SWORD COAST LEGENDS Passage of tasks. Passage of additional tasks Sword Coast Legends

  • 13.03.2020

Penetration to the city - part 2

When you find yourself in the sewage, you will find out a new goal. You must leave it through another way out. Here you are waiting for several spiders at once. Spiders are dangerous to what can poison you. With the defeat of the poison from the hero, health glasses will begin to take away. At the city gate and throughout the location from above, you can find chests inside which are amulets saving from poisoning. It is unlikely to find four amulet, but already two will be enough to protect the main characters. In the sewage you can find the rest of the amulets.

Win spiders and meet with Willgen. Next, you either pay for passage, or use the power, charm or finally just kill opponents. Fight is not easy, so think once again before starting it.

Boss - Willgen

Willgen attacks you in the back, is valid and deftly. One blow he is able to cause great damage to your character. Before fighting with Willgen, it is recommended to return to the previous hall. Stand on the side and wait for the part of the opponents through the arch. Throw something to something like poison or fire. Most likely, Willgen after you leave, hits, and then suddenly attack. When Willgen is in invisibility mode, then kill other opponents. When he appears, they attack it exclusively. From time to time, stop the game and treats your team, giving orders.

Tip: When you walk on sewage, then use the search to find a few caches (search - highlighting objects).

Rat race

Sewerage is a huge location. Get to the gate through which you can get into the shelter of "dead rats". Rickel, guard at the gate, does not miss you. For a skip, he requires a service to him. Agree and find out what the sword should find. The sword is lying next to one of the boxes. About them is the mysterious stranger. The desired point is north on the map. Talk to a stranger, who will declare that the sword is broken. That part of the sword, which survived, took a rat with him. Go to the center of slums where it will be possible to find the cluster of rats. Kill them all and take part of the sword. Now it needs to be fixed. Go to the trader trash, which is located in the western side of the sewerage. When you have a restored sword, then follow the back to the rickel and give that weapon. Now you can pass inside.

Penetration to the city - part 3

Go across asylum through the only possible route. Climb the above and get to the city. Tip: After refuge, when only choose to the city, then far from leave. Use the search for the left to the sewage to find a secret door. Open it and find yourself in the treasure storage.

Trade Quarter

Svyaznoy

Talk to partners and recognize a new task. Open the card and find the tavern. Inside it, talk to the girl who is called sewan. She is near the stairs. Go up and talk to a wounded soldier. He will not share with you information, but promises to tell about everything if you cure it. So make, and then listen to the tip. In one of the shelters you can find up. On the map several points. At every point there is a shelter. If you want to go right away at home, then move to the shelter, which is located near the trading Booth of the herbalist. Here and will be interpreted. Win in battle, talk with an elf.

Inside the dead city - part 1

Talking, find out about the new task. Move to the specified location to go to new location Under the name "Slums".

Slum

Inside the dead city - part 2

When you get into the "slums", then move forward. Go to the cemetery and find out about the new mission goal. There will be a lot of undead. In the center, with the right and left side are a total of three crypts. In the glope on the left there is a portal of the Maferil, which you need. Do not rush to use it. In order to use the portal, you need to find several items.

So, you have to find a black candle, a crystal vessel, grave dust and a zombie zombie. Black candle is located inside the central crypt. In the northern part of the same crypt stands Falcrow. Fight him.

Boss - Falcro

In the battle against Falcrow, remember that the enemy calls on wolves, and also enchants a member of your squad, which immediately begins to attack his own. Try to carefully prepare carefully. Stun the opponent or magic block his skills. You can even pay attention to wolves.

In the world of Faerrun, everyone is waiting for amazing and mysterious lands. There are not only harmless farmers and nomadic peoples, but also bloodthirsty barbaric tribes. The polyglessness of guilds, religious associations, clans, cults and all this at the head of the greedy power. What is waiting for you in this world? There is no answer to this question, but quite just know that you will not alone! Towards a new adventure goes a whole detachment of brave adventures! And as usual, only them can stop the impaired evil!

If you are looking for a full passage of the game, then descend lower! And we have not only passing the tasks of the storyline, but also useful advice, small tactical recommendations and even mini guides!

Start

It all starts with the fact that you need to create your own character. The choice is given: Paul, Class, Race, Subrace, and of course, the biography of the future hero! After that you have to configure appearance. After the creation of the hero, you have to like your hero - to give him things that you consider it necessary (boots, armor, sword or onions and so on). After you set up the origin, appearance, Equipment, Parameters, abilities and filled with resumes, you can start playing! And the main thing is to remember that it is necessary to approach the creation of a character as much as possible, because in the game because of such mistakes will be very hard! If you play the first time in similar game, then after creating the hero, press the "script". Next click " A new game" Choose the level of complexity (easy, medium, heavy). And click, in the end, below "start the game".

Prologue - night on the tract

Survive

"You and your guild comrades accompany a shopping caravan, which comes from an incorrecent in Luskan for a large path. The day will go to the sunset, and by breaking the camp, you are comfortable for rest. But a serene sleep suddenly turns into a terrible night of fire, battles and violence. "

After loading, the game is finally starting. A certain jill came to you and reports that the guild building is now storming. Questions in the case really do not give, because the rest urgently need your help. As soon as the Office moves to you, you have the main task and subtask: the main task -, subtasku -. You can navigate the screen. You have no things now, so you need to go after it relying on the task that you were given.

Get out of your room. If you are uncomfortable, then you can turn your camera. Turn to the right and go to the easiest. There, entering the room, you will have a subtask :. Do what is said. In the same room there is a closet, and inside the healing potion - take it, because it is still useful to you. Dress up and leave here.

Now be attentive, because as soon as you leave the room, some knight will be attacked on you, so kill him. Do not forget that you have a variety of skills. In addition, if you do not know what to do, press the key - "Space" and think what you will do next. Your new subtask:.

Tip: If you do not rush anywhere and want you to have more useful things, then always inspect the premises, and carefully! The premises are very often a variety of wardrobes, bedside tables, drawers, and so on. It is there that will be a pair to come across useful items and gold! Do not forget about it!

At the very end of this floor, near the staircase, one more opponent is the captain. Kill it and move on. Go down. Below and you have a new subtask :. Go to a certain Belarus and talk to him. During the conversation, you are attacked. Your new subtask:. A group of knights attacked you, so rather disperse with them. Three allies will join your group, including the doctor, so there will be nothing complicated. As soon as you win, the dialogue will begin. At the end of the conversation, your new subtask:.

The gate through which you were going to go out, suddenly destroy, so you will have to find another way out (and do not forget on a donken pass to the icon in the form of "books", because if this is not done - you will not get a new subtask). After a small conversation, you have a subtask :. Complete into the room with a large table. There will be a chest, but it will be locked, so switch to your plow (hacker) and hack the lock. Taking a ritual skull, go to the roaster next door and press it. Thus, you will open a secret entrance that will be the usual basement. He is in the corner of the room, so click on it and be at the bottom.

Your new subtask:. Go forward. After the conversation, Arnaks joins you not as a satellite, but as a follower, that is, at a certain time. Your new subtask:. Go forward. At this stage of passage, you are familiar with traps and treasures that can be detected in search mode. It is better to switch to a plut and move on to them, because only he can find traps and treasures. As soon as you find a trap, you can neutralize it, and for successful "demining" your group will also receive experience. Continue to move on.

Tip: In order to highlight objects, doors and other things with which you can still interact somehow. Click the key - "Alt". With her, all available things and items will be highlighted by a light, which makes it very much easier to search and search.

Passing a little further, you get to a huge cave room, where they stumble on new enemies. Moreover, you will manage to break up the enemies, both one, and a whole "pack", therefore there should be no special difficulties in battle. In any case, it is important not to penetrate the chest, so when you are a modest, move on.

In the next hall, in addition to standard knights, there will also be a magician, which is better to be first, as the damage that he inflicts is large. By itself, the magician will be sufficiently sick and weak, so it will not be difficult to kill. In the same room there will be a tunnel that leads to a dead end - I recommend going to this deadlock.

In any case, move on. When you get to the portal, a huge demon will come out. A dialog starts. Any speech branch leads only to one - the monster kills everyone. In any case, everything ends with a dark screen and new download.

Big tract

Awakening

"The land trading path, known as a large path, connects Waterdip in the south with the Lusk in the north, passing along the way through the Neverwinter and Port Llast. If you go north of the incorrece, one of the segments of the path is removed from the coast and crosses low rocky hills. For most caravans from here to Luskana around the day, therefore it is a great place to relax before going to a more dangerous area. "

After loading it turns out that everything that happens was only the usual sleep. You woke up the gnome named Jarhild. After a conversation, apparently, with a friend, you have a new task and subtask: the main task -, subtaskoy -. Well, go ahead. On the way, you can smash boxes - with a couple of useful things fall out and inspect other objects (bags, barrels, etc.). On the way to your friend, you can talk with other characters that are here (if you are interested, of course).

Get out of the camps and move forward. Go forward until you stick to the bridge - it is here that it will be Belarus that you need. There will be a bunch of corpses around it. Come to him and talk to him. During the conversation, you see how you are satisfied with the ambush, so you do not have a different exit, besides how to fight. Your new subtask:. It seems that knowledge guesses - the truth. Someone specially hired mercenaries in order to attack the caravan. Because you have to fight only with inexperienced mercenaries - to overcome them will not be difficult. Do not forget to search the corpses.

After the fight, this fierce dwarf passes under your control. Your new subtask: "Return to Caravan." Rather back back. Reunified with the rest of the caravan defenders, the attack continues, despite the huge losses from the enemy. Your subtask:. Enemies will be quite a lot, so there will have to use all your skills. In addition, the rest of the caravan will help you in battle. The only advice that will be extremely useful in this battle: Try immediately kill the elite mercenary magician. After the battle, a conversation will begin with those who came to help your caravan.

Behind them!

After a conversation with a mysterious couple, which unexpectedly decided to come to your caravan to help, you get a new task :. Your first subtitle :. Now, under your command, four fighters are already. And by the way, after the slaughter, do not forget to inspect the corpses, because they will find a lot of useful things.

Traces lead to the deepest of the western part of the forest. There will be a huge accumulation of mercenaries. A couple of enemies can also be caught on the way, but there are no such problems with them, which may arise with those that are in the north-western side of the forest. If you fail to defeat the whole pack right away, and at higher levels of complexity it will be (you can not doubt), I recommend to pull out the enemies one. For example, with your priestess-outer - an excellent bait. And the point is not that she is sexy, but in the fact that she can lure it to you on one mercenary. So not too intricate the way you can easily clean this part of the forest and go inside the asylum. After the murder of all mercenaries, you have a subtask: "Log in to the refuge." Once everything and inside everyone, go inside.

Merchant cave

"In the caves, raw and zyabko, stinks with gray and rotten meat. On the wet stone floor, the cave traces of tiny paws are mixed with the finishes of bloody shoes. This is a great place for refuge ... I would know more, someone "

→ Tip: Before you begin the stripping of this place, the first thing you should remember - you need to carefully search. This is especially true of those who play on an average and high level of difficulty, since if you do not collect objects, search boxes and search the corpses, then you will simply be with a naked back, which will be extremely bad, considering what other enemies come across.

Inside you have a new subtask :. You can view the table nearby - there you will find the "remnants of the defenders" of the previous caravan. In any case, move forward. Opening the gate, go on. In the cave it is better to go in search mode, because there will be traps. Go to start in the left part of this cave and simultaneously neutralize all traps. There you have to face the big party of mercenaries. After killing all the enemies, inspect the table. Exodus from the found correspondence You recognize that the leader of the mercenaries is doing business with Goblin's leader named trax. Maybe you can use hostility between them?

Tip: Wandering around the caves, remember several things and try to stick to them. First, each gate await the enemies (exception only initial). Secondly, the enemies that are behind the gate can also be bypassed from the rear. Thirdly, Mages should always be the first to be killed (they have a huge damage and they will very hurt you to beat you, but they are too silent in terms of protection and health)! Fourth, on this huge cave scattered traps, so try to be attentive and more often use the search mode!

Passing on the cave a little further, you find prisoners on another part of the cave. You have to watch a terrible picture, because there are brutally killing characters familiar to your friend. From what is happening, Belam goes crazy and runs out to choke everyone on their path. You have a subtask :. So keep moving on. On the way, you will strike on the wounded mercenary, which is practically curls your bright half-term. If you don't immediately finish him, then he will ask you to convey a valuable statuette to his son in Luskan, which will allow him to be purchased for several months and even get dressed. Speaking with a dying mercenary and agreed to his request, you get an additional task :.

In any case, continue to move on. Soon you are stumbled upon a certain hommette, which is a specialty wizard. Talking to him, you can take it into your group, and he will become a new full-fledged oppositional. Passing a little further, you can move to another location.

The cave of mercenaries: lifting

Move forward and pass through everything. Do not forget about traps. Here you have to face goblines. A couple of goblins, slug, rats and chests are all that is waiting for you here. In addition, there will be a gate and some "lifting". Here you need to go through the "lifting", because the gate will be locked. As soon as you find yourself in a new location, go forward and come across the leader of goblins - trax.

→ Tip: In order to open locked gates, you will need heroes to become three plates. Two plates will be located right near the gate, but the other will be a little further. But it will not be difficult to find it, you just need to look carefully. Inside this cave, you find some martumala and a "pack" of goblins. If you did not find a letter, then you may not be aware that it was he who put the caravan who was destroyed by mercenary. And for the sake of gold, which he was promised by mercenaries. What exactly to do with him and what to do - to solve only you. Do not forget to search this part of the cave.

During the conversation with the trax you can try to substitute the knights. If you manage to do it, then the goblins will begin to fight with mercenaries, and if not, then you have to fight with them. As evidence, you need to find the "Decorated Goblin Scepter". You can find it in the mercenary-thief, which is located in the location through which you got to the trax. Although it will not even help, because the goblins are so slippery, nasty and greedy, which they consider the enemies of everyone who comes to them into the caves, so they will have to kill them all. By interrupting the goblins, move on. You may notice ahead of how the mercenaries are fighting with goblines, so the refund of the scepter was not a useless effect.

Boss - Truck roaring mouth (leader of goblins)

It's time to kill this nasty creating! Since the goblins threw absolutely all - mercenaries are also fighting with them. Moreover, apparently, they also give their devils well, but this does not mean that they are your allies. The only thing they do not conscious can help you - they can beat the trax. If you fight the trax alone, then it will be hard enough. As an excellent tactical move, there will be such a situation when you all begged the trax, and some of your heroes begins to beat the mercenaries. This is done due to the fact that the tractor under the onslaught of your heroes and mercenaries - falls very quickly. Therefore, after that, you will have to fight with mercenaries, which are very strong and strong. And so, you already kill one and, in the end, you will have to kill only one mercenary on which you can throw all your strength. After the battle, do not forget to search the corpses of enemies.

Killing the trax, continue to move on. On the way, you will now come across not only mercenaries, but also whole hordes of goblins, so get ready for what will be difficult to move on. Although there will be no very much to Bebel. As soon as you get to him, a terrible picture is happening in front of you: Belarus is tied to a huge column, which is settled. Belami fry, as if meat on fire and soon he falls into the dark abyss. It's time to take revenge on a friend!

Boss - Sir Banagar

Behind the murder of your friend is this, allegedly noble knight. Goals as they say really justify his actions, but now is not about it. So, what is so problematic in this battle? First, the abyss that does not give normally face the enemy. Secondly, the mercenary-priest on the other side, which must be cut into oblivious. Thirdly, the Sir Banagar is devoted to you. What to do? First of all, it is necessary to group. You need to figure it out with the priest, so I recommend sending two fighters to him, and your priest leave a pair with a tank until they detain the rest of the mercenaries and the boss. As soon as the priest of the enemy falls, you all have our hand to throw on Sir Banagar. He is not too strong without priest, so overcoming now it will not be difficult. There is another option to immediately throw on it (on the boss), because after his death, the screensaver immediately begins, in which all mercenaries run there, where the eyes look.

After the victory, you will have to decide how to do with this knight. I finished it, because no he is holy - he is the real fanatic. After the decision taken, carefully inspect this place and come out from here. You have two new subtasks: and. It's easy to clear the road - just click on the lever, which will come on the road, going down.

Note that at this stage of passing you go further - in Luskan. So I recommend to pass or perform all additional tasks and inspect the territory more carefully so that there is nothing to miss and not miss. Passage additional tasks you'll find . Once all the cases will end, go to the border. Your new subtask after a conversation with Jarhild :. So follow this instruction. As soon as you go further, the screensaver will begin.

Restless Son.

"Cooked caravan somehow gets to Luskana. At the city gate you decide to relax after a long road ... and fall into a nightmare dream. "

There will be no difficult in this dream. Just move forward, talk with everyone along the way and reject the version that you are allegedly the minion of a powerful demon. There will be no key solutions the same, so everything is safe and calm.

Camp travelers

"You found a suitable place where you can relax, gain strength and talk to your companions, recalling recent events and affairs of the past days. Here you feel calm - no danger and can not get to you while you are among friends. "

Here it will not be more dangerous. Another stop that will be built around the conversation. For this time you can learn your companions in more detail, for example, the elf, it turns out, put his village. In general, if you really wonder - talk. If not, go out. Go further.

City gate.

Penetration to the city - part 1

"The gate of Luskana, once receiving merchants from neighboring lands, is closed today. In the city, only those who have a special pass. A small tent camp arose next to the gate, where refugees, travelers and mercenaries are waiting for permission to enter the city. Walls of Luskana almost do not protect them from severe northern winter and hunger. "

After loading, you are together friends in the woods, which is located near the tent camp. Your new task :. Your first subtitle :. Go to Tollyna (head of the caravan you guarded). Talking with him and receiving money for work, your new subtask:. Go to the huge goal, about which there is a crowd of people.

Near the gate, you stumble on the guards who have done to the innocent girl and try to punish it. You, of course, can interfere with their silly amateur. In any case, talking to Bosan Tadokom, you recognize that you do not get inside, but if you use charm, or by force, he agrees to give you a key to sewage, thanks to which you can get inside the city, more precisely in the sewer, and from there city. If you succeed, and he agrees to convey the key to you, then the subtask appears :. But what is the most interesting, subtask: - will not disappear.

The fact is that Bosan initially decided to arrange an ambush you. Everything will go smoothly and very suspicious. He will give you a fake key and at the exit from the cave you will meet the Luskanian guards, with which you will start the battle, after which you will again have to search for a way to get inside.

I suggest you find near the gate of Berkins (the same girl-Tifling, which gave you an additional task to search for cargo). For the key of the sewage, it will ask only the smallest - to pass the pass to a friend (which is not too far away). And it does not matter, he will take it or not - the key will definitely be yours. In any case, your new subtask:. Go to her, native. Find the sewer simply. With search in a small location as usual will not be problems.

Sewerage

Penetration to the city - part 2

"The ruins of the ancient city of Illusk are deeply under Lusk. His abandoned streets inhabit the criminals, undead and the group of mercenaries-drow, known as Bregan D'ert. Judging by the fact that most of the residents of Luskana call the ruins by the "sewer", the days of Glory Illucan have long passed. "

Entering the sewer, a new subtask appears :. And keep in mind that now the path will not be empty. You are waiting for many dangers and difficult moments - I recommend to prepare.

→ Tip: In the sewage is the most dangerous - departure. Almost every opponent is able to poison you. The poison will hit your hero and he will start to lose health. But there is a way to protect your heroes from it. To do this, you need to examine everything on the territory of the city gate. In almost every chest there is an amulet who gives protection from poison. Let the amulets and not enough for all heroes, but you can protect the main. Next, in the process of passing the sewage, you will also find a couple of amulets with protection from poison, so soon you can protect all your heroes from this unpleasant effect, thereby facilitating the passage of this location.

First of all, you will stick to spiders, after which you will meet with a bandit named Vilgen. He will tell you that now you have entered the territory of the "milk rats" gang and in local laws - strangers are not taken too friendly. You have to decide how to do: pay for the passage, apply the "power" or "charm" skill, or to interrupt everyone. If you decide to kill everyone, then keep in mind that the battle will be difficult.

Boss - Willgen

The battle is not only due to the fact that there will be a group of ordinary opponents, but also because Vilgen's killer, so constantly hiding and be afraid of the back, and it is very painful. The blows will be so strong that your priest and wizard will easily fall after the attack. I recommend before you encounter enemies and the boss, to lead everyone back, in the previous hall. There, put on the side, wait for the moment and when it will be part of the crowd passes through the arch, throw something nasty, for example, poison or flask with fire. With a probability of 80% Willgen, after your departure, hits. So be prepared for his attack. While he will run in power mode, you will need to cut out ordinary enemies, and as soon as it appears, again throw all the strength on it. Do not forget to treat the command, establish protective spells (if any) and simply use your skills.

Tip: Wandering around the sewage, I recommend it more often to use the search mode, because in this location a huge number of caches. Just huge! If you do not want to miss anything, then accept this advice to go.

Rat race

The sewage is large enough and I recommend carefully inspecting the entire location, because there will be not only useful things, but also experience. In any case, you will get to the gate that lead to the shelter "dead rats", but the guard rickel will not allow you inside, because he needs to provide a counterfeit service. As you need to go further, and this is the only way - you need to agree. He will tell you that you find his sword. The sword can be found around one of the boxes. Near the boxes will stand an unknown person (the desired place is located in the north), talking with whom it turns out that the sword broke, but some of his part of the whole, that's just a huge rat crouched. Rats you can find in the very center of slums - there you will be hoping for a whole rat. By interrupting everyone and taking the right part, you will now need to repair it. You can do this at the trader trash, which is located already in the western sewage. With a whole sword, you can return back to the rickel and after that, he will definitely stop you inside.

Penetration to the city - part 3

Now, when you were able to open our way further, go to the shelter of these gangsters on. The path is in the future absolutely linear, so you will not be difficult to find the road to the exit. At the very end of the sewage, the staircase is waiting for you. Close up and finally find in the city.

Tip: Walking asylum "dead rats", do not go away from the exit of the asylum (on the other side), since if you activate the search mode and carefully inspect the left side of this sewer corridor, you will find a secret door, opening you will find the latest treasure storage with a bunch Useful items.

Trade Quarter

Connected

"Located on the banks of the swords between the Neverwinter and the Valley of the Ice Wind, Luskan was once a lively port, the" goal of the Winter North ". However, over the past century, the city of sails became a dangerous gangster in many ways due to the emergence of supreme captains and their ships. "

After a small dialogue with your friends, you have a new task and subtask: the main task -, subtask. The tavern find how usually is not a problem. It is enough that you will open the map. In the tavern, talk to the girl named Schivani - it costs near the stairs. She will tell you that your friend was calculated, so he had to run. But not everything is lost, because at the top there is a wound guard that knows something about him. Rise him and talk to him. For the information he will ask you to cure it. Having cured him, you get a tip of a few shelters, in one of which can now be interpreted. A total of several points will be given. Each point - shelter. If you do not want to go around everything, although it is in vain, because you can find useful things there - go to the asylum, which is located near the herbalist's shop. Here you will find Soronil, and in the company of enemies, so the fight will begin.

After the battle, talk to the elf. From Soronil there is nothing to know if it does not work, because he is as well as you - nothing to understand. And yet, during the conversation, you manage to learn something interesting. You will find out about some kind of maferile and about his secret library. You need to find out what exactly he was doing there.

Inside the dead city - part 1

After talking, you get a new task and subtask: the main task, the subtask -. Go to the place where you can move and choose Slum Locations.

Slum

Inside the dead city - part 2

"The poor Luskana lives in the neighborhood with the undead, and both of these groups are equally indifferent to the urban rich. In the cemetery, Luskana often start the undead, so the surrounding sites were empty, while homeless and disadvantaged citizens were not settled. "

As soon as you find yourself in slums, go ahead. There is a cemetery - you need to go there. In the cemetery your task to upgrade. New subtask:. In the cemetery you are waiting for a huge amount of undead, so you need to prepare. In this place there will be three crypts: in the center, on the right and left. You need a left crypt - it is there that the portal of Maferila is there. But do not hurry there to go, because you have to get more key subjects, without which you cannot use the portal. In order not to run there and here 10 times, you, thanks to this passage you can collect all the items at once and already calmly go to the portal.

To take advantage of the portal, you need to get: black candle, grave dust, crystal vessel and zombie tooth. Now everything is in order. So, the black candle, you can get in the central crypt. Watch out in the northern part of some Falcrow. You have to fight him.

Boss - Falcro

In battle with them, keep in mind what he can call on wolves and with his ability to smoke your opposing agents so that he attacked you (temporarily, of course). Try to prepare. It is necessary to stun it and block the skills. All this can be done with the help of abilities if they are pumped. Wolves can not be touched - it is better to focus on the main opponent.

As soon as you kill it, have a name of the corpse - take the key. Using the key, open the chest nearby and take all things from there, including the black candle. Now you can safely leave this crypt and go beyond the following components.

As for grave dust - it is not a problem. This is one of the easily mined items. It is mined from any killed vampire in the crypt. Even with vampire slaves. It can be mined as at the very end - that is, in the right crypt. So in the cemetery, killing the usual undead.

Boss - OGR zombies

This monster will have huge sizes, but in battle it is not so terrible. If your group has quite a lot of steelmaking, then you will disassemble with him without any problems. Someone from your group will have to take the whole damage to yourself, so for such a task you need a very strong hero, preferably with a shield and good armor. Do not forget about food that can increase the number of lives. The medicines will also help and of course, protective effects, like a wooden cortex at the elf (if you pumped such).

As soon as you kill the zombie limit, you can get the same tooth of the Zombie tooth, which is required for a ritual in the plot task. In addition, do not forget to search the chest, which is behind the monster - there is a good thing there.

As for the crystal vessel, it is also not a problem. Go out to start with the cemetery. You need to go to Miranda's house (you could already deal with her during the passage of an additional task: "More lively ..."). So, being in her house, ask her to show it products and buy there a crystal vessel that will cost you in 550 gold.

After that, you will have all four components in your hands, send to the crypt, which is located in the eastern part of the cemetery. Inside, descend down and go to the northern direction until you reach shining signs on Earth - this is the place where the ritual will be held. Since following our passage, you have all the components, you will not have to perform several subtasks, namely:, and. So after the arrangement of all the components of the ritual, you move.

Lyceum Maferila

Mad mind

"Previously, in this secret refuge, Maferil and his disciples studied necromancy and practiced dark arts. But recently, Maphierl without warnings and explanations dispersed all students and closed the lyceum forever. "

So, Hommet all moved all the way, where it was necessary, so they will have to get out of this place. Your first subtask in this task :. First of all, turn on the search mode and carefully move along the dungeon in which it turned out to be a lot of traps here, so be careful. After a thorough inspection and search of the room, break the two statues near the gate (putting on them the cursor, they will be illuminated in red, like barrels). Behind these statues will be symbols, and the colons will stand opposite the symbols (ahead). You need to move the columns so that the symbols that are behind the statues (near the gate) are exhibited. If you exhibit the correct characters - the doors open.

The next room will be a fiery trap. Get closer, and wait for the head when the head will release the stream of fire, after which you immediately overcome the other side and move on. After that, you get into the catacombs. Note that they are huge. The place where Maferil is located (his hall) is located in the north-west. But I recommend carefully inspecting and clean up an absolutely all dungeon, because here you will receive not only a lot of experience, but also a bunch of useful things, including some items that are intended for tasks. Do not forget to inspect the premises in the search mode - so you have nothing to miss and collect a lot of useful things. In any case, in the end, you will find yourself in the hall with statues. This room will have to solve a puzzle, which will allow you to go to the Maferila library.

The central statue in the hall, before entering the library, Maferila talks about four students. This is a hint, but, unfortunately, it is not clear which statues behind, belong to each of the students, since there are no symbols. So you have to act on our passage. But before you start clicking on the statue, keep in mind that by clicking on the statues with a skull, thereby calling the enemies. The enemies in turn are not serious (not strong) and there will be no problems in battle with them, so you can just get to consider free experience.

As for the statues - pay your attention to the statue with books. Two statues are on the right side and two with the left. Between each pair of statues with books, there is one statue with a skull. First of all, press the most extreme statue on the right side. Next, click on the most extreme statue on the left side. Now it remains to click on the rest of the statue (with a book) to the right and finish on the statue (with a book) on the left. All, doors are open! Come inside the library where you stumble on the maferila.

Boss - Shadow Maferil

Inside you have a new subtask :. But do not think that you will now get hellishly difficult battle. The only thing that makes Maferil's dangerous things is cloning himself. He creates the illusions of himself, which you also attack, although not as much as he himself. And the most interesting thing is that if you carefully monitor the fight, you will be able to keep track of where the original of the Great Necromanta is going. Calculating anyone else's illusions, pier on it with all the forces and beat all available skills. If you manage to throw on the real shadow of Maferil, then the fight will soon end. Since you do not even have to take full health band.

As soon as you give the head of the shadow of the maferily and it cares, you will have a dialogue. He will tell you the terrible truth of the founders of your guild. It turns out that they contacted the powerful demon in his youth. That is why the Golden Oko began a massive extermination of all your fellows. After talking and clarifying all the details, do not forget to carefully inspect the library - there are many useful scrolls. Your new subtask:. Use the portal and the screensaver will begin.

Tavern "Pirate Saber"

"The" pirated saber "looks like his comfort and homely atmosphere ... unusual. You notice that today I do not hear the usual gomon and loud pirosh. "

You will dream of a nightmare again. Although you do not have to fight in it and especially chat with someone too. Just walk along the tavern. Go down and come up to Belami. Soon there will gather all those who are in the tavern and will begin to carry full nonsense. Actually, what will end this nightmare.

Camp travelers

The next step is part 1

After nightmare, you find yourself as usual in your camp, together with friends. After a small screensaver, the control moves to you, and you will finally have to talk with your companions, take a couple of additional tasks and go, in the end, further. Your first task in this quest :. So it's time to return to the shopping district of Luskana.

In the tavern, talk to the innkeeper. She will tell you about the fact that Soronil is now in the basement of the tavern, so you need to go there to meet him.

Basement "Pirate Sabli

The next step is part 2

"In a hot fired tavern, the Pirate Saber reigns the spirit of pirosh, but in its deserted basements silence. All except barrels are covered with dust, and the air warms only torches on the walls. This is a great place to store perishable goods ... or for secret meetings. "

In the basement, talking to Soronil, it turns out that the "golden eye" interrupted not all members of your guild, because there is still surviving in the world. But this is not all. You still have an informant. And not an ordinary spy, and a former member of the Golden Oka. You need to find an informant and talk to him. You can find it in the building of your guild.

Upon arrival in the Guild Building it turns out that the informant is a girl. Name is Raisa girl and on this momentShe is hiding from persecution, since there is no longer anything in common with the members of the Golden Oka.

Raissa agrees to provide you with everything that knows, but only if you help her get out of the city. You can not choose and bargain with it, so you have to agree with its terms. It is necessary to find smugglers who will agree to bring Raszs from Luskana.

Slum

The next step is part 3

The smuggler who agrees to such a business, you can find in slums. Upon arrival in this location, find it in the very center of some Findela - the merchant of prohibited goods. During the discussion of the board and action plan, it offers two options for transporting a girl: ordinary carriage, or the safest (with documents, guarantee and even security). The price for the safest transportation can be knocked down (by force or by charm). In any case, the price is not much already biting. For all the time you had to accumulate a decent amount of money. And by the way, it is better not to talk about the smuggler about who pursues it, because only give reason to fit more money from you. After a successful prisoner deal, you can go back to Races in the Luskana Shopping Quarter.

So, Ralesa will tell you that the Golden Eye has a special dungeon, which is in their residence. It is there that they hold the prisoner who is your cooging man, that's just a residence located in the incorrectrine forest.

Neverwinter forest

OK OKO - Part 1

"Located a few days from Luskana, the house of the Golden Oka assemblies is somewhere in this small forest."

Having received a new task, you also appear new subtask :. Select from the Guild Building and after, choose global map Faerrun. There, find the location of the "non-reader forest" location.

So, to get to the residence "Gold Oka" can be in three ways: 1 - just go to slip, scoring the captain along with archers and two guards; 2 - You can turn to the Wardrice's Wandering Hindrix (who is in this location) and ask him that he gave you the icons of his group, which should act in the residence; 3 - and finally, it is possible to clean the cave in this location, at the end of which will be a secret door that will hold you straight to the mystery door to the bedroom of the head of the Golden Okay (although it will also be time to go to the central gate, killing only one Guard). Choose you, but only keep in mind that if you choose the first option, it will be quite difficult.

House of Collections of Gold

OKO OCO - part 2

"The castle stood in this part of the incorrectrine forest for many centuries. Once this was a crowded fortress, now the headquarters of the Golden Okay, the Knights of the Golden Okay, arranged here. The walls of the castle became a house for the commander-in-chief of Jaiven Tarmios, the founder and the leader of the golden eye. Here are the barracks and arsenal of his faithful followers of Helm. Most consider the Order of the justice of justice, but those who have visited the surroundings of the castle tell about the dungeons of the dungeons of screams - cries of pain, plenty and recognition. "

When you find yourself inside the residence, know what you can immediately move to prison (and find out that it is locked), but you can also visit the leader of the Golden Oka. If you took advantage of a secret passage, then immediately find yourself in his room and find a lot of useful information, including the key from the dungeon.

Solution puzzle in the library "Golden Oka"

In the library "Golden Oka" you are waiting for a very interesting mystery, which is associated with books. First you need to walk completely throughout the library and collect completely all books. You must have three books in your mind: 1 - "Righteous Warrior", 2 - "Last Drop Devocations", 3 - "Celebration Price". If you are attentive, you can notice that in these three books We are talking about the same person. So, finding these three books, come back to the wall in the library, where you need to insert books.

The correct procedure for books is: 1 - "Righteous Warrior", 2 - "Badge price", 3 - "last drop of courage." After you set the books in the right order, you will find a cache, inside which is a chest with a very good hammer and shield.

Tip: In the game there is a bug when the pages of books change, that is, for example, if the book "January price" is 64-65 ppm, then the next time it can have other pages (the numbers in the example are random). What to do in this case? Everything is very simple, because you will have to insert these three books anyway, just look at what a book to which pages are and insert them as increasing, that is, 1,2,3,4 (the example of numbers is random, in the books are completely different numbers, but the essence is the same).

In any case, you need to get a prison key. So you will perform an additional subtask :. Now you have to find a prison that, in general, is not a problem. What awaits you inside? Trap, a bunch of knights and the wizards of "Golden Okay", and not too complex a mystery that will have to be solved necessarily, otherwise you will not get to jail. Since the premises in prison are not too much - you quickly reach the doors.

→ Tip: Before the door with a puzzle, there are dog cells. So, inside these cells, as it should be, there are dogs. Since after opening the doors to prison, you are waiting for a very difficult battle - you need to prepare. I recommend these two dogs to tame with the help of "gentle breasts" that you could get as a residence passing (almost every soldier has it meat). After you feed the PSA gentle breast, come to it and click on it. A blue circle will turn around and it will become your satellites until you choose from this place.

As for the puzzle near the gate - it is very simple. You could already meet such a puzzle in the Lyceum of Maferila. Just twist objects to the extent that the corresponding characters will be exhibited, which are indicated on the walls behind. As soon as you manage to open the door, go on.

Boss - keeper

The battle will be serious. Although, probably you have already understood this by the number of enemies that is waiting for you ahead. The battle begins immediately. There will be no conversation. If you have not taken and have not tamed pieces from the cells, then it becomes even more difficult. In the first very much, the group should have a good survival, and someone must take most of the damage on themselves. If it is someone like elves in the thicker battles, then there is nothing to come out: the girl falls and raise it will not be so simple in the midst of the battle. Someone seems to be lacquer (or he himself) must cut down gradually all the archers, one after another. The keeper will have to wait a bit, because if not to remove part of ordinary fighters - it will be further more difficult. Before the fight, you must adopt the mixtures that will increase skills and health. Food will also be useful. Be sure to someone from the heroes should have the skills that are directed to the protection of heroes. The leakage also must be in the team. Of course, if you play on an easy complexity level - you can not worry about it. On average and high level of difficulty - everything is not so simple. Remember: you need to have two strong heroes, which if necessary, will be able to raise fallen colleagues. Do not forget about the potions of self-exclusion. The wizard can also help you in battle. After you kill most of the usual fighters, perk all the strength on the keeper.

After slaughter, you find Brin, and you have a conversation. It turns out that it was she who passed all the members of the Guild. She told the Knights of "Golden Okay" that nightmares are visited, after which they rushed to cut all her associates, because they suspected them in connection with the demons. But she did not know that it would happen. In general, after you dominate all the bones of Javen Tarmikos, you can start looking for a spare outlet from here, because the gate through which you entered here will blocked the knights.

After talking, do not forget to search the corpses. The secret passage from this prison is located on the left side, in the first dungeon on the right. But you do not rush to go out of here and look better because you can at the same time and perform, and take an additional task.

Going to the dungeon, you get a new subtask :. Again will have to clean the dungeon. During the passage of this location, you will stick to a huge statue. If you read, a description of the statue, then you will understand that this is a plut statue. If you carefully inspect the dungeon, you will find: Sword, Staff, Crossets, a couple of heads (Plut, Warrior and Maga) and a couple of stones (only three). To open the gate on, you need to restore the statue of the Plut, so it will be necessary to insert the crossbow, the plow head and the corresponding stone, after which the doors will open, and you can go further.

In the next part of the dungeon, just move on. Hard or not, this place is your business. In any case, in the end, before going out, you will encounter Jesse. It will not happen to agree with her, so the fight will be started.

Boss - Jesry

Fight with her lung and simple. Especially if your team has a good magician. Although it will be in battle and will help the thugs - they will be very "chili" and weak, so if there are strong fighters in your team, then you will disassemble the enemies with this "bunch" without any problems. You can first destroy ordinary enemies, then switch to Jessea and kill her.

After the battle is over, do not forget to search her corpse. Since there will be no useful items and hidden premises in this hall too, you can easily get out to the surface (if, of course, you are not going to go back and inspect the remaining part of the dungeon).

Neverwinter forest

The beginning of chaos - part 1

After you choose from the dungeon, you begin a conversation with your satellites. During this conversation, you decide that it is necessary to quickly go back to Luskan. So you get a new task :. Go to the shopping district of the city. There you get a new subtask :. The task in principle is clear, so go to the tavern. In the tavern, go up to the second floor and talk to Soronil.

During the conversation with Soronil, it turns out that it is now that the Golden Ochao went to clean the slums from demons. You have a new subtask:.

Slum

The beginning of chaos - part 2

Upon arrival in the slum, you see how everything flashes. There is a fight between the demons and warriors of Helm (they are the Knights of the Golden Oka). In the center you can meet Sir Banagara, if we spare it at the very beginning of the game. If you really spared him, then in the slums no knight "Golden Oka" will not attack you. And everything will be quite the opposite - they will help you with the fight against demons.

If everything happened completely on the contrary ... Well, then you can dial more experience. Moreover, the battle will not be too complicated by the fact that you have to fight the Knights of the Golden Okay. In addition, the path is lineen, so you will, in any case, come to one point.

Boss - Shadow Madness

So, the fight will be complicated by the fact that there will be six wizards around this demon who will be cut down, at least partially, it is necessary! If you play on an easy complexity level - everything will be simple. As for the average and high level of complexity, then problems may arise. Someone from the group will definitely have to take a demon on itself. Other three, or two heroes, should do wizards. And with wizards to fight much more difficult than with a demon, since they have spells that allow you to repel all enemies. Because of this, the archer and the same wizard will be effective. Otherwise, everything is as usual: you use potions, you do not forget to use attacking and protective skills, and of course, attempt before the battle.

After the battle, the conversation with the wounded drow is tied. During the conversation, it turns out that Soronil is hiding something from you. In addition, it turns out that Tasillis went to the Duragian city of Klinkov, where the lunar tear is allegedly stored. In the end, Soronil tells you that all his secrets will reveal, but only in a calm and safe place in the tavern. You will automatically transfer you to the tavern.

In the room, the tavern it turns out that Soronil Halfnet is Dalanir CHA 'FIR, Native Brother Tasillis. But everything is not as bad because he wants to stop his brother, and prevent Luskan to be immersed in chaos.

Tavern "Pirate Saber"

Lair Rilfang - Part 1

After you find out all the most cherished secrets of Soronil, you get a new task :. Your first subtitle :. Select on the map of Faerrun and look for endless swamps, then go there.

Tip: Before you go to endless swamps, I recommend that you prepare well, because there are very terrible and harsh enemies. Sell \u200b\u200bnot the desired trash. Share your group. If you have not completed additional tasks - I recommend to perform and gain experience.

Breakless swamps

Lair Rilfang - Part 2

"This area, also known as the" trolls of the swamps, "where the hills are full, drowning in swamps, wide fields, rocky ridges and low mountains, rich in stocks of valuable ore and fertile land suitable for sheep-flowering. However, few people tried to master this area because of a large number of trolls. "

On the way to the endless swamps, you suddenly prompted the "Golden Eye" ambush, and led by the righteous and noble Jamemen himself, who seeks to clear the world from demons. In general, during the conversation, you will have two options for the development of events: 1 - you are a haeper, hold and do not go along the "World" trail, provoking Jameman on an open battle and murder (in the end, killing Jameman); 2 - You try to get away from the battle, offering to unite forces against a powerful demon (since the battle is still not avoided, you kill all ordinary soldiers of the "Golden Okay), in the end, you will shoot the jameman, saying, supposedly you are not bad guys and take it captured. And if you take it in captivity, then he becomes your new companion! In any case, it is possible to decide what way to go - only to you.

As soon as you find yourself on endless swamps, immediately get a new subtask :. So, what is it waiting for you? Well, first, very complex battles with local trolls. Secondly, a huge territory. Seriously, the territory is much larger than those that you met before, so it's better more often (or always) in search mode.

In general, being in the desired location, move on. At your request: You can clean the location completely, and you can immediately go to the entrance to the Lair Rilfag. How to find the lair? It's not a problem. It is in the corner of the eastern map (it is also important here to take into account, from which corner you look). If you still have not seen, then just catch a little bit in endless swamps. The entrance to the lair is surrounded by spiders - let it be your guideline.

As soon as you find the right entrance, you have a new subtask :. But it immediately it turns out that it is easy to enter the lair that is impossible - the web is too thick and will not help any fire. Andra with his mixture, which is issued after passing the task :. Also nifiga does not help. Having tried to pour the liquid Andre onto the web, you will have a subtask :. In general, Andri's potion will not help - this is a fact.

In order not to suffer from all this running, just in more detail at the very beginning, ask Andron about the medicine that will help remove the web, which blocks the way inside the Logova Rilfang and that's it.

Scum to attack

Talking with Andrei, you recognize that it is really ready for you to cook a powerful potion, that's just during the preparation it will need a certain root of Malissa. The root of Malissa is an incredibly rare and no less dangerous plant, which is not so simple, but Andra knows where it can be mined - a merchant. After talking with Andre, you get the first subtask in this new quest :. Go down and talk to the merchant (it is not difficult to find it).

A merchant will tell you that it will discern with the root of Mallis no less than 200 gold. In principle, 200 gold is not a huge and not even a big amount. But if you are a real squeak, you can bargain, using force or charm, so you choose to you. But in any case, you will get root, so a new subtask will appear :.

Bringing the root, it turns out that this is not all. In order to strengthen the potion, a couple of ingredients will be needed: trolls fat, poisonous moss and a bag with poison. Well, come on now in order.

Trolls fat - this substance is not a problem. Killing trolls, with a probability of 100% of someone from the group monster will be this substance. Moreover, passing the endless swamps, you already have probably a fat. In general, finding the fat troll can be "in a bold troll."

Here with a poisonous moss a little more difficult, since there is no accurate location. Usually Andra sent to extract the moss of his student Jenryry, so it is better to ask him about where you can get this fluffy grass, or you can go to search.

You can get a bag with a poison from absolutely any spider, which in the district is full. If you sold something from this, and you have no, then I recommend redeeming the ingredients back back (thank God, such a game can be done).

After talking, you have several additional subtasks:, and. According to the idea, you already have to be fat and a spidder poison. If not, then get the ingredients (this is not a problem). By the way, as for MCH - the student can not be sought. Just go to the swamp and find the moss (it is not a problem to find, it hangs literally everywhere).

As soon as all the ingredients are with you, you will have a completely new additional subtask :. Upon arrival in the village, you will now have to enter the house of Andras. Inside you find many strange things and do not find an old woman. Strange now everything. You can talk about this with Andrei ...

In any case, you will have a new subtask :. It is located near the house. Come to him and talk to him. By the way, it is from Yenrry that you find out why in the room Andra is full of blood and all sorts of ritual books. And yet, Jenry can be launched on " clean water", If in the process of conversation is used by force or charm.

In any case, he will suggest you to meet the altar, where Jenry will tell you how to get into the house of Andras. You have a new subtask:. Go to the heart of the endless swamps and go to the stone altar. Moreover, now keep the fact that upon arrival there, you will hush into three black jelly, so you should prepare in advance because the fight will be very difficult.

After slaughter, you have a subtask :. It turns out that the altar only covered some kind mystery Down, so it is worth come down and check what the Andra hides it and what Jenryry does not want to take part. The cave will not be so big, so soon you get to the very end of the dungeon, where they soon find Andra in the company of black jelly.

In the process of the conversation, it turns out that Andra is a gonador and helped you only because she prevented the queen of spiders, and she would have been able to kill her alone. In short, she just wanted to take advantage of you and most likely to do something with you. As for the missing inhabitants, it is not difficult to guess what happened to them. Of course, Andra killed them.

Boss - Andra

After the conversation, you have a subtask :. Although Andra is considered wizards, and as far as everyone knows, they are weak in terms of protection - it will break it enough enough. In addition, there will be a black alone. Spells at the old witches are very powerful, for example, the first thing she will try to poison all of your group poison, so I recommend to dress any things against poison before the fight. But a good doctor can immediately rehabilitate the position of the team. All the forces throw on the witch and only after her murder, switch to black jelly.

As soon as you kill the witch, get a subtask :. If the enemies are no longer left, the very corpses. On the witches's corpse, you will find "a mixture of Andras to destroy the demonic web" - this is the potion that will help you to remove the thick and impassable web. Taking the mixture, so you finish performing the task :.

Lair Rilfang - Part 3

Well, since now you have a mixture that is without problems with the web, you return to the subtask :. Return back to the entrance to the Lair Rilfag (I hope you have not yet forgotten where it is in endless swamps). As soon as you turn around the entrance, choose the item: "Pull the strengthened potion of Andras on a web." As a result, the web decays, thereby opening the passage further.

Lair Rilfang.

"The elves have a legend of Rilfage, a huge demon-spider, which sleeps in its lair somewhere on endless swamps. Everyone considered him invention, but now this pacheich woke up. "

Inside your subtitus will be updated :. Move forward. Before opening the gate ahead, prepare for the first test in this place. Behind the door you are waiting for adept wizards, who actually experienced warriors who are able to merge any of your oppior. Forces try not to transfer several enemies immediately. Someone is better to stun, and someone completely quit all the strength. I recommend to eat well before the fight. And during the battle, if you have a killer, send it behind your back and give the opportunity to trick these clever.

By killing wizards, it turns out that the wizards were engaged in a ritual, which allows the door to lock. On the doors, during the battle, you could already notice three lights. That's how many lights are so many rituals. Thoring this ritual - one light disappeared. Your subtask:. And now you have left to rip two more ritual.

Drain the rest two ritual is not a problem. Since the most difficult was the first ritual, because some kind of articles are wizards fell. You just on the way to break through the crowds of enemies. The traps will not be particularly, so on this occasion you can not worry. And the enemies will be dangerous only by the fact that they can poison you poison, but no more. As soon as you break the last (third) ritual, you have a subtask :. Now you can go down to the catacombs, so come back to the previously blocked doors, open them and go on. And by the way, do not forget to search the rest of the dungeon, as you can score a little more experience and find useful items.

Going away, your subtask is updated. Now your subtask is :. In addition, you unexpectedly, immediately at the entrance attack the enemies, so get ready for battle and overcome everyone. As for the enemies, in this part of the dungeon there will be a lot of different spiders and the drow. If the opponent has draw-wizards, then the first thing should be done by them, since a pair even on an easy complexity with them arise problems. By the way, in this gloomy place you can meet more trader. And although he carries complete nonsense, you can still stretch with him and even buy an interesting thing: "Spider's whole egg. Merchant is called Toregg. It is intended only for trading, so you will not give you a new task or a valuable prompt.

At what point you will probably face some priestess Lln. Here you have to be careful, because it has powerful spells that are able to kill a couple of your satellites, if not all. In any case, move in the northern direction. After the murder of the priestess Llos, passing further, you will have a new subtask :. In the very center of a huge hall on a terrible altar, you will find some Kerendor. From him, you will find out that the spell supports life in it, so he asks you to kill him. Soon your conversation interrupts Rilfang itself. So you get a subtask :.

Boss - Rilfang.

First of all, you will definitely be in shock from the size of the new monster. And here there is nothing strange or amazing, because the pachery is really just huge! What does the battle begins? Almost immediately, she produces a huge flow of poison, which will send everyone who will stand in front of her. In general, poison is its main weapon. So she can do anything with him: to poison the whole group, to poison some definite goal and, and it is very strong and even to create poisonous puddles to which it is better not to approach. In addition, in some moments it will simply run away, and call a bunch of their minions. So before you encounter Rilfang again, you will have to kill all small spiders. Small spiders of weak heroes immediately appear, so try not to substitute them. In addition, the uterus itself has a good resistance to the damage from light, so it is advisable to refuse such attacks. The group is better to keep together, otherwise you risk with the appearance of a pachechery to lose someone from satellites. What will it help? Well, first of all, of course, any things that give protection from poison and stitching damage. Dressing a couple of rings and a pendant with poison protection, you will noticeably stronger in battle against Rilfang. Before the fight, it is necessary to eat (enhancing your health) and drinking a couple of micsturok, which will increase your battle qualities. The potion of self-diversion let them remain at the most important moment, for example, if you almost finished this creature, but almost all the heroes have fallen. And by the way, if someone from the heroes fell, then immediately throw to raise it, because it is exactly what the groups of heroes lose, because having fluttered one, in a short time and everyone else will fall! As for the mill, then with Rilfang they do not always pass, because its savings help to avoid them, but here as applies to your savings - they will accurately help you. The team must be: a doctor, warrior (he "tank"), or some Damager who will pour tons of damage. And if the "tank" can be replaced by Damagra, then without a good treatment, it's just not to do! And even if the whole of your group is in a poison poison, while Rilferg will water them also from above, then it is almost 100% death, so try to remove the monster on clean floor every time, or satellites will take away from poisonous puddles.

As soon as this battle is completed with the success and your brilliant victory, you will immediately get a new subtaster :. We need to talk to Kerendor again. From him, you will find out that the drow went through the portal in the underlandine. In addition, from him you will learn more and some password that will help you activate the password. Near the roar, you have to say - "Kolen'she's Orbb". And if you believe Kerendor, the portal, thus opens. Finally, he asks you to kill him. Kill or not - to solve you. After conversation with a dying man, you get a subtask:.

Go further - the goal is ahead. You do not have to once again drag through a bunch of dungeons. Going to the roaster, choose the next replica: "Pronounce the words" Kolsen'shea Orbb "." After said words, the portal really opens. So you get a subtask :.

Lonely clutches

Through the eternal night

"This well-studied part of the dungeon once served as the starting point for the portals, which led to different parts of Paradise. Now the portals are spoiled or lost, and the unreacted life of the clocks have become home for more cruel inhabitants of the Underland. "

Finally, to the subway, you get a new task and subtask to it: the main task -, subtask. Go forward and move to a new location. So, you will be in a fairly exotic place. As you progress, you will have to deal with quasitis, gigids and other evil spirits from time to time. As for location - it is big.

With magic portals, not everything is so simple, because every time they throw a group in completely different card points, so it's time to return through the portal in which you are logged in - it is impossible. Although tracing where you transfer you another magic portal quite real and even just. But still, I recommend to start simply cleaned this location from all monsters and a drow. Go try in search mode, otherwise you risk skipping a lot of caches, with useful things.

Faerrun is a huge world. There are many races, tribes and clans. That is why in the huge number of various and most interesting tasks for players. You will have to kill and protect. You will have and attribute, and bring. But not all tasks are so easy in passage. In additional tasks, a couple come across complex bosses, difficult places, riddles and many other things! Our passage of additional tasks is intended so that you do not suffer, but the game was with pleasure, not spending on the difficult gaming moments nerves.

Passing additional tasks of a large path

Fraternal share

"He should have an ancient elven statuette ... very valuable. I need her ... and brother need, of course "

Task you can take at the very beginning of the game, in the very first camp. The task is taken from the dwarf named Wilfred Brewwrock. Speaking with him, it turns out that his brother disappeared, without which he will not go anywhere. And although it seems that it is not important to him brother, but an elven statuette, which is located at the brother - anyway, the remuneration does not even hurt for such a task. Well, we go to search for Richard.

Brother you can find in the cave of mercenaries (in which you will be in the scene line). It is there that will wait for you Richard Brewery. I will not find it in the caves. Surrounded by a pile of goblin corpses, you find the brother. During the conversation with him, it turns out that Wilfred really needs only an elven statuette, and for his brother he is not even steaming, because it is possible to get a whole condition for which you can buy a dozen brothers.

Next, you have to choose: 1 - You can kill the dwarf picking not only a statuette, but also the shield that he invites you to give for silence; 2 - You can take a shield and release it; 3 - You can still force it to give you a statuette, while you will need to use the force or charm. In any case, you will return to Wilfred and report to him about the result of the task.

Minus wagon

"My glorious Sarah disappeared! I can't leave without her "

This task you can take at the very beginning of the game, in the very first camp. Some William Ray will complain to you that Sarah disappeared! During the conversation, it turns out that this is his horse and without her, his wagon will not move, and the camp soon turns around and goes on, so that the guy does not stay here forever - it is necessary to help you find a mare.

The horse is not so easy to find. After your caravan is captivated from mercenaries, you have access to the western part of the forest (you can't get there to the battle, because the stream cannot go to your hero). In any case, as soon as you beat off, and your group is replenished, you can go to the western part of the forest. Move at the very end, on the way you may encounter the Berrisker's employee, but in battle with her special difficulties, even at a high level of difficulty, no one will experience. You need to find scared hole. You can determine it in white web and bones. It is located in the western side near the rocks (in any case, you can find the desired cave on the map).

Nora, covered with bones

"It seems that the caves have long been breaking some kind of monster. Now the ceiling and walls are braided by a web collecting dust and a sprinkler of mold. It's hard for you to breathe from the shape of the broken production, and with each step, you have to look like a web. "

What awaits you in this place? Spiders! Many spiders! Therefore, to begin with it is better to prepare well. There will be no development in the cave, so the path is Lineen. Just go forward, collect strange mushrooms, kill packs of spiders and search all that you can. At the very end of the cave you find that Sali - a horse. And with which spiders have already bent. After examining the corpse of the animal, you take the "horse bridle" as evidence that the horse is dead. Starina William will be very upset, but what can you do ...

Boss - Giant Spider

So, after you look at the horse's corpse, right behind your spins appears a giant spider. As it should be messengers sick and creates a web, which is hard to move and attack. In addition, minions will appear periodically - small spiders. The effects of departure will also not give rest. First of all, with you, you must have things that remove negative effects. It is necessary to constantly kill small spiders, which constantly interfere with the battle with the main monster. There is an option to leave one small spider so that the party to the end was not destroyed and the new minor spiders did not appear again. Otherwise, everything is as usual: you use the skills, in time treat your team and constantly be boss. After victory, do not forget to search the corpses and of course collect the remaining mushrooms!

Delivery of mushrooms

"Mushrooms? Maybe I can search them? "

The task takes at the very beginning of the game. In the initial camp, some Alima Meddlbrook. During the conversation, you can take up work and fulfill the task that it will offer you. Since she needs the desired ingredients and herself to poison themselves, because the forest is full of robbers and wild animals, you can do it and naturally, she will reward you for successfully completed task. And although she needs one mushroom, she can pay for all mushrooms that you bring her.

→ Note: With this task, more precisely with Alima may have a bug. It is not known at what price it takes one mushroom: 130 coins for 1 mushroom, or 10 coins for 1 mushroom. The fact is that after passing mushrooms, you can get 130 coins, and you will remain thirteen mushrooms. It remains only to wait for a suitable patch. In any case, gold, at least some kind of you get.

You can find mushrooms in the location called "Nora, covered with bones." There is also an additional task :. Total mushrooms there thirteen. Enemies there will also be, so be careful. Cave you can find, looking at the map. In any case, location is not so big that it can be lost. As soon as mushrooms you have, return back and pass the mushrooms alime.

Dog life

"Something is wrong here ... I will try something to find out."

The task is taken from a certain Jama, which is found at the very beginning of the game, in the very first camp. Around her still stands, with whom, by the way, is associated with the task. The bottom line is that her dogs want to kill for the reason that he allegedly bored a certain Jessapa, but here it is clearly a dock, so you need to figure it out. If you want to understand this case, more likely take the task.

With Jessap, first will not be able to talk in any way, so go to the caravan owner - Tollyna (he is at the very end). Saying him, he suggests that he does not want to kill PSA, but also to allow mad dog to be in the caravan, can not. Now it's time to talk to Jessap. It is not difficult to bring it on clean water. It turns out that he tried to drink a dog with alcohol, in response to that, he received devils from PSA. You can return to Tollyn and tell him the truth, then return to Jame and tell her joyful news. The task is completed, you get a reward and you can go further.

Dubious deal

"If you are at the same time looking for cargo from another caravan, I'll pay you generously"

In my first camp, you can get acquainted with the girl named Berkins. She is from the race of Tifligi, so it also has a tail and horns. So, the first conversation with her does not really give it, but after the protection of the caravan from the mercenaries, you can talk to it another time. Only this time she will already offer you a job. The work itself is that you are looking for the goods of another caravan, bring her, and she "generously pays" for them. Well, who will give up gold? For work!

The task is performed during the passage of the plot location of the "Mercenary Cave". The goods will be located far enough, you will have to go through not one location and kill not one enemy. As soon as you get to the trax (leader of goblins), which will not be able to miss, you have to kill his goblins. After passing further, you are on the fork. One trail leads to the left, and the other right. On the right side there will be a traction itself, but on the left side, the place where the right product lies. Taking the goods and choosing from this cave, do not forget to approach Berkinx and get a reward. In the future, you can get some more profitable work from it, so it is better to have a normal relationship with it.

Challenge merchant

"The driver Caravan Mortumal disappeared after the attack of the mercenaries"

After an attack on the caravan, returning to the camp (at the very beginning of the game), talk to Tollyn, who is responsible for the caravan. He will tell you that after the attack of mercenaries, a certain Mortumal disappeared somewhere - a merchant. You will be charged with finding this character and find out what happened to him.

Mortumala will be able to find only during the passage scene job. You have to go to the cave of mercenaries. Having passed on it, you soon get a transition to the location of the "Cave of mercenaries: rise." It is here that you will find the missing merchant. If you are attentive, it will soon stumble upon a locked gate. You have to be revealed to you, because it is behind them and the Mortumal is. Open the gate is very simple. In this part of the cave (about the gate meaning) there are pressure plates. Two plates are located at once near the gate, but the third will be located on a small protrusion near the wooden table. Put on each slab by the character and the gate will open.

Tip: During the passage of the cave of mercenaries, before the transition to the location of the "Cave of mercenaries: the rise" is a table, and in the table a note. From this note, it turns out that Martumal traitor who sold the caravan for the sake of gold, which he was promised by mercenaries.

During the conversation, you have to decide what to do with it, since the mercenaries sold it to the goblines who decided to devour it. If you spare it and agree to his offer, then in the camp you will receive a wonderful staff for the wizard. If you can't tolerate it, then finish or promise him the court in Luskan.

Summary desire for mercenar

"I have a son in Luskana ... his name is Rabel"

During the inspection of the ammunition cave, at the moment when the copriatsell leaves you, you will soon stumble on the wounded mercenary named Tomboule and if you don't kill him right away, but talk, he will ask you to transfer a valuable statuette to his son who lives in Luskan and constantly Learn. This valuable thing will allow him to live for several months when eating and even get dressed. If you are not too cruel and think that every person has the right to the last request, then help the dying mercenar Tombul, because he only performed the order, and the son would not happen. In any case, to solve you.

As soon as you find yourself in the town of Luskana, that is, pass through the sewer. Go to the local library (you can find it on the map). Inside you will find that Rabel himself, but it turned out, not a little boy. This is an adult and smart guy. During the conversation, it can be understood that his death of his father would not be very sad, since he always knew that the life of the mercenary was only this and could end. Although the Father wanted the Son to become the same as he, Rabel did otherwise, went along the path of knowledge. Money that father handed over, he will give poor. Task at this stage comes to an end, and you get a gem.

Passage of additional tasks of urban gates

Hut for two

"We are trying to find housing in Luskan, but it is quite difficult."

Not far from the city gate, you can find an elven couple, which turns out to be looking for housing in order to settle in Luskan. But the problem is that they have no money for housing, and what the city provides is not suitable (since life in the slums of the city is very dangerous). You can help them, and not only gold, although if you give them 1000 gold coins, then the task will be fulfilled, and they will definitely not forget your kindness.

So, if you want to help, but not money, then you need to find a snowman, which is located not far from your place of appearance. Near the snowman will lie the corpse, and the corpse is a note. By passing this note, you will help your brother and sister with housing, which they need it so, thereby completing the task. After you help a couple, find them already within the city and they will adequate you for help with finding housing.

Howl to the moon

"If you meet these animals, give them a face from me!"

To the left of the gate that lead to Luskan is another small camp. There you can find a girl who asks to help her deal with wolves that have become too aggressive because they began to attack the local. Taking the task, go to search for Wolf Logov.

Wolf Lair

"You go down to the breakthrough in the frozen land of the cave, and hear the hook of the clawed paws and the animal growl. Here you can hide from bad weather, but this cave can not be called safe. "

It's easy to find the lair, so there will be no difficulty with the search. Wolves will attack you near you (all two of them will be) - no problem overcome them. Inside, there will be no too much inside and therefore with them again there will be no problems. As soon as you get to the very end of the cave and inspect the wagon, the task will be executed, and you will be charged experience. As for the girl - from her remuneration and "hot night" you can not wait.

Sticky samples

"But the entrance to the sewer was locked, and now I can't return to the city"

The task is taken around the city walls of Luskana from a character, which is called as "submaster" (yes, sounds stupid, but it is). So, he will ask you to help him in one matter. He needs to extract mucus for relices - alchemist. She lives in the trading part of Luskana, and due to the fact that the entrance to the city is blocked, the guy cannot deliver samples to it.

These samples are not a problem. Mugs are going to sewer quickly and easily, and not only with green puddles that will be there, but also from monsters. Even if you skip something, you will have 100% from the sewage from the sewage. You need to get eight mucus samples. As soon as they are with you, and you will find yourself in the shopping district of Luskana, go to the relator and pass the mucus. She will reward you with adequate and offer a new job. So the next will begin additional quest: .

Urgent delivery

"It will take some time, but I have a couple of trumps under the clothes"

The task again issues Tifling named Berkins. The quest is taken at the stage of passing when you find yourself near the city gate, and you do not pass inside the guard. You have to work again with the cargo, only this time you need to deliver it, and do not bring her (as last time). And then attribute "parcels" into certain points of urban sewage, in which you will fall 100%, because it requires that story line games. As usual, she generously rewards you for the work done.

During the passage of sewage, where strong enemies will be, you will find two points with cargo. In one point, you will find a mysterious character who has nothing to tell about yourself and will not even tell you what he does here. After passing the Logovo of the local gang (in some "dead rats"), you will finally get to the third cargo. And here you will again meet the mysterious character, only this time it turns out that in the load you unconsciously find the poison that kills the "local population" of sewage. You have to decide at this stage of tasks: finish the work or not.

At the same time, keep in mind that Berkins may you further think about the paid job, albeit a couple of course dirty. If you need experience and money, then finish the task "urgent delivery", throwing the poison in the last boxes. If you're in the third cargo, you will not throw the poison, then your employer will be a little upset and will not pay for the full work. Although you will have a chance to correct. If you decide on the third cargo not to throw the poison, then just know: you have nothing to succeed, Berkins will only tell me that she had a customer, and he instructed her task, but no more. So it is better to finish work and get a complete award for work.

Passing additional tasks Luskana

Damned pirates

"Captain! At last. I already started ... oh, I apologize. I designated "

Some Reedry Karsten (Owner of the Karstin Overseas Goods store in the trading quarter), inhabiting in the city of Luskan, asks you to help him in one matter. The bottom line is that he was robbed by the thieves and asks you to return stolen things. You have to find the port rats in the poor part of the city and find out where exactly they delivered products.

You need to get to the slums. Go there on the cemetery. By interrupting there a bunch, please, go to the glue, which is located in the heart. There will be three cryples in the cemetery, but you need the one that is located between two. It is there that you can pass this task.

Northern catacombs

"Hidden under the tips and scleps, a huge network of passes and corridors has become the last resting destination for the dead. This labyrinth has a double destination. First, he drifters the graves robbers, and, secondly, does not give to get out of the corpses outside. "

The crypt will be great, but not as, for example, the location "sewage", but still, you have to wander. If you do not want to spend time search, then simply move in the northern direction. Your subtask:. At the very end, you find a kind of falcon, which is a vampire. It is impossible to agree with him, so it will have to kill it (this is all part of the task). Your new subtask:.

Boss - Falcro

As for me, this is the most dangerous opponent during passing from the beginning and up to that moment, since he alone is a huge danger. First, he can turn one of your heroes to his side and eventually starts to beat his own (it happened to me with a tank and it became quite difficult). Secondly, he calls for three wolves, which will also deliver a bunch of problems. To avoid these problems, the heroes need to hang protective effects, soldiers have an interesting ability that protects against shells - it will help. The main thing is to simply not stop attacking and try to score on the wolves called, since the founded goal is Falcrow. As soon as you overpower it, the devotes of wolves.

After the death of bloodsuckers, a visit to the corpse, take the key from him and a seafood chest. Here you will find stolen load. Your subtitle will be updated :. It's time to return to the customer, pass the load and get your remuneration.

Excellent sample

"Not so long ago on the outskirts of the city in a cave where water flows from the sewerage, one particularly dangerous black jelly settled"

The task takes away from the elphi by the name of the Relon. She is the owner of the shop "Drug Relona", which is in the trading quarter. Looking at the map, go there. Speaking with her, she will say that she needs to get a special sample of black jelly from the cave where the sewage flows. You will need to be sprinkled on this black alive with a special tincture (which alchemist will give you), then just pick up the sample and bring the sample to it. As soon as the conversation comes to an end, go beyond the city.

As soon as the Luskana map appears before you, choose a "poisonous break" location. Since the alchemist did not say that the black alive would be alive - I inform you. Prepare, because the battle will be not simple. In addition, if you have not been to this cave before this (during the campaign in the sewer), then you will have to face other enemies.

Poisonous fault

"Silver liquid arising from the sewage of Luskana, accumulates deeply under the ground, which is why the cave is filled with a disgusting, nauseous SMRR"

In the cave, move forward, pass through the way, destroying all enemies (if you didn't do it before). At the very end you meet that the most famous. So remember that you were given to this task? Special potion that will overcome this dirt. If you do not understand what kind of benefit from him, you can rush on a black alive, that's just no damage to her you can not. In addition, there are minor slices of dirt, which will also attack you.

Before the battle, I recommend on the character, which all damage basically takes on yourself (in other words "tank"), impose protective spells, after which you entrust him to throw drugs into a huge black alive. As soon as he does it, everyone go into battle. And Bate is mostly the biggest dirt. After the battle, take the sample, and return the realone back to the bench.

Still alive ...

"So, always a vigilant rickel missed the group of strangers to our database. Cute ... just wonderful "

The task you can take in the sewage, but only after you get inside the Logova Gang "Duffen Rats". After pre-bringing the guard to the gate of the sword rian, after which he passes you inside. There, having passed a little further, you will find a certain Titon of the Minton. He is the only rat, which will give the opportunity to talk to shelter, so find him will not be difficult. Moreover, their lair is not so big.

Tit will ask you to "prove your favor" gang. Do it or not - to solve only you. In any case, on the task it will be required to get sufficients that are real only on the surface. But since the gang members are strictly forbidden to go out from Logov (they are either killed by competitors, or the urban guard of Luskana), he asks to get the suppresses you. Having agreed to his proposal, he gives you a letter and says that you find some Miranda. Miranda is a merchant who dwells in the slums of the city. It is she who will help you to find objects listed in the letter that you handed it. Now you can get out of the sewage and go to the slums.

Slum

As soon as you find yourself in slums, you will need to find Miranda's house. And with this, no difficulties will not arise. Upon arrival in this location, the house will be located right in front of you. Having passed inside and talking to Miranda, it turns out that it will provide not all ingredients. She can't you like it so easy to take and send fox berries, but I agree to sell them, although if you have a lot of power, or charm - you will make it give you to provide you and these berries. But in addition, you will need to get another ingredient, which Miranda is no longer able to provide. You have to go to the city gate and find in one of the Camps Alima for which you once searched mushrooms at the beginning of the game.

City gate.

Alima is not so difficult to find. Since the location is not so big, and the crowded places are not so much. Having found Alimu and talking to her if you have completed her task to search for mushrooms, then it will give you absolutely free of charge. If not, then it will have to perform a task for it, the passage of which is written above. As soon as you get the last ingredient, you can go back to the title of Minton.

Sewerage

Returning to the leader of "Duffle Rats" and talking to him, you get a decent reward. And not only experience. In any case, Tit Minton offers you a new job. If you take care of it, then you will have a new additional task :.

Fate merchant

"The townspeople say you need help"

Selecting from stinky sewage, it immediately reaches the news that a certain Luskansky merchant named Bertrand Lucer was killed. And now, his beloved daughter Indra, prescribed a remuneration that he will receive the one who can find the killer of her father.

If it happened so that you did not get a task, then in one of the residential buildings near Berkins, you can find the very indra. During the conversation, you recognize that her father and the fiance was missing. So take the quest. Although you in any case will have to go to it to learn a little more details about the disappearance and murder. From her, it is not possible to find out if there is nothing to know and from most of the townspeople, there is also nothing to get to know.

Therefore, you better not waste time and immediately go to Sherma - herbal. Talking with him about Berran, you can see how he clearly hides something. Now go to the local library and talk inside with the trader scrolls. You can find out from him that Sherma was needed some gems. And if you have not forgotten, the whole couple of stones disappeared at the murdered merchant. Your new subtask:. It's time to go back to Sherma. During the conversation with a herbalist, try to cut it on that, supposedly, where does he know that only precious stones disappear? During the further conversation, he admits that he was involved in the murder of a merchant, after which the battle begins. In addition to Sherma, the adepts appear - kill them all.

By interrupting all enemies and searches the corpses, you find a note from Sherma. Based on their notes, it turns out that under you there is a passage to the basement. It will not work out, since the vine that opens the whole shop, literally not made through. By the way, even the high "force" indicator will not help (I had a strength 19 and nothing helped). Your new subtask:. So, turn on the search mode and go to the trail table - here you will find another note. The note states that Sherm ordered a special freezing potion in the local elvesi lava RELONS (Drug Relona Ship). Your new subtask:. The order of Sherma will not take care of difficult, so as soon as you return back to the bench of the late herbal, click on the hatch and there, during the choice of actions, pour the drug on the vine. The vine freezes, it can now be calmly smash, and go down to the basement.

Secret Lair Adeptov

"The secret hatch opens access to a secret lair, located under the herbal shop in Luskan. Its purpose is still unclear, but intuition tells you that there is nothing good in this place to wait "

At the bottom you have a new subtask :. What is waiting for you here? Group of adepts first. Using the search mode mode, you have nothing to do not find here, so you can not spend time searching for premises. On the way you will have to kill no more than 8 adepts. In the most distortion, you will get to the room where the ritual is held, and in the very center there is an unknown artifact, a certain sienna and the groom in Indre - Edwin.

Boss - Sirana

The battle will not be able to avoid anything, because you need to save Edwin, but the ritual of Siran to tear up, no way agree. In addition, she will have a great staff for our young necromanta! The complexity of the battle is that Sirana will be terribly hit by the group. Most likely, after two-three thage, will sleep to sleep either your priest, or your wizard (if you took them with you). In addition, everything is complicated by the fact that it kills two adepts, which is here and calls for demons. That is why I recommend immediately collect all my group and bring everyone to the corridor. There you must deal with the designed by the demons, and only after that, run to chop the head of Sirana and tear her ritual. Moreover, when will approach her, note that the circles on the sides need to be bypass and in no case stand in them! They hurt, and especially the "gravy" heroes. And even on this battle does not finish. You need to have an excellent tank with you, whom someone will treat. Paladin + priest will be excellent with protective skills. Syrana can also fully restore health, so in battle does not hurt the wizard with a spell, which blocks the ability of the enemy.

After the battle, it remains to release Edwin. Take the mighty demonic artifact and send the guy home. After that, do not forget to go to them for remuneration, which will be very worthy. Indra will give you a key from the chest nearby, and inside the chest you will find a lot of useful and valuable things.

Collections

"Yes, only he says nothing. It is impossible for him to understand which force has. Just take it ... what it would be worth "

After you rent a quest, Berkins in Luskan, then she immediately offers to take the next quest. And the task will give you to you even if the previous one you did not fully, that is, did not poison the last suppres.

And so that you know, an additional task is a kind of test for you (this, of course, no one will tell you at the beginning of the task). Since the stolen "artifact" will be a conventional stick, bringing, you prove Tiflong, that they are ready to work with her further. The same task is unusually simple. You need to get a wooden leg of some Larry. Larry will sit near the "Pirate Saber" tavern. You can pick up his leg and for gold, about 3,000 gold, and you can simply be purchased by Waterdip Caulk, whose name will tell you Larry himself. As you already understood, it must be disposed of. Having learned the name I went, which he drinks, go to the tavernu "Pirate Saber" and at the local merchant (on the first floor) will buy eight bottles of beer. And be sure to eight, since Larry People are unrealistic. As soon as you spit it away and he to get off, you can pick it up with a wooden koper and go back to the employer who will report you that you have proved the willingness to take work from her and soon it will give you a new task.

Rare Wine

"This recipe is lacking ... Magic, you know?"

The task is taken to the "Pirate Saber" tavern at the local chef. So, talking to him, he will tell you that he ended with a rare variety of wine, which is required for his food. Rare Elven Wine is called "Jasmarima Shadow". In addition, the cook also gives the placement to the place where it can be found. And the tip he will give you to the place where it was made. This place is called "Citadel Winter" and after a conversation, you will have a task, and the location of the fortress on the map. So on the road.

Citadel Woven.

"According to rumors, it was in this a lost house of an ancient winemaker from the race of the lunar elves kept the legendary wine" Shadow Jasmarima ". Called many centuries ago spells support dryness and coolness here. "

Inside, you will have such a subtask :. What is waiting for you here? Undead. Many undead. By the way, before starting to inspect this dungeon, I recommend in the first corridor (a little further) to inspect everything carefully with the search mode mode - there is a secret door, followed by a chest with a very valuable thing.

Boss - Lich.

Undead and in Africa will undead. It is good that Lich you will set up in full solitude, so all sorts of ordinary enemies will not interfere with you. Since the enemy will not have mass spells, I recommend to distribute my heroes at different points. If you have the skills that you can stun the enemy - to start the battle with them. In addition, do not forget about protective spells if you have, of course (these are those that increase protection, savings, etc.).

In general, the battle with this monster will not be more complicated by the previous ones, so look after the victory in the chest, take everything from there and get a new subtaster :. So come back to the shopping district of Luskana. Upon arrival, I recommend a couple of bottles of rare wine to leave myself, because the reward of the cook, to be honest, not too good. The rolling pin is almost useless, so it is better to sell it. At this end.

Rear-year-old beauty

"Charcoal? Seriously?"

In the tavern "Pirate Saber" on the second floor you can find two characters who are surrounded by a sleeper girl Mary. Having passed up and talking to him, you get the task "Rear-year-old beauty." It turns out that the girl just fell asleep and cannot wake up. One of the characters will say that this is poison, and the other is a curse.

Soon you will say that in order for the girl to wake up, it is necessary to find charcoal. It is he who will help Mary to open his eyes. Charcoal to find no problem, especially when you are in the tavern. Charcoal can be reached in the fireplace. In the fireplace, charcoal is better not to take, because it will stink fish. Better go to the wounded guard room and take charcoal from him. Return to the company with charcoal. The banging charcoal at the nose of the girl, one of the characters will tell you that she will soon wade, and you can come later and talk to her. The task is completed, and you will get valuable experience. By the way, by returning after some time back to the tavern, the girls and guys were not, strange, isn't it?

Release bartende

"When Soronil was kicked out of the" Pirate Sabli ", Bartman Leoria disappeared somewhere"

In the "Pirate Sable", talking to the local, you will tell you that after Soronil escaped, the fighters of the golden eye were kidnapped by the bartender and now no one can find him. You will be asked to find the poor fellow, find out where it is kept and save, if it is still possible ...

Leorey will be able to find only during the execution of the plot task :. And when you find yourself in the dungeon of the residence "Golden Oka (and you definitely be able to be), you will need to go to the right side at the very end. It is there that, in one of the cameras, you will find the missing bartender, which grabbed fanatics from the "Golden Oka". After the guy's liberation, he tells you about what will be waiting for you in the "Pirate Saber" tavern. So as soon as you find yourself free, do not forget to visit the tavern in the trading quarter and get a reward.

List of names

"You found the magazine of the Order of the Burning Dawn, but there are not enough many pages"

As soon as you find yourself in Luskan, do not forget to go to the building of your guild. The location on the map is signed as "main hall". Inside all your coogeers will be dead. Carefully inspect the first floor using the search mode. On the first floor you need to find: the documents, the lever and the key at the corpse (the screensaver will still begin). The lever will open you a secret door to the audience hall, finding documents, you will receive an additional task :. As for the corpse, he will find the first part of the key (all of them two), which is needed to open the warehouse of the guild.

Solution of the riddles in the main hall

Near the corpse on the first floor where you found the key will lie the book, there will be words of chanting: "Hit the gong and take a sip ... The adept should get closer to the bravery and say the words of chants ... Make one more sip and hit the gong in the second Once ... After that, the ritual begins ... Adept gets a ring with a seal ... ". In the same room you need to ride in the boxes and find a special ritual ritual. Now learning words and getting sought, descend to the audience room (this is a basement that opens with the help of a lever). Below are the actions that you need to accomplish in the main hall to solve the riddle and get a prize:

1 - Bates in Gong;

2 - Drink one bottle of ritual kicked, which found a drawer;

3 - go to the statue and choose the words of chanting: 1 - "Do not nine now, as it was a long time ago; 2 - "Life for us is an eternal oath"; 3 - "And when we continue to go in darkness"; 4 - "Become not to mix on the way to us."

4 - Now you make another sip of ritual sailed;

5 - and Bates last time in ritual gong.

As a reward, you get a ring of your guild. Which, to be honest, is not too useful, so I decided to sell it, because for all the time passing, more valuable items came to me, but to solve you.

Solution of the riddles with the Warehouse of the Guild

On the second floor there is a locked storage. You can open it only with the key. In addition, there will be a group of robbers, but not a problem with them. How to open a repository?

To do this, you will need to find two parts of the key. The first part you will find on the first floor at the corpse, near which the mini-screen saver begins. You will find the second key in the dedication hall, which can be unlocked with the lever. You can find the lever only with the search mode mode. Look carefully the first floor, and you will definitely find it. In the Hall of Dedication, inspect the corpses and one of them you will find the desired key.

Now you have two parts of the key. You need to make the key. To do this, go to the merchant in the village of Luskana. He will make the key for 300 gold. Having done the key, you can go back to the guild and unlock the repository on the second floor. The storage will have a lot of useful things and good weapons.

Hommet meets Harpella

"Listen, can you talk to you about? I have something happened, and I may need your help "

The task takes place in the second act, in the camp with satellites. Hommet wants to talk to you and ask to help him in one matter. Some Dagat offers Hommes to go to the tower of the ash priest, where Hommet, allegedly be able to find incredibly power in the magic craft. Your first subtask in this task :.

Go to the Shopping Quarter Luskana and go there, in the book storage, where and find Dagatu. Speaking with her, she gives you his book, that's just in it there are not enough some pages that you will find already in the tower. Substitution updated :. It is time to get on the Global Card of Faerrun and find the right place (which is not difficult).

Grave of ash priest

"In this dark cave resting the body of the ash priest. Mimoletny's memory, and the days of his rule forgotten forgotten. The air here is hot, like the hot wind of the desert, and from the accumulated in the long century, the darling of an antiquity occurs "

So, on arrival it is important to take into account three things: 1 - here are very dangerous traps, 2 - very dangerous enemies, 3 - hard pursed boss (and yes, he is here). In general, the detailed passage of each tunnel should not be described, just remember that it is better to go to search mode. Any road ends near the tomb (by the way, in the same part of the cave where the tomb is, there is also a hidden room - do not miss it, there is a chest of a chest!). And by the way, in your own interests, pass and inspect the entire cave, as you are not only gaining experience, but also find all the notes (there are only three of them) that can be taken from the corpses. In the course of passing, it is impossible to miss them, it is enough that you will constantly walk with the key included - "Alt". In any case, as soon as all three notes, go to the tomb and say words.

Boss - ash priest

After a small scene, you are waiting for a fight with the ashes of the priest. Your new subtask:. I will be honest - the battle is very difficult! It was much easier to fight with maferile than with him. Having passed to the main hall (in the northern direction), destroying the couple of enemies, at the very end you find it. In battle, it is necessary: \u200b\u200ba warrior (with good protection and protective effects) and unsurpassed leaks + do not forget about health and first-aid kits. If you have a potion with yourself, which increase certain characteristics or skills - now it's time to use them. What is able to do ash priest? Firstly, this dog is constantly moving, which is undoubtedly bad, considering that the battle is in battle in a mandatory tank. Secondly, skeletons are constantly coming to the face, and not ordinary, and fiery (those that terribly hurt). Thirdly, the boss itself hits well. If you have skills that bend (stunned) the enemy - use them in the first place. And most importantly - you constantly need to try to beat the ash priest! Yes, the skeletons will be fully, but with them it will be possible to figure it out later when the main opponent falls.

As soon as you manage to defeat this powerful wizard, be sure to visit him - he has a wonderful cloak! Your new subtask:. It's time to go back to Luskan and talk to a girl in a bookkeck. There is a task and suit your final.

Monitoring change

"The bookkeeper of the book storage in Luskan offered you a solid amount for three volumes of" observations of changes ""

Labeled rubies

"Adric Zhelezzlt from the Pirate Saber tavern showed you Ruby with a strange black mark"

Dragged back

"And I was just going to find you. Can you talk? "

The task takes place in the camp with satellites, but after the end of the first act. Talking with Lacar, he asks you to help him in one matter. It turns out that quite recently his old familiar appeared in the city, which is somehow his own stupidity, saved. After talking with your companion, go to Luskan, to the Trade Quarter. There, find the tavernu "Pirate Saber". Inside you and find that friend of Lachars, to which he should.

Another name is Toradin and robbed it. And the goods that he must return belongs to the influential person, so if not to help this dwarf, it will soon find it right then in some kind of Luskana. He says that the thieves who stole his goods can be found in slums, so you need to start searching from there.

Slum

Upon arrival in this location, at the entrance you literally immediately meets Torandin and joins your group as a satellite, but it will not work. So, go to the eastern part of the slums, where I will find the guard. It will watch the passage in the dungeon, and the chest will be near him. In general, you need to talk with this guard. During the conversation, you have to kill him. After murder, go down to this dungeon.

Ruins of the Dragon Fort

"In this abandoned Forte on the backyards of Luskana settled a small detachment from the Dragon's blood gang. Here the robbers store their prey, weapons and supplies, and also place slaves, which are then sold in the underdema. "

What awaits you in this place? First, a lot of various traps, so you in the group must have a character having a pumped perception skill (and search mode). Secondly, there will be quite a few enemies. For example, in the first room you will have to face a bunch of traps and a huge band of bandits. So in the group must be strong physical heroes and excellent leaks. Do not forget every corner of the dungeon to inspect in the search mode, otherwise you can skip a lot of useful things and stumble upon a lot of traps.

When you read this part of the dungeon, you will have to descend below - to the second level. And here you may have even big problems, as you will find very strong enemies.

Boss - Captain Dragon Blood Gang

The captain will have two-handed weapons and thereby apply just a huge damage. In battle, even an excellent tank may fall. Three heroes are better to send to battle with the captain, and one will have to remove two ordinary soldiers. If it happened that the whole group fell, then you can take advantage of the resurrection potion, which will act even if all the enemies have fallen. Since there are not many enemies, there should be no special difficulties. And do not forget to search the corpses.

When you finish with the enemies, go on. In the next room, you find the cherished cargo of the Toradin. In the process of conversation with a friend of Lake, you can offer him the option where he will use the compromising on his customer to get out of dirty divisies and finally return to normal life. In any case, choose you. As a reward, you will receive an experience and valuable dagger, which is familiar to Lacuar for more mistakes in youth.

Family matters

"Jarhield told you that her mother arrived in the city"

As soon as the final act of the game is suitable, you find yourself in a camp where you can talk with your companions. It is here that in the second act you can take the task :. Talk to the gnomery Jarhild. She will tell you that her mother arrived in Luskan and you will have to find out why it is. Your first subtitle :.

Go to the Luskana shopping area and go to the tavernu "Pirate Saber". There, in one of the rooms you will find the mother of the gnomomy. Speaking with her, it turns out that she has children - Yari and Fanna. Agreeing to help your mother's companion, you get a subtask:. Get out of the tavern, and go to the house marked on the map. There, talking to the owner of the house, you will find out that the gnomes kidnapped the workmanship. It's time to talk to the beggar near the house, as he was the last person who saw the gnomes was the last time. Speaking with him and paying him for the information, he tells you about the place where the gnomes blew. Select to the global card and choose the "refuge of smugglers".

Tip: Because of the gaming chamber curve, there is a possibility that you will not find the location, because it is from above, and you will not move the map. In this case, the side find the location of the "refuge of slave owners", then click on it and move. Everything will go upload, after which you will be in place.

Refuge slave owner

"Silent, dark and deserted sewer tunnels have become an ideal shelter for the Luskansky criminal world. Through such tunnels, slaves are often distilled in order not to attract the attention of the ruling ships "

Upon arrival at this place, you get a new subtask :. The sewage path will be absolutely Lineen. At some point you will meet the escaped slave. Talking with them, it turns out that Yari and Fanna raised the riot, which was successfully depressed by local slave trades. Moreover, as a result of failure, they were simply shut, however, like most of the slaves.

Your new subtask:. At the very end, there will be a fork: one path leads straight, and the other left. In the left side, at the very end you will find a charming with a huge guard, so it is better to try to lure them all in the tunnel to yourself and deal with everyone already there. As for the passage in the north - there you will meet the slug. The fight with him will be a little hard, so I recommend to prepare. In any case, after the fight, go further and find the way out of this place. Return now back to the tavernu "Pirate Saber" and hand over the quest. The task on this comes to an end.

Forever rearranged beauties

"The head splits ... how much I slept? Oh ... "

The task is taken in the same pirate saber tavern, which is located in the trading part of Luskana. It turns out if the girl disappears in the first act with the rest of the room, then it's just a bug. But do not be afraid if such a situation arose and you have, because this couple will appear again in the second act.

In general, by visiting the tavern again (in the second act), go back to the sleeping girl. Talk to characters. It turns out that charcoal did not help, so one of the guys wants to try to check the scheme from the fairy tale - kiss the beauty. The girl will wake up the most uncomfortable moment for a guy and tightly crashes it, and so that he will fall as much stronger than the girl. It turns out that Mary slept so hard due to the fact that she drank well in the tavern. So no poison here is not happening - in everything is really guilty I sailed! For this a small task, you will get a little useful experience.

Resurrection of dead rats

"And here you enter into business, right? Will you help us again? Will you help us return the house? "

After you have a task for the Titus of the Ministry of Title :. He offers you immediately a new job and demonstrates a visual example of what you have to deal with. The task as usual is taken into the sewage, in the gang camp "dead rats". To engage in dirty work or not - your business, but the reward for the task is very good.

So, Tit will ask you to clear the former shelter of "dead rats", which were sent by thugs from Bangan D'ert's gang. And when Tit says about the poison - it's really true, and you really can't wander there for a long time. If you take care of this task, then open the previously locked door to the shelter "dead rats" and go there to another location.

Below you will face infected rats, rats and slugs. Everything is complicated by the fact that at the bottom almost every room is filled with poison. Moreover, even getting rid of the poison velocity, the poison will not disappear anyway. And so that the characters do not died in place (although the damage from the poison is not so big, but in battle everything is equally), in each room there will be a special surface where the poison did not get. So in any skirmish with the enemy, choose the surface where there is no poison, and begin to fight it there. As for the dungeon, it is not large, so finding all the boxes with poison will not be difficult. You need to neutralize four boxes. Once all four key targets are neutralized, you can safely return to the Titus of the Minton, which will give you a worthy remuneration.

→ Tip: At the very end of the infected sewage you can find some kind of cassia, killing which you get a scarf. This thing you can give Gilan (a merchant in the camp "Duffle rats), which will reward you for the found thing and the news that his beloved has become a bloodthirsty monster.

Big game

"Chour beast is already there! I feel his nose! This time you do not escape, creature! "

The task takes place during the passage of the plot task :. In the location of an incorrectrine forest, you can find some Wana Hyde, who will have to hunt one very dangerous beast. You can offer him your help in this hunt, and also get gold. That's just when it comes to gold, Wang Guide will offer you only 30% of the total amount. If your charm skill is above 19 points, then you can demand 70%. Also, you can, as a last resort, resort to strength, which should also be more than 19 points, but, only using the force, you will receive only 50% of the total benefit.

In any case, when you manage to agree on the amount, you have the first subtask :. Regarding this task, you can especially not steam. Just go to the only cave located in the location in the search mode and will soon find not only traces, but also the lair of the legendary bear.

Bear Lorovo.

"In a natural cave on the edge of the meadow, you can relax from forest cold weather ... But Slaughters of other people's bodies and suspicious sounds of steps and breathing suggests that you are not alone here."

Once in the cave, you get a new subtask :. Bear is located at the very end and the path will be absolutely Lineen. On the way, you will be sacred bears and traps, so try more often to go in search mode. In the end, coming to the right bear, you can look at and see that the bear literally "stuck" with swords, swords and other cold weapons. That is why it apparently and nicknamed steel-tooth. In any case, killing a poor animal, you get reward, experience and thereby carry out the task.

Cult Gonadora

"God mucus? Somehow it is insulting. Gonador is the deity of rogue and riotters ... well, yes, mucus. I am one of his servants and I need your help "

The task takes the character from the name Morlash. And it is not so easy to find it, because neither in Luskan, nor in his surroundings he is not. The fact is that you meet this character during the passage of the plot task :. When you find yourself in the dungeon, then in one of the cameras you can find this character. Speaking with him, it turns out that he was substantiated and in the end, he found himself in the dungeon of "Golden Okay". So now he asks for your help. He wants you to destroy his sect and brought him the seal of the Supreme Priest. As a reward, you will get everything that is in the treasury. As soon as you select from the residence, a separate location appears on your map of Faerrun, which is associated with an additional task :.

Temple of Gonadora

"In the wicked church of the one who lures themselves, the walls themselves seem to exude mucus. Everything here is written by blasphemous prayers gonador, and the floor in the cave squints under your legs. Stepping into a disgusting temple, you seek how your thoughts begin to be confused and slip away from you. "

Upon arrival in the temple, prepare for what you will need to clean the temple from fanatics. In addition, you need to clean this place, you will also have to get the seal of the Supreme Priest. The enemies in the temple will not be too terrible, so you will be able to overcome all without any problems. When I stick to the "Altar of Gonador", then you will need to answer the following remarks: 1 - "Pray Gonador about help", 2 - "O Great Gonador, hear my prayer ...", 3 - "You are the god of rogue and riots. We are traveling, we are hunting. Give us our mercy in the coming battles. " As a result, get a good reward.

Do not forget about the search mode, because sometimes hidden doors and traps come across. Once you mined print, you can go back to the entrance to the temple. Morlash meets you at the entrance. If you talk a little with him, it turns out that he wants to create his sect where he will be the Supreme Priest, only this time with sacrifices and other heresy. So you decide: to reborn a terrible cult, or put an end to it. In any case, at this stage, the task is completed.

In the service of Bregan D'Ert - another Luskansky cult

"Associated from Brehan D'ETR asked you to investigate a couple of recent robbery in Luskan, to which a demonic cult may be involved"

The task is taken from the mysterious stranger, which lives in an abandoned sewage, which is located in the basement of the tavern "Pirate Sabli". And in order to open the passage to this location in the basement, there are two rooms on the sides, click there, on the pressure plates and inspect the central room, where the last push plate will be (the pressure plate is on the wall near the lever). And everything is not so simple. When you carefully inspect this place and snatch into the grid, about which the screensaver will occur with the participation of a mysterious stranger, you need to carefully inspect the hall above. There is a secret door - find it. Located a secret door in the western side. Having found and opening it, in the next room, look for another secret door (it is located south, or west - depending on which corner is worth the camera). In any case, opening the last secret door, you find the lever, opening the grille, and a little further - the mysterious stranger. He will tell you about the danger, which threatens all of Luskana. And it is behind all the pair of cults with demonic artifacts. And since save the city more than some kind of, it is necessary to do it.

Talking with this mysterious character, you get a task :. In addition, you have two important subtasks: and. Moreover, the first task is entirely related to the additional task: (You can find the passage of this task above). If you have passed this additional task, then you already have one of the two demonic artifacts. So you can find only the last demonic artifact. In addition, thus, an additional task is taken :.

Trade Quarter

For a while you can forget about the task :. It is better to focus on the subtask :. You can get the right information in the Pirate Saber Tavern of the girl at the table. The name is its calent.

From the calans, you recognize that some Braraditas not only knows something about the attack, but also has a very strange thing with him. But you do not hurry to go to him, it is better to immediately look at the shop to the bartender of the tavern "Pirate Saber" and buy a bottle of wine under the name "Arrhanish". As for Braditas, you can find it near the "Zamar products of Carswen".

Having found a man, he asks for the thing and the information, bring the bottle of the very wine "Arrhanish". And if you followed our passage, then it certainly already has. So, giving him wine, you get a green stone on which a two-handed sword is cut. You have a new subtask:. So, now the task is complicated by the fact that it is not clear where to go.

It's time to go to the location called the "poisonous Rift". If you still have not been there, you can get there during the passage of an additional task: "Excellent sample" (the passage of which is described above). If you are generally without a concept where to go, then go to the city gate of Luskana, and from there to the entrance to the sewer, but do not enter it. In this place, if you look back, you can find the same "poisonous Rift"!

Poisonous fence

You need to get to the easiest of the cave. Along the way, you will need to destroy a bunch of monsters. At the very end you will stick to some "pale green stone." Having attached to him your green stone, a secret door opens. Go to the easiest. There will be no traps. At the end you are stumbled on fanatics, about which there is an altar with a demonic artifact. Kill all the enemies and take the statuette. Additional task: - At this stage is made. Now your main additional task is updated by the subtask :. Return back to abandoned sewer.

Abandoned sewage

"Most residents of Luskana have long forgotten about the existence of this part of the sewerage, and once it was the main water arterry of the ancient city of Illusk. The same who did not forget, enjoy the unknown and the solitude of these stench streets. "

Upon arrival to his customer, it turns out that he is not the one who is actually actually. It turns out that this is all the setup, and you have made all the dirty work for the next group of fanatics. So you get acquainted with Venasas "Priest Aameulu" and Silseris "Priestess Hetradia". In fact, everything happened as follows: fanatics you instructed to drag them two powerful artifacts from competitors who will help to call for a powerful demon.

Soon a real mysterious stranger resorts to you, who says that you are deceived, so you need to correct everything rather, because the demon can destroy Luskan. So you get a new subtask :. After the battle, move on. Path Lineen. Crossing on new level Sewer, go further. IN big Hall You finally meet patients with fanatics.

Boss - Vanasus "Priest Aameul" and the boss - Salseris "Zhrista Hetradia"

Your new subtask: "destroy the priests-twins." There will be no special difficulties in battle. Priest - warrior. Priestess - Magician. You can start with the priestess. Due to the fact that it causes a lot of damage - it is advisable to be cut first. After her murder, the warrior will be helpless and he will not be difficult to kill. In addition, keep in mind that the priestess has the ability that allows you to move, so you have to run after it. Before the fight, it is better to eat something for an increase in health. Otherwise, everything is very simple. After the fight, do not forget to search the corpses.

And by the way, the task is even done, but the remuneration is not received. To get a reward from a mysterious stranger, come back to the place where you received tasks. Upon arrival, you will get an icon and a good raincoat. That's all.

There in the fog

"The evil trolls smashed the camp on endless swamps. Looks like they keep someone in captivity "

The task takes place in the location of "endless swamps". Moving forward on the trail, you will soon stumble upon the peasant who will arrange an ambush. Naturally, he did not want to do this, just forced him to the drow. In any case, after slaughter, talking to him, you get an additional task :. Your first subtitle :.

Evil trolls and their leader you can find on top of the cliffs of endless marshes. To save prisoners, you will have to start to deal with trolls. So, the top of the cliff is not too difficult to find. It is located in the north, on the approach there will be two groups of enemies (trolls and wolves). Of course, you can get up on the side, but there are even more serious enemies than below. If you are well prepared and have an excellent team, then without any problems, wear the foot of the mountain and all adjacent areas. In the end, you will get to the leader of trolls and prisoners.

Boss - They are "Troll-Matriarch"

So, get ready for a very complex battle. This troll they are not only "fat" for the amount of health, but also beats good by their spells. When he encourages a huge cloud, prepare for the fact that it is good in crop. You must either immediately pounce on them with all their might, or to start to deal with the enemies, and then just fight the main troll. But keep in mind that while you are able to deal with ordinary enemies, they walked you well with your spells. What can be advised in this battle? We will help jars with health and potions of self-approval (this is just in case). In addition, the food and potions that increase the characteristics will be excellent. If there is an opportunity to call anyone - urge. And be sure to have a strong tank in the team. As for Lekary, it is better to stay away, since the Tuchka, which appears around the boss - it hurts the most "chilly" heroes to fall first.

As soon as you alone, it's a monster, free the prisoners. They will tell you about what happened and that a decent remuneration awaits you in the troll chest, which is behind them. At this stage, the task is made.

Stone hearts

"When I was in captivity of these ... Knights, I heard how they whisper about Sukkuba named Smelit. The knights believed that she appeared in Luskan and is looking for a certain relic - the devilish stone "

The task is taken in myself in the camp after saving Brin. After salvation, you can talk to her in the camp and learn about what she heard about the devilish stone while he was in captivity of the Golden Oko. Everything could be scored if it were not for the fact that Brin, once served as tracker in the forests of Ardip and guarded this very stone. At that time, this dangerous relic was under reliable protection. Some corpson (Love Brin), wore a stone on his neck. Soon I had a medelit, seduced a girlfriend and soon killed her and everything for the sake of this very stone. Now Brin wants to find this stone and do not give it to the bloodthirsty mandes.

Trade Quarter

After conversation, you get a subtask :. This person will be the dealer decorations, which is located in Luskan near the house Relona. A conversation with him will be very short because he knows only what workers in a warehouse in the port whisper. Thus, your additional task is updated, and you get a new subtask :. Select to the global map of the city and find the location of the Luskanskoye warehouse.

Luskanskoy warehouse

"In the Luskan warehouses you can find both smuggled goods and merchants forbidden goods. They are well guarded, and the hosts pay great bribes and conclude secret agreements to the warehouses and further offhold the possibilities of which not found in the taverns and taverns of the city. "

Upon arrival at the entrance you will meet Pettlin, which will tell you that you can not go on. Here is the choice: kill, or give a bribe of guardian. If you are going to give a bribe, then with the help of charm you can reset some coins, because even though she is fat, too much she asks. It will ask 400 gold, and thanks to charm you can give only 200 gold coins. In any case, killing or giving a bribe, you do, thus additional subtasks :. In addition, you get a new one :.

Well, go further, turn on the search mode and start examining each room of this warehouse. In stock you will find a lot of useful things, so even if you have passed on the warehouse, giving a girl a bribe, you can still disrupt the promise nothing to touch. Because after the search, something happens, regardless of whether you gave a bribe, or killed a girl.

After careful search, you do not find a stone in stock. Bryn says that the trader might have spread you. In addition, she proposes to chat once again with the guardian (if you, of course, did not kill it). Going from the warehouse, you suddenly meet mercenaries, which immediately attack you. You have to kill them all, because there is no other way out.

Boss - Grampt

The battle is complicated by what you have to fight in a very narrow room, and at the very end of the corridor there are archers and a wizard, who without problems throw in you a variety of shells. So that they immediately fall asleep to you in the first couple of seconds, I recommend at the beginning of the battle to run back to the warehouse behind you. There you can quietly for the beginning to kill warriors, and then calmly go to the shooters and kill them. As for the plot, it is also not a problem to kill if you lured on the warehouse behind, all warriors. Without wizards and shooters - warriors weak.

After you in the slaughter, give all the enemies of the devils, the guard will immediately begin to talk to you and there will be no more heroine. She will tell you about what the mercenaries arrived at the stone today. In addition, you will learn where the stone was taken: "Most likely, in a slum. There is an old abandoned house, away from the guards and curious eyes. "

Slum

Your new subtask:. As soon as you find yourself in slums, go to the right side. There, as you know, there are two houses. In one of them, you will find the hatch, which will take you inside the asylum of the Luskanian mercenaries.

Refuge of the Luskanian mercenaries

"If the bandits or robber in Luskana must be lost, they are looking for a secluded place in urban slums. People here do not ask questions and are always ready to pretend to be blind for a small coin ... or the threat of reprisals. "

Once inside the asylum, you find a pair of demons corpses and get a new subtask :. After examining the room, move on, where they will soon encounter a group of mercenaries that fight with demons. The first thing is better to kill the shield female (he is the strongest). The rest are not difficult to kill. Wandering for subfership of mercenaries, do not forget about the search mode, otherwise you risk skipping a lot of useful posikhis. Keep moving on and pass the "packs" of enemies.

Tip: If you have a poorly dressed group, or you just have a weak, and you don't feel too well in battles (more often suffer), then I recommend to pull out the enemies with parts, because sometimes there are really big and strong groups.

In any case, at the very end of the asylum you will meet with Keesros. It was she who sent the killers to remove you in a warehouse. In general, it turns out that she has long passed a long time ago and led to her customer and find out who he can, you can only with the help of power or your charm. By the way, the customer will be the sailor from the Ship Rotnor, who lives in the city.

After receiving the necessary information, you can leave this place. Your new subtask:. So come out from this huge dungeon and leave the slums.

Trade Quarter

So, where, you ask, search for sailors? Go to the doors, which are located near the Merchant Decorations of Poland (which you still gave the flooring to the warehouse). Inside you find the fesian. The fesian lies motionless on the floor and breathes very hard. Apparently, something happened to him, or someone came and did something.

Brin does not make it clear what exactly happened to the sailor and demands to immediately find the stone. You are accepted for business. Using the search mode mode, inspect this room thoroughly and a modest is absolutely everything. Near the bed, in the end, you find a very strange amulet. Brin says that you need to be careful, because it lies strong magic. I recommend picking up this amulet. The thing will become the Amulet "Dar Devil", which gives a good increase to strength.

In the room you have nothing to find, but soon, in the process of the screensaver, the very mixture appears! Tied conversations. The conversation with the demon leads only to the battle, since the stone is needed and to you, and nobody is going to give up.

Boss - Mixes and Boss - Fessen

This battle is divided into two stages: Stage 1 - You are fighting with a conventional warrior - a fesian, which has the same conventional skills, as well as the usual warrior; Stage 2 - You are fighting with the demonic form of the Fesisian, and Medelit joins the battle. If, at the first stage of battle, everything is simple, since he is mixed, although he treats a periodically fesian, to score it quite easily. But what about the second stage - here the level of complexity rises sharply. Firstly, Medelit awakens in the fesyan some demonic form, so it makes much more damage. Secondly, the Mixes participates in battle. During the battle (otherwise in no way), I recommend that you eat something to increase my health and take some useful potions (which will increase the characteristics of your heroes). So, the first thing to remove the "gravily" warriors back, and strong stopping closer (the best option is at all when you are tightened to the easiest of the room so that your arrows and "chilly" heroes stayed away from strong enemies). The team must have a bunch: either a security film + leakage, or tank + leakage. A killer's bundle can still be approached, but only if you kill the murderer, it will be difficult to raise it enough. Do not forget about the potions of self-exclusion (they are for insurance, since it is better to use them and finish the work started) and protective skills (which must be mandatory). Of course, if you play an easy complexity level, such rules can not be observed, albeit a couple even at this level can be rebooted as a result of an unsuccessful battle. All the forces are better to throw on an old waror. As soon as you cut it off, kill the demon will not work.

We are Milner

"I needed to make sure that I was fine. She is locked here since ... well ... since the father disappeared

The task takes on endless swamps in a local lonely village. That's just a task you can take only some Edward Milner, who will still be saved from spiders during the passage of additional task :. Passage of this side quest you can see below.

Tip: If you try to take the quest without completing an additional task, then you will simply not get to the right home, because it is locked and opens only after you save Edward (upon arrival in the house, he will still scold sister because she Not locked the house).

So, when you free it, go back to the village on endless swamps and in one of the houses you will find Edward Milner and Irene Milner. There will be nothing to give a conversation with Irene, but when they speak with Edward, he will tell you about what a father disappeared, so asks you to find it.

After talking, you get a subtask:. So, go out from this house and go back to the swamp. There you have to find the tomb. If you still have not cleared the territory, then you have to fight near the tomb with a huge black igniter, with which you could already meet as the game passing. In any case, near the tomb, find the remains that are highlighted by blue - this is the father. From the remains you can take a ring. Taking the ring, such an inscription should appear: "On the ring the same engraving as Edward Milner. Apparently, this is his father. "

After taking the ring you will have a new subtask :. Return back to the house where you took the task and talk to Edward. During the conversation, something unclear happened to Edward. Soon it turns out that it was postponed in it, apparently, spider eggs, so a guy breaks down, and spiders that you need to kill appear. At this stage, the task comes to an end. As a remuneration from the corpse of the poorness of Edward, you can take the very family ring, and with good characteristics.

Sticky case

"Spiders took the many inhabitants of the village ... they dragged to eat their queen, not otherwise. If you help me save them, I will try to make something for you "

This task is taken to the location of the endless swamps in which it is possible to get through the plot task :. In this location there is one very small village with a couple of locals. In general, upon arrival in this village, raise the house on the tree and talk with the older by the name of Andra. She will tell you that lately The attacks of spiders on people. Moreover, they became so aggressive that even a couple enter the village and sneak into the house. What is the most interesting thing: they have already managed to drag the couple of locals. Andra thinks that they are still alive, since small spiders prepare them to submit them to dinner with their queen (because of which, by the way, they became such aggressive).

In general, talking to Andrew, you get a subtask :. All of them will be three, so in the way. So, near the entrance to the Lair Rilfag, having interrupted spiders, you can find the first captive marsh inhabitant. Residents will be in a web, so try to highlight the terrain to not miss anyone.

You will be able to find the second captive marsh in the northern part of the endless swamps, and as usual the prisoners will watch the packs of spiders, so you can free the person only after you have to leave all the monsters.

You will also find the last prisoner near Logova Rilfang. From Logov just go to the northern direction and will soon find the last prisoner. In general, if you look at the location of all prisoners, then we can say that they are all located near the entrance to Rilfang, so carefully examined this territory, you will soon find all three prisoners. In any case, after the salvation of civilians, you will have a new subtask :. For rewards, come back to the elder of the village - Andre. After handing over the task of the old woman, the quest is considered to be made, and you get a special mixture, which is capable of the Danger even the most sticky web, according to Andra.

Troll Patriarch

« Oh ... I will now have to go back there, right? Logical. My plan went to the shock "

The task is taken on endless swamps, which you can get during the passage of the plot task :. Upon arrival in this location, you will need to find the cave troll, which, in general, is easy.

Troll Cave

"The cave is worth a renual stench, emanating from trolls and their production. The air is wet, and you immediately flash sweat, and from dust and mushroom argument cuts in the sick eyes. "

Inside, you find a girl named Sasha - it is she who takes the task. Talking to her, it turns out that it is engaged in finding old things. In this cave she wanted to also get an old thing. But everything went awry, when she, having passed the traps, stumbled upon a troll, which belongs to these vintage things. Running from him, she threw her things there, so she asks you to bring them back. So, after a conversation, you have the first subtask in this task :.

Moving on the cave, be careful because in addition to enemies there will also be a couple of traps. In addition, do not forget about the search mode, since there will be periodically hidden caches, in which you will definitely find anything useful. When you get to the hall with a trap, troll with rushing stones and flocks of wolves, you will have a new subtask :.

So, Troll-Patriarch is just an ordinary troll in this cave, which rushes stones. By killing him and having interrupted wild animals, carefully wait for this part of the cave. In one chest, you will find the skull of the Dwell (ancient thing) and Sasha's bag, after which you will have a subtask :. Now you can safely go back to the girl, give her her bag and get a reward. And by the way if you have enough big level Intellect, then for the head of the Troll-Patriarch you can "knock down" with Sasha much more money. The standard remuneration is 500 gold, but thanks to the pumped intelligence you can get much more gold.

Mysterious portals

"Fletcher my name is. I can perfect. I liked to look for hidden treasures of this world ... Output the veil, so to speak.

The task is taken from some Fletcher. It is not so easy to find it, since it is in location called "single cliffs", in which it is possible to get only during the passage of the plot task :. In general, the essence of the task is simple - to help free the flue. To do this, it will be necessary to find another portal, get the spell book in it and return to the guy back with it so that it is released with it. The goals are clear and simple, so we go to search.

Do not say bad

"Good evening! Or now morning? It is so difficult to distinguish when it is a circle ... Wonderful glowing things that do not give to bed "

Coast of swords, Neverwinter, Valley of the Ice Wind ... For thousands of D & D fans behind these toponyms, hundreds of hours spent behind desktop and computer RPGs, exciting adventures that are remembered for a lifetime are hidden. Naturally, we could not pass by Sword Coast Legends - games that promised to bring us back into the World of Forgotten Realms.

Genre role-playing game
Platform Windows, Mac OS, Linux
Developers N-space
Publisher Digital Extremes.
Website Swordcoast.com.

Evaluation

Not bad graphics joint passage, Dungeon Masters mode

Simplified and trimmed D & D, banal history, formal relationships between characters, bugs

Looks like it came to say goodbye to D & D - he just outdated

The port city of Luskan, he is the city of sails, the refuge of pirates and thieves, in which you will spend the good half of the game, is halfway between the incorrectant and the icy wind valley. And your story begins just on the road connecting Luskan and Neverwinter, with an attack on the caravan, which you have done to guard. That's just the goal of the gangsters are not at all valuable goods and money, and you and your comrades - someone gave an order to destroy all members of the glooming dawn, which consists of your hero. Who and why hunted your friends, and to find out.

Dejaul. It is so called the feeling that at first calls Sword Coast Legends. It seems that someone carefully moved to 3D classic RPG Interplay. Isometric, lot of four heroes, a good choice of skills and spells, controlled pause. The need to carefully examine the floor and the walls of the dungeons in search of traps and hidden doors, climb into each chest, hack each castle, pick up any found thing, talk with each opponent. Right balsam on the wound.

After an hour, Euphoria passes. Instead of the wealth of the choice of classes and races, we were limited only by five basic races and six classes. Instead of careful selection of spells and neat, layer behind the layer, parsing the protection of opponents, especially bosses, it is possible to beat themselves with strong skills themselves, from time to time the healing potion. Forget about the difficult choice between three spells, spending which you will remain literally with bare hands. By local rules, and the game uses an adapted 5th editorial office Dungeons & Dragons, spells are restored literally after a minute - know yourself to pool like a machine gun. And if you consider that there is a lot of money in the game, and there are no successful of them, then you can also buy a car and a small cart, turning the battles to the real firework.








A little embarrassment of the pace, it is clearly higher here than in classic D & D games, breaking the battle clocks a little different, so on the first spider you can even die a couple of times. But configuring the pause literally on every silence, Sword Coast Legends is easy to turn almost into a step-by-step game. After a couple of battles, part of the interrupts can be disabled. Even if one of your heroes die, it can be revived without any special fines right during the battle. It is clear that all these simplifications are made in favor of a joint network game, but they undermine the D & D spirit itself, where it is not valued at all speed and simplicity, but accuracy with the development of a character and the ability to select an approach to each opponent.

okay combat system, some simplifications can be squeezed if we tell interesting story. Alas, and here it did not work out. It seems that the authors of Sword Coast Legends set themselves the goal of collecting all possible banalities already encountered in other RPG. Collect a few mushrooms - there is, bring a bottle of wine - done, to investigate the murder - ready, find the stolen goods - done, find a secret cult - give two, save the world - but what. Moreover, all quests are so flat and uninteresting that it is not particularly especially and want to take.








In general, dialogues - trouble Sword Coast Legends. First, they are not polly enough for D & D games, secondly, to read them is simply uninteresting. It is not clear how a screenwriter generally managed to combine two extremes. Well, the logic in the campaign is lame on both legs, some NPC offers look not just illogical, but soon insanely.

Formally, there is even familiar in every way Dragon Age.: Origins Camp, where you can chat with your companions and take on the fulfillment of their personal tasks. But the stories of companions do not hurt at all. Personal quests are quite ordinary jogging for 15-20 minutes, and the stamps of your friends are a set of stamps and tribalities. Yes, and the selection of satellites is leaving: a straightforward warrior, escaped from his parents, disgusting the right elf, and a repentant thief. Against this background, the necromancer disappearance is somewhat allocated, but its extensive intimidation begins to annoy the second phrase. In a word, on charismatics, the heroes of Sword Coast Legends seven miles forest at least before the characters of Dragon Age II, about Neverwinter Nights or Baldur's Gate and there is nothing to say.








By the way, note that the characters left in the camp are not pumped. So if you have passed two thirds of the game with one party, and in the third act we decided to replace part of the characters - our condolences to you. The hero of the fourth level in battle with the boss looks just a pity.

The big problem of SWORD Coast Legends - bugs, and logical. The endangered marks of quests that dissolve key characters disappearing in the air. Because of such scripting glitches, some quests cannot begin at all, not what to finish, while others will have to take place several times. Add to this a fair boot time and slowing down at the first level drawing. Graphics here are not exactly quality to require top iron.








Theoretically interesting part of Sword Coast Legends is a joint passage of a story campaign or random dungeons. Moreover, with the participation of a live master who will manage monsters and make other nasty players. Alas, in reality games with a live master managed to find only two, and in general, open games suitable for your level, not so much. It seems that D & D fans, especially fans who want to feel like a master, remains very little.

The editor of the campaigns, to which the developers hoped, in fact, turned out to be a simple constructor for assembling random dungeons. It does not even allow to change the level configuration, proceed the tunnels and place at home. It is necessary to hope that the generator will bring you at least a residential quarter, and not a pathetic implication of two houses. Building at least some connected story with such a tool is quite difficult. In general, it is not clear why it was so much attention to the editor and the cooperative regime. It would be better to draw icons at least parts of the items that are now replaced with the same boxes and bags. It seems that they put them in the game only for quantity.








Sword Coast Legends disappoints. The game and nearly stood with the recent Divinity: Original SIN. and. About the classics of InterPlay and BioWare and remember.

Today there are very few D & D games. It would seem that the release of each new project at a proven role-playing system should be perceived as manna heavenly. Alas, it is not. And it's not even as a specific Sword Coast Legends. It seems that the system, despite their efforts to rejuvenate, is already outdated. Such games as especially showing how the modern role-playing game should look like, where the player's freedom and playing the role, and not following the rigorous sum of the rules limiting the authors from all sides.

Farewell to D & D, we will remember you as you were in Baldur's Gate and Neverwinter Nights, and not the one that has become in Sword Coast Legends. Rest in peace.

Sword Coast Legends, being RPG game, implies complexity in perception and gameplay. Let's go from words to business. I will share with you useful advice.

The complexity of the game

The game includes several levels of difficulty - light, medium, complicated. However, the thing is that the game is quite complex and lightly. Of course, newcomers are better to choose light, because on the most complex enemies are very strong and kill you and your team literally for counting seconds.

1. Easy level Difficulties - suitable for those who want to relax and comfortably spend time in the game of such a genre. 2. The average level of complexity - has a special interest and some hill for those who want to experience themselves. 3. A complex level is too overestimated difficulty even for genre professionals. Something reminds Baldur's Gate, that's just more difficult. It is worth warming up that spend a lot of nerve cells.

So all - even the pros is advised to a lightweight or average level of difficulty.

Pumping

Pumping - almost the basis of the foundations in the RPG genre. Of course, according to the classics - you need to choose the role of your hero. Total available 6 classes. The main thing here is to choose the one you like, but you need to understand that everything will be further dependent on the class. That is, taking a warrior, count on what podrol choose - tank or damager. If you want to create a tank warrior, then I advise pumping on branches - protection and life. And these branches are not bad for priests, and for the robber. Of course, rushing to pump talents from all branches, you will not have anything suitable. That is, the priest and implies that you will protect and restore the detachment of friends, and the same warrior implies that you will tear on the first plans to neutralize the enemy faster or distract. The parameters of the hero pump in the same bed - if you play for a warrior, take force, and for example, charm. So do it with other classes.

Team and her spirit

If you play a light level, this does not mean that the team needs to be frozen. Of course, your team can consist of any classes and characters, but in any game there is its own unique mixture. In Sword Coast Legends such a unique mixture is the following - healer, warrior and robber. All three classes are obliged to be together in the same team. The healer will treat the whole team, not allowing her death, because the dangers in the game mass - and if you recall the complex level, then in general ... the robber is useful to find a secret moves, chests, doors and disclose traps waiting on the way. Warrior is a classic, he will take on the enemy's main blow, and try to cover up his team from the same traps, because it has increased protection and health. The main thing is to know that the warrior without a healer terribly playing his role. Of course, such a company is good, but this is personally my experience. In fact, the situations of a lot and sometimes it happens that other classes are needed.

Items - Gathering and Trade

As in another any RPG game, passing the game, you will collect a huge bunch of unnecessary junk. Of course, the junk can be sold - and it justifies the developers in the fact that they introduce unnecessary things into the game for the sake of economics, but this is an outdated way to eradicate, as for me. In the game you will observe that things have different rarity, such a bit. White, green, blue, purple and orange, respectively, ascending coolness. Long period at the beginning, when you will be here and to catch trash, but purple and orange little things will start to come across. And if in other games merchants make sense, then here it is to liberate his backpack from junk. Thus, you can pass the game without purchasing potions, etc., because you will find all this as you pass. However, I want to note that only white and green things should be sold, equipping the rest of the colors, you need to equip your adventure group. Naturally, it is necessary to sell things only if you can replace them, staff, for example, if you can replace the green color to blue, then sell with a calm soul.

Blacksmiths and details

Once in the first city - Luskan, visit the forge, when you appear, the house of the Blacksmith will find immediately. It is clear from the name that the blacksmith can have a weapon or armor, and fairly suitable equipment comes out from under his hammer. To do this, you must have in stock details. The joke is that you can not watch the weapon and see which it is necessary to create items. However, it is not difficult to understand that these parts will be called and have kind of pieces of weapons - a sword handle, an army for onions, a ball for the staff, etc. It is necessary to neatly dispose of these pieces, because among them you can find trash, and you can also use purple or orange weapons. Having gathered a lot of details, you can go to the blacksmith to ask him to sow one-piece weapon from them or gear. The blacksmith will give you a choice that he can read, and you select. Its services are expensive, but it is more expensive to buy an orange or purple sword. Moreover, the blacksmith makes better.

Potions in practice

Throughout the game, you will find and use a variety of tinctures and potions. They will be different and in their effect, and in their color rarity. Of course, the same rule is working here - white and green bad, and the blue and above are the best. In no case do not sell potions, because in the most dangerous moments they can save your team, besides this potion can help build tactics for a difficult situation.

Search mode

To disclose secrets on each of the existing locations, you can use the search mode. You can search for secret passages, chests, etc. Especially great chance to find something in the dungeon. Explore all his shorts in search mode to find a chance useful thing There was more. If you have a character, whom the skill is hampered to search, then you will get a good increase and you can easily easily find secret doors, things and passages. If you have two characters with such skills, the effect will be multiplied by two.

Side Quests

In each game RPG The genre is available additional tasks. Of course, they need to receive additional experience. A pleasant addition to side quests serve decent awards for successful completion. But the most important thing is that among them you can find really interesting. I advise everyone side QuestsBecause it is a good gain to experience and subjects that can either sell or equip them. Total additional tasks in the game exists in the amount of 29 pieces.