Passage of the game half life lambda core. Detailed description of events (Half-Life)

  • 06.05.2020

The freight elevator will take us down, leaving it, climb to the observation deck - you will see it from above on the right side. Further there will be a door, behind which several corridors, having passed them, you will go to the warehouse. The most unpleasant opponents await you in the warehouse - small black nimble ninjas who move at a crazy speed, which makes it extremely difficult to aim and, as a result, to eliminate them. It remains only to advise you to act with the utmost concentration of attention, not relaxing for a second and reacting with lightning speed to the appearance of agile opponents.

When you kill them all, find a passage in the right wall - it is closed by boxes that need to be broken with a tire iron. Further there will be a staircase leading up, there on the right side you will see a shaded passage - run into it. With the help of the elevator we go down, after leaving, run to the gate in front, simultaneously getting rid of all kinds of evil spirits from the parallel world. We need to clear the entire area from opponents, otherwise it simply will not work to continue the passage Half life... Because we need to get to the control room where the scientist is, he will open the door for us, but only when he sees that it will be safe.

Having dealt with the opponents, enter the door opened by the scientist, use the elevator to go up, then run to the right to get hold of a weapon. Then again follow the same corridor in the other direction to take the elevator down. There, running straight, you will notice two different corridors, one blue, the other orange. We need to enter both in turn in order to start one water pump at the end. Having done this, go back, run past the elevator that brought us here, go out into the corridor.

Then turn left - you will find yourself in a flooded room, you will have to dive to get into the tunnel. After wandering along it, you will reach the reactor, there are a pair of valves on both sides of the mine. They both need to be cranked, then float to the surface and wait for the water level to rise high enough to reach the stairs. We will go upstairs along it, at this stage the passage of Half Life will somewhat complicate the spark, which it is better to wait until it flies over your head. We climb the stairs higher, after which we must run to the right, jumping over the holes in the floor on the move.

After entering the door, proceed through the corridor to the elevator, but you will have to go up on foot, using the stairs in its shaft. After rising, jump to the corner of the door, then make your way through the corridor and turn left, there will be a door. And behind the door there is already something interesting - two teleporters, one for the entrance, the other for the day off. The first glows red and green - in the middle, the second - on the contrary, green outside, red - inside. We need the entrance one more, and we need to enter it in such a way as to exit from the other side of the lattice, exactly above the platform that has arrived.

Having entered the platform, you will climb into the second compartment in a similar way, you will see the exit teleport directly above you, then in turn - compartments four and seven. So you will get to the main teleport, but to enter you still have to tinker, having previously reached the buttons # 1 and # 2, located in the same room on large metal shields. When the dampers are no longer an obstacle for you, jump into the teleport, go through the door, then find yourself in the corridor.

There is a staircase - along it we will get to the next room, where fellow scientists are waiting for us. They will explain to you the whole situation - some strong creature on the other side of the portal does not allow this very portal to be closed, because of which all kinds of newcomers get here. Accordingly, you will have to go to a parallel world, which is the homeland of intruders, to close the portal. Having collected the weapon, get down to business, continuing the passage of Half Life - the ally will open the gateway, which will allow you to get to the main teleport.

We are required to find a bridge in this hall, located under the ceiling, it will soon need to be defended, but for now, face the path that leads to the bottom of the teleport. In the meantime, the ally will launch the technique, and we have to defend him from the encroachments of the aliens from below. When the scientist demands to hurry, jump into the sphere located in the central part of the teleporter - we are going to pay the aliens a return visit.

Xen (Zen)

Once in the world of Zen, we need to start looking for that very powerful creature that does not allow the portal to be closed. But you still need to get to it ... The passage of Half Life at this stage is not extremely difficult, but it cannot be called easy either. We need to jump over organic rock islands using super jump. When you get to the last such island, jump onto the platform that has arrived. Along the way, study the terrain for the presence of similar platforms - we need to consistently jump from one to another, moving on.

So we will find ourselves near a large block from below, make your way inside it, there is an opening in the center, make your way through it. You will find yourself in a cave where you will need to free several glowing creatures that look like insects. Next, you need to turn on three columns in this cave, which will launch the teleport - enter it.

We deal with Big-eyed dogs and we pass into the corridor. For the red - white device, we select the battery, arrows and a grenade for the machine gun. We find ourselves in a large room, in it we go up the stairs to the third floor, and take the elevator down one floor below. Move on and turn into the room on the left. We overcome the barricades. Further on the second floor, we jump into the hatch, we find there a lever that will open the doors for us, we enter them. We found ourselves in a huge empty reservoir. We climb down the stairs and press the green button. We return by elevator. We find on the wall and press the switch, it turns on the water supply to the reservoir. We return to the central room.

Coolant System 02

We pass the stone blockage and approach the reservoir, dive into the water. Under the water we need to find and press the button, then we stand on the platform, it will raise it higher. Then we go into the doors, we move along the corridor. Again we find ourselves in an empty reservoir, press the button on the wall and take the elevator up. Press the lever near the control panel. The storage will begin to fill with water, you can return to the central room.

Maintenance Station

We pass into the room and meet the guard in it. We restore the charge of the suit and health, as well as cartridges.

Aux. Tank Reactor Access

We enter the premises of the central reservoir of the cooling system, here a lot of Vortigaunts and large monsters will begin to attack us. We try not to die and kill them all by any means. We dive into the water, and in the central compartment we press the button, a tunnel will open. We swim into it.

The core of the Lambda complex

Finally, we get to the core of the complex Lambda... We climb the stairs higher and higher, shooting Vortigaunts. At the top we press the lever, it will turn on the central installation, which will begin to emit red lasers. Moving higher, trying not to come into contact with the red lasers. When we get out of the mine, we move up the stairs. We come to the room to the guard. We recover and go further along the corridor. In the corridor we turn left, there is a dead end. (Here through the glass we can see G - man "a, which enters the portal.) We go along the corridor to the right. You can only enter the yellow portals, they will take us to the green portal. Then you can take a ride on the elevator to personally see the diagram - the map Lambda core, and if you look through the glass, you will see it alive at all. last door.

Core with teleports

We are at the core of the complex. Then space began to distort and many portals opened. Our task is to climb to the very top of the core with the help of teleports. We stand next to the yellow teleport on the stairs and look out the window. At that moment, when the platform will pass under the green portal, we step into the yellow portal. We jump from the platform into gate 02, but do not go into the portal yet. We look up. When the platform passes under the green portal, we boldly go into the yellow portal. As soon as we teleported, we sit down (so as not to bump Gordon "author's note"). We jump into the gate with number 04. Again, we are in no hurry to enter the portal. We look in the upper right corner. When the platform will pass under the green portal, we go into the yellow portal. From the platform we need to jump over to gate 07. Our hero found himself in the room. Here you need to jump onto the middle ring, which goes down and up. From the ring on the platforms, we need to jump over to the door 01 and press the button there. Then go to doors 02 and press the button there too. After that, the path to the portal will open, we go into it.

Into the world of "Zen"

We ended up in a room on the very top floor. We move forward along the corridor, take the elevator. We listen to the speech of scientists, fully restore health and ammunition. We take the rocket pack (Long Jump Module)... (to use it and make long jumps, press the squat and jump keys simultaneously. By default, Ctrl + Space.) We go into the opened white chamber. And so we got to the hall with a huge teleportation installation. One of the scientists will launch it, and at this time we must by some miracle not die and fight off all the monsters that appear. After a while, the portal in the center of the hall will open and a bridge will extend to it. We run to the bridge as quickly as possible, jump into the portal and teleport to the world "Zen" Unfortunately, this is where the game ends, but to be continued ...

08:47, 15 May 200 * - Gordon Freeman rides the monorail from Level 3 to Sector C. Sometime later, he passes the G-Man looking at him from a nearby gondola. Upon arriving in Sector C, the guard opens the door for Gordon and comments, "You're late."

Chapter 1: "Anomalous Materials"

The guard at the table greets Freeman and says that he cannot find his messages, since the system crashed about 20 minutes ago and the files were lost. There is also a problem in the Test Chamber, and the guard warns that he will only let Gordon inside while wearing a protective suit. Gordon travels to the Anomalous Materials Research Laboratory. Moving towards the dressing room, Gordon notices G-Man arguing with the scientist about something.

He wears the "H.E.V Protection System - Type 4" designed for use in hostile environments. H.E.V. includes high-tech armor, a means to create a normal atmosphere inside the suit and monitor health and armor, an automatic medical system, an auto-select system for weapons to track the amount of ammunition, and a communication interface.

After that, Gordon is sent to the "Laboratory for the work with anomalous materials." Passing the Ionizing Rooms, he arrives at the Control Room, where he meets three fellow scientists. They tell Gordon that his job is to simply send the sample down to the test chamber. They also report that they set the anti-mass spectrometer to 105% by order of the Administrator. Then they send Gordon downstairs. As he walked past the Plasma Cells, something exploded in a nearby computer. Eli Vance and other scientists have suggested that the settings were set too high, but the order is an order - Gordon descends the elevator to Test Lab C-33 / a.

Two of his fellow scientists are waiting outside. One of them warns Gordon that the experiment will be very different from the standard procedure. Specimen GG-3883 was the strangest experiment ever conducted, and arguably the most volatile. The scientist is concerned that with the standard introduction of the sample into the stream, the procedure can lead to Cascade Resonance. When Gordon descends into the Chamber, a scientist, through a warning system, asks Gordon to start the rotors, after which the scientists turn on the test apparatus at 80% power. They waited for Gordon to return to his seat. Then they turned on emitters in the first stage, with predictive phase arrays, then they turned on emitters in the second stage. Then they convert the emitter power to 105%. One of the scientists notices a slight instability. He ignores it because it is within acceptable limits, and continues with the sequence of actions. Scientists notify Gordon that the stream is ready to conduct an experiment and send a sample cart to the chamber. One scientist, however, begins to worry, noticing the increasing instability, but another interrupts him, stating that there is nothing to worry about. Gordon pushes the cart into the stream ...

A couple of moments later, green lightning rushed from the stream and the cart in all directions, causing destruction to everything around. One of the scientists in fright tries to turn off the stream, but he continues to work. A beam of electricity hits the control room and Gordon faints ...

Secrets of the Lambda complex (Lambda Core).

You go into the booth to the right of the elevator and press the button, go to the elevator to the left of the truck. When the elevator descends, kill the Bullsquid and several Headcrab, collect ammunition, restore health and head out the door. You will be taken to the waste storage. Five Human Assassins are waiting for you here. Two are on the second floor and three on the first. According to the standard scheme, kill them with a crossbow, shooting in sniper mode and, moving in Stealth mode, after winning, break the boxes that prevent you from entering the passage to the right, go forward and climb the stairs, go into the passage to the left. At the fork you can go down, restore your health and recharge your energy, and up - the way to the elevator. Go down on it.

Go to the next waste storage, kill all Alien Grunt, use the exploding barrels. After that, go up the stairs, go into the door and talk to the scientist, he will tell you about the reactor of the Lambda body and open the door, go into it, take the elevator to the second floor. At the fork, go right, go to the test room and take the EGON, you can try it on the Headcrab and Bullsquid, which are behind the shields, but better take care of the bullets. Go down the corridor to the elevator leading to the reactor cooling system. Take advantage of it.

Turn left, interrupt the Alien Slave, and at the fork, go right, you will come to the weapons storage. Talk to the guard and scientist, collect ammo, heal and recharge. Now we need to start the reactor. Come back to big hall, shooting back from strangers, and go to the cooling system ј 1, to do this, follow the walls painted in blue (from the exit to the hall, go along the left wall and go down under the hall into the nearest passage). Make your way to the switch through several rooms and use it. Return to the main hall and go to the second cooling station (along the orange painted walls). You will have to get over a piece of the collapsed ceiling, destroy several Alien Grunt, one of which will break through the cornice. Jump over the resulting hole and destroy all Barnacles. Using the valve, close the pipe so that no hot steam comes out of it, walk along the corridor and turn on the second cooling station.

Return to the main hall, go to the weapons warehouse (where the scientist and the guard were), restore health if there is still energy left in the installation on the wall, and collect ammunition, again, if there are any left after the first visit. Now go along the corridor, without going into the main hall, you will come to an emergency passage to the reactor cooling system. Kill all Alien Grunt and dive into the water, swim to the core of the reactor. Come up and catch your breath, there are two Alien Slaves on the cornices far above - destroy them with a crossbow, firing in the sniper shooting mode. Then dive and turn the two valves opposite each other. Climb the stairs and, dodging the energy beams and jumping over the holes in the cornices, get to the door at the very top - you have reached zone D of the reactor core.

Follow the corridor to the elevator, climb the stairs to level B, jump to the broken door and exit into the corridor. Walk along it, go to the guard, talk to him, collect ammunition and deal with all strangers, something (or someone) waiting in the corridor. At the end of the corridor there are two Alien Grunts waiting for you, but they can be killed without using a weapon. On the left wall of the corridor, if you go from the guard's booth, there is a switch that either puts dampers in the pipes or raises them. Play with this lever: turn off the steam, then run to the end of the corridor and immediately return to the switch, as soon as the Alien Grunt are under the pipes - turn on the steam. Now you can safely walk around the corner.

Go down the stairs to level C, jump over the fence and collect ammunition, return