Darksiders 2 what to do. Passage of the storyline

  • 07.06.2020

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Lost Light, Crystal Tower, Earth, Ivory Citadel.


We return to the main road, go further, we skip past the castle on the coast. We move further straight along the course and climb up the mountain serpentine. We enter a small room, take the contents of two chests, take the seal in the crevice on the right, shoot at the Stone of Power (3/25), which hangs above the front door. We leave the room, go downstairs.

We climb up along another path slightly to the south. We rise to the cliff to the left of the road, and jump down to collect the seal. We return back to the right road.


We reach the entrance to the building along a narrow, twisted road. Almost at the very end of the road at the top right there will be a Stone of Mystic (10/34). We shoot insects inside. At the end of the corridors on the right wall we climb up, take and throw the yellow projectile into the blue ball on the opposite side. We shoot at the attached projectile, the ball will fall down, after that we jump down to it, and roll it into the recess. We enter the next location.


Return to The Fjord after obtaining the Maker "s Key.

We swim into the bay in the southwest of the location, there we will find a dilapidated stone golem named Oran... He gives the task to find parts of his stone body (look like huge green boulders).


The location of the body parts of the golem of Oran:

The right leg is located in The Fjord on the mountain in front of the entrance to The Drenchfort.

The right hand is right in the middle of the Shadow Gorge.

The left foot is in The Charred Pass, behind the second circular gate.

The left hand is in front of the entrance to The Scar.


Having found all the parts of the golem, we return to it. Additional mission completed.

Now the golem mentions a blacksmith shaman. We go to Tristone to the girl Muria. She gives us the task of finding 6 Gather the Seed. The seeds are dropped by the Prowler monsters in the Fjord Hills. We bring seeds to the girl-shaman, we get the item Lodestone. The Maker's Chronicle item can now be found. This book is located in the Baneswood in a small cave in the northwest. The found book is attributed to Oran in the south of The Fjord location. (The task is completed. We receive 384 XP, 1500 Gilt).

We return to The Fjord (Fjord) after receiving the demonic hand.

We approach the coastal fortress. We climb to the second floor of the fortress with the help of a demonic hand. We take two chests. We jump down from the western edge of the fortress to take the seal hanging in the air.

We fall into the water, we float to the pier, filled with growths of crystals. We swim under it, move towards the coast, find the bars on the wall, and climb up along them. At the pier, with the help of a demonic hand, we attract a yellow projectile to us and throw it into the crystals. We pass further, we take away the chest.

Return to The Fjord after receiving the bifurcation ability.

A building in the east, to which a winding uphill road leads. We go inside, stand on the central slab, bifurcate. With two copies we stand on the pressure plates on the left and right. Our statue will rise, at this time you need to turn off the bifurcation and quickly jump onto the hill. At the top we leave the statue on one slab, the first hero along the wall we get to the second slab behind the bars, the second hero takes the thing book of the Dead page (6/10) volume 3... If you destroy all the jugs in this room, then a secret chest will appear.

Return to The Fjord after receiving the teleport ability.

We sail south to the merchant Vulgrim. Behind him we activate two portals, destroy the crystal, take the chest, then aim from afar at the crystal standing in the right corner, take the thing book of the Dead Page (5/10) Volume 4... In the room where the explosive projectile is located, a Stone of Resistance (9/10) hangs high on the wall.

The Drenchfort


We leave into the room with a huge statue in the middle. From the front door we go to the left almost to the very corner, we approach the cliff and carefully jump down onto a small ledge in order to enter the cave where it lies book of the Dead page (6/10).

Jump down to the base of the statue and take the chest. Directly opposite there will be a door, shoot at the Stone of Mystic (11/34), hanging above it. From the chest we go to the right side, there will be a seal. We go down to the very bottom, along the left or right wall we climb up. One path leads to a locked door, there is nothing there. Another - to the openable door, where there is another chest next to it. We go to open door.


1 stream. At the entrance we collect a couple of chests.

We go into a small room on the south side. We deal with several opponents, and then with the boss.

Boss: Earth Crag

This boss looks like a wooden tree stump with arms and legs. It is not particularly dangerous, it is easily destroyed.

(DLC only). We go ahead, pick up on the table Journeyman Helm.

We take the chest, we leave from here.

We move on we leave into a large room with a statue of a blacksmith holding a hammer. Here we dive into the water, in the crevice on the right we take away the chest. We go upstairs. On the right side, we run along three walls and find ourselves near the ball, roll it down, and then into the depression.

We pass to the left side of the room. We pass along the arch of the gate and collect the seal. We take the chest near the doors (we get full map location The Drenchfort) and a chest on the left. We see a ball enveloped in growths of yellow crystals. To the right of this place we climb up the wall, take a yellow projectile there, throw it into the crystals and explode. We destroy the crystals on the balcony on the right with the next shell. We roll up the ball to the closed gate, put a yellow projectile on it. We climb onto the platform located at the back to open the gate. Without getting off it, we shoot a projectile on a ball so that it rolls into the central room. We get off the platform, we ourselves get to the central room along the wall, and there we roll the ball into the depression. We pass through the opened door.

We go along the corridors, at the end of the path we press the lever. The first damper opened, water ran down the chute. We move along the gutter with water, on the left we climb along the wall to take the chest.

We return to the central room with the statue of the scales.


2 stream. The balance tilted to one side under the weight of the water. Now you need to open the water on the other side for the counterweight.

We jump into the water, find a long tunnel in the center and swim along it. There will be a seal at the other end of the tunnel. We climb up the wall, go to the left side and collect the chest. We go to the right side and rise even higher.

We deal with monsters. After that, the boss will jump out.

Boss: Savage Stalker

Behaves in the same way as an ordinary monster Stalker, but for defeating it, you get new ability - Reaper Form (transform into a spirit reaper).

Go ahead. In the next room, from the central part of the water gutter, we jump to the branch on the right. There we climb up the wall, from the right edge of the ledge, we run along the wall to the right side in order to get into a small corner where it will lie book of the Dead page (7/10)... We go down, we go further. Find the Skeleton key in the chest. Return to the door with bright blue chains.

Having opened the door with the key, we go further along the corridor. Having entered the room, we climb up the left wall. We take a yellow projectile, throw it into the growths of crystals, and explode them. We go down there, take the chest, roll the ball up the hill with effort (middle mouse button), and then put it in the depression.

On the right side of the room we run along all the walls, at the end we get a chest. Below, under the balcony, there is a small nook to the right, where there is another chest.

We go to the central part of the room. Take the yellow shell and place it on the ball from the side of the elevator. We get on the elevator, shoot at the projectile on the ball so that it jumped out of the recess. From this, the elevator takes us up. We go in the door.

We pass along the corridors, in the room on the left side we shoot bombs on the growths of crystals, after that we turn on the lever. The second flap is up. We move back along the water chute. We turn left, there we climb up to press the second lever. We move further along the stream of water, we return to the central room with weights.


Central stream. Now the water flows from both sides and runs away in the central direction. We go into the door under which the water flows. We pass through the next door and get to the boss.


Boss: Karkinos

Take the egg (E) and roll it with effort (middle mouse button) towards the huge stone. The stone turns out to be the boss Karkinos. In its normal state, it is invulnerable. To inflict damage on him, you must first wait for the next egg to fall from the ceiling, then take it and forcefully launch it at the boss. The boss will fall on its side, now you can beat him. This will need to be repeated several times. For defeating him, we will receive the item "Masher of Karkinos".

We go forward, press the last lever. The level is passed, you can return to Tristone.

Tristone (Tri-Stone)

We go into the opened room of the Forge of Creators (Maker's Forge). We go around the blacksmith's furnace, behind the statue above the furnace hangs a Stone of Mystic (12/34). We approach Aliya, we get a new main task "Move the mountain" and a thing Maker's Key... With its help, you can revive stone golems, and this will allow us to go to the location of The Nook (Back street). You can also return to the location to revive the Oran golem.

The Nook

We enter the room, break all the boxes, one of them will have a seal. We open the chest. We approach a pile of stones with a bright blue glow, use the Maker's Key, from this the stones are folded into a golem. Having saddled the golem (key E), we drive on it into the recess on the floor, after that we shoot the chain (middle mouse button). We reach the door along the chain.

In the next room we deal with the enemies, take the yellow projectile and break the growths of yellow crystals. We take the chest and move on.

We make our way along the logs, pillars and ledges to the next large room. In the room we break all the boxes, in one of them there will be a seal. Push the lever to open the previously closed door. At the same time, a downward corridor will open nearby. We go along it, we leave to the lake of lava, we go into the door on the left to go up again, but along a different path.

We go into a room with two lifts. First, we jump on the poles above the lava (you need to step on the upper and then on the lower luminous pole). After pressing down the ball will roll down, go to it. We press the lower lever nearby - the elevator goes down, we roll the ball onto the elevator. We climb up the opposite wall, press the upper lever to lower the second elevator to the middle. We jump down, push the lower lever again, go up on the first elevator. Look up a bit and break the Stone of Mystic (13/34) there. Berm the ball and forcefully throw it onto the second elevator (middle mouse button). We jump down, climb along the opposite wall, press the upper lever to raise the second elevator. The ball is raised up, now we roll it into the recess. We collect the chest, standing nearby, we go into the following doors. We take another chest there. As a result, we go back to the huge room. In it we go into the north door, where we have not yet been.

We find ourselves in a large room filled with water. We jump into the water, we float down the spiral staircase, on one of the floors we swim into the room, we find the seal. We climb up the spiral staircase, jump to another building, and, in the end, get out into the street.


The Tomb of Death (stone door with multi-colored symbols) can only be accessed after collecting all 10 pages of the Book of the Dead and selling them to the merchant Vulgrim. (Inside the tomb there are six chests and racks with rare weapons. In the far corner, move the movable column and take out the thing " Blade master talisman».

We approach Karn, we give him a helmet (Journeyman Helm). We take away the chest behind the column. We enter the temple.


We return to The Nook (Cove) after receiving the demonic hand.

We go into the location, turn right (east), and go to the lava lake. We jump on the rings, collect the seal. On the remains of the destroyed bridge, the boss is waiting for us.

Boss: Vehir (Level 15)

Fire Dragon. To hide from the fiery breath, very often you will need to go down the ledges.

We pass into the largest central room, we see growths of crystals on the second floor. We jump there along the wall with a ring, break the crystal, behind it lies book of the Dead page (2/10) volume 2.

We return to The Nook (Cove) after receiving the bifurcation ability.

We pass into the largest central room, climb to the second floor, split into two and take the chest behind the bars.

We return to The Nook (Cove) after receiving the ability to teleport.

We reach the lake of lava, in the northern corridor we activate the first portal. We enter the door leading to the room with two elevators, at the very top we stand at the corner, aim and activate the portal on the high corner balcony. We go into the first portal, we get to the balcony, we take two chests.

The Lost Temple

We kill monsters, we take away the chest hidden behind the left stairs, we go to the next room.

We activate the golem, sitting on it, break the crystals, and then roll the ball of the golem into the depression.

In the next room we break the boxes, we find the seal there. We kill the attacking enemy in the form of a flying stone head (Construct Sentinel) with a pistol, we get Carved stone for an additional assignment. On the opened beam on the north wall, we go upstairs, we go further.


After reaching the water, we jump into it to take the seal in the far left corner from the lowered bridge. In the same place we find an underwater grotto, in it we take away the chest. We go upstairs. We get to the golem, activate it. We drive up on the golem to the cliff on the left, shoot the chain (middle mouse button) at the yellow crystals on that side. We get off the golem, go to the other side, push the lever there. On the raised bridge we go to the golem again, and then without stopping we ride on it forward. On the way, you will come across a chest.

Having reached the central room astride the golem, we go to the southern dead end. We roll the ball of the golem into the depression, shoot it with a chain. The Stone of Mystic (14/34) is hanging in the pit below. Even lower in the pit lies a chest. Then we run along the chain to the other side of the abyss. There we shoot at the hanging bomb, roll up the ball, put a yellow projectile on it, approach the closed lattice and from there shoot the projectile. The ball pops out, the grate is lowered, and we take the key from the chest. We leave from here, we return to the central room to the door bound with chains. We pass through the door, climb to the other side, turn on the lever. You can go further.


We jump down, sit on the golem and ride it to the next room. There we break all the growths of the yellow crystal, roll the golem into the recess on the right, shoot the chain, move along it to the other side. We take away the chest there. We go back. On the left side of the room we examine the chest (inside the location map The lost Temple). We sit on the golem, go further, roll it into the recess in front of the grate. We pass through the opened door.

You will have to fight numerous opponents in the arena for a very long time. At the end, a chest will appear as a reward for this.

We go further south. Go ahead. We run along the walls along a narrow corridor without a floor, jumping from one to another. Then, in a narrow place along the walls, we climb upward, also jumping from wall to wall. At the top, we run along the right wall to take the chest. Go ahead.

We take another chest behind the left wall. We take the seal behind the roots of a huge tree.

(DLC only). We take away under the arch Journeyman Compass.

At the next door to the left is another chest. We enter the door.


We activate the golem, we start it on the elevator. We climb the walls on foot to the second floor. There we activate one more golem, on it we go to the depression in front of the elevator to pick up the first golem. We are transplanted to the raised golem, we ride on it to the recess that opens the lattice. We leave it here, and on the second golem we reach the cliff in front of the far door, shoot the chain into the growths of the yellow crystal. Then we drive in on the golem to where the lattice opened. At the end of the corridor we get into the recess and shoot the chain. We run along the chain to another wall. We jump down to the right side, take away the chest standing there, go upstairs. We sit on the first golem, drive it to the depression in front of the abyss to open the doors on the other side of this abyss. We return along the rail to the chain, and along it to the second golem, we go further, behind the golem, a grate opens, where it lies book of the Dead page (8/10)... We return to the chain, and then we jump over to the door to the next room.


We leave on the balcony with a gorgeous view of the mountains. We run along the right wall to another balcony, there we meet a couple of dozen opponents. We enter the room.

We climb up the wall, shoot at the bomb. As a result, the ball falls down. We see four poles and a room on the other side of the cliff. There is a Stone of Power (4/25) hanging on the wall of the room. We jump over the poles to the other side with a small room where book of the Dead page (9/10)... We jump down. We roll the ball into the recess, we go into the opened door.

We kill all monsters, we destroy all boxes and pots, one of them will have a seal. We go further to the boss.


Boss: Construct Hulk

First, do not attack him, wait for him to hit the floor (at this time we jump up so as not to receive damage). From such a blow, yellow shells will fall from above, they will be located at the edges of the arena. We take the nearest shell and throw it at the boss. An explosion will occur, and a ball of infection will fall out of the boss. Now we attack and inflict damage on the boss. We repeat this several times.

We take away four chests, we approach the large gates and open them. We talk with the Guardian, after which we return together to Tristone.

Tristone (Tri-Stone)

In the settlement we start a conversation with the blacksmith. He tells us that the Tree of Life is the exit from this world and the entrance to other parallel worlds. We get a new main task "Heart of the Mountains".

We approach Karn, give him the found Journeyman Compass.

Smelter (The Foundry)


We pass along the bridge between water and lava, on the left we take the chest, Stone of Resistance (1/10) hangs on one bucket.

In the next room we go in a circle until the cliff, here Karn will transfer the hero to the other side. We move one bucket to another island, and from there we move to a room with a blue door on the minimap.

Here we jump onto the glowing pole to open the gate for Karn. He walks forward. Together with him we go further.

In a large round room we go into the nearest passage to the left. In the next room we approach the grate in the wall, Karn will throw us to the other side. There we take the chest and jump into the water. In the water we find the seal, and then we look for another way out of the water. We climb up, we pass by the ball, we again dive into the water from the other side. Under the water we are looking for a way to the chest, we swim upward into the room with the ball. We step on the pressure plate, roll the ball into the central room, and then roll it with force in the direction where the path of symbols leads. A golem climbed up. We activate it, sit on horseback and go to destroy the growth of crystals.

First, shoot a chain at the crystals on the second floor, then take the chest there. Further in the narrow corridor there will also be hidden a chest behind the crystals. Let's move on.

In the room where there is a door, shrouded in bright blue chains, in one of the passages we drive up to the edge of the cliff, roll the golem into the recess, shoot the chain, and run forward along it. We jump to the left onto the wall, along which you can crawl. We crawl upstairs, along the logs we get to the second floor. Then we pass a couple of rooms, and at the end we examine the chest, where we find the key. We return to the golem.

We approach the door with chains, open it with the key. We climb up the spiral staircase. There Karn throws us to the other side of the cliff. We collect the chest (in it the map of The Foundry location), we go into the round room.

We break the chains and pick up a new device Deathgrip (demonic hand). The grip turns on instead of the pistol. It allows you to attract useful objects and use rings hammered into the ceiling. We go back.


SECRET: There is a high ledge on the right, which cannot be easily climbed. To get there, we approach the cliff with the ring, go down to the ledge, jump down into the abyss, during the fall, quickly use the demonic hand to hook onto the ring and get to the lower ledge. From here, along the secret tunnel we go upstairs and find ourselves at the top, where lies book of the Dead page (10/10) (All pages of the first volume of the Book of the Dead have been found, now they can be sold to the Vulgrim merchant, get the "Bone Key" item and open the Tomb of Death with this key near The Lost Temple).


We approach the cliff, grab the ring on the ceiling (middle mouse button) and find ourselves on the other side. We go into the corridor. With the help of a demonic hand, through the growth of crystals, we take out a yellow projectile and throw it into the crystals. We take away the chest. We go down the stairs.

Riding the golem, we return to the cliff to shoot the chain again. We run along the chain to the middle, then we jump to the right side, we cling to the ring on the ceiling, we take away the chest, along the wall, and then we go back along the chain.

Now follow Karn into the largest circular room on the level.


1st Heart Stone. We reach the lowered bridge, Karn will lead us here. Here on the wall to the right we grab a yellow projectile with a demonic hand and throw it into the lever. The bridge rises, we go on it further.

In the next room on the poles we get to the left lever, we press it. We rise higher and jump along the ring to the ceiling. We move along it to the right lever. We return to the center along the wall.

We sit down on the elevator, press the lever and go down. Downstairs Karn once again throws us over the abyss. Now you need to run along the walls using the demonic hand. For a good acceleration, it is best to activate the demonic hand long before approaching the rings. Stepping on solid ground, we turn towards the ring, fall down, and then we put our hand to the ring in order to run to the upper ledge and pick up the chest lying nearby. We return to the upper ledge and jump from it back to the ground. We stand on the pressure plate, with the help of a demonic hand, we fly away far ahead.

We jump along the walls, in one place we climb up to take the chest. Let's move on. At the end we activate the golem and ride it through the lava. We collect the chest on the left. On the golem we drive into the recess, shoot the chain a little higher than usual. We climb up the chain and take the Heart Stone. Take the elevator back to the central circular room. We put the stone in place.


2nd Heart Stone. On the appeared ring we jump over to another island, go forward. We pass a small pipe, we go into the room. In the far pipe, which leads nowhere, lies a seal. We go into the pipe that leads into the room between two blue doors. Having reached there, we press the lever, we pass further.

The satellite throws us over the abyss. Here we collect the seal in the far left corner, then activate the golem, roll it into the depression, shoot it with a chain. We get off the golem, we climb a small hill. There we twist the lever to the very end, and then we approach the raised column to the left. She will slowly go down. You need to have time to climb up on it, then run into the middle of the chain and from there jump over to the wall and catch hold of the ledge. Move on, push the lever. He will lift all the bridges in this room. We return and sit down on the golem. On it we go to the yellow crystals and destroy them. Let's move on.


We leave for the square in front of the dam. We deal with all the enemies. We find and destroy crystals on the second floor. After that we get off the golem, Karn will throw us to this second floor. There will be a chest with a key. Next to this place we jump into the water, take the seal there. We climb up the grassy wall in the eastern part of this location. Having climbed to the top of the dam, we take the chest.

We jump into the water from the other side of the dam. In the water we find another seal. We go up the wall with the ring. At the top we press the lever, from which the dam starts to work, and starts the mechanisms on that side. Go ahead, collect the chest. If here on the site with a chest to destroy all the boxes and jugs, then another secret chest will appear. We cross the dam back.

We sit on the golem, roll it into the crushing chamber, dismount, press the lever nearby. The golem is destroyed. We roll the remaining ball to the door with chains, and further into the recess in front of the grate. In the opened corner, we climb up, pushing off from one wall, then from the other. We take another giant stone and return with it to the central room of the level.


3rd Heart Stone. We jump behind the bars, press the lever to open the door. We sit on the golem, break all the growths of crystals, roll it into the recess. We climb up, make our way along the logs and run along the walls using rings. We take away the stone.


Boss: Corrupted Custodian

The golem becomes infected with black slime, and now you have to fight with it. We come close to the boss, when he swings - we bounce to the side, and then we begin to beat him. We continue this way until he runs out of health. He swings very slowly, so there will always be time to dodge him. It will only be necessary to move away from him from time to time, when he starts spinning like a hurricane.

We carry the stone to the central room. The Huge Guardian (The Guardian) comes to life and goes towards the World Tree. We return to the exit through the punched tunnel on the right, we pass through Trekamen, at the Stonefather's Vale location we catch up with the Guardian.

Valley of the Father of Stones (Stonefather's Vale)


Boss: The Guardian

We jump to the boss, wait for him to start swinging, at this time we bounce to the side with acceleration. When the Guardian strikes the ground, shoot from the pistol at the bombs on his lowered right hand. The hand will explode and fall off for a while. We run up to the fallen shoulder, switch the pistol to the demonic hand, aim and grab the green crystal. Climbing upstairs, we hit the crystal with ordinary weapons. In ten seconds, the boss will recover. Now you need to repeat the same thing one or two more times, after which the boss's right arm will fall off.

The guardian will begin to attack with his left hand - will release a large yellow explosive projectile. The projectile will roll on the ground behind us, dodge and shoot at him. When the projectile is low on health, it will stop in place. At this moment, we are hiding behind the Guardian (but do not come close to him, otherwise he will start kicking), the projectile will fly to the Guardian. From this, the boss will fall on his left hand. We climb on his hand, as if on a wall, jump up, cling to the crystal with a demonic hand and beat it. We repeat this a couple of times, after which the boss will lose his left arm. And the main character will finish the head himself.

The head blacksmith restores the Guardian to normal, uninfected form. A fight ensues between the giant Guardian and the equally giant eye of contamination. As a result, the path opens to the Tree of Peace, where there will be an entrance to the next world. But it is worthwhile to linger a little in this world to collect all the remaining treasures.

At the Stonefather’s Vale location, we jump to the northeastern gorge. There lies book of the Dead Page (1/10) Volume 2... Nearby on the rock above hangs the Stone of Mystic (15/34).


To collect all the treasures, after receiving the demonic hand (death grip), we return to the locations already passed (text under the lines):

, , , .

The Scar


(It is not necessary to enter this location for the main passage. Here you will complete the additional task Spark of Life)


In this location, enemies are level 17.

We go to the location The Scar (Scar). We get to the entrance to the building. With the help of the demonic hand, we jump onto the log, and from it we jump down and take the seal. We stand in front of the door to the building, turn around and look at a fragment of a large pipe on the left. In the place of its break there is a Stone of Power (5/25). We go inside the building.

We take away the chest under the entrance stairs. Inside, we are fighting strong enemies of level 17. And then you have to very quickly climb up the walls, fleeing the rising lava. Fire elevator.


We sit on the golem and calmly ride along the lava. We drive into a depression in the floor, shoot a chain and move along it to the other side of the lava. We take away the chest there (there is a key inside). We take the seal over the abyss with the help of a demonic hand, and do not jump down. Then we turn back, we run along the wall from above, grabbing the ledges. At the end of the path will lie book of the Dead page (3/10) volume 2.

We go to the door with bright blue chains, open it with the key. In the next room, we very quickly jump along the stone pillars to the other side, as the pillars will gradually sink in the lava. Further, very strong enemies await us. Don't fight them manually. Better to find a place on the wall where you can climb up, run along the walls, press the lever and sit astride the golem. Take the chest (it will contain a map of The Scar). Another chest at the exit from the room on the second floor. We ride on the golem further. Push the levers on the left and right, take the chest, go further down the center.

We get off the golem, climb over the grate. We deal with the fire golems, and the grids open. Let's go further. With the golem chain we break the growths of crystals, the bridge is lowered, you can drive through. At the end we shoot a chain to the other bank, and we move there. In the middle of the chain, we turn to the left, jump into a dark crevice in the wall and catch on with a demonic hand. We go upstairs, take away the chest. We reach the end along the chain. In the next room we take two chests and go to the boss.

Boss: Ghorn

We just beat him, and when he starts to glow red, we run away. Several times you will have to run away from the lava bubbles that the boss will summon. After losing half of his health, the boss will begin to summon small fire golems.

Tree of life

Now you can go to the Tree of Life. We approach, watch the video, after which we find ourselves in a completely different world.

It doesn't matter if there are unfinished business in the first world, near the Tree you can always return to the previous worlds. To do this, you just need to enter the appropriate portal under the tree.

Hoping to free War, Death vowed to revive humanity. But he had no idea how to do it. And so death went through the Ice Veil to find the Keeper of Secrets.

First, a few tips:
First of all, set the auto-selection of trophies in the parameters, otherwise you will get tired of pressing the selection key next to each item.
When moving in the premises, carefully examine the walls, perhaps you will see a hidden passage in which you can find useful things in the chests.

Learn a couple of combo attacks, in contrast to a simple waving scythe, bundles of blows at the end give out the most powerful blow, and in different combo effects their own, where the last blow deals maximum damage to one enemy, and somewhere the spinning scythe scatters the enemies clustered around the hero.

When talking with characters, talk until the dialogue branches run out, you can get an additional task.

Merchants in the game:
Elia the Creator: located in the Forgelands in Trekamn - sells weapons and armor, buys up trophies.
Thane the Creator: located in the Forgelands in Trekamn - teaches combo attacks.
Shaman Muria: located in the Forgelands in Trekamn - sells potions of rage and health, trades in amulets.
Demon Vulgrim: found everywhere, marked on the map with the sign "Libra" marked with common items - sells chests with random things.
Ostegot - usually found near the entrance to the portals near the Tree of Life, but sometimes found at key points.
A ghost blade master named Draven - located in the Eternal Throne location - teaches combo attacks.
Nathaniel - a warrior angel, stands at the entrance to the crystal tower, sells armor, weapons, potions, amulets.


FIND A WAY TO SAVE THE WAR
ICE CURTAIN
FIND THE KEEPER OF SECRETS

Having appeared in the icy wasteland on a pretty horse, we jump to the foot of the dark tower. Our path lies straight and does not require special knowledge of orientation on the ground.


Leaning against the wall, we send the horse into oblivion, and we ourselves run up to the wall and, without releasing the forward movement key, press the jump button, Death, having run a little along the wall, catch on the edge of the wall covered with wooden beams, in the future, many transitions along the walls will be associated with the same wooden scaffolding. We deal with the ice skeletons and enter the dark tower. We run forward, there will be an ice skeleton on the left side, we kill it, and we go into a niche, open the chest and select three vials of health in the household to come in handy. Following the prompts, we move along the tower, with all the desire to get lost does not work, at the same time we learn the rules of local parkour, get used to jumping on beams and running along the walls many times throughout the game.

The Ice Giant is the first of the serious opponents at the current level. When he starts swinging his fist, jump back by pressing alt key... After hitting, get close and strike until the ice begins to swing again. Having defeated the giant, we pass through the opened door. We move along the beams to the other side of the cliff and go into the elevator. Having reached the Elder Crow, we conduct a polite conversation until he rushes at you in the guise of your brother War. The Raven makes a triple bunch of punches, from which we dodge with Alt, and it is better to leave not back, but to the side, after Raven's attack we approach and attack ourselves and so on until victory. Having assumed our true appearance, we continue the conversation, at the end of which the Raven will happily die, showing us the beginning of the path and throwing it into the world, where this very path is to begin.

“Countless worlds of the universe revolve in the endless Abyss.
Many worlds, devastated by war or time, are swallowed up by the Abyss and again united with the void from which they were created.
But others are already balancing eternity on the brink of destruction - because it must always be balanced by the creator.
And in the last moment of the battle, Death was banished to one of these worlds, living the autumn of his existence on the very border with night.
Was Death sent to meet evil fate? This answer can only be found in the future of the Horseman - and in his past. "
Death first sought the Elder Crow. But instead I found something else: a secret, long forgotten, - the way to another world. "

FORGING LAND


Through the portal, we got to the blacksmith lands in the world with the Tree of Life, but this world is affected by corruption and chaos. To get to the Tree of Life, you need to free it from damage, the creator Elia knows how to do this, that with her brother Valus she settled in Trekamne, the most ancient of the creators Eidar, who met us at the exit from the portal, sent us there. We move along the path and go to the forge of creators, in the screensaver we will be shown where Elia is.


On the way to Eliya, talk to the creator warrior Thane, if you defeat him in sparring, he will give an additional task. You can also buy combinations of blows from him, some are pretty good. We get to her and enter into a dialogue, Eliya says that it will not work to get to the tree of life without the key that opens the gate. Willy nilly, you will have to complete the tasks of Elia, you can also buy weapons and armor from her, or sell your trophies. Opposite the forge where Valus works, there is a gazebo in which a shaman stands, she sells healing potions, vials of rage potion and magic amulets. If you talk to her, you can get additional tasks.

THE FLAME OF THE MOUNTAINS


Here is the first order from Elia, you need to restore the supply of the sacred fire in the forge of creators. To do this, we go to the "Cauldron" location, first we approach Thane so that he opens the doors to the world. After going through the gate we get to a pit with water, jumping into it under the water we will find the Fisherman's coin, "by the way, they are scattered across all locations and are very often found under water - we use these coins to buy random items from the demon Vulgrim." Climbing the wall to the left, we return to the place of our jump, and climb the wall to the right, following the path we find ourselves at the exit to the plateau. We call the faithful horse and gallop to the right into the gorge of the "Weeping Cliff", on the way, look to Vulgrim and take from him the task to collect the first chapter of the "Book of the Dead", its sheets are scattered across all locations.

Further, through the "Cursed Forest" we jump to the "Izgarny Pass", along the way, you can crumble constructs in order to shake the exp. Having reached the cauldron, we meet the young creator Karn, who is fighting for life and death with constructs. Not respected by his more ancient colleagues, Karn decided to become a hero and open the path of the flames of the mountains, but he could not get through the corruption, we help him defeat enemies and after talking, we get an additional task to get the silver Karn dish.

We go inside and activate the lever that opens the door to the next room. We open the door. On the right is the Shadow Bomb. We take it and aim it at the lever on the wall, another door is open. We go inside and fight with constructs, we see two doors, one of which is locked with a lock, you can open it only with a key lying in one of the chests located in the building. We go into the open door. With the help of a ledge on the wall, we get over the cliff. There is another ledge on the wall in this section. We climb up on it and get to the vines. We go down the liana down, grab the bomb and throw it on the lever. We go into the opened door, and there is a new type of enemies - Helper Constructs. We destroy enemies and we pass through the next door. We reach the arena where the Walker fights with constructs, you can intervene or wait until they weaken each other and beat the remaining enemies. Next to the arena there is a small room where the chest is located, in which the very key to the lock on the door lies. We leave the small room, turn right and slide along the wall to the platform below. We return to the door with the lock and open it. We grab the ball and roll it into the hole, a mechanism is activated that turns part of the wall. On the hidden side, which is a wooden ledge, which will help us climb up to the liana, we climb along it to another part of the Cauldron.

Ahead we see a beam, along which you can climb to the ledge, and through the ledge - into another part of the Cauldron. We jump from the ledge to the liana and jump down. We activate the lever, which lowers the grate blocking the passage to the next part of the Cauldron. We see another door closed with a key. We need to find the key. We go into the open door on the right, we destroy the enemies. We find a shadow bomb, take it and sculpt it on the ledges formed by Corruption, take the hidden ball and roll it into the hole, but not the one that opens the central lattice, but the one that opens the closed ball. We roll the released ball into the left hole from the central lattice. The grate is halfway down. We knock out the ball with which we opened the dungeon with a shadow bomb. After release, we roll the ball into the hole to the right of the central lattice. We open the chest and get the key. We return to the previously closed door and open it with the key. We activate the lever that raises the cauldron, on which there are wooden projections. We climb the ledges on the wall and get to the boiler, then we move to the platform. We go into the room and climb up the wall and ledges. Take the Shadow Bomb and throw it on the lever. We pass along the raised bridge. The lattice behind us rises, and Garn construct a warrior appears with a drill, while he swings his drill, we deviate after we carry out combo attacks. After destroying the enemy, we go through the door and grab the lever, we must turn it counterclockwise until the counterweights in the background fall, as soon as they fall The Flame of the Mountains will feed the forge of creators. You can return to Elia, and you can do this by selecting the entrance to Trekamen on the stone and pressing the fast travel key. We inform Elia about the completion of the task and we get the pistol Atonement belonging to the brother of Death Strife and the next task.

The cauldron cooled down, but the Horseman revived its flame, and a spark of hope lit up in the hearts of the creators. Hope for life ... and what is hidden underground ...

TEARS OF MOUNTAINS


We leave on the plateau of the Valley of the Father of Stones and ride along the left wall to the entrance to the Gorge of Shadows. There is Karn, after talking with him, we get a new task, get a piece of armor, after which we aim a pistol at a shadow bomb just above the entrance to the Shadows of the Shadow, the bomb exploding will open the passage. The path is further closed by a lattice. There is a Shadow Bomb to the left of the grate. We shoot at it and free the wall from Corruption. We climb over the vines, after entering the room, a grate will fall and block the path forward, in order to go further you need to reflect several waves of creatures. We leave through the door and jump down. Use the lever near the gate to lower the grate. In the Shadow Gulch on the right side on the hillock, there is an ancient construct that has grown into the ground, talk to him, his name is Blackroot, he will give you a Decoy Stone and an additional task "Stones and Sticks". We gallop across the Fjord to the storm fort, along the way we can swing on new enemies - stinging and snooping.

Having reached the Storm Fort, we reach the place where you need to drive the ball into the hole. To do this, go to the right and climb up the wall. We grab the shadow bomb and throw it into the ball, roll the released ball to the hole. The mechanism is triggered, the door opens.

We go into the door on the left. We go in and go to the door opposite. We reach a dead end. You need to drive two balls into the hole. We turn right and go up the wall. We run along the walls and ledges and reach the ball. We throw it down and drive it into one hole. Now we rise along the wall to the left (from the entrance). We jump down and find a large wall. We rise along it and take the Shadow Bomb and sculpt it on the Corruption that has enveloped the ball, after which we shoot from the pistol at the bomb. We fit the ball to the lattice that separates the ball from the hole. We release the ball and go up for another shadow bomb. We sculpt it into a ball, and we ourselves rise to the platform in the middle of the room, which activates the lowering of the grate. We shoot at the bomb, thereby rolling the ball to the hole. We rise along the wall to the beginning of the path, drive the ball into the hole and go into the opened gate. We reach the lever, shrouded in Corruption. There is a shadow bomb nearby, we destroy the damage and use the lever. Water will flow through the canal. You can jump into the canal and swim almost to the exit to the main hall.

The water level rose in the hall, we dive and find a tunnel under the right foot of the guardian statue. Thanks to the rising water, we can reach the ledges on the wall. We deal with the monsters and go to the opened door. We reach the next room. There are two doors in the hall, on the left it is locked, and on the right is an open door. We find a hole in the floor and jump into it. We pass directly and knead a couple of three monsters, open the chest, which contains the key. We return to the locked door and open it. Having destroyed a party of enemies, we reach the room in which you need to drive the ball into the hole in order for the platform to descend. We go to the wall on the left, climb up and pick up the Shadow bomb. We sculpt it on Corruption and open the passage for the ball. We get down to the ball, grab it and throw it upward with a jerk. We roll it into the hole, the platform goes down. We run after another Shadow bomb, sculpt it onto a ball, stand on the platform and shoot at the bomb. The ball rolls out of the hole, thereby activating the lifting of the platform up. We go to the next room. We get to the lever, from it to the left we destroy Corruption by shooting a bomb on it. We activate the lever and swim down the channel to the place where we took the key. There is enough water to jump out and grab the ledge. We rise and along the walls we climb into the room above and activate the lever. The water in the channel reaches the outlet.

We leave into the main hall, and we go into the door under which two streams merge into one. We jump into the water and get to the ledge, which you can climb. Open the door, grab the brown ball and throw it into the hill in the center of the arena. It turns out this is a cross between a huge snail and a crab, we dodge his attacks, when Karkinos crashes into the wall, a ball falls from above, and these are not balls, but mini copies of the boss, our task is to grab the ball and throw it with force at the snail. Looks like from the blow at Karkinos there is a temporary loss of orientation and he falls over on his side, we quickly run up to the belly and blizzard until the miracle starts to get up. We repeat until we win.

We select trophies among which we come across a good weapon, a slow but lethal "Crusher from Karkinos". We use the lever behind the lowered grate. The water went through the Tears of the Mountain gorge and directed to the forge of creators.

We return to Trekamen and go to the forge, Elia and her brother are already there, and they forged a key capable of activating constructs. Ancient Eidard gives the task to revive the Guardian who will cleanse the path to the tree from damage.

The storm fort dried up, but the Horseman freed its waters. And the creators rejoiced that the flame was burning again in their Forge. In the fire, they created a key - one that can awaken a stone.

The storm fort dried up, but the Horseman freed its waters. And the creators rejoiced that the flame was burning again in their Forge. In the fire, they created a key - one that can awaken a stone.

MOVE MOUNTAIN


The path to the lost temple lies through the Cove, we get to it through the Weeping Cliff and the Cursed Forest, and if you have explored the map in advance, you can use fast travel. We need to find the construct sleeping in the Lost Temple and awaken it with the key forged by the creators. So we are in the bay, activate the first Construct, sit on it and roll into the hole, aim at the opening that has opened and shoot with a chain, cross the break along the chain and go to the door. In the room there is a small battle with monsters, having quickly dealt with them, we go into a small room, take a shadow bomb there and throw it on the processes of damage to the left of the door into which we entered. We rise along the vacated wall and jump along the beams to another part of the bay. We jump down onto the steps and go down to the next room filled with monsters. After the battle, we open the door to the left (from where we came from) and repel another attack. We go to the left and go up the stairs. We jump onto the wall, grab the ledge and go upstairs. One more wall, once again upward, and on the other side we jump off. We open the door and go out to Karn.

So we reached the Lost Temple, we destroy evil spirits and go upstairs. We open the door, activate the construct and break the processes of damage with the help of hands or chains. We roll our construct into the hole, the mechanism will release one of the doors from the lattice, into which we enter.
Apparently the protection of the temple is activated and a flying mask invoking constructs attacks us. First, we deal with constructs, then shoot at the mask or chop it in a jump. After the battle, a part of the wall turns, which indicates the further path. We go to the wall and climb up the beam, and then we turn into another part of the temple using the ledge. We jump off and get to the construct. We activate it and with the help of it we destroy the enemies nearby. We roll up the construct to the edge of the cliff and destroy the Corruption (SCM), which guarded the lever that lifts the bridge. We get off the construct, get to the lever, activate it and roll on the construct to the place where we just destroyed the mask, destroying all the damage along the way. Now we roll up into the hole opposite and run the chain into the hole. We run across the chain to this part of the temple. We shoot at the Shadow bomb located next to the ball. We roll the ball into the hole, destroy the enemies that have appeared, take the Shadow bomb and sculpt it onto the ball. The ball rolls back, one grate goes down, the other goes up - here we are at the chest with the key! We take the key and return to the construct, and then we go to the locked door. We open the door, along the liana we get to the lever and activate it. The grid is lowered, enemies appear, and we run to the construct and return the chain to ourselves, after which we destroy the enemies, and then the Corruption in the place where we have just lowered the grid. We roll into the hole to lower the grate. We get off the construct and run into the opened part of the temple.

A difficult battle lies ahead, five masks are hung on the walls, they will attack in turn. As soon as the mask came off the wall and began to call on the damaged constructs, focus all your fire on the mask, you can shoot from a pistol, indicating it as a target, or jumping near it to strike in the air. If you destroy constructs first, she will restore them over time. With each attacking mask, the number of attacking constructs will increase and with the last mask two large constructs will attack you.
We open the door and then another one. We jump along the walls to the end of the cliff. The waterfall has two walls between them, you can jump to the top, pushing off from one wall to another. We reach the door along the stream. We open it and use the key to activate the construct on which we roll onto the elevator. We jump from the construct and climb up the wall to the left of the elevator. We activate the second construct, and roll on it into the hole that includes the elevator. We get off the construct and climb onto the one that has risen in the elevator, on it we roll into the hole located a little further, then we take the construct that is in the hole near the elevator and roll it into the hole in the place where we just lowered the grating with the first construct. We release the chain and get to the first construct, which we roll to the hole, lowering the grate at the door into which we need to get. We jump from the construct and get to the door. We open it and get to the next door along the walls and beams. We wet the monster and open the door. Climb up the wall, shoot at the shadow bomb and roll the ball into the hole. The grate clears the way you can enter the door. We deal with the enemies and we pass to the next door.


We reach the arena. The mask has assembled a bumpy construct. The thug is not easy, you cannot call him with ordinary attacks, blows do not bring any effect. We run along the wall of the arena and pick up the shadow bombs falling from the blows of the big guy. We throw them at him, when the bomb sticks to the construct we shoot at it, the thug falls, we run to him and shred the bundle of energy feeding our enemy. During the battle, constructs crawl out of the ground, we destroy them as much as possible.

Having won, we activate the Guardian and run to the Valley of the Father of Stones, there you need to talk to Eidard.

The rider rushed forward, the temple was found, the giant was awakened by the turn of the key. "Creators need my help!" roared the Guardian. It was still necessary to find their last hope.

HEART OF THE MOUNTAIN


At the exit from the Trekstone in the direction of the smelter is the Guardian, talk to him. The Keeper restores the bridge and warns of the dangers, Karn will immediately come and ask for help, we get to the Smelter along the restored bridge and enter it. We see a huge hammer of the guard, you can imagine what he himself is. We run around the hammer in a circle and here we need Karn's help, run up to the creator and press the action key, Karn will throw Death over the cliff. We get along the wall to the ledge and along it we move beyond the edge of the wall, there we jump onto a beam sticking out of the wall, from it we will need to jump onto one of the cauldrons that periodically fly by, from the cauldron we will need to jump a little further along the same side walls. After that, we run across the wall, deal with the constructs and run to the door, activate the lever and open the door, jump onto the beam that descends under our weight and opens the passage for the creator, Karn will reach the next gate and will hold them until Death passes behind them.
The Guardian is huge, but for now he is dead. You can breathe life into the guard with the help of three "Hearts of Stone", just they did not have time to put them in their place. We go into the only open passage, near which the constructs got out, Karn is a good fighter, but with our help the fight will end faster. We go down the cave down and run to the grate in the room, Karn again offers his help. We dive and swim towards the spot of light. We climb the wall and go straight ahead, until the ball interests us. In the adjacent room, we dive into the water again. We swim to the right, go up the wall and see a button in the floor, standing on which we open the grate and the gate. While Karn is holding the door, we grab the ball and roll to a gentle rise, throw the ball with force so that it sticks into the hole on the wall. We activate the construct that has risen on the elevator from the water and, having saddled it, we rush into the cave to destroy the processes of damage. Leaving the cave, we drive through the hall and roll our construct into the hole. We shoot with a chain, we reach the middle of the chain, then we jump onto the vines that have sprouted on the wall to the left, from the vines along the beams we move to the other side of the cliff, open the door and run along the wall to the wooden scaffolding, lava flows from the pipes at equal intervals from above. We pass through the door and repulse several attacks of constructs, after which we calmly pass on and take the key from the box. We jump onto the chain and return to the hall, with the door closed. Using the key we go into the door, we run forward along the spiral staircase, after which Karn throws us to the other side, reflect the attacks of enemies and open the door. Statues hang on chains, breaking which we get the "Death grip" skill. Now big cliffs do not matter if there is a ring under the ceiling, holding onto it we fly over the cliff. Returning to the cave, Karn calls us to follow him, following him we find ourselves in a room with a lowered bridge. We grab onto the shadow bomb growing on the wall and throw it into the lever on the opposite wall. We pass over the bridge and find ourselves in a room where we need to raise the bridge again. We run along the beams to the left and pull the first lever, right from the lever we cling to the ring under the ceiling, which will throw us to the ceiling overgrown with vines. Along them we get to the next ring, jump off the beam and pull the second lever, along the wall we get to Karn and enter the elevator through the door, pull the lever and the elevator moves down.

We pass through the room and see the first "Heart of Stone". Right at the door Karn throws us over the cliff, we run along the walls and beams and step on the button that lowers the grate in front of you and on the higher ledge. We cling to the creator with a dead grip and, giving us acceleration, he throws it onto the distant ledge. Along the ledges and beams we get to the platform from which we jump down and along the wall we get to the construct, activate it and roll along the lava until damage is done, break it and roll the construct into the hole. We shoot with a chain and walk along it, climb up the wall directly to the grasp of the stone holding the Heart, with a grip we jump on the stone and Death knocks out the stone. Karn takes it in his arms and together run to the elevator, while lifting you repel the attacks of the constructs. After taking the elevator, go to the main hall where the Heart of the Stone falls into place in the guard's left shoulder.

On the side of the giant, wooden forests are crumbling and a passage opens to us. We run up and with the help of a grasp we fly over the lava to the entrance to the pipe. Through it we get into the room and immediately run to the left. After running through the second pipe, we go out into the corridor and step on the button - the gate will open, Karn goes through the first gate and holds the second. We run away from the button and we pass Karn into the gate. Karn throws us further. We grab onto the ring and fly over a small cliff, run straight and activate the construct and roll it into the hole. We stretch the chain between the platforms, after descending from the construct, we climb the elevation with a lever. We twist the lever, thereby raising the platforms up, after which we release and quickly run to the left platform and climb up, followed by the chain and from the chain to the ledge. We get to the ledge along the liana and further along the wall to another part of the room. We go down to the lever and pulling it, we raise the bridges. We return to the construct and leave for the previous hall, move to the left to the processes of damage. Having made our way, we leave to the place where we see the stone. Without getting off the construct, we scatter enemies and roll to the place where damage grows on the wall. Having destroyed the growths of spoilage with a chain, we get off it, and Karn throws us onto the platform with the chest. Near the door, for which the key was obtained, you can open it, but there is still nothing to do there. We dive into the water and swim to the wall overgrown with vines, climb along them to the very top and see a lever ahead. We jump into the water and swim to the place where the ring sticks out of the wall. We run along the wall, grab the ring, after which we move to the left along the beams. One more ring and we get to the place with the lever, we activate the lever, the water level rises, the turbine comes into action thanks to which the press started working. We return to Karn and roll the construct into the press. We pull the lever and a ball remains from the construct, we take it and roll it into the previously opened door. We roll the ball into the hole and jump over to the area with the opened lattice. We jump up from wall to wall, run to the "Heart of the Stone" and jump onto it. Death knocks out the stone and Karn grabs it. Together with Karn and the stone we return to the guard, we approach the guard's right shoulder, the "Heart of the Stone" takes off and falls into place.

Karn leads us now. Having reached the place, he throws us over the bars. We pull the lever lowering the grate, activate the construct and destroy the spoilage sprouts with it. We go down on the construct and see the "Heart of the Stone", around which everything is overgrown with damage. With the help of the construct, we destroy all the chains of damage available to our fists. We roll into the hole that lowers the lattice. We jump from the construct and climb the wall to the area where the grate fell. We run along the wall to another room and jump to the "Heart of Stone". The soul of the creator inside the “Heart of the Stone” was damaged by corruption, the stone captured our construct with dark energy and sent it to attack Death. Having called the construct to death, we refer the "Heart of Stone" to the guard. There, a stone with the soul of the creator struck by damage flies up to the guard's head and stands in a groove on the forehead. Corruption takes possession of the guard and he goes somewhere with leaps and bounds. We get out of the Smelter and run to the Valley of the Father of Stones. We watch the video where Eidard tried to free the guard, but did not succeed, and everything again falls on the bony shoulders of death.

To overwhelm the guards is not to chase you.

When the guard hits with his mallet and tries to hit you, do not let him commit such blasphemy, but deftly dodge and shoot at the shadow bombs that have overgrown the entire forearm of the Guardian. The bombs will naturally explode and the hand will fall off for a while, so during this time you need to run in the hand and shred the "Heart of the Stone" we inserted. And so twice.

With the other hand, while still healthy and in its place of law, the Guardian begins periodically to shoot at you a huge shadow bomb. When she rolls on you, shoot at her until she hovers in the air, meanwhile, running on a horse, we jump over the guard, because the bomb hanging will fly at you and safely hit the guard, he is in frustration rests on his hand, we will soon to shred the stone.

The guard falls apart after the devastating attack of Death, Eidard revives the guard, but dies himself. The resurrected guard destroys the Corruption that guards the path to the Tree of Life, but he himself also dies.

KINGDOM OF THE DEAD


Approaching the tree, Death is pulled inside the harness of corruption. It turns out that the corruption is the last of the Nefelim and his name is Absalom. On the day when Death, Strife, War and Rage entered the service of the charred and destroyed the army of their nephelim brothers, Absalom was born, and he became a corruption, Corruption destroying the worlds.

After speaking with Absalom, Death teleports to the Kingdom of the Dead, where Ostegot meets him. He says that if the Tree of Life brought him here, then it was necessary. To revive humanity, you need to talk to the Bone Lord, for this you need to get to the Serpent's Peak and get to the Eternal Throne, which can tell us something about the Source of souls.

BONE LORD


We call the ghostly horse, jump through the Rocky Lands to the Leviathan's Cleft and go into the door. Along the wall we get to two places where there are two buttons on the floor and stand on the one that removes a lot of gratings sticking out of the walls. Until the gratings protrude, we quickly run along the wall. We get to two doors, we go into an open room. We disassemble the skeletons into bones and go into the right door. We take a Shadow bomb, sculpt it on the lever, take another bomb and sculpt it at a short distance to the right of the lever, in such a way as to create a chain reaction of explosions, take the third one and attach it to the wall to the right. Now we run across the bridge and stand at the second bridge, aim at the protruding shadow bomb, by firing we get a chain reaction that will reach the bomb hanging on the lever, thereby drowning it and raising the bridge for us. We cross the bridge and take the key from the chest. Having run up to the first bridge now lowered, we move along the wall to the left. We return to the closed door and use the extracted key.
Having overcome a few more doors, and scattered a couple of three skeletons, we go outside. We jump to the bridge, and after it we turn right towards the Snake Peak. We run along the crevice until we reach a huge bell ...

However, it is impossible to get to the ruler of the Dead Lands just like that, at first the Counselor will help us a little. This pale body gives us the task of defeating the champion of the golden arena, and perhaps then the Bone Lord will take us.

There is a merchant in the Kingdom of the Dead who talks about mystery and fog. Bell tolls - Throne rushes to heaven. Death cannot speak to his master.

ROYAL BOARD


To get to the Golden Arena, we go to the exit from the Eternal Gate. We open the door and climb the liana through the gap in the floor. The previously closed door is now open, and through it we get to the Golden Arena. We reach a room with a statue holding a ghostly lamp, a thin beam beats from the lamp, which hits the stone above the door, we turn the statue so that the beam begins to hit the stone above the door we need. We enter the door and run across the wall on the left to the other side of the fault, so we have reached the notorious arena. Huge statues of warriors - guardians of the arena, inform that you won't be able to fight the champion just like that, first you need to prove that you are worthy of this honor. It is necessary to collect three soul stones and insert them into the altar, and only then the local champion will deign to go into battle. All stones are located in the halls, the entrances to which are right in the arena.

First Stone of Souls
We go to the right and climb the wall now to the left to the break in the wall. In this rift, the door, into which we enter, the staircase collapsed in some places, so we run across the holes in the old fashioned way. We pass several doors and get to the room in which there is a statue with a lantern. We climb onto the pedestal and stand on the button, a grate is lowered to the right, behind which there is a shadow bomb. We grab the bomb and sculpt it onto the statue that holds the lantern. We pick up the lantern with a grip and put it on the button, we run behind the lowered grate. We run along the walls to the other part of the room. We reach the lever and pull it, the grate in front of us will lower and give access to the lantern we had previously left behind, grab the lantern and run into the room where there is a statue without a lantern. We install the lantern in the hand of the statue and turn it 180 degrees, enter the opened room and run to the end. At the altar, press the action key and get the first stone of souls, annihilate the skeletons that have crawled out of the ground and return to the statue with a lantern. Skeletons appear from the side passage that was previously closed, we disassemble them into components and go to where they ran out of. We run through all the rooms through and go out to the lever by pulling it and get straight into the arena. We run to the altar and, grasping at the ring, Death will insert the extracted stone into the altar.

Second soul stone
After placing the stone on the altar, two doors open. One door to the arena from which hordes of skeletons run out. Another is on the second level of the arena, the one into which we need to go after the second stone, which we do after the fight with the bones. We go into the hall and run in the direction where the lantern is shining. We go up the spiral staircase, and we go into the hall with a lowered bridge, a shadow bomb is attached to it. With its help we destroy the damage behind the statue with a luminous lantern in the first hall, we run into the open passage and move along the wall to the other end of the gallery. We go in the direction of the beam beating from the statue, we reach the button on which there is a lantern. As soon as we take the lantern and leave the button, skeletons appear, putting the lantern we destroy the bones, they will open the door for us. We take the lantern and run into the room with the statue, to the right of it is the exit to the cliff closed by the grate, put the lantern on the button and return to the first hall. We turn the statue in the direction where our flashlight is on the button and, having destroyed the damage with a shadow bomb, we grab the flashlight for ourselves. We run to the second level with him and there we catch the lantern to the statue. We turn it towards the bridge and run along the raised bridge, opening the door we go down the spiral staircase. We approach the altar with the stone of souls, destroy the enemies who have climbed out, take the stone and go into the passage where the grate is lowered. Having opened the door, we go into the room, we go up the walls along the walls. We pull the lever and go out into the arena, insert the soul stone into the altar.

Third soul stone
The door opens, which will lead us to the last stone, we rise to it and go inside. We destroy the crowd of skeletons and enter the next door. We run through the enfilades to the next hall and again a crowd of walking, soup sets crawls out onto us, disassemble them into components and go into the next door. We get up on the button, the bridge rises, from which we grab a shadow bomb. We go to the throne standing on a round pedestal behind the button and throw a bomb on the lever. The throne turns and we go out into the hall with the altar. A bunch of skeletons crawl out from under the ground, but a huge hulk scarab beetle crawling out from behind the altar jumps down onto the skeletons and crushes them all. We hammer in the overgrown beetle and take away the soul stone. We return to the arena and insert the soul stone into place. The current Arena Champion Gnashor appears.

A huge worm, crawling underground, dodging his back and at the moment when he sticks out his muzzle, grab it and hit it, after hitting we dodge the wheel into which Gnashor is transformed, repeat the procedure three times. Then he turns into a large skeleton, we sweep him as soon as we can, until he stretches his head in our direction and screams wildly. At this moment, you need to pull it back on yourself with a grip, the champion will again turn into a snake. We repeat the actions until the expiration of the life strip at Gnashor.

We select the skull and return to the adviser, after talking with him we pass to the Bone Lord.

The great arena is stained with blood. The giant was killed, the dollar was paid in full. But for the King to help the Horseman, he needs his own Judgment of the Dead ...


FARISIR


The Bone Lord will show us the way to the Source of Souls in exchange for returning to the service of the three immortal lords. From him we get an artifact called Excommunication, it will allow you to manipulate the lasso lords.

We get to the tomb of Farsir, either on horseback or by fast travel. We go inside and see the elevator. To turn it on, you need to hit the crystal. Going down the elevator, we meet a new enemy, though rather weak and not very active, but at least for the sake of experience, you can wave your braids. We pass further to the hall with a button in the floor, we run to the right and along the walls and ledges we get to the shadow bomb. With the help of bombs we free the hall from the growth of damage. We grab a large column and pull it to the grate. We take the Shadow bomb and stand with it on the button, throw the bomb into the column. We leave the button and the grating falls directly on the column, and we calmly pass forward.

We enter the second elevator, there are four crystals, we hit the one under which there is a number one. Going down to the first floor, we go into a room in which two cells hang above the cliff. We reach the lever along the ledges on the left wall and pull it. The second cage descends, with the help of a grip we cling to the ring and fly over the other side. We grab a shadow bomb from the cage and throw it on the lever. We return to the beginning of the room and shoot at the bomb. We quickly cling to the ring on the lowered cage and until the second one has left upstairs we fly over the gap. In the chest we take the key and return to the elevator, having got out of the cliff, three ghosts will attack us, having filled up the reptile, we go to the exit.

We rise to the third floor, hitting the crystal near the number 3. Using the key, we open the door. We run through several galleries and run into big hall where there is a small battle with a couple of three ghosts and an undead general. We run further along the corridors and go out into the elevator, the elevator is below, and you need to climb the ledge along the left wall and along the walls and ledges to reach the passage opposite. Having entered the door, we destroy the damage on the wall and go down the beams, reaching the end, we jump over the beams to the column. From the column along the vines on the wall we rise to the lever, pulling for which we raise the bridge, jump down and drag the column into the elevator shaft. We leave it exactly in the center, and we ourselves return in the same way as we came, along the beams and walls to the third floor. After jumping onto the elevator, hit the crystal under the number two. Having entered the hall to the Farisir, we wake him up and until he leaves his sleep, we will blizzard who is in what. He is an awful opponent and cannot bring serious problems. Defeating him, Death will force the Farisir to submit. Now the first subordinate lord will appear in our amulet, which we shamelessly begin to use to get out of jail. We use the amulet Excommunication, standing in a special circle to summon the enslaved lord, and after his appearance we point him to the button behind the arena.


VASILEVS


In order for Vasileus to again obey the Bone Lord, we need to survive the psicameron.

We get to the Golden Arena, where the eternal guardians will open a portal to the dungeons of Psycameron, where Death jumps off. Immediately we fall into the arms of enemies, repelling the attacks, we go into the nearest door and in the summoning circle we call the Lords. We run onto the platform and from it we place the lords on the buttons at different ends of the room, one lowers the grate, the second raises the platform. We pass through the door, and again we call the lords, in battle they will help you, destroying the enemies, we put the lord on the button. We pass along the raised bridge and put another lord on the button further. The grate is lowered, and we pass behind it. We approach the locked door, looking down to the right, we see a button, putting the lord there, we jump down and pull ourselves up to him. We turn around and behind the cliff below we see another button, put the lord there. Jumping down again we pull ourselves up to the lord. We go upstairs and activate the lever that lowers the grate. We return and jump down, open the door, call the lords and point them to each of the three levers, after the lords activate them, we take the key from the chest. We return to the locked door and open it.

For a moment, a hefty arachnid is shown - this is the notorious Echidna, which we have to gut. We call the lords, stand on the button near the bridge and send one of the lords to stand on the button far to the left of the grate, to which the bridge has risen. We go to the opened place, we order the remaining lord to stand on the button below. Along the walls and ledges we get to the beam, going down it, we jump down to the lord, catching on to him with a grip. We reach the lever and activate it, go upstairs and reach the second button. We call the lord there and go further. We activate the lever, we pass along the bridge, after destroying the enemies we get to the second lord, open the door and go inside. We call upon the lords and together we will blizzard those who dare to attack us. We open the next door and run across the wall to the lever, which we activate. We go into the door on the left and along a large suspension bridge we get to a huge and very dark cave, where Vasileus appears on Echidna.


Blast the ghostly lord until he jumps on the spider. Taking advantage of the "instant blow" we find ourselves behind Echidna's back and beat until she throws off Vasilevs. We repeat the actions until the victory.

The King's wrath eclipsed his need. Those who could help were destroyed. But their death, their sins gave birth new strength, a new army that will continue its journey ...


CITY OF THE DEAD


We return to the Bone Lord and present the souls of the apostates. The Lord is angry and in a fit of passion kills the Lords. We receive the Spirit Separator as a reward. Lastly, the Bone Lord sends us to the city of the dead.

We reach the gate to the City of the Dead, activate the divider of the spirit and bifurcate. With the first spirit of Death we move the left platform to the left, and with the second spirit of Death we move the right platform to the right. We go into the City of the Dead and in the halls and galleries we get to the room with the skeletons-crushers inside, decomposing them into components, we fight the general - the undead, destroying them, we stand on the button, activate the spirit separator and with one part we run to the other button, with the other we climb up the wall to lever and pull it. We go into the room and go left. We get to the statue without a lantern and go to the door on the right. We reach the lever, bifurcate and twist the lever so that it lowers the grating, switch to the second death and go inside the room. We grab onto the shadow bomb and sculpt it onto the lever on the wall in the previous room. Lower the grate, behind which there is a platform. We cancel the action of the spirit separator and climb onto the platform. Activate the separator again, you need the statue of Death to be on the platform. With one shadow we lower the grate by turning the lever, with the other we push the platform behind the grate into the room. Undo the separator action. We go up the stairs and jump into the hole in the floor. We take the key from the chest and drowning the lever in the wall we leave to the door, which can now be opened with a key.

We open the door and go into the hall, stand in the middle of the bridge and activate the separator. With the first shadow on the walls and ledges, we climb up to the lever and turn the lever to the limit so that the bridge turns. With the second shadow we get to the lever that lowers the grate. We activate the lever and cancel the action of the separator, leave the room, turn right and grab the lantern. Returning to the statue, we put the lantern in our hands. We turn the statue towards the column in the center of the hall. We go along the bridge and go into the door, along the vines of the rings and ledges we go upstairs. We open the door and go to the bridge, where ghosts await us, having dealt with them we run to the lever on the wall. We activate the separator, pull the lever to the right of the door into which we entered with one shadow. The bridge will turn, we will reunite, now we activate the separator again, with one shadow we jump onto the lever on the wall, with the other we take the shadow bomb and go to the place where the grate fell. We throw a bomb on the levers, canceling the action of the separator, reunite, go into the now accessible door.

We jump along the walls to the lever and activate it. We get to one more lever and activate it. We jump down to the bridge and open the door, which was freed by the grate. We get to the place with three huge Tormentors, reinforced by ghosts in the appendage, the tactic is simple, call everyone to death. After destroying all enemies, we enter the next door. We jump onto the lever, from below we are pressed by a platform filled with sharp stakes in addition to burning ones, we need to quickly climb up, using the entire set of movements and tools available for parkour. We activate the lever and open the door. We start climbing the stairs on each flight of which you will fight with enemies. Climbing upstairs, we open the door. We reach the other side of the cliff along the walls and beams to the next door, and through it we get into a huge hall with an elevator. We go to the next door, get up with Death on the button and activate the separator. With one shadow we get along the opened rings and beams to the lever and pull it. We go into the opened door and, having activated the lever, we jump over to the elevator platform with a large statue.

We turn the statue 180 degrees and with the help of the grasp we get to the door, which we have now opened. We go inside and destroy enemies, take a shadow bomb and sculpt it on the sprouts of damage nearby. We climb up and find a chest with a key. We return to the platform with the statue and reach the door where the key is needed. We get to the button along the ledges, rings, walls and beams. We split and get up on the button. We take the platform and put it behind the bars. We reunite and climb onto the platform. We split on it and get up with one half again on the button. With the second half, roll the platform inward, change shadows and go to the second button next to it. We again change our guise and roll out the platform behind the next grate. We reunite Death and open the door by pulling the lever, grab the shadow bomb nearby and mold it onto the sprouts of damage on the statue with the beam. With the help of the grip and the ring, we return to the platform and activate the lever. We go down the elevator and turn our head to the previously inaccessible door. We get to the big arena. Our enemy is not small - the Howling Bolshak.

But it shouldn't bring big difficulties. We dodge his attacks, and in between we hit him on the head until he turns into a light whirlwind and hordes of ghostly skeletons begin to appear. Again we hit the highway on the kumpol until he drops his head, run up and press the action key, provided that the corresponding icon shines above the enemy's forehead.

Having finished with the highway and the crowds of skeletons, we go out the door and stumble upon the Eldest Raven, now he is more talkative and says that in order to get to the source of souls you need to get a key. The key is divided into two parts, one is for the angels and the other for the demons.

A thousand souls demand retribution. The battle is coming, it's coming back old friend... The path to the source is still closed to you, Rider. But every lock has a key.

LOST LIGHT



At the tree of death we again meet the Crow, he shows the way and Death follows the portal leading to the lands of angels.

THE KEY TO REDEMPTION


We cause despair and jump forward, it will be very difficult to get lost. Having reached the crystal tower, we engage in battle with the angels struck by corruption. In the midst of the battle, the angel Nathaniel from the heavenly host appears. Finish off the remaining opponents for a couple and start a meaningful conversation.

Nathaniel talks about the state of affairs at the outpost and sends us to the Archon.

We go inside the head and activate the elevator by hitting the crystal. We go upstairs, exit and go left. Corrupted angels fly near a small cliff, but you will not be attacked and will not be attacked until you activate the Soul Separator. We get up not far from the cliff and divide the souls, destroy the angels and move along the ledge to the other side. We grab the shadow bomb and jump into the cliff, with the other shadow we grab the bomb using the death grip. We run with a bomb to the overgrowth of damage and explode them. We get to the Archon.

The archon says that he needs Arafel's rod to clear the way to the castle, where half of the key lies. The rod was lost on the ground, which means we have a road there, well, not a road, but a portal that the Archon opens.

WAND OF ARAFEL


Through the portal we get to the ground and see the battle of angels with the creatures of darkness. The remnants of the heavenly host are led by Uriel, who, after the battle, will tell the story of the wand, shattered into three parts and actively used by the supreme demon Avadon, who uses the power of the wand to strengthen the devil's spawn. We go to look for the first part, there is no labyrinth and you will not get lost, just run directly destroying the spawn of demons until you get to the green web, destroying which we will get a part of the wand. We run forward and go straight to Uriel. She opens to destroy the barricade to the next part of the city.

The path is straight again, the only obstacle is periodically climbing out ghouls, you can't destroy everyone, so we just run past the place from where they come out. After the cave, the Divider will come across, a more effective weapon familiar to us from the first part, it releases six missiles, the next can be fired only if the previous ones exploded, an early detonation can be caused by pressing the right mouse button. When we jump into a deep crevice, "Noss" will emerge, a strange creature on long legs, emitting clouds of stings from the portals on its arms. This is where the divider will show all its effectiveness. We get along the road to the next web, breaking it we get the next part of the rod, we run forward and see Uriel, who will open the way for us to the last part of the city.

The path behind the third part is not original. We run straight, shooting back from the creatures of evil, we will destroy the "Noss" and a couple of huge creatures. Having reached the destroyed bridge and breaking the web, we get the last part of the wand. We run a little forward and go out to Uriel, seeing the rod, the angel almost succumbed to the temptation to use it on the ground, but resisted and sent us back to the outpost of angels.


At every step, Death met Corruption. The light is lost, the Warriors of Heaven are cast down. But Arafel's wisdom dispelled the darkness and showed everyone the way forward.

Spots of heresy
Returning to the Archon, we give him the rod. The angel uses the power of the light of the prisoner in the wand, cleans the outpost from damage, and gives us a griffin on which we get to the castle previously lost by the angels.

So, we fly on a bird to the Ivory Citadel.

Knowledge is stored in the Citadel. Secrets are revealed there. Corruption is destroyed there. “That was the Archon,” said the scribe to the Horseman. And so it happened - it was the Archon at the end of the sword of Death ...

THE EDGE OF SHADOWS


Returning from the Archon, we approach the Old Raven. After informing him that we had obtained the key, he opened a portal to the demon world. We enter it and find ourselves in a world that is completely opposite to the world of angels. After talking with the Raven, we go in search of Lilith.

MAD QUEEN


We call Despair and jump to the entrance to the castle of Samael. Having opened the doors, we follow to the first door to the right, entering into which we meet Lilith. She will clarify the situation, to get to Samael can only be in the past. She will also improve our "Traveler in the Void" to "Traveler in Time".

Here Corruption recedes before the void. A distant echo comes to life here. Take, says the Horseman's mother, so you will find my master.

LORD OF THE BLACK STONE


We leave from Lilith and go straight, go into the door and on the left we will see a place for a portal of only green color, in which you can create a portal for a transition in time. We go into it and see how the area has changed. Now on the restored bridge we can get to the open door, demons will appear along the way. We go into the open door on the right and along the walls we get to the lever, we activate the lever. We turn to the right and create a portal, enter it. We jump down into the arena, after which we rise up the wall up to the door, grabbing onto the ring with a grip. We enter the door and we pass through the cracked bridge to the suspended arena with growths of damage. At the bottom we create a portal and move in time, stand up with death on the button and activate the "Soul Separator", send one shadow a little lower and create a portal in the wall, with the other shadow we get to the place where the shadow bomb lies, next to the bomb we create a portal and take the bomb and throw it through the portal of the first shadow. We throw the bomb into the arena, go back to the future, open the chest and take the key. We return to the cracked bridge and create a portal to the past. We go into it and run to the locked door. We reach the lever and pull it. Jump down and create a portal now. We climb the wall up to the door to the chambers of Samael, create a portal and meet with the demon.

Samael is not easy, when he flies nearby, we actively attack him, when he returns to the throne, he will start throwing huge fireballs at us, which will be easy to dodge.

When you remove half of his life from him, he will sit on the throne with a very tired look, a bridge will form across the abyss filled with lava, we will cross it and cheer up the depressed demon with a couple of blows. Apparently he didn't really like it, but it doesn't bother us at all. The enraged Samael creates portals under the feet of death from which lava splashes, we spin as if in a frying pan and in between we give the demon on the horns.
Having defeated Samael, we get the key and go to the Eldest Raven, after talking with whom we go to the Source of Souls.

SOURCE OF SOULS


Having opened the door with two obtained keys, we go inside and meet with Avesalom, after watching the video, we slash a fellow who is in that much, the enemy is not particularly difficult and there is no need to take any special actions.


After defeating Absalom, we not only killed the former nephelim, but also destroyed the source of the corruption he was spreading from himself. The last thing left is to revive humanity. But death will cope with this without us.

So, from Death, Life was born, humanity was reborn anew. But Death's journey was not over.

Having arrived on horseback to the crystal tower, kill the angels consumed by corruption. The heavenly warrior Nathaniel will also accept your side, he will help to deal with the "corrupted" angels. He will also give useful information - the Archon can help with the key. Enter the middle of the head and activate the lever, take the elevator up, exit and walk to the left. Kill all opponents, make your way along the ledge to the other side, again engage in battle with the enemies.

Next, you need to return to the cliff, move away, then split in two. One half will pick up a shadow bomb in order to drop it with the other half, which will run to damage and fix the bomb just on it. Thus, you will open the way up for yourself, you will have to climb walls, ledges, vines and beams - a classic. Having gone upstairs, talk to the Archon, he wants to get Arafel's rod in return and opens the way back to Earth through the portal. The reward for actions here will be 2500 experience points and 9000 units of gold.

Arafel's Rod

Arriving on Earth, you will meet Uriel, who is fighting hard against all kinds of evil spirits. Intervene in the battle, help her, do not forget to arm yourself with a new type of weapon that will lie next to the body of one of the killed opponents. When you finish dealing with the enemies, the ally will report that the wand, alas, is split into several pieces, so you will have to assemble it in stages.

So let's start with the first piece - first follow an uncomplicated linear path, scattering everyone who gets in the way. So you will reach the subway, go downstairs, you will find the staff of Arafel, go up outside, we will meet again with Uriel, she will kindly open the gates to another part of the city. The further path is again linear, but it is replete with enemies, which will have to be methodically destroyed.

When you leave the cave, take the Divider, which is also a bomb launcher - quite a useful and effective weapon that facilitates the passage of the game Darksiders 2. Because very soon you will meet a boss named Noss. He will be helped by rather nimble flying animals, but it is better to destroy Noss first, and then get to them. So you will go to the second part, the required wand, this eye, passing a little forward, give it to Uriel, it will unlock the further path leading to the third piece of the wand.

Again a very linear road, crowds of opponents who must be exterminated, including Noss. You will reach the last part of the wand across the bridge, pick it up - we have a complete set, so go now to the crystal tower. The Archon kindly chases the darkness out of the Ivory Citadel, and also says that we need a Scribe who probably knows how to get the key. For this quest you will receive 3000 experience points and 11000 gold units.

Spots of heresy

Fly to the Ivory Citadel. Enter it (not the bird, the citadel!), Turn right and climb straight up the wall. There, activate the lever, lowering some sphere down, open the door. You will reach the arena, at the same time get rid of the jumped out opponents. The left door is still closed, so it is logical that you have to go to the right. Climb the stairs to the right, enter the hole in the wall, reach the dead end and climb up the wall.

Using the ring, jump onto the platform, destroy the enemies and run along the wall on the right to another part. Eliminate all opponents, split in two at the circle, the first half of our hero should stand on the button next to you, while the other will find another button to stand on it. This will lead to the fact that the statue will go down somewhere, reunite and get out on the other side.

Climb over the wall, you will find a shadow bomb, which must be installed on the damage and then provoke a detonation. Use the ring to get to the door, open it and jump down. There you have to hit the stone that glows in order to break it, you get a traveler in the void. It provides the ability to teleport through certain areas.

Continuing the passage of the game Darksiders 2, create a portal by selecting the traveler in the void and aiming at the blue circle located on the wall, then pressing the middle mouse button. The portal will be created right there, in the wall, now you need to create a second portal, but already on top. Further actions are easy to read - we go into the portal from below, find yourself on top. Leave the room, jumping over the ring to the platform, smash enemies and look for a lever that must be traditionally activated.

A hole will open, jump into it, create an accelerated portal (carried out by holding the middle mouse button) where we need to jump out. The second portal is created in another place, jump into it. After landing, again jump along the ring to the platform, this time to the lower one, reach the teleport, not forgetting to get rid of the enemies. Create a teleport on the wall next to you, the second portal needs to be created on the wall not far from the two enemies next to us. We use the created portals, get rid of opponents, get to the sphere.

Next to it, you also need to create a portal, and place the second next to another sphere. Then turn around and go to the small tower, jump into the hole where there are two portals. On the wall, create an accelerated portal, and below - a normal one, then go upstairs, reach the door to this very tower. Open the door, you will see a couple of levers on the walls.

Disarm the enemies, bifurcate in the middle, so that each of the halves stand on the levers, so you send the statue into the portal, and you yourself will get to the other side. Reunite and climb up in a familiar style - all the same walls, beams, ledges and rings. Next, you need to create a portal next to the sphere. The second portal must also be created near the sphere, but at the bottom right. Received purified water, go down on it, you will reach a place where the further path is not visible.

But he is like a gopher, although you do not see him, but he is - on the right, pick up a shadow bomb, set it on the damage, the explosion will open the passage. Next, climb up the liana, open the gate to the citadel. Get to the next door, remembering to eliminate all sorts of adversaries along the way, so you will go to the gate leading to the goal, but while there is no key, you need to look.

Let's start the search, turning left and going downstairs, on the way it will not do without meeting with opponents, sort it out. You will reach the round room, where there is a statue in the center, we need a hole on the right, jump into it and go out to the balcony. Again, fight against opponents, after which you will be given a ring through which you will reach three teleports (not forgetting to use ledges and walls along the way).

Fork, activate the second lever by lowering the right portal. Change the controlled half, create a portal on the wall next to it, the second is needed near the portal we just launched. Having connected again into one whole, approach the portal on the wall, create an accelerating portal right inside the second portal, bifurcate again, activate the left lever. This will lead to the fact that it will slide down the left portal, and at the same time will free up space to the lever behind the door, so that you can continue the passage of the game Darksiders 2.

The second half of our hero must jump into the portal on the wall, after which it will be at the lever, it must be immediately activated. So you lower the lattice, now you can reunite and go to the opened part. Along the wall you will reach the chest, deal with the enemies, get the key from the chest. Climb the stairs up, take the shadow bomb, set it on the corruption.

Again, go up, but already to the castle, open it and build a portal next to the sphere, and the second portal must be created next to another sphere, there is also a hole in the floor. After passing the teleport, go down the water, use the rings to get to the next platform. Now get to the door and open it. Behind this door there will be others, behind them - enemies, then again doors, a hole, after which you will still run to the stairs, where you have to go down.

You will see a couple of teleports, create portals, jump along the rings to the portal. There is also a portal above, in it you need to create a portal of the accelerated type, then enter the portal that is on the wall. Thus, you can reach the next platform along the walls and beams. There is also a portal at the bottom - create an accelerated one in it, look at the wall next to it and you will see a portal where you also need to create a portal, but already a regular one. Run along the wall to the portal, you will be transported to the arena, go out to it, meet a rather strong enemy capable of teleporting.

When it is finished with it, continue on your way, you will come to another puzzle that can slow down the passage of the game Darksiders 2. First you need to find the lever, then bifurcate, activate the lever, change the controlled half, roll the platform to the lever, merge back together. Climb onto the platform and bifurcate, activate the lever, change shape again, create an accelerated portal on the moving wall, and the second portal will be on the wall below.

Release the lever, create an accelerated portal inside the portal at the bottom, go down to the beginning of the road, create a portal near the first sphere, you will find yourself at the second lever. Now you need to twist the wall so that the beam reaches the Corrupted Portal. Place a portal in the freed wall, then go to the last sphere and create a portal on top, right in the ceiling.

On the water you will come to the next portal on the wall, create a portal, behind it - another one, this time behind the hole in the wall. Move over and jump into the hole in the floor, go to the waterfall, which has safely absorbed the damage, open the door behind the waterfalls. Now we need to create an ordinary portal at the bottom and an accelerated one at the top. Teleport to the streams, create an accelerated portal on the wall just above you, then jump into regular portal... Run along the wall to the door, open it.

Climb the long stairs up, there you will run into the door behind which the boss is waiting for you. While he "hangs out" below, boldly attack, but when he rises up, switch your attention to his faithful companions, exterminating them, sooner or later he will return down. The enemy will try to cheat by firing rays from a height. We will be able, according to the principle of judo, to use the forces of the enemy against himself - this is done by activating the portal from below under the enemy, as well as the portal from above. Run so that the beam can hit the portal, which will bring an excellent result - the same beam will hit its creator.

When you win, the scribe will share the information - the Archon still owns the key, so the passage of the Darksiders 2 game at this stage is not over at all. Move to the crystal tower to visit him. We'll have to defeat him too. While the adversary is in the arena, attack, if he rises to the top, use your grip in order to get closer to him even there and inflict damage. When the enemy is ready, you will need to press the finishing button.

The opponent will try to emerge victorious at any cost, he will even grow wings in an extremely short time, but when he does this, his health reserve will already run out. So move away from enemy attacks and counterattack yourself, press the finishing button again. After defeating the Archon, you will get such a necessary key to your location, so run to the Elder Raven, which you will find near the Tree of Life. In addition to the key, you will be awarded 4800 experience points and 13000 gold units. It's time to start your search for the key of the demons, so head to the portal leading to the Edge of Shadows.

Part 5: Edge of Shadows

Mad Queen

Everything in theory is extremely simple here - we keep our way to the Black Stone, open the gates, turn right to find Lilith. She says that by reviving the past, you can get a key, and at the same time helped by modifying our Wayfarer in time. Death gets the ability to move both from the past to the future, and from the future to the past - not bad. The rewards will not end there - get 2000 experience and 9000 gold.

Darksiders 2 Walkthrough: Lord of the Black Stone

Here you need to go down to the bottom first, then go through the door, through which you have not been able to pass before. It's time to catch up. Walk to the left behind the door, create a portal on the wall, enter it, cross the bridge in the past, fight demons in the arena. Once done, enter the already open door on the right, then use the walls, ledges and beams to reach the desired lever. The opponents encountered, of course, it is advisable to destroy along the way.

After activating the lever, turn right and create a portal, enter it, jump down into the arena, climb the wall using the ring up to the door. Enter it. Go through the half-broken bridge, we need a corruption chest. Create a portal nearby and go over, break all opponents, split into two on the button. Then get to the room where there is a shadow bomb needed to continue playing Darksiders 2.

Once again, get rid of annoying opponents, then go to the cliff, change your guise and approach the second half to pass the bomb. This is how you carry the explosives over the cliffs, fix them on the damage - boom! You can go back to the present. Open the chest to find the key. Next, change the location of the portal to the one near the dilapidated bridge.

Enter the past, get to the door with the lock, clear the area from enemies, open the door, after reaching the lever, activate it. Then you need to use the ledges to go down, once again suppress all resistance, having done this, create a portal, enter the present. Now we need to kill the enemies for the umpteenth time, after which, with a clear conscience, climb the wall, beam and ledge up to the door - it was to her that we so desperately pounded all this time.

Once inside, create a portal, enter the past, where you will meet the boss - Samael. Here it is better not to be on the rampage, pay as much attention as possible to how not to miss the enemy's attacks, and only then worry about your own attacks - the enemy will have more health, because the "meat grinder" is beneficial to him, and not to you.

To make it easier for yourself to progress through the game Darksiders 2 here, consider our recommendations. Is the enemy attacking? They dodged, after which they immediately responded with their short counterattack. Sat on the throne? In every possible way, avoid the fireballs thrown by him, do not stand still, run intensively from side to side. Are fire runes being created? Again, avoid attacks at all costs, avoid getting damage. In general, it is better to keep your distance; this enemy is especially dangerous at close range.

When you defeat him too, take the demonic key, return to the Elder Crow. After inserting the keys, enter the Source of Souls. This carnage was not in vain, get 2500 experience points and 11000 units of gold. Getting ready for the final battle.

Source of souls

AND final battle disappointed a little. Absalom, the brother of our hero, is waiting for us in the arena. Everything is somehow indecently banal, as for a fight with the last boss - just move away from the enemy's attacks, in response, carry out your attacks, inflicting as much damage as possible on the enemy. The only recommendation is that the last segment of the battle, which begins after a couple of our finishing moves, is the most difficult, make sure that you have sufficient strength.

Having defeated the foe, just watch the final video that the passage of the game Darksiders 2 has been successfully completed!

Darksiders 2 Navigation

Walkthroughs Cheat Codes

Difficulty: Normal.

Find a way to save the War.

We are watching the introductory video. The balance of the world was upset, the main character's brother is to blame for this. Death is sent to correct the mistakes of the War. On horseback we get to the Dark Fortress. We climb up and deal with the enemies. We take away the items dropped from them. We go inside, we run along the walls, holding the jump button. We jump from one beam to another, turning 180 degrees. We destroy enemies, climb the wall with vines and smoothly move to the ceiling. There shouldn't be any difficulties with the first mini-boss, the Ice Giant. We strike - we deviate. Then we go into the corridor, do a double run along the wall and push the mechanism to start the elevator.

We go upstairs, we climb the ledges. We jump from wall to wall and climb up. We continue moving vertically along the vines. We move to the right to the beams, follow the instructions displayed on the screen. We deal with the enemies, we go down the vines. In order not to fall into the abyss, we get to them by running along the wall. We move to the right, jump onto the ledges, then onto the beams, climb higher and higher. We meet with the Keeper of Secrets. We carry out a target lock to focus our eyes on the War. We attack and dodge the enemy's triple blows. Having spent a little less than half of your health, quickly press the button to gain the upper hand. We finish off the brother and, using the portal, we move to another place. Before that, the Keeper of Secrets amazes us, but we manage to kill him.

The elder heals our wound, and then sends the Construct of warriors. We deal with them and communicate with a new acquaintance.

Flame of the mountains.

We move along the path and get to Trekamnya, where we meet the beautiful Elia and her brother Valus - the keepers of the forge. It is necessary to help the creators, to free the Flame of the Mountains and the Tears of the Mountains from corruption. Our benefit is that then we can get to the tree. Once upon a time, blacksmiths created a great helper who dealt with damage, however, while the forge is captured, accordingly, the assistant cannot be summoned. We communicate with Thane and ask him to open the gate. Before leaving, you can acquire various skills from him.

We run forward, before the abyss we go around to the right, climbing up the wall. Having got out on a huge territory, we see in the distance a one-eyed monster blocking the way. We call the horse and go to the Cauldron. Arriving at the place, we help Karn to destroy the constructs. We enter the building, use the mechanism on the right to open the next door. To successfully move along dangerous corridors, you need to remember a few rules:

We grab and throw shadow bombs into mechanisms that cannot be reached
We search chests and find many useful items
We hold down the corresponding button so that the raven shows us the right path
We push the balls into the connectors, and to remove them from them, we use bombs
We extract special keys from the chests that unlock green doors

Thus, we get to the first boss Garn. The danger is represented by his hand-chainsaw, we jump back at the moment of attack to the right or left. When the enemy is weakened, we inflict as many blows as possible and move away, as Garn has a habit of exploding and reassembling. We destroy boxes, in some of them you can find healing potions. As a reward, we receive the "Dark Avenger" weapon, which once belonged to the fierce warrior Draven and therefore absorbed the rage and vengeance of its owner.

We pass through the doors and twist the lever in the center 720 degrees counterclockwise. The boiler is replenished with an unquenchable flame. Now you can return to Elia and report on the work done. To quickly move to it, open global map and select the target (Armor and weapons). After talking with Elia, we get the "Atonement" pistol belonging to Strife.

Tears of the mountains.

We get to the open area and race on horseback to the gate. After talking with Karn, we shoot at the reddish pimple on the gate and go further. On the way, we face enemies, the flying Pitters will pester us endlessly until we destroy the breeding ground from which these creatures appear. The gates in front are closed, on the left the deterioration overlapped ledges. We shoot at the pimple and climb up. We deal with the enemies, go further and jump down. We get to the Stormy Fort.

We run along the corridor, turn right in front of the door and climb up. We grab the shadow bomb, throw it into the ball on the opposite side. We shoot at the bomb, jump down, push the ball into the corresponding slot. We pass through the door and move to the next one on the left. Continue forward until we reach the statue in the center of the room. We climb up to the right, we are taught to jump from wall to wall while running along it. We push the ball down and install it in the connector. Now we go left, go up and jump off. A little further there is another ledge, we climb up them we take away the shadow bomb. We release the ball in the corner, again we go after the bomb and attach it to the ball. We push the ball to the locked gate. We climb to the platform in the center on one of the sides, where there is a ledge. We enter the button and shoot at the bomb on the ball. We install the ball in the place intended for it. We pass through the opened door, in the corridor we destroy the pests and the nursery. Behind the next door, we undermine the damage that enveloped the lever and start a stream of water. We jump into the water and go down to the end along the stream. Then we climb up the ledges on the left, open the door, again jump into the water. We continue to swim, this time under water. We climb up, in the run we jump from wall to wall. We fall into a trap, chop small enemies, and then deal with a larger one.

Go ahead, we need a key to open the door on the left. We jump into the drained drain and follow it to the end. We get to the chest, take the key and return to the door. We move along the corridors and find ourselves in a room with a puzzle. First you need to get the ball, you can do this, as we already know, with the bomb located at the top. It is not possible to push the ball just like that, so we use a proprietary technique, thanks to which the ball is instantly at the top. We place it in the slot, grab the bomb and stand on the lowered platform. We throw a bomb into the ball and detonate it. We pass through the corridor, where we deal with the enemies and the breeding ground. We pull the lever behind the next door - it doesn't give in. We shoot at the bomb on damage, again activate the lever. We jump into the water and swim to the end. Climb up, pull the lever. We fall into a huge territory, we are interested in the door on the right. We pass there and meet with the boss Karkinos. Our actions will be as follows:

1) We grab the ball and push it into Kirkonas
2) Quickly destroy the hatched crab and attack the boss's soft belly
3) Run away and dodge underground creatures
4) Dodge the ram

As a reward, we get the "Kirkonas Crusher" - a powerful hammer that brings down colossal damage on the heads of enemies. We go to the lever, activate it and, having opened the global map, quickly move to Elia. We enter the forge working at full power and take away the creator's key from the ancient, which will help activate the Guardian in the smelter. To do this, we first need to get to the forest and find the construct there.

Move the mountain.

After entering the building, we activate the construct and bring it to the connector in the floor, as we did earlier with the balls. We shoot at the target under the door and move along the chain to the other side. We deal with the enemies, we take away the shadow bomb from the small room and destroy the damage. Climb over ledges, beams and again over ledges. We jump off, going around the lowest ledge, and go down the stairs. We deal with the flyers and the breeding ground from where they appear. We pass through the door, go up the stairs to the left. On the right we will see a ledge, we climb along them to the next door.

We find ourselves outside and run to the door with colorful elements. But so far it will not be possible to open it, so we enter the next building. We destroy the enemies, go up the stairs and go into the next room. We activate the construct on the left and use it to clear the path to the door. We stand on the connector and jump off the construct. We face enemies, in order to destroy the sentry construct, it is necessary that he launch an attack. We quickly jump back and, returning in a jump, we strike. We bypass the crystals of corruption along the ledges. We get to the next hall and go around the abyss along the ledges on the left. With the help of the construct, we split the crystals of damage on the opposite side. We return there and activate the lever. We quickly return along the bridge to the construct and make our way along the corridor to the hall. We go straight, get into the connector and release the chain. We move to the other side, shoot at the bomb on the left. We install the ball into the socket, deal with the enemies and stand directly opposite the grate next to the bomb. We grab it and throw it into the ball - we shoot. We take out the key from the chest, go back to the construct along the vines. Let's saddle him, remove the chain and open the green door. We get to the lever along the vines on the wall and ceiling. Using the construct, we cut our way to the connector, leave it and go on. In the arena we are fighting with many enemies and five sentries, who will attack one by one. The most important thing is to destroy them in time to prevent the appearance of new enemies. With each new sentry, there will be more enemies and become larger.

We get along the corridors to a small room, where a constructor stands in the corner, and in front of a lowered lift. We get up as a constructor on the lift. We climb to the left side through the ledge and move along the walls to the opposite side. We pass further, on the left there is a constructor. With the help of it we raise the lift (the path to the connector from the lift is indicated by round pieces on the floor). Where the second designer stood, there is a connector, we lower the grate. With another constructor we go through the place where the lattice fell. We also get into the connector and shoot the chain. On the beams we return to the designer, we drive them into the connector near the beam. The door has opened, we can go through it. After getting out, we get to the next door on the right. We deal with the developing snoops and later with two mini-bosses. Don't forget to use the Reaper Form to effectively defeat large enemies. We pass inside, roll the ball into the socket, in the next room there are again two large enemies. We do not get carried away with combinations, we do a few hits and dodge.

We get to the boss of the Gump construct. Despite the huge size, the enemy has a weak spot - the heart, hidden under the thickness of the armor. The actions are as follows:

1) We run in a circle, being as far as possible from the Rump
2) We follow the shock waves and jump when they approach us
3) We quickly pick up one of the fallen shadow bombs, throw at the enemy and shoot
4) We strike blows on the fallen heart, without being distracted by other small enemies
5) We continue to run in a circle, finishing off the embroidered enemies

We go upstairs, interact with a huge statue, that is, with the Guardian. After talking, we sit on his shoulder, and he takes us to the Valley of the Father of Stones. On the advice of the ancient, we return to Eidard and communicate with him.

Heart of the mountain.

We pass through the forge and communicate with the Guardian. The bridge has been restored, and meanwhile we have a satellite - Karn. We get to the smelter, we go along the circular path. We interact with a partner - he will throw us over the abyss. We climb up the ledges, wait for the cauldron and jump onto it. We move to the right, getting ready to jump. Jumping down, we cross the abyss by running along the wall. We destroy the constructs, pull the lever on the left, we go through the door. We jump onto the lever, open the door for Karn. He runs to the next door and prepares to hold it as we jump off the lever.

We get to the Guardian and to revive him you need to get three Hearts of Stone. We turn left and go into the first passage. We get to a certain structure. The bird points the way up, Karn will help you get there. We jump into the water, swim under it to the other side. Thus, we get to the ball, now we need to open the door. We pass further, again we dive into the water. There will be a passage through which we will get to the button. The door opened, Karn will hold it while we get the ball out of here. We push the ball by force into the socket on the wall. A constructor appears from under the water, activate it and move back where we came from. At the crossroads, turn right, destroy the crystals. We go straight into the next passage. We stand on the connector, start the circuit. Having reached its half, we jump into the vines on the left. Climb up, then jump along the beams. In the next room, we run from wall to wall, cling to the ledge. We are waiting for the magma flow to disappear, and quickly run along the wall. After passing through the door, we deal with the enemies. We get to the chest, we extract the key from it. Straight from here we jump onto the chain and head to the original room, where we unlock the green door.

We rise along the twisted stairs, we pass further. Karn will transfer us to the opposite side, and we must immediately eliminate small opponents. We go further, free some object from the shackles and get the ability "Death grip", which allows you to cling to objects / targets located at a distance. We return back, using a death grip to cross over the abyss, we jump onto the lever and wait for Karn to hold the door. Or we go around through the passage to the left. Next, we pass into the room on the right. We destroy a couple of enemies. Bombs hang at the top right, we grab them with a fatal grip and throw them into the mechanism on the left. We go further, along the beams on the left we get to the lever. We activate it and climb along the wall to the ledges and jump onto the beam. In the jump, we use the grip, move along the vines on the ceiling, jump again and find ourselves at the lever. We activate it - the bridge is completely restored. Now we climb onto the wall and move along the ledges to the right. We get to the lift, pull the lever and go down. Everything is as usual, we move along the beams, ledges, while running along the wall we use a death grip. We press the button, we are attracted to Karn and we are thrown to the other side. We keep our way down, where we can activate the construct and get to the Heart of the stone. We priyatigivaem to him and throw it down so that the partner can deliver him to the Guardian. In the elevator we will undergo an attack, destroy everyone and stand in front of the Guardian.

A new path has opened, we cross the magma using a death grip. We pass through the first pipe, kill the flyers, move along the second pipe. We get up on the button and wait for Karn to hold the next door. Then he will throw us over the abyss, we fly the second abyss on our own with the help of a grip. We revive the construct and stand in the space allotted for it - between the two columns. We shoot the chain and climb the central hill. Rotate the lever 360 degrees counterclockwise. Quickly jump down and get ready to jump onto the ledge of the slowly descending platform to the left. We climb onto the chain, from the chain to the center. Climb along the vines to the right and get to the lever. We activate it, bridges appear. We go back, saddle the construct and with the help of it we pass through two bridges and destroy the interfering crystals.

We find ourselves on the territory where we see the second Heart of the Stone. We destroy enemies and we jump into the water on the left. We climb the wall to the vines, then along the ledges, we help ourselves with the help of a fatal grip. Further, we again jump into the water on the other side. We keep the way up to the lever along the ledges and beams. Activating the lever will raise the water level. We return to Karn and, controlling the construct, we drive up to the stone pit. We pull the nearby lever, the construct is destroyed, and its ball falls into the hole. This ball then ends up in the cauldron, which falls under the weight. Periodically, a bomb appears at the bottom of passing cauldrons. We pull it in with a mortal grip and throw it into the crystals above. Climb upward, take the key from the chest. We unlock the door nearby, roll the ball there into the socket in the floor. We climb the walls, jumping from one to the other, and get to the Heart of the Stone. We return to the Guardian, the water level has risen in the room with bridges. We jump down and climb along the indicated ledges. We get through the pipes to the button that opens the doors.

The last heart remains, if we do not know where to go, then we ask Ash to show the way. We are interested in the lattice door through which Karn will help to get over. There will be a lever on the right, activate it. We restore the construct, with the help of it we cut the path, destroying the crystals. We clean the room with the Heart and get into the corresponding slot in the center. We climb up the wall, we pass further. Using a death grip, we reach the beam in a jump. We move along them, then a long run along the wall, using a grip. We get to the Heart quickly enough, but the most interesting is yet to come. As soon as we free the tainted Heart, Karn will take it, and we will find ourselves trapped, alone with the Fel Guard boss. Rather, he is only a warm-up opponent, since the epic battle awaits us later. The scheme of action is as follows:

1) Avoiding pops and dangerous twists
2) We quickly carry out a series of scythe attacks, and when the enemy is weakened - with an additional weapon

We approach the guard and freeze in doubts. Still, the Heart is corrupted by corruption, and activating a guard with this item can lead to the most dire consequences. And so it happens, the defender, who should be the main weapon in the fight against corruption, has himself become this very corruption. We follow it, that is, we get out of this place and get to Trekamnya. Then we go to the forest, where we will meet the raging Guardian. The battle will take place in several stages:

Stage 1:
1) Run clockwise (on horseback) and dodge hammer blows
2) Distance from the Guardian - as far as possible
3) Keep aiming, and as soon as the enemy's hammer is on the ground, shoot at the shadow bombs on his hand
4) We quickly run up to the Heart and are attracted to it with a mortal grip, inflict three blows
5) We repeat these actions until the hand completely falls off

Stage 2:
1) We run in any direction, the main thing is not to collide with a huge shadow bomb
2) We shoot the bomb until it flies up
3) We stand right behind the Guardian, but we don't come close to him
4) The bomb will fly towards us, but it will collide with an obstacle between us, that is, with the Guardian
5) We quickly run up to the fallen cannon, climb up on it and cling to the Heart in a jump; we deliver three standard blows
6) We repeat these actions until the hand completely falls off
We are watching the video of the destruction of the last Heart. The Ancient One of the last forces restores the purified Guardian again so that he can remove the corruption from the path.

The tree of life.

We get to the unfortunate place, where we communicate with brother Absalon, who became Corruption. Then we'll talk to the merchant, we can buy more powerful weapons, armor and potions from him.

Bone Lord

We get to the Leviathan Cleft and go inside the building. Run up the walls, use the death grip We move along the vines, we go down lower and lower. We get up on the button and wait until all the grilles open. Then we quickly run from wall to wall. We enter the door on the left and fight the skeletons. We pass further, before the bridge we turn left. We grab the bomb and grab it next to the mechanism. We pass along the bridge, on the other side we aim and shoot at the bomb. The bridge was restored, we pass on it and we take away the key from the chest. We deal with the bugs that have appeared. Near the first bridge, you can jump onto the beam and get to the exit. We open the green door, go down the beam. We destroy a couple of skeletons, go down the stairs. We get out, on horseback we get to the Snake Peak. Watching the video. We get to the Throne Room, it's not so difficult to do this. We climb higher and higher, we jump on beacons. Arriving at the place, we try to enter the Bone Lord. The guards won't let us in, because this requires the permission of the Councilor. In turn, the Advisor does not want to let us in either, but agrees to one condition - to defeat the Arena Champion.

Royal fee.

We get to the Golden Arena, along the way we avoid the abyss along the vines on the wall and ceiling. We go down the twisted stairs. We twist the lantern, grabbing one of the sides, 180 degrees, thereby opening another door. To get the Champion's attention, you need to find three soul stones. We turn right and climb up the ledge. We pass through the door, go down the twisted stairs, bypassing the abyss by running along the wall. We deal with a large number of skeletons and go to the next room. We get up on the button in the central hill. The cage has opened, we take away the bomb with a death grip. We throw it into the lantern, we attract the very base that remained after the explosion. We put it on the button and go further along the opened grate. We run from wall to wall so as not to fall into the hole. Without turning into the room, we go further, push the mechanism and attract the lantern to us. Now we can look into the room and hang the lantern on the outstretched arm of the statue in the center. Twirl and aim a bright light at the door. We get to the first stone of the soul, we pull it out from the forehead of the statue. We go back, the grate blocks the way - we must deal with the bugs. A pistol is perfect for this. We return back, a new door will open, from where skeletons will appear. We run along the corridor and climb up the ledges. We jump along the beams to the opposite side. We pull the lever and get out into the arena. Insert the soul stone into the head of the statue.

We deal with the skeletons and go upstairs to the next door. Once inside, turn left and go up the twisted staircase. From the fallen half of the bridge we attract a shadow bomb to us. We get to the lantern and break the crystals located nearby. After them we will be another bomb, we grab it and throw it over the abyss. We move along the walls to the opposite side. With a bomb we explode the crystals near the lantern. We direct the lantern into the lattice, we pass forward to the end and to the right. We take the lantern from the button, destroy the enemies and put it on the button near the statue with the lantern. We get along the walls to the previous statue with a lantern and direct it to the grate. We pull the lantern from the button to ourselves with a mortal grip and hang it on the statues above (we go up the twisted stairs). The bridge was restored, we pass on it, we pass through the door and we go downstairs. We destroy numerous boxes, if you need health potions. Go ahead, deal with bugs and skeletons-archers. We take away the second stone of the soul, we return to the arena along the opened path. Insert the soul stone into the head of the statue.

We go into the central door. In the corridors we encounter a huge number of skeletal warriors and skeletal crushers. The latter are especially dangerous, they act as mini-bosses. Going around the bridge, we stand on the button and quickly run up, we attract the bomb. We stand on the platform and throw the bomb into the mechanism. We find ourselves on the other side, where we find the third soul stone. But before you can get it, you need to defeat Skorobey-bumpkin. After his attack, we are quickly attracted to him and deliver powerful combinational blows from behind. If you attack from the front, the enemy quickly applies the shield, which complicates the process of destruction. We take away the soul stone and return to the arena. Insert the soul stone into the head of the statue. Gnashor appears in the form of an underground worm. When he sticks out, his head emits a blue light, we quickly make a deadly fight. We beat the defenseless enemy until he goes underground again. When the enemy finally crawls out of the ground, a real battle will begin. Our actions will be as follows:

1) We stay at a distance from the enemy when he gets a worm and starts hitting them on the ground
2) We attack Gnashor, and when his blue talisman appears, we quickly pull him
3) We inflict as many blows as possible until he disappeared into the ground
4) We run through the territory and as soon as the ground rattles under us - we dodge

Having defeated the Champion, we will get the Golden Skull. We open the global map and quickly move to the Eternal Throne. We communicate with the Advisor, and then with the King. We ask him to provide the Source of Souls. You need to complete the task of finding and delivering three immortal lords.

Farisir.

We get to the tomb of Farisir. After going inside, we hit the crystal in the center of the lift and go down. We move along the corridors, dealing with the mummies. In the room with the button, turn right and climb up. We clear the area from crystals using bombs. We jump down and pull down a large statue. We get up on the button, continue to pull the statue towards us, so that it is directly opposite us. Bombs are hanging on the left, we throw them at the statue, thereby pushing them away from ourselves. When it is under the bars, we leave the button and go further. On the lift we hit the crystal with the Roman numeral one (I). We go to the only room with a test. We get to the mechanism along the ledges on the left. We push it and move to the opposite side, using a death grip. From here we can see shadow bombs stuck to the ring in the center. We grab it and throw it into the mechanism on the opposite side. We return to the starting position and shoot at the bomb. When both rings are at the same level, quickly fly to the other side. We take the key from the chest and go back. We jump into the pit and climb upward, having previously destroyed the zombies. We face ghosts, deal with them and get to the lift. We leave for the third floor, open the green door. We move along the corridors destroying ghosts and one general. We find ourselves somewhere between the third and fourth floors. We move along the ledges to the other side. We shoot at the bomb on the crystal on the left. We go down to the lever, activate it and a bridge appears. As we noticed, there is a column a little higher next to the bridge, we drag it to the button in the center. We return upstairs between the third and fourth floors. We jump to the lift, go to the second floor and get to Farisir along the central door. The enemy will not be a problem, and he does not have any special moves. Therefore, we simply attack Farisir and dodge his blows. Sometimes he will summon skeletons, but they are also very easy targets.

We get the opportunity to summon the immortal lord. We stand in the center and press the corresponding button. We order him to stand on the button behind the bars.

Executor.

We get out (you can from the global map) and go to the tomb of the Actor. On the way we will have an obstacle, we stand in a circle and call the lord. We direct it to the lever behind the grate on the left. Having reached the tomb, we go inside and get to the lever, fenced with a lattice on all sides. In the next room, we call the lord, standing in a circle, and direct him to the lever. We pass further, we turn into the room on the right. We quickly call the lord to help deal with the enemies. We pull the lever and go to the immortal button behind the bars. We go back to the center, we jump down. We pull the column between the two platforms. We jump on them and go to a meeting with the Executor. At his request, we go after three restless souls, and then he will return to the Bone Lord.

We pass through the indicated door, we move along the bridge and in the corridor we fight with the Lich, who summons endless skeletons. Of course, we direct all our forces against the main enemy, trying to deal with him as soon as possible. We continue along the corridor, call the lord on the right and enter the door on the left. We send it to the button, we pass over the bridge. Likewise with the next bridge, but it is not fully revealed. Therefore, in the jump, we use the death grip. We draw the lantern and put it next to it. Inside the wall on the left we will notice the bombs and with the help of them we will destroy the crystals on the sides of the non-opening half of the bridge. With the lantern we go to the center and hang it on the statue. Rotate it 90 degrees, send it to the ally button. We go into the next room, without reaching the stairs, we climb the ledges to the right. We jump in the reversal and grasp. We go upstairs and free the first soul. Then we deal with the enemies and return to the lord.

We go to the next door and, passing over the bridge, we immediately face the enemies and the boss Tormentor. He is so slow and weak that if we just ran in circles and fired a pistol, we would very soon defeat him. Nevertheless, we attack from everything that we have. Still alone strong point the enemy has - the Tormentor attacks very sharply, so we closely monitor him and often dodge. A key is required to proceed further. We turn into another passage, we call the immortal. We point him to the button around the corner. Useful obstacles appeared on the walls, we get along them to the back of the grate. Let's not forget to use death grip on the last jump to catch hold of the lord. We go through the gap, again we are attracted to the wall. We move forward, on the right we will notice the lever that opens the next door. In the room we search the chest and take the key. We jump down through the hole opposite the lever. We unlock the green door and find ourselves at the destroyed stairs. Using a death grip, we climb to the center. Apply the grip again, grabbing onto the ledge. We jump in a turn, quickly apply a grip twice, climb higher on the wall, again a jump in a turn - we carry out a grip. We get to the very top, take the second soul and, having finished with the enemies, we return to the Executor.

We leave through the central door for the last soul. We pass through the abyss, call the lord and enter the lift. We deal with the enemies and hit the crystal, which will take us to the second floor. However, we are prevented from doing this by the crystal of corruption. We send the immortal to the button that opens the grate, behind which there are shadow bombs. Climb up and throw the bomb straight from there into the crystal. We jump to the platform and go further. We climb up, take the soul. We see the suspended Keeper of Bones. We are attracted to him with a mortal grip and strike. Then the Bone Giant appears. With him, too, everything is quite standard - we attack, we dodge. We return to the Executor.

Before us appears the last servant of the King, who sends us to new tests.

Vasilevs.

Before heading to the Golden Arena, let's purchase health potions. Arriving at the place, we jump into the portal and find ourselves in Psycameron. We fight with Walkers - very strong opponents. We dodge and strike as often as possible, only after their attack. We go further, we are already calling two lords. We send the first to the button on the right, stand right under the door and point the second lord to the button on the left. We pass forward, we call the lords. We stand on the button on the left and when the bridge is restored we send the lord to the button behind the bars. We rise along the stairs, we see a red door. There is a passage under it, we jump there. We send the immortal to the button behind bars. We pass further, we go down the long beam. There are three wall mechanisms on the hill ahead. The order of activation is as follows: center - right - left. We take the key from the chest and go upstairs back along the beam.

We open the green door, we observe a certain spider-like creature. We call the lords, we stand on the button in front of the bridge. We look obliquely to the left and send to the assistant button. The door on the opposite side opened. We go there, we are in no hurry to run along the walls to the ledges. We look down and to the right, we send to the lord's button. Now we run along the wall and find ourselves directly under the grate, which will open soon. Straight from the ledge, we jump down and grasp with a mortal grip to the ally. We go up the stairs, without turning to the right, we continue to move forward. We go down to the left, we see the button behind the bars and we send the assistant to it. We move along the corridor, raise the bridge, activating the wall mechanism on the left. We pass along it and get to the door.

We call the lords in a small room and enemies immediately appear. It won't be difficult to get rid of even two Hump Scarabs, since two immortals are a terrible force. We go further, we get along the wall to the mechanism and activate it. We enter the opened door and go to the battle with the boss, more precisely with two bosses - Vasilevs and Echidna. Both share one health for two. At first, the fight will seem easy, but from the second half of your health you will have to carefully look around and not lose sight of the insidious Vasilevs. We do not stand in the path of the spider, so as not to be head over heels in electricity. Thus, we defeat the last lord and return to the Bone Lord in the Eternal Throne.

City of the dead.

The king sent us to the City of the Dead. We use the ability Divider Spirit. We move each of the side statues in the opposite direction, without releasing them. We apply the previous look, again choosing the same ability. We pass inside, we deal with skeletons and the general. We stand on the button in the corner, apply the divider of souls. We send one copy to the opposite side, and the other we climb up the ledges and push the mechanism. Idea in the next room, we head into the passage on the left. We go around the abyss by running along the wall, turn right and get to the lever. We use the divider of the spirit, with one copy we twist the lever 180 degrees counterclockwise, and with the second we pass into the next room, we take away the bomb from the wall on the left. We return to the room with the lever, on the right we see the mechanism, we throw a bomb at it. On the left, a platform is released, we climb onto it as the main character and use the spirit divider. With one we turn the lever, with the other we drag the platform to the other side. So we ended up in the next room. We go up the stairs, go straight and jump down through the gap in the floor. We take the key from the chest, activate the mechanism on the left. We get to the green door, unlock it and move on.

As soon as we enter the bridge, we immediately use the divider of the spirit. With a copy, we climb the ledges on the right. We rise to the very top from wall to wall. We twist the lever, thereby turning the bridge in the other direction. With the second copy we go further and find the wall mechanism that opens the way to the lantern. We accept the previous state and go back. We pull the lantern to ourselves, we get to the statue through the passage where there is an abyss. We put it right on the edge, walk along the wall and pull it towards us. Install the lantern on the statue, turn it 180 degrees, and then move along the path that opened. We climb up the vines, we are not afraid to jump in a turn, so we can grab onto the death grip. We move along the ledges and soon we face two ghosts. Here you can see two levers - a large wall one and a regular one located on the other side. Apply the spirit divider and activate the wall lever, run to the other lever that turns the bridge. We will not be able to go back, therefore, we assume the former form and again divide into souls. We activate the wall lever, pull the bomb opposite with the second copy. We pass along the bridge and, turning to the left, throw a bomb into the mechanism. Now we can go further, in front of another mechanism, we go through the door on the left. We continue to walk until we get to another mechanism that will open the door below. We jump to the bridge and we pass into the arena. We fight against three ghosts, a general and three tormentors! There are two chests nearby where we will find health potions. We pass further, we cling to the lever and fire begins to rise. We quickly move along the ledges and get out to the top.

Having got out outside, we break through to the next door, simultaneously destroying the appearing enemies. We will save the appearance of the Reaper against the Lichs, who will be after the abominations - also very dangerous creatures, when attacked we receive damage.

We get to the hall, where we see a beam of light at the top. You need to get there, for this we go straight to the next door. We go upstairs, we go around the grate through the wall. We stand on the button and use the spirit divider. Run the copy along the wall to the mechanism and activate it. We return to the original state and go to the opened door. From here, it won't be difficult to jump up to the statue with the death grip. Rotate the statue emitting light 180 degrees. We pass over to the other side and fight with several lumpy speed bearers. Then we grab the bomb and destroy the crystals. We climb up, we get out to the balcony. A snake is circling in the air, therefore, as soon as it flies off, we quickly take the key from the chest. We go back and see that you can climb to the green door from the bottom along the ledges. So let's do it and get to the place with two buttons. The point is to move the platform from one room to another, as we did earlier. To begin with, we stand on one button and apply a spirit divider. With a copy we stand on the next button. With the second copy we climb up and move the platform as close as possible to us. We take the previous form and stand on the platform, use the divider again. One copy will press the button, which is responsible for the nearest grate, and the second will guide the platform further. Move the first copy to the adjacent button, the second copy will move the platform to the button next to the door. We take the previous look and pass on. We activate the mechanism on the left, we fly to the center. We turn the statue back to the place where the bomb is located. We return there and throw a bomb into the crystal. We push the mechanism on the statue and go downstairs. We go to the door, where the column of light is directed and we meet the boss Howling Big. We act as follows:

1) We dodge aside from simple blows; when the enemy uses a sweeping blow, he sweeps his hand first over a small circle, then along a large circle. With this in mind, we quickly move from a large to a small circle.
2) We attack Bolshak on the arms (after a simple blow) and the head (after a sweeping blow)
3) We finish off the weakened enemy
4) He will hide in a pit, and we have to shred many skeletons appearing from the center.

We pass further and meet with the Elder Raven, who says that we need to visit the Tree and take the key from there before we get to the Source of souls. We open the global map and quickly move there. We pass through the gates to the Lost Light.

The key to redemption.

We ride to the Crystal Tower, where we face the Corrupted Angels. We deal with several, then the real warrior of light Nathaniel will come to the rescue. After talking with him, we can buy everything we need. We enter the tower, pull the lever and find ourselves at the top. We go to the left, we deal with the enemies. On the ledges on the wall, avoid the pit and destroy the remaining angels. We jump into the pit and from there we rise along the ledge. Move aside and apply the spirit separator. With one copy we get to the bomb, grab it and approach the edge of the pit. With the second copy we pull it from the other side with a mortal grip and, having reached the crystal, throw it at it. We put on the usual look and run to the place where the crystal was. We climb the ledges and vines to the very top. We meet with the Archon and ask him for the key. He promises to help if we get Arafel's rod on Earth.

Rod of Arafel.

We jump into the portal and immediately find ourselves in the thick of things: we observe the battle between angels and evil spirits. We help Uriel to deal with the packs. We grab a weapon in the corner and the game turns into a shooter. There are several modes of shooting, something similar to a machine gun and a shotgun. Having cleared the area, we communicate with the angel. We learn that the Rod was broken, and its parts are scattered throughout the city. We move forward, not letting go of the weapon. At the sight of enemies, we tactfully retreat. Potions will become incredibly valuable, they often fall out of enemies, so we try not to miss them. We get to the subway, go down. Here we will find Arafel's staff, get out and meet Uriel again.

We pass through the sewers and again get out into the streets. At the exit, we can pick up a more powerful weapon. The raven will tell you where to go if problems arise. We meet the tall boss Noss. We shoot at it until it is completely destroyed; We shoot flying creatures only when there are too many of them. The damage from them is small, but they appear constantly. We go down into the tunnel and it seems that the flow of enemies will not stop until the very second part of the Wand. The main thing is not to leave the creatures behind us and confidently move forward. We take away the Eye of Arafel and, having got out, we meet with Uriel.

We pass through the building and go out into the street from the other side. We destroy everything that gets in our way. We move under the bridge, then we climb on it and go back along its surface. At the end of the path we take the last part of the Rod and return to Uriel. We enter the portal and go to the Archon in the Crystal Tower. We give him the Rod, we get the transport on which we can get to the castle.

Spots of heresy.

Unfortunately, we cannot control the bird, so we just look at the local landscapes. Having reached the citadel, we go inside and run to the left. Climb up the wall, turn the lever. The water below is cleared of damage, we jump down and we go through the doors. In the room with damage, we turn to the right, we get out. We go up the stairs, go inside and climb up the ledges. We pass further, watch a small cut-scene. Clinging with a death grip, we fly further and destroy a couple of angels. Next to the crystals, we run along the wall and find ourselves on the other side. We stand on the large circle on the left and apply the spirit divider. With the first copy we stand on the button on the right, with the second we go through the opened passage. Climb up the ledge to the top left, turn left and stand on the button. We take the same look. We get out of the hole on the other side, we climb over the wall. We grab the bomb and throw it into the crystals in the center. We fly over the abyss and enter the building. We jump down, hit the blue ball in chains. We get a new ability Traveler in the void. Create a portal in the blue area on the wall and the same one at the top. We pass along the lower portal to the upper one. We return back, jumping over the abyss. We install two new portals and go to the adjacent island. We pull the lever, we jump down. Now create charged portals (hold the button) on the wall and floor. We fly into the one on the wall and fly up. We move forward, destroying new angels who are able to call on weaker angels. We avoid the abyss with the help of portals, we get to the bright ball. Create a portal near it, look around and see another such ball in the distance. We create a portal, and the bridge is freed from crystals. Having passed a little forward, we see a passage on the left. There he creates two infected portals - on the wall and in the floor. Here it is advisable to choose a pistol and shoot numerous souls. We go up the stairs and enter the building. Deal with the enemies, stand in the center. Use the spirit divider and use the copies to climb the two levers on the sides.

We climb the wall, finding ourselves at the top, open the portal opposite the ball. We look down, create another portal near another ball. The water has cleared, we follow the stream. Having reached the end, we grab the bomb on the right and destroy the crystals on the left. We climb up the vines, continue to walk until we get out on the other side. Ahead we see a locked door, on the right - crystals, so we go left. We jump down, we destroy enemies. We pass further, we jump down through the hole in the floor. We see the ball and the place for creating a portal. We go outside, deal with the enemies. We fly over with the help of a death grip, climb the ledges and run along the walls. Once at the top, we see two levers and through the glass we can observe two areas for portals directed at each other. Each of them has its own lever. We need to make sure that the one on the right is higher than the left, and then we can fly over the abyss. Outside, not far from the levers, there is another place where you can create a portal. We do as follows:

1) Use the spirit divider and twist the first lever with one copy
2) With the second copy we create two portals and with it we turn the second lever
3) With the first copy we look at the portal on the wall and create another infected portal through it, turn the lever
4) Release the lever of the second copy and fly to the other side through the portal on the wall, activate the lever that opens the door.

Apply the previous look and go down the short path to where the ball was. We create a portal, we return to the top. We pass further through the opened grate. We run along the wall, destroy the angels. We take the key from the chest, go up the ledges. Bomb, destroy the crystals and go up to the locked door. We go inside and create a portal.

We move along the drain, we cross the abyss with a death grip. We get to the building and go inside. We deal with the oncoming enemies. We render in a place where there are numerous abysses. Create a portal on the wall in front and another one at the bottom right. We cross the abyss, using the death grip, and we jump straight into the portal. Create a charged portal above your head. We enter the lower portal, fly out of the upper one and run along the wall. Create two charged portals again. We climb up the ledges.

We destroy enemies and get to the mechanism. We use a spirit divider, turn the mechanism with one, and pull out the platform with the second. In the usual way, we climb onto the platform, and again using the spirit separator, this time we push the platform inside. We pass further, near the mechanism we use the divider of the spirit. We twist the mechanism with one copy, with the second we create charged portals below and near the mechanism. We release the lever with the first copy, go down and, looking through the portal, create another charged portal. Now we take the previous look and go back along the island to the very first mechanism. We go further to the ball and create a charged portal on the wall. We carry out the operation of pushing the platform from outside to inside. We get to the second mechanism and turn it around. The inner ball has absorbed energy, release the lever and thereby destroy the damage. We create a portal in the place that opens for it. We go to the next room, at the top of the ball we create a portal. The water is purified, and we move along the drain. After going to the end, let's get off on the right and run to the gap in the wall. We create portals and find ourselves inside, where we jump down.

We reach the door and pull the lever on the left. The water is completely purified, we can enter the central door. Create a charged portal on the wall - below and above. Having flown over, we create another portal higher. We jump down, we enter the portal. We run along the wall to the right, then we climb the stairs and find ourselves in the library, where Jameira the Bookman is waiting for us. He's an easy target if done right. Create two portals on the walls below. We stand in front of one of them and wait until the enemy shoots a bunch of energy. We quickly dodge and he, it turns out, amazes himself. We attack the stunned enemy, we move away. We repeat this action one more time, until the Scribe finally flies upward, from where he will direct the laser at us. Create a charged portal directly below it and another one on the upper level wall. As soon as we see the laser, we quickly take a position so that there is a central portal between us and the beam. We are watching a video, from which we learn that in fact the Archon misled us and the key was with him all this time.

We leave for the Crystal Tower and, having climbed the stairs, we watch a series of rollers. We run in a circle and dodge wave shocks. Then we quickly carry out a series of blows and again move away. When the Archon takes off, we again dodge wave strikes. Soon it will be over our head, we grab onto it with a mortal grip and attack. This action must be carried out until the enemy falls to the ground. Then we can finish it off, that is, clip the wings so that it cannot take off. We continue to attack the enemy and dodge the waves. As a reward, we receive the Angelic Key. We return to the Tree of Life to the Eldest Raven. We leave for the Edge of Shadows through the portal, where we have to get the Demon's key.

Mad Queen.

We jump forward, go through the building and meet a friend from whom you can buy useful items. We skip further, we get to the Black Stone. We go into the door on the right and rise along the circular staircase. We are watching a video in which Death communicates with Lilith. She gives us a new "toy" that allows us to create portals and travel to the past.

Lord of the Black Stone.

We go back, we go down the stairs. We enter the next door and immediately turn left. We use the Timewalker on the wall. The territory has been restored, we are entering the center. We are fighting with the enemies, we are afraid that with the chains. If he pulled, we sharply deviate to the side. Having dealt with everyone, we go into the first door on the right. We run along the walls and climb up the ledges. We pass along the corridor, having finished with a couple of demons. Using the death grip, we climb even higher. Having got out, we pull the lever and destroy the enemy. We open the portal in the past, we pass through it and we jump down. We climb up to the opposite side. We go to the left door and move straight to the center. We see that the chest is walled up with damage. On the wall we create a portal to the past, we destroy enemies. We stand on the button on the left and apply the spirit divider. The passage opened, along which we get to the room of one of the copies. We deal with the enemies and take the bomb from the recess in the wall. We stand on the edge of an abyss with fire, run up with the second copy and attract the bomb. Again we stand on the edge of the abyss, pull the bomb with the first copy. Thus, we deliver it to the crystals and free the chest. We return to the present through the portal. We take the key from the chest and run back to the locked door, after diving into the past. Next, pull the lever, jump down along the indicated path. There we can create a portal to the present and then climb up the ledges to the central door. We pass further, create a portal to the past and meet with Samael.

Stage 1:
1) If health potions are in short supply, you will have to dodge a lot to survive. An effective way is to dodge and strike immediately
2) When Samael returns to his throne, watch the fireballs and run from side to side
Having spent half of his health, we run up to the throne and strike. Getting ready to quickly press the corresponding button. We dodge back so as not to be on fire.

Stage 2:
1) We keep a distance from the enemy, close contact is very dangerous, since we will be constantly struck by electricity
2) Small circles will appear on the ground, followed by one large one. Only big is dangerous, we catch the pace and then we can easily avoid damage
3) Don't forget to use the pistol! We simply run away from chaotically arising large circles, and do not dodge, because this will only slow us down and there is a risk of running into fire!
For our labors, we receive the Demonic Key and return to the Elder Crow. We insert the keys and enter the Source of Souls.

Source of souls.

Incarnation of Chaos, that is, our brother Absalom is the last game boss. There is no need to wait for revelations - we dodge, we attack. The main thing is to save all your strength for the very last stage of the fight (after two finishing moves). We enjoy the sweet victory and watch the final video.