Download scopes for cs source. Detailed sight adjustment - Counter-Strike Source

  • 08.01.2022


How to make a small sight in KCC v34 is one of the most popular questions for gamers about the crosshair in CSS v34. As you all know perfectly well, playing with a small scope in KSS you get not only convenience, but also better accuracy, because aiming with a small scope at the enemy is much easier than with a large one. In this article, we will tell you how to make a small crosshair in KCC v34 easily and simply. Actually do small sight in KSS insanely simple and easy. To do this, you only need a console in the game and one special command to reduce the sight. Unlike KS 1.6, in KSS it is much easier to make the scope smaller.

How to reduce the sight in KCC v34

So, in order to make a small crosshair in CSS v34, open the game console in the game with a key "~" (Ё) and write the following command there:

Cl_crosshairscale 5000
After entering this command, your crosshair will become small. By the way, instead of the value "5000" you can specify absolutely anything. The higher the value, the smaller the scope and correspondingly, the lower the value, the larger the scope .

By the way, if the command just above did not help you, then you can try using one more command:

Cl_crosshairsize 2
Again, instead of the value "2" you can specify your own value. However, in this case, the lower the value, the smaller the scope and vice versa. We think you understand.

To return the sight back, write the following command in the console:

Cl_legacy_crosshair_scale 1
It is also worth noting a very important thing that if you play a licensed version of the CSS v34 game, then the above commands may not work for you, since Valve very often updates these commands. On licensed versions of CSS, you can make a small crosshair through the game settings.

How to make small crosshair in CSS v89


Owners of the latest CSS versions, as well as licensed versions, are very lucky, because they can reduce the crosshair in the CSS right in the game settings. There you can change the size of the sight, its thickness, transparency, make a dot in the center of the sight, change its color and much more. And you can customize all this to the smallest detail.

We hope that in this article we have answered your question about how to make small crosshair in CSS v34, as well as on the latest versions of the game. If you still have any questions or did not manage to make a small sight, then write in the comments under this article. Enjoy your game and have a nice day.

Team shooter is a game in which users are divided into two opposing teams and carry out the task assigned to them. This may be the simplest mode - kill all opponents and try not to die. But there are others - for example, one team must plant a bomb and detonate the level, and the other must prevent this from happening.

Sometimes the team needs to rescue the hostages, sometimes they need to hold a certain point on the map, and so on. In general, there are many options, and they all differ from game to game. But the fact remains that you need a high enough skill level to be successful in such a game. After all, you are confronting users like you, not artificial intelligence. Therefore, here you will need absolutely all available methods that would help you achieve perfection. Everything is important here - even the size of the scope. Next, we will talk about how to reduce the crosshair in CSS also in earlier versions of this project.

Reducing the size of the scope in the pirate version

As you can easily understand, scope size is a very important parameter. After all, by default it is quite large, which does not allow you to aim properly. Therefore, many players are wondering how to reduce the crosshair.

This is done in different ways in CSS V34 and in previous versions of the game, so both are worth considering.

First of all, let's pay attention to the pirated version, which gamers used for a long time, until an update came out that changed a lot in the game, including the teams responsible for changing the sight.

So, you need cl_crosshairscale - it is she who is responsible for the size of your crosshair. If you set the value below 2000, then your scope will be close to the standard, but if you increase the value within 5000, then it will become slightly smaller - but not too much. If you continue to increase this parameter up to twenty thousand, then you will get a small sight.

If you need a barely visible sight, then enter a value above forty thousand - then you can aim absolutely at any part of the body with maximum accuracy, but you still need to not lose sight of a tiny dot on the monitor. Now you know the crew of the pirated version of the game and understand how to reduce the scope. The process is slightly different in CSS V34, but more on that later. Now it is worth considering other actions that you can easily perform with your scope.

Elimination of the extension

Anyone who has played CSS knows that the scope of your weapon expands as you fire. And the longer the line, the wider it is - and the higher the spread of bullets.

Now you know, V34 is a version that will no longer allow you to eliminate the extension, so this advice is only suitable for owners of the pirated version.

You need the cl_dynamiccrosshair command, for which you will need to write the value "0" - with this combination, the sight will always remain in the shape that you specified for it, no expansion will occur. In fact, you get a kind of CSS, the V34 version deprived users of this opportunity, and this is in a sense fair, because using such a command is not fair.

Changing the color of the sight

Many users resent why they must have black sights for CSS V34 or earlier (it doesn't matter). After all, the black sight, especially if it is reduced in size, is not visible at all on some backgrounds. And this brings a lot of inconvenience.

You can solve this problem using the same console commands - enter cl_crosshaircolor, and you will be able to change the color of your crosshair. A value of "0" is green, "1" is red, "2" is blue, "3" is yellow, and "4" is blue. As you can see, there are not so many options, but this flaw was fixed during the update, so you can paint your crosshair in any color with a cross. For CSS V34, all commands are generally different, so it's time to pay attention to this particular version.

Sight size in the licensed version

If you are the owner of a licensed version of this game with the latest updates installed, then the usual command for changing the scope size will not work for you. Now you will need to use the cl_crosshairsize command. The default crosshair for CSS V34 is set using the value "1", and the crosshair is reduced when you set a higher value for this command.

As you can see, everything is quite simple, so these changes did not really affect anything.

Sight color in the licensed version

As mentioned earlier, with the color of the sight in the new version, everything has become much better. You can still use the cl_crosshaircolor command and the five values ​​up to "4" that were previously available. But if you want, you can set the value to "5", and you will get access to the color scale. Enter the commands cl_crosshaircolor_r, cl_crosshaircolor_g and cl_crosshaircolor_b into the line, and after each of them, you guessed it, you will need to enter a value from "0" to "255". This is an RGB color scale that allows you to numerically set the scope to any color you want.

If you are not familiar with this scale, then you can use any table on the network or the palette in Photoshop - there you can choose the color that you like, and you will be offered its RGB code, which you will enter in the game.

Sight thickness

Among other things, the cl_crosshairthickness command has been added to the game, which allows you to increase or decrease not the size of the crosshair itself, but the thickness of its lines. This way you can make your small and handy, but hard to see, scope more obvious on screen. Enjoy the game!

In this article, we will focus on the detailed adjustment of the crosshair in the game Counter-Strike Source.

Without a doubt, the sight plays an important role and in many respects the success in the game depends on its correct setting. What should be the scope in general? Some players like to play with a very small scope, others with a large one. In addition, the sight can be dynamic or static, green or red, etc. Very often you can hear stupid advice, they say, the sight should be just that, and not some other. You need to configure it based on your own considerations. Decide for yourself with which sight it is more convenient for you to play.

At the time of writing this tutorial, I was using the client version (V74). The developers at Valve love to make changes to this game, so in case of any changes, the article will be updated.

All settings are made from the console. To enable the console run:

Settings -> keyboard -> advanced -> enable console

You can open the console by pressing the ~ key.

Sight size

Let's start with the size. With a small scope, it is easier to aim at long distances or when shooting in the head. But at the same time, it becomes barely noticeable against the background of walls, doors, etc. Here you need to find the best option, since there are plenty of settings for this.

cl_crosshairsize[any value]
Sets the length of the vertical and horizontal "lines" of the sight.

cl_crosshairthickness[any value]
Sets the thickness of the "lines" of the sight.

cl_crosshairspreadscale[any value]
Sets the size of the scope window.

Any value can be specified as parameters, but it doesn't make much sense. For example, if the cl_crosshairsize value is 320, the crosshair will be full screen;)

In general, there is complete freedom to experiment. For example, you can make the crosshair very small:

Cl_crosshairsize 2
cl_crosshairspreadscale 0.2

Or make it in the form of a simple cross, reducing the size of the "window":

Cl_crosshairsize 2
cl_crosshairspreadscale 0

Older versions of CSS used different console variables, but now they are no longer needed.

Deprecated commands:
cl_legacy_crosshair_scale - allows using the old commands for changing the scope size (cl_crosshairscale, cl_scalecrosshair).
cl_scalecrosshair - Enables the cl_crosshairscale variable.
cl_crosshairscale - Sets the crosshair size

Dynamic sight

What can be said about the dynamic sight. Most players do not use it, considering it completely useless. I will not argue with this, because it is a matter of personal preference. The dynamic sight can help novice players understand the dynamics of shooting. For example, after the movements, it is imperative to pause before firing, and to some extent shows the accuracy (accuracy of shots) when firing while standing, sitting, etc. Otherwise, it will most likely just get in the way. Therefore, I will not leave any recommendations.

cl_dynamiccrosshair
Determines the dynamic mode of the sight (0 - turn off dynamics; 1 - dynamic sight taking into account the weapon's accuracy; 2, 3 - old dynamic sight).

Cl_dynamiccrosshair 2 - dynamics of the sight when moving and firing.
cl_dynamiccrosshair 3 - sight dynamics only when firing.

cl_legacy_crosshair_recoil
Enabling this option returns the old framerate based dynamics. Applies to cl_dynamiccrosshair 2, cl_dynamiccrosshair 3 modes.

If you want to completely revert the old dynamic scope, use this combination:

Cl_dynamiccrosshair 2
cl_legacy_crosshair_recoil 1

Cl_dynamiccrosshair 3
cl_legacy_crosshair_recoil 1

Sight color and transparency

The color and transparency of the sight, like all other parameters, are very important. Again, it all depends on personal preference, but you should try to adjust the scope so that it is clearly visible against the surrounding background. Sometimes you even have to make adjustments for a specific map. Correctly adjusted color and transparency will greatly affect your shooting accuracy.

cl_crosshaircolor
sets the color of the sight (0 - green; 1 - red; 2 - blue; 3 - yellow; 4 - blue; 5 - user-configurable).

With the cl_crosshaircolor value set to 5, you can assign absolutely any color:

cl_crosshaircolor_r
red component

cl_crosshaircolor_g
green component

cl_crosshaircolor_b
blue component

The principle is very simple. The required color can be obtained by mixing three base colors (red, green, blue). If you mix all three colors in equal amounts, the output will be neutral tones.

For example, if you want to make the crosshair white, use this combination:

Cl_crosshaircolor 5
cl_crosshaircolor_r 255
cl_crosshaircolor_g 255
cl_crosshaircolor_b 255

To make the crosshair go black, do this:

Cl_crosshaircolor 5
cl_crosshaircolor_r 0
cl_crosshaircolor_g 0
cl_crosshaircolor_b 0

cl_crosshairusealpha
Enables or disables the transparency of the sight (0 - disable; 1-enable).

cl_crosshairalpha
Sets the transparency level of the sight

For example, to make the crosshair become translucent, write to the console:

Cl_crosshairusealpha 1
cl_crosshairalpha 128

Other settings:

crosshair
Shows or hides the crosshair (0 - hide; 1 - show)

cl_observercrosshair
Shows or hides the sight in the observation mode (in spectra) (0 - hide; 1- show)

cl_crosshairdot
The dot in the center of the sight (0 - disable; 1 - enable)

Well, that's basically all. I hope this article helped you understand the issues related to the scope adjustment. If you do not understand anything or if you have related questions, do not hesitate to write them in the comments.