Children's didactic games 5 6 years. Didactic games

  • 15.03.2020

guess the tree

Didactic task: Differentiate trees according to their main features: trunk, leaves.

Game rules: Act on the teacher's signal. Follow the order.

game action: Consider and name the similarities or differences between trees and leaves.

Didactic material: cards with the image of trees, leaves.

Game progress

The teacher distributes maple and birch cards to the children. The teacher asks the children to name the cards correctly.

Children name, compare trees, identify similarities and differences.

Maple and birch are trees. They have roots, one trunk, many twigs and leaves.

Maple has a dark trunk, while birch has a white trunk. In a maple, the leaf looks like a palm, and in a birch, the edges of the leaf are carved.

What tree is the leaf from?

Didactic task: Differentiate the distinctive features of the leaves of maple, birch, mountain ash, etc.

Game rules: Act on the signal of the educator. Follow the sequence. Speak clearly and distinctly. Answer the question with a complete answer.

Game action: Find out and name the leaf corresponding to the Tree.

Didactic material: cards with the image of leaves: birch, oak, maple, mountain ash.

Game progress

The teacher distributes leaves of different shapes to the children, and the children determine which tree they are from.

This leaf is from birch, that's why it's called birch.

This leaf is from oak, that's why it's called oak.

This leaf is from mountain ash, that's why it is called mountain ash, etc.

Third wheel

Didactic task

Game rules: Act on the signal of the educator. Put aside a card with an image of an animal that is superfluous.

game action: Find an extra animal on the card and put it aside.

Didactic material: cards with the image of domestic and wild animals.

Game progress

Children are given cards with the image of animals. Children must determine which animal is superfluous.

Lamb, cow are pets. They live next to humans. The fox is a wild animal, it lives in the forest. The fox is an extra animal. Etc.

fourth extra

Didactic task: Differentiate domestic and wild animals according to their main characteristics.

Game rules: Cover with a chip only the animal that is superfluous on the card.

game action: Find an extra animal on the card and close it with a chip.

Didactic material: cards for the game "The fourth extra" by the number of children. Chips.

Game progress

The children are sitting at the table. In front of them are cards divided into four cells. Three cells depict wild or domestic animals. The fourth cell shows a fruit or vegetable. Children must find an extra item and close it with a chip.

The teacher explains the rules of the game before starting the game:

The cards are in front of you. What is shown on these cards? (children's answers)

If animals live with humans, what do we call such animals? (homemade)

If animals live in the forest, what do we call these animals? (wild)

Look carefully at the card and close the extra item with a chip.

From garden to dining table

Didactic task: To consolidate the knowledge of general concepts in children: vegetables, fruits, fruits, seeds.

Game rules: Answer questions in order. Listen to peer responses and help when needed.

game action: The teacher reads the text and along the way lays out a picture of the actions on the magnetic board. As the story progresses, ask the children questions.

Didactic material: cards for a magnetic board: vegetables, fruits, fruits, etc.

Game progress

The teacher, in the course of his story, lays out plot pictures and asks the children questions:

Autumn has come. People went out into the field, to the beds and began to harvest. What can be collected in the beds? (children answer, and the teacher lays out: potatoes, tomatoes, cucumbers, zucchini, radishes, etc.)

People went out into the garden and began to harvest from the trees. What can be collected from trees? (apples, cherries, plums, pears, etc.)

Part of the harvest people ate. And they decided to save part of the crop for a long winter. We took vegetables: tomatoes and cucumbers. Washed them with warm water. Placed in glass jars, salted, poured with boiling water and covered with lids. What can be said about these vegetables, what was done with them? (canned vegetables, put in the cellar)

They took potatoes and poured them into a vegetable store.

We took fruits: apples, pears. Washed them with warm water. Then cut into slices and began to dry. When the apples and pears were completely dry, they put them in a bag and put them in a dry place. What do we call these fruits? (dried fruits)

Winter will come. Mom will get pickles and tomatoes from the cellar. He will get dry fruits, boil compote and everyone will remember summer again. Why?

Who eats what?

Didactic task: Clarify children's knowledge of the names of animals and what they eat. Develop observation and attention.

Game rules: Start picking up cards at the signal of the teacher. Perform actions without interfering with each other.

game action: Search for desired cards.

Didactic material: cards with the image of animals and what they eat, according to the number of children.

Game progress

In front of the children are cards with the image of animals. Children select the appropriate picture on the table of the animal teacher: for a cat - milk in a bowl, for a dog - a bone, for a pig - porridge, for a goat - grass.

What insect can you name?

Didactic task: To form the concept of an insect in children. Recognize and name representatives of insects: fly, butterfly, dragonfly, etc.

Game rules: Start your actions at the signal of the teacher. Whoever collects the picture first, calls it.

game action: Finding the right parts, putting together the whole picture.

Didactic material: cards with the image of insects by the number of children.

Game progress

On the tables in front of the children are cut-out pictures depicting insects.

Children must collect cut pictures, guess the insect and name it. If the children find it difficult to name the insect, the teacher helps by making riddles:

She is sweeter than all the bugs

Her back is red.

And circles on it

Black dots (ladybug)

She has four wings

The body is thin, like an arrow,

And big, big eyes.

They call her ... (dragonfly)

A helicopter landed on a daisy at the gate -

Golden eyes, who is it? (dragonfly)

Drinks the juice of fragrant flowers.

Gives us both wax and honey.

She is sweet to all people,

And her name is ... (bee)

Chok, chok, yuk!

Flew to our garden ... (bug)

I don't buzz when I sit

I don't buzz when I walk.

If I spin in the air

I'm going to have a good time here. (bug)

We'll spread our wings

Nice pattern on them.

We are spinning, fluttering -

What space all around! (butterfly)

Where is whose tail?

Didactic task: Consolidate children's knowledge of animal body parts.

Game rules: take cards in turn and only those that fit the main picture.

game action: Search for desired cards.

Didactic material: paired cards with the image of animals and the tails of these animals (according to the number of children).

Game progress

The teacher distributes cards with the image of animal tails to the children. On the table are cards with the image of animals without tails. Children take turns taking a card from the table and picking up the appropriate animal: a wolf, a fox, a bear, a squirrel, a hare, etc.

Find the same flower

Didactic task: Exercise children in finding objects similar to the image in the picture. To cultivate attentiveness, concentration, to form the speech of children.

Game rules: Act on the teacher's signal. Follow the order. Show only the item shown in the picture.

Game action: Take a card with a picture of a flower from the table and find a flower in a flower bed similar to the picture.

Didactic material: subject pictures depicting flowers. Model of a flower meadow with flowers.

Game progress

The teacher invites the children to the table, on which there are subject pictures. Children look at pictures, recognize flowers, name them. They choose pictures with the flowers they like and find flowers similar to the picture in the flower meadow and name them.

Help green friends

Didactic task: Exercise children in finding story cards that logically explain the situation. To cultivate attentiveness, concentration, to form the speech of children.

Game rules: Act on the signal of the educator. Follow the sequence. Lay out only those cards that fit the plot.

Game action: Take a story card from the table and lay it out in front of you.

Didactic material: story pictures depicting situations.

Game progress

The teacher distributes story cards. Children should pick only those that match the situation.

Children lead round dances around Bird cherry and Forest lilac.

Children draw bouquets of lilacs and bird cherry near flowering trees.

Children water and care for trees.

Children are photographed near flowers and flowering trees.

Children sing and play near Ivushka. Etc.

Look, guess and name

Didactic task: To form in children ideas about the basic properties of dishes: the material of manufacture. Give a general concept - glassware.

Game rules: Act on the signal of the educator. Take only one item.

game action: Take an object, name it and say what it is made of.

Didactic material: glass utensils: cups, spoons, biscuit bowl, saucers, etc., Malvina doll.

Game progress

Children take cards one by one (it is better to use real objects) and call:

This is a clear glass vase.

This is a glass of transparent glass with flowers.

This is a colored glass perfume bottle.

This is a dark glass medicine bottle.

This is a colored glass bottle. Etc.

How can you name all these things in one word? (these items are glass)

Pick the right clothes

Didactic task: Exercise children in distinguishing between winter and summer clothes. Cultivate attention, memory and logical thinking.

Game rules: Choose the right clothes for the doll.

game action: Finding the right clothes for the doll.

Didactic material: silhouettes of dolls and doll clothes according to the number of children. Paintings of winter and summer landscapes.

Game progress

On the table in front of the children are silhouettes of dolls and winter and summer clothes. The teacher alternately shows a picture of the summer and winter seasons. Children should choose the appropriate clothes for the dolls.

Who are our helpers?

Didactic task: To consolidate children's knowledge of household items that facilitate the work of adults. To cultivate interest in mechanical objects, the desire to work themselves.

Game rules: Lay out only one card on a magnetic board and explain the purpose of this item.

game action: Search for desired cards.

Didactic material: cards with the image of household appliances: vacuum cleaner, washing machine, iron, ironing board, etc.

Game progress

Children take turns taking a card with a picture of a household item from the table, attach it to a magnetic board with explanations.

The vacuum cleaner is our helper. He helps us clean the trash from the floor.

The washing machine is our helper. She helps us do laundry.

The iron is our helper. He helps us iron the clothes.

The ironing board is our helper. We iron the laundry on the ironing board. Etc.

Let's build a rocket

Didactic task: Exercise children in composing a whole object from individual parts. Develop design skills. Cultivate attention, memory and logical thinking.

Game rules: Correctly pick up and fold the parts of the rocket.

Game action: Search for the desired position of the individual parts of the rocket. Execution of construction only according to the drawing-sample.

Didactic material: rocket blueprints. Constructor for each child.

Game progress

Children assemble a rocket according to the model from the designer.

The teacher tells the children that this is a sample drawing of a rocket.

We will be designers. Designers first consider their drawing, and then design a rocket.

Guess and name

Didactic task: Encourage children to solve riddles. Cultivate attention, memory and logical thinking.

Game rules: Pick the right item.

Game action: Search desired item. Complete the task only at the signal of the teacher.

Didactic material: a chest with cards-answers to riddles.

Game progress

The teacher reads the riddle, and the children must find the answer in the chest.

Cut, cut, cut

We help mom to sew. (Scissors)

I am small,

Thin and sharp

I'm looking for a way with my nose,

I drag my tail behind me. (Needle and thread)

All day today

I dressed the whole family.

Wait a bit, bear, -

There will be pants for you too.

I made a shirt for a bear.

I'll sew him pants.

Tell me who am I?

Well, of course ... (seamstress)

You will find me at the construction site

I'm fidgety and lively.

I nod my head all day

I drive nails into boards. (Hammer)

They beat Yermilka on the back of the head,

Well, he doesn't cry

Only the spout hides in the board! (Nail)

She got down to business

She screamed and sang.

Ate, ate, oak, oak,

Broken tooth, tooth. (Saw)

White sawdust is flying

They fly from under the saw.

Who is doing this

Windows and floors?

Ax and hammer

Without a hitch, without a hitch.

For the guys in our garden

He made the tables! (A carpenter)

What will we ride

Didactic task: Exercise children in naming the types of air, water and land transport: plane, train, ship.

Game rules: Show the appropriate card only at the signal of the teacher.

Game action: As the teacher lays out the picture on the magnetic board, the children find the necessary cards.

Didactic material: cards with the image of transport by the number of children.

Game progress

In the course of the story, the teacher puts a picture on the magnetic board.

Mishutka, Tiger cub and Frog-Quakushka decided to visit the children. We chose our vehicle and off we went. But what transport they chose, we will guess if we guess the riddles.

Where does the Frog live? (in the swamp)

The Frog-Quakushka came out from her swamp and sees that there is a big river in front of her.

A house floats on the river

It even has windows.

People ran into the house -

They took the Frog-Wah with them.

What did the Frog-Quakushka come to us on? (on the boat. Children show the corresponding card)

Who is the most important person on the ship? Who runs the ship? (captain)

The tiger cub lives very far away: beyond the seas, beyond the mountains. It takes a long time to drive by car, you can’t swim on a steamer, but you really want to visit the guys. And he decided to choose this transport:

It's a bird, a fake bird.

People are sitting inside

He speaks among himself

And at this time the fable bird

It flies across the sky.

What is this fairy bird? (airplane. Children show the corresponding card)

What does an airplane have and what doesn't a car have? (wings)

Who is the most important person on the plane? Who is flying the plane? (pilot)

The Frog-Wahoo floats on the steamboat. The tiger cub flies on an airplane. Where is Mishutka?

Where does Mishutka live? (in the forest)

That's right guys.

Mishutka came out of the forest and sees:

Near the forest there is a ladder,

The house is on the stairs.

The brothers were equipped to visit,

clinging to each other,

And rushed off on a long journey,

They just left smoke!

One brother took Mishutka, and brought it to the children in Kindergarten. Mishutka did not even understand what he had arrived on.

What are these brothers? (wagons)

So how did Mishutka come to visit the guys? (by train. Children show the corresponding card)

After the children have guessed the riddles, Mishutka, Tiger Cub and Frog Frog appear.

Collect the picture

Didactic task: Exercise children in recognizing and naming individual parts of the transport. Develop imagination, fine motor skills, memory, patience, diligence.

Game rules: Start the action at the signal of the educator, observe the order.

Game action: Finding the right part and compiling the whole picture.

Didactic material: split picture depicting a rocket from 6-8 parts.

Game progress

Children collect a picture with the help of a teacher.

Guys, do you want to know how we will go on a trip today? (the teacher reads the riddle)

Miracle bird, scarlet tail,

Flew into a flock of stars ... (rocket)

- Andryusha will post it first. Bring your part of the picture. See what's on it? How should we position it?

Now Natasha will bring her part of the picture. Etc.

Turn your scooter into a car

Didactic task

Game rules

Game action: Finding the right parts.

Didactic material: cut parts for scooter and car. Crossbar, wheels, steering wheel, body, cab.

Game progress

On the children's tables are cut parts of the scooter, cabin, body. The teacher shows a picture of a scooter. Children lay out the scooter on their own. Next, the teacher suggests turning the scooter into a car. Children must install the cabin and body on the scooter on their own.

Lay out a traffic light

Didactic task: Practice making a whole out of separate parts. To cultivate attention, memory, friendships, imagination, design abilities.

Game rules: Act only after the teacher's signal and independently.

Game action: Finding the right details, drawing up a colored circle and consistently laying out the subject - a traffic light.

Didactic material: cut details of colored circles: yellow, green, red.

Game progress

Children collect the colored details of the circles and lay them out in sequence, depicting a traffic light.

Assemble the blueprint

Didactic task: Exercise in composing a whole from separate parts. To cultivate attention, memory, friendships, imagination, design abilities.

Game rules: Act only after the teacher's signal and independently.

game action: Search for desired drawing details.

Didactic material: Cutaway details of a five-part fire engine drawing.

Game progress

Children all collect cut pictures together.

Which car drawing did we collect? (drawing of a fire engine.

How did you guess it was a fire engine? (red car, phone number "01")

Assemble the blueprint

Didactic task: Exercise in the compilation of a whole subject from separate parts. To cultivate attention, memory, friendships, imagination, design abilities.

Game rules: Act only after the teacher's signal and independently.

Game action: Search for the required details of the drawing.

Didactic material: cut details of the drawing of the lunar rover from five to six parts.

Game progress

Children on the table collect individual parts of the drawing. Then, a lunar rover is assembled from a large designer.

Lay it out right

Didactic task: Exercise in the classification of transport by type: air, land, water. To cultivate attention, memory, friendships, imagination, design abilities.

Game rules: Act only after the teacher's signal and independently.

game action: Search for the desired traffic circle. All vehicles are divided into three groups.

Didactic material: cards with the image of types of transport: air, ground, water.

Game progress

Children follow the instructions of the teacher and differentiate transport according to the place of movement: air, land and water.

Divide the transport cards into three groups.

Sasha, name the transport of the first group (second, third)

How can one name the transport of the first, second, third group in one word? (air, water, ground)

What kind of transport do you have more on your table: air, water or land? (More land transport)

Where does ground transportation move? (ground transport moves on the ground)

What should be on the ground for the movement of land transport? (for the movement of land transport on the ground must be roads)

Game "Stringing".

Target: develop fine motor skills.

pasta of various shapes, painted by children, fishing line, berries, buttons, paper rings.

Description: the teacher invites the child to participate in the fair. To do this, you need to make beads, bracelets, photo frames using game material.

Game "Color it right".

Goals: develop fine motor skills; learn to hatch objects with an inclination to the right, left, straight, lines parallel to each other.

: pencils, contour images of various objects.

Description: children are invited to participate in the competition for the best hatcher. The teacher distributes contour images of objects, explaining the principle of shading (lines parallel to each other, tilted to the right (left, straight).

Paper craft game.

Goals: develop fine motor skills, form the ability to fold a sheet in various directions.

Game material and visual aids: paper.

Description: suggest the game "Paper Toy Store". Then show samples of paper figures that children can make (cap, jackdaw, boat, dove).

Shadow theater game.

Target: develop fine motor skills.

Game material and visual aids: screen (light wall), table lamp, lantern.

Description: before the game, it is necessary to darken the room, the light source should illuminate the screen at a distance of 4-5 m. Hand movements are made between the screen and the light source, from which a shadow falls on the illuminated screen. The placement of the hands between the wall and the light source depends on the strength of the latter, on average it is 1-2 m from the screen. Children are invited to use their hands to create shadow figures (bird, dog, lion, eagle, fish, snake, goose, hare, cat). The "actors" of the shadow theater can accompany their actions with short dialogues, acting out scenes.

The game "Why not Cinderella?".

Target: develop fine motor skills.

Game material and visual aids: cereals (rice, buckwheat).

Description: the teacher complains to the child that a little trouble has happened to him, two types of cereals (rice and buckwheat) have mixed up, and there is not enough time to sort it out. Therefore, his help is needed: to decompose the cereal into different banks.

The game "The letter grows."

Target: develop fine motor skills.

Game material and visual aids: sheet of paper, pencil.

Description: the child receives a piece of paper, at the opposite ends of which letters are drawn - one very small, the other very large. Invite the child to depict the process of increasing or decreasing letters, that is, next to the small one, draw a larger letter, the next even larger, etc. Draw the child’s attention to the fact that the letter should grow little by little, thus bringing the letter to the size indicated on the opposite end of the sheet .

Games aimed at developing fine motor skills in preschoolers of the older group

Game "Journey through the city."

Target: develop attention, observation.

Game material and visual aids: pictures with images of city residents (mothers with children, schoolchildren, grandmother with a basket, students), people of different professions (drivers, postmen, builders, painters), modes of transport (bus, trolleybus, tram, bicycle), buildings, decorations of the city ( post office, shop (dishes, books), fountain, square, sculpture).

Description: pictures are laid out in different places rooms. With the help of a counter, children are divided into 4 groups of 2-3 people. They are "travelers". Each group is given a task: one - to see who lives in the city, to collect pictures of people; the other is what people ride, collect pictures depicting Vehicle; the third - pictures on which the various labor of people is reproduced; fourth - to consider and select pictures with drawings of beautiful buildings of the city, its decorations. At the signal of the driver, the “travelers” walk around the room and select the pictures they need, the rest are waiting for their return, watching them. Returning to their places, the "travelers" put pictures on stands. Participants of each group tell why they took these pictures. The winner is the group whose players did not make a mistake and put their pictures correctly.

Game "What has changed?".

Target: develop attention.

Game material and visual aids: from 3 to 7 toys.

Description: the teacher puts toys in front of the children, gives a signal to close their eyes, and removes one toy. Opening their eyes, the children must guess which toy is hidden.

The game "Be careful!".

Target: develop active attention.

Description: children walk in a circle. Then the leader pronounces a word, and the children must begin to perform a certain action: on the word "bunny" - jump, on the word "horses" - hit the "hoof" (foot) on the floor, "crayfish" - back away, "birds" - run with arms spread out to the sides, "stork" - stand on one leg.

The game "Listen to the clap!"

Target: develop active attention.

Description: children walk in a circle. For one clap, they should stop and take the “stork” pose (stand on one leg, the second is tucked in, arms to the sides), for two claps - the “frog” pose (squat down), for three claps - resume walking.

The game "Four Elements".

Target: develop attention associated with the coordination of auditory and motor analyzers.

Description: Players sit in a circle. If the leader says the word "earth", everyone should put their hands down, if the word "water" - stretch their hands forward, the word "air" - raise their hands up, the word "fire" - rotate their hands in the wrist and radial joints. Whoever makes a mistake is considered a loser.

Game "Draw a figure".

Target: develop memory.

Game material and visual aids: paper, colored pencils, 5-6 geometric shapes.

Description: children are shown 5-6 geometric shapes, then they are asked to draw on paper those that they remember. A more difficult option is to ask to draw figures, given their size and color. The winner is the one who reproduces all the figures faster and more accurately.

Game "Forest, sea".

Target: develop attention.

Game material and visual aids: ball.

Description: throw the ball to the child, naming any animal habitat (forest, desert, sea, etc.). Returning the ball, the child must name the animal of the area.

Game "Color it right".

Target: develop attention.

Game material and visual aids: paper, red, blue and green pencils.

Description: write letters and numbers in large print, alternating them with each other. Invite the child to circle all the letters in red pencil, and all the numbers in blue. Complicating the task, offer to circle all vowels in red pencil, all consonants in blue, numbers in green.

The game "I'll show, and you guess."

Target: develop attention.

Game material and visual aids: toys.

Description: invite the child to alternately depict any actions by which one of these toys can be recognized. For example, they thought of a teddy bear. You need to walk around the room, imitating the clumsy gait of a bear, show how the beast sleeps and “sucks” its paw.

Games aimed at developing logic in preschoolers of the older group

Game "Find options".

Target: develop logical thinking, ingenuity.

Game material and visual aids: cards with the image of 6 circles.

Description: give the child a card with the image of 6 circles, offer to paint them in such a way that the filled and unfilled figures are equally divided. Then view and calculate all the options for painting. You can also hold a competition: who will find the most large quantity solutions.

Game Wizards.

Target: develop thinking, imagination. Game material and visual aids: sheets depicting geometric shapes.

Description: children are given sheets with the image of geometric shapes. Based on them, you need to create a more complex drawing. For example: rectangle - window, aquarium, house; circle - ball, snowman, wheel, apple. The game can be played in the form of a competition: who will come up with and draw more pictures using one geometric figure. The winner is awarded a symbolic prize.

Game "Collect a flower".

Target: to develop thinking, the ability to analyze, synthesize.

Game material and visual aids: cards with the image of objects related to the same concept (clothes, animals, insects, etc.).

Description: each child is given a round card - the middle of the future flower (one - a dress, the second - an elephant, the third - a bee, etc.). Then the game is played in the same way as in the lotto: the host distributes cards with the image of various objects. Each participant must collect a flower from cards, on the petals of which objects related to one concept are depicted (clothing, insect, etc.).

Game "Logic endings".

Target: develop logical thinking, imagination, ability to analyze.

Description: children are invited to complete the sentences:

Lemon is sour, and sugar ... (sweet).

You walk with your feet, but you throw ... (with your hands).

If the table is higher than the chair, then the chair ... (below the table).

If two is greater than one, then one... (less than two).

If Sasha left the house before Serezha, then Serezha ... (left later Sasha).

If the river is deeper than the brook, then the brook ... (smaller than the river).

If the sister is older than the brother, then the brother ... (younger than the sister).

If the right hand is on the right, then the left ... (on the left).

Boys grow up and become men, and girls ... (women).

Ornament game.

Target: develop logical thinking, the ability to analyze.

Game material and visual aids: 4-5 groups of geometric shapes (triangles, squares, rectangles, etc.) cut out of colored cardboard (the figures of one group are divided into subgroups that differ in color and size).

Description: invite the child to consider how on the playing field (sheet of cardboard) you can create ornaments from geometric shapes. Then lay out the ornament (according to the model, according to one’s own plan, under dictation), using such concepts as “right”, “left”, “above”, “below”.

The game "Useful - harmful."

Target: develop thinking, imagination, ability to analyze.

Description: to consider an object or phenomenon, noting its positive and negative sides, for example: if it rains, it's good, because plants drink water and grow better, but if it rains for too long, it's bad, because the roots of plants can rot from excess moisture.

The game "What did I think?".

Target: develop thinking.

Game material and visual aids: 10 circles of different colors and sizes.

Description: lay out 10 circles of different colors and sizes in front of the child, invite the child to show the circle that the teacher thought of. Explain the rules of the game: guessing, you can ask questions, only with words more or less. For instance:

Is this circle bigger than red? (Yes.)

Is it more blue? (Yes.)

More yellow? (Not.)

Is it a green circle? (Yes.)

Game "Plant flowers"

Target: develop thinking.

Game material and visual aids: 40 cards with pictures of flowers with different shapes of petals, size, color of the core.

Description: invite the child to “plant flowers in flower beds”: on a round flower bed all flowers with round petals, on a square - flowers with a yellow core, on a rectangular - all large flowers.

Questions: what flowers were left without a flower bed? What can grow in two or three flower beds?

The game "Group by features."

Target: to consolidate the ability to use generalizing concepts, expressing them in words.

Game material and visual aids: cards with the image of objects (orange, carrot, tomato, apple, chicken, sun).

Description: lay out cards with the image of different objects in front of the child, which can be combined into several groups according to any sign. For example: orange, carrot, tomato, apple - food; orange, apple - fruits; carrots, tomatoes - vegetables; orange, tomato, apple, ball, sun - round; orange, carrot - orange; sun, chicken - yellow.

The game "Remember quickly."

Target

Description: invite the child to quickly remember and name three round objects, three wooden objects, four pets, etc.

Game "Everything that flies".

Target: develop logical thinking.

Game material and visual aids: several pictures with various objects.

Description: Invite the child to select the proposed pictures according to the named feature. For example: everything is round or everything is warm, or everything is animate that can fly, etc.

The game "What is made of."

Goals: develop logical thinking; to consolidate the ability to determine what material an object is made of.

Description: the teacher names some material, and the child must list everything that can be made from it. For example: tree. (You can make paper, boards, furniture, toys, dishes, pencils from it.)

The game "What happens ...".

Target: develop logical thinking.

Description: Invite the child to take turns asking each other the following questions:

What gets big? (House, car, joy, fear, etc.)

What is narrow? (Trail, mite, face, street, etc.)

What happens low (high)?

What is red (white, yellow)?

What is long (short)?

Games aimed at the development of speech in preschoolers of the older group

Game "Finish the sentence."

Target: develop the ability to use complex sentences in speech.

Description: Ask the children to complete the sentences:

Mom put the bread... where? (To the breadbasket.)

Brother poured sugar ... where? (To the sugar bowl.)

Grandma made a delicious salad and put it... where? (To the salad bowl.)

Dad brought sweets and put them... where? (To the candy bar.)

Marina didn't go to school today because... (she got sick).

We turned on the heaters because... (it got cold).

I don't want to sleep because... (it's still early).

We will go to the forest tomorrow if... (weather is good).

Mom went to the market to ... (buy groceries).

The cat climbed a tree to ... (to escape from the dog).

Game "Mode of the day".

Goals: activate the speech of children; enrich vocabulary.

Game material and visual aids: 8-10 plot (schematic) pictures depicting regime moments.

Description: offer to consider the pictures, and then arrange them in a certain sequence and explain.

The game "Who treats?".

Target: to develop the ability to use difficult forms of nouns in speech.

Game material and visual aids: pictures of bear, birds, horse, fox, lynx, giraffe, elephant.

Description: the teacher says that there are gifts for animals in the basket, but he is afraid to confuse who what. Asks for help. Offer pictures depicting a bear, birds (geese, chickens, swans), horses, wolves, foxes, lynxes, monkeys, kangaroos, giraffes, elephants.

Questions: Who needs honey? Who is the grain for? Who needs meat? Who wants fruit?

Game "Name three words."

Target: Activate the dictionary.

Description: the children line up. Each participant is asked a question in turn. It is necessary, taking three steps forward, to give three words-answers with each step, without slowing down the pace of walking.

What can be bought? (Dress, suit, trousers.)

The game "Who wants to be who?".

Target: to develop the ability to use difficult forms of the verb in speech.

Game material and visual aids: plot pictures depicting labor actions.

Description: children are offered plot pictures depicting labor actions. What are the boys doing? (The boys want to make a mock-up of an airplane.) What do they want to be? (They want to become pilots.) Children are invited to come up with a sentence with the word “want” or “want”.

Zoo game.

Target: develop coherent speech.

Game material and visual aids: pictures with animals, game clock.

Description: children sit in a circle, receiving a picture without showing them to each other. Everyone should describe their animal, without naming it, according to this plan:

1. Appearance.

2. What does it eat.

The "game clock" is used for the game. Turn the arrow first. Whom she points to, he begins the story. Then, by rotating the arrows, it is determined who should guess the described animal.

Match items game.

Goals: develop observation; expand the dictionary by the names of parts and parts of objects, their qualities.

Game material and visual aids: things (toys) that are identical in name but differ in some features or details, for example: two buckets, two aprons, two shirts, two spoons, etc.

Description: the teacher reports that a parcel was brought to the kindergarten: “What is this?” He takes out things: “Now we will carefully consider them. I will talk about one thing, and one of you - about another. Let's take turns talking."

For instance:

I have a smart apron.

I have a work apron.

It is white with red polka dots.

Mine is dark blue.

Mine is adorned with lace frills.

Mine is red ribbon.

This apron has two side pockets.

And this one has a big one on his chest.

On these pockets there is a pattern of flowers.

And this is where the tools are.

In this apron they set the table.

And this one is worn for work in the workshop.

The game "Who was who or what was what."

Goals: activate dictionary; expand knowledge about the environment.

Description: Who or what was the chicken before? (Egg.) A horse (foal), frog (tadpole), butterfly (caterpillar), shoes (leather), shirt (cloth), fish (egg), wardrobe (board), bread (flour), bicycle (iron), sweater (wool), etc.?

The game "Name as many objects as possible."

Goals: activate dictionary; develop attention.

Description: children stand in a row, they are invited to take turns naming the objects that surround them. The name of the word takes a step forward. The winner is the one who correctly and clearly pronounces the words and named more objects without repeating themselves.

Game "Choose a rhyme".

Target: develop phonemic awareness.

Description: the teacher explains that all the words sound different, but there are among them that sound similar. Offers help to find a word.

There was a bug on the way,

He sang a song in the grass ... (cricket).

You can use any verses or individual rhymes.

Game "Name the parts of the object."

Goals: enrich vocabulary; develop the ability to correlate the object and its parts.

Game material and visual aids: pictures of a house, a truck, a tree, a bird.

Description: the teacher shows the pictures:

Option 1: Children take turns calling parts of objects.

2nd option: each child receives a drawing and names all the parts himself.

Games for teaching literacy to preschoolers of the senior group

The game "Find out who makes what sounds?"

Target: develop auditory perception.

Game material and visual aids: a set of subject pictures (beetle, snake, saw, pump, wind, mosquito, dog, locomotive).

Description: the teacher shows the picture, the children name the object depicted on it. To the question “How does a saw ring, a beetle buzzes, etc.” the child answers, and all the children reproduce this sound.

Target: develop auditory perception.

Description: the driver becomes his back to the children, and they all read a poem in chorus, the last line of which is uttered by one of the children at the direction of the teacher. If the driver guesses it, the specified child becomes the driver.

Sample material:

We'll play a little, as you listen, we'll find out.

Try to guess who called you, find out. (Name of the driver.)

A cuckoo flew into our garden and sings.

And you, (name of the driver), do not yawn, who is cuckooing, guess!

The rooster sat on the fence, shouted to the whole yard.

Listen, (name of the driver), do not yawn, who is our rooster, find out!

Ku-ka-river!

Game "Guess the Sound"

Target: practice clarity of articulation.

Description: the leader pronounces the sound to himself, clearly articulating. Children guess the sound by the movement of the leader's lips and pronounce it aloud. The one who guesses first becomes the leader.

The game "Who has a good ear?".

Target: develop phonemic hearing, the ability to hear the sound in a word.

Game material and visual aids: a set of subject pictures.

Description: the teacher shows the picture, calls it. Children clap their hands if they hear the sound being studied in the name. At later stages, the teacher can silently show the picture, and the child pronounces the name of the picture to himself and reacts in the same way. The teacher notes those who correctly identified the sound and those who could not find it and complete the task.

The game "Who lives in the house?".

Target: to develop the ability to determine the presence of a sound in a word.

Game material and visual aids: a house with windows and a pocket for posting pictures, a set of subject pictures.

Description: the teacher explains that only animals (birds, domestic animals) live in the house, in the names of which there is, for example, the sound [l]. We need to put these animals in the house. Children name all the animals depicted in the pictures and choose among them those whose names contain the sound [l] or [l "]. Each correctly chosen picture is evaluated by a game chip.

Sample material: hedgehog, wolf, bear, fox, hare, elk, elephant, rhinoceros, zebra, camel, lynx.

The game "Who is more?".

Target: develop the ability to hear the sound in the word and correlate it with the letter.

Game material and visual aids: a set of letters already known to children, subject pictures.

Description: Each child is given a card with one of the letters known to the children. The teacher shows a picture, the children name the pictured object. Chips are received by the one who hears the sound corresponding to his letter. The one with the most chips wins.

Vertolina game.

Target: develop the ability to select words that begin with a given sound.

Game material and visual aids: two plywood disks superimposed on each other (the lower disk is fixed, letters are written on it; the upper disk rotates, a narrow, letter-wide sector is cut out in it); chips.

Description: The children take turns spinning the disc. The child must name the word with the letter on which the sector-slot stops. The one who completes the task correctly receives a token. At the end of the game, the number of chips is counted and the winner is determined.

Logo game.

Target: develop the ability to highlight the first sound in a syllable, correlate it with a letter.

Game material and visual aids: a large lotto card, divided into four squares (three of them have images of objects, one square is empty) and tire cards with learned letters for each child; for the leader, a set of separate small cards with images of the same items.

Description: The facilitator takes the top picture from the set and asks who has this item. A child who has a given picture on a loto card names the object and the first sound in the word, after which he closes the picture with a card of the corresponding letter. The winner is the one who first closed all the pictures on the loto card.

Sample material: stork, duck, donkey, tail, catfish. rose, lamp, etc.

Chain game.

Target: develop the ability to distinguish the first and last sound in a word.

Description: one of the children calls the word, the one sitting next to it picks up a new word, where the initial sound will be the last sound of the previous word. The next child of the row continues, and so on. The task of the row is not to break the chain. The game can be played like a competition. The winner will be the row that “pulled” the chain the longest.

The game "Where is the sound hidden?".

Target: to develop the ability to establish the place of sound in a word.

Game material and visual aids: the teacher has a set of subject pictures; each child has a card divided into three squares and a colored chip (red with a vowel, blue with a consonant).

Description: the teacher shows a picture, names the object depicted on it. Children repeat the word and indicate the place of the sound being studied in the word, covering one of the three squares on the card with a chip, depending on where the sound is: at the beginning, middle or end of the word. Those who correctly position the chip on the card win.

Game "Where is our home?".

Target: develop the ability to determine the number of sounds in a word.

Game material and visual aids: a set of subject pictures, three houses with pockets and a number on each (3, 4, or 5).

Description: Children are divided into two teams. The child takes a picture, names the object depicted on it, counts the number of sounds in the spoken word and inserts the picture into the pocket with a number corresponding to the number of sounds in the word. Representatives of each team come out in turn. If they are wrong, they are corrected by the children of the other team. A point is scored for each correct answer, and the row whose players score the most points is considered the winner. The same game can be played individually.

Sample material: lump, ball, catfish, duck, fly, crane, doll, mouse, bag.

The game "Wonderful bag".

Target

Game material and visual aids: a pouch made of colorful fabric with various objects, in the names of which there are two or three syllables.

Description: children in order come to the table, take out an object from the bag, name it. The word is repeated syllable by syllable. The child names the number of syllables in the word.

Telegraph game.

Target: to develop the ability to divide words into syllables.

Description: the teacher says: “Guys, now we will play telegraph. I will name the words, and you will telegraph them one by one to another city. The teacher pronounces the first word in syllables and accompanies each syllable with claps. Then he calls the word, and the called child independently pronounces it in syllables, accompanied by clapping. If the child did the task incorrectly, the telegraph breaks: all the children begin to slowly clap their hands, the damaged telegraph can be repaired, that is, pronounce the word correctly in syllables and clap.

Math games for older children

Game "Be Careful"

Target: to consolidate the ability to distinguish objects by color.

Game material and visual aids: flat images of objects in different colors: red tomato, orange carrot, green Christmas tree, blue ball, purple dress.

Description: children stand in a semicircle in front of a board on which flat objects are placed. The teacher, naming the object and its color, raises his hands up. Children do the same. If the color is named incorrectly by the teacher, the children should not raise their hands up. The one who raised his hands loses the phantom. When playing forfeits, children can be offered tasks: name a few red objects, say what color the objects are on the top shelf of the cabinet, etc.

Game "Compare and fill".

Goals: develop the ability to carry out visual-cogitative analysis; reinforce ideas about geometric shapes.

Game material and visual aids: a set of geometric shapes.

Description: two play. Each of the players must carefully examine their plate with images of geometric shapes, find a pattern in their arrangement, and then fill in the empty cells with a question mark by putting the desired figure in them. The winner is the one who correctly and quickly completes the task. The game can be repeated by arranging the figures and question marks in a different way.

The game "Fill the empty cells."

Goals: to consolidate the idea of ​​\u200b\u200bgeometric shapes; develop the ability to compare and compare two groups of figures, to find distinctive features.

Game material and visual aids: geometric shapes (circles, squares, triangles) in three colors.

Description: two play. Each player must study the arrangement of the figures in the table, paying attention not only to their shape, but also to the color, find a pattern in their arrangement and fill in the empty cells with question marks. The winner is the one who correctly and quickly completes the task. Players can then exchange signs. You can repeat the game by placing figures and question marks in a different way in the table.

The game "Wonderful glass".

Target: learn to determine the place of a given object in a number series.

Game material and visual aids: 10 cups of yoghurt, a small toy that fits in a cup.

Description: stick a number on each cup, choose a driver, he should turn away. During this time, hide a toy under one of the cups. The driver turns and guesses under which cup the toy is hidden. He asks: “Under the first glass? Under six? And so on, until he guesses. You can answer with prompts: “No, more”, “No, less”.

Game "Holiday at the Zoo"

Target: learn to compare the number and quantity of objects.

Game material and visual aids: soft toys, counting sticks (buttons).

Description: put animal toys in front of the child. Offer to feed them. The teacher calls the number, and the child lays out the required number of sticks (buttons) in front of each toy.

The game "Length".

Target: to fix the concepts of "length", "width", "height".

Game material and visual aids: strips of paper.

Description: the teacher thinks of some object (for example, a closet) and makes a narrow paper strip equal to its width. To find a clue, the child will need to compare the width of various objects in the room with the length of the strip. Then you can guess another object by measuring its height, and the next one by measuring its length.

The game "Go through the gate."

Game material and visual aids: cards, "gate" with the image of numbers.

Description: Children are given cards with a different number of circles. In order to get through the "gate", everyone needs to find a pair, that is, a child whose number of circles, in total with the circles on his own card, will give the number shown on the "gate".

The game "Conversation of numbers".

Target: fix forward and backward counting.

Game material and visual aids: cards with numbers.

Description: children-"numbers" receive cards and stand one after another in order. "Number 4" says to "number 5": "I am one less than you." What did “number 5” answer to “number 4”? And what did "number 6" say?

The game "Do not yawn!".

Goals: to consolidate knowledge of counting from 1 to 10, the ability to read and write numbers.

Game material and visual aids: number cards, forfeits.

Description: children are given cards with numbers from 0 to 10. The teacher tells a fairy tale in which there are different numbers. At the mention of a number that corresponds to the number on the card, the child must pick it up. Who did not have time to quickly perform this action, he loses (he must give a phantom). At the end of the game, a “ransom” of forfeits is carried out (to solve a problem, a joke problem, guess a riddle, etc.).

Didactic game "Chword lotto"

Target: clarification and generalization of ideas about the quantity and; strengthening the ability to compare groups of dissimilar objects on two grounds.

Material: three big cards divided into 6 cells. Each cell contains differently arranged nesting dolls from 1 to 6. A set of 18 cards with numerical figures. The number and arrangement of circles in the numerical figures corresponds to the number and arrangement of nesting dolls.

The driver shows a card with a numerical figure and asks: “Who has the same number of nesting dolls and are they arranged like circles?” The player to whom this card fits must answer how many nesting dolls he has, and only after that he receives a card. The winner is the one who first closes all the matryoshkas with cards with numerical figures.

Didactic game "Zriddles»

Target: clarification, generalization of ideas about color, size,; strengthening the ability to compare the shape of an object with a standard; .

Material: three large cards, divided into 8 cells. The first card shows a large and small orange round oranges, a large and small purple round balls, a large and small red rectangular flags, a large and small yellow triangular kites. On the second - large and small green oval cucumbers, large and small yellow oval lemons, large and small blue triangular flags, large and small purple diamond-shaped lanterns. On the third, large and small brown square houses, large and small blue rectangular book, large and small black round wheels, large and small black triangular umbrellas.

A set of 24 cards with geometric shapes of different sizes and colors: large and small orange, purple, black circles; big and small red, blue rectangles; large and small yellow, green ovals; big and small blue, black triangles; large and small brown squares; big and small purple rhombuses. The size of the figures and their corresponding objects is the same.

The driver shows a card with a geometric figure and asks: “Guess what it is?” The player must find the corresponding item on big map and explain why it looks like this geometric figure. After that, the driver gives him a small card.

In repeated cycles of the game, children can change large cards.

Didactic game "Aboutvegetables and fruits"

Target: consolidation of ideas about the color and size of objects, the ability to navigate in three signs of an object at the same time and name them.

Material: a set of 30 dominoes (8x4 cm), divided by a line into two parts. Vegetables and fruits of different colors and sizes (large and small) are drawn on the plates. Among 30 dice 7 dice-doubles.

Combinations of images on the plates can be as follows: 1 - empty - a large red apple, 2 - a large red apple - a small yellow tomato, 3 - a small yellow tomato - a large green pepper, 4 - a large green pepper - a small yellow apple, 5 - a small yellow apple - large pink tomato, 6 - large pink tomato - small green pear, 7 - small green pear - large red pepper, 8 - large red pepper - small green apple, 9 - small green apple - large yellow tomato, 10 - large yellow tomato - small red pepper, 11 - small red pepper - large green pear, 12 - large green pear - small pink tomato, 13 - small pink tomato - large yellow apple, 14 - large yellow apple - small green pepper, 15 - small green pepper - large red tomato, 16 - large red tomato - small yellow pear, 17 - small yellow pear - large green apple, 18 - large green apple - small th red tomato, 19 - small red tomato - large yellow pepper, 20 - large yellow pepper - small red apple, 21 - small red apple - large yellow pear, 22 - large yellow pear - small yellow pepper, 23 - small yellow pepper - big red apple.

Doubles: 1 - two small yellow tomatoes, 2 - two small green pears, 3 - two large yellow tomatoes, 4 - two large green pears, 5 - two small green peppers, 6 - two large green apples, 7 - two small red apples .

The driver distributes 5 dice to each player and himself, puts the rest in the stock face down. Then he starts the game with any plate. Players alternately lay out one dice to either end of the track, picking up an identical image. In the absence of the required plate, the child takes it from the stock. If this dice does not fit, the player skips the turn. Laying out the plate, the child must name a vegetable or fruit, its color and size. If a player incorrectly picked up a plate or named the color and size of an object, he loses his turn. The winner is the one who first puts all his dice in the track.

Didactic game "Ncome cubs" (author T.V. Khristovskaya)

Target: generalization of ideas about animals and their cubs; development of the grammatical structure of speech, spatial orientations.

Material: a set of 15 large cards (20x20 cm) and 60 small cards (5x5 cm). Large cards in the center depict adult animals (looking to the right): a cat, a dog, a goat, a sheep, a pig, a chicken, a turkey, a cow, a horse, a goose, a duck, a hare, a bear, a she-wolf, a hedgehog. Their cubs are drawn on small cards (4 for each animal, while 2 cubs look to the right, 2 to the left). The background of all cards is green (“grass”).

The driver distributes large cards to the children and himself, keeps the small ones, asks what animals are drawn, says that you need to find the cubs of these animals and place them next to their mother. Options for game tasks:

a) from above; b) from below; c) on the left; d) on the right;

e) two from above from mother and two from below; e) so that two look at mom and two to the side.

The child must say whose cub it is. After that, the driver gives him a card. The winner is the one who first collects all the cubs of his animal and arranges them in accordance with the task.

Didactic game"Owhere does it come from"

The purpose of the didactic game: clarification and generalization of ideas about the relationship of natural phenomena, human labor; development of coherent speech, prerequisites for logical thinking.

Material: a set of 30 dominoes (8x4 cm), divided by a thick colored line into two parts, each of which has a picture. Among 30 dice 5 double dice with the same picture in both parts.

The images on the plates can be as follows: 1 - empty - egg, 2 - chicken - caterpillar, 3 - butterfly - bud, 4 - flower - log, 5 - stool - bud, 6 - leaf - cherry, 7 - jam - roll of cloth, 8 - dress - green tomato, 9 - red tomato - tadpole, 10 - frog - beans, 11 - pod - bricks, 12 - house - seed, 13 - sunflower - duckling, 14 - duck - cloud, 15 - rain - sapling, 16 - tree - fry, 17 - fish - yellow dandelion, 18 - fluffy dandelion - ball of thread, 19 - sock - sprout, 20 - plant - ear, 21 - bread - chicken, 22 - chicken - acorn, 23 - oak - cow , 24 - milk - tree, 25 - cone - empty. Doubles: 1 - two leaves, 2 - two frogs, 3 - two ducks, 4 - two socks, 5 - two cones.

The driver distributes 5 tiles to each player and himself, and puts the rest face down in the stock. Starts the game with an empty-egg board. Then the children alternately continue the game clockwise, picking up the necessary dice and laying out a track from them.

Having correctly selected a die, the player must name the image and explain why it is suitable, for example: “A sock (socks) is knitted from threads” or “A leaf (leaves) blooms from a kidney”, etc. The player can lay out his plate only after he names the item and tells where it comes from. If the child does not have a suitable plate, he takes one from the stock. If it does not fit, the player skips the turn. The winner is the one who correctly puts all his dice in the track.

The sequence of tiles in the track can be any, it is important to match the two pictures that are next to each other.

Ekaterina Elaeva
Didactic games for children 5–6 years old

CARD FILE OF GAMES

FOR CHILDREN 5 - 6 YEARS

DIDACTIC GAMES ON ECOLOGY

1. "WHAT GROWS WHERE?"

2. "WHAT IS SUPERB?"

3. "MY CLOUD".

4. "INSECTS".

5. "THIRD WHEEL".

6. "YES OR NO".

7. "FLOWERS".

8. "TELL WITHOUT WORDS".

9. "LIKE - NOT LIKE".

10. "HUNTER".

11. "LIVING AND NON-LIVING NATURE".

12. "GUESS WHAT PLANT".

13. "WHAT IS THIS BIRD?"

14. "KNOW WHO'S SHEET".

15. "IT HAPPENS - IT DOESN'T HAPPEN" (with a ball).

16. "FIND A PAIR".

17. "FORESTER".

18."NATURE AND MAN" I

19. "NATURE AND MAN" II

20. "GET IT BY YOUSELF".

21. "WHO LIVES WHERE".

22. "BIRDS".

23. "DO NOT SNOOZE!" (birds wintering, migratory).

24. "NAME THREE ITEMS"

25. "NATURE AND MAN".

26. "FINISH THE OFFER".

27. "WHEN DOES IT HAPPEN?"

28. "IS IT TRUE OR NOT?"

29. "WHAT SEASON?"

30. "THIRD WHEEL" (plants)

31. "GUESS WHAT PLANT".

32."GOOD BAD".

33. "GOOD WORDS".

34. "GUESS WHAT A BIRD".

35. "GUESS, WE WILL GUESS".

36. "WHAT ARE THEY PLANTING IN THE GARDEN?"

37. "WHAT IF …"

38. "WHAT GROWS IN THE FOREST?"

39. STORE "FLOWERS"

40. "WHAT WHY?"

41. "FEED THE ANIMAL".

42. "GUESS THE INSECT".

1. "WHAT GROWS WHERE?"

Target. Teach children understand the processes occurring in nature; show the dependence of all life on earth on the state of the vegetation cover.

move games. The teacher names different plants and shrubs, and the children choose only those that grow in the area. If they grow up, the children clap their hands or jump in one place (you can choose any movement, if not, the children are silent.

Plants: cherry, apple, palm, rosehip, currant, apricot, raspberry, orange, lemon, pear, pineapple, etc.

2. "WHAT IS SUPERB?"

Target. To consolidate knowledge of the signs of different seasons, the ability to clearly express one's thoughts; develop auditory attention.

move games.The teacher names the season: "Autumn". Then he lists the signs of different seasons (birds fly south; snowdrops have blossomed; leaves on the trees turn yellow; fluffy white snow falls). Children name an extra sign and explain their choice.

3. "MY CLOUD".

Target. Develop imagination, figurative perception of nature.

move games. Children sit on blankets or squat, look at the sky and floating clouds. The teacher offers to dream up and tell what the clouds look like, where they can swim.

4. "INSECTS".

Target. To consolidate the ability to classify and name insects.

move games. Children become in a circle, the host calls the insect (a fly, and passes the ball to a neighbor, he calls another insect (mosquito) etc. Whoever cannot answer, leaves the circle. The host speaks "Flying Insect - Butterfly" and passes the ball next answer: "Mosquito" etc. At the end of the circle, the leader calls "Hopper" and the game continues.

5. "THIRD WHEEL".

Target. To consolidate knowledge about the diversity of birds.

move games. The teacher calls the birds mixed up, whoever notices a mistake should clap their hands (sparrow, crow, fly, bullfinch, etc.).

6. "YES OR NO".

Target. Consolidate knowledge children about the signs of autumn.

move games. The teacher reads the poem, and the children should listen carefully and answer "Yes" or "No".

Do flowers bloom in autumn? Harvest the whole harvest?

Do mushrooms grow in autumn? Are the birds flying away?

Clouds cover the sun? Does it rain often?

Is the prickly wind coming? Do we get boots?

Do fogs float in autumn? The sun is shining very hot

Well, do birds build nests? Can children sunbathe?

Do the bugs come? Well, what should be done -

Animals mink close? Jackets, hats to wear?

7. "FLOWERS".

Target. Pin skill children classify and name indoor and garden plants.

move games. Children become in a circle. The child names a houseplant (violet) and passes the ball to a neighbor, he calls another plant (begonia) etc. Whoever cannot answer, leaves the circle. In the second round, the leader names garden plants, and the game continues.

8. "TELL WITHOUT WORDS".

Target. To consolidate ideas about autumn changes in nature; develop creative imagination, observation.

move games. Children form a circle. The teacher offers to depict autumn weather with facial expressions, hand gestures, movements: It became cold (children shrivel, warm their hands, put on hats and scarves with gestures); cold rain is falling (open umbrellas, raise collars).

9. "LIKE - NOT LIKE".

Target. Teach children compare objects recognize objects by description.

move games. One child guesses the animals, while the others must guess them according to the description.

10. "HUNTER".

Target. Exercise in the ability to classify and name animals.

move games. Children stand in front of the line, at the end of the site - a high chair. This "Forest" ("Lake", "pond"). V "Forest" heading off "hunter"- one of the players. Standing still he says these words: “I am going to the forest to hunt. I will hunt for…”. Here the child takes a step forward d and says: "Hare", takes the second step and names another animal, etc. You cannot name the same animal twice. The winner is the one who reaches "forests" ("lake", "pond") or moved on.

11. "LIVING AND NON-LIVING NATURE".

children about animate and inanimate nature.

move games. "Live" (non-living) nature, ”says the educator and passes one of the players an object (or throws the ball). Children name natural objects (the one indicated by the teacher).

12. "GUESS WHAT PLANT".

Target. Teach children describe an object and recognize it by description.

move games. The teacher offers the player to describe the plant or make a riddle about it. Other children have to guess what kind of plant it is.

13. "WHAT IS THIS BIRD?"

Target. Teach children describe birds according to their characteristics.

move games.Children are divided into two groups: one group describes the bird (or riddles, and the other must guess what kind of bird it is. Then the groups change places.

14. "KNOW WHO'S SHEET".

Target. Teach children recognize and name a plant by its leaf, find it in nature.

move games. Collection of leaves fallen from trees and shrubs. The teacher offers to find out from which tree or shrub the leaf is and find proof (similarity) with non-fallen leaves that have a variety of shapes.

15. "IT HAPPENS - IT DOESN'T HAPPEN" (with a ball).

Target. Develop memory, thinking, speed of reaction.

move games. The teacher pronounces the phrase and throws the ball, and the child nok should answer quickly: frost in summer (can not be); snow in winter (happens); frost in summer (can not be); drops in summer (can not be).

16. "FIND A PAIR".

Target. Develop at children thinking, ingenuity.

move games. The teacher distributes t children one sheet at a time and says: "Wind started to blow. All the leaves have scattered. Hearing these words, the guys are spinning with leaves in their hands. dayo teacher t command: "One, two, three - find a couple!" Everyone should stand next to the tree whose leaf they hold in their hands.

17. "FORESTER".

Target. Consolidate knowledge children O appearance some trees and shrubs (trunk, leaves, fruits and seeds).

move games. Selected "forester", the rest of the children are his assistants. They came to help him collect seeds for new plantings. "Forester"is talking: "A lot of birches grow on my site (poplars, maples, let's collect seeds." "Forester" can only describe the tree without naming it. Children look for seeds, collect them and show them "forester". That one wins who scored more seeds and was not mistaken.

18. "NATURE AND MAN" I

children about

move games. "What is man made?"- the teacher asks and throws the ball to the child. He answers: "Car". After several replies children the teacher asks t new question: "What is created by nature?" Children name objects of nature.

19. "NATURE AND MAN" II

Target. Consolidate and organize knowledge children about what is made by man, and what is given to man by nature.

move games. The teacher becomes in a circle, in his hands is a ball. He negotiates with the children in advance: the teacher names the objects, and the children answer with one word: "Person!" or "Nature!" For example, the teacher throws the ball to the child ncu and says: "Car!", baby nok answers: "Person!" The one who made a mistake leaves the circle for one horse.

20. "GET IT BY YOUSELF" (option 1)

Target. Teach children make sentences with a given number of words.

move games.Provide children with key words: autumn, falling leaves, snow, snowflakes. ask children come up with sentences of 4, 5 words. The first child to make a proposal gets a token.

(option 2)

move games. The teacher appoints a leader and asks t topic: "Seasons", "Cloth", "Flowers", "Forest". The child makes up words and says them to everyone else, For example: "Flowers, insects, opened". Children should come up with as many sentences as possible so that these words sound in them.

21. "WHO LIVES WHERE".

Target. Develop the ability to group plants according to their structure (trees, shrubs).

move games. Children will "squirrels" and "bunnies" and one child "fox". "Squirrels" and "bunnies" running across the field. On signal: "Danger is a fox!" - "squirrels" run to the tree "Hares"- to the bushes. "Fox" catches those who perform the task incorrectly.

22. "BIRDS".

Target. To consolidate the ability to classify and name animals, birds, fish.

move games. Children become in a circle. The host calls the bird (fish, animal, tree, for example, "Sparrow" and passes the ball to a neighbor, he calls "Crow" etc. Whoever cannot answer, he leaves the circle.

23. "DO NOT SNOOZE!" (birds wintering, migratory).

Target. Develop auditory attention, speed of reaction.

move games. Dayo caregiver t all children the names of birds and asks to carefully follow: as soon as their name is heard, they should stand up and clap their hands; who misses his name, goes out of games.

24. "NAME THREE ITEMS" (option 1).

Target. Exercise in the classification of objects.

move games. Children must name objects that correspond to this concept. The teacher says: "Flowers!" and throws the ball to the child. He answers: "Chamomile, cornflower, poppy".

(option 2)

The caregiver divides children into two teams. The first child names the flower and passes the ball to the other team. She must name three names of flowers and pass the ball to the first team, which, in turn, also names three flowers. The team that named flowers last wins.

25. "NATURE AND MAN".

Target. Consolidate and organize knowledge children about what is made by human hands, and what is by nature.

move games. “What is man made? - the teacher asks and throws the ball to the player. After several replies children he asks t new question: "What is created by nature?" The children answer.

26. "FINISH THE OFFER".

Target. Learn to understand the causal relationships between phenomena; exercise in the correct choice of words.

move games. caregiver (or child)starts a sentence: “I put on a warm coat because…”. The child who completes this sentence constitutes the beginning of a new one.

27. "WHEN DOES IT HAPPEN?"

Target. Refine and deepen knowledge children about the seasons.

move games. The teacher calls the season and gives the chip to the child. The child names what happens at this time of the year and passes the chip to the next player. He adds a new definition and passes the token, and so on.

28. "IS IT TRUE OR NOT?"

Target. Teach children find inaccuracies in the text.

move games.The teacher says: Listen carefully to the poem. Who will notice fables more, what does not actually happen?

Warm spring now. Likes to sit in the river.

Our grapes are ripe. And in winter among the branches

Horned horse in the meadow “Ga0ga-ga, the nightingale sang.

Jumping in the snow in summer. Quickly give me an answer -

Late autumn bear Is it true or not?

Children find inaccuracies and replace words and sentences to get it right.

29. "WHAT SEASON?"

Target. Learn to perceive a poetic text; educate aesthetic emotions and experiences; consolidate knowledge about the months of each season and the main features of the seasons.

move games. Writers and poets in their poems sing of the beauty of nature at different times of the year. The teacher reads a poem, and the children should highlight the signs of the season.

30. "THIRD WHEEL" (plants)

Target. To consolidate knowledge about the diversity of plants.

move games.The teacher tells the children: “You already know that plants can be cultivated and wild. I will now name the plants mixed: wild and cultivated. Whoever hears an error should clap their hands. for instance: birch, poplar, apple tree; apple, plum, oak, etc.

31. "GUESS WHAT PLANT".

Target. Learn to describe an object and recognize it by description; to form the ability to choose the most striking sign of a plant.

move games. The teacher invites the child to name one of the most characteristic features of the plant, the rest of the children must guess the plant itself. For example, a white trunk (Birch); red hat with white dots (fly agaric) etc.

32. "GOOD BAD".

Target. To consolidate knowledge about the rules of behavior in nature.

move games. The teacher shows the children the schematic rules of behavior in nature. Children should tell as much as possible about what is shown in the pictures, what can and cannot be done, and why.

33. "GOOD WORDS".

Target. Cultivate love for nature, the desire to take care of it.

move games.The teacher says: “There are many different kind words, they should be said to everyone more often. Kind words always help in life, and evil words harm. Remember kind words, when and how they are said. Come up with different kind words that you can refer to ... a cat, a flower, a doll. friend, etc.

34. "GUESS WHAT A BIRD".

Target. Learn to describe a bird and recognize by description.

move games. The teacher invites one child to describe a bird or make a riddle about it. Other children have to guess what kind of bird it is.

35. "GUESS, WE WILL GUESS".

Target. Systematize knowledge children about garden plants.

move games.The driver describes any plant in the following order: shape, color, use. Children must recognize the plant from the description.

36. "WHAT ARE THEY PLANTING IN THE GARDEN?"

Target. Learn to classify objects according to certain criteria (according to the place of growth, according to the method of their application); develop speed of thinking, auditory attention, speech skills.

move games. The teacher asks about what is planted in the garden and asks children answer"Yes" if what he calls grows in a garden and "No" if it does not grow in the garden. Whoever makes a mistake will lose.

37. "WHAT IF …"

Target. Learn to notice the consequences of your actions in relation to nature.

move games. The teacher sets a situation for discussion with the children, as a result of which the children come to the conclusion that it is necessary to observe the measure and protect nature. for instance: What happens if you pick all the flowers? destroy the butterflies?

38. "WHAT GROWS IN THE FOREST?"

Target. Strengthen knowledge about forest (garden) plants.

move games. The teacher chooses three children and ask them to name that grows in the forest. The teacher says: "Mushrooms!" Children must name the types of mushrooms in turn. The teacher tells other children: "Trees!" The children name the trees. The child who names the most plants wins.

39. STORE "FLOWERS"

Target. Teach children group plants by place of growth; describe their appearance.

move games. Children play the role of sellers and buyers. To make a purchase, you need to describe the plant you have chosen, but do not name it, but only say where it grows. The seller must guess what kind of flower it is, name it, then issue a purchase.

40. "WHAT WHY?"

Target. Learn to name the seasons and the corresponding months.

move games. The teacher calls the time of the year and passes the chip to the child, he must name the first month of this season and give the chip to another child who names the next month, etc. Then the teacher calls the month, and the children call the season.

41. "FEED THE ANIMAL".

Target. Learn to divide words into parts, pronounce each part of the word separately.

move games. Children are divided into two teams. The first team names the animal, and the second lists what it eats, trying to highlight two-syllable words, and then three-syllable ones.

42. "GUESS THE INSECT".

Target. Consolidate knowledge children about insects.

move games. The teacher thinks of a word, but only says the first syllable. for instance: the beginning of the word ko ... Children pick up words (mosquito). Whoever guesses first gets a chip. child wins with the most chips.

Dear readers, we welcome you to the pages of our site! All development and upbringing of the child in the preschool years passes through the game. V game form the child receives a variety of knowledge and skills, acquires the necessary skills. For today's meeting, we have prepared educational, or, in other words, didactic games for children aged 5–6 to develop memory, logical thinking, imagination and speech. We decided to unite them with a common theme: "Seasons".

Memory Games

A good memory and the ability to concentrate are qualities without which it will be very difficult for a child to study at school. It is necessary to develop memory from the very early age. Try playing one of our games with your baby.

Remember and draw

For this game, you will need to prepare several paired pictures. Pictures in a pair should differ only in the absence of some details. Since our topic today is “Seasons”, then the drawings will be about autumn, winter, spring and summer.

In a winter picture, for example, a snowman will not have a carrot, a boy will not have a hat, an athlete will not have one ski. In the autumn - a girl has an umbrella, a mushroom cap, flocks of birds in the sky.

Invite your child to first carefully look at the full pictures and remember all the details. Then hand the child paired drawings and ask them to complete what is missing.

autumn gifts

Put in a basket a few cones, chestnuts and acorns, a brush of mountain ash, apples, mushrooms (you can fake), leaves from various trees.

Tell the baby: “Look what a wonderful basket autumn sent us. Let's see what's in it."

Consider the contents of the basket with your child, ask him to count the cones, acorns, apples, etc.

Then the baby turns away, and you remove a few items from the basket. The peanut must remember what has disappeared and name the amount.

In the same way, you can play summer, spring or winter gifts.

Imagination games

Little children are amazing dreamers. They can come up with a huge fairy-tale world and settle unusual creatures in it. Developing the imagination of the baby, you give a stimulus to his creative thinking.

It's the other way around

Ask your child to imagine that all the seasons are mixed up. In the summer it snowed, in the spring the leaves turned yellow, in the autumn the birds flew in and began to build nests, in the winter the wild flowers bloomed.

Ask your child to come up with a sequel to these imaginary stories. Help him by asking leading questions. Let the little one try to draw what he was talking about.

musical pictures

Listen with your child to the beautiful melodies of P. I. Tchaikovsky from the cycle “The Seasons”: “April. Snowdrop", "June. Barcarolle", "October. Autumn song”, “December. Christmas time.

Ask the child to tell what he imagines when he listens to music, draw pictures with him. If the little one is at a loss with an answer, start the story yourself, and let the baby add details.

Logic games

Didactic games for logical thinking help the child not only learn about the world around them, but also analyze and systematize information, make certain conclusions. Use our recommendations and play with your baby.

Dress the doll according to the weather

To play, you will need a doll and various doll clothes and shoes. If a sufficient number of clothes are not available, then they can be replaced with pictures. Lay them out on the table in front of the child.

Talk to your child about the seasons and the weather in advance. Then offer to make a wardrobe for Masha's doll for each season from the available things.

Winter: warm boots, fur hat, mittens, fur coat.

Summer: light dresses, swimsuit, panama.

Autumn: rubber boots, raincoat, hat.

Spring: shoes, light jacket, hat.

Let the little one not only arrange things according to the weather, but also come up with what they might be needed for. For example, a swimsuit - for relaxing at sea, rubber boots - for walking in the autumn forest, etc.

Fold the picture

Print out four pictures corresponding to different seasons and cut each of them into 6-8 pieces. Shuffle the resulting cards.

Make riddles for your child and ask them to collect the desired picture in the form of a riddle.

The snow is melting, the meadow has come to life.
The day is coming. When does it happen?

The sun bakes, the linden blossoms.
Rye ripens, when does it happen?

Snow on the fields, ice on the waters,
Blizzard walks, when does it happen?

The fields are empty, the earth is wet,
It's raining, when does it happen?

When is needed

When the pictures from the previous game are correctly assembled, give the little one a new task. Lay out painted or real objects in front of him: a mitten, a ball, a basket for mushrooms, a twig with leaves, a Christmas tree toy, a sand set, yellow leaves, etc.

The kid must determine which item belongs to which time of the year and justify his answer.

Games for the development of speech

Games for the development of speech enrich the vocabulary of the child, develop his imagination. The development of speech is facilitated by reading fairy tales, memorizing poems. At 5-6 years old, the kid should be able to compose short stories, using not only simple, but also complex sentences.

Color fantasy

Prepare four sheets of colored cardboard: blue, green, red, yellow and pictures depicting autumn, winter, spring and summer. Read to your child the wonderful lines of Russian poets. Ask him to think and say why each season is associated with a certain color.

And the winter witch
Everything mutters in the night
Falling asleep at home
And grumble and grumble.
The thread broke again
The fluff flew again.
And started again
Blue blizzard…

( A. Reshetnikov)

Green Noise is coming,
Green Noise, spring noise!

Playfully disperse
Suddenly the wind is riding:
Shakes alder bushes,
Raise flower dust
Like a cloud, everything is green
Both air and water!

(N. Nekrasov)

Here comes the summer -
Strawberry blushed:
Turns sideways to the sun -
Everything will be filled with scarlet juice.
In the field - a red carnation,
Red clover. Take a look:
And wild rose hips in summer
All covered in red.
It can be seen that people are not in vain
are called summer red.

(M. Evensen)

I walk, I'm sad alone:
Autumn is around.
yellow leaf in a river
Summer is gone. I throw him a circle -
Your last wreath.
Only summer can not be saved
If the day is autumn.

(G. Novitskaya)

Be sure to learn with your baby a poem that corresponds to the present time of the year.

come up with more

You can play this game anywhere - on a walk, in transport, in line with a doctor, etc. You name a phrase, and the baby must come up with as many sentences as possible with it.

Spring sunshine. The spring sun warms the earth. The spring sun is not very warm yet. The spring sun shines brightly.

Examples of other phrases: autumn rain, winter holidays, summer heat, etc.

What happens?

For this activity, you can take the ball. Stand in front of the baby and, throwing him a ball, ask a question. The child catches the ball and, throwing it back, answers.

What happens in summer? Heat, ice cream, sunshine, swimming in the river, strawberries, apricots, etc.

What happens in winter? Frost, Christmas tree, gifts, sleds, skis, snowflakes, etc.

What happens in autumn? Rain, mushrooms, leaf fall, mountain ash; birds fly away, etc.

Try to get the baby to name as many words and phrases as possible, for this, give him hints.

Be sure to praise your child if he succeeds. If some task causes difficulty, then do not scold the baby, but figure out what the reason is, and first simplify the task.

Dear readers! We hope that the games that we have chosen will appeal to both you and your little one, as they are of a developing, educational and educational nature. In addition, didactic games:

  • form a cognitive interest in the child;
  • instill perseverance, composure;
  • teach the baby to follow certain rules;
  • help him interact with adults.

Finishing today's meeting, we turn to you, dear visitors of the site, with a traditional request: if you liked our materials, tell your friends and acquaintances about them. We are still waiting for your comments.

We wish you all the very best! See you soon!