Thieves Guild skyrim walkthrough. Where to find the Thieves Guild in Skyrim

  • 06.06.2020

There are spoilers at every turn in this playthrough. I warned you.

Thieves Guild Walkthrough

Thieves Guild Walkthrough

Chance meeting

Thieves Guild Walkthrough


Thieves Guild Walkthrough

With this quest you can join the thieves' guild. To start it, you must come to the Riften market in the afternoon and talk to Brynjolf. He will offer to turn the gamble. While he distracts everyone, you must get into Madesi's chest and steal his silver ring, and then put the ring in Brand-Neck's pocket. This is a very easy task. We break open the safe, take out the ring and put it in the pocket of the dark elf. That's it, we return to Brignolf and report on the success.

Reliable roof

Thieves Guild Walkthrough


Thieves Guild Walkthrough

Brinjolf wants to test our fighting skills. To do this, we need to come to the Ragged Flask through the so-called rat hole. We go down there. We scatter, burn, shoot enemies (or simply chameleonim). After a while, we find ourselves in the Ragged Flask, and Brynjolf gives us a second test task. We need to shake the favor out of three people (hello, Godfather). These people are:

You can just break into the institution and take the money by arranging a fist fight. And if you have developed the skill of persuasion, then you can just persuade to give the money. And the wolves are fed and the sheep are safe. You can also ask Brignolf about weak points these people, this will greatly simplify an already simple matter.

You can take the statue of Dibella from Helga, and Helga will immediately give the money. Kirave can be threatened with violence against his family. At Bercy, break the Dwemer bowl and he will pay immediately.

After collecting all the money, return to Brynjolf.

After giving the money, follow Brinjolf. He will introduce you to Mercer Frey. After the conversation, you become a full member of the thieves guild. And, as expected, you are given the first task. We are sent to the Zlatotsvet estate to steal documents and burn 3 bee hives. We will also have several tasks in the "Miscellaneous" section. First, we need to take the armor from Tonilla. And secondly, we need to get to know all the members of the guild.

After completing these tasks, ask Vex how you can secretly enter the estate. She will say that there is a sewer through which you can get to the place. There are many rats and one trap in the sewer, but it's easy. After passing the collector, you find yourself in the estate.

In the estate, you can act according to your taste. You can just kill everyone, or you can act covertly.

Thieves Guild Walkthrough


Thieves Guild Walkthrough

We also need to take the key to the safe from Aringot, but you don't need to do this if you are a good burglar. If you happen to be in Aringot's room, then take the key from him. You can kill him and remove the key from the corpse, or you can persuade him to give the key. One way or another, we go down to the basement, open the safe and take the documents. Now we need to burn 3 hives. If you like to fight, then go out into the yard, kill everyone and burn 3 hives. And if you are a lover of stealth, then jump into the collector after you have broken the safe, from the collector you will go to the hives, which you will set on fire.

After that, return to Brinjolf with a report.

Wrong honey

We leave for Maven Black Heather for a task.

Thieves Guild Walkthrough


Thieves Guild Walkthrough

She will send us to Whiterun in the Prancing Mare. We speak there with Mallius, he brings us up to date. After that, we go to the Honing Mead and are hired by a rat exterminator. Also, with a strong persuasion skill, you can breed it upfront (otherwise you won't get anything from it). After that we go down to the basement and exterminate rats and spiders. At the end of the cave we will meet the insane magician Hemlin, about whom we were not warned and we kill him. You can grab a diary from the cooling corpse.

Thieves Guild Walkthrough


Thieves Guild Walkthrough

We put poison in the rat's nest and climb into Honing's brewhouse... In the brewhouse, put the poison in the vat. After that, we report to Sabyorn about the successful baiting of rats, watch the scene and talk to Mallius. He gives the key to Sabjorn's room, where we take the letter. After that, we return to Maven, and then to Brinyolf.

Scoundrel's whim

After talking with Brinjolf, we go to Mercer Frey. He will send us to Solitude to his contact. We go or teleport to Solitude. Watch the execution scene if you are in this city for the first time.

Thieves Guild Walkthrough


Thieves Guild Walkthrough

After that, go to the "Laughing Rat" and find Gulum-Aya there. We talk to him and during the conversation we bribe or convince, but he does not say anything sensible. We'll have to keep an eye on him. Since he walks slowly, you can just wait in the tavern, and then go to the Eastern Campaign section. Here it is better to act covertly, since the lizard goes to its final goal extremely slowly.

Thieves Guild Walkthrough


Thieves Guild Walkthrough

The upper beams or water will help us.

After that, the lizard enters another location, and you follow him. Now you can kill everyone or act stealthily. Just do not kill the lizard, but talk to him, after the conversation you will learn about the woman who keeps evil on Mercer and the thieves guild. Also, the lizard will buy stolen things from you. You can return to Mercer, he will tell you about Karliah.

Don't forget to get new part armor from Tonilla after completing the quest.

Conversation with silence

Mercer will make an appointment with Snow outpost... We come there. After the conversation, we head to the door of the mound. It is closed, but Mercer will open it. We go in, beware of traps, also do not forget about the draugrs.

Thieves Guild Walkthrough


Thieves Guild Walkthrough

Be careful, as towards the end of the first level of this location, you can find a model ship that can be sold to Delvin.

Thieves Guild Walkthrough


Thieves Guild Walkthrough

The shrine will also contain draugras and traps, and you will also learn new cry"Disarmament". Then there will be a dead end, because the door cannot be opened without the help of a claw, but even here Mercer performs a miracle by opening this lock. We pass on and watch the scene.

Difficult answers

Thieves Guild Walkthrough


Thieves Guild Walkthrough

We wake up next to Kalia and inundate her with questions. After that, we go to Winterhold to Entyr, but he cannot translate the diary, since it is in Falmer. But he sends us to Colselmo in Markarth. Arriving in Markarth, we go to Calselmo and fulfill his request to kill the spider Nimha in the ruins of Nchuand-Zel (although you can do it easier and just steal the key we need from the table next to it). On the way to the spider we pick up a diary that begins side quest A missing expedition, but that's another story. After killing the spider, we go to Calselmo and take the key to the museum.

We head to the museum and go to a prohibited location. There are many soldiers in this location, but it is quite possible to pass stealthily, since there are traps that can distract them. Also do not forget to take the "Dwemer Puzzle Cube", which you can sell to Delvin.

Thieves Guild Walkthrough


Thieves Guild Walkthrough

By the way, here you can find a wand-controlled Dwemer spider. Alas, it will not work to take it outside the laboratory.

We rise to the balcony, and from there to the wizard's private chambers. Take a roll of paper and charcoal. Use these items to copy the inscriptions from the Calcelmo stone.

Thieves Guild Walkthrough


Thieves Guild Walkthrough

As soon as you copy them, Calselmo's son and a couple of guards will burst into the room. You can kill them, or you can go around stealthily. In any case, it is time to return to Winterhold and Entyr. After the dialogue, you will complete the quest, and you will receive a good "Nightingale Blade" as a reward.

The pursuit

Travel to Riften in the Ragged Flask. Karliah will be waiting at the entrance.

Thieves Guild Walkthrough


Thieves Guild Walkthrough

Say you're ready and follow her. The whole guild was waiting for us. We speak with Brinjolf and watch a scene during which it turns out that Mercer robbed the entire guild.

Thieves Guild Walkthrough


Thieves Guild Walkthrough

We speak with Brinjolf and leave for the estate. Before leaving, we talk with comrades in arms and learn that there is a ladder in the estate with which you can get inside. The ladder is knocked down by arrows, magic and shouting. We learn from Vex that the estate is guarded by Wald, and he owes Maven Black Heather. You can talk to Maven about his duty, and she will send the dual feather that Wald lost to look for you. Here is the approximate location of this feather:

Having found the feather, we return to Maven. She will hand over the documents on Wald's debt. We show the documents to Wald, and he lets us through, and at the same time gives the key. There are many mercenaries in the manor, so it is unlikely that it will be possible to go secretly. After cleaning, go to the room with the wardrobes and activate Suspicious closet... Having opened the cabinet, go downstairs and look under your feet: there are many traps. On the table you will find Mercer's plan as well as a bust Gray Fox that can be sold to Delvin.

Thieves Guild Walkthrough


Thieves Guild Walkthrough

Before you leave, you can hack the shop window. There is a nice sword that came from Oblivion. The sword is called "Cooler"... Time to get back to Brignolf.

Reborn triad

We speak with Karlia, and she appoints a meeting place. We arrive there and go into the cave. In the cave we listen to the dialogue between Brinjolf and Karlia. After the conversation, we find ourselves in the nightingale hall, immediately activate the nightingale stone and get a good set of armor for lovers of stealth (and, by the way, this is generally one of the best armor in the game).

Thieves Guild Walkthrough


Thieves Guild Walkthrough

We put on the received armor, we follow Karlia. On the way, she tells us about the nightingale's oath. After the conversation, we stand in the marked circle, and after that we talk with Karliah and learn that Mercer Frey stole the "Skeleton Key". Now we need to kill Mercer and return the artifact to its rightful place.

Blindness

Now we need to get to Irktand. There are marauders and bandits outside, so we need to kill them before entering the ruins.

Thieves Guild Walkthrough


Thieves Guild Walkthrough

Inside, we see that the robbers are brutally killed. We ignore them and move on. Inside the ruins, we will be greeted by Dwemer mechanisms (how unexpectedly). We clear our way to the ski lift, on which we climb to Big hall... Brinjolf and Karliah are already waiting for us there. Having met them, we "turn on" the corridor action with the murder of Dwemer mechanisms and Falmer, and there will also be a Dwemer centurion and a puzzle. In the next room we find doors to the Slave Pens.

In this room there will be many traps and a lot of Falmer who are ready to tear apart the unwary adventurer.

Thieves Guild Walkthrough


Thieves Guild Walkthrough

Through a pile of corpses we find ourselves in the sanctuary. Mercer is there, and he stole both Falmer eyes. After a short dialogue, he descends and begins to fight. Be careful: this is a very difficult opponent, as he disappears all the time and delivers improved backhand strikes. After the victory we take away the eyes of the Falmer and the skeletal key. The first we can sell to Delvin for 2,500 gold pieces. The hall will begin to flood and after a while the passage to the cave will open, through which we will go to Fresh air... We speak with Karlia and get the last task.

Return of the twilight

Now we need to pass a ritual test in order to return the Thieves Guild's luck.

Thieves Guild Walkthrough


Thieves Guild Walkthrough

To do this, we go to the "Twilight Tomb". In the tomb, we meet the ghost of Gallus, who tells us the essence of this test, and also points to a skeleton in the corner, which has a diary describing all the tests.

In the first trial, we fight nightingale ghosts.

In the second test, we should not step into places where there are rays of light. If we step there, we will (almost) die immediately. Try to stay in a dark place.

In the third test, we have to pull the two rings that are on the sides of the statue.

In the fourth trial, we overcome all the traps and break the lock.

In the fifth and final test, we jump down and search Anders' skeleton, as well as read the diary. After a while, the floor collapses, and we find ourselves in a room.

Thieves Guild Walkthrough


Thieves Guild Walkthrough
Once in the room, we unlock the Black Lake lock. After that, Nocturnal will appear, and the skeleton key will disappear. Nocturnal will give a great speech, and then Karliah will appear. We will also be offered three abilities to choose from:

Thieves Guild Walkthrough


Thieves Guild Walkthrough

The Thieves Guild is not a very respected guild that completely ruins the reputation of the city of Riften just by its existence. Although the thieves' guild is Lately was not very popular and the business of thieves did not go very well, but even despite the setbacks, they did not give up and collaborated with more influential people in Skyrim. And, joining the thieves, he returned them to their former glory.

And so, in order to find the thieves' guild, you need to go to Riften and help a man named Brynjolf and do the task that he gives. In order to join the guild, you need to steal the ring from the market and substitute the dark elf, after which you will talk to Brynjolf again and he will offer to join the guild. The task is quite easy. After that, he will offer us to go to the rat hole, and from there make our way to a tavern called "Ragged Flask".

After that, we carry out another simple task, go and by force or lie we get debts from those people who do not pay the guild for protection and we go back and that's it, now Dovahkiin is a member of the thieves guild. In fact, the thieves guild quest line is very exciting, there is also theft, there are very few murders, and when completing exciting quests, we easily increase stealth skills and get expensive things that can be sold in the same Ragged Flask.

The Thieves Guild does not engage in murder, they leave such "dark deeds" to the dark brotherhood. Dovahkiin, completing non-linear quests that Vex and Delvin give out, returns the former glory of thieves. Gradually, various sellers come to the Rampant Flask, who will be happy to sell or buy stolen things from Dovahkiin.

Video walkthrough - Where to find the Thieves Guild in Skyrim

The quest for obtaining is also associated with the Thieves Guild, you can read more details by clicking on the link.

Thieves' Adventures(orig. The Litany of Larceny) - a side quest of the Thieves Guild faction in the game The Elder Scrolls V: Skyrim.

Description

It is necessary to find unusual things scattered throughout Skyrim. They will appear only after joining the Thieves Guild, and the easiest way to find them is as you progress through the quest line of this faction. For each item, Dovahkiin will receive a gold reward. To receive the reward, the hero needs to contact Delvin Mallory, who buys these items for the collection. All of these items will be displayed in the Thieves Guild's observation cabinet.

After selling these items to Delvin, you can view the collection on the shelves behind the Guild Master's desk in the Ragged Flask - Cistern area.

Quest items

ImageNameIDLocation
Bee figurine Bee figurine 00019958 Estate of Golden Flower, on the second floor.
Quest: "Clarity"
Honning Honey Decanter Honning Honey Decanter 00019952 Honning's Mead, on the second floor in the study.
Quest: "The Wrong Honey"
Nautical chart Eastern Empire Company Nautical Chart 00060CC2 Warehouse of the Eastern Empire Company, in a building on the outskirts.
Quest: "Scoundrel's whim"
Ship model Ship model 0006F266 Snow Veil - Sanctuary, in one of the rooms.
Quest: "A Conversation with Silence"
Dwemer Puzzle Dwemer Puzzle 0005598C Kolselmo's laboratory, in the room near the balcony exit.
Quest: "Difficult Answers"
Bust of the Gray Fox Bust of the Gray Fox 00019954 Mercer Frey's house, in the basement.
Quest: "Pursuit"
Falmer's eye Falmer's left eye 0001994F From the corpse of Mercer Frey, during the quest.
Quest: "Blinding"

Unlockable trophies

ImageTrophyIDConditions
Precious candlestick Precious candlestick E8EFF Available after completing 5 Vex and Delvin quests.
Decorated drinking horn Decorated drinking horn E8F00 Available after completing 15 Vex and Delvin quests.
Golden ship model Golden ship model E8F05 Available after completing 25 Vex and Delvin quests.
Golden urn Golden urn E8F03 Available after completing 35 Vex and Delvin quests.
Precious goblet Precious goblet E8F02 Available after completing 45 Vex and Delvin quests.
Precious jug Precious jug E8F04 Available after completing 55 tasks of Vex and Delvin.
Precious Flask Precious Flask E8F01 Available after completing 75 Vex and Delvin quests.
Thieve's Guild Safe Thieves Guild Safe 103398 Available after completing 125 Vex and Delvin quests. Contains random items, as well as special potions that improve Dovahkiin's stealth skills.
Crown of Barenziah Crown of Barenziah DA74D Appears on the bust behind the guild leader's desk after completing the "Look under every stone" quest.

Reward

As a reward for each of the items brought, Delvin Mallory will award the hero a leveled amount of gold.

Level1-5 6-10 11-15 16-20 21-26 27-31 32-36 37-41 42+
Price 50 100 200 300 400 500 600 700 800

Quest stages

To go to a specific stage of the quest, enter in the console:

Setstage TGLarceny stage

where the stage parameter is a number, the stage of the quest (all stages are listed below).

Adventures of Thieves (ID: TGLarceny)
StageDiary entry
20 In the estate "Goldflower" I came across a strange statue of a queen bee. It should be taken to Delvin Mallory in the Ragged Flask for evaluation.
(Objective): Take the bee figurine to Delvin.
30 In Honning's mead, I came across a strange golden vessel. I need to take it to Delvin Mallory in the Ragged Flask for evaluation.
(Objective): Delve the Honning Honey Decanter to Delvin.
40 I came across a supply map of the Eastern Empire Company. It should be taken to Delvin Mallory in the Ragged Flask for evaluation.
(Objective): Bring Delvin the Eastern Empire Company Trail Map.
50 In the sanctuary of the Snow Veil, I came across an elaborate model of a sailboat. It should be taken to Delvin Mallory in the Ragged Flask for evaluation.
(Objective): Take the ship model to Delvin.
60 In Calselmo's chambers in Markarth, I came across a Dwemer puzzle in the shape of a cube. It should be taken to Delvin Mallory in the Ragged Flask for evaluation.
(Objective): Bring the Dwemer Puzzle to Delvin.
70 At Mercer Frey's house, I came across a bust of a man named Gray Fox. I need to take it to Delvin Mallory in the Ragged Flask for evaluation.
(Objective): Return the bust of the Gray Fox to Delvin.
80 I managed to get hold of one of the Eyes of the Falmer in Irkntand. I need to take it to Delvin Mallory in the Ragged Flask for evaluation.
(Objective): Deliver the Eye of the Falmer to Delvin.
The stage marked in green corresponds to the successful completion of the quest, and in red to its failure.
The following stages have been omitted, since they have no description and meaning: 0, 10, 25, 35, 45, 55, 65, 75, 85, 200.

Notes (edit)

  • Not all quest stages may appear in the quest log. Which of them will appear, and which will not, depends on the ways of completing the quest.
  • The stages are not always displayed sequentially. As a rule, this happens if the quest has several possible endings, and also if some of the stages of the quest can be completed in any order.
  • If the stage is marked in green, that is, as the final quest, then this means that the quest disappears from the list of active tasks in the journal, but new entries related to the quest may still be displayed in the task journal.

Bugs

  • There is a bug that Delvin can only buy 6 items out of 7. This happens if you complete a mini-quest from Vex before handing over all 7 items. Then the stolen item takes up one of the 5 shelves in the overview cabinet. (There are only 5 of them, since the model of the ship and the nautical chart are placed together, and the bust of the Gray Fox is located on the table). In this case, the last item ceases to be a quest item.
  • Also, if several (but less than 6) items have already been handed over, when collecting (and not handing over) the remaining tasks for them become completed, the reward is not paid, and they freeze in the inventory.
    • Solution: collect and turn in 6 items, and Then go for the seventh.
  • Possible bug when Delvin Mallory does not buy Falmer's eye.
    • Solution: do not take the left eye from Mercer's corpse, only the right one, and the left one should remain in his inventory. Then, coming out to the surface, enter console command player.additem 0001994f 1 (adds the left eye to the inventory), and then setstage TGLarceny 80 (the quest "take the eye of the falmer to Delvin" will appear).
  • Sometimes the unlockable trophies from the Vex and Delvina side quests do not appear on the shelves.
    • Solution: enter enable by selecting necessary items with the prid ID command. For example, in order for a precious flask to appear on the shelf, you need to register prid E8F01 in the console, and then enable.
  • By typing getglobalvalue TGRMasterTotal in the console, you can see the number of completed third-party jobs.
TG-L Thieves Guild Quests TG-R
Main plot A chance meeting. Reliable roof. Clarity. Wrong honey. Scoundrel's whim
Conversation with silence. Difficult answers. The pursuit. The reborn triad
Blindness. Return of the twilight
Vex quests Theft. Toss. Cleaning. Robbery
Delvin's Quests Chess. Fishing. Numbers
City assignments Amnesty by hand. Silver blank. Summerset Shadows. Finicky sload
Other tasks Look under every stone. Thieves' Adventures... Tonilla's Request

V The elder Scrolls 5: Skyrim, you will be given the opportunity to restore it to its former greatness. To do this, you must perform additional quests from Vex and Delvin at the Ragged Flagon.

Each of them gives several small quests in five large cities of Skyrim: Whiterun, Windhelm, Markarth, Solitude and Riften. After completing any five such tasks in one city, you receive a special quest from Delvin, after completing which, the influence of the guild in this city increases. The only exception is Riften, here everything is already fine.

As a reward, various sellers will settle in the guild, and the stock of gold from the buyers of stolen goods will increase. After completing all the special side quests, you will become the head of the thieves guild, receive a set of armor and a key to the warehouse with gold.

You can only do two at a time. simple quests- one from Vex and one from Delvin. They are issued randomly, but you can refuse them and immediately take others. Therefore, it is a good idea to combine two tasks in the same city before receiving a special quest.

Quests Vex

  • Theft(Burglary Job) - you need to steal the desired item from the specified house.
  • Toss(Shill Job) - you need to put an item in the chest in the specified house.
  • Cleaning(Sweep Job) - you need to steal the three specified items from the house.

Delvin's Quests

  • Ches(Bedlam Job) - in the desired city, steal items or money with a total amount of 500 gold. No need to sell.
  • Fishing(Fishing Job) - steal the desired item from the specified character.
  • Numbers(Numbers Jobs) - forge records in the office book.

Perhaps the easiest and fastest link is the quests " Toss"(Shill Job) from Vex and" Numbers"(Numbers Job) from Delvin.

They can be easily passed by those characters who have not pumped theft and stealth.

Special quests

List of special side quests by city.

Manual Amnesty (Whiterun)

After completing five simple side quests in Whiterun, you will receive a quest from Delvin called “ Manual amnesty"(Imitation Amnesty). Our goal will be to free Olfrid's friend Arn from prison.

To do this, it will be necessary to steal a letter of testimony and forge an entry in the prison register.

If you have already become a whiterun thane, then you get the right to be in all parts of the castle, which makes completing this quest an easy walk.

Silver blank (Markarth)

After completing five simple side quests in Markarth, you will receive a quest from Delvin called “ Silver blank"(Silver Lining). Our task will be to return the blank, which was stolen by the bandits during transportation.

We go to Markarth and go to the first store on the left, where we meet Endon, who asks to return the silver blank.

Head to Pinewatch, a house northeast of Falkreath. There, in the basement, we press the button near the shelf with books and we pass into the secret room. We interrupt the bandits, deftly avoid the trap and at the end we find the blank.

Also here is one of the, don't miss.

Summerset Shadows (Windhelm)

After completing five simple side quests in Windhelm, you will receive a quest from Delvin called “ Summerset Shadows"(Summerset Shadows). Our task will be to investigate the situation in the city where another guild of thieves is trying to gain power.

Upon arrival, we learn that a terrible murder of a little girl was committed. Torsten Cruel-Sea asks for the medallion to be returned to his daughter.

We speak with Niranye and find out the place where the bandits are sitting. We go there, interrupt and take the medallion from the leader. We set fire to the banner.

Finicky Sload (Solitude)

After completing five simple side quests in Solitude, you will receive a quest from Delvin called “ Finicky sload"(The Dainty Sload). In it, at the request of thane Erikur (Erikur), we need to plant contraband on the ship. He can be found in the castle or near his house.

The contraband will be Balmora Blue. It can be bought for 1,500 gold from Sabina Nitt, or you can dive under the dock and find the blue in the chest (expert level lock). Then we make our way to the sload and put the bottle in the desired chest.

Also here is one of

Skyrim - single player role-playing computer game, which takes place in a virtual fantasy world. The main character will have to stop the return of dragons led by Alduin in the kingdom of Skyrim, in which a civil war is raging. The player can freely explore the expanses of Skyrim, go through additional quests that are not strictly tied to storyline and join the factions you like. One of the most difficult-to-reach factions, where the player will have to work hard to become the leader, is the thieves guild.

In skyrim, how to become the head of the thieves guild and at the same time shed a minimum of blood? First, the character needs to complete two tasks to become a member of this organization. You need to go to Riften and find Brynjolf and talk to him, after which he will offer the first task.

Before starting the character should improve the skill of theft. If the skill is pumped, the player can safely perform the first task. In this quest you have to rob the merchant Madesi and plant the stolen goods on the merchant Brand Neck, thereby substituting him.

After you inform Brynjolf that you are ready, the first task will begin. While he will distract people in the market, you will need to steal the ring from the chest at Madesi's counter and toss it to Brand Neck, and then your character must return to the customer and report that the task has been completed. The next stage of the quest is to get the task in the lair of the Ragged Flask guild. You can get there through a rat hole, destroying enemies along the way. In Ragged Jar main character will receive a second task from Brynjolf: he will have to collect debts from three people: Kirava, Helga, Bercy Honey Hand.

Important: ask Brinjolf more about these people, then the task will become much easier to complete. A high persuasion skill will also help in completing the quest.

After successfully collecting debts, you will need to return to Brinjolf, who will introduce you to Mercer Frey. After talking with him, you can become a full member of the thieves faction.

After joining, your character only has to solve one problem in the Skyrim game, how to become the head of the thieves' guild.

If you want to become the leader of the thieves faction, then you need to remember that you need to restore the reputation of this organization. First of all, your player should get to know all the members of the guild. After completing the first task, this can be done in the process of passing story quests to obtain the title of leader.

First task under the name "Clarity" the hero gets in the guild. His task is to steal documents from the estate and burn three hives. To avoid bloodshed in the estate, it is better to get through the sewers. You can find out about this secret passage from Vex. In the estate itself, the player has a choice: use stealth or arrange a massacre. The main goal is to take the key from Aringot, or break into the safe and take the documents. Then your hero should go to the yard and burn the hives. In the yard, you have to make a choice again: use the skill of a thief or take a fight.

The second task "Wrong honey"... You need to talk to Maven Black Heather and carry out her assignment. Maven sends the hero to Whiterun to Mallia, who reveals the details of the quest. The player will have to destroy the rats, spoil the honey in Honing's Mead, and take the document and return to Brinnolf.

The next step is the task "Scoundrel's whim". The hero must take an errand from Mercer Frey and go to Solitude in the "Laughing Rat", where he must talk to the lizard. Information can be obtained by offering a bribe, but only if the skill of persuasion is well developed. The necessary information will not be enough, so you will have to track the lizard to the "Salt Water" grotto. There, having dealt with the robbers, you will need to talk to the lizard again. Having received the long-awaited information, the character must again talk with Mercer, harboring a grudge against the thieves guild.

The fourth task is “Conversation with silence”. In the ruins, the player meets Mercer, who is packed into fellow travelers. During the journey, your hero will be wounded by an arrow, after which he learns that Mercer is the traitor, not Karliah.

The next task is “Difficult Answers”. Your player will have to decipher Gall's diary, but to do this you will have to run a lot: first, he will go to Winterhall to Entyr, then to the museum in Markarth. After completing Entyr's order, you must return to him for a reward.

The next on the list is a task called "Pursuit". After the player returns to Riften, he needs to go to the Ragged Flask and talk to Brynjolf. He sends your hero to the estate. First, the character should talk to Maven and complete his assignment, find a feather belonging to the guard of the estate Wald. Maven trades a pen for Wald's papers.

After presenting the documents to the guard, he will let you inside the house, where you will have to arrange a massacre and kill a large number of guards. Having dealt with everyone, the hero must enter the basement, through a suspicious cabinet, bypass the traps and take Mercer's plan from the table. After all the manipulations done, you need to return to Briolf.

To achieve the goal in Skyrim how to become the head of the thieves guild, there is very little left to do. After completing the "Pursuit" Karlia will approach your hero and ask to accompany her, telling a lot of interesting things along the way. This will serve as the beginning of a new quest "The Rebirth of the Triad." Karlia leads you to a cave, where you will have to get armor with the help of a nightingale stone and undergo a ritual to become a Nightingale. Next, Karliah will tell your hero that Mercer stole the Skeleton Key, and thereby brought a curse on the Thieves Guild. Your task is simple - to kill Frey and return the relic to the place from where it was stolen.

In order for the task to acquire the status of "completed", the player should first talk to Brynjolf, who will offer to become the head of the thieves' guild.

The penultimate spurt towards the end of the quest will be the task "Blinding". The player, along with Brinjolf and Karliah, goes to the ruins of Irktand. At first, satellites will help in battles, but you will have to fight the battle with Mercer yourself. It is desirable that your character has good armor, because Frey is a strong enough opponent. When you defeat the villain, you only need to pick up the key and return to talk to Karliah.

Karliah gives the last instructions. Your fearless hero needs to go to the "Twilight Tomb" and perform the ritual. In the tomb you will meet the ghost of Gall and find a diary, which describes in detail the five tests that are needed to complete the rite. After the last test, the character finds himself in a room where he needs to open the Black Lake castle. When the key disappears, Karliah will appear and offer a choice of ability.

The main story quests completed. Now all you have to do is restore the reputation of the thieves faction. To do this, you will have to run a little and complete simple tasks: "Summerset Shadows", "Finicky Sload", "Manual Amnesty", "Silver Blank".

The final task is “Change of leadership”. After the ritual, the player receives the long-awaited title of the head of the thieves guild.