Sacred - game review, passage, secrets and much more. Sacred, Prehistory, Game World, Map, Regions Ankaria All tasks on the map of Ankaria Sacred

  • 07.06.2021

Once BLIZZARD has created a legend game called Diablo. And the world came to the world. Many hoped to surpass the success of the initial game, and other titans for the creation of games began this chase - Westwood. However, both NOX, and later clones only timidly stood aside, having no chance of winning. And in the meantime, Blizzard launched in the mass of Diablo 2, even more recalled from the pursuers. Until recently, their timid attempts at least approach the completion of the throne looked pretty sorry. In the meantime, the real threat appeared unnoticed, from there, from where she was not waiting at all: from the polls-passioned settlers of Germany. And she called - Sacred ...

Non-easy management

Actually, it is not too complicated, but in pursuit of "more, better, great" the creators of the game involuntarily complicated the most simple interface of Diablo 2. Therefore, it is better to read a short course on the development of management. And most importantly, you need to immediately remember: to enjoy the game, you need to learn all the hotkeys. And they took care of them to fully - the keyboard "clogged" is not worse than in some air simulator. So carefully read the insert.

The left mouse key, in all the laws of such games, is used to move the character and attacks of the enemy, right - to use special attacks and spells. Mouse roller, as expected, is responsible for removing / approaching the event. The fruit of your hero and persons accompanying it are located on the right. You can only find out about the state of their health. Well, by clicking on the muzzle, you can withdraw from the subordinate weapon, giving him the best. Please note that the accompanying weapons use mostly the simplest, so you will not get a powerful onion to the chill arrow.

The bottom is located a modest panel, on which there are five keys corresponding to five types of bubbles and five main buttons (which are remarkably duplicated with hot keys) - backpack, properties of the game, collecting things, cards and magazine.

On the sides of the panels, weapons and special properties were located. In total, they are relying in 5, but at first there are only 1 cell of each species, and the following are added pairs to 2, 8, 16 and 30 levels. For quick use, the digital keys from 1 to 0 were booked. Accordingly, weapons come from 1 to 5, and on the abilities and spells - from 6 to 0.

It is important:the cells of the weapons are distinguished by the fact that they can be added both 2 units of one-handed weapons and weapons and shields. Only for this you need to put the weapon not in the center, but on the right side of the cell. Only for such manipulations with weapons it is necessary to master the ability of "possession of two-handed weapons".

The magazine looks unusual. It not only passes the list of tasks on acts and chapters, but it is possible to learn a little more about your skills, abilities and spells. And at the same time enlightened about the time of the game, the speed of pumping and characteristics of the mounted monsters.

And finally - there are two things, incredible facilitating life. This is automatic collection of items (key A.) and close-up terrain map (key Tab.). The first will allow you not to select every falling thing manually, the second is to simplify the problem where you still have to go.

Through an immense!

Describe the hero - the case is simple. It consists of characteristics, abilities and special abilities. Characteristics - the thing is unchanged for all heroes. Only the numbers themselves change, depending on the combat preferences of one or another warriors. Each level you get 1 point, which can be attached to one of the iconic characteristics. Well, each level of characteristics themselves increase by some quantity characteristic of each hero.

It is interesting:characteristics glasses better save and not to invest anywhere. Your investments will not significantly affect the development of the hero (you need to invest a lot to notice the return), but sometimes it sometimes come across items that require 1-2 points in a particular characteristic. That's glasses and useful. However, in the game a non-stroke system of checking, and to the desired characteristic, you can "accelerate" rings and amulets, and, taking the item, remove them. At the same time, such the right gloves or belt will not fall back into the backpack.

Attention! For the first time in the arena!

Characteristics

About the characteristics can be found by opening your backpack. At the same time, they will be located in the upper right corner. There is also a small button that allows you to switch between characteristics and abilities. Strength (Strength) increases the attack, the amount of life and damage from melee weapons. Endurance (Endurance) increases protection and reduces damage from poison. Dexterity also increases protection and increases damage from small arms. Health Recovery (Physical Regeneration) speeds up the restoration of life and affects endurance. The restoration of the Spirit (Mental Regeneration) increases the damage from spells and speeds up their recovery time. High charm (Charisma) will allow you not only to reduce prices from merchants, but also make it easier to carry poisonous bites. Slightly below the abilities you can see the state of your health (maximum and general), attack and protection (plus the general description of the last monster you killed), damage from ordinary and special blows, and resilience indicators. Naturally, the attack is a chance to get along the enemy, and the defense is a chance that they will not fall. Rescurability is a decrease in a particular type of damage, and various types of damage should always keep in mind, because all types of damage (physical, fiery, magical and poisonous) can be applied at the same time. Well, do not forget about the speed of attack and speed of movement. Slow enemy Any goblin will easily catch up, and the one who beats faster, has a big chance of victory.

Abilities

Abilities - a set of improvement in characteristics, at the very beginning of them only 2, but with the growth of levels, the hero gets the opportunity to choose and study new abilities. New abilities can be obtained by 3, 6, 12, 20, 30, 50 levels. There are only a choice of 13 abilities (2 first attached automatically). In already selected abilities, you can invest additional glasses, improving them. The amount of points obtained depends on the amount of new abilities received - at the 2nd level of 1 point, from the 6th - 2 points, from the 12th - 3 points and so on. In general, the abilities of various heroes are similar and differ mainly, only the level on which appears. The magnitude of the ability can not be greater than the character level.

Magic Lore, knowledge of weapons (Weapon Lore). An increase in damage caused by magical or ordinary weapons (acts immediately to all types of magic or weapons).

Meditation (meditation). Increases the effectiveness of the restoration of the Spirit.

Earth Magic (Earth Magic), Water Magic (Water Magic), Magic Fire (Air Magic), Moon Magic (Moon Magic), Heavenly Magic. The speed of recovery and reading spells of the selected magic sphere increases.

Rider (riding). The skill allows riding horses with a level greater than 1.

Sword possession (Sword Lore), Staff Lore, Attack at a distance (Ranged Combat), AxE Lore, Long-handled Weapons, Long-Handled Weapons, Holding Weapons in two hands (Dual Wielding) Weapons (Unarmed Combat), ownership of blades (Blade Combat). The skill increases the characterization of the attack and the speed of attack at the selected type of weapon. Choose one favorite skill and use it to the entire coil.

Agility (Agility). Skill increases attack and protection characteristics.

Trade (Trade). Skill makes trade more profitable for you. Proster's ability, never take it.

Addition (Constitution). Increases the restoration of lifelong points and improves health recovery efficiency.

Disarmament (disarming). In hand-to-hand combat with an opponent, it is possible to sometimes knock out weapons from hand - from 1.1% from 1 skill up to 99% from 90 skill. Are you missing money? It is enough to take this skill and more in it does not put a single point. And only pick up what is falling out of the enemy during the battles ...

Parrying protection. Increases protection characteristics. If you use the shield, then the protective effect of it increases.

Armor (Armor). All resistance and speed of movement increase.

Bloodthirsty (Bloodlust). Increasing the speed of pronouncing spell and recovery speed in a vampire state.

Concentration. Acceleration of the restoration of combat abilities. The skill of the first choice. Infinitely needed to survive in combat special abilities.

Vampirism. Acceleration of the restoration of all combat abilities in the form of a vampire.

Knowledge traps (Trap Lore). Accelerating the restoration of abilities associated with traps.

Ballistics (ballistics). Effect, similar to knowledge of traps, but twice as weaker. In addition - an increase in the speed of attack traps. As if bypassing the limitation of the level of ability (2 skill on one topic).

Special abilities

Special abilities - what the heroes are absolutely unlike each other. Each of the heroes have their number of these abilities, and most of them are divided into 2 "spheres." The feature of the ability is that after their use, there must be for a while for recovery. At the same time, when using spell or ability, recovery will occur for all the abilities of the sphere (but for different areas, recovery can occur separately). The higher the level of ability - the more recovery time. However, with some characteristics and abilities, the recovery time can be reduced. Also, the acceleration of recovery gradually occurs with increasing levels.

Special abilities are not bought. The runes can be found for them, only knocking them out of enemies. Reuse of the same rune will lead to an increase in spell level or ability. Together with the level will grow both the effectiveness of the ability and the time of its recovery. If this is frequently used ability, then better, to the detriment of its power, leave the recovery time at the level of 3-5 seconds.

When using the ability, the most necessary person becomes a master of combinations. He can exchange unnecessary runes to you for other heroes and make combinations of abilities to better use.

Of course, the abilities and special abilities will be considered in more detail when studying specific heroes.

Helpers, idlers and pests

The world in which you have to arrange justice are not empty. It is flooded by crowds of a variety of enemies, pushing the desire to trim the scalp from our hero. But no smaller crowds are simple civilians, severely suffering in anticipation by the running hero, who could be given the task. Some are even ready to join time. But only for a while - all the rest of the time the hero has to save forests, fields and cities in proud loneliness.

The first to the list will go conventional tasks distributors. Although the tasks of the main line are distributed by people quite even unusual - they meet them once, and they are no longer on the way. But others can be distinguished by the cunning neighborhood of exclamation and question marks above the head. Completed task is handed over to the employer, but now only an exclamation mark will remain over his head.

Two girls under the window.

In addition to employers, there are also just workers. These are masters of combinations, blacksmiths, sellers and horses traders. The first for money is made up of the combination spells that have combinations that have combinations that are used with one click of the mouse. The effect of them may be incredibly deadly, but they are recharged even more than the amount of folded spells would be recharged. Although sometimes it is necessary - for example, to quickly utterate the AUR group or the long-acting spells combined. In addition, the Master of Combinations is engaged in the exchange of unnecessary runes of martial arts and magic (your gladiator can not be very successful, and only the runes of other professions will be treated) on the necessary. The course is as follows: 2 runes - 1 Any rune; 3 runes - 1 Any rune for your hero; 4 runes - 1 Rune to choose from for your hero. Last, although more expensive, allows you to get the right rune, and not something, not necessary.

It is important:if you have improved the rune, the combination with its participation needs to be updated. However, the masters of combinations take it inexpensive.

The blacksmith is not engaged in the fact. He improves these very things. Exactly as many times as the items can be an improvement cells. Of course, not free, but it is often worth it. All improvements are provided in advance, but if you find some particularly rare items, the blacksmith will told and go beyond for a long time and strictly prescribed rules. It is bad only that such objects are a bit of improving.

It is important:neither a blacksmith nor the master combinations will not work like that. In order to start using them, there are two additional tasks. In the first one you need to find a blacksmith (given in the initial village), in the second - find the spell book for the combinations masters (issued in the Silver Creek settlement). Be sure to complete these tasks, then use the services of workshops to the full.

With such breathing, it is necessary to brush my teeth more often!

Sellers, different from other citizens on golden bags above their heads, are engaged in buying unnecessary to you and selling the necessary. Traders horses only buy horses with you. To buy a horse, you need to choose from you directly visiting you. At the same time, if the horse is not available to you due to the low riding skill, the image of the horseshoe on the horse will be crossed.

The enemies will come across different. Both people and monsters. Moreover, the latter can be humanlike (type of goblins), beasts, and fabulous, such as dragons. Most of the usual to walk by flocks, although the truly strong monsters prefer to live alone. If you had a chance to face the pack, then the leader of this very flock would be suggested with a red mug under his feet sticking from him in spikes. And the more pronounced these spikes, the stronger the leader.

Judging by the sipaste circle - obviously the leader.

It is interesting:monsters habitat are unpredictable. Some can live on a lured Pigatch forever, updating right away as soon as you leave, reading the territory. But others after their destruction die out without a trace. However, most often on popular roads and monsstric routes will be updated.

And finally, the partners. It is impossible to hire them here. They can only join at the time of the task you. But! The partners for the time of random tasks are mortal. But the fighters who joined you at the time of the tasks of the main line live long and happily. That is, of course, they die. But, leaving on the grass and having restored, revive and accepted to destroy the enemy with new forces (and most importantly - with full health). But the most favorite partners in this game is that they can not get lost or retard. The retarding partner makes a spatial jump and very soon it will be possible to observe how it is bored, waiting for your approach. Nice, however.

More reliable partners include a horse. She will never leave you. In addition to cases, when it is destroyed before you. And this may well happen, so buy horses saddles that increase their vitality. The benefits of horses are quite specific - the speed of movement increases. Harm, however, too, a lot - some abilities are not subject to use from a horse, and mages equestrian much more often. In addition, the equestrian is not allowed to enter the dungeons and buildings. But how fast they run!

It is interesting:horse can apply the following trick. Horses tend to run a little faster monsters. And if after clicking the left mouse button on the monster, go ahead, then our rider will automatically shoot at the selected target while driving until it kills it. And he will shoot in the nearest target, so that the death of the originally chosen monster may occur several deaths of more shock enemies.

From houses to rings ...

Diablo 2 has become possible to live and fight outside the dungeons, although, falling there, it was not necessary to hope that soon would you choose. Sacred gave us not only the possibility of pseudonal passage and huge free spaces, but also the smallest dungeons (however, there is a couple of exceptions), and at home. Caves and cellars are extremely small here with dimensions, and they will not get lost in them. But the houses became a multi-storey (although no one lives in them), and the largest mansions acquired in small cellar, where monsters are fruitful and breed. Separately, it is worth mentioning such a structure as an amphitheater, where the gladiators are frolic. Yes, and any other hero can earn money, fighting there with wild beasts. It is enough to approach the organizer of games and agree to the task, during which you need to destroy 3 opponents.

Instead of motion magic in Ankaria, there are magical portals of two types. The first is associated with a single magic system that allows you to move to any included portal of this system (yes, you must first walk and turn it on). But when entering the first portal, you can see a list of all cities in which portals are located, and then purposefully engage in their inclusion. Second - double-sided portals, rigidly interconnected.

Fashion show.

Diablo 2 has a well-proven system of rare things and sets of uniforms. So, rare things are called yellow, magical - blue, and unique - bright orange. There are also specific things for each type of heroes. They will not only have the names of the characteristic color, but the second line signed a hero class, which can use them. If you have a certain number of things (3 or more) having the same direction (for example, strong protection against fire), together they are combined to the kit, which will strengthen one or another characteristic. Then in the upper left corner of the "dolls" there will be a circle that is responsible for the most additional characteristics, and the hero will begin to "glow" with color similar to the light of the bubble.

Battle in full swing.

From the same sources, the legs are growing from superficuous sets of armor and weapons. Their color for all the same (green) and the composition of these sets can be seen in the same circle (that is, to find out what you still do not have enough). In total, every hero can be up to 5 sets, which include from 5 to 7 units of weapons and armor. And because of the errors in the game (or so conceived?), Only armor is taken into account, and the weapon seems to be, but it is not considered the subject of the kit.

Cell improvements in weapons are preserved. Only now they do not do anyone who has found a gem pebble, but a blacksmith, which is transferred to the weapon in need of improvement, and some amount of money.

Well, in order to set separate items from the collected sets somewhere, there is a "bank" chest in the center of each settlement. Came to a new city - and your good already come here came here.

The most significant change in this area is the unique "dolls" of characters for each hero. Actually, everyone rely on a helmet, shouting, pyrse, wraps, gloves, ledge, boots, and a set of rings and amulets. But whom to whom the shoulder shoulder, whom the rings get hurt. So see the "package" of the heroes below.

Simplified the use of bubbles. They no longer be sorted over the cells - the current bubbles are the same and, if a certain species remains, the bubble is automatically present in the cell. And the species of them are only 5: health, increased damage to undead, increasing experience, antidote and rapid restoration of abilities. The second and third bubbles act for long, so it is necessary to apply them in the right place and on time. Bubble recovery abilities need onlyfor recovery after combinations. It does not work on single spells or abilities.

Sometimes on the area you can meet the "treasies". They show themselves rare outbreaks, and if you bring the cursor pointer to them, then the inscription on a "magically hidden place" will appear. Sometimes there are very valuable and timely things.

They fought for Ankaria

This game cannot exist without heroes. And even if they were not all turned out to be bright and easily distinguished from others. But they tried. And now you have to find out what they are strong or, on the contrary, weak.

Gladiator

Simple and not distinguished by any features of the fighter. Horses do not like, so prefers to walk on foot. A little bit of him - immediately beats in the forehead, and in weapons especially and does not need, it is easily killing any desperate mittens. In magic, full of the corps, but it works well in the axes, which is two hands and combat mittens, and if necessary, can master everything else weapons. But, in view of the fact that the gladiators are more peculiar to ax or combat gloves, prefers them. In clothing, you can mark gloves, usually equipped with blades and protruding from the cell, as well as the gladiator zone, which is wider than the usual twice. Two rings and amulet can pour out of the ribbushki.

The abilities of the gladiator are great - initially familiar with the knowledge of weapons and focusing. Very soon recognizes the possession of an ax, possession of weapons in two hands, a fight without a weapon, an attack at a distance, possession of a sword, addition, armor and agility. Later to his already extensive knowledge can join the rider, disarmament, possession of long weapons, protection of the shield and merchant.

Special abilities

Magic is not trained, so I had to learn the gladiator to develop a few powerful blows, both hands and legs. Beauty for the sake of the ability is divided into "ordinary", which can be found in other warriors, and "unusual", characteristic of him only.

Hard hit). Very strong blow to the enemy. The only one of the main blows that is applied even from the horse.

ATTACK. His series of blows for some reason stops after the death of the second enemy. And sorry, it is stronger than other heroes.

Street foot (Combat Kick). Maybe a kick for a while turning off the enemy from the battle, rejecting back and passing his health.

Multi-Hit (Multi-Hit). A circular blow at which he engages all who carelessly turned up to the ax.

Well, they went and unusual blows.

Powerful jump (Stomping Jump). Such a jump, the gladiator not only causes the opponent damage, but also demoralizes it, reducing protection. Indeed only for hiking.

Treppet (AWE). Passive aura throwing enemies back.

Throwing blades (Throwing blades). Gladiator is not a special sample in throwing. Therefore, his weapon flies away, hurt everyone along the way, and it does not return fundamentally.

Spinol (Back-Breaker). With the horse do not do this reception. And the process is such - the enemy is caught up and the back will break. After that, the enemy remains only to lie down and relax.

Courage (Heroic Courage). A rather long aura, allowing the gladiator for a while to raise an attack and protection.

Fist gods (Fist of the gods). For such actions, it is necessary to prepare for quite a long time, but the result is impressive - the gladiator fist causes a huge damage to enemies right in front of him. If this is a trifle, then it happened that the whole step of goblins flew after that dead. Also only for hiking.

Dagger (Dagger Stare). Aura, which causes damage to all the surrounding gladiator enemies. Conditioning, but every second.

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How to play?

The main thing when playing the gladiator is to decide that it is pretty, axes or combat gloves. The axes are stronger in themselves, but with a battle with weapons in two hands there is a small error in the game. The axes will share common damage in half, and for each hand, the miss / hit will be considered separately. But the combat gloves break the whole blow, and usually both. So think ... Otherwise, the choice of abilities is simple - take everything except the possessions of one or another weapon.

It is interesting:for the gladiator, a very interesting thing was discovered - amulet, allowing to kill the enemy, which is lower than the level than the gladiator, just looking at this enemy. The magnificent picture of the goblins fall with packs around the gladiator running coward. There is information that the same thing can be for other heroes, but the level of such objects is very high, and others did not have to meet.

Honestly, gladiator only enough series and strong hit. Although you can make a combination of AUR and apply them as needed. Against strong opponents work very well fist Gods and spinolAlthough you should not spend them at all in a row.

Seraphim

Elegant, frivolously dressed girl, not badly savvy both in the art of handling swords and in magic. Moreover, one sword is usually a little, serve two. But as an option can take some kind of kopeco or alabard - to fight them Seraphim, too, master. In her magic, she has a set for all occasions.

As an ability to start, knowledge of magic and knowledge of weapons, later receives meditation, heavenly magic, knowledge of long weapons, knowledge of the sword, addition, protection of the shield and rider. Even later, weapons possession of weapons in two hands, armor, attack at a distance, agility and merchant appear.

In clothing there is the greatest deviations from traditional views: it is necessary to choose between the lamps and gloves, as well as boots and definitions - for each pair you have only one cell. But the second "native" armor appeared in the form of blades. Such an active way to protect your back. Well, and the rings are only 2, and the amulet one.

Special abilities

The set is great here, and choose from what. Let's start with the usual already combat abilities. In them, Seraphim manifests itself as an expert on the eastern martial arts. And it seems to the Chinese woman look like ...

Hard hit). Just a reinforced blow to the enemy.

ATTACK. A series of shocks that several enemies can be killed at once (after the death of one goes to another). Very strong choice (especially since it is from the very beginning). It is impossible to apply equestrian - yes, such cunning are old on horseback and do not examine.

Street foot (Combat Kick). Young caratist in a rapid jump from the meter and then drops the enemy to the ground, having highlighting the time for the processing of others. Horse here again not in cases. Moreover, in all the next combat abilities, it is also not useful.

WHIRLING HIT). A circular blow at which opponents fly to the side and come to themselves. Very effectively against different little things, like goblins. Because the circles are cut within a few seconds.

Boomerang (Hunter-Seeker). If you throw a weapon correctly, it will definitely return. Along the way, someone woking.

Battle jump (Combat Jump). Strike a foot. Lost, but without knockout. It is easily jumping through polics. If you switch to many beats, then the applause of viewers are guaranteed.

Multi-Hit (Multi-Hit). One circular blow, although according to the results of one circle, it turns out more than a cycle.

BFG (Beeeffgee). Hi, quakers! After applying this spell, a spear appears, which moves every second by energy balls. Few enemies will not seem, the benefit of shooting continues from half a minute and longer.

The magic in Seraphim is extremely diverse, although, as usual, not all is recommended to use.

Power of Faith (Strength Oh Faith). This is a Aura, which is an increase in the attack of Seraphim and its assistants.

Energy Bolt. The only magic requiring a hidden state. Reminds shooting of pistols with two hands. Each shot causes a number of ordinary and physical damage. Majut godlessly ...

Light (Light). Aura, appreciating the magic damage spinning near undead.

Conversion to faith (Conversion). For a while, one of the enemies goes to the side of Seraphim.

Blades of Light (Rotating Blades of Light). Around the seraphim spins the blades that damage the enemy.

Irritation (irritation). It suits hallucinations to the chosen enemy, after which he does not attack some time. It is read too long, so applicable only as a means of preventing against strong monsters.

Divine Light (Celestial Light). And this column of light causes magic damage to all enemies. Some time acts.

A powerful blow with the application of physical (more magical) damage.

Shield light (Light Shield). Aura, Magically protecting against small arms.

How to play?

Despite the large number of abilities and spells, it is not too puzzled by the choice. From the abilities you need to immediately choose, with a sword or spears we are going to cut the rows of the enemy. To the first better add weapons in two hands, and the second is self-sufficient. Be sure to need heavenly magic (to speed up the recovery and increase effect), and so on - the choice is complicated.

From the combat selection is extremely small - seriesas the main means of burning the enemy and quadruple into a combination swipe For extermination of bosses. All jumps and turntables are either slow, or unstable, and BFG More often smears than getting. In magic need the power of faith and irritationThe remaining spells are better to spread according to the emerging situation (a lot of undead or archers).

In general, the impression of Seraphim is a typical hand-to-hand fighter that uses magic to alleviate the opponent's cutting with small pieces.

Wood Elf

At the sight - a girl with a bow with a stereotype. That is, there is a clever whiten of a white squirrel in an eye. Of course, this is an integral part of the forest elf, all the same, it is bows of her weapon (although we will try to convince us that it is extremely cleverly controlled with the dagger in the near battle), but it knows how to use the magic, called the lunar. The peculiarity of this magic is in its protective orientation and appeal of very strong assistants. From the clothes, the ehutely does not recognize the shouts, but he loves decorations, possessing at once two cells of amulets and four - rings.

It initially has the ability of agility and knowledge of weapons, and at the first increase, it receives a choice between knowledge of magic, meditation, lunar magic, attack at a distance, concentration, rider and long weapon. Next, the merchant, the ownership of the sword, armor, disarmament and protection of the shield open. Although only disarmament is interesting from the latter.

Special abilities

Abilities divided equally - on moon magic and combat. And since they are 16, then each sphere is accounted for 8. Naturally, they do not intersect together, and they are restored separately. Combat abilities look primary, while the lunar magic is frankly auxiliary.

Spider arrow). An interesting ability, in which several spiders come out at the scene of the hit, and the level of equal to yours and begin to bite all the running nearby. With each level, the number of spiders increases.

Knockback arrow (knockback arrow). Rhines the opponent to last, sending it to the knockout.

Punching arrow (penetraiting arrow). Self-watering arrow, a few seconds after a shot of a flying circles and amazing everyone who has carelessly stood on her way.

Explosive arrow). Arrow, which, if kills the enemy, then breaks the corpse into pieces. It is very useful against skeletons that are terribly loved to revive.

Hares attack!

Many arrows (multiple arrow). Fan arrows (1 per level). Split and amazing around enemies. Unfortunately, the damage is divided in proportion to the number of arrows. The ability is valid for a while.

Multi-Hit (Multi-Hit). The first ability belonging not only to the archery. This is either an enhanced circular blow (it will get everyone), or a shot, as in the previous ability. The ability is only available to hiking soldiers.

Hard hit). Just a very strong (and always accurate) blow or shot. Recommendations of the best shooters.

With eye eye (Eye for an Eye). A lot of blows or arrows, but all this wealth is intended to be one goal. Good suitable for battles with strong monsters, especially when the speed of attack is still low. Although the effect is quite unstable - can be much better than a strong impact, and maybe vice versa. Apply this ability from the horse will not work.

Change (transformation). For a while around the hero arises a circle in which all enemies turn into animals. Naturally, animals are not attacked.

Thorn Bush (Thorn Bush). The ball, which rolls in the specified direction, causing all damage on the way.

Poisoned Tendrils. Spikes, the number of which is equal to level + 1, drowning with poison and a little magic that came up on them. The area of \u200b\u200btheir work is extremely small, but they act long.

Sourling slowdowns (Plant Cage). Stop the enemy on which they were applied. It is not bad to interact with the previous spell.

Call of the ancestors (Call of the Ancestors). 3 Ghosts accompanying you within 25 seconds and attackers at this time on any enemy (physical and slightly magic damage). It is best to go in combination of several such spells - the crowd of ours against the crowd of the enemy.

Recuperation. Just treatment.

Quick as Flash (Quick AS Flash). Increase the speed of movement. The higher the level - the more.

Forest satellite (Companion of the Woods). Unicorn constantly accompanying you. Each level of the spell corresponds to the 5 levels of the unicorn. Necessary spell.

How to play?

From the abilities first need to choose concentration, attack at a distance and lunar magic. The rest is already personal preferences. Although do not forget that the main weapon of Elveni - Luke, so it is better not to try to train her to work with swords and long weapons. Hence the main special abilities - swipe and punching arrows. Quite applied I. pucery Streth. Magic needed unicorn (level 5 spell will give you a level 25 satellite, which is very strong), acceleration and call of ancestors. The latter goes well in a quad combination when you need to urgently dispense from the crowd of the enemy. The rest of the magic is optional.

The tactics of the arrow is simple - not to get involved with the big crowds of enemies, shooting them from published. If you strongly reduce the restoration of special abilities, you can achieve almost constant shooting with strong blows, as a result, the progress will be fast, and the enemy will fall from one hit. In large hand-to-hand battles, it is better not to get involved - it is difficult for the head for nothing, nothing about that. Especially since the elf is best suited for horses - she gets better with her. So - he was aiming in one of the enemies and ride around.

Dark Elf

The most original fighter practicing the use of traps in battle. Specialist in martial arts, hired killer and, as practice shows, the most powerful fighter in the game. Often it is even absent on the battlefield, providing their traps right to deal with the enemy. In the clothes conservative, differing from the usual scheme only by the fact that the rings 4, and the amulet is only one. But invented its own type of weapons - the clinics of the dark elf, which owns perfectly. They usually apply a little physical damage, but they are very etched (but you can find a good blades with fiery damage).

From the very beginning, he learned the ownership of the blades and focus. Later lingering knowledge of traps, ballistics, knowledge of weapons, possession of weapons in two hands, addition, agility, disarmament and rider. Even later, it can learn the fight without arms, armor, ownership of a sword, protection of a shield and a merchant.

Special abilities

The skills of the dark elf are divided into ordinary and traps designed to reduce the life of the enemy, even if the owner itself is at some distance.

Cobra (Cobra). The use of this ability paralyzes several opponents for a fairly long period of time. Cannot apply equestrian.

Protection from arrows (Pak-Dain). The reflection of the enemy arrows, and even with the amplification of damage from them.

Sudden Fury. Circular blow, you can do it, just being walking.

Mongoose. Very distant jump from the crowd of the enemy. Stupid skill.

Protection against magic (Pak-Nakor). Once in the society of sorcerers, we return back their own spells, and even strengthen them.

Revenge (Revenge). Powerful attack against the selected enemy.

For ordinary abilities there is something that the dark elf is so famous - traps. Not all of them act as true traps (that is, without supervision of the owner), rather they act like grenades, but the benefits are obvious. And precisely for their account, the dark elf is so strong. All traps are not disposable, but there are some time.

Confusion. In their ammunition, the elf mixes hallucinogens. And, by hitting the disturbance zone, the enemies are lost and cannot understand what to do. As a result, they can robly wander and destroy each other.

Adrenaline (Adrenaline). It is rather a trap, but "bubble". Drinking his elf himself and improves protection.

Poison Mist. Anyone, who will try to go through the cloud of this nasty, will be amazed by poison and physically (here is the last one from where the head about the trees from poisoning is fighting, or what?).

Explosive CHARGE. Ordinary bomb. The enemy gets fire and explosive wave.

Battle Fog (Battle Fog). Do not see anything. The enemies are comfortable and waiting. And on strikes on the heads and other parts of the body do not react - nothing is visible!

Testosterone (Testosterone). Another bubble, this time raises the attack.

Cupless Pit (Bottomless Pit). The most real mine. It can be put in anticipation of guests and will attach them very much as soon as they carelessly come to her. True, they will not wait for them forever, time is limited. But also lay them best as a surprise before the battle with the crowd of the enemy. A hot and poisonous meeting will be provided to him.

How to play?

The dark elf is not in vain considered the strongest fighter. Although almost and does not use their martial abilities. The main thing for him is to acquire the blades and put them in both hands, and there will only remain a little to help yourself with trap. So, disorder For the dark elf - the most cute business. It should always be present in one of the cells. While the enemy holds each other, the dark elf only a little bit helps them. If the enemy is much - you can minimize ambolism passage passage. And then the crowded crowd is very indulging before entering the battle. Well, in very bad locations - a combination of adrenaline, testosterone, a shower catcher and one of the protection (from magic or arrows). Do not even look at the fact that this monstrous structure is long restored - it is in extreme. In general, why do you keep your yellow bubbles? After all, they are just needed to restore the longest combinations.

The hardest for the dark elf is the choice of abilities. He has an as much as 3 absolutely necessary abilities (knowledge of traps, possession of weapons in two hands and disarmament). But, having understood everything to 12 levels, he becomes truly invincible.

Mag

Magicians and warrior are already enough. But the real magician has not yet been. Here he is. And the real magicians, despite all the assurances of their beautiful ownership of the sword, still do not like cold weapons. Yes, and they have no special abilities of the combat orientation - only 20 spells. And if we take into account health that does not allow any long fighting in conditions when the enemy is strong and hurts on the head, it will become clear that the main reception of the combat mage is to span the opponent with a long run. And in the intervals, the rapid use of magic. In clothing, the combat magician adheres to the same principles as the forest elf.

Magic abilities begin, naturally, with knowledge of magic and meditation. Moreover, it can very soon choose between earthlings, fiery, water and air magicia, and knowledge of a sword or a proud, an attack at a distance, knowledge of the weapon or a rider. Later he can explore the agility, merchant, addition, disarming and protection shield.

Special abilities

Maga has four of the four spheres of magic (well, and a few more spells that could not be stuck anywhere), so choose from what. The most opposed that there is definitely the most necessary sphere, each has 1-2 beneficial spells. But the ability of each sphere has its own ... But let's start with the sphere of fire.

Fireball (Fireball). Fireball hitting the enemy with fire and, somewhat less, magic. It flies near, often smears, but it can impass two at once with successful hit. But there is from the very beginning.

FlameSkin. This is an aura, which allows you to block a part of the opponent's blows, increases the resistance to fire, and those who still will reach you, will get a small damage to fire.

Purgatory (Purgatory). A little speck that will crawl around you, looking for an enemy. Something like a temporary assistant. The little damage does not allow it to be considered a valuable spell.

Fire Spiral. Circle of fire around the magician striking the opponent with fire (and a little magic).

Having finished with fire, go to the ground.

Meteor Storm. Several meteorites (1 level - 3, 2nd - 5, then added to 1) fall to the ground, causing those whom they hit, strong normal damage and a little fire.

Immediately behind the earth is the opposite element, air.

Hurricane (Whirlwind). Not a very effective thing, but you can know. Reduces the chance to get into the magician for archers and causes small damage to those who approached the wizard.

Gust of Wind). Retings some of the enemies in front of the wizard (written in the spell) back, causing them a number of damage to poison. At the same time, the enemies also come to themselves. Very useful spell.

Phase shift (Phase SHIFT). Teleportation of the magician. Not very far away, and therefore it is quite useless.

Lightning strike (Lightning Strike). Strong magic and physical impact at some territory. At the same time with the levels the number of those who will get the lightning, grows.

After the air goes water in which you can find a lot of useful spells.

Waterfall of agility (Cataract of Agility). Thus, the magician briefly increases its speed and attacking abilities.

Ice Shardings (Ice Shards). Fan fragments, affecting the enemy magic and physically. The greater the level, the more fragments and the further they fly.

Ice ring (Ring of ICE). This ring slows down opponents, and inflicts them physical and magic damage.

Water figure (Water Form). With this spell, the magician can become invisible and escape from the crowd of enemies.

In addition to the spells distributed in spheres, there are spells that have not included anywhere. But this does not mean that they are useless.

Spiritual Healing. Normal treatment, nothing more.

Wall panels (SHIELD WALL). Wall of shields ensures some probability of reflection of the enemy attacks, as well as increases all stability (except physical), and mainly the resistance to magic is increasing.

Ghost Moadow (Ghost Meadow). Acceleration of the restoration of the Spirit.

Equilibrium (Reiki). Acceleration of health recovery.

How to play?

Magician and defenseless creature. Everyone can kill him. Therefore, it should be reserved as quickly as possible by all possible spells, and until then in the battle try not to get involved at all. Otherwise, Magu will be instantly ensured by the next revival away from the place of events.

The most successful bunch - ice ring, slowing down the enemy, after which the rapid processing of frozen fragments of ice. If the opponents are especially much, then you can run off and apply circle of fear. Then no one will be reliably included to us (and the break of the fear circle is that who entered the radius of his action before he was read, he would not come from there and will beat the magician, as before). Another good bunch - gust and ice fragments. The enemy is emitted back, after which the fragments go on it - the smashing effect is much higher. Well, a combination of equilibrium and a ghost meadow - MAGA and something, and the other does not hurt very well. Sometimes you need petrificationAs a means against strong opponents, and a fireball to which skeletons are susceptible.

What to choose from abilities? As you can see by selectable spells, air and water are more valuable. Just do not choose the possession of the weapon, the magician does not know how to fight.

Third Page

A vampire

In the usual state, this girl is well fighting with enemies with a sword, however, there is also a hidden state in which it takes the look of a vampire. In this form, it does not use weapons and armor, only the hands are enough, and the body becomes the defense. And even in the form of a vampire she stays long, but during this time you can do an incredible amount of affairs. Moreover, new, vampire, abilities appear. The difference between the vampire clothing only is that it has only one amulet at all 4 rings. Everything else does not differ from standards.

From birth, familiar with vampirism and knowledge of weapons, a little later recognizes armor, ownership of an ax and sword, bloodthity, concentration, addition, disarmament, protection shield. Over time, it can explore the rider, agility, possession of a long weapon, a merchant and an attack at a distance.

Special abilities

Abilities are ordinary and vampire. True, the first when the form changes do not disappear, but they are slightly strengthened and begin to recover faster. And in the rapid use cells, the ability varies a little. But deal with this - the case is hiring. The main thing is to understand how everything happens.

Turn in Vampire (Turn Into Vampire). To turn into a vampire for a short one. But it is long possible and staying in this form. Get new levels of this ability and you will enjoy the power and dexterity of the second embodiment of this girl longer.

Consciousness control (Mind Control). If the enemies are too much, it is not bad to remove one on our side. Yes, just as fair. Consciousness and time controls work only for a hurrying vampire.

Wolf Call. One wolf is not the most serious help. Well, there is nothing to use them, cause bats.

Time control (Time Control). The vampire does not jump or teleport - it slows down and calmly goes from place to place. But the essence of the same - away from enemies means more health.

Fast claws (Whirling Claws). Already familiar to us a circular blow, putting all opponents by damage. All subsequent ordinary blows (except for death claws) are performed only within walking condition.

Claws of Death. A strong blow that fell under him will not last. Although others have pretties of this blow.

Cleaning claws (Ripping Claws). A series of shocks, causing that, the vampire can move from one enemy to another.

Combat Kick. To hit the foot and send the opponents to knockout - vampires can also be.

These abilities are opened only in the form of a vampire. Time for a detailed study will be a bit, but it is in them the strength of the present vampire.

Bloody bite (Blood Bite). The usual vampire treatment method is to suck life from the enemy. At this time, she does not beat anyone and the victim does not hit her. But health is replenished weakly, and the rest at this time will not cease.

Workshop bite (Master Bite). But this is a little better - bite for a short time becomes helper. Especially effectively against horse archers.

And where is Drizzt?

Deadly jump (Claw Jump). Lucky jumping, the vampire spreads enemies to the sides and they damage them a little bit. Strange acceptance.

Bloody kiss (Blood Kiss). At the same time, the bite the enemy becomes so bad that the characteristics are reduced for a while and the health is spoiled. Another strange method is incomprehensible to. From the horse to kiss the enemy will not work.

Awakening OT Death (Awaken Dead). We raise the corpse of the enemy from the dead, and he fights for us while we do not refund the human appearance. In the crowd of goblins is useless, but to raise the giant or dragon is something.

A flock of volatile mice (Bats: Blood Swarm). Delightful assistants. It is extremely difficult to kill them, but they live even after the vampire will return to himself a human look. They are distracted on them enemies only so.

Funny bats (Bats: Confusion). A little bit bitten biting, but the enemy is wonderful to confusion. And he no longer knows who to attack.

Bats - Guard (Bats: Guard). And these mice act primarily against magicians or archers, first choosing them from the crowd.

How to play?

Transformation into a vampire.

All the time to stay in the form of a vampire will not work, so the combat skills will have to be improved. And all the same familiar to us claws death and cleaning claws. Yes, and after turning the vampire, these abilities will not be left without work. But at this time it would be necessary to call on bats - their help is very good. If the opponent is strong, then it is not bad to lure someone to your side. And if someone strongly died - then it is to raise this stronghold from the dead by recruiting it to your team. All sorts of jumping and bites are not about us.

The best weapon for the vampire is a sword. However, there is still such a thing like a skull. All other heroes have not very big chances to find a powerful combat skull, but the vampire will easily do it, going on the cemetery. And although the skull cannot be enhanced by the abilities, but some copies will be without any abilities much better than any sword.

It is interesting:the skulls most often can be found in cemeteries. Moreover, the vampire, in contrast to others, finds only skeletons on cemeteries, and not more than one in the grave. Conclusion - all the surrounding cemeteries and can get a very powerful weapon at first.

Go far...

Before starting a trip to Ankaria, I will stay a little on the tasks and the process of their execution. Tasks are three types - basic, additional and random. When performing the first, promotion is moving through the storyline. And in the magazine they are marked with "sun", which are replaced by checkboxes. Additional tasks are those tasks that will always be in the game. Often, their execution somehow improves life (example - assistance in finding a book for a combinations wizard). Usually, the place of their preparation is the same (although the place of execution can change), and they are given by people with the name (unlike random tasks that give farmers, nobles and so on). Random tasks give only experience and money. They can arise anywhere, and usually consist in the destruction of some strong monster. But there may be completely intricate tasks, like where a man standing near the bridge asked urgently to find him a tailor. Is it worth saying that the tailor was standing on the other side of the bridge.

How to find a job job? Neasual tasks must be selected in the log, and the main one can only be one. At the same time, the direction to the main task will be highlighted on the minimarite with a yellow arrow on the edge of the ministry. A blue arrow will indicate the selected non-core task. The specification itself will be shown blue or yellow books. After executing the book, it will change the color to green. After completing the task, even if you have experience in place and declare that everything is completed, still go around all interested parties. There are often cases when you can issue an additional premium or a good item.

It is important:even After numerous patches, the game still did not quite get rid of errors. One of them is a "loss" of the set monsters or task errors, if you dial a lot of tasks at once. Therefore, try not to take more than two additional or random tasks, if you do not walk to walk.

If you die during the game, nothing really terrible happens. Things and comrades stay with you, the horse is waiting at the site of death, and you are resurrected at the place of the last task performed on the main line. Usually convenient. But sometimes it may be so far ...

Where all all began

And everything began with a dark elf of Shaddar. Born in a notable family, he eventually began to get involved in black magic, considering it in way to extend his longevity. With his experiments, he used even members of his own family. Naturally, it led to the discords, and then the magicians of the enclave of Misdale sentenced him to death through the burning. However, the ruler Valorian turned out to be a soft-hearted person and replaced the execution of the exile. Since then, the mad magician went into the sands of the desert, and for a long time the goblins, trolls and the orcs told about a terrible worshipers living in the Dark Tower. The aim of the wizard was to find gates to the kingdom of the dead and skip into the world of Saccar's living Demon. And, it seems, he achieved his ...

Act I. Path Of Destiny

No comments...

The beginning for all heroes will be different. Magu will need to be tested, destroying the monster; Dark and forest elves - bring a letter to the city of Bellevue; Vampire - spend there the Stranger there; Seraphim - deal with the group of robbers; Gladiator - survive in the battle in the arena. But, in the end, their paths intersect when any of the heroes comes to the Commandant Romate in the city of Bellevue. He will tell about the mysterious events and send you to Sergeant Treville before Porto Vallum. Do not hurry - first you need to "enable" the portal near the city (wishing can spend money received from the profit, to buy a horse).

The sergeant is pretty closer, and will send you to the city where you will give you a new order - to release Wilbura, the assistant of the prince, who was spying in the ranks of the orcs. However, the whole road to the city was forced by the crowds of orcs and goblins, and, if you move away to the side, you can dig up onto the flock of enemies level 20, which will be superfluous for you. Although it is possible and just run on the road, but it is better to go there, pass through the flock of enemies. The city itself also does not shine calmness, Goblins smashed the camp directly under the fences and are not shy to wander along the city streets. Immediately at the entrance to the city you can see the portal you want to enable.

Orcs, guarding Wilbur, are quite strong, and with their leader a hero of 2-3 levels it is better not to contact. Wilbur immediately joins you and offers to take him to Urkenburgh, to the prince. During its activities, Wilbar learned a lot about the orcs and wanted to inform it knowledgeable people.

In the interval between these missions it would be quite good to perform tasks for the search for a blacksmith in Bellevue and search for a magic book in Silver Creek. These tasks will give you the opportunity to use the services of Kuznetsov and the masters of combinations in the future.

The way to Urekenburg is not easy. On the way you will meet completely unslab orcs and goblins, but usually they are located not to flocks, but by one, than make it easier for their destruction.

The prince, as it turns out, is puzzled by the problem of the invasion of the orcs and goblins, and asks you to go with the diplomatic mission to Baron Decordrey. Baron is not very much loved for their unnecessary sharp decisions, but he is the commander of the royal army and have to be reckoned with it. To help, the prince will transfer you to the place where you freed Wilbura. After that, Wilbur stops being a passive observer and hurts to help you in the difficult thing to exterminate the enemy. For its safety, you can not worry - there is a little bit and will ventilate.

Then I would recommend going to Mascarel. There is not only another portal, but also a wonderful area for pumping. Monsters are closest in the level to you, and therefore runes will often fall out of them. Who can not buy any money - this is not for sale, and that's it.

Already from there, riding well, go to Faerie Crossing. There, meet the representatives of demo-ending, which will ask to destroy apostates on the other side of the bridge. Given the fact that they will have to destroy them in any case, the extra experience does not prevent. But then it is better to go anyway not in a straight line, but wrap in Timberton. In this remarkable place, not only there are several additional tasks, but also one more portal. And now you can also in Crow's Rock Castle. This is a good city with a lot of merchants. Baron is very kind, and sends you to one of its elite detachments that can help you. But for some reason, for some reason, not only does not want to help, but he himself attacks you. You have to destroy them. Please note - get to the detachment in a straight line will not work, you need to pass through the cave, which is located next to the town of Wolfdale. It is very convenient that there is another portal next to mercenaries.

After the battle of Wilbar either dies, either leaves us, and asks to notify the prince about betrayal. After that, the game goes into the second chapter.

If you return to the baron, then he will only laugh at our naivety and try to finish what he began his detachment ...

Act II. For the crown

It's time to hurry to warn the prince about betrayal. We jump over the teleport in Mascarel, and from there hand to Porto Draco. There is no one in the aisle, but you will learn that the prince was going to destroy the army of the orcs in the south. Forward, through the desert.

However, here betrayal. You will find only a field with the dead soldiers, among whom will be dying Treville. He will ask to bring water. It will not far be a small lake, on the shore of which the flask will lie. Briefly revived, Treville will report that Baroness Vilia from Mascarel can tell where the prince is now. Do not forget to open the portal in the desert near the dying Treville.

However, Baroness is under the arrest of the troops of demo-end. So you have to clear the city from the enemy, and Baroness take through a secret passage. Here in the game there is an interesting point - about how the city is called, you can find out only after you bring the baroness through a secret passage. And after its salvation, go to the Tyr-Fasul fortress, located in the forests north of Mascarel. Baroness is quite capable of helping you and, like any hero of the main line, never dies finally. Just supply it onions - the benefit will be greater.

The prince is extremely happy to rescue Baroness, and immediately introduces you to his wizard, who hopes that he owns the key to the attendance of the arrival of the orcs. And immediately puts one-sided portal in the oasis ahil-tar. People living there prompted the path to the city of Orcs Khorad-Nur, where prudent orcs live, which can make peace with people.

However, the city is blocked into the juggling orc, which declares that he letters only steep. And in order to become such, you need to kill the dragon near the city. The dragon is big, and you clearly will not succeed. The biggest problem is that the dragon accompanies a lot of skeletons and personal. Therefore, I will first have to destroy this accompaniment, but only then do the dragon itself.

Killing the dragon, enter the city and immediately find the portal (in the city center). Not everyone is glad to see us, and dissatisfied will have to be reduced in quantity. As a result, one way or another, you will receive a demon from the shaman, and finish the second act.

Act III. Blood Trail

The task is done, it's time to find a prince. Only now there is no longer it - he went to the capital in Braverock Castle. The easiest way to get there through the portal in Porto Vallum, and then through the BRAVESBURY village to the north. On the way, you will meet a very large number of magicians, so basic antimagic amules and rings, and insert the corresponding spells in the combination.

So, the prince turned out to be further than expected. Even in the capital he does not have peace, everywhere wish to kill. Therefore, the prince arranged his residence in sewerage. Fortunately, even though the population in the sewage is not very aggressive. Yes, do not forget to activate the portal in the city.

And here is the prince. And the wizard next to him. This inventive woman will suggest you to go with the Seraphim Monastery in Icecreek Dale. They already saved the world, so they should know how this is done. Fortunately, this time the Magicha is going to join our expedition. We jump into the portal next to Wolfdale and head from it right to the north. There is already the edge of the giants and strong monsters, I hope that you are well hammer before climbing here.

Seraphims are crushing that the last time they rescued the world for a long time, and all that they recorded about it is in the library. But the library without proper supervision looked at the monsters under the housing, so you will first have to clean it from unwanted guests. Do not forget to open the portal next to the monastery.

Artifacts are collected - it's time to the demon.

The library managed to find the ghost Seraphim, which tells about the four spontaneous elements that make up the soul of this world. We are looking for these same elements. It is unpleasant only that they usually put them with a dragon.

The element of the air is very close - in the FROSTGAARD \u200b\u200bIce Palace. Protects it, of course, ice dragon and flocks of other ice creatures. If you have acquired a fiery weapon by this time, then it will be very useful for you. In order to find an element of fire, you need to jump into the desert (where Treville was dying) and go to Alkazaba Noc Draco. Lava fields and fiery dragon we are provided. The protection against fire here is very useful.

With such impacts and the third act soon it will end.

Before the remaining elements go much further. Move to the portal in Braverock Castle and run to the west, through Bravewall, to the country of dark elves. It's time to remember the protection against poison - evils here are unbounded quantities. In Zhurag-Nar there is an element of the Earth, and in Verag-Nar - water. And if it is enough to clean the dungeon from the enemy to find the element of the Earth, then for the water element you need to clean another dungeon from the dragon pair and turn the lever, draining the passage in the dungeon with the water element.

Everything? Not. It turns out, there is not enough fifth element. And the wizard sends us on his searches. Without leaving the edge of the dark elves, we go to the city of Mystdale Castle. It is necessary to go to the east from him, where you will find an unusual portal of a pressure action that endures us to the desert. And already from there, a long campaign through the dungeons (and permanent exits of them) will lead to the fortress Shaddar-Nur. Not far from it is located the last portal.

The castle refills some kind of OGR, which is very worried about the fact that there were harmful demons in the basement and reserves are not worse than rats. The one who exists this attack, OGR promises anything (and we please our fifth element). Destroy the demons, the benefit of anything serious they do not imagine, and get things that you promised. Everything can be returned to the wizard, in the sewer. True, the kindest can be restarted to his native village. But this is an additional task.

The prince to which you return, immediately inspires and join you for helping the murder of demodia (and then I killed?). We go to the surface and go to visit to the traitor. Immediately after his death, the wizard proposes to create an artifact from the produced parts, helping to destroy the demon. For this you need to get into the forge. Naturally, and here we will be maliciously interfere with the enemies, but ... In the blacksmith, artifact will finally gather and offer to fight a demon. The ritual here is such - the artifact put on the pedestal, destroy the Rog of the Demon. The demon offended and comes to beat us. But the artifact is very weakened strongly (if he is so awesome, then how does it be in full force?), And the demon becomes easier to destroy. Although this battle is not for weak. But one advice is ladies - if a demon is not to let himself, then it is quite possible to survive.

After the death of the demon, we take the airthyl attachment and return to the palace. However, there is a surprise here - a sneaky Shaddar comes, kills all our friends and pulls the artifact. Output one - destroy the pest.

Act iv. The Heritage of The Ancestors

He is very sad. And defeated.

Tasks in the fourth act a little - just one. Destroy Shaddar.

If the portal is open to Shaddad-Nur, then we go through it. First you have to fight against the assistants of Shaddar for a long time - good protection from magic will not hurt. But the fight against the Mage itself was not impressed - the demon was much stronger. Well, we once again saved the world!

Mouse or keyboard?

Of course, actions in the game are a pretty set. And trying to do everything alone with the mouse - they do not have time. Or tired of monotony. To facilitate life and accelerate actions - hotkeys.

The left mouse key is very well combined with the key Shift.. With this alliance, the horse's click means a hurrying, on an object in the inventory - ejection or immediate sale. You can quickly buy a thing by clicking on it right mouse button. And here are individual keys:

I.- backpack

F.- Special abilities

C.- screen combinations

L.- magazine

M. - World map

Tab. - Minikard (Key must be kept)

Space - drink a bubble of treatment

Q. - To drink a bubble of the death of undead

W. - drink a bubble of an increase in experience

E. - Drink antidote

R. - drink recovery potion

1-5 - Cells of weapons

6-0 - Cells of special abilities or spells.

Moments, moments ...

In the game there is a fairly reasonable balance between the power of special abilities and spells, and the speed of their use. Want more powerful effect - the recovery time will extend. Outputs Two: Do \u200b\u200bnot overestimate the level of spell and provide attention to the abilities accelerating recovery.

The first option is very relevant for spells that require quick use. For example, sufficiently powerful special abilities causing direct damage. If they are recovered for 6-7 seconds, there will be no benefit in battle from them. Better let the damage be 20% lower, but the recovery will last only 2 seconds (maximum 3). That is, it is better to save extra runes for the future when the recovery time drops. Of course, for AUR, it is possible not to be limited to the duration of recovery. Moreover, by combining them into a combination, it will be possible to apply them with a package, and if necessary, restore the potions of recovery.

The second option does not exclude the first (better to combine them), but, with due attention to such abilities, as a concentration or meditation, it will allow to restore even the most slow special abilities and spells.

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7.5 from the editor

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23.09.2015

Sacred.

  • Publisher: Encore Software
  • Publisher in Russia: Akella
  • Developer: Ascaron Entertainment
  • Website: -
  • Game engine: -
  • Genre: RPG.
  • Game Mode: Single Mode, Multiplayer
  • Distribution: CD, DVD

System requirements:

  • Windows or Linux
  • Pentium III 800 MHz
  • 128 MB
  • 32 MB
  • 2 GB

About the game

"Sacred" from the German company Ascaron - no doubt, the first game that can repeat the incredible success of Diablo. Washing Hack "N" Slash with a fascinating plot and a gameplay capable of satisfying the most demanding fans of the genre.

Since the development of this project, the public and press frozen, because Ascaron Games. Positioned the project as a killer "Great and Horrible" Diablo. For about two years, the development was carried out and in 2004 the game went with printed machines, going on sale. What did we get?

The plot was created in the best traditions of Diablo: there is a hero and is the main villain, whom the hero must kill, and the rest is secondary. There are no pricks and plot turns and in sight, at first games can already find out who will be the main villain. However, the game is radically different from Diablo quests, which are very well worked and interesting, as well as there are a lot of side quests and generator. Total in the game about 200 quests.

Prehistory

The world came to the world ... his name is Shaddar, more precisely, this is part of his nickname, in the language of the dark elves meaning the "Wanderer of Shadows". He comes from a noble kind - one of his ancestors was the King Morgast I, drowned the country in the blood of a fratricide war. Shaddar has advanced further: not satisfied with his hereditary wealth, he decided to subjugate the forces of Darkness, for which he sacrifted his own sister. However, the community of the Made of the Kingdom did not sleep and decided that Shaddary should be burned at the fire, and the sooner the better. But King Valorian I replaced the death penalty. Since then, several centuries have passed, during which Shaddar copied the strength somewhere in the southern deserts, hovering horror on the orcs, goblins and types. He rebuilt his castle of Shaddar Nur in lifeless rocks, began to recruit the army from the goblins subordinated to his magic will, improve his art in the field of black magic and look for the way to the kingdom of the dead. Shaddar It was necessary to get there alive and return back, passing the union with the demon, the descendant of Vorganar demons, killed by the sent by Sveraphim's sent forces (Seraphim) in ancient times, when darkness took the previous attempt to capture the world. Now the story will repeat.

Choose one of six characters and towards dangerous adventure. Save the people of Ankaria from an inevitable death or - which is even worse - transformations in non-residential slaves of the gloomy sorcerer of Shaddar from the ancient kind of dark elves that threw a hundred years ago from the face of the Earth, but who returned with the army of Orcs, Goblins and Ogrov. Among the heroes, in addition to such familiar subjects as a gladiator, a forest elf and a dark elf, there are a combat magazine, with an equal success, the fighting and sorceress, Seraphim (female Paladin with wings) and Vampires - a harsh lady, in the afternoon acting as a regular warrior, and at night sucking blood. There are thousands of weapons, hundreds of spells will be at your disposal, and millions of monsters will stand on your way, ready to do everything so that your mission is never completed.

Map

Map (territory of the game) in Sacred is very extensive. The whole world of Ankaria is divided into many regions, differing from each other with relief, climate, outdoor, flora and fauna; Of particular importance are the dominant types of resistance in the beholdings in this terrain. Many regions present various locations: from shopping posts and villages to large towns and cities. In the south of Ankaria there is an extensive sea; All lower underworld and Ankarian desert are adjacent to it. There are quite a lot of islands in the sea (especially along the coast), but only the islands of crabs, Malcherca, Pirates, Volcano, Treasure (with the last one - only Demonice) and several nameless small islands near the coast on which humbles and cave fish can come across. In the southeast and northwest in the mountainous areas, full of ice and snow. In the West, the north and east are forests. A forest-steppe zone was spread in the center.

Portals

In Ankaria, there is a whole system of portals, allowing you to quickly move around the map. To do this, you need to "open" them - go under the arch or on the plane of the portal. A similar system also exists in dungeons, but there are significantly less portals and they have no arch. In a single game, the system is not connected with each other, to get from Ankaria to the dungeon or back can only be performed by the main storyline, or, when playing a demonitz, fly the strait between the islands of Pirates and Nomad Nur. In the multiplayer there is an additional portal on the island of refuge (near the silver stream), connecting both systems.

In addition, there is also a network of bilateral portals that are not interconnected:

  • Bellview is a seraphim monastery (open automatically);
  • strengthening orc - ukenengurg (opens after the plot task "Wilburg");
  • Dragradden - the graveyard east of Mistdil (opens after raising the key after killing the dragon north of Dragranden);
  • western Desert - Frostgard (appears after raising the key after the Dragon murder in the Frozward Terrain);
  • lava fields - the terrain of south of Breivsbury (appears after raising the key after the dragon murder in the caves of the volcanic region);
  • cave north of the castle "Rock Voronov" - Island east of Persian Fay (appears if approaching the place and wait until the wizard opens it, or after the murder of the wizard himself).

Difficulty levels

In the game there are five levels of complexity of the game called the names of precious metals:

Bronze Silver Gold Platinum Niobium

They differ among themselves the level and power of opponents, as well as accessibility. In a single game to pass the campaign Ankaria, the first two levels of complexity (bronze and silver) are available to play from the very beginning. For the game in the dungeons, the minimum level of character is required - 25. The level of complexity "Gold" will be available after a complete passage of the game campaign (Ankaria or dungeons) on the complexity of "silver". The complexity of "platinum" will open after the completion of the campaign on the complexity of "gold", and, accordingly, Niobi will open its gates after the successful passage of "platinum". In a multiplayer game, the availability of the level of complexity completely depends on the level of your character. You can play on the complexity of "bronze" if your character's level from 1 to 60 inclusive, on "silver" - from 20 to 100, on "gold" - from 60 to 140, on "Platina" - from 100 to 180, on "Niobium" - from 140 to 216. Thus, having a character 60, 100 or 140 levels, you have access to 3 levels of complexity. For hardcore players, only victory over Anduukar (the main and last boss of the dungeon company) is considered to be a complete passage of the game.

  1. The Sacred game differed around the world with more than 1.8 million copies.
  2. In the world of Ankaria, you can detect 8 dragons, 7 of which are militant and you can kill them, the eighth is friendly, you will receive a number of quests.
  3. If you go from the Horad Nura south to the sea, and then all the time east, to the rock, you will find a narrow path leading to the pier. On the pier you will notice the boat, with which you can get to the island, where the orcs rest. ORK at the pier asks you to save it from annoying tourists. Drink the towels of these orc tourists and they will attack you. After you kill everyone, talk again with an orc on the pier, and he will give you enough sunglasses as a gift.
  4. When playing Seraphim you have the opportunity to get a real Jedic laser sword. To begin with, you will need to free seraphim, captured by black magicians near Bellevue. This seraphim is held in the cave to the east of the old mansion, in which the game of Vampires is starting. Then go to the Horad-Nur and go from it to the east, through the drone of the dried river, go to the south, to the rocks, and again to the east along them. You will see a burnt building in which you will find a dying seraphim, after the death of which you will get a laser sword.
  5. In the city of Crossroads Fay, go for the house of the Blacksmith north, and turn to the west. Having reached the forest, look for a barely noticeable path leading to the southwest. At the end of the trail, you will find a cave in which there is a mini-game Pacman. Collect yellow balls, they add experience, and the blue must be avoided, because They damage ...
  6. Let's leave Mistdale Castle and go along the banks of the river to the northeast. Going in this way to the sources of the river, you will find the Village Tristram, you are well familiar with the first Diablo.
  7. In the north of the Drakenden village there is a well-masked path in the forest, leading to the glade, on which a hockey mask and the machete of Jason from the film "Friday 13". Only gladiator can use them.
  8. Going to the tavern "Call of Askaron", which is south of the Brevel, you can talk to a person named Lucius, then kill him and pick up the key that opens the entrance to the dungeon X6. Next, passing to the dungeon x7, you can fight the queen of vampires. Works only when playing vampiress
  9. You can find Torwin's grave on the map. To go to the grave is possible in two ways: through the dungeon 73, which is located to the southwest of the southern hedgerton, and through the dungeon 76, located west of the dragon by the name of the scribble. Then, being on the ground with a small lake, find a tree (red circle) - there will be a grave under it, in which you are guaranteed to find the Torvin's towk. In the same place, you can perform a secret quest: raise the sword (green circle) and take it to the lake, Where you will be waiting for the Forest Arrows Arogar. You can only perform a secret quest only if you pre-execute the quest "Forest Arrows Arogarn" - southwest of Bellevue - not far from the Dark Elf and Forest Elf Resopena.
  10. You can find a hidden grave in Sacred. Near the grave, you can find an ax and onions, and the name and two dates are written on the grave. Hidden grave exists only from version 1.8 (Sacred Plus).

Developer: Ascaron Entertainment
Publisher: Koch Media
Localization: Akella
Official site of the game: http://www.sacred-game.com

System requirements


Minimum:


Pentium-III 800 MHz
256 MB RAM.
16 MB video card compatible with DirectX 8.0
Sound card compatible with DirectX 8.1
8x CD-ROM / DVD-ROM
1.6 GB free disk space

Recommended:

Windows 98, Windows ME, Windows XP or Windows 2000
Pentium 4 1.4 GHz
512 MB RAM
64 MB video card compatible with DirectX 9.0
Sound card compatible with DirectX 9.0
16x CD-ROM / DVD-ROM
1.6 GB free disk space

Introduction

Let's see what the situation with role-playing games today. The trends in the market development show that on the one hand, role-playing games are recognized to gradually become a real life simulator - no wonder the heroes of many of them have, for example, to take care of the completeness of their stomach, and there is nothing about multiplayer role-playing games - there is nothing to talk about , Communication, work, leisure ... On the other hand, "role elements", no matter how vaguely they are, bring uniqueness to the game, allow you to emphasize the individuality of the player and his hero, because they are increasingly and more often integrated into the games of other genres. Now the game of almost any genre (at least a strategy, at least a shooter) without role elements is no longer a game, while the "real" RPGs go out less and less, they are replaced with simplified arcades and acts with role-playing elements, and it is exactly the names called " Hack & Slash ", plump the main popularity. Among other things, the game of this "simplified" genre is also possessed by very simplified management and gapeleam, directed only to "possess", (with a capital letter!), Enjoy things, gold, etc, and, you can say Almost do not require the participation of the player, and therefore will fall to taste a very wide range of users.

In the same "Dungeon Siege", one of the games of this genre, there was a button to "collect all things that are around". It is said that in "DS II" there will be a special button "Collect all items around and sell them in the nearest store", as well as "go to the nearest cave and kill all the local monsters." Only these two function keys will be used in the game. It is also said that the second part of "DS" is already carrying the working name "The Game Plays You!". All this, of course, jokes. However, as you know, in every joke there is some truth. And this is still half of the problem. The love of many players (or how else to name?) To its electronic alter-ego, sometimes unhealthy, spawned a new wave of "role-playing" games. Those RPGs that previously believed to the genre "Hack & Slash" were now evolved into a new genre-Tamagotchi - "love their hero", they are the hero, and not the plot or atmosphere of the game, is the center of all the action. Thus, "Munchkins" appeared - "Munchkin" - lovers of "pumping" their playing character before the transcendental heights, push the least long junk on him, and receive unprecedented pleasure from this. You have met them more than once. With the names of "Diablo", "Dungeon Siege", etc., their eyes flarel off by unhealthy fire, and they begin to measure the levels of their heroes, or offer to buy their digging necromancer 99 level to play on B-Net ....

Well, now the saddest thing. You did not hear? The other day, all Machinchinam gave a ticket to heaven. It is called "Sacred". In order to unambiguously characterize this game, one sentence will be enough. In addition to traditional simplified character statistics, and heaps of things for putting on the character, we offer the screen of graphs of development of its characteristics and abilities (!!!). It's not a joke. Now you can clearly trace how and with what kind of increase was the development of your hero at different stages, and then boasts the facts with the facts before friends. However, this is all nonsense. The main thing is monsters that respese constantly and without stopping. That is, you cleared, let's say, some grove, ran to the store to get rid of the contents of the refined backpack, returned to the fishing line, and there again the crowd of goblins, and even three times the evil of the previous ones (levels and number of monsters, as well as the quality of things, Which of them "fall out", grow with your levels). Thus, the gameplay goes to a new level, and we have a shocking fact: the movement forward through the storyline in general becomes a question minor and not even mandatory! Personally, I, having been in the first three cities (these are the first half an hour of the game), for a long time she was in their surroundings, without moving on, and engaged in a banal hunt for monsters and ... of course, cuffs. Such behavior contributes to the constant appearance of a huge number of side tasks in cities (and sometimes there are tasks "for a while"). It simply didn't make sense to go ahead.

The abundance of non-salad tasks (hundreds), a huge "open" game world, with a mass of non-waiting locations, the movement of which can be carried out on its own horse (!), Six really different characters for the game, an interesting combat system, thousands of magical and ordinary things that you Will be able to push on your hero ... do you really need to know something else about this game? There is nothing to say about graphics and sound. The engine is a standard solution "Three-dimensional characters on two-dimensional rendering backs." The game supports one single working resolution equal to 1024x768 pixels (which is quite small), but there are two scaling modes, so that at least with the functionality of the problems does not occur.






The picture is "not a fountain", but not entirely terrible: good animation, acceptable effects of spells, complex and beautiful models of monsters and characters. Sound - under the graphic design - nothing outstanding, but places - pleasant. The atmosphere of the game turned out somewhat peculiar (in the spirit of old games), and it is most likely because the Germans did the game. The German version of the game appeared at the end of February, and the English went to print not so long ago. The rights to the publication "Sacred" in Russia acquired the company Akella - in the Russian version the game will be called "Prince Darkness". Changing the name says that the game is likely to be translated into Russian. However, the full compatibility of all localized versions is promised. Our game should appear in the very near future.

Plot

Are you still here, not in the store? Then I ask: why do you need a plot? For this kind of games, and even more so for "sacred", it is generally not needed, that is, not needed at all. He only distracts from the noble affairs and development. I would even say that the only serious miscalculation of developers when creating "Sacred" can be called introducing a plot into the game, spending money and time on it. It would be better to pay more attention to the game world and testing the game. What is the difference, why did we come to this world and why should it be saved? After all, it is clear that the salvation is least included in our plans. Won "C & C: Generals" was completely without a plot - and nothing, forgave her. However, so be. I will tell you how it all started.

He lived in the light of the dark and evil magician named Shaddar (Shaddar). He took place from the dark elves, which was still worse and darker. I also note that the whole of his legendary family was distinguished by bloodthirstiness, participating in all large and small straightenings - you can read about it in a variety of books that you can often detect in the chests. Shaddar did not spare even his own sister, and put it under the knife, when her flesh and blood and blood had to be needed for one of his dark rituals - so he extended his life. In a word, he was rehearsed by the scoundrel, but there were good whole (Mistdil Magi) who managed to catch the necromancer and relieved him for sins at the fire, like Jeanne D "Ark. But here the local ruler Valorian First (Valorian I) intervened who decided to simply drive out the wizard far, which was done. Thus, Shaddar went to wander on the southern deserts. But the black magician, not be a fool, did not lose time, but he spent him in search of a gate to the kingdom of death where he was going to To enter into a criminal conspirassment with a demon named Sakkara (Sakkara), the descendant of Lord of the Vorganars Demons (worganars), so that, as you already, probably guessed, seize power over the world. The ritual was not too successful, and the demon, instead of To serve the owner, it turned out to be free, and now he is attempted to freedom and happiness of civilians. Here you still have to say that Seraphim (Seraphim is one of the game characters) in ancient times once managed to defeat Vorganars and his whistling, and cram them back to the local hello, so this time this case will definitely not be. Not without our help of course.

In a word, we have a wonderful, simple, cloned, plot, about the local diablo, the systems "read and forgotten." However, despite this, everyone is happy and satisfied for obvious reasons. It is worth adding only that all six characters begin their journey in different places of the Kingdom of Ancaria, and in various ways are drawn into catavation with the demon. But this is perhaps everything that can be said about the plot of the game.

Role-playing system

Characters




A total of six characters in the game, and at the very beginning of the game we can choose any of them. In brackets I note that when generating the initial statistics of the character can not, you can only give it a name. So, we are offered three male and three female characters. Some of them can use spells in battle, some are special techniques. Each of the six characters are different.

Gladiator (Gladiator) is a harsh giant preferring to solve all problems with the help of fists and coarse power. Prefers to lead a neighbor with cumbersome weapons, such as dump, axes, two-handed swords and other things. It has a large number of special techniques associated with a variety of ways to use cold weapons or even fists. In fact, it is an analogue of Barbar from "Diablo II".

Battle Mage (Battlemage) - This role may seem a bit unusual due to the fact that the local magician, in contrast to the traditional "groces,", in addition to the use of spells, is perfectly fighting with swords in the near combat. The arsenal of the spells of the combat mage is presented with elemental schools (fire, water, and so on), and replaces special combat techniques to him, since in battle the magician can only use knives, daggers and swords.

Dark Elf (Dark ELF) - is a kind of ninja, a silent killer, masters of martial arts. In addition to traditional daggers, two-handed and ordinary swords, axes and copies, the elf can use their claws and fight without weapons. This character uses special techniques.

Wood Elf (Wood ELF) - This heroine owns both long-range weapons and the magic of nature, mainly a protective action. Since its main specialty is Luke, then in the near battle, it can only use daggers and one-handed swords. But magic bows and a good set of spells make an elven warrior to a very dangerous opponent.

Serafima (Seraphim) is the first of non-traditional (or innovative) classes of characters that developers are so proud of. Seraphim has Divine origin, and the gods give her magical power. Like a combat magician, it easily combines the ability to fight in the near battle with non-sex magical abilities. Usually in the battle of Seraphim, he has time to loosen enemies strongly before they have time to get to it, and when it happens, they risk trying a solid arsenal of melee weapons. Seraphim owns both special techniques and magical spells, and can use in battle any kinds of swords, axes, copies and kitchens, as well as onions and claws. As usual, such "multiclassity" means the lack of professionalism at least in one of the classes.

Vampires (Vampiress) - the second of the "non-traditional" and the most, in my opinion, an interesting character. Vampire is two characters at once in one. The usual state is a warriper (knight), but using its ability, it can turn into a vampire (vampire). At night, she can remain a vampire as much as you like, and in the afternoon, only for a while, depending on the development of this ability. In this case, the abilities of two "forms" vampires are different. In the form of a warriot, it can fight in the near and far battle, use any kind of weapons and a number of special techniques. In the form of a vampire, it fights claws and only in the near battle, but it gets a huge bonus for attacks and a lot of special services, such as, for example, the possibility of battle immediately with several opponents, as well as spells. And of course, the vampire can drink the blood of his enemies, restoring his vitality.

Character screen



The character screen consists of five parts: inventory (it is the same statistics panel), "combat skills" screen, "Combo" screen, magazine screen and cards. As usual, consider each of the screens.

Inventory and statistics


Here we see the standard "checkered" field consisting of 8x20 cells. Scrolling is absent, so the maximum number of things that your hero can carry is limited to this space. For example, the drink takes one cell in inventory, the sword is three or five, armor - six and so on. Here everything is absolutely trite. There is an inventory sort button similar to the one that was in "Dungeon Siege". Character doll consists of the following slots:

Helmet
Armor
Violation
Gloves
Belt
Khalenniki
Boots
Two amulets.
Four rings
Two different slots for weapons and shields (remember that some characters can fight with two one-armed swords, axes, and so on.).

Above the doll is the character statistics panel. It consists of two parts: "attributes" and "skills". In total, the hero has six attributes:

Force
Resistance
Luck
Charisma
Regeneration of spells
Regeneration Health

If you increase the level, you can increase any of the attributes per unit (the skill value each time rises by two points). In addition, the character has a few more indicators: attack, protection, accuracy, damage, resistance, and so on. They increase automatically when the character is raised, when using magic items or when studying special skills. Skills in "Sacred" are found very different - from exotic, type of riding (without this skill you will not be able to range quickly, but a rigging, horse), to banal, type of weapon or magic. Each of the six characters, their set differs, but they did not notice among them especially remarkable and unusual. In general, the role-playing system "Sacred", in my opinion, can be called quite extensive (for "Hack & Slash"), but not containing anything unusual. You can only surprise the lack of a character of "magic attributes", as well as mana. We are just talking about this.

Screen of combat mastery


Under the "combat skill" is understood as a variety of special techniques used by the character in battle and various magic spells. Therefore, all of them are on the same screen and work according to the same principle - after applying, the reception or spell will require some time for "recharging" - therefore the concept of "mana" is missing. Recharge time and "power" of reception (or spells) will depend on the development of certain skills and attributes of your hero. It is clear that each of six characters, a set of techniques or (and) spells are different. We will master new types of combat skills, or develop old, your hero will be able to find or buying special runes. The development of new types of combat skills is in no way connected with the development of the character.

Combo

On this screen, we see four runes, each of which can contain up to four combined techniques. Combined techniques are a sequence of special blows or (s) magical spells that the hero can apply in battle. To create a combo-rune, you will need to find a special masters of martial arts, which for an unimaginated fee will make it for you from your chosen techniques and spells. The price of a rune will depend on the number and quality of martial arts used in it - it increases in geometric progression with each step.

Magazine

Here we see four bookmarks:

Under the first one, all tasks received by our characters are displayed. The next to the left is their list, and the plot tasks are displayed in large fonts, and small -coming, and on the right - their detailed description.

Under the second - some information about your character: a description of its class, combat skills, skills, as well as a list of quest items.

Under the third - entertaining information from the life of the Kingdom of Ankaria: History, Bestiary, Geographical Information, and most importantly - culinary recipes. Their high meaning I never managed to realize.

Under the fourth is just the notorious screen with graphs and statistics. Here you can see the number of dead enemies, the number of deaths (in the event of death, the hero is respected in the near city), the percentage of the play world research, information about the defeated enemies and several more indicators. The graph regarding time displays the growth curve of the character's experience, its indicators, as well as gold accumulated by him.


Map

The locality map in "Sacred" can work in three modes, but none of them I would call comfortable. The first mode is activated by the "Tab" key. When it is pressed and holding it, opens a "transparent" card, which displays only tasks and characters - white - key, red - enemies, green - the rest. The global map of the whole kingdom opens by pressing the "M" key. On it we see schematic designations of all game objects - plot tasks (big book), side tasks (little book), shops (bag), forge (hammer), stables (oglobl), portals, and so on. By clicking on any area, we can see his detailed map, with all the houses, the trees, characters and other things. This card is the most convenient for local orientation. The first, "transparent", a map of little informative, and the other two occupy the whole screen and from that little. This is perhaps one of the weak points of the game.

Game world

The Kingdom of Ankaria is divided into sixteen regions differing in graphic design. The central lands of the country are typical pastoral fantasy landscapes, with forests, fields, meadows, as well as castles of villages in a medieval style. In the south of the kingdom, defending the borders from the orcs, trying to survive settlers. Even south - only the land belonging to Orcs, where they say, the dragons live, and the Magic Tower of the Koldun Shaddar is located. Having traveled to the West, the traveler, first will meet the rich villas of the local nobility, but, go further, risks to get lost in impassable ancient forests, in the thickets of which, according to legends, hides an abandoned fortress. In the north of the kingdom, your way will burn eternal ice, among which there is an ancient temple of Serafim. In the East, you will meet stony deserts, forests and swamps - not the best place for adventure. These land are inhabited by all sorts of monsters of a variety of species and masters, as well as raid magicians. At the same time, developed human settlements are practically absent due to the remoteness from the capital.


This is brief, the description of the world "Sacred". The developers tried to do everything to ensure that their gaming world seemed alive, but it seems to me that they did not succeed. Despite the fact that almost all locations are thickly populated if not NPC or monsters (which, moreover, is constantly respected), then at least with bunches and proteins, they all seem unreal, non-residents. Many game events, whether due to errors in scripts, whether they still look very illogical. Right along the main square of the town, for some reason, orcs and goblins, no one, except our hero, not touching, and do not care about it. In one of the side tasks, the customer for some reason sends us to the distant cave to look for the lost "architect", the other - in the cemetery for the "assistant", and so on. Somehow it is too impossible. Or is it so ragged job generator? In a word, the game world "Sacred" is a bit inanimate, schematic, as if it represents only the oceans of monsters, among which are sometimes crazy shops and nothing more ... However, it may be too much.


At the same time, "Sacred" is advantageous from its diabel-like felling at least the fact that it has a huge full-fledged game world, and not a narrow corridor from the inscription "New Game" to final titles, divided by chapters. And we will not forget about the inconspicuous number of simplest (go there, kill one) side tasks, randomly emerging in cities, and it will become clear that the game has every chance to become a multiplayer hit, it is a pity that the number of players in one game cannot be more than sixteen Perhaps this number will be further increased by pop-bias, which developers are produced by packs (already three). In addition, the device itself itself is a huge, without downloads (!) And chapters associated with multiple teleports - allows you to talk about a serious step towards improving the multiplayer role-playing game in the framework of the genre.

Among other things, without fears to seem to be wrong, you can declare the following. The game definitely carries several innovative moments, and, in addition, took a lot of good from their predecessors. In addition to the examples already described above, you can also consider the opportunity to ride horses and fight, sitting in the saddle. After all, horses and other donkeys are definitely good, because it is still unknown that it is closer to life - the AD & D dialog system using the Hero statistics, or the donkeys carrying a swing. In the game you can buy or catch wild horses, so that they are quickly moving to the game world. After buying a horse, an icon that allows a whistle to call the hitch, if it is not on the same screen with your hero, and also sit down in the saddle or dismounted. At horse, hero can perform many special techniques and do almost all spells (but for some of some still need to dismide), but at the same time you risk losing a horse, as the enemies will attack it. However, I can say that this huge world is simply not to master this huge world. Now imagine a conversation with a friend, occurring literally in Turgenev: "I started, they say, in my own curvature of Arab blood. The speed is such something, the endurance is such, the color is Iscin-black!". What can get a completely reasonable answer to acquire a new bridle for a favorite mare, increasing it, mares, abilities, such as the speed of running, etc. This bridle for your horse can be bought almost in any store.

Sometimes, the authors please the Machnchkin so frankly and even vulgar, that it becomes even disgusting. Take for example five bubbles with drinks. From the "usual" we will meet only a drink restoring health. One of the drinks for a while does not allow the undead responding, the other - temporarily allows the hero to receive more experience from the murder of enemies, the third - antidote, the fourth - will allow for a while to maximize weapons and increase the accuracy. The beverage use buttons are made on the main panel. Do not forget about the practice of making magical objects in the forge. If you bring a blacksmith subject with slots, then he will offer you a choice of several runes with the magic that you can "hit" into the brought item. Everything like "Diablo II", just does not need to independently search for magic stones. Well, here will say that the temporary allies will often be joined to you, which will fight completely independently, but you can view their statistics and give them weapons and armor that they will leave on Earth in case of care or death. Not too interesting, but still ...

You must be ready for the fact that the main game time (percent of ninety-five) is battles.


The battles in "Sacred" can be called on one side by arcade, on the other - tactical. Arcade because how in the old days we are invited to "curse" enemies to death, on the other - the introduction of a large number of special techniques, spells, combined blows and various drinks, makes a tactical element in the game. In both cases, the competent and attentive implementation of management and interface mechanisms is required. With this game everything is more or less in order. The authors say that the game has been implemented the most friendly interface, such that the player would concentrate on gaming events, and not on management, and here I, perhaps, agree with them. This is facilitated by a large number of function keys - I did not only find the key to "get off the horse". Function keys will help you quickly switch slots with weapons, spells and receptions, apply drinks. Although the game interface can be called quite integrated, but at the initial stages of the game you will often meet quite detailed screens-tips, but still, many things without leadership remain incomprehensible.

Conclusion

Among the obvious minuses, it is unable to name the two-dimensional graphic engine, for the people have long been used to 3D. And yet (in addition to petty pick-up, from the global) - the question of the flexibility of the engine and the possibility of its modification, creating new modules, cards, things and everything else. At first glance, with this game is not all right - at least in the menu, I did not find anything like this. Among the advantages of the game - in five minutes a new level of gameplay in the framework of the Hack & Slash-Tamagotchy genre, thanks to a huge number of new ideas. In addition, remaining within the framework of the banal "Hack & Slash", "Sacred" introduced a lot of purely role-playing things, for example, a richest game world, a worthy "normal" RPG, a large number of side tasks, the fact of the game world, statistics, and also True different characters for the game, Miriada of Things and Non-Outlified Focus on Machinchin. And this is only a small part of the charms offered to us - the rest must be seen with your own eyes, feel. The game is exclusively for the sake of pumping the hero - the so-called "Character-Oriented Gameplay". I will not even raise the question with a multiplayer - it is, and only for him everything was conceived. Developers call their game whether the role-playing, and then the "adventure" (Adventure), however, openly admitted that they were focused on the fans of Action, in addition, not a second, they did not hesitate, they repelted the canons previously, and openly admit For whom they did the game. Macchin lives in each of us, so that "Sacred" can be called "the game for all and everyone" ...

Resort Island Orkov

If you go from the Horad Nura south to the sea, and then all the time east, to the rock, you will find a narrow path leading to the pier. On the pier, you will notice the boat on which you can get to the island where the orcs rest. ORK at the pier asks us to save it from annoying tourists. Drink the towels of these orc tourists and they will attack you. After you kill everyone, talk again with an orc on the pier and he will give you sunglasses as a gift.

Laser sword of the Jedi

When playing Seraphim you have the opportunity to get a real Jedic laser sword. To begin with, you will need to free the seraphim captured by black magicians near Bellevue. This seraphim hold in the cave east of the old mansion in which the game of Vampires is starting. Then go to the Horad-Nur and go from it to the east, through the drone of the dried river, go to the south, to the rocks, and again to the east along them. You will see a burnt building in which you will find a dying seraphim, after the death of which you will get a laser sword.

PACMAN-LEVEL.

In the city of Crossroads Fay, go for the house of the Blacksmith north, and turn to the west. Reaching the forest is looking for a barely noticeable path leading to the southwest. At the end of the trail, you will find the cave in which there is a mini game Pacman. Collect yellow balls, they add experience, and the blue must be avoided, because They damage ...

Tristram

Let's leave Mistdale Castle and go along the banks of the river to the northeast. Passing in this way to the sources of the river you will find the Village Tristram, you are well familiar with the first Diablo.

Jason things

In the north of the Drakenden village (where peaceful dragon lives) there is a well-disguised path in the forest leading to the glade on which a hockey mask and the machete of Jason from the film "Friday 13". Only gladiator can use them.

Queen Vampires

Going to the tavern "Call Ascaron", which is south of the Brevel and, having passed on the right top corner, you can talk to a person, named Lucius, then kill him and choose a key that opens the entrance to the dungeon X6. Next, passing to the dungeon x7 - you can fight the queen of vampires.

Note: It works only when playing vampires

Torvin's grave

You can come to the grave with two ways:

1. Through the dungeon 73, which is located south-west of the southern hedgerton

2. Through the dungeon 76, located west of the dragon, by name, svbitit, swamp dragon

Then, being on the ground with a small lake, find a tree (red circle) - there will be a grave under it, in which you are guaranteed to find the Torvin's Tup.

Additionally, in the same place, you can perform a secret quest:

raise the sword (green circle) and take it to the lake, where you will be waiting for the forest shooter Arogar.

Note: You can perform a secret quest only after completing the quest "Forest Arrows Arogar" - to the southwest of Bellevue - not far from the Dark Elf Resopena and Forest Elf.

Hidden grave

Vertically up from Mascarel, there is an island. Near the island there is a quest "Boris from Garfield". Then through the island and through the left river. Then up the river so that the river was to the right, as long as the forest will not appear. And in the forest up-left there is an invisible path, which leads to the grave. There is an ax and onions, and the name and 2 dates are written on the grave.

Sacred Underworld

Babylon 5.

This easter cell from the film Babylon 5, at the bottom of the cave lies the cruiser of the shadows. Located in the DRIAD Forest. It is an elevator leading to the cave. If you come to the cruiser, then he will instantly kill you, as evidenced by the inscription in the next room.

Forest merchant

In the UNDERWORLD location "A" Family Forest "there is a hidden merchant who is in the forests, you can get to it through a small path through the forest. By itself, the merchant is not remarkable by anything, but it will not be superfluous.

Forest Merchant 2.

In the UNDERWORLD location "A" Family Forest "there is another hidden merchant. It is hiding in the house near the gate leading to the task of the rod Green blood pressure and represents the undead, his name is a rapid (pirate).

Your grave

In the settlement of Hadukov, there is a grave, while trying to open which the name of your character is written on it, there is nothing remarkable in the grave.

Arkanoid

In the forest, the DRIAD, as you know, there are two portals. Through the one that is located north (with the arch) you get into the room where the merchant is standing, and Arkanoid is arranged in the room. You can play it. How? - It's easy to guess. Win - experience. (100 for a shot down ball). Sometimes the portal does not open if it happened, then you need to go through a fully quest "War War" and jump on the passage in the portal and teleport in the forest Dryad.

Mining cemetery

In the north of the island of the volcano is the entrance to the caves in the form of a stone arbory. The path there is quite and very simple - not to notice it can only be blind. The route is indicated on the map, and its "secret" part is virtually straight among the thick thickets of trees. Go to the cave. We are satisfied with us and we quickly clean the dungeon from enemies. Here are the graves in Ankaria and the dungeons a great set, and we are already working less and less. We open up new ones. And in vain! Opening the graves in this dungeon, bosses like forest gods will fall on you, etc. And in the northern part of the dungeons from the graves, the heroes (Dark Elf or Elf or other) get out of the graves