Passage of the Garden Garden Gnome New Home. Levels in GardensCapes

  • 29.08.2020

Hello everyone! Today we will talk about the passage of the Mobile game GardensCapes New Acres. You will clearly see how to pass the complex levels in Gardenskapes and is it possible to get a hacked version of the game on PC.

Gardenscapes. - New casual game in the genre of "three in a row", in which you will help the butler to restore an abandoned garden. To expand and decorate your garden, you will have to pass different levels and earn coins, buy items and open up new sections. Excellent graphics, pleasant gameplay and original quests made a game very popular.

Gardenskapes contains more than a hundred levels, the number of which will constantly increase with the release of new updates. Many users when passing the game experience difficulties at a particular level. We analyzed the requests of the players and made a selection of the passage of the most difficult levels - 25, 27, 29, 37 and 77.

In the genre "three in a row" each level has a random from various combinations, so all the video presented below will only give figurative picture. Somewhere you will fall out a good combination from the beginning, and somewhere bombs can not wait. My personal opinion is to look like someone passed the game - an extra way to spend time.

How to get a level 25 in GardensCapes

IN 25 level You need to "find" 14 gnomes that are scattered through the playing field. And scattered so that it is necessary to remove all the greens. 29 moves allotted. Here is a visual video review of 25 Level.

Tip! Try to perform combo explosions from several bombs - they charge the lightning bonus faster than single explosions.

How to go through level 27

At this level, you need to collect 40 acorns and find 5 gnomes for 43 strokes. Here is a video review of 27 levels. Here boosters decide.

How to pass 29 levels

In this levele, you need to lower the entire lemonade (6 pieces) for 27 moves.

You can also play GardensCapes New Acres on your computer! Our article will tell in detail how to run this

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A series of games dedicated to the young girl - Detective Nancy Drew enjoys considerable popularity worldwide. Detective quests with an interesting plot and sometimes very complex puzzles have found a response from players of all ages. In this article, we will talk about one of the most famous parts of the game - "The Ghost of the Mullet Castle" ("Nancy Drew"). Passage of the most complex puzzles that will meet during the game and several important tips are provided to your attention.

For those who are not familiar with the quests of this series, the game provides for training that can be launched by reading the book in Nancy's room. The passage of the game "Nancy Drew: the Ghost of the castle of Malyl" can develop in different ways, depending on what level of difficulty you select. There are two options: "Junior Detective" and "Elder Detective". The "younger detective" will receive more simple puzzles and, in addition, he has the opportunity to take tips in a special automatic machine predicting the future. For tips you need to pay to the tokens.

Management in the game is carried out by the mouse. Click to Nancy with the left mouse button and point the character direction. Active locations for which you can go, are highlighted.

It is also necessary to know that in the game "The Ghost of the Mullet Castle" ("Nancy Drew") is free, while the plot is Lineen.

Machines in Pub "Creek Banishi"

Already at the very beginning of the game, something begins to go wrong: first Nancy gets into a small accident, and then they are not allowed to the castle and send to sleep in the pub. Judging by the announcement, there are no places in the pub, but there is worth it for the sake of slot machines.

To get the opportunity to play in the machine Paba "Creek Banshi", check the small windows of the return of each of the devices, and you will get several coins. Now you can play and play. The first puzzle, which will be thrown into the passage of "Nancy Drew: the Ghost of the castle Mulleta" - "Answers" ("Tempty Detective"). This is a pretty simple mini-game, the only problem is that it has time limitations. Do not forget to preserve before starting to play it, otherwise, in the event of a lesion, you will forever miss the opportunity to get a prize - a shoe. The pictures with the differences are changing every time. For an example of one of them, see photos below.

Now drop the coins into the next machine. The game will begin in darts. In "Nancy Drew: the Ghost of the castle Mulla" passage "Darts" is one of the most simple points in the game. Here you need to use all the darts to score exactly 201 points. The dart will tremble and move. Release the mouse button when the dart turns out to be a little higher than the central circle - so you get 50 points. As a reward, you will get a blue dog doll.

Puzzles in the library

Depending on how your passage of the game "Nancy Drew: The Ghost of the Mullet Castle", the next puzzle, which will meet on the way after automata, can become "scales". You will come across it when you get to the lock library. It is necessary with the help of Guren to balance three bowls. In sum, the weight of all three Garek should be one hundred gram.

So, "Nancy Drew: the ghost of the castle Malyl", the passage of "scales". Puzzle solution as follows:

  1. The first bowl is brass (45), copper (47), (8).
  2. Second bowl - silver (55), iron (40), (5).
  3. The third bowl is zinc (37), lead (60), oak (3).

As a reward, you will get the missing mosaic fragment. This mosaic is located on one of the columns near the bridge. It is going to the method of the game "Snacks", so difficulties with it should not arise.

There, on the bookshelf, it will be if you click on its basis, the secret box with gears will be moved. To go to the next part of the game "Nancy Drew: the Ghost of the castle Mulleta", the passage of the "gear" is required. You will have to run a mechanism into action, for which you will need two missing parts. You will receive the first gear, collecting the mosaic with the otters (see below), and the second will find near the entrance to the barn with the sheep.

Puzzle in the children's room

In the children's room, in a bookcase, you will find a strange box with a mosaic. Otters will be depicted on the box, as well as explanatory inscriptions from which you can conclude that the left mouse button moves the tiles, and the right - rotates. Actually, your task is to collect a mosaic.

Suppose we numbered the tiles in the following order:

  1. The first row: 1,2,3.
  2. The second row: 4,5,6.
  3. Third row: 7,8,9.

The assembly algorithm will be as follows:

  • turn the tile 4;
  • change places tile 3 and 2;
  • turn the tile 2;
  • turn the tile 6;
  • change the tile seats 9 and 8;
  • turn 8;
  • change places 9 and 1;
  • turn 1;
  • turn the tile 9, then the tile 7, then 3.

The box will open, and you will get the first gear. Another puzzle in this room is associated with a puppet house. You will return to it several times in the course of finding new dolls (one of the dolls will have to do yourself, about the lower). Difficulties with the solution should not: Just follow the instructions that is shown on the screen with dolls on the left.

"Nancy Drew: the ghost of the castle Mullet." Passage: "Dwarfs"

This puzzle is waiting for you in the garden of the gnomes. It is not difficult to solve it, if you accomplish the book with ancient Irish verses, and Madame Isabella will give you a hint. Here is a quick solution:

  1. The first statuette of the gnome need to turn three times.
  2. The second need to turn once.
  3. Turn the third twice.
  4. Do not touch the fourth.
  5. Turn the fifth three times.
  6. Six - twice.
  7. Seventh do not touch.

"Nancy Drew: the ghost of the castle Mullet." Passage: "swamp"

The instruction that can be found in a secret room for a fireplace will help you to go through the swamp. There will be a secret meaning of stones, which will be placed on the way through the swamp. It's pretty simple: additional pebbles near the two main suggests the direction where you need to move and the number of steps you need to do.

You will go to the hut, in which you will find a lot of interesting, including a dump truck for the doll.

Bridal bouquet

You will be asked to help in drawing up a wedding bouquet. Provide a list of the right colors, but it will be not easy to cope without a book dedicated to medicinal herbs. Fortunately, this book lies in the hut in the swamp.

So, proceed to the search for colors:

  1. Three roses Trees in the garden of the gnomes. They bloom next to the statuette of the left.
  2. At the exit from the garden, on the way to the flower, you will find a yellow flower - this is symbolizing the courage of the yolk.
  3. Symbol of well-being, verbena, grows near the column with a mosaic.
  4. If you go to the front from the arch until the very end, then you are rested in the forest edge. There is grown spurr, symbol of health.
  5. On the swamp, without passing the stream, we draw the symbol of protection - a pink flower against a spray.
  6. Go swing and head to the hut. There, on the table with dried herbs, you can take a bundle of sage.
  7. Lavender find the most difficult. Get out of the hut and move to the aisle in the wall. You will fall on a pasture with sheep. Go down and then right: you will find an active point. The point will lead you to the stones forming the circle. Take a look at the bottom of the base of any of the stones and turn left. Before you there will be a symbol of happiness - Lavender.

Creation of sheep doll

One of the most complex tasks in the game "Ghost of the castle Mulleta" ("Nancy Drew") is a quest "Pan for Sheep". After him, you can start creating dolls from a mannequin.

Dumplings for dolls you will find in the hut behind the swamp. To finish the doll you need a sheep wool. And in order to collect wool, you will have to first execute the quest DonNale: drive ten sheep into a sheep.

Seeing the sheep, use a dull, which will be depicted at the top of the screen. It is necessary to act quickly: the sheep easily scatter. Having received 10 sheep on the meter, hurry to shepherd. So that the sheep do not run away go to sheepskirts.

Now you can return to the hut in the swamp. Inspect the mannequin again: it turns out that the wool in the box is not enough. So, you need to sharp yet.

You need a little wool, but you will have to gain whole three bags - only with such a condition, DonNal will allow you to cut sheep on their own.

Go to Sheepartee and tick the sheep with a twin. Follow the behavior of the sheep. Their emotional state you will define yourself, the rest of the information (the family of sheep and the color of its group) is indicated on the control panel. The instruction hangs on the left - read it carefully. Look for the appropriate family and color numbers in the table and fold them with the number, which means the behavior of the sheep.

When three bags are scored, take some wool for the doll. Return to the hut and just click on the mannequin. Doll is ready.

Celtic Stones on Pasture

In solving the mysteries of Celtic stones, two books will help you - "Zodiac signs" and "Celtic holidays". Carefully examine them and proceed to the next task from the game "Nancy Drew: the ghost of the castle Mullet" - passing "stones". Puzzle solution is:

  1. From the book about Celtic holidays, you will learn that the stone under which the board is lying symbolizes the beginning of the year, that is - Beltine. Remember the first letters of all four holidays, using the Ohamic alphabet.
  2. It turns out that Belfine on the astrological calendar is celebrated during the Taurus period, the time of year is summer (tree with an abundance of foliage), and at the bottom there will be a rune B.
  3. Go to the right to the next stone. Do this: Lognasad - Lion - autumn (tree with fallen foliage) - Rune L.
  4. Samine - Scorpio - Zama (without foliage) - Rune S.
  5. Imbarc - Aquarius - Spring (a little leaf on the tree) - Rune I.

Obtaining instructions for a flying finger

The task is very difficult. For many who played in the "ghost of the castle Malyli" ("Nancy Drew"), the passage went into a dead end.

Flying launcher can be found in the hut near the swamp. That's just how to use it is completely incomprehensible. Need an instruction that you have to print yourself. For this, you will need four special plates with binary code. You will get them out of the puppet house, the columns of the Arch and through the decision of the puzzle of Celtic stones.

You can try to try to unravel yourself with the help of the help, which is stored in the table drawer with weights. It should work like this:

  • 01000011 - blue color (C);
  • 01001101 - red color (M);
  • 01011001 - Yellow (y);
  • 01001011 - Black color (K).

Ripping code, go to print instructions in the stone room. Go to and click on the paper tray so that all four plates appear on the screen. Place the left of the wheel, denoting the blue color, then fill it with blue paint. Now on top of the paint need to put a blank sheet of paper. Press the wheel lever, after which the finished sheet can be sent to the drying (the red button is not yet pressed). The same manipulations need to produce with the rest of the plates in the following order: red, yellow, black. When a completely printed sheet goes into the drying, you can safely harm on the red button. Now you have an instruction on the launch of the wreck.

Code to secreteer

Closer to the end of the game, you will find yourself in the small tower in which a locked secret will stand. The code to the secretor, of course, you need to solve. The key to the rays will serve as a book from the library.

In one of the cabinets near the story in the form of a horse, there is a book with the strange name "Hydroponics and Airplane". Having discharged all the consonants from the title of the book and, as it was said, eliminating all the repeats, you will get a single letter - "g".

On the table next to the scales lies the book "ZooSihology". Deciding the riddle of this book, you will get the letter "X".

In the right closet you will find the book "Ancient Wisdom." The riddle in it is not that difficult, but there is a lot of time to solve it. Must get the letter "C".

In the same cabinet lies both the book "Maritime Cartography". Everything is simple: I need the first letter from the word "Caribbean", that is, "K".

But in the code to the secrecy five unknown, so one more letter is needed. Fly from the tower to the west to the island. You will see the cliff with a knocked inscription: "L5".

As a result, you will have code: "KSHL".

Laboratory in Shakhty

The next puzzle will surely learn those who are not in freaks with chemistry. We are talking about a stand with the chemical elements that you will find in the laboratory at the end of the journey through the game "Nancy Drew: Ghost the castle Mullet." Passing "Chemicals" (solution puzzle) Next:

  1. Your task is to decompose all the flasks along containers. And for this you have to use a mechanical hand.
  2. Remember that when you take a large flask, the lower part must be at a distance of half the cell, while the side grip on the width of one. For medium flasks and below, and from the side of the bottom of the grip should be at half a cell. And for small, keep the lower part at the distance of one cell, and the upper - at a distance of half the cell.
  3. Squeeze the top of the grip can be pressed to the left of the slider on the scale. Move the grip along with the flask to the desired container. When you move all the items - get the key.

Rocket launch

You approached the final puzzle, after which the passage of the game "Nancy Drew: the Ghost of the castle Mullet" will end.

When you collect all parts of the rocket will remain the latter - run it. Open the door at the bottom of the rocket and dishattract the wires. You need to connect the wires according to the following algorithm:

  1. Gray wire Connect to a yellow wire.
  2. Black wire to blue.
  3. Purple - to the red.
  4. Brown - to green.
  5. Pink wire to orange.

If everything is done correctly, the indicator under the left switcher on the control panel will burn green. Put the switch to 90.1 degrees and paste the key. From left to right, click on the levers. Now the rocket must take off.