Headache for zadrotov. Corsairs: Each of his (2012)

  • 04.09.2020
Corsairs: to each his

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(rus.)]

Corsairs: to each his own! - Computer game from the series of games "Corsairs", developed by BlackMark Studio based on the STORM 2.8 engine. The game took place on December 7, 2012. Initially, it was developed as an unofficial addition to the Corsary game: the city of lost ships, but later the Akella company, which is the official distributor of all the games of the series, decided to make a commercial edition. In technical terms, the game is based on the previous game of the series - "Corsairs: the city of lost ships", which caused criticism about outdated graphics.

Game process

The gameplay in general is traditional for the "Corsary series": a player can engage in piracy, trading, performing side tasks. However, a lot of innovations appeared: for the first time in the series, the possibility of creating ammunition, magical artifacts, various potions, the main character, radically processed the system for improving ships, significant changes have undergone fencing, although his animation remained the same. A distinctive feature of the game is multivarrence of many tasks, including plot.

Characters in the game

The main character

Charles de Mor. - French nobleman who came to the Caribbean to find a missing brother. Here he will have to gain himself, discover new features of character, face a lie, cunning and cunning, find his love, know the unknown and overcome all obstacles to the goal.

Officers in the team of the main character

  • Tichingita - Indian from the Tribe Masque. After expulsion from the native tribe arrived at the Caribbean, where he was caught by Fadeem during an attempt to beat his house. The main character can redeem him from prison and take to my team. Tichintitis is the only officer in the game that can use musket. It can not be prescribed by the captain on the captured ship. You can take Tichinti to my team in the course of fulfilling the quest "Bremen Gasconse".
  • Longweave - Chinese pirate, captain of Maifeng Light Shebeks. Trustee and performer of the instructions of Lucas Rovenburg. Longwemy can be taken as a team when performing the quest "Dutch Gambit", if you choose the side of the Dutch West Indian trading company. It is a good navigator for the initial stage of the game.
  • Charlie Knippel - An experienced artillers living in St. John on Antigua Island. Contractor of the instructions of the English kapaper Richard Flitword. Can join the main character in Quest "Dutch Gambit", if you choose the side of Richard Flitwood (English Branch of the quest). It is a good canonom officer for the initial stage of the game.
  • Erkul Tonzag. "He's a gaston slashing - the head of a secret organization in Bridgetown on the island of Barbados. Can join the main character in Quest "Dutch Gambit", if you choose the side of the secret organization. In other options, the quest dies. Excellent officer-positive and boatswain.
  • Elen Mak Arthur - Reception daughter of Sean Mac Arthur, the old friend Yana Svenson - Pirate Baron Bloveld. The daughter of Beatriss Sharpe and the pirate of the buchenet - Lawrence Belterropa. Wear a nickname "Rumba" for its energetic and fun. Located under the auspices of Jan Svenson. It can join the main character in the passage of the quest "Pirate Saga". A good boarding officer, navigator and canonir. Helen is one of two girls with whom the main character can rose a romantic relationship. It is helen that is depicted on a disk cover with a game. From his mother he was inherited by the Pirate Island Isle - Teresoo, but whether she will have time to prove that he inherited him - depends on the main hero.
  • Mary Casper - Former friend Alan Millrow, the deceased head of the Narvalov clan on the island of justice. Because of the red-colored hair wearing the nickname "Red Mary". It can join the main character in the Quest "Pirate Saga" (if you choose the option "for Mary", in other options, the quest dies). Excellent aviation officer. Mary is one of two girls with whom the main character can rose a romantic relationship.
  • Raymond Baker. - Former Palace of St. Johns. A man who knows the secret of Lawrence Belterropa. Joins the chief hero as a ship doctor in Quest "Pirate Saga".
  • Hugo Avenel - Spoken hunter for heads. Joins the main character as a treasurer in a side quest "Long Way to Holes".

Other most significant characters

  • Michelle de Monpe - Charles de Mora's consolidated brother. Maltese knight, experienced warrior and influential person in the Maltese Order and in the Caribbean Islands. It was in search of her brother the main character goes to the Caribbean.
  • Abbot Benois - Former Corsair Serge Benua, who acted. The abbot of Saint Pierre church on Martinique. A good familiar Michel de Monpe, and later - and Charles de Mora. It will help the chief hero to solve problems in relations with Spain and Holland.
  • Fame Muscovite - Managing factor in Guadeloupe. Close friend of the governor and an important person on the guadel. As a compensation for the debt, the brother of the main character gives the chalk of Doug "Claw of the Chief", which possesses, according to his assurances, secret properties. In the course of the development of the plot, Charlons still have to check it. It will help the chief hero to reconcile with England and France. To some extent of the phames continues the tradition of the appearance of a series of Russian characters in games.
  • Richard Flitvwood - English caper associated with English military intelligence. Captain Patrol Brig "Valkyrie". Regularly attacks the ships of the Dutch West Indian company.
  • Lucas Rodenburg - Vice-Director of the Dutch West Indian Company. Influential man, second person after the governor.
  • John Murdoch "He's a Johan Van Merden, Pharmacist in St. Jones on Antigua." Earlier was the most trusted agent on special instructions of Lucas Rovenburg.
  • Abigail Schneur - Jewish refugee. Bride Richard Flitwood or Lucas Rovenburg, depending on the chosen twig of the quest branches.
  • Gino Guinelli - Academic and alchemist living in the pharmacist's house on Antigua. He teaches the main hero the basics of Alchemy, helps him remember Latin winged phrases, so that Charles does not look stupid in front of his stepbrother.
  • Stephen "Akula" Dodson - One of the influential people in the coastal fraternity, with the development of the plot becomes his leader. Stephen's youth passed on the half-phth island of justice, where he found shelter in a difficult time of his life.
  • Jan Svenson - Pirate Baron Western Maine, nicknamed by the Spaniards Forest Devil. Patron Elen Mak Arthur.
  • Nathaniel How - Pirate Baron Marun Town on Jamaica, overthrown by Jackman. In the past - the legendary adventurer and Corsair, who worked on the English governor of Redmond Island Robert Saylhard, and later opposed his head in finding the treasure of Inca. The winner of the ghost ship. The main hero of the game Pirates of the Caribbean.
  • Daniel How - Nathaniel Hawk's wife and his faithful companion. Having survived a lot of adventures in the youth, the family honors Houdov took a decent position in the coastal fraternity. But the calm life of the Pirate Baron and his wife was interrupted, and now it depends on the main character - they will return to their legal place in Marun-Town or not.
  • Zechariah Marlow - Pirate Baron Puerto Princepe in Cuba. Furious Protestant and a fighter for faith. For his religious zeal, he received a nickname black pastor. Requests the chief hero to bring him the book "Molot Witch" in English translation.
  • Marcus Tiraks. - Pirate Baron La Veja on Espanyola Island.
  • Jacques Barbazon - Pirate Baron Le Francois on Martinique. The cunning and two-friendly person often has a patronage of young Corsaras, pursuing their own goals. It seeks primarily to his own enrichment.
  • Jacob Jackman - Pirate Baron Marun Town on Jamaica. A brutal and cunning man, the old ones on the ship of Captain Bucher - Lawrence Belterropa. The deception of Nathaniel Hawka and captured the Merun Town's power. One of the antagonists of the game.
  • Snake eye - Shaman of the Miskito tribe on Western Mayna. I got from the Wild West of 1783
  • Chad Cupper - Man from Shark Dodson, now - a jailer on the island of justice.
  • Edward Black - The leader of the Clan Rivados - descendants of African slaves living on the island of justice.
  • Donald Greenspi - The leader of the Narvalov clan on the island of justice, the successor of the deceased Alan Millrow.
  • Ole Kristiansen "He's a white boy - a kind and faint-colored young man, matured the body, but not mind. Helps Nathaniel Hawk and the main hero. List of rats (this ability the main character can use, taking Ole a passenger to his ship).
  • Albert Loksley - A clever and experienced lawyer living in Port Royal on Jamaica. If necessary, help the chief hero to make up with all powers.
  • Francois Levasser - Governor of Tortuga Island. Huguenot and patron of Protestant religion in the Caribbean. In the past, it was strengthened on Tortoga on behalf of Philip Dave Punsy, but over time he stopped to obey his boss. Under his power, Tortuga became a nest of pirates.
  • father Vincento - Spanish main inquisitor in the caribbean. Helps the chief hero to solve the mysteries of the Maya Indians, supplies its valuable instructions.
  • Diego de Montoya - Spanish nobleman, trustee and right hand of Barona de Mendoza and Riba, his agent in particularly important instructions.
  • William Paterson - English Captain, Commander Fortuna Frigate. A cruel, calculating and cynical person who does not stop before the sake of achieving its goals.
  • Master Alexuss - The genius of shipbuilding art, the owner of shipyard in Sharptown on Isle-Tereso. Engaged in the overhaul of ships - except for him, no shipbuilder on the archipelago can do this.
  • Black Mark Studio is a fan team that has previously developed an informal addition to Adventure Tales to the game of Corsary: \u200b\u200bthe city of lost ships.
  • The developers were created by three full-fledged plot lines for the three main characters - Charles de Mora, William Paterson and Diego de Montoya, who had to disclose the main story of the game from different sides. However, for various reasons, the light saw only the scene line Charles de Mora.
  • Many characters of previous games have appeared in the game - Nathaniel and Daniel Howki, Jacob Jackman, Chad Cupper, Master Aleksus. Many characters of the game are real historical persons or have historical prototypes - for example, Philip de Polation, Francois Levasser, William Paterson, Diego de Montoya, Jacob Jackman (or Jacob Fathef).
  • In the names of many characters, the nicknames of the game developers of the series, as well as some active fans, are encrypted.
  • For the first time in the history of the series, the Steam service was performed as a distributor of the game.

Notes

see also

Links

Official and unofficial sites
  • (Rus.) - The official website of the developers "each of its own"
  • (passing, patches, modifications for games of the series "Corsairs")
  • (Rus.) - Quests passing, advice and assistance to players
  • Elen Mak Arthur - Reception daughter of Sean Mac Arthur, the old friend Yana Svenson - Pirate Baron Bloveld. The daughter of Beatriss Sharpe and the pirate of the buchenet - Lawrence Belterropa. Wear a nickname "Rumba" for its energetic and fun. Located under the auspices of Jan Svenson. It can join the main character in the passage of the quest "Pirate Saga". Helen is one of two girls with whom the main character can rose a romantic relationship. It is helen that is depicted on a disk cover with a game.
  • Mary Casper - Former friend Alan Millrow, the deceased head of the Narvalov clan on the island of justice. Because of the red-colored hair wearing the nickname "Red Mary". Can join the main character in Quest "Pirate Saga". Excellent aviation officer. Mary is one of two girls with whom the main character can rose a romantic relationship.
  • Raymond Baker. - Former Palace of St. Johns. A man who knows the secret of Lawrence Belterropa. Joins the chief hero as a ship doctor in Quest "Pirate Saga".

Let "S Play (in some way) recently released Corsairs: each of its own at the level of the captain. I hope you enjoy it.: D Our group VK ...

  • Hugo Avenel - Spoken hunter for heads. Joins the main character as a treasurer in a side quest "Long Way to Holes".

Other most significant characters

  • Michelle de Monpe - Charles de Mora's consolidated brother. Maltese knight, experienced warrior and influential person in the Maltese Order and in the Caribbean Islands. It was in search of her brother the main character goes to the Caribbean. However, is it simple?
  • Abbot Benois - Former Corsair Serge Benua, who acted. The abbot of Saint Pierre church on Martinique. A good familiar Michel de Monpe, and later - and Charles de Mora. It will help the chief hero to solve problems in relations with Spain and Holland.
  • Fame Muscovite - Managing factor in Guadeloupe. Close friend of the governor and an important person on the guadel. As a compensation for the debt, the brother of the main character gives the chalk of Dagi "Claw of the Chief", which possesses, according to his assurances, secret properties. In the course of the development of the plot, Charlons still have to check it. It will help the chief hero to reconcile with England and France. To some extent of the phames continues the tradition of the appearance of a series of Russian characters in games.
  • Richard Flitvwood - English caper associated with English military intelligence. Captain of Patrol Brig "Valkyrie". Regularly attacks the ships of the Dutch West Indian company.
  • Lucas Rodenburg - Vice-Director of the Dutch West Indian Company. Influential man, second person after the governor.
  • John Murdoch "He's a Johan Van Merden, Pharmacist in St. Jones on Antigua." Earlier was the most trusted agent on special instructions of Lucas Rovenburg.
  • Abigail Schneur - Jewish refugee. Bride Richard Flitwood or Lucas Rovenburg, depending on the chosen twig of the quest branches.
  • Gino Guinelli - Academic and alchemist living in the pharmacist's house on Antigua. He teaches the main hero the basics of Alchemy, helps him remember Latin winged phrases, so that Charles does not look stupid in front of his stepbrother. But who is Jino in fact - ordinary scientist, or not?
  • Stephen "Shark" Dodon - One of the influential people in the coastal fraternity, with the development of the plot becomes his leader. Stephen's youth passed on the half-phth island of justice, where he found shelter in a difficult time of his life.
  • Jan Svenson - Pirate Baron Western Maine, nicknamed by the Spaniards Forest Devil. Patron Elen Mak Arthur.
  • Nathaniel How - Pirate Baron Marun Town on Jamaica, overthrown by Jackman. In the past - the legendary adventurer and Corsair, who worked on the English governor of Redmond Island Robert Saylhard, and later opposed his head in finding the treasure of Inca. The winner of the ghost ship. The main hero of the game Pirates of the Caribbean.
  • Daniel How - Nathaniel Hawk's wife and his faithful companion. Having survived a lot of adventures in the youth, the family couple haukov took a worthy position in the coastal fraternity. But the calm life of the Pirate Baron and his wife was interrupted, and now it depends on the main character - they will return to their legal place in Marun-Town or not.
  • Zechariah Marlow - Pirate Baron Puerto Princepe in Cuba. Furious Protestant and a fighter for faith. For his religious zeal, he received a nickname black pastor. Requests the chief hero to bring him the book "Molot Witch" in English translation.
  • Marcus Tiraks. - Pirate Baron La Veja on Espanyola Island.
  • Jacques Barbazon - Pirate Baron Le Francois on Martinique. The cunning and two-friendly person often has a patronage of young Corsaras, pursuing their own goals. It seeks primarily to his own enrichment.
  • Jacob Jackman - Pirate Baron Marun Town on Jamaica. A brutal and cunning man, the old ones on the ship of Captain Bucher - Lawrence Belterropa. The deception of Nathaniel Hawka and captured the Merun Town's power. One of the antagonists of the game.
  • Snake eye - Shaman of the Miscito tribe on Western Mayna. However, the snake eye is not at all from the Caribbean Islands ...
  • Chad Cupper - Man from Shark Dodson, now - a jailer on the island of justice.
  • Edward Black - The leader of the Clan Rivados - descendants of African slaves living on the island of justice.
  • Donald Greenspi - The leader of the Narvalov clan on the island of justice, the successor of the deceased Alan Millrow.
  • Ole Kristiansen "He's a white boy - a kind and faint-colored young man, matured the body, but not mind. Helps Nathaniel Hawk and the main hero. List of rats (this ability the main character can use, taking Ole a passenger to his ship). He wants to return home to his mother - and it depends on the main character, it will be possible to him or not.
  • Albert Loksley - A clever and experienced lawyer living in Port Royal on Jamaica. If necessary, help the chief hero to make up with all powers.
  • Francois Levasser - Governor of Tortuga Island. Huguenot and patron of Protestant religion in the Caribbean. In the past, it was strengthened on Tortoga on behalf of Philip Dave Punsy, but over time he stopped to obey his boss. Under his power, Tortuga became a nest of pirates.
  • father Vincento - Spanish main inquisitor in the caribbean. Helps the chief hero to solve the mysteries of the Maya Indians, supplies its valuable instructions.
  • Diego de Montoya - Spanish nobleman, trustee and right hand of Barona de Mendoza and Riba, his agent in particularly important instructions.
  • William Paterson - English captain, commander of the Fortuna frigate. A cruel, calculating and cynical person who does not stop before the sake of achieving its goals.
  • Master Alexuss - The genius of shipbuilding art, the owner of shipyard in Sharptown on Isle-Tereso. Engaged in the overhaul of ships - except for him, no shipbuilder on the archipelago can do this.
  • Black Mark Studio - a fan team that has developed a previously mod pack (informal addition) "Adventure Tales" to the game Corsary: \u200b\u200bthe city of lost ships.
  • The developers were created by three full-fledged plot lines for the three main characters - Charles de Mora, William Paterson and Diego de Montoya, who had to disclose the main story of the game from different sides. However, for various reasons, in the first release, the light saw only the scene line Charles de Mora.
  • Many characters of previous games series appear in the game - Nathaniel and Daniel Hawci, Jacob Jackman, Chad Cupper, Master Alexus. Many characters of the game are real historical persons or have historical prototypes - for example, Philip de Polation, Francois Levasser, William Paterson, Diego de Montoya, Jacob Jackman (or Jacob Fathef).
  • In the names of many characters, the nicknames of the game developers series are encrypted, as well as some active fans.
  • For the first time in the history of the series, Steam service was performed as a distributor of the game.

Hello guys, to start, would like to express your great gratitude to you, not only from ourselves, but also from all the fans of the Corsary series. For such a beautiful game, it was very cool to pass a favorite game again, but only in a more competently thoughtful wrapper.

You have done a real best game in the K. Series adding just one of the best plots that is in games. The story is so competent and well spelled out, the heroes, events, places, etc. ... honestly, I have not experienced such a delight from the narrative and from the game process. Honestly, after reef skeleton, I cried.))) The touching moment really, I love when there are things that are touched by my mind. So the moment with the choice of Mary or Helen, a purely life moment that there are women who just love you, without any actions for them, great achievements, etc. ... (Mary). Or such as Helen, save them, get a star from the sky, something to do for them and then you deserve their love (helen). You perfectly wrapped in a plot, very many life situations. Not to mention what Chall was at the time of arrival at the Caribbean and who he became and what was changing in his mind under the influence of his current life. In general, simply bravo guys.)

And even if the game remained an old engine, departures and bugs, but on a general background, all this looks so insignificant that attention does not give this at all.
I also pleased the appearance in the game Nathan and Denis, sort of greeting from 2 corsars or Pirates of the Caribbean Sea, I remember, took it 10 times, I really liked the game at the time.

And if someone says that the game does not reach the APSOIN series, in terms of shipproof, boldly shlute them on ... a game in which there is no direction of the wind and in which direction it is not turning, the ship he still flies as if nitrous The game in which on the brig can be sinking Manovar and then two, in principle it can not even lie with the corsairs. So it is damaged and gut, that here it is to say this game Studio killoSoft and that says it all.

Just as I read, where I can't remember, about what else DLC is planned, speaking of the DLC cannot be not mentioned about Caleuki - a great addition, and the boat is just above all silence, I am on it a golden fleet to the top.) It seems like more Two player characters by Charles. Guys such a question, why? Charles is already the foundation and the basis of "each of its own" for what to change or add this change? Do not dilute wine with water.) This would like to offer you a couple of ideas, if of course you will interest you and you will be interested in their implementation.)

So:
1 If you compare with the GPC, then 2 more at least 2 at least 2 are left for quests. 1st is the temple of the Inca, which on the main and which is currently closed (that is, the Quest of Osconda) if I am not mistaken. And 2e (this taking Havana with Morgan). Why would such two or more characters you want to add to the game not to enter into a common thread of the story? (I understand, work with scripts, events, etc. ... It's all time in time and difficult) But the fans would tell you a lot thank you. For example, after a turtle - shark suggests displaced one Deltsa, which will later lead to the capture of Havana, new intrigues and dangers. Also with the temple of the Inca, some of the familiar Charles, Svenson, Marcus, Tirax Yes, even even Barbosa or someone else, will offer to be engaged in Indian trinkets and we all know well what a similar will lead.) Well, etc ... After all, if you remember Caleans, guys! True, you made an excellent and interesting addition, you have a great experience in writing plots and events.

Just by the Word for the Pirates of the Caribbean or 2nd Corsaars, once I found a patch that allows you to build your own colonies that change the skills development system, etc. ... In fact, there are not much opportunities in the game, but the absence of the construction of our own colonies does not look As critical. Just if you suddenly want to add some new opportunities to the game, you could start with this patch, see what is there, pull something out of it, etc. ...

On this, perhaps, everything, I have long wanted to thank you for the game and finally really encouraged to write. I think that I voiced my thoughts about the further fate of the game, I spoke not only for myself, but also perhaps for many others who think the same way.
Thanks again to you guys for this great game. SUUM CUIQUE ...

Hello everyone, you are on a blog about fantasy and fiction! Sometimes there are issues that are not associated with fantastics, but this is not the case. In the data of "Corsaars" diameters enough. In all senses.

The game turned out to be made on the engine of past corsars, that is, the same bearded year. Already then, everything was squeezed out of it, for which his senile power is capable, so can't boast of any new picture. Is that some screensavers, model characters and icons redrawn. A couple more rollers added.

However, I am quite comfortable to play and so.

So, the game. We have no character choices, you can play only one - French by Charles de Mor. Next, select the parameters, making focus on fencing, handling heavy weapons, pistols and muskets or trade and oratory. In my opinion, it is better to choose something from the first two options. I stopped on rapiers and swords.

Attention! In no case, do not exhibit the complexity above the second level! All, except the most avid zadrot, play at minimal complexity. Masochists confident in their glory, can choose the second complexity. In different versions of the game, it is or boatswain, or brave privatir.

The game is insanely complicated, and if you confidently felt the difficulties of "captain" in the "city of lost ships", then put minimal complexity here and exhibit all possible crossings in the menu next.

If you played on the "Admiral", and you were more or less tolerant, you can take a chance to set the second complexity.

When choosing a higher level of difficulty, you throw the game in a few hours, the developers and all white light. I'm serious.

No, you will be worn and screaming in any case, even at minimal complexity, but then at least a chance will have a chance that you do not throw the game, but we climb on the Internet for tips and manual.

Important! This game must be held exclusively with a detailed manual! This is connected not only with the proceedable complexity of the game, but also with the bugs - not knowing, in which moment of trick, you will not have a chance to avoid fatal bug. Link to one such I will give at the end of the article.

Okay, the difficulty is chosen, everything is configured, went!

I did this: z - shot, q is an active action key, C - power punch and parry (instead of a wheel). So play quite comfortable.

First impressions

They are excellent. We are familiar with the game in detail, they drive a little over the handle, telling about buildings and gaming opportunities. It seems that the game is designed for new players unfamiliar with the previous parts of the franchise. Do not give in to this impression!

The first complexity - in the past time I forgot about the management in battle, and here no one is in a hurry to explain what keys to harm. Therefore, in order to understand the types of shocks, figs and parry, go or on YouTube, or on thematic sites. For those who are familiar with the earliest parts, I will briefly explain the innovation:

1) A new parameter for a melee weapon is a balance. Very important, and closely connected with two factors: the type of weapons (rapies, sabers or executioners), weight, impact type.

For the rapier, the ideal balance is 0.0. In this case, the attacks (by default, the right mouse button) apply the maximum damage. Dragging and power strikes are not for easy weapons.

Sabls well show themselves with a balance closer to 1.0. They can and chop, and prick, and carry out power strikes. The problem is that nothing of this saber does not perfectly. In "Corsaars: the city of lost ships" the saber was the most comfortable weapon for me. Here they are some stupid. I do not advise.

Balayshes and axes. Balance closer to 2.0. Crawling and strength blows. Beats hurt, but consumes a huge amount of endurance.

As the weight affects the damage, it was not possible to find out. Most likely, as well as the balance - the more weight, the stronger the damage of the dealing weapons. In this case, the rapiers are better to choose as easily as possible.

2) Pistols can now explode during a shot. I had such a terrain and dueling pistols. Multisage, muskets and shotguns did not explode.

3) New charge types: In addition to bullets, there is a fraction, harpuna and nails. There is still a manual fruit with grenades.

New is good, but there is a big but here. The fraction is striking only one goal, thereby fully depreciating itself. I have a building cordnica shot a fraction in the crowd (although if you believe thematic forums, it should not be), but there damage ridiculous.

Removed the skill of "Berserk", which is in the previous part. On the one hand, right - the thing was absolutely cheat, turning any duel in nonsense, but I'm somewhat used to it. Yes, and with it, the local quest duels would not give one place.

First quests

The first serious problems you will have in Guadeloupe - when you need to go to Fadey.

Important! Yes, these problems will be the first only if you play on the manual. Otherwise you get stuck on Martinique. Play only on the manual!

How to work Quests from Fadey, I did not understand. If you take them out not in order, then you will easily break some scripts, and it will not give you the instructions that your brother spoke.

If you have enough patience with all this cope, then you have to choose the party - the quest "Dutch Gambit".

I passed the Dutch - there are tricky restrictions on the level, reputation and skills. Dutch to such unpretentious.

To play for England, you must be: positive reputation, level below a certain value (it seems, in different versions it is different, I had less than the 12th).

Secret organization: negative reputation, pumped up all weapons to some level (somewhere 30+).

Here you are waiting for difficulty. Missions, limited in time, Mozgolno complex duels and other friendships. But if you played in previous parts, you can master it all.

And I will go to Cherry on the cake.

Quests broken players

This joy is called "Pirate Saga". This is a global, mandatory and plot interesting quest. Made of finished sadists.

The first complexity - you will need to save one girl - Rumba, she is helen - for 16 calendar days. It will be at the very beginning of the quest line. And if you fail this salvation, then turn the entire line.

The first complexity - there is not a word about the timing in the journal.

The second complexity is even with a passing wind, you will not have time to flow to Antigua on time. In no way.

What to do? Go out on a combat card, and swim through it, occasionally leaving the global card to refer to the direction.

How do you need such gamedizin?

In the "Pirate Saga" there are still many difficulties, but I will go to another extreme anxisment:

Two marine battles in a row. At first, you should be on Polakre (3rd class) to cope with the corvette and frigate. And then on the same Polacre abdicate a heavy frigate. And it's just tin even on the second difficulty.

Then you can still break the scripts in many places if the quests are not in order, and much more exciting.

Impression

Because of a really interesting plot company, my language does not turn to call the game bad. I received a huge quantity from her. Yes, it was a somewhat perverted pleasure, especially until I thoughtful to break into the manual, but still.

Large, variable and interesting stalk. It is cool, and for these developers a big respect.

Good nippers - Mary Casper. But if you play not on the manual in life, you can not guess what to do to join your team. Yes, you can not even meet it. While the location of the island of justice is not so big. But confusing ...

Recycled the characteristics of ships. Now Corvetts are useless troughs. Otherwise - a good rebalance.

Outcome

If you are doing well in the game series, then you should arm yourself with a manual and detailed passage, and play "Corsaars: to each his own."

If you are more or less Share in Corsaars, you can try happiness at minimal complexity. Again with the manual and passage. But be prepared to suffer.

If you were not played before in Corsaars, then starting to "everyone" - the idea worse will not invent. "The city of lost ships" at one time called the most difficult game of the series, and "each of their own" - once in 5 it is more difficult ...

So always: the good plot does not want to get along with anger geimidizayn. Almost always have to choose something one, especially in more or less independent projects as this one.

Play - at your own risk. I will go to the end to the end. Now I brought the Inquisitor with 3 church relics, and took a long pause - the nerves calm down.

Passage that I used: the beginning of passage. On the same site there are detailed manuals and for later quests.

See you soon!

By the way, "The Witcher: Blood and Wine" announced better RPG 2016 🙂 aha, addon. I have on the site who did not play or saw not all the endings - I recommend to get acquainted. There are also references to 2 other articles in the world Witcher.

Corsara's passage to each his own. Pirate Saga Part 02
Swim in Cartagena, go around at night, through the bay of Coney, you can hide in prison, follow the tavern to find out where to find Enrique Gonzalez. This is the Hangman. Barman inform you that the house enrique is located near the port control. Follow it, try to scare it, or talk politely. The result will be one, but at the first version of Enrique will need to kill. It is necessary, it's not that Enrique! The error came out ... Follow the church (she's around the corner), please order for the wife Henry Hospital.
From the magazine: Live and learn! No he is Enrique, and even more so no hynsales. We need to urgently visit the old Alvarez. I give a hand to cut off, that this is our Henry Hangcop.
From here you learn that Henry, he is Alvarese, lives on the beacon at Cartagena. Head there (exit the city and run straight, to another location), in conversation, find out a lot of interesting information. For Henry, this conversation becomes the last. He will give you a ring and a chest with money.
From the magazine: Poor Hangpie! The heart of the old pirate could not stand. But now Jackman is not reached. Rest. Lord, the soul of this tramp.
So, I managed to figure out:
1. Elene Mac Arthur - Daughter Hung in St. Jones Twenty years ago Pirate Buchera, Captain Frigate Neptune, on which the current Pirate Baron of the weekest Islands Jacob Jackman was Starpom.
2. The former Palace of St. Johns knows something representing interest to me.
3. Gladis - the adoptive mother of Helen, but the girl may not know about it.
4. Henry was a boatswain on Neptune and was supposed to transfer Gladys Gold from the Bucket for the maintenance of the child.
5. As a password, he had to show the captain's ring, which had to identify the cormal. I wonder if she recognized him through so many years.
But first you need to consult with Sveson. I will return to him not with empty hands.
From the magazine: Hurry up in Blouse, go to Jan and tell me everything about everything. I told Jan Svenson about the death of Henry Hospital and about his last words. But to shed at least a bit of light on this confusing story, I should try to talk to Gladys Mak Arthur perficing. I think, from Henry, the ring will play a role in this matter.
Yang will offer you to chat with Mother Helen. Chat with her, she will thank you again. The conversation with Gladis took place. Mrs. Mak Arthur did not deny the words Henry Hangbang. From her, I also got a piece of an old map that belonged to Mother Helen and who was from her words, "inheritance." Gladis is sure that this is an unsuccessful joke, but the sixth sense tells me that it is not so ... perhaps I will visit Yana Svenson's time ... Go to Jan again, show the block of the card. When he sees, it will understand that the worst fears come true. Helen is the daughter of Beatriss Sharpe, and this part of the card is inheritance. It is necessary to find the second half of the card, after which Helen will become the full owner of Sharp Town. Next will be a few other quest.
From the magazine: It becomes more interesting and more interesting. Elene Mc Arthur, turns out to be the only heir of the whole island! True, to confirm the rights to inheritance, you need to find the second half of the card, which belonged to Blahuz Sharpe, the receiving son of Grandfather Helen. It is noteworthy that Blaise was recently killed - I am sure that Jackman's thugs are involved in this. Svenson said that Helen wants to go to me in the service officer ... Well, on my ship, she will probably be safer, for I am now extremely clear that Jackman will get to her. I go to the house of poppy arturov. Helen in my officers. I would never be seized that I will have such a wonderful girl in submission. And now it remains to wait when Jan Svonson will develop his own, known to him alone, the plan ...
Corsara's passage to each his own. Hunt for shark
Three days later, Jan Svonson gives us a task.
From the magazine: Here are just desperate religious fanatics to me and lacked for complete happiness! But there is nothing to do, with Zechariah will have to communicate anyway. First of all swim in Cuba. The communion in the port of the Pirate city of Puerto Princeps.
Go and talk to Zechariah Baron.
From the magazine: From the conversation with Zechariah, I made two things for myself; The first is that the search for sharks went into a dead end, the second - that Pastor will give his voice for Dodson in exchange for a certain theosophical treatise "Witch Hammer" in the English version. The assumption that shark hides on the "Island of Justice" in the north-west of Havana, does not withstand any criticism, since the very existence of this "island" under the big question. Where to look for a treatise, it is also unclear. However, there is still no sense from the treatise if there is no shark. The decision is obvious - I go back to Svenson, let him help me in solving this puzzle. To my surprise, Svenson supported the assumption of Zecharia Marlow that Shark could hide on the island in the north-western part of the Caribbean, since he, like Pastor, had once had seen Barcasi, whether smugglers, whether the bucaners stuck in this area. Although in the "Island of Justice" he does not believe (thank God!) And he considers it a strange place to the secretary base of smugglers. I can get more complete information from the Spanish cardographer Jose Dios. I can find him in Santo Domingo.
Swim on Espanyol, land in the port of the Pirate city of La Vega, go to the goal of the city, but follow the right from them to another location. Choose the following turns - left, right, left and leave to the gate of the city of San Dominigigo. Enter the city at 00-00, when the guard at the gate will not be right. During the day, go to the far from the gate part of the city, the house of Dios is not signed and, approaching the door, you will see the usual inscription "House". It is located on the hill, on the side of the brothel. Find Dios and chat with him.
From the magazine: There was the last hope for Dios - and she was in vain. Cartographer could not tell me anything defined, except for various hypotheses and assumptions. Oh yeah, he even gave me the record of Captain Alvorado. But they do not have any coordinates or any other hooks, where to look for this "Island of justice." On the other hand, why did I hit myself that shark must be there? I'm still in a dead end - I won't do what to do next.
Return to Blouse to Jan Svenson, talk to him, to finish it.