Second life making real money. Ways to make money in SL

  • 08.08.2020

Ways to make money in SL

1) Sell your stuff.

Selling things on the market. This will require:

Create your own thing (draw a tattoo, skin, make a shape - the simplest thing, mesh clothes, hair, lipstick ...)

Create your own store (first, in the market, you need to link the card to your account). Instructions here: http://toroks.ru/1 \\ http://toroks.ru/2

2) Camping

Often located in clubs, as colored circles on the dance floor. 1L in 7 minutes.Membership in a club group is required. There are also just chairs, or cooking, or mopping, etc.

3) Fishing

You need a thin one and a fishing rod. Detailed infa

4) Dancers.
Usually on the pole, a cup type of heat is activated, on which customers throw off whoever linda can). You can earn as little or a lot, depending on the degree of incendiary of the dancer.
Most often at locations for adults. There is even a profession in the club that the owners pay for.

5) DJs.
Wanted in clubs. You need skills in working with the remote control, as well as the ability to ignite.

6) Photographers and video operators.
Difficult to get promoted, but often required for weddings and can also be ordered in clubs. You can show yourself by blogging.

Perhaps blogging can be attributed to this type of income - the same photographers in fact.Bloggers, having gained some experience, apply to creators. Having accepted such an application, the store owner sends a novelty (new product) to the creator free of charge in order to advertise the product. Sponsorship is possible here.

7) Free slot machines

Limited access (requires confirmation of data using card binding). If you approach this wisely in view of earnings, then it can become the most profitable earnings in second life ...

8) Chests and money trees.

Earnings are available only for those who have not hit the game for 30 days.
Money hangs directly on the trees - 1 lind

"Free money trees" and chests, for this, type "money tree" in the search engine and you will be given a bunch of places.Also collecting banknotes - in the search to drive in moneyspot

9) Games to collect coins or diamonds and exchange them for lindas.
Coins are scattered throughout the location, and usually whoever collects the most gets a prize. INFA

10) Prostitution and slavery.
At locations for adults. No comment.

11) Lucky Lether.
By the first letter in your name. Usually only 1 lind.

12) Spooders

Located in almost every club. The bottom line is to throw money there as much as possible and then the sploider plays himself, there are usually many winners. The sploader distributes the number of linds in a random order, a random number of linds. Some sploaders do not require deposit of funds.

It is unlikely that the head of Linden Lab, Philip Rosedale, expected that the multiplayer game Second Life, created by him in 2002, would quickly outgrow the genre, becoming a "second life" for millions of investors who would not only spend, but also earn real money in the invented virtual space ... Then, at the very beginning, Philip Rosedale clearly could not claim to be a demiurge of a parallel reality, the "population" of which a year after the start was just over one and a half thousand people. Apparently, this is why the first version of Second Life was called then much more modest than it is today - Linden World.

Now, just five years later, Second Life (SL) has over seven million registered users. This world has its own currency, and the world's largest corporations, one after another, open their offices.

The list of the most profitable sectors of the virtual economy, the volume of which is estimated by experts at $ 500 million, seems to be taken from real life. In Second Life, they sell land and real estate, open network hypermarkets and develop the gambling business without restrictions, and the avatars (that is, the gaming hypostases of users) of the most successful businessmen flaunt not just anywhere, but on the covers of leading business publications.

Please do not confuse!

What drives those who spend time and money on the development of a fake, artificially created habitat? Perhaps self-interest. The hype surrounding the first "millionaire" SL, Anshe Chung, a Chinese-born German teacher who in real life bears the name Aileen Gref, has caused a massive influx of newcomers to the game. Newbies attracted by the opportunity to make "easy money".

Personally, I fell for the bait after reading an article about a Chinese woman who earned a million in SL, says Anton Shepetko, a representative of the administration of the island of Russian Empire. After three months spent in a parallel world, he, however, somewhat lost his fighting enthusiasm and had to admit that making money in this game is not so easy: “Today, as a person with some experience, I can say that I personally do not know anyone who would make big money in Second Life. "

But what about the hyped millionaires? Anton Shepetko believes that this, apparently, is just a competent PR for Linden Lab, which is interested in the influx of new players. Perhaps it is. However, the old-timer of the game, the president of TechInvestLab, Anatoly Levenchuk, is sure that the commercial success stories of individual players are not fiction at all: “They are as real as the stories about the“ simple guys ”Gates or Abramovich." Indeed, most of us have never seen either Gates or Abramovich live (TV and magazines do not count). However, this circumstance does not at all prevent us from discussing their capitals, as well as gossiping about the personal lives and quirks of billionaires. Anatoly Levenchuk claims: you can make money in SL. But first, it is very important to understand that Second Life is not a game at all, but an environment for communication. Or, according to the editor-in-chief of the secondrussia.com portal Alexei Nikitenko, virtual space. The space in which people become gods, capable of creating not only objects, but also whole phenomena.

That being said, most neophytes still view Second Life as yet another multiplayer game. And, not finding what they were looking for, they leave. “They are waiting for missions, assignments, goals and opponents - as in a normal game,” Musashi Tanabe does not see anything surprising in this, refusing to disclose his real name to Business Journal, but in the game prefers to bear the loud title of “master of virtual Moscow”. - And here there is nothing of the kind. You yourself are the smith of your own happiness and you can do whatever you want in this world. "

Yes, there is no second or third life, - laughs the CEO of Happy Web Makers Stanislav Borisov. “Likewise, the inhabitants of SL are not“ avatars ”at all. These are not strange and wonderful characters, but ourselves, in the refraction of the rules of this space.

Well, but if in reality one is used to living in such a way as to earn more and more money, and the other values, above all, the ease of being and the absence of rigid attachments, what will SL become for them?

How what? A money-thresher for the former and an intriguing adventure for the latter, Stanislav Borisov is sure.

Virtual construction

SL: first steps

To become a full Second Life citizen, you don't have to wait long lines at the consulate or go through the tedious process of obtaining citizenship. You just need to register on the game website secondlife.com and get a confirmation link to create a user account. Everything, you can fly! Why fly? Within the limits of the playing space, you can also move in more familiar ways - on foot or by vehicles. But over long distances, players prefer to move through the air or teleport to the desired location.

When you first enter SL, don't be intimidated. Most of the avatars here have a completely anthropomorphic appearance, but some prefer a more extravagant, and not only human.

Everything that you see in the game was created by the hands and computers of users, using common 3D graphics packages, or using the built-in capabilities of the gaming client software available today to Windows, MacOS and Linux users.

Registration is free, so everyone can travel through virtual spaces as much as they like. But in order to start your own business and get the right to buy your own land, you will have to pay $ 9.95 for a premium user account (Premium account). In general, something similar to the registration of individual entrepreneurs and legal entities.

Second Life is not just a game. This is a virtual world that in a playful way allows you to realize serious tasks, says Anton Shepetko. - In addition, while the team of the island of Russian Empire is not facing the goal of immediate enrichment. Now for all of us, this is an opportunity to realize ideas that are difficult to translate into real life. And it is quite possible that in the near future we will have an interesting commercial project.

Among the inhabitants of virtual reality, there are already those who live off the income from the business opened in Second Life. And yet there are no miracles. Even in SL you do not often find lucky ones who come without a single linden in their pocket and become millionaires overnight. After all, even Anshe Chung, owner of Anshe Chung Studios and the most successful entrepreneur in SL, according to official legend, spent $ 9.95 to get the opportunity to buy her first land, which was then resold profitably.

For Jess Syman and her sister Vega Pilipenko (the girls, again, do not give their real names; it is only known that they are Russian, but live abroad), a successful career in SL also began with investments, albeit insignificant. “Our investments amounted to 72 dollars for the purchase of a premium account, which makes it possible to buy land. Well, and another $ 20 for the very first things, - says Jess. - Moreover, my sister and I immediately agreed not to invest real money in the business. After all, we spend in SL. So, let the income flow from here too. "

Today, Jess and Vega's business is based on two pillars - a network of jewelry stores famous in Second Life and construction. “Jewelry is more of a hobby. But construction brings good money, ”says Jess. Virtual development is truly one of the most profitable types of business in SL. Refusing to advertise her earnings, Jess nevertheless told Business Journal that the development of one island now costs about ten thousand dollars, and she and her sister can do this work in a month.

Do not think that construction is the only business in Second Life that allows you to live comfortably in real life. “There are five people in our environment whose earnings exceed 15 thousand dollars a month. And not all of them are related to building. Someone owns a big store, and a friend of ours has an entertainment center where he throws corporate parties and charges $ 10,000 for it, ”says Saiman.

At the junction of two worlds

At first glance, there is nothing surprising in the fact that the entrepreneurial spirit of successful businessmen in SL found its expression in the virtual world. After all, it seems like a real paradise for doing business. “In the real world, there are enough restrictions to start your own business: taxes, unequal market opportunities, age, gender, sparsely populated area. There are no such restrictions in the virtual world, ”says Aleksey Nikitenko. I agree with this assessment and Musashi Tanabe, who urges not to forget about the extremely low "entry threshold". But Tanabe makes a reservation: for many, business in Second Life is still the implementation of skills acquired in everyday life: "Designers draw clothes and skins, architects build buildings, programmers write scripts."

Stanislav Borisov believes that all attempts to distinguish between “here” and “there” are meaningless: “People open in SL not a virtual, but the most real business. It's just that someone knows the Second Life world better than, say, the device of internal combustion engines or blast furnaces. That's what people are doing. Provided that an increasingly significant part of the economy produces not a real, but an information product, there will be more and more businessmen in SL ”.

Oleg Pokrovsky, Development Director of the Center for Internet Payments, expects that the increase in the number of players will lead to increased business activity exclusively within the game. But so far, the main money is spinning at the junction of two worlds. Thus, the Roboxchange service, owned by the Internet Payments Center, exchanges electronic money for Second Life's internal currency - Linden dollars. “This service has been operating for a little over a month and has now reached the level of about 100 user transactions per day, which is significantly higher than our initial forecasts,” comments Oleg Pokrovsky. Until now, most of the real money is exchanged for Linden dollars, but even this one-way exchange brings the company about four thousand real dollars a month thanks to a five percent commission.

By the way, the "exchange office" is not Oleg Pokrovsky's only business in SL. He invested in the SecondRussia.com project, which is to become the main entry point to Second Life for Russian-speaking users. It is expected that this site will subsequently become attractive for a variety of SL-businesses, whose owners will certainly want to loudly declare themselves to the entire Russian-speaking audience of Second Life. “It is very important for us, as contractors of this project, to enter a new market as soon as possible,” says Viktor Zakharchenko, head of content at the E-generator portal and secondrussia.com project. - We are already considering applications from several domestic companies to bring them to the Second Life space. Yes, this is not Intel's level yet. But dashing trouble has begun! "

Sharks of non-virtual business

Even in Second Life, ambitious newcomers are unlikely to be able to compete with the world's business giants. IBM alone plans to invest at least $ 10 million in the game by the end of 2007. Already, four thousand Blue Giant employees work in SL, and the corporation itself owns dozens of islands in the game.

What makes completely real companies invest in the virtual world? “They just expect no less real money from SL,” says Stanislav Borisov (Happy Web Makers). “Look at the media hype around this phenomenon! A large part of this information noise is nothing more than PR paid for by big business, aimed at “prompting” the consumer what needs to be done to be modern and effective. "

Alexey Nikitenko agrees that large corporations are already trying to use Second Life to their advantage: “It is clear that they are not interested in selling virtual goods as a goal. Mainly for them, this is an advertising market with a huge audience that can be used to promote their services and products in real life. " That is why Toyota gives away virtual copies of its cars for free - in the hope that in real life, users will buy cars of this particular brand. And along the way, the company - at minimal cost - gets the opportunity to conduct marketing research. In the meantime, other corporations are opening shops in SL selling real goods, advising customers and organizing teleconferences, saving on transportation costs. And allowing the inhabitants of the game to earn money along the way. How?

There is a company whose employees are scattered across different cities and countries. And there is a person who can connect them all in SL. The company rents an island from this person, he builds it up, and the company's employees, despite the fact that they may be separated by thousands of “real” kilometers, come to the “virtual office” as to work, ”cites Jess Syman as an example. In her opinion, many companies will adhere to such a strategy in the near future: "It is better to rent an island in SL than pay big money for several offices in the real world."

Gartner analysts are confident that this will be so, predicting that by 2011, most of the Fortune 500 companies will open offices in SL.

Disenfranchised as we are

The presence of real-life business sharks in the game, among other things, gives players some confidence that the “wonderful new world” will not fall apart before our eyes and will not cease to exist at the behest of the almighty Lindens (all Linden Lab employees, including Rosedale himself , carry this name in the game).

According to the user agreement that each new player enters into with Linden Lab, everything created and earned does not belong to the player at all, but to the company, which reserves the right to any action, up to and including the player being removed from SL without explanation. “Many businessmen are still afraid to invest serious money in SL,” says Anton Shepetko (Russian Empire). "So there are not many people who will agree to" upload "more than 100 thousand dollars into SL for now."

Indeed, the hard-earned Linden Dollars can evaporate overnight if Linden Lab wants it. But, according to Jess Syman, things are not so bad. And it is not at all necessary to “store” the money in the game itself: “Suppose we received an order for 25 thousand dollars. Does it make sense to change dollars for lindens, and then back? After all, the transfer of payments can be organized without going through Linden Lab - via PayPal or Western Union! It's both easier and safer. "

As for the "general lawlessness", Saiman believes that the risks in the game are no higher than in reality. “Of course there is a problem. But in life we \u200b\u200bare not always insured. Just remember the devaluation of the ruble and Black Tuesday, ”recalls Jess. “In addition, today Second Life is not only Linden Lab, but primarily IBM, Dell, Toyota, DaimlerChrysler and other corporations that do business in SL. And already a plus to them - Linden Lab. Companies that have invested serious money in the game will not let anyone just go and disappear. "

Linden Lab director Philip Rosedale is confident that in ten years almost the entire population of the world will live "second life", and Gartner calculated that the general "exodus to the Matrix" will happen even earlier. By 2011, 80% of Internet users will live in one of the virtual worlds. True, it is far from the fact that it is in Second Life. Perhaps it will be a different project.

Wait and see. But at least Jess Saiman and Vega Pilipenko associate their future with SL. “We have not yet reached the level where we can say with full confidence that this is our job. But we are striving for this and will achieve our goal, "Jess Saiman assured Business Journal.

But Stanislav Borisov, who spent more than one year in all kinds of game worlds in his youth, is not going to start a "second life" and believes that analysts who predict a quick and massive exodus to parallel worlds are wrong:

I personally don't play any MMO games right now. I'm much more interested in reality. The way life changes according to the will of people is the most real miracle, the most magical and fascinating fairy tale. I'm not going to scare or discourage anyone. Play to your health. In the end, everyone is responsible for himself. In addition, if a certain balance is observed, any game becomes an exciting and rewarding pastime.

Russians are coming!

Russia is not yet represented in Second Life on such a large scale as the United States or Germany (most of the citizens of these countries are in SL). However, the number of the “Russian diaspora” is growing, and today there are already seven public Russian islands in the game: TechInvestLab, Russian Worldware, Russia, VisBoo, Moscow Island, Russian Empire, Fynist.

As in real life, serious competition begins between the owners of the islands, among whom there are both legal entities and individuals. The more popular the island, the higher its attractiveness for business owners who decide to open their shops, casinos or entertainment centers on its territory. This means that the higher the rental rates will be.

Everything here is like in real life, and each island has its own strong point. For example, on the territory of the island of Russian Empire, free training is provided for beginners. The idea is good. After all, according to the representative of the administration of the island of Russian Empire Anton Shepetko, the main reason for the outflow of people from the game is the lack of basic information about Second Life. “That's why we have built a virtual academy,” says Anton Shepetko. “Thus, we killed two birds with one stone: we gave people the opportunity to study somewhere and increased the popularity of our island.”

Another Russian island, Moscow Island, earns points (more precisely, while it is going, since it is only being built up) by the ambitious ideas of its creators - the charismatic Musashi Tanabe and the director of the dance label Uplifto Sergey Pimenov. Virtual Moscow will not be an exact copy of real Moscow, but it will certainly contain all its sights. The Cathedral of St. Basil the Blessed is already ready and the Red Square is being completed, and the well-known specialists in SL - the sisters Vega Pilipenko and Jess Saiman - were attracted as developers.

No one will ever say that Second Life is high-level graphics or amazingly detailed game plot. There is nothing of the kind here, a normal mid-level game. However, its feature is the ability to make money and not necessarily with investments. Let's analyze everything in detail and try to get rich.

How to make money in the Second Life game

Immediately after registering in the game, you can earn your first money. It is desirable, of course, to make some investments in a game project, but this is not necessary. The internal currency of the game is called Linden-dollar, the conversion rate is not clear, especially with the current market fluctuations. Landing pages can be easily earned, below we will tell you how.

Second Life has many manor estateswhere the owners trade in different things. Owners need their things to be bought, and for this they need to overtake competitors in the general register. For overtaking, it is very important to increase the popularity of your estate, that is, to recruit as many people as possible. Most game entrepreneurs invite players to visit their properties (you will be just such an invite) and see some animation, the owners will charge money for the views.

This way of making money is in many ways similar to reading letters on postal services, only here the viewing duration is not thirty seconds, but ten to twenty minutes or even more. You can view only one animation. They came, looked, received money - this is the algorithm of your actions.

Remember about the pitfall - you will be automatically removed from the game if you do not show activity... So during the animation, do not sit still at the monitor, but look at the surrounding landscapes, change your pose, and so on.

The second, no less popular way to get landing pages is money treeswhich are called "money tree". To find them, enter the name into the search engine, it will return the areas where trees grow. The task is to bypass everyone and take money from the plants. After a few hours, you can completely repeat the round and collect earnings again. Please note: animation will be available forever, and trees will only in the first monthso don't waste your time.

The third way you make money is reminiscent of both postal workers and paid surveys: you pay money for registrationon third party sites and filling out questionnaires... Sites are regularly checked by administrators for viruses, so there is nothing to worry about. There are always a lot of tasks and a wide choice, but they pay little. For tasks, you will be credited from twenty to four hundred landing pages. Don't think that you will be paid for your work right away: the job creators will first check the quality of the work.

Fourth method: regular games... There are slot machines on the site, there are logic toys and so on, so on. Of course, every game is played only for money, it doesn't matter if you earned it in the game or entered real money. If you play slot machines, then the minimum bet is five dollars, the maximum is twenty, the size of the winnings is appropriate.

In the first month of the game, while money trees are available, you should not invest money in the game, you will always have time to do this. If you decide to invest, then remember that the only way to increase capital is creation of own estates... Estates need to be promoted by placing animations, and this is an additional expense. Weigh all the pros and cons, and then feel free to start ... Good luck and prosperity in Second Life!

In Second Life, some residents earn or try to make money by renting out plots of land to other residents. I also did similar things, especially since I have a Premium account, and therefore I can directly buy virtual land from the Lindens.

I never had a goal to get fabulous profits, at first I did not believe in the idea of \u200b\u200bearning money on rent. I rented out small plots with a small margin. The first thing I understood is that most potential tenants do not know what they really want and why they need it. This can sometimes lead to losses.

For example, a guy from Georgia rented a fairly large section of the beach with direct access to the Linden Sea.

We agreed on technical details, on payment, and dispersed. A couple of weeks later, a letter - I do not have enough land, I need more. No problem! Negotiating, buying neighboring plots. I ask - is it enough? He answers yes. Next week I receive another letter - there is not enough land! Blah! I asked!

It turned out that the boy decided to hook up a couple of girls, having bought all the balls with animation "necessary" for this, and a gorgeous house in addition. Questions, what are prima, etc. he was not steaming.

But the process did not go, and he decided to buy a bigger house - there was no way with the girls. Then he decides to buy the house even more. Poor guy, but I can't explain to him that it's not about size. :))

As a result, I bought a bunch of expensive low-liquid land on the beach, the guy got an empty huge house for several months in possession, the furniture didn't fit in. There were no more free plots nearby, I did not dare to outbid on a new sim.

As a result, I did not get any profit - I went to zero, and I was glad even that. The spoons were found, but the sediment remained. With all of the following tenants, I tried to work closely, trying to find out their real needs. If I could not satisfy them, then honestly told them about it, thereby avoiding further losses and wasted time.

This has also grown into another type of rental. The client ordered not just a plot, but a turnkey solution. Empirically, I came to the conclusion that it is necessary to take part of the payment in advance. Someone asked for a love nest for a month or two, someone asked for a villa by the sea or a shop.

It turned out to be easiest to work with Americans and Germans, more difficult with Italians, Brazilians and Russians, for different reasons.

My last turnkey project was the office of a law firm from Israel. We agreed quickly enough, they gave me a complete carte blanche in implementation. The goal was to light up on the Internet, and create a showcase in SL.

Initially, the office occupied just over 2 thousand square meters. m. It did not suit me, because the payment did not cover my expenses. Therefore, armed with tempreses, we managed to squeeze the office into 1 thousand square meters. m., without losing functionality.

How did the rental business end? I made some money, got a good experience in building in SL, scripting, creating textures in photoshop. But all the money was spent in the SL, since the sums were small, in real life such money cannot be lived.

As for others with this business, I don't know. But this is a popular business in SL even now, despite the strong drop in the value of virtual land.

4. Board of competitions (English Contest board)

There are several types of these competitions:

1. Screenshot. You take a screenshot and upload it to the board, after which people come and vote for the photo they like. Upon completion, the winner is given a certain amount of Lindens.

3. Chat. Spam in the chat with the guesthouses of that location (to the extent).

5. Suit + spam in chat, or by voice.












5. Work (English Work or Job)

Just like in ordinary life, there is also work in SL. To do this, you need to enter either job or work in the search by location, by which it finds locations that provide work. It can be any job that takes a standard piece of time from 1 to 8 hours of real time.

You can get a job in three ways:
1. Fill out the form on the website.
2. Create a note and fill it out in accordance with the questionnaire requirements, and then send it to the employer.
3. Contact the employer by IM directly.

Striptease
It is part of the fifth paragraph "Work", but differs in the implementation of standards.
To earn lindens, you need to spin on the pole for a certain time. (In some cases, there is a conventional camping system).
There are also several types of striptease employment:
1. Filling out the questionnaire, checking the voice (by which they judge whether you are 18 years old or not).
2. Joining a group, after which you will be able to spin on a pole.
3. Without a group, questionnaires and checks.
The work is paid either by the system (bot) or by users who come to the location (old guys and aunts come who pay for striptease, they may ask for something more).

Work to order
In the SL world, there are customers who pay for the work in full. (They can offer a huge amount).

Skills such as:
Scripting, drawing (arts, etc.), working with prims / sculptures (creating houses, any other structures, animals, weapons, etc.), working with a mesh (clothes, structures, etc.) , texture.
They are looking for creative people by groups and among friends. Therefore, you should make new friends and tell them about what you do. Because they will be able to help you if necessary.
Drawings are often needed by locations, shops and furry groups.

Nurses, dummy work, role-playing games, DJ services, security guard.

Blogger. Some sponsors pay bloggers extra money for good work.

6. Fishing (English Fish hunt)

This way of working belongs to the Gold Tokens campaign.

Information
Location
Note: at the location, you can also collect coins that bring a small profit (if any).
You can take a free fishing rod.
Life hack: when the fishing rod limit is completely depleted, buy a new one and safely go fishing further (if this method has not yet been blocked).
Hud allowing you to find more locations

Additional fishing
How to make money fishing in Second Life.

Fishing Virtual Fishing.

Hud fishing rod can be purchased for free(software for catching and managing this fishing) Virtual Fishing.

Find the Virtual Fishing Rod and Virtual Fishing HUD in your inventory, right-click on (Add).

We start earning lindas and fishing in Virtual Fishing.

Finding a place to fish.

Click on the Hood button Random Location (random location). You will be offered to teleport (press the teleport button) and you will find yourself in the fishing spot, if not, follow the red arrow to the fishing spot. Find (buoy, lifebuoy) to start fishing, you must be no more than 20 meters from the buoy.

Casting a fishing rod.

Press the Cast out button on the hood and wait until the timer ends. After that, you will see on the hood of Virtual Fishing that you have been credited with lindas

From time to time you need to solve math problems to prove that you are not a robot that automatically presses a button. Add up the suggested numbers and choose the correct answer.

The fish is no longer caught. What should I do?

When you press the casting button and the timer does not start anymore, an inscription appears in the general chat that you need to change the fishing location ... this means that you have caught all the fish on this buoy. Via Randon Lication Hood Button or Virtual Fishing Official Website

We change the place of fishing.

Transferring money to your wallet.

When you have 1 lind or more, press the Withdraw button on the hood to transfer the lindas from your fishing account to your own game wallet.

How to buy worms in Virtual Fishing.

We find boxes with worms. Click on the boxes with the right mouse button and select the command (Touch).

In the menu that appears, select the size of the worms you need. (Small - Small, Medium - Medium, Super - Super). Select and click on the button you need.

After selecting the worms you need, right-click on the boxes again and select the (Pay) command.

For small worms L $ 10 \u003d 100 pieces, medium worms L $ 40 \u003d 100 pieces, for super worms L $ 60 \u003d 100 pieces.

Official site