Nova to speed up warframe build. Nova's main abilities in Heroes of the Storm

  • 22.05.2020

A powerful skill that allows you to inflict huge damage on individual opponents. Only one target will receive damage, so try not to hit the creeps when firing.

Crippling shot

Many opponents will try to dodge your procast, so before that it is better to slow them down. This ability will give you a little over 2 seconds to deal fatal shots.

Holographic twin

Just a gorgeous skill that allows you to confuse the enemy. The advantage of this skill is that the created illusion is controlled by the computer, so you don't even need to be distracted from your character. All you need to do is select the desired point.

Permanent disguise, sniper

Low health is compensated by eternal invisibility, which is removed only when taking damage or using abilities. To become invisible again, you must not attack anyone and not receive damage for 2 seconds.

Nova's Heroic Abilities in HotS

Triple shot

A kind of sniper shot, but with a slight difference, which is the number of shots. As the name suggests, Nova fires not one, but three shots at a specific target. The lack of skill is that any opponent can substitute for this ability and save your target.

Pinpoint strike

Nova is a natural sniper, so taking a lot of shots is not her style. With this ultimate, you can inflict a crushing blow on any enemy on the map. The skill has no distance limit, you can shoot even across the entire map, the main thing is to have the visibility of the area, otherwise you can miss.

Build for Nova in HotS

1st level

Ambush shot

Nova makes almost all of her attacks from invisibility, so taking this talent is a must for everyone. It will enhance any Sniper Shot that is fired from stealth.

4th level

Accumulation of power

We continue to increase the damage from Nova's abilities. This talent can increase the damage from skills by 15%, but on condition that the hero can finish off 5 opponents during his lifetime.

7th level

Armor-piercing cartridges

A rather ambiguous ability that imposes a negative effect on Nova that slows down her attacks. The advantage of this talent is that it increases each attack by 2.5 times.

10th level

Pinpoint strike

Thanks to this ability, you no longer need to run all over the map to overtake the enemy. You can make a shot at any point on the map and immediately lower the health level of opponents to a critical level.

13th level

Deadly bait

Previously, the doppelganger only pretended to shoot and use spells. The talent allows the hologram to deal damage to enemies. The copy's damage is 25% of yours.

16th level

Double deception

If you thought that one double was enough to confuse the enemy, then what about three. Each of the doubles will attack your opponent for some time, and then start to run away.

20th level

Point volley

Ultimate Nova and so terrifies everyone, and 2 shots can be guaranteed to erase the enemy of the map. It is difficult to overestimate such a skill in massive battles, when 2 shots fly into the enemy team at once.

Tactics for playing as Nova in Heroes of the Storm

Nova has many useful abilities in her arsenal that will help her kill opponents throughout the game, but at the very beginning you should not even try, because the damage is still not enough. In the best case, you will send the hero to regenerate to the fountain, but the hill will not hurt you either.

Using invisibility, move along the lines and inflict single shots at enemies. So they will think that you are always somewhere nearby, and this gives a slight advantage, both for you and for your allies.

Nova doesn't have many AOE abilities, so always try to focus on one of the enemies. The damage of your hero will allow you to instantly leave the enemy team without a support or a wounded killer.

If they are trying to kill you, then go into invisibility and try to hide. Never go where they are expected, because this way enemies can easily spot you if they have AoE abilities. Try to be unpredictable.

Enemies:

  • Arthas
  • Illidan
  • Tassadar

Allies:

  • Zeratul
  • Muradin
  • E.T.S.

Conclusion of the guide about Nova in HotS

This is not to say that Nova is very difficult hero in management, but the number of her lives can play a cruel joke with newcomers who single-handedly run to kill the entire enemy team. But it is not worth sitting constantly in invisibility. If you learn to catch the moment when you have to wait out, and when to attack, then Nova will become a terrible weapon in your hands.

Hello friends! Our video maker Gestade wrote for you new guide on Nova. In it, he will talk about the build, which, in his opinion, will be most useful in the current realities of closed beta testing.

Nova, is a ranged assassin who specializes in instantly inflicting damage to the game from invisibility, and killing subtle heroes. Nova has to be very well positioned as she has no rescue ability.

Pros and cons of Nova:

Pros:

  • When played well, it has the highest amount of damage dealt.
  • Invisibility.
  • Long attack range.
  • Easy to chase.
  • Easy to kill.
  • High speed of movement.
  • Fun to play.

Minuses:

  • Easy to kill.
  • Not easy to master.
  • Has no escape.
  • There is no healing.

Build Nova

In this guide, we'll focus on taking out your enemies one at a time, giving them no time to react. You can do this with the Armor-Piercing Ammo talent at level 7 and your Q Sniper Shot skill.

"Shot from an ambush"The best choice at this level. Firing a "Sniper Shot" while in invisibility or after 1 second after exiting from it, its damage will be increased by 20%.

"Accumulation of power"- This talent grants a constant 8% increase in your abilities. This bonus will increase by 2% for each kill, up to a maximum of 12%, but on death will revert back to 8%.

"Armor-piercing cartridges"- The talent gives you a huge amount of damage. It makes your basic attacks 3 times slower, but their damage is increased by 250%. Let me remind you that Nova specializes in burst damage, so she cannot afford to inflict many basic attacks. With the help of "Armor-piercing cartridges" you will be able to deal damage and go back to stealth, without losing health.

Triple shot:

Pros:

  • A lot of damage
  • Every time you kill, the cooldown rolls back to zero if you took an upgrade at level 20.
  • Can be used if the opponent is far away.

Minuses:

  • While in use, you cannot move.
  • Deals damage to one target.
  • Can be blocked by buildings or other rivals.

Pinpoint strike

Pros:

  • Scope across the entire map.
  • You can move around and use the ability.
  • AOE by area.
  • Short cooldown if upgraded at level 20.
  • Deceleration

Minuses:

  • Small amount of damage.
  • During 3 seconds of casting, enemies can have time to escape from the area and defeat.

"Headshot"- Reducing the cooldown of abilities by 4 seconds for each kill. Thanks to this, you will use "Sniper Shot" very often, which will increase your damage several times.

"Crippling shot"- Exactly what is needed. It's like sprinkling salt on a wound. In case your damage wasn't high enough, here's another 25%. If you play as a team, I suggest you use this to kill tanks in the first seconds of the battle.

- You can also take it if you feel that your Sniper Shot is not doing enough damage. Use it to increase the damage of your abilities by 25%, works well with Triple Shot

"Storm Charge"- The main disadvantage of Nova is the lack of mobility, the talent will allow you to live longer and do more damage.

Counter peaks:

Tassadar: thanks to his heroic skill "Oracle", he will be able to detect Nova before the fight.

Tyrande: poses the same threat level as Tassadar. Her skill "Sentinel" can bring you out of invisibility from a long distance.

Tyrael: with a good game, with the help of "Condemnation", he will instantly sit on you and not let go, which will not allow you to inflict at least some damage. This can be dealt with in two ways. First, have your team kill Tyrael as quickly as possible. Second: wait in invisibility until he spends his ultimate.

Abathur: you must be careful with his "Toxic Nest", if you get caught, then for 4 seconds the enemies will know where you are and can easily kill you.

Uther: he is able to do the same as Abathur, but to a lesser extent. If Uther takes "Clairvoyance" at level 7, he will be able to gain vision of the area every 45 seconds and declassify you for 4 seconds.

Regar: Like Uther, only at 4th level and the cooldown of the spell is 30 seconds.

Game strategy

Nova is very weak until level 7, especially if you are standing in the lane. Your task at the beginning of the game is to roam the map, gank the lines where you need help, and also check the enemy camps. The less you showed yourself at the beginning, the more rivals will be afraid of you.

When using your Armor Piercing Ammo, you should never stand and wait for an auto attack. You must move for your opponents, and when the invisibility rollback occurs, strike again.

Your “E” ability “Holographic Doppelganger” is highly underestimated, it has 4 main uses. You can use it to block an opponent or even dodge the Hook of the Stitch. You can also use it to knock out ultimates from opponents. Since the ability does not take you out of invisibility, in fights you can put up a clone, to which your opponents can react. Use the clone to check the bushes to avoid being ambushed. And of course, you can use the clone as an escape mechanism, but this only works in rare cases.

Nova should do high burst damage with:

Crippling Shot + Sniper Shot + Basic Attacks (No Ultimate)

Crippling Shot + Sniper Shot + Basic Attacks + Acute Strike

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6. What to do outside of team fights

Nova is capable of setting up extremely effective ambushes. Move around the map constantly, looking for the most vulnerable targets - fragile heroes with low health reserves or seriously wounded heroes. With the help of constant disguise and holographic doubles, you can scout mercenary camps and wait for lone players who decide to capture them. Usually this role goes to, or. After level 10, it is not recommended to attack opponents alone (unless you are sure that Acute Strike will hit the target, or you managed to find a target with incomplete health).

In any case, you should not go to the line as Nova is the worst suited for clearing waves. It is also not suitable for a profitable exchange, because Sniper shots are likely to go to the warriors.

Map objectives usually grab the attention of both teams, so you can predict where most of the heroes will be in a certain moment time. Use these opportunities to kill fragile opponents. Capturing multiple targets involves casting spells for a long time, which will allow you to carefully aim and hit the enemy with a Sniper Shot. As with other ranged assassins, at the end of the lane phase, you should team up with your allies. As a rule, this happens around level 13, but you can easily determine the right moment when participation in team battles will become more important than gaining experience.

7. Team fights

Nova's fragility, low mobility and the threat she poses make her a priority target for the enemy team. Do not forget about this and use disguise until your allies manage to distract the enemy or successfully use control spells. Taking care of your own safety, try to effectively use Precision Strike so that it hits as many targets as possible. The standard combination of abilities (Cripple Shot + Sniper Shot + Basic Attack) is usually used against Assassins, Specialists, and Support Heroes. Most fighters have access to the Block, Overwhelming Presence, and Stoneskin talents, which greatly reduce the damage they take. Use the Holographic Twin to block enemy directional spells.

The best way to deal as much damage to an enemy as possible is to approach them from the side. However, such a maneuver is not always possible due to terrain, team composition, or available abilities. If you see that the current situation will not allow you to inflict damage on the enemy for 3 or more seconds, do not try to approach him. Stay close to allies and attack targets that are in a suitable radius. The Mangling Shot is great for this, despite the fact that using it on the target that catches the eye first is undesirable. Remember that opponents have cooldowns such as Shield Field, Spell Shield, Stoneskin, and Hardened Shields. Watch them so as not to waste abilities and basic attacks wasted.

The following abilities can be used in combination with Acute Strike to deal lethal damage to an enemy:

  • Howling Wind (Arthas)
  • Apocalypse (Diablo)
  • Mosh Pit (E.T.S.)
  • Grav-o-bomb 3000 (Gazlowe)
  • Ring of Frost (Jaina)
  • Primal Grasp + Piercing Blades (Kerrigan)
  • Entangling Roots (Malfurion)
  • Storm Hammer (Muradin)
  • Zombie Wall (Nazeebo)
  • Jumping kick (Sonya)
  • Sundering (Thrall)
  • Divine Storm (Uther)
  • Devouring Maw (Tan)
  • Void Bond (Zeratul)

8. Using abilities

Nova's popular talents provide the ability to use abilities in a fixed order, which is not the case with other heroes. An ambush shot requires the use of a Sniper Shot during or immediately after stepping out of disguise. The crippling shot increases the damage received by the target, so it is rational to use it in the first place. Acute strike should be combined with control abilities to prevent opponents from escaping. Armor-piercing rounds significantly reduce the speed of basic attacks. The holographic double can be used for both defense and attack. Death Bait and Rewind make the rotation more difficult because you can use abilities two times in a row.

An ideal rotation looks like this:

  • Basic attack
  • Rewind
  • Basic attack

While under pressure or fighting attentive players, you are unlikely to be able to flawlessly perform all of the above actions, but you should strive for this. Compared to other heroes, Nova is capable of dealing huge damage to one target in a short period of time thanks to a complex but effective rotation.

The basic rotation looks like this:

  • Basic attack

With the talent Holographic Double Deadly Decoy, you can use it to attack, but it will be better to block targeted attacks with it or slow opponents with a Crippling Shot. After that, the double will be able to inflict a little damage on the target, which will serve as a nice bonus, but no more.

  • Remember that disguise does not give complete invisibility, and opponents see an indistinct glow in your place. Try not to draw attention to yourself. Use bushes and red herrings to sneak up on the victim. Remember that opponents can use abilities such as Oracle (Tassadar) or Shelter in the Shadows (Tyrande), as well as AoE spells that remove disguise.
  • Use Cripple Shot to aim more closely with a Sniper Shot or Acute Strike.
  • Use Holographic Doppelgangers to block targeted enemy spells and abilities that primarily hit heroes (such as Blinding Wind, Water Dragon, Blasting Barrage, Aspect of the Wild Beast, and Sentinel).
  • Organize surprise attacks at the initial levels. At higher levels, stay close to your allies.
  • Remember that opponents have cooldowns such as Shield Field, Spell Shield, Stoneskin and Sturdy Shields, which significantly reduce incoming damage.
  • Armor-piercing rounds give you the ability to move between basic attacks while maintaining high dps. Use this time to find the best location.
  • Practice is the key to success! Practice directing the Sniper Strike in games with real opponents. If you are unable to hit the enemy with the Sniper Strike, perhaps you should choose a different hero.

10. Best allies

In this section, we'll take a look at the heroes that give Nova additional benefits.

E.T.S.

The Rockstar trait and the Superstar talent provide a significant bonus to attack and movement power. In addition, E.T.S. it is very convenient to hide from enemy attacks, and his brain roll out and carry out abilities allow you to quickly retreat if necessary. The combination Mosh Pit + Acute Strike will allow you to achieve unsurpassed results.

Uther

Can protect Nova with abilities such as Holy Light, Holy Radiance, and Divine Shield. You can evade an enemy stunned by the Hammer of Justice, or deal more damage using their defenselessness. Remember that Divine Storm works well with Target Strike.

Tyrael

The slow from El Druin's Might and Overwhelming Presence allows for closer aim when using the Sniper Shot. Righteousness and Smite grant additional survivability and mobility. Can predictably stun foes with Condemnation so that Nova can hit them with Precision Strike.

Tyrande

Hunter's Mark is a great way to increase your damage dealt, especially when combined with Maiming Strike. The Lunar Flash stun can be used for careful aiming, and the Aura Shot Aura greatly enhances basic attacks. The combination Big Hunt + Armor-Piercing Ammo allows you to make a surprise attack and inflict damage on the enemy that he cannot avoid.

11. Worst enemies

In this section, we'll take a look at heroes that can effectively counter Nova.

Chen

Soaring Strike's small cooldown allows you to exert strong pressure on Nova, and the shields from Fortifying Brew prevent you from penetrating an already tough monk. Chen's Heroic Ability can push Nova away from her allies or push her towards her foes. Both options are highly undesirable for her. The fast reflex talent allows Chen to ignore half of his basic attack damage.

How to resist Chen?

Since Chen is forced to constantly drink Fortifying Brew in order to use his abilities and increase his survivability, do not move away from allies who can knock him down. A crippling shot and team help will help you easily kill Chen, as his health reserve is small in and of itself. If you're lucky and the Holographic Twin's basic attacks trigger Rapid Reflexes, all of your attacks will hit their target.

Illidan

Can quickly approach Nova with Roll and Sweep, and Dodge greatly reduces the damage taken from basic attacks that the Ghost of the Dominion so often uses.

How can I resist Illidan?

Illidan deals maximum damage if opponents allow him to use basic attacks with impunity. Thus, you need to get out of the range of Illidan's basic attacks in any way, which can be very difficult due to his Roll and Sweep. Try not to stray far from your allies, who can control a dangerous assassin if necessary. Do not attack Illidan while dodging, which can be recognized by the specific faded animation. Once Dodge is over, try to do maximum damage, as Illidan's base health is low. Use all available abilities for this.

Tassadar

Plasma Shield Absorbs most damage inflicted by Novaya, and the Oracle and Psionic Storm effectively remove her disguise at the most inopportune moment. Dimensional Shift prevents you from killing Tassadar too quickly, and in his Archon form, he can easily defeat you.

How to resist Tassadar?

Try not to attack the target covered by the Plasma Shield (indicator is a blue shield above the health bar). Attack Tassadar himself if you know for sure that he recently used Dimensional Shift. If possible, finish it off with a Sniper Shot. otherwise, Anticipate might trigger (Tassadar gains additional Dimensional Shift and is likely to replenish his health). Tassadar is able to effectively counter Nova at the expense of the Oracle, so you should not choose her in battle against a team that has Tassadar. However, this ability has a fairly large cooldown (in the absence of the Sharp Mind talent).

Tyrael

Conviction provides a reliable stun that cannot be avoided. He usually uses this ability at the very beginning of the fight so that his allies can take advantage of the helplessness of their enemies. Without the support of the team, Nova will very quickly die under the onslaught of such an opponent. In addition, Tyrael can exert pressure with the Power of El Druin and Kara, and his Overwhelming Presence talent and Righteousness prevent him from retaliating.

How to resist Tyrael?

Tyrael does relatively little damage on his own, but his allies who have benefited from Condemnation can easily finish off Nova. The responsibility to protect you from Condemnation rests on the shoulders of the support heroes. However, you can stand as far away as possible so that Tyrael cannot reach you, or at least be forced to separate from his team. Alternatively, you can keep Disguise on until he casts Condemnation on someone else. To reduce the damage from crushing combos, you can use the Spell Shield instead of Mortal Decoy.

11.1. Blackheart Bay

The size, layout and pace of the game on this map allows Nova to move freely and organize surprise attacks. As a rule, there is one player on the bottom lane, capable of clearing waves of warriors. The bushes in Blackheart Bay are located so that you can sit in them for a long time, waiting for a suitable victim. Alternatively, you can go to the top line. It is believed to be best suited for surprise attacks if your team maintains control of the lookout tower.

Small skeleton camps also attract lonely travelers, and you can take advantage of this fact, despite the fact that the skeletons themselves do very little damage. When enemy heroes will try to destroy the chests and take possession of the coins, you can carefully aim at them with a Sniper Shot. Remember that chests are an obstacle, which means they can block the Sniper Shot. Nova's disguise allows her to scout the area while her allies attempt to surrender doubloons on their own.

After level 10, you should not attack opponents alone. Stay close to your allies and focus on completing your goals.

11.2. Cursed hollow

One of the lines (usually the middle one) is assigned to a hero who can push it alone, but tactics can vary depending on the composition and experience of the team. Agree with an ally who will be on this lane and organize a surprise attack on the hero from the other side of the map. In your free time, you can move to one of the remaining lines and punch through the opponents standing on it (make sure that there are no tanks among them).

When a gift appears, join the team to try to capture it. Shoot down opponents with the help of the Sniper Shot and Holographic Doubles. Cursed Hollow has a lot of bushes that can be used for ambushes. You can suddenly attack heroes who decide to change lane or move towards the gift.

After the end of the laning phase, stay close to your allies. Help them explore the map and seize gifts.

11.3. Dragon's land

Nova is not designed to stand in the lane, so opponents will have an advantage at the bottom (3v2). Try to kill opponents on the top and middle lane as often as possible so that they cannot gain experience. Help your allies capture the Upper Sanctuary and hold it at any cost. Use disguise to sneak up to the shrine without showing up on the minimap.

Agree with your allies and use bush disguise to hide your presence. Use the Holographic Doppelganger to scout bushes where enemies may be hiding. It takes very little time to capture the Sanctuaries, so you will have to constantly move, especially after you have killed opponents while defending the Sanctuary.

If our team is trying to kill a Dragon Knight captured by opponents, try to inflict as much damage on him as possible. Beware of the kick as he can throw you straight into the camp of the enemy.

11.4. Horror garden

According to the tactics chosen by your team, you can go lane with one of your allies (usually middle or top) to tip the scales in your favor. On this map, Nova has no reason to move alone. The appearance of seeds provokes skirmishes early in the game, so opponents can attack you at the most unexpected moment. As a ranged assassin, Nova can quickly kill creatures and harvest seeds.

If your team is trying to kill an enemy Garden Horror, try to deal as much damage to it as possible. Remember the Curse of the Queen of Spores, which can take you out of the fight for a long time, slowing down your movement speed and preventing you from attacking. Do not sit in Horror, as your team will need your ability to deal damage at a distance.

11.5. Ghost mines

Nowadays, almost all teams use a tactic whereby four players occupy a lane on which a friendly golem will appear. Travel there with three allies. Your goal is to destroy the first towers and gates of the opponents and gain an experience advantage. Remember that opponents will try to do the same. Nova will be able to bring maximum benefit to his team thanks to the ability to inflict high damage. The standard division of teams (4: 1) does not allow organizing a surprise attack on a lone player, because you will need to push your line to the very towers.

When the mines open (at about level 4), go down into them and try to collect as many skulls as possible. Stay close to your allies. Small skirmishes and team battles often take place in the narrow corridors of the mines. Consider escape routes so you don't get stabbed in the back.

After the teams collect the skulls, they can summon the golems. As a rule, golems have different powers, and your creation can turn out to be much stronger than the creation of opponents. If so, try to push a line through them. The golem stuns targets in a large radius and shackles them into place, so under its protection you can destroy enemy buildings and inflict damage to heroes. If the enemy golem is much stronger than yours, try to destroy it in order to maintain the integrity of your buildings.

11.6. Heavenly temple

In the Heavenly Temple, you will have to quickly move between lines in order to hold the temples. At the beginning of the battle, try to take the line closest to the emerging temple (middle or upper) in order to catch opponents who will move between the temples. However, it should be noted that there is usually only one hero on the bottom lane, which is a suitable target for a surprise attack. Holding temples is not difficult, especially if you have companions. Do not forget about disguise and wait for opponents in the bushes.

The lines in the Heavenly Temple are very short, so it will be difficult for the enemy to attack you suddenly. In addition, the mercenary camps are located very close to the lanes, so you can aggressively clear waves without losing any experience. Some heroes go to the camps alone, and you can easily make an additional kill, which will bring experience to your team.

11.7. Tomb of the spider queen

Fights in Tomb of the Spider Queen include a lot of skirmishes in the lanes. The main purpose of the card is to collect crystals that appear on the lanes after the death of warriors. Thanks to disguise, you can collect crystals without revealing your location, however, try not to get affected by AoE spells. The collected crystals must be turned in at one of the altars located in the center of the map. These altars are surrounded by smoke fumes that hide friendly and enemy targets. Use the Holographic Twin to locate their location. In addition, you can prevent opponents from surrendering crystals by hitting them with a spell or auto attack. Here, the Sniper Shot will come in handy, tk. opponents who deal crystals cannot move. Do not try to donate crystals alone, as any damage interrupts this process.

Having handed over the required number of crystals, you will call on your lines special warriors - Weavers. Weavers exist for a certain time and appear on the lines - where your warriors managed to go. Therefore, teams are advised to push the lines as far as possible to get the most out of the weavers. If your opponents managed to hand over the crystals and summon your weavers, kill them as quickly as possible, because The Shadow Wave ability deals a lot of damage to heroes and buildings.

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Nova

Nova is a light warframe that is a good controller and damage dealer.

The aura in this build uses an Energy Source. Let's take two configurations - one for slowing mobs and one for acceleration. We will use two skills - Discharge of antimatter and Molecular charge. Antimatter release allows you to release a ball that explodes on impact with any surface, dealing radiation damage. If you shoot at this ball while it is flying (and it is flying slowly), then it absorbs damage and increases it by 400%. During the flight, the ball can be controlled using the sight. Molecular charge charges mobs that fall under its effect and slows them down. They also take double (2X) damage.

For the duration of the spread of Molecular Charge, we will take three modules for the duration - Constitution, which increases the duration of the ability by 28%, Duration, which increases the duration of the ability by 30%, and Simplified thinking, which increases the duration of the ability by 99%, but reduces the affected area of ​​the ability.

Fashion Nova

Reducing the area of ​​effect of the ability will reduce the explosion radius of mobs affected by the Molecular Charge. But for us this does not play a big role. To increase the slowdown of mobs that are under the influence of a Molecular Charge, we will take the Amplification module, which will increase the power of the ability by 30%. As a result, the deceleration will be about 60%.

To increase the survivability of Nova, we will take Redirection and Health, which increase the power of the shield and health, respectively, by 440%.

For increase maximum number energy, we will take the Flow module, which increases the energy reserve by 150%.

To reduce the energy cost of using abilities, we will take the Fleeting Mastery module, which reduces the energy cost by 60%, but also reduces the duration of the ability by 60%. But we compensate the duration of the ability with the Simplified Thinking module.

If you are not afraid of the high energy costs of the Molecular Charge and you want to increase its area of ​​effect to the maximum, then you can replace Fleeting Mastery with Streamline.

You can take any weapon in this build, but preferably some kind of rapid-fire with high damage in order to pump up the damage to the ball. Guards can also be taken by anyone.

Let's take a look at how this build works on the ruins of Defense.

If mobs attack the camera, use Molecular Charge. The wave will spread and the mobs will begin to slow down. They also receive double buff damage. That is, if we shoot at them, double damage is inflicted on them. We also take Despair into our hands - we throw the ball, it explodes and deals damage. The whole team can shoot at the ball, which makes it possible to catch up on quite frantic damage, which is especially helpful at high levels.