Passage. Passage Full Passage of Silent Hill 2

  • 25.04.2021

Passage of the game Silent Hill 2. 1st part

Awakening

James Sunderland looks at his reflection in the mirror and rubs his eyes. He does not believe that being in a quiet hill, but it is. He arrived to find his deceased wife. He is ready to forgive her everything. Get out of the toilet to the street and take the map from the car that stands nearby. The card to use is very convenient, so she needs to be used always when you need to get somewhere.

Now let's go down and go along the path until the gate appears in ahead. Come in the gate and you are in the cemetery. Near the grave to be a girl. Talk to her and find out her name. Her name is Angela. Now go through the Western Gate and go to Sanders Street.
Turn on the Lindsay Street, where there are blood puddles, and then go to the Vachss Road. On the side of the first-aid kits, take them. Go through the Vachss Road to the very end. At the end there will be a wooden deadlock. Flose boards and touch inside. This is your first monster. Kill his stick with nails, which lies beside. Together with a stick you will find the radio. When a monster is near, it will notify you. Go to Lindsay Street. Turn to Saul Street and then on Martin Street. There are already many zombies on the street. Go to the end of Martin Street. There is a corpse, and near the monster. Kill the monster and take the key from the house of Woodside Apartments. Go there and log in to the house. From the stand Take the building map. There is a bottle with lives. Close up the stairs. Go forward to the apartment 205. Inside is the corpse or remains. Inspect it. Near the lantern. Take it. Monster appears. Kill him. Now let's go to the apartment 210, on the way there will be a monster. Inside 210 lies cartridges, take them and go on the stairs on the third floor.

On the 3rd floor you will see the key. Try to get it, but you will not get anything, because when you try to raise the key, a little girl will come out and drop the key away. Go to the apartment 301. Take a shotgun there. Go down to the second floor. Go to 208 apartments. Behind the gate of the monster, but you should not be afraid of being afraid of the goal. Enter the room. Inside the dead, which is to be afraid. In this room you will find the key from 202 rooms. Go there. The kitchen is a drink, and the key has a key from the clock, which are located in the 208th room. Go to 208 number.

Use the 202 number key to open the clock. Opened, good. Now we will lead the arrows as long as you do not hear a click. We try to move the clock from the place and if you did everything, as described above, then you will get everything. At the clock there is a hole. Take it into it. Go forward and go up on the third floor. You need to get the key that the girl thrown back. Look at the map where it is and run there. Take the key. Go to number 307.
Monster goes, and you do not move and do not breathe, let the monster pass. Then take the key from the cabinet from the yard and go out. Go to the stairs in the East and go down to the first floor. Near the closed door lies the pack of juice. Raise it and go back to the second floor to the room with the garbage chute. Throw the juice into the garbage chute and go out. Here is the garbage chute, in which you previously threw juice. Place of juice here is a coin. Pick it up and enter the building. Near the stairs there is a locked door. Use the courtyard key to open it. Behind the door there is a swimming pool in which you need to jump and quickly get out. This will attract the dead. We take another snake coin. We leave through the door in the east and go to the number 101. Take off the cartridges. You still go inside Eddie with whom you need to talk. After conversation, go out on the street. We go to the second floor. In the left end of the corridor there is a door. Open it using a fire exit key. You are in the bedroom. If you go to the toilet, then there you will find a piece of code, now you can still search the room. Safe. Before you safe. Use the code to hack it. Inside there are 4 cartridge boxes. Take them. Get out, finding a door with a way out. On the right is the map. Take it and go down to the first floor. You can pick up the cartridges in the 109th room. Now go to the next door. Angela will come to meet you. See cartoon. Pick the knife and concluded coin. Riddle - three coins.

We go to the room 105. We find a bedside table with 5 circles. If you play the average level of complexity, then the coins should be positioned as follows: 2 OLD MAN slot, the last Snake slot and the middle PRISONER slot. If you play another level of complexity, then you will have to pick up the slots themselves. Sorry. So, if you did everything right, the box will open in which there is a key. We take the key and go to the room 209. Number 209. Enter and head to the balcony, and from there, go to the room 208. Take the key from the staircase and equipment. We go through the 209 number, turn left and open the door. Look at the roller. First leader. This is your first leader. Not complicated. Hold on the distance from it and shoot. After some time, you will hear the howl of the sirens. The leader will also hear and rush down. Do not run after him, but just wait. After the water can come down. Go to Rosewater Park. See the video. Talk to the girl and go on to the park.

Passage of the game Silent Hill 2. 2nd part

Pink water park

Before you lake. See the video. You have a companion. Be careful with her. Now we go to the Kegelbana of Piet. Kehelban Piet. Roller again. Laura runs away. Talk to Eddie. Then go out into the street. Maria will tell you the place where Laura ran. Go across the alleys and enter the door that Maria will open.

Passage of the game Silent Hill 2. 3rd part

Hospital

You are in the hospital. On the left is the hospital map. Take it. Go through the registry to the room with documents. Next to the printing machine is the key. Read the patient magazine. Go to the second floor of the stairs. Go to the women's locker room. Take there bent the needle and shotgun. Now in the man's. There is a key to the room for inspection. This key lies in the Kolata pocket. Go down and use the key to the door for inspection. Inside, take the cartridges and can be closed to the second floor. Go to the room 3. Take the first-aid kit and check the paper in the printing machine. It is written on it. Remember it. Now we go to the M2 room and take the cartridges and the key. Now move to the m3 room. We take a wellness drink there and cartridges. Go for the 3rd floor. Before you the door under the lock under the letter s. The code is on the wall on the first floor in the room for inspection. The door opened and now you need to go to the s3 room. Maria leaves you. Take the key from the roof from the table. Now I like the rooms and collect cartridges and first aid kits, as well as read the diary. We climb on the roof. The door is blocked and this is the merit of our first leader. See the video. You need to get on the 3rd floor in the therapy room. In one room with blood flooded. Your task will see the password. Go to the second floor and check that there with Mashka. Now in the s14 room. Use 2 keys and type the passwords that you remember along the game, they are only 2. inside the hair strand. Now go to the shower and look at green mock. In the inventory, connect the strand and needle. Select the key from the elevator on the third floor. Go down on the elevator on the 1st floor. Go to C3's room and talk to Lorka.

Passage of the game Silent Hill 2. 4th

Second leader

Now you need to kill the second leader. There are two of them yet. Kill one after another of the shotgun, and the third one appears. It also needs to be killed. Name the C2 room and you will find a first-aid kit. Go to the elevator and go down to the second floor. Collect cartridges. Go to the M6 \u200b\u200broom. Take the battery and the key of the repository. You will need batteries when your flashlight goes out. Next to the batteries, take a note, first aid kit and cartridges. Again to the elevator and go up to the 3rd floor. You are in front of the door. To open it the necessary rings, which were mentioned in the book that you just found. Go to the S11 room and take the amulet cartridges. After reading the note, you recognize that the amulet is magical. He makes the owner invisible within 20 seconds. Again on the 3rd floor. Open the warehouse key. Inside need to push the shelf. See the video. Now descend down the stairs and take the ring. Go (again) on the 3rd floor. On the elevator, descend on the 2nd floor. Remember what they say on the radio. Go to the day of the day which is located on the second floor and open the refrigerator. Maria will help you take the ring. Return to the closed door on the 3rd floor. On a closed box, you will see buttons. Press in the correct order. 1 row button 3. 2 row Button 1. 3 Row Button 3. Behind the box there are 2 amulet and cartridges .. Go to the door on the 3rd floor. Use 2 rings. Now down the stairs. And you are in a long tunnel. Now everything from you is required to run. Run to the elevator. See the video. Now head to the Cabinet of the Director and take the key from the hospital. Get out of the hospital. Go to Carroll Street, and then to Rendell. Now to Monson. There are several things.

Passage of the game Silent Hill 2. 5th

South Valley

Return to Saul Street. Valid the window. Take the files from the bar. We go to the Mexican Restaurant restaurant. Go to the north on Lindsay. Take a wrench and a note. Go to the park Pink Water, to the place where you met Mashulka. Enter the park and find the statue of a woman. Behind the statue must be a brown stain. It is necessary to find it and dig a hole. Now use the adjustable key to the box in the inventory. Take the bronze key. We go to the historic society. There is a single room in which you need to enter. In the hole of the hole. Close to it and run forward. Go through the door and take cartridges and a first-aid kit. Go out through the door that is nearby, that is, the neighboring. Now we are looking for a room with a hole in the wall. Close and you found yourself in a well. Arm yourself with a pipe. Join the road into the sewer. Go to the right to the open door. We go to the door and take the key. Neither with this with this you goes out the flashlight. We change batteries. Monsters attack you, and we fight off. Find the panel with the buttons. Your task will choose a combination, but you need to click on the buttons that are glowing. With the correct combination, the door will open. We go and go to the right. At the end there is a hatch to which you want to use the key.

Passage of the game Silent Hill 2. 6th

Jail

Now go down. James will be in the deserted cafeteria
Roller! Looks like Eddie troubles. After he leaves, take two
Bottles with a healing drink and a strange planque with the inscription GLUTTONOUS PIG. Let's follow Eddie. During his jogging by the second table, stop and
Take a map of the surroundings that wept so much. This lobby is and
Pistol cartridges. Now let's go east to the room in the middle
Hall is a shower. Immediately finish off two obsessive demons and pick up a skip
With the Seductress inscription in the open cabin in North
Eastern part of the room. Now go out and follow south by corridor to
The only door to the left. You will find yourself in the southern part of the building in the chambers. IN
Some cameras have monsters, so be careful! In the fifth chamber
Cartridges for a pistol are lying, and in the ninth there is a wax doll. Now pierce
Through the eastern wing to the north. Take the cartridges to the pistol lying on the table.

Take the cartridges for the rifle in the middle room. In this room you need to observe
Caution and start shooting from the threshold into nurses. Return to the hall and follow first in the north, and then in the west direction.

You have to get to the cameras. In the first chamber you will see strange drawings and nothing
More, and in the seventh you will find a table with the inscription THE DEPRESSOR. It is time to return to the eastern hall. Get out into a rather extensive courtyard, in the center of which is a staple with three loops. In his center there are layouts with the gallows. In its front, there are three notches in which you need to insert brought apartments. When all three planks are on their own, you will hear the cry of an executed person. Return to the doors from which they came out and find the horseshoe. Take it down and enter the building. Follow the cameras located in the northern part of the building. Search for nor be useful. Get out of the corridor and come back to the hole that leads to the sewer. In the inventory, use a doll on a lighter. Now use the horseshoe, and the door to the sewer will open. Go through the door to the room where the hole is located. Come in the elevator and roll to the stop. We were in a long lobby.

Passage of the game Silent Hill 2. 7th

Labyrinth

There is no map for this area in the game. Enter a long corridor and turn to the right. Ahead should be a door entangled. You will find yourself a water corridor. Further head to the eastern side, and you will find yourself in another corridor leading from north to south. In it you must find the ladder to go down. Tikhonechko look for the door, not attracting unnecessary attention. You will find a big knife, which once used our first leader, also grab two boxes of cartridges to the gun and jogging to the southern stairs. There will be several nervous demons. Quick them quickly and climb down the stairs. To place with a hole. Go forward to the tunnel until you see the block. We come to him and start turning the cube until a face with red eyes appear at the top, and green eyes will not appear at the bottom. The input will open and you will log. You see live mask. Return to the room where the block is located and take the nippers. Now we run to the beginning of this level. We find the door that is blocked with wire and snack it with nippers. Go down. Go 1 stairs which leads to the right. Like a little in search of useful. And go out. Close the stairs. And go to the left. Now we climb even higher and +. Again the leader. Third leader. We run around it at a distance and shoot it from a shotgun. Angela runs away. Go for her. In one room there are 6 corpses. You have to decide who is not guilty and pull the loop in the next room. Easy level: kidnapper, medium: arsonider, complicated: Valchivatcher. Remember the location of the corpses in the room. Take the key of the persecutor. Go out into the corridor and walk in the room where you have not had. You are in the camera Masha. Go to the gate on the cemetery. Take the cartridges and go to the grave. Jump down.

Passage of the game Silent Hill 2. 8th

Battle with Eddie

After the video screensaver immediately start shooting in Eddie. As soon as you notice that
The health level will begin to decrease begin to treat your hero. After everyone
six shots recharge will take some time that need
Use as reasonable as possible. Stay and continue shooting it.
Eddie can try to hit you at this moment, but his impact strength is not comparable to
gunshot wound.

When Eddie will feel the breath of death, he will run into another room. At that time
James must be breeding to recharge the weapon and take two boxes with cartridges
For gun. Run behind him and achieve it. Now you can get out of the labyrinth. Boat. You are on the building of the historic society. The day came. Go to the pier. Close into the boat and haul over. After a while you will see a pier next to the hotel. Get out. Close the stairs and turn left.

Near the fountain, find the music box of a small little mermaid. Enter the hotel.
On the left there is a card that must be taken. Go to the restaurant "on the shore of the lake." Inspect the piano and read the letter from Laura.
On one of the tables lies the root of the fish. Monsters will appear, but they will be weaker than their boss. Run to a small staircase behind the door. Go down. Find the Bar "Tears Venus". It is closed. Next to the elevator lies a felt-tip pen with a solvent. Take it and go down to the first floor in the lobby.

Use the casket on the central podium on the left slot. From the cells for letters, take the key from the room 312.

Close the stairs to the top and turn right. Go to the room with a clock. Inside there is a suitcase that opens with a roet of fish. Take the key from 204 rooms. Go there and find the key from the working elevator. Check in a hole in the wall in the next apartment.
Photos are lying on the bed. Use a felt tip with a solvent to find the hidden code. Use the found code to open the safe. Inside there is a casket casket. Get out and go to a running elevator. The locker is located near the elevator, where you must fold all your items from the inventory, otherwise you will not be able to ride the elevator.

Go down to the first floor. Take a regular map of the hotel with marked areas. Go to the storeroom and take the Cinderella box.

Go to the office near and take the video tape and canning knife. Go to the boiler room.
Inside, take the key on the right on the rope. Go to the kitchen. Inside there is a cansman. Open it with a knife and get a new light bulb for a flashlight. Go to the Bar "Tears Venus". Now, using the new light bulb, find the door and open it the newly found key. You will again find yourself in the corridor with an elevator. Climb the second floor to pick up left things. Go to the lobby and install the casket next to the mermaid. It remains to find the last casket. She is in the office next to the working elevator.
Take the Snow White Casket and go back to the lobby. Play with combinations of the box until you get the key from the third floor of the hotel.
Climb the third floor and go to the number 312. Inside, look at the video tape and talk to Laura. Get out of the room.

Go to the second floor in the reading room. Listen to the conversation in the headphones. Go to the elevator. Then in the number 202, from where you get to the room 219. From there, run to the elevator and to the Baru of the Bears of Venus.
Come and take five health drinks. Run to the kitchen behind the cartridges.
Talk to Angela on the stairs of the staff. The fire started. Go down to the first floor.
In the office of the manager, take the cartridges. Now you need to run as quickly as possible along the corridor to the door. When you find yourself in the room, on the wall in front of you will be located nine points of conservation. Prepare a shotgun. Leader. Now they are two. The main thing is not stood, but move and constantly shoot. If you have amulets left, it's time to remember them.
The number of hits is at least twenty. When using a hunting shotgun a little less, but you need to be more more.

When bosses are boosted, run up to them and wait. Take a rusty egg and a crimson egg from their clad corpses. Go to the nearest doors. Insert the buggy egg into the right door, and the rusty is in the left. Come in any of the doors. Go through the hall, you can run, but you can sneak. At the end of the hall enter the door. Turn left and climb the stairs. At the top of you waiting for the last leader.
Last leader.
Well, that's all, almost the end of our torment. The last monster remained. Take what you want and Bate Ghada. Wish you luck. After killing the monster, see the last video clip. Enjoy!

ADSAD-Passage Silent Hill 2.

Submier

Mary do not really be here?

If you pass the game a second time, do not forget to take a stone (Channeling Stone) in this room. And go out into the street ... Re-read the letter of Mary. Where this is a secluded place. The whole city was a secluded place for us. Maybe in the park .....

Eastern part of the city. (Map number 2)

Run around the city using a map. In a van (in the lower left corner of the map circled) in it Save and note "Waiting for you in Neely" s Bar ". Take a card at the bar, after which the end of the Martin St. will be marked on your map. And the Wood Side Apartment building will notice. Glass in the bar you will notice the inscription written by blood. She says "there was a hole. Now she disappeared. "Now run on Martin St. And take the key from Wood Side Apartment, and then go there. Before the entrance to the left on the wall there will be an inscription" The door that wakes up the darkness, opens in nightmares. "NEELY NEELY ST . Lies a dead man. Around the scattered sea of \u200b\u200brecords from his diary can read.

Wood Side Apartment. (Card number 3)

Going to the building, turn on the left and take the map. Run to the second floor in the room 205 behind the flashlight. There, there will be a tenderloin from a newspaper next to the sewing machine, which is about it. "The road to tomorrow" the first step towards healthy life is not to hurt. It may look primitive, but it is very important. Instead of being treated after you get sick, it's better to simply hurt from the very beginning. In addition, you must support a positive, optimistic look at life. No need to worry about what happened in the past. It is better to go outside and play outdoors at least sometimes, in a room to sit in the room and read complex books. It does not threaten you and finally ahead of the blizzard to read.

Now run on the 3rd floor. To the left behind the bars will be the key, try to reach it. Good reaching the key. You all spoiled a strange girl. Now you do not get the key. Yes, and the girl, let out, runs away. Who is she? Okay, we still get to the key. Go to room 301. There was clearly not a weak disassembly all the walls are isolated by bullets, and the sleeves are scattered on the floor. Take the gun there :). Now run on the second floor to the room 208. You hear the wild cry of the coming from the north. Faster run to the room 208 may have time to see Kam suffer sinners. :) On the way through the slide you will notice the pyramidogol. Tell me thanks that he is not doing until you. In the room 208, go to the chair. The head of this apartment is not lucky. Who did this? Palace took him for sins. The owner left you the key from the room 202 on the shelf. Take it. In the room 202, in the room with dead butterflies (by the way, you will still see these butterflies). There is a hole in the wall. What you have left. Yes, nothing remains, turn the hand. The asshole, and imagine what to him.

Now you got the key from the clock. Run now in the room 208. To the first of your riddle "The mystery of old hours." Read the tip written on the coffee table ..

All different growth, all the time on the way, can not have three more peacekeepers to find. Henry is slow and low, Scott Fidget rushes for sunrise

The text may vary from the difficulty level, but the point is that:

Henry - Hours (hour arrow) MildRed - Minutes (minute arrow) Scott - Seconds (Second Arrow).

Now go to the room with a clock. And look at the wall opposite them. I think now everything is clear to you. Cracks next to the names are the clock arrows. Open the clock using the key. Install time on them. We come with side, it will be written there. "The scars of the past will cut the nail that holds time." Scars we saw on the wall. The nail of time is the clock. Nus is pushing. Well, if you still have a silenk, then you will find a passage to the next room. Forward and with the song. Go to the second stairs and rise to the 3rd floor. Go to the room 307. Now you are faced face to face with this monster. Though through the closet, but turn, you will not be able to scare your gun. In the closet you will find the key to the courtyard. Take that ill-fated key from the fire entrance, which you never gave to get. Collect all the floor on this floor (we will not return anymore), then leave him through the right staircase. Take on the first floor "juice packaging". And go out into the street through the second way. Now go through the first entrance to the house and go to the courtyard, take a "coin with a snake" and go to the room 105 sound in it is a gentle, albeit pulls. :). In the toilet you will meet Eddie:

You could not withstand the nerve from the guy from the type of corpse it simply turns. He constantly repeats that he did not kill him (which leads to reflections). He told that he was hidden here from monsters, which here go and that he is from another city. What led him here? It is not known and he is not going to leave here.

Rise up the stairs at the end of the corridor and go to the second floor to the place marked with a circle. Next, apply on the garbage pot "Juice" (nonsense). Go outside, go to the left and go to the transition. There you take a "coin with an old man" and recordings from the newspaper.

Today, the police announced that Walter Sullivan, arrested on the 18th of this month for the terrible murder of Billy Locan and his sister Miriya, committed suicide in his chamber in the early morning of the 22th. According to the police, Sullivan used a tablespoon to hit himself in the neck, damping the carotid artery. When the guards came to him, Salivan was already dead from the loss of blood, the spoon was two inches in her neck. Old classmate Walter Sivanne from the native city of Pleasant River said: "He was not like a guy who was able to kill the children. But I remember, before he was arrested, he mumbled some strange things. Type" He tries to kill me he is trying punish me. Monster ... Red Devil. Forgive me, it was not me. "Then classmate added." Now I think he went crazy. "

These records will then be very important for us. Now we run on the second floor and open the fire input. Yes, with such a fire exit during a fire, you can jump out of the window, but the next window is open. Perelezazy.

Blue Creek Apartment. (Map number 3)

In the first room, go to the toilet and make a presets. In the toilet, you will find a wallet, the cipher will be recorded in it. four<< 1>\u003e Vv4.<< 3>\u003e (This is one of the combinations) Now go to the next door, there will be a safe in the corner (marked with a red circle).

"Safety's mystery."

In the wallet can be indicated numbers. Depending on the complexity. If the complexity is normal or easy, then there will simply be numbers and where to twist, and if difficult, then Roman numbers will be added there, for example, V \u003d 5, then Vv4 \u003d 5 + 5 + 4 and so on. The arrows indicate which way to turn. Put the first digit as you want the rest by the specified arrows.

On the 2nd floor there will be only one open number 209, but there will be a note "Dear Tim. I have to go on a business trip, so I'm leaving. I left the key of the grandfather David (you know where he lives, right, the key in the room near the stairs on first floor). I'll be back, as I can, so look after the house. " The only thing I can say about this, the key in the room is 105 (damn like verses :))). Get out on the staircase and take the building on the left side. Now run on 1 floor in number 109. There will be the last coin. And meeting with Angela.

Angela is very bad ... you managed on time. She surrendered and almost committed suicide, but you as a true psychiatrist persuaded her not to do this. She told you that her mother lived in this house, but she does not agree something. You told her about her wife, that you are looking for her. She for some reason it was picky, but one is not a faithful of your word and she flared and ran away, leaving her tool on the table. In no cases, do not explore the knife Angela if you do not want the ending with suicide. Take the latest coin and run in 105 number.

Here you have to "puzzle 3 coins."

The first place of one who is unrelated, silent and empty, heartless and fearless. Next to him, he sends the one who busies the seat of the servant next to the throne. A dozen legs, but not one heel, the one who is invisible next to him goes away. Seductress of dreams Another hell, lying on the man and closer to the lady. A man and a woman see everything casually to the call of the crow. Silent and hidden, can be two. You will not see it there. Return them to where they can be and blessings will come down at you. I say it with the northern star behind. Sun birth is the beginning of history.

You can consider this charander in different ways can be started as with the snake "the seducer of dreams Creator Hell, lying on the person and closer to the lady. A man and a woman see everything casually to call Crow." So from the coin of the convict's coam in her color "The Birth of the Sun is the beginning of the story .." Who likes. In general, everything is so (empty), (the coin of the old man), (empty), (coin of the snake), (the coin of the convict - women.), On other levels of complexity, everything looks like this. Easy level of riddles. (The old man's coin), (empty), (coin of the snake), (empty), (the coin of the convict - women). Normal level of complexity of mysteries. (Empty), (the old man's coin), (the coin of the convict - women), (empty), (snake coin). Do not forget to take in this room "Holy Ela". It is necessary for the ending "rebirth".

Now we return to the room 209. They go through the balcony to the number 208, there we take the key from the exit. Next to the key there is a picture on it written the following. "Like the coins asked in a foggy sky, our souls should under their sinful weight, go down to the ground, having lost their light. To justify the sins that they committed. When three times, going down, they will sing. Happiness to them will come to them. The first note is not Must be horty. Although everything is cracked all the sins. The keeper of life and the keeper of the shame of the sins of the second are even more scarce. Although they will come to the dawn of the old man. The soul is shapeful shudder in fear. Excess, quiet hunger sat down. At all in sins, it loosely weakened The most important sinners, its place is definitely. And if he is lucky his soul will be anointed. " I can not explain it. What I didn't understand what I did not understand. :)

We go to the exit at the end of the second floor blue door. Another meeting with the pyramido-head. Shoot on it is useless just run away from it. All over the room until they hear Siren, and it will not leave. Be careful, the blow to his knife will kill you instantly. When water comes down, and fall off the pyramidogol, go outside to the park.

Park (map number 4)

That ended the rod for dark corridors of houses. Now run to the park. On the way, you notice the tighter girl on the wall: the girl reads some kind of letter. And in general somehow he says little and then she suddenly tells you in the face that you did not love Mary. But before you have time to say, she runs away.

This is the place to which you so sought. Mary can be here. In the park, instead of his wife, you meet Maria. She is very similar to your wife. She said that no one saw in the park. You remember the hotel and begin to understand where your wife is. Maria knows where the hotel is so that she will go with you. Attention with this lady you can spend a lot of time, and you can not depend on how you will behave this and will be the ending. In the center of the coastal side there is a monument. It is written on it "in memory of 67 dead from the disease, resting at the bottom of the lake." (Without prubing inscription, but soon we will learn to continue.) In the center of the park there is another monument, but we will return to him. Coming out of the park you fall into the western part of the city.

Western city (map number 4)

Here it is the road to the hotel. On Texxon Gas Take the book "Forgotten Memories" You have to take it, if you want to get the ending "Rebirth." Next, run along the highway to the destroyed bridge there, you will take the map where PETE "S BOWLING - Rama.Maria hates bowling so that you have to go alone. Yes, and better in a fast pace. And then you will eat it without you :) Listening is not good , I did it once, it turns out okay. It turns out Eddie from somewhere, and the police are hunting for him. I'm going to go. And again runs away, well, at least now we know her name. Eddie told you that her name is Laura. You call Eddie Catch it out, because in this city is dangerous. What Eddie says that Laura said that she herself would cope. Strange!? Take the cartridges at the very bottom and run to the street. Mary did not catch up with Laura, but I saw where she ran. Do not force Maria repeat everything twice to get the ending "Maria." Run there, from where Maria came out. Detty, children clearly do not climb there. Maria tells you another way.

Where did the Mary of the flow of the keys of one God know. (He worries member :)). In short, anyone would not be, but she opened the door. Come in Heaven "S Night. Take a first-aid kit and go through another way out. You almost caught up with a laur, but she suddenly runs away to the hospital. Well, forward to the hospital.

Hospital. (Map number 5)

On the right near the exit you will find the plan of the hospital. On the table next to the preservation is "Dr. Record." In the direction of the registration room, there are paper and the "Bull key." Close to the second floor. In the room with a gun there are Mishutka. It's not the task of shifting, something that all the virus began to act :) In the room, on the contrary, in the gown of the doctor (sadist), the key from the study room. In the Cabinet M2 Take the "Key of Lumpier." In the room with the first-aid kit, read the paper stuck in the circuit breeder: on one of them the code 4263 is written (changing) there is nothing more on this floor. Go down to the first floor in the study room. On the board in the next room, the code is written from the door. Code for this month "T". Last month was "x", and before that "Z". What will happen next. That's all that they can do with four numbers. Does a combination of doors to patients need to be changed so often. The race is solved easily. The letter "T" is the location of the numbers. That is, "1328". In cases of light and normal levels of riddles, a password is written there. Now we go for the 3rd floor. We introduce the password at the door to the chambers to patients. Collect everything and go into the s3 room. Master feels bad. So you have to leave it here. Visit it more often. Use the "key from the roof" from the bedside tables and run to the roof. On the roof you will find a diary. ATTENTION If you do not want the ending "suicide", do not read it.

From where the pyramidogol turned out to be on the roof, it is not clear, but you repeat the feat of the suicide, and maybe it was dropped from the roof? We were more lucky that we stayed alive. Just around. On the inscription wall "if Josez looks calmly, then it can be removed from the camera." Well, let's go, visit his room. On the wall of blood, something is written. 4 numbers so as not to forget I wrote them on the wall. This is my secret name. This is the last password that we lacked. To open the box from the S14 room. It is written on the wall of blood. Depending on the complexity of the riddles, it will be more difficult to read. On the way to the room with a drawer, look at Maria. The box of the box. Use two Key Key Key and Lyapice Key to remove the chains from the box. Now, on the push-button lock, type the password that was in the typewriter. In my case - it is 4263. Now there is a cipher on the drum lock, which was written on the wall of blood 9728. Inside you will find hair. Now go to the shower and combine there "hair" and "hook." A little washing, we take out the key from the elevator. They go to the elevator and eat on the first floor. Collect the cartridges and go to the C2 room. Finally you found a laur. She began to argue that Mary she knows because they lay together in the same Chamber. Somewhere a year ago. She is lying or not lying it is not clear, but your wife died 3 years ago. You take the laur with you. Laura says that in this room a letter from Mary. And you like full sucker are running on this bike. Laura Vaz closes in the room. This is your first boss. More precisely bosses. Take a shotgun and beyt these ones.

After the victory you are transferred to an alternative world.

Alternative hospital. (Map number 6)

You are in the park. Around you darkness. Here you must apply a stone (Channeling Stone), which you took in the toilet at the beginning of the game. And you will see a strange glow in the sky. (You need to end with UFOs). Now you can go to the hospital and horrified as it has changed. Sit down to the elevator and go to the 2nd floor. There in the ward M6 read the note: "I was locked inside the basement. It was small and dark. I'm very frightened. I dropped my valuable ring there. But I never return there." Next to the note will be the battery and the key from the very basement of the refrigerator to open the fridge in the "Day Room". They will not end, so we eat on the 3rd floor for Maria. :) Immediately to the left of the elevator you will see a strange door. On the wall depicted picture of a woman. Her hands are not drawn, they go beyond the picture. Mary did not turn out where you left her. Go to the right staircase and go down to the basement. When you go to the basement, then immediately on the left there will be a wardrobe all the bloody fingerprints. Move it. And leave your mark on it. :) You will not have time to go there. You will miss the name. This is not Mary. Mary hysteria. She wants that you would think about her more and did not leave her one. Each, women, why Mary surrendered to this Laura, in my opinion, she is not bad without us. But what to do after, because it makes it look for this sympathy girl. Feels like she, what should defend it. Go down the stairs below and select a copper ring there. Now in the elevator. And here there is something not likely, the broken radio begins to make strange sounds. And suddenly ... you hear a human voice:

"- Hey, hello to everyone! Thank you for tuned to our frequency. Welcome to another release of the transfer" Prize or Life ". Here you either answer and win a big prize, or do not answer and get punishment. Everything depends on you. II our Happy, and maybe not a happy player, today is James. James Sunderland! Are you ready to start a "prize or life"? And so your first question. Carousel, a house with leaders, American roller coats, damn wheel and tea cups. Silent Hill is a house The place of entertainment, which loves both children and adults. Question: What is this place of entertainment?

First: Country of fantasies. Second: Silent Hill: Amusement Park. Third: Lake Coast: Entertainment Place. Okay, fast to the issue number 2. In Silent Hill, a terrible murder was committed several years ago. Brother and sister played on the road when they were attacked and did not crude an ax on the part. Torn skin, swollen bones, spray blood and finally ... What a terrible tragedy, what a terrible end of innocent lives. Question: What was the name of the killer committed this act.

First: Walter Sullivan. Second: Skot Faerbanks. Third: Eric Hein. Now the third and last question. The south of the lake is an abandoned old district called South Valley. From there to Palville, the central part of the rest in the north-west of the lake there is only one road at which you can go. Only one road. The third and last question: what is the name of this road?

First: Bachman RoadVorth: Rendell Streetteret: Nathan Avenue, this is our last question. Did you understand everything? When you know the answers, go to the storage on the third floor for your prizes! But be careful if you make a mistake ... Thanks to everyone that was on our wave. Before the meeting! "Yes, it's hard to understand this phenomenon and it is difficult for me. :) On the third floor it is too early for us, but do not worry, we will definitely go there. :) We go to the refrigerator on the 2nd floor. Major sighs that you have a lot of silk type, To open the refrigerator, but in the end helps you open it. How strangely there is a missing ring.

Well, now it's time for 3 floor. In the storage "Store Room".

Mystery drawer with a prize. In fact, it is not even a riddle, but a test for attentiveness and memory. The answer on the first question is very simple. In the riddle, these or other sights of all sorts of cities are listed. If you remember the "Silent Hill Sightseeing Brochure (taken in the 104th issue), then you will not be difficult to name the attraction of the city. Digit 3. The answer to the second question. Here, in my opinion, and so everything clearly read the cuts from the newspapers found in the garbage chute with the old man's coin. Figure 1. And the last question. Which street passes along the Lake "Toluca". For what road? Let's see the city map. :) Digit 3. Our prize in the form of 5 row for a shotgun and 2 ampoules. Now to a strange door with hands, next to the elevator. We put on her two rings and the door opens. Immediately, on a descent from the stairs, you will find a note "I took the key of the director - the key from the museum. I hid it for a praying woman when I went out on a day walk. I picked it up, but I did not cradle it. I am not a criminal."

Go down to the bottom. Having reached the swirling staircase going deep down, better survive. After you go to the door, start running without stopping. I will not say, Maria does not have time in the elevator. All your attempts to save it are doomed. It is better to accept yourself with this. After the moment in the elevator and the Muson, who accompanied this, I had no better condition than him. We leave from the elevator on the first floor of the hospital. We go to the unique open room. Take the key on the table and update the map. What is not a brave, to look at it through the abyss, not enough brave to look at yourself. Truth can be found only moving forward. Follow the map, there is a letter and wrench boosts, of course, well, not that ... how, by the way, Laura appeared again. A strange girl walks like in the summer on a walk. Iosting the hospital behind the hospital, Maria and sad memories of her, we go out into an alternative city.

Alternative city (map number 7)

You punge yourself for not saved Marijunting to the right lower corner of the map to Saul St. Street. And go to the bloody tunnel. There you will meet the hallmarks. To get out of this tunnel, you need to kill them all. You fall into the eastern part of the city. Visit the next difference "s bar. There you will notice in addition to the inscription on the glass, the inscription on the wall that says:" If you really want to see Mary, you must die. But you will not go to the place where Mary, but to another. "Now blow over the wrench. The place of his location on the map is marked with black. The place where he lies, you will understand right away. Next to him lies with a letter. True. True Always betray people. Part of the abyss is in the old museum. The key to the museum is in the park. At the feet of a praying woman, in the ground, in the box. To open it, you need a wrench. My patient burned it there. I knew, but nothing I didn't make it difficult to keep such a thing near. I did not seek the truth, I needed calm. I also saw them. I ran away, but I managed to close the museum. Now no one goes there. If you are not going to stop, James. I pray the Lord You will send you grace. Now go to the end of Katz st. Now I think you understand the meaning of the inscription "The door that wakes up the darkness, opens in nightmares." Forward to the western part of the city. Next, your way lies in the park. Let's come to the monument praying Women. On the monument it is written: "Strucks pursuit I am Christians. Jennifer Caroll lived in honor and pride. What happened here will not be forgotten. "Go for a monument. Chokokoko buried. Well, after a long training, we still have to the truth. Original Larka and even on the screws. How, by the way, we picked up a wrench. Now that We are the key from the museum, we go to Nathan Avenue. And they spawn almost to the very end (not yours). Welcome to the Silent Hill Museum. Here you will find a lot of interesting things :).

Historical society building

Beautiful picture, do not find. And Personals are all familiar. In the next room, take an obsidian Cup. It is necessary for the ending of rebirth. Let's go down the next long staircase. The total number of steps is a staircase, more than in Buddhist temples. When I reached this place. I was very surprised by the question. "Jump to the pit", "yes" or "no." Now it has come to decide. With landing you. You need to find a weak point in the wall and break it (iron pipe, chainsaw, head at worst end). We find a room with a key on the floor, pick it up and .... change the battery in the flashlight. I hope you took it. In the darkness it was pleasant. I begin to start the action and do not shoot in any case. By this, you are threatened with a bunch of cartridge and health. To open the door, we have to guess the riddle. There is nothing difficult in it. Figures that you need will be lost. We select cipher and ... leave here. Now we go in a strange view of the room. I just break the tower from her. Apply the key on the door

I think now it does not make sense to explain what you need to do.

Prison (map number 8)

Eddie completely lost his head. He is tormented by the mania of persecution and other mental illness. Shining a person. He realized that it was quite easy to do. Then he said he was joking. But it stands in this doubt. Like the dining room, and go to the second table, there take a prison card, then return to the first door, which leads through the cameras and in the penultimate chamber, where books are scattered through black magic everywhere. Take a doll from wax. Now in the opposite similar sector, in one of the chambers you will find pictures of an unknown author. In flight the burning house of 436 people in locked what the authors wanted to say, I do not know. It can just be intimidated, and maybe ... the next chamber is the "oppressor" sign. In the shower, take the sign "seducer". And we go outside to the scaffold. :) I can't call this mystery, just sticking these 3 signs, or rather the "seductive", "oppressor" and "voracious pig". You will hear a confirmation sound that they all hanged and then return back. When you come to the door, then find the horseshoe. Someone left her for happiness. Now go to the main entrance, and in the negotiation take a lighter. Do not forget to grab the rifle there.

Now you have to open the lid. We combine on the cover of the horseshoe, a lighter and a doll from wax - we get a handle. Well, now it's not so scary to jump even rather usual. In this time it was possible to not jump so much. You just got into the basement. It's not a basement. That's how pancake. This jump you remember for a long time and regret more than once that they put there. Yes, again. We are unknown where. James already doubted, and whether he should jump somewhere again. Worth it. We are at the entrance to the mines.

He, sit down on the elevator and go below. :)) Riding for a long time, so collect while the cartridges and a first-aid kit.

Labyrinth (map number 9)

Immediately on the output from the elevator, save just in case. When the next location comes to a fork. Turn left. Having reached two stairs, go down to any of them. There are at the bottom of the housing and pyramidogol. Your task is to get into the central room and pull the pyramido-head weapon from there. Now return back and go to the right. At the end there is a very entertaining puzzle. If you go to the room behind the cube and carefully inspect it, then you will notice that it is in the form of Cuba. In this cube there are holes. You, Belite Cube, must compare the hole on your side and with the opposite. Decide yourself, as in which direction you turn it. So, when you decided to get down this puzzle down and there you will see, actually, the thematic screensaver of the game. Major did not suffer almost, although it is possible. You begin to doubt that she died there, although all the time you have happened before your eyes.

Maria is trying to give you to understand that she is alive, but she speaks somehow not in his own way. She says from Mary. He tells what you did in the hotel that removed the video tape. It is difficult to figure it out here, who speaks with you. We'd have it, it should be saved from there. You ask her to wait here. While you will not find the passage to Nei. Fighting from Mary (or Mary). In the wall in the brush there will appear nippers. I apply a nippers on a bandaged passage. After the end of this is not a large labyrinth. You will see the preservation and newspaper. You hear the voice of Angela. It seems that she found her father. Angela is a strange father. He is also your next boss. Because of the small space, you will not be able to fight with him, but for a long time he will still not stand it. All gradually begin to go the sum in this strange city. Angela beat his father, and when she met him alive again, he finally moved. Now, and your psychiatrist's abilities will not save it. There is nothing more here. We have a mystery with six hanged. (The puzzle is examined at the Hard level.) Only sinless can help you here. You get mistaken and you will get your award in the most terrible form .. I don't want to die. But tomorrow I will go thirteen steps. Anyone, answer me, why should I die in the morning? Another plated believes to me. "Because they are crazy, that's why" he says. Of course, I know his opinion will not change anything. "Now you know why I beat them," he muttered .This, who was executed yesterday. The one who said he was selling a dream, said that it was not true. But the one who executed the day after tomorrow for theft of children shouted that it was true. That which was executed today, said. "They will kill me anyway." He was caught on a fake money, so he had no chance. That, who always smiles quietly, said. "I am happy that I will soon be with her." I don't want to die. I just want to go home. But I know that this will not. Although I did nothing. This crime weighs on me. But save me. This is not justice. They crave blood, and I am a sacrificial lamb. If you remember, then in prison to the scaffold goes just 13 steps. (This is so to the place). At different levels of complexity, both text and the unparthaligation differ. Light level: kidnapper. Normal level: ancestor. A complex level: a counterfeit. Hold for the appropriate rope and move the key. In case you do not properly jerk, then in the transition 3 demon will appear. Now run to the lattice with handcuffs. Drinking handcuffs to twist the Branca is much easier. As you can understand this, but Mary died again. ..

In the cemetery, if you honor the buried there, you will find a lot of familiar names, among them there are yours. You have nothing left how to go down into it, but before this is better to continue. Again deep stairs long corridors, but I think you are accustomed to this.

And here is the old familiar Eddie. The current now around him is the corpse, and he is not going to blame him, but directly says that he interrupted them all. And you also do not like it, so we get a shotgun and a climb of it. When he understands that it is tight, and there is a person with a shotgun. He decides to discharge a little atmosphere. Follow him. Eddie begins to tell the sad story of his life, as everyone mocked him, and how he revenged everyone. Your attempts to calm him do not lead to anything. The city urged him as you for sins. Cum with him. So still one person in this city has become less. That's how the farther you leave, the more we lose. The labyrinth ended, and with him and the life of Mary with Eddie.

On a wooden jetty, use a stone (channeling stone). You will notice three flying plates. Need to end with UFOs. Now sit in the boat. You have to sail through the foggy lake Toluka. Sophisticated, there is no float on the lake. If you have noticed, before it goes into the boat opposite you burned the lighthouse. You started left from it, so turn the boat to the right to a guiding star and swim in her direction. Yes, I almost forgot, if you meet in the lake a strange thing like the island. Do not even try to swim to her, and then you will be another legend of the lake ...

Hotel (map number 10)

If you have listened to my tips, then less than one and a half minutes you must step up to the pier. That's what you were striving for, the hotel in which you spent time from Mary.What would not come back to the street, in the fountain with fish take the casket ". Immediately at the entrance to the left you will find a hotel map. There will be marked 312 number, actually the number in which you lived with Mary. Get down to the basement and take the solvent of the paint. In the restaurant you meet the laur. She gives you a letter that I left Mary.Moy dear Laura, I leave this letter from Rachel, whatever you got it when I won't be. I am right now in a quiet place. Please forgive me that I did not say goodbye. Do not pain, Laura. Do not swear with my sisters. Laura, about James ... I know that you hate it, because you think he did a bad thing with me, but please give him a chance. He can sometimes be arrogant, and he is not often laughing. But inside he truly a good person. Laura ... I love you like my own daughter. If everything had developed differently, I would definitely adversely. Happy birthday to Laura.This friend Forever Mary.

After reading the letter, and learning that the birthday of the laur was not long ago. You begin to understand that Mary did not die three years ago. Laura has another letter from Mary, but she dropped him somewhere, and quickly runs away to look for it. In the library, on the rack of issuing keys, there is a note.

Mr. James Sunderland. Appearance, which you have forgotten here, is stored in the office on the first floor. Do not forget there to take the key from 312 rooms. On the second floor in "Cloak Room", with the help of a fish key that you took in a restaurant. Open the suitcase. There you will find the key from 204 rooms. There now, we actually go. In the 204 room on the table lies with the service elevator, and in the next 202 room a small puzzle. On the bed lie photos. One of them depicts the mashed paint of the suitcase lying nearby. We use paint solvent in the photo. We will use this password in the suitcase nearby. And we get the casket "Cinderella". Now moving to the service elevator. The elevator is terribly chicron. He is not able to work if you have at least some thing in the inventory, so you have to leave on an empty shelf next to the elevator. Now go down on the 1st floor in office space. Immediately on the outlet of the elevator to the left you will find a map. In offices, take the video tape and opening. Go down on the stairs, on the contrary, in the basement. In the Boler, take the key from the bar. Now immediately run into the kitchen.

Using a canning knife. Open the bank. There you will find a light bulb. (Yes ... Yes ... Affect :)))) In the bar, screw the light bulb in a flashlight lying on the rack. Now open the door with the key and quickly run for your little things. Now we take a gun in your hands and show all this four-year who here is the owner. Return to office offices, only by another way and pick up the Snow White box there. Now we go to the library to the musical cabinet. Codes All caskets will be in their places, then the key from the third floor will come out instead. Now rising on the third floor. If you have a dog key, entering the observatory, you will finish the game and receive the dog's ending :). We go into the number 312. If we apply Channeling Stone near the window, then if you used it everywhere, where it is written in the description, we get the ending UFO and end the game.

Well, if you do not like all these endings, then continue to play .. We put the video tape into a tape recorder and look a terrible truth. This film dates back to three years ago and therefore the quality is not from the best, but you begin to remember what happened here three years ago.

That's how you loved her greatly. Like Othello Dzentemon. Laura takes. You tell her everything as in spirit. What it is very grieved. Actually, you are not easier from this. But when Laura runs away, suddenly hear a familiar voice from the radio. This is your wife calling you. Everyone is not stuffed there, leave the room and you again fall into an alternative world.

Alternative hotel (map number 11)

Go down to the second floor. Take there the book "Malinovaya Ceremony". It is necessary for the ending of rebirth. When you come to the rooms, you go to the last. From it you immediately postpone the right side of the hotel. Further, whatever your skill is getting lost. :) When you get out of the basement. The last time you will meet Angela. Already lost all the remnants of the mind. At first, I call you my mother then asks you a knife to end with your fear forever. He received a knife. Angela goes into the fire. The fire surrounds her and ... Now you and Laura remained the only living people in the whole city. When you come to a huge door to the library, you will definitely survive. Perhaps this is the last time you can do it. Moriate once every time they kill, but now you see it in one. It is finally that all this happens with you because of your sins, and you will forever see how Maria dies.

You have a difficult fight. Perhaps even the most difficult in the whole game, but also to die here will be pretty heavy. The rifle holds. Pyramido heads cum suicide life. Remove eggs from their corpses and insert them into the door. When you go to any. When you get out of the hotel, be careful with the tunnel. It affects the ending of the game. Going out on the street, go upstairs. There will be your wife to wait.

Your wife is in essence, it turns out to be someone not understandable. It complains about your loneliness and the like, as a result, turns into a demon and throws upon you. Compared to the previous battle. This fight will be a children's prank. You finish pretty quickly with it. Well, that's all. The demon is defeated. Come to him and achieve. Now look ending.

If you have problems with the passage of the game Silent Hill 2You can always take advantage of our advice and information to action. We describe the steps in detail that you need to do to fully go through the game. Silent Hill 2.. In the most difficult places, we add pictures that can help you. Passage Silent Hill 2 Read on our site.

Path to the city

Go down the stairs and follow the long winding path to the gate of the cemetery. Nearby is the well, the day of which is a red square save sheet. Come on the cemetery. Passing a little forward. You will see a girl sitting near the grave. After a small dialogue, you will learn that her name is Angela and some more information about it. Go to the opposite gate and go to the track.

City

Go to the west of Sanders Street. Near the crossroads with Lindsay Street You will see the bloody traces and disappearing in the fog of someone's silhouette. Take care in his direction. He will lead you to a dead end. Persoam through a wooden fence and go into the arch. Hmm ... where does this crash come from?

Now the streets of the city are walking monsters. You can just run them. Pay attention to the sidewalks - Very often you can find bottles with therapeutic drink. Go on Saul Street, while the roadside does not see a parked trailer. Go to it and look around. Read a note that says Nelly's Bar. James will celebrate this place on the map - it is where you need to go there.

Get out of the trailer and, focusing on the map, follow the marked place. Go to Nelly's Bar and take the map. It marked the place on Martin Street. You need to go there.

Go to the Wood Side Apartments on Katz Street.

Apartments Wood Side

Open the gate key and enter the courtyard of the apartment. Kill the creature or quickly run out of the room. Rise on the 3rd floor. In the corridor behind the grille on the floor you will see the key. As soon as you try to raise it, the little girl will pick up and push him off. Now you do not reach him.

Go to room number 301. Go down to the 2nd floor. You will hear someone's cry. Come to the room number 208. The grille is standing a strange creature with a pyramid head. At the moment it is not dangerous. Go to room number 208.

Go to room number 202. Open the door and go into a room filled with butterflies.

Go to room №208 again. In the room on the table lies notepad with a mystery. In the next room there are large outdoor hours. Open them with the key and move the arrows at 21:10 [Details on the "Riddles" page]. You will hear a click. Move the clock and go through the next room across the hole in the wall.

Go to room №101. Go to the restroom, from which the sounds are coming. You will meet a young man, whose name is Eddie. After a small dialogue, climb on the 2nd floor and open the fire stairs door. Jumping out the window, you will find yourself in a nearby building - Blue Creek apartments.

Blue Creek Apartments

Go to the toilet. I pull off the wallet from the toilet. Complete to the next room with a safe. In order to open it, you will need to turn the gauge handle according to the code written on a piece of paper from a wallet [Details on the "Riddles" page]. Open your safe and take 4 packs with pistol cartridges. Go to the stairs.

Boss Pyramid Head.

The very creature with the head in the form of a pyramid, which recently met on your way. The boss is pretty light. Constantly run away from it in the opposite sides of the room to avoid the deadly blow to the tesac. Shoot it is useless. After a certain period of time, depending on the level of complexity of the game, the siren and monster will begin to roar. After that, descend down the stairs and go out.

Rosewater Park

Passing a little forward, you will see the one young girl sitting on the wall, which dropped the key in the apartment. After a short dialogue, the girl will run away again, as before. Go forward. Come in the park. There you will meet a new character - Maria, a girl who is an accurate copy of the deceased James wife. After dialogue, she join you. Protect it from monsters so that they have appreciated the damage as possible to her. Get out of the park.

Bowling PETE'S BOWL-O-RAMA

Go to Nathan-Avenue. At the end of the street, check the card lying next to the corpse. After that, go to the Bowling Pete's Bowl-O-Rama. Mary will stay to wait for you outside. Inside you will meet Eddie and the little girl, which, as Eddie, is the name of Laura. It will not be possible to talk to her again, because it will run away again. After a conversation with Eddie, go through the room and go through the other door. Maria saw the swollen Laura, but could not stop her. Go to the right, then through the fence. Laura slipped through a small crevice near Heaven's Night Bar. We do not climb there, but fortunately, Mary has a bar from the bar. Go through the bar and coming out, run right on Carroll Street. You will see how Laura will run to the hospital. Take care for her.

Toluca prison

Go to the largest room is the courtyard, in the center of which is worth the scaffold with three loops. Do not pay attention to strange rusties. Insert your tablets in three holes. You will hear a man's cry. Go to exit. Return to the main hall and go in the southern direction. In the floor you will see the hatch without a handle. Use the horseshoe, a doll from wax and lighter to open the hatch. Jump down.

You will find yourself in the basement. Go to the only open door. The room will be a big hole, jump into it. Open the door and jump into another hole.

Labyrinth

Come in the elevator. Doors will close and he will lower you to the bottom floor. When the elevator stops, exit from it and go into the door next.

The card will be drawn as passing. Go left to the wall, then left again, then right, and once again right. At the bottom will go Pyramid Head and Monsters under the grille. Climb up the stairs.

In the center of the room will stand a cube, on the edges of which are depicted. Turn the cube so that the green eyes are directed down. Return to the very beginning and pads snack the wire, a frozen road. Follow numerous corridors, focusing on the map. When you come down before saving, read the newspaper and save.

Boss Abstract Daddy.

Passing a little further, you will hear a cry. James will go to the room and see that Angela hit some kind of creature. Do not approach it too close and do not stand for a long time in one place. The difficulty lies in the fact that the room is too small and to run away almost no place. It is best to use a shotgun against this boss. After the victory, Angela will achieve a monster. After that, leave the room.

Go to the door on the right. There will be six hanged. Look at the signs on their faces. Remember their location. Then go to the next room with six hinges. It is necessary to pull the loop of that hanged, whose executed unfairly. If you select not that loop, monsters will appear in the corridor. Correct Option:

simple level - kidnapper

normal level - ancestor

sophisticated level - counterfeit

Boss Eddie

Go through the corridor. Come at the door at the end. After the dialogue, it becomes clear that Eddie is configured against you. He will shoot him, after that he will leave you. Take care of him and shoot it finally. It is not so strong, so you kill him - a pretty simple task.

Lake Toluca

Use a channel stone on the pier to obtain the ending UFO [only when re-passing]. Sit into the boat and swim in the side of a white point, visible through the fog veil.

Hotel Lake View.

Go to the lobby (Lobby) and inspect the music box. There will be three niches for music boxes. Insert the box "Mermaid" into the left niche.

Use the channel to obtain the ending UFO [only when re-pass]. In the room you will find a TV and a video recorder. View video tape. Now much begins to clarify. After watching the video tape will follow the conversation with Laura. After her care, you will hear Mary's voice from the radio. Everything around changed again.

Alternative Hotel Lake View

Get out of the room. The flashlight does not work. Go down to the 2nd floor. Go to the reading room (Reading Room). On the table you will see the headphones. Take advantage of them and listen to the conversation from the past.

Go to the number 202. You are teleported to the number 219. Go along the corridor to the elevator. Go down on it to the basement and go to the Venus Tears bar. Get out in the hall and follow the stairs. You will meet Angela, which after the dialogue will go up and disappear in flame languages.

Go back. Climb the stairs to the top. Go to the only open door. Come to double doors. You will see ten sheets of saving. Save and come in.

Boss Pyramid Head.

After a small scene, two pyramido-heads will attack you. This is the most difficult battle in the game. If you have a lot of healing tools in the inventory, then you can use huge tessel against bosses - it is not very fast in use, but it makes a big damage. Either use a rifle, you will need to spend a large number of cartridges.

The most suitable tactic of the battle: Stand in the angle of the room and shoot in monsters, as soon as they approach you close enough, run into the opposite corner and continue to shoot. Perform these actions until you kill them.

Boss Mary.

You will find yourself in a long corridor. While you run to the door at the end of the corridor, listen to the monologue. Come on the door and climb the stairs to the top. After the dialogue, Mary attacks you, which has become a monster. It is enclosed in a cage similar to bed. Near it will attack a big tentacle, and being in the distance - send moths. It is pretty easy to win. Use a rifle or shotgun and will not stand on the spot.

the end

That's it. You have passed the game. Now you can observe one of several endings.

In the first part of the game, Harri Mason (Harry Mason) in search of his daughter Cheryl Mason (Cheryl Mason) visited the northern part of the city of Silent Hill.

It all started with innocent vacation and travel with a daughter at the Jeep in the US cities. Late our wanderers reached the Silent Hill. On the way, they met only a girl, a police officer, swept by a motorcycle. Somewhat later, at the entrance to the city, Harry drew attention to the police motorcycle lying on the side of the side, but the officer was not visible anywhere.

Suddenly, in front of the Jeep, carrying on the highway at high speed, the figure of a young girl arose. Trying to avoid a collision, Harry turned the steering wheel, and the car flew off the track.

He woke up in the car, but there was no daughter near. In search of Cheryl, he had to leave the jeep and head against the foggy city. At one of the central streets, Harri notes a silhouette of a daughter, who immediately runs away, hiding in the thicker of a thick fog. Harry follows her in a small courtyard. Around suddenly everything darkens and Harry sees terrible creatures similar to children wandering in dotmakes. He sees a few decomposed bodies lying on a stretcher and weighing on the walls. Small creatures armed with knives, attack Harry and kill him ...

Harry wakes up in the cafe "2 to 5" ("2 to 5") and understands that everything seen was a nightmare. Next to him turns out to be the youngest girl, police officer named Siebil Benett (Cybil Bennett).

She tells about the strange things taking place in the city and, which was called in Silent Hill. Then she leaves Harry, heading for reinforcement.

Harry can not sit calmly, and he himself goes in search of his daughter. Miraculously found bloody letter tells about "way to school." Worried and discouraged by him immediately goes down. Harry quickly notices the dual nature of the city of Silent Hill. Darkness and nightmares are returned to reveal. Everything darkens around and becomes dilapidated and abandoned. By defeating the terrible monster in the basement of the school, Harry meets a ghost girl who caused the accident on the road. Later, he meets the woman named Dahlia Galespie, which tells him conflicting information in a pseudobybal manner.

In its wandering on the dark world of the city of Harri meets two characters - Liza Garland (Lisa Garland), nurse and Dr. Michael Kufmann, who worked in the local hospital. Harry understands that the real evil is Dalia, since it was she who was the leadership of a secret cult. The girl named Alessa (Alessa), the native daughter Daliya Galespy was sacrificed to evil spirits. Galespy burned his house with her daughter to hide all the evidence.

Harry moves deep into the darkness of the city and understands that Cheryl, somehow connected with Alessa. Finding five magical talismans, Harry kills Samael, an evil demon designed by Dalia to the city. Together with his death, Darkness retreats, Samael, dying, lets the soul of Ageles to freedom. Spirit Alesse gives Harry Baby. Harry and Sibyl with a child in his arms leave the city. Now they will begin a new happy life.

The story continues ...

It all starts quite trivially, James Sunderland received a letter from his wife. She died 3 years ago, and wrote a letter only now. Her name was Mary (Mary). James immediately goes to the town of Silent Hill lossed on the US expanses. He hopes to meet Living Mary!

Characters

James Sunderland.

He is the main acting face of the game. James came to the city, because he received a letter from Mary, his wife, who died 3 years ago. In a letter, Mary says he will wait for him in a kind of special place. James knows that the whole city was special for them. They could walk in a local Rosewater Park Park at Toluka Lake and look at the water.

Angela is looking for svsu family in the city of Silent Hill. She is the first "live soul", which James meets on the road to the city. Will she find their loved ones or is it some special reasons for staying in Silent Hill? We have to find out.

Laura A little girl who tries in every way to complicate the life of James. Then the key is necessary to drag off, then the room will close ... for which she hates the main character? We have to find out.

The brilliant and sensual woman is not able to leave indifferent anyone. It is a very bright character at first glance at a completely combined with a genre of an interactive thriller. She very much resembles James's wife, Mary, but the style of her clothes, charm and character are very different. She will accompany James in his dangerous journey.

Mary "Dead wife" of the main hero. She suffered from an incurable disease. Perhaps she became infected with the virus from William Birkin (William Birkin), and maybe she also became a victim of a widespread in the city?

Eddie Donbrowski.

Eddie is a very versatile character! We can see how good it belongs to Laura. We know that he was once playing baseball. However, his behavior and membrane body in his room leaves an open question about the mental state of the hero. Why did he come to Silent Hill and what secrets hides? We also have to find out.

New meeting with Silent Hill:

The game begins with a fairly interesting visit to the main character of a sewage bathroom, located in the mansion in the views of the city. After the video clip, take the card lying in the car.

There is no urgent need for this, just check the memory card once again if you want. After that, go to the cemetery, the safest and quiet place in this city.

A visit to the cemetery gives us the first meeting with Angela (Angela). After a specific conversation with her, continue the study of residential arrays, going through the other gate on the cemetery. Go along the path shrouded in fog, and soon you will reach the door doors. Follow the selected path.

So we reached the street Sanders St. In the east deadlock. Going around the street, we turn out to be in front of a flower shop, on the table in front of which there is a first aid kit. We take with you, can come in handy. We will continue our journey to the West. When you reach the first intersection Sanders St. and Lindsey St. You will see the bloody traces leading to the north on Lindsey St. Street. Soon you will notice the silhouette unclearly swaying through the thickness of the thick fog. Before you follow the fresh, bloody tracks, pick a bottle with a drink, correcting health, on the steps of the stairs of the building on the west side of the street. Next, you will not be able to follow in the west direction on Sanders Street, so turn north, up Lindsey Street. On the western side of the road there is nothing but terrible, unclean houses.

On the east side of the street there is also a bottle with a healing drink next to the garage door near Vachss Rd.

Before you go down the street, cross it and come to the supernatural monument in the yard. Read the inscription on the monument, which in the original reads: "The X Meters of Land Surrounding this Monument Were Originally Swamp, But Were Later Filled in. From Long Ago, The Swamp Was Nicknamed Blood Swamp Because The Executioners Poured The Water Used to Wash The Execution Tools In Here. Perhaps It "s for that Reason That Many People Claim to Have Seen Ghosts in the Area."

As you understand, this message is a little clarifying the fog, which stores the mysters of the town, and, about it, it will sound as follows: "The lands surrounding this monument were originally a swamp, but later they were covered. Long-time executioners after execution, washed their guns in The swamp, for this it was nicknamed by the swamp of blood. Perhaps for this reason, many people argued that they saw ghosts next to this terrible place "

Now we go down the Vachss RD. It can be found on it two drinks and a place where you can save the game. A few more steps forward and fans of the previous part recognize the familiar "ringing" of the radio. Watch a video, and then soak this creation. Again the adorable video stand, now come back to the same way that came. Return to Lindsey St. And go down the Sanders St Turn to the West. To the right of you must be a healing drink. Go back back and go to the eaters called "Happy Burger", there, next to the garbage bucket you will find a first-aid kit. After that, continue your trip in the southern direction towards Neely St., and then roll up to Saul St. Enter the turbo and look there the area map there, you can at the same time and save the game. After that, you will learn that you would have to visit Neely "s Bar, and make it. Notice that the Neely bar blocks approaches to the south, Saul is blocked from the West, at least now, Harris street is completely blocked.

Go to the north side of Neely street and find another first aid kit next to the center of physiotherapy rehabilitation (Chiropractic and Sports Injury Center).

Follow the Neely "s Bar on the right side and go inside. There you will find a map where the Wood Side Apartment building is circled, and on Martin St. it is drawn"? ". Before you leave, take a look at the windows, the inscription is reading. : There was a gap, now there is no (there Was a hole here. IT "S Gone Now.) Interesting! Okay, go back to this later, go out and move up Martin St. And pick up a healing drink on the right, just before Katz St. Move on, passing the car, parked on the left side of the street, you can find another healing drink. Take the key from the Woodside building. The key can be found in the pockets of the damaged body lying near the fence. Turn back and move to the West. Look at the map. See Lucky Jade Restaurant? Go there and you can find a first-aid kit and drink there, you don't care along the way. NEELY North Street blocked, the western side of Katz Street is also, there, by the way, there is a very strange inscription on the wall: "The door awakening darkness leads to nightmares" ("The Door That Wakes The Darkness, Opening Into Nightmares." Next to this cute sign There is a locked door. Residential building in the Woodside area. Open the doors and go to the unknown. Just go straight, having passed double bluish doors, on the left you can notice the map of the building. On the right there is an old good notebook of preservation and bottle with a live drink. Door located in Some distance, as long as you can not open, so go up to the second floor. Look at the card and find the room 205. When you find yourself outside the door in the hallway, run directly, without turning anywhere, do not try to join the fight creatures that will try to attack you. Your only goal is a flashlight. Take it and run to the exit, driving out from mannequins waving your hands, but rather even legs. Now climb on the third floor. Ugoy the side of the lattice will lie the key, but the little girl grabbing and dragged him into the darkness. Go to the room 301 and take a gun. Well, where are these monsters now? That's right there ... Return to the second floor. Strange, all the enemies left. Enter the room located on the right side, the first door from the staircase and you will notice that a solid bunch of garbage that scored the garbage collector. Now go down to the hall and hear a cry. Time to run into the room 208, located in the northern part of the building. As soon as you find yourself in the room, you will notice a strange figure on the other side of the wall. The creature will not move from the place, so go. Oh oh oh! It seems that someone was noticed with the owner of this apartment. Picture just say unpleasant. After turning the camera and scenes, take the key from 202 rooms from the bookshelf and follow in it. Monsters returned, but mostly, they are simply confused by your feet without presenting a real threat.

In 202 rooms, look for a healing drink in the kitchen. This room is full of red butterflies, including the dead. There is a hole in the right wall of the room. Clean your hand into it. Scary? Of course, it was so conceived! So we got the key from the clock.

Return to 208 rooms. In the room on the table on the right lies notepad with a mystery:

Three Needles Stand Of Three Different Heights. The Fat, The Tall and The Thin. From Slow to Fast they. Move to the right. Scott Rests NOT ON Three, But Fifteen.

what is translated as:

There are three needles, they are all different heights. Thomas one, the longest is different, and the third short. From slow to fast. They are moving right. Scott remains not on three, but on five.

(Pay attention: This mystery may vary depending on the difficulty level you have chosen, but the answer to this question is always the same)

Now go to the room, located on the left, and you will see a huge floor watch and the inscription from the side of the stack: "Scars from the past should remove the claw, who stopped the time" ("The Scars from The Past Shall Remove The Nail That Stops Time"). On the opposite wall you can see a sign on which the names are written: Henry, Mildred and Scott, each of them is emphasized. Did you solve the puzzle? The mystery of old hours is solved quite simply. SCOTT Name This is just a hint of the word Seconds (seconds), therefore, it relates to the second clock arrow stucking on ****** seconds. It turns out that Henry should represent hours (clock), and Mildred is minutes (minutes)!

Now let's look at scratches from claws on the wall, they will tell us about where the clock arrows had to stand. Time on the clock was approaching 9:10. Go to the clock and open them with a key. Transfer arrows around to 9:10. Hear a click? Now it remains only to move the clock to the side.

So we were in 209. There is a saving room in the room, so you can use it and at the same time take a healing drink in the kitchen. Next, follow the stairs through the blue door. Rise on the third floor and take the cartridges there. Complete in the room 307. Look at the video clip and collect little things. Do not forget to capture and the courthouse key in the toilet. Visit the room 303, it has a useful first aid kit and a healing drink. Be careful! Monsters cramped in the room. Exit the room and look for the key from the fire exit lying on the floor to the left of you. Then take more cartridges in the laundry and descend on the eastern stairs to the first floor. Pick up the fruit juice in the jar at the end of the hall. Open the double doors and run to the first pair of double doors. Return to the second floor and throw off the seed jar with juice into a pile of garbage. Return out and pick up the coin, then read the article. After that, go back to the double doors.

Now you can go through the previously closed door. Outside in the courtyard there is a swimming pool. Take the monsters from the car in the center, then jump down, grabbing the snake coin (Snake Coin) in the wheelchair, select the pool as soon as possible. Go out through the eastern door of the courtyard. Go to 104 rooms and take the cartridges. When you leave the room, reveal the blue door nearby. Now look into the room 101, you will find the cartridges and hear the sound of something talked. Open the door on the left side of the room. Here is another lover of beer, a guy named Eddie (Eddie). Residential building in the "Blue Creek" area:

After watching video with Eddie, go back to the second floor. In the left end of the corridor, use the key from the fire exit by opening it the blue door. Here you fell into another building, clogging along the fire stairs. Now you are in the residential massif "Blue Creek". Drain. Take the wallet, somehow hit the toilet, and find a piece of paper with a new code.

Safe mystery:

You play on a difficult or easy level, the digits will still be depicted on the safe. If you have chosen a difficult way to solve riddles in the game, most likely Roman numbers will be depicted on the safe: "X" and "V.", where "x" is 10 and "V" equal to 5. Consider this example: x7. Just fold two numbers. 10 + 7 \u003d 17. Another example VV, that is, 5 + 5 \u003d 10. Enter the resulting combination from numbers to the safe to open it. No matter what side you turn the safe handle.

So, if you have placed arrows in the first number, to specify the next number you move right. The next movement should be on the left side. All these actions are carried out by pressing the joypade of the crossbar, which turns the safe knob in one direction or another. In practice, everything looks much easier, so do not be afraid, early again! Anyway, inside you will find four balls for guns. Before leaving the room, capture the miraculous healing drink, carefully left to the creators of the game.

Now we need to look for a card, right? Get out of the room and listen to the monsters, keeping my way to the door leading to the stairs. Door, by the way, white, at least some difference. You ended up in the left side of the building. Unfortunately, some kind of bad man locked all doors. On the door to the room 209 you can read a sign. After that, go to the stairs. Well, let's try to go down to the first floor. In the laundry to the left you will find first aid kit. Then cross the hall. Move directly and nowhere turn to room 105 and look at the table, standing near the wall with an incredibly long mystery, which changes in accordance with the chosen level of difficulty. Now you have only two coins, but we will need one more to solve the riddles. Fortunately, it is very easy to get it. All rooms on the first floor are locked except 109, we will go there. Pick up the cartridges to the gun and exit the other door. Here we will find a new meeting with Angela. Watch the video! After that, take one of the key objects of the game - a knife. Pick up the last coin of the "convict", because for the sake of her here the way was done. Let's return to the room 105 and we will deal with the riddles. Mystery of three coins:

In general, the solution of the riddles differ depending on the complexity of the puzzles of the chosen in the game.

Consider first the light level: the old man's coin (Old Man), empty, snake coin (Snake), empty, coin of the convict (Prisoner). For a normal level of complexity, a mystery is: empty, the old man's coin (OLD MAN), the coin of the convict (prisoner), empty, snake coin (Snake). And finally, a complex level of riddles: Empty, the old man's coin (Old Man), empty, coin snake (Snake), the coin of the convict (Prisoner). The Lyne House key is resting in the table, the sign on the door spoke about the second floor. Now we go to 209, cross it and enter 208 to an open balcony, there are several cartridges to the gun, the key from the ladder of a residential building (Apartment Stairway Key) and finally the place of saving. Now it is worth preserved !!! You never know what to use the key just received. Watch the video!

Fighting the boss with a pyramidal head. Just hold on it away, avoiding his throws. You will not need to even shoot it, just hold out for a while, because the battle is limited in time. After some time, you will hear howl of the sirens and the hexagonal head will retreat backwards in the staircase, filled with water, which will soon dry out after its care. Do not try to follow him! You simply will be brought on in half.

After the boss disappears from the field of view, go down the stairs and go to the door. In this building we have nothing more to do!

In the western direction there is a first aid kit, but then the road is blocked, so turn north. Another video camera. This time we will show a laur (Laura), the unborn girl pulled out the key from his hands. James also remembers how she gave him her hand, after nothing there is a meaningful conversation, continue his journey in the northern direction. Cross Nathan Ave. And head to Rosewater Park. Roll to the bottom turn left and pick up two boxes with cartridges and a healing drink. Continue movement in the northern direction. On the right, too, you can find a box with cartridges to a gun and a bottle with a healing drink. So we came to the lake. Turn to the West and go through several meters on the pier. You will be shown one of the best video setups in the game. Maria mystical and charming girl. It is she who will make you a company in Silent Hill 2. This innovation will somewhat complicate the game. We will have to protect it from monsters, since she has no weapons and means of protection. I can say that the situation is somewhat different if you try to go through the game run. In this case, you will save from wounds like James and Maria, which is important for the successful completion of the game. Also, my advice to you - shoot gently! NOT RIGHT Shot Maria, she can die !!!

Now leave the park and pick up the healing drink, lying on the right, near the exit from the park. We turn around the street and go to the jack "S Inn, another Motel Norman Bainz. Maybe it keeps the case here? You can notice the place of saving next to the blue car parked in the parking lot. Take a box with cartridges on the corner of Monson street. Turn south And run on Monson Street, you can find another bottle on the way in the Alley on the left. When you reach the street Katz, find two aid kits, drink and a box with cartridges in the western side of the street.

Next follow up Nathan Street to refueling (Texxon GAS). Here you will find a car with a steel pipe inside. Take the "baby", we will need it. Around the refueling there are three scattered in different places, healing drinks and two boxes with cartridges to the gun.

Go up along Nathan Street Soon you will see a decently decomposed corpse, several boxes of cartridges for a gun next to him and a map that will indicate you Kehelban Piet (Pete "S Bowling Alley). Take the way back into it and pick up first aid aid kit near Silent Hill Historical Society (now the building is closed). Now go to the Kehelban Piet (Pete "s Bowl-O-Rama).

Kehelban Piet:

Another video. Maria will stay to wait for you outside. Enter the door to the left of you. Another video capture with Eddie and Laura. Laura will run away before you have time to open your mouth and you will talk to Eddie. After conversation, go through the room and go out through the other door. Maria waited outside and saw the swollen laur, but could not catch her. Start in the direction of the alley. Pass her to the end and Maria will say that Laura slipped through crevice in the wall. The only way to find out what is behind the wall, it go through the door. Fortunately, Mary has a key. Take the first aid aid kit nearby. Now go out of the room and run down the alley to the main road, which is located in the southern direction. So we reached! Video Frame with Laura.

Return to the building of the Brookhaven Hospital. Of course, this is not the hospital, which the creators kindly presented to hosting in the first game. Brookhaven Hospital:

As soon as you find yourself inside the hospital, take the map, weighing on the wall.

Pay attention to the door right in front of you leading to the registry. Here you will find a save point. Near the notepad there is a story of three patients who were kept in the hospital. Next to Maria is a bottle with a healing drink. In the next room, we are waiting for a letter of the doctor and the purple key of the bull (Bull Key). Collect all the above items, return to the central hall. Close to the second floor and try not to fall under the falsion breath of the damned nurses. Can damn better sounds?

Here we will use the newly found steel pipe. Go to the women's dressing room (Women's "s Locker Room) and find a gun and a crooked needle, stuck in a teddy bear. In a men's locker room you will find the key from the reception room (Examining Room) in a bloody bathrobe.

We have nothing to do here more. Now we need to go to the third receiving room (Examining Room 3) through the stairs. There you can find a first-aid kit. Before leaving the room, inspect a sheet of copy paper left in a typewriter. Write down the resulting number, it will still be needed later.

Note: This code is changing at the passage of passage and write it here is useless! Go to the M2 room and take the cartridges for the gun and the "Eye of Lyapis" key, Lyapis Trubetskaya to this has nothing to do. The next place of visit is the M3 room, as it can be found in it to find the pistol, a healing drink and a nurse. Last leave in the room. Job past the M4 and M5 rooms and go to M6. Take the cartridges for the gun and another bottle with a healing drink.

Return to the first floor. Let's use the key from the reception room (Examination Room) and enter inside. In the first part of the room there is nothing interesting, go further. In the second part there is a box with cartridges for a rifle located in the closet. Pay attention to the white plate hanging on the wall. If you play in a simple or normal level, most likely, the number 7335 will be written there. In case of a complex level, you will be offered a mystery in the form of an inscription, saying that the letter "T" represents the current month. In the previous month, it was the letter "X", and another month earlier it was the letter "z". "Roof rides?" Nothing, now will understand! I'm with you.

Let's go on the third floor and try to penetrate the secret meaning of the written.

Caution! "Carrying" nurses nearby! Get rid of them and take the first aid kit in the Far Eastern Hall's corner. Let's go to double doors and enter the code.

Puzzle doors with code:

The riddle is also brilliant, as simple. Many of you already probably guessed that at a difficult level you need to enter the letter "T". How can I do that? Of course, pressing 1328, as it were, "drawing" the letter "T" on the digital keypad of the lock (the upper wand 1-3, the bottom 2-8).

Simple and normal levels I think explanations do not require, just enter 7335 and that's it. Now that the doors are open, you can go to the new wing of the building and simply find the S3 room. Video screensaver! Mary underestimate and she will not go further. After the screensaver, take the key from the roof of the building (Roof Key) lying on the table, and leave the room. Go to the S11 room and you will be rewarded with a healing drink and the incomplete opportunity to keep the game. It is time to climb the roof. Come to the diary and watch it. Now go to the door, which will be closed. Look for another door, which will also be locked. As soon as you try to open it, you will follow the video post with the participation of a boss who went through the flooded staircase. Time to look at the card! We need to find special therapy rooms (Special Treatment Rooms). In one of them, the wall will be literally flooded with blood, through which four digits of code will be bought. The difficulty of reading them depends on the level of complexity. Try to record them. Go to the s14 room to solve another riddle. Puzzle Louis:

On the chest many castles. We will have to use the code obtained in the room with a bloody wall. On the lock with the buttons you need to enter the code with the copier in the printed type. Now it remains only to take advantage of the two found keys of Lyapis and Bull (Lapis Key & Bull Key). Inside there will be a strand of hair. Now go to shower, but not to wash. Inspect this room carefully. In the dirty, powder moss drain, stuck some object. Use the previously found bent needle and strand hair. Here you got the key from the elevator. Do they lock the elevators? Before going to the elevator, I strongly recommend that you save your achievements. Now you can safely seek adventures on your head. Once in the elevator, we go down to the first floor. You can look into the C3 room and solve cartridges for a gun and gun. Next, go to the C2 room. Video screensaver! Laura is again found by James and as always runs away. And we will have ...

Battle with Hands:

Arm yourself with a gun and get ready for a duel. Shot with all the remedies. Start with gun! The strategy offered by me is as follows: stand up in the corner of the room and as soon as one of the hallmarks fit, run in the opposite corner (that is, diagonally). Shoot! If you see that you are approaching, run again into the angle free from enemies. As soon as you kill two Hands, the third will go down to you. This can be tried to kill, using a gun to save a pitiful residue of ammunition for a gun. After the fight, the room "will be filled with" with the ringing of an old good radio, everything around will change not for the better.

Alternative Hospital:

Now you are in the garden, which is much smaller than on the map and what it seems. All marks on the rooms from the hospital for which we went, disappeared. The hospital has undergone dramatic changes.

Leaving the garden, pick a box of cartridges for a gun, you can stay at the same way on the road to the central hall. Arm yourself with a gun, enter the C1 room and immediately start shooting! The nurse-zombie was ready to rush on you as soon as the door opened. Now you can take a bottle with a healing drink and cartridges for a gun. In the room C2 you can find the first aid kit. Come in the elevator and rise to the second floor. Room M4 inhabitants. You will have to neutralize two nurses before taking a healing drink and cartridges for a gun. Observe care during the battle with nurses and make sure that they killed them.

Visit the M6 \u200b\u200broom and find the battery, the keyboard key (Storereom Key), a box of cartridges to a gun and finally first aid kit. On the table you can see a memo speaking about calling in the basement. On the wall in the room weighs the picture depicting the stretching hands seeking something ...

It is time to visit the third floor, so we go to the elevator. Observe the attackers of nurses and go to the s3 room.

Maria disappeared! Now on the table in the room is a handful of tablets. What are they here for? Who left them? In any case, we continue to study the floor. Go to the s11 room, there are cartridges to a gun and ampoule. Keep out the ampoules found, because they have a very strong effect that provides fast healing. On the bed lies the poem about the angel. In fact, we are talking about the door located next to the elevator. Check it out when you leave the S11 room. You will see the hand stuck in the doorway. Do not forget to collect cartridges for gun and guns, as well as take a first-aid kit, waiting for you in the room. Time go down to the basement. Get out of the S11 room and head to the stairs, on which, by the way, is the ability to save the game. Use the keyboard key (StoreRoom Key). In the long part of the room you can find cartridges for a gun. Now slide the shelf in the side and descend from the found secret staircase. Video Station! Maria was found! Now she is slightly insane, but it will pass, believe me. Go down the stairs and take the copper ring lying in the puddle of the blood. Go on the third floor, returning the stairs. Put the copper ring on the hand and go down to the second floor on the elevator. Once you decide to move on, a strange message will suddenly be transferred, speaking a game called "trick or pleasure" ("Trick or Treat") and a fancy hint that James will be an opponent! Listen to three questions and consider whether you can answer them. If not, do not worry, I will help you. On the second floor, find the refrigeration room, Maria will help open it, and you can get the second leading ring. Now go back to the third floor. Before you dress the second ring, visit the basement storeroom and answer questions in the game. To answer the first question, you need to choose a number 3. Answer to the second question number 1. And finally the answer to the third question number 3. You can ask me - where is the prize? The prize is five boxes with cartridges for a rifle and two ampoules.

Return to the door and put on the drive ring on the handle. Now the door is open, and you can continue your way down the steps. Stay on the first bending to the right to read a blue book that tells about the director's key ("by the director" s key). Whoever wrote these lines, he was clearly a few non-white, it can be seen on the wrong writing of words. Here's a little trick, listen carefully!

When you follow the corridor, rich first corner, a second time, run that there are strength! The boss with a pyramidal head will pursue James and Maria. If he gets to Mary, the game will be finished! What threatens the death of James, talk, I think there is no need. Quickly run to the elevator, without stopping for a second. Video screensaver! So, James managed to escape from the boss and he sat down in the elevator, Maria did not have time ... What happened to her we do not know.

Now you are on the first floor. Only one door opens from all the doors, the door of the director's room (DIRECTOR "s room). After hitting the room, you will find a map with the marks that you need to be transferred to the already existing one. When the key from the lobby of the hospital, lying on the window, runs past the window. Follow it. Preserved at the main entrance, leave the hospital.

Alternative South Valley:

The monstrous transformations touched not only hospitals, but also the whole city. Before you begin to act, make a small walk along the valley and assemble useful items located in this part of the city.

Opposite the hospital you can find a cartridge box for a gun. Next, go south along Carroll Street, then turn to the direction of Rendell, there are ampoules, two boxes with cartridges for guns, cartridges to a rifle, cartridges for a gun and a healing drink. On the south side of Monson Street Take two boxes of cartridges to the gun and two bottles with a healing drink. Now go east along Saul Street. Soon you will see the gate and weighing lifeless bodies. Just run past them, without stopping until the door will appear, which will allow you to return to another part of the city. On Saul Street, you can find the place of conservation, two cartridge boxes for a gun, first aid kit and cartridges to a pistol. In the northern part of Nelly Street, you can find a first-aid kit, as well as cartridges to a rifle. At the cafe, Happy Burger you can also find cartridges to a rifle. Passing along Sanders Street, go to the Nelly Bar to read the inscriptions on the walls. Take the cartridges to the gun. Next, follow Nelly North Street in the order of fifty meters and collect three bottles with a healing drink, cartridges for a gun and a rifle. Return in the southern direction to Sanders Street and follow it east, collecting cartridges for guns. Cross Lindsey Street and find a few more ammunition for a gun and a gun. Next, follow north along Lindsey Street and take the letter, and a wrench in the house, which is located on the west side of the street. You will learn the right home, because the camera will change its position at this moment. Remember how it was in the first Silent Hill in front of the door of the cafe at the very beginning of the game? After that, follow in the northern direction and look for cartridges for a gun in the north of Lindsey Street, right in front of Vachss RD. Now go towards Katz Street and go through the door, at the end of the street that will be open. Follow the Monson street in the northern direction, and then turn to the West and follow the NATHAN. So we were again in the Rosewater Park. Two boxes with cartridges for a gun await us in the parking lot. You can find an ampoule in the pothole statues on the left. Walk out the statue and dig behind it. You will find a box. Use the wrench to open it. Inside you detect the bronze key. Continue your walk through the park in the southern direction. On the first turn to the west, roll and you can pick up two boxes with cartridges for a gun. Now our path lies west, along Nathan street. Take the cartridges to the rifle at the end of the road, then turn and go to the Historic Society (Historical Society) building. Use the bronze wrench to the building door.

Historical Museum of the city of Silent Hill:

From now on, we will no longer have a terrain. But do not worry! I will lead you by hand until the most happy end.

Take the first-aid kit and watch the paper, in disarray scattered on the table. They date back to 1820. Next, follow the corridor, passing passionate demons. The door located on the right is closed, so turn left and move on along the corridor, which will bring you to the fork. To the left deadlock, so turn right. After all, our business is right!

In the room to the right of you, there are cartridges for a gun, it can also see three pictures illustrating Toluca prison.

Now leave the room and turn right to walk to the room with a large opening wall. Jump down and you will find yourself in the well. To get out of it, turning slowly turning, feel the walls until James notices an unclear spot on the wall. Hit the stain with a steel pipe twice, then skillfully hidden the door will open your gaze. Go across the sewer and along the way, kill three demons and a few cockroaches with your "steel girlfriend". The only operating door here will be in the recess on the right. When you find yourself in a short corridor, go to the door located on the right side of the corridor and take the key (Spi-Writing Key).

Suddenly a flashlight will go out. Ride the door and stand next to the code lock. Now enter the menu and change the battery, and quickly use the keyboard, since the room will be hordes of cockroaches. That's disgusting! Taracan mystery:

The mystery is not simple and the solution changes with each new passage. Take a look at the keyboard on which at least two digits should be energized. If the riddle looks like this, then try all sorts of combinations while the door is not open. In the case of three digits, the selection of the desired combination will take longer.

Return out and turn right. Get to the end of the hall, and you will find yourself in a room with a hatch. Use your key (Spiral-Writing Key) and jump down.

Toluca prison:

James will now turn out to be in the desert cafeteria video stand! Looks like Eddie troubles. After he leaves, take two bottles with a healing drink and a strange plank with the inscription "Gluttonous PIG" ("insatiable pig"). You can save the game before leaving this room. Let's follow Eddie. Oddly enough instead of him in a long lobby we are waiting for only demons. During his jogging by the second table, stop and take the map of the neighborhood, which we missed us so much. In this lobby there are pistol cartridges. Now let's go east into the room in the middle of the Hall - this is a shower. Immediately finish off the two obsessive demons and pick up the table with the inscription "The Seductress" ("seducer") in an open cabin in the northeastern part of the room. Now go out and follow south by corridor to the only door on the left. You will find yourself in the southern part of the building in the chambers. In some cameras there are demons, so be careful! In the fifth on the account there are cartridges for a pistol, and in the ninth there is a wax doll. Now make your way through the eastern wing to the north. Take the cartridges to the pistol lying on the table. Take the cartridges for the rifle in the middle room. In this room you need to be careful and start shooting from the threshold in the understeed nurses.

Return to the hall and follow first in the north, and then in the west direction. You have to get to the cameras. In the first chamber you will see strange drawings and nothing more, and in the seventh you will find a table with the inscription "THE DEPRESSOR" ("oppressed").

It is time to return to the eastern hall. Get out into a rather extensive courtyard, in the center of which is a staple with three loops. In his center there are staged switches with Visilians. In its front, there are three notches in which you need to insert brought apartments.

When all three planks are on their own, you will hear the cry of an executed person. Return to the doors from which they came out and find the horseshoe. Take it down and enter the building. Follow the cameras located in the northern part of the building. And come back to the West Hall.

Do not open the north door until the time before! Go to the right door located near you to take first aid first aid kit. Now follow in the northern direction to the northeast door. She leads to another corridor in which two daemon will be waiting for you. Go to the room located nearby. You will find a lighter and first aid kit. Enter the female restroom and hit the last booth. When you go out, it will be clear to you that someone was there. In the male restroom there is a save place. After passing through the corridor, you will reach the office, where they will lie: first aid kit, ampoule and healing drink. You can read a notebook lying on the bookshelf and the magazine on the table, unless of course want.

Legend of Toluca Lake:

Lake Toluca with transparent and clean water is of great interest to tourists. The interest is caused not only by the external attractiveness of the lake, but also the secrets resting in his depths.

For many old cities, local legends are characterized, but in the case of Silent Hill's city, everything is different. Legend talks about the real events of what happened here many years ago.

The cold November afternoon of 1918, the ship called "Little Baroness" with 14 tourists on board did not return to the port.

Despite the intense searches, the police failed to find the bodies of passengers and the crew, as well as the remains of the ship.

1939 was marked even more strange incident ... (Next there are several pages of the magazine).

Many bodies resting at the bottom of this lake. It is said that the bony hands of the dead sometimes be seen above the water, as if asking for help from sailing past.

In the room located behind you, you can find a long-awaited rifle, as well as two boxes of cartridges to a rifle, cartridges for a gun and a gun. Go out in the main hall and go in the southern direction. Passing through the gate, you will find the door in the floor, on which there will be no handle. Melts the found wax doll (WAX DOLL) lighter and use the undercase, found earlier (all three objects wax doll, lighter and horseshoe should be combined simultaneously in Inventory). Open the door and jump down again into the dark uncharted space. Morgue:

You ended up in a prison morgue. It is here that all the dead and executed convicts are called. In this morgue, tons of bodies emitting a viscous and suffocating "aroma". Have you ever been to the morgue? It is time to visit this is cool in all respects. Here are tons of bodies divided everywhere. Quickly go through the hall and jump into another hole in the floor. Now James came across an abandoned mine. Open the door and jump into another dark hole. Now we can take advantage of the elevator and pick up first aid aid kit, cartridges for rifles, guns and guns, as soon as the elevator starts to move down. It's good that I did not have to jump into the elevator shaft! Difficult to be broken hands knocked out teeth to collect!

When the elevator stops, exit from it and use the preservation located next to the door. Now come on the door.

Labyrinth:

We were in a long lobby. There is no map for this area in the game. Keep flashlight included. Enter the long corridor and turn to the right. Ahead should be a door entangled. You will find yourself in one corridor, with a company consisting of three demons. After the battle, head to the eastern side to be in another corridor leading from the north to south. In it you must find the ladder to go down. On this floor there is an interesting feature, the gloys wander under you, and the boss with a pyramidal head heads the strange parade of the dead, walking in circles. Tikhonechko look for the door, not attracting unnecessary attention to its modest person. In this room you will find a big knife, which once used the pyramido-head, also grab two cartridge boxes to the gun and jogging to the southern stairs.

There will be several nervous demons. Quick them quickly and climb up the stairs. Here it begins the most interesting!

Rubik Cube Mystery:

Entering the room, you will see a beautiful rotating cube in the center. The room has a wall located behind a cube, which should have a recess corresponding to one side of the cube. We need to try to turn the cube so that make the door hidden in the wall appear. Then you need to ensure the appearance of the second door leading to the other side.

If you play on a slight or normal level of complexity, you need to turn the cube so that the face engraved on it with red burning eyes looked into your direction, and its right side was in the top of the cube. This is the location of the face in Cuba - :) or so that the cube had green eyes and head down

In case of a complex level, the mystery changes with each new passage of the game. You will have to pick up the desired physiognomy, depicted in Cuba and its correct position to the excavation in the wall. This process is interesting and not difficult, as it may seem.

As soon as the correct combination is found, it will be possible to continue your path to the next video.

Maria came to life again? After a quarrel, you need to go into the room with a cube and take the nippers. Next, you can return to the door entangled with the wire, so that, cutting down, go down the stairs to the half-sponsored corridor.

Two stairs will be in the lobby. One of them is a staircase for which we just have done our way, the other staircase leading to a dead end. Be careful - demons live in these places! In this corridor, you need to turn right on the fork leading to another staircase, and get into another half-tunted tunnel. Turn right on the fork and follow another staircase. Returning to the "solid" land, go through the corridor, at the end of which will be a fork, where it will be necessary to turn right again. Following this branch, you will reach another development. Roll to the left and move to the staircase going down. Now go around the corridor, it has a branch left. Turn left and then climb the stairs. In this corridor there are cartridges for a gun. Taking them, find the other staircase at the end of the corridor leading down. This flooded water tunnel is inhabit. There is a guy with a pyramidal head, so if you want to get two boxes of cartridges to the gun, go straight. Skip the turn left and go to the development. Next, move the most carefully in order not to encounter your nose to the nose with the pyramido-head. Now, turning to the right and reaching the room, you need to find a staircase leading up to another room. In this room you can save the game and find the newspaper. You can read it if you want.

Go to the hall, there you will hear a scream cry that is coming from the next room. Open the door and go to the unknown. Video screensaver! Now it's time to save Angela from the next monster.

Ventress of purgatory:

This boss will not be a light trophy for you. Since the room is small and the path to retreat is blocked, the battle promises to be complicated.

I suggest you, armed with a gun, get up in one of the corners and shoot until the boss is suitable enough, and then run to another angle and repeat this process again and again. Let's hope that our hero will be enough in advance of semicarded agencies, because the attacks of this being are extremely dangerous! After 8-10 accurate shots, everything will be over. Words of gratitude from Angela are not expected to expect. When she ran out of the room, follow her in Corridor. This corridor connects two rooms. In one of the rooms you will find six dead tel. Each dead man will be attached to the forehead, describing his crime. So, in order: Kidnapper (Kidnapper), ancestor (ARSONIST), a counterfeiter (Embezzler), a murder (murderer), a ripper (ripper). Write down or remember everything seen. Probably, you do not wake up problems, painting pictorial! Now go to the next room, there will be six hinges hanging from the ceiling, and riddles under each on the wall.

Mystery of six Hands:

Depending on the level of complexity of the game, the riddle has a different solution. First of all, you have to decide who from the hung was convicted unfairly. You can do this by pulling a loop that took life from an innocent person.

The answer to each riddle is different depending on the difficulty level you chose.

For a simple level, this is a kidnapper, for a normal level - this is a tower, and finally, for a complex level, this is a fake.

Pull the loop of an innocent person. Now go back to another room, where you can find a key of the secret to criminal responsibility (Key of the Persecuted), on the place where the unfortunate was standing. If you pull the wrong loop, several demons will appear in the room. Their number differs depending on the chosen level of complexity. Use the key that you just got, on handcuffs at the end of the corridor. Use the valve to lift the door to the chamber and enter it. Video screensaver!

Mary is dead, this time it looks especially plausible! Her dimmed face. Yes, she is definitely dead, this time!

Go out in Corridor through just an open door. In Corridor, you can find first aid kit. Go on. Go through the cemetery and find three boxes with cartridges for a gun and a save place. There is a miraculous ampoule between the two graves. Taking the ampoule, jump in the hole located on the left side of the cemetery. As soon as land, get your old good rifle.

Battle with Eddie:

After the video, immediately start shooting in Eddie. As soon as you notice that the level of health will begin to decrease begin to treat your hero. After every six shots, the recharge will take some time to be used as reasonable as possible. Stay and continue shooting it. Eddie can try to strike you at this moment, but his strength is not comparable to a gunshot wound.

When Eddie feels the "breath of death," he will run into another room. At this time, James must be breeded, recharge the weapon and take two boxes with cartridges for a gun.

Now the chances of survival increase dramatically. After a short scene in the refrigeration, hide behind pieces of meat. After some time, Eddie will return to check if he coped with you. Just continue to hide behind pieces of meat so that Eddie could not see James. As soon as Eddie loses you out of sight, shoot it. Repeat these actions several times. When Eddie get tired of this process, he will decide to attack James with his bare hands, which will be his last mistake in life. Istiving eight or nine cartridges, you finally get rid of it.

After graduating from the video, go to the docks and use the storage location located on the barrel. Now climb on a rowing boat and head to the last destination of the Gostinica overlooking the Toluca Lake. Toluca Lake:

This adventure will be especially pleasant for those who play in a simple or normal level of complexity. You just have to turn the boat from the side to the side to sail forward. When you depart and leave the pier, turn right and swim until you see light glimpses. Turn and soon you will find yourself next to the pier near the hotel building.

Those of you who chose a difficult way to pass the game should learn how to row. You need to "row" using analog control. The left analog "mushroom" joypade needs to be rotated clockwise, and the right-oppressed clockwise arrow. These actions need to be performed synchronously to hold the boat directly and sail in the right direction. It will be a good warm-up for big fingers.

Lake Hotel:

The weapon recommended for use in this area is a gun. Arming, head towards the fountain to choose the music box of a small little mermaid. It is time to enter the house when using double doors.

Take the opportunity to take a map lying next to the directory for guests to the left of you. There you will find a message left for James.

That's what you have to:

Go to the restaurant called "Lake Shores" (shores of the lake). Video screensaver! Now we have to find out what is the relationship between Mary (the deceased James wife) and Laura. The mosaic of scattered facts warmer begins to develop in a holistic picture. Laura will give you a letter, but immediately will run away. This is quite in her style. In the room on one of the dining tables, find the fish key (Fish Key). Take it down and leave this gloomy place. Finally, we figured out what kind of Laura had to Mary.

It is time to meet with a gatekeeper purgatory. How not in time! Run, head to the doors. As soon as you find yourself in the corridor, run in the west direction to go down to the end of the corridor on the left. Sign in the southwestern door and look for two annoying mannequins. Pick up three boxes with pistol cartridges, as well as ammunition to a rifle. Return to the Corridor again from which you should get to the basement. Go down the long staircase and kill a few more mannequins. Here, all the doors are closed, with the exception of the elevator in which you can find a felt-tipper with a built-in solvent. This device will make it possible to erase written by other markers and "show" previously written lines, you will become clear later, why is it necessary. Pick it up and go back to the first floor. Now go to the lobby through two pairs of double doors. In the lobby you will have to find a note left by James on the counter desk registration of guests. The note speaks about a video tape. Behind the welcome are cells for letters. In one of them, you will find the key from the room 312. The ladder can notice a large music box. You will need to return here a little later, you can use the ability to save, and then climb the stairs to the second floor.

Go to the room with a clock where you can replenish the reserves of the aidhechki, cartridges to the gun and gun. Here you will find a portfolio. Use the Fish Key (Fish Key) to open it. Now you have a key from the room 204. Return to the Corridor and go south to the reading room. Pick up the cartridges to the gun before entering the room. Inside the room there are cartridges to a rifle and a bottle with a healing drink.

Time to take advantage of the key from the room 204. On the way you can meet two tricks of purgatory. In 204 rooms you will find the elevator key (Employee Elevator Key) and a hole in the wall leading in 202 rooms. The room lies another portfolio covered with stickers, on the bed scattered photos, one of which is marked with a black marker. Use your felt-tip-solvent on it, which was previously found in the elevator. The code, unlocking the castle on the portfolio, is now in our hands. Inside you will find a culberry music box. Go back to Corridor through 204 rooms and go to the eastern direction. Having reached the elevator, you will find a healing drink and ammunition to a rifle. Now go to the northern part of the corridor to the last door. Use the elevator key (Employee Elevator Key). Inside there is a place of conservation, two bottles with a healing drink and a working elevator. Only one person can take advantage of the elevator, apparently outdated model, so you have to get rid of all the "unnecessary" objects, leaving them in the right side of the room. It's a shame to tears !!! Now you can use the elevator. We were again on the first floor next to another board for ads giving us the opportunity to get a building map.

Now our path lies in the pantry (Pantry), where the last music box of white is awaiting us. It remains only to choose a canned knife, prudently left for us, and pick up a video cassette from the safe. Go to the recreation room for staff (Employee Lounge) and take two boxes with cartridges for a rifle lying on the refrigerator.

Next, follow in the basement. When you descend down, two mannequins will already wait for you there, "friendly" waving feet. Obschery yourself and go to the Boiler Room, where the key is lying (Bar Key). Now go to the kitchen, avoiding the mannequins that appeared. Take advantage of the canning knife to open the jar and get some new fixture, providing the focus of the beam of your flashlight. In the kitchen you can find three healing drinks in bottles. Now, using the nozzle, find the door and open it recently found the key (Bar Key). You will again find yourself in the corridor with an elevator.

Climb on the second floor to pick up the left things htched with unbearable work.

As soon as the old rifle is in your hands, the mannequins will avoid meeting with you.

Mysterical casket mystery:

Go down to the first floor. Pass the music boxes on the big, left to right. For light and normal levels of complexity, the order is as follows: Cinderella casket (Cinderella Music Box), a snow-white box (Snow White) and a small mermaid box (Little Mermaid). For a difficult level of passing the game, the order is: Cinderella Cinderella (Cinderella Music Box), Little Mermaid Box (Little Mermaid), and Finally, Snow White (Snow White).

I remind you, the sequence of installation of the box is given from left to right. After installing all three boxes, you must lose the melody. For this you get the key from the stairs of the third floor of the hotel (Hotel Stairway Key). Climb on the third floor and use the key.

You will also find a TV and a video recorder. Take the opportunity to view the video tape and find out the true cause of James Sunderland's suffering in the terrible world of Silent Hill. Remember one of the 10 commandments of the Great Book - the Bible - not to death!

After viewing there will be a small scene with Laura. After she leaves, you will hear Mary's voice outgoing from the radio. Everything around changed again ...

Alternative hotel:

Go down to the second floor and go into a reading room. Headphones will be on the table using which, you can hear a conversation from the past. Follow in the Western Hall. Now you can notice that, entering a room or another, you teleport. Of the 204 rooms in the room 207, out of 202 rooms in the room 219, which in turn sends you to the room 220, from which you again find yourself in 207 rooms. Room 212 will transfer our hero in 202 rooms. You can avoid such a long teleportation procedure. Come in the room 207 and leave the 219 rooms in which you will find yourself. In the hall, pick two boxes of cartridges to the pistol. Go further around the corridor and soon you will find two ampoules lying next to the elevator. By the way, this elevator is now working.

Take advantage of them to get to the basement. The basement was flooded with water and several demons live in it. It's time to learn to swim! Kill the demons and go to the Venus Tears bar (Venus Tears). Inside you will find five unscrewed bottles with a healing drink. Next, follow the kitchen and replenish the reserve of cartridges to the rifle rifle. Go to the hall and follow the steps of the stairs. New video post, and a new meeting with Angela. Mystic! Angela rises in steps and disappears in flame languages. This is her destiny and here we will not be able to help her ...

Now go up to the first floor, it looks completely burnt, and does not look like himself two minutes before the fire. Turn left and, having passed through the hall, take two ampoules. Return and take two boxes with cartridges to a rifle. Now go out of the room through the eastern door. In the lobby will be evil hallmarks, so you need to run along the corridor to the door as quickly as possible. When you find yourself in the room, on the wall in front of you will be located nine points of conservation. This suggests the idea of \u200b\u200bsaving the game before visiting the double doors. After saving, open the doors and come in. Video screensaver!

Maria is killed again. It begins to resemble a play.

In any case, we still have a meeting with two pyramido-head guys.

Pyramido-head guys:

This is a real durability test, especially for those who play at a difficult level. You spend about 80-90 ammunition, shooting from the rifle, if you do not have so much, then I propose to spend at least 130-140 cartridges for a rifle. Kill these guys are difficult, especially at a difficult level, but you can! It is better to run from them into the angle and by pressing the L2 key, turn around and shoot, repeating these actions to the victorious end. Please calculate the time of your turn and subsequent shot to goal. If messengers fit close, then immediately run! At the difficult level, you will have time to make only one shot! Be patient, proud and prompt! After the end of the battle, your opponents will be defeated, but not killed. They fit the room to the center and personally "demolish" their heads, in any case they will be dead, and we have sought it!

Take a rusty egg (Rusted EGG) and a crimson egg (Scarlet EGG) with clad corpses. Now that you have eggs, go back to the location and hard step go to double doors. No matter what order you apply your "rusty" finds. After the door opens, you will find yourself in a long corridor. Run towards the door located at the end of the corridor. You can hear the conversation during movement. You can listen or not, depending on the end of the game you want to get! About it a little later. Go to the door and climb the goal that the last battle awaits you.

After the video, you will meet with Samael or Demon of the city of Silent Hill.

Demon city Silent Hill:

This battle is completely uncomplicated compared to the previous one. Samael has only two types of attack. In one case, it will pounce on you with a language like a whip that will be used as a medium of stroke. Stir all the joypade control buttons to get rid of deaths. Another type of attack implies a huge cluster of butterflies that pursue you in the room. If you start running on time, you can get ahead of them. If they catch you, then you will also have to start pressing all the buttons in a row before they can cause damage.

Use your rifle to kill this demon.

Just shoot whenever you have such an opportunity. If Samael begins to choke you, do not worry too much! He will need at least three strokes to kill James. Let's hope that James has a good supply of health recovery funds. After thirty accurate hits from the rifle, the demon will collapse on the floor, and our hero will only stay to make a control shot.

Sit comfortably and look beautiful, frightening, exciting, mystical or depressing ending, depending on what actions were taken in the game.

The town will again plunge into fog, waiting for new wanderers who will visit him to redeem their sins. Secret Items:

Chainsaw - Go through the game and start playing again. You will find it lying next to the path leading to the town of Silent Hill.

Holy Firings is a bubble with a white liquid, which can be found in a residential building in the "Blue Creek" area in the room 105. This is a kitchen.

Obsidian Goblet Cup is kept in the Silent Hill Museum in one of the split glass cabinets.

Spryay - getting this item possible only if you go through the game twice with the same end. You can find it in the house on Saul Street. The color of the Sprey may vary. The best is the green color of the Sprey, in this case he will be able to kill any enemy! Anyone !!!

If you got a yellow spray, he will stop bosses, such as a gatekeeper and Eddie. Spripe of white color acts on mannequins, nurses and demons, not counting the demon of the city.

Book of forgotten memories:

The book lies on the stand for newspapers on the corner of Nathan and Carrol street right before Texxon petrol stations.

Book of the crisp of the ceremony:

The book is located in an alternative hotel in a reading room, located on the second floor. She explains how to use the Cup of Obsidian and the saints. Dog Key (Dog Key) - He enters the game, only after receiving the end of "rebirth" after viewing the end, start the game again and take the key from the booth on Nathan Street, right in front of the Jack Hotel. S Inn.

Additional options

Enter the game options and, as in the first game, press L1 or R1. You can increase the size of the card, change the color of the blood of enemies, etc. The number of additional options will increase with each new passing game.

Complication of mysteries

Successfully complete the game at difficulty levels - simple (Easy), normal (Normal) and complex (Hard). You will get the opportunity to establish more "Hard Riddle Difficulty" (Hard Riddle Difficulty) and go through the game again with new combinations of puzzles.

New sound support

If some time do not press the control buttons in the main menu, the game will run the demo mode, in which some scenes will be missing sound. Go through the game once and the "new" sound will be available in the game.

The status of passing the game:

The best status is achievable subject to the following conditions:

Go through the game at all levels of difficulty. Play additional mights (Extra Riddle Mode). This mode is achieved by passing all three levels of complexity. Playing at a difficult level, you will only save twice. Collect 100 items in the game. Open all 5 endings. Finish the game in 3 hours. Sweep less than a minute. Kill 45 monsters using "cold" weapons and 45 using "firearms". Find a chainsaw, Spray and dog key (Dog Key).

Alternative graduation games:

At accuracy, follow my passage, make exactly what Maria says. Do not allow it injured by monsters. When you will be in the Southwestern Valley (West South Vale), do not leave it one as long as possible, especially next to the hospital. After Jamesu will have to leave her in one of the hospital rooms when she becomes bad, visit it as often as possible. After parting in the labyrinte, I will again find Maria sitting in one of the chambers of the labyrinth.

During the passage along the long corridor, leading to the city's daemon room, do not stop to listen to the conversation! Follow my advice, and you will get, no doubt, the best end of the game.

If you want to see this ending, inspect the knife with whom Angela was played. Read the diary lying on the roof of the hospital. Listen to the headphones in the hotel. Listen to the conversation with Maria in Corridor before the city demon. If you do not hear the conversation, standing at the door, then this end is guaranteed. Do not immediately use regenerating the means after injuries.

"Parting"

Be healthy and cheerful. Do not touch anyone, or at least try to avoid fighting with creatures, especially cold weapons.

During the first meeting with Maria, do not force her to remind you of the way to the hotel. Hit Mary several times. In your menu, read the letter and view the photo.

After meeting her in the park, get to the hospital, where in the s3 room you will part with it. Cut it as little time with it. Listen to the conversation in a long corridor before the city demon.

"Rebirth"

The only way to get this ending, go through the game twice, having collected the two books "Lost Memories" ("Forgotten memories") and "Crimson Ceremony"). It is necessary to find two items: White Chrism (Saint Fir - Bubble with White Liquid) and Obsidian Goblet (Obsidian Cup).

"Dog ending game"

Follow the main storyline of the game and get three endings: "In the water", "farewell" and "maria" or "rebirth" to get a dog key (Dog Key). The key can be found next to the Jack Hotel "s Inn. They need to be used in an alternative hotel after watching the video tapes to open the Observation Room on the third floor.

If you save the game before entering the room, then after viewing the end it will be possible to go through the game and get another end.

Our hero is James Sunderland. We start the game in the roadside toilet, looking into the mirror. We go outside, look at the lake. The hero will tell that he received a letter from his wife Mary, she invited him here - in Silent Hill. The problem is only that Mary died from illness 3 years ago, and could not send anything, we need to find out who wrote from her name.

We are moving away from the border (press ESC). We guide the hero to the car (it is better to control the arrow keys, it does not turn to WASD, but takes steps to side). We inspect the outdoor interior of the machine (key space), take the map of the city, look where to go (key M). The plot of the first part of Silent Hill passed on the northern coast of Lake Toluca, and now we are on the southern shore.

The main road is blocked, so we go on the northern path along the coast. On the way we will see a well with a floating red leaflet, about it can preserve . Let's go to the cemetery, talk to Angela there. She wanted her mother in the city, and they dissuads us there. Further pass by the ranch, and in the end we will come to the city.

2. Eastern part of the city
Silent Hill 2. All Secrets

Sanders street. On the contrary there is a flower shop, to the left of it on the table take the first-aid kit. In the east, a dead end, we go to the intersection in the West. In the corner house across the road, on top of the stairs we will find therapeutic drink.

At the crossroads we will see traces of blood, we go to the north. At the right wall in front of the locked garage lies therapeutic drink. We pass by the alley, ahead of the wall one more therapeutic drink. On the left side of the street there is a small memorable plate (on it the text that there was a swamps on the site where blood was laundered, and therefore someone saw ghosts here). Ahead of the collapse, so we go to the right alley.


Parking

Behind the fence, a separate courtyard, go there, take a couple of medicinal drinks, we can save Red leaf. You will reach closed entry into the tunnel, prolazis through the fence. We hear the crack of the radio, take it into the inventory, it will warn us about the approach of enemies. Ahead is really a monster, we tear off Wooden stick. With a nail, and enter the battle. We hit the monster several times (clamp F, press the space). Let's go back.


The streets of the town

Now we can get around the streets of the Eastern District, and at the request to collect useful items. We start from the south to the north:

On South Street, Saul will find a trailer car, go inside it, find a leaf conservation And a note about Neely "s Bar.

- "Happy Burger", next to the garbage bucket is a first-aid kit. To the west, on the other side of the street lies beverage.

In Neely, "S BAR can only be included in the western door, inside find a card with a mark that the key lies in the northern alley.

In the alley Martin in the southern part there is a drink.

At the central intersection, you can go under the roof of the Chinese store, there is a first aid kit. In the northern impasse of NEELY Street lies notepad.


We go to the northern deadlock on Martin Street, on the way to the left of the garage we will find a drink, inspect the body of the killed man in a dead end, take Key from the gate of the hotel. From under the car, crawling enemy will jump out, run away from it.

In the western part of Katz Street we will see the castle on the lattice door, open it the key found, we enter the hotel building. (As soon as we go for the fence, it will not be possible to return).

3. Hotel Woodside
Silent Hill 2. Where to find a flashlight

First bypass

Hall. To the left of the entrance on the wall there Wood Side Apartment map. Ahead therapeutic drink, On the right of the save sheet.

2nd floor. On the left, all the rooms are closed, to the right immediate open room - 205, in it with a mannequin we take a flashlight. Immediately after that it will come to life and the four-legged mannequin will attack, we can escape from it into the corridor. The flashlight can be turned on and off (key L) so as not to attract the attention of monsters.

210 - inside the cartridges on the table, and cartridges in the far right room in the corner. The remaining numbers of this corridor are locked.

208 - a riddle with a clock, not yet open them.

3rd floor. Immediately at the entrance behind bars we will see the key on the floor, trying to take it, but the little girl will discard him a little further.

301 - The whole room is fired, on the floor of the sleeve, in the center of the room with a shopping cart we take a gun. We enter the inventory (key I) and equip a gun instead of a stick. Or weeping weapons on the go (key Q).


The appearance of a stranger

We return to the 2nd floor, in the laundry room in the garbage cutting we will see a new package, at the crossroads heard a strange noise. We run to the northern corridor, there we will see the pyramido-head in the gratka.

Near the 208 room, something happened, go there. The TV is now turned on, near him the corpse in the chair. On the left of the cabinet shelves can pick up Key from the apartment 202.

202 - In the kitchen we find therapeutic drink, There are many butterflies in the room, in the bedroom to the right of the bed there is a hole in the wall, inspect it, take the key from the clock.


Puzzle with a clock

We go back to 208 number. On the right on the table we will find a notebook, in it. Tip: "At three different heights, three arrows stand: thick, long, thin. From slow to fast, they are right fly. Scott for fifteen, not three - you remember it."

In the left room in front of the watch there is an inscription on the wall: Henry, Mildred, Scott and three scratches. The first letters of the name correspond to the name of the shooter, and the direction of the scratch shows how to put an arrow:

Scott - Seconds (seconds) - 15.

Mildred - Minutes (Minutes) - 10.

Henry - Hours (clock) - 9.

We approach the clock, turn on the inventory, apply the key to open the glass of the clock. The second arrow is already on 15, moving the minute and hour at 9:10. I managed to click. Only after that, the floor hours can be shifted. Behind them pass through the break in the wall.

209 - in the kitchen Take therapeutic drink, in the room you can preserve . So we got to the northern staircase, on it climb the 3rd floor, upstairs on the railing of the stairs, take the cartridges.


Eastern part of the hotel

307 - In the room we will see a pyramido-head and a couple of mannequins, but they will quickly disappear. In Chulana, take the key from the courtyard.

In the corridor near the lattice we select Fire exit keywhich girl dragged from us. On the side of the laundry you can find cartridges.

303 - in the room one enemy, in the kitchen therapeutic drinkThe room on the bedside bed is a first-aid kit, in the far room on the broken bed, the cartridges.

Eastern stairs come down down. The second floor is clipped, on the first floor room closed, but at the end of the corridor on the floor there is juice in banks. Through double doors we go out. Return to the building through the main entrance.


In the courtyard

We rise to the 2nd floor, we drop into the garbage chute found pack of juice, because of the big weight, the whole garbage falls down.

Go down to the street, to the right of the main entrance we examine the tank of the garbage disposal. In the fallen garbage, we will find a coin "Old Man" and a newspaper article about the killer, obsessed with monsters.

In the lobby we go to the long door, we use the key, and go to the courtyard. Three enemies walk in a fenced empty pool, we jump to them from the carriage, we take the "snakes" coin, and immediately run away from here. Through the courtyard we enter the northern part of the 1st floor.

101 - In the room in the corner lie cartridges. Inside the toilet we will meet Eddie, hugging the toilet. While he is unable to talk to us.

104 - one enemy, cartridges and a tourist brochure.

At the end of the corridor, we spy the door to the northern staircase, climb the second floor, pass through the break after the clock. In the western corridor of the 2nd floor, unscrew the door with the key from the fire exit. From here jumping into the window of the neighboring building.

4. Hotel "Blue Creek"
Silent Hill 2. Blue Creek Apartment

Puzzle with safes

203 - come out of the room with a broken window, in the toilet will find a note with the code, in the kitchen therapeutic drinkIn the hall on the chair there is a safe.

The safe code is random in every new passage, guides will not help, you need to see the leafle in the game. On a sheet of 4 numbers, on a safe a round dial of 20 digits. You need to alternately put these 4 numbers in the upper position on the dial. But the direction of movement of the dial must be changed after entering each figure.

Normal complexity: for example, 08 \u003e\u003e 13\u003e 11. Tightened to the right to 08, the kut is left to 13, we can turn to 10 to 10, turn to 11. If it does not tear, change the initial direction of movement.

Heavy complexity: for example, 08 \u003e\u003e x3\u003e v6. The principle is the same, but part of the numbers will be encrypted by Roman numbers. We fold the numbers to obtain the original number, for example x3 \u003d 10 + 3 \u003d 13, v6 \u003d 5 + 6 \u003d 11.

Inside the safe 4 packs of cartridges for gun.


1st floor

On the second floor, all other numbers are locked, so we leave immediately on the staircase through a white door. On the staircase near the wall lies Map of the Western Building. The path is open only down.

In the hallway in the laundry is a first-aid kit.

105. The mystery with coins, one is not enough. In a dead end about the wardrobe preservation .

109. There are cartridges on the couch. In the left wall go to the white door. In a separate room with a mirror we will meet Angela. After a conversation with it, you will automatically get the knife Angela, but this is not a weapon. With bedside tables Coin "Captive". We return to 105 number.


Puzzle "Three Coins"

Easy difficulty: Old man, empty, snake, empty, prisoner.

Normal complexity. In the box inscription: "Three bright coins in five holes are pleased to decompose. The tempter will face it at one end. For the female back, only the wind is free playing. The unconformed is resting from all the next. Starmer is never sits beside a snake. He left , slave rotting. "

Normal complexity: empty, old man, prisoner, empty, snake.

Heavy difficulty: empty, old man, empty, snake, prisoner.

Alternately apply every coin, we put on the right place. If the combination is correct, the bedside table will open, and we will take Key from Lina's apartment.

209 - On this issue there is a note for Laina, there and go. Inside nothing, but there is an open balcony, it will turn to the next room.

208 - I take the cartridges from the chair, raise the bed Key to the door of the staircase, we can preserve . We return to the corridor, unscrew the door to the northern stairs.


Boss: Pyramidogol

We will meet a monster helmet, it is impossible to kill it, you just need to shy away from his blows. The staircase is flooded, we can only run on a narrow staircase. The boss is slow and ridiculous, so you will shy easily. We wait for the siren, and the boss will go down through the water. When the water level drops, we go after the boss into the street.

5. Western part of the city
Silent Hill 2. Where to get a pipe

Let's go to the western part of the city. Ahead of the dead end, the first to the right is a first-aid kit. We leave out of the alley on the northern way. At the exit we will meet a little girl who did not give us the key. In a conversation, she will mention Mary, and immediately will run away. The underground transition rose to the stairs to the left, there are 2 packs of cartridges in a dead end.


Coastal Park ROSEWATER PARK)

Underground transition will bring us to the park. Left in a dead end 2 pack of cartridges. A little further on the left on the bench lies therapeutic drink. On the right way before the gazebo lie cartridges. On the embankment on the right of the drink.

We go on the embankment. We will meet Maria here, very similar to our deceased wife Mary. The next goal is the hotel view of the lake. Maria will go with us, and it will need to be protected in battle.

To the right of the exit from the park there is an enemy and therapeutic drink.


Motel Jack (Jack "s Inn)

We turn around the street, a motel ahead, but you can not go anywhere. In the courtyard of the motel on the trunk of the machine there preservation .

On the east side the collapse on the street, in front of him are the cartridges. We can go to a dead end in the south, we find on the side street therapeutic drink. At the end of Katz Street behind bars, find the first-aid kit, on the other side the first aid kit lies on the ground near the car.


Gas station (Texxon GAS)

The benzokolontka has a flourishing machine, a pipe was stuck in her hood, taking this steel pipe as a new weapon. In front of the truck lies 2 drinks and cartridges. A locked garage drinks and cartridges.


Kehelban Piet. (PETE "S BOWL-O-RAMA)

North of Kegelbana in the grass lies therapeutic drink. Maria will remain waiting for us at the entrance. Inside, Heard the conversation of Eddie and the Girls of Laura. When you approach, the girl is already running away. On the middle of the bowling path in the end are the cartridges. We leave the building.


Striptease Bar (Heaven "s Night)

Maria appeared outside that the girl ran through the yard south. There we are stripped into the wall, and we will not be able to crawl into the way. Maria will open the rear doors of the bar for us, she clearly worked here.

Inside rising into the hall, we will see the first-aid kit on one of the chairs. Let's go to another part of the street. We will see how the girl ran into the hospital, go there.

6. Hospital Brookheven
Silent Hill. Passing site

Right at the entrance on the wall there is a hospital map. We go to the door of the registry ahead, there will be able preserve . Here on the table there are recordings about three insane patients. At the next table therapeutic drink.

We go to the next room of the documentation, about the printed machine read the report of the doctor about the disease, when a person goes to the "reverse side" of the world. After reading, take Key "Purple Bull". All other doors on the floor locked, so we go to the stairs.


2nd floor

We will immediately attack two puppet nurses, it is better to beat them with a pipe, not spending cartridges. In the women's dressing room (Women's "S Locker Room) in the locker find a new weapon - a shotgun. On the table from the teddy bear, we get a curve needle. In a men's locker room in a laboratory coat Rooms from the room for inspections.

We go on the door opposite the stairs, get into the second part of the corridor. At the entrance is the cartridges. Dispake room for inspections (examining room 3), there is a first-aid kit on the bed, and there remained on the table in the table Copy Copier Line. The number is always random, for example 6812. I remember it.

M2. In the room on the bedside table, cartridges and Key "Lazurit Eye".

M3. Nurse enemy, cartridges and therapeutic drink.

M6. The same set: nurse, cartridges and drink.


Puzzle "Door with code"

1st floor. We go to the first reception room (Examining Room), near the registry, unscrewing it with the key. We go to the next room, take from the sink cartridges for shotgun. On a white board, a message is written: "3 floor, patient wing - 7335". (Sophisticated level: The letter "T" represents the current month).

3rd floor. On the floor there are several nurses, all the doors are closed. In the Far Eastern corner there is a first-aid kit. Nurses. To open a double door, you need code from the reception room.

Easy, normal complexity: 7335.

Complex level: 1328 (draw the letter "T" figures).


The door will open, in the second half of the floor a long corridor with single chambers.

In the bathroom in the plum is visible some item while not to get it.

S3. In this chamber, Maria will stay on the bed. From the table Take the key from the roof.

S11. Here therapeutic drink and preservation .

S14. On the coach, the chest with a lot of locks. On the wall entry from Louise: "I will always take care of you. This is my destiny!"


The appearance of a stranger

We go to the roof on the landing, unscrew the door. Up I will find a diary. We look at the second door on the roof. Immediately after that, a pyramidogol will appear next to the floor below.

We will be in the rooms of particular therapy (Special Treatment Rooms), where there are 4 carcers. On the wall in the center there is a note, in one of the carcers you can go, inside it inspect the bloody spot, it can be seen on it four digits code, for example, 4273. The code is always random.


Puzzle with Chest Louise

S14. We return to the chest with a lot of locks, unscrew them:

The swivel lock must be opened by the Carter code.

On the lock with the buttons you need to enter the code from the copy (in the printing machine on the 2nd floor, in the inspection room).

Apply the "azure eye" key to the remaining castle (from 2 floors of the M2 room).

The box itself is unscrewed by a "purple bull" plate (from 1 floor, documentation room).

Inside the chest will be hair. We go to the shower on this floor. In the inventory, we combine your hair with a curved needle (in both items we absorb the line "merge", and then "use" on any of them). It turns out a peculiar fishing rod, with its help the key from the elevator from the drainage.


Boss: Hangbang

Laura deceive us and ban in a room with two monsters, which are suspended to the ceiling. It is better to attack them from a shotgun. From afar, they hit the legs, but if they fit closely, then they will immediately strangle. So constantly move away from them, it is better to run out of angle into the corner, not forgetting to shoot. Everyone needs 8 hits. When you kill two, the third will appear.

After the victory he heard Siren, the usual world will cover rust and blood. Someone will take us into the street where we will see a black sky.

7. Alternative Hospital
Silent Hill. How to open a box

We are in the garden, but in this world he looks like a close carpenter. We return to the building, in the corridor we select cartridges for shotgun, we can preserve .

C2 - inside a nurse and first aid kit. C1 - nurse, cartridges and therapeutic drink. The remaining doors are locked, move on the elevator.


2nd floor

M6 - inside the cartridges, first aid kit, scraps notes. In the wall under wallpaper drawing of stretching hands, and in the recess of the battery and Storage key in the basement. M4 - Inside two nurses, cartridges for shotgun, Drink.


3rd floor

Kill enemies in the corridor. In the room S3 there is no Mary, only empty bottles from her tablets.

S11, there are cartridges and ampoules, on the bed the text about the angel lady doors (we are talking about the door with a pattern near the elevator, we leave and inspect it, while you can not open).

In the second corridor in the storeroom (Store Room) 2 packs of cartridges, a first-aid kit.


Basement

We go to the stairs, there is a column preservation . Go down to the basement, unscrew the doors. In the warehouse take cartridges for shotgun, shift the cabinet. Maria will come here, and accuses that we do not protect it. Further go together. We go down to the cache, we take a copper ring from the floor.

3rd floor. We go to the deserted door of the elevator, we use the ring found on the hand, but you need one more.


Silent Hill Quiz

Sit down in the elevator, we go to the 2nd floor. Inside the elevator will turn on the radio, the show "Reward or Raffle". The presenter will task three questions about Silent Hill, each there are three options for answering. Guess and remember the right answers:

1 Question - 3 (What is the name Park? - Fun amusement park).

2 Question - 1 (what was the name of the killer? - Walter Sullivan).

3 Question - 3 (what is the name of the road from the lake? - Nathan Avenue).

We return to the third floor, we go to the warehouse (Store Room), we will find an expensive chest, we enter the answers: 3, 1, 3. We will get a reward 5 packs of cartridges for shotgun and 2 ampoules.


Exit from the hospital

On the second floor we go to the leisure room (day room), on the floor lies a big refrigerator, together with Maria we will be able to open his door, take away from there Lead Ring. On the 3rd floor in the packed door, we use the second ring.

The door will open, go down the stairs. On the way down will find a blue note, in it the criminal wrote that he hid the director's key in the park for the statue.

In the lower corridor, a pyramido-head will take. Bat faster, turning on numerous turns. We will have time to run into the elevator, and Maria will stay alone with a monster.

1st floor. All doors are locked, we can only go to the director's room. Inside, we look at the card with the marks, we move it to your card. Take Key from the lobby of hospitals. In the window I will see a running Laura. We go to the outlet of the building, we can preserve .

8. Alternative South Valley
How to pass Silent Hill

Western region

The whole city plunged into darkness. We need to return to the first part of the city on the southern roads. On the way we collect useful items:

Opposite the hospital cartridges for shotgun.

In Western dead end, Rendell Street has a drink and a first-aid kit, and in the left far corner of the fence - cartridges for shotgun, ampoule.

In the middle of the road on Rendell Street, we see the northern side of the road, there 3 packs of cartridges for shotgun. A little further, behind the lattice fence under the tree is 2 packs of cartridges.

In the southern impasse of Munson 2 packs of cartridges, at the crossroads of the streets, the doors lie 2 drinks.

Out of Saul, we get to the tunnel. At the bottom of the grille floor, we will see thick monsters, quickly run by, so that they do not hit spikes.


East area

At the exit of the tunnel, take the first-aid kit near the car, inside the house on wheels there is a note and preservation . The next passenger car is lying. Even further behind the hydrant and two boxes are 2 packs of cartridges.

On the rotation in front of the corner building is a first-aid kit. On the same side of the street near the next intersection is still a first-aid kit.

Before the cafe of Happy Burger, about two tanks lie cartridges, near the tank behind the corner cartridges to rifle and first aid kit.

Before Neely, "s Bar at the entrance is the cartridges. Farther on the right on the porch drink.

On Neely Street to the north on the left side we will find 2 drinks, and at the corner of the crossroads lie cartridges. Near Big Jay "S Cartridges, near the Chinese restaurant on the contrary - also ammunition.

South Street Sanders at the crossroads on the top of the stairs 2 packs of cartridges for shotgun. Near the flower shop on the parking lot 3 packs of cartridges.

At the Northern Crossroads Lindsey and Katz there are cartridges. The Eastern Wall of the streets are still the cartridges.


In the black spot on the map, on the street Lindsey, on the site in front of the house we will find a letter and a wrench. An unknown writes that the unguard is in the museum, and the key to it is hidden in the park for the statue.

On Katz Street we go to the west. Now the entrance to the Woodside hotel is closed, but in front of the road we can unlock the door with a bloody inscription. So get in the next area.


Park area

At the crossroads on the stairs of the house we will find cartridges and drink. In the rest of the impasses, nothing new has appeared, go to Rosewater Park.

At the entrance to the park on the left lie 2 packs of cartridges for shotgun. In the left middle impasse of the park on the bench lies ampoule.

In the eastern part of the park in the nearest impasse you can take 2 packs of cartridges for shotgun.

We reach the statue in the center of the park, they roll up the earth behind it. We find a box, locked by bolts, we use a wrench on it. Lost from Kladen Old bronze key.

We go to the west on Nathan Avenue. If you go to the end, we will see that the bridge is wrapped, before him a dead body, cartridges, cartridges for rifles. Before the museum in the right part of the parking lot is a first-aid kit. Having collected everything, we enter the building "Silent Hill Historical Society".

9. Historical Museum
Silent Hill 2 (2001)

In the entrance room, the basement read the entry from 1820. From the same table, take the first aid kit. In the next corridor, a couple of monsters. The right door is closed, in the intermediate door there are cartridges, the left door will lead us to the hole in the floor.

Jumping, we will find yourself at the bottom of the well. Here we go in a circle and inspect every section of the wall, in one place we note the oddity. Take any weapon and break through the wall. In the half-hearted corridor we kill a couple of monsters.


Puzzle with cockroaches

We pass through the doors, immediately go to another side door. On the floor Take Spiral inscription. Immediately after taking the key, our flashlight will go out, and the door will be blocked. In the inventory we use the battery on the flashlight, turn it on (key L).

We will see that the whole room in cockroaches. We can crush closest, and then quickly approach the code lock. Three lock buttons are extended, try to press them in different sequences. You need to go through 6 options.

We leave, in the floor we look at the hatch, open it the key found, we jump into the abyss.

10. Toluca Prison
Silent Hill. Where to find rifle

Went in the prison dining room. Meet the fatman Eddie, who killed here a man. After talking, he will leave. On one of the columns is preservation . From tables Take 2 drinks and Distribution "Wheeling Pig".

In the first corridor on the table we find the cartridges. We reach the second table, it lies in the prison map.

We go into the door in the middle of the way, get into the corridor with shower cabins. In the left prison soul you need to burn to take Schedule "Seduppressant".


Prison rooms

We go to the southern corridor with the conclusion cameras. Monsters are locked, but they can spit with acid through the grille. In the first open chamber there are cartridges, in the long chamber of the book about the demons, we take a wax doll from the table.

In the eastern corridor on the table there are cartridges. In the side room on the shelves cartridges for rifle. From here we can enter the northern corridor with cameras. The artist was sitting in the 1st chamber, he will find the pictures of "436 people at a concert" and "burning man." In the 7th chamber take Sword "oppressor".

In the courtyard there is a scaffold with three loops. It has a drawing about the redemption of three sins, and three deepening. We use here all the plates found, hear the death scream of the executed. When we leave the yard, we find a horseshoe on the doors.


Personnel rooms

In the central corridor in the northern part of the left there are two negotiation rooms, the first is a first-aid kit, a lighter is visible behind the glass. We pass through the second room, there the glass is broken, go and take a lighter.

In the Western corridor in the women's toilet, someone hid in the cabin. In the male toilet there preservation .

We are going to the side room of guard, we take the first-aid kit, the ampoule sink, on the table drink. On the table we can read the legend about the Lake Toluka (two ships were sank on it, and many bodies rest on the bottom). We go to the next room, there are cartridges and new weapons - Hunting rifle.

We reach the stairs, it is locked, but there is a hatch in the floor in front of it, there are not enough handles in it. We glue a homemade handle (in the inventory, we combine three items: wax, lighter, horseshoe). Jump down.


Path down

We will be in the basement, you can only go through double doors in the morgue. We go further and jump into the abyss a couple of times. We sit in the cargo elevator, take 3 types of cartridges and a first-aid kit. On the lower floor we can preserve .

11. Labyrinth

Let's get into the abandoned building. No cards, but it will be painted as passing. Ahead of the door blocked by wire. Left pass through the corner corridor with several monsters. We go along the left wall, and we reach two stairs, both lead in a circular corridor.

In a circle, there is a pyramidogol, run away from it in the other direction. In the center, you can enter the room, there are 2 packs of cartridges and Pyramido-head knife.

On the upper floor we go to the south, the stairs go down on the half-splash floor, we kill a couple of monsters, climb on another staircase.


Puzzle with nursery

The center has a cube with multicolored faces, it can be rotated left to the right and upward. Near the metal room that turns after the cube. You need to turn the cube so that the removal room turns into the sides of the door. Decision:

On the right face - green eyes, head inverted.

On severe complexity: random meaning.

Through the open door, we go to the living room. I will see a living Maria behind bars. His wonderful resurrection she will write on our forgetfulness. And tell about the video tape what only Mary knew. To free the girl, you need to go here on the other hand, so far we go out.


For wire

In the room with a cube near the staircase, we will see the open electrical panels, take the nippers from there. We return to the beginning of the labyrinth, snack the wire.

In the half-filled tunnel, two other stairs, climb in the nearest. Further confusing two-storey maze with monsters. On the way you can find 3 packs of cartridges. As a result, we will get to the room, where there is a newspaper on the floor and preservation .


Boss: Glitter Purgatory

We go through the corridor with newspapers, Ice Creek. Angela attacked a "daddy" in a living room with pistons. It is better to use a shotgun. I get up in one corner, shoot, run into another, continue. You need 8-10 accurate shots. After the victory, Angela will achieve the boss with a TV. She complains about some rapist, accuse us, and leaves.


Puzzle "6 Handers"

In the side room we will find 6 bodies, his crime is written on her face:

1) murder, 2) theft, 3) arson,

4) abduction, 5) fraud, 6) counterfeit.

In the next room we will see 6 empty loops. Near the wall on a small poster WARNING that the wrong answer will cause monsters. All 6 crimes are described on a large poster. According to the description, it is necessary to understand which of them is not guilty, and stick behind the loop in its place.

Easy level: kidnapper (4).

Normal level: ancestor (3) (sheriff substituted it),

Complex level: Fake (6).

I pull for the loop of innocent, go to another room, there instead of the body will appear the key.


We leave back, opened a side corridor. We rise, take the first-aid kit and go out on the cemetery. In the corners and behind the tombstones we will find 3 packs of cartridges, in the far left corner lies ampoule. Here you can preserve . On the tombstones you can read the inscriptions. In the left far corner, there are three graves together: Eddie Dombrovski, Angela Orosko, James Sunderland - all three that they roam Silent Hill. Jump into your grave.


Boss: Eddie

In the freezer will meet Eddie among many dead people. Now he kills everyone in a row, and start shooting in us. We can constantly run away from it. If there is little health, apply the first-aid kits right during the battle. He makes 6 shots, and then recharges. At this point, we are armed with a shotgun, shoot 3 times, and Eddie will run into the next room.

Take cartridges for shotgun, cartridges for a rifle. We go to the hall where meat carcasses hang. Here Eddie will hide from us behind the carcasses. We can also run back and shoot from the back. Another 8-9 hits, and Eddie will be killed.

12. Hotel "Lake View"
Silent Hill 2. Lakeview Hotel

Lake Toluca

We leave from the warehouse on the coast. In the docks, sit on the boat and swam the lake. You need to find a lighthouse light in the fog and sail on it. It will take about 2 minutes. At the difficult level of difficulty, you need to manually control the movement of the hands to row weselves. When we get down, we will see the hotel on the north shore.


1st floor

We inspect the fountain on the left, take from it Music box "Mermaid". In the building at the entrance hangs Hotel map (guests)It marked number 312.

We go to the restaurant Lake Shores on the right, inside from the table we take the key "Fish". Near Piano we will meet Laura, she will give a letter from Mary. It turns out that Mary wanted to adopt this girl. Soon, Laura will run away for the second letter.

Two dangerous monster roam the corridor in the framework. In the western part of the corridor we can enter the restroom, there are two mannequins, and in the far room on the shelves 3 packs of cartridges, cartridges for rifles.

We go down to the stairs, right in the non-working elevator we will find a solvent.

In the lobby in the information window we will find a note that they left the video tape in the office on the 1st floor. Nearby go to the door, we find the counter in the jay Number key 312. In the center of the hall is an old musical machine. There is a lobby there preservation on the armchair.


2nd floor

We go to the dressing room (Cloak Room), take the first aid kit, 2 packs of cartridges, 2 packs of cartridges for shotgun. We inspect the suitcase, we use the key "Fish", inside take Number key 204.

In the impasse of the southern service corridor 2 packs of cartridges. In the next room - the library where they lie cartridges for shotgun and drink.

204. In the room on the table we will find The key of the service elevator. Through a break in the wall go to 202 rooms, there is a locked suitcase and scattered photos. A photomaster using a solvent, we will see the code from the suitcase: DAMN. Inside the suitcase Music box "Cinderella".

We go to the eastern wing, in the corridor near the elevator take cartridges for rifle and drink. The main elevator does not open, but the door to the service elevator can be removed to the right of it. Take 2 drinks here, we can preserve . The elevator has a weight limit. You need to lay out all your things into the closet, only after that we can go down.


Without weapons

1st floor. From the walls take Hotel map (for staff).

We go to the office of Office, from the open safe we \u200b\u200btake a video tape and opener. In the rest room (Employee Lounge), from the refrigerator Take 2 packs of cartridges for a rifle. In the storage room (Pantry) on the right shelf we will find Music box "Snow White".

The stairs go down to the basement. In the corridor a pair of mannequins, we are driving from them. We go to the boiler room, take the first-aid kit and the key from the bar. We go to the kitchen (Kitchen), take 3 drinks, with the help of the opening we open a large canned without a label, it is suddenly a light bulb.

Bar Venus Tears. We approach the door to the left, we have a key, but do not open the door in the dark. On the bar, we will see a lamp on the bar, we insert a light bulb into it, then unscrew the door.

We will be in the basement near the central elevator. The stairs rise to the 2nd floor in the eastern wing to pick up all their things out of the closet.


Puzzle with musical boxes

We go to the lobby, install all three found caskets. It is necessary to approach the device from three different sides. We read on the tip signs, and put the appropriate character:

1. Cinderella (ran away at midnight).

2. Snow White (awakened from the dead).

3. Mermaid (did not say a word).

Sophisticated level: 1 - Cinderella, 2 - Mermaid, 3 - Snow White.

When you turn on the right melody, we get The key from the hotel's stairs. We go to the 3rd floor, unscrew the door on the stairs.

312. In the room we use a cassette on a VCR. We will see a record with Mary at the hotel. And then a small passage in the hospital. This James himself killed Mary. Laura comes, tell her about it. Left alone, I heard Mary's voice through the radio, continue her searches.

13. Alternative hotel
Silent Hill 2. How to get a good ending

2nd floor

Now water is dripping from the ceilings of the hotel, and on the walls there are more and more mold. In the corridor of the 3rd floor you can preserve .

Go down on the 2nd floor, we enter the reading room. On the table we will find headphones, through them heard a dialogue with the doctor about Mary's fatal disease.

When entering some door doors, we will teleport to other doors. We need a transition only from 202 to 219. About 219 rooms have 2 packs of cartridges, then on the corridor near the elevator 2 ampoules. On the elevator go down to the basement.


Basement

In half-spaceted corridors, crawling mannequins live. In the Venus Tears Bar, we take 5 drinks. In the kitchen Take 2 packs of cartridges for rifles, 2 for gun, and a first-aid kit.

We go to the staircase, we will meet Angela there. After the dialogue with us, she will go to the fire - in his personal hell. We go beyond the doors, go again, and we can climb along the usual staircase.


1st floor

We pass through the burnt corridors. In a dead end, 2 ampoules lie on the left. Right on the way we find 2 packs of cartridges to a rifle. We pass along the corridor with the lattice floor, we will attack thickor. In the room we will see a square of 9 sheets conservation .


Boss: Pyramidogolovye

You will see Maria in captivity from monsters, it is executed right in our eyes. Pyramidogol - the feeling of guilt of the main character, and now we will try to get rid of this feeling. Monsters will run for us with spears, faster than usual. The hall is large enough, we can constantly run away from the angle in the corner and shoot from the rifle.

After our victory, the pyramido heads will kill themselves with spears. We inspect them, one of the hands take a scarlet egg, the second is a red egg. Both quail eggs apply two doors. We run along a long corridor. If we go to the standard ending, I will hear conversation with Mary in the hospital, as she asked to kill her. The stairs rise to the ward of Mary.


Boss: Maria

The girl will suggest to stay with us, refuse. Then she will turn into a monster suspended on the bed. If it is cleaned close, then you will try to strangle us with a tentacle, press all the buttons to get out. From afar, she attacks the cloud from butterflies, it delays us for a while. We act like any boss: we run away away, shoot from the rifle, run into another angle. At the end, Bed Mary will fall, make the last shot to the focus.

Ending

LEAVE / Farewell (Leave)

Terms of receipt:

Try to avoid injuries, quickly treat the hero.

Ignore Maria: Do not attend her in the hospital, do not wait for it, let it be injured.

Inspect the letter and photo of Mary.


We see the talk of James with Mary in the hospital. James finally spokes up all that so for a long time tormented his soul. He asks for goodbye for what made. Mary gives him forgiveness and gives him a letter, after which he dies. We read the letter against the background of the cemetery. At the end of James, Silent Hill is leaving with Laura. The sin of James is forgiven, and he can start a new life without guilt and pain.


Maria (Maria)

Terms of receipt:

Do not examine the knife Angela, photo and letter of Mary.

When you meet Maria, protect it from monsters.

Re-visit it in the hospital ward and in the chamber.

In the corridor, you run before the final, without hearing the words of Mary.


After the final battle, James returns to the pier. Mary is suitable for him. He offers Marya to leave Silent Hill with him. Maria gives James a letter to Mary, in which he is forgiven and permission to start a new life. Together with Maria James returns to the car.


In water (in Water)

Terms of receipt:

Do not treat James immediately, leave the wounded longer.

Inspect the Angela's knife several times.

Read the diary on the roof of the hospital.

Read the text in "Neely" s Bar "after the hospital.

Listen to the headphones in the hotel's library.

Listen to Mary's monologue in the corridor before the final.


After killing the last boss, James finds himself near Mary's lying bed. He asks for forgiveness for belonging to her life. Despite the requests of the wife to continue to live, he raises Mary in his arms and sits in the car. Suicide seems to him the only way out. He accelerates, and the car dives into the Toluca Lake.


Rebirth (Rebirth)

Terms of receipt:

It is necessary to find 4 subjects for the ritual (appear only when repeated passing):

1) White firings. Hotel "Blue Creek", №105, in the kitchen.

2) The book "Lost Memories" (Book: Lost Memories). Refill "Texxon Gas", in the box.

3) Obsidian Goblet (obsidian goblet). Historical Museum, in a broken showcase.

4) Book "Bagro Ceremony" (Book: Crimson Ceremony). Alternative hotel "LakeView", 2nd floor, reading room, on the shelf.


After the final battle, James together with the body of Mary floats on the boat on the lake. He gathered all the necessary things to conduct an ancient local ritual for the resurrection of the dead, and is going to implement it. James hopes to deceive death and return Mary.


Dog ending (DOG)

Terms of receipt:

1) It is necessary to get the ending "Rebirth" or the rest of the 3 main endings.

2) After that, near the hotel "Jack" S Inn "in the parking lot inside the dogs of Booth Take a dog key (Dog Key).

3) The key needs to unlock the door to the Observation Room on the 3rd floor of an alternative hotel.


By using the key, James will get into the room with computers. On the chair in front of the computer sits a dog and controls everything. James exclaims: "So it was you!", And falls on all fours. The dog runs up to James and begins to lick his face. After that, there are funny titers with funny music.


UFO ending (UFO)

Terms of receipt:

You must pass both scenarios. After that, during a new game in the toilet on the floor, a blue gem (Blue GEM) will appear. It must be used in:

1) Alternative hospital, 1st floor, in the garden (Garden).

2) on the boat pier immediately after the victory over Eddie.

3) Hotel "Lake View" (Lakeview Hotel), №312.


In response to the third use of the stone, the Armada of Flying Plate will arrive. We will meet Harry from Silent Hill 1. Harry asks if we saw his daughter. In response, James will ask, whether he met his wife Mary. After that, the alien is stunning James, and Harry will help to put it in a flying plate.


Secret weapons
in the game Silent Hill 2

Chainsaw - when re-passing, we will find it on the initial path, at the entrance to the city.

Spray - to get you need to go through the game twice, with the same ending. With the third passing, find it in the house on Saul. Sray will have a random color from those listed:

Green Spray - kills any enemy;

Yellow Spray - kills bosses: gatekeeper, Eddie;

White Sprey - kills mannequins, nurses.

DLC Born From A Wish (Born by Desire)

Play for Maria, armed with a revolver. We start in the inner room of the Heaven Bar "S Night. In your room we take 2 packs of cartridges in the closet, 2 drinks at the sink. Mostly the hall from the bar stand Take the first-aid kit and Chinese crazor.


The streets of the town

From the bar we go south. We can collect useful things on the way:

In the middle of Rendell Street in the north, the truck is 2 drinks.

In Western dead end, Katz Street behind bars are 2 packs of cartridges. In the middle of Katz, near the jeep is a first-aid kit. In an east deadlock of the street, before the collapse, in the body of the jeep is a first-aid kit and cartridges.

In the northern impasse of Munson Street at the left pillar 2 packs of cartridges.

Get to the northern impasse, near Blue Creek Apartment, we enter the bloody door. In the yard two monster and killed man.


House Baldwin

In the lobby, the side doors are locked, go straight to double. In the residential room with a fireplace we will find a map of the house, in the center on the table aid kit and 2 packs of cartridges, on the right preservation . You can only go on the door to the left, we climb the stairs there, along the way we take 2 packs of cartridges.

2nd floor. We are trying to open the Western door to Lounge, but the door is close in front of us. The reclusive of Ernest sits there, he does not let us.

We go to the southern corridor, we kill a couple of monsters, take the first-aid kit from the table. Through the side door we go to the balcony, we take a white board there.

We return to the 1st floor, the fireplace sash opened in the residential room, the staircase is hidden inside it, we will rise in the summer garden.


Puzzle tombstone

In the garden we take a red board and black board. We read the inscription on the tombstone. All three plates need to be inserted into the deepening, it is necessary to navigate on square holes in skimming. Correct Option:

1. White board.

2. Red board, turn 90 degrees left.

3. Black board. Insert as it.

For the decision of the riddles, we get the key of acacia.


Postcard

We go to the 2nd floor, on the southern balcony we unscrew the door. In the corridor 1 monster. We go to the nursery, with the bedside tables take matches. At the end of the corridor will rise to the attic.

Under the chair we see the thing, but it does not take in the dark. There is a candlestick on the table, apply matches on it. When lighting the candle, take from under the chair Greeting postcard Ernstu from daughter Amy.

We return to the Ernest room, now you can enter, but there is no one inside. On the table we read the book Acacia, take first aid kit, 2 beverage. From here we can go to the northern corridor, there is a monster and a pair of cockroaches. We descend along the northern stairs.

In the long corridor there are cartridges and a couple of enemies. We reach the service room (Service Room), there are cartridges and 2 beverages. In the southern corridor, a pair of mannequins and preservation . In the studio (Study), we read the book on the resurrection of the dead. We can talk to Ernest through the door, give him a postcard. We find out that his daughter died, falling from the stairs. Ernest will ask to bring a white liquid to create a potion.


From the southern corridor can now be able to unlock the door to the central room with a fireplace. We return to the southern short crossing, opposite the preservation sheet go to the southern staircase.

Below we read a memorable plate about Amy Baldwin. We pass through the base corridor with cockroaches. Let's go to the backyard, we kill several mannequins. Go to the next courtyard, go to the hotel building.


Hotel "Blue Creek"

On the staircase on the 2nd floor there is a map of the hotel.

105. In the kitchen Take first aid kit, drink. In Chulana is preservation . In the main room puzzle - a coin box, it stands on a bottle of white liquid.

203. You can enter the room with a safe, but there is empty. More on the second floor there is nothing. Return to the mansion.

We bring Ernete fluid. He will tell about James. We enter his room, but it turns out empty. On Mary Street will decide to kill himself with a revolver, but will change his mind, and goes to the embankment to meet James.

Questions - Answers

Question: What if you do not work videos? (Silent Hill 2)

Answer: The rollers of the game work well only on single-core processors. On multi-core you need to manually switch to one kernel: after starting the game, we turn it out (Alt + Tab), open the task manager (Ctrl + Alt + Del). Go to the 2nd Processes tab, we find the game of the game "sh2pc.exe". Click on it with the right key, choose the "Set Affinity ...) line, we leave a tick only on one CPU 0 core (CPU1). So you need to do each time the game starts.


Question: What in the toilet? Question: What happened to his wife? (in the game Silent Hill 2)

Answer: According to the plot of the game, we find out that the wife of the main character suffered from severe illness, for a long time lying on the hospital bed, tormented by reproach himself and her husband. As a result, James could not stand, and killed his wife to finish her torment. But later, he began to doubt the correctness of this act, he had a sense of guilt. And the town of Silent Hill called him to give a chance of atonement.


Question: Where to find coins?

Answer: 1) A coin of an old man - you need to clean the garbage chute in the hotel on the 2nd floor, and then inspect the fallen garbage package on the street. 2) Snake coin - in the courtyard of the hotel, at the bottom of the pool. 3) Captain coin - in a room in room 109, in the room with Angela.


Question: Answer: In the final hotel, the service elevator is located in the center, a little east of the main elevator, we will find it at the next door.

Question: How to open a box in the hospital? (in the game Silent Hill 2)

Answer: You need to listen to the Questions of the city of Silent Hill in the elevator, guess and remember the right answers. After that, on the 3rd floor in the warehouse (Store Room), we introduce the answers: Q1 - 3, Q2 - 1, Q3 - 3.


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The endings: care, Maria, in water, rebirth, dog, UFO.
DLC born desire. Questions - Answers.
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