Increase the stock of Skyrim's forces. Raising skills and peaks in the game "Skyrim"

  • 12.12.2019

Do you know the feeling of fatigue throughout the day?

Have you ever felt the decline of the forces, fell asleep during an important meeting, could not normally think in difficult situations? Probably, such a state is familiar to a large percentage of modern people? And what to do - such a rhythm of life today that you need to constantly look for the source of additional energy and forces. And this is possible if you follow certain advice.

Council First - Sport. Do physical exercises. The path it will happen not every day, but try not to miss training or at least dedicate for minutes to fifteen minutes. No matter how busy man you are, but fifteen minutes from 24 hours can be allocated in any case. So excuses in this case are not accepted. Sport brings a person a charge of cheerfulness and energy. This is because when sports, blood circulation increases and the body is filled with endorphins. If you charge in the morning, it will greatly help for the whole day to charge the body with the necessary energy. If you spend training after lunch, then it will allow you to cheer up. If in the evening, then remove the fatigue accumulated over the whole day. You need to start training gradually, and if you have not played sports earlier, you need to start with running for 20 minutes. Then this time will gradually increase.

Council second - do not allow dehydration. Throughout the day, each person needs to drink more water, since the absence of it in the body very often becomes the cause of fatigue. So it is desirable to wear a bottle of water with you. That's just coffee and alcohol are not worth the water. They, on the contrary, contribute to the removal of fluid from the body, as the diuretic effect is significantly enhanced. It may also become the cause of dehydration, so after drinking alcohol and after taking coffee it is recommended to increase the amount of water.

Council is the third - sleep longer. According to the latest research, about 30% of the population suffer from lack of sleep today. This is especially true for adults, although teenagers are less sleeping today than before. It is believed that for a normal sleep, you need to take at least eight hours a day. Think now, and how much time do you pay for sleep? Very often, people sleep not only eight hours, but not more than seven. And this situation needs to urgently correct. Although it is not so easy to do - the chart of the day is already shifted, a person is difficult to fall asleep, often there is insomnia and from here constant fatigue. In order to normalize sleep, it is best to refuse any occupations in the evening and establish a certain time to waste. If during some periods to go and get up at the same time, over time it will become the norm, and, it means that the sleep is normalized and improved well-being.

Power is important

Tip Fourth - high-quality food. Such includes grain products, low-fat meat, fermented products, vegetables and fruits. Every day you need to use at least one dish with a high content of iron. It helps the body to transmit more oxygen. Fat dishes should be avoided, since after their use, a person is not good feeling quite a long time.

Council Fifth - Do not forget about good breakfast and periodic snacks. If breakfast you misses or starve for a long time, in this case there may often be a shortage of sugar blood. This leads to fatigue. If you do not want to feel sluggish, tired, inactive, you need to have breakfast every day, and even better wearing small sets of products for easy snack.

Council of the Sixth - I need to breathe deeper. We, of course, breathe constantly. Otherwise, how we lived. But, mostly, we breathe superficially, but it is important for well-being and health breathing deep. Surface breathing does not allow to obtain the required amount of oxygen in the blood, but oxygen oxide increases in the blood, in connection with which the fatigue accumulates even more. It is not necessary to breathe deeply constantly, it is very well, and it looks at least strange, but at least several times a day do deep breaths and exhalations for several minutes, you can always and need.

Seventh Council - Movement! Tell me "No" seats on the same place, forget about the computer at least a couple of minutes in half an hour. It turns out that if you sit for a long time in one place, a person becomes much less forces. But the walk, even if it is quite small or stretching, but at least elementary sipping, will help to gain a little strength.

Council of the eighth - you need to learn how to cope with stress. For this, any methods are suitable - yoga, meditation, self-massage or skillful hands of a massage therapist, as well as listening to a pleasant relaxing music. There are a lot of options and everyone has the opportunity to choose such a way of removing stress, which in the soul.

Tip Ninth - Learn to find time for yourself. Work, work, house, then work again. Do you have such a rhythm of life? Most likely, the answer is positive and this leads to the accumulation of fatigue. You do not have a minute for the time to spend them on yourself. But it is so important. Try at least once to remove workers and home duties from your shoulders and go to dine with your spouse or with friends. And you can simply dismiss all the problems, and comfortably get on the sofa for reading an exciting book. Let it take quite a bit of time, but this time will be spent for yourself.

The main character parameter showing its experience and strength. Level is growing by increasing various skills (to get a new level - you need to go to the skill menu). For increasing level, one point of abilities is given (Perks) and the ability to increase health, magic or reserves for 10 units. Increased reserve of forces also increases the maximum load capacity by 5.

There are no direct dependence in Skyrim, for example 10 skills increases \u003d 1 level, and even though the exact formula has not yet been found, the dependency is as follows:

  • The higher the skill level - the more adds to the level of level growth scale with increasing this skill.
  • The higher the level - the greater the raises of various skills.

For example, having a 70th level, an increase in the underdeveloped skills will fir moving a strip of level progress, while increasing highly developed skills (for example from 99 to 100) - significantly increase level growth progress.

Maximum level

Restrictions on the level are not invested in the physics of the game (perhaps this is done in due to future additions, and possibly in order to avoid bugs).

But, pumping all the skills up to 100, you will only get 81 Level (and 80 glasses of abilities, respectively).

Is it possible, having 81 levels, score large penalties for crimes, after which it is in prison, lower the skills, and then pump them again, and raise the level - it is unknown (but in the near future I will definitely try and write).

In any case, various trains and cheats level 100, 150 and 200 are taken easy.

Health

The amount of health determines how many damage can be transferred before dying. When health is maximum - it is not displayed on the screen. And only in the case when it is not equal to 100% - it is displayed at the bottom of the screen with a red stripe.

You can improve health:

  • By enchanting (items: armor, shield, amulet, ring);
  • With the help of potions for 60 seconds (ingredients: Bearded Moss, Blue Mining, Bear Claws, Giant Finger, Wheat, Glowing Mushroom);
  • With the help of the blessing of the Arkery, + 25 units for 8 hours (gives the sanctuary of the Arkey);

Regeneration Health

If health is lower than the maximum value - it regenerates in real time.

Outside the battle, health regenerates 3% per second from the maximum value.
During the battle of 0.49%.

It is possible to increase health regeneration using potions for 60 seconds (ingredients: Namira's rot, wing moon moth, sea acorn, vampire dust, garlic, juniper berries).

Properties for enhancing health regeneration.

Disable health regeneration

Made using the console command ("~" key): Player.Modav Healrate -0.7 *

Magic

Magic is spent on using spells, and its number determines how long you can use spells in battle, without additional replenishment. The starting 100 units of magic are very lacking, especially choosing the path of magic, but at high levels of the game its amount is easily replaced by the enchanted items, the sum of the giving 100% reduction of the consumption of the magic of a school (i.e. spells will be 0 magic).

When the amount of magic is maximally - it is not displayed on the screen. When magic is less than the maximum value - its number is displayed in a blue scale at the bottom of the screen.

You can raise magic:

  • Upon receipt of a new level by 10 units;
  • By enchanted
  • With the help of a potion for 60 seconds (ingredients: heather, jazbi grapes, red mining, flush, emptiness salts, histcarp, ectoplasm);
  • With the Keeper Stone atron (+50 to magic, 50% of the absorption of spells, the recovery of magic is slowed down by 50%);
  • With the help of the blessing of Julianos, + 25 units for 8 hours (gives the sanctuary of Julianos);

Regeneration of magic

If the magic is below the maximum value - it regenerates in real time.

Outside the battle, magic regenerates 3% per second, from the maximum value.

During the battle by 0.99%.

You can increase the regeneration of magic:

  • With the help of potions for 60 seconds (ingredients: Jazzby grapes, dwell oil, lunar sugar, fiery salts, salt, rod root, garlic);
  • With the enchantment (Items: Helmet, Armor, Ring);

Also, all magic robes have an increase in magic regeneration.

Disable magic regeneration.

Made using a console command (key "~"): Player.Modav Magickarate -100 *

Reserves

The stock of forces is an important tactical resource that is spent on running (movement with alt clamped) and on force attacks. Increasing the reserve of forces with raising levels also increases the maximum portable weight by 5. But the enchantment of items on the bonus to the endurance of the gain to portable weight does not give.

When the stock is full - it is not displayed on the screen. Otherwise, the stock of the power is displayed with a green strip, downstairs to the screen.

You can increase the reserves:

  • Upon receipt of a new level by 10 units;
  • With the help of potions for 60 seconds (ingredients: large horns, killer fish caviar, lavender, thorax Firefly, garlic, corusa egg);
  • By enchanting (items: armor, boots, amulet, ring);
  • With the help of a blessing of kineta, + 25 units for 8 hours (gives the sanctuary of kineta);

Regeneration of stock for power

If the reserves of the strength below the maximum value - it regenerates in real time.

Outside the battle, the reserves regenerates 5% per second from the maximum value.
During the battle by 1.75%.

You can increase the regeneration of the stock of the power:

  • With the help of potions for 60 seconds (ingredients: Mora Tapineella, Amanita, Bee, Flashing);
  • By enchanted (items: gloves, boots, amulet);

Weight

Weight determines how much cargo will be able to transfer your character without fines. Basic value - 300. In case of exceeding the portable weight - you will not be able to run and make quick moves on the map.

Funny trick: If having a load of 295/300 to take "in the hands" (to bring to the subject and clamp "E"), for example, a secure with weight 20 - you can move freely without a fine. And if you take it to the inventory, then there will be an advantage with the relevant fines.

You can increase weight:

  • Upon receipt of a new level (increasing the reserves, you also get +5 to the maximum tolerable weight);
  • With the help of a potion for 60 seconds (ingredients: fighter fish, peeling beak, a thumb, a wrench of a cheek, creeping vine, scaly);
  • By enchancing (items: boots);

IMPORTANT: Enchanting items on the bonus bonus does not give up tolerable weight.

Solving problems with the advantage

Almost all players face the problem of the advantage when it seems that there is nothing superfluous, but still weight is not enough. Most go straight - pump out the reserves, but this path is not the best - still pumping health or magic is more useful. So how to get out of the situation with the advantage?

  • At first, the stone horse will help, which gives an increase of +100 to weight;
  • Give heavy items to allies and partners;
  • Buy a house, and fold unnecessary items in it (ingredients, potions - which at first glance nothing weighs, in the amount can give a significant load);
  • If you wear heavy armor - study the ability of "persistent training" (Required Skill), and we will not have anything weigh anything;
  • If you wear light armor - study the ability of the "second leather" (REC.50 Skill), and rushing easy armor will not have anything else;
  • Examine the ability of "overhead pockets" in the branch of pocket theft (not expensive to pump out the teachers), which will give a permanent increase of +100 weight.

As a result, without putting a single point in the reserves, you can have 400 portable weight, and we will not have anything weigh anything.

Class of armor

The armor class is the sum of the indicators of "armor" of the entire armor that is dressed on you. Argument class reduces the physical damage received by the character.

  • Owing light armor, you will get a smaller armor class, but you can move freely, run, and better hide.
  • Nading severe armor, you will get a bigger armor class, but also a fine to the speed of running, attacks (fines can be removed by studying the ability of "hard workout" in the branch of heavy armor). Heavy armor makes more noise during movements, it is harder to hide in them.

Enhance armor class.

  • Put on the armor of higher quality;
  • Improving armor at the anvil (Read more: Blacksmithing);
  • With the help of potions for 60 seconds (ingredients for light armor: wing moon moth, honey cells, hawper feathers, bee nest, tail of Zokrys; Ingredients for heavy armor: Belyanka, Chertopoloha branch, Ice ghost teeth, Flask Savlezuba, scales killer fish) ;
  • By enchanted (items: armor, gloves, amulet, ring);
  • Using abilities (light armor: "Defense in defense" - 5 levels of 20% increase in armor and a "complete set" giving a 25% increase when wearing a complete set of easy armor; Heavy armor: "Juggernaut" - 5 levels of 20% increase And the "complete set" gives a 25% increase when wearing a complete heavy armor set).

Damage

The damage parameter affects how many damage you will apply the enemy with a blow of weapons. The more values \u200b\u200b- the more damage you apply. But damage is not equal to malfunction. At the moment, we are unknown formulas for which the final damage on the enemy is calculated.

The minimum rate of damage from the daggers, and the maximum in two-handed hammers.

Damage is divided into 3 types:

  • Damage of one-handed weapon
  • Dummonous arms damage
  • Damage from firing

The damage of this or that type is influenced by various properties, skills and abilities. Consider them in more detail.

The damage of one-handed weapon can be improved:

  • By increasing the skill of one-handed weapon;
  • Due to the ability of the "strong hand" (5 levels, the sum of 100% increase in damage);
  • By enchanted
  • With a potion for 60 seconds (Ingredients: Bearded Moss, Little Pearl, Bear Claws, Hawm Fees, Dog Root, Origma Egg);

Dummoned arms damage can be improved:

  • By increasing the skill two-handed weapons;
  • Due to the ability of "Barbarian" (5 levels, the sum of 100% increase in damage);
  • By enchanted (items: gloves, boots, amulet, ring);
  • With the help of potions for 60 seconds (ingredients: Troll Fat, Amanita, Dragon Language);

Firing damage can be improved:

While there are only onions in the game, but there will probably be new types of distance weapons in the future.

  • By increasing the shooting skill;
  • Due to the ability of "excessive tension" (5 levels, the sum of 100% increase in damage);
  • By enchanting (items: helmet, gloves, amulet, ring);
  • With the help of potions for 60 seconds (ingredients: spider egg, dog root, elf ear, juniper berries).

P.S.

* Commands on the disconnection of health regeneration and magic work correctly only at the first level. When used on other levels - regeneration, although slowing down, may remain.

Damage from spells, and the resilience of the elements will be considered separately.

If you have something to supplement the page, or you know any formula on the topic - write in the comments.

In this article, you will find a complete list of cheats on Skyrim 5: for money, on the soul of dragons, on glasses abilities, on glasses skills, on bars, on the weight of the backpack, cheats on the lays, in general, absolutely all cheats for Tes Skyrim!

Skyrim is the fifth number of the popular series of the popular role-playing role-playing games The Elder Scrolls, has gained great popularity among the community through the spacious and open world, developed by the character development system and the abundance of side activities, significantly diverse gameplay. Separately, it is worth noting the friendliness in relation to third-party modifications. The simplicity of creating custom add-ons allowed to use Skyrim as a constructor, creating its graphic improvements, tasks, characters, items and more.

The game not only received several large-scale additions and came out on several (in addition to PC) platforms, but also reprinted several times. Now, 7 years after the release, stable online in Steam is holding at the level of 10+ thousand simultaneously playing users. Many of them often use the built-in cheats system to get a certain advantage in gameplay or simply speed up the development of the character. This article lists all the necessary codes and identifiers.

How to enter cheats

Before you list Cheats Skyrim 5, you first need to decide where to enter them. There is nothing complicated here - open the in-game console by pressing the Tilda key (~), it is the same Russian ё on most of the keyboards, enter the command and press on ENTER. Of course, not always the use of codes passes for the game without a trace. Sometimes there are failures leading to quails bugs and other unpleasant phenomena interfering. Therefore, it is recommended to periodically persist on one or even several pure slots, which can then be restored to the game session.

Basic codes

Commands from this table predominantly belong to the gameplay of the game - battles, movement, pumping, and allow you to significantly alleviate the passage.

tcl The character gets the opportunity to pass through the walls.
tGM. immortality. Enemies and the world surrounding (fire, cold, etc.) do not cause damage.
tMM 1. Unlock all fast moving points on a game map.
pSB. Instant learning of all spells, screams and talents.
killall. All NPC in a certain radius from the player dying.
qQQ. Exit the game.
advlevel. Getting a level, glasses abilities are not required.
tFC. free camera mode.
tDETECT NPC will no longer respond to player attempts to steal.
tCAI Disabling artificial intelligence in computer opponents / allies.
sET TIMESCALE TO [Numerical value] Time management. The number is greater, the higher the speed. If you want to stop the time completely, register "0".
sexchange. Fast character floor shift on the opposite.
showracemenu. Advanced editor in which you can change all the settings that you choose at the start (name, appearance and other) in the course of the game.
player.Setlevel [Number] Cheat level in Skyrim. The permissible parameter varies from 1 to 255.
player.Setav Invisibility 1. The hero becomes invisible. Remove invisibility can be changed to zero.
player.Modav CarryWeight [Number] Enlarge the most transferred character weight on the specified number.
player.Setav Speedmult [value] Changing the speed of movement of the character.
player.SetScale [Number] Management of character growth. Each digit adds 100%, for example, 2 \u003d 200% increase.
sETGS FJUMPHEIGHTMIN [Number] With this command, the maximum height is set to which the hero can jump.
player.Setav (Health, Magicka, Stamina) [value] The command allows you to raise one of three parameters to the specified value: health, manu or endurance.
player.Setav attackdamagemult [number] Change of armament damage.
player.Setav Leftweaponspeedmult [Number] Changing the speed of the attack of two-handeds.
player.Setav WeaponspeedMult [value] Changing the speed of attack while using additional arms.
player.Setav Leftitemcharge [Number] The team for charging the main weapon. The numerical value is limited to 3000 units.
player.Setav RightItemCharge [Number] Charging additional or two-hand weapons.
player.additem 0000000F [x] Cheat Skyrim on gold. Instead of x, you should put the number of coins you need.
player.additem 0000000A [Number] The command allows you to get additional locks in the inventory.
player.Placeatme 0010BF90. Calling a spectral horse.
player.Setcrimegold 0. If a reward is assigned for your head, the team will reset the waninginess.
player.Addspell 00092C48. adding a "lycantropy" skill that allows you to become a wolf / clutch.
player.Addspell 000B8780 Adding Sanguinare Vampiris skill that allows you to become a vampire.
player.moveTo [ID] Specifying the ID of the world of the NPC game, you automatically move to it.
coc Qasmoke Move to test location.
cOC. Teleportation of a character in location with the specified identifier. For example, "Coc Riverwood" will move you to Riverwood.
player.Setpos. Moving the character at a specific point of the gaming world, which is determined by three coordinates.
player.getpos [Coordinates] Informs the player about what specifically the point is his character.

Cheats for interaction with objects and NPC

player.Removeallitems. Full cleaning inventory with removal of all items.
pRID [Identifier] Take the target target with the selected ID (in order to find out, you can enter it with the cursor when the console is enabled).
stopcombat. Stop the current battle with a computer opponent.
kill The character-selected character / creation is dying.
resurRect 1. Resurrection of the deceased character.
resetai. Restart the memory of the selected NPC. If you previously talked to him, he will not forget it all.
openActorcontainer 1. Opening inventory of this purpose.
removeallItems. Cleaning the inventory of this purpose.
equipitem [identifier] Transmission of the item character with a specified ID.
duplicateallItems Player. Your character will copy all the contents of the goal inventory.
resetInventory. Restarting the inventory, it will remain only issued by default items.
setowNership. The team allows the owner of the specified subject.
unlock Opening of the specified lock without laundry and other auxiliary means.
disable Hiding the selected item. If you want to make it visible again, use the opposite option "Enable".
markFordelete. Deleting the selected item or NPC.

The NPC call is carried out using the Player.PlaceATME [Numerical Value] command. An indication of the quantity is optionally, if not to prescribe, only one character will appear. The team does not work in all cases.

Identifiers. Changing the level of skills

Charter from the need to pump long time, many players are looking for Cheats Skyrim on skills. And these are really available. Using the Player.Setav [Value] command, you can open the character skills. And if you register the Advskill [value] command - pump them.

OneHandedPowerMod. An identifier of the skill of the handling of one-arms.
TwohandedPowerMod. Skill handling with two-handed weapons.
MarksmanPowerMod. Skill of long-range weapons.
BlockPowerMod. Security skills (shields, backers).
Smithingpowermod Owning a blacksmith craft.
HeavyARMORPOWERMOD. Heavy armor.
LightarMorpowerMod. Light armor.
PickpocketPowerMod. Pocket theft skill.
LockpickingPowerMod. The ability to crack the castles.
SneakpowerMod. Hoteness skill.
Alchemypowermod. Ability to create alchemical potions.
SpeechcraftPowerMod. Evorabling (affects options in dialogs with NPC, discounts in stores and the like).
Alterationpowermod. Alteration skill.
ConjurationPowerMod. Magic possession.
DestructionPowerMod. Skill of destruction.
IllusionPowerMod. The power of illusion.
RestorationPowerMod. Recovery skill.
Enchantingpowermod. Enchantment.

Cheats Skyrim on glasses abilities can be used both for pumping the character and to lower his strength. This feature is useful to modes testing created by them modifications in different conditions.

Identifiers. Armor, weapons and other lorth

To get the desired result, use the Player.additem [identifier] command [Numerical value]. Below is a list of various items that can be obtained using this cheat code.

Set of daederic armor

It is considered one of the best in the game and gives a lot of advantages, but has a side effect in the form of a conflict with the standard fraction. Their sentiments, envy you in this set, will attack.

  • 0001396B - Armor.
  • 0001396A - boots.
  • 000D7A8C - Boots with the effect + 50% of fire resistance.
  • 000D7A8B - shoes of silent movement.
  • 000D7A8A - boots providing greater carrying capacity (+50 units).
  • 0001396D - Identifier helmet.
  • 0001396C - Mittens.
  • 0001396E - shield identifier.
  • 000D7AF9 - shield with resistance to electricity (70%).
  • 000D7AF6 - shield with resistance to cold (70%).
  • 0010DFA3 - Shield of Magic Sustainability (22%).

Seth Dragon Panciron

Beautiful armor produced on the basis of the bones of the dragon and its skin.

  • 00013965 - Boots.
  • 00013966 - Armor.
  • 00013967 - Mittens.
  • 00013969 - ID of helmet.
  • 00013968 - Shield ID.

Seth Dragon Scaly armor

  • 0001393D - boots.
  • 0001393E - Armor.
  • 0001393F - Mittens.
  • 00013940 - ID of helmet.
  • 00013941 - Shield ID.

Identifiers of daederic weapons

000139B4. ID secury
0001DDFB. Identifier for infernal secure +30 to fiery damage.
0001DFCB. The identifier of the thunderstorm secure +30 to the electrical damage, but will have to say goodbye to 15 units of magic.
000139B5. Luke ID.
0001DFEF. Identity identifier petrol. With a certain chance paralyzes the target for six seconds.
0001DFE6 Infernal onions. Adds +30 units of fire damage, flamming target.
0001DFE9. Winter bow. Characteristics +30 cold damage and -15 to the stock of forces.
0001DFF2. thunderstorm onions. Electric damage +30, reserve magic -15.
0001DFFC. Holy Luke ID. Effective against undead, since to a certain level of the enemy (40 and less) turns it into flight.
000139B6. ID of dagger.
000139B7. Sword two-handed.
000139B8. Bulava identifier.
000139B9. Sword Identifier.
000139B3. ID of combat ax.
000139BA. Id of combat hammer.

Unique weapons identifiers

000F1AC1 Beach Dragon It gives ten units of electrical damage and +40 to the damage, if the goal is the dragon.
000f5d2d. Pale blade Frosty damage 25 units, which reduces the reserve of Debuff's forces + the opportunity to turn the enemy to flight, if it is less than you in terms of level.
000956B5. Vutrad Especially effective against elves weapons.
000B3DFA. Eye chalk Fire explosions that apply to 40 units of damage and igniting targets in a certain radius.
000A4DCE Bloody spike Host to kill the enemy in three seconds with this weapon, you charge the CD.
00053379 Lyuty Cold damage 15 units + enemy relaxation.
000F8317. Cooler Cold damage +30 and chance to cause a two-second enemy paralysis at strike.
0001C4E6. Surbi ax Weakening enemies by 20 points when hitting.
00035369 Staff Magnus Absorption of the magic forces of the enemy at a speed of 20 / s. If the enemy is not magical, the health is reset.
0010076d. Staff Hevnaraka Beats with lightning around the enemy (50 units / s). The effect lasts 30 seconds.
000AB704. Staff Holdira Weak opponents calm down for a minute. If you kill this staff, you can collect enemy souls.
000E5F43. Staff Yurik Goldurson Inflicts 25 units of damage and a slight weakening of enemies.
00094A2B. Phantom blade Apply additional three units of damage by ignoring the goal armor.
000AB703 Curse of a red eagle Effectively against undelivered at first levels (13 and less), as it ignites it and makes run.
0009FD50. Rage of red eagle Adds five units to the fiery damage and set up a goal.
000B994E. Happy Dagger Waldara The chance to apply a critical blow to goal increases on the ¼ of the current value.
0006A093. Staff Tandila Disarmament of people and creatures at small levels (12 and lower). They will not attack for a minute.

Artifact identifiers

Artifacts in the world of Skyrim are called extremely rare items endowed with unique properties. Even if you register Cheats Skyrim for money and tear all merchants in cities, they will not find them. Therefore, we suggest you use the identifiers from the list below.

000240D2. Razor Merness With a certain probability, it allows you to instantly kill any enemy, regardless of what damage you will apply.
000233E3. Mel Malaga Bala Filling a stone shower, 25-unit debuff on the strength and magic of opponents.
0004E4EE. The Light of Dawn In addition to ten additional units of damage, it has a chance to cause an overclocking undead explosion in a certain radius from the player.
000EA29c. Ebonite blade Armed attack with this blade is not regarded by enemies as an attack.
0002ACD2. Volentrang 50-unit debuff on the tone of the force of opponents.
0002AC6F. Vabbagek Each use is characterized by random effects.
0001CB36. Rosa Sangvina Dormor is called on the battle for a minute.
00035066 Skull Porkli Additional damage in the amount of 20 units. You can also collect dreams, getting a bonus +50 to the damage.
0002AC61 Skura Savior + 50% resistance to poison and + 15% magical.
00052794 Ebonite Kolchuga Your movement becomes more quiet, and the opponent approached closely, will receive 5 units / s-poison damage.
000D2846. Mask Keylock Vial The eloquence increases by 10 points, and thanks to the increase in the eloquence of prices, merchants will decrease by 20%.
00045F96. Spell Destroyer The disaster unit absorbs up to 50 units of magical damage.
0002C37B. Ring Namira The stock of power increases by 50 units, you can feed the corpses, which will increase HP and the regeneration rate.
0002AC60. Ring Hirsin If you are a werewolf, get an additional opportunity to turn.
0001A332. OGMA infinum book.
00063B27 Star Azura Infinite soul stones.
0003A070. Skeleton key Lock with an infinite safety margin.

Identifiers of Zeli

Identifiers arr.

Cheats Skyrim on the challenge of chests with objects

By using these identifiers together with the command to the appearance of the item with the specified ID, you will create near the Hero of the Chestage Chest inside.

000C2CDF. Sinny with enchanted weapons.
000C2CD7. Chest with enchanted armor, jewelry.
000C2CE0. Treasure with standard weapons.
000C2CD6. Treasure with standard armor.
000C2CDE One of the staff to choose from.
000C2CD8. A set of armor and jewelry.
0010D9FF. Chestware chest.
000C2CD9. Chest with books of spells.
000C2D3B. ordinary books.
000C2CD4. Set with arrows.
000C2CDA. Set with ingredients.
000C2CDB. bunch of keys.
000C2CE1 Set of magic scrolls.
000C2CE2. Chest with medicines, magical elixirs, drugs.

Dragon cries

In the course of passing, the character will have to study special abilities, referred to as shouting, the use of which allows you to get a wide variety of effects.

Creek identifiers from the main campaign

46B89. 46B8A. 46B8B. Call of the dragon.
13E22. 13E23. 13E24. Ruthless power.
602A3. 602A4. 602A5. Ice form.
6029A. 6029b. 6029c. Thunderstorm call.
20E17 20E18 20E19. Fire breath.
48aca. 48ACB 48Acc. Slow time.
2F7BB. 2F7BC. 2F7BD. Swipe jerk.
60291 60292 60293 Friendship with beasts.
3291d. 3291E. 3291F. Elemental rage.
32917 32918 32919 Accruitivity.
5D16C. 5D16d. 5D16E. Frosty breathing.
602A0. 602A1 602A2. Voice throw
5FB95 5FB96. 5FB97. Disarmament.
3CD31 3DC32. 3CD33. Clear sky.
51960 51961 51962 Call valor.
44251 44252 44253 Dragon.
60297 60298 60299 Death sentence.
60294 60295 60296 Whisper Aura.
6029d. 6029E. 6029f. Mir Kin.
3291A. 3291b. 3291c. Fright.

Creation Identifiers available in DawnGuard Supplement

02008A65. 02008A64. 02008A63 Such a life.
020030d4. 020030d6. 020030d7 Call Dürnevir.
02007CB7. 02007CB8. 02007CB9. Breaking the soul.
0201A162. 0201A163. 0201A164. Call from Cairna Souls.

Creation Identifiers available in the DragonBorn Supplement

Console teams related to quests and tasks

showQuestTargets. Speaking this command, you will receive a message about the assignment identifier you perform at the current time.
getStage [Identifier] Displays information on what stage the player is in a particular quest.
setStage [Identifier] [Stage] Switch to the installed task step.
sQS [Identifier] Information on an active task, including a list of all stages.
moveToQT [identifier] Moves the player to the point where the quest is completed.
resetQuest The task with the selected identifier is reset. The player will be able to go through it new from the beginning to the end.

Enchanting items and weapons

To enchant items, write in the PLAYERENCHANTOBJECT console [Identifier] [Enchantment 1] [Enchantment 2]. Select preferably uncomfortable items. In addition, everything will surely work, it is better to ride the enchantment skill by 100 points and higher.

The subject is endowed with bonus characteristics to skills.

0008B65C. Pumping alchemy.
0007A0FE. Improving shooting skills.
0007A104. Trade skill.
0007A0F3. Blocking shield and weapon.
0007A0F9 Weight armor.
0007A0FB. Wearing easy armor.
0007A0FC. Burglary skill.
0007A0FF. Appeal with one-handed weapon.
0007A106. Appeal with two-handed weapons.
0007A100. Pocket theft skill.
0007A102. The development of blacksmithing craft.
0007A103. Hoteness skill.

The subject is endowed with bonuses to character characteristics

The subject will add the character of resilience to the elements

Other effects of enchaning items

Adding modifiers by enchanting

0004605A. Fire damage modifier.
0004605B. Cold attack.
0004605C. Electrical attack.
0010582E. Additional damage on the "Nordi" race.
00105831 Animals get elevated damage from attacks.
000Fefbc. Light modifier Meria, imposes a panic effect on the undead and turns it into flight.
000AA155 Absorption of opponent health.
000AA156 Absorption of the mana of the enemy.
000AA157 Such a stock of forces.
0003B0B1 At night, an additional damage will be applied with a weapon.
0001EA77 Supporting the weapon of the panic effect when hitting.
0005B46B. Disgraced undead effect.
0001EA6E. paralyzes the target for short time when hitting.
0004DBA3. The ability to capture the souls with the help of weapons.
001019D6. Enhancing the skill of blacksmithing craft and an additional electric damage during the attack.
0002C593. Access to elemental rage and increased battle rate.

Codes of various objects

To encourage the subject you need or an object, use the player.placeatme command [Identifier]. If you want to call several items / objects at once, write the necessary number after the identifier after the identifier (this is true, it does not always work).

Identifiers of craft fixtures

Identifiers bags

Identifiers urn

Safety Identifiers

Identifiers of ingots

Bullings are one of the most important resources in the game needed to create various equipment. In order not to spend time on collecting / buying ingredients, we suggest you to use Cheat Skyrim to bars.

Suduk identifiers

0010FBF6. Verseretian hearts storage.
00066181 Chest kalko.
0007CD37 Chest captain.
0010E7E5. With confiscated goods.
000267E7. With real evidence.
0010DD41. Chest chest.
0003C59C. Alchemical ingun chest.
000B8589. John Chest.
0004EC4F. Breast chest.
00108d36. Container-containing property.
000DC173. Sinny Sabina.
00023A6D. With trophies from a broken ship.
0002AC72 Torn things.
000EA299. Nezozny chest.
000B622D. The coaster chest.
00087900 Flooded chest empty.
00062F5d. Flooded chest.
000D30CC. Chest of investigators.
000D8E4B; 000D8E4C; 000D8E4D; 000D882F; 000D8830; 000D882D; 000D8831; 000D882E; 000D54C5. Chestware chests Guild thieves
000DDEF7. Chestka Santa Sein.
000f68ae. Chest chapter chest.

It was a complete list of Cheats Skyrim and a list of identifiers of the most sought-after subjects. If you wish, players can also use the changing parameters of the game by traineers. By installing and running the train, you can in real time by pressing the pump key to the desired level characteristics and talents of the character, restore life / mana and endurance, get invisibility and immortality.

Of course, before downloading the train, you need to check its compatibility with the version of the game. The last relevant currently is Legendary Edition 1.9.32.0.8. It is best to use a pure distribution (licensed or similar licensed), not a repack.

The character will receive experience for each application of any of the 18 skills in practice, thereby increasing the total value required to go to a new level (skills can also be raised by learning from teachers and reading educational books). In Skyrim, there is no fission of skills to the main and secondary - the use of any skill promotes the character to Levelapa, however, it is noted that the increase in the pumped skill affects stronger than the undeveloped. After reaching the 50th level, the pumping slows down significantly, but your character will still grow in the level until all the skills reach 100.

Having received a new level, you can go to the skill menu (not required to sleep) and increase by 10 units. one of the three attributes (magic, health or stock), and also choose one perk (The choice of pepper can be left for later).

Attributes

In Skyrim, the character has three main attributes - magic, health and reserves, and one secondary - loading capacity (or portable weight).

Health (Health) - reflects the amount of damage that your character can get until it dies. Displayed in the form of a strip of red in the middle of the bottom of the screen. The magnitude of health depends on the level of your character (the initial value is 100 units., Then 10 units can be added to it with each levelape) and the impact of active magic effects. Health is slowly restored over time - at 0.7% of the total health value per second (regeneration occurs faster from argonian), in addition to this, it can be restored (and sometimes even needed) potions, spells, scrolls and food.

Magic (Magica) - This is a magical energy that is used to crack spells. Displayed in the form of a blue strip in the bottom left of the screen. The magnitude of the magic depends on the level of your character (the initial value is 100 units., Then 10 units can be added to it with each levelape) and the impact of active magic effects. Magic is slowly restored over time - 3.0% of the total magic value per second, in addition to this, it can be restored (and sometimes even needed) potions, spells and scrolls.

Stagnation (Stamina) - measure of the physical energy of the character, the effectiveness of such actions as a power attack and blocking depends on it, in addition, the supply of strength determines the weight of the cargo carrying the character. It is displayed as a strip of green in the lower right side of the screen. The value of the reserve depends on the level of your character (the initial value is 100 units., Then 10 units can be added to it with each levelape) and the impact of active magic effects. The stock of the forces is slowly restored over time - on 5.0% of the total amount of the reserve of forces per second, in addition to this, it can be restored (and sometimes even needed) potions, spells, scrolls and food.

Portable Weight (Carry WEIGHT) - This is the total weight of the objects that the character can carry it, it is determined by the formula:

(250 + (Stock_Sil / 2))

Thus, the carrying capacity of all the characters initially is the same (300 units), subsequently, when increasing the stock, it will also grow up (by 5 units for each level with a selected increase in the stock of forces).

Note: The overloaded character cannot run and travel quickly.

Skills and peppers

In the game of only 18 skills divided into three groups (choosing the blessing of one of the keeper stones - a warrior, a magician or thief - you will receive a 20% bonus to the growth rate of six skills from the corresponding group):

  • Military:
    • Shooting (Archery),
    • One-handed weapon (one-handed),
    • Two-handed weapons (two-handed),
    • Heavy Armor,
    • Blocking (block),
  • Magic:
    • Change (alteration)
    • Witchcraft (Conjuration),
    • Destruction)
    • Illusion (illusion),
    • Restoration (restoration),
    • Enchanting;
  • Thieves:
    • Secrete (SNEAK)
    • Hacking (lockpicking)
    • Pickpocket thefts (Pickpocket),
    • Light Armor,
    • Eloquence (Speech).

Skills are rising as they are used, also after reading school books (5 per skill) or teacher training (it is allowed to take no more than 5 lessons for each level), sometimes the increase is given for the fulfillment of quests.

The source values \u200b\u200bof the skills are equal to 15 (plus racial bonuses), maximum 100. You can achieve hundreds in all skills (although it will not help get all possible peppers), but consider the more skill, the longer time and effort will be spent on its promotion until next Stairs.

Perki.

Each skill has its own constellation (or tree) perks, with different amounts of them and practical value, in the game of perks more than 250. Since only one point perks is given for each new level, it is impossible to take all the peppers with one character. Therefore, the choice of perks should be approached carefully, because from this end up will depend on whom your character becomes a professional in some kind of dealership in everything.

To take the perk, you should choose in this branch at least one time all previous peppers (some peppers can be selected repeatedly, improving their skills), meet the requirements for the magnitude of the skill and have free perks.

Coaches skill

Trainers can help increase your character's skills for a fee (up to five lessons for each level, unused learning opportunities for the next level are not transferred).

Alchemy:
  • Lami (LAMI), specialist (1-50), Morphal (Morthal), "Taumaturg Hut" (Thaumaturgist "s HUT);
  • Arkadia (Arcadia), expert (1-75), WeTran (Whiterun), "ARCADIA KOTEL" (Arcadia "s Cauldron);
  • Babette (Babette), Master (1-90), Refuge Dark Brotherhood (Dark Brotherhood Sanctuary);
Blocking (block):
  • Nyada Stone Hand (NJADA STONEARM), Expert (1-75), Waitran (Whiterun), Yorrvaskr (Jorrvaskr);
  • Larak leader (Chief Larak), Master (1-90), Mor Kazgur (Mor Khazgur);
Hacking (Lockpicking):
  • Ma "Jad (MA" jhad), an expert (1-75), Kadyti shopping caravan Ma "Drane (route: Solitude - Windhelm);
  • Ra "Zhinda (RA" Zhinda), an expert (1-75), Kaidzhi Trading Caravan Ma "Dran (Route: Solitude - Windhelm);
  • VEX (VEX), Master (1-90), Riften (Riften), Thieves Guild;
Restoration (restoration):
  • Colette Marence, Expert (1-75), Winterhold College (College of Winterhold);
  • Keeper Carkette, Expert (1-75), Hall of the Wall of The Vigilant;
  • Danika Spring Light *, Master (1-90), Waitran (Whiterun), Templeth Temple (Temple of Kynareth);

* Note: Danika light spring trains only after the quest "Miracle of Nature" is completed.

Two-handed two-handed weapons:
  • Torbjorn Slate Shield (Torbjorn Shatter-Shield), Expert (1-75), Windhelm (Windhelm);
  • Vilkas (Vilkas), Master (1-90), Waitran (Whiterun), Yorrvaskr (Jorrvaskr);
Enchanting:
  • Sergius Tourrian (Sergius Turrianus), Expert (1-75), College Winterhold (College of Winterhold);
  • Hamal (Hamal), Master (1-90), Marcart (Markarth);
Change (alteration):
  • Dravynea The StoneWeaver), Expert (1-75), Kynesgrove Ross;
  • Tolfdir (Tolfdir), Master (1-90), Winterhold Collegium (College of Winterhold);
Illusion (illusion):
  • Atub (ATUB), expert (1-75), Largashbur (Largashbur);
  • Ruins Neloren (Drevis Neloren), Master (1-90), Wintertold College (College of WinterHold);
Pickpockets (Pickpocket):
  • Silda The Unseen, expert (1-75), Windhelm (Windhelm);
  • Vipr Zipier (Vipir the Fleet), Master (1-90), Riften (Riften), Voriv Guild (Thieves Guild);
Witchcraft (Conjuration):
  • Runil (Runil), specialist (1-50), Falkreat (Falkreath);
  • Finis Gestor (Phinis Gestor), Expert (1-75), Winterhold College (College of WinterHold);
  • Falion (Falion), Master (1-90), Morphal (Morthal);
SPEECH:
  • DRO "Marash (DRO" Marash), specialist (1-50), shopping caravan Akari (Route: Danstar - Ripten - Windhelm);
  • Revin Sadri, specialist (1-50), Windhelm (Windhelm), "Used Sadri products" (Sadri "s Used Wares);
  • Ogmund The Skald, an expert (1-75), Markart (Markarth);
  • Girau Zhiman (Giraud Gemane), Master (1-90), Solitude (Solitude), Bard College (Bards College);
Blacksmithing (smithing):
  • Gorza Gra-Bagol (Ghorza Gra-Bagol), specialist (1-50), Marcart (Markarth);
  • Balimund (Balimund), Expert (1-75), Riften, "The Scorched Hammer";
  • Yorlund Gray Mane, Master (1-90), Waitran (Whiterun), Heavenly Forge (SkyForge);
Light Armor:
  • Well-know-marshes (Scouts-Many-Marshes), a specialist (1-50), a port of Windhelm (Windhelm);
  • Grelka (Grelka), expert (1-75), Riften Market (Riften Market), from 8 am to 8 pm;
  • Nazir (Nazir), Master (1-90), Refuge Dark Brotherhood Sanctuary;
One-handed weapon:
  • Amren (Amren), specialist (1-50), Waitran (Whiterun);
  • Athis, an expert (1-75), Waitran (Whiterun), Yorrvaskr (Jorrvaskr);
  • Chief Burguk (Chief Burguk), Master (1-90), Duschenikh Yal (Dushnikh Yal);
Destruction:
  • Wuunferth the unliving), specialist (1-50), Windhelm, Royal Palace (Palace of the Kings);
  • Sibilla Stantor, Expert (1-75), Solitude (Solitude), Blue Palace (Blue Palace);
  • Farada (Faralda), Master (1-90), College of Winterhold (College of Winterhold);
Security (SNEAK):
  • Keyl (Khayla), a specialist (1-50), Kadyti shopping caravan RI "Garden (route: Waitran - Marcart);
  • Garvey (Garvey), an expert (1-75), Marcart (Markarth);
  • Delvin Mallory (Delvin Mallory), Master (1-90), Riften (Riften), Voriv Guild (Thieves Guild);
Archery:
  • FENDAL (FAENDAL), specialist (1-50), Riverwood (Riverwood);
  • Eyla Hunter, an expert (1-75), Waitran (Whiterun), Yorrvaskr (Jorrvaskr);
  • Niruin (Nirin), Master (1-90), Riften (Riften), Vori Guild (Thieves Guild);
Heavy Armor:
  • Garol (Gharol), an expert (1-75), Duschenikh Yal (Dushnikh Yal);
  • Farkas (Farkas), Master (1-90), Waitran (Whiterun), Yorrvaskr.

The doctrine is light, but in Skyrime it is very expensive, especially at high skills. How much gold septimov will cost one lesson for your character, you can calculate in advance by the formulas (where L is the current skill value):

for skills from 15 to 50: GOLD \u003d (10 x L) + 50
for skills from 51 to 75: GOLD \u003d (30 x L) + 50
for skills from 76 to 90: GOLD \u003d (50 x L) + 50

For those mentors who are at the same time partners of the character, it is possible to learn literally for just like this: they will take a fee for tuition, but you will be able to return your golden, looking into their inventory. As an example, you can bring Findala from Riverwood and comrades from Yorrvasque.

Trainers traders make up the amount with their fundamental capital, therefore, the gold spent on studying can immediately push back, sell them a couple of expensive things.


The reserves are the physical energy of the character, it is used when performing different power actions, in particular, power attacks, taran shield, sprint, aiming with a bow. If the level of power is too low, then these actions are impossible. Power supply is equivalent fatigue from previous games.

The amount of power reserves depends on the character level. Every time an increasing level you can invest 10 points to the reserves or other attributes. By choosing the stock of forces while raising the level you also increase the portable weight of 5 points. At the same time, temporary changes in the reserve of forces (damage, sucking, increase) do not have the effect on the portable weight.

The green indicator in the lower right side of the screen shows the current state of the stock (this indicator is hidden when the power supply is full). Restore the reserves are possible in the following ways:

  • The stock of the forces is restored when you do not perform actions that spend it.
  • The energy recovery potion can be found in various parts of the world, besides, you can learn the ability of the school of restoration and reignificate the reserve of strength using health recovery spells.
  • Some food restores the reserves.
  • When you get a new level, the stock of power is completely restored.
  • Sleep or wait restores the reserves.

Notes

  • Damage with cold absorbs the reserves.
  • Unlike previous games of the Elder Scrolls series, jumps do not spend the reserves, and at the same time running or walking do not affect the rate of regeneration of the stock.
  • The basic regeneration rate repaid the strength is 5% per second. The more your overall reserves, the greater will be restored per unit of time.
  • The harder is your armor, the more consumption of forces when jerking. Also with weapons, than it is harder, the more strength is needed for a power attack.
  • When the reserves reaches a zero mark, a short pause occurs, after which its regeneration begins. At this point, the indicator is highlighted in green. To avoid this delay, do not drain the reserves to zero and it will start recovering noticeably earlier.