Passage of Corsairs 4 each one. Passage "Corsara: EVERYTHING HIS"

  • 10.03.2020

It is believed that this game is one of the most difficult in the series. Even the level of "Jung" requires a player of a fair mastery and supercurest preservation. Difficulties begin with the very first minutes. Often they are solely financial. And all begins with the fact that the main character, Charles de Mor, comes to Martinique, in the town of Saint Pierre, in order to find his brother. This can be done in two ways. The first way implies the appeal for help to the governor. The ruler of the island will refuse to talk with de Mora and instead, he will give him into custody, where he has to voice the visit to the visit of the French colonies in the Caribbean archipelago Philippe de Puenci. We draw your attention to the fact that after the arrest of de Mora, all the dengue and valuable things will be withdrawn, therefore, so as not to stay on the mel, it is necessary to hide everything well. For example, in the furnace in the settlement of Le Francois.

The second option of passing the mission implies the appeal to the Benoian abbot in the church, which will help de Mora to find a satellite, which holds him to his brother. With a satellite or after arrest alone, it is necessary to reach the ragow base of the Maltese Order. It is here that the brother of our hero Michel will be located, who will tell about his troubles and will ask to return De Puenssi Million Pesos. To do this, he will first have to visit Guadelupe and find a person there by the name of Fry, who is biting our character with money. Luhigger is already waiting for de Mora on the shipyard, so everything that he stays him is to type the team and go swimming.

Arriving in the harbor, de Movie learns that for renting a ship, he needs to make another 17,000 pesos. To earn this money, go through somewhat refined quests. If you have chosen the first version of the passage "Corsairs: to each one", contact the Governor of Maltesers. It will help to equip your character campaign. NIDE We bring a list of quests that will help to collect money for the ship.

Quest "Deficient Goods". Task - bring the guard in the port of the bottle of European wine. Wine can be bought in any tray for 700 pesos. You can resell her guard for 1000 pesos. You can also hand over this unprofitable guard the head of the Fort, after which the quest will automatically close.

Quest "Stolen Jewelry". The task is to sell the found jewelry. To do this, exit the city and turn left, find the corpse and aims to visit it. Find beautiful earrings and take them to the master shop, governor or a usurist. Each of them will offer its price.

Quest "Warehouse Worker". The task is to find the missing employee of the shop owner. Search Grand Lavua follows in Le Francois. After he refuses to return to the store, again negotiate with the owner and get a new task - to find and hire an employee to replace Lavua. It should also search for him in Le Francois. As an assistant, a bartender can be hired, which promises to convene candidates for a review and asks for this 1000 pesos. Depending on what kind of employee you find, your award can make up 3000, 4000 or 5000 pesos.

Quest "Rum for Barmen." You can get this task at the tavenshka. He will ask you to give him a smuggling elite rum with Jamaica. Be sure to write down the password that the host will give you the owner, since it is not displayed in the task log. To accomplish this task, you need to find the ghost Lugger in the area of \u200b\u200bLamaten Beach, say with a member of his crew, to tell the password and wait for the shipment of Roma to your Barcas.

Quest "Call Girl". The task is to bring to an unfamiliar man who will meet on the street by a girl on the call of Loths. The award for the implementation of the mission is 6000 pesos. To fulfill it, you need to go on a brothel and talk with his mistress. She will ask you why you need a Lothsiss. Depending on what you answer, the challenge of the girl will cost you 2500 - 3000 pesos.

Quest "Cannibala". This task is fashionable to take from the head of the port control. To fulfill it, you need to save the daughter of some kind of prisoner from the kidding her Indians. To complete this mission, you will need to follow the tube to the cave and destroy all the Indians. Remuneration for the liberation of the girl will be 5000 pesos, 15 dangles. Draws are preferably not selling, as they can use you in the future game.

After you collect 17,000 pesos, come back to shipyard to chart the ship. After doing business with rental, take care of the team. It is best to look for sailors in the tavern. Here you will with the help of the master of the tavern will find one written off sailor, who offers to take on board himself and his comrades (only 40 people). In order to pay them an advance, you will need 8000 pesos (that is, 200 peso and a man) After hiring a team, it is necessary to purchase a ship to the ship and minimum of medication. Now you have to find a nuclear environment. In the tavern this time you have nothing to look for, so you go to look for a person in the port. The most suitable options will be someone folk Dellyuk, which is in a debt prison. It can be redeemed from there for his money (only 10450 pesos) or having agreed with the Roshchik about the fulfillment of the quest "Spanish Engineer". The main task in this mission is to free their captions of the pirates of the Spanish engineer. For this follows the evening to go to the bay of Le Marjn, taking a gun from the Roshchik with him. Back to return best of all a little over midnight, when there will be no soldier at the gate. After one and these ways, you decide the question with the Roshchik, go on a debt prison and free the navigator. After that, another unpleasant, but easily solved incident with pirate, and all - you can raise the sail and take the course on the guadel.

The beginning of the passage of the game:

(Watch with 3 minutes).

An example of passing the quest "Rum for Bartender":

(Watch from the 3rd minute).

An example of a quest "Cannibala":

(Watch from the 3rd minute).

Literally in a few seconds, a calm breeze turns into a destructive squall. Clear sky becomes formidable due to a multitude of clouds. Rain and lightning streams are eructed. Suddenly, because of the horizon on the torn sails, a church is shown horror, a nightmare on the waves. He carries the death of everything alive. This is a ghost ship.

In the empty labyrinths of the abandoned temple, many terrible guards who are called upon by the angry God of the death of Yum Simil. The powerful ancient artifact should be returned to the Dead Kingdom. Then the Caribbean archipelago will get rid of the unclean who wants war.

  • Mystical Macrock will take at least 6 game hours;
  • The newest unique military galleon is a class of grade 1;
  • New unique cold weapons - Katana;
  • New unique firearms - Two-charge pistols;
  • New unique armor - Lamport costume.

Do not be afraid of undead. Brave will be able to overcome everything! You will have to find three artifacts and return the jade skull into place.

Attention! This quest is available only in the case of DLC shopping in the Steam Store!

Conditions for receiving a quest: Dutch Gazbite must be successfully completed. If you have passed the "Dutch Gazbit" for Gwik, or a secret organization, then it is necessary to sell the skull of Portuguese. Must Mount Time - Approximately 4 months after the completion of the Gambit. Game version - 1.1.3 and above. Otherwise, you may have all sorts of glitches.

Reward: Military Galloon "Flying Heart", two-charged pistol, lamp costume, a potion from Shaman, Katana.

How can I get a quest? For this there are three ways:

  1. Buy a strange amulet in the pool in the city
  2. Remove the strange amulet from the body of the killed Indian in the jungle
  3. Lay a strange amulet in the chest, which is in the cabin of the captain of an aborted ship.

To start the passage of Corsary: \u200b\u200beach its own - caleachis in one profile can be obtained by a "strange amulet" in any way. All the same, he will fall into your hands.


So, you have on the hands of a "strange amulet". It is necessary to find out what its purpose consists. Who can give a hint? Naturally - Lighthouse Careers. They can also give orders for amulets. Visit Three Lighthouses - Santiago, Guadeloupe, Cartagena. One caretaker in any case will tell me how the amulet on the caribbean appeared and that Charles is already a third person who shows this thing.

However, how to use the amulet, can only know one person. This is the Chaman Indians of Caribbean. The tribe lives on Dominica. Do not share, Indian Ababa is not talking to anyone. So that he began to communicate with you, he needs to be presented. And he accepts only firearms. This is not a simple pistol, but a real builder Musket, or the Fleet Carabiner.

When it gets something suitable, go to the Dominica. In the depths of the jungle, find the village of Caribbean. In the same house you will find Shaman, talk to him. When he finds out his amulet, then get to find two others. Corsary's passage: Each its own - calaise continues.

Do not think that you will be easy! As soon as you go out into the aquatorium of the island, the strongest storm will begin. To meet your ship, the ghost ship is surrounded! By the way, he will not shoot. When only your ships come closely, the ghost will begin the board. You need to deal with skeletons on the ghost Quartinese and go to the captain's cabin.

In the cabin Captain "Kalablen"


Do not try to hammer the captain-undead. He is all on the drum! After some time, he will stop and start a conversation. The captain will say that he has been immortalized with the team. He attacked because he needs a strange amulete that you own.

Well, again, start fighting him. As a result, you fall unconscious. You will come on the shore of Dominica. As for health, he is on the minus. You will run up the sailor from your vessel, or a girl if you managed to pass a pirate saga. From the conversation you know that your team was able to draw your body from the ship. But your vessel was flooded with only one volley.

Corsary's passage: Each its own - calaise continues. By the way, the sailors managed to also pick up your chest from the cabin, so things remained safely. Talk, go back to Shaman and learn how "Kalablen" appeared on the Caribbean, why did amulets and how to deal with him.

As for fighting, it is easy - it is necessary to find two missing amulet, as well as jade skull Yum Siemil. He is now at Joquim Merriman. Well, you have to take it. But first it is necessary to find the remaining amulets before the captain-undead. Shaman will give advice to find a fast ship, which will get away from "Kalablen".

Tip: Such ships like "Mirazh", "Maifeng", Valkyrie can get away from the ghost ship. However, you regret them, or for some reason you cannot come on them. Pay attention to the ships of small classes, but not trading.

Corsary's passage: each its own - Kalablen. Return to the Lighthouse's caretaker, which told about the amulet. Ask him about two other amulets. Rather, who can own them.

So, you need a hunter from Belize, Fergus Hooper, Jack Jackson from Barbados. It is only known about him that his ship is called "half-semi-semi-semi-bellows". In fact, the name is "Garpia"!

Barbados

In the port control, you need to ask about Jack Jackson. When asked, what is the name of Hebek him, answer that "Garpia". You will be answered that this captain is now in the service of the Dutch West Indian company. There it should be sought there. Go to Curacao. In the office of the Gwy, what trading sales licenses will learn that your Jackson is regularly engaged in Port Roiylen and Phillipsburg. Lay the desired ship on this route, send a boat to Shebek.

You will learn that Jackson keeps an amulet in a beacon chest that on Barbados. So that's why the captain-undead could get it! However, Jackson cannot go with you to Barbados. He has a contract. Therefore, for the passage of Corsary: \u200b\u200bI will buy a key to the chest for each Kaleuchi. It costs 500 dangles. Return to Barbados, sit down on the lighthouse. In the chest you will find a strange amulet, as well as a two-chain pistol and another little thing. Deliver Shaman Amulet, since you are now hunting "Kalablen".


Belize

In Belize, learn that your hunter will arrive at no earlier than through the top three. In addition, it will be in the interval from 6 to 9 pm. Wait for him. He may appear in a week. Ask, in general, about amulet.

He would gladly gave the amulet, but only his local bandits robbed him. In short, the amulet is stolen with other sheer things. Go to the prison commandant, but there you will not know anything except that the bandits have in the city of assistants. We'll have to take up white itself.

Plan on the houses. So in one you find suspiciously type. Kill it, a hotel is a good body and find an interesting note. Wait for midnight, blow in the jungle. In the next location, the gangsters per city gates will be met. Give a note, get an invitation to work. This is a robbery of a merchant.

For the passage of Corsary: \u200b\u200beach his own - Kalables you must agree and help them. At the next dialog, get another invitation to work. It is accomplished in three days. You will also learn that the gang is located near the cave. On the other day, also at midnight, go to the cave, there will be scroon. Lay the amulet, lamp costume and another rubbish. Two gangsters will discover you. You will have to kill them and go to Shaman, surprising along the way from "Kalablen".

Tip: If we give two Bandyukov Commandant, then three days later get a reward for the capture of the villains.

Jade Skull

So, you need through Yum Siemil. IN this moment He has Joacima Merriman. Blow to Willemstad. There, the Portuguese shot the room. Do not rush anywhere on the pier. A monk will run for you and say that Merriman disappeared. Also disappeared the hostess of the house in which he filmed housing. Plus, the oddities happen at night there. However, the soldiers did not find anything.

Naturally, you will have to figure out what. Corsary's passage: Each its own - calaise continues. When midnight comes, go to the house, which is opposite the residence. You need to rise to the second floor. The monk did not deceive! Above the chest near the bed will raise enough thick smoke. After that, the skeleton holding an ax will appear in the room! When you arrange with the undead, a highlight of the corpse. You will understand that this is the household. Yes, after all, Merriman is very dangerous tip!

Go to church, negotiate the priests. From him you will learn that Joquim is a former nobleman. Now it is a terrible sorcerer. In Havana, the groats of citizens were noticed, as well as the attacks on the side of undead. Well, go to Cuba. Here you have to go to church. From the local monk learn that all the undead is in the jungle in the cave. The passage before this place is guarded by the Musketeer.

Blow into the jungle. In the location before the cave itself, talk with the Musketeer. He will miss you. With the further passage of Corsary: \u200b\u200beach its own - the calaimage is needed by all skeletons like at the entrance, and in the very cave kill. As soon as the last cave skeleton falls to the floor, the smoke will begin from her angle. Here it will appear Chavinavi. Those who are passing for Richard Gambit immediately recognize the Twarugu. Kill him, go back to the monk. He will express gratitude. All this is great, but you did not find Merriman. By the way, he is somewhere next to!

Nobody saw him in the city. We'll have to look for him. On the cemetery, you take a caulier. Put on it, then learn that Joquim sits in a crypt and quietly robes the bodies from the cemetery. Take the key, blow beyond the skull. Go to the crypt, pass by the coffins, go to the door.

You ended up in the cave with near the grottoes. Everywhere you need to clean the skeletons, find Merriman. You will find in the room in which the throne. Take it off with him, watch the transformation of a person nasty undead. At first, be offended by Chavinavi, after the warrior-jaguar, as well as Joquim, which joined him. When Marriman fell, Chavinavi will die himself. Nativeate the corpse of the Portuguese subject. Take the nephritic skull from him. Do not forget to search for a cave, take an Easter chest. Continue the passage of Corsara: each its own - Kalablen.


It is time to go to Dominica. Now there are oddity - if the amulets attracted the ghost ship so much, then the jade skull is not at all interested in him. When you come to Shaman, listen to the story. It is necessary to listen carefully, as it is important! After taking two amulet. Regardless of whether the amulets are dressed or not, they are just a month. For this period you should find the island with the temple of Yum Siemil. There and leave the skull.

Tip: if you are passed Pirate saga, then the coordinates of the island will learn from Nataniel Hawk. Well, if not, then you need a center of the notorious Bermuda triangle. His vertices are Sint Martin, Antigua, St. Christopher. Get ready to conduct serious fights, both on land and on the sea.

So, you found Chael-Roa. On it you must leave the skull of Yum Siemil. Go to the depths of the island where the temple is visible. Climb to the top, come in. When you reach three passes, you need to choose the average. Climb the stairs. Next, you need to navigate on the Svet Sun sign. Focus on the sun, on the way killing skeletons, as well as Chavinsev. When when Corsary passages: to open the door to each of its own - Kalablen, get into the room in which teleports. Go to the right of them. Next will be the road only one. All teleports are faithful. After entering the last teleport, you will be in the sanctuary. There will be a leader Chavinavi.


Tip: The leader will begin to fall asleep. The answers to them were in the story of Shaman, who had to listen carefully! If the answers are incorrect, at least one of them, then the leader will attack you. If you do not allow errors, you will get the leopard warrior skins.


At the end of the conversation with the leader, go to the statue that the other side of the sanctuary. Put the jade skull. When you leave the temple, you need to go to the sea. In the water area you are already waiting for the Galeon of the Military "Flying Heart". It has already a death team led by the captain. Take the former ghost on boarding, scream all who will fall. On the way, it is necessary to search skeletons on which interesting amulets can be. The cabin will be a battle with captain. After - conversation. At the end of the conversation, kill it. From the body, remove the first strange amulet. In one of the chests will find Katan. There will be 5,000 dowel in the other. They will not take them, so do not try in vain.


Here it is, the soul of the "Kalablen" ... ours!

Do you think that the passage of Corsara: Each of its own - Kalablen has been completed? It was not here! You need to go back to Shaman, give him amulets. You will get a task - deliver 15 mangaros. It will prepare the potion for you. You can immediately bring him everything. You can, as you find - five. As a result, you will receive three potions: endurance potion, reaction potion and a potion to choose from. As soon as you get potions, say goodbye to Shaman, who will go to comprehend the wisdom of his ancestors.

Thousand feathers, canal!
I am the author of this guide, known at the moment (from 28.02.2018) as PirateJ051. I am the same player as you and I also fought with gaming mechanics In the first hours of the game. Struggling with conventions, illogy, temporary restrictions and other troubles, I realized that every time I have to look for answers to questions "How I had to guess to talk with the guard of the fort, when I could swim in my life in two weeks to twist all the Caribbean Sea for delivering guns And why is the game on Guadeloupe turns my crazy Lugger to a whole ton? " On external sites, it is unprofitable and not very convenient, given the fact that the dense hot-eyed game engine does not support multisascy in Fulskrine. Because you are now and read this guide - here I tried to assemble the basis for a beginner, the most superficial tips and judgments, as well as passage scene line and DLC. You will incredibly help me and the whole community of players if you add some information in the comments to the manual, you will find eye-cutting eye or do some kind of good deed, adding, say, link to the external source of information for other readers. Do not feel free to ask questions on sabzh - you will be answered, and if you do not answer, together with you and will find an answer! Do not forget that we all went through the thorns of Russian geimdeva, and we all like it. Enjoy reading!

Source Information - Website
When issues on further passing Games are recommended for reading first!

Burden Gasconse

UPD: over the time of some Patch, it was possible otherwise to pass the introduction!

Communicate with the sailor, run deep into the island and log in to the residence. It is very easy to find. Talk to the governor sitting on a chair. You are arrested. Soon Philip de Ponexy is suitable for the chamber grille. Talk to him, things will not be returned to you, but you are now free! It's time to figure out what a brother has done this. Go outside, immediately turn right and go around the building. Here will be the entrance to the dungeon - go there, find the staircase to the lower tier and move in its direction. Turn the right and the right-long distance camera, find your brother. Chat with Michele De Montpe.

So, we need to get the ship (Michel made a deposit of 5,000 pesos for it, but 15,000 more) are needed), hire a navigator, go to Guadeloud, find Fadey, to knock out the debt to the peaceful way, then return to your brother. Follow the pier on the left will be shipyard - enter inside and talk to Gaspar Blondeem, a ship. So, you should now he is 17,000 pesos, to return them in 3 days. Follow the tavern, which is approximately opposite the left pier (neighbor to the shipyard), talk to the innkeeper about work.

Go to the residence and talk to the man who arrested you - he will call his guilt by giving you a sword, a gun, a light leather corset.

(Useful information: If you do not want to lose a gun, a sword and a few hundred pesos, before sending to the residence you can catch the contents of your inventory in one of the chests in the fort. In order to shoot the sword, you will need to buy from gunsmith or steal from houses Harpoon, as a fairly cheap cold weapon, which is not sorry to give the jailer)

OR!

Do not go to the residence. In this case, you will not get a corset, pistol and sword "Bilbo", but things in the fort will not have to hide. Collect citizens on the streets about their brother - the fifth or sixth will send you to the abbot of the local church. He will ask you to come to him every other day to meet with a person who can spend you to brother. We arrive, follow the person, speak with my brother. I refuse to answer the answer from "to get money quickly and cheap", and if the dialogue was accidentally closed in this thread, refuse to help the abbot. Walk to perform tasks.

Be complain about your brother's life! Then he will suggest you to take a "small" amount from a friend of the family, Abbot. We agree, we go to the abbot, we receive a debt 50,000 ever-rockers and a chest with the guns on the return terms for 6 months. In this case, you will not be able to perform any of the quests of the starting line, but it is quickly going to swim, although with a debt for the sinus. But you are Corsair! This is too uninteresting and easy, as in my opinion.

Rum for Barmen

(Quest is taken from Barmen in Tractor)

This task will need to start at 19.00. When 19.05 occurs, the log will refresh the record - Barcas is put to the pier. Go to the left pier, follow the barcas. Click the Enter key, select the "Fly to Port Le Francois" function. To choose the desired passing wind, land in the port and again rise on board Barcas. From here, swim along the shore left, encouraging the rock, fuse right until the next turn left. Walking out the second cliff, move on the compass to the north (N). At about 02.00 here press ENTER, select the "Send Boat" command, in the list on the left at the top there should be a ghost ship icon - click on it. The captain of the ship will come to you - tell him the password. Passwords in the game is generated randomly. If you suddenly forgot it and not recorded, then here are some of them:

Boards and packles will be in the morning

Do not wait for the southern wind

Old Thomas Wait Beer

Camels go north

Bay is ready for landing

Write in such a transcription in which the innkeeper gave you - you do not need to put a point at the end! By receiving rum, swim back to the port of Le Francois. Look at the port, talk to men and go to Saint Pierre's tavern for a reward.

Call girl

Stroll around the town and the arture of Scalon will stop you, a man in a light brown suit, with a hat. He suggested to help him - you need to go to a brothel and talk to Aurora, order for one night a new blonde and bring it to the house. Artür gives us 6000 pesos, saying that overnight will need to pay 3000-3500 pesos. Agree! Agreeing, you will learn the name - Lothiss (or Lucille, or what else). Lead a girl will need not earlier than 23.00. Follow the brothel, talk in the room with Aurora - the local souter. Tell me that you need Lothiss. Pay money. Aurora will say that Loths will be released at 11 pm and take it to midnight. From 23.00 to 24.00, go to the brothel, in the overall hall. Start a conversation with a blonde Lothwiss and tell me to follow you. Leave a boutinal, go to the residence and, standing up to her face, go to the house, opposite the entrance to the refuge of the Maltese Order. The girl herself should ask, whether you are in place. Answer yes, wait until it goes inside, and thus completed the task. For Lothsi, it is not necessary to come the same night, and the next day. It is important to appear from 23.00 to 24.00!

Stolen jewelry

Go to the jungle - from the residence to the left and through the protected gates. On the fork, move to the left. In the next location, see two runaway natives. You should not run behind them, but on the way to the right, find and wait for the corpse (key 1 by default) is not the pirate, not the bandit. Among other things here have earrings. Need to ask in the city to whom they could belong. Earrings can be sold for 4000 Pesos shop trader. But here, as you need to do - go to the governor, show him earrings in the dialogue - this is his wife's earrings. In a reward, you will receive a map of the archipelago! If you need money, you can sell the map and use the one in the Steam manuals.

Warehouse worker

Find the store, near prison, talk with the owner of the work. Agree to find a person from a warehouse. His name is Glam Lavoia. The trader said that there is definitely in the city. Go to the jungle, move to the left and right-to-left, to get to the pirate nest - le Francois. Here he hides - you can accidentally find it on the street, or in the store, to the right of the entrance to the village. After talking to him, go back to the store's seller in Saint-Pierre, report that Lavua found. Having received money, start the second part of the task.

It is necessary in that Pirate nest to find a new employee for the quest store. Return to the pirates in the village, right opposite the gate there is a tavern - enter inside and talk to the employee's account with the innkeeper. Give him 1000 pesos, after an hour gains the necessary candidates for you. Return in an hour to the innkeeper.

(To wait from an hour before the day, it is enough just to break down to someone in the house and, approaching the bed, choose in the menu of the action "Thoughts out loud" - "I would not hurt to relax")

Putting, return to the tavern of pirates, here are three men standing in a row. Talk to each - they will offer different rewards if you select it. The best choice is a man who gave to 500 pesos another bag with amander. Tell him that the choice fell on him. Wait until he leaves the tavern, then go out. Return to the store in Saint-Pierre with him, talk to the merchant after a man gives it part of the award. Find an hour in the store and get a reward from the seller 5000 pesos.

Cannibala

Not far from the gate to the jungle there is a port control house. Enter the inside and talk to a man at the table. His friend was going to fight one with the Indians in the jungle. He needs help. Exit the port control, go to the left and near the well see a person with a musket - talk to him. Go out through the gate, move on the fork in this way - to the left-left. Go to the location, attack the Indians, trying not to let them go to the cap, which exact shots will kill them. Talk to Protection, enter the cave and throw on the Indians. The passage in the compartment on the left is narrow, you can get up behind it and repel the attack of the Indians one by one. Killing everyone, talk to Prosper - His daughter alive! In the distant part of the cave, find Dielbert Coush and talk to him. Get out of the cave, talk again with Prosper. Return to the city and get rewards from Proster and Zhilbert.

Tip - For more lightweight draars, slow down on NUM -. If you have a laptop, then in the manual in the game folder it is written how to speed up / slow down time.

Deficient goods

One of the guards guarding the entrance to the French fort, asks Charles to bring him a bottle of European wine. Guardian can be handed over to the head of the fort for 1000 pesos, the quest after that closes. Wine can be bought from any trashman for 700 pesos. The next morning we find the questor and hand the wine, we get 1000 pesos. The guard asks Charly to get more wine, no less than 10 bottles, and no more than 60. For each bottle, 1000 pesos are offered, the wine must be brought during the week. We appeal to the benchmark, we are talking about fault. He responds that he does not have large parties, but for the remuneration of 1000 pesos advises to contact the owner of the store. The merchant is silent and what kind of wine does not speak. Returning back to the benchmark. Do not be sad! Politely ask how it happened. For a 2000 peso, we get a letter with which we go to the merchant again. Now he agrees to sell wine to us.

Important! To buy 60 bottles you need to collect 30000 pesos, so it is better to perform this quest to a trip to the shipyard and buying a Lugger.

Common Costs for Quest: 33700 Pesos, we get 60000 pesos.

The burden of Gascon. Continued

After you perform all the tasks described, go to the ship and give him the remaining debt - 17,000 pesos. Your ship! Go to the tavern, talk to the innkeeper - let me know what you would like to hire a team. He will say that behind you sat down someone written off from the service of the sailor. Wrap, three people will sit at the extreme left table - there are two of them on the left bench, the closest to you is the same sailor. Talk to him, he will say that I will go to the service all the sailors together - 40 people. You need to pay an advance of 200 pesos on my brother. Those. Total need 8000. But do not rush to hire them, follow the store and a merchant to buy a ship and medicine to the ship - at least a bit, because The sailor will require their presence on the ship. Go to the tavern, inform the sailor that there is a desired amount. Confirm that the provision and drugs are on the ship. The team is hired! But still need to find the navigator.

Go and talk to the innkeeper - he does not know suitable people, but advised to ask other residents of the city on the street. All you need is to walk around the city and ask citizens if they do not know any navigator. Sooner or later, but the Citizen will say that there is such, but he is in prison. Name of the navigator - Fulk Dellyuk. Go to prison where you kept you. Log in and on the left will see the commandant. Talk to him in the case, ask about the folk. Commander will advise to turn to the usurist. Go to the usurist, his building opposite the prison with a BANK sign. Talk to him about the amount of debt - 10000 Peso Cute money, so ask whether you can do some kind of assignment that the Roshovist would appreciate this amount. Here is a new task!

Spanish engineer

Before taking a quest, you should hide your gun on some chest, if you have it. Then the usurist will give you a pistol, gunpowder and a little bullets to him.

Ask what you need to do is to persuade the pirates to give the Spanish engineer, which is a friend of the Roshovist. Pirates need to be waiting in the bay le Maren from 21.00 to 24.00. Go to any house, go to bed and sleep up to 21.00 or later. Follow through the jungle as follows - to the left-right-righthead. Go to the water, the pirates with the Spanish engineer will be right. Talk to them, kill two pirates, then fight with an incredulous Spaniard. After winning him, talk to him again. It is impossible to go to the city, because The gates will stand the guards. Follow the pirate town, go to the tavern and remove the room to the night. Either just wait until 00.00 comes. Go to Saint-Pierre, enter the city. Officers go through the streets - avoid meetings with them, get to the usurist. Talk to him and get Fulka's receipts.

The burden of Gascon. Continued

Go to prison, show the receiving commandant folk. You will lead your navigator. Talk to him, leave the prison, hoping to take a new ship on the deck, but one person will stop you. He was sent by the owner of the tavern pirate village le Francois. He knows that you go to the guadel, and wants to offer a way to make money. No need to refuse! Agreeing, go to the ship deck, click on ENTER and go to the cabin. Talk to a folk, fall ashore and wait for the store, cane in the tavern until the morning. It is necessary to buy in the store the goods so that the ship's trucks are 100 servings of bombs, nuclei, bookboards, boots, as well as 200 portions of powder. Having done it, take a ship deck. Enter the cabin, talk to the folk, he will say that you need to buy 50 pieces of weapons. Go to the same store and buy weapons. Talk to the folk again, buy in the store 10 Roma barrels and 100 servant servings.

(And you can buy everything and immediately, so that it would not run from the cabin to the store three times)

Follow the port le Francois, land ashore, go to another location and enter the city. Talk to the innkeeper, he will tell that no one sent anyone. Apparently, you trapped you. Go back to your ship and pirates will attack you. Shoot them, pitching LKM. The keys 1, 2, 3 and 4 can change projectiles. To battle was faster, press the NUM + key several times. Choose, take a ship to boarding or sink it in battle.

Hooray! You have opened access to the world map!

Guadelife

Click on ENTER, exit the world map and swim from the island up, north, to Guadeloupe. The communion at the city, find the House of Fadey (second on the left, if you go straight) - it will be so called when approaching the door. Talk to a man, tell me that you are from Michel. He does not have money, but he will give us a Wheel Douga - do not dare to sell it or throw it out, or gain problems. Ask about the thieves, learn about the caught Indian and the stolen collection of a saber, which, if they meet from merchants on the islands, you will need to buy. Go to jail, talk to the commandant to let you go to the Indian. Go deep into the entire corridor and talk with an Indian standing behind the grille. Return to the commandant and ask what you need to do to liberate the Indian - the consent of Fadey. Go to Fadey, talk to him. He asks you a penalty in the amount of 150 dangles. Tell me that a man has collapsed from oak, ask for such money. The amount is now 100 dangles. One way or another, while the Indians do not free, swim on Martinique and talk to Michel. He will say that Fagi slipped to us a cheap saber (which, of course, is not the case), I will also report that you have to ask the Fadey to find some work for you. Follow the tavern and hire a new team if you have money. Return to the guadel, give Fadewe 100 Dangov (you can exchange at the Roshovist, which will be released in the 10000 peso, or rob to rob of houses on the subject of golden dwarfs in wallets), go to prison and pass a note from Fadey Kenendant. Follow the Camera Tichingitis and report that Indian is free. In a conversation with him, you agree to accept the Indian in my team. Return to Fadey and ask that he found a job for you.

This Indian is a very valuable officer. He asks not so much money, but it is always loyal to you, which means that he will never leave the team. It is also very good in battle, I advise you to give him a gun to your taste and cartridges to it, as well as equip it with heavy weapons.

Tips for promotion

Fryripley is a brutal thing. Here are a couple of tips.

After the release of the DLC, the final lesson you can hardly have time at Fripley, but this world with:

Quests.
In fact, everything is simple. Generator quests, as they call them everywhere, absolutely everywhere. Steam has a guide dedicated to onin, but I will add a couple of tips:
1. It is possible to throw out information on "easy production" from the Tivershka, if you have a positive reputation, or from drinking, if negative is pretty useful quest.
2. Also, if the captain comes to you, offering to talk to him on board his ship - before upgrading to its board, and drain the quest "hot raid" to the Case conditions acceptable for you.
3. Bords sometimes need to visit. For raising, Hehe, morality. And, of course, randomquests fall there.
4. Quests in port controls are meaningless and merciless, but there is one, pretty. If you help the head of the PU Return a stretch-captain of his ship magazine, get fabricated +2 to navigation.
5. Governors. Their tasks are a wonderful way to raise a bunch of characteristics - secrecy, authority, fame and title.

Gripley.
Everything is not so simple here. You, in fact, pounce in the open world with a bunch of questions - "And what? What about?". Well, first you need to download navigation to get a ship 4 (or just find a good navigator), pump fighter skills and typing. Here are a couple of tips:
1. Ship. Each ship belongs to some class, from 6 to 1, respectively. 6 is a ridiculous tartan, and 1 is a manova and the like. Each class of ships requires a certain level of navigation skill, and if this level does not correspond to the class of the ship, then when managing onin your character will receive a hellish penalty to all unfinished places. Hire delirious navigators, swing the skill and do not rush to take the galleons when and barcas will not extend.
2. Officers. Useful mechanics - I advise you to buy as quickly as possible boatswain, canonir and treasurer / carpenter. They will help you greatly. (Positive, by the way, can be put on the command of the ships, so you can grab their couple)
3. Maintaining battle. These are my personal battles. There will be several tactics:
- Maintain sea Boy. Tactic number time.
We need - Knipelli X150 on the ship, Cart X100 - 150 per ship.
Tactics: demolish the sails of the enemy, after which they ride around him, demolishing the team from the onboard. We take to the boarding, increase your conceit with every victory. Do not forget to search corpses and chests.
- Tactics number two.
We need - Klapelli X150 on a ship, bombs / kernel X200 - 300 per ship.
Tactics: Everything is also a tear of sails Herod, after which with a grin ride circles and spin around their axis, inflicting physical damage enemy. Absolutely needed skills of increased damage to the ship or canonir with these skills and high indicators, otherwise more than half of the shells you will release the sea.
- Tactics of grounding battle.
Need - reaction and patience.
Tactics: With any weapon, whether it is a knife for the oil or an uverbuborubivator9000-saber, parry the opponent's blows until he exhausions, during his shortness to Bates him if you have a heavy weapon - do not be a breakdown blow. Shoot on the enemy when the energy ends with him, and you lack it on the attack. Fight, respectively, at a speed of 0.5x, because because. Do not believe? Try to take the board to the ship with a team like yours, at the speed of 1x, then let's talk.

There is still a lot of things that can be engaged in Fryripple, banal trade or slightly less banal smuggling, for example. I will not list all this, the most obvious you will find yourself, and the most uncomfortable is not always worthy of searching for this non-obvious.

Caribbean morals

To get the task, you need to talk to Fadey, and ask him about work after a conversation with Michelle. I do not advise you to delay with the quest! You need to come to the store tomorrow and talk to Gerard Leber. Follow the store, talk to him. You need to deliver the cargo to the Fort Port-O-Prince on French Espanyol. Go to the ship, exit the card. If it does not work, it means that the ship is overloaded - sell extra things in the store. Swim left-up on Espanyol. The communion to the port of Port-O-Prince, which is in the western part of the island. Go to the jungle (gate in the right long part of the city, if you look from the pier). Rate right, try to Fort and descend down. Go to the weapon and talk to the commandant.

Having received 5000 pesos, find out the following order - go with 15 guns to Porto Bello, find the frigate warlike and transfer the guns to Captain Florian shock. This is all off the coast of South Maine. As soon as you get the task, you immediately swim. Most likely, it will not be saved far away, because You will be at all time to attack the same Spanish interceptor - wait for it around the fort and sweat with the help of the allies. Further float down, to the shores of the southern Maine. Porto Bello is an enemy port, so swim a little west of it and go out into the open sea. When the alarm disappears, then swim to the militant, send a boat to it. Chat with the captain of militant, agree to help him in intelligence. The desired informant call Jaime Silisio, he is a merchant. Galeon carries the name of Alcantara. You need to wade into the city at night, through the jungle. Time - no more than two days.

There is one small bug that helps with the penetration into the city at night. It is associated with quixais (F6) and quilods (F9). Probably, overwriting the same saving can lead to any problems and flight of the saved file in the trash can, so I advise you to use extreme caution! Tactics are simple: when talking with an officer (spy? Immediately grab !!!) I will also live first F6, and through the top three seconds - F9. Miracle! The guard does not react to you and stands on the spot, although the rest are still carrying a guard. Convenient, but dangerous.

Swim into the bay Moskitos, fall ashore. Wait for the night. From the beach, go like that - right-left-left, on the right there will be a gate to the city. Enter the city, carefully arouse in the left far part. To the shipyard will lead the bridge, opposite the bridge of the corner house - the tavern. Sign in there. It is not worth talking to the innkeeper. Find here a drunkard who will offer to drink (standard drunkard). Agree to drink, then ask about the news in our area. He will start talking about the caught spy - ask him to the last until the entry in the journal appears. Now you need to find some inconspicuous in need of human money. Beggar! Rewind time for 12 days or a little later, find Posbachka in the city and offer it to earn it. Hide around the corner, rewind time at 23.00 or later, go to the shipyard on the pier and find out the information extracted begging. Return to the jungle, on the shore of the Moskitos Bay, swim to the ship militant and report recognized information captain shock.

Find out about the next task - you need to intercept the ship Pueblo, which is lucky for Alakantary cargo with gunpowder. Place along the bank of Maine to the right and meet the same ship. Attack him, sweat or take on the board - your business. Further float on the guadel, enter the store and talk to the trading - Lecker passed through it your award - 400 Dangops. The quest chain is completed! Now continue to live with an ordinary marine life until it breaks three months from the last meeting with Michelle. The easiest thing is to transport loads of store traders. They ask them if they want to charter your vessel and use the map for orientation:

At the same time, do not forget that it is necessary to reach 5 levels (rank) before meeting with Michelle.

Dishonest competitor*

* Quest falls randomly, I fell in the store bass tera

Follow the store, talk to the merchant and he will ask to help him in the case - you need to call from the tavern of a certain person. Go to the tavern, find a man in a mask in the mouth and a hat - in dark red clothes. Go back to the store, ask about other matters. Take a letter to the commandant for 300 pesos. Take the letter, go back to the merchant and pass the answer of the commandant. Ask what happened, suggest help. It is necessary to find a competitor to the merchant and convince him, close the bench with smuggling. Need to go to the tavern, find sitting smugglers and say that we need products on low prices. We suggest to meet, the smuggler will say to wait for it near the port control (or another building, read) when it will bete. We translate the arrows of the clock for 12 nights, go to that building and wait for smuggler. After the conversation, follow him when you get to the house, please let the owner wait for a squad of soldiers. Give him to leave, he will pay you 10000 pesos. Go in the morning to the store trader and let me know that there is no more competitor. Get a reward another 15,000 pesos.

DLC1 "Last Lesson"

The tenth of May 2k16 reached a new addition for the KKS - the final (last) lesson adding six quests aimed at raising the level and skills of players at the beginning of the game. Quests have two possible junctions, with different awards, respectively. To take quests, it is necessary to have a rank from the fourth to the twelfth, to obtain a quest, the final lesson - up to the fourteenth. Considering the fact that the quests cannot be taken to receive the fifteenth rank, after completing tasks from DLC, it will be necessary to take the Quest of the Dutch Gambit as soon as possible if you want to play for TPO or Flitwood.

Attention! The addition came out quite recently, and players conduct disputes about the mechanics of some quests. Thus, it is impossible to absolutely say that it affects the outcome of the quest "almost like at home", no matter how sad it was. Also in all quests you will have to fight, very much, to fight. I advise you to get good positive positives, buy at the shipyard of the Slop or ship better in the presence of the navigator is better than Dellyka Fulka (they renamed it on some hell?), Hire a team and raise her morality.

DLC1: \u200b\u200bMousetrap

Quest placement place: Properville

On the street to you suitable with a request to provide a small service English Lieutenant marine infantry Kaspar Gatton. And four of his subordinates went from St. Johns to the shores of Sint-Maarten's Island, but they found the storm in the way, the ship feared the ship to the restoration requires considerable time, and the urgency of the case requires their immediate arrival in the Grand Case Sint Maarten. Agree to take them to the designated place.

We deliver an unusual military group to the specified place within the prescribed period, where in surprise we learn that the final calculation will not be, since there is no lugger expected in these waters. Instead, it was proposed to stay at 2-3 days and wait for this military group in the bay, after which to deliver to Antigua. We stay on the island and make your way to the city. In the tavern learn that the coast of Sint-Maarten is captured by an English ship with high-ranking military on board. The captured prisoners were decided to send to Willemstad, but by rumors the British intend to send a diverge group and organize the escape of prisoners. It is necessary to inform the soldiers about the mousetrap. At the exit from the tavern, you will be met by a person and will be held to the governor - do not be afraid, he only warns the captains about the reward for information about the location of the English sabotage group. Shut up and go.

We put forward in the jungle in search of a British group and tell me that their plans are disclosed. They are sitting in a cave near the city, find it will not be difficult (entering the cave two: well (from the beach where your ship moored - right), and Selva) When the former passengers are notified, Lieutenant Gretton will talk about the group's plans and again asks Aid.
Of course, without our help to get to the prison of Sint-Maarten and to rescue the prisoners to them not cope. It is required to meet with the agent in the Church of Philipsburg.

So, two options.
Help the authorities
A completely unwanted option, but if your tricks are empty on the subject of the nuclei and the card, and the team barely understand the device of the Musket, choose it. Instead of meeting with the agent, you can go to the side of the Dutch and report to the commandant about the saboteurs. The commandant will propose a liquidation group to the cave. Agree.
Before arriving at the place of stay of the saboteurs, the officer of the liquidation group proposes Charlery to go to the cave and distract the attention of the British until the main part of the Dutch will descend on the other side of the cave. We agree, and some time restrain the onslaught of the British, who realized that Charles betrayed them. During the battle, we have a British sabotage group.
The next day we go to the Governor of Philipsburg and get a Gwyk license as a reward for half a year. Charles's reputation in the Dutch rises, the relationship with England is spoiled. (If England prescribes NZG - request in the comments to specify the amount, it will be inscribed here)

Help a sabotage group
Complex. Ooooooochen a lot will have to fight, you will also have to take on boarding or sink the ship on the raid (here I did not understand the pattern - when I had a Luhigger, there was a brigant on a raid, a serious boat at a time more cooler, and when I bought a gate - on the raid There was absolutely the same gate. mda).
The indicated agent agrees to help neutralize prison protection, but for this it requires 24 Duples to acquire a sleepy gypsy potion for guard soldiers. We pay the specified amount and after everything will be fulfilled by the service, we return to the lieutenant Gretton. You need to meet with them in the jungle after 23.00 and accompany the saboteurs to the prison doors, while not falling around the city patrol. Our ship must be in Grand Case Bay.
With all precautionary measures, bring the saboteurs to the doors of Filipsburg prison, scripting waiting for the end of the operation and also with all caution, return to the ship.
In the Bay Grand Case expects an ambush of the Dutch. We can leave to fight the soldiers, shooting at the villains because of the spin of fellows in misfortune, we can get up in a narrow passage and beat the Dutch. After the battle is completed, we make savors and go out into the sea where you will turn or capture the cruising Dutch ship. Attention, it will not come out! Such a script. I walked from the ship for three thousand yards, breaking him the mast, but the way out to global map So it was closed. After the destruction or capture of the ship, the vehicle of the authorities will appear on the horizon - it's time to pour.
We deliver the whole company to Antigua, where Lieutenant Gretton will invite Charles to the reception to the Colonel Fox. After reading the report on the operation of the operation, the Colonel Jonathan Fox remained very pleased with our help in this case, pays 30000 pesos of expeditionary services, gives the Arkebus and a good blade. Holland appoints NZG in the amount of 10,000 pesos. If you do not want problems - pay 25,000 pesos by the priest in Saint-Pierre, and you will be joy.
The blade will be tied to your rank and the selected initial network of skills. I fell a cord class of a saber / tessel with a good damage under 60 and the balance of approximately 1.5.

DLC1: \u200b\u200bFrozen Dog

In the port of Saint-Pierre, a carpenter will turn to you to look at the local shipyard. The ship suggests finding the convoy of the Spaniards, the following course from Trinidad to Puerto Rico. It is followed by the abortent to capture the Bensecho ship, in the trift of which are rare and expensive resins. If successful, awards can be a one and a half thousand dangues.

At the specified route we capture Bensecho with a valuable cargo and go back to the customer.
The capture or destruction of the other two vessel is not required. Since in the early stages, this quest will necessarily cause you the pain below the belt, I advise you to change the ship's course to the nearest French forty on the way to Puerto Rico, from which the Spaniards have a soul in the heels affect.

After the end of the unloading in Saint-Pierre, the Lieutenant of the garrison fence was declared on the shipyard. Near the shipyard we are met by a longtime familiar - Gregory Valigny and explains that the arrest of the ship is no more as a theatrical performance. There is no choice - we remain in the city (it is impossible to climb the ship), we do our affairs and sleep in the tavern for two days. The ship returned to his duties, and shipyard really continued to work. The driver, complaining of the arrest and the lack of money, refused to pay for the work.

The longtime familiar Gregur Valigny, using communication learns that Lieutenant Felceng Groni received a vacation and on the new Tartan "Topaz" moved to the north, to Guadelupe. We move behind it and go out into the open sea at Guadeloupe, where we find Tartan in Morne L'O bay. Move to the cabin and scope. I had to wait about 99 hours. After the end of the unloading "Topaz" goes to the sea (there will be pop-up logs on the screen), having waited several real minutes (turn on the rewind), we can move to Morne L "O and to put the channels of their thousand features. After the murder of security, we meet a gerony.

Go
Again, if you are a simple dude and green, like Grass on Espanyol - give up the battle, take peacefully half of your resins and leave. No rewards you do not get, only lose difficulty harvested resins.

Carrramb!
Hang by the land rats of their lats will be very difficult. If you do not have the positives - an option or completely mad, or incredibly long-performance. Tactic battle? Refrigerate to the bridge (up location), and already fight a bunch of performers with quadrators and musketeers already on it. If you are pushed - go deeper into the location. Two hours of brainships are possible. Awards will serve Bakat, Silk, resin and ropes in large quantities. I do not know what you want to do there with them - leave for now, do as the one who writes this guide. Yes, for them you can rescue about 140000 pesos, but wait, do not rush.

DLC1: \u200b\u200bGrand Albalate

Quest placement: Port-O-Prince

In the local tavern, a local waitress with shouts that, they say, in the room at the top two unknowns try to kill a person. We climb, we understand with the attackers and get acquainted with the Spanish young aristocrat, Don Domingo Ortis Albalate. We accept invitation to visit where we go. If we are late, the quest will be failed, so running to visit no later than two days after a fight in the tavern.

"On the guest" is in the house of a young don, located in Santo Dominigo, so you can walk through the jungle. Get out in the evening so that in the hostile city they were not caught, or break the AI \u200b\u200bof the guards, if you are very lazy and are not afraid to break the preservation. By the jungle, go strictly forward, after Selva with a well follows location with a development, there is left. From the goal of the city House Done - the first house on the right. We will visit. We refuse to leave the mansion, we distribute the channels to the seabed to the seabed to one end, on the second floor we take a note on the second floor. We communicate with Don, we go to remember the late servant in the tavern over a glass of wine.

In the course of the conversation, we find out that the attempts on Domingo Albalate most likely organizes his own uncle, which can benefit from the death of a nephew in the form of money, the title of Marquis and the whole plantation in South Maid at Porto Bello, where we, by the way, and It is necessary to get. We get from Don a trade license, which, in general, is not needed, and go on the road.

I have been unclear the deadlines for the execution of such freight "Santo-Dominigo - Plantation Porto Bello". I advise you to navigate for 30 days of swimming Maximum - during this time I managed to save all the "Caribbean Mragi" and fulfill the first part of the "value of silence".

If you landed like me, in the Gulf of Moskitos, then it is easier to walk to the plantation: twice right, and the city doors left. We meet Don and go to the white house in the center of the plantation, it is very clearly allocated among the entire disgrace and despondency around.

Objectively, in the house we must find Grossbukh, but something went wrong ... I have a nose, I admitted that we were late, and uncle did everything. As a result, he gave me only his rapier, and he himself promised to sue the false Castille. From now on, I advise you to navigate not at 30, but by 15-20 days of swimming from Espanyola to Mayna maximum.

We find GROSSBUCH and understand that the greedy uncle was constantly deceiving the nephew, there is a still-inclined real profit from the plantation, taking the rest. At this very moment, we meet face to face with the Uncle Liaz.

Oh, all
Approximately with such words, we drop out of the family crossing and remove the ravis with money. Um, why did someone at all choose this option?

Paint a spanish face
Take the side of the young aristocrat and in a heavy battle, overcome rivals and uncle, respectively. The next day, after the fight, we arrive at the plantation again and we get a fairly generous award in the form of three amulets, rapiers, a pickle pipe and several centers of coffee. Rejoice in life.

DLC1: \u200b\u200bSilence value

Quest placement: Bass Ter

On the street, you will suit you in a suit of light-brown color with a request to take it and his friends to the Moskitos Bay, which is next to Panama, for ten days, and as payment will offer two couch with 150 coins each. He will introduce himself to Bertrand Pynett, pick it up from the Bay of a fur fee on Guadeloupe to ten in the evening. Actually, we take after ten and despair, surprised by a variety of compasik in the person of officers of the warring states: France and Spain.

Ten days before the Bay Moskitos from Bas Tera is very difficult. If you don't come to catch a passing wind, you will have to go out in 3D-Sea and already manually try to find the optimal speed, and it is also impossible to ignore your superconduble to "get to ...", which in a moment helps you to get samblase from Cape, for example, before Moskitos bay in the presence of a normal picking pipe. Anyway, you get to the destination and get a cherished chest, or do not get it if you have not completed the delivery in the allotted period. The task for a while disappears from the ship's journal.

By returning to the bass ter, you will meet in the port of the person who will give you the request of the Roshchik about a personal meeting. We go to the bank, talking to the usurist and learn that Bertrand Pynett was engaged in Guadeloupe not completely legitimate trading divishes, turning transactions with smugglers. For the last time, Pynett took a loan at 150 thousand pesos from the Roshovist in the Golden Duples, made an escape of the prisoner of the Spanish officer from the Bass Tera prison with the help of a French soldier and hired us to escape to Panama. Under pressure and threats agree to find Pynett in two months. Swim to the Moskitos Bay.

We go through the jungle to Panama and talk with a local tavernger. From him we learn that the Spanish officer in the city has not seen a year already, and Pinnett was not here at all. We go to Porto Bello and communicate with the tavernger already there, after which you ask him about rumors and pay a thousand pesos for the information. The French soldier who escaped with Pintlet on Maine is now called Don Juan Deno and has a plantation, title and a ship, which, by the way, is on the raid in Porto Bello. We return to the ship and see Sario in the port. It is pointless to attack him now - the Spanish Fort prevents. We are waiting a few days before "Sario" will not be released in the open sea, which will be written in the ship's magazine. We attack a lonely ship, take on the board. After the board, we go to the bag of your ship (ENTER -\u003e CAUT), we speak with the captive French deserter and we take it to the Moskitos Bay to find out the location of Pynett. This place is the main plantation of the island of Barbados.

We find Pynett on the plantation - it is located in one of the rooms of a long single-storey white house, near which there is a stove. We get the opportunity to choose the further course of the events:

Kill Pinett
We can very much to respond to the words of Pynett that he has no desire to rise to you on board and just cut it and all the protection on the plantation. Is it worth saying that in this case the degree will not receive their money, and the hunt for your head in France will be started as soon as, right?

Pinlett
We need to deliver a cousin who live, so we are looking for a way to catch the reptile and lift on board as a prisoner. We go to the lighthouse - there is an exit to the bay with a plantation. There and guess that Pynett in any case should someday leave the plantation and go into the city on the life of everyday needs, on what we need to catch it. We put your ship to the bay and become on the location of "Plantation" near the palm tree on the green island on the fork of Plantation / Lighthouse / City Gate, after which the script works. In battle, overcome the guard of the bastard and ship it to the ship. We carry to the usurist, we get the dowel. Quest is over.

Spare Pinett
We will not make heroes from ourselves with clean hands and recognize yourself that we should not be judged by Pynett, turning the transaction with slaves and other goods. We ask Pinett about a possible leaving from the situation, we take letters written to them, we get information about the Skron Torgash in the cave near Bas Tera and return to the Guadeluku, to the Roshovist.
In my case (which is funny!) During swimming from Barbados to Guadeloupe, those two months, which were given to me in search of Pynett by the Roshovshchik, but if you went on this path, the quest will not end. The hero in his ship magazine will noted that he will restore the reputation to him that the most uplist under pressure from Pinnett's letters, climbing bankers in involvement in the attack on the trading ship of the French. Conveniently!
In bass ter, penetrate through the jungle (the easiest way to land on the lighthouse, from there to the right). We go to the Roshovist, we give a letter and demand the restoration of a good name to tomorrow's day, but for now, in order not to waste time, you will go to look for Schron Pynett in the cave on Guadeloupe.
The cave will find if you constantly go straight. The chest among the stones is easy to find, but get there harder, because it is not confused in this cave only a genius (or I have topographic cretinism). In the chest, by the way, you will find five wallets, two heavy wallets and one tightly downed wallet, that is, a total of 125 dangles. At the exit from the cave, meet hired killers. Obviously, who hired them. We go back to the usurist. The quest ends, but the next day your reputation in France will increase but the level is "neutral".

DLC1: \u200b\u200bAlmost like at home

Quest Tick: Cortuga

From 10 to 16 hours in the port to you, the servant of the Governor's wife can appeal to you with a proposal for a meeting in Bouda after six o'clock in the evening. Agree. We arrive and communicate with the wives of the governor - Marcelina Levasser (if you want, Khmkhmkch, have a good time, choose the first branch of the dialogue with Minestina). She proposes to clean the chest of her dishonest husband who does not emit nor Santima. Agree.

The duplicate of the key is located near the pirate's drunken. We go to the tavern. The pirate sits at one of the tables and complains that he contacted Marseilina of the gap. Duplicate We can buy or select by force. My advice is duplicate to buy out. So we will be able to get the contents not only the chest of the governor, but about it later. Price - 50 Dangops (5000 pesos). One way or another, having received the key, go to Marseille next morning.


Refuse robbery
You, however, at any time dialogue free to abandon the idea of \u200b\u200bthe robbery of the governor of the French colony. Manage Marseille or agree with the pirate, after which go to the Mr. Levasser himself and tell him about the goat Zhenka. In the award, get a gun, money in the peso and in the doctors, as well as plus to karma.
______________________________________________________________________________

We insist on your own person as a hacker and go to the office of the governor. The chest in the corner: there we find two hundred diamonds and small things in the form of talismans, as well as Mangaros - a plant, finding which activates the quest to clarify its properties. It would seem that the chest is obscured, but here SUDDENLY A man appears in a hat with whom will have to fight. Important! He can become your officer. To do this, your character must have the rank above the sixth, as well as the Harizma skills and good luck above 26. The officer's loyalty, by the way, uncontrolled, unlike the Tichintitis, which we can pick up on Guadeloupe.

By defeating Claude Dujna, give all my savings in a peso one of the officers or hide into the cabin. Well, just in case, if you decide to kill the pirate, and not to buy a key from him, because in this case half of your savings during the rewritten will leave Marcelin in his pocket. From here we can act like:

Pick up everything
Hide away from sin away Diamonds in the officer's pockets or in the booth, then go to Mineyline and tell her that she wanted to kill you. We get NZG from France in 10,000 pesos and extra 100 diamonds. The same option, by the way, is possible if you spare Claude Dujna in battle, but do not take it to the team and go to Marseille. Also possible is a case of escape with looted cakes at all, and NZG is still not avoiding.

And now about the chest of Marcelins. If you had the honor to be removed to the wife of a notable Frenchman and honestly agree with the pirate, then after sex with Madame Levasser you will get the opportunity to clean and her chest at the same time! It is only necessary to wait until it comes out of the room, then get out of the room and go to it again. Voila! In Bouda, the chest, full of junk, materialized. Decent reward!

DLC1: \u200b\u200bLast lesson

Quest placement: Saint-Pierre

If you SUCCESSFULLY Performed all five DLC tasks, at any time of the day on the berth of Saint-Pierre you will be waiting for the gluewill with a task for you. As a result of the skirmish of England and Holland, about between Trinidad and Mayer, Dutch Flute was forced to retreat to the bay, in which he attacked, finished and robbed the Indians of the local tribe. Our task is to find reddish and rob the robbers of the stupid (almost certainly). For all about everything we have seven days. Not Medilim and go to the Bock de la Sorpier south of Trinidad and Tobago.

It is worth noting that if you have some positive emotions from boring on land and from balance in the game as a whole, you will lose them in these four hours. On the very shore you are waiting for two waves in pieces of eight Label Indians with 150+ HP, and on the next location you are waiting for the elite detachment of the leader and man three with muskets. Here you are watching an hour if you are playing even on medium difficulty, for on a slight thing, it's somehow stuffed, but what's the point of playing on a light complexity? But that's not all! After going to the bay, you see the miracle! The British and the Dutch in the combined detachment give you a rebuff! This is no longer red, it will be more difficult. Fortunately, this battle is the last one. At the moment...

Important Tip: inspect the corpses. On the body of the leader, you will find a handful of amulets, on the body of Musketeers, you will find paper cartridges in the number of several dozens, and on the bodies of soldiers and ordinary Indians, I often came across the bruised pistols and 30+ bullets from each third corpse.
By the way! If your secrecy skill is greater than 26, then Charles on the second location in the bay offers an ambush to the enemy. Then you will not have to mess with musketers, you will need to kill only the chief of the leader.

Swim on Martinique. In the port of Valin will punish us to appear on the beach Lamaten at midnight to meet with the buyer of smuggling by buying customs. The officers are not allowed to take. I advise you to pick up the best amulets to the subsequent battle (possible) and extract the cartridges for any.

So, midnight, Lamane, smugglers, rolling. Recalling goods and profits: someone on the forums speaks about 350k peso profits, I got 243600 pesos. But here ...

Suddenly sudden suddenly

Gramhur Valin turns out to be the last scum without shame and conscience, which with a professional group (and this is not a speech turn, they are ideal in battle) mercenaries from the grenade travelers kills smugglers and puts their terms of the transaction.

Take new conditions
According to the rules of Valin, we must take themselves the fourth part of the total profit. We agree and fall away, hoping to never meet this brazen, tricky, vigorous and treacherous rye.

Reply to the traitor betrayal
Not quite betraying, but still. Refusing the Valin and begin to fight with his group of professionals. Bang for a long time. Very long and very difficult. In your assistants there can be only Claude Durane if you have recruited it on Torch, and Prospere Truz, if you have passed the start line of quests. Save their lives, of course, is almost impossible. If you win - you are great. Take all profits from the corpse of Valin and wear up to thousands of devils from here.

This quest will teach you understanding. Understanding that even a friend can betray on the Caribbean. Understanding that sometimes it costs more to take care of your life than the lives of the expensive heart of officers and people, such as Claude and Prosper. Understanding that the battle and balance in the game is almost killed, and you will have to put up with it to the end (and even after) the game. My congratulations, you somehow passed DLC.

The burden of Gascon. Continued

3 months have passed your swimming pools ...

Return to the target to the prison on Martinique, talk to him. It offers three options: go to Dutch West Indian Company In Curaçao, or join the war fleet of England (find the captain of the military cappier on Antigua), or join the third organization, whose traces lead to Barbados (in Bridgetown).

Gwik - accompaniment Balthazar

Gwik - or Dutch West Indian Campaign, the best choice For beginner. To start the line " Dutch Gambit"For Gwik from you, you will not need any special skills or reputation among ordinary sailors. Therefore, I will begin to describe it by it, and I will describe the line of English caper and the secret pirated organization after.

So, first, you need to go to Curaçao, and make a sacrament of a single city. Gwik headquarters is close to the pier, left. Distinguish the building from others will help the sign of golden color on the entrance door. Sign in and tell me what came to the service. Climb upstairs and talk to Lucas Rodenburg. Finally, get the first task.

Accompanying Balthazar
The first task is not distinguished by a special complexity, except the battle with two brigs. Follow the port control of Willemstad, talk to Ridgederbok Baltazar. As soon as you go out in the sea, so immediately the enemy on his ship will begin by chase. His ship is very fast, so it will not work out! It is best to go out into the sea and stay near the fort, thus the fort will help you in battle with two ships. Destroy the ships or take them to boarding. Do not catch it up. Look at the coast of Filipburg to Sint Martine, talk to Balthazar and get a modest award from him. Swim back on Curaçao, go to the Guik Residence and talk to Rodenburg.

Gwik - Secret Message Assewedo

Secret Message Assewedo
The second will be a little more complicated, as you will have to lie and fight the one-sole harpoon without a pistol. I advise you to pump up the skill of rapier and the saber, for they are very necessary.
The next task from Rovenburg is to go to Cuba, to the city of Santiago and transfer some kind of package to Don Simono Aceviedo, a major official in Geraldi Bank. Swim to Cuba, do not swim to the city of Santiago, because You are enemies for the Spaniards. The right of Santiago is a cape with a lighthouse. Stand on the right of the cape and go out into the sailing mode off the coast of Cuba. Click Enter and move to Anna Maria Bay. The communion to the shore and follow this - right-right-right-right-right-right. You will be on locations with urban gates, they are around the right. Enter the city after 00.00 so that you do not stop the security. Hide in a secluded place, rewind at 8 am and go to the bank. The bank is located in the alley opposite the residence. Talk to Simon, tell me that you need information and then inform you from whom you are here. Simon wants to answer and asks to go the next day. Get out of the bank and you are stunned.

Catch up with the enemy, do not disclose all the secrets, do not talk about compensation. He will leave, leaving you in the custody of his gangsters. When the gangster comes out, in one of the chests, find harpoon and move it instead of weapons through the inventory menu. It will be logged in - kill it harpoon in battle. Get out of the room, go down and snatch on Vernon - the first bandit. Kill it, on the first floor there is a chest - take away from there all your belongings that the bandits have taken away. Go out of the house, go to the bank to Simono and take a response letter. Simon will give an answer in words - "This person must die." Rewind time at 00.00, standing near the gate with guard, and leave the city. Run to the ship, sit on him on the shore of Anna Maria Bay and return to Curaçao to the Guyk residence.

Gwik - Fleetwood

Black Steam put a restriction on the maximum number of characters in one section of the leadership, alas
Fleetwood. Part one.
Probably spoilers, but clarify. The fact is that this greedy will give you problems, the worst of them - the irrevocable destruction of your ship! I advise you to do this:
You need:
- ABORDAZK.
- some money for the team
- Money for the longer boat over white light
At the shipyard, you buy the cheapest ship for your boarding house, put a minimum team on it, and then - give the board-to-captain your ship with a scored shop, a qualified team and canceled ... give the ship, in short. As a result, Rodenburg picks up and dries your boat, and the ship will be intact and unharmed (for reliability you can put your ship to the nearby parking lot), Profit!

Rodenburg gives us a seven-day rest. Talk to him a week later, go to the port control and take the storage of your ship (free by order of Rovenburg). Return to Rovenburg and get from him in his heading of his Shebech Maifeng. Get out of the Gwik building and appreciate with the Chinese Longwem. He will say that Jacob Van Berg is now on Marakaybo. Longwei agreed with him about a meeting in the tavern. In order to avoid problems with a penalty, in the case of a low navigation indicator, put Longweast to the ShebBack. Go to the pier and take a new ship deck. Swim on Maracaibo. Do not fit to the city, stop before the alarm does not rise. Enter the swimming mode near the shores of the southern Mayna and swim to the Guahir Bay. Land ashore. Go deep into the island through the cave, rash with the gangsters and Spanish soldiers. Tip - In the jungle, rewind time at twelve in the evening, so the gate will not stay guard, and you can get into the city.

The tavern is at the pier. Enter it, avoiding meetings with soldiers, talk to the owner of the tavern and ask where Jacob Wang Berg. He will say that Jacob in the room above. Climb up, enter the room and talk to Jacob. Kill him.

Name. Among other things there is a diary of Yakuba. It says where the ship is located. It is necessary to sail into the bay located on the shore of the southern Mayna, in his right part (below Trinidad and Tobago). Bay learn very easy. If you are prepared, then follow there and go out into the swimming mode around the banks of Mayna. The record in the diary will be updated, because It is here that you find a mirage. Swim closer, enter the first person mode (Tab key) and Palf Speakers on Mirage. Continue to attack. By the way, attack the cabinet to destroy as many enemies as possible on the mirage. Next, go to the board. Taking the ship, assign an officer on him and return to Willemstad on Curaçao. Report on the success of the seizure of Mirage Rovenburg.

Fleetwood. Part two.
Next, Rodenburg sends you to the island of Antigua, where you need to find the informant who will tell you through whom it is better to transfer the message to Flitwood. It is necessary to lure Togo to the shores of Dominica. Swatch there, enter the Falmouth bay (the ship of your British is known, do not come to them along the way to Dominica, Label). Route: left -\u003e left. After enter the city. Follow it right until you stop, climb on a small wooden staircase on the left. One of the houses on the right hand is a pharmacy. Enter the pharmacy and talk to a man. He will tell one of the friends of Filwood - Charlie Knippel. Go to the pier, follow right, along the wall of the city, and enter the far house. Chat with Charlie. The case is done - the information went to Flitwood. Return to the ship, swim to the shores of Dominica. Enter the swimming mode near the shores - a new entry in the journal appears. Longwei did not appear to the rescue, and you will have to act alone - you do not need to go anywhere (on a global map, for example), just speed up the time and wait for the appearance of the Valkyrie Flitwood ship. Grab the ship so that you have a Flitwood Diary. When capturing in the cabin captain, the battle with Fleetwood will last twicear longer. When the life of the Flitwood will be practically on the zero mark, he will speak with you. After conversation, all the lives of the captain will be restored, and you will have to kill him again. In a very extreme case, just sweat the ship. Return to Curacao and report on the whole Renselsburg. Get 100,000 Pesos for the return of Mirage and 50000 peso for the magazine (if you capture the ship to board). From now on, for your ownership of Shebbek Rodenburg, and your ship went to the bottom to the bottom.

Rewind time for 24 hours ahead and the next day, go straight to the governor. You will receive a state award, as well as a premium in the amount of 1000 dangum. Renselsburg gives you another seven-day holiday - spend time, as you consider it necessary, then return to Rovenburg.

Gwik - Money Jew

Money Jewish
The next task of Rovenburg is associated with his personal affairs. He likes the girl named Abigail. How he himself says, it is mutual. But for some reason she does not want to marry him. The reason to call the same refusal. You need to know why. Go to the residence, stand up with her back and turn left. Go straight to the goal, but immediately log in to the home of your right hand. Going to the door, you will see the inscription "House Abigail Shneus". Climb on the second floor, talk to a girl. Everything fell into place - she does not want everything behind her back, she needs Lucas only because of money. Therefore, you need to find the chest hidden by her father on an unknown island. Go to the Father on the first floor and try to help him remember the island. Nothing useful old man says. Get out of the house and the Portuguese scientist Joquim Merriman will be suitable for you. He will suggest to go to his house - follow him, this is a neighboring house. Climb up the room and talk with Joikim. The Portuguese is interested in the skull, which was hidden along with Solomon's family savings, Father Abigail. If you bring the skull to him, he will pay you half a million peso, and a new entry appears in the diary, which says that, most likely, the coordinates of the island were recorded in the Berg and Flitwood bath diaries.

You must have the following devices - Astrolabia, Compass, Chronometer and Hourglass (Buy These Goods can be in the office of Guik or from the shopkeepers. I advise you to do this right away from the beginning of the Gwik line, since in the office just the wildest scatter of goods, plus they are updated once in Week, so it will be even better to use the drain). In the Alchemy menu (key K), collect the device called Sextant from a compass and astrolabia, and make a valid chronometer from the chronometer and hourglass. The shelf life of the last device is 30 days. Go to your ship, enter the cabin. Click on ENTER, click on the Reflection icon (through which you usually wipe the time) and select the phrase "Find the island by coordinates." Clicking on the phrase, wait 30 seconds and your character will say that he noted the island on the map - 12 degrees 48 minutes of northern latitude and 64 degrees 41 minutes of Western longitude.

Flip according to these coordinates - the coordinates will be shown under the compass in the upper right corner on the world map. The island is located between Curaçao and Martinique. Approximately in the middle. Not necessarily a complete coordinate coincidence. Just swim about the same coordinates and exit the swimming mode by sea. The diary will refresh the task. Island found. Space on the island in the bay of the bucks. Go to another location, the next location will be a fork in the next location - go to the left and enter the grotto. Wrap back, see the way out, and the right is the chest. Take all the money from the chest, gold nuggets and skull. Decide by someone who gave the skull. Return back.

Next, rise to Abigail and ask whether it is ready to marry Lucas now. Ready! Go and kick Lucas. Lucas reports that while working for such a captain, as you, he does not have, so you need to go somewhere. But far from Curaçao should not leave, soon a new job will appear.

Gwik - noted traces

Return to Curaçao, and if time passed enough, then the officer will come to you and say that Rodenburg wants to see you. Follow it, find out about the new task. Murdoch betrayed Gwik and is now going to kill you. You need to get ahead of it. Swim on Antigau, this time I freely fall around in the port of the city and follow the pier right. On the right hand there will be a church, in front of it, through the track, there are two houses, and there is a hatch between them - go down to the dungeon. Follow the dungeon if you do not turn there, then you will fall into a dead end. You need to find a place where instead of the right wall will be a spill, followed by a warehouse with barrels. Roll back and meet Merdoch. Kill. In a conversation with Longwem, if you chose the third phrase of the dialogue, you agree to take it to my team. Name of Merdoch's corpse and find the keys from the pharmacy along the various Lute. Follow the warehouse inland and climb the stairs to the door. Enter the pharmacy, get 25,000 pesos and archive of John Murdok, the former Spy Guik. You need to find a cipher.

ATTENTION! The cipher is hidden in the dungeon, but to find it, you need to return to the stairs at which you moved through the hatch into the dungeon, and get into the city. After that, descend through the hatch back, follow in the side of the pharmacy warehouse, but stop at the fork, where there will be a turn and left, and to the right (as well as the way forward and backward). On the right and the left will be visible. Go to the right, in the challenge, located a little further than the other. Go closely, the hand icon should appear. Click the space key and take the cipher to the archive. Records in the Captain Diary will be updated. You will learn who is Rodenburg. Swim back to Curaçao and complete the quests of the Quests "Dutch Gambit" with a conversation with Rodenburg.

Congratulations, you are great!

TPO - Spanish Hidalgo

TPO (she is a secret pirate organization) - the choice of this pirate. I do not recommend this branch of the Gambita novice at least because you, sorry for my French, Zaebetes "download skills for entry intonen:
-Imet ownership of all types of weapons not lower than 25.
- Level (rank) of the main character must be no higher than 15.
- The reputation of the main character should be an unknown pirate or worse.

For joining TPO, it is necessary to talk to the innkeeper on the island of Barbados. He will suggest you for 30 thousand pesos kill one Spanish Don Fernando Rodriguez and bring his finger as evidence with the family perverse. I take for this dirty workman, without having any reliable and accurate information about the location of the Castille. One thing is clear: he stopped in one of the Spanish settlements of the archipelago and in the next two months it is not going anywhere from there to float. Actually, I'm looking for his search.

The game does not provide for the location of the target, i.e. When taking the quest Don will be constantly in new places. I am singing every spanish city, polish residents, innovatives, drunkhag. If you're lucky, the city on the fourth-fifth you will find your goal. Don can either walk on the street, or swim in the sea on his brigantine. In the first case, you need to kill him right so, in front of custody and citizens, after which the corpse to search and flee from all legs to the jungle. In the second case, it is more difficult - you will have to take by the Bigrigantine abortion, drifting in the water area of \u200b\u200bthe island, where you found our goal. One way or another, we kill Rodriguez, search the corpse and take all things and come back back to the innkeeper on Barbados. Justice of Charles for the work done, it gives the following task.

TPO - Flitwood Ship Magazine

Corsary passage: to each his own. Rum for Barmen

So, at 19-00 you need to be on the left left pier, go on a barcase with five sailors to the beach area Lamaten, find a ghost ship and climb on board. To tell the code phrase and wait for Roma overload on Barcas. Next you need to sail into the bay of the Pirate settlement Francois. But this task will need to start at 19-00, until that time is far away. When 19-05 comes, then the log will refresh the record - Barcas is supplied to the pier. Go to the left pier, follow the barcas. Press the ENTER key, select the Function function to the port le Francois. To choose the desired passing wind, land in the port and again rise on board Barcas. From here, swim along the shore left, encouraging the rock, fuse right until the next turn left. Walking out the second cliff, move on the compass to the north (N). About 02-00 Here, press ENTER, in the list on the left at the top there should be a ghost ship icon - click on it. Now re-open the menu and select the boat - enjoy the ghost on board. You will suit you the captain of the ship - tell him the password. Passwords in the game is generated randomly. If you suddenly forgot it and not recorded, then here are some of them:

Boards and packles will be in the morning

Do not wait for the southern wind

Old Thomas waited beer

Camels go north

Bay is ready for landing

In my case there was the last option. At the same time, write in such a transcription in which the inquiser gave you - no need to put the point at the end! By receiving rum, swim back to the port of Le Francois. Space in the port, talk to men and go to the tavern for a reward.



Corsary passage: to each his own. Return the manuscript of the Saint Pierre priest

The left of the residence is the church - talk to the Father reading prayers. Ask, whether the church needs help, let your intention of sincere. Take the task - you need to deliver the manuscript of the priest of the embossed. This is on St. Christopher Island. It is not worth tightening, so swim there as soon as you get access to the ocean map.

Corsary passage: to each his own. Warehouse worker

Find the store, about prison, talk to Francois Laru about work. Agree to find a person from a warehouse. His name is Glam Lavoia. The trader said that there is definitely in the city. Go to the jungle, on the fork first move to the left, then on the next location - to the right. Here you need to go along the left and get to the pirate nest. Enter the village, to the right near the entrance there will be a store - enter inside and talk to the Lavua County, standing around the counter. Return to the store's seller in Saint-Pierre, report that Lavua found. Having received money, start the second part of the task. It is necessary in that Pirate nest to find a new employee for the Francois Lara shop. Return to the pirates in the village, right opposite the gate there is a tavern - enter inside and talk to the employee's account with the innkeeper. Give him 1000 pesos, after an hour gains the necessary candidates for you. Return in an hour to the innkeeper. Go to the village store, where they found a lava, climb up and find the bed. Go close to it, click on ENTER, select thoughts in the rumor, "I would not bother to relax" and select 1 hour with a slider. Putting, return to the tavern of pirates, here are three men standing in a row. Talk to each - they will offer different rewards if you select it. I chose the first, which gave to 500 pesos another bag with amanders. Tell him that the choice fell on him. Wait until he leaves the tavern, then go out. Return to the store in Saint-Pierre with him, talk to the merchant after a man gives him part of the award. Find an hour in the store and get a reward from the seller 5000 pesos. Lara called the employee a very valuable employee.