The elder scrolls online nightblade guide. Nightblade

  • 14.03.2020

Few can boast of having crossed blades with Sword of Night and survived this meeting. The Swords of Night prioritize agility and avoid open combat. Instead, they hide in the shadows, patiently waiting for the right moment to strike, which is often the last for their victims. In combat, the Sword of the Night relies on the use of light and sharp blades. Some use the bow to ambush foes and disappear back into the shadows. Confident in their abilities, the Swords of the Night are capable of avoiding damage even when caught by surprise.

Assassination

Thanks to this skill line, the Sword of the Night becomes a stealthy assassin, specializing in surprise attacks, accompanied by long stuns.

Ultimate ability

Abilitythe effectThe cost
Death Stroke

Modifications

Applies 25 50 275 50 ult.

Active abilities

Abilitythe effectThe cost
Assassin's Blade

Modifications

Applies 14 300 % extra damage.25 man.
Instant throw (Teleport Strike)

Modifications

17 1.5 seconds.53 man.
Blurred silhouette (Blur)

Modifications

15 % of cases during 20 seconds.49 man.
Mark Target

Modifications

75 37 % of the character's health.70 man.
Haste

Modifications

30 % during 17 seconds.49 man.

Passive abilities

Abilitythe effect
Master AssassinIncreases weapon damage while invisible or stealthy by 5 %. Successful sneak attacks stun the target for additional time.
ExecutionerKilling an enemy with one of the branch abilities Liquidation restores 12 mana for 6 seconds.
Pressure PointsIncreases the rating of critical attacks by 1.5 % for each skill of the branch Liquidation on the Quick Access Toolbar.
Bloodletting (Hemorrhage)Increases bonus damage from critical attacks by 5 %.

Shadow

Ultimate ability

Abilitythe effectThe cost
Consuming Darkness

Modifications

Creates an area of \u200b\u200bdarkness on 12 70 30 100 Slip Awayby becoming invisible.200 ult.

Active abilities

Abilitythe effectThe cost
Shadow Cloak

Modifications

Gives the player invisibility for 2.5 seconds.25 man.
Veiled Strike

Modifications

Applies 22 4 seconds.35 man.
Path of Darkness

Modifications

2 10 50 %. 53 man.
Aspect of Terror

Modifications

4 seconds.60 man.
Summon Shade

Modifications

17 15 % less damage over 4 seconds.35 man.

Passive abilities

Abilitythe effect
Refreshing ShadowsIncreases stamina recovery by 15 % during 6 seconds while the branch skill is active Shadow.
Shadow BarrierIncreases armor and magic resistance by 17 during 4 seconds, when exiting stealth or invisibility and using branch skills Shadow.
FortitudeIncreases maximum amount health points on 2 % for each skill of the branch Shadow on the Quick Access Toolbar.
Dark VeilIncreases the duration of branch skills Shadow on 8 %.

Absorption / Siphoning

Ultimate ability

Abilitythe effectThe cost
Soul Shred

Modifications

33 3 Soul Leech 150 ult.

Active abilities

Abilitythe effectThe cost
Strife

Modifications

Applies 18 25 10 seconds.35 man.
Agony

Modifications

Stuns the enemy for 12 8 magic damage during 5 seconds.42 man.
Cripple

Modifications

40 magic damage during 8 seconds.42 man.
Siphoning Strikes

Modifications

4 % mana and stamina, but inflicted on 28 % less damage. 10 15 % mana and stamina.0 man.
Drain Power

Modifications

During 17 seconds inflicts 11 6 46 man.

Passive abilities

Abilitythe effect
Catalyst (Catalyst)Increases the effectiveness of potions by 10 %.
Mana Flood (Magicka Flood)Increases maximum mana points by 4 % while the branch skill is on the quick access bar Absorption.
Soul SiphonerIncreases the effectiveness of healing from branch skills Absorption on 8 %.
TransferGives 1 very good ultimate ability when dealing damage with branch abilities Absorption.

I. Overview

In order to achieve maximum DPS in this build, we use duals and a bow. In group content, your survivability depends on your heal and your ability to avoid damage. For solo content, we're counting on Vigor and Killer's Blade. Rally double-arms are not needed in normal situations.

A quick overview of the raid build equipment. Also, below will be given and discussed in detail options for vMSA, for dungeons for 4 players, and solo.

Benefits

  • Amazing DPS, both AoE and single targets.
  • Very flexible in terms of skills.
  • Easily available initially through crafting equipment that allows you to farm BiS (best in slot) equipment.
  • Well worth the investment as your DPS increases with each workout.
  • Has even more impact in the optimized group.
  • Works with all races.

disadvantages

  • Difficult to master and not as forgiving as remote builds.
  • Requires good reaction and movement.
  • Can be difficult to maintain, especially for beginners.
  • Works best from 300CP and above.
  • Requires three MSA weapons for best results.

II. Races

In order from most preferred to least: Kajit , Redguard , Imperial.

The best race for DPS in raids is the Kajit. The additional 8% crit chance significantly increases his DPS, especially in optimized groups. For solo and small groups, the differences between Redguard and Kajit are quite small (~ 0.1%), especially after the Cruel Flurry nerf (MSA weapon proc).

The next best choice is Redguard, which is good for stamina sustain, especially on long fights. Personally, I have not encountered sustain issues with this build when I used 5h. Vicious Ophidian, but now with 2 Kra'gh I am more dependent on Siphoning Attacks or Spear Shards than I would like. Redguard helps you to give maximum DPS in most cases even without templar support. For pvp and Maelstrom Arena in general, Redguard is better than Kajit. If you also tank, the Imperial is better suited.

There are also Bosmer, Orcs and Dunmer who have stamina passives, but they are not the best choice for pve.

III. Stats


An increase in DPS means a decrease in defense and overall survival. This means that we will have the lowest armor and health indicators possible. The main thing is to have enough survivability so as not to die with one hit. If you have reached 561CP, you can spend all attribute points in stamina and put enchant stamina on all equipment. This works best with the Twice Born Star set, otherwise you will have about 16.1k life. That's not bad, but you have to play really well so you don't die too often. If you haven't reached 561CP yet, try to gain at least 17k life by investing some attributes into life, or by enchanting one more piece of armor to life.

This build works with a balanced mix penetration, weapon damage, chance / damage of crit and stamina. Below, in the Equipment section, we will discuss in more detail how to adapt it based on the group with which you are playing.

Use blue food on CP150 ( Braised Rabbit With Spring Vegetables), which increases stamina and life.

You don't have to be werewolf or vampire for this build. As a werewolf, there are several DPS burst options that can be used to easily kill some of the vMSA bosses. But, since they are quite situational, I won't go into details. Just know that it is possible and if you want to be flea there is no reason not to be.

Penetration / Armor Debuff is now a significant factor for stamina dd. While it does not appear in the stats window, it is an important thing as it can significantly increase your DPS. The optimized group can apply armor debuffs, which, in total, will reduce the armor of the bosses to virtually 0. A huge advantage over magic builds. We need a lot of flexibility when it comes to penetration, as we need a high stat when playing solo or in a group of 4, but much less in optimized groups when raid armor debuffs do most of the work.

The next important attribute that does not appear in the statistics window is critical damage modifier (especially for Kajit). And “special buffs” like monster sets and MSA weapons.

On the other hand, we still need weapon damage, crit chance, and stamina. Crit Chance is the attribute that has the most impact, especially in well-optimized groups and in general for people who use the Shadow Mundus Stone.

IV. Mundus stones

If your Critical Damage modifier is approximately 10% greater than your Crit Chance without any Mundus Stone, use a Mundus Stone Thief.

This usually means that all races should use Thief. Use Thief and Shadow with the Twice Born Star set.
You can calculate your critical damage modifier quite easily:

Option 1: Basic 50% + 10% Hemorrhage + 12% Beast Trap + 10.5% Precise Strikes \u003d 82.5% / 100 \u003d 0.825
Second option: Test on mobs. Critical damage / Normal damage -1 (example: a light attack deals 2799 normal damage, 5066 crit damage. 5066/2799 -1 \u003d 0.81).

V. Potions

For maximum DPS in this build, use potions (Essence of Weapon Damage) to get Major Brutality (20% weapon damage), Major Savagery (10% critical chance) and 20% stamina regeneration for the entire duration of the potion, without the need to use the Evil Hunter, Drain Power, Flying Blade or Momentum skills. To get 100% uptime of the potion, pump passive alchemy skill "Medicinal Use"... These potions are used in all trials, including MSA.

Since this is quite costly for many players, I will also show you how to save a little and how to play without constantly using potions when you do not need to give out 100%. Just know that if you want to squeeze out all the DPS you can, you need these potions.

Vi. Champion Points

This has always been and always will be a subject of discussion, but if you look at things soberly, some can be accurately calculated, and some are just a matter of preference. Below are a few np distribution patterns that work best for me personally. I highly recommend using the @Asayre PE calculator (it is translated to) for calculations based on the composition and capabilities of the raid. How much emergency needs to be invested in punching depends on this. It should be taken into account that for only a solo target or for only AoE, there are better options for distributing Np. These templates work great in both cases. In general, for calculations, I take Physical damage - 100%, DoT damage -73%, Weapon damage (light attacks) - 7%, and non-DoT damage - 20%.

For 90CP:

  • Green - The Tower: 30 Warlord.
  • Red - The Lady: 14 Hardy, 14 Elemental Defender, 2 Thick Skinned.
  • Blue - The Ritual: 21 Mighty, 2 Precise Strikes, 7 Thaumaturge, 0 Piercing.

For 225CP:

  • Greens - The Tower: 45 Warlord // The Lover: 30 Mooncalf.
  • Reds - The Lady: 35 Hardy, 35 Elemental Defender, 5 Thick Skinned.
  • Blue - The Ritual: 50 Mighty, 7 Precise Strikes, 17 Thaumaturge, 1 Piercing.

For 315CP:

  • Greens - The Tower: 75 Warlord // The Lover: 30 Mooncalf.
  • Red - The Lady: 50 Hardy, 50 Elemental Defender, 5 Thick Skinned.
  • Blue - The Ritual: 69 Mighty, 9 Precise Strikes, 24 Thaumaturge, 3 Piercing.

For 561CP:

  • Greens - The Tower: 99 Warlord // The Lover: 75 Mooncalf // The Shadow: 13 Tumbling.
  • Red - Lady: 78 Hardy, 78 Elemental Def, 21 Thick Skinned // The Lady: 10 Quick Recovery.
  • Blue - The Ritual: 100 Mighty, 42 Precise Strikes, 45 Thaumaturge.

Generally, Warlord and Lady's damage reduction stars are the most worthwhile to invest in. But there are very good passive stars that require points to be invested in specific constellations, for example Synergizer in the constellation Lover.

In case you're wondering why I didn't split the 50:50 blue CPs between Mighty and Thaumaturge. There is a tipping point where you basically only get 0.2% increase per point. So when that happens, it's best to invest in Mighty for the light / heavy attack buff, Killer's Blade and Steel Tornado. Also, if you spam Surprise Attack, its damage only increases from Mighty (in vMSA, for example).

If you are a really experienced player, you will re-allocate Lady's CP according to the content you play. Most trials require 100CP in Elemental Defender, but Sanctum, for example, is more useful with 100CP in Hardy.

Vii. Equipment

Optimized raids
In a raid, you need to support your team, not set your personal DPS record. The following sets are very useful for your entire group:

  • Roar of alkosh : Reduced Armor and Spell Resistances by 3010 \u003d\u003e 6.02% increased damage for the entire raid. (drops in Maw of Lorkay).
  • Night Mother's Gaze : Reduced armor by 2580 \u003d\u003e 5.16% increased damage for all raid DD stamina. (can be crafted).
  • Sunderflame: Reduced armor by 3360 \u003d\u003e 6.88% increased damage for all raid DD stamina. (drops in City of Ash I & II).

These sets, together with Major Fracture (5280), Minor Fracture (1320) and Crushing enchant (1622 armor), give the raid a total 17576 Armor reduction \u003d\u003e 35.2% increased damage.

All monsters in dungeons / trials have ~ 18k armor, which means using all these sets in a raid leaves them practically naked. This means that you don't need to invest a lot in Penetration or use Sharpened weapons in this type of raid.

This "support option" is very strong, which perfectly fits this guide: 5x Roar of Alkosh, 5x Night Mother's Gaze, Maelstrom weapon... Sunderflame is usually better for DK (due to Molten Armaments). But if your raid has all the other armor debuffs, Sunderflame is unnecessary. If DK's stamina uses the Morag Tong set, the raid has an additional 10% poison damage.

Thanks to the Aggressive Warhorn skill, crit chance is very effective in optimized raids, so you must use 7 pieces of medium armor. If your raid does not have these sets, use weapons with the Sharpened trait instead of Precise.

Raid equipment

  • Use support sets if you have multiple dd stamina in your group. Especially if your character is Imperial, as you don't need the extra life from the Twice Born Star set. If your character is not an Imperial, you can use sets Alkosh\u003e Night Mother’s Gaze\u003e Sunderflame at 5/1/1 (medium / heavy / light) for ~ 17k hit points.
  • Usually a tank / offtank should wear the Roar of Alkosh. But having 2-3 players in the raid wearing the Roar of Alkosh is very beneficial, so consider using it if you have a full set of jewelry.
  • If you have problems with sustain, use 5x Vicious Ophidian. Use Velidreth for maxed out penetration or lingering AoE battles.
  • Only use Precise weapons if your group can cut 16k armor or more.
  • If your opponents give a lot of damage in area or your DPS reaches ~ 50k. generally use 2 daggers instead of a dagger / ax... In these situations, the percentage increase in crit is greater than the fixed damage from the ax bleed.


For Kajit / Redguard, one life bonus plays a huge role, since without it, your life will be about 16.1k, which is really small, especially for vMOL. You can do without this bonus, but then you need a permanent Warhorn and a set of Ebon Armor in the raid to survive the battle with the final boss. The Twice Born Star gives you the hit points you need and the overall survivability of the raid.

Minor Slayer, the buff you get from Vicious Ophidian and Roar of Alkosh, has been changed with the introduction of the Shadow Hist DLC and now applies on all mobs dungeons / trialsincluding MSA and DSA. It does not work on World Bosses, Solo and Public Dungeons. Therefore, Vicious Ophidian and Roar of Alkosh jewelry is the best on this moment for use in raids, overtaking the Agility set. The difference is rather small (1 - 1.5%), but we take everything we can squeeze out. Also, VO / Alkosh sets can be obtained at legendary quality, which gives us a little extra stamina. According to @Asayre, Agility Jewelry may be better in certain situations where your Execution Damage is\u003e 20% of your total damage. Since the difference is so small, there is no 100% way to test it. You could just say both are good, but VO / Alkosh are generally slightly better.

5x VO addresses pretty much all the sustain issues you might have with all but Redguard classes. The stamina sustain bonus received is enormous. But since NB, especially Redguard, has pretty good sustain for both Siphoning Attacks and regular DPS, I only use Vicious Ophidian / Alkosh jewelry and pair them with the new Kra'gh set. The 1 part bonus is already good for dd, but the two part proc gives ~ 2.5k plus. DPS on single targets and even more in AoE. Use Velidreth instead of Kra'gh for maxed out penetration or long AoE battles.

Is always count armor debuffs your raid to make sure there aren't too many of them. In the theorycraft section, you can find a table to check the meaning of each armor debuff. In general, you need 5160 + 1935 + 5280 + 1320 + 1622 + 3010 + 100 [base value] \u003d 18427. Since Major / Minor Fracture as well as Crushing are single target debuffs, it's always good to have someone using the Night Mother's Gaze set in your group if there are a lot of hells around you or the group isn't very good.

Possible alternatives

Hidden text

If you only have crafted gear available, use 5 Twice Born Star and 4 Night Mother's Gaze (head, shoulders, weapons).

For Twice Born Star

  • Night Mother's Gaze (or Alkosh, if you only have a piece of armor): 7 medium, Divines traits, enchant stamina.
    Night Mother's Gaze is good when it comes to outgoing damage, and better than Hunding at that. The downside to this set is that armor debuffs do not increase our skill stat with healing. It's better than the Sunderflame set, as you can debuff multiple targets with AoE, so use Night Mother's Gaze instead of Sunderflame if you need a support set. It is possible to use the Alkosh set in a set of 5 parts, but it is not desirable - it is better to use it in 2 parts + jewelry. ...
  • Hunding's Rage: 5 Medium, Divines, Enchant Stamina.
    Classic set. Worse than Night Mother's Gaze or Twice Born Star, but overall very good. ...
  • Spriggan's: 5 Medium, Divines, Enchant Stamina.
    Without the group armor debuffs, you might want to consider using this set. A good option if your raid has just started playing together or you only have stamina players. Spriggan's - Dropped in Bankorai.
  • Coat of the Red Mountain: 5 Medium, Divines, Enchant Stamina.
    Updated version the old set works better than I thought. Various topics on the forums compare this set with Twice Born Star, but without it, I cannot evaluate it myself. From all the information, we can conclude that it does good damage and seems like a unique way to customize your character. But it's harder to get than Twice Born Star and Twice Born Star fits better in raids, so I see no reason to use Red Mountain instead of Twice Born Star. Although for solo (vMSA) and small groups it seems like a pretty good option. ...

For Alkosh Jewelry
While Alkosh is easy to get in random raids in nMoL, you'll need something to get started.

  • Vicious Ophidian, Robust, Weapon Damage enchants.
    This jewelry is as good as Alkosh. but I prefer the 3x Alkosh to be able to use the 5x Alkosh (replacing the monster sets) if required. Vicious Ophidian - Dropped in SO / AA / HR.
  • Agility, Robust, Weapon Damage enchants.
    The Agility set is a great CP160 jewelry set that provides 50% more stats than other sets simply because it is a 3 piece set. He's the best outside of dungeons and only 1% - 1.3% worse than 3x VO / Alkosh in dungeons / trials. Agility - drops from chests in the vaults of the Imperial City or can drop out as a reward for completing a random dungeon (Group Finding Tool).
  • Endurance, Robust, Weapon Damage enchants. If you're having sustain / survivability issues or don't have the money for Agility, you can try this set. It is especially useful for learning vMSA. Endurance- drops from chests in the vaults of the Imperial City or can drop out as a reward for completing a random dungeon (Group Finding Tool).

For Kra'gh


  • .
  • Vicious Ophidian / Alkosh, Medium, Divines, Enchant Stamina.
    Only if you already have jewelry to get the 5 piece bonus. VO if you have problems with sustain, Alkosh for the raid DPS buff. ...

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  • .

With the new sets of One Tamriel, it is also possible use a set of 5 pieces, instead of a combination of jewelry + monster set... There are tons of options, like 5 Twice Born Star + 5 Spriggan or something similar. I can't test all of them - just see what you can get and give it a try.

For Maelstrom bow


  • .

For Maelstrom duals

  • Vicious Ophidian / Alkosh Daggers, Sharpened, Weapon Damage main weapon enchants, Poison / Crushing secondary weapon enchants.
    The best alternative for those who do not have MSA weapons, along with jewelry allows you to get a bonus of 5 pieces. VO for sustain, Alkosh for group DPS buff. Vicious Ophidian - drops in AA / HRC / SO; Alkosh - dropped in MoL.
  • 2x set of daggers, Sharpened, Weapon Damage main weapon enchants, Poison / Crushing secondary weapon enchants.
    Possible Sets: Twice Fanged Serpent (Sanctum Ophidia), Fjords Legacy (Eastmarch), Leki's (Cyrodiil), Morag Tong (Cyrodiil), Red Mountain (Stonefalls), Shadow Walker (Cyrodiil), Affliction (Cyrodiil), Veiled Heritance (Auridon) , Dreugh King Slayer (Fungal Grotto), Seventh Legion Brute (Bankorai), Way of Fire (Craglorn).

With the new Tamriel sets, it is also possible to use many different 5-piece sets with jewelry and weapons. you can also use any 2 daggers from crafting sets, with a bonus on crit chance.

Group / solo equipment

  • With this outfit, every mob on your way will have 0 armor.
    5160 + 4000 + 1935 + 5280 + 1622 + 100 [baseline] \u003d 18097 Penetration.
  • You can use 5x Alkosh instead of VO to help a group, but this will not increase your DPS.
  • You will have great sustain. The speed buff is also a nice thing.
  • If you need more life, take a heavy monster helmet with an enchant for life.


Possible alternatives

Hidden text

For Spriggan

  • Two Fanged Serpent, 5 medium, Divines traits, enchant stamina.
    The stats are generally better than Spriggan's, but you will have more penetration than you need. Also, he is more difficult to farm than Spriggan. In certain cases, it may even be slightly better. Two Fanged Serpent - Dropped in SO.
  • Night Mother's Gaze, 7 medium, Divines traits, enchant stamina.
    Night Mother's Gaze is good when it comes to outgoing damage, and better than Hunding at that. The downside to this set is that armor debuffs do not increase our skill stat with healing. Night Mother's Gaze - craft set.

For Vicious Ophidian

  • Alkosh, Robust Jewelry, Sharpened Daggers.
    A more "supportive" alternative as you buff your group's damage. But for you, Alkosh only gives you additional DoT, since you can already cut off the armor of most mobs without using the 5 piece bonus. You might consider using Twice Born Star instead of Spriggan in organized groups, where you have enough synergies to support Alkosh. Alkosh - dropped in MoL.
  • Coat of the Red Mountain, Robust Jewelry, Sharpened Daggers.
    An updated version of the old set works better than I thought. Various forum threads compare this set to Twice Born Star, and for solo (vMSA) and small groups it seems like a pretty good option. Coat of the Red Mountain - Dropped by Stonefalls.
  • The following 5 piece sets available with jewelry and weapons, which also work quite well: Automaton, Briarheart, Poisonous Serpent, Sunderflame or even Viper. They just aren't the best alternative.

For Kra'gh

  • Velidreth, medium, Divines, stamina enchanta.
    Velidreth is the best choice if your target already has no armor left. He is also good at vMSA, for AoE in general, and if you need to move a lot. Velidreth - Dropped in Cradle of Shadows.
  • Mephala, medium, Divines, stamina enchanta.
    Mephala is a very good stamina set, just not as good as Kra'gh / Velidreth. Its net is quite small and you cannot throw a new net until the old one is gone, which makes this set really good only in fights without having to move a lot. Mephala - Dropped in Fungal Grotto II.
  • 1 Molag Kena, 1 Velidreth, Medium, Divines, Enchant Stamina.
    Possible combination for taking some extra weapon damage. Molag Kena - drops in White Gold Tower; Velidreth - Dropped in Cradle of Shadows.
  • Several new sets such as Selene or Stormfist are also possible replacements. I would put them between Velidreth and Mephala.

For Maelstrom bow

  • Master's Bow, Infused / Sharpened traits.
    It's still a decent choice since given my gear there is no way to use this slot for any set. Master's Bow - dropped in vDSA.

For solo content, I continue to use Surprize Attack instead of Rapid Strikes, simply because of its added value. When switching to Surprise Attack do not use MSA daggers / axes... New enchants like increased Weapon Damage, Crushing and Poison are incredibly powerful and much better than the weapon damage bonus of the MSA duals. They are also better than poisons.

If you are still gaining levels, I would suggest using the Training trait on all your equipment. 5 Twice Born Star / Hunding + 4 Night Mother's Gaze are good options for leveling up.

vMSA equipment

  • Of all the places I know, MSA is the only remaining place where the armor of mobs is not normalized and each mob has an individual armor value. Therefore, it is difficult to use punch-based gear without overdoing one type of mob and not having enough on the other. I tried to find a middle ground.
  • This option is only intended for experienced vMSA players as it has very low survivability. See "Options" for increased survival.
  • You can also use Night Mother's Gaze daggers and 2 pieces of VO armor. They are easier to obtain.


I recently found out that vMSA is the only trial where mobs have different armor values. It should be ~ 18k, but in reality most mobs have 12k armor or less. With this, I changed my original Spriggan to the following best set from my own list of DPS solo sets - Night Mother's Gaze. I always remember that Gilliamtherogue, a very serious NA player and theorist in general, was recently able to complete an MSA in 32 minutes using the Night Mother's Gaze. Incredible!

If we calculate the penetration value, we get 5160 + 2580 + 100 [base value] \u003d 7840 as the standard, which we should always have, even if we cannot apply Major Fracture (AoE or ranged attacks). Since the lowest armor value was 9.1k, we didn't overdo it. Note: Spriggan will still be excellent in this scenario, since 5160 + 4000 + 100 \u003d 9260 we will be slightly above the required value.

Now with Major Fracture we add 5280 and get 13120. As I said, most mobs have 12k. armor or less, so we're pretty close here. A bit too much, but since from time to time we deal with mobs with 18.2k. armor, that's good. 1 to. excess penetration is equal to 2% DPS.

I think this will give experienced players the ability to go through the vMSA very quickly. The good news is that you are not very dependent on pro sets. Remember that I suggest using Twice Born Star for learning vMSA as you will need some extra life.

Possible alternatives

Hidden text

For Night Mother's Gaze

  • Twice Born Star, 5 medium, Divines traits, enchant stamina.
    Safe way. More life, both Mundus stones affect Vigor's healing. Twice Born Star - Craftable.
  • Hunding's Rage, 5 medium, Divines traits, enchant stamina.
    Classic set. You can also use the Hunding weapon and make room for the monster set. Hunding's Rage - craft set.

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  • Spriggan’s, 5 medium, Divines traits, enchant stamina.
    Since there are quite a few mobs in vMSA with 9.1k. armor, with this alternative you will sometimes have too much penetration value. The advantage of this set before Night Mother's Gaze is that you have this value all the time, without the need for proc, even in AoE situations. Spriggan's - Dropped by Stonefalls.

For Vicious Ophidian
It is almost impossible to replace VO in vMSA. He has insane sustain and mobility, plus very good DPS. If you need to replace the VO, you need to change the build to suit your sustain needs. Most likely you will need 1-2 glyphs in jewelry for cost reduction... I would also suggest using Mephala, as heavy attacks help sustain.

  • Viper String, 5 medium, Divines traits, enchant stamina.
    The set pro is very useful in vMSA. Viper String - Dropped in Fungal Grotto I & II.
  • 3 parts Agility / Endurance + any 2 parts, Robust jewelry, Sharpened daggers.
    Agility has more damage, Endurance has more survivability and sustain. I prefer to work with 5-piece sets, but these are not bad either. A set of 2 weapons should have + weapon damage as a bonus (see FAQ). If you don't have one, use the crafted one from the set with a bonus on crit chance.
  • There are a few more 5-piece sets available with weapons and jewelry that also work well, for example Automaton, Briarheart, Poisonous Serpent, Red Mountain.

For Velidreth

  • Kra'gh, medium, Divines, enchanta stamina.
    Also works great, but the 2-piece proc bonus is very often triggered while moving, which means it won't hit anyone. Good for bosses. Kra'gh - Dropped in Fungal Grotto I.
  • Mephala, medium, Divines, stamina enchanta.
    Mephala is a very good stamina set, just not as good as Kra'gh / Velidreth. Its net is quite small and you cannot throw a new net until the old one is gone, which makes this set really good only in fights without having to move a lot. Mephala - Dropped in Fungal Grotto II.
  • 1 Molag Kena, 1 Velidreth, Medium, Divines, Enchant Stamina.
    Possible combination for taking some extra weapon damage. Molag Kena - drops in White Gold Tower; Velidreth - Dropped in Cradle of Shadows.

For MSA bow:

  • Master's Bow, Sharpened trait.
    It's still a decent choice since given my gear there is no way to use this slot for any set. Master's Bow - dropped in vDSA.
  • Spriggan's / Vicious Ophidian, Sharpened trait, poison enchants.
    If you are using Spriggan / Vicious Ophidian duals, you can also use a bow. Spriggan's - drops in Stonefalls; Vicious Ophidian - Dropped by AA / HRC / SO.

VIII. Skills

Different bosses require different skillsbut in general, this layout works everywhere. I will also point out alternatives.

Raid Layout

I mainly use this skill set when playing raid end game content and any content that requires maximum DPS. With this layout, you need to use Essence of Weapon Damage cans all the time.

Hidden text

Duals

  • Killer's Blade Our main execute skill, which I use from 25% of the target's health to 0%. We use it when we do not need to update our Execut DoTs.
  • Rapid Strikes The main spam skill in raids. It procs our MSA weapon's Cruel Flurry enchants, which will buff the next single target DoT attack. Always use it between DoTs. This skill is better than Surprise Attack, which is also not bad, since Rapid Strikes only deals damage, while Surprise Attack also cuts armor.
    • Alternative:
      • Surprise Attack Without MSA weapons, Surprise Attack is a great option as you get Shadow Barrier protection (5280 Armor / Spell Resistance), Major Fracture and 3% more life. This skill has tons of benefits, but it just isn't the highest DPS anymore.
  • Rending Slashes An excellent DoT that you must constantly maintain. It is also a very cheap skill that is good for your management stamina. Like any skill of the dual branch, it becomes stronger on targets with health below 25%.
    • Alternative:
      • Deadly Cloak For a more defensive playstyle and in AoE situations. Not bad damage, but the best thing about it is the 20% reduction in AoE damage.
  • Steel Tornado Strongest AoE for stammers in the game. It has a long range, allows you to run along the border of the entry zones and still hit every mob in large packs. When the health of enemies is below 25%, damage immediately skyrockets.
    • Alternative:
      • Any Fighters Guild or Assassination skill with passive 3% weapon damage or 2% critical chance.
  • Relentless Focus 8% more damage and additional stamina regeneration. This skill is simply irreplaceable. I also like to use Spectral Bow. There is no need to spend resources on it and its damage is quite large, since it deals disease damage, which now scales from weapon damage and stamina.
  • Rent Excellent damage and healing yourself. When used after Cruel Flurry, it provides insane DPS.
    • Alternative:
      • Soul Harvest [ Assassination - Death Stroke] I use this ultimate against large groups and bosses with big amount hells for quick accumulation of ults and spam Shooting Stars.
      • Flawless Dawnbreaker [ Fighters Guild - Dawnbreaker] 5% more damage (+ 3% of passive), low cost, high physical damage. DoT of this ultimate can be enhanced by MSA duals.

Bow

  • Rearming Trap [ Fighter's Guild - Beast Trap] Best single target DoT. The only drawback is that it is stationary, so the boss doesn't have to move a lot to achieve the full effect. But nevertheless, now this skill is mandatory in any rotation. His DoT can be boosted by MSA duals, BUT he does not consume the boost! This means that with the right rotation, you will enhance two DoT skills with one buff from the MSA duals.
  • Poison Injection Another single target DoT skill in our MSA rotation. Good DPS, especially on targets with hit points below 50%.
  • Endless Hail A very strong AoE DoT that should always be supported on single targets. It becomes especially powerful when combined with MSA bow. In some situations you may want to use the Arrow Barrage morph due to the long range, but Endless Hail is much better on single targets. The good news is that Poison Injection and Endless Hail both have the same duration for optimal panel changes.
  • Razor Caltrops [ Alliance War / Assault - Caltrops] Strong stamina DoT, huge area of \u200b\u200beffect, very long duration. The Anti-Cavalry Caltrops morph works better on bosses and in long fights, as most mobs die in less than 30 seconds. I think this is the best morph overall. , so if you have multiple stamina dd players in your raid, you need to decide who will use this skill.
    • Alternative:
      • Bombard If you need a CC ( crowd control), a lot of mobs / hells in vMoL, for example.
      • Shadow Silk Another skill with synergy to proc the set Alkosh, and the damage is good.
      • Focused Aim Sometimes it's a good option.
  • Siphoning Attacks With Rapid Strikes as your main spam skill, you won't get much stamina from this skill in single target fights, but even that little is definitely useful. In AoE battles, you will get more stamina thanks to Steel Tornado. It's just that Siphoning Attacks no longer triggers from DoT.
    • Alternative:
      • Reaper's Mark Applies the Major Fracture debuff. And since Rapid Strikes no longer provides Major Fracture, this is not a bad option. But usually, Major Fracture is tanked. Also, Reaper's Mark heals and grants the Major Berserk buff (+ 25% damage) for 5 seconds when killing a marked target.
  • Soul Harvest [ Assassination - Death Stroke] During the execution phase, you can use Soul Harvest to increase the final damage, especially if the boss dies before you reach 100 Dawnbreaker ults. You also need Assassination skills on both panels due to the Hemorrhage passive.
    • Alternative:
      • Shooting Star Very high damage and recovery of a certain amount of ult, especially good against multiple targets. Deals fire damage, which means that in raids, its damage is increased by Engulfing Flames.

Rotation
I made a short video to showcase my rotation.

In each rotation, I alternate a light attack with all skills, even buffs. Also, I interrupt animation by blocking or changing the animation panel for most of my skills.

1) Buff Relentless Focus, Siphoning Attacks
2) Razor Caltrops, Essence of Weapon Damage, Endless Hail, Poison Injection, Beast Trap, Panel Change
3) Rapid Strikes, Flawless Dawnbreaker, Rapid Strikes, Rending Slashes, Assassin's Scourge, Relentless Focus, 1-2 Rapid Strikes (while Poison Injection lasts, about ~ 3 sec.), Panel change
4) Beast Trap, Endless Hail, Poison Injection, Panel Change
5) Go to step 3.

Always support Relentless Focus and Caltrops. Always use Rapid Strikes before DoT skills. Beast Trap does not consume the buff of MSA duals, but this is only a plus for us. Therefore, we use Endless Hail between Beast Trap and Poison Injection. Also use Rapid Strikes in front of Flawless Dawnbreaker. If all DoTs are ticking, you have a short period of 1-2x Rapid Strikes to spam. When your target's health drops below 25%, only use Killer's Blade during this time, skipping Rending Slashes.
Maintain the following DoTs, even during execution: Beast Trap, Endless Hail, Poison Injection.

Group layout

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Duals

  • Killer's Blade: [ Assassination - Assassin's Blade] Our main execution skill, which I use from 25% of the target's health to 0%.
  • Surprise Attack: If you are using this build, you most likely don't have MSA weapons. Surprise Attack is a great skill that has good damage, provides Major Fracture and gives you Shadow Barrier (Major Ward and Major Resolve). Perfect versatile skill.
    • Replacement:
      • Rapid Strikes: Gives more pure damage than Surprise Attack, but lacks utility. Use it if you trust your group.
  • Camouflaged Hunter: [ Fighter's Guild - Expert Hunter] Gives 10% crit and 3% additional weapon damage. Never used it.
  • Power Extraction: Now deals Disease damage, gives Major Brutality, and the ability to get your ultimate pretty quickly.
  • Relentless Focus: 8% more damage plus additional stamina regeneration. Use Assassin's Scourge, re-buff and then swap to the bow to re-place the pillboxes. There is no need to spend resources on it and its damage is large enough now, since it deals poison damage and scales with weapon damage and stamina.
  • Flawless Dawnbreaker: [ Fighters Guild - Dawnbreaker] 5% more damage (+ 3% of passive), low cost, strong physical damage.
  • Rent: Excellent damage and healing for you. It just doesn't grant an additional 8% weapon damage.

Bow

  • Rearming Trap: [ Fighter's Guild - Beast Trap] The best pillbox for single targets. The only drawback is that it is stationary, so the boss must be standing to achieve the full effect. But nevertheless, now it is a must-have in any rotation.
  • Siphoning Attacks: [ Siphoning - Siphoning Strikes] With Surprise Attack as your main spam skill in single target fights, you will receive back a fair amount of resources. In AoE battles, you have infinite stamina thanks to Power Extraction. It just won't work from pillboxes anymore.
    • Replacement:
      • Reaper's Mark You can mark the weakest part of the mob pack to use Major Berserk or use the healing part, which is especially useful in solo.
  • Poison Injection: Good DPS, especially when the target's health is between 50% and 0%.
  • Endless Hail: Insanely strong AoE pillbox that always maintains on single targets. Becomes especially powerful when combined with MSA weapons. In some situations, you may want to use the Arrow Barrage skill due to the long range, but Endless Hail is much better on single targets. The good news is that Poison Injection and Endless Hail both have the same duration for optimal swap.
  • Razor Caltrops: Strong stamina pillbox, huge area, very long duration. The Anti-Cavalry Caltrops morph works better on bosses and long battles, as most mobs die in less than 30 seconds. I think this is the best morph overall. Only one person can use Caltrops in a specific area, so if your raid has several stamina dd players, you need to decide who will use this skill.
    • Replacement:
      • Acid Spray If you want CC or want a good long range AoE.
  • Focused Aim It can also be an option sometimes, if for some reason melee is not available to you.
  • Resolving Vigor: If you are using this build to kill bosses in Wrotgar for example, having extra healing is always useful.
  • Soul Harvest: [ Assassination - Death Stroke] When executing, you can use Soul Harvest to increase the final damage, especially if the boss dies before you hit 100 Dawnbreaker ults. You also need Assassination skills on both panels due to the Hemorrhage passive.

VMSA layout

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Duals

  • Killer's Blade: [ Assassination - Assassin's Blade] Our main execution skill, which I use from 25% of the target's health to 0%. Also gives the good healing that you need.
  • Surprise Attack: In MSA, you need DPS AND survival. Surprise Attack's utility outweighs Rapid Strikes' DPS. you can use Surprise Attack for Major Fracture, Shadow Barrier and additional HP. also Surprise Attack procs Siphoning Attacks, which is a great help for your stamina management.
  • Deadly Cloak: The advantage of Deadly Cloak is the damage reduction from AoE effects, which can be applied before spawning mobs or while they are approaching, giving additional DPS.
    • Replacement:
      • Ambush: [ Assassination - Teleport Strike] Mobility is a key factor at MSA. If you don't have 5x VO, use this skill.
  • Steel Tornado: I don't use too much AoE, but sometimes I need it. Remember to use Siphoning Attacks in front of him.
    • Replacement:
      • Rending Slashes: Especially good against bosses. If you're fast enough, you can switch to Rending Slashes in every boss fight.
  • Resolving Vigor: Our main healing skill.
  • Rend: Extremely good ultimate for vMSA. Very long duration of pillboxes + heals you. You can miss Vigor on most bosses because of him. Use it only against bosses, as you will usually be able to kill other mobs faster using Soul Harvest.

Bow

  • Razor Caltrops: Only use this if you are a Redguard or really proficient in resource management.
    • Replacement:
      • Siphoning Attacks: [ Siphoning - Siphoning Strikes] you get a good amount of stamina back thanks to Steel Tornado and Surprise Attack.
  • Poison Injection: A good skill to combine with a heavy attack against spawning mobs and very fast boss executions.
  • Endless Hail: Insanely strong AoE pillbox that always maintains on single targets. Becomes especially powerful when combined with MSA weapons. The Arrow Barrage morph has a slightly longer range, so if you don't have an MSA weapon, you're better off using it. Endless Hail has a long duration and its synergy is very useful with MSA weapon enchants. The good news is that Poison Injection and Endless Hail both have the same duration for optimal swap.
  • Rearming Trap: [ Fighter's Guild - Beast Trap] Good for placing under portals, helps to quickly kill bosses. I also immobilize mobs with it so that they stay in the area of \u200b\u200beffect of Endless Hail a little longer.
    • Replacement:
      • Double Take: I like this skill, some people hate it. I love his dodge ability and speed. With 5x VO, you never need it.
  • Relentless Focus: 8% more damage and additional stamina regeneration. This skill is really quite useful. I also like to use Spectral Bow. There is no need to spend resources on it and its damage is large enough now, since it deals poison damage and scales with weapon damage and stamina.
  • Soul Harvest: [ Assassination - Death Stroke] Since there are a lot of mobs in MSA, we need to use the ultimate quite often. Also a variant of burst against many mini bosses for faster passage.
    • Replacement:
      • Soul Tether: AoE stuns and heals you. Stunned targets take additional damage.

IX. FAQ

Answers to the most frequently asked questions:

1. Can I use skill X instead of Y?
2. Why are your stats more / better / less / worse than mine?

4. Why is my damage so low compared to yours? I have the same equipment and skills.
5. Why did you throw your clubs away?
6. Why not a sword?
7. Are all the Divines traits? Why aren't the main parts Infused?
8. 5/1/1 or 7 medium armor pieces?
9. Can I use the bow as my main weapon in this build?
10. What about the Viper set?
11. What addons do you use?
12. What is the maximum armor value of mobs?
13. Why is the weapon Sharpened? Can I use Precise?
14. Why does penetration provide such a strong increase in DPS compared to stats like + crit chance?
15. What is the difference between armor debuffs and penetration?
16. How do you go through with such a low health value?
17. What sets of 2 pieces can I use to get the set bonus for + weapon damage?
18. What are jump points and why should I think about it?

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1. Can I use skill X instead of Y?
Sure! my guide is the foundation that works most of the time, and if you need a different skill in a given situation, you can of course change them and see if they work best for you.

2. Why are your stats more / better / less / worse than mine?
First, I play with Redguard, which means I have an extra 10% stamina, but no HP bonus like the Imperial or + crit like Kajit. I also have maximum CP. Each CP you spend gives you additional stats (red for HP, green for stamina, blue for magic). My outfit is fully upgraded to gold.
3. How can I get 17k. HP? Should I use Prismatic enchants?
With max CP you can get 17k. with 1 HP set bonus (for example Twice Born Star) or use a 5/1/1 ratio with any set that does not have a bonus. Do not use Prismatic enchants in PvE. They are expensive and useful only if you have a sufficient amount of magic, which we do not have in PvE.

4. Why is my damage so low compared to yours? I have the same equipment and skills.
First of all, DPS is the sum of the efforts of the entire group. If you don't have a good team, your DPS will be lower by default. Also this is my build that I have been practicing for a very long time to play this way. Don't be discouraged if you can't compete with my DPS on your first try ... or your first week. practice your rotation, light attacks and blocking. Also study the enemies you encounter. The better you know the boss you are fighting, the more you can focus on DPS and less on the environment.

5. Why did you throw your clubs away?
The Sharpened trait in this DLC has been slightly increased, so there is no need to use a mace in PvE. Also with a good group you can cut a lot of armor. The third reason is that most mobs now have 18k. armor, which is quite small.

6. Why not a sword?
Swords are no longer comparable to daggers. With all the crit mods we have now, 5% extra crit increases our damage by far more than the 2.5% extra damage you take from swords. In PvP it is still better than daggers, because against Damage Shields, crits do not work and everyone uses the Impenetrable trait.

7. Are all the Divines traits? Why aren't the main parts Infused?
While it depends on the Mundus stones you use, I've calculated that the Divines traits and the Shadow, Thief and War stones give me more DPS than Infused, even on the main units. There is nothing more to say.

8. 5/1/1 or 7 medium armor pieces?
I prefer 5/1/1 solo without the Twice Born Star. Especially for the Imperial, the extra stats are pretty useful. I also love the extra armor and spell resistance I get from the heavy chestpiece. But in raids, the extra crit from 7 parts of the medium is usually better.

9. Can I use the bow as my main weapon in this build?
There are actually quite a few options for using the bow in builds now. As long as the bow works in conjunction with the gear I use, it isn't necessarily the best. This build is mainly intended for close combat.

10. What about the Viper set?
The proc of this set does not scale for weapon damage or stamina, only for penetration, CP, and crit damage modifier. It also only works on single targets. This is a good set if you have low DPS, as you have guaranteed DPS increased to a fixed value. Let's say you are fighting with only one target in a mediocre group, then this set is good. It is also great for PvP and vMSA, as the proxies are very useful here. but for PvE DPS, the Coat of the Red Mountain set is much better.

Let's make some basic comparisons:

Viper 6720, RM 8400
Now the benefit Viper gets from Mighty add 25% \u003d 8400
RM now reduces damage by spell resistance, Viper by armor. Therefore Major Fracture adds 10.56% to Viper \u003d 9109
With Night Mother's Gaze, you can increase your individual damage proc even more. (9456)
There is still the question of how often RM actually works, as the Viper is guaranteed to work.
In a quick scenario like vMSA, I can see how Viper can outperform RM. But if you use it in PvE rotation with the skills Hail, Injection, Rending and Rapid, I suppose that it can be triggered every 2-3 seconds.
Let's say RM fires every 3 seconds, so for 12 seconds. you get 4 x 8400 \u003d 33600 and Viper procs 3 times 3 x 9109 \u003d 27327 (with Night Mother's Gaze 28369).
With this in mind, I would say that I am right to use Viper instead of RM in vMSA, since you will not always have all the proc pillboxes available. But overall, I still think RM will be better.
And in regular PvE you have to take AoE into account. If the Hail / Steel Tornado hits multiple targets, it is quite likely to proc during cooldown.

11. What addons do you use?
Screenshot of my UI showing the most important addons.


12. What is the maximum armor value of mobs?
After the release of One Tamriel, all monsters in dungeons and trials have 18.2k. armor. Both normal and all bosses. This includes vDSA. Monsters in the upper world, dungeons and public dungeons have 9.1k. now. This means it's pretty easy for quests to limit slice to just using Sharpened weapons plus the Major Fracture debuff from Surprise Attack or Reaper's Mark. vMSA is the only exception to this rule. mobs here still have an individual armor value. Most of them have 12k. or less, although the maximum value is also 18.2k.

13. Why is the weapon Sharpened? Can I use Precise?
Sharpened's DPS increase is almost double that of Precise and is the best way to gain penetration. We also got some very good infiltration sets with One Tamriel, but the difference in DPS like Spriggan and “normal” sets like Hunding's or Twice Born Star is pretty small. So never try to compensate for Sharpened weapons because you can't.The only reason not to use the Sharpened weapon is that your raid group has already cut the target's armor until you no longer need penetration at all.

14. Why does penetration provide such a strong increase in DPS compared to stats like + crit chance?
Have you ever wondered why ESO has such stats? why the set bonus on weapon damage gives more DPS than the set bonus on stamina, for example, or in in this casewhy is penetration better than crit?
It's pretty straightforward from a developer's point of view. If you compare stamina with weapon damage: weapon damage only buffs your damage, while stamina gives a buff to your damage AND gives you higher stats that allow you to fight longer AND has defensive uses (block / dodge). So if the stamina and weapon damage bonuses give the same amount of DPS, the stamina bonuses will be better as they have additional benefits.
Penetration is even more difficult. While stamina / weapon damage buffs your defense, just as your healing is increased by Vigor, for example, penetration has no defensive part. This is “just” an attack. And it has a hard cap which means you can't stack it indefinitely like stamina / weapon damage.
Crete also has a hard burl, but it is more difficult to reach than penetration. In addition, stamina / weapon damage gives a buff to your defense and has very good synergies in a group, penetration is usually worse in a group due to additional debuffs of armor effects such as Minor Fracture or support sets.
Thus, it is only natural that of all the damage-increasing components, penetration has the highest number of restrictions and therefore gives the highest DPS bonus.

15. What is the difference between armor debuffs and penetration?
Armor debuffs reduce the target's armor, which means that everyone who hits the target deals more damage. Penetration only works for yourself.
Armor debuffs are applied before percentage penetration is calculated, so if you use a mace (10% penetration) it does not penetrate 10% of the target's real armor, but 10% of (armor is an armor debuff).
Examples of armor debuffs: Major / Minor Fracture, Crushing, 5x Alkosh bonus, 5x Night Mother's Gaze bonus, 5x Sunderflame bonus.
Penetration examples: Sharpened weapon, 1x Kra'gh bonus, 5x Spriggan bonus.

16. How do you go through with such a low health value?
Ebon Armor and the constant Warhorn are very helpful in the raid, especially if you are not using the Twice Born Star or monster set with a + HP bonus. Plus, it's a ton of practice and knowing when to be careful. The better you understand the mechanics, the less HP you need, since you usually die due to poor placement or other minor mistakes in your game.

17. What sets of 2 pieces can I use to get the set bonus for + weapon damage?
Twice Fanged Serpent (Sanctum Ophidia), Fjords Legacy (Eastmarch), Lekis, Morag Tong (Cyrodiil), Red Mountain (Stonefalls), Shadow Walker (Cyrodiil), Affliction (Cyrodiil), Veiled Heritance (Auridon), Dreugh King Slayer (Fungal Grotto), Seventh Legion Brute (Bankorai), Way of Fire (Craglorn).

18. What are jump points and why should I think about it?
Jump Points are a certain amount of points invested in Precise Strikes or Elfborn. Only at these points will you see a real increase in your critical damage. This is because ESO rounds off the values \u200b\u200bto two decimal places and the end result is that damage output must be an integer (you do 2000 damage, not 2000.32). So, in fact, you will only see the benefits of Precise Strikes when using one of these points:
0 1 2 4 7 9 12 15 18 22 26 29 33 38 42 46 51 56 61 66 71 76 81 87 92 98

X. Champion Rank Up

Since many players want advice on how to boost their NB, I'll give you some general advice. Since this guide is mainly focused on the PvE endgame, I won't go into details here.

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Equipment
Always use 5 medium, 1 light, and 1 heavy armor to level up all armor classes. If you craft your own gear, use the training trait on a heavy bib and light belt. I suggest using 5x Hunding's Rage and 4 Night Mother's Gaze.

Skills
I recommend leveling up all weapons and all skills to be able to take all morphs. You may need this in the future. It is very inconvenient to gain these levels, but in the end they pay off.
I would suggest the following build of skills:
Duals: Killer's Blade, Surprise Attack, Power Extraction, Reaper's Mark, Evil Hunter, Soul Harvest.
Bow: Siphoning Attacks, Double Take, Venom Arrow, Bombard, Relentless Focus, Soul Tether.

Useful tricks
Healing through killing: While we have limited healing in combat, we have a strong heal-for-kill mechanic that we can use to effectively kill groups of mobs. Mark the weakest mob in the group with the Reaper’s Mark and start a fight. When you feel like you need healing, focus on this mob using Surprise Attack + Killer's Blade skills. Once he dies, your HP will be full again. Then you can mark the next target.
Avoid Damage: NB stamina do not have a high armor value and often we cannot just run into a group of mobs and crush them with brute force. We have a huge number of tactical advantages. With the Blur skill and its morphs, we can completely avoid 20% of incoming damage. We also have Dark Shades or Mass Hysteria to reduce the damage from mobs by 15%. This is already pretty good.
But how do you avoid 100%? Welcome to kiting! With a bow, you can send one mob into the air using Magnum Shot and a group of mobs with Bombard as long as you have stamina. Nice combo: Bombard and Steel Tornado. Steel Tornado gives additional damage to stationary targets and has a huge range. Therefore, you can run away from slowed-down mobs and still hit them with this skill. If they're about to catch you, use the Bombard again and run back while spamming Steel Tornado. It also works well with Siphoning Attacks. Once you have Caltrops, you can use it instead of Bombard. You can also increase your movement speed using Double Take or the Hasty Retreat bow ruler passive.
Block and dodge: Besides kiting, blocking and dodging heavy attacks is the key to survival. whenever you block a heavy attack, use it back to knock a stunned opponent down. It does not need to be fully charged. Just hold the button down for a second and use.
Start with a single target stealth attack... A fully charged Heavy Attack from a sneak position while you are behind the target deals an insane amount of damage. (2.5x normal damage) and stuns the mob. This provides a significant advantage most of the time. By the way, this works with heavy bow attacks too.
Adapt to your situation: If an individual mob or group is difficult, change skills to destroy opponents in a different way.

XI. DPS screenshots

Maw of Lorkhaj - Zhaj'hassa the Forgotten: 52.4k. in 2:55 minutes

Hidden text Hidden text

Updated to One Tamriel. If you run into sustain issues, Redguard is your best bet.


Stackable Armor Debuffs / Penetration Effects

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The effects of Sunderflame, Night Mother’s Gaze, Alkosh, Crushing Glyphe, as well as Minor and Major Fracture are armor debuffs and affect the entire raid's DPS, while Sharpened or Concentration (light armor passive) are considered penetration effects and are calculated only for you.


How DoTs work

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Impact Bar: The bar you were on when the DoT skill hits (first time) the target.
Current Bar: DoT damage varies depending on which bar you are in.

conclusions

  • The weapon trait on the second panel is IMPORTANT, since the penetration parameter is calculated based on which panel you were on when the DoT skill hits the target for the first time. Therefore, DoTs will deal more damage from a sharpened bow than other traits, even when in the duals panel.
  • Interrupting the Poison Injection animation by changing the panel means that the “Impact Bar” for Poison Injection will be a panel of duals, which will increase the damage from DoTs for their entire duration.
  • If you used the Beast Trap from the bow bar, but it was activated after changing to the duals panel, then the duals panel will be the Impact bar.
  • If you used Poison Injection without Warhorn, but then the Warhorn buff appeared, the DoT damage will not increase (Note trans .: most likely it means the stamina buff from Warhorn, since the crit damage buff is applied according to its table).

22 February 2014 5:20

Nightblade (Night blade) Is a versatile class that can overcome enemies different waysranging from stealth attacks to dart shooting, and are also capable of stunning enemies and traps.

Night blades - adventurers and adventurers with the gift of getting into and saving trouble. Relying on stealth, blades, and speed, the Nightblades engage in conflicts and trust their lives to luck and cunning.

Nightblade Abilities

Assassination - Assault Skill Tree

Night blade (Nightblade) becomes a powerful stealth enemy, specializing in inflicting it on enemies thanks to his abilities Murder (Assassination), Night blade (Nightblade) becomes a pro in stealth melee attacks, specializing in surprising his enemies with powerful attacks and debuffing stuns.

Ability the effect goal Distance Skill level
Assassin's Blade
(Assassin's Blade)
Applies X magic damage. Low health targets get 300% additional damage. Enemy 5 meters 0
Teleport Strike
(Teleport Strike)
The player moves through the shadows, appearing next to the target. Applies X magic damage to enemies and stuns monsters for 1,5 seconds. Enemy 22 meters 4
Blur
(Blur)
Enemies get 20% chance to miss while attacking you for up to 20 seconds. To myself 20
Mark Target
(Mark target)
Marks a target that must die. Player attacks are ignored 75% armor and magic resistance of the target. Killing a marked target restores 37% player health. Enemy 50 meters 30
Haste
(Lightning Escape)
On 17 seconds: increases the speed of attacks with light and heavy weapons by 30% . To myself 42

Ability Rank Requirements the effect Skill level
Master assassin
(Master Assassin)
1/2 Murder (Assassination). Increases weapon damage while using stealth or stealth by 5% ... Successful stealth attacks stun for a longer duration. 8
Executioner
(Executioner)
1/2 While using abilities Murder (Assassination). Killing enemies with abilities Murder (Assassination) restores X mana for 6 seconds. 14
Pressure points
(Pain points)
1/2 With an established ability Murder (Assassination). Increases critical strike chance by 1% for each installed ability Murder (Assassination). 22
Hemorrhage
(Hemorrhage)
1/2 With an established ability Murder (Assassination). Increases critical damage by 5% . 39

Shadow - Attack skill tree

Ultimate ability

Active abilities

Ability the effect goal Distance Skill level
Shadow cloak
(Shadow Cloak)
Makes the player invisible on 2,5 seconds. To myself Absent 0
Veiled Strike
(Hidden blow)
Applies X magic damage. If the player is hidden, but the attack knocks down the enemy and stuns him for 4 seconds. Enemy 5 meters 4
Path of darkness
(Path of darkness)
Enemy targets in front of the player receive X magic damage every second for 10 seconds. Paths that only the player can see increases movement speed by 50% . Area (4 meters) Absent 20
Aspect of Terror
(Aspects of Horror)
Instills fear 2 closest enemies on 4 seconds. Area (6 meters) Absent 30
Summon shade
(Summon shadow)
Summons a shadow to attack enemies within 4 seconds. Attacked enemies inflict on 15% less damage during 4 seconds. Enemy 28 meters 53

Passive abilities

Ability Rank Requirements the effect Skill level
Refreshing Shadows
(Refreshing shadows)
1/2 While using the ability Shadows (Shadow) increases stamina recovery by 15% during 6 seconds. 8
Shadow barrier
(Energy Stone)
1/2 While using shadow abilities Increases armor and magic resistance by X during 4 seconds when exiting stealth or stealth modes. 14
Fortitude
(Ancient dragon)
1/2 With installed shadow abilities Increases maximum level health by 2% for each installed ability Shadows (Shadow). 22
Dark veil
(Scale Armor)
1/2 While using shadow abilities Increases the duration of abilities Shadows (Shadow) on 8% . 39

Siphoning

Ultimate ability

Active abilities

Ability the effect goal Distance Skill level
Strife
(Discord)
Applies X magic damage and heals the player for 30% from damage done, every 2 seconds for 10 seconds. Enemy 28 meters 0
Agony
(Agony)
Stuns the enemy for 12 seconds, however, the effect will be stopped when taking damage from any source. Upon completion of the action, enemies receive X magic damage during 5 seconds. Enemy 28 meters 4
Cripple
(Cripple)
Pumps movement speed from the enemy and gives it to the player, inflicting X magic damage during 8 seconds. Enemy 28 meters 20
Siphoning Strikes
(Pumping kicks)
During use, all normal weapon attacks recover 2% mana and stamina, but inflicted on 23% less damage. Exists 10% chance that a normal weapon attack will restore 15% mana and stamina. To myself Absent 30
Drain Power
(Power Absorption)
Applies X magic damage to nearby enemies and increases weapon damage by 6% for each damaged enemy during 17 seconds. Area (8 meters) Absent 53

Passive abilities

I like 10
Ability Rank Requirements the effect Skill level
Catalyst
(Catalyst)
1/2 Absent Increases the effect of potions by 10% . 8
Magicka flood
(Mana Flood)
1/2 With installed pumping capabilities Increases maximum mana level by 4% with installed pumping capacity. 14

Passing through the shadows

Among the set of magic spells of the nightblades, there is nothing more useful than fast movement. Over time, the casting of a spell becomes almost reflexive: just HERE, and now, with one manifestation of will, already THERE.

Indeed, for the experienced practitioner, moving becomes so commonplace that he almost forgets how difficult it was at first to learn. This magical art is traditionally referred to as "passing through the shadows," and indeed, the key to mastery is the ability to "blend in with the surroundings," hiding in the shadows of all beings and objects in Aurbis.

Of course, these are not the real shadows that are cast by an opaque object blocking the light, but their emanation at the limit of the possibility of each object creates a complete impression of their real existence in Mundus. This requires the ability to focus on the hyperagonal perception of the flow of magic passing through the caster. Once the blade of the night is able to "feel" the local transontin warp, the transliminal leap to any point within the reach becomes almost trivial.

Shimmering Flying Fox.

Blades of the Night - adventurers with the gift of finding adventures on their own heads, and who know how to get out of them in integrity and safety. Relying on stealth, a sharp blade and speed, the blades of the night thrive amid conflict and misery, believing that their luck and ingenuity will not fail.

Nightblade is a class that relies on fast attack, stealth, and strategic advantage. With the help of their abilities, they can sneak up on their opponents unnoticed, weaken them with curses, and then quickly finish them off with a powerful sneak blow.

Preferred Armor and Weapon Combination: Medium Armor, Dual wield / One hand and shield / Bow.

Abilities

The abilities of the blades of the night are divided into three branches:

Assassination (Assassination) - Skills for real assassins who love to deliver fast, deadly blows.
Shadow (Shadow) - A branch of skills for those who like to exhaust their opponent, dodging his attacks and disappearing right from under his nose.
Siphoning (Absorption) - A branch of skills that allows you to weaken your opponent with a set of various spells while strengthening yourself and your allies.
  • The objectives of each ability can be as follows:
  1. Enemy - the ability is applied to a single hostile target at a certain distance ("Distance - minimum allowable / maximum allowable in meters"), unless otherwise specified in the description.
  2. To myself - the ability is applied to the player's character, unless otherwise indicated in the description.
  3. To the ground - the ability is applied at a certain distance ("Distance - minimum allowable / maximum allowable in meters") from the player and operates within certain limits ("Radius - in meters").
  4. Region - the ability is applied in the form of a cone on several targets in front of the player, indicating the maximum distance in meters, or in the form of a circle with the player in the center and the specified Radius in meters.
  • All parameters of abilities are given for the minimum acceptable level of character development.
  • When activated, all class abilities consume magicka, unless otherwise noted.
  • When activated, all special abilities spend special (ult.) Points, unless otherwise noted.
  • Ability type ( Cast time) can be as follows:
    Instant - does not require preparation time;
    "XX sec." - required for preparation XX sec. before the ability is triggered.

Assassination

Special

Icon Name Lvl. View A type goal Dist. / Rad. Price Description
Death stroke
(Death blow)
12 Special Instant Enemy Dist. 5m. 50 ult
Incapacitating Strike
(Disarming Strike)
12 Development Instant Enemy Dist. 5m. 50 ult Deals 25 damage. magic damage, reducing healing received by 50%.
Damage increases with special skill charging up to 275%
The target is paralyzed for 3 seconds, provided that the player's health is lower than that of the target.
Soul Harvest
(Reaping Souls)
12 Development Instant Enemy Dist. 5m. 50 ult Deals 25 damage. magic damage, reducing healing received by 50%.
Damage increases with special skill charging up to 275%
When you put this skill in the quick access slot, you get more special points from kills.

Active

Icon Name Lvl. View A type goal Dist. / Rad. Price Description
Assassin 's Blade
(Assassin's Blade)
1 Active Instant Enemy Dist. 5m. 25
Killer "s Blade
(Cutthroat Blade)
1 Development Instant Enemy Dist. 5m. 25 Deals 14 damage. magic damage.
Low health targets take 300% additional damage.
Restores 15% of health to the caster if the target dies from this skill.
Impale
(Piercing)
1 Development Instant Enemy Dist. 15m. 25 Deals 14 damage. magic damage.
Low health targets take 300% additional damage.
Increases range by 15 meters.
Teleport Strike
(Strike with movement)
4 Active 0.75 sec. Enemy Dist. 22m. 53 The player moves through the shadows, appearing near the target, inflicting 16 damage. magic damage and stunning monsters for 1.5 sec.
Lotus fan
(Lotus fan)
4 Development 0.75 sec. Enemy Dist. 22m. 53 The player moves through the shadows Throwing knives in a fan and dealing 7 damage. physical damage to all nearby enemies.
Enemies hit are Slowed by 60% for 6 sec. And take 12 Bleeding Damage. physical damage.
Ambush
(Ambush)
4 Development 0.75sec. Enemy Dist. 22m. 53 The player moves through the shadows, appearing near the target, inflicting 16 Shadow damage. magic damage and stunning monsters for 1.5 sec.
The next hit on the target deals 30% more damage.
Blur
(Oiled silhouette)
20 Active Instant To myself 0 49 Within 20 sec. opponents will miss with a 15% chance when trying to hit you.
Mirage
(Mirage)
20 Development Instant To myself 0 49 Within 20 sec. opponents will miss with a 15% chance when trying to hit you.
An enemy who misses can lose their balance for 3 seconds.
Double take
(Bifurcation)
20 Development Instant To myself 0 49 Within 26 sec. opponents will miss with a 15% chance when trying to hit you.
Increases miss chance by another 15% for the first two seconds.
Mark Target
(Marked target)
30 Active Instant Enemy Dist. 50m. 70

Killing a marked target restores 37% of the player's health.
Piercing mark
(Punctured mark)
30 Development Instant Enemy Dist. 50m. 53 Mark a target to kill for 60 seconds.
The player's attacks ignore 75% of the target's armor and magic protection, and the target's attacks ignore 75% of the player's armor and magic protection.
Killing a marked target restores 37% of the player's health.
Reduces mana cost and allows the player to see the marked targets even if they are in stealth mode or using invisibility.
Reaper "s Mark
(Mark of the Reaper)
30 Development Instant Enemy Dist. 50m. 70 Mark a target to kill for 60 seconds.
The player's attacks ignore 75% of the target's armor and magic protection, and the target's attacks ignore 75% of the player's armor and magic protection.
Killing a target restores 60% health and grants the player a bonus to weapon damage and spell power equal to 12. for 30 sec.
Haste
(Acceleration)
42 Active Instant To myself 0 49 Increases attack speed with light and heavy hits by 30% for 17 seconds.
Focused Attacks
(Focused attack)
42 Development Instant To myself 0 49
Regenerates stamina for 20 sec.
Incapacitate
(Disarm)
42 Development Instant To myself 0 48 Increases attack speed with light and heavy hits by 30% for 20 sec.
Every tenth attack immobilizes the target for 2 seconds.

Passive

Icon Name Level A type Description
Master assassin
(Master Assassin)
8 Passive When using the Abilities of the Elimination branch:
Increases damage from weapons and spells in stealth or stealth modes by 5/10%. Successful stealth attacks stun the enemy 100% longer.
Executioner
(Executioner)
14 Passive When using the abilities of the Assassination tree:
Killing an enemy with a skill from the Assassination tree restores 12 health. magic for 6 sec.
Pressure points
(Death points)
22 Passive With the Ability of the Elimination branch added to the quick access slots:
Increases your critical hit chance by 1.5 / 3% for each selected Ability from the Assassination tree.
Hemorrhage
(Bloodletting)
39 Passive With the chosen ability from the Eliminate branch:
Increases bonus damage from critical hits by 5/10%.

Shadow

Special

Icon Name Lvl. View A type goal Dist. / Rad. Price Description
Consuming darkness
(Consuming darkness)
12 Special Instant Region Glad. 5m. 200 ult Creates a blackout area for 12 sec.

Nearby allies take 30% less damage, and the caster bonus is 100% more.
Allies in the area can activate the Escape synergy, making them invisible.
Bolstering darkness
(Empowering Darkness)
12 Development Instant Region Glad. 5m. 200 ult
Slows enemies in the area by 70%.
Nearby allies gain 30% less, caster bonus 100% more.
Allies in the area can activate the Secret Restoration synergy, making them invisible {!LANG-542c10305f83975d575446f75a600aae!}
{!LANG-a49c35343535abeadd8a2f6d5d1cad40!}
{!LANG-cc40fca5dd3de85e53d0465a27b9e983!}
12 Development Instant Region Glad. 5m. 200 ult {!LANG-919728ec8a716c942d145cb4dbdc29b5!}
{!LANG-02d1ccb387bf1707068b915274271870!} {!LANG-142da2ec1721516d6e0fd2f16a6b7560!}
{!LANG-5b4637eb2a46303bcf087d7fc7dac29a!}
{!LANG-7583d7161e85586812101259b58c89fe!}

Active

Icon Name Lvl. View A type goal Dist. / Rad. Price Description
Shadow cloak
{!LANG-0a240b5ff5ef16ddb5d72c7282958f5f!}
1 Active Instant To myself 0 25 {!LANG-cb95d368617b5d63e0b95d8018d893c1!}
{!LANG-6d01d5850b60a360017f8c704a4f2dc7!}
{!LANG-96545b39af1a9e24796c763a7e10d546!}
1 Development Instant To myself 0 25 {!LANG-e052e5ae407e1946cf727975c5227704!}
{!LANG-d4e89d0bbc001fe0ffdf7a429f510520!}
{!LANG-4ab6f562dc371ca1c61436dddabee933!}
{!LANG-712197a112040f2ef74a835d250e5198!}
1 Development Instant To myself 0 25 {!LANG-a52f92adcd5365f0c5c779cc2ab0ce02!}
{!LANG-61f14e71fd42cfe9b131da4c040393e8!}
Veiled Strike
{!LANG-0b62992c745957114076a67a92b16519!}
4 Active Instant Enemy Dist. 5m. 35 {!LANG-d15539fc741d0ac661136599f556488b!}
{!LANG-3ec0b8f66e4537f536c125ab43c81187!}
{!LANG-b0909d486f64225c6ada7e70085ae0ac!}
4 Development Instant Enemy Dist. 5m. 35
{!LANG-f8f4af5e0ec3980a76f4471ce63f8cb3!}
{!LANG-9de3f68db12b7175a663d1b2b3e9241e!}
{!LANG-946e17af643ab3944051e64e14ee41e7!}
{!LANG-c75f54185e6fa0fe6ebf5a0250760996!}
4 Development Instant Enemy Dist. 5m. 35 {!LANG-88215a9be349f2dbfbf9bb2e23e16289!}
{!LANG-f8f4af5e0ec3980a76f4471ce63f8cb3!}
{!LANG-d947817bef95838f53602444a47d5f85!}
Path of darkness
{!LANG-6095f98cb64acdf1131474efc3907a1f!}
20 Active Instant To myself {!LANG-9fb1e1877ebe76a7c8225d4082351a7e!} 53 {!LANG-be80398303d9dcead2c37a86bc8dbc63!}
{!LANG-120ee57f3f072ed55d8a641eddec784a!}
{!LANG-f259490b593b7d8769225fc2e01f3dc9!}
20 Development Instant To myself {!LANG-9fb1e1877ebe76a7c8225d4082351a7e!} 53 {!LANG-8f97785466713c65e98527b78ad5b8a2!}
{!LANG-92c2276e803fc4e3f8703c11c843ad4d!}
{!LANG-e8559e0347696f3f852751425c7e5bf6!}
{!LANG-42dfe53a4e39e7a4aff358a4afbbd7c5!}
{!LANG-ad3a5898e11f2b6defd5fe9e6e13707a!}
20 Development Instant To myself {!LANG-9fb1e1877ebe76a7c8225d4082351a7e!} 53 {!LANG-7222defb687c9f79563ab0b297c3fae7!}
{!LANG-92c2276e803fc4e3f8703c11c843ad4d!}
{!LANG-1e523aaa9f1ca424ad6b38c909d3819b!}
Aspect of Terror
{!LANG-3e9ee35b492b21fc662a38ddf0e2119d!}
30 Active Instant Region {!LANG-b0601616138eec76cd39064485969f93!} 60 {!LANG-82bfd40d04377c07076342672152efaf!}
{!LANG-7bc2144864b169e4a6c6526d151126ae!}
{!LANG-5677753d1dc9a94fe182c722c097761f!}
30 Development Instant Region 0 56 {!LANG-51ddc19d41a201ad31d1920440292678!}
{!LANG-3876fe1a3341825f794fd718c9500ef6!}
{!LANG-8a285a19338045141f87c57a3359c49f!}
30 Development Instant Region 0 56 {!LANG-392ae5558764266e2d0be62d3f5e70fe!}
{!LANG-5c094feea6e17fc7164476a7926c4040!}
Summon shade
{!LANG-72a6f512773ff335ea1c86aed5dca7e5!}
42 Active Instant Enemy {!LANG-1f1273f37c2250819c934378666943f6!} 35 {!LANG-e8713644f27738b6806fed096cfebddb!}
{!LANG-c1424ae884a94ffed81a1993715fe682!}
{!LANG-a6f0325541f461e9f70eae01e556ebac!}
42 Development Instant Enemy {!LANG-1f1273f37c2250819c934378666943f6!} 35 {!LANG-538fd786a4562a6ed6b9c0958fd9f591!}
{!LANG-2ad4732511afa4ac5c1df1b1703c53eb!}
{!LANG-caefc7aecc795f96beb2fa4406b6d99d!}
{!LANG-5bdf76e7c528aab977bd2bc93014579b!}
{!LANG-0e0d18cad2ba08d29e76abf179c1db5f!}
42 Development Instant Enemy {!LANG-1f1273f37c2250819c934378666943f6!} 35 {!LANG-833430e4e46f9819cc01026b684bf683!}
{!LANG-2ad4732511afa4ac5c1df1b1703c53eb!}
{!LANG-bed66b67c628a8ffcdf9e22f31a88f98!}

Passive

Icon Name Level A type Description
Refreshing Shadows
{!LANG-5fe36e8e3bfde1d3da76f063963190cb!}
8 Passive {!LANG-ff551636cf22c655807aa7a8dafb6e7a!}
Shadow barrier
{!LANG-822c42eacbe4750f6765c60884457f2d!}
14 Passive {!LANG-5687669a3eed2db1f4083e3c6e601c9e!}
{!LANG-1a7d3bd4b08dd4a1c17f12d4fa7674ee!}
Fortitude
{!LANG-9fec04dddcd0d3a425d8e135ee7a5474!}
22 Passive {!LANG-d5f6c3414d0ae2ae0d6a3730daccb608!}
{!LANG-59c1b07320f4264c690870b96ddeae84!}
Dark veil
{!LANG-a34f30928595e25017de03961ed1010d!}
39 Passive {!LANG-b4efa2514e7b1be090c4aefbded5698d!}
{!LANG-49c99c9e70d080a370dcc6113820dceb!}

{!LANG-377fe7a6d896f2bccc518742feff1b6e!}

Special

Icon Name Lvl. View A type goal Dist. / Rad. Price Description
{!LANG-48847f5ddc914b025fdfae843176b55c!}
{!LANG-96bb5cb23579e69099574b8e8ef32318!}
12 Special Instant Region {!LANG-4e58d4ed42a292910ac3ed9fbd510dd5!} {!LANG-2691942557674c7a3ba06eedbb8fdf05!} {!LANG-79180317b4a2b7f9c22356284f12f86c!}
{!LANG-95b75de52a2a71fb783a96893b8190aa!}
{!LANG-20b8e74dbc27f8c63fd72af97a2efe18!}
12 Development Instant Region {!LANG-5f443712ed30d5845299f0d0e7872806!} {!LANG-2691942557674c7a3ba06eedbb8fdf05!} {!LANG-cef69da7219bfe930fa5ed8759274d95!}
{!LANG-6ed57bd8d05dcf77c161d6cb11437d83!}
{!LANG-5a05e9b9d149a52554bd3f66db693dd2!}
{!LANG-0fed28145ba01303457f0ca0f2576b2a!}
{!LANG-f6b0411fa9840d8cf637de70e2710ab0!}
{!LANG-cd44f12177e77b5e11d8ca1ea0b36b39!}
12 Development Instant Region {!LANG-4e58d4ed42a292910ac3ed9fbd510dd5!} {!LANG-2691942557674c7a3ba06eedbb8fdf05!} {!LANG-eea5c187376e3642183ac8f55ae1443c!}
{!LANG-f1c4fd660dde6823fe2ebd2a085d7542!}
{!LANG-ce8e830bf72ac71d3b4e6eb847ab370e!}