How to exchange combat experience for gold. Experience in the game

  • 15.02.2021

Game resource earned in battles. Divided by:

  • Experience on a specific tank is used to study new modules for this tank and new types of equipment (according to the "Research" tab).
  • The experience of a certain crew member is used to improve the possession of equipment (main specialty) and additional skills and abilities.
  • Free experience - can be used to study any modules and types of technology.

Experience is earned

  • For causing damage to enemy tanks (the difference in tank levels is taken into account).
  • For causing critical damage to enemy tanks (the difference in tank levels is taken into account).
  • For "assistant" points (any tank for damage inflicted by allied vehicles during the repair of an enemy tank's tracked tracks).
  • For detecting enemy tanks (more for an SPG than for a regular tank).
  • Any tank for damage inflicted by allied vehicles on targets "illuminated" by it. The player will receive additional experience for damage according to his intelligence for each level of difference between the player's tank and the "highlighted" target, but no more than 30%.
  • For pushing / drowning enemy tanks. If the tank was pushed by several players, then the experience is divided between them in proportion to their impact on the tank.
  • For the destruction of an enemy tank (only to the one who destroyed this tank; the difference in the levels of tanks is taken into account).
  • For capturing the enemy base (only to invaders, in proportion to the time spent at the base).
  • For knocking down the capture of your own base (in proportion to the "knocked down" percentage).
  • For the fact that your tank was not destroyed during the battle.
  • For active hostilities. Such actions are understood as firing enemy tanks near the player's tank. In general, the effect on the total amount of experience is not very significant, but it still exists.
  • The more damage your team inflicts on the enemy, the more experience each player will receive. Only damage done to subsequently destroyed tanks is counted. (The coefficient is not very significant.)
  • For a team victory (+ 50% experience for each player).
  • Players on the losing team receive the same experience and credits as players on the winning team when they receive the Battle Hero achievement, Epic Achievement, or Platoon Award.

Experience modifiers

In the battle results, this bonus is displayed as a "premium for the premium vehicle level".

Free experience

  • 5% of the experience gained per battle goes to Free XP.
  • Experience from "elite" vehicles can be converted into free experience for in-game gold.

Standard course 1 \u003d 25. Sometimes, during promotions, there is a preferential rate 1 \u003d 35

Crew experience

  • Each crew member gets the same experience per battle as the tank.
  • If a crew member was wounded, he gains 10% less experience.
  • In the personal file, only "combat" experience is displayed, all bonuses (first victory, accelerated training) are not displayed, but are saved, and the level of possession of the current skill is calculated by the sum of experience and bonuses.
  • The dependence of the level of proficiency on the experience gained is logarithmic: if learning from 0% to 1% requires 1x experience, then from 50% - 10x, and from 99% to 100% - 100x.
  • When a tanker is transferred to another tank, he receives serious penalties that reduce the level of mastery of the main specialty and reduce the experience gained. To avoid this, you need to retrain the tanker for a new tank.
  • If the tank has become "elite", you can enable accelerated crew training. With accelerated crew training, all experience gained (by the tank) during the battle is spent on training the crew. Thus, the most lagging crew member in terms of proficiency (marked with a gold “tank academy” badge) will receive twice as much experience. Over many battles, with an equal level of the entire crew, with an average experience per battle of 1000, accelerated training will look like this:
    • a lagging crew member will earn on average (1000 + 1000) \u003d 2000 experience per battle.
    • the rest of the crew will earn 1000 experience each.
Additional skills and abilities
  • To train each subsequent additional skill or skill, 2 times more experience is required than for the previous one.
  • Additional skills start working immediately, in proportion to the level of proficiency. Until they reach 100% of the main skill of a crew member, they will work with a penalty.
  • Modifiers start working only after they have been fully pumped to 100%.
  • When a tanker is transferred to another tank, further growth of the skill will occur only with 100% of the main skill, until that moment all the experience gained will go to pumping the main specialty.
  • The influence of additional skills on the tank is taken into account by the average level of the crew: for example, if out of 5 tankers 2 have 80% concealment, one 20%, and the rest are studying repairs and firefighting, on average the tank will receive (80 + 80 + 20) / 5 \u003d 36% stealth bonus.
  • If you do not choose an additional skill, experience will accumulate as long as you like, and at any time it can be spent on learning any available skill or skill.

Experience is not earned

  • For damage and destruction of allied vehicles.
  • For ricochets and non-penetration.
  • For receiving damage.
  • There is no bonus experience for a draw. For defeat, of course, too.
  • If you left the battle (and did not have time to return to the game before its end) and the tank was not destroyed, then 0 experience will be awarded at the end of the battle.
  • For receiving "hero" titles based on the results of the battle (Except for special promotions, during which additional experience may be awarded). However, if you receive a "hero" title or an epic award, defeat, the experience is considered as at victory... Such bonus experience is shown in a special column "For worthy resistance".
  • There is no special bonus experience for the entire team for destroying all enemy tanks.

At the end of each battle, the player receives silver and experience points as a reward. The latter is simply necessary for research with tanks and modules. Only five percent of all points earned are "free". But what if this is not enough? Today we will touch on this topic in detail and talk about how to transfer experience to World of Tanks (Blitz). With a few simple steps, any player will be able to significantly increase their points reserves.

How to transfer experience in the game World of Tanks

The transfer button is located in the main menu, it shows the number of points earned so far. After its activation, a special window appears with a detailed list of all elite tanks. Before transferring experience to World of Tanks, you must tick off all the necessary units of equipment.

Let's consider further actions using a specific example of a model of an elite A-20 tank. How to transfer experience, which is equal to 3905 points, to World of Tanks? Recall that we are transforming it from "elite" to "free".

We tick off the aforementioned tank and indicate the required number of points in the "Transfer experience" tab. Click on it with the mouse button. It is worth remembering that gold is required to make a transfer. One such coin equals twenty-five points. Suppose we need to convert one hundred units of "elite" experience into "free" - we will spend four coins on this. For a thousand points - forty, and so on. At the beginning of the game, 100 gold coins are transferred to the account of each player - a gift from the development team.

After pressing the "Transfer" button, a confirmation window is displayed on the screen. Done! Selected points from elite tanks are now "free". Such an easy way will help how to transfer experience to World of Tanks.

What to spend Free XP on

Tanks whose level has reached 10 are bought in fairly good condition. The same cannot be said about the lower level technology. To bring a tank to the top, you need to spend money on research and purchase credits for modules. This is what "free" experience is for. Of course, you can learn the technique at no cost, but stock is a dubious pleasure.

Thanks to "free" experience, you can avoid battles on defective machines. If you don't want to waste time on a particular tank, you can easily skip it and move on to the next one on the list. It is worth saying that the number of glasses required for such an operation is significantly different from the standard one.

Can I buy?

You cannot buy experience, but you can buy special gold coins, which were mentioned earlier. There are many ways to get gold for free - both honest and dishonest. Making a purchase from the official in-game store is perhaps the most tried-and-true of all.

For gold, you can purchase elite tank models, which are called "premium". This technique is elite by default. The experience that she earns in one battle is several times more than that of line tanks. The transfer of ten thousand points will require sixteen dollars (or 550 rubles).

Free experience unlike Combat (main), it allows players to research any technique or modules. Due to the fact that Wargaming introduced a single account, from December 12, the free experience of World of Tanks and World of Warplanes became the same for both games. This universal experience will help you to make a top-ranked tank without any problems, open a new branch without investing time and effort in pumping low-tier vehicles, or help you unlock higher-tier vehicles when you “don't bend down” on the previous one or are tired of playing.


Everyone decides for himself how to use it. Many newbies don't really think about it and mindlessly waste their hard-earned free experience "anywhere".

How to use free experience rationally?

There are a couple of tips to help you use it more effectively:
  • - Do not research the next tier tank with Free XP. Why? This is because experience can be useful to us in order to open modules on a new tank in the future (caterpillar, turret, engine, etc., etc.), which will significantly increase the technique in battle. As the saying goes: "It is better to play 5 battles at the top 6 level than 10 at the 7 level."
  • - When opening a new branch, it is advisable to use free experience for researching vehicles of 1-5 levels. In principle, even up to 4 will be good. The fact is that statistics suffer at low levels, and the gameplay, to put it mildly, leaves much to be desired.
    Separate advice for pumping a branch. If you are eager to open the legendary French tank of level 5 ELC AMX (tree), in no case do not take up the light tank AMX 40 at level 4 of the same branch, because it is about nothing at all and you will only get disappointments. Explore the Christmas tree for a free experience.

How do I get Free XP?

After a battle on each tank, 5% of the experience gained by the player is transferred to free. For example, for 1000 combat experience, 50 free are credited to your account.
For players who have extra gold, there is an opportunity to transfer combat experience from elite vehicles to free experience at the rate of 1 gold for 25 experience, although, as for me, it is better to play a couple of extra battles. Premium equipment and a premium account will help us farm experience well, but this again requires an investment of money.

How to get free experience for free?

I would like to remind you that you should not trust scammers in any way to cheat or buy direct free experience. For lovers of freebies, there is only one way to get free experience almost for free, and that is to farm it using World of Warplanes on the same game account, where the farming mechanism is similar to tanks. As a result, you will get more experience with fewer battles in World of Tanks. And remember, the higher your combat experience at the end of the battle, the higher the free one.
Article author: Voven95