Medusa artifact where to find Call Pripyat. Where to find artifacts in Stalker Call Pripyat

  • 26.05.2020

Artifacts in S.T.A.L.K.E.R.: Call Pripyat - These are mysterious formations with unique properties, randomly appearing in anomalies after radioactive emissions. Anomalies, in abundance occurring in the area of \u200b\u200bthe zone, represent a direct danger to life. Despite this, they became the main source of enrichment of stalkers, since various artifacts generate. Artifacts have a mixed effect on the human body - some effects caused by them are beneficial, but the revolving side of this in most cases is the risk of radiation exposure. Artifacts should be selected in such a way that the resulting negative effect is leveled and did not cause damage to health.

In the game "Stalker: Call Pripyati" presented painting artifacts from 25 pieces. All of them are unique. Most of them are mined in anomalies. To search for artifacts. From the number of learned anomalies and the power of the detector, the artifacts will more often appear on the path of the main character. At first, you should not count on rare artifacts, but over time, the chances will increase. Having collected all kinds of artifacts, opens achievement of "seeker"which will increase respect for the main hero from the stalkers and bandits.

Artifacts and places of likely appearance in S.T.A.L.K.E.R.: Call Pripyat:

  • Backwater. Dustcharge: jellyfish, night star, revolution, gold fish.
  • Backwater. Burned farm: crystal, mamina Beads, fire ball, eye.
  • Backwater. Caves under the burnt farm: revolution, fire ball, scroll of meat, bubble, stone Flower .
  • Backwater. Old barge. Noah: compass.
  • Backwater. Top: blood stone, soul, kolobok, scroll of meat, firefly.
  • Backwater. Anomaly "Boiler": mamina Beads, eye.
  • Backwater. Anomaly "Sineodub": soul, kolobok, blood stone, scroll of meat.
  • Backwater. Anomaly "Iron Forest": sparkler, battery, moonlight, snowflake.
  • Backwater. Anomaly "Circus": mamina Beads, fire ball, eye, flame.
  • Backwater. Anomaly "Claw": jellyfish, night star, stone Flower, gold fish, revolution.
  • Backwater. Anomaly "Rubet": flash, battery.
  • The neighborhood "Jupiter". Cement factory: mamina Beads.
  • The neighborhood "Jupiter". Parking: moonlight, desert.
  • The neighborhood "Jupiter". Career: bubble, soul.
  • The neighborhood "Jupiter". Ventilation complex :.
  • The neighborhood "Jupiter". Anomaly "Floor": blood stone, firefly.
  • The neighborhood "Jupiter". Anomaly "Concrete Bath": soul.
  • The neighborhood "Jupiter". Anomaly "Bitum": gravel, fire ball.
  • The neighborhood "Jupiter". Anomaly "Ashee": eye, fire ball.
  • Jupiter. Economic yard (): battery.
  • Pripyat. Department store (): bubble, scroll of meat, soul.
  • Pripyat. Roof CSO "Jubilee": snowflake, flash.
  • Pripyat. Old CBO: desert, flash.
  • Pripyat. In the courtyard of the building between the department store and the hostel, where the signal arrow appears: firefly.
  • Pripyat. School: jellyfish, gold fish.
  • Pripyat. Anomaly "Volcano": flame, crystal.
  • Pripyat. Anomaly "Lose": firefly, soul.
Beard gives periodically orders for the search for rare artifacts, paying for the fulfillment and timely delivery of a solid surcharge: Eye, Bubble, Golden Fish, Snowflake, Flame, Graws, Dummy, Kolobok, Svetlyk. If you slow down, it can cancel the order. Nothing terrible in this case will not happen. After some time, the requests are repeated, even on those artifacts that were not delivered on time. If possible, you should leave yourself one copy. Stalker in the future will definitely thank.

Description and characteristics of artifacts in S.L.L.K.E.R.: Call Pripyat:

  1. Battery (Restore forces +2, radiation +1, cost 4800+ RU): It is known that the composition of this artifact includes electrostatic elements, but in which conditions it is formed, it is not yet known to science. It is appreciated among the ability to have a tonic effect on the human body. With too long exposure, the organism is depleted.
  2. Sparkler (electrical protection +3, radiation +1, cost 1600+ RU): A representative of electrostatic artifacts, called for its brightness. It has the ability to smooth out the electric field strength differences.
  3. Flash (Electroplature +6, radiation +2, cost 3200+ RU): Electrostatic artifact. Demonstrates an amazing ability to absorb electrical charges and their subsequent dispersion. It is capable of protecting the human body from the effects of high power and high voltage electrotocks.
  4. Revolution (Radiation -3, cost 6400+ RU): The artifact of the bizarre form arising in places of high gravitational activity. It is a kind of sponge that absorbs radioactive elements. In varying degrees, successfully protects its carrier both from the effects of induced radiation and from the radioactive particles already in the body.
  5. Eye (wound healing +4, radiation +2, cost 9600+ RU): The artifact really looks like an organ of view, during injuries, accelerates the process of metabolism, which contributes to the rapid healing of the Russian Academy of Sciences. In addition, among the experienced stalkers there is a belief that the "eye" is able to bring good luck.
  6. Gravel (thermal protection +6, radiation +2, cost 9600+ RU): The artifact is formed with a long gravitational effect on metal-containing substances. Can maintain a small antigravitational field around itself. Many stalkers use it to significantly reduce the weight of their backpack.
  7. Soul (Restoration of health +2, radiation +2, cost 4800+ RU): Organic artifact with unique properties. The unknown increases the overall rate of recovery of the body after injuries of any nature, while not accelerating the accumulation of toxins. Because of the pleasant external view Represents special interest to collectors.
  8. gold fish (maximum weight +12 kg., Radiation +3, cost 14400+ RU): The artifact forms in places of multiple interaction of gravitational fields. Generates around itself the sphere of directional gravitational field. Reduces the weight of the contents of the carrier backpack much more efficiently than the remaining artifacts of this kind, in this regard, is in great demand among stalkers.
  9. Stone Flower (Psi-Protection +3, radiation +1, cost 2400+ RU): The artifact is a stone close in its characteristics to granites. It occurs inside gravitational fields of huge intensity. It is able to fully or partially protect the Owner's mind from Psi-Exposure.
  10. Kolobok (Health Restore +4, Radiation +2, Cost 9600+ RU): Pretty rare artifact formed in strong chemical pollution areas. It is very appreciated for the ability to "eth up "the body so that that in a matter of minutes recovered after injuries of any severity. Scientists disseminate information on the effects of the artifact on the genetic material of the owner; However, there is no confirmation yet.
  11. (thermal protection, chemical protection, psi-protection, electrical protection +3, restoration of strength +2, radiation +4): Rare artifact, which has the ability to show breaks in anomalous fields. They say, with his help, it is possible to go past the most complex anomalies with the most difficult risk, but few people know how to contact him.
  12. Crystal (thermal protection +3, radiation +1, cost 1600+ RU): The artifact occurs in anomalous zones under the influence of high temperatures. Actively absorbs excess heat from the space around itself, while remaining cool to the touch.
  13. Blood stone (Chemical Protection +3, Radiation +1, Cost 1600+ RU): Represents a reddish formation from pressed and petrified animal residues. It has the ability to partially neutralize chemicals harmful to humans.
  14. Scroll of meat (Chemical protection +6, radiation +2, cost 3200+ RU): organic nature artifact. Consists of deformed animal tissues. If you get into the zone of chemical pollution, it starts to "pull" chemicals from the air, transforming them into a thick viscous mass.
  15. Moonlight (Psi-Protection +6, radiation +2, cost 4800+ RU): This artifact of electrostatic nature demonstrates the ability to resonance under the influence of psi-waves. Over time, stalkers learned how to adjust the "lunar light" so that he resonated in the phase with the main source of radiation, thereby completely or largely neutralizing the PSI-impact.
  16. Mamina Beads (Healing of wounds +2, radiation +1, cost 4800+ RU): Much in this artifact remains a mystery. However, it was reliably established that radiation arising in the ripple of thickening "mother beads" causes blood in open wounds very quickly.
  17. Jellyfish (Radiation -2, cost 3200+ RU): The artifect of gravitational nature, which has the ability to actively attract and absorb radioactive particles, thereby reducing the irradiation of the body. Widespread in the zone; Outside its limits, although cheerful, used in the treatment of acute radiation disease.
  18. Night star (maximum weight +4 kg., Radiation +1, cost 4800+ RU): Glowing artifact, capable of generating a gravitational field around itself, which locally reduces the effect of attraction force. It is widely used by stalkers to reduce weight portable in the backpack of cargo.
  19. Fire ball (thermal protection +6, radiation +2, cost 3200+ RU): Despite the name, which reflects the nature of this artifact, the "fireball" can be easily kept in hand without fear of burns. It is valued for the ability to maintain in a small radius around itself a constant temperature of about +24 degrees Celsius, regardless of environmental conditions.
  20. Flame (wound healing +6, radiation +3, cost 14400+ RU): The artifact is formed in the zones of thermal activity. It is characterized by intense infrared radiation, under the influence of which the process of reducing blood in open wounds is accelerated. Due to the high rarity of this artifact, its cost is extremely high.
  21. Bubble (Radiation -4, cost 9600+ RU): The artifact is a few hollow formations of organic nature interconnected. A gaseous substance is distinguished, capable of neutralizing radioactive particles in the human body; No malicious effects of this substance have been detected. Due to high efficiency, enjoys great demand.
  22. Desert (Restore forces +4, radiation +2, cost 9600+ RU): Previously considered trash, devoid of any beneficial properties. However, some time ago it turned out that with constant contact with the human body, this artifact has a positive stimulating effect on the nervous system.
  23. Firefly (Restoration of health +6, radiation +3, cost 14400+ RU): A rare artifact works with inaccessible science fields, accelerating the regeneration of tissues and organs of living beings, as well as normalizing metabolic processes. It is capable of literally to put a person with severe wounds on the feet.
  24. (Restoration of health and forces, wound healing +2, saturation +1, radiation +4): artifact from the center of the legendary oasis. Apparently, it is a crystallized plant, which adopted the inherent properties inherent in the oasis to be beneficial to the body as a whole. Exceptionally radioactive, unlike the Oasis itself.
  25. Snowflake (restoration of strength +6, radiation +3, cost 14400+ RU): Externally, artifact is similar to "Kolobok"; There is an opinion that this is a "bun", which fell into a powerful electric field. It is able to dramatically increase the muscular tone of the carrier.

Artifacts are quite radioactive and have along with positive effects, negative. All artifacts are divided into classes and have a number of unique physical features of the impact on a living organism, relative to the medium of their origin. By nature, they are divided into six main groups - gravitational, chemical, radiation, thermal, organic and electric.

View Name Location / anomaly Properties Cost


Jupiter: Bitumen anomaly.

Max. Weight +4 kg.
Radiation +1
6000 RU
Zaton: Dredger
Jupiter: Anomaly "Bitum"
Max. Weight +8 kg.
Radiation +2.
12000 RU
Zaton: Dredger, Anomaly "Claw"
Pripyat: school.
Max. Weight +12 kg.
Radiation +3.
18000 RU
Zaton: burnt farm,

Jupiter: Cement factory
Healing-E Ran +2
Radiation +1.
6000 RU
Zaton: burnt farm,
Anomaly "Boiler", anomaly "Circus"
Jupiter: Anomaly "Atelope",
Anomaly "bitumen"
Healing-E Ran +4
Radiation +2.
12000 RU
Zaton: Anomaly "Circus"
Pripyat: Anomaly "Volcano"
Healing-E Ran +6
Radiation +3.
18000 RU

Jupiter: Quarry, Anomaly
"Concrete Bath"
Pripyat: Department Store, Anomaly "Lose"
Health +2
Radiation +2.
6000 RU
Zaton: Top, anomaly "Sineodub" Health +4
Radiation +2.
12000 RU
Zaton: Top
Jupiter: "Plave" anomaly
Pripyat: between department store and hostel, anomaly "Lose"
Health +6
Radiation +3.
18000 RU
,
Anomaly "Scar"
Jupiter: Economic courtyard, parking.
Endurance +2.
Radiation +1.
6000 RU
Jupiter: Parking
Pripyat: Old CBO.
Endurance +4.
Radiation +2.
12000 RU
Zaton: Anomaly "Iron Forest"
Pripyat: The roof of the "Jubilee"
Endurance +6.
Radiation +3.
18000 RU
Zaton: Dredger, Anomaly "Claw"
Pripyat: School
Radiation -2 4000 RU
Zaton: Dredger, Anomaly "Claw",
Caves under the burnt farm.
Radiation -3 8000 RU
Zaton: Caves under the burnt farm
Jupiter: Quarry, Anomaly "Concrete Bath"
Pripyat: department store
Radiation -4 12000 RU
Zaton: burnt farm
Pripyat: Anomaly "Volcano"
Thermal protection +3.
Radiation +1.
2000 EN
Zaton: Burned farm, cave under the burnt farm,
Anomaly "Circus"
Jupiter: Bitumen anomaly, anomalia "ashiste"
Thermal protection +6.
Radiation +2.
4000 RU
Zaton: Top, anomaly "Sineodub"
Jupiter: "Plave" anomaly
Chemicalschita +3
Radiation +1.
2000 EN

Zaton: Caves under the burnt farm,
Top, anomaly "Sineodub"
Pripyat: department store.

Chemicalschita +6
Radiation +2.
4000 RU
Zaton: Caves under the burnt farm, anomaly "Claw" Psi-Protection +3
Radiation +1.
3000 RU
Zaton: Anomaly "Iron Forest"
Jupiter: Parking.
Psi-Protection +6
Radiation +2.
6000 RU
Zaton: Anomaly "Iron Forest" Electroplature +3.
Radiation +1.
2000 EN
Zaton: Anomaly "Rubet", anomaly "Iron Forest"
Pripyat: The roof of the "Jubilee" CBO, the old ce
Electroplature +6.
Radiation +2.
4000 RU
Zaton: Old barge Nov + issues a beard for the quest solution to the problem between bandits and stalkers Thermal protection +3.
Chemical Protection +3.
Psi-Protection +3
HOUSE COLLECTION +3
Endurance +2.
Radiation +4.
10000 ru
Jupiter: Ventilation complex (the task "Oasis" gives Professor Ozersky from the bunker of scientists) Health +2
Endurance +2.
Healing. RAS +2.
Saturation +1.
Radiation +4.
7000 RU
Jupiter: Tunnel west of the cooling towers (Quest Character Psi-radiation) Radiation +6 6000 RU
Zaton: Dredger (Task Brody - Quest Strange Glow) Radiation +6 3000 RU

How to use artifacts in stalker call pripyat

There are no special containers for collecting and carrying artifacts, all the stalkers found are calmly tolerated in backpacks. Such artifacts do not interact with the main character and do not have a negative impact on it. The use of artifacts is due to special cells built into a protective suit or body armor. The number of cells at the start limited two, but their number can be increased with the upgrade and modernization of the suit for the nitrogen technique (sits at the station Yanov, the location of Jupiter) and Kardana (on Skadovsk, Location Zaton). Placing artifacts on the bronorone belt do not forget about negative properties - it is not only can damage your character's health, but also lead to death.

When interacting with artifacts, you should remember mutually exclusive effects. For example, if you want to increase the portable weight of the costume, you need the following combination of artifacts: 2 Gold fish (+24 weight +6 radiation) + 1 gravis (+8 weight +2 radiation) + 2 bubble (-8 radiation). Thus gets only positive effect, in the form of an increased portable weight by 32 kg, without a negative impact of radiation.

Purchase and sale of artifacts

Collecting and selling artifacts is a fairly favorable lesson, bringing impressive income, given that the price of one artifact on the stalker market can reach up to 24,000 RU. Pricing is regulated by demand and rarity, so in addition to independent searches, you can take assignments from merchants to search for rare samples. On the takon, such a burst is a beard and if it is properly to build a relationship with him, for example, to fulfill the quest strange glow and bring it an aligned steering wheel with it, it will give the amount above the nominal.

How to search for artifacts in Stalker Call Pripyat

In the stalker call of Pripyati, the search passes solely with the help of detectors who know how to different costs and functionality. The most advanced is the detector Svarog. Unlike the previous parts of the trilogy, the artifacts will be spawn exclusively in the anomalies, and the formation of artifacts in them immediately after ejection. All abnormalities, rather radioactive, and depending on the origin of toxic and long arrival in them without special equipment will lead to the death of the GH. Therefore, carefully choose the armor, comparing its protective characteristics with the interaction medium. In the game there are also special medicines allowing to fight radiation, psi radiation, burns and electric shocks - Mexamine, Psi-blockade, radio protector, Barwin, scientific aid kits and antidot. By the way, the appearance of rare artifacts can double if Degtyarev receives an experienced stalker.

Unique and quest artifacts

Part of the artifacts presented in the game have the status of unique or quest, and some indirectly or directly can affect the ending of the game. These instances include the heart of the oasis (quest scientists oasis), a changed steering wheel (Quest of beard strange glow), a modified insulator (Quest of the Variable Psi radiation), a compass (Quest with Noah), a kolobok and a hunk of meat (Quest Garik).

List of all artifacts in the game Stalker Call Pripyat

This list fully reflects the entire range of artifacts game Stalker Call Pripyat, it provides information on the positive and negative effects of impact, their visual display, price, name of anomalies and game locations with spawn places.

Atlantis's gates in Assassin's Creed Odyssey is an additional quest chain that can go both parallel to the main line and after it, that is, you can take up its passage after the fulfillment of other plot tasks. In this thread you have to find several artifacts, solve a couple of puzzles and fight with various mythical creatures.

Atlantis Gate

Family heritage

Under the end of the episode the main character It will find out where he needs to look for his prodigal dad. Start on the island of Tira, which is located to the southwest of Naxos and refers to volcanic islands.

Puzzle with mirrors

Then breathe on the elevation and inspect the old sign in which the tips to solve the puzzle are given. To solve this riddle, you need to use the sunlight correctly. You will not be able to open the door while the ray does not fall on it. Get away from the passage and take up the top and left. There you will see many sun rays reflected by the mirror.

Get to the mirror, and then go to the direction where the ray drops. You have to perform some simple actions. First of all, break the obstacles that cover the road to the mirror and doorway. Then Start moving pedestals with other mirrors.

Now you need to solve a more difficult task - you should simultaneously move several mirrors. Initially, move those that stand in the distance, and then remove the high construction from the road moving on the diagonal. Move next to the mirror another one, and then return the last place and shift the sideways a small design that closes the light. On paper, everything looks confusing, but in the game itself you will quickly understand what.

Go beyond the launch of light and break the gate so that the light fell to the doors you need. Go through the passing passage and continue moving forward. You will need to crawl into a narrow hole at the bottom, and therefore be sure to get rid. Jump around the courts and protrusions, trying not to fall into Lava, and at the end, find the father of the protagonist. Browse the cat-scene.

Leyla Hasan

Leila and her girlfriend will be able to learn that Atlantis really exists. The girl will immediately decide to go to the legendary kingdom. In this episode you will play it. Once in the sea, immerse yourself in depth and swim through the underwater cave until Alexios (Cassandra) had previously visited. Watch the video again.

Atlantis Gate

To close access to the underwater kingdom, which stores hazardous technologies and knowledge capable of harming the Greeks, it is necessary to find 4 artifacts hidden in several regions:

  • Meara
  • Lesbos
  • Kitir
  • Boeyti.

With each of these artifacts, its chapter and mythical monster are connected, so it will be very difficult to get these items.

Last mystery

In this episode, you will need to pass 4 different quests with increased level requirements. Most likely, you will be able to execute these tasks after the main game is completed.

Sphinx history

In Besotia, you can detect the first artifact. Swim in the desired location, and find the necessary character in its central area. Chat with him on various topics, and then head to the celebrated tomb, which is in the southeast of your current location.

Find there the dead body of Pibos. Inspect the corpse and fight with a giant lion that is a Praid leader. Then learn the body of the beast - you will find the thing you need.

Awakening myth

  • Recommended level: not lower than 36th.

Get to the central region of Beotia again. Then go south from the lakes located here, where you activated the sphinx riddle and discovered an ancient object. Remove the clock at midnight, and then click on the stove. Join the dialogue with the legendary Sphinx. You can't fight with this mandes, and therefore it will have to solve riddles at any scenario. He will ask you 3 questions out of 12 mysteries.

You can give any answer to them. Then the Sphinx will tell you to click on 3 characters that personify answers to questions. Signs are drawn on stone pillars standing around the platform. Interact with three right characters, and then chat again with the Sphinx. If you gave faithful answers, it will die moldish, and you get the artifact. In other cases, the hooves will sweep the protagonist.

Get to the lighthouse in front and plunge into the water to find a passage to the cave. Go inside and look for the desired character. Chat with him, and then enter the fight with the enemy. Kill it and go to the following tasks.

Full circle

This is about by-way taskIt is necessary to fulfill to pass the quest "On Minotescripts and People". Go to the village of Fest and chat there with the guardian of Ardos. He will tell you where the old man is.

Go along the southwest direction until you see the fortress called the Festo Theater. Obschery yourself with all the soldiers and save the elderly. Help him get out of the fort, and then chat with him to complete the quest.

Collection collection

We are talking about a side task that needs to be performed to pass the quest "On Minotaurus and People". Get to the town of Gorina, and then go along the south-eastern direction until you reach the house of the collector. Talk to the owner of the mansion.

Now go to the Fortress of the Grandfather, enter the cave and go deep into her. Spread with all the enemies, climb the scaffolding and to the right of the chest, find the pedestal, on which the Tereus Bib is. Take it and try on my hero.

In search of answers

You will be able to take on the execution of this quest when passing 3 previous tasks. Return to Ardos, which is waiting for you in the Palace (Meal). He will reward you with the mittens of the Tereus and the Festo disc.

He is waiting

Enter the palace from the side, go down where you were previously with Ardos, and use the Festo disc. Jump and click on the door ahead of you. Thus, you will fall into the famous labyrinth. Go along the road on which there is a luminous thread. As a result, you will find the body of the Father Ardos. Inspect the corpse for finding the surname ring.

Then start going back, but roll out from the thread path. If you continue to go along the path with broken platforms, you will find a chest with valuable things. Before him, there will be a turn with the precipice, however, there is a cornice on another wall, for which you can grasp. Take advantage of them and go forward to get to Logova Minotaur. Enter the fight with a monster. Try to shy away from his blows. Remember also that from some boss attacks you can hide behind the columns.

As soon as the Minotaur will have less than half of the life scale, he will destroy all the pillars and starts behaving more actively, performing two or three blows at once. After winning the beast, go back to the quest and tell him the truth or Lengita. In the latter case, Ardos will decide to explore the labyrinth himself.

For the execution of this quest you will receive the last artifact and powerful legendary weapons.

Atlantis Gate - Continued

After passing all the previous episodes and location of 4 artifacts, you should return to gates in an abandoned city. Talk to Pythagoras again in order to find out the history of the family.

The disclosure of the ancient secrets

Again, chat with Pythagorea - he will give you a legendary staff Hermes. Click on the button to seal the Atlantis.

Now you will again take the control of Leila from the modern world. Click on the same button, but nothing happens. The girl will understand that he does not get one rayon. Screw to the top level and find a puzzle with sunbeams. There are 3 posts that can be moved on the site, however, you will need only two of them located closest to the light.

Move the nearest pillar in such a way that the beam blame and began to fall on the triangular reflector, nearby With aisle. Then start moving the second column, refracting the light to another reflector, located on the right of the entrance. You decided the puzzle. Go down and talk to the hologram of the main character from the past. Then you will find yourself in ancient Greece again and can continue the study of the game world.