Surviving monolith. Stalker call of pripyat how to help the monoliths

  • 28.06.2021
(29 Votes)

During the promotion of the game Stalker Call of Pripyat, in the vicinity of Jupiter, the main character will face a group of monoliths, which will already become a rather unpredictable plot twist in the game. As strange as it might seem, the monolith detachment will be neutral in relation to the main character, moreover, the commander of the group with the call sign Tramp will ask Degtyarev for help. The fact is that this small group in the past was fanatical fighters of the Monolith group, somehow getting out of the influence, found themselves without support, ammunition, shelter from mutants and zone emissions.

Wandering around the Zone, they found themselves not far from the Yanov station, hoping to join one of the groups of stalkers living there. In connection with such an unexpected turn, many players simply do not know how to behave, and most importantly, how to help the Monolithians in Stalker Call of Pripyat, we will try to figure it out.

First of all, in order to complete this side quest, you must:

  • Meet with the surviving group of the Monolith (you can find them south of the place called the Volkhov air defense missile system);
  • Talk to the leader of the group - Vagrant;
  • After that, you need to decide which grouping to make friends with the Monoliths (in our case, there are only two options - Duty or Freedom).

Before going to one of the leaders of the Duty or Freedom grouping, Major Degtyarev needs to earn a positive reputation on one side or the other. During the passage of such opportunities, there will be more than enough.

Conditions for completing the Rogue quest:

  • Receive and give the Tachenko PDA, obtained from the Cooling Tower quest;
  • Complete the Hypericum quest chain;
  • Complete quests and complete the search for the stalker Soroka (hand over information about Flint to one of the leaders of the group);
  • Earn the achievement "Diplomat".

There is a little trick how to help the monoliths, when completing this task, there is no need to hand over Tachenko and Morgan to the leaders of the CPC groups (they can be profitably sold to a merchant named Sych), and Flint's surrender will be enough to be accepted into the group. After that, any of the commanders will accept the Vagrant and his soldiers into their ranks.

The A Man of Balance achievement in Stalker: Call of Pripyat is unlocked after maintaining neutrality between Duty and Freedom. Both groups settled at the Yanov station in the vicinity of the Jupiter plant: Duty occupies the southern part of the station, Svoboda - the northern. The truce is valid only within the station. Both groups are experiencing a shortage of recruits and, as in the air, need replenishment. It depends on the actions which of the groups will sympathize with Degtyarev, which will directly affect the receipt of some achievements in the game. If there is no desire to support groups, neutrality should be observed. If you receive the achievements "" or "", the achievement "Supporter of Balance" will not be unlocked.

Obtaining the achievement "Supporter of Balance" in "Stalker: Call of Pripyat":

  • Give the PDA Morgana and the PDA Tachenko to the huckster Sych from Skadovsk on the Zaton. PDA Morgan can be found on the body of a murdered warrant officer at a gathering in the Forestry during the resolution of the conflict between and from Skadovsk. The Tachenko PDA lies on the general's body on the Cooling Tower to the north-west of Yanov; to find the missing detachment, the Svarog detector is needed, which appears after finding three Veles detectors ordered by Sych from Skadovsk.
  • and hand over Gonta from Skadovka on the Zaton.

Simultaneous obtaining of the achievements "Supporter of Balance" and "Leader" in "Stalker: Call of Pripyat":

The simultaneous receipt of the achievements "Supporter of Balance" and "Leader" is influenced by the squad of Rogue monoliths. With a low reputation among the groups, neither Loki nor Shulga will agree to accept the former fighters of the "Monolith". Therefore, you should keep the evidence with you until the last for a replay. Problems with obtaining achievements are related to changes in scripts that occurred in early and later versions of the game. In later versions of "Stalker: Call of Pripyat" there are not enough reputation points to make friends with the "Duty" and "Freedom" groups with the same actions. The options for obtaining achievements depend on the version of the game.

  • 1st option to attach a Tramp with monoliths:
    1. Sell ​​the PDA to Morgan and Tachenko to Sych from Skadovsk.
    2. to the commander of "Duty" or "Svoboda" on Yanov, and tell the hunter Gonta from "Skadovsk" about it. All subsequent cases are conducted with the side to whom the traitor was handed over.
    3. , having freed Mitya from the bandit captivity and paid off Vano's debt.
    4. and give it to the leader of one of the groups (Duty or Freedom).
    5. Ask the leader of one of the factions (Duty or Freedom) in the task "Protecting Scientists".
    6. , killing swamp bloodsuckers, burers and chimera on the order of St. John's wort from Yanov.
  • 2nd option to attach a Tramp with monoliths:
    1. Obtain the achievement "Diplomat".
    2. Complete the Mutant Hunter achievement.
    3. Ask the leader of one of the groups (Duty or Freedom) to send soldiers to guard the bunker of scientists.
    4. and hand over Morgan's CCP to Freedom commander Loki.
    5. Give the PDA Tachenko to Lieutenant Colonel Shulga and attach the Tramp's detachment to the "Duty".

As a reward for maintaining the balance between the gangs on Janow, Hawajec and Azot will make discounts on their goods and services. Obtaining the "Balance Advocate" achievement affects the game's ending.

The ending "Stalker: Call of Pripyat" with preservation of neutrality between the factions:

A precarious balance was established between the Svoboda and Duty detachments at the Yanov station. Tired of the senseless struggle, the fighters of the warring factions began to join the ranks of free stalkers.

In the stalker, the call of pripyat how to help the monoliths? and got the best answer

Answer from Alexey Esepchuk [guru]
In order to help the Monoliths, you need to increase your reputation in the game. To do this, you need to go to Skadovsk (lok. Zaton), and go to the leader of the bandits (I don’t remember his name, he sits on a box, it’s easy to find). He will have several tasks, and may have to complete tasks not related to the case. The task will be as follows: cover the byndits on the deal. When you come to the right place, the bandits will stand there, then they will meet with the Dolgovtsy for an exchange. During the deal, you will be attacked by stalkers sitting in ambush. The main thing for us is to kill the long man in the exoskeleton (according to Morgan's moim (?)) And take the PDA from the corpse. This PDA should not be given to anyone, except for the leader of the longtime Shulga !! ! But that is not all. It is necessary to take the task from the merchant, who is located just above the bartender Beard. (climb the stairs, then to the right) and he also needs to take the task to bring scientists three Veles (a device for searching for art). You can find them on corpses, as a last resort I can send a save for soap. Now we need to go to Yanov (loc. Jupiter) and give this CCP to Shulga. With three Veles we go to the bunker of scientists there we give them to the equipment. Then we go back to Skadovsk, we go to the togger, we say that they took the detectors and wait until they bring the modified detector. The merchant will tell you when to come. When the corresponding message appears, we go to the merchant, the tamon will send you to the beard, etc. Here we have a modified detector. Now with him to the Cooling Towers (north of the Yanov station) we go up there and see a large anomaly, we approach it from the modifits. detector and several bodies fall out of it. On one of them, you need to take the PDA and also take it to Shulga.
Now the respect for you will increase. Now we can go to the camp of the monoliths (next to the warehouse of containers under the bridge) and after talking with them return to Yanov near Shulge, having agreed with him, you go with the soldiers to the camp.

.
Lieutenant Colonel Shulga: , .
Loki: , .
Tramp: .
Shooter: .

List of quests at the Pripyat location Colonel Kowalski: .
Zulu: .

Repeatable quests

Ejection

Who to get the quest from: automatically over time

Conditions for receiving: No

Performance: Blowout: find cover

At regular intervals, radioactive releases occur in the exclusion zone. When we hear a message about an imminent release via radio communications, we immediately forget about all our current affairs and begin to seek shelter to wait out the local natural disaster.

We look at the map. We have a new task "Burst: Find a Shelter". We select this task as active and run to this very point. Having reached the shelter, we sit and wait until the release ends. The end of the emission will also be reported by radio communication on the stalker frequency.

The release can be waited out without shelter, in an open place, if you use the drug Anabiotic (you can only buy it in the bunker of scientists). After use, we faint for a couple of hours, and get up when the release has already passed. Having survived three blowouts in this way, you can get the achievement "Marked with a zone" and are not afraid of blowouts at all.

Reward: no.

Special order

Who to get the quest from: Nimble (merchant in Skladovsk)

Conditions for receiving: No

Performance:

At the base of stalkers on the third floor, the courier Nimble sits alone. You can order any weapon or armor from him. To order, you need to pay only a part of the amount as a deposit.

Special order: await delivery

Having made an order, you will have to wait some time until it is delivered. At this time, you can walk around the zone and collect the remaining amount of the payment, or you can go to bed and quickly skip a few hours of the game.

Special order: pick up the item

If such an inscription appears, then you need to return to Shustrom within a few hours and pay for the order. If we do not make it in time, then the attitude of Nimble towards us will deteriorate, and next time the order will cost much more.

Reward: ordered item.

Artifacts to order
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from:

Conditions for receiving: No

Performance:

After several tasks, the bartender Beard has the opportunity to constantly complete the same quest, but each time you need to look for a new type of artifact.

Custom artifacts: find an artifact "(random type)"

To find the artifact, you need to study the area very well. It is necessary to remember in what type of anomaly artifacts appear. If you don't remember yourself, you can use special location cards for this.

Having received the task, we quickly go to the anomaly, where such artifacts appear. We need to hurry, since we have competitors - other stalkers. They can bring the artifact to Beard before us, then the task will be failed. When someone finds an artifact before us, it appears on the map. You can talk to this stalker and buy an artifact from him, but you will have to pay for this by giving your best weapon.

Reward: artifact price

Backwater. Additional missions

The disappearance of stalkers
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Capercaillie (Skladovsk)

Conditions for receiving: No

Description: The wood grouse asked for help in the search for the missing hunter, who was looking for the lair of bloodsuckers. Judging by the available information, it is the bloodsuckers who are involved in all the recent disappearances of stalkers.

Performance:

The disappearance of stalkers: find the missing hunter

We go to the goal in the Sosnodub Anomaly. On the spot we find only a dead bloodsucker. But at this time the Capercaillie gets in touch and asks to follow him. We go to a new goal in the north.

Together with Capercaillie we go to the zone "VNZ" Circle ", we enter the building where the bloodsucker was noticed. Inside we go down to the underground floor, where we find a bloodsucker in the right side room. You can immediately throw a grenade at him. After attacking the first, a second bloodsucker appears. He will already have to be killed with a firearm, and this is difficult, since the monster is in stealth mode most of the time.

After the victory, we follow the Capercaillie, jump down even lower through the elevator shaft. In the room we find three corpses of stalkers killed by bloodsuckers. We search them, collect ammunition.

We enter the next room, there are several monsters in it at once, but they all sleep. It is not worth waking up the monsters, so we move squatting, without touching the enemies, we crawl forward.

After passing the room, we go upstairs, jump into the pit, find ourselves in a through tunnel near the swamps. The wood grouse never found Danila, whom he was looking for. He leaves, promising to contact us later. And we have the opportunity to tell stalkers about the found lair of bloodsuckers.

Reward: access to the next task.

Disappearance of stalkers (2)
S.T.A.L.K.E.R.: Call of Pripyat. Passing

Who to get the quest from: One day after the first part of the task

Conditions for receiving: Completed the quest "The Disappearance of Stalkers"

Description: There were no traces of Danila the hunter in the building. However, Capercaillie seems to be puzzled by what was found inside the VNZ; he asks to meet with him later - wants to find out some details.

Performance:

The disappearance of stalkers: will meet with the Capercaillie later

We receive a signal from the Capercaillie. We go to Skladovsk, but we do not find this stalker there. We ask Beard, he reports that Capercaillie is waiting in the south near the port cranes.

We arrive at the place, inspect a small house near giant cranes. Inside the building we find the corpse of Danila, a little further we see the medic Tremor, standing over the corpse of Capercaillie. We listen to Tremor. He talks about his illness, similar to vampirism. He repents of everything and therefore kills himself before our eyes.

Returning to the Beard, we tell you that Tremor was to blame for the disappearance of the stalkers, not the bloodsuckers.

Reward: achievement "Detective", 10,000 and coordinates of two caches.

Inaccessible cache
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Snag (stalker at the table in Skladovsk)

Conditions for receiving: No

Description: Snag left a container with a swag in Zaporozhets, but during the recent earthquake, the car fell into the ground.

Performance:

We approach the gas station, shoot the crawling snorks. Behind the building we go down into the rift to the very bottom. In the car Zaporozhets we find a box with a habr. It will not work to get back along the cliffs, so we go up through the dark caves, avoiding anomalies and shooting snorks.

The exact path to the exit from the labyrinth: From the Zaporozhets we go to the left cave, again we turn to the left. On the way to the left, we will see a high window on the left, we pass it. Further on the way near the white stone there will be a second such window lower, we jump into it. After that, we go straight (to the right of another white stone), into the cave, which goes steeply upward. We turn left along the cave, then right, so we get to the surface.

Reward: Snag allows you to pick up any item from the found box: "Handicap" weapon, medical kit, improved AKM / 2U, "Soul" artifact, army steel Helmet.

Reputation
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Nimble (courier on the third floor of the Warehouse)

Conditions for receiving: buy any weapon from Nimble

Description: We need to find Snag and make him bite his tongue.

Performance:

We take the purchased weapon in hand. We pass by the stalker Snag, he says that this is his stolen weapon. We return to Nimble to find out the truth. Nimble denies everything and asks to find Snag in order to punish the liar. Snag escapes from Warehouse. We can find it only in the next location at the Yanov station, having completed the task "Theft".

Reward: next quest Theft.

Theft
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: personal box on Janov

Conditions for receiving: quest "Reputation" at the stage "Find Snag". You need to leave at least one thing in your personal box in the basement of Yanov station. Returning after a while, we find that things are gone

Description: Find out who could have stolen your things.

Performance:

We ask stalkers about the loss. Only a medic will tell us that he recently saw a strange stalker Snag. We learn that Snag went towards the Zulu tower.

We go to the Zulus, we ask him. He says that he recently drove a couple of bandits away from his tower with shots, then they fled north towards Polustank.

At the Polustanok we find an unknown bandit and a lying wounded Snag. We communicate with the bandit. It depends on our answer whether he will be hostile or neutral. We talk with Snag. He's not going to tell us where our things were going just like that. Then there are three options.

Option 1). We are looking for a cache on our own. We find a hatch with an open lid behind the building on the Polustanok on the ground, we go downstairs and find a safe, where our stolen things and Snag's things are. During this time, Snag dies.

Option 2). We treat Snag with a first aid kit. He thanks us and shows us a cache of stolen items.

Option 3). We kill snag. We find a PDA on his body. Find the location of the cache in the messages

Reward: our lost items, a random item from the driftwood box.

Supplies
STALKER: Call of Pripyat. Passing

Who to get the quest from: Cleaver (mercenary at the entrance to the Substation Workshop)

Conditions for receiving: No

Description: It is necessary to take the collected supplies to the mercenaries located in the workshops of the substation.

Performance:

Supplies: Take food to the mercenaries

Food can be bought in Skladovsk from the Barman. You can kill zombie stalkers in the northwest zone and collect food from them.

Reward: open access to the Substation Shop area. Inside, in the courtyard behind the house, crates are used to find tools for fine work.

Terrain maps
S.T.A.L.K.E.R.: Call of Pripyat. Passing

Who to get the quest from: task "Skat-2"

Conditions for receiving: No

Description: After inspecting the Skat-2 helicopter, we find a map of the area in the on-board computer. It is necessary to find those interested in it.

Performance:

You can find out from almost any stalker that a stalker guide, nicknamed the Pilot, is interested in the cards. We go to the Skladovsk base, find the Pilot in the bar on the first floor, give him the card, get a discount on his services.

Reward: discount - a trip from Zaton to Jupiter costs not 3000, but only 1000 rubles.

Bloodsucker Lair
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Capercaillie, Beard (merchant in Skladovsk)

Conditions for receiving: Discovered the lair of bloodsuckers (completed the quest The disappearance of stalkers)

Description: It is necessary to tell Boroda about the lair of bloodsuckers discovered under the VNZ "Circle": he knows what to do for the safety of stalkers.

Performance:

Bloodsucker Lair: Tell the Beard

After finding the lair, we go to the Beard at the Skadovsk base. Beard suggests clearing the lair not by hand, but with the help of poison gas. Find out the location from Sych - a merchant on the second floor. You need to pay 2,000 rubles for the information.

Bloodsucker Lair: Find Poison Gas

We learn that gas cylinders can be found on the bridge to them. Preobrazhensky (southeast of the Zaton). On the bridge we go from north to south, inspect all military vehicles on the way. We avoid anomalies, of which there are a lot.

In the back of the truck we find a box, but to open it you need two keys. In the cab of the truck we find "Order No. 423", the text of which indicates where the keys are.

We find the key "A" at the beginning of the bridge in the trunk of the car. Key "B" lies in the car that fell from the bridge. We get down to it along the fragment of the bridge. We return to the box, open it, take away the cylinders.

Bloodsucker Lair: Find the Ventilation Shaft

We return to the VNZ, where we found the lair. On the road, we approach the panel, use the cylinders, turn the valve. After that, two invisible bloodsuckers will attack us, we kill them. In a few minutes, gas will be pumped into the den. We return to the Beard, we take the reward.

Reward: anomaly detector "Veles", coordinates of the cache, 5000 rubles.

Hitting
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Sultan (stalker bandit in Skladovsk)

Conditions for receiving: No

Description: A group of stalkers decided to become a gang and rob their own stalkers. It is necessary to decide what to do: to take part in the collision, to warn the stalkers, or not to interfere?

Performance:

Hitting: decide what to do

We speak with the Sultan, we receive information about the impending attack of bandits on stalkers. (To prevent an attack, we tell the stalker Capercaillie or Beard about this).

Hitting: join the ranks of the robbers

We speak with the assistant Knuckles, wait for midnight and go to T. Shevchenko's barge.

Arrival: wait for the appointed time

Once on the spot, we can choose who to support in the shootout: bandits or stalkers. It depends on our choice what the next quest will be, and how all stalkers and bandits will treat us in general.

Reward: 1) for helping the bandits: we get 2100 rubles, the coordinates of the cache, the next quest is the Deal (with the Sultan).

2) for helping stalkers: a set of medicines, the coordinates of the cache, the next quest - Deal (with the Beard).

Mercenary camp
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Owl (merchant in Skladovsk)

Conditions for receiving: No

Description: Owl promised to pay well for any media found in the mercenary camp at the waste station. He is interested in the plans of the mercenaries.

Performance:

Mercenary Camp: Collect Any Information Found

We go to the waste processing station in the south-west of the Zaton. A gang of ten people took refuge in the building. Enemies are very dangerous, so you need to sneak up behind the building and fight in close combat, using a good machine gun and grenades, and constantly hiding behind corners. Or you can save up money, order a sniper rifle from Nimble, and shoot enemies from afar with a rifle.

After the victory, we examine the bodies of all the mercenaries, two of them have a PDA that needs to be taken away. We enter the building, on the upper floor near the southern wall we find the laptop of the mercenaries. All information is attributed to Sych.

Reward: for a PDA - 1000 rubles apiece, for a laptop - 2000 rubles.

Strange phenomenon
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Beard (bartender in Skladovsk)

Conditions for receiving: No

Description: A particularly strange glow was noticed on the dredger. Beard asks to find its source.

Performance:

Strange phenomenon: find the source of the glow on the dredger

We go to the Dredger. We pass along the side of the ship, go around the anomalies, go down the stairs inside. In the captain's cockpit, instead of the steering wheel, there is an artifact "Changed Steering Wheel", we take it.

We leave the ship. Right at the exit we are met by a stalker bandit. He says that he has long wanted to get this artifact in order to cure his friend.

Option 1. We return the artifact to the stalker-bandit. We get nothing (If we follow the bandit, we will see that he deceived us. He will take the artifact to the Beard and just get money for it).

Option 2. We leave the artifact to ourselves. After that, the bandit will attack us, a couple of bandits will come out from around the corner. After the victory, we hand over the Artifact to the Beard.

Reward: 3000 rubles, the coordinates of the cache.

Deal (with Beard)
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Beard (bartender in Skladovsk)

Conditions for receiving: Help stalkers on Shevchenko's barge

Description: He will meet with stalkers near the forestry, and help them stop a deal between the bandits and the arms dealer.

Performance:

Deal: meet with stalkers near the forestry

We just get to the goal, team up with stalkers.

Deal: eavesdrop on conversation

We pass into the building in front. We sit and listen to voices in the next building. The debtor and the bandits agree on the supply of weapons.

Deal: prevent buying weapons

We run out after the stalkers, we shoot the bandits. We search the body of the murdered longtime Morgan in an exoskeleton, take his PDA.

Reward: We speak with the leader of the group of stalkers, we get 2500 rubles, the coordinates of the cache. Returning to the Beard, we get another 3500 rubles.

Instruments
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Cardan (technician in Skladovsk)

Conditions for receiving: No

Description: Kordan asked to find three sets of tools: for rough work, for fine work, plus a set for calibration. The technician will pay for the tool and can also provide more sophisticated weapon or body armor upgrades.

Performance:

Rough Tools - Backwater, Northwest corner, in the attic of the north house.

Tools for fine work - Zaton, Substation Workshops, on a box next to a group of mercenaries.

Calibration tools - Pripyat, in the basement of the “Department Store” building.

Reward: access to all Cardan upgrades, achievement "Master of Combat Systems".

Three comrades
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Cardan (technician in Skladovsk)

Conditions for receiving: Completed Sultan's quests

Description: Cardan asked to convey an apology to his comrades - the stalkers Barge and the Joker. After a quarrel, the guys left in an unknown direction.

Performance:

Three comrades: learn about the fate of the Barge and the Joker

The Joker's corpse lies near the Sosnodub zone, to the south of it, in a clearing in front of large stones.

We find the corpse of the Barge to the southwest of the Burnt Village, underground. We go down into the ground along any crack. Below we go into a large cave under a crack in the form of the letter V, from this cave we go to the northern dead end.

We collect from the corpses of their PDA, we bring Cardan.

Reward: a change in the ending of the Cardan game.

Tempting Business
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Owl (merchant in Skladovsk)

Conditions for receiving: Completed Sultan's quests

Description: The merchant Owl offered to participate in one lucrative business. To do this, it is necessary to find three Veles detectors, take them to the bunker of scientists and give them to Novikov.

Performance:

Tempting Business: bring three Veles detectors to Novikov

One Veles can be obtained as a reward for the "Lair of bloodsuckers" quest. Two more detectors will have to be bought from the Owl, or removed from the bodies of especially rich enemies, such as mercenaries. We carry three detectors to Novikov in the camp of scientists at the location of the Jupiter Plant.

Tempting Business: wait for Sych to receive detectors

The scientist improves the detectors and calls them Svarog detectors. Now you need to wait about a day for Novikov's messengers to return the improved detectors to Sych.

Tempting Business: persuading Brod to follow the agreement

We come to Sych. The merchant informs us that he has no money due to Beard not paying his share for using the detectors.

We approach the Beard. He gives us the Svarog detector, but he is not going to give the money, and sends us back to Sych.

Tempting Business: demand a share from Owl

Owl invites us to contact the Sultan to deal with the Beard. You can agree to help, or you can demand your money right now, since the agreement was with the Owl, and not with the Bartender.

Option 1). We demand our share of the transaction, we get 1,500 rubles. We remain on good terms with Beard.

Option 2). We approach the Sultan - we get the "Dark Business" quest.

Reward: Detector "Svarog", 1500 rubles or a new quest.

Dark deeds
S.T.A.L.K.E.R.: Call of Pripyat. Passing

Who to get the quest from: Sultan (leader of the bandits in Skladovsk)

Conditions for receiving: Completing the quest "Tempting business"

Description: Working for the Sultan, making Beard pay interest.

Performance:

The Sultan offers to learn about the latest tasks of the Beard. We approach and get a task to search for the "Compass" artifact. The task is completed very quickly, you just need to go to the hermit Noah and pick up the artifact. This will open access to the permanent quests of the Beard - "Search for an artifact."

We return to the Sultan. He tells the next part of the plan: you need to work for Beard in order to get detectors from him, which he distributes to his stalkers.

We take the task "Search for an artifact" from Beard, and wait until other stalkers also start looking for this artifact. Marks on the location of competing stalkers will appear on the map. We need to pick up all the improved detectors from all stalkers. You can negotiate with stalkers and offer a ransom, or kill them.

With the detectors, we return to the Sultan. Now Sultan and I receive from Beard a percentage of each transaction.

Reward: 10,000 rubles, coordinates of the cache, interest from Boroda (800 rubles per day), two Svarog detectors.

Compass
S.T.A.L.K.E.R.: Call of Pripyat. Passing

Who to get the quest from: Beard (merchant in Skladovsk)

Conditions for receiving: Completed the "Tempting Business" quest

Description: There are always enough customers for a rare artifact. You should find him.

Performance:

Compass: Find Noah and find out where to get this rare artifact

We leave for the hermit Noah. We learn that the artifact does not need to be looked for, Noah has already found it. He gives us the artifact just like that. We attribute the "Compass" to Beard.

Reward: 10,000 rubles, the coordinates of the cache, (for completing all the tasks of the Beard we get the achievement "Your Boyfriend").

In Search of the Magpie (Retribution, Others' Merit)
S.T.A.L.K.E.R.: Call of Pripyat. Passing

Who to get the quest from:

Conditions for receiving: No

Description: A stalker named Soroka exposed Gonta's group to the attack of the chimera. The guys are asking to find the pallet.

Performance:

Finding Magpies: Find a Stalker

The task can be obtained immediately, but it can only be completed in the next location. Owl can tell about Magpie. We give him 1,000 rubles, for this we learn that Soroka now lives at the Yanov station under a different name.

On Janov in the bar at the table we see a bouncer stalker named Flint. This is the former Soroka, but evidence is needed to capture him.

At the Jupiter location, we go to the Quarry zone with a large circular bucket. In the quarry, we find the wounded stalker Sliver. He talks about who betrayed him and then dies. We get a new task "Retribution: Avenge the Sliver".

Others' Merit: Dealing With Flint

We go to Yanov. We hear from Flint a story about how he got the artifact in the quarry. We question him and find out that he framed both the Gonta team and the stalker Sliver.

The facts obtained can be reported: 1) the leader of the Duty, 2) the leader of Freedom, 3) the stalker Gonta in Skladovsk. The improvement of relations with one of the factions depends on who you first tell, and the subsequent achievement of the achievement. After that, in any case, you can tell Gonta.

Finding the Magpie: inform Gonta

We return to the Zaton, tell Gont about the found stalker. (For some, when passing the quest to Gonte, the game crashes on version 1.6.00).

Reward: 1000 rubles, achievement "Messenger for Justice".

Hunt for Chimera
S.T.A.L.K.E.R.: Call of Pripyat. Passing

Who to get the quest from: Gonta (stalker in the Skladovsk infirmary)

Conditions for receiving: Completed the quest "Night Hunt" (on Yanov)

Description: It is necessary to meet with Gonta before dawn, so that together with his group he hunts the chimera.

Performance:

Hunt for the Chimera: Meet Gonta at the bar at three in the morning

In Skladovsk, we use a bed in the basement to sleep until the right time. At three o'clock in the morning we meet with Gonta in the Skadovsk bar. Together with him we move to the Emerald zone.

We are looking for a wounded monster in the destroyed pioneer camp. Chimera sits on an open stage. Imperceptibly we approach closer and attack her.

We approach Gonta to complete the task. We return to St. John's wort to receive a reward.

Reward: Shotgun SPSA-14, 2000 rubles, achievement "Friend of stalkers".

Jupiter plant. Additional missions

Radio engineering
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Nitrogen (technician at Yanov)

Conditions for receiving: No

Description: Nitrogen needs materials for radio engineering. According to him, it makes sense to look for them at a cement plant.

Performance:

Radio Engineering: Get Materials for Nitrogen

We go to the cement plant in the northeast. You cannot enter the building itself, we climb up the stairs of the water tower, climb from it onto the roof of the plant, jump into the hatch. Inside, on each floor, we examine all the tables and shelves so as not to miss anything.

4th floor: a box of transistors, a coil of copper wire.

3rd floor: textolite base 2 pcs., A can of rosin.

2nd floor: packaging of capacitors, a coil of copper wire.

1st floor: Textolite base, a can of rosin.

Reward: reduction in prices for repairs and modifications at Azot.

Instruments
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Nitrogen (technician at Yanov)

Conditions for receiving: No

Description: I asked Azoto to find three sets of tools: for rough work, for precise work, plus a set for calibration. The craftsman will not only pay for the tool, but will also be able to provide more serious upgrades to weapons or body armor.

Performance:

Tools: bring tools to Nitrogen

Tools for Rough Job - Jupiter, Location Center, inside the Electra Train. We jump into the train from the north bridge, we pass along the cars, in time dodging the electra to the side.

Fine Tools - Jupiter, in the building west of the Jupiter Factory. We climb into the attic.

Calibration tools - Pripyat, in the Old KBO building on the third floor.

Reward: access to all modifications at Azot, achievement "Master of High Technologies".

Hostage
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Bear (stalker in an exoskeleton on Yanov)

Conditions for receiving: No

Description: Free a stalker named Mityai, who was taken hostage by the bandits.

Performance:

Hostage: free Mitya

The bear offers to gather a detachment of stalkers and rush to the bandits' base, and his ally Torba wants to pay the Gopniks a ransom in the form of the "Goldfish" artifact. Which plan to choose is up to us.

Option 1). We need to clear out the bandits' base. A difficult task, even with the support of a group of stalkers.

Option 2). We decide to give up the Goldfish. We go to the Container Dump. At the entrance we communicate with the guards, we pass to the leader. The bandit asks to either give the artifact (worth 6,000 rubles) or pay 15,000 rubles. It will be cheaper to give the artifact. For this, the leader releases Mityai. Together with him we leave the bandits' base.

Hostage: take Mitya out of the bandit camp

We pass through the maze of containers. In one narrow alley we are stopped by an ordinary bandit. We paid only to the leader, now ordinary bandits also want to get something.

Option 2 a). If we agree with the bandit, he will take a certain percentage of our amount. The less money we have on hand, the cheaper the ransom will cost.

Option 2 b). If we answer with rudeness, then the first time the bandit will endure it, but will demand a larger percentage of the money. The second time he will start shooting at us, all the other bandits will also go on the attack.

At the exit from the base, we can talk to the freed Mitya and together with him transfer to Yanov. Or you can leave it and later come to Yanov on foot.

Reward: 5000 rubles, artifact "Goldfish", 2 coordinates of the cache, friendship with the Bear and the Torba. If everything was done peacefully, then we get the achievement "Diplomat".

Debts
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Vano (Georgian stalker at Yanov station)

Conditions for receiving: No

Description: Vano owes the bandits money for the suit and cannot give it back, as interest is growing too quickly. He asks to deal with this problem.

Performance:

Debts: carry money to bandits

After the conversation, Vano gives us 5,000 rubles so that we transfer this debt to the bandits. You need to take with you a few more thousand of your money, or powerful weapons and armor.

We arrive at the bandits' base. We speak with the guards, we pass to the leader Knave. The boss of the bandits requires not only 5000 rubles, but also 2000 more, as the accrued interest.

Option 1). If we have good weapons (an intact assault rifle with several upgrades) and armor (worth at least 25,000), we can threaten the bandit. Then 5000 will be enough.

Option 2). If there is nothing to scare the enemy, then you will have to fulfill his requirements. We pay 7000 rubles.

Option 3). If you do not want to pay at all, and you think that you can shoot more than a dozen bandits, then you can answer "It will be cheaper to shoot you." It will be possible to survive only with good uniforms.

Reward: friendship with Vano (+ money saved).

Kopachi
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Uncle Yar (stalker in the hallway on Yanov)

Conditions for receiving: No

Description: It seems that Uncle Yar envisioned the appearance of mercenaries. It is necessary to destroy them.

Performance:

Digger: destroy the mercenaries

Together with Uncle we move to the Kopachi area. Zombie people are walking around, but if they are not touched, they will not attack. We go into the destroyed house, settle down on the roof. Yar begins to shoot the mercenaries descending from the mountain. We need to help him and cover him in time from the rear if the mercenaries manage to get close.

Reward: 6000 rubles, the coordinates of the cache.

Hunting
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from:

Conditions for receiving: No

Description: In Plavnyi, behind the cement plant, we saw a flock of swamp bloodsuckers. Local stalkers ask to destroy it.

Performance:

Hunt: destroy a flock of swamp bloodsuckers

We go to the northern swamp near the Plavni anomaly. Three bloodsuckers live here. To better notice invisible enemies, we get into the water, watch the splashes of water. The best weapon to use is a shotgun.

Reward: 3000 rubles, coordinates of three caches.

Hunting (2)
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: St. John's wort (stalker in the basement on Yanov)

Conditions for receiving: Swamp Bloodsuckers Destroyed

Description: A group of stalkers have discovered strange mutants in the tunnels north of the Jupiter plant. It is necessary to check this place and destroy the mutants.

Performance:

Hunt: destroy unknown mutants

We go to the railway dead end. We enter the building to the left of the road, we pass several rooms. In a large dark hangar we find two burers. They telekinesis raise the nearest objects and throw them at us. Throwing grenades is dangerous, enemies can raise them with telekinesis and throw them back at us. Also, with the help of telekinesis, they can snatch firearms from our hands, they will have to be quickly picked up from the floor. It is best to destroy the burers with a knife, run up close and beat to death.

Reward: 5000 rubles, coordinates of three caches.

Night Hunt
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: St. John's wort (stalker in the basement on Yanov)

Conditions for receiving: Completed the previous 2 quests

Description: Chimera is a nocturnal predator; where its daytime nest is located is unknown. It is necessary to kill her at night, when she goes hunting to the ventilation complex.

Performance:

Night Hunt: Destroy Chimera

To complete the task you need a good, powerful weapon and a large supply of ammunition. It is best to take an assault rifle with army cartridges.

We arrive at the place, wait for the nightfall. The chimera will appear at midnight. She will run fast and jump high like mad.

Reward: 10000, "Predator" shotgun, (for all completed tasks of St. John's wort we get the achievement "Mutant Hunter").

Debt warehouse
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Lieutenant Colonel Shulga (leader of Duty), Loki (leader of Freedom)

Conditions for receiving: Bring Morgan's PDA to Lieutenant Colonel Shulga or Loki (the PDA can be obtained by completing the "Deal" task on Zaton in the Forestry)

Description: Help "Dolg" to recapture a warehouse with weapons from "Svoboda".

Performance:

With the "Duty" detachment we go to the slope near the "Yanov" station. We kill the "Freedom" fighters inside the building. (If we give the CCP to the leader of Freedom, then we will fight in this battle on the side of Freedom).

Reward: all items found in the warehouse, good relationship with the selected grouping.

Contract with scientists
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Garik (stalker in the bunker of scientists)

Conditions for receiving: No

Description: Garik would like to complete the contract with scientists, but for this he needs the artifacts "Chunk of Meat" and "Kolobok". It is necessary to bring these artifacts to him.

Performance:

Contract with scientists: bring Garik the artifacts "Chunk of Meat" and "Kolobok"

"Chunk of Meat" can be found in many acid anomalies.

The Gingerbread Man can be found in the Sosnodub anomaly at the top of the web tree.

Reward: 6000 rubles, coordinates of two caches.

Variable psi radiation
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Herman (scientist in the bunker)

Conditions for receiving: The presence of a helmet with Psi resistance (can be found on the roof of the cement plant)

Description: Join the Poplar squad to travel to the Variable Psi Tunnel. As it was agreed, in the process of searching for the sample needed by the scientist, stalkers will guard the tunnel.

Performance:

We meet with the Poplar group, together we enter the tunnel. Alone we pass into the premises of the tunnel. In the room with the anomaly, there is a cache under the container. At the end of the path we take the "Altered Isolator" artifact.

(A game glitch is possible here. Do not leave the room until the psi-radiation icon is as red as possible, otherwise the controller will not appear).

After the roar of the controller, we leave through the doors back into the tunnel. You need to quickly shoot the controller before he starts controlling other stalkers. After the victory, we return to the scientists, we hand over the artifact.

Reward: 6,000 rubles.

Anomaly research
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Herman (scientist in the bunker)

Conditions for receiving: Completed the task "Variable Psi-radiation"

Description: Get the scanners from Novikov to be placed in the anomalies. Herman wants to collect statistics on the appearance of artifacts, so he will have to place the scanner right in the center of some anomalies.

Performance:

We go to Novikov, we take from him 3 scanners of anomalous activity. We walk on the map, put scanners at the indicated points inside the anomalous zones.

After this task, we can always go to Novikov and find out in which anomaly what new artifacts have appeared (in anomalies they are born again and again, they can be collected indefinitely).

Reward: 5000 rubles, information about the birth of artifacts.

Anomaly Research (2)
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Herman (scientist in the bunker)

Conditions for receiving: Completed the task "Researching anomalies"

Description: Help stalkers take measurements.

Performance:

Anomaly Research: Cover Stalkers

A group of two stalkers must take measurements in two anomalies: Flux and Ash. Where to go first - we choose ourselves.

Float. Here you will have to shoot back from flocks of wild boars for a long time. All this happens on the banks of the swamp, where visibility is poor. Better to bring a quick-firing shotgun and a lot of ammo. You are not particularly threatened, but stalkers can be easily killed. You need to constantly run around and distract all enemies by yourself.

Ashes. Stalkers will scan the fiery anomaly in the north, while zombie enemies will attack from the Kopachi from the south. It is best to go for this task with a sniper rifle.

Reward: 7000 rubles, detector "Veles", achievement "Researcher".

Abnormal Activity (History of Debt)
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Herman (scientist in the bunker)

Conditions for receiving:

Description: The scientists' scanners recorded anomalous activity north of the bunker. It is necessary to investigate the area with a perfect detector.

Performance:

Abnormal activity: scan the area with an improved scanner

The objective of the assignment is in the Cooling Tower area (an industrial reservoir for cooling water). But if we just come to this zone, we will not see anything, only we will hear a radio message for help.

To complete this quest, we must have the best detector with us - "Svarog" (given only for completing the quests of scientists). We come to the Cooling Tower, take out the Svarog detector, and find the Spatial Bubble anomaly. The corpses of several Duty fighters fly out of the bubble and fall onto the inclined surface of the cooling tower. We climb upstairs, search the bodies, find a PDA at General Tkachenko, listen to the recording.

The story of "Debt": transfer the PDA of the founder of "Debt" to interested parties

The found PDA can be given: 1) to the leader of the Debt, 2) to the leader of Freedom, 3) to sell to Sych at Skladovsk. The improvement of relations with one of the factions depends on who you give the CCP to, and the subsequent achievement of the achievement.

Reward: Thunder-S14 weapons, cartridges, charges for the under-barrel grenade launcher, 4000 rubles, the trust of the selected group.

Latest developments
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Herman (scientist in the bunker)

Conditions for receiving: Previous research assignments completed

Description: Herman is interested in the latest developments of the Jupiter plant. It is necessary to find the documentation in the administrative building of the plant.

Performance:

Recent developments: find documents at the Jupiter plant

We go to the plant "Jupiter", we enter the northern administrative building. We rise to the fourth floor, in the first room on the left we take administrative documents. Nearby, in an overturned table, we find the "Bump stop" and cartridges for it.

When we take the documents, the mercenaries will immediately attack us. We shoot enemies on the landing. We take away the PDA from the leader of the mercenaries. The found document is referred to the scientists in the bunker.

Reward: 7000 rubles, a set of medicines.

Protecting scientists
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Herman (scientist in the bunker)

Conditions for receiving: Completed the task "Latest developments"

Description: The bunker of scientists was left unguarded. It is necessary to select a group of reliable people for their protection.

Performance:

Protecting Scientists: Finding Reliable People

Option 1). We agree on protection with the leader of the "Duty" on Yanov.

Option 2). We return to Zaton, looking for a detachment of stalkers led by Spartak.

Reward: 4000 rubles, a set of medicines.

Oasis
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Ozersky (scientist in the bunker)

Conditions for receiving: No

Description: Ozersky, a scientist from the bunker, asked to try to find the legendary Oasis. According to rumors, there should be a reservoir with healing water. However, no one knows for sure whether this place actually exists.

Performance:

Oasis: check the veracity of the legend

The location of the oasis is not indicated on the game map. We'll have to look for it on our own. We go along the railway to the south. Before the southern railway dead end, we turn left into a small building, we go down into the underground room. We shoot back from several jerboas. We go along the pipes to the east towards the Ventilation Complex.

We enter the hall with many columns. If you go through the hall, then along the corridor we will return here again. This is a teleport anamaly that will constantly return us to the beginning.

We examine the room, we see that there are four rows of columns. To go further, you need to go only between certain columns. First, we just go through at random a few times. After that, a small glow in the air will appear in some openings. The glow tells you which specific arches you need to go through. The glow will appear in the first, third and fourth row of columns. In the second row, you will need to guess the correct path yourself. We just run through the luminous openings and in turn through all the openings of the second row. So let's get out of the vicious circle.

In the next room we find ourselves in a large cistern (it can be seen on the global map in the form of a smiling smiley), it is here that the oasis is located. We take the "Heart of the Oasis" artifact from the tree. We attribute the artifact to scientists. You can turn in the artifact or keep it for yourself.

Reward: 7000 rubles or the "Heart of the Oasis" artifact. (It is better to keep the artifact for yourself. 7000 can be earned anywhere else, but you will not find such a useful artifact anywhere else).

Hypothesis
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Ozersky (scientist in the bunker)

Conditions for receiving:

Description: Ozersky has another interesting hypothesis.

Performance:

Hypothesis: install the scanner in the center of the collapse

We install the scanner in the designated place. Snorks will start attacking us. There will be about ten of them, but they will come out gradually. You will have to defend yourself right in the center of the anomaly, so it is better to endure the blows of enemies than to dodge them and fall into dangerous traps. After the end of the analysis, we take the scanner, return to the scientists.

Reward: 3000 rubles.

Abnormal plant
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Ozersky (scientist in the bunker)

Conditions for receiving: Completed the task previous scientific tasks

Description: We need to investigate the anomalous zone and bring back a sample of mutated vegetation.

Performance:

Abnormal Plant: Obtain a Vegetation Sample

We go to the area southeast of the bunker of scientists. There are many dangerous acid anomalies here, so we move carefully to the top of the hill. You can buy pills from scientists that temporarily increase acid resistance, then the task will be much easier. Take the Flower in the center of the anomaly. (Achievement "Discoverer"). We return to the scientists, we return the flower, we receive a reward.

Reward: 3000 rubles, a suit for Sokolov.

Survivor "Monolith"
S.T.A.L.K.E.R.: Call of Pripyat. Passing

Who to get the quest from: Tramp (southwest location, south of the bridge)

Conditions for receiving: No

Description: A detachment of "monoliths", formerly fanatical fighters, came out from under the obsessive suggestion. Now these people are looking for cover from emissions and monsters. It is necessary to come to an agreement with the inhabitants of the Yanov station so that the Monolithians could take refuge there.

Performance:

Survivor "Monolith": Talk to the inhabitants of "Yanov" about the shelter

In the southwestern part of the location we find a detachment of monoliths. These people emerged from the zombie radiation of the monolith and now pose no threat. We speak with their leader - the Tramp. The detachment wants to settle the detachment on Yanov, and for this it is necessary to obtain permission from "Dolg" or from "Svoboda".

We return to Yanov. We tell one of the leaders about the Monoliths: 1) the leader of "Duty", 2) the leader of "Svoboda". The leader will agree to accept the squad only if he trusts us (for this it is necessary to complete the tasks "Abnormal Activity" and "History of Debt"). From whom you tell about the Monoliths, the improvement of relations with one of the factions depends, and the subsequent achievement of the achievement.

Survivor "Monolith": lead a squad of recruiters to a squad of "Monoliths"

We take a small detachment of the selected grouping, with them we go to the "Monolith" detachment. The monoliths take the oath and go to the stalkers at the base.

Reward:"Debt" suit PS5-M "Universal protection" or "Freedom" suit.

Unmanned reconnaissance
S.T.A.L.K.E.R.: Call of Pripyat. Passing

Who to get the quest from: drone (northwest of the Jupiter location, north of the Ash Anomaly)

Conditions for receiving: No

Description: -.

Performance:

We find the surviving memory module and carry its equipment - Azot to the Yanov station, or Novikov to the scientists' bunker. Nitrogen will unlock the module in 3 hours and will take 1000 rubles for it with a discount, and without it - 3000 rubles. Novikov will cope faster - in just an hour, but he will already take 2,000 rubles for it.

(If you give the module to Azot, after that all the caches will be robbed by the bandit Senka, only notes will remain. But near the last cache we will find the dead Senka with all the loot).

The module's memory contains the coordinates of three radio beacons in the vicinity of "Jupiter", all of them are caches of the Strelka group.

Reward: information for the achievement "Keeper of Secrets".

Location of all three Arrow caches:

1) Cement plant in the northeast. To the north of the plant, near the swamp, we find the entrance to the tunnel, we go inside, we find the cache in the box. Inside, among other things, there is the document "Shooter's Note to the Ghost."

2) Quarry south of Yanov. To get to the upper floors of the giant excavator, we climb a tree at the top of the cliff, jump over from it. In the cockpit we find a cache in the form of a backpack. Inside is a document "Note to the Strelka".

3) Plant "Jupiter". In the yard of the factory we find a small building with cisterns. We go down into the recess under them, on the wall in the pipe we find a cache. Inside is the "Fangshot Note" document.

We pass the notes found in the hiding places to the Arrow before the last mission.

Reward: achievement "Keeper of Secrets", three first-aid kits, artifact Flame, artifact Firefly.

Pripyat. Additional missions

One shot
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Garik (one of the military in the Laundry)

Conditions for receiving: No

Description: It is necessary to wait for the appearance of the customer's people and eliminate their leader. Without it, the mercenaries will not be able to locate the laboratory.

Performance:

When you arrive at the territory of the Laundry, Garik will turn to you and tell you that he barely took his legs away from the mercenaries, who talked about meeting with the customer on the territory of the hostel.

We approach Kowalski, talk about the planned meeting, he suggests either to remove the performers, or to remove the customer and performers (it is better to kill everyone).

We go to the courtyard of the hostel. The military is handing over to us the SVD. We wait for a few minutes until the targets appear. Mercenaries will appear first, then customers. We need to destroy a couple of people who will be talking near the central entrance. The rest of the mercenaries will scatter themselves after the shots. After the shootout, we search the dead, we find a red key card.

Reward: key card from X8 (facilitates the passage of the X8 laboratory).

RP-74 Zulus
S.T.A.L.K.E.R .: Call of Pripyat. Passing

Who to get the quest from: Zulus (guide to Pripyat)

Conditions for receiving: Zulu survived the overpass

Description: Help the Zulus fend off a flock of snorks.

Performance:

The Zulu will leave the detachment at the moment when the first meeting with the military will take place in Pripyat. After some time, we receive a signal for help from the Zulu. He fights off a flock of snorks in the courtyard near the school. (If we do not have time to help in time, he will die). We destroy the snorks, save the Zulus.

The Zulu will come to the Laundry at the military base. We talk with him there, we get his personalized machine gun as a reward. After that, the Zulus will return to Yanov.

Reward: machine gun RP-74 Zulus.

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Mods (fan modifications).

Scientists on "Jupiter" will give you an assignment - to find the legendary Oasis - this is something that has a positive effect on humans. Asking stalkers on this issue is useless, so we stomp further without stopping.
At the entrance to the ventilation shafts, there is a huge number of jerboas and a little zombies. We go inside the building, move forward, then turn left, and there is already the entrance to the mines. Further, walking through the tunnels, we come to a small room, which is the last point before the discovery of the Oasis. The bottom line is that here you can pass almost on the sixth sense and you yourself will not understand how you went through it, approximately it looks like this - you need to run around the perimeter of the room, after passing the "electric rain", again run along the perimeter to the second passage, where the anomaly is. You will again be thrown to the first exit, but after that a new section will light up in the room. And again you run along the perimeter into the passage, and so on three times. At the end, you will be able to walk along that malicious corridor and you will find yourself in the "Oasis", which is located directly under a certain round contraption.
Then we take the quest from the scientists, following the railway from Yanov, to the left of the tunnel you will see a building, we enter it, while keeping our eyes on the tushkans, we move to where they are climbing. We move along the pipe, go out into the hall with columns, after which some "stars" will light up, and then we go into the passages indicated by them, we find the "Oasis", take the heart, kill a couple of dogs and run back to the scientists.

After the autosave takes place, we go to the "Oasis", pick up the artifact and take our legs away from the angry pseudo-dogs up the stairs. Everything, you can go to the scientists, give them the artifact.

Kopachi

On "Yanov" you can meet a member of the "Freedom" group, named Uncle Yar, he will ask you to escort him to a village called Kopachi, in which you will be accommodated in a house with a good sniper position on the upper tier, as you climb up, you will see what is around There is a crowd of zombies wandering around, but they are not very aggressive, so they will start fighting with the newcomers to the same place mercenaries, quietly bring down the mercenaries and then talk to Yar. He will pay us 6,000 rubles and tell us what happened. If they decided to get their ammunition from these mercenaries, then they will have to pass all the zombies as well.

Hunt for swamp bloodsuckers

St. John's wort will give you a task to clean up the swamp bloodsuckers. If you have a shotgun, they are very easy to kill. After killing three bloodsuckers, we return for a reward, which is 3000 rubles. It is best to drop them from a modified shotgun, so as not to waste some expensive ammunition, such as a grenade launcher.

Hunt for unknown mutants

Stalkers have found previously unknown mutants in the tunnels under the Jupiter plant, which must be disposed of. These mutants turn out to be Burers, so look, if you try to shoot them, you can glue the flippers before them. But if you take a knife into service, then he will not allow the burer to use his abilities due to the numerous blows, he will not need a lot of them. To move away to another world. Well, the grenade launcher is a very effective weapon against these creatures.

As a reward, St. John's wort will give you 5000 rubles.

Hunt for a chimera, another one

St. John's wort will offer you to kill another chimera, so we do not refuse, and we take the task.
We move south on the map, wait for the arrival of night, 2-3 hours. If it does, you can set up an ambush by going up the stairs to the top of the cistern, and if it doesn’t come out, then you need to climb down and stand in the center of the site. The Chimera will run at you from the east side, keep the "Striker" or something similar at the ready, preferably modified, and so that there are 50-60 rounds inside, because she is extremely tenacious, also do not forget to stock up on bandages and first-aid kits to heal, take a sip of an energy drink before starting a battle. The main thing is not to lose sight of her, and it will be extremely difficult given the jumping ability of the chimera.
Upon completion, you will receive money and a personal St. John's wort shotgun.

Ransom

At the Yanov station, a couple of stalkers will argue about what to do with their friend, who is captured by the bandits. You have the opportunity to help them.
But helping in reality will be far from easy. We can, of course, pin up the bandits, hand them our artifact, and take Mityai, but at the exit from this ill-fated camp they will demand a little more from us than you gave, and money in addition, it's up to you, in case of trouble, Mitya most likely not to survive, in general it all depends on your efforts.

Where to attach "Monolith"

Ex-Monolithians, who are located in the north-west of the area around "Jupiter", want to Yanov. Waiting for emissions in an open space is not a pleasant sensation that a stalker can expect in his life, so let's help them. They can be attributed to "Freedom" or "Duty" by talking to the chiefs of these units, but first you need to get into their confidence. Help Uncle Yar in clearing Kopachi from mercenaries, help Azot with radio equipment, help St. John's wort with his little animals, finally, give one of them the PDA of the chief and dead long-term soldier, received at the Cooling Tower, and after all this, the Monolithians will be signed to whom -then.

Addition:
The favor of the corresponding group also increases: if you don’t sell Morgan’s PDA to Sych, but give it to one of the leaders; hand over Soroka (aka Flint) to one of the leaders.

Psi radiation

When you are already with good equipment, then on the basis of scientists you will be offered to study something unusual and anomalous, which is located in a distant tunnel in the north of the location. You will go there with a squad of mercenaries. This mystery will turn out to be a completely unnecessary artifact, which is guarded by a crowd of zombies. At the exit from these places a "controller" will be waiting for you, so as soon as you shoot a bullet in his forehead, turn around and mow down all your former partners, the scientists will thank you well for this task.

Second way of passing: If you manage to kill the controller before your former friends start killing you, and before the controller personally kills them, the group will turn green again and, in a burst of gratitude, after a while will give you something useful. The signal to receive a reward from Poplar will be the moment you see him at the bunker not in a regular suit, but in an exoskeleton. So it is not necessary to wet the Poplar group.

Measurements

And once again, scientists need your help, this time you need to install some devices in the most active anomalies, which, after bursts, will notify you of the presence of artifacts there, and secondly, escort a detachment of stalkers who measure the activity of anomalies. The first part of the task is easier, come, set and free, but the second part of the fun will be more difficult. They take measurements carefully, and therefore for a long time, then you will react very quickly, because they can gobble one of your wards almost imperceptibly. So grab a shotgun and it will be much easier to shoot wild boars and flesh, otherwise it will not be good enough.

Measurements, episode two

Apparently, the devices that measure abnormal activity somehow influence the mutants, because they very quickly become angry when these devices are near them. Scientists give you a task - to install a specifically tuned device in the very center of the "Bitumen" anomaly, where you can often find the "Fry" artifact and wait for it to take measurements. While you play as a naturalist out of yourself, you will get hordes of snorkels, so you will have to try very hard. To fend off them and not fall into the anomaly itself. You can take the situation with cunning, become so that these creatures jump straight into the anomaly, calculate the trajectory.

Measurements, episode three

This time, you are required to study a previously unknown anomaly located at the Cooling Tower. Without completed assignments to find three "Veles" and "Svarog" in your arms, do not even try to take on this task. But in the opposite case, if you have "Svarog" available, then go to the Cooling Tower and enjoy. After that, search the corpses, the PDA of the chief debt-owner can be sold to Sych, or to the leader of "Debt", and if you want to deal with "Svoboda" and see "Debt" lowered, then to the leader of "Svoboda".

Latest developments

Scientists will ask you to find some documents that are at the Jupiter plant. We move to the factory, look for it, it’s not difficult there until you actually find them. As soon as you find a group of mercenaries rushing at you, their leader is armed with a G37 and wears an exoskeleton. As you kill him, do not lose sight and take his PDA from his corpse and take it to the scientists. An interesting point, if you listen, you will hear that the mercenaries swear during the battle. Take the documents and the CCP, and you will be asked to find new guards for the scientists, the Dolgovtsy will perfectly fit for such a position, you just need to talk to their leader. "Svoboda", apparently, can also be signed for the protection of scientists, only now there is no certainty that the scientists themselves will be delighted with such a company.

Debts

After talking at the Yanov station with the stalker Vano, we learn that he owes the bandits and they constantly demand interest from him. It would be nice if someone else would take the money, after your consent, Vano will give out 5000, which should be given to the leader of the bandits. As soon as you are there, talk to the Knave, their leader, it will become clear to you that he will continue to demand interest and that threats cannot stop it.
You have two options - to pass everyone there, or, otherwise, you will have to pay 7,000 rubles. The first option is better, because you will remain with the money and at the same time pick up a bunch of all kinds of weapons, including the excellent Shotgun "Striker", however, if the difficulty level is "veteran", then you will hardly even be allowed to throw a machine gun. Having solved this problem in any of the ways, we inform Wano and complete the quest.

Sticky note arrow

On the outskirts of the northwest of Jupiter's vicinity, you can find a fallen reconnaissance module, in which you will find a black box with Arrow's notes. But you will not be able to read them, so you need to take the box to Azot in Janov, it converts the information into a readable form. Nitrogen will ask you for money for repairs, we agree, especially if the discount is only 1000 rubles and after a few hours we return for our module. After taking it, Strelka's caches will be indicated on the map, breaking your head a little, you will open them.

Note: It is better not to give the notes to anyone until you meet the Shooter, giving the notes to him, you will receive the achievement.

Radio engineering

A certain Azot is fond of radio engineering and wants you to get him materials to work with it. We follow to the cement plant. The passage from the central entrance is closed, so it is necessary to go around and from the north side climb the stairs to a certain container, on which the "electra" anomaly is walking, and then jump into the hatch. Further, you just need to carefully inspect every centimeter at the factory. After a diligent search, you will find a textolite base x3, a package of capacitors, a can of rosin x2, a coil of copper wire x2. We attribute all this goodness to Nitrogen, in return we receive lowered tariffs for its services.