Computer games for preschool children. Presentations for kindergarten game in preschool age Download presentations

  • 06.05.2020

"There is no game without a game and there can be no full-fledged mental development. The game is a huge bright window, through which the life flow of ideas is strengthened into the spiritual world of the child, concepts. The game is a spark, igniting the light of inquiry and curiosity. " V. A. Sukhomlinsky


Development mental abilities Preschoolers through the educational games of mathematical content mental development - quantitative and qualitative changes occurring in the mental activity of the child due to age, enrichment of experience and under the influence of educational influences. The main goal is to form the initial mathematical knowledge and skills in preschool children should be carried out so that training gives not only a direct practical result, but also a wide development effect.


Tasks: develop memory, thinking, attention, imagination; form geometric thinking, graphic skills; develop mathematical thinking; Strengthen interest in games requiring mental stress, intellectual effort, desire and need to recognize new; develop children's independence in solving the tasks; Develop in children the variable thinking, the ability to argue their statements, build the simplest conclusion.






Sectors, stencils, patterns; - natural and cast material (buttons, ribbons, shoelaces, threads, etc.); - wallpaper - 2 - 3 sets of split pictures of 2 - 4, 6 - 8 parts; - A variety of plastic designers are large mosaics; - games - liners, puzzles; - sets of geometric shapes, sticks; - Games for familiarization with color, shape, magnitude.


1.Mathematical, educational, logical games - Great to plane modeling ("Tangram", "Lisk", etc.) - Games for bulk modeling ("Corners", "Cubes and Color", etc.) - Games - Movement (construction and rebuilding with counting sticks, matches) - Educational games ("Domino", "Lotto", etc.) - Games Logic - Mathematical (blocks, sticks, excobulich games). 2. Entertainment - Magages - Tuppies - Jokes - Ribes - Fools -Supports - Jokes 3. Didactic games, exercises - with a visual material - verbal





Kyuizher's sticks Each wand is a number expressed by color and size .. The use of "numbers in color" allows you to simultaneously develop an idea of \u200b\u200bthe number based on the account and measurement. The kit consists of 116 plastic prisms of 10 different colors and shapes. The smallest prism has a length of 10 mm and is a cube. Color selection Pursues the goal to facilitate the use of the kit. The class of white numbers forms the number one. 2,4,8 wands form a "red family", (2 - pink, 4- red, 8- cherry color), 3,6,9 - "blue family" (blue - 3, purple - 6, blue - 9. ) "Family of Yellow" is the numbers of multiple 5: 5- (yellow) and 10 (orange). Class of black numbers forms a number 7.


Logic blocks of Dieensha Logic blocks came up with Hungarian mathematician and psychologist Zoltov Dienes. Games with blocks are available on a visual basis, children with form, color, size and thickness of objects, with mathematical ideas and initial knowledge of computer science. In children, mental operations (analysis, comparison, classification, generalization), logical thinking, creativity and cognitive dienesh blocks are a set of 48 geometric shapes: a) four forms (circles, triangles, squares, rectangles); b) three colors (red, blue and yellow); c) two sizes (large and small); d) two types of thickness (thick and thin). There is no same shape in the set. Each geometric figure is characterized by four signs: shape, color, size, thick.


Games - puzzles. Tangram is one of the first ancient puzzle games. The birthplace of the emergence is China, age for more than a year. The puzzle is a square cut into 7 parts: 2 large triangles, one medium, 2 small triangles, square and parallelogram. The essence of the game is to collect all kinds of figures from these elements on the principle of mosaic. In total, there are more different combinations. The most common of them are figures of animals and humans. The game contributes to the development of figurative thinking, imagination, combinatorial abilities, as well as the skills visually divide the integer on the part.


Sphinx The composition of a relatively simple puzzle "Sphinx" includes seven simple geometric shapes: four triangles and three quadrangles with different aspect ratio. The game develops the perception of the form, the ability to highlight the figure out of the background, the allocation of the main signs of the object, the eye meter, imagination (reproductive and creative), visual and engine coordination, visual analysis and synthesis, the ability to work according to the rules.


Leaf Geometric figure A complex configuration, resembling a schematic image of a human heart or a wood sheet, divided into 9 elements. Especially good from the elements of this puzzle are silhouettes of various types of transport. The resulting images resemble children's drawings (dogs, birds, little men). Constructing simple figurative figures, children learn to perceive the shape, the ability to allocate, figure out of the background, the allocation of the main signs of the object. The puzzle develops the eye meter, analytical synthetic functions, imagination (reproductive and creative), visually motor coordination, the ability to work according to the rules.


Pentamino patented puzzle Pentomino Solomon Golomb, a resident of Baltimore, Mathematics and Engineer, Professor of the University of South California. The game consists of flat figures, each of which consists of five identical squares connected by the parties, hence the name. There are also the version of tetramino puzzles, consisting of four squares, from this game and there was a famous tetris. Game set Pentamino consists of 12 figures. Each figure is indicated by the Latin letter, the shape of which it reminds.


Nikitin, Games and Classes System A very interesting system of educational games was created by the famous Russian teachers, innovators Boris Pavlovich () and Elena Alekseevna (P.1930) Nikitin. Each game is a set of tasks that the child solves with the help of cubes, bricks, squares from cardboard or plastic, parts from the mechanic designer, etc. The tasks are given to a child in various shapes: in the form of a model, a flat pattern in isometric, drawing, writing or oral instruction, etc., and thus introduce it with different ways to transfer information. The tasks are located approximately in order of increasing complexity, i.e. they used the principle of people's games: from simple to complex. The tasks have a very wide range of difficulties: from the sometimes available 2-3-year-old kid to the unbearable Middle adult. Therefore, games can excite interest for many years (to adulthood). Some of the Nikita games are very similar to the blocks of fuses.


Developing games of nikitins. Mouch the pattern of the game consists of 16 identical cubes. All 6 faces of each cube are painted differently, in 4 colors. This allows you to form 1, 2, 3- and even 4-color patterns in the huge number of options. In the game with cubes, children perform three different types Tasks. First, they learn from the settings of the tasks to fold the exact same pattern of cubes. Then they put an inverse task: looking into cubes, make the pattern of the pattern that they form. Finally, the third is to independently invent new patterns of 9 or 16 cubes. Unicubus A wide range of "Unicubes" tasks may pass children from 2 to 15 years. The first impression is that there are no equally painted cubes, all 27 are different, although only three colors are used, and the edges of the cube 6 are used. Then it turns out that, except for the only one, there are 8 triads, by the number of edges of each color, but are they Mutual location? The game teaches clarity, care, accuracy, accuracy.



Vaobobovich technique. The first skill games appeared in the early 90s. "GEOKONT", "Game Square" (now it is "Squadratos Vaobovich"), "worst", "Color Watch" immediately attracted attention. Every year there were more and more - "transparent square", "transparent digit", "Domino", "Planet Multiplication", "Miracle Puzzle" series, "Mathematical baskets". The first methodical fairy tales appeared. Excobovich technology is just the path of the practice to theory. With the help of one game, you can solve a large number of educational tasks. Nonsense for myself the kid is mastering the numbers and letters; learns and remembers the color, shape; trains fine motility of hands; Improves, thinking, attention, memory, imagination.



Methods of Montessori She created a pedagogical system that is as close as possible to the ideal situation when the child is learned himself. The system consists of three parts: a child, the environment, teacher. In the center of the entire system is a child. A special environment is created around it, in which he lives and learn independently. In this environment, the child improves its physical condition, forms motor and sensory skills corresponding to age, acquires life experience, learn to organize and compare different items and phenomena, acquires knowledge on their own experience. The teacher also watches the child and helps him when it is required. The basis of the pedagogy Montessori, her motto - "Help me to do it yourself." Such specially created educational benefits as "frames with fasteners" "brown staircase", "Pink Tower" contribute to the development of coordination of movements, shallow and common motility at the kid. Other games can train equilibrium ("walking on line"), develop the aesthetic taste What do Montessori benefits develop? ("Care of flowers"), Eyemer ("Red Rods", "Cylinder Blocks).


The game is the most affordable type of activity, the method of processing the impressions of the surrounding world, knowledge. The game brightly manifests the features of the thinking and imagination of the child, its emotionality, activity, the developing need for communication.


The role of the game in the development of the child The role of the game in the development of the child in lately Search for scientists (Z.M. Boguslavskaya, O.M.Dyachenko, A.K. Bondarenko, N.E.V.Vaksa, E.O.Smirnova, Z.A. Mikhailova and others) go in the direction of creating a series of games for full-fledged development Children's intelligence, which are characterized by flexibility, initiative to mental processes, transferring formed mental actions to a new content. There are no fixed rules in such games. On the contrary, children are set before the need to select ways to solve the problem. The authors are more often called the proposed games by developing, and not traditionally didactic. Research of the game of the last decades has shown that children who have a lot and intensively played, show the success in the following areas: 1. The emotional sphere is the best understanding, experience and processing of feelings; Children better cope with negative experiences, disappointments and failures; Less than expressed aggressiveness; above the ability to withstand "emotional overload"; Increased general psychological stability; big satisfaction; A more balanced ratio of the main senses of fear, joy, sadness, anger; 2. In the communicative sphere - children are better listening to a partner; increased availability to cooperation; better recognize the rules of interaction; increased sensitivity to injustice; Increased ability to tie friendly relations; 3. In the engine sphere - a higher ability to quickly reaction; Improved eye-hand coordination; more differentiated coarse and small motility; better sense of body balance; higher advanced arbitrariness; 4. In the cognitive sphere - children show a higher development of logical thinking; Higher ability to concentrate attention; best Memory; more differentiated and developed speech; developed fantasy; Better understanding of figures, numbers, letters and other signs.


Classification of Preschool Children's Games (by E.V. Zvorygin and S.L. Novoselova) Games arising from the initiative of children's experimentation games Games with natural objects Games with animal games Supply amateur games Scene-mapping plot-role-playing directorial game Arriving at the initiative of adult learning games plotically didactic moving musical and didactic learning leisure games intelligent fun games, entertainment theatrical festive carnival computer folk games ritual games family seasonal cult training games intelligent sensor drives adaptive leisure games playing Quiet games Fun games


Types of game material for playing with Rules 1) Material for the games for physical competence (movable, dexterity), 2) Material for games for good luck (chance), 3) Material for mental games. For games on physical development These are materials (items, objects) supporting productive effect on the rule. An example of such materials can serve balls, chains for casting, kits, ring kolzebases, etc. For games for good luck (chance), there are specially created desktop games like "Gosek" and "Lotto" with a variety of thematic content. The objective support of the Games with the rules for mental development is also the board games: baby dominoes (with pictures), as well as checkers, chess, backgammon, etc., not different from the "adult" games. It should be borne in mind that there are many traditional games With the rules for preschoolers who do not have a subject support and are regulated only by the verbal contract. These can be mobile games (for example, "Salki"), as well as a large class of games for mental development, so-called verbal games - on the exercise of attention, memory, combinatorics (for example, the game "Yes, and not say," "load a steamer", etc.).


Playing as a leading activity of children of preschool age. Characteristics of a story-based self-based game. The basis of the plot-role-playing game - the imaginary or imaginary situation is a characteristic feature - the independence of children through the game of the child embodies their views, the concepts of children reflect the attitude towards the event that they play the characteristics of the storymanship -role game - imaginary or imaginary situation characteristic - the autonomy of children through the game of the child embodies his views, the submission of children reflect the attitude towards the event that they play the prerequisites of the plot - role-playing game The first stage - an informative adult game organizes an informal game gaming activities Child, using a variety of toys and items The second stage - the displayed game of the child's action is aimed at identifying the specific properties of the subject and to achieve it with a certain effect of the third stage - the plot-display game Children actively display the impressions obtained in the daily life of the presence of a plot - role-playing game first Stage - An introductory adult game organizes a child's objective operation, using a variety of toys and items. The second stage - the displayed game of the child's action is aimed at identifying the specific properties of the subject and to achieve it with a certain effect of the third stage - the story-mapping game The children actively display impressions. obtained in everyday life


Game as the leading activities of children of preschool age Formation of relationships in the plot-role-playing game (A.P. Usova) The level of inorganized behavior, which leads to the destruction of other children's games, the level of single games on which the child does not interact with other children, but not It prevents them from playing the level of games nearby when children can play together, but each acts in accordance with their playing goal the level of short-term communication, at which the child for some time subordinates its actions to the overall level of long-term communication, on which interaction is based on interest. To the content of the game, the level of permanent interaction on the basis of common interests, election sympathy The formation of relationships in the plot-role-playing game (A.P. Usova) The level of inorganized behavior, which leads to the destruction of the games of other children the level of single games on which the child does not enter into cooperation with other children, but does not prevent them from playing the level of games Nearby when children can play together, but everyone acts in accordance with their playful purpose the level of short-term communication, at which a child for some time subordinates its actions to the overall plan for long-term communication, which comes on the basis of interest in the content of the game the level of permanent interaction based on common interests, election sympathies


Playing as a presenter of children of preschool age Components of the plot - role-playing game Plot game Sphere of reality, which is reproduced by children, reflection of certain actions, events from the life and activities of the surrounding content of the game T o, which is reproduced by the child as the central and characteristic moment of activity and relationships between adults In their household, labor and social activities, the role and a historic position in which the child identifies itself with the character of the plot and acts in accordance with the ideas about this character Components of the plot - role-playing game The plot of the game is the sphere of reality, which is reproduced by children, reflecting certain actions, events from the life and activities of the surrounding content of the game T o, which is reproduced by the child as the central and characteristic moment of activity and relations between adults in their household, labor and public relations Activities Role and Hall position in which the child identifies itself with a character of the plot and acts in accordance with the ideas about this character.


Playing as a presenter of preschool children. Subject amateur game. The formation of a child in a certain way in them to focus the need to coordinate gaming actions contributes to the formation of real relationships between playing children


Game as a leading activity of children of preschool age. Management method scene-role game N.Ya. Mikhailenko and N.A. Shorty Third Principle: At each age stage, when forming game skills, you need to orient children as gaming actionand on the explanation of its meaning to partners the third principle: at each age stage, when forming game skills, it is necessary to orient children both to the implementation of the game action and for the explanation of its meaning to partners the first principle: in order for children to host the game skills, the teacher must play Together with them the first principle: In order for the children to host the game skills, the educator should play with them the second principle: at each age stage the game is deployed in a special way, so that the children "opened" and digested a new, more complex way to build a game of the second Principle: At each age stage, the game is deployed in a special way, so that the children "opened" and digested a new, more complex way to build a game 10


Playing as a presenter of children of preschool age Integrated method of leadership game E.V. Zvorygin, S.L. Novoselova comprehensive method of manual game E.V. Zvorygin, S.L. Novoselova 4. Activation of the problem communication of an adult with children 3. Developing an objectory environment 2. Transfer of gaming culture to a child (educational games, leisure games, folk Games) 1. Enrich children with knowledge and experience of 11


For children, the game, which is customary to call the "childhood satellite", constitutes the main content of life, acts leading, closely intertwined with difficulty and teaching. All sides of the person are involved in the game: the child moves, says, perceives, thinks; In the process of the game, all its mental processes are actively working: thinking, imagination, memory, emotional and volitional manifestations are enhanced. The game acts as an important means of upbringing.



Preschool age is the most fertile for enrichment of the vocabulary, the development of thinking and memory of the child. These games do not require adult efforts, you just need a desire for some time to be with a child not only on the fact of presence, but with all my heart, all thoughts. And if these games also develop a child, teach something new, very good!

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Presentation. Topic: "Educational games for preschool children." The presentation has prepared: the teacher of GDDOU №52 Kirovsky district of St. Petersburg Ustinova Natalya Nikolaevna, consultation for teachers.

Preschool age is the most fertile to enrich the vocabulary, the development of the thinking and memory of the child. Such games do not require adult efforts, you just need a desire for some time to be with a child not only on the fact of presence, but with all my heart, all thoughts. And if these games also develop a child, teach something new, very good!

"Magic Country" What is it? Fragon game. The game "Magic Country" develops abstract thinking, teaches to think freely, avoid clichés and stereotypes. It should be noted, this game is close to the heart of many adults, because it is an excellent reason to dream out loud, without fearing to be accused of levity. In addition, this game allows you in the correct, game, completely unprincipled form to inform the child about your wishes, and the child is easier to voice his resentment, fears, telling about the perfect magic country.

How to play? Offer the child to come up with a magic country. For this, in turn, everyone speaks, starting the phrase equally: "In this magic country ..." Preschoolers starting from 3.5-4 years old to play the "magic country". Practicing in the "fanstiner", children often modernize the rules complicating them, and cope with this perfectly!

"Wonderful fun" what is it? Games with words are not just expanding the vocabulary of the child, they introduce it with such phenomena of language as synonyms, antonyms, epithets, are taught to convert words using language means. The main goal of these games is to give the child to feel the joy of ownership of the word, which comes after the first flour of creativity, when the desired, the exact word is hardly selected.

How to play? Offer the child to become a small mouse for which everything is huge around. And when you say a mouse: "There is a lot of berries in the forest. I saw strawberries, "Mouse should answer:" And I saw the tuber! " "Girl has beautiful eyes" - "She has glazes!" etc. Then the child turns into an elephant, for which everything is small. And now the shoe has become a boot, a house - a house, a river - a river. Next time, the child can become a magician flipper. Older kids, it is quite possible to introduce a linguistic term, and the wizard to give the name antonym.

"FAQs" What is it? An unusually creative game that unites adults and children. How to play? This game is best to play in the three-way. All in turn will be fuzzles. Each participant of the game calls a word for a storyter who must certainly sound in a fairy tale. Can you imagine what a funny can happen the story in which there is a "princess, lifting crane and a doodie"? No need to tell a complex and long fairy tale, everything should be simple and understandable. According to the samples of an adult, the fairy tale will also build children, sometimes surprising you with fresh plots and unexpected turns.


The introduction of a pronounced trend of the development of modern society is its informatization, accompanied by an increasingly wide and intensive introduction of information technologies in various spheres of human activity. Only three decades ago it seemed that the computer was a complex and mysterious device of a remote future, which is only available to the chosen one. And today, thanks to its multifunctionality, he is useful to a person of any profession. It is the versatility of computer tools that determines their developing effect in education.


The computer can be applied as a means of expanding the possibilities of the educational process in all educational institutions from kindergarten before school. The interest of children to the computer is huge, and the case of adults, to create conditions for its maintenance and expansion in order to develop and improve the cognitive abilities of the child.


Computer games are able to influence the formation of the following mental cognitive processes, personal qualities and skills: - the earlier formation of the most important operations of thinking, such as generalization and classification; - early development the sign function of consciousness; - facilitating the process of transition of mental action from an external plan to internal; - development of memory and attention of children; Motor coordination and coordination joint activity optic and motor analyzers; - Development of shallow muscles and motility hands; - the easier assimilation of some mathematical concepts, for example, forms, colors, quantities, numbers and sets; - development of sensory abilities; - faster development of the ability to navigate the plane and in space, which is usually certain difficulties for preschool children; - upbringing of perpetuity, purposefulness and concentration; - active development of imagination and creative abilities; - more active recharge of the vocabulary stock.


Games for preschoolers Computer games are special computer programs that display a picture on the screen, thereby turning this screen in the game field. It's kind of " table game"But impressive and quite complicated. A truly giant number of games, the range of which is updated almost every month (if not weekly), can confuse any of us. And it will help us in this question knowing the genre classification of games. Conditionally, the entire variety of computer games can be classified as follows:


Arcade Games Arcade Games (Arcade) - The most popular children's floss games with a fairly simple gaming plot. Children need to quickly respond to changing the situation. Children play, earn points, gradually go to all new levels. In case the child passes the levels on a long time, bonuses in the form of points, weapons and other options are charged for passing. Also, a young player, in the event of an excellent passage of all levels, falls into the gallery of the best participants of the game, where he can enter his own name. Arcade develop the rate of the thought process and reaction.


Creative games for creative games include numerous educational computer gamesin which the child needs to perform all sorts of creative tasks: decompose objects, find several identical items, find several differences between the two identical, at first glance, pictures, solve others interesting tasks. Such games make it possible to identify the creative potential of the child in the very early age. Programmers of the most famous software developers are working on new games.


Role-playing games in the games of this genre at the disposal of the player there is a small detachment of characters, each of which performs its separate role or function. The purpose of the heroes - to explore joint efforts virtual Mir And fulfill the task. The task may be finding a certain treasure, treasure or spell. The path to achieving the intended goal is usually blocking various obstacles and pests of different textures that need to overcome by force or cunning. Here and manifests the main principle of the role-playing game - the use of the desired character at the right time and in the right place.


Quests The quest genre involves performing significant mental tasks during the game. By logical reflection, the child loses those or other gaming situations. In order to successfully perform mental work, the child must focus and recall the elementary mathematical rules: multiplication, addition, subtraction, division. Alternately performing the corresponding tasks in the course of the game, the child is gradually moving towards the end of the game, where the bonuses or an interesting cartoon await him for the successful passage of the game.


The logical majority of senior preschool children are interested in puzzles, unless, of course, they are available to them. Utility logical games In the fact that they develop logical thinking skills. Most often, this game is one task or a set of multiple puzzles that need to be solved. Typical representatives of this genre are a variety of tasks for the permutation of figures or drawing up the pattern. Recently, Russian firms manufacturers produce many high-quality diverse logical games designed for preschool age, in order to teach children a score, reading, writing and other subjects.


There is also another classification of children's games: developing logical thinking and memory of the child; Improving coordination of movements (small motility of hands); developing account and reading skills; developing fantasy and volume perception; Developing artistic taste and musical rumor child.


Games for preschoolers: what to pay attention to? Why is it important? Does the chosen game suitable for age parameters? It is possible that 4-letters may be suitable for preschoolers for 5-6 years - and vice versa. Try to view the game yourself before recommending her baby. Development from preschoolers of which skills and skills will contribute this game? Games for preschoolers can contribute to the development of shallow motility, observation, and charming; logical, spatial, creative thinking. At the same time graphic and music design Games for the development of preschoolers can no longer yield to computer games- "Entertainment" Can the child play this game along with other children? Online children's games typically provide multiplayer games and opportunities for communication. How long does the chosen game be relevant for a child? Children's curiosity needs constant feeding. But the developing games installed on the computer are not updated independently. In children's online games, new educational games for preschoolers are usually added to the developers themselves.


Conclusion Use in the pedagogical practice of computer games is the way to improve everything pedagogical process, enhance the education of the child, this is assistance in diagnosing development, solving problems of correctional education, development of children's initiative and curiosity; Expanding the possibilities of creating elements of the developing environment, expanding the possibility of implementing an individual-differentiated approach to a child and creating a positive emotional background.


Used literature 1) Bespalko V.P. Education and training with the participation of computers (Pedagogy of the Third Millennium). M.: MPSI,) Glushkova E.K., Leonova L.A. et al. Hygienic requirements for preschoolers. // Informatics and education. - c) Zaitsev V.V., Shaidulina A.F. How to get rid of addiction to gambling. - SP-B, electronic resources 1) Buka - Computer Games Publisher - 1993 [Electronic resource]. URL: 2) Rulimons Children's online game - 2010 [Electronic resource]. URL: 3) Panina S. Developing computer games for children // Moscow Mom site [Electronic resource]. URL: Thank you for your attention!