Hitman 2 Silent Assassin Fallout passage.

  • 25.04.2021

Tips

Tips:

The idea of \u200b\u200bthe highest rating - Silent Assassin - to remove the level of level exclusively and no one (sometimes additional murder is allowed; victims from bombing are not counted), not to spend more than one shot on the purpose, and not to be exposed (it seems that this is expressed In no more than one close Encounter and / or alert. As I understood, Close Encounter may be when meeting with the victim). At the same time, the STEALTH strip will be complete, and aggression is empty.

Level can be studied in detail by killing interfering guards (at first it is convenient with Ballers).

In the map mode, you can view not only that "section" of the level where you are, but also others - click on the name of the sublevel at the top on the left.

It is impossible to run during protection, however, the alternation of running and walk will not cause suspicion, in such a way you can move quite quickly.

To climb the window to approach the center itself - the "Climb Through Window" action will appear

With broken light bulbs or the light covered, the protection does not see anything.

Why all the guards have a problem with the bladder - I do not know why on the door of my entrance code 137 - I guess.

Mission 1. Anathema.

Mission 1. Anathema.
Tasks: kill don; get the key from the camera; free from the camera of Vittorio Father; hide.

Three ways lead to the villa:

1) Kill the postman, change clothes, throw away the weapon and get a new one in the manor. For example - sniper rifle in the garage. When the boss comes to the balcony you are his chick!

2) Kill a loader who delivers provisions, change clothes, get into the house. Then in the kitchen, however, the aunt reacted every time - there will be an extra victim. Then upstairs into the boss office.

3) Best option:
Sneaking at the door of the manor past the guard who comes out to cast. Then run to the basement, through the kitchen (cook is occupied by cooking food). From the kitchen to the right - to the garden. When the driver and son of Don go to calm down - go to the stairs to the roof (on the map), then along the boarding bridge, in the boss office.
Take away the key from the basement from Don, check the camera where you have to keep vittorio. You can go quietly - through the bridge, roof, garden, etc., and you can kill someone.

If the shofer take the key, then you can leave the villa on a beautiful car - nice. End of the mission.

Mission 2. St. Petersburg Stakeout.

Mission 2. St. Petersburg Stakeout.

Tasks: Kill General at a meeting; do not hurt and not kill anyone else at the meeting; Return to the metro station.

First we go to the storage chamber number 137. The most important thing is a sniper rifle. We go to the exit from the subway, trying not to come across the eyes passersby. Rising by the escalator you need to turn left, wait until the soldier turns away and calmly go to the next room.
We wake the castle - we get into the sewer. Our goal is the nearest Luke on the map. Luke has a car, next to her - a soldier form. Now we run a jog to the house opposite Pushkins Building. Go through the left door. Climb over the black staircase until the last floor. You need to go to a room that goes on the target - a window marked in the photo.
Listen to an entertaining dialogue with Diana. Kill the goal (general in the left window, sitting closer to you). Throw the rifle and choose the same way. Perron is waiting for the train.

Mission 3. KIROV PARK MEETING

Mission 3. KIROV PARK MEETING.

Tasks: pick up the necessary equipment; Kill General Makarov; Kill Igor Kubasco.

Your gear lies between the garbage tanks (see the map). Nearby is a hatch into the sewer. Wait until the soldier feels the corner, and quickly take what you need.

Snipers will take a rifle, will occupy position (better on the radio sound). I note that it is difficult to shoot the running goal, wait for them in a friendly way. One bullet - two corpses.

And we will take two bombs for limousines.
The first goal is the first hatch on the left (on the map). It will not be wrong, as the limousine stands right above it.
The second goal is a group of three hatches at the top of the right, we need a medium. We leave, the security will pay you away. We wait until the limousine driver decides to calm down, he does it with an unenviable frequency. Eliminate him with any way like. We change clothes and install a bomb.
Through the sewer, we return to the point of arrival. After the explosion of the first limousine, you can watch as a reassigned general run towards death.

Mission 4. Tubeway Torpedo

Mission 4. Tubeway Torpedo.

Tasks: kill the general; Save the hostage in the basement.

The mission begins in sewage. Select through the nearest hatch. When patrol will be back to you kill it. Repeat, and the body hide in the warehouse. Take the equipment cooked for you. Head into the truck and get enough. When the truck arrives at the end point, go inside the complex. Call the elevator and go down to the basement. Your goal is the first room on the left along the corridor. Cut the officer, follow in the extreme door on the left (do not go to the server - no tolerance). Cut the server, go to it on the other hand. Destroy the damned computer. The surveillance system is disabled. Go along the corridor to the room with the inscription "Command" on the doors. Inside the form of an officer - now you can command yourself. Go to the room where you need to lay a bomb near the wall. Remove the bomb, activate it, throw around the barracks in the wall.
Go to the elevator leading down.
In the basement, throw a pager to the door of the interrogation rooms and call the phone. The released General will meet his death. From the corpse you can pick up a knife and a gun. Take a beaten comrade.
There is another way: go to the neighboring room for interrogation rooms, shoot through the glass, and climb inside.
Return to the room with an installed bomb. Bring the wall and run to the exit (it is better to turn left from the break). Look at the movie called "Goose a swing not comrade."

Mission 5. INVITATION TO A Party

Mission 5. INVITATION TO A Party.

Tasks: kill the general; Get a portfolio.

Remove the waiter. Repeat, pick up the keys from the door and drag it over the column. Go to your things that are marked with the icon on the map. Take poison. Go to the northeast to the passage that is not protected. Get to the door leading to the garage and open the lock. Go to double doors. Come into the room on the right, and wait for the guard to leave the room with double doors. Come in the kitchen, take a glass of champagne. On the way to first floor, put in a glass of poison. Go to the room where the party passes, and offer the general to drink. Watch for a special forces agent until he puts his eyes on the ambassador. Just go beyond them, they will lead you to a room with a briefcase and a safe. Wait until the safe will be opened now take a portfolio.

There is a way simpler: remove the waiter (or hack the door again), take the key, go through the wicket for employees. Penetrate the building through the main entrance. On the right side of the stairs rises, if not, it means it is upstairs. We catch up with him, wait until the inscription will not appear "Ambassador opened a safe," we tear into the room. What to do with the ambassador decide for yourself. We take everything from the safe that your soul (there is even a chocolate there).
Quietly go down. The general rushes between the hall for the guests and the next room as the head (I understand it - there is Taca-ah-a-I Maid). By sending a general to the dump of history, we calmly leave the object according to the old scheme. Near the boat you can wait for a special forces for the arguments about the eternal. Explain that this can lead to a mental hospital or in a cemetery. The second option is preferable.

Mission 6. Tracking Hayamoto

Mission 6. Tracking Hayamoto.

Tasks: kill Hayoto junior; put a beacon on the corpse; hide.

As soon as the mission starts, pay attention to patrols. When the guard in front of the house logs inside, quickly rush to the garage and run inside. Click on the cluson by car and hide to the left of the door leading to the house. When the guard goes, go to the house past him (or kill the unfortunate and drag the body for the car). To the left of the kitchen room (exclamation mark) with clothing. To the right of the kitchen - the board. There is a fish fugue, cut a poisonous taste from it. In the kitchen, put the fish and the beacon on the plate. Return to the mission started. Wait until Haymoto tastes fish. Go out through the gate.
Hayoto did not want to sit at the table until I changed in the clothes of the murdered chef. Here is the bloodthirsty Gaddy!

Mission 7. Hidden Valley

Mission 7. Hidden Valley.

Tasks: pick up things; Find a secret passage.

First take things that are near the truck. Carefully arouse them, better under the cover of the trees. Not anxious protection penetrate the nearest hatch. Wait until the clock will not interfere with you. Come in the tunnel. You need to wait for a truck stop. He will bring you to the breeze where necessary.

An option for those whom to give in transport:
Go to the nearest hatch. It will be necessary to tinker to pass by the guard. Climb upstairs. In the fresh air it is better not to linger - snipers can fly. Quickly hiding behind the corner of the house. The next stage is a hatch in a dead end card. The guard at the bottom delivered me the most trouble, however, and it can be spoiled without noise. For a motley player who overcomes most of the level, remember the order of movement of three patrols - a piety. Let's go through the hatch. Without adventures, we get to exit.

Mission 8. At the Gates

Mission 8. AT THE GATES.

Tasks: Scump unnoticed in the castle; wait for further instructions.

The first thing will find clothes. As a source choose a lonely guard on the crest. Move to the castle, avoiding meetings with patrols.
We are looking for the first generator on the map. The guy will have to kill. Turn off the generator. On the black move will only be the coolest and bold, we will go through the main one. Our door to the right. Wait until the guard leaves.

Climb upstairs. Let's go through the door, next to the second generator. Disconnect the generator. Turn off the generator. Diana again brought bad behavior. Climbing the nearest ramp and enter the building. Through again, only the coolest will go, our way lies through the nearest door to the courtyard. The guard is very easy to get around. We go to the door at the end of the building, near laser rays. Turn off the generator. Further problems are not foreseen - the laser is disabled, the exit near.

Mission 9. Shogun Showdown

Mission 9. Shogun Showdown.

Tasks: kill Hayoto; Find a guidance system; hide.

On the right there is a secret wooden door. Climb the stairs. Wait until the guard turns back to you. The room is better to walk on wooden beams. Kill it and hide the body out of the door through which they came. Repeat. Go down the stairs in the center of the room down. Turn right and go along the corridor to the door. Wait until the guard is raised. On the shelf on the right lies a card of access. Now we go to the room, which is marked with an exclamation mark. Use the card to turn off the lasers. In the room we take a bomb and a control panel. We go to the yard to the helicopter, install a bomb.
Return to a memorable room where the first guard was killed.
Go through the laser mesh, go down, go through the room through, go down to the museum. Lasers are still obedient. Take the guidance system. Return to the memorable room. Climb on the third floor. You need to get into the room marked with an exclamation mark. Press the alarm button. Return to the place where the mission began. Wait a couple of minutes. The nasty old man is in a hurry. Maybe he has patients with joints as soon as the helicopter took off - deprive its owner of suffering. FOREVER AND EVER.

Mission 10. Basement Killing

Mission 10. Basement Killing.

Tasks: Find and kill Charlie; Instruction system surveillance elevator.

Get out of the door to the right to the room marked with an exclamation mark. The smoke bomb is waiting for you in the box.
Get out of the room and arouse in the laundry. Tighten into one of the mines for dirty lingerie bomb. Run out the outside hurry to the fire department. Come inward, get dressed in the form of a fireman and take the topopor. Run follower behind the firefighters (the metal detector will work, but no one will stop you - after all, you have an ax, scary!). Go down to the guard room, next to the elevator. Spread the computer with the inscription "Enabled" on the monitor. Go down to the basement to the target.
Without advancing chips, (they crunch and can sagge hacker) come to the victim. Now you understand why on the screensaver in front of the level of the ax thickly covered with blood! Run back to special. Elevator; Guards can not touch.

Mission 11. The Graveyard Shift

Mission 11. The Graveyard Shift.

Tasks: Install bugs; hide.

Wait until patrol comes out of the guard room. Go to the left to the room with a coffee maker and shoot the chamber. The system administrator, nele, goes to find out what happened. Go to his office. When you get the server access card, return and install the bug on the computer. Select from the building. We smash a hefty glass. Hide, let the hype spend. Two guards roam on the bridge, when the closest will be at the left edge of the bridge - run in full support for the hood next to him. When he goes to the right - arouse as far as possible, and go around the second guard. Run to the exit.

Mission 12. The Jacuzzi Job

Mission 12. The Jacuzzi Job.

Tasks: Kill Charlie Sidzhan; to steal money; Steal statue.

This mission is my favorite. Passage time 00:03:27.

Running over Parapet until the last balcony. Purchase through the railing and wait for it. Next to the empty room of the electric hoist. Run there. Display cork. Alarm and light are turned off. In the secretary room, move the picture, open the safe.
In the next room, grab the statue. Girls ranked in the toilet room. Remove Charlie. At approximately at this time they report that the electrician arrived at the call. Let's say thanks to this Lopukhu, he raised the elevator. Quickly surprised. Even if the shooting SA rating has begun provided.

Mission 13. Murder at the Bazaar

Mission 13. Murder at the Bazaar.

Tasks: kill lieutenant; Find a map; kill colonel; Pick the keys to the colonel.

How can you get free to get to the house of the lieutenant. Hack the door, go inside. Kill the soup. If a panic rose, then you hurried a little - the soldiers did not have time to move far, and, probably, heard the noise of the falling body (I do not have another explanation).
Repeat into his shape and take the map. After that, the patrol can go into the house - scratch the language. Go to the bazaar through the far input (near the exit from the level). Wait for the colonel to go away from the guard - kill him. If you kill the colonel near the bodyguard, he will start worrying and will not understand why you take the dead key. Run to the exit.

Mission 14. Motorcade Interception

Mission 14. Motorcade Interception.

Tasks: meet the connected; Kill Khan.

Run to connected. We give a super-duper rifle on the legs (which in the magnification mode still shakes as with a 9-point storm).
One of the positions on the roof of the building to which the wooden bridge is gone. Upstairs you are covered with an inquisitive eye guard with a stone side. However, at this point you may notice 3 soldiers - you need to be very careful.

Does not work?

Second position on the roof of the mosque. Carefully arise to the exit site. To the right of you - soldiers, ahead - clock. As soon as the clock comes to the corner of the soldier finish prayer and discover you (they have excellent lateral vision). So be more agile. Around the corner of the building is a staircase that will lead you to the roof. Choose a place more comfortable and wait for a motorcade. As I said, the rifle shakes greatly. Increase the magnification mode is not needed. Shoot in the engine area (or in the driver, if you want), bring the picture and kill Khan. From the roof it is better not to jump - fraught. Run to exit.

Mission 15. Tunnel Rat

Mission 15. Tunnel Rat.

Tasks: penetrate the database; kill Yusef Hussein; Deliver cargo to the surface.

Clear the base through the left input. It is protected by only two patrols, so there will be no problems. Go down. When the guard turns away - then climb into the ditch. Go up (on the map) to steps. Look out the desired location of the soldier - go left and up. By bridge from the pipes, get to the generator (exclamation mark). Disconnect the light. The guard can not be touched. Go along the winding corridor to the guard room. On the nearest couch shape. From the room you can go left - the prisoner is beaten there. If I was released (you have to kill sadists), he will inform the place where Hussein is. But after all, we immediately realized that the largest room on the map is his residence, right
Go to visit, kill Hussein. Go to the exclamation mark on the left above (on the map). This is an elevator with a cargo. Climb upstairs. Mission Complete.

Mission 16. TEMPLE CITY AMBUSH

Mission 16. TEMPLE CITY AMBUSH.

Tasks: meet the connected; meet the Smith agent; kill two killers; bring photographs of the corpses Smith; Smith must be alive.

Go to the meeting with the first connected, it will indicate the turn number two. There we are waiting for Agent Smith. Long time no see. He gives the task: to finish off two hired killers who gave an order for Smith, take a picture of their corpses (from close range), bring him pictures (in the album probably).
The killers are indicated on the map like yellow circles. The first is on the second floor of the house. We go to the house through the shop in the middle. We swear and kill it. Undoubted sniper left her rifle. Remove the murderer's brief, he spins in the square. Wait until the hike is flooded. Take a picture of the same one.

Take the photos Smith. He will indicate you where the secret entrance is located. On the map, find the store - for the carpet of the secret LAZ.

Mission 17. The Death Of Hannelore

Mission 17. The Death of Hannelore.

Tasks: Take the key from the secret room; Kill the doctor; hide the body; Do not kill civilians.

Run to drawers. Wait until the guard is going to you. Gently move to the helicopter area first step, then - running. Based on the site - the sewer stock. Forward, in the Pochin. Get to the stairs, there are four plum on the side, one of them will lead you to the grille in the boarding house. Wait until there is no guard nearby, choose and go into the room (make sure that it is empty). Go through all the wing of the building before an exclamation mark - in this room of the patient's bathrobe. Repeat. Quietly head to an exclamation mark at the bottom left. Log in better through the room with one guard, it periodically goes to the toilet.

Take the key and poison (this for aesthetes). Go to the central building, in the round room, go to the nurse, which will take you for Lord Sinclair (you can immediately go up - listen that the guard thinks about your health) and will lead to a doctor for the second floor.
Come to the doctor's office and go to the table. When it goes away from the table, squeeze the poison into a glass with water (you can simply shoot or strangle, or slaughter, or disdable). Take off the body in the secret room marked on the map. Get out of the building. Go to the boat.

Mission 18. Terminal Hospitality

Mission 18. Terminal Hospitality.

Tasks: kill the leader of the cult; hide.

Sweep up the stairs, wait for the guards when the guard starts to be caught. Run to the left to the temple. A guard walks near the temple. Wait until he goes to the pool, and go around the temple on the other hand. It lies the clothes of a truly believer. Now you can safely go to the hospital. Inside, go up to the second floor. At the cabinet door, where the ammunition lies, the secretary works. Wait until she leaves, and break the castle on the doors. Come and take things from a black box. In the next room of a doctor's bathrobe. Repeat and leave the office. Go to the elevator (on the map). Go down to the basement. Get out of the elevator, go left to the end of the wing. The second room marked with an exclamation mark - an anesthesiologist's office. Take there scalpel there. If you wish, you can go into the room with an electric generator on the contrary to turning it off, act in the pitch darkness.

The operating room, in which the leader of the cult is located, can be found on the map - two people are at the walls, and not in the center, as in the other two. Come in the room, make the leader "Operation" using a scalpel. Get out the same way as they came.
Before leaving the level in me, I was shooting "Brother" Hitman, and then ran away. It did not affect the statistics. Maybe this is a "related" Blat

Mission 19. St. Petersburg Revisited

Mission 19. St. Petersburg Revisited.

Tasks: Kill Sergey Vernoko; Run through the subway.

Go to the usual box with number 137 - everything is waiting for you, except for cartridges. The second parcel will appear on the map. Go to the sewer. You can go up through the nearest hatch (right), but I recommend the one that is left. Does not attract the attention of the Pezan, argue to the truck near the second parcel. In order not to annoy the guards, leave a rifle there. Go for cartridges. Through the black entrance to the desired building, not to get - only by passing. We take the rifle and go through the facade. We rise to the old position - here he is bastard! Shoot.

I will explain - you threw you again: idle cartridges, cornerly cardboard. Therefore, the rifle can not be taken at all. Come in Pushkins Building, right on the stairs. In the room you will see a sniper. Surride and strangle it. Repeat and exit. Around the guard, but it is not terrible you - you are disguised. From the login, go straight. Flag into the same hatch through which they came. In the sewage already put the guard, but you sneaked in a good place - next to anyone. Gently go to the metro station. The escalator is also waiting - on the map will look out the moment when they turn away - running to the train.

Mission 20. Redemption at Gontranno Sanctuary

Mission 20. Redemption at Gontranno Sanctuary.

Tasks: kill bodyguards; Kill Sergey.

Here you've waited, my dear readers, finals! According to the task you need to kill everyone. We run to a house with a weapon. If you can not get alive - take the weapon from one of the guards. In the house, take everything your soul.

First you need to go to the dungeon - the door near your favorite omitous garden house (whether this vague hubar is damned without a shower and hot water, pah!). Break the castle of one of the rooms, take the key. Wamby to church and wet everyone (through the main entrance is easier). Note that snipers were on the balcony on the left and right.

When we manage to go to confessional, a couple of times we palfate in Zarnoillko. Crawle from pain, instead of opening a retaliatory fire, he brokes without disassembled roads. Do not let him go far.

End of the game.

If you helped this saline, a big request: tell me how to extract delightful screensavers from the game

Places where you can get a weapon

Places where you can get a weapon:

Steel arms:

Army knife (Combat Knife) - Tubeway Torpedo mission in St. Petersburg. The knife detect on the body of the general.
- Kitchen Knife (Kitchen Knife) - can be found in any kitchen.
- Golf club (Golf Club) - Anathema Mission. In the bedroom don.
- Katana's sword (Katana Sword) - Levels in Japan, where Black Ninja is found.
- Fire Axe (Fire Ax) - Mission Bedement Killing in Malaysia. Toporic is located in the Fire Department.
- Scalpel (Scalpel) - Terminal Hospitality mission, in the anesthesiologist's office.

Pistols:

Ballers is your branded weapon.
- Ballers SD - are issued as a promotion for the implementation of the Mission with the SA rating.
- 9 mm. Pistol (9mm pistol) - can be taken from any security guard.
- 9 mm. Pistol with silencer (9mm Pistol SD) - Get Anathema at the beginning.
- Revolver (Revolver) - Anathema Mission. Take on the don's body.
- Desert Eagle (Desert Eagle) - Anathema Mission. Marked exclamation mark on the first floor of the house. Then at different levels of protection.
- .54 Pistol - Invitation To A Party Mission. Located at the special forces agent.
- .22 SD - Mission Shogun Showdown. Located in the museum, in the basement.

Machines:

AK mission, starting with Tubeway Torpedo.
- M4 - After passing the mission at the Embassy of the Invitation to A Party on SA or in the Motorcade Interception mission, the Burning of the UN Soldier under Cross Fire (for example, from the M60 machine gun on a jeep).
- M60 - Tunnel Rat Mission at the guard.
- SMG - mission, starting with Invitation to a Party.
- SMG-SD6 - Mission, starting with Hidden Valley.
- UZI - at the members of the cult in the Mission Terminal Hospitality.

Double-barrel shotgun (Double-Barreled Shotgun) - Anathema's Mission -
Security guard at the main entrance.
- SP12 - starting with the mission of Temple City Ambush, has a connected.
- Sawn-off Shotgun - Second prize weapon for SA rating.

Sniper rifles:
- R93 Sniper - Anathema Mission. Located in the garage.
- Sniper Rifle Dragunova (SNIPER) - Mission St. Petersburg Stakeout. In the storage chamber.
- W2000 Rifle - Mission St. Petersburg Revisited, at the agent 17.
- Custom Rifle - AT THE GATES Mission. Rifle have sniper on the towers. You need to shoot in a sniper so that he dropped the rifle, and she fell on the ground.
- MI95 - Motorcade Interception mission. Get a connected.

Other weapons:

Hunting Crossbow (Hunting Crossbow) - Hidden Valley's mission - is in your things.

Hitman 2: Silent Assassin
Developer: - IO interactive.
Publisher: - Eidos interactive

System requirements


P-III 450
128MB RAM
16MB video
800MB free disk space


P-III 1.0 GHZ
256MB RAM
32MB video
sound card supporting Creative EAX.

Introduction Features

After the release of the first part of this game in 2000, it became clear that IO Interactive was able to create real masterpieces. Hitman: Codename 47 turned out to be a truly unique project, although it was not without skepticism. The game, although it does not apply to the genre of pure Action, in bloody and cruelty will shut up for the belt of any of them. It was the first simulator of the hired killer, where it is necessary not to shoot without parsing in everything that moves, but to act quietly, always remaining "in the shade", so many fans of shooters called the game too difficult. The second part of the game was already looking forward to many who loved the new unusual Genre "Killer". Pirates and numerous Internet servers for another six months before the official release of the game "scared" of us with imperfect beta versions and numerous promises: the game will be all and a little, the concept of the game will become even more lively, even more vital, the game situations are even more confusing, and Murders are even more beautiful. I immediately want to notice that, contrary to the aspirations, in the second part of the game it did not happen. The second part of the shortness (completely passes somewhere in 6 hours) and not so good, as many would like to. But, as before, there is no equal to the game, and it is the essence of art, of those that appear extremely rarely. There are no such games anymore no more: the style with which the game is made is, as well as the uniqueness of the concept - these are two things that definitely positively characterize this game.


In the second part, the authors were important not to make the game even better, changing something in the main mechanisms (after all, the best - the enemy is good). It was important for them to leave everything as it is, to preserve all the mood, which the first part breathed, slightly feeding the concept and making additional strokes. Well, finally, the "killer" came, silently and unnoticed. Hitman 2: Silent Assassin is already here in all its magnificence. Let's get acquainted.

Plot

For those who for any reason have not seen the first part of the game, remind you, what is the essence of the case. There is a certain agency that is dealing with problems of any kind, and especially related to annihilation of certain elements of modern society. The agency with the help of its super killers is attacked by point strikes for any purposes, the main thing is that the payment is appropriate. Super killers Because employees working for the agency are connoisseurs of their highest class. But one of the agents is not a man at all. He is a cyborg, released in a certain secret military laboratory (while on the head of the agent there is marking with barcode). You play just for this agent with the code name "forty-seven", which has truly inhuman abilities. His distinguishing features are a black suit with needles, gloves, a red tie, flying in the wind, brandly bald head and two ballast pistols in their hands. This is the style of Hitman "a.


In the first part of the game "Forty-seventh", performing supervised contracts for murder, realized that even his creators themselves are afraid of him and want to kill, lubricating into the trap. Killer makes his ways to the secret laboratory, where he first paints with all his "junior", as he calls them, brothers - other cyborgs, and then kills a man who created all these cyborgs. By killing everyone who was somehow connected with the project and used it, the "forty-seventh" gets freedom. Now he's just a man, just a hired killer, but he does not want to do his craft and removes a small village on Sicily, where the gardener works at a small church. From this place begins the second part of the game - Hitman: Silent Assassin.

So, everything starts in the church.


"Forty-seventh" works in a small garden,


helping Vtorio's father,


its only friend, to keep the farm. The quiet and idyllic life of the killer who left on peace is interrupted when Vtorio's one's "beautiful" Father's Day is abducted by local, Sicilian, mafiosi. Where else to look for "forty-seventh" help, how not to have former employers - at the agency? In a small barn, a laptop is hidden, with the help of which forty-seventh came with a connection with the agency in the old days. Diana, the "voice" of the agency, tells Killer that everyone in the former work is happy to hear him and look forward to his return. So the price for the search for the search for Father Vitorio will be the return of the "forty-seventh" to the dangerous craft. Well, there is no choice, a black suit with a red tie and a killer gets to the service. To begin with, the agency invites us to remember all the former skills, drawn right in the church garden in movements and shooting. We will also get acquainted with the main types of weapons, and the "forty-seventh" will begin the beginning of the collection of various weapons, which will be located on the walls of the second shed in the garden. At the beginning of the game, we will see only empty places harvested for the weapon that you will find when performing contracts. In the same shed, we will return after the execution of each task. It will be used in preparing for future missions,


therefore, it is recommended to select as much as possible types of weapons and cartridges when passing missions, as you have to use them in the future. Here there is a place for crossbow and katana, golf clubs and machine gun, and so on. As you can see, the collection of weapons presented in the game is very impressive.


In addition to the contemplative function, the collection will need for another purpose at the very end of the game. I'll die about her, but I repeat, weapons and cartridges should be as much as possible.

Tasks

Tasks, or, in other words - missions, in the game very little, only six: Sicily, St. Petersburg, Japan, Malaysia, Nuristan and, finally, India. But do not be afraid, each task is divided into several stages, each of which will take you a lot of time. The stages in the task usually happens from one (in Sicily) to six (in Japan), but despite this, the game is still very short. If you know exactly what to do in a particular place, then some steps take place in just five to ten minutes. Another thing is how beautiful and technicially they will be passed, sometimes replay the same moment ten times in order to more precisely and more beautiful, running out of the corner to put the bullets in the forehead of two guards or on the contrary, go through the open area, never falling on Police eyes. Well, about it - later.

The tasks themselves (even the stages of tasks) differ from each other by way of passing. There are those that are easier to pass by using a rough strength, an ax that is killing every enemy from a heavy machine gun, others are better to go around after a half-hour study of the situation and subsequent fast but calculated to a millimeter action. In some cases, it is better to use a sniper rifle, and in some kind of removal or gun with a silencer. But most often both solutions are possible: the main thing is the case of taste.

Sometimes it is better to escape: after you in one of the missions kill the separatist leader in Nuristan, the whole city will be mingard, plus UN soldiers, the murder of which will lead to the failure of the mission. In Japan, it is better to armared with a machine gun and, changing the ninja form, quickly move on the map, until snipers noticed, and periodically shooting whom it is possible. All missions are full of their own mood.

Sicily makes you remember the smell of olives and lemon, a leisurely life of Sicilians hides behind a silent and ruthless goat of Nostra. It was these people who were kidnapped by Father Vitorio. Here we start our searches.

Snow-covered Peter resembles a typical "communism through the eyes of foreigners": the circle of barriers, soldiers roam in overcoats, the curfew is not a single person on the streets. As always, underground communists lead an invisible struggle with the "capitalists" who came to power, and the villains are selling nuclear weapons to terrorists. Russian mafia is also not a dream.

Japan is a medieval castle in the mountains and snow pades hide from the hands of the killer head of Yakuza and the famous arms merchant Masahiro Hayoto. "Forty-seventh" decides to establish a bug into the body of the murdered Son Masahiro, to trace where the funeral will take place and kill Hayoto-senior there.

Malaysia, Kuala Lumpur - a skyscraper belonging to some kind of corporation, topped by guard. Our task is to remove a hacker hiding in his basements, and then his twin living in a penthouse on the top floor of the skyscraper.


The two recent missions will be held in eastern countries.

First in Nuristan, where you will withstand the wisajedins, devoted to their leader, the local ruler al-Khabiru. Well, our task is to remove this sheikha. After the death of Sheikh, a small militaristic state will disintegrated with itself.

And finally, in India we will have to "remove" the leader of local religious fanatics, which is also an informal political leader in this region. The best place for this is a sanatorium for recreation and treatment located on the islands - the leader of the fanatics is just here on vacation. Initially, killing the attending physician of the secret policy, we will conduct a surgical operation on it. With fatal outcome, of course.

Under the very end of the game, you will again find yourself in St. Petersburg, where you will have to fight with your "younger brothers", despite the fact that the "forty-seventh" destroyed them all in the first part of the game. In general, the authors loved our country very much, and in particular - St. Petersburg.


On the game with the game you can even find photos of the St. Petersburg subway. The authors constantly indicate their special love of the city on the Neva. The main villain in the game, by the way, will also be a birth from Peter. Although the gameplay occurs like at the present time or in the near future, but Peter for incomprehensible reasons is filled with soldiers. I will not open you all the peripetics of the plot, so as not to spoil pleasure, since he is worth it. Only one hint. I hope that you yourself have already guessed that Vtorio's father was then kidnapped to introduce "forty-seventh" in the case. So, until you do all orders of the mysterious client, you will not get a holy father and your friend.

From things that did not like, I would like to note, so to speak, "uncertainty" in some game scenes and the "attraction" for the ears of some plot strokes.

But, it can be seen, the game is - she is a game, you can not expect from the developers of the impossible, they did so much. Sometimes the "forty-seventh" is fighting off the image of a "silent killer", and starts talking too much. It is also a minus, hero himself and the game is losing it from it in style.

Implementation of the combat system. Weapons

It is necessary to understand that Hitman 2: Silent Assassin has a very distant attitude to most action-games. This is not an ordinary FPS and not even Counter-Strike, and not another simulator of the secret super soldier. In this game, an absolutely different concept is applied, not like most games. The task usually requires to remove one, maximum two goals, the rest of the characters at the level may have different statuses in relation to you, but their murder is not welcome.

Let's say you should kill some important person. The person is alone, but is surrounded by a multitude of bodyguards. The person has the status of "goal", it is necessary to destroy it. Bodyguards have the status of the "enemy", the murder of bodyguards is permissible, but will negatively affect the end results of the mission and your personal statistics. And, for example, the status of the chart of an ordered person - "innocent", which means that the killing of the chauffeur is not allowed. There are still a few status of characters, but we will talk about them later.

In the game, it is equally possible to use both the top and the appearance of the first person, and, although it looks like everything in the usual TPS / FPS, but in most cases it will have to be in the shade, attracting as little as possible. The enemy's forces at levels are usually many times superior to our forces, so we will have to win not "number, and the ability" (c). How and what weapon to apply? Which route is better to move? Does the closest battle, sneak imperceptibly or shoot from afar? The enemies in the game have a good intelligence, the authors taught them to hear the shots, notice the corpses and, in case of danger, serve an alarm. However, all this was already. Hitman 2 enemies have become more smarter. If the enemy noticed the corpse from which the clothes disappeared (in the game you can change clothes in the clothes of the dead enemies, so that the rest will take you for your), then he will betray everyone else that it is perhaps among them being disguised in such a spy's clothing among them. After that, the surrounding characters will begin to certify your personality, which will instantly lead to your disclosure. Therefore, it is important to do so that the corpses do not come across the eyes of still living characters. Even if you do not find you, the fact that you opened suspicions, again, will negatively affect the ultimate statistics. Killer must work as it can be "cleaner." In addition to developed "feelings", the enemies have very good physical training. They know how to squeeze, shy away from the bullets, run, hide behind the shelters, do rolling, etc. Ninja enemies are generally capable of hanging under the ceiling so that then suddenly attack you from above. All enemies are armed with a diverse weapon and use it accordingly - the sniper will never attack you in the near battle. After the death of the enemy can always take possession of the weapon that he used in life. The trophy units hang on the walls in the shed at church.

Well, now let's consider any playful situation for example. For example, a mission in Kuala Lumpur, Malaysia. Our sacrifice is a hacker located in the computer center in the basement of a large skyscraper belonging to some major company. We start on the first floor of a skyscraper. First we look around. As always, fully securities, ordinary people, and the goals are not visible. We notice a few elevators, a fire staircase and a lot of office space. We see that approaches to the stairs and elevators are protected by metal detectors. Well, we liberate in the nearest secluded place from weapons in your pockets, we will leave only the most imperceptible tool "Killer" - a fishing from the fishing line. Her metal detectors will not notice. We go to the elevators. But the guards say that we can not pass if we move on, they will open fire. The guards watch each other, so you cannot kill any of them unnoticed. You need to look for other ways. Let's start with the study of office premises. In one of them, equipment left for us equipment: pistols, smoke checker, etc. Lonely guard wanders here - a wonderful victim, she will need us to take possession of new clothes. Touch it back to it (the Space key), we throw the fishing on the neck - everything, now only remains to hide the corpse. We change clothes, taking the gun that murdered by us we killed and go further. Now we will pass freely anywhere, but they will not be empty on the stairs. The main thing is not to attract the attention of the guards, moving around, and do not pursue them, otherwise you will be revealed and killed in place. We go to the laundry room, where we throw through the ventilation into the basement a smoke checker. Fire alarm will work, and the fire guard rushes to the basement. And we need to run into the room of firefighters and change clothes into their suit. Do not forget to grab the fire ax. Now, after the rest of the firefighters, Security will be missed in the basement. While the turmoil did not make enough, we need to penetrate the computer center. Well, it turned out not so difficult - we wake a couple of doors and we are there. Among the computers and many squirrels bolding into the monitor, our victim is sitting alone. Easy Job. Fire ax to him in a temke. Blood and brains spread over the keyboard. Neither shadow pity. The mission was fulfilled, but the dead was just the double of the famous hacker, who was a fake target and simply from nothing to do climbed on porn sites on the Internet. The real hacker is somewhere else. In any case, it's time to return to the output point. But the fire has long over, and securities are very suspicious about the lonely person in the respirator and immediately open fire. We will not spend time at them - destroying the computer, unlock the service elevator leading to penthouses on the upper floors, and carry legs. Kill hacker is not as easy as it seemed, and ahead of us is waiting for the next stage of the task, and a trophy fire ax will appear on the wall in Saraj.

I told only one "decision" of the task, but in fact they are a million. For example, it was possible to take advantage of the voracious false hacker - he constantly orders to his pizza basement, etc. Each task has several solutions, this is the nonlinearity of the game, and in the search for the most beautiful solutions of the puzzle tasks - the main interest. The percentage of "Adventure" in the game is as great.

Finally, let's analyze the weapon existing in the game, and the ways to use it.

Pistols. Presents the most different types. Standard nine millibation can be supplemented with a silencer, and is an indispensable tool in the Arsenal "Forty-Seventh". There is also a super-slaughter "dessert needles" or a small "ladies" gun. As well as revolvers, "Magnuma" and other Makarov. All of them just create entourage. The present weapons are two pistols "Ballers", exclusive from the agency. Gentlemansky set - nine-million metering with a silencer for "quiet work" and "ballers" for extras - is ideal for passing any mission.


You no longer need anything (!) You will not need, all the rest weapons in the game is simply presented for a variety, although, again, the case of taste.

Machines. UZI or SMG machines are undoubtedly the best weapon for the destruction of major groups of enemies. Since you can carry only one rifle (machine gun) at a time, the automata perfectly complement them, especially for them is always full of cartridges. Possess a good slaughter power. An interesting option is a SMG-SD equipped with a silencer. Basically, all machine guns are designed for rough work.

Rifles. Despite the fact that "sniper" in the game four, the most interesting are our sniper rifle of Dragunov (SVD) and the American armor-piercing rifle M195. Even when working from distant distances, too much noise causes, therefore, after the task is made from the location of the shooting have to be rush. The rifle is the only more or less acceptable alternative to the "gentlemanic set" of pistols. It is impossible not to celebrate the rifle with the laser guidance "Custom Rifle", but we will meet her, unfortunately, only at the end of the game.

Manual machine guns. M60 is the only model of this class, the main thing is to have enough cartridges. Machine guns produce so much noise that the enemies from the whole map will run away. After that, you will get a hundred percent in the Statistics of the Rank "Butcher" (Butcher) or die soon and easily.

Remove. Chloroform. Poison. The use of these items is a sign of the most "clean" and professional work. They are very complex in use, but in the end we get the most beautiful "solution" of the task. On time the substrate can change the entire course of the mission for one hundred and eighty degrees. The lection is not tracked by a metal detector and is often the only possible way of "work". In addition, the murder of the removal is absolutely silent.

Other game features

In principle, the game can be held on the principle of "kill them all", but at the end of each mission there is a screen of statistics, where all your exploits are told, and in this regard, "Evaluations" are exhibited - as you behave: like a professional or Like a butcher.


Evaluations of how you worked in the game - a great set. They are set in connection with the balance of your "aggression" and "uniability" of your actions. In principle, no one says that the "butcher" be bad, and the "executioner" (Executioner) is good. It's just a tribute that the authors give humanity - the smaller you kill, and at all do shots, especially professionally. Here you can see how many shots were done, how many of them got into target, how many and what enemies are killed, how much time was spent on passing, etc. The "Overall" button includes statistics for all levels passed immediately.

In order to better navigate when choosing a strategy, drawing up a plan for further actions and simply to facilitate the orientation, a computer map will help you. The map is called by pressing the "M" key. In the upper left corner there is a switch that changes various maps of this stage. For example, maps of several floors, sewage, etc. The following objects can be indicated on the map by various icons.


Green blinking point - your current location.

Ordinary (non-flashing) green dots - "innocent", characters belonging to you loyally, whose death can lead to an unsuccessful ending of the mission.

Orange dots - characters having the status of the "enemy", these characters are configured to you aggressively if you are not disguised in their shape. In this case, close contact with them should be avoided. The destruction of characters with the status "Enemy" is possible, but not welcome.

White dot - "Important Person" (VIP), a character that for any reason requires special attention from the player. Or this character is required during the mission to protect, or it has some important object with him, or contact with it is necessary for the successful passage of the mission, etc.

Red blinking point is the purpose of the job. The destruction of the character with the status is mandatory for the successful passage of the mission.

Orange icon with bucken "I" - in this place the map may be an object of interest to the player (usually weapons, clothes or keys). A visit to these places is often not necessarily, but preferably for the successful passage of the mission.

The red emblem "Hitman" - places where the player can pick up the weapon chosen to them for passing the mission, as well as additional items. Visiting these seats is often mandatory for the successful passage of the mission.

Here are all the objects you can see on the map. Since all enemies are displayed on the map, even those that are hidden from your gaze, it will significantly facilitate the passage of missions. At the same time, we can view all the cards, all floors immediately. If only the victim was designated on the map and only the area in which the player is located, it would be significantly more interesting to play.

In the upper left corner there is an indispensable thing - the danger indicator. He shows how close you are close to what you will be revealed. "DANGER" rises if you are too close to another character if you are moving jogging if the alarm is filed, etc.

Interface. Control

It is difficult to say how convenient in the game is managed. The fact that the game is designed primarily for consoles, speaks of the management is not the best. Often, to perform any action, you have to hold three or four keys at the same time. Working with the inventory is also implemented not in the best way, as the control is carried out only from the keyboard and can be very easy to get confused. When working with inventory, the game is put on a pause. All this is extremely uncomfortable. The rest of the rest is quite logical:

The "M" key calls a computer map from a laptop.

The "B" key is a task screen where you can find out what is required at this stage, which is still left, as well as get acquainted with additional materials "order".



Right mouse button puts the game pause and opens the inventory. Navigating in the inventory and switching between objects of objects and weapons is carried out by the key movement keys (by default, this "W", "S", "A" and "D" keys).

The "E" key opens in the upper left corner of the menu screen at the moment actions (open the door, drag the corpse, pick it up, etc.). Navigating This weapon menu is also carried out by the character key keys.

The rest of the control is similar to what will be applied in most three-dimensional shooters, I will not describe it.

Please note that, for example, in order to pick up a weapon from the corpse, in the "Fit" position, you will have to keep two keys ("Knife" and "Action Menu"), and at the same time you select the desired action keys. At the same time you can shoot. Sometimes control is very uncomfortable.

For one stage of the task, you can save only a certain number of times. Consider saves economically.

Sound. Graphics

In the gaming screensaver, the authors say right and say that Jasper Kid's music was made to play with the Budapest symphony orchestra.


Classical music would not be better combined with the game, but the only decent melody sounds in the main game menu. The rest of the music, sounding in the game, is very medium quality, so what did Jasper Kid, with the Budapest Symphony Orchestra, "Jasper Kid," remains incomprehensible. The remaining sounds and voice acting dialogs are very good. Very often (even the screensaver begins with this) in the game there is a Russian mat and other faded words (mainly in the replicas of the main villain of Sergey), so many this option may need to be disconnected. The voice acting of the Russian part of the game was held by a real Russian actor, so all words are pronounced very well and clearly, with a big soul ("Atas!", "Stand, ...!", "Only pass!", Etc.). It can be assumed that the dialogues are not worse and in other countries, where the "forty-seventh" falls. All locals speak native languages.

You can judge about the schedule in screenshots, it is undoubtedly good, and I will not delve into details. The game supports any resolution allowed by your video card. Many effects - blood splashes on the walls from shots, reflections in water, etc. are also available. Very good and detailed models of people and poor techniques.


Benign, diverse, interesting and stylish level architecture.




That's all right.

Summary

In the light of the latest events in America, about Hitman: Silent Assassin (coupled with Sniper: Path of Vengeance) writes in large Russian media (I have already met two articles), where the game is kicked for cruelty. Like, the American sniper may appear with us, after people with a weak psyche are shooting out from the sniper rifle from St. Isaac's Cathedral.


But personally it seems to me that such games allow you to cry out negative emotions not in real life, but in the virtual world. After a person gave the access to the whole negative to the game, he will not do anything wrong in real life. Although Hitman creates strange things with man.

You walk down the street and look after: how best to rewind a securiti standing at the entrance of a restaurant, and passing by the windows of the apartments where the light is burning and people are moving, choose the best position for shooting from sniper rifle. Any people in sunglasses or policemen in the streets cause panic and the desire to immediately hide for the nearest corner, you feverishly look like yourself, defining how quickly they will reveal you in your present suit ... and only then you understand that this is real life, and you are in Hitman He finished playing two hours ago. But this is only imagination. However, you decide how to treat this controversial issue ...

Before you start reading this passage, and even more so enjoy them, remember - you deprive yourself the joy of independent discovery, especially since there is no so-called "the only right path" in the game. How many players, so many options. I offer you one of them, designed for neat and patient players who apply to the title of a quiet killer or, in extreme cases, Ninja. Lovers of mass graves, please do not worry.

Mission 1. Anathema. "What do you like, damned Vities? Why anathema threaten Russia?" (A.S. Pushkin)

Tasks: kill don; get the key from the camera; free from the camera of Vittorio Father; Torture.

The mission begins on the hills southeast of the Don Villa. From the hills you can observe the movement of guards, postman and supplier of products. To penetrate the villa, you need to change clothes, and, of course, no one just will just undress for you. Decide, who will be your first victim in the long list of upcoming atrocities. In order not to injury the civilian population in the face of the postman and the supplier, I propose to fill up one of their guards. Go off the hill and go straight to the door in the wall. Stand on the right, and wait until the guard will be released from the door and starts the "watering" of fruit trees. Sour back to it from behind and also invent, using the removal. Take off the body into the villa area and rejoice in his clothes. Now go to the eastern side of the house. Complete past doors of the kitchen; Do not come too close to the guards so that they do not identify you. Continue to go to the doors leading to the backyard. Check with the map and wait until two guards go far right. Come in the courtyard and turn left to the stairs on the wall. Climb the stairs to the roof. Go along the roof to the Don Office, but not yet enter. Use the map, and wait until the Don finds out of the office. When he leaves, go to the other side and hide. When Don returns to the office and stop moving (see on the map), open the door and tiptoe to the mafia. Strangle it. Take the keys and go out on the door directly. Go straight through the roof almost to the edge. Turn right and descend down. You will be right next to the ladder leading to the basement. Come in the basement and open the door closed. Take a look into the chamber so that Diana began to justify. Get out of the basement and come back to the door where you killed the guard. Go out and run to the goal through which the postman passed and left the supplier. End of the mission.

Mission 2. St. Petersburg Stakeout. In an optical sight, he watched with optimism ...

Tasks: Kill General at a meeting; do not hurt and not kill anyone else at the meeting; Get out alive and return to the metro station.

You got to St. Petersburg, or rather - in its metropolitan. Attractions to you are considering while once, since the meeting will begin in the near future. The first thing you have to do is pick up carefully left gifts: sniper rifle, cartridges, gun and something else. All this is welcome in the box number 137, and the box itself will be left of the place where the mission begins. Then climb the escalator to the top and turn left. Bear soldiers who carry a patrol here. Try not to kill anyone. The room on the left is the door leading to the sewer. In the sewage run all the time to the left. Finally you should see the stairs upstairs. Crack up, but immediately do not stick out, and look quietly (two soldiers are behind and one in front). Wait for the one that the ahead does not start moving. Quickly get out and jump into the truck nearby. Keep the "Sit" button all the time you will be in the truck.

The truck will take you to the building where you need to get. Your task as quickly as possible and more accurate to penetrate the building through the back door. Then the swirl flutter on the fourth floor (somewhere on the stairs, the soldier wanders, so beware, do not keep it hard). Now find the room with open windows. Get ready for shooting from sniper rifle. Diana will pushing your brains, describing the general that he, they say, bald, alkash and right-hander and the like. Listen, listen, and you need to take a man near the window on the left. Aim, as it should, and hit it directly into the only urge. Now the quiet sap is chosen from the building. Use the card to not be injected into patrols. On the street, hide behind the garbage, and wait until the truck arrives. Jump into the truck and back into the sewer. In the sewage run all the time to the right and go back to the station. Run to the train at Perron. Mission Complete.

Mission 3. KIROV PARK MEETING. Salute over the Kirov Park.

Tasks: pick up the necessary equipment; kill the general; Kill Igor Kubasco.

After a sightseeing tour of the canals and rivers of St. Petersburg, you arrive at the Pier. On the map - your belongings right across the road. One problem, a soldier wanders there. Wait until it feels the corner, and quickly run to drawers with things. Take two bombs for cars from there. Close to the hatch near and in favorite sewer. Go to the northern staircase and choose from Luke. Why you are not surprised by the fact that the driver of one of the limousines is wandering around. Kill it or just cut down for a while. Repeat and go to the nearest limousine. Fix the car. Close back into the sewer. Now your goal is the southwestern hatch. It is impossible to miss - on the hatch there will be a bottom of the car on which the remaining bomb will be attached. Now go back to the pier and wait until the "fireworks" starts. After that, you can continue a tour of the rivers and canals. Mission Complete.

Mission 4. Tubeway Torpedo. Prisoner of the basement ix.

Tasks: kill the general; Save the hostage in the basement.

The mission begins in sewage. If you drove a sniper rifle with you, you can throw it out (in the arsenal it will still be). Go to the nearest hatch and get up. Hide the green boxes and prepare the duct or gun with a silencer. When patrol will return, strangle / kill it. Stop it into the garage, change yourself and take the AK. Get out of the garage and take the equipment left to you. After that, take into a truck and get acquainted. When the truck stops, get out, turn right and go to the car's cabin (try to stay as far as possible from the security guard). Come on the door to the right and go to the elevator. On the elevator, go down to the first basement.
When the elevator stops, go out and go straight along the corridor. Turn right and keep moving directly. Come into the room on the left, where the computers are sitting by soldiers (take care of the officer at the main entrance). Cross the room with a quick step and find yourself in the server. Shoot a server from a pistol with a silencer - Camera Now you can not hindle, you can run and kill, no one will say you words. Get out of the server and turn right. Go along the corridor to the room with the image of two golden stars on the doors and the "Command" inscription. Enter the inside and rejoice in clothes on the bed. Now go to the room where you will need to lay a bomb at the wall. Go out and head to the elevators leading to the second basement.
In the basement, argue to the interrogation room, next to the one where the general and the hostage is. You will have to open the castle, so make sure that you will not notice the guards. When you find yourself inside, use a gun with a silencer to shoot the general through the glass. Then enter the room and take the knife and gun from the corpse. Go to the hostage and climb on the elevator upstairs. Go to the room where you need to lay a bomb. Bring the wall and get ready to run that there are urine (in advance on the map, select the shortest path to the output). As soon as you give up to a saving door with the inscription "Exit", the mission will be completed.

Mission 5. INVITATION TO A Party. Once, two, three, four, five, Hitman went out to walk.

Tasks: kill the general; Get a portfolio.

Finally, you got out of the basement on the light of God and can breathe full of breasts. The mission begins on the pier. Climb the stairs to the top and remove the waiter, which smokes near the parapet (can be stirred, and can be used chloroform). Repeat, take the keys from the door and drag it somewhere away. Now go to your belongings, which are marked with the icon on the map. Among other useful things, it is especially important not to forget the poison. Go to the northeast to the passage that is not protected. Not getting acquainted with the guard, get to the door leading to the garage, and open the lock. Come on and head for a double door. Come in the room to the right, and on the map Wait for the moment when the guard leaves the room with double doors. Come into the room that will be a kitchen, and take a glass of champagne. Now you can climb the first floor. On the way, put in a glass of poison. Go to the room where the party passes, and offer the General to drink from your cup. Watch for a special forces agent until he puts his eyes on the ambassador. When it happens, just go beyond them, and they will lead you to a room with a briefcase and a safe. Do not follow, but go to the room nearby. Related rooms. Remove the gun with the silencer and wait until the safe is open. Now shoot agent and take a portfolio. Get quietly out of the building and run on the pier. Sit on the boat and sail to Japan.

Mission 6. Tracking Hayamoto. Fish day at Ville Hayoto.

Tasks: kill Hayoto junior; Strengthen the flashing beacon on the corpse; To be held.

You are in Japan. The weather here is warmer than in St. Petersburg, but also nothing impressive, as if the nature itself cries on the souls ruined. And how many will be more ... and yet. As soon as the mission starts, pay attention to patrols. When the guard in front of the house logs inside, quickly rush to the garage and run inside. Click on the cluson by car and hide to the left of the door leading to the house. When the guard goes, kill him and drag the body for the car. Repeat and leave the garage.
Go around the garage, towards the back courtyard. Bear guard and follow the northern side of the building. Wait to the right at the door until the cook come out of the building. When it appears, strangle it or just cut down. Make the body through the gate and the corner. Repeat into the chef's clothes and go to the kitchen. Wait until the guard leaves, and go through the room to the left. Come in, on the table lies Fugu fish. It is considered a delicacy, but if it is wrong to cook, then you can discard the skates. Cut it into pieces, not particularly worrying about compliance with the recipe. Return to the kitchen (do not come too close to the guard, and then he will understand that you are not the one for whom you want to give yourself). In the kitchen, put the fish and the beacon on the plate. Return to the place where the mission began, that is, for a big stone. Wait until Haymoto tastes fish and give ends. Get out of the shelter and go through the gate. Another successful mission in your account.

Mission 7. Hidden Valley. Lost in Barana.

Tasks: pick up the belongings; Find a secret passage.

First of all, take your belongings that are near the Truck behind the building in front of you. Carefully deal with them, especially pay attention to the tower where the sniper fell. Try not to run, it is better slow and quiet than quickly and under the accompaniment of a sniper rifle. Remove the guard near the truck and rejoice. Take things off and look at the card. Your task is to get to the hatch in the south in the center of the map. From your current position, run south until it is impossible to run. Turn left and continue to move on the edge of the map, before entering the narrow passage. The guard wanders here. Your case, how to cope with him, but it is best to shoot with a crossbow. Now climb into the hatch and go down. Below can be patrol, so wait until it leaves. Kill the pistol with a silencer. Go to the tunnel. Tunnels are tunnels, so be attentive and follow the rules of the road, otherwise you will move. When a truck riding to the West will stop, climb into the body and get enough. Ride up to the very end of the level. Get out of the truck and exit.

Mission 8. AT THE GATES. The enemy at the gate.

Tasks: Scump unnoticed in the castle; wait for further instructions.

We run to the southwest, where the ridge wanders patrol. Use the crossbow to remove it. Repeat into the clothes of the killed and drag the corpse into the bushes. Go to the east and kill the next security guard (if you're lucky, then he will be the only victim, the first to kill is not necessary). Continue to move to the East until Diana starts broadcasting about the generators. The first generator is right in front of you. Near him walks patrol, which will have to kill. Then disconnect the generator, especially cool can simply blow it up. Now you have a choice: bypass the castle behind or go through the main entrance. Through a black input to play even more interesting, but I will give it to you by telling about the main one. So, go through the main entrance. As soon as they go through the gate, beware of patrol. When everything is quiet, run into the stairs to the stairs. Upstairs, turn right and run to the south (there is a sniper in the windows, but if you move quickly, they just won't notice you). The second generator will be directly. Turn off the generator, turn north and right to the ramp. Go through the door at the top and the next door opposite (it leads to the street). The guard patrols this zone, so it is better to remove it using the "silent" weapon. Go to the door at the end of the building, from which you just came out (if you pass through the building, ninja attacked you). If you still attacked you, remember that close to the ninja is better not to fit, if you do not want you to scolf, like a butterfly on the pin. The third generator will be right. Go outside. Now go to the place on the map, where "Exit" is written, in fact, this is the entrance to the next level. Come in the castle.

Mission 9. Shogun Showdown. Disassembly in a small castle.

Tasks: kill Hayoto; Find a guidance system; To be held.

Start with the fact that go through the secret wooden door to the right. Climb the stairs and look through the keyhole. Wait until the guard turns back to you. Open the door and shoot his head from the crossbow. On tiptoe squeeze to the body and rejoice. Get a gun with a silencer and get ready to shoot. To attract the attention of the guards behind the door, just run on the boards that creak. When you kill the guard, go down the stairs in the center of the room down. Turn right and go along the corridor to the closed door. Wait until it will not be in the corridor outside the door, and enter. On the shelf on the right there is a card of access that must be taken. Now move towards the room, which is marked with an orange exclamation mark (take care of the ninja crawling on your heads on your head). When you get to the room, you will see that the entrance is protected by laser rays. Use the card to remove the laser guard. In the room you will find a bomb and a control panel to it. Now choose the courtyard where helicopter stands, and attach a bomb. Return to the room where the killed guards lie.
Deactivate laser protection on the doors and enter. Turn right and go down the stairs before the entrance to the museum. Enter the museum, removing the laser guard, and take the guidance and weapon from the pedestal. Climb on the third floor. You need to get into the room marked with an orange exclamation mark. The room has a computer, and the alarm signal button is on the table. Click the button and run back, to the place where the mission began. Wait until Haymoto sees the helicopter. When your opponent is in a helicopter, use the remote remote to blow it to all the traps. Take the exit. Mission Complete.
Mission 10. Basement Killing. Death crowded in the ear.

Tasks: Find and kill Charlie; Remove the life support system.

You got to Malaysia, where you have to deal with an evil computer genius. Get out of the telephone booth and head to the right to the doors that lead to the security room. Wait until the police go to a safe distance, and penetrate the room where the things are cooked for you: a smoke bomb, a gun and ammunition. Take the bomb and what you will come in handy.
Get out of the room and try to get it imperceptibly in the laundry. Here are shafts for dirty linen. Skip into one of them a bomb and activate it. Now run out and how quickly you go to the fire department. When all the firefighters run out of the room, come inside. Take yourself in the form of a fireman and take a paint with a wall. Run follower behind the firefighters to the elevator (the metal detector will work, but no one will stop you). Get down and run to the security room, where computers are. Break the castle on the door and go down to the basement to your victim.
Well, and the pigsty will come here: packaging from pizza, scattered throughout the perimeter of the room, packs of unsound of chips and other poison! Charlie - a fat man at a computer, right in front of you. Surride to it from behind (do not step on the garbage on the floor, so as not to scold the victim) and strangle. If Charlie flies to run - shoot it earlier than it causes security. Then go to the computer to get further instructions.
Climb up the stairs back into the room with computers. Skate into the computer to the left of you (in the room there are two guard, they can be shot or ignored) and run into the elevator nearby. The mission is completed.

Mission 11. The Graveyard Shift. Or a story about how coffee is a system administrator thugged.

Tasks: Install hacker bug; escape

You are inside the building. Check with the map and find out where the kitchen is located. Go there and shoot to the camera, which is directed to the coffee pot. Hide somewhere outside the door and wait until the system administrator comes into the kitchen to check what's the matter. Strip it or just knock on your head. Repeat and go to the system administrator's office (see the map) to get a room access card, where the computer needs you. When you get a card, go back to the room with a yellow access panel and enter. Install the bug on the computer and exit. Now you need to get out of the building. Make it very simple. Go to the bridge connecting two skyscrapers (south-eastern part of the map). The bridge is behind the glass, so you will have to split it, shifting it. Two guard roots on the bridge, plus all the people from the building fright after the shot. You can shoot guard or just run past them. When you find yourself at the other end of the bridge, the mission will be completed.

Mission 12. The Jacuzzi Job. Darkness, friend of the murderer.

Tasks: Kill Charlie Sidzhan; to steal money; Steal statue.

Hmm, it seems that in the basement you did not kill Charlie, but his twin brother. This Charlie is having fun with the girls in the penthouse on the roof of the skyscraper. It's time to correct the mistake of the error.
Go around the building around the perimeter to the last balcony. Be careful, as you may notice from the building (more prompt and do not stand). When you get to the balcony, shift through the railing and check with the card. Just over the secretary in the eastern room. When she leaves, go into the room and go through the door on the left. Come on the door right in front of you is a room with an electric shield. Display cork. Penthouses will plunge into pitch darkness, and the protection system will be turned off. Run into the secretary room and open the safe, hidden behind the picture on the wall. If a security guard appears in the room - kill it and drag the body to the balcony. Rezazy and return to a room with traffic jams. Start or shoot an electrician when it appears. Now go back to the balcony and go through other doors to get a statue. In the next room there is a device of night vision, so if you do not see in the dark, like Owl, I advise him too to pick up. It's time to capture Charlie in the jacuzzi. Wait until it remains alone, and the girls will go into the room next door. Quiet, go to the room with a jacuzzi and shoot Charlie from a pistol with a silencer, especially cool peppers, can just strangle it. After the murder, return to the elevators, bypassing the meeting. The mission is fulfilled, and you are waiting for a premium trip to the holy places of the Motherland of Terrorism - Nuristan.
Mission 13. Murder at the Bazaar. Death in the market day.

Tasks: kill lieutenant; Find a map; kill colonel; Pick the keys to the colonel.

As soon as the level is loaded, take the legs in your hands - and run to the north-west to the Lieutenant house (marked on the map). If you are fast enough, they will overtake the guards and can penetrate the house unnoticed. Break the castle on the doors and enter inside. Get quietly inside so as not to disturb the dream of the lieutenant. Climb the stairs and kill it as quieter as possible. Take a map and get on his clothes. Get out of the house quickly, until the security has noticed the substitution. Go to the bazaar through the Western entrance. Here she wanders colonel and his bodyguard. When they turn to you back, two exact shots from the gun with the silencer kill both. Take the key from the colonel body and run to the exit. The exit is located in the eastern part of the map. Your task is to reach it as quickly as possible until the guard is missing. The mission is over.

Mission 14. Motorcade Interception. Gud-Bai, Osama!

Tasks: meet the connected; Kill Khan.

First of all, you need to change clothes, so one of the soldiers will have to break up with life. Now go to a meeting with your connected. Wow, you were given a new rifle, which can not only break through the cranial box, but also the engine of the car! Your task is to find the best position for the sighting fire by Khan. One of the best places is on the roof of the building to which the homemade bridge leads. It is not difficult to find it, as it will be near the gate. The main thing is that you will not notice the guards. Take the position and refer to an optical sight on the Eastern Road, which will soon appear the Jean Message. When the tuple will be in the attack of reaching Khan (it sits in the rear seat of the limousine). For those who feel bad on moving targets - shoot the UN Jeep engine. When the jeep stops, you can easily shoot Khan. Remember, you can't hurt anyone from guarding Khan, otherwise the mission will be failed.
After the death of Khan, quickly get off the roof (do not jump and do not throw the rifle, it is still useful). Now quickly run to the exit (try not to come across the guys from the UN - they shoot well well). Exit in the southwest of the city. Congratulations on a successfully completed mission.

Mission 15. Tunnel Rat. Steel rat.

Tasks: penetrate the database; kill Yusef Hussein; Deliver cargo to the surface.

I hope that you brought a rifle with you, otherwise you have to be tight. Come on the ruins, shooting guards (they are still not tenants in this light). Repeat and take ac. It is best to penetrate the base from the northern entrance. Now go down the stairs and get a gun with a silencer. At the bottom of the guards are messed up over the innocent victim. Shoot them and free their captive. The captive will indicate the place on the map where Lieutenant Hussein is located. Hide both bodies in a tunnel with dirty water. Shoot a security guard in the corridor on the left (East, if watching the map). Come to the corpse and take the M60. Now go to a room with a lieutenant. Do not forget to close the door when you enter. Gently shoot Hussein. Get out and go back to the room, where tortured the innocent victim of terrorists. Turn left and go along the corridor. Call the elevator and climb the surface. Get out of the elevator. Mission Complete.

Mission 16. TEMPLE CITY AMBUSH. The killer killer sees from afar.

Tasks: meet the connected; meet the Smith agent; kill two killers; bring photographs of the corpses Smith; Smith must be alive.

Go to the meeting with the first connected. In the house there is a shotgun, but I do not advise you, it will still be a little sense, only attract unnecessary attention. Now go to the meeting with the second connected. Oh, this is your old familiar - Agent Smith. The guy is escalating to the limit, as two killers hunt behind him. Your task: kill them and bring photos of the corpses Smith. There is nothing to do, go hunting.
First disappear with a killer who sat down with a sniper rifle. Go around the house in which the sniper is. Come in the shop, right under its shelter and tiptoe are climbing the balcony. Strangle the sniper and take it a rifle and clothes. Take a picture of the corpse. Now the cerebrals of the second killer came. Use the rifle to shoot it when it appears on the square. Throw the murder tool and take a picture of the corpse. Bring pictures to Agent Smith. He will tell you where the secret entrance is located. Run to the northwest to the store marked on the map. Enter the store and go to the secret entrance for the carpet. Another mission is behind.

Mission 17. The Death of Hannelore. Death to her face.

Tasks: Take the key from the secret room; Kill the doctor; hide the body; Do not kill civilians.

Hide behind the boat and wait until the guard is suitable for you. Surride to him from behind and strangle it. Take off the body for the boat and rejoice. Now go to the entrance to the boarding house (select the one where one guard). Come inside. In the rooms on the right, you can change clothes to the clothes of the service. You need to pick up your storage equipment. The repository leads two ways, but you select one that is protected by one guard. When the guard goes into the toilet, go to the repository and take the key from the wall, as well as a bottle with poison. Alsomely go out to the main courtyard.
Go to the left side of the pension, where to change into the white tunic of the patient. Now you can, without hiding, go to the northern part of the building. In the round room, go to the nurse, which will take you for Lord Sinclair (you can not approach, but immediately go upstairs, the security will miss you) and takes to the doctor to the second floor. Come to the doctor's office and go to the table. When she goes away from the table and approach the window, telling you about the upcoming knee operation, squeeze the poison into a glass with water. After the sustainable death of the doctor, drag the body into a secret room marked on the map. You may have a problem with the patient who occasionally visits the doctor's office. If it appears, then you need to drag the doctor into the room to the right, where the medicines are stored, and there is only one entrance. When the patient leaves, calmly drag the corpse to the desired room (drag through the center of the second floor so that you do not notice the protection). Get out of the building. Before the boat, you can get along the sewage, the entrance to which is available immediately in two places - through the pool in the center of the courtyard and through the hatch near the rest of the patients. When you find yourself on the surface, run to the boat. The mission is completed, and you have received a premium of the most secretive killer in the world.

Mission 18. Terminal Hospitality. Surgeon is mistaken once.

Tasks: kill the leader of the cult; escape

Open the card and see where the guards are. Now run up the stairs and quietly stop by the guard. Run east to the temple (not to the hospital). A guard walks near the temple. Wait until he goes to the pool, and go around the temple on the other hand. There should be clothes in which you need to change clothes. There is a weapon in the temple, but no use to take it. Now go to the hospital. Inside, go straight and climb the stairs or right or left, the roles not particularly playing. Go to the doctor's office where your things are. When you come to the office, you will see the secretary, which is typing something. Wait until she leaves, and break the castle on the doors. Come and take things from a black box. Complete in the next room. Repeat and leave the office. Go to the elevator (past the stairs, left, then twice the left and right). Go down to the basement. Get out of the elevator and go to the ward "in" to the left of you. Go to the last corridor and enter the anesthesia office. Take the scalpel. Now go to the room opposite and climb the stairs to the ventilation mines. Shakhty lead to four large operating rooms that have small windows. Inspect the operational and find the one in which the leader of the cult is located. You can guess that this is the desired room, if you see two leaders' bodyguards. Come in the room and make the leader "Operation" using a scalpel. After that, quickly leave the room and go to the right or left (it depends on which room you are in). You need to get to the stairs. Go down the stairs and break the castle. Run to the exit. When you close to the exit, someone will start shooting, so be careful. Your task: run to the boat and get out of the ravis.

Mission 19. St. Petersburg Revisited. Stand.

Tasks: Kill Sergey Vernoko; Run through the subway.

Again, twenty five, again you in St. Petersburg and again smells something fried. The mission will be a stay, so ignore the murder of Sergei Vernokko, as you are already waiting for a well-trained killer.
From the subway immediately go to the surface. Go to the north, and then west to the building where Sergey is located. Hold on the right side of the building so that the killer in the window does not notice you. Now return back to the subway, but do not get on the killer fly. Return to the building again, but now go straight to the main entrance, do not come to the right side of the building. Come and climb the stairs. Go to the right and again up the stairs. Open the door and quietly sneak to the killer. Strangle it, releaving, pick up the weapon and leave the building.
Go straight until the road looks like a letter "t" on the map. Turn left and go to the hatch in the middle of the street. Take into the hatch and go on sewage to the east. At the end of the first passage there is a security guard. Set aside a rifle and strangle it. Repeat and lift the gun. Return to the metro station. When you come to the train, the mission will be counted.

Mission 20. Redemption at Gontranno Sanctuary. This is a sweet word - payback!

Tasks: kill bodyguards; Kill Sergey.

Mission last, so do not wait for it to be simple. The main key of success is good knowledge of the card and the ability to quickly navigate the terrain.
You will start the mission unarmed, well, or almost unarmed. With you will be: the rental, binoculars and the knee, but this will be not enough, even for such steep peppers, how you are, having passed fire and water. This mission will be your copper pipes, so weapons you need, the more, the better and preferably a large caliber.
As soon as the guards in the yard will go away to the safe distance, the air swallow more and run to the wasthead, where your "modest" arsenal is located. You can shoot on the way, but do not stop until you reach the first machine. Kill all who will come close to the guardhouse. When the first attack is repulsed, take a sniper rifle abruptly and kill the guard near the scarecrow, where you trained before the start of the game.
Return to the wagon and arm your teeth (drag everything that is only able to carry). Your arsenal may look like this: the pistols of all shapes and calibers, knives, ultrasound, SMG-SD6 and all the cartridges that can be carried away. When you arm yourself, be prepared for the beginning of the real war of a local scale.
Go to double doors that lead to church. Look through the keyhole and prepare SMG-SD6. Wamby in the room and shoot everything that will move. When to move will be no one, besides you, of course, come back to the wagon, where you previously issued tasks. Go to the door right. She leads to church dungeon. Go to the room in the northwestern part of the dungeon and break the castle. Take the key from the church from the wall. Climb the stairs to the first floor. Get ready for another slaughter. Evaluate the power of the enemy, through the keyhole. Now enter and disappear with everyone. Climb on the second floor. Look at the keyhole in the western part of the room. Two guards stand behind the door. Kill them. Go to another door. Repeat the previous trick. When both guards go to the forefathers, slowly go to a narrow beam and turn to the beam opposite you. With a machine, look out from your shelter. As you will see a guy, immediately kill. Fuck and wake on the other side of the beam. On the contrary there will be another sniper. As soon as you see him, quickly stand up on your feet and finish off the robe.
Now look down into the chapel and see a small bunch of guards (it seems five). Print as much as possible (it would be nice to have a sniper rifle, you can drain it from one of the snipers). Be careful - if you see them, why can't they see you?
Sure to the next beam and remove the remaining guards in the chapel. Now get to the door on the beams. Go down the stairs down. On the way, kill the guard. Shoot yourself, you're a professional!
Come in confessional and shoot a heart center on the wall. When Sergey starts to run away, he will run up the stairs to the beams. Make sure he does not look at you, and remove it.
Bad guys came the end! Ah, yes you!

Instead of epiloga. Where and what weapon can be mined.

Cold weapons and everything that looks like him:

Army knife (Combat Knife) - Tubeway Torpedo mission in St. Petersburg. The knife can be obtained after the killing of the general. He carries it with him.
- Kitchen Knife (Kitchen Knife) - can be found in any kitchen. Even in mine. :)
- Golf club (Golf Club) - Anathema Mission. In the bedroom don.
- Katana's sword (Katana Sword) - Levels in Japan, where Black Ninja is found.
- Fire Axe (Fire Ax) - Mission Bedement Killing in Malaysia. Toporic is located in the locker room of the fire department.
- Scalpel (Scalpel) - Terminal Hospitality mission, in the anesthesiologist's office.

Pistols:

Ballers - were, there are and will be yours!
- Ballers SD - are issued as a promotion for making a mission with a covert killer rating.
- 9 mm. Pistol (9mm pistol) - you can take a loan from any self-respecting guards.
- 9 mm. Pistol with silencer (9mm Pistol SD) - Get Anathema at the beginning.
- Revolver (Revolver) - Anathema Mission. Located on the body of the killed don.
- Deagle - Anathema Mission, marked with an exclamation mark on the map. Then at different levels of protection.
- .54 Pistol - Invitation To A Party Mission. Located at the special forces agent.
- .22 SD - Mission Shogun Showdown. Located in the museum, in the basement.

Machines:

AK mission, starting with Tubeway Torpedo. Usually the soldier.
- M4 - Motorcade Interception Mission. It is found only at the UN soldier, so the only way to get weapons is to lure the soldier under the crossfire, the terrorists killed him.
- M60 - Tunnel Rat Mission at the guard.
- SMG - mission, starting with Invitation to a Party.
- SMG-SD6 - Mission, starting with Hidden Valley.
- UZI - the first "ultrasound" can be found in the Terminal Hospitality Mission in the Cult members.

Shotguns:

Double-barrel shotgun (Double-Barreled Shotgun) - Anathema Mission at the Security Service at the main entrance.
- SP12 - Starting from the Temple City Ambush mission, get a connected.
- Sawn-off Shotgun - the second prize weapon for the rating of the secret killer.

Sniper rifles:

R93 Sniper is an anthema mission. Located in the garage.
- SVD Sniper - St. Mission. Petersburg Stakeout. Located in a storage chamber, a box 137.
- W2000 Rifle - Mission St. Petersburg Revisited. Kang the agent 17 - and she is yours.
- Custom Rifle - AT THE GATES Mission. Rifle have sniper on the towers. The only way to get a weapon is to shoot in a sniper so that he dropped the rifle, and she fell on the ground.
- MI95 - Motorcade Interception mission. Get a connected.

Arbalet (Hunting Crossbow) - Hidden Valley Mission. Located in your things (see the map).

Hitman 2: Silent Assassin - Guide and Passage of Part 4 - LCA

Passing Silent Assassin.

Now in more detail. Get out of the sewage, go up to the hatch specified by the Agency. Use the "Sticky" on the guards, which is right in front of you. It is impossible to save it, because if you feel it even for five minutes, you still do not put it in them. Take his weapon and clothes, drag the body to the "pantry" or the garage - I did not understand what it is right. From the opposite end of the courtyard, take the thing left you and take into a truck. To the door leading to headquarters, make your way to care carefully, trying not to cause suspicion of protection. Sit on the elevator and go to the first basement. Corridors are sneaking into the room with the server. "Shoot" server, shot into the green panel under the incomprehensible inscription. Then go back to the corridors, sit on the elevator, which will bring you to the second basement. Here it would be nice to preserve! Carefully cut down the chloroform of the guard, sitting at the table (this is the first basement). It must be done necessarily if you don't do it, then when you try to flee you and the prisoner, one type of bottom will necessarily include anxiety, and a person at the table will be imposed by a self. Now remember that we are going to finish the level with the SA rating, and you have already killed one guard. It is impossible to kill more. But even the use of chloroform will not be so easy. Use a pager and cell phone. Go to the table (at the same time it will be necessary to wait until the guard, patrolling the terrain, will hide) and drop the pager. Leave the security guard and reset the message. It will come out of the table, and you will have the opportunity to cut it out. As soon as you did, without losing a second, pick a pager and drag the body into an elevator that brings you to the bottom basement. Further everything is simple. Fall a pager in front of the door in the interrogation room and throw off the message again. The general will check what happened, and you still enhanced it. As soon as he dies, grab everything he keeps in his pockets, and run along with the prisoner to the elevator.

"Davatz the opportunity to". Now we will give the server the opportunity to ...

-Hitman? I did not expect you to see here. Thank you for saving me. Now I will do everything for you!

- Pants dress first ...

Be very careful, passing by the guard, and then run to the wall, blast it neatly, moving at some distance, and run to the saving door.

Hitman will not give the saved hand: hedgehog - Bird Proud!

Mission 5. Invitation to A Party

In vain Diana banned Heathman to kill in the first "St. Petersburg" mission of all generals. All the same, the three is no longer alive, but the fourth we watched together literally now. The last general came to the German Embassy to surrender. But we will get it there.

You need to penetrate the party and gently make the general. This can be done in different ways. When the general is killed, you will need to take a suitcase with confidential information. At the party will also be someone who will be called "Agent Special Forces". Nonsense, of course, special forces does not go to parties, so it sounds approximately how "the traffic police inspector will be at the party." You do not know yet to whom it works. But learn over time. If you want to have fun, arrange noise and shooting at this party and see what ordinary diplomats will make.

Mission data

Target: General Zaipet, perhaps the messenger.

Total enemies: 20 (19 guards, 1 special forces agent).

In total, outsiders: 20 (5 maids, 4 waiters, 10 guests, 1 important person).

Objectives: Kill Zajkova, take the suitcase and clean.

Best masking: Guest.

Weapon at: 9 mm, 5.45 mm, a gun-machine gun.

Agency will give: 9 mm with a silencer, poison, pistol cartridges.

Armament of enemies

Bodyguards: 9 mm, SMG.

Messenger: Safety combination.

Special Forces Agent: 5.45 mm.

What is where is

General Zaigarkov: the main hall, the left wing (where the maid is).

Agent special forces: the main hall, upstairs with the messenger.

Messenger: Cabinets of the Second Floor.

Bodyguards: There, here, outside, inside, in the garage.

Cook: down in the kitchen.

SMG: Lower floor, second room.

5.45: Agent Special Forces

Waiter uniform: lower floor, first room.

Sending agency: across the road from the embassy, \u200b\u200bsee the map.

Glasses for champagne: on the table in the kitchen.

Comments on passage

The main plus of this level is an innumerable set of ways to pass. It is enough just to kill the waiter smoking on your head, and take it the key. To kill the general, you can use poison in champagne. At this party there are guests who go through the main gate to the left. If you do it, you can get an invitation. In this case, you can go to the general in the left wing and then tighten the loop from him when it enters the room with a maid. If you choose to be a bodyguard, go outside until it comes with a suitcase, and then finish it. If someone finds the body of the envoy, then anxiety will rise, and you will have the opportunity to run into the garage and kill him before he leaves. In fact, all you need is to go inside and kill the general. There are no more difficulties here. Forward!

Passing Silent Assassin.

Not the only one, by the way, of all possible.

Run quickly through the main road toward the embassy as fast as you can. You can also take poison, but it will not be useful for you. Go further until the building goes. You will come across the guest party in an elegant tuxedo. Here it is necessary to preserve and make one complicated, but in principle a possible trick. Go behind your back, turn quickly and use chloroform on it.

Grab his costume, invitation, and then drag the body for corner. You can go through the main entrance or pick the key to the castle on the left side to get into the courtyard of the building. As soon as you find yourself inside, make sure that you keep the invitation in your hands. As soon as you enter the main room, quickly go to the left, then down the corridor and north. Your target will be either in a room with a maid or in the main hall. Wait for it next (behind the maid room), and when it passes by, open the door and shoot it with a pistol with a silencer.

Stop his body into that room. Remove the gun in the pocket, take an invitation again and go to the main room. The messenger will be there, he will head to the safe. Go behind it (but not too close, because it is very suspicious, reptile), and when he goes into a room with a safe, sleep it, grab the combination for the safe, open it and take a suitcase. Do not forget the boxes with chocolate - it is necessary to somehow reward the hatman for harm! With a suitcase in your hand, go straight to the main door and on the output (the guard can ask the invitation - then drop the suitcase and show the invitation). Once you have moved away far enough from the gate, you can go on running. Voila. Another "silent killer" in your pocket.

Hitman opens a suitcase and finds money there and Japanese hieroglyphs. What does this mean for the Japanese? So it will be a fun day!

Mission 6. In the footsteps Hayamoto (Tracking Hayamoto)

The Agency sent you far, far away to Japan - to kill Masahiro Hayoto younger. You need not only to kill him, but also shove him somewhere in the transmitter so that the agency can go to his father - Senior Hayoto.

Masahiro has a meeting with a member of Yakuza in his house. Your task is to penetrate there and fulfill your mission.

(And the Japanese is an esthete. Drink brandy from the female navel ... Hm.)

Mission data

Target: Masahiro Hayoto Jr..

Total enemies: 18 (12 guards, 6 "Joyimbos" - in no way to pick up adequate Russian translation for these victims of the Japanese tattoo).

Goals: kill "Junior", shove him a bug, dump.

Best disguise: bodyguard or no ona.

Weapons at the level: 9 mm, a gun-machine gun.

Armament of enemies

Bodyguards: 9 mm and PP.

Joyimbos: 9 mm and PP.

Servant / cook: 9 mm.

What is where is

Hayamoto Jr.: in the master bedroom.

Servant / Cook: Kitchen / Northern Login.

Poison fish Fugu: Ramx. Sign on the map / Western entrance.

Pistol-machine gun: Ramx. Sign on the map / Rear entrance.

Machine: in the garage.

Comments on passage

So, proceed. First of all, you need to be as little as possible. If you do not even be removed, you will not even need to change clothes. If you want to have a new suit you, then run into the garage to the car and snag. The nearby guard comes running on the noise, will come back to you, which will allow you to make anything with him. I would recommend using chloroform. Clear only in the extreme case. To safely remove the HighoMo, install the transmitter and cut the fugu on the plate from sushi in the kitchen, and let the servant deliver this appetizing dish of the owner, and you can leave. As I said, it is better not to kill anyone at the level - it is very useful for a relatively easy acquisition of SA rank. If you still do not have a cut, then it's time to get it, carefully passing this mission. What else can I add? In one of the rooms there is a suit of servants, but he will not help you - you will be given the characteristic size of the eyes, Lysin and dimensions.

In addition, your "Tatuha" on the back of the head and nearby did not lie with their Japanese arts in her arms.

Mission 7. Hidden Valley (Hidden Valley)

Well, a good job, congratulations. Now the agency has been able to enter the older Hayoto. He is hiding in the old fortress and is not shown in the public for fifteen years. The fortress is very well guarded. You will need to find a secret passage - an underground tunnel, which will lead you to the goal of the fortress.

And do not forget - in the building there is a lot of suspicious people. In the sense, they suspect everyone and everyone, and the questions begin to ask only after it is empty.

Mission data

Target: No.

Total enemies: 68 (8 snipers, 60 guards).

In total, outsiders: 0 (no, no, no).

Purpose: Find a secret passage.

Weapons at: SMG with silencer.

The agency will give: Crossets, bolts for it and night vision glasses.

Armament of enemies

Ninja: SMG with silencer.

Sniper: W2000Custom.

Night Ninja: SMG with silencer.

What is where is

SMG with silencer: everywhere!

Night Ninja Suit: Ramge. sign on the map, tunnel.

Comments on passage

Look in binoculars to calculate the sniper location at the start. Spicy trees, merging with wildlife in ecstasy so that he does not have time to be aiming in you. Take into the body of moving trucks to penetrate the tunnel. But be careful - trucks will stop and checked by night ninja paranas. If you doubt, you can do this - before the truck stops for checking, jump out of it. Close back, only when it already erupts Ninja. Do not forget your crossbow - it will be very useful for you at the next level.

In general, a light mission.

Mission 8. At the gates)

Okay, you passed the tunnel, and now you have time to the fortress. You will need to go through several guards and snipers, without raising anxiety, otherwise Haymoto evaporates, leaving you with the nose and the inscription "Mission Failed". As soon as you find yourself enough close to the fortress, get information about alarm from the agency. Before entering, you will need to eliminate three generators.

Mission data

Target: No.

Total enemies: 40 (30 guards, 6 "cool" ninja, 4 sniper).

In total, outsiders: 0 (and here they are not).

Purpose: To get into the fortress unnoticed, while turning off the alarm.

Best camouflage: Ninja, who came from the cold.

Weapons at the level: Katana, 9 mm, machine gun, W2000 Custom, PP with silencer.

Armament of enemies

Ninja: PP with silencer.

Sniper: W2000 Custom.

"Cool" Ninja: Katana.

What is where is

The first generator: will be indicated on the map.

Second generator: on the map.

Third generator: As soon as you destruct the second generator from the inside of the fortress walls, turn right around and go to the ramp. Go down the corridor, it will be at the end near the wall - do not miss.

Katana: Take the "steep" ninja.

W2000 Custom: Described in prompts.

Comments on passage

If your faithful crossbow will be with you, then kill some fifteen people - this is not a problem. I'm afraid here you do not earn a "silent killer" under no circumstances. When you need, kill snipers, if it turns out, get W2000. Act in circumstances. Do not try to climb the stones that lead to the second level of the fortress - you are elementary shot. At first, you can not hurry to take a katana or a machine gun with a silencer - focus your efforts on the W2000.

Mission 9. Disassembly with segun (Shogun Showdown)

Uff, finally! You were inside the fortress - it was time to meet with the senior Hayoto himself. The mission is quite complicated - I will say right away. There is a lot of ninja, a lot of firing from PP with a silencer through paper walls and, until I forgot, I will say that you will need to steal the rocket guidance system.

Mission data

Target: Masahiro Hayoto Senior.

Total enemies: a lot. This is a ninja - in its most diverse and ugly variations.

Total foreign: 1 (1 woman).

Purpose: Kill Hayoto, steal the secret electronics.

Best disguise: Night Ninja.

Weapons at: .22 with silencer, Katana, Deagle, PP with silencer, bomb, radio set.

Agency will give: nothing will give anything.

Armament of enemies

Hayoto: Katana, of course.

Night Ninja: PP with silencer.

Sleeping Night Ninja: Deagle.

"Cool" ninja: Katana.

Ninja: PP with silencer.

What is where is

PP with silencer: Ninja, Ramx. Signs on the map.

Bomb: The wing of the building, where they are built in a row of PP with silencers.

Radio methodter: there, where and the bomb.

Deagle: On the fourth floor, where the guard room is located, sleeping ninja has "desert eagles" with them.

Woman C-Key: Fifth Floor. She has an electronic key from the sixth floor.

Guidance system: Museum - upstairs in the middle.

22 with silencer: Museum - at the top on the right.

Katana: everywhere.

Comments on passage

Very fun level, what else to say. Take a bomb from the wing of the building (it will be necessary to choose from the town "!" Access key, and then turn off the laser), install it on the helicopter. Also, the helicopter can be used for flight. If you have a sniper rifle, you can find a pair of beautiful whims in order to see Hayoto on the sixth floor through the window. But if you need a real disassembly with seguns, then kill one of the "cool" and take it to Katan. If you manage not to raise anxiety, then Hayoto and will not think to run, which will give you a wonderful opportunity to arrange a duel. Of course, they can immediately take off the "cool", but you will handle them with them, isn't it? But it will be later, but you need to get there. Do not go through the first room with a wooden floor - rises a terrible creaking and noise. Better to go into the wing of the building, drag the access card to the second level. Go back to the room with creamy floors. Check the level, go upstairs.

Ba! Familiar all persons. What fate? A pleasant surprise in the face of an old friend will give you a card to the sixth floor. Kill the syncing Japanese there. Take his card and go to the very beginning of the level. Go back across the room with creaky floors and head down the stairs, and not up. The museum will be the same you need the system of guidance and "little yes remote" pistolatics.22. And now you can clean. If you have not blown up the helicopter, then grab the girl in a shock and fly, Sokoliki.

Mission 10. Murder in the basement (Basement Killing)

So we were in Malaysia near the famous Asian twin towers. Your goal is a bad hacker, which pulled very important programs that open access to the American Military Secret. His name is Charlie SJAN. For his bad things, he fully deserves death through the branch of the head from the body of the ax. If you want, you can do it literally. Do not scare videos - it is just a little (quite a bit) outdated.

In any case, you need to neutralize the alarm system for the elevator in the first basement before leaving.

Mission data

Target: Charlie Sjan.

Total enemies: 22 (guards).

In total, outsiders: 30 (2 pizza pedders, 6 firefighters, 22 clerk).

Purpose: Kill Charlie in the first basement, neutralize security system.

Best disguise: fireman.

Weapons at the level: 9 mm with silencer, deagle, firefire ax, smoke checker.

Agency will give: a smoke checker, 9 mm with a silencer, cartridges.

Armament of enemies

Guards: 9 mm.

What is where is

Charlie SJAN: Nizhny Basement.

Computer guard: basement, immediately before descending to the bottom basement.

Deagle: In the room directly opposite the parcel from the agency.

Smoke bomb: parcel from the agency.

Tuk-Tuk, neo!

9 mm with silencer: parcel.

Cartridges for it: parcel.

Washing chute: upper right wing.

Fire Suit: Top Left Wing.

Fire ax: near the costume.

Pizza Performer: Lower Left.

Comments on passage

In general, there are three different ways to perform this task. Here is the most obvious.

Go through protection, take guns. You can change the guard, who is walking near the parcel from the agency. This will allow you to go through metal detectors (with all your guns). You can drop a smoke bomb in a washing chute, steal the firefighter costume and an ax, and run, yes, yes, run down the fire stairs, because there are no elevators during fires. You can run freely: here is the fire, the fireman runs, nothing strange. Following other firefighters, get down to the basement. Go straight to the cabinet with an elevator. An angry and cruelly shoot (borrow it will not work out!) The main computer, thereby destructing the camera. Immediately go down to the basement and take a sitzhan. If you have time to keep at the right time after resetting the smoke bomb, you can escape with the help of an elevator.

Can be done differently. Repeat into the pizza peder and wait until Sjan orders pizza. Relieve all your guns in the hole for washing, and then carry pizza through metal detectors. Below, pick up your blood. Guns.

You will not be given much for a long time to shuffle there, so act quickly. And do not forget one important thing - you have to be very careful, sneaking towards Sidzhan. If you step on the boxes or chips, which in the abundance are lying around there, then luster and this will attract unnecessary attention of hacker.

Mission 11. Cemetery Change (The Graveyard Shift)

Change is late. Perhaps they were fascinated by programming, toys like "Hitman" or banal porn. It doesn't matter to you. It will be necessary to install a device for hacking to the main server and, thereby, accessing secret information.

Peel into the room with the server, set the bug and leave unnoticed (or leaving the corpses of the corpses) will be simple.

Mission data

Target: No.

Total enemies: 12 (security).

In total, outsiders: 5 (4 clerk, 1 sysadmin).

Purpose: Install the hacking device, leave.

Best disguise: guard.

Weapons at: 9 mm with silencer, 9 mm.

Agency will give: nothing. Just pork already.

Armament of enemies

Protection: 9 mm.

What is where is

Express delivery of Hitmanov. Firm "Wet cornice".

Sysadmin: in the Cabinet of the Sisadmin.

"Coffee" surveillance camera: kitchen.

Pistol cartridges: Cabinet sysadmin, locked boxes in the north and south of the card.

Card for access to server: Cabinet sysadmin.

Server: There is on the map, do not miss.

Comments on passage

Well, honed your skills to hide and sneaking? Do not be afraid, do not be afraid. Here this case is not so bad. Go straight into the kitchen and "shoot" the camera, which looks at the coffee pot. This event is alarming and will interest paranoid sysadmin, he will leave his office. You can independently try to go there through protection, but you can wait for it in the kitchen and quickly quickly ... Well, you understood. Take his clothes and supposedly "come back" in your office. Take the server access card. Install the device, view the scene, go fast on the bridge between skyscrapers. That's all, perhaps. If you please in a shootout, use office partitions, hide in them as neo. You can not only hide behind them, but also successfully shoot them. Just make sure you have a weapon that is marked with me "+". If it is too lazy to shed guide back, I will say that in the description of this weapon in the game itself you will find Asterisk in brackets - like this (*). Suddenly you did not pay attention to it.

Before you start viewing this passage, and even more so to use it, do not forget - you deprive yourself the Euphoria of the independent discovery, especially since there is no so-called "only right path" in the game. How many players, so many options. I offer you one of them, designed for neat and patient players, applying for the title of a soft killer, either, in extreme cases, Ninja.

Lovers of mass graves, please do not worry.

Mission 1. Anathema. "What do you like, damned vitations? For what anafex threaten Russia?" (A.S. Pushkin)

Tasks: kill don; reach the key from the camera; freeze from the camera of Vittorio Father; Torture.

The mission begins on the south-east of the Villa Don. From the hills you have the opportunity to observe the movement of guards, supplier and postman products. In order to get to the villa, you need to change clothes, and, of course, no one will just be undressed for you for you. Solve themselves who will be your first victim in the long list of coming atrocities. In order not to injury the peaceful population in the face of the supplier and the postman I propose to fill up one of their guards. Go down with the boogue and go straight to the door in the wall.

Climb on the right, and wait until the guard will be released from the door and starts the "watering" of fruit trees. Surride to him behind and scratch by applying the removal. Take off the body into the villa area and rejoice in his clothes. Now go to the eastern side of the house. Complete past doors of the kitchen; Do not come across Chur close to the guards, so that they did not identify you. Go to doors leading to the backyard.

Check with the card and wait until two guards will leave on a large distance right. Come in the courtyard and expand left to the stairs on the wall. Climb the stairs to the roof. Go along the roof to the Don Office, but not yet enter.

Use the card, and wait until the Don leaves the office. At the time when he leaves, go to the other side and hide. At the time when Don returns to the office and stop moving (watching the map), open the door and tiptoe to the mafia. Strangle it. Take the keys and go out on the door directly. Go straight through the roof almost to the edge.

Expand right and descend down. You will be right next to the ladder leading to the basement. Come in the basement and open the door closed.

Look at the camera, so that Diana began to justify. Get out of the basement and come back to the door where you killed the guard. Go out and run to the goal, through what the postman passed and left the supplier.

Finish mission.

Mission 2. St. Petersburg Stakeout. In an optical sight, he observed with optimism ...

Tasks: Kill General at a meeting; do not hurt and not kill anyone else at the meeting; Get out alive and return to the metro station.

You fell into St. Petersburg, and more correctly in its metropolitan. Attractions to you to look at until once, since the meeting will begin in the near future. The first thing you have to do is pick up carefully abandoned gifts: sniper rifle, cartridges, gun and something else. All this is welcome in the box number 137, and the box itself will be left of the place where the mission begins. After that, stand up the escalator upstairs and expand left. Take care of soldiers, what the patrol carry here.

Try not to kill anyone. The room on the left is the door leading to the sewer. In the sewage run all the time to the left. Finally you should notice the stairs to the top. Scatch upstairs, but do not stick out when you look like, but look quietly (two warrior behind and one in the front rows). Wait until the one that in the forefront does not start moving.

Quickly get out and jump into the truck nearby. Keep the "Sit" button all the time until you become a truck.

A truck will take you to the building where you need to get. Your task as possible is rapidly and more accurate to get into the structure through the back door. After that, the swirl flutter on the fourth floor (somewhere on the stairs, the soldier wanders, so beware, do not keep very much). Now find the room with open windows. Get ready for shooting from sniper rifle. Diana will pushing your brains, outlining the general that he, they say, bald, right-handed and alkash and the like.

Listen, listen, and you need to remove a man near the window on the left. Aim, how to go, and hit it directly into the only urge. Now you are uncompressed with a building. Apply the map in order not to dig into patrols. On the street, hide behind the garbage, and wait until the truck arrives.

Jump into the truck and back into the sewer. In the sewage run all the time to the right and go back to the station. Run to the train at Perron.

Mission Complete.

Mission 3. KIROV PARK MEETING. Salute over the Kirov Park.

Tasks: pick up the necessary equipment; kill the general; Kill Igor Kubasco.

At the end of the sightseeing tour of the rivers and channels of St. Petersburg, you arrive at Pier. On the map - your belongings right across the road. One trouble, the soldier wanders in that place. Wait until it feels the corner, and quickly run to the boxes with things.

Take two bombs for cars from there. Close to the hatch near and in favorite sewer. Go to the northern staircase and choose from Luke. Because of what you are not amazed by the fact that the driver of one of the limousines is awesome. Kill it either for a while. Repeat and go to the nearest limousine.

Fix the car. Close back into the sewer. Now your goal is the southwestern hatch. Loss unrealistic - over the hatch there will be a day of cars for which you attach the rest of the bomb. Now go back to the pier and wait until the "fireworks" starts. Then you have the opportunity to continue an excursion through the canals and rivers.

Mission Complete.

Mission 4. Tubeway Torpedo. Prisoner of the basement ix.

Tasks: kill the general; Save the hostage in the basement.

The mission begins in sewage. If you drove a sniper rifle with you, you have the opportunity to throw it out (in the arsenal it will be all equal). Go to the nearest hatch and get up.

Hide behind the green boxes and prepare the dock either a gun with a silencer. At a time when patrol returns, strangle / kill it. Stop it into the garage, change yourself and take the AK. Get out of the garage and take the equipment abandoned to you.

Then take into a truck and get acquainted. At the time when the truck stops, get out, expand right and go to the Cab Cabs (try to stay as possible from the guard). Come on the door to the right and go to the elevator.

On the elevator, go down to the initial basement.
At a time when the elevator stops, go out and go straight along the corridor. Expand right and move directly. Come to the room on the left, where the computers are sitting in the warriors (take care of the officer at the main entrance). Cross the room with a rapid step and find yourself in the server. Shoot the server from a pistol with a silencer - the camera you are not no interference now, you have the opportunity to run and kill, no one will announce the words. Get out of the server and expand the right.

Go along the corridor to the room with the image of two gold stars on the doors and the inscription "lead". Enter inward and rejoice in clothes on the bed. Now go to the room where you will have to lay a bomb at the wall.

Go out and head to the elevators leading to the second basement.
In the basement, we will only move to the interrogation room, next to the one where the hostage and general are located. You will need to open the lock, on the basis of this, look at the fact that you did not see the guards. At the time when it is inside, use a gun with a silencer, in order to shoot the general through the glass. After that, enter the room and take a gun and a knife from the corpse. Go to the hostage and climb on the elevator upstairs.

Go to the room where you need to lay a bomb. Bring the wall and get ready to run, with all my might (in advance on the map, select the slightest way to exit). When you give up to a saving door with the inscription "Exit", the mission will be completed.

Mission 5. INVITATION TO A Party. Once, two, three, four, five, Hitman went out to walk.

Tasks: kill the general; Get a portfolio.

Finally, you got out of the basement on the light of God and have the opportunity to breathe full of breasts. The mission begins on the pier. Stand up the stairs and remove the waiter that smokes near Parapete (it is possible to stir, but it is possible to use chloroform). Repeat, take the keys from the door and drag it somewhere away. Now go to your own belongings, which are marked by the icon on the map.

Among other necessary things, it is especially fundamentally important not to forget the poison. Go to the northeast to the passage that is not guarded. Not getting acquainted with the guard, get to the door leading to the garage, and open the lock. Come on and head for a double door. Come into the room on the right, and on the map Wait for the moment, at the time when the guard leaves the room with double doors.

Come into the room that will be the kitchen, and take a glass of champagne. Now it is possible to climb the first floor. On the way, put in a glass of poison. Go to the room where the party passes, and offer the General to drink from your cup.

Watch a special purpose detachment agent until he puts his eyes on the ambassador. At the time when it occurs, behind them, and they will lead you to a room with a safe and a portfolio. Do not follow, but go to the room nearby.

Related rooms. Make a weapon with a silencer and wait until the safe will be opened. Now shoot agent and take a portfolio. Normally leave the structure and run on the pier.

Sit on the boat and sail to Japan.

Mission 6. Tracking Hayamoto. Fish day at Ville Hayoto.

Tasks: kill Hayoto junior; Strengthen the flashing beacon on the corpse; To be held.

You are in Japan. The weather here is warmer than in St. Petersburg, but also nothing impressive, as if nature itself cries on the souls ruined. And how many of them will be ... and however. When the mission becomes started, pay attention to patrols. At the time when the guard in front of the house will be inwarded, soon we hurry to the garage and run inward.

Put on the clickson on the car and hide to the left of the door leading to the house. At the time when the guard goes, kill him and drag the body for the car. Repeat and leave the garage.
Go around the garage, towards the back courtyard. Bear guard and follow the northern side of the structure. Wait to the right at the door until the cook come out of the building.

At a time when he seems, inhabit it either. Make the body through the gate and the corner. Repeat into the chef's clothes and go to the kitchen.

Wait until the guard leaves, and go through the place to the left. Come in, on the table lies Fugu fish. It is considered a delicacy, but in case it is wrong to cook, then it is possible to discard the skates. Cut it into pieces, not particularly worrying about compliance with the recipe.

Return to the kitchen (do not fit through Chur close to the guard, otherwise it realizes that you are not the one for whom you want to give). In the kitchen, put the beacon and fish on a plate. Return to the place where the mission began, in other words for a huge stone. Wait until Haymoto tastes fish and give finishes.

Get out of the shelter and go through the gate. Another successful mission in your account.

Mission 7. Hidden Valley. Lost in Barana.

Tasks: pick up the belongings; Find a secret passage.

First of all, take your own things, which are near the truck standing in front of you. With caught, we will deal with them, especially pay attention to the tower where the sniper fell. Try not to run, it is better to slowly and quietly, the sooner and under the maintenance of a sniper rifle. Near the truck kill the guard and change it.

Take things and look at the map. Your task is to get to the hatch in the south in the center of the map. From your current position, run south, while the forward will be unrealistic. Expand left and move around the edge of the card, before entering the narrow passage. The guard wanders. Your business, how to cope with it, but more optimally shoot through the crossbow.

Now climb into the hatch and go down. Below maybe patrol, based on this, wait until he leaves. Kill the pistol with a silencer. Go to the tunnel. Tunnels are tunnel, based on this be careful and follow the rules of road movement, otherwise you will move. At the time when a truck riding to the West will stop, climb into the body and get enough.

Ride up to the finish line. Get out of the truck and exit.

Mission 8. AT THE GATES. The enemy at the gate.

Tasks: Scump unnoticed in the castle; Wait for upcoming guidelines.

We run to the southwest, where the ridge wanders patrol. Apply the crossbow in order to remove it. Repeat into the clothes of the killed and drag the corpse into the bushes.

Go to the east and kill the next security guard (if you are lucky, it will be the only victim, the first to kill is not necessary). Move the east until Diana starts talking about the generators. The first generator is right in front of you.

Near him walks patrol, which will need to kill. After that, turn off the generator, in particular the steep will be able to it. Now you have a choice: bypass the castle behind or go through the main entrance.

Through the dark entrance to play besides more exciting, but I will give it to you, told about the main one. So go through the main entrance. When will pass through the gate, beware of patrol. At the time when everything is quiet, run into the stairs and on the stairs. Upstairs, expand right and run to the south (in the place sitting in the windows sit in the windows, but if you move soon, they will simply see you).

The second generator will be directly. Disconnect the generator, deploy north and right to the ramp. Go through the door at the top and the next door on the contrary (it leads to the street). The guard guards this territory, based on it better to remove it, applying "silent" weapons.

Go to the door at the end of the structure, from which you just came out (if you pass through the structure, ninja attacked you). If you still attacked you, do not forget that close to the ninja is better not to reach, if you do not want, in order to be scarked as a butterfly on the pin. The third generator will be right. Go outside.

Now go to the place on the map, where the "output" is written, in reality, it is the entrance to the next level. Come in the castle.

Mission 9. Shogun Showdown. Disassembly in a small castle.

Tasks: kill Hayoto; to get a set of guidance; To be held.

Start with the fact that go through the secret wood door to the right. Stand up the stairs and look through the keyhole. Wait until the guard turns back to you. Open the door and shoot his head from the crossbow.

On tiptoe squeeze to the body and rejoice. Get out the weapon with the silencer and get ready to shoot. In order to attract the interest of the guards behind the door, on the boards, which creap. At the time when you kill the guard, go down the stairs in the center of the room down.

Expand right and go along the corridor to the closed door. Wait until it will not be in the corridor outside the door, and enter. On the shelf on the right lies the access card that you need to pick up. Now move towards the room, which is marked with an orange exclamation mark (take care of the ninja crawling on the beams on your head). At the time when you get to the room, notice that the entrance is protected by laser beams.

Apply the card in order to remove the laser guard. In the room you will find the remote and the control bomb to it. Now choose the courtyard where helicopter stands, and attach a bomb.

Return to the room where the killed guards lie.
Deactivate laser protection on the doors and enter. Expand right and go down the stairs before the entrance to the museum. Enter the museum, removing the laser guard, and take the weapon and the guidance system from the pedestal.

Climb on the third floor. You need to get into the room marked with an orange exclamation mark. The room has a computer, and the alarm signal button is on the table. Put the button and run back, to the place where the mission began.

Wait until Haymoto sees the helicopter. At a time when your opponent is in a helicopter, use the remote remote, in order to blow it up to all lines. Take the exit.

Mission Complete.
Mission 10. Basement Killing. Death crowded in the ear.

Tasks: find and kill Charlie; withdraw a totality of life support.

You got to Malaysia, where you have to deal with an evil computer genius. Get out of the telephone booth and head to the right to the doors, which lead to the placement of protection. Wait until the Militia goes to the reliable distance, and arouse the room where the things prepared for you are: smoke bomb, cartridges and a gun.

Take a bomb and what you need.
Get out of the room and try to get it imperceptibly in the laundry. There are mines for unclean linen. Skip into one of them a bomb and activate it.

Now run out and how perhaps it is rapidly heading for the Fire Department. At a time when all the firefighters run out of the room, come in inside. Take yourself in the form of a firefire and take the paint from the wall. Run follower behind the firefighters to the elevator (the metal detector will work, but no one will stop you). Go down and run into the guard room, where computers are.

Break the castle on the door and go down to the basement to your victim.
Well, and the pigsty will meet you here: packaging from pizza, scattered around the perimeter of the room, packs of unsound of other poison and chips! Charlie - a fat man at a computer, right in front of you. Surride to him behind (do not step on the garbage on the floor, in order not to scare the victim) and strangle.

If Charlie flies to run - shoot it earlier than it leads to the guard. After that, go to the computer, for further instructions.
Stand up the stairs back to the room with computers. Skate into the computer to the left of you (in the room there are two guards, it is possible to shoot them or ignore) and run into the elevator nearby. The mission is completed.

Mission 11. The Graveyard Shift. Or a story about how coffee is a system administrator thugged.

Tasks: Install hacker bug; escape

You are in the building. Check with the map and find out where the kitchen is located. Go to the direction and shoot to the camera, which is directed to the coffee pot.

Hide somewhere outside the door and wait until the system administrator does not come to the kitchen in order to check what's the matter. Strangle it either by head. Repeat and go to the system administrator's office (see the map), in order to get a room access card, where the computer you need is located. At the time when you get a card, return to the room with a yellow access panel and enter. Install the bug on the computer and exit. Now you need to get out of the structure.

Make it very except easy. Go to the bridge connecting two skyscrapers (south-eastern part of the map). The bridge is behind the glass, based on this you need to split it, shifting it. Two guards roam the bridge, plus the whole people from the structure will frightly froze at the end of the shot. You have the opportunity to shoot guard either by them.

At a time, when you find yourself on the second finish of the bridge, the mission will be over.

Mission 12. The Jacuzzi Job. Darkness, buddy murderer.

Tasks: Kill Charlie Sidzhan; kidnap money; Kidnap a statue.

Well, it is probably that in the basement you were not killed by Charlie, but his brother twin. This Charlie is having fun with the girls in the penthouse on the roof of the skyscraper. It's time to correct admitted inaccuracy.
Go around the structure around the perimeter to the last balcony. Be careful because you will be able to notice from the structure (more prompt and do not stand). At a time when you get to the balcony, shifting through the railing and check with the card. Watch over the secretary in the eastern room. At the time when she leaves, enter the room and exit through the door on the left. Come on the door right in front of you is a room with an electric shield.

Display cork. Penthouses will plunge into the pitch darkness, and the security aggregation will be disabled. Run into the premises of the secretary and open the safe, subject to the picture on the wall.

In the event that the guard will seem in the room - kill it and drag the body to the balcony. Repeat and return to the room with traffic jams. Start or shoot an electrician at a time when it seems. Now come back to the balcony and go through other doors in order to get a statue. In the next room there is a device of night vision, based on this, if you do not see in the dark, like Owl, I recommend it to pick it up. It's time to capture Charlie in the jacuzzi.

Wait until it remains alone, and the girls will go to the room next door. Normally go to the room with a jacuzzi and shoot Charlie from a pistol with a silencer, especially cool peppers, will be able to. At the end of the murder, return to the elevators, bypassing the meeting.

The mission is fulfilled, and the premium trip to the holy places of terrorism are awaiting you - Nuristan.
Mission 13. Murder at the Bazaar. Death in the market.

Tasks: kill lieutenant; Find a map; kill colonel; Pick the keys to the colonel.

When the level is loaded, take your feet into your hands - and run to the north-west to the Lieutenant house (marked on the map). If you become quite rapid, then overtake the guards and you can get into the house unnoticed. Break the castle on the doors and enter the inside. Quietly arouse inward, in order not to disturb the dream of the lieutenant. Stand up the stairs and kill it as possible quieter. Take a map and get on his clothes.

Soon come out of the house until the security has seen the substitution. Go to the market through the Western entrance. Here his bodyguard and colonel wanders. At the time when they turn back to you, two right shots from a pistol with a silencer kill both. Take the key from the colonel body and run to the exit. The exit is located in the eastern part of the map.

Your task comes to him as possible is rapidly until the guard is missing. The mission is over.

Mission 14. Motorcade Interception. Gud-Bai, Osama!

Tasks: meet the connected; Kill Khan.

First of all, you need to change clothes, based on this one of the warriors will need to part with fate. Now go to the meeting with your connected. Wow, you were given a new rifle, which can break through not only the cranial box, but also the engine cars! Your task is to find the best position for the sighting fire by Coruta Khan. One of the best places is on the roof of the structure to which the homemade bridge leads. It is not difficult to find it, because it will be near the gate.

The main thing that guards did not see you. Take the position and refer to an optical sight on the Eastern Road, which will soon seem a Jean Message. At the time when the tuple will be shooting Khan in the attack (it sits in the rear seat of the limousine). For those who do not well shoot on moving targets - shoot the UN SUV engine.

At the time when the jeep stops, you can easily kill Khan. Do not forget, you do not have the opportunity to hurt anyone from guarding Khan, otherwise the mission will be failed.
At the end of the death of Khan, soon peel off the roof (do not jump and do not throw the rifle, it will still need it). Now Soon run to the exit (try not to come across the eyes of the guys from the UN - they shine very well). Exit in the southwest of the city.

Congratulations on a well-performed mission.

Mission 15. Tunnel Rat. Metal rat.

Tasks: Scatter on the database; kill Yusef Hussein; Deliver cargo to the surface.

Hope you brought a rifle with you, otherwise you need tight. Come in the ruins, shooting the guards (they are still not tenants in this light). Repeat and take ak. On the base it is more optimal to get from the northern entrance. Now go down the stairs and reach the weapon with the silencer. At the bottom of the guards are messed up over an innocent victim.

Shoot them and free their captive. The captive will indicate the place on the map where Lieutenant Hussein is located. Check both bodies in a tunnel with unclean water.

Shoot the guard in the corridor on the left (East, in case watching the map). Come to the corpse and take the M60. Now go to the room with the lieutenant.

Do not forget to close the door, at a time when you enter. Beware shoot Hussein. Get out and go back to the room, where they tortured the innocent victim of terrorists. Expand left and walk along the corridor. Call the elevator and climb the surface.

Get out of the elevator. Mission Complete.

Mission 16. TEMPLE CITY AMBUSH. The killer killer sees from published.

Tasks: meet the connected; meet the Smith agent; kill two killers; bring photographs of the corpses Smith; Smith is obliged to stay alive.

Go to the meeting with the first connected. A shotgun is in the house, but I do not recommend it, everything is equal to a little, only attract unnecessary attention. Now go to the meeting with the second connected. Oh, this is your old familiar - Agent Smith. The young man is breeding to the limit, because two killers hunt him. Your task: kill them and bring photos of the corpses Smith.

There is nothing to do, go hunting.
First, disappear with the killer that sat down with a sniper rifle. Go around the house in which the sniper is. Come in the shop, right under its shelter and tiptoe are climbing the balcony. Strangle the sniper and take it with clothes and a rifle. Take a picture of the corpse.

Now the cerebrals of the second killer came. Use the rifle in order to kill it, at a time when it seems on the square. Pull the murder tool and take a picture of the corpse. Bring pictures to Agent Smith.

He will tell you where the secret entrance is located. Run to the northwest to the store marked on the map. Come in the store and go to the secret entrance for the carpet.

Another mission behind.

Mission 17. The Death of Hannelore. Death to her face.

Tasks: Take the key from the secret room; Kill the doctor; Pack the body; Do not kill civilians.

Hide behind the boat and wait until the guard is suitable for you. Sour back to him behind and strangle. Take off the body for the boat and rejoice. Now go to the entrance to the boarding house (select the one where one guard). Come inward.

In the premises on the right, you have the opportunity to change clothes into the clothes of the residents. You need to pick up your storage equipment. There are two ways to the repository, but you select the one that is protected by one guard.

At the time when the guard came to the toilet, enter the repository and take the key from the wall, and a bottle with poison. Alsomely go out in the main courtyard.
Go to the left side of the boarding house, where to change into the white tunic of the patient. Now you have the opportunity, do not hide, go to the northern part of the structure. In the circular hall, go to the nurse, which will take you for Lord Sinclair (perhaps and not reach, and go upstairs, will miss you, will miss you) and will take to the doctor to the second floor.

Come in the doctor's office and go to the table. At the time when she goes away from the table and approach the window, telling you about the coming knee operation, squeeze the poison into a glass with water. At the end of the sustainable death of the doctor, drag the body into a secret room marked on the map. You may have trouble with the patient, which is sometimes visiting the doctor's office. If it seems, then you need to drag the doctor into the room to the right, where medicines are preserved, and there is only one input.

At the time when the patient leaves, normally drag the corpse to the desired room (drag through the center of the second floor, in order not to see you guards). Get out of the structure. Before the boat, you have the opportunity to get there on sewage, the entrance to which is located in two places - through the pool in the center of the courtyard and through the hatch next to the shakers of the patients. At the time when you find yourself on the surface, run to the boat.

The mission is completed, and you have become laureates of the award of the most secretive killer in the world.

Mission 18. Terminal Hospitality. The doctor is mistaken once.

Tasks: kill the favorite of the cult; escape

Open the card and see where the guards are. Now run up the stairs and quietly last past the guard. Run east to the temple (not to the military hospital).

Near the temple walks the guard. Wait until he goes to the pool, and drive the temple otherwise. Here is obliged to lie clothes in which you need to change clothes. There is a weapon in the temple, but no benefit takes it. Now go to the hospital. In go straight and stand up the stairs either right or left, the role is not very played.

Go to the doctor's office where your things are. At the time when you come to the office, then notice the secretary, which is typing something. Wait until she leaves, and break the castle on the doors.

Come and take things from a dark box. Compassion in the next room. Repeat and leave the office. Go to the elevator (past the stairs, left, later two times left and right). Go down to the basement.

Get out of the elevator and enter the ward "in" to the left of you. Go to the last corridor and enter the anesthesia office. Take the scalpel. Now go to the room on the contrary and climb the stairs to the ventilation mines. Mines lead to four enormous operating rooms that have small windows. Inspect the operational and find the one in which the favorite of the cult is located.

You have the opportunity to think that this is the necessary room, if you notice two favorite bodyguards. Come into the room and make the Favorite "Operation" by the scalpel. Then soon leave the room and go to the right or left (it depends on what room you are in). You need to get to the stairs. Go down the stairs and break the castle. Run to the exit.

At the time when you become close to the exit, someone will start shooting, so be careful. Your task: run to the boat and get out of the ravis.

Mission 19. St. Petersburg Revisited.

Stand.

Tasks: Kill Sergey Vernoko; Run through the subway.

Twenty-five again, again you are in St. Petersburg and again smells something fried. The mission will be a stay, based on this, ignore the murder of Sergey Vocarukko, because you already expect a beautifully trained killer.
From the subway immediately go to the surface. Go to the north, and then weest to the structure where Sergey is located. Hold on the right of the structure, so that the murderer did not see you in the window. Now return back to the subway, but do not get on the killer's fly. Return to the building again, but now go straight to the main entrance, do not come to the right to the part of the structure. Come in and stand up the stairs.

Go to the right and back up the stairs. Open the door and quietly sneak to the killer. Start it, releaving, take the weapon and leave the structure.
Go straight while the road does not look like the letter "t" on the map. Expand left and go to the hatch among the street. Take into the hatch and go on sewage to the east. At the end of the first passage there is a security guard.

Set aside a rifle and strangle it. Repeat and lift the gun. Return to the metro station.

At the time when you come to the train, the mission will be counted.

Mission 20. Redemption at Gontranno Sanctuary. This is a sweet word - payback!

Tasks: kill bodyguards; Kill Sergey.

The mission is the latter, based on this, do not expect it to be simple. The main key of success is the skill and good knowledge of the card soon to navigate the terrain.
You will begin the mission to be naked, well, either practically unarmed. With you will be: the rental, the launder and binoculars, but this will be not enough, except for the steep pepper, how you are, having passed the flame and water. This mission will be your "bronze trumpets", based on this weapon you will need, the more, the better you need a large caliber.
When the guards in the yard will go away to the reliable distance, the air swallow the air more and run to the guardhouse, where your "modest" arsenal is located. You can shoot on the road, but do not stop until you reach the first machine. Kill all who will come close to the guardhouse.

At the time when the first attack is repulsed, take the sniper rifle abruptly and kill the guard near the scarecrow, where you trained before the game.
Return to the wagon and arm your teeth (drag everything that is only able to carry). Your arsenal may look like this: pistols of all shapes and calibers, knives, ultrasound, SMG-SD6 and all the cartridges that is possible to carry. At the time when you arm yourself, get ready for the beginning of the real war of a local scale.
Go to double doors, what are leading to church. Look through the keyhole and prepare SMG-SD6. Wammer indoors and shoot everything that will move. At the time when the move would be no one, not counting you, it goes without saying, return to the wagon, where you previously issued tasks. Go to the door right. She leads to church dungeon.

Go to the room in the northwestern part of the dungeon and break the castle. Take the key from the church from the wall. Stand up the stairs to the first floor. Get ready for another slaughter. Evaluate the power of the opponent, through the keyhole. Now enter and disappear with everyone.

Climb on the second floor. Take a look at the keyhole in the western part of the room. Two guards stand behind the door.

Kill them. Go to the second door. Repeat the past trick. At the time when both guards go to the forefathers, slowly go to a narrow beam and turn to the beam on the contrary to you. With a machine, look out from your shelter.

As notice the guard, immediately kill. Fuck and wake on the other side of the beam. On the contrary, there will be another sniper.

When you meet him, soon climb your feet and finish off the robe.
Now look down into the chapel and notice a small bunch of guards (I think five). Display as possible more (it would be nice to have a sniper rifle, it is possible to drain it from one of the snipers). Be careful - if you see them, because of what they will not be able to notice you?
Sure to the next beam and remove the remaining guards in the chapel. Now you will get to the door on the beams. Go down the stairs down. On the way, kill the guard.

Shoot yourself, you are an expert!
Come in confessional and shoot a heart center on the wall. At the time when Sergey starts to fall, he will run up the stairs to the beams. Make sure it does not watch you, and remove it.
Nehorish guys came the finish! Ah, yes you!

Instead of epiloga. Where and what weapon is possible to get.

Cold weapons and everything that looks like him:

- Army knife (Combat Knife) - Tubeway Torpedo mission in St. Petersburg. The knife is possible to take at the end of the murder of General. He carries it with him.
- Kitchen knife (Kitchen Knife) - it is possible to discover any kitchen. Also in my.
- Golf club (Golf Club) - Anathema Mission. In the bedroom don.
- Katana Katana (Katana Sword) - levels in Japan, where dark ninjas are seen.
- Fire Axe (Fire Ax) - Mission Bedement Killing in Malaysia. Toporic is located in the locker room of the fire department.
- Scalpel (Scalpel) - Terminal Hospitality mission, in the anesthesiologist's office.

Pistols:

- Ballers - were, there are and will be yours!
- Ballers SD - are issued as a promotion for executing a mission with the rating of secretive killer.
- 9 mm. Pistol (9mm Pistol) - It is possible to take off the guards from any respectful guard.
- 9 mm. Pistol with silencer (9mm Pistol SD) - Get Anathema at the beginning.
- Revolver (Revolver) - Anathema Mission. Located on the body of the killed don.
- Deagle - Anathema Mission, marked with an exclamation mark on the map. After that at various levels of protection.
- .54 Pistol - Invitation To A Party Mission. Located at the agent for a special purpose squad.
- .22 SD - Mission Shogun Showdown. Located in the museum, in the basement.

Machines:

- Ak - missions, starting with Tubeway Torpedo. In most cases, soldiers.
- M4 - Motorcade Interception mission. It is seen only at the UN soldiers, on the basis of this, the only method to extract weapons is to lure the warrior under the crossflash, so that he was killed by terrorists.
- M60 - Tunnel Rat Mission at the guard.
- SMG - mission, starting with Invitation to a Party.
- SMG-SD6 - Mission, starting with Hidden Valley.
- Uzi - the first "ultrasound" is possible to find in the Terminal Hospitality mission from the participants of the cult.

Shotguns:

- double-barrel shotgun (Double-Barreled Shotgun) - Anathema's mission at the guards at the main entrance.
- SP12 - Starting from the Temple City Ambush mission, get a connected.
- Sawn-off Shotgun - the second prize weapon for the rating of the secret killer.

Sniper rifles:

- R93 Sniper - Anathema Mission. Located in the garage.
- SVD Sniper - St. Mission. Petersburg Stakeout. Located in a storage chamber, a box 137.
- W2000 Rifle - Mission St. Petersburg Revisited. Kang the agent 17 - and she is yours.
- Custom Rifle - AT THE GATES Mission. Snipers rifle on towers. The only method to get a weapon is to shoot in a sniper so so that he dropped the rifle, and she fell to the ground.
- MI95 - Motorcade Interception mission. Get a connected.

- Arbalet (Hunting Crossbow) - Hidden Valley's mission. Located in your things (see the map).

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