Obtaining the second professional L2. Professions of People (Human)

  • 12.10.2020

The Lineage 2 game, which makes the attention of millions of players from around the world, simply cannot cause respect. Her wide world was thoughtfully thought out that it was not even to complain about something, one distribution system of separately taken elements of society. This aspect is simply impossible not to pay due attention, because in the game Lineage 2 professions It is systematically lined up, so that, it will not be possible to die from their formation.

Separation of professions in Lineage 2 game

So, professions in the game are distributed depending on the race, which in Lineage 2 six:

Professions of gnomes

Start over. All the dwarves can be divided into two castes, the first includes:
  • Collector
  • Hunter for award
  • Treasurgel
  • Treasier Odala
  • To the second:
  • Craftsman
  • Blacksmith
  • Master
  • Master Tira
  • Orcs and their professions in Lineage 2

    Orcs are all a little different. First, among them there are both warriors and magicians. At the same time, each of the caste is divided into two categories. Warriors are conventionally divided by:
  • Raider
  • Destroyer
  • Titanium
  • Titan Tira
  • And on:

  • Monk
  • Hermit
  • Avatar
  • Avatar Tira
  • But Magged-orcs are all a little different. They have a certain "chapter", speaking an orc-adept, who also serves Shaman. But, this kind of structural divisions are subject to individual "persons":

  • Supreme shaman
  • Despot
  • Despot Isa.
  • AND:
  • Warcryer
  • Voice of fate
  • Publication of Fate Isa
  • On this professions in Lineage 2 Do not end! There are 4 races.

    Human professions

    People are "painted" in the game most widely. To begin with, it is worth noting that as well as the orcs, they are divided into warriors and magicians. The first is relieved solely on physical strength, but the second is mostly on the spiritual one. Warriors in turn have 3 categories:
  • Warrior
  • Knight
  • Robber
  • And magicians 2:

  • Cleric
  • Each category has a number of surface professions. Warriors are divided into "gladiators" and "Kopeistrans", they in turn dominate the "commander" and "duelist", which are closed by the command system, yielding in the importance of the "Tira Commander" and "Duelyant Tira". "Knights" have a similar structure - from Palladin to the "Phoenix Knight" and "Knight of the Phoenix Siegel" and from the Avenger to the "Knight of hell" and "Knight of Hell Siegel." As for the "robbers", they are identical in terms of structuring system:

  • Treasure hunter
  • Adventurer
  • Adventurer Odala
  • Arrows
  • Sniper
  • Sniper Eura.
  • Go to K. professions of magicians in Lineage 2. Cleric suggests only two branches:

  • Preacher
  • Apostle
  • Apostle Isa.
  • As well as:

  • Bishop
  • Cardinal
  • Cardinal Algiza
  • The magician three. Look as follows:

  • "Necromancer" - "Devourer of the Souls" - "Eater Shower Feo";
  • "Seller of Fire" - "Archmag" - "Archmag FEO";
  • "Koldun" - "Warlock" - "Wenno Wennik".
  • Professions of dark elves

    Dark elves also have their own special professions in Lineage 2. Again, in terms of initial distribution - nothing new: warriors and magicians. And hereinafter "painting" more branched. Among the warrior there are "dark knights" and "Assassins". Each of the listed professions has two directions. First:
  • "Dancer of Death" - "Phantom Dancer" - "Ghost Dancer Iso";
  • "Knight Shilen" - "Telece Telemnik" - "Temile Sileel Temple".
  • Second:

  • "Phantom Ranger" - "Guardian Shadows" - "Guardian Shadows of Eura";
  • "Wanderer Abyss" - "Ghost Hunter" - "Phantal Hunter I Oda."
  • With the magic makeup in the dark elves a little more modest ... The first of the two dominant professions ("Oracle Shilen") is divided into:

  • Sage Shilen
  • Priest Shilen
  • Priest Shilen Algiza
  • And the second ("Dark Mag") has two directions:
  • "Follower of Darkness" - "Lord of Shadows" - "Lord of Shadows of Veno";
  • "Wind caster" - "Lord of the Storm" - "Lord of the Buri Feo".
  • Elf

    Elfs in the game also act as warriors and magicians. The first of the "light knight" belongs to the two branches, and the "scout", which is also divided into two categories. With the magic and elves things are practically as well as with dark elves. Only in this case "Oracle Eva" covered several professions unilaterally, and the "light magician" - 2 categories, each of which has a number of further developing professions.

    Kamael

    The remaining race is Kamael. Prevents two categories: women and men. Women have two spectrum, the first of which is very short: "Inspector" - "Arbitrator". And the second ("warder") has two focus:
  • "Palach" - "Inquisitor" - "Inquisitor Feo";
  • "Arbaletchik" - "Diversian" - "Diversian Eura".
  • With a male genus, the situation is similar. The first section is generally identical - "Inspector" - "Arbitrator". And the second is divided into two subsections followed by reincarnation.

    Spellsinger (Mystic Muse) - Elfi magician who has the power of water element. This class in Lineage 2 has the highest characteristics of WIT (MDR) and, therefore, the fastest speed of reading magic skills and the greatest chance of applying a magical criter. For the maximum casting speed in Lineage 2 spellsinger got a weak magical attack - int (int) SS The lowest.

    Small guide by MM L2 interlocks and earlier chronicles

    On all and earlier chronicles MM. He is the most popular magician. In addition to the high speed of reading spells and frequent crits, spelxinger L2. It is allocated due to the presence of Schilles of the Holy Attack, from which there are few resists on the old chronic chronicles. SOLAR FLARE SKILLS AND LIGHT VORTEX (Wiher Light), in the aggregate cause great damage, however, if the opponent has no resistance from the water, the holy attack goes into the background. Also on early versions of the game, these wizards often use Aura Flare skill (radiating aura), which affects enemies around him. On Java servers, this skill works without a rollback, which allows you to achieve a high level of damage (damage per minute).

    Distinctive guide by MM L2 High Five

    With the appearance in Lineage 2 attribute system of holiness skills Mystic Muse. It turned out to be useless. On new chronicles, for example, MM. Insert the spontaneous attribute into the weapon into the weapon, so damage from saintness skills will be significantly lower than from water attacks. The near attack is now also irrelevant.
    In addition to changes with saints in the latest chronicles, SS, like other classes, there have been many new skills. Not counting the shock skills, all Magas added Self-Buff enlightenment (enlightenment), significantly increasing magical characteristics. It is also worth highlighting the Frost Armor skill (Frost Armor), which increases the resist from water skills, and also slows down the enemy significantly.

    Note frequently used skills:
    Surrender to Water (Weakening to Water) - Reduces the resistance of the enemy to the water elements by 20, and also increases the cutter to the fire on 10. Protects 30 seconds.

    Hydro Blast (Water Wave) - causes damage to a water post.

    Aura Flash (Flash Aura) - Aoe attack, knocking Target to all surrounding opponents.

    Cancellation (Cancel) - a chance for removing multiple buffs with hosters.

    Curse Fear (Fear Curse) - The chance to scare the goal and turn her into flight. Acts 10 seconds.

    Frost Bolt (Solaoz charge) - imposes an ice crust on the enemy, which reduces the running speed by 20% for 60 seconds.

    Freezing Skin (Drying Leather) - reflects 10% of the resulting damage in the near battle back to the opponent. Excludes Damag from skills and arrows. It can be sharpened to increase physical protection.
    Ice Vortex (Ice Vortex) - Creates a vortex from the water, causes damage and lowers the characteristics of the opponent with a successful passage - the speed of running by 30%, the speed of the physical attack by 10%, the speed of the magical attack by 10%, resistance to water by 20. burns 12 meters per second. There is half a minute.
    Arcane Power (Secret Pole) - increases the magical attack by 30% and the consumption of MP by 10%. Burns 50 hp per second.

    Ice Vortex Crusher (Ice Vortex Hammer) - Creates an ice whirlwind, causes strong damage.

    Diamond Dust (Diamond Dust) - Ice hurricane, reduced speed of opponents by 40%. Acts 15 seconds.

    Raging Waves (Clear Waves) - forms the "dome" to the place of spellflow, which causes damage to everyone who was in the epicenter. Radius: 900. During the action that lasts 15 seconds, it is impossible to move. Requires 1 Magic Symbol (magic symbol).
    Star Fall (Fall Star) - A star falls from the sky, he badly damages the enemies in the explosion field. Acts 10 seconds.

    Enlightenment (Enlightenment) - increases magic damage by 40%, casting speed by 50%, chance of magical crit 50%. Lowings the consumption of MP by 90%. Acts 20 seconds.
    Frost Armor (Frost Armor) - Protects the character by the barrier. Increases the resist from water to 60 units and slows down the opponent.



    Counter Spirit. - When applying damage to your character, there is a chance of imposing a shortbuff that increases the magic and physical attack, as well as spelling speeds and an attack by 10%. Mandatory condition for obtaining this skill, it is necessary to pump any class of sammoners.
    Counter Barrier. - When receiving a damage, invulnerability may be activated for a few seconds. To get this skill, you need to pump out one of the following classes: Prophet (Preacher), Warcryer (War Bulletin), Inspector (inspector), Swordsinger (MESTREL).
    Counter Defense. - Upon receipt of damage, there is a chance to increase fis. and magician. protection for 15 seconds. For this sub-skill, it will be necessary to pump any tank.

    On Interlude and earlier chronicles:
    Dark Crystal Set (Dark Crystal Set) - Increases Piz. Protection by 8%, the speed of reading skills by 15%, run speed by 7%. The chance of interrupting the caste is reduced, the likelihood of paralyzing skills -50%. Wit (MDR) +2, MEN (Spirit) -2.
    ARCANA MACE (Staff of secrets) with sa on acumen (insight). Ca increases the casting speed by 15%. Increases Damag in PVP.

    On new chronicles, on the example of High Five:
    Vesper Noble Set (Beautiful Venera Set) - INT (INT) +1, MEN (Spirit) -2, Wit (MDR) +1. Improving the magical damage by 8.47% and magical velocity by 15%. A cutter from stunning attacks + 50%, the chance of interrupting caste -30%.
    - Wit (MDR) +2, MEN (Spirit) -2, int (int) +1. The increase in the magic attack by 10% and the caste speed by 15%. Restoration of MP + 5%. The cutter from the mill + 50%. Protection against elements +5 units.
    Vesper Buster (Venus Calculation) with CA on Acumen (insight). Ca increases magic speed by 15%. Enhances the damage in PVP.
    ARCHANGEL SWORD (Archangel's sword) with sa on acumen (insight). CA gives an increase to the casting by 15%. Increases the attack in PVP.

    Epic Jewelry L2 (Legendary Accessories)
    Valakas "Necklace (Valakas Necklace) - an increase in the resumes from sleeping skills by 40%, HP +445, the probability of putting the enemy + 40%, decrease the time of skill rollback by 10%, increase the physical attack by 4% and the magic attack by 8%, increase the chance of a magical criter, reflection 5% Middle Piz. Damaga, improving fire protection.
    Antharas "Earring (Antaras Earring) - an increase in resists from blood flow + 40%, stunning + 30% and land attacks. Improving the effectiveness of treatment and the passive effect of the Vampiric Rage (the wrath of the vampire). Increase the likelihood to cause bleeding and stunning in opponent.
    Zaken "S Earring (Crane Earring) - increase resistance to blood flow + 30% and stunning + 20%. Increasing the treatment force and the passive effect of Vampiric Rage (the wrath of the vampire). Increasing the chance to cause blood flow and shock from the opponent.
    BAIUM "S Ring (ring Bayum) - an increase in the magical and physical speed of the attack by 4%. Accuracy (accuracy) +2. Raising the resistance of poisoning + 40% and roots + 30%. The probability of poisoning + 40% and immobilization + 30%.
    Beleth Ring (Belef Ring) - an increase in magical protection by 12%.

    If there is no possibility to acquire an epic jewelry L2, then you can think about the purchase of TV jewelry. By participating in Territory Wars (Territorial Wars), you will earn territory badges (territorial icons). Having accumulated many such icons, you can exchange them for different goods, in particular, on the muck in L2. Necklace (necklace) and Ring (ring) increase magic protection and resist from a certain element. Earring (Earring) enhances magic protection and resistance to various elements, also increases protection against some debuffs. Gives an increase to the probability of imposing a certain debuff on the enemy.

    Spellsinger Tattoo | Paints for spellsinger

    What tattoo need Spelxinger? As you know, tattoos in Lineage 2 can improve some indicators of your character, thereby worsening the less important parameters. Paints for spellsinger Always need to increase the speed of using magic skills, as well as increasing the magic attack.

    The best choice tattoo for Spelsinger Paints on Wit (MDR) and int (int). And we will cut the MEN (spirit) indicator that affects the magic protection and resistance to the resistors.

    Tattoos options:
    +4 INT (INT) -4 MEN (Spirit)
    +4 Wit (MDR) -4 MEN (Spirit)
    +1 Wit (MDR) -1 MEN (Spirit).

    Instead of third colors, you can put a tattoo for an increase in HP, sacrificing Piz. Attack, which is not needed. Looking a tattoo will be as follows:
    +4 CON (EU) -4 STR (Force)

    Hyde on the CC / mm at the Olympics

    To participate in the Olympic Games MM. Preferably the presence of top equipment, the presence of an epic or TV jewelry. Also, you need to take talismans (invulnerability, resistance, etc.)
    Olimpa Equipment:
    STAFF OF EVIL SPIRITS (Evil Spirit Staff) with sa on the buffle Blue Body (body blessing).

    Spirit "s STAFF (Staff of Spirit) with sa on the MENTAL SHIELD (mental shield).

    Mithril Shirt (myfril shirt) on the CPU. Increases CPU by 672 when sharpening for 4 and higher.

    Enhanced striped Mithril Shirt (enchanted striped myfril shirt). Enhances magic defense.

    Mithril Bracelet (Mithril Bracelet) or another bracelet with slots for talismans.

    Mithril Belt (Mithril Belt) protection during PVP.

    ELEGIA ROBE SET (Set of Elegy - Mantle). Increases the speed of the caste, a magical attack and protection against stunning.
    Moirai Robe Set (Set of Magic Armor Destino) - armor increases magic speed and resistance to paralyzing attacks.
    Top weapon with sa on acumen (Insight) I. shield.

    Talismans:
    At the Olympics, talismans can help well. We highlight the key:
    Blue Talisman - Divine Protection (Blue Warning Talisman). Significantly increases physical and magical protection. This talisman will help all opponents.
    Red Talisman - Maximum Clarity (red mascot of maximum purity). Temporarily, but greatly reduces the consumption of MP. Relevant in battle against supports.
    Yellow Talisman - Speed \u200b\u200b(Yellow Talisman Speed). Raises the speed of running. We put in battle with tanks.
    Also at the Olympic Games will not interfere with the talismans for resistance to different debuffs: stunning, mental attacks, paralysis and roots.

    Tactics:
    Sappports. We use the skill enlightenment (enlightenment) and apply damage by shock skills. It is necessary to try to defeat the opponent during the action of enlightenment.
    SAMMMONERS. Beam the owner, ignoring his sammon. This class should not deliver trouble.
    Dugamers. Divine Protection will be required. It is important not to get to the first beat the backstab skill (kick in the back). Next we apply damage under enlightenment.
    Archers. Can become a problem by stunning. We wear clothes and talisman on a cutter from the mill. Then we kill them in a few seconds.
    Magi.. We use enlightenment and then press the attacking skills.
    Gladiators and russis. You will not leave you a single chance, because of your Self-Buffa for invulnerability. Activate the mascot for protection, we use skill enlightenment and beam magic.
    Dwarfs and Pikines. With this comrades, not much easier, we use enlightenment and begin to beat skills.
    BD and SVS. Fuck the jellyfish from the blaiddenser, and at Svodsinger's skills of silence (Silence). If these debuffs are not taken, then you are lucky.
    Tanks. It will be difficult here. You can try to throw Cancellation (Cancel) and Debuff on the speed of running, however, do not forget that they have a mirror reflecting positive / negative effects.
    Berserki.. It remains to hope that Bers will not pass Debuff Disarm (disarm) and Stan. If his debaffes are unsuccessful, then you will win.
    Sat. Against the executioner, as in the case of Berse, there are quite small chances. It is necessary to overclock the resistance to paralysis as much as possible. We use Moirai Seth (Destino), as well as Talisman and TV Earring from paralyzing skills.
    Destrookers. With green, too will be difficult. Use the Talisman to defense.
    Arbaletchitsy. Sound has a very big magic defense, so overcome them will be completely difficult.

    Spelxinger in PVP | How to behave in pvp, playing spellsinger

    Spelcinger in PVP 1 on 1 copes well with archers and other magicians. With Kamaeli, Dugamers and tanks will have to sweat. As for the tactics of the fight, then the aforementioned tips in the subtitle "" are suitable. You should add, against the anti-classes you need to focus on the Cancellation skill (Cancel). You throw Kenestel on a rollback, hiding behind the objects and the ability of Battle Heal (combat treatment). After several Kencelov, you can proceed to the attack.

    Lineage 2 Classic EU Daily Pvp January 2016

    Spellsinger in PVE | Pumping Spelsinger L2.

    When pumping Spelxinger L2, it is necessary every 20 minutes to use the unique skill of Mana Regeneration (Mana Regeneration). It increases the recovery rate of MP. This skill does not hurt and on raid bosses or PvP if you have a place for this Buff.

    Despite the skill MANA REGENERATION, Spellsinger Interlude when pumping often there are problems with mana. In this case, you can start the second window of Elven Elder (sage ear) or Shillien Elder (silence silence), which can replenish MP reserves. If there are no two twinks, you will have to look for these classes among friends / Soklanov / other players.

    When pumping and on the raid bosses, it is enough to use the skills of the Surrender to Water (avoid water) and Hydro Blast (Water Wave). With Farme RB, you can also apply enlightenment and deliver the "dome" - Skill Raging Waves (Clear Waves)

    CC comparison with other magicians

    Comparing spelsinger with other classes of magicians, light elf in L2 Wins the casting speed and the chance of magical crit. Otherwise, he looks like his fellow - he, like the other spontaneous magicians, has a Vortex skill (whirl) to reduce characteristics and impact skills. Debuffov U. MM in L2. Not much, like a necromancer, but there is the ability to Cancellation (Cancel), removing several positive effects from the enemy. There is only the same skill with Sorcerer (wizard).

    76-84 Awakening
    85-99
    Knight Siegel
    Sigel Knight Knight Siegel
    Sigel Knight Warrior Tira
    Tyrr Warrior. Warrior Tira
    Tyrr Warrior. Rogue Odala
    Othell Rogue. Archer Eura.
    Yul Archer
    1-19
    20-39
    40-75
    76-84
    Awakening
    85-99
    Casternator Isa
    ISS Enchanter.
    Aore Healer.
    Healer Algiza
    Wizard Fao.
    Feoh Wizard
    Wizard Fao.
    Feoh Wizard
    Veno Clarifier
    Wynn Summoner.

    Warrior (Fighter)

    Warrior is the initial class of human race fighters. Warrior specializes in applying a variety of weapons and armor types. It has high values \u200b\u200bof power and agility - with the same success can join both in the near battle and attack the enemy at a distance.

    Basic characteristics of war

    Str. Dex Con. Int. WIT. MEN.
    88 55 82 39 39 38

    Knight (KNIGHT)

    Knights acquired their knowledge thanks to numerous training on the Royal Polygons. Most of all, they appreciate their honor and, if necessary, Knights are ready to die for their territory and their king. This class specializes in short battle and protection. The knight's skills in this area are great, and the ability to heal their wounds allows you to extend resistance to opponent strikes.

    Avenger (Dark Avenger)

    Evil and hatred - the eternal satellites of the one who chose the path of the avenger. This class is the exact opposite of the paladin. He trained to save the life to the allies, and Avenger is perfectly able to take her away. The damned armor of the Avenger is able to return their damage to enemies, and the use of black magic helps him absorb the vitality of the enemy and call for help a dark pantry.

    Knight Hell Knight

    Knights of hell - the real city of evil and horror. They resort to the help of black magic and instill fear in the hearts of enemies. The Knight of Hell is the highest level of the development of avenger, allowing you to open access to new, previously inaccessible combat skills.

    Paladin (Paladin)

    Only one of the knights who carries the true faith in the soul is capable of becoming a paladin. Using divine powers, paladins can heal their wounds and sanctifying weapons and armor. This makes them indispensable assistants in the fight against the undead. Thanks to durable lats, paladin can easily withstand the degree of adversary strikes, and they use shield not only to protect, but also to stun the enemy.

    Phoenix Knight

    Few of the paladins are capable of becoming a phoenix knight, carrying the light and a true faith in the most remote corners of this world. However, the one who was able to withstand all the trials receives new exceptional skills as a reward, among which the possibility like a Phoenix bird to deceive death, rim from the dead.

    Warrior

    Warrior is a more experienced warrior, relying on its physical strength. Most of all, the Warriors value freedom and independence, so they do not recognize commanders, believing that it is only necessary to fight for himself. They are superbly treated with swords - almost all of their skills are based on the use of this type of weapon. Warriors are able to concentrate in order to increase their attacking abilities and more effectively straightens with monsters.

    Speaker (Warlord)

    Spears and peaks are something like a speaker in battle. Their force allows the enemy of crushing strikes, and the ability to attack several goals at once can bring a speaker to victory in the most hopeless situations. This class is most effective in the battles of the wall on the wall, as well as in the sieges of the locks.

    Communion (Dreadnought)

    The commanders rightfully carry the title of great fighters - so virtuosically controlled with the river weapons no longer can anyone. Each commander dreams once get this honorary title, because the commander is trained by special techniques that significantly increase their combat power.

    Gladiator (Gladiator)

    If you see a warrior who fits firmly in each hand on a sword, know - in front of you one of the most dangerous opponents, gladiator. This is the only class that has reached unprecedented heights in the use of two swords. He is trained in numerous techniques, allowing him to most effectively attack the enemy at high speed.

    Duelist (Duelist)

    Duelist - unsurpassed battle masters on two swords. Only the most persistent and strong of gladiators are honored to become a duelist. As a reward, they receive increased resistance to curses and diseases, as well as new combat skills, allowing even more efficiently fighting opponents.

    Robber (Rogue)

    Robbers are fighters who preferred agility strength. They believe that the goal justifies funds and not bend for victory to use the dirtiest methods. Rogues do not bring out when something is constraints their movements and therefore enjoy comfortable armor, daggers and bows. From this class, excellent spies and scouts are obtained. The battle with monsters alone for the robber can be risky - a small amount of health and weak indicators of protection do not allow it to attack strong enemies, so for a more comfortable game you need to find allies.

    Treasure Hunter (Treasure Hunter)

    Move silently and quickly, beat a label and deadly - so prefers to act a treasure seeker. Among people, he has no equal in mastery of the darkens, and his attack speed and the ability to avoid strikes is amazing. Walking along the razor blade, balancing between life and death for him - the usual matter, because the treasure seeker is a real balovd of fate, entirely dependent on the will of the case.

    Adventurer (Adventurer)

    Adventurers are tramps, which have long braked the warmth of the home the dust of the roads. However, if for treasurers of travel treasures is a way to earn, then for adventurers, the road is a way of life. They are still true to their dagger, but their attacking abilities have increased significantly.

    Arrows (hawkeye)

    Many warriors avoid melee, preferring to attack the enemy from afar. Such fighters include arrows - a remote attack master. It is capable of stunning several blows, and then destroy the enemy. Also, the arrows are trained with special skills that help him concentrate attention on the goals, which makes it possible to more effectively disappear with the enemies.

    Sniper (Sagittarius)

    Snipers are called the strongest, talented and fast arrows of the human race, who have deserved this title in numerous battles and tournaments. Only snipers have the opportunity to explore special combat skills, inaccessible to the shooters.

    Mystic (Mystic)

    Only mystics can draw energy from the surrounding world by changing matter by the power of their thoughts. They apply a special magic weapon. Using their magic forces, mystics are able to urge magical creatures, wound to do and attack the enemy with devastating spells.

    Basic characteristics of mystic

    Str. Dex Con. Int. WIT. MEN.
    38 27 41 79 78 78

    Cleric (Cleric)

    Clerics are mysticities that use the sacred power of the gods to work wonders. They belong to religious organizations or themselves are wandering preachers. Mostly their magic is aimed at helping other players. Clerics chose the magic of light as the main direction of their profession. They trained to treat allies and increase their characteristics, are able to restore their health, so they can do without helpers. Playing yourself, Clerics can wear light or heavy armor, take cold weapons into the hands and become stronger using spells, but they are not very effective fighters.

    Bishop (Bishop)

    Bishops are excellent healers. They are capable of turning a dying character in a few moments in the full fighter forces. Also, the bishops are excellent undead hunters. In their arsenal, a lot of spells capable of immobilizing the enemy, inspire horror and cause damage. If the bishop made the death of an ally, he can resurrect him, returning that some amount of experience.

    Cardinal (Cardinal)

    Using divine strength, the cardinals are able to work wonders, pulling entire groups of players from the chain paws. In restoring vitality, they are much superior to their predecessors, bishops. But getting the title of cardinal is not easy, only the most patient and persistent will be able to achieve this goal.

    Preacher (Prophet)

    Nothing group does not do without it, because only a preacher has a unique opportunity to impose auras that increase the characteristics of the allies. His assistance is helpful and soldiers and magicians. In addition, the preacher can always use armor and cold weapons, if he has to hunt the monsters alone.

    Apostle (Hierophant)

    In the difficult case of supporting associates of the apostles, the apostles exceeded preachers - only they are available to the opportunity to endow characters by the power of ancient warriors, making them stronger and rustier. Also, this class has learned to apply magic that removes positive auras with enemies, thereby relaxing opponents.


    Mage (Wizard)

    In his spells, magicians rely on the energy of four elements, as well as the power of light and darkness. Most of them are trained in the ivory tower, like hundreds of years ago. Magages are able to command the elements, they are not bad to understand black magic and magic of the call.

    Wizard (Sorcerer)

    Of the four elements, the wizards give preference to fire - it is with his help they destroy their enemies. Making an emphasis on the attack, wizards do not regret the magical energy, completely dissolving in the flame of the battle, so they often need one who is able to distract the attention of enemies.

    Archimage (Archimage)

    Days and nights spent in the ivory tower reading books do not pass for the wizards of the gift - practicing and improving their skills, they can qualify for the right to be called archivagues and use more devastating magic.

    Necromancer

    Recalling the existing magic schools necromancers, elected their own way - the path of darkness. With the help of black magic, they should not be called in servants of one of the devilish generations of this universe, and a variety of curses can weaken, and even deprive the opponent's ability to resist.

    Eater Soul (SoulTaker)

    Soul's eaters are necromancers devoted to their work and tirelessly working to improve their skills. Masters of black magic, masters of darkness, leaders of the dead - they make tremble enemies, one mention of the shower devour can turn the enemy to flight.

    Warlock (Warlock)

    Many underestimate the sorcerers, considering their self-servants of their own creatures, but the fight with them quickly refutes this myth. The sorcerers specialize in the management of induced creatures - they can treat and increase their characteristics, also they have the ability to create paralyzing and attacking enemies of Cuba.

    Warlock (Arcana Lord)

    The title of the Warlock receives sorcerers who have reached heights in their profession and ready to move on. They are taught new spells, including the call to another creature, stronger and enduring than previous ones.

    So, one of the most frequently asked questions of newcomers is the question of "who to be". In total in the world of L2 there are 35 different classes of characters, 34 of which you can roll out to the maximum level 85. You can select any of the 34 and by reaching 75 levels by performing the necessary task (quest), you can learn another 3 more class. So, what they differ and who is capable of.

    In addition to the explicit separation of characters on warriors and magicians, and Kamaeley on girls and boys, all Lineage 2 classes are divided into:

    • Protective
    • Attacking
    • Support
    • Mixed classes - Make the role of support for attack or protection.

    Tanks can only be warriors. Attacking and class-support includes both magicians and warriors. We will analyze them in more detail.

    Tanks

    Tank is a warrior with a shield that has good indicators of physical and magical protection. The main difference between the tank from the rest of the classes is its skills for the shield, thanks to which it is much more frequent than the other characters, blocks blows a shield and has a greater than the other physical protection of the shield. Skill with great success reflect the arrows or get into deaf protection - Absolute Protection - Paladin (for example) and, thus, to repeatedly increase protection against physical damage and magic. Extremely valuable skill is the skill Aggression , forcing the enemy to attack the tank. He also defines its basic tasks - to cover the skinny boards of DD and a support from the strikes of the enemy, take strikes on themselves and the heroic to die. They reroach the opponent's damagdilers from their allies on themselves, giving Soklanam the opportunity to live longer and kill more enemies accordingly. If you like the praying head to climb into the crowd of the enemy and turn the raspberry to the enemy archers, anticipating how they say now they say your magicians in linen balochons arrows, and instead get piles of steel before the nose, the tank is your class. By the way, in some situations, one or two tanks can greatly change the outcome of the battle by providing allies ahead for 10-15 seconds albeit at the cost of their own life. In the world of Lainege2, tanks are represented by the following classes.

    Knight Eva - Temple Knight, TK

    Tank Light elf . According to a certain layer of players, the most armored tank. Let him be the smallest rate (pp), let not the largest life of life, but he has the greatest dexterity (and the most frequent blocks of the shield and speed of running), and at once two auras, increasing the chance of a block with a shield and physical shield protection. In addition, unlike human tanks, elvenously able to block the shield even blows in the back, which is very saved in battle when everyone has merged and the arrows and blows roll on all sides. Like all elves, TC a little magician, and has in its arsenal spells restoring HP, healing bleeding and neutralizing poison. In addition, the TC can start 3 small cubes into the air, which will treat the owner, damage the enemies or rush them to the ground, not allowing to move from the place. At high levels, TK appears Touch of Life skill, highly increasing the speed of regeneration of lives, which is why it becomes even more difficult to kill it. Unfortunately, the TC does not have a single attacking skill, this class is sharpened exclusively to defense, which many consider it very boring, which, however, does not impair his tank's abilities. TC is the most rarely encountered tank.

    Knight Shilen - SHILLIEN KNIGHT, SC

    Tank Dark elf . A fairly common character, like all the dark elves, is very stylish, like a bright fellow capable of blocking shields to shields from the sides and from the back, also has two auras increasing the chance of the block with a shield and physical protection of the shield. Like a bright fellow, SC can call cubes, but his cubes have other properties, they lower the physical. attack, physical attack. Protection, the speed of attacking the enemy, poisoned by it, from which it is impossible to cure a simple spell, and suck the life of the enemy, passing it to the owner. Like all the dark elves, the SC has dark magic skills, can poison the enemy, lower the physical. attack, physical attack. Protection, there are 2 spells at once, with the help of which the enemy's life is suused and the owner is transmitted. Can slow down the enemy, besides this has a unique spell Lightning strikewhich, with some chance, completely immobilizes the enemy for a certain time. In general, the SK is more than the rest of the tanks focused on the attack - all his skills and skills cause damage as it makes it so popular.

    Paladin - Paladin, fell

    Human tank. Recently, it is becoming increasingly more and more often, it is capable of treating the allies, while the own HP is caught, it has aura, which allows the elves to block shields from the back and sides, but, unlike them, substantially reduced fiz. Protection of the shield itself. At high levels Paladin Can learn the skill Angelic Icon - an angel face that strongly increasing his combat characteristics. In total, it turned out - an excellent tank, a formidable opponent, which, besides, can be treated if necessary.

    Avenger - Dark Avenger, yes

    Human tank. A special difference from the remaining tanks is the ability to call for a black pantry to help as a damagdiler. It does not know how to block the blows and shots from the back or on the side, so the players have to be slightly careful, but it is rather thick in terms of lives and quite armor. In addition, Panther is very good with opponents, which in sum with a good ptem and a balanced skill set probably made it the most popular of tanks.

    Damage Dealers.

    Figuratively speaking, DD is those who kill. And although under certain circumstances, any class is able to kill someone, the class of DD is focused primarily on the application of the maximum damage to the enemy. There are 3 DD groups:

    • Archers
    • Mages (or Signs)
    • Mile DD

    DD archers

    By the name is clear - a player with a bow. On the full bafe (under the influence of a large amount of spell enhancement) an archer is a formidable force. Although in the theory of the NCVSoft (corporation released the game) the main task of the archers is the destruction of magicians, in fact they kill everything that moves and breathes at a distance of the shot. Despite the fact that no one bothers any character to take onions in the hands and shoot, the archer class can do it with a greater force and from a larger distance, which leads to a situation when only archers and magicians can kill at a distance. In these circumstances, the main task of Lukares is not to let the enemy close, which is very common among the archers, the kaiting tactics is very common, when the archer gives a shot-two around the enemy, runs away - they score a shot, runs away - again shot. Given that all the archers run faster than many other classes, they are quite simple to breathe. The main damage archers are applied with critical strikes. So, without a bafe, the archer inflicts 100 units of damage on the enemy, and a critical shot - up to 300, on FUL Bafe Damage from the ordinary shot will be 180-200, and critical - about 2000. True, the chance of applying such damage is artificially limited by developers and is 50%

    Lukayers in L2 four:

    Silver Ranger. - Silver Ranger, CP

    Elfi archer. Like all elven warriors, may treat HP, cure poison and bleeding. The most rapid of all, the most damked and rapid, but at the same time causes less damage than others. For speed, you have to pay force. It has a skill Running fire which for two minutes significantly increases the rapidity and physical attack, but reduces the radius of firing.

    Phantom Ranger - Phantom Ranger, FR

    Dark Elf. Like all the dark elves are not indifferent to dark magic. Like the CK can lower the fighting characteristics of the enemy, can slow down the enemy to the speed of the snail, put a bleeding wound with a sword or dagger, absorb the health of the enemy to increase its own HP. Although frankly not quite understandable, why does he need all this set. But the FR is the most damaged of the archers. Thanks to the skill, a dead eye, damage from the critical shot of the FR-A much stronger than the rest, for it it is necessary to pay the most skinny physique - the smallest of all HP, armor and the smallest amount of ammunition wearable - payable for great damage.

    Arrows - Hawkeye, Havk

    Human archer. The most common class of Lukares. No extra skillings, the maximum number of lives and armor, let the minimum dexterity. Really Golden Middle. Unlike the dead elven counterparts in arms, it can carry a lot of weight, a lot of arrows, elixirs of treatment, extra weapons, armor, all sorts of necessary little things - everything can be put in a backpack and calmly go to shoot. At the same time, it shoots slowly more than CP-A and weaker than Pr-a.

    Arbaletchik - Arbalester, Arba

    Kamael with crossbow. Severally distinguished from a series of formidable guys with giant bows not only with its sexual forms, but also a strange arbellet of a funny size, as well as a set of skills and characteristics that are not entirely characteristic of other lucayers. The first explicit difference from the archers is almost twice as smaller in the power of the attack of the crossbow and at the same time with this much more raininess. Unlike onions, the crossbows do not consume Mann on the shots. In addition, the Arba has a slightly smaller shooting distance - 850 against 900+ in archers. At the same time, Arba is an integral part of any Lukuk party, firstly because of a unique debuff that strongly lowering the goal resistance to arrows, and secondly because of the unique Buffa "Prana", which strongly increasing the resistance to magical damage to the whole party. It also has at its disposal a set of traps of different types and good attacking skills, making it a formidable opponent in 1x1 fights.

    DD Magi.

    Magic spells based on elements of water, fire, wind, holiness or darkness are used to apply damage. Unlike the archers who require a meager amount of manna for shooting, and the main damage is applied with critical blows with a maximum chance of 50%, combat magicians spend manu very quickly and cause a consistently high damage with much greater speed. In addition, the spells can also apply the critical damage and the likelihood of its application can be increased to 20%. The substantial minus of the sirman is a large dependence on the level of manna and the need for its constant replenishment in one way or another, as well as a much smaller indicator of physical protection than all other classes in the game. Signs in L2 are represented by the following classes:

    Singer spells - Spellsinger, ATP

    Elf Nuker. His spells are based on the elements of water or holiness. ATP is the fastest magician in the game, although the weakest. Although in the opinion of some relatively weak spells are fully compensated by the speed of their reading. In addition, the ATP owns the Cancellation spell, which removes the spells from the enemy, which gives the SPS, a strong advantage in battle with other classes.

    Wind caster - SpellHowler, CX

    Nuker of dark elves. The strongest magician of the game. Its spells are based on the elements of wind or darkness. The speed of reading spells is less than that of other sobs, but damage is the largest. In addition, as it should be the dark elves, in addition to the wind spells, it has and darkness spells that make up more than half of the entire stock of spells from this magician. Also, the CX is fatal for the rest of the magicians, a silence spell, which although not killing magicians directly, but under the influence of which they cannot read spells. Well, a magician who cannot conjure is just a defenseless piece of meat.

    Lelumning fire - Sorcerer, Sork

    Human nuker. Owls fire spells. Speed \u200b\u200breading speed is higher than CX, but lower than that of the ATP, damage is higher than that of the ATP, but lower than the CX. The most meager supply of spells from all magicians, as well as the ATP knows the Cancellation spell. Nevertheless, loven by many class for simplicity and reliability.

    Necromancer - Necromance, necr

    Mile DD

    This extensive type includes classes applying Damag, using a melee weapon: tapes, daggers, spears, swords. Most of the Mili DD are delivering Damag, using special skills to spend a breakdown of Manna. Basically, their goal is the rob carriers and light armor, i.e. Mages and archers. Also, unlike magicians and onions, most of the miles of DD can withstand significantly great damage, before you leave the spirit, and accordingly kill more enemies, but in order to fully use these capabilities, you need the appropriate experience and skill. As a rule, playing miles of DD more complex than bows and nicks, the requirements for the abilities of the player in these classes above. DD miles can be divided into 3 main types:

    • Dugamers
    • Users charger
    • Others

    Daggers (Dagger)

    Knights rascoat and dagger. The most ambiguous class in the game. Someone calls them a complete insignificance, someone considers the best. A distinctive feature of the class - all their skills are designed to strike at the rear, as well as the fact that there is a challenge damage for skills. That is, even in ideal conditions, when the enemy was distracted and busy with someone else, none, from strikes deposited in the back, may not apply any damage with a smooth account. On the other hand, on the FUL Bafe of the abyloves of Daggers, in case of passage, they beat very much, and in some conditions the enemy can be killed, applying only one, but a good blow. The main goal of Daggers is the carriers of Rob and light armor. A terrible dream is a heavy armor carrier, the orcs of Tirants and Berseryki Kamaeley (to C4, with later chronicles are dangerous only tanks).

    Pathfinder - PLAINSWALKER, PV

    Elfi Dugger. According to many, the best due to the high Dec and the most frequent passage of Abile. Like all elves, hesitates HP, treats poison, bleeding, slows down the speed of running the enemy. He has the smallest DPS, and the weakest demmel from the skills. It has the highest extrusion rate from the skills and the highest average speed.

    Abyss Walker - ABYSS WALKER, AV

    Duger Dark Elves. An excellent fighter, the difference in agility with PV is just a unit, but there is a passive skill to increase the power of Abile, probably the most damage in its class. Like all the dark elves, fans from black magic and perfectly knows a bunch of spells. Starting with CT 2.2 is a murderer of tanks.

    Treasure hunter - Treasure Hunter, TX

    Human Dugger. The most "oblique" in part of the abile, according to some, but also the fattest way in terms of life. Very common, suspended with the simplicity of the swing. In PVP a couple of his successful skills, can stand the enemy of life.

    Users charger

    Sullen fighters, extinguishing the skill of battle without a shield, tons of life and armor, huge damage from the skills and as much as a huge consumption of manna. In the conditions of contact battle, they give odds to any other class, with rare exceptions. Only they can rip off the minimum bafe alone 2-3 opponents under full. But after each such battle, they need a passage to the restoration of manna and skills (and nerves). A distinctive feature - accumulate before the fighting force in the form of "charges" and release it in the future during its deadly skills. Presented in the game three classes.

    Gladiator - Gladiator, glad

    Human. Master battle with two swords. Hears heavy armor, quite slow, a little suitable for conducting a battle in the open space - any archer can easily escape from him or refuse, but you will meet you in a narrow space. It can attack skills not only to the focus, but at a distance, of course, it does not reach the radius of Luke, but the runaway opponent will always be able to finish. Significant minus - low speed running. Essential plus - a large number of armor and health.

    Hermit - TYRANT, TIR

    Fighter Orcs. Wizard of a fist combat, does not part with the tapes. Wears light armor, because of what the Indicator of Piz. Protection is lower than that of gladiators, but compensates for it just a huge amount of HP. Probably the thick of the characters of the game, it will have to kill him for a very long time. A distinctive feature is the ability to use different totems, which gives him the opportunity to quickly change its characteristics depending on the situation in battle. You need a lot of physical. and magician. protection? Totem Rubbing and Tyrant becomes a selection of tank - Pdef Skeins, HP is twice as much as any tank, huge damage. Need to quickly kill the enemy? Zialot, Totem Bizon and Mage Falls with 1-2 beats, an archer with two or three. Need to break off from the fooling enemies? Totem Rabbit and for two minutes, a tyrant is the fastest character in the game. Swang enemies - gladiators. With the same level of damage, the gladiator is still more protection and in such a combat tyrant as a rule loses. Just like the gladiator can attack skills at a distance.

    Berserk - Berserker, Berx

    Collectivity Class Mile DD. Despite the fragile structure - indicators of lives and armor, like all Kamaeley, at the level of the Dagger classes, a very formidable opponent. It has in its arsenal two types UD - magical and physical. Unlike tanks, Berms do not attract it to Earth and it can move around the battlefield. A unique feature of Berch is his Rashevy Skilla - Podcasts, thanks to which he instantly moves to the enemy, passing damage, stunning the enemy or causing bleeding wounds. Also possesses an unpleasant ability to knock out weapons from opponents.

    Other DD

    Here several unlike each other's unique classes are collected, each of which exists in a single copy and cannot be systematized.

    Destroyer - Destroyer, Destroer, Desm

    Orc with a huge sword. Master battle with a two-handed sword. Under normal conditions, not the most damaged class, but when the level of its HP is lowered to 1/3, it can use Frenzy and Zealot skills, called "limits", which in the amount with FUL Buff turn this not the most dangerous orc in the car to destroy . Crete destera under the influence of Franzy and Zialota is the greatest damage, which can be applied in the game. As a rule, the magicians do not worry and one Crete, archers and Daggers - two, on the average tank or skillock is enough for three. Destroer on the limits can kill exactly so much the people how many crimes it turns out for one and a half minutes, it is so much the bonuses from these skills. After that he is enough to wait for skills, again lower the level of HP to 1/3 to turn them on and kill and kill again. This makes it the best character for fighting in closed spaces, as well as one of the easiests in the rack of characters.

    Kopeychik - Warlord, Warlord, Vl

    Man with a spear. The most ambiguous and one of the most unpopular classes. Fighter that specializes in the use of spear. All his skills cause damage not a single goal, but to everyone who is around. It is clear that if there will be 10-20 enemies around it, the total damage will exceed even the damage of the desarre. Nevertheless, due to bad fitness to battles 1 on 1, the class of warords is not too popular, although his feature makes it the best after the desirera character for the rich - the more mobs you kill, the faster you get the next level, but if you At the same time we beat 1 mob, and 10-20, then you will get experienced 10-20 times more and pumping up to the next level much faster.

    Executioner - Soulbreaker, Sat, Rapier

    Warrior Kamaeley. Probably the most diverse and most difficult class in the game. Despite the states of the warrior and the inability to wear any armor, except for easy, along with physical skills, has a wide range of magic spells, and unlike dark elves that have an attacker magic more "for a tick", the Sat has a full-fledged set of magician With power as a combat magician, also at its disposal is the most powerful magic spell in the game - "Leopold" with a power of Silla 226 (!). Also, the Sat is the only owner of a hated by many spells of "theft of Divine", which takes away from the enemy to 7 boughs and transfers the Sat, given the nine second skill skills, after 20 seconds after the start of the battle, any enemy turns out to be completely devoid of all Buffs.

    Hunter for award - (Bounty Hunter, BC, Spoiler) and Blacksmith - (Warsmith, Krafter, Kuzya)

    Gnomes. Unique classes L2. Gnomes are, first of all, bankers and Deltsi, and only then warriors. Dwarves do not have magicians, they have only two classes, but they are the basis of the entire financial system of the game - without them the world of L2 cannot exist under any circumstances. By and large, two classes of gnomes are simply 2 ways to make money. The first method is bh, which, using the SPOIL special skill, mines from the mob after the death of more resources than the usual player. Some items in the game can be mined only by a spoil, so there is always the demand for its services. The second way is the crafter. It creates expensive, much more powerful weapons, armor and bezhetterium, which are not sold in stores for high-level players. In addition, the gnomes are the most endless characters in the game. The number of objects that can be transferred to one dwarf, with difficulty will take 2-3 other characters for themselves. The combat characteristics of both gnomes are similar. Both have a solid health supply, both have a serious level of armor - at the level of tanks, lacks only skills on the shield and Silla Agrishn. The crafter can even make mechanical goals, ranging from the little ones - to protect himself and ending with the huge - to break the gate or the wall of the castle. Krafter has several pleasant and unique buffs for each of the classes, which makes it quite popular in battles, besides that, he can fully treat and decline his goals, which also makes him a very dangerous rival in battle. Spoiler, the only one of all DD classes, has a similar to the tank skill to wear a shield that increases the chance of blocking strikes.

    Sapport

    Sapport is the most important and necessary part of the players. And let them knock on the foreheads young bends in disputes who taxis in the game - Luke or Magi, a small layer of people who play a support, know exactly what they are. The support group combines classes that are designed primarily to strengthen the combat qualities of tanks and DD and treat them on the battlefield. Without their strengthening spells, the game at high levels is completely impossible for any classes. The importance and necessity of a support may be evidenced by elementary fact that even a high-level and well-dressed tank or DD sometimes it is very difficult to find a clan, while the capports of the clans take off with their hands already at the low levels, absolutely despite their equipment. Unlike DD, in order to show the class, as a rule, it is enough to hold the "Attack" button, well to play is very difficult to play. For example, Bathers, in addition to the fulfillment of their basic functions - to focus allies at the beginning of the battle, you need to debapt the enemy during the battle, to quickly restore the Allied players of the Bafa, filmed by enemy AMS-AMI and Sorts, Palaces of Kensel / theft of Divinity, time to treat allies , if necessary, to fulfill the role of a tank, distracting the enemy on yourself, and with all that it is necessary to stay alive as long as possible - after all, it is a Sapport who killed the allies who died in battle so that they continue to continue the battle. At the same time, the supports, as a rule, do not have attacking spells or skills, have small operators of armor, a small supply of life. Absolutely all magic-supports have in their arsenal spells, burning manna enemies, and spells, forcing the disappear of the villages called. Sappports in the game can be divided into:

    • Baths.
    • Hieler
    • Overlord
    • Batteries
    • Mile Savor.
    • Summones
    • Inspector

    Baths

    The class of magicians whose task is to impose on the Allied Players "BAFES" - reinforcing spells. Since most of the boughs of this class are held on the players of 20 minutes, as a rule, at the beginning of the battle, the missiles are completely robbed by the players, and during the battle itself they are engaged in the fact that the enemies are small dirty. Some players with a certain equipment are made from their welfare of a very well-learning character with high fis performance. and magician. protection and use it as a mini tank in battle. True such cases are rare. Baths in the game are represented by the following classes:

    Preacher - Prophet, PP

    Human wheel. It has the largest arsenal of various amplifying spells both to enhance magicians and to enhance the fayers. May be worn any armor - heavy / light / robe. In battle, using the spell of Dryad root, PP can nourge enemies to the ground, without giving them the opportunities to escape, can burn mana to enemy magicians / skills, why they become completely helpless, the Erase jamming - not applying a single blow to destroy the panther yes or called the zombie nekra , bank babbing opponents, etc. One of the rarest classes in the game is mainly used to enhance the main Persion.

    Warcryer - Warcryer, Vark

    Orc magician. Unlike the rest of the races, the orcs have no separation of magicians on the sumps and supports. Orts Magages combine both of these characteristics. Thanks to the spell of Steal Essence, the Warc occasionally can perform a good dd nucer, sucking life from enemies and restoring its HP. However, still the main task of cooking is the BAU. Moreover, unlike PP, the bafts spell act on one person, but immediately to the entire batch, in such a way, in order to bug one batch of the 10th baffs, PP will have to read the spells 90 times, the cooking is enough to read 10 times and all 9 people of his party will be equally bugs for a much smaller time. One of the cons of this class is the huge costs of manna for reading spells, Warc spends almost 4-5 times more than Mp for each BAU than any other magician, which significantly limits its capabilities as a magician. However, in grace + cooking was given the opportunity to regenerate 10% of Mana from damage inflicted in the nearby, which largely facilitated their lives. Also Vark has a Togl Sokill Soul Cry, which greatly increases their physical. The attack, and not in percentage ratio, but to the absolute value. Cookmarks are able to wear any kind of armor and use any kind of weapon, although most often use the doubles to be able to use the skill of the hammer (Hammer Crush), which causes damage to the enemy, ignoring the shield and, with some chance, stuns on 9 seconds.

    Supreme shaman - Overlord, Over, Ol

    Orc magician. It is largely similar to the Varcrar, except that all of his Buffa acts not in the party from the maximum of 9 and a person, but immediately on the entire clan where more than 100 fighters can enter! This is a huge advantage, but also a huge responsibility. Like Varcrager, Over has one attacking spell, like the Varcrager spends on reading spells a huge number of manna. However, despite its baptes and attacking spells, the Over is appreciated primarily as a chieler. The Honor of Paagrio's unique spell restores the CPU at once all the Alliance and acts at a huge distance, which makes the most silent healer from the Overable during large battles. Thus, 3-4 oxes in one batch, continuously reading the CPU recovery spell, give a huge tactical advantage of the clan, in the amount with the constant work of Bishopov, making his fighters almost immortal on the battlefield. In addition to the rejo. CPU, Overlord is also an excellent debate, and he does not even need to focus the enemy. Accuff read in the thick of the battle acts immediately on all surrounding enemies, instantly lowering their combat characteristics. It is clear that as well as Bishop, the enemies try to neutralize both overlords as soon as possible.

    Hieler

    The most important class in battle. Those who treat and resurrect allies, those whom the very first try to kill enemies, those whom at any cost protects all the party. Hieler - class specialized in treatment. It is clear that to kill some DD or tank if he is constantly restored by the HP is extremely difficult, so the healers in mass battles are trying to kill the most first. Well-playing chiler is a valuable acquisition for the clan, the lack of healer in the party is almost a complete loss of combat capability. And although the chielars by and large, gradually 4 classes are considered to be at once, purebred chiiler in the game is only one.

    Bishop - Bishop, BP, Bish

    Man doctor. "While Bishop lives, his party lives," the capital truth is fully relevant reality. Bishop This is the God of PVP. Having a good bishop behind his back, you can safely join the battle with the superior enemy forces - you will always be cured, and in the event of death quickly resurrect. Bishop is the only class in the game, specializing exclusively on treatment spells. In the Arsenal of Bishop 14 spells of restoring HP, plus a bunch of effects that increase their effect, spells by the victims that remove all kinds of negative impacts, such as poison, shock, bleeding, and other spells that make players are completely invulnerable at certain times, etc. It is clear that no enemy will not have such a monster in the ranks of the opponent, so if you choose the path of Bishop, be prepared that all opponents will be needed in the face and try to destroy any accessible tools in the first.

    Batteries

    One of the most complex classes in the game. Batteries - the only class that can restore the manna of other players. The importance of this class is unconditional and indisputable. Absolutely any class L2 remaining without Manna turns into a bunch of meat, unable to protect itself, to one degree or another. Bishops and sheaves without manna cannot be treated, sketches - unable to read attacking spells, etc. In addition to the recHARGE spell, restoring MP, both classes of batteries also have a small set of boughs and spells of treatment. Of course, they do not achieve the level of treatment of bishops, but they are often used as auxiliary drugs, in addition, the batteries have a number of unique spells that are missing from other classes of wheels, but necessary for DD and tanks. The greatest complexity in the battery game is the constant control of your MP. After all, it is necessary to treat, replenish manna the rest, occasionally bug and all this goes manna, which no one will fill, having learned to give his manna to others, the battery class lost any sensitivity to this spell and it does not work on them.

    Sage Eve - Elven Elder, her

    Elfi magician. Sage Eva is an important part of any party. Since the sage Eva, as a rule, acts as the second chieler of the party, his duties include auxiliary heale of fighters, reloading mana Bishop And his beat, auxiliary resurrection of fighters. If necessary, in case of a threatening danger, the sage Eva can instantly teleport his party to the nearest city. In addition, the Wisdom of Eve has unique bums that increase resistance to stunning, portable weight in the inventory, the power of the block of tanks, the likelihood of a block of a shield, etc.

    Sage Shilen - SHILLIEN ELDER, SE

    Magician of dark elves. Performs the same functions as it, has a much greater set of boughs for warriors. In addition, She is the owner of the most silent debaffa - stigma shilenis, lowering the resistance of the goal to the damage of melee weapons by 40% and the chance of the imposition of Dabuff - 100%, which made it the most nice member of any mile party. It also has unique baffs - an imolution, which is capable of increasing the magic attack by 75%, and wild magic that increases the chance of a critical attack by magic. It makes the sage shile a valuable member for a group of combat magicians.

    Mile Sapport

    The grade of the Sapport Mile is 2 types of elven warriors - one by one from the bright and dark elves. Mile Sapport is the only type of support - Fayter of the class. These are those who decided to sacrifice the opportunity to crumble the enemy for the sake of strengthening their party. Without miles of SAPPAT, it is impossible to imagine any combat party. Without them, it simply does not exist. The effect of Buffs Mile Sapporta lasts only 2 minutes, but gives a huge advantage to allies. Since Mile Sapport is still fighting fighters, not magicians, and people from the tank branch, they have a weak skill to wear heavy armor, shield and a weakly developed skill agreshn. In battle, players playing miles with a support, usually help DD kill enemies, debate opponents with mass debades and agrees to distract the sight from their bishops.

    Minstrel - Swordsinger, SVS

    Elfi fighter. "Singer". Protection-oriented class. His songs operate 2 minutes and increase the physical and magazine to protect the members of the group, the number of their lives, the speed of restoration of lives, the speed of running, damp, and so on, as well as the frequency of critical strikes. Since his songs can be used with any weapon in his hands, often walks with a shield, which greatly increases it to the vitality. It has weakly developed tank skills, but, by competently using them, can have a decisive effect on the outcome of the battle. Favorite class for universality in battle. Like all elves, it can be paid yourself, cure poison, bleeding.

    Death dancer - Bladedancer, database

    Fighter of dark elves. Class, without which it is impossible to present the game at high levels. One of the most stylish characters in the game. "Dancer Blai" - master of two swords. All his dancing requires the presence of swords in each hand. Focused on attacking skills - its dancing increase the speed of attack, the speed of reading spells, the strength of impact and magical caste, the strength of critical strikes and so on. Since dancers needed dual swords, rarely carry the shield with them. Like all the dark elves like dark magic and has a standard set of spells of a dark elf, similar to a set of SC, AB and FR and very successfully uses it in the heat of battle, and unique skills: the dance of poisonous blades and the dance of demonic blades. Due to the good strength and speed of attack, as well as non-good vapamirism, can be used as an additional DD or mining.

    Inspector - INSPECTOR, INS

    A unique caliper Camaeley class, somewhat different from others. You can only get it as a subclasses, pumping all three main classes of Kamaeley to 75 Levla. Due to the fact that Kamaeley in the game is so very small, and in order to become an inspector need to spend a lot of time, the inspector is perhaps the most rare class in the game. He owns a wide range of various Buffov and Debuffs, unique in its kind and have no analogues from other races. And although his buffs act only 15 seconds and have a five-minute kickback, any party of combat magicians will be glad to obtain, for example, a one-time increase in its attack by 90%, and any enemy will be very angry with a minute weakening of all combat characteristics. Also the inspector has an unique buff in his arsenal , allowing in 15 seconds to restore the entire party's supply of MP almost completely.

    Summones

    The most ambiguous class in the game. Summores are magicians who devoted themselves to the skill of calling creatures from other worlds. Their niche in the world of L2 is very ambiguous and mysterious, and to fully attribute them to any class is extremely difficult. In battle, instead of Summone, the creature called by them is fighting, performing the role of the main DD, the Summone takes the role of a bishop or, taking the fayers weapons, helps him. Like necra, sammones can use the TRANSFER PAIN skill to transmit half the resulting damage to the creature, and thus increase their vitality. Compared to the rest of classes, Summores are relatively cheap in pumping characters, as in order to increase the level, it will be possible to spend money mainly on the purchase of spirits to call creatures - requirements for armor and weapons are minimal.

    The follower of the elements - Elemental Summoner, EU, horse breaker

    Elf Summamer. Encourages unicatics. Sometimes fighting in the game of magicians thanks to the ability of one of the unicorns to impose on a spell party, reducing the spells to roll back and the costs of mana on their reading, increasing MAG. Pati and so on.

    Follower of darkness - Phantom Summoner, FS, Type

    Summover of dark elves. Calls on shadows for battle. Rare enough and one of the most stylish classes in the game (IMHO). Unlike other summers, not the most useful in the party, but its shadows are the strongest and dangerous summons among others. Also, in contrast to his fellow, PS, like Necra, has at its disposal a fighting spell of Death Spike (the truth of half capacity), which allows him in some cases to act as a nucer. As the Ps-s say, Phantom Summamer is not a steering wheel, this is the state of the soul.

    Witch - Warlock, Kotovod

    Human sammoner. Probably the most common type of sammoners in the game. Calls cats for battle. Anime lovers this class should like, as Cats of Varlock are very suitable for this style. Often consists in the party of archers, thanks to the Buffa of one of the cats, strongly increasing the chance and the force of a critical strike.