Stalker call of chernobyl walkthrough as a stalker. Call of Chernobyl walkthrough guide

  • 28.06.2021

Walkthroughs Stalker Call of Chernobyl: Guide to passing Call of Chernobyl

Call of Chernobyl is one of the best freeplay mods out there.
consisting of the locations of all three parts of S.T.A.L.K.E.R. Also, in addition to freeplay, there is a story and zombie survival mode, "One Life" and Azazel mode. The presence of many different add-ons allows everyone to make the assembly to their liking.

Where to find tools in Call of Chernobyl

Call of Chernobyl is a project that promises the player not only gameplay and graphical changes, but also an exciting storyline with a wide range of weapons. As the story progresses, the player will often be given tasks to find tools, this is not only a good way to make money, but later on it is a good chance to make a complete upgrade of your weapons and armor. Sometimes in the midst of the passage, the question of where to find the tools in the call of Chernobyl, becomes simply vital.

The appearance of calibration tools, fine and rough work in the game Call of Chernobyl, has a completely random nature, so their appearance on the game location may be completely unpredictable. However, there are several landmarks, adhering to which during the passage you can relatively quickly find all three sets.

Features of search tools:

Huge chances of finding tools, gives the taking and completing tasks of various stalkers. For their completion, the main character will receive the coordinates of the location of caches and caches, in which you can find tools.
... You should not ignore the found PDAs, they can also become a source of information about caches with tools.
... The third option for obtaining information about tools can be captured enemies. Therefore, do not rush to immediately kill the enemy, he can be injured and interrogated - this can provide additional leads on caches, albeit with small chances.

Next, we will try to give the coordinates and locations of the already found toolkits, so let's hope that this information can simplify your searches. However, remember that your path and the chosen grouping at the beginning of the game can be very different and make your own adjustments.

Fine work tools:

→ at the Amber location, you can earn extra money as a conductor and for each successful completion of the task you can get a set of tools.
→ at the Rostock location, in one of the boxes at the Barman.
playing as a soldier, they can be obtained for completing the Military Exercises quest.
→ at the Cordon location, in one of the green military boxes, next to the tunnel leading through the railway embankment, you need to look from the side of the pig farm.

Tools for rough work:

→ on the territory of the bar, if you look from the side of the arena, there will be a cache with an instrument on the ventilation.
→ playing as a military group, after completing one of the tasks you will receive a cache of tools located almost at the entrance to the Research Institute Agroprom

Calibration tools:

→ after completing the "Storm in the Zone" quest as a soldier, you will receive a set of tools.

Gunsmith Tools:

→ They appear on sale from the Bartender.

Successful searches will directly depend only on your desire and careful passage of quests and tasks issued by the characters. Get information about hiding places, do not pass by interesting places, communicate with stalkers, pay attention to the found PDAs and the question of where to find tools in the call of Chernobyl will remain for you in the distant past.


Call of Chernobyl is one of the best freeplay mods out there.
consisting of the locations of all three parts of the S.T.A.L.K.E.R. Also, in addition to freeplay, there is a story and zombie survival mode, "One Life" and Azazel mode. The presence of many different add-ons allows everyone to make the assembly to their liking.

Where to find tools in Call of Chernobyl

Call of Chernobyl is a project that promises the player not only gameplay and graphical changes, but also an exciting storyline with a wide range of weapons. As the story progresses, the player will often be given tasks to find tools, this is not only a good way to make money, but later on it is a good chance to make a complete upgrade of your weapons and armor. Sometimes in the midst of the passage, the question of where to find the tools in the call of Chernobyl, becomes simply vital.

The appearance of calibration tools, fine and rough work in the game Call of Chernobyl, has a completely random nature, so their appearance on the game location may be completely unpredictable. However, there are several landmarks, adhering to which during the passage you can relatively quickly find all three sets.

Features of search tools:

Huge chances of finding tools, gives the taking and completing tasks of various stalkers. For their completion, the main character will receive the coordinates of the location of caches and caches, in which you can find tools.
You should not ignore the found PDAs, they can also become a source of information about caches with tools.
The third option for obtaining information about tools can be captured enemies. Therefore, do not rush to immediately kill the enemy, he can be injured and interrogated - this can provide additional leads on caches, albeit with small chances.

Next, we will try to give the coordinates and locations of the already found toolkits, so let's hope that this information can simplify your searches. However, remember that your path and the chosen grouping at the beginning of the game can be very different and make your own adjustments.

Fine work tools:

→ at the Amber location, you can earn extra money as a conductor and for each successful completion of the task you can get a set of tools.
→ at the Rostock location, in one of the boxes at the Barman.
playing as a soldier, they can be obtained for completing the Military Exercises quest.
→ at the Cordon location, in one of the green military boxes, next to the tunnel leading through the railway embankment, you need to look from the side of the pig farm.

Tools for rough work:

→ on the territory of the bar, if you look from the side of the arena, there will be a cache with an instrument on the ventilation.
→ playing as a military group, after completing one of the tasks you will receive a cache of tools located almost at the entrance to the Research Institute Agroprom

Calibration tools:

→ after completing the "Storm in the Zone" quest as a soldier, you will receive a set of tools.

Gunsmith Tools:

→ They appear on sale from the Bartender.

Successful searches will directly depend only on your desire and careful passage of quests and tasks issued by the characters. Get information about hiding places, do not pass by interesting places, communicate with stalkers, pay attention to the found PDAs and the question of where to find tools in the call of Chernobyl will remain for you in the distant past.

Where to find Swamp Doctor Call of Chernobyl

Almost at the start, many players are wondering where to find the Swamp Doctor in Call of Chernobyl? Despite the fact that the appearance of the Doctor is a random matter, we will try to describe in detail the places of his most likely appearance.

If you started the passage of the game from the Clear Sky base, then you need to go to the swamps, not far from the base, next to the tower you can find a trailer in which the Swamp Doctor will be located.

After talking with him, you can start the main storyline, the line and get important key tasks that will take you through the game locations to the cherished Monolith.

This place will not be difficult to find at all, it is most likely familiar to you from the first quest of the original version of the game Stalker Clear Sky.

As the protagonist progresses through the plot, you will have to return to the Swamp Doctor more than once and his second habitat will be a cave near the destroyed railway bridge, located on the edge of the Swamp location, next to the Tuzla tunnel.

Often the Doctor can be found directly at the base of the Clear Sky grouping, so visit them more often and a meeting with the doctor is guaranteed to you.

The Doctor's Habitat in the Swamp Location:

The carriage is located next to the tower.
Clear Sky Base.
A cave at the railway bridge near Tuzla.
Random movement across the location.

Now you know how to find the Swamp Doctor in Call of Chernobyl, but remember that he can travel around the Swamp location, and sometimes wander to visit the Bartender. If we talk about the plot of the Secrets of the Zone, then the storyline will be available to players who have chosen one of the following factions at the start of the game: Loners, Mercenaries, Scientists, Clear Sky, Duty and Freedom.

Where to find the Gauss cannon in Call of Chernobyl

Finding it just lying will not work, as well as cartridges for it. They are not on sale from any merchant. In theory, it can be sold from Monolith merchants, but this is only in theory. But the game still has a rifle, and it is quite possible to farm it. The first time I came across it was in Limansk, near the transition to the Hospital. She was armed with a levitating sniper of the Monolith (do not ask, I myself am in shock), it was possible to knock it out the second time. The second copy was found in the Hospital. The third and the rest are in the northwestern part of the Chernobyl nuclear power plant.

The latter is the place to farm it. Where the exit from the Monolith control room is located, monolith units will periodically spawn. They are tightly armed, have G36, RPG-7 and 9x39 cannons, while the Gauss rifle comes across rarely, but aptly. If you manage to kill the comrade carrying it, then the full clip is yours. To the east of the farm site, by the way, is an exoskeleton. Its location is also indicated in the picture:

Answers on questions:

1. How many Compass artifacts are in the game and can I get it from Noah? Where can I get Svarog?
A: Noah does not have a Compass and he is in the game alone, you may have to change this. Svarog and other rare items can be bought from merchants and NPCs.

2. Will the system for upgrading weapons and costumes change?
A: No, it will be the same as in Call of Pripyat. But there will be upgraded suits and weapons on sale.

3. How and where will the artifacts appear?
A: Artifacts (including those from the Shadow of Chernobyl) will mainly appear in large anomalies and less often than every time after a release, with the exception of some locations (Dark Hollow for example). We tried to collect the most optimal locations for such a system.

4. What is the ChNPP?
A: Chernobyl will be a very inhospitable place full of mutants and fanatics. In addition, it is not so easy to get there, there are several barriers to overcome. You can make a wish to the Monolith and he will fulfill it.

Collected everything in a heap: Hardtmuth

The Call of Chernobyl mod is massive and not entirely newbie friendly, which makes the urge to explore the Zone shatter against the difficulty of survival. In this article, I'll provide you with ways to simplify the gameplay, work around some gameplay flaws, and generally play the way you want.

These tips do not have to be followed, as some of them may be considered exploits, but my job is to provide you with information, and how you dispose of it is up to you. These are not cheats, this is not a spawn menu, so all the methods mentioned below keep the interest in the game in one way or another.

1. Basic and advanced weapon tools(Gunsmith toolkit & Advanced gunsmith toolkit). They are required one copy for each technician. The basic weapon tool is located in various caches, is quietly bought from merchants and generally gets it quickly. The improved tool is so rare that I still haven't found one. In theory, it should also be sold in stores, but I did not find it anywhere. Fortunately, you can do without tools altogether (see below).

The Forester of the Red Forest repairs and improves weapons and armor no tools needed and no time consuming but at slightly overpriced prices. True, we still have to get to him, but this is already the tenth thing. But now there is always a reason to visit the old man!

2.Finance... There is a surefire but rather slow way to make an arbitrary amount of money. It includes the merchant Owl from Zaton and a certain amount of artifacts. If you remember, in Call of Pripyat he could sell a Gauss rifle and immediately redeem it, and with a profit for himself. In Call of Chernobyl, it works exactly the same, but, in addition to the rifle, also with the body parts of monsters, as well as some artifacts. I will give an incomplete list of the latter with names, spawn location (if defined) and profit from one purchase-sale:

Drop / Droplet, spawn in fire anomalies (100 rubles)

Thorn / Thorn (100 rubles)

Slime / Slime (100 rubles)

Crystal thorn, spawn in chemical anomalies (250 rubles)

Slug / Slug (250 rubles)

Spring / Spring, spawn in electrical anomalies (500 rubles)

As it turns out later, the same trick can be done with other merchants, including the in-house Debt and Freedom sellers. Moreover, these guys pay two (!) Times more. So seven Springs and a couple of minutes of buying and selling will lead to enrichment for unrealistic amounts. Which, by the way, will be needed - repairing the pumped-over, but broken into the trash Freedom exoskeleton will cost up to 200 thousand rubles.

IMPORTANT! During clever financial manipulations, you need to be extremely careful with saving and loading. If you load when the artifact is in the inventory, for example, in the Owl's inventory, it will disappear, since the merchants' goods are completely updated after loading.

3. Artifacts... Again, Zaton. Farming artifacts there is easiest if you set emissions every 6-12 hours. Stalkers have forgotten how to climb anomalies, so everything that was born on the spot lies there. But due to the lack of achievements, artifacts do not appear so often, especially for rare specimens.

Compass is located where we found him on a quest from a forester - in the Red Forest, in a mine, right on the table. The heart of the Oasis was not found by me, although it should be.

4. Skirmishes... Try to set monsters on stalkers, including neutral ones. One pseudo-giant can destroy a full-fledged squad of mercenaries of five comrades, two of whom are masters in exoskeletons. Why, a couple of rats can bite the NPC to death, since stalkers hardly hit small opponents! Before my eyes, a citizen in an exoskeleton was eaten to death by a trio of insolent jerboas. Exceptions, of course, are quest characters to whom you have not yet passed the tasks. These need to be protected. The rest can go to feed land fish, yo-ho-ho and a bottle of "Cossacks"! It's a shame, of course, for the masters who reveal themselves in front of small rodents, but these are their problems, but their loot is yours. If, of course, you can handle the rodents yourself. On the other hand, if three jerboas are a problem for you, then you don't deserve good loot.

5. Gauss rifle... Finding it just lying will not work, as well as cartridges for it. They are not on sale from any merchant. In theory, it can be sold from Monolith merchants, but this is only in theory. But the game still has a rifle, and it is quite possible to farm it. The first time I came across it was in Limansk, near the transition to the Hospital. She was armed with a levitating sniper of the Monolith (do not ask, I myself am in shock), it was possible to knock it out the second time. The second copy was found in the Hospital. The third and the rest are in the northwestern part of the Chernobyl nuclear power plant.

The latter is the place to farm it. Where the exit from the Monolith control room is located, monolith units will periodically spawn. They are tightly armed, have G36, RPG-7 and cannons for 9 × 39, the Gauss rifle comes across rarely, but aptly. If you manage to kill the comrade carrying it, then the full clip is yours. To the east of the farm site, by the way, is an exoskeleton. Its location is also indicated in the picture:

As a stalker, the Sultan can be safely killed. He has a Nighthawk, a fairly rare weapon, and no one else cares about killing. Yes, you can now run with weapons on Skadovsk. As well as on Yanov.

Frauds with several things by technicians are not carried out in parallel, but one by one. And if there are more than three or four things, then the total time is multiplied by a modifier, which increases from the total amount of work and, possibly, its complexity. So having handed over four assault rifles for repair and one armor for pumping, be prepared to wait many times longer. Up to several hours. It took me two hours to repair one pistol in Skadovsk.

Laboratories, dungeons and other basements are significantly less populated than in the original games. For example, there is not a single enemy in the laboratory with Megamind. Loot, however, is also scanty - Beryl-5m, that's all.

To increase the duration of the run, you can use not only energy drinks and artifacts to increase endurance, but also the drug "Hercules". Stamina recovery depends on what percentage remains up to maximum weight load. "Hercules" pushes the load bar by 20 kg, so that even with a load of 80 kg, you can achieve endless running.

The most valuable loot monsters are supervisors, their arm / brain costs 500 rubles apiece from almost every merchant.

- RPG-7 with a pair of missiles lies in the weapons depot inside the Volkhov air defense missile system, the door there is initially open. The Veles detector is bought from merchants-scientists, I never saw Svarog, although it should be. Finding "Veles", playing as a stalker and not going to the scientists, is quite difficult, it is only found in zombies in exoskeletons. As, by the way, and a machine gun.

- Grenades for underbarrel grenade launchers are very rare, merchants almost never have them, in caches too. It's no joke, rockets for RPG-7 are easier to find!

Minimum system requirements

Windows Vista 4GB RAM Intel Core 2 Duo E7400 / AMD Athlon 64 X2 5600+ 512 MB DirectX® 9.0c compatible card / NVIDIA® GeForce ™ 9800 GTX / ATI Radeon ™ HD 4850
S.T.A.L.K.E.R. Call of chernobyl
This is a freeplay mod consisting of the locations of all three parts of S.T.A.L.K.E.R.
The main changes are:
redesigned locations by Bangalore and Borovos
redesigned AI by Alundaio
completely changed weather
reworked gulag work system
modified A-Life
fully populated levels
Locations
Terrestrial
Swamps (CHN)
Darkscape (build 2571)
Cordon (CHN)
Landfill (CHN)
Agroprom (CHN)
Dark Valley (CHN)
Bar (PM)
Rostock (PM)
Army warehouses (PM)
Amber (CHN)
Dead City (build 2571)
Limansk (ChN)
Radar (PM)
Red forest (CHN)
Hospital (CHN)
Zaton (ZP)
Jupiter (ZP)
Pripyat (RFP)
Pripyat (PM)
ChNPP-1 (PM)
ChNPP-2 (PM)
Generators (2006)
Graveyard of technology
Underground / laboratories
Dungeons Agroprom (CHN)
X18 (PM)
X16 (PM)
X8 (RFP)
X10 (PM)
Overpass "Pripyat-1" (ZP)
Monolith Control Room (PM)
Sarcophagus (PM)
Varlab (2005)

Answers to frequently asked questions

The vehicle graveyard crashes during the transition, what should I do?
Load autosave, immediately find yourself at the location. It seems like there shouldn't be such a problem anymore.

How to improve productivity?
1. Turn off the grass shadow
2. Make the shadows of the minimum quality
3. Disable SSAO
4. Change the quality of textures and visibility to the optimal state
5. You can reduce the spawn in the game settings

Why do stalkers not pay attention to the military in Cordon?
There is a neutral zone, the military does not touch the stalkers, and the stalkers do not touch the military. But the military still beat GG, this cannot be fixed. The solution is to save up money, equipment and throw it to the Bar, for example. (The authors made a truce at the location due to the fact that the military carried out the village of newcomers)

Where can I get a detector?
Scientists sell them in corpses, in hiding places, and ordinary merchants also have them, but the chance of spawning is about 15%

If dynamic news is viewed in the error log
You can turn them off in the game settings and the crashes will stop. It seems that this should not happen anymore.

Why is it so deserted !? Why are there so many animals !?
In the game settings, you can adjust the population of the zone.

How to deal with a helicopter?
If you shoot a helicopter at the tail, it will fall faster.

I want to sleep, but I can't sleep, what should I do?
You most likely have a need for sleep. If you have radiation or have drunk an energy drink, then you cannot sleep. If you slept, then the second time you can sleep only after a while. The function can be disabled in the game settings.

How to pump weapons and armor to the maximum?
Go to the red forest to the Forester, he works for all groups and does not need tools.

How do I find the tools?
They are found in hiding places, randomly. A great chance for tools if you complete the tasks of stalkers. They will give coordinates to their caches as a reward, and already there you can find tools.
If you take enemies prisoner, and then interrogate, you can also get a cache, but the chance for tools is low. How to take prisoner? You must wound the enemy so that he fell to the ground and lay alive, and then approach him, if he kneels, you can interrogate.
They can also give a cache for the brought PDA, it can also contain tools.

Useful information about partners
You can take any NPC squad that is friendly to the player and is not busy guarding the point as a partner. Companions buy broken weapons (but not completely killed) and buy more expensive than merchants. Partners can be controlled both through the dialogue and through the NumPad keys.
Num 1 - change of NPC behavior modes. Aggressive \ Help \ Passive.
Num 2 - Change of Waiting \ Following modes.
Num 3 - NPCs move to the specified point and wait there.
In dialogues, you can give useful commands to NPCs, I advise you to look at them before moving forward. If the NPC is in the doorway or in a narrow passage - come close to him, after a couple of seconds he should move away.

How to get through this "Mystery of the Zone"?
We are looking for a doctor and talk to him (or kill and rummage, if evil) when receiving the key and doctor's records, the plot is activated. First, we turn off the generator in x-16, then on the Radar, (on the way we collect documents in all laboratories). After turning off the radar, we go to the Monolith, but we do not make a wish, but we go to the control center, for documents, and then to VarLab. To open the door to VarLab, you first need to pick up the documents in the monolith control center. In VarLab we speak with the entity ... We run after two poltergeists with the aim of killing them (all doors open and close in a chaotic manner) ... After killing the second one, all objects that are not screwed on try to fly into the forehead ... Dodging them, we look for and kill first the bloodsucker, then controller ... We go to where we spoke with the entity ... Decoder ... he opens the door, but you have a fight. The entity will offer to lie down in a flask, this is one of the endings. We refuse. We go to fight the monolith in order to destroy it. We return to VarLab, and we break the power supply of the capsules (look, do not catch those lying inside, the reputation is greatly reduced) and turn off the generators ... And we return to the freeplay.

Can't find the Swamp Doctor? It lives randomly:
base of the clear sky
trailer near the tower (next to the base, the first quest in the Clear Sky).
a cave at the edge of the location, next to Tuzla.
and maybe he can travel around the zone. For example, be with the Bartender (as it was in beta 1.4)

How do I open a varlab?
Code - 26041986

How to fix too over-illuminated graphics in fashion?
Main menu - Atmosfear options - Other options - Load default color balance and brightness settings.
Or fine-tuning via user.ltx (located in the _appdata_ folder)

How do I enable the spawner?
Add "-dbg" shortcut to the end of the path. Example: Call of Chernobyl 1.4.22 \ Stalker-CoC.exe "-dbg
Then, in the game menu, press S.
Need to remove unnecessary information on the screen? Uncheck Debug Hud in the game settings.


Where can I see all the achievements?
We read a text document -

When installing the mod, it requires you to install the Call of Pripyat, what should I do?
Try to install the licensed Call of Pripyat.

How do I change the angle of view?
Fov command in console (ex: fov 60)
If your NPCs are stupid, then disable the "AI Die In Anomaly" setting in the game options.

“For those who were interested, how to hire more companions, there is a configuration config:
configs / ai_tweaks / axr_companions.ltx.
There are three settings: the number of companions, whether only friends can be recruited, and whether simulation squads can be recruited. Well, in general, you can simply disable this scheme there.
For deeper customization, open the axr_companions.script and dialogs_axr_companion.script scripts. "
Where is the spawner for the Call Of Chernobyl mod, I'm looking for an addition to the weapon graphics, etc. but there is no spawner.
Find the "Stalker-CoC.exe" file in the game folder, create its shortcut on the desktop. Then go to the properties of the shortcut and in the object write "-dbg" (without quotes). It should look something like this: “D: \ Program Files \ S.T.A.L.K.E.R. - Call of Chernobyl \ Stalker-CoC.exe "-dbg. Naturally, you press "Apply" and "Ok". Launch the game, start a New game or Load (no difference). During the game, press "Esc" (Pause) and press "S", the "Spavner" opens. P.S. So that there is no unnecessary information on the screen in the game, go to the game settings and in the "Game" \ "Game" section, uncheck the "Debug Hud" box.
"Running the mod on 86-bit Windows 7:

Unlike the original Call of Pripyat, Call of Chernobyl does not allow you to launch the game at maximum settings on an 86-bit system due to the increased load of its contents - a crash occurs. The solution for those who want to play on the most available graphics - turn on improved dynamic lighting and set all settings to maximum, but with the exception of the following parameters:

Set the sliders exactly as shown in the screenshot. A little less is okay, but if you exceed the specified limit, you risk catching departures. The proposed parameters are selected experimentally. "
- The authors of the mod are gentlemen from far abroad, so the entire text is written in English.

Call of Chernobyl walkthrough guide

Call of Chernobyl is one of the best freeplay mods out there.
consisting of the locations of all three parts of the S.T.A.L.K.E.R. Also, in addition to freeplay, there is a story and zombie survival mode, "One Life" and Azazel mode. The presence of many different add-ons allows everyone to make the assembly to their liking.

Where to find tools in Call of Chernobyl

Call of Chernobyl is a project that promises the player not only gameplay and graphical changes, but also an exciting storyline with a wide range of weapons. As the story progresses, the player will often be given tasks to find tools, this is not only a good way to make money, but later on it is a good chance to make a complete upgrade of your weapons and armor. Sometimes in the midst of the passage, the question of where to find the tools in the call of Chernobyl, becomes simply vital.

The appearance of calibration tools, fine and rough work in the game Call of Chernobyl, has a completely random nature, so their appearance on the game location may be completely unpredictable. However, there are several landmarks, adhering to which during the passage you can relatively quickly find all three sets.

Features of search tools:

Huge chances of finding tools, gives the taking and completing tasks of various stalkers. For their completion, the main character will receive the coordinates of the location of caches and caches, in which you can find tools.
... You should not ignore the found PDAs, they can also become a source of information about caches with tools.
... The third option for obtaining information about tools can be captured enemies. Therefore, do not rush to immediately kill the enemy, he can be injured and interrogated - this can provide additional leads on caches, albeit with small chances.

Next, we will try to give the coordinates and locations of the already found toolkits, so let's hope that this information can simplify your searches. However, remember that your path and the chosen grouping at the beginning of the game can be very different and make your own adjustments.

Fine work tools:

→ at the Amber location, you can earn extra money as a conductor and for each successful completion of the task you can get a set of tools.
→ at the Rostock location, in one of the boxes at the Barman.
playing as a soldier, they can be obtained for completing the Military Exercises quest.
→ at the Cordon location, in one of the green military boxes, next to the tunnel leading through the railway embankment, you need to look from the side of the pig farm.

Tools for rough work:

→ on the territory of the bar, if you look from the side of the arena, there will be a cache with an instrument on the ventilation.
→ playing as a military group, after completing one of the tasks you will receive a cache of tools located almost at the entrance to the Research Institute Agroprom

Calibration tools:

→ after completing the "Storm in the Zone" quest as a soldier, you will receive a set of tools.

Gunsmith Tools:

→ They appear on sale from the Bartender.

Successful searches will directly depend only on your desire and careful passage of quests and tasks issued by the characters. Get information about hiding places, do not pass by interesting places, communicate with stalkers, pay attention to the found PDAs and the question of where to find tools in the call of Chernobyl will remain for you in the distant past.

Where to find Swamp Doctor Call of Chernobyl

Almost at the start, many players are wondering where to find the Swamp Doctor in Call of Chernobyl? Despite the fact that the appearance of the Doctor is a random matter, we will try to describe in detail the places of his most likely appearance.

If you started the passage of the game from the Clear Sky base, then you need to go to the swamps, not far from the base, next to the tower you can find a trailer in which the Swamp Doctor will be located.

After talking with him, you can start the main storyline, the line and get important key tasks that will take you through the game locations to the cherished Monolith.

This place will not be difficult to find at all, it is most likely familiar to you from the first quest of the original version of the game Stalker Clear Sky.

As the protagonist progresses through the plot, you will have to return to the Swamp Doctor more than once and his second habitat will be a cave near the destroyed railway bridge, located on the edge of the Swamp location, next to the Tuzla tunnel.

Often the Doctor can be found directly at the base of the Clear Sky grouping, so visit them more often and a meeting with the doctor is guaranteed to you.

The Doctor's Habitat in the Swamp Location:

The carriage is located next to the tower.
... Clear Sky Base.
... A cave at the railway bridge near Tuzla.
... Random movement across the location.

Now you know how to find the Swamp Doctor in Call of Chernobyl, but remember that he can travel around the Swamp location, and sometimes wander to visit the Bartender. If we talk about the plot of the Secrets of the Zone, then the storyline will be available to players who have chosen one of the following factions at the start of the game: Loners, Mercenaries, Scientists, Clear Sky, Duty and Freedom.


Where to find the Gauss cannon in Call of Chernobyl

Finding it just lying will not work, as well as cartridges for it. They are not on sale from any merchant. In theory, it can be sold from Monolith merchants, but this is only in theory. But the game still has a rifle, and it is quite possible to farm it. The first time I came across it was in Limansk, near the transition to the Hospital. She was armed with a levitating sniper of the Monolith (do not ask, I myself am in shock), it was possible to knock it out the second time. The second copy was found in the Hospital. The third and the rest are in the northwestern part of the Chernobyl nuclear power plant.

The latter is the place to farm it. Where the exit from the Monolith control room is located, monolith units will periodically spawn. They are tightly armed, have G36, RPG-7 and 9x39 cannons, while the Gauss rifle comes across rarely, but aptly. If you manage to kill the comrade carrying it, then the full clip is yours. To the east of the farm site, by the way, is an exoskeleton. Its location is also indicated in the picture.


Some questions answered (answered by C. LiryC)

1. How many Compass artifacts are in the game and can I get it from Noah? Where can I get Svarog?
A: Noah does not have a Compass and he is in the game alone, you may have to change this. Svarog and other rare items can be bought from merchants and NPCs.

2. Will the system for upgrading weapons and costumes change?
A: No, it will be the same as in Call of Pripyat. But there will be upgraded suits and weapons on sale.

3. How and where will the artifacts appear?
A: Artifacts (including those from the Shadow of Chernobyl) will mainly appear in large anomalies and less often than every time after a release, with the exception of some locations (Dark Hollow for example). We tried to collect the most optimal locations for such a system.

4. What is the ChNPP?
A: Chernobyl will be a very inhospitable place full of mutants and fanatics. In addition, it is not so easy to get there, there are several barriers to overcome. You can make a wish to the Monolith and he will fulfill it.

Okay, enough chatter about what Call of Chernobyl wants to be, let's talk about how CoC actually looks and plays.

After choosing the difficulty, you will be greeted by a window with a choice of grouping, information about the equipment that you will receive when you start playing for the selected group, and a field for entering the name of your stalker. In the window, you can also turn on Ironman mode - fans of "races to the first death" will love it.

If you die in Ironman mode, all of your saved games for that character will be deleted. When you finally start a new game, you will be teleported to the base of your group, as, for example, if you choose a lone stalker, you will find yourself in the Novice Village on Cordon.

The first thing that catches your eye is the weather - the modified Atmosfear 3, coupled with corrected lighting, does its job in good faith.

With new changes in the code, trees are now swaying, and the strength of the swaying depends directly on the weather.
You can change the field of view on the fly by simply opening the console and typing "fov x" and "fov_hud x" (x is the desired field of view), without any editing of the game files.

On the way to Sidorovich, you will meet the Fanatic and the Wolf, who control the village. Of course, you will meet many old acquaintances from the entire trilogy of games.

Sidorovich, as usual, will sit on his ass in his bunker.
Nimble has returned to Cordon and will offer you his services in the delivery of rare weapons and equipment.
The bartender is still drinking stalkers in the Bar.
The forester continues to sit alone in his tower in the north of the Red Forest. The guide, the Doctor and his pseudo-dog enjoy the hospitality of the representatives of the Clear Sky at their base.

Oh yes, you heard right, the Doctor's pseudo-dog is also located at the base of the Clear Sky, wandering aimlessly around it and not attracting the attention of stalkers.
So, you open the door to Sidorovich's bunker and see - his ugly, malicious face has not changed at all.
There is a chest next to you, it is worth checking what was left there for you.

Throughout the game, in all 31 locations, 515 caches with procedurally generated content await you.
The content of the stashes is set at the start of the game, and does not change throughout the entire passage for the character you have created. That is, the content does not change as part of your passage, but when you start a new game it will change.

When you find and assign the contents of all 515 caches in your playthrough, their contents are randomly generated again.
Try not to put your acquired belongings in these backpacks, because you yourself understand what will happen to them when the cache is generated again.

Oh stop. You don't have to put your belongings in these hiding places, because you can make your own hiding place. You activate an empty backpack in your inventory and your own cache appears under your feet and prompts you to choose a name that will be displayed on the map. After you name it, it will appear on the map in your PDA.

After we figured out the very basics of Call of Chernobyl, it's time to get down to business.
Sidorovich can order you someone's head, or he will ask you to clear the ATP from bandits, just like in the Shadows of Chernobyl.
The wolf can give you a task to clear the surroundings from mutants.
Some random stalker may ask you to bring something for him and will pay for it with a premium.

If you visit the Clear Sky base, you may be given the task of escorting scientists to the anomalous field.
Okay, let's assume that you decided to purge the ATU from bandits at the request of Sidorovich.
He will offer you to enlist support in the form of the Fanatic and to clear the ATP from the bandits together. And here the most interesting thing begins - after talking with the Fanatic, he becomes your partner for the duration of the mission.

Now is the time to introduce you to our partner system. You can talk to NPCs and give them orders, but this system has many modifications already.
We have something new - you can control your partner without entering into dialogue with him, being at a distance.
All it takes is use of numpad.
The number 1 on the numpad changes the companion's behavior.

There are three types of behavior in total - passive, supportive and aggressive.

Passive makes your partner just follow you and not attack anyone.
Support mode will make him look both ways and shoot after you open fire yourself.

Aggressive Mode will make your partner shoot at everything and everyone that or who dares to cross your path.

The number 2 on the numpad controls the movement mode of your partner. You can either order him to stand still in standby mode, or continue to follow you in follow mode.

The number 3 on the numpad will make your companion move to the point that your crosshair is pointing to - hold down the button and a glowing conventional marker will appear at the destination, and as soon as you release the button, the marker will disappear and the NPC will move to the destination.

On the way to the ATP with Fanatic, you may meet old acquaintances.
Cats, kinks and rats returned to the game, and this is not the only thing we did not stop there - mutants already in the game received new varieties.

Some are smaller than normal, some are larger, or even acquire unusual abilities.

For example, a blind dog received a completely black version, from which it carries radiation a mile away and which will certainly share a dose with you if you circle next to it; burers now know how to beat with fire and shock, and poltergeists will be replenished in the family in the form of a very, very dark brother.

Due to the increased lethality of weapons, you really have a chance to withstand all these misfortunes.
Shooting is a very important part of the gameplay, but in the standard version it requires a lot of fixes and improvements - in this case, we were inspired by the well-known AMK modification.

The damage has been greatly increased, the bullets fly faster and much further. But the visual and sound part of the weapon completely migrated from the standard game - the sounds, models and animations remained intact.

Weapons are not the only part of the game, from which Call of Chernobyl took an example from AMK - the spawn rates of mutants and stalkers can sometimes be very close to what was there.
Together with the Fanatic, you will reach the ATP and clean it out of all the bandits who were there. The deed is done, the Fanatic goes about his business and you return to Sidor and receive a reward.

Suddenly, after reviewing the PDA for active missions, you will notice that the very first mission that you received after entering the Zone concerns the Brain Burner.

Yes, it was turned on again by the representatives of the revived group "Monolith", and your task is to knock it out, and this time to make everything so that it will never be knocked out again.
You will need good protection, and now you are already preparing for a trip to Yantar, to Doctor Sakharov for a working prototype of a psi-protection helmet.

And yes, the big brain in the X-16 laboratory is also back, and again yes, the Wishmaster still stands in the Sarcophagus, ready to fulfill your wishes. What wishes can you make? No, I won't tell you that, you will see for yourself.

On the way to the northern part of Cordon, you can meet a helicopter patrolling the perimeter, ready to destroy you in one wrong move, or for shooting at the military. This thing looks scary.
It is better not to deal with a helicopter, especially considering that you have only PM and TOZ weapons by that time.

The military can call a helicopter for support at any time via the radio, so that it either shoots you or drives you away from the squad so that it can retreat.

You are in luck, and you are not stupid enough to try to shoot down a helicopter with a PM and it just ignores you. But be careful, helicopters have different behaviors and missions on different maps - you can safely walk along the road in the Dark Valley, but if a helicopter spots you near military territory, it shamelessly fires a burst of its 12.7mm machine gun in your face. ...

Don't even think about harming the helicopter if you like to contemplate a fucking cloud of missiles that are quickly approaching you.
Okay, let's go back to Cordon. After crossing the military post under the bridge, we headed towards a small lone stalker camp north of here.
In one of the buildings you will meet a mechanic that is found throughout the Zone - every densely populated place in the Zone has one of them.
He can fix weapons for you, but forget about upgrades - first, you need to bring tools for the mechanic.
There are two types of tools in the game - basic weapon tools and advanced weapon tools.
Therefore, we head back to Sidorovich, buy standard tools from him and bring them to the mechanic - now you can carry out basic improvements to your equipment. Fortunately, the tools are cheap enough, and the mechanic doesn't wander far from the trader, so you shouldn't have any problems with them.
Plus, mechanics can reward you with money or offer you a discount to thank you for your tools.

On your way to the northern military post, which leads to the Dump, you will be suddenly caught by a blowout. This is definitely an unpleasant event if you want to get away from Cordon as soon as possible, but to hell with it, you need to hide.

All maps have carefully placed cover that will allow you to wait out the blowout, so you just need to go into the cover and wait it out.

Let's not go into details of what the blowout looks like from Atmosfear 3, because you've probably seen it many times already. Of course, all open spaces are affected by the ejection (except perhaps with the Generators), but you have no reason to worry, because shelters in Call of Chernobyl are not uncommon, and you will probably have time to take cover before the ejection goes into lethal phase. Okay, let's get out of the hiding place and check one of the anomalous fields in the vicinity.

You take out the detector, carefully pass through the anomalies and the Zone rewards you with the artifacts that appear. Well, it must be the same - these are artifacts from the Shadows of Chernobyl.

Almost all the classic artifacts from the first part were added to Call of Chernobyl and they work perfectly together with artifacts from the Clear Sky and Call of Pripyat.

Two Drops and a Crystal Thorn, great. Well, let's go to the northern checkpoint and meet the friendly ... Soldiers? Okay, it's time to show these emptyheads who's in charge. We check the cache next to the large stones in the hope of finding something useful. And suddenly you realize how wonderful a procedurally generated cache can sometimes be.

The Goldfish gets to you in your still modest collection of artifacts, and these soldiers will not take it away from you.

One by one, you drop the soldiers' carcasses onto the asphalt with well-aimed shots.

You rob the corpses and notice that the AN-94 "Abakan" has fallen into your hands in almost perfect condition. You reload it and test the shooting in automatic mode. Wow, it seems the development team pays attention to the little things - the first two shots are fired at a frequency of 1800 rounds per minute, and now the next shots are already fired at a speed of 600 rounds per minute, just like on the real AN-94. Comrade Gennady Nikonov would surely be proud of this.

And now we would have to go to the Garbage, but I will stop at this moment.

I tried to show you what Call of Chernobyl is, how it feels and how it is played.

In fact, I could write an entire book on how CoC is played in every possible location, if that were really important.

But in this case, let's confine ourselves to Cordon.

As a result - complete freedom, a bunch of high-quality maps, real freeplay, improved weather, procedurally generated caches, dynamic tasks, partners with very convenient control on the numpad, spawn rates and a weapon system similar to the AMK, restored laboratories, returned and new types of mutants , smart helicopters, new anomaly fields, artifacts from the Shadows of Chernobyl and "Abakan" with a realistic principle of operation. As you can see, there are many different ideas implemented in Call of Chernobyl.

Some gameplay ideas or modifications in general may appeal to you, while others may seem inappropriate to someone - but if they work well and we find them a nice addition to Stalker, then believe me, you will not be disappointed. If your expectations are not met, then we always listen to the criticism and suggestions of the players, because if there is no constructive criticism, the project will surely sink into oblivion, like many other ambitious, but unsuccessful projects, to which the community did not point out their mistakes in time.

Remember, you too can help us with your efforts to bring Call of Chernobyl together to success - make a patch, add a new feature, adapt your favorite modification, or make your own for our mod.

The community and its contribution have always been and will be the main factors in matters of freshness and longevity, not only for CoC, but for all mods for the Stalker games.

At the moment, our project is at the final stage of catching bugs and errors, and we can say with confidence that it is 99.9 (99999999)% ready and that the official release may happen soon. A complete list of changes can be found there (in English).

And one more thing that I want to add on my own - I don't think I will be streaming CoCa again. First of all, because, first of all, I show the gameplay in its entirety, and it is not uncommon for the frame to include something that we would like to keep secret.

In addition, problems on the stream and some kind of failure streak that chases me on it (sudden bugs and crashes, etc.) kill the intrigue of the audience and feed the ground for incorrect conclusions about the project.
I'm certainly no match for the specialists from the Frozen Zone development team (they certainly know how not only to save, but also to increase the intrigue with each new video).

Secondly, I don't even have a banal microphone, and with the help of comments I could make the stream more interesting. And what is there, my boring monotonous voice and meager knowledge of not only Russian, but even English would hardly allow me to give interesting comments. But I'm working on all of this, and maybe later I'll become someone who really deserves your attention. For now, I have a lot to do for this.

Koma was with you and all this text was translated into Russian by the glorious fellow Felinix, the administrator of the "Every ATMTA" community.