Get carried away by playing with children to break through. The intellectual and faith: how to come to God, and not get carried away with the "glass bead game

  • 29.07.2021

V b travel visa, in b juvenile animal, in b curly hair, snowy in b south, railway ra s ride, with b movie size, sky b flashing glass, times b fierce look, n b luscious aroma, by d crane, creative b unity, about b objective assessment, large volume b eat, carry away b playing with children, break through b in enemy defense, come late at night b yu, feel the fal b NS b, open the door wide b, return b Xia only at dawn, time after midnight b, blush like kumach _ , attract b everyone's attention.

Answer:

V b driving (visa) - dividing b e ,

v b juvenile (animal) - here at the root of the word is written a dividing b before the letter NS ,

v b dividing (hair) - here the separator is written at the root of the word b before the letter NS ,

(snowy) in b south - here at the root of the word is written a dividing b before the letter NS ,

(rail) ra h ride - dividing b e ,

with b containers (film) - dividing b here it is written after a prefix consisting of one consonant, before the initial root letter e ,

the sky b dividing (glass) - here a dividing line is written at the root of the word b before the letter NS ,

once b fierce (kind) - dividing b here it is written after a prefix ending in a consonant, before the initial root letter I am ,

NS b enchanting (aroma) - here at the root of the word is written a dividing b before the letter I am ,

on d removable (crane) - separating b here it is written after a prefix ending in a consonant, before the initial root letter e ,

(creative) about b unity - dividing b here it is written after a prefix ending in a consonant, before the initial root letter e ,

about b objective (assessment) - dividing b here it is written after a prefix ending in a consonant, before the initial root letter e ,

(big) about b em - dividing b here it is written after a prefix ending in a consonant, before the initial root letter e ,

carried away b sya (playing with children) - b after hissing it serves as an indicator of the indefinite form of the verb,



(punch) bresh b(in enemy defense) - b

(come late) night b yu - here, after the root, a separator is written b before the letter NS ,

(feel) the halyard b NS b - b after l denotes the softness of this sound, b after a hissing one serves as an indicator of a feminine noun,

open the door wide b - b after hissing it serves as an indicator of an adverb,

return b Xia (only at dawn) - b after the hissing one serves as an indicator of the shape of the 2nd person unit. numbers of the verb bud. vr.,

(time past) midnight b - b after a hissing one serves as an indicator of a feminine noun,

blush like redhead _ - absence b after a hissing one serves as an indicator of a masculine noun,

to attract b(everyone's attention) - b after a hissing one serves as an indicator of the indefinite form of the verb.

Exercise. Arrange the words into groups according to the spelling rules b and b. Insert the missing letters.

Sub..jective approach, service sub..coordination, volumetric model, hell..utante uniform, inter..game training, inter..tier space, take countermeasures, l..watered water, newest computer ..uther, market conditions..uncture, over ... natural heat, beware .. take care, over ... active substance, modern youth .., bring an accusation, unite .. to join efforts, it is necessary to teach. .sya, trans..american highway, inter..er vestibule, intravenous injection..ection, double..tank undergrowth, trans..european express, arctic coast..e, with..implement instrument, timely explanation , unnecessary luxury .., permission to ... ride, in .. curly hair, with .. shriveled fabric, b .. waving butterfly, in .. go to the gorge ... e, p .. ..jectivity, friendly attitude, unnecessary in ... causticity, ar..guard fights, appoint..that time, in..south night, failed counter..attack, government chicken..er, sand pit ..er, go around .. travel half the world, hell .. marshal's uutant, international al .. yans, ar..guard of the column, tar fny bar..ers, rifle battal..on, chicken bul..on, ox..er for young animals, published interval..yu, deep canon..on, gold medal ... he, ob..objective decision, prepare .. get ready for the exam, exhibition pavilion .. he, laid out pass .. yans, theatrical premiere, saf .. new boots, wire-haired ter .. er, fel .. concrete style, fast feld .. ranger, captivate ..with a game, pre..jubilee competition, pre..provide a pass, pre ... morning fog, with ... saved material.

Answer:

1) Sub b an objective approach, about b compact model, hell b yutant uniform, between b tiered space, market con b juncture, over b natural heat, before b file an accusation about b join forces, intravenous injection b section, trans b European express, with b capacious tool, timely time b clarification, permission to b rides, s b shriveled tissue, in b go to the gorge b e, full of b ejectivity, friendly attitude b something unnecessary in b acridity, about b ride half the world, hell b marshal's jutant, about b efficient decision, quick feld b huntsman, before b anniversary competition, before b show a pass,

2) two b tiered undergrowth,

3) service chain, inter-game training, take countermeasures, overactive substance, trans-American highway, failed counterattack, early morning fog, material saved,

4) l b running water, the latest computer b uter, inter b er lobby, arctic coast b e, in b curly hair, b b nesting butterfly, n b luscious aroma, in b southern night, government chickens b ep, sandy pit b ep, international al b yans, ar b yergard columns, tariff bar b ery, ox b EP for young stock, published by Inter b yu, laid out pass b jans, theatrical premiere b era, saf b yan boots, wire-haired ter b ep, fel b concrete style,

shooting battle b he chicken bul b he, deep kan b he, gold medal b he, exhibition pavilion b he,

5) should be protected b Xia, it is necessary to teach b Xia, carried away b with a game,

6) modern youth b unnecessary luxury b,

7) appointment b those times are prepared b go to the exam.

get carried away

get carried away, get carried away, get carried away, pros. carried away, carried away by owls. (to get carried away), with something and without additional.

    Feeling sympathy, desire, wholeheartedly, to surrender to something. (business, passion), become an adherent of someone. Where it is about the people, there I am the first to get carried away ready. Nekrasov. I am ashamed: I was carried away by a warlike vagabond in my old age. Pushkin. Get carried away with work. Get carried away with chess or playing chess.

    Do something. entirely, not thinking about something else (colloquial). The speaker got carried away and talked for an hour.

    Fall in love with smb. You were carried away by me and you thought that you met your ideal in me. Chekhov.

Explanatory dictionary of the Russian language. S.I.Ozhegov, N.Yu.Shvedova.

get carried away

Bite, - you are, - you are; -xia, -classed; -keys; -washed; - having taken it; owls.

    with what. Completely surrender to some kind. idea, occupation, feeling. W. book. W. favorite work.

    by whom. Feel the attraction of the heart, fall in love. U. a beautiful girl.

    nesov. to get carried away, -I-I-I-get involved.

New explanatory and derivational dictionary of the Russian language, T. F. Efremova.

Examples of the use of the word get carried away in literature.

From the 4th grade I was an excellent student and early carried away aircraft modeling, performed in many competitions, set a number of All-Union records and even once exceeded the World achievement.

Noticing that the elf is so carried away that completely stopped paying attention to my presence, I neatly lay down on my belly and crawled along the reed thickets, trying to get closer to the scoundrel.

Amankul and horsemen so carried away conversations that they did not notice how akyn Nurym entered the yurt.

I, for example, carried away aerobic and anaerobic metabolism of the muscular system of a thoroughbred horse.

Garner and Andersen carried away the game on the external view screen: the scattered points in the rectangle had to be connected with lines.

He got excited, waving his arms, and Art remained calm, not allowing himself to relax for a moment and get carried away fight.

Essentially he is carried away the organization of legal punishment for Ferrant in the afterlife, that he chose to follow his afterlife destiny and for the time being leave Lilya in the seething storm.

A few days later, Belshazzar Klaas was looking for the hand of the twenty-five-year-old Josephine Temnink, with whom he immediately carried away.

All these laws of social development operated in the Nikolaev era, and by virtue of their action, the youth of the Nikolaev era carried away second-rate, false ideas, the ancestor of which was Voltaire and Freemasonry, and did not become the ideological heir of the treasures left by Pushkin, Gogol and the Slavophils.

I know: you renounced your Motherland And you mention the king in vain, You are easy gain carried away, You trade in piracy and robbery.

Tyko Vylko carried away hunting and, as he later admitted, did not even think of loading the rifle in time.

He fought magnificently and put the enemy to flight, but too carried away pursuit and this inappropriate ambition ruined the victory, for Demetrius himself, having returned, was no longer able to unite with the infantry - in the meantime the enemy elephants had managed to block his way - and the phalanx was left without cover, which, of course, did not hide from the gaze of Seleukos, who, however, he did not attack the infantrymen, but only pressed them, threatening them with an attack and, as it were, urging them to go over to his side.

This time, lunch in the Ryzhy's house took place somewhat later than usual and, being in the form of dinner, in essence was more like dinner: the hospitable owner himself lingered in the state field, the Baroness was almost impossible to get out of her beloved ancient storage, and the major was like that. carried away the development of a new tsar-city defense concept, which completely forgot about lunch.

Thinking about this and that, Zubrilka is so carried away her thoughts that she stumbled and almost flew off the cliff into the water.

Perhaps he carried away and I forgot about everything, or maybe I realized: I will remember later that he advised me to do Jim Iber even when Iber was out of reach, which he, it turns out, did not know at that moment.

The best point-and-click computer games.

One of the most beloved and memorable computer games are graphic adventures. They can take many forms and vary greatly in quality, but the stories, puzzles, and sense of humor in these games tend to be top notch.

The following games are the best combination of all three, whether you're investigating a sinister occult murder in New Orleans or chasing a killer clown all over Paris.

Broken Sword: The Shadow of the Templars

George Stobbart, an American tourist in Paris, nearly died in a cafe blast. He undertakes to catch the culprit and, together with the journalist Nicole Collard, is involved in a conspiracy involving an ancient cult.

This atmospheric adventure ingeniously weaves a captivating real story into a gripping storyline with clever puzzles, a lovable hero, and a fun scenario. Broken Sword is the perfect start to getting into this genre of games.

The secret of monkey island

Guybrush Threepwood is a charming, energetic and slightly goofy guy who wants to become a pirate, and you will need to help make this dream a reality.

This classic adventure from Lucasfilm Games is filled with colorful characters, absurd puzzles and dialogue that can be disassembled into quotes, so that many consider this game one of the best representatives of its genre. And the insult swordfighting mini-game, in which you exchange ridiculous insults with rival pirates, is worth a separate mention.

Gabriel Knight: Sins of the Fathers

Despite the humor, the first part of Gabriel Knight's adventures is the most serious of all the games I mentioned earlier. As an award-winning knight voiced by Tim Curry, you investigate a series of sinister occult murders in New Orleans.

The game has an amazing neo-noir, and the further the knight plunges into the investigation, the stranger things become. Just don't touch the remake, but play the original version.

Day of the tentacle

This adventure takes place in three different eras: colonial America, "our" days (circa 1993) and a distant future ruled by evil tentacles. Each of these eras has an impact on puzzle design.

Three playable characters can change something in the past to change the future, and trade items over time. But be careful: the game can be insanely difficult, it will force you to follow the guide. But humor is great for keeping anger at bay.

Thimbleweed park

Developed by veteran adventure game Ron Gilbert, this epic, multi-character adventure takes place entirely in the fictional city of Thimbleweed Park. An open structure means that you can step back from the puzzle you were having trouble with and try another.

This allows you to enjoy the leisurely pace of the game. In addition, the puzzles are incredibly enjoyable to solve, avoiding the powerful brainstorming that most even good adventure games provoke.

This adventure not only contains puzzles, but also tells one of the best gaming stories in recent years. This is a story about a girl with the ability to turn back time, which she uses for something insignificant, like fixing a small mistake, and for more serious things like saving her city from destruction.

The last express

Set in the Orient Express in 1914 on the eve of the outbreak of World War I, this adventure takes you back in time. It covers the political and social issues of the time, and also presents an intriguing riddle for you to solve.

The interface and way of navigating the train is a little confusing, and the fact that the game unfolds in real time sometimes makes you feel overwhelmed, so this game is for experienced adventurers.

Avoid this game

Police Quest: Open Season

There's something special about Sierra's Police Quest series that gives you the option to play as a police officer, but Open Season is the part to be avoided.

Despite the interesting backstory - you're a detective from Los Angeles investigating a series of murders in the city - everything is too clumsy and poorly drawn, and also badly written. The idea of ​​following police procedures is fun at first, but you soon forget about it. The game is not worth attention, even with the innovations.

Modern youth every day is more and more fond of computer games and game consoles. Everyone has their own reasons for this. Some want to show their skills in handling the keyboard in front of classmates and friends. Others try to assert themselves in this way. Still others lack experience, and games allow at least a virtual look at something new. Still others, playing computer games, want to acquire skills and abilities that can be useful to them in life. And for the fifth, it turned into a real mania: as soon as another novelty appears, the gamer will not rest until he passes it. But why? "EasyUseful" will help you figure it out.

Are there any benefits from computer games

There is no definite answer to this question. It is believed that computer games develop reactions and fine motor skills. Unfortunately, this is not entirely true. The only thing a player can learn is to accurately hit the keys without looking at the keyboard or gamepad (the remote for the game). However, only developers, and even people who are engaged in public passing for money - the so-called "letsplayers" and "streamers", derive practical benefit from their hobby.

The time has passed when a fashionable game could be copied from a friend to your disk or downloaded from the Internet as a pirated version. Today, only the most basic games or outdated versions can be obtained this way. To protect themselves from cyber-pirates, the developers put their freshly advertised creations for sale on the major marketplaces of the gaming industry - such as Steam, GOG and some others. It is enough for a company to spend money on good anti-hacker protection - and thousands of players, deprived of pirated versions, will go to buy a new product.

Here's another way for manufacturers to make money: you can add a store to the game, where the player gets access to various closed gameplay features for virtual money. These can be additional artifacts, new locations or so-called skins - design options. If the in-game currency is not enough, the gamer can buy an additional one by paying quite real rubles.

In addition to manufacturers, professional players make money on games. "Lettersplayers" play various games at the popular request of the audience and shoot it on video. "Streamers" do the same, but at the same time directly during the process they communicate with their viewers, as if they are reporting. In either case, viewers are unobtrusively invited to support the player financially (in slang - "donate", from English donate - to donate money), and he will release more videos in return. Sometimes letplayers and streamers contract with developers and play games for advertising purposes in order to raise their popularity.

There is a myth that an ordinary player can also get profit by playing, for example, in an online casino. Alas, for the most part, such establishments, like real casinos, only lure money out of a gullible person, after which they block access to the site under one pretext or another.

Games and mental disorders

There are hundreds of thousands of "toys" on sale. Some of them - logical or for attention - do not harm the players if they do not spend long hours in front of the screen. Many games, on the other hand, develop the logical thinking and outlook of the player. There are games that do not increase a person's knowledge, but help in the development of imaginative thinking, teach to focus on the little things.

Unfortunately, many people, especially teenagers and young people, often find such games boring and ask for spectacular shows, speed, and shooting. Not everyone will like to perform monotonous actions, collecting a puzzle. Because of this, various kinds of horror (from the English horror - horror), shooters (from the English shoot - to shoot) and thrillers (from the English thrill - trembling, awe) appear - video games, the plot of which is designed to put maximum pressure on the psyche of the player.


Many young people will be skeptical: they have heard more than once talk about shooters turning people into serial killers, but they refuse to believe it. Indeed, in a psychologically stable, prosperous, sane person, terrible and bloody games will not cause a desire to go and kill people. However, in society there are many people from the risk group: disadvantaged, victims of violence, people suffering from nervous and mental illnesses. For them, the carnage on the screen can provoke an exacerbation, and the consequences can be dire.

Games are time-consuming

Even for mentally healthy people, computer games pose a number of subtle threats. Here is an example from real life: a person often plays an online "toy" (an online game with the ability to play against real opponents), participates in various virtual events. For his activity, he is offered free access to previously hidden opportunities.

The gamer, of course, agrees, after which he is sent the terms of the action. Most often they say that a person must win a certain number of victories in a strictly allotted time. Otherwise, he will be able to try out the update for a certain amount, which is required for the purchase - full or partial. The conditions of the promotion are always harsh: the player is forced to either abandon his venture, or play literally for days on end.

However, not only avid gamers are spending hours of their lives in the online world. Ordinary players also spend a lot of time passing the next level. Even if you play an hour or two a day, it’s already 14 hours a week, and 60 hours a month. It turns out that you give almost three days to the game. It's worth it?

Gaming with paid content is dangerous

Games with paid content are especially dangerous: even an adult player will not resist the temptation to "pump" his character for a small amount, and there is no need to talk about children. Not wanting to lag behind classmates who have already bought all the best artifacts, the student can spend pocket money or take the parents' money without asking.

However, not every child dares to get into the parental wallet, but many, as practice shows, willingly agree to the offer of strangers on the Internet to "earn a little extra money." Of course, such offers come from criminals, and the earnings are to make "bookmarks" (hiding places) with prohibited substances or send their photographs in the nude. When such outrageous cases are revealed, parents are amazed to the core that their quiet excellent student or sportswoman-discharger would agree to such monstrous earnings in order to buy virtual nonsense in the game.

How to get rid of gambling addiction

If you feel that your passion for computer games is turning into an addiction, try to break this vicious circle at the first danger signs. As soon as the games lose their appeal, you can return to them again, but this time as a winner. They have lost their power over you, now you and only you are the master of your life.

What is the root cause of this morbid addiction to computer games? Most often, a person is fond of them in such cases:

  • when bored;
  • with a lack of communication;
  • with inability or unwillingness to build normal relationships.

In the first case, a sharp rejection of games will help. Other hobbies, sometimes completely unexpected ones, can fill the resulting void. Are you so passionate about the game that you began to perceive its characters as real people? Perfectly! And what happened to them after you left? Take a thick notebook and a pen (for this period it is very important to generally minimize the use of any technical devices) and sketch out the plot. Oh, this is already interesting! Well, let's add details ... "Look, I had no idea that they could do this ..." After a while you will have a unique fanfiction (a fanfiction based on a book or a game), incomparably more exciting than any game.

In the second case, there is only one cure - to find friends and a new circle of friends outside the world of games. Today there are many interest groups on social media and in the real world. It will be useful to sign up for training, dancing, right-hemisphere painting classes or in a programming circle. All these classes are conducted for both adults and children, so they will be useful to former gamers of any age. Spend more time with family and friends, or even better - become a volunteer and help people and animals in trouble. Once you feel what you need in the real world, you no longer want to go back to the virtual one.

In the third case, to get rid of the addiction to games, you need a good psychologist and a change of team. It is a long and, no doubt, difficult process, at the end of which you will be surprised at the changes that have happened to you.

Why is the game so attractive? In it, you can always pause, replay an unsuccessful episode, and if all else fails, remove the hated disc out of sight. The habit of playing freedom often leads to the fact that real life seems too complicated, and a person becomes isolated in the world of play. Do not be afraid to go to a psychologist: this does not put the stigma of a mentally ill on you. A competent specialist will help you during conversations, therapeutic tasks and, by the way, games, but not computer games - to regain self-confidence and interest in life.

The older generation does not get tired of scolding virtual games. Most adults believe that this is "just a waste of time and harm to vision." Some parents are sure that computer entertainment (or those games that are created for consoles) spoil both schoolchildren and students. At the same time, few people ask children what they are playing and why. In the minds of the ignorant, games are equivalent to three concepts: shooters, blood and pornography. Only this is not at all the case. Gamer Svetlana Ostanina told Life about the benefits of immersion in virtual reality, combining study and play, as well as learning through e-sports.

On increasing the level of knowledge of a foreign language

For those who are seriously addicted to games, p enhanced versions not interesting. No matter how high-quality and detailed the translation of the characters' remarks is, it does not always convey all the lexical nuances of their speech, and more importantly, we do not hear the original voice acting. The creators of the game make sure that the voices of the heroes are worked out. That is, for example, the guard had a rough voice, while the sorceress had a high and imperious voice. Russian voice acting is inferior, especially the pirate one.

It is important for gamers to be completely immersed in the game, especially when it comes to such legendary games as, for example, The Elder Scrolls ( a cycle of the most popular fantasy games under the general Russian name "Chronicles of Tamriel", including Morrowind, Oblivion, Skyrim. - Approx. Life) or Diablo ( one of the most famous games by Blizzard Entertainment, in which the protagonist must fight demons. - Approx. Life).

My fluent English is largely my love of computer games. Fantasy games not only allow you to learn English thanks to a large number of dialogues, but also to recognize the translation of rare words, a vocabulary that is not taught in universities. For example, thanks to Morrowind, I learned that "priest" is priest, "spell" is spell, "staff" is staff, "heather" is heather, "warlock" is warlock, "pick" is pickaxe, and "murderer" is drainheart. ...

At first, when the level of the foreign language was not high enough, I chose games in English, but with Russian subtitles. Probably one of my favorite games at the time (I was 11) was Black and White. It was a god simulator game. There was amazing voice acting: British English, beautiful voices that "chew" the words.

It’s very cool when you’re not learning anything, but willy-nilly, you memorize a huge number of words, some expressions. And everything is put into memory easily, because you go through the same level several times, and besides, you want to understand the characters of your favorite game, to know what the plot is about.

About the development of reaction and attention

A separate conversation - shooters ( among the people are shooters. - Approx. Life). They develop a person's reaction, his attentiveness. To pass a level or kill an enemy in the same Counter Strike: Global Offense ( team game in counter-terrorist operation. - Approx. Life) you need to be observant. It's just that almost any player is annoyed to "hang" at one location for several tens of hours: you have to take your time and look around. You need to collect yourself somehow. It may sound funny, but the games taught me a perseverance that I didn't have before.

In general, in my opinion, the way a child plays shows his philosophy. If, after the first few failures (or even after the first), he deletes the game or throws the mouse, the joystick and out of anger decides not to play again, then this indicates his inability to overcome problems. After all, even such a trifle infuriates a person. The main thing is that the student does not turn out to be a gamer. Parents need to distinguish between illness and the normal desire for everyone to take a break from school.

About time management and motivation

I have been fond of computer games since school, and there has always been a question about how to devote more time to entertainment, but not to the detriment of study and some household chores. Our parents never swore at me or at my friends (also fans of e-sports and games "for one"), because at first we did all our business, and then we sat down to play. At the same time, the craving for virtual games was so strong that we not only did our homework efficiently, but also quickly. Favorite virtual space is a huge motivation to finish boring things faster, especially for a child.

It was the same at the university. It was especially important to organize my time correctly when I started doing esports. League of Legend players ( an online game in which players from one team must capture all the towers of the other team. - Approx. Life), with whom I play, agree at a certain time about the game, and you can't let anyone down.

About teamwork and the ability to communicate in a team

The most important thing in esports is not only the skill of the player, but also teamwork, or teamplay. If you want to achieve some result, then you need to help your ally in everything. This is especially evident in League of Legend, since each player has his own role - a support (a character who helps is healing himself and other players, strengthening the abilities of team members, protecting them from enemy attacks), AD (or shooter, the main a fighter whose abilities inflict the most "human" damage on enemies with weapons and in hand-to-hand combat), AP (a battle mage who deals a lot of damage with magical abilities), a tank (a character who has strong armor and a large percentage of health, due to which he is the main attacker or initiator of battles) and the forester (a hero who helps his team to commit mass murders of enemies, but most of the time is in an area remote from the rest of the team). It is very important to be able to negotiate correctly with strangers, since each player believes that the proposed and usual tactics for him are the most correct, however teamplay implies that a person must be able to adapt to others in the name of a common victory. The game taught me patience and expanded my circle of acquaintances. Some help me in real life, both at work and in school.

Experts: Games help you learn English. And that's it

Anastasia Melnikova, English First school manager and English teacher:

Indeed, children who play computer games have a larger vocabulary than their peers. They are also better able to build phrases - they learn something from games completely, something is purely intuitive. This is auditory memory. Also in English, pronunciation is important, the intonation with which children ask questions. Virtual reality also helps them in this.

You can also positively evaluate the vocabulary that children learn when playing: in an average school, students will not be told how to say "gnome", "trident" or, for example, "curse" in English. Another question is that children can also type in jargon, but there are enough of them in the Russian language. You can't keep track of everything.

Sergei Komkov, President of the All-Russian Education Foundation:

It has been proven more than once that life in the virtual world negatively affects the personality of the child. The computer must be "dosed", and the games are desirable only for development, without aggression. Today, schools in the United States in almost all states have a position - an Internet nanny who, during recess and after school, looks after what children play.

The way a child focuses in play is not projected onto his real life. Mindfulness is not gained by playing computer games - on the contrary, when a child, concentrated on a virtual task, suddenly loses the game - parents say that the computer needs to be turned off, then the student starts hysterical, in reality he does not have the proper motivation to follow the "details" in Game. The worst thing is that the computer acts as a drug, because of which children in the United States come to schools with pistols and shoot their classmates.