How to interrupt the reading spell in Dota. Studying Spells V0.08 - Fashion Development - TES V: Skyrim

  • 01.05.2020

Almost all spells can be improved. The basic spell has minimal parameters, however, the higher the level of improvement, the greater the benefit of the spell can bring. However, with each new improvement, the requirements of certain magic and the number of mana increase.

You can "pump out" your spell on 4 steps (AP1, AP2, AP3, AP4). Requirements for each APA can be viewed in help, in the "Spells" section.

Part of the spells also has an AP5, it is purchased at the artifacts store for talents.

Optionally apply consistently (ap1-ap2-ap3-AP4), from the base, you can immediately turn the spell in the AP4, the main thing is that you have enough magic on it.

How to improve spells?

You can improve spells in the tower of secret knowledge on the 4th floor.

To improve the spell, you need to buy the staff of the elements to which the spell belongs. All Sources are 200 coins, it is possible to use them more than once, since after studying they again become "clean". Sour, charged and no, can be transmitted / selling.

Next, it is necessary to choose the improvement parameters: the staff of a certain element, the level of the spell and the level of improvement (AP1, AP2, etc.). After that, the number of points and the dowel required for improvement is displayed.

If you have the right amount and staff, you can proceed to the set of necessary points. Get them, playing in Marbles (lines, balls). Essence of the game in Marbles

Essence of the game in Marbles
The essence of the game: collect lines from the balls of the same color.
The minimum should be 4 balls in the line, the maximum can be 6. The lines horizontally, vertical and that is quite nice, diagonally. As soon as you have gathered a line from the balls, they add points to you and disappear (to the right of the game field you can see the current account). If all the cells are filled with balls, you lost.

When you lose, you lose the dangum, which were required on the AP, Staff remains with you.

If you interrupt the game before the set of necessary points, it is equal to the defeat and the dowel you lose the same way.

For APA spells, it is enough to dial the number of points that was indicated before the start of the game. As soon as the right amount is scored, a notification will appear about it, but you will need to interrupt the game yourself.

So you charge your staff. Now, to improve the spell, open the inventory, put the staff and click on it - a field will appear in which you can choose which spell, suitable for these requirements, you can pump. Improvement notification will appear - your spell is ready.

Spell Improvement Table

ap.ap1ap2ap3.aP4
level
2 1000 2000 3000 4000
3 2000 4000 6000 8000
4 3000 6000 9000 12000
5 4000 8000 12000 16000
6 5000 10000 15000 20000
7 6000 12000 18000 24000
8 7000 14000 21000 28000
9 8000 16000 24000 32000
10 9000 18000 27000 36000
11 10000 20000 30000 40000
12 11000 22000 33000 44000
13 12000 24000 36000 48000
14 13000 26000 39000 52000
15 14000 28000 42000 56000
16 15000 30000 45000 60000

Spell Improvement Table

ap.ap1ap2ap3.aP4
level
2 100 105 110 115
3 110 120 130 140
4 120 135 150 165
5 130 150 170 190
6 140 165 190 215
7 150 180 210 240
8 160 195 230 265
9 170 210 250 290
10 180 225 270 315
11 190 240 290 340
12 200 255 310 365
13 210 270 330 390
14 220 285 350 415
15 230 300 370 440
16 240 315 390 465

"Physical strength and weapons are, of course well, but the real power is imprisoned in magic"
"I would explain to you the process of my research, but I'm afraid you will not understand." (Vunfert inanimate)

Reading the spells, you will meet a puzzle pattern, deciding which, you can learn spell.

If a vanilla spell is hit in the inventory to the player, it is replaced with a duplicate book.
After reading the book, if you select "Design Spell", then the GG is transferred to a special cell (depth of consciousness) and it is issued by energy management spells, and the spell volume will disappear.
Spells are in the school of destruction and their name begin with the stars.
With these spells, you need to beat the field items to get the pattern mysteried in the puzzle pattern.
When you finish forming the pattern, then pull the lever in front of you. You will teleport back.
If the pattern was compiled correctly, the spell will be studied.
If not, the trouble may happen.

So far, only school spells are destroyed, with the exception of the most powerful.
For each spell, 3 options puzzles are made.

Total 6 types of energies
0 - empty
1 - Fire - Red
2 - Water - Blue
3 - Air - Gray
4 - Earth - Brown
5 - Life - Yellow
6 - Death - Purple

Puzzle drawings are two types
1) The source color drawing is cut into several fragments and they are mixed.
2) With the right of the field, the construction amount is presented at the bottom of the column amount. Part of the cells are filled.

In the depths of the consciousness, everything is located on the floor from Nordic ruins is necessary for testing. So far, with the usual game, the GG will run on the floor of the Azura crystals.
The dwarf lever sets the correct pattern for the current puzzle version.
The door leads to Waitran.
In the container with the name "Variablist" name, the number of books indicates the current number of the puzzle version.

I plan to make the system so that compatibility patches made by other modmakers did not conflict to a friend with a friend (of course if they are made for different mods with spells)
But for now, the patches are better not to do. Let the mod goes the run real game. Suddenly I want to change something.

To connect the spell to this system you need
1) Create a book (as an example you can take any book from my fashion)
This book should not learn spell.
In the text of the book place the link drawing
.png "height \u003d" 451 "width \u003d" 296 "\u003e ((width and height of the picture choose at your discretion)
Be sure to close the edit window

2) Create a magic effect, duplicating one of the existing with the prefix LERNS_
In it, you need to create a script expanding lerns_templaspellDeRPTorscript.psc, and not MagiceFFECT (for example, see Lerns_iceFrostBiteCRScript.psc)
This script must implement (contain) 4 functions.
INT FUNCTION COUNTSPECIFEDDEBUFFSFORSPELL () - Returns the number of special punishments for perfect errors when constructing spell
FUNCTION SPELLSPECIFIDDEBAFF (INT NUMBOFDEBUFF_IN \u003d -1) - applies a special punishment under the specified number
Int Function GetCountofvariant () - Returns the number of puzzles for this spell
int FUNCTION GettemplateByspellvariant (int numbofspellvariant) - returns an array of 25 integers describing the pattern
Numbering in array 0-24
0__1__2__3__4
5__6__7__8__9
10_11_12_13_14
15_16_17_18_19
20_21_22_23_24
It is desirable to be at least one particular punishment and one version of the puzzle.

3) Fill out the properties of the script
LERN_PAYFORMISTAKESQUEST - Autofull will be filled
LERN_CONTROURERQUEST - Autofull will be filled
Lerningspell - here specify the spell that will be studied
ThissPellBook - here specify the book you created
Be sure to close the magic effect editing window.

4) We return to the editing of the book
Fill in the LERN_BOOKScript script property ThislerNingSpellDeCriptor created by the magic effect

5) On the book of spells from fashion with spells, hang script LERN_VANILASPELTOMESCRIPT
THISSPELLBOOK - Indicate this book
LERN_THISSPELLBOOK - indicate the book you created
This script simply replaces your source book. So in the princer you can edit this book that has previously described previously. But in this case, if the player uses the saving in which the modes were connected with a spell without your patch, the guaranteed departure will happen.

Not bug
When reading the book, it almost always opens twice.

Bugs
When punishing the "spam spell", the effect of the effect can be interrupted by removing the weapon, but the control of the battle will not return to the player until the end of the work of the Debaf.

FECI
Previously studied spells can be constructed re

The main functionality is already working. Now I will decorate and fill it. So far we catch not seen by me bugs.

In today's update, Winter Battle Pass 2017 was added to the game client, which is dedicated to the April tournament The Kiev Major. Below is collected all available information about the new subject, and that it gives the owner.

Buying and raising

The cost of compendisum in Russia will be 485? As the last time, buy additional levels and amplifiers cannot be - Battle Pass contains only 60 levels that have to be overcome independently. However, if you have extra money for Valve, you can always buy additional items: tickets for one participation in Battle Cup (60 rubles), Winter 2017 Treasure I Treasurer, and later - two other chests and sets of cards for a fantasy league.

Raise the level, as the last time, can be in several ways:

  • Performing daily and weekly quests.
  • By performing the tasks of three special quest branches.
  • Making bets on winning the game.
  • Making achive in a special section.
  • After winning in Battle Cup.

As practice shows, "go through" compendium is quite possible. The validity period of Battle Pass is three months (until April 24).

In each of the three branches of 15 quests, for each you get on 200/300/400 points. Thus, you can earn 18,000 points (18 levels) in 45 hours of the game, although in fact it can take more than a hundred - it can take from two weeks to a month. Daily tasks You can perform in parallel, they will bring you 1300 points every week, and competently made bets - 1500. Moreover, you will get about 7,000 points for various achievements. Do not forget about the chance to test yourself in Battle Cup.

It turns out that in a month of the game of the daily game for 2-3 hours you can raise yourself more than 40 levels.

Awards

A set of bonuses looks just a meager autumn version, but in its attractive. In addition to three treasury and bluish visual effects, you will receive a set of emoticons, courier with extra styles, ward and new ridicule. It is worth noting that this time the players cards are issued immediately (although they cannot be discussed at obvious reasons), and the final amount depends on your level.

But first things first. With the first level, you get the Winter 2017 Treasure I treasury, as well as a new weather effect that will disappear with Battle Pass at the end of April, a ticket to participate in Battle Cup and six sets of cards. Not much.

But what awaits us with raising levels:

Cosmetic subjects

Of the three treasures, as usual, first presents only the first - Winter 2017 Treasure I. It contains one of eight sets, and can also please the owner an additional rare set on Pudge Pudge and an ultra-rare set for Phoenix.

Vividly look at all sets in the video below.


The new courier Sappler The Eager has four styles and improves as compendisum pumping. The first style something reminds Treant Protector.


Ward Watchful Wyrm looks like this.

Quests

The supports will finally be rejoiced - the line of special quests for those who love and know how to play heroes of support.

Guardian Mavel:

  • Install 4/8/12 OBServer Wards
  • Stun 2 and more heroes 4/6/10 times
  • Help in murder 6/10/15 times
  • Spend 4/8/12 URN OF SHADOW
  • Inthumat the heroes at 40/80/120 seconds
  • Improve your boots up to 6: 00/10: 00/14: 00
  • 500/1250/2500 Gold for Support Objects
  • Take part in the hero killing for 15 seconds after teleport 2/3/5 times
  • Take part in the murder after using EUL 2/4/6 times
  • Out Using HEALING SALVE / CLARITY / BOTTLE 1/2/3 times
  • Collure yourself and allies 2000/3000/4000 Health
  • Apply 4000/6000/8000 ultimite damage
  • Propult 15/60/45 Union Creeps
  • Slow down enemies per 100/175/250 seconds
  • Final quest: cure the heroes and tower on 1000/2000/3000 using Living Armor and the domestic enemies for 20/40/60 seconds

Award for this line, however, quite decent - a new set on Treant Protector.


Second branch of tasks - the path of the Inquisitor. Interestingly, most quests may also approach both a skillful support, and for hardliner-caste. The choice is yours!

  • Choose 3/6/9 Run wealth
  • Using scanning, find the enemies outside the fountain 1/2/3 times
  • Win 1/2/3 games up to 35:00
  • Cut the reading spells in enemies 2/4/6 times
  • Take 4/8/12 killes or assists after using Blink Dagger
  • Reach 25 level in 1/2/3 of victory games
  • Use Force Staff 10/20/30 times
  • Use Rod of ATOS 5/10/15 times
  • Hit 2 or more enemies under VEIL OD Discord 4/8/12 times
  • Apply 7500/12500/17500 Magic or Pure Damage
  • Free from 2/4/6 Debuffs using Guardian Greaves
  • Destroy 50/100/150 trees
  • Propult 300/600/900 Cryp
  • Burn 2000/3000/5000 mana enemies
  • The final quest: Castitis ARC Lightning on three and more heroes at the same time 6/12/18 times and apply 4000/8000/12000 magic or poure-damage.

As a reward, how can you guess from the last task, you will receive a set on Zeus.


But the third branch is suitable exclusively to the crochets capable of farming and kill.

  • Take a series of 3/4/5 killings
  • Destroy 10/20/30 enemy shrines (for several games)
  • Kill 60/140/220 Cryp, of which 10/20/30 - ancient
  • Kill 10/20/30 enemy heroes (for several games)
  • Use Echo Saber to slow down the enemies 10/20/30
  • Slim or apply from 30/45/60 attacks, of which 1/3/5 - the ability
  • Kill 2/4/6 enemies until 15:00
  • Apply 3000/4500/6000 damage after exiting invisibility
  • Take a double murder 3/6/9 times (for several games)
  • Apply 2000/4000/6000 damage to enemies with lightning MJOLLNIR / MAELSTORM
  • Apply the enemy of 600/750/900 of the damage of one physical attack
  • Use Silver EDGE to enemies 10/15/20 times
  • Gold rate per minute after the game should exceed 300/400/500
  • Steal from enemy heroes 2000/4000/6000 damage with vampirism
  • Final quest: Apply the damage to two or more heroes with the help of MANA void 2/4/6 times and deprive the enemies of 1000/2000/3000 mana using Mana Burn.
Compendium

While most of the compendium pages are closed - it is impossible to even predict the team invited to the tournament. But the page with player cards has become available. As soon as they can be obtained, many seriously will be interested in collecting their favorite team. Having collected all five team players, you will get unique effect Teleport and smiley, and having gathered five silver or gold cards - an improved effect.