Overview of the game FlatOut 2. Old friend who is better than new two

  • 25.03.2020

Sudden surprises are nice. The difference between the game from experienced creators and the same game is obvious from the little-known studio. We know EA Black Box, we know what to expect from her, and the fatal surprises are unlikely to get. From absolute shame and failure, they were insured, other teams are able to present anything. Last year Juiced. hurts hurts UNDERGROUND 2., but lost Most Wanted. . Seven months earlier Bugbear. Gave Flatout. - Luxurious game, to be a competitor scary. Now, with difficulty, breaking out of the networks of the second part, ready to declare: a competitor FlatOut 2. It is no longer possible.

Symphony of Destruction.

Do not think that it is not good, to strive is always where. The finns created this time does not fit into the framework of a single formula. Seriously, at the very end of June, there were no continuation in the stores in the shops, and the other game that firmly smashed to a powerful foundation of the original.



Five-minute introductory roller under Demon Speeding from Rob Zombie. Clearly retends the basic essence of hidden in four disks. If the "Ultimate Demolition Derby" was the motto of the predecessor, today there should be something monstrous at the site of this phrase. Sicvel changed the vector of degrees per hundred for sure. Previously, we cropstuckardly twisted turns, controlled the speed, carefully used nitrogen upside down, and now the skills of neat driving should be left behind the door. PERFECT LAPS meets in other projects (pass without a single scratch) are not possible here by default. The last NFS is not suitable in examples. The similar number of destroyed "elements" you are more likely not yet met. From fences, boards, tires to the benzokolones and the most real "corobator", by chance, apparently left unattended. For breaking in the sins, the usual bonus in the form of an additional Nitro is assumed, and the most militant vandals is a special rating "Bulldozer" and additional monetary units. A similar scheme and for breaking in a pinch of comrades on arrival. You can, be a cultural, quiet, shy person and do not want to arrange the asphalt show of Cascaders on the bare asphalt. Then they will be forced, because of the artificial intelligence, additionally by the irhel from the time of the first part, where he behaved at all peacefully. From accidents, it is a good use, they are in every way encouraged, in contrast to inaction. Collisions are ranked depending on the strength of the blow. At the end of the race, a separate countable table with specific fees is displayed. Bugbear. Let's go further and endowed each participant Lifebar. Previously, it was also allowed to engage in the destruction of the opponent, but without privileges, now the premium is relying for those who are knocked out from the distance from the distance, and very generous. Visualized feast, respectively. The physical model has changed for the better, corrected defects. Bolls are cheerfully cut into each other under the sounds of broken glasses, bent hoods and falling parts. Each car can be "split", leaving a naked motor, resembling the seal that the frame and the wheels, with whom, however, as in Toca Race Driver., you can part. Compare luxurious Sport Car while starting and after the finish. More questions, why the licensed cars were not delivered, it would not appear. Tuning is limited to the replacement of parts. And no one offers the choice, take what is. Drawing with own ornaments and the decoration of the phintiflushk is not provided. On the other hand, we do not find special need for millions of spare parts and billions of combinations.
All these conditions are observed for one thing - so that the player felt what was happening, was immersed by its speed and inhound dynamics. After the first mini catastrophe leave FlatOut 2. Alone will not succeed. Customize the marathon.

Fall Victim.

Entertainment this time has been cooked a lot. The first part was put in the reproach, in the sequel, the career mode is completely redone in accordance with three racing classes. The familiar "despondents" is grouped into the first, called "derby". Cheap, fully broken samples and small speeds allow you to get comfortable and quickly adapted in the new environment. On the initial stages Up to two hundred kilometers per hour no one will dismiss any dispersed, but for heating "just right. Familiarity will end quickly, you will be offered to go to the "races". Machines appear serious, powerful, rivals wake up from sleep. Finally, the latter is formed from professional sports models, giving appropriate sensations, great, to put it mildly, from early. For each class there is its championship with a set of cups divided into races. The tracks are only thirty, but they are packaged in more than a hundred competitions. No deception. Thanks to a sharply changed racing character, the routes are not bored: you yourself simulate them every time. Differences between the same race on the squabble ride and polished to the brilliance of the car are obvious. Plus, a wonderful opportunity to learn complex places and not repeat errors. Although with this, of course, more complicated. Opponents will not be bored.




They are given a special place. A year and a half ago a step towards individualization of riders was already made. Bugbear. Not in vain endowed them with names. Let the full biographies are missing, and the descriptions casually flashes on boot screen And limit the pair of proposals. Opponents all over the game (more than ten o'clock) do not change, we can find out the driving style, habits, temperament and even character (!). Soon you will calculate the favorites and outsiders, dashing, risky madmen and neat leisurely craftsmen. Separate "specialists" fraud (in ten seconds, up to one hundred eighties will not be attended after meeting with the tree) - without them it is not necessary. About AI has already been noted earlier, there are almost no analogs. Everyone behave very believable, that is, they are mistaken, the ram is responsible for the ram, we are deliberately discharged into the cuvette, makes itching, throw out from turns, arrange civilians, turning roads into real polygons. You can continue non-stop. Compete with such opponents is incredibly fascinating. Sleepy flies, lagging behind two circles, no - the struggle is always very tough. Once I won five hundredths, another time lost one. It's not enough forces to be offended, except for yourself. In a word, inept metastists on their own solo performance do not expect. Artificial Intelligence - One of the central factors that give the game a special value.

Nowhere Ride.

It is impossible to leave the card yourself without attention. Roads run through the forests, fields, deserts, streets of cities and highways. They are worked out amazing. Each has short routes, springboards, "deposits" of nitrogen and traps. Assortment like the forerunner, except that there is no winter competition. The artistic part does not cause the former delight, but the picturesque and simply pleasant eye of landscapes do not count. What is the merit and new system Lighting. The shadows are remarkably falling on the glossy roofs of cars, reflections perfectly succeeded. There are trite beautiful landscapes. Mountain lake playing glare, blinding mirror glass skyscrapers, department stores with transparent domes. Yes, do not be surprised, ride will be given even in such exotic places. Increased detailing, the workout of models (about them about forty) is visible on screenshots. Without Next-Gen, it works fast. Requirements for the Loyal system - not that before, the latest accelerators do not need.
Do not forgotten branded entertainment. Mockery mini-games with drivers instead of sports shells have added many more insane disciplines. With jumps in height, darts and bowling, wonderful basketball, baseball, American, European football, jumping through the burning rings and so on. For the presence of high-speed races in the spirit of NASCAR and destructive are not worth worrying. Variety as a result delightful. Meet S. FlatOut 2. As much as you like, she is crazy about your company, she is ready to indulge you, take, enjoy. In the load, get to the indecent Soundtrack of twenty-five "heavy" and "moderately heavy" compositions. Among the most, the most mentioned Rob Zombie., Fall Out Boys, Audioslave. and Yellowcard.




Dr. Feelgood.

Exceptional continuation, which almost do not produce. Means of expressiveness are not enough - delight, solid delight, friends. Finns stop do not want to stop and go from the distance do not intend. Best racing game Call year FlatOut 2. early. Perhaps the competitors will appear until the worthy candidates for the horizon are not visible.

P.S. The main advantage of localization is the date of its exit, ahead of the world exactly one day. Despite the impressive experience in the projects of this genre, do without mistakes, and even serious, failed. "Strength" is translated as "Power", the headlines are slipping by Latin, and serious shock names turned into "Batz, Baba and Tararh". The efficiency and general accuracy still justify these costs.

Gameplay: 9.5
Graphics: 8.0
Sound and music: 9.0
Interface and management: 9.0
Author's rating: 9.0

A small review on one of my favorite games.

That was the summer of 2007. I brought home disk with FlatOut 2. Eh, I would know then that it would be the game that I would pass more than once ...

Such a mixture of driving music (just after this game I loved Fall Out Boy, Yellowcard loved more than recently), destruction and beautiful graphics I didn't see anywhere at that time. In general, it was my first love at first sight. I will tell you more about it.

Starting stands with the definition of the game genre. If you describe the gameplay in one word, then this is ... road. No, well, in which game you will still see, as almost a dozen cars in the gusts of passion trying to smash each other to hell? Where else can you ride through the shopping center, passing everything that beats under a powerful soundtrack? NIGHT. The game is unique.

So, there are four main modes in the game: Derby Mode (where you need to survive among the rivals, as well as knocked into your car, you have to defend yourself in every way, attack enemy cars); Career (there are collected post all the game modes - Derby, the race in the style of FlatOut, where you need to try not only to come first, but also try to break as many opponents as possible: ring races (no obstacles, rivals can also be taped, but there is no particular sense, because Nitro is dialing automatically), tricks (they need to run the driver to long flights through the windshield - play bowling, darts, football; for the time of the tricks give the choice of five special cars with a rocket engine); a single game (the same thing is that both in the career, only on any open highway and car); online game (on the this moment Only the game is available in the second part of the game. local network).

The whole racing career in the game is divided into three classes: derby, professional races and streeting. In the first grade, a car shaved, but very reliable. In the professional class, there are more presentable verses, in street massing - the fastest and most beautiful. Physics in the game pleases - Cars are fighting almost like in reality: the glass will fly into small pieces, wheels can also fall off - the handling of the car will deteriorate. By the way, about the controllability: there is a workshop, where you can in every way to improve the physical parameters affecting the speed, power, strength, and the like characteristics of the machine. But to repaint the case will not work - the color can only be selected when purchasing. And among bonus cars There are, for example, Batmobile (FlatMobile) and a school bus.

I would like to mention excellent graphics. For 2006, it was something very cool, and now it looks great. Sparks, Glasses, Other crash trash ... Solar sunsets, deserts, night city - looking at such beauty, I can not even believe that the game came out more than seven years ago.

And the soundtrack ... He is also great. It is the best songs of excellent artists: Yellowcard, Fall Out Boy, Nickelback, Megadeth, Alkaline True, Rise Against, Motley Crue, Rob Zombie and other, less well-known, but not less cool artists. They fit perfectly into what is happening on the screen - it looks like a worthless symphony of destruction. Thanks to this soundtrack, I started listening to FOB. But the composition of the Breathing group Yellowcard does not fit very fit - still a song with some romantic subtext. In the version of the game for PSP, the soundtrack was replaced by the one that later appeared in the "remake" of the second part (in quotes - because the language of Ultimate Carnage is not rotated by the Language). Soundtrack there is some kind of "viscous", not at all suitable such a game - not one of the performers whose tracks are used in this version of the game, I do not know.

By the way, about the port. Head ON is the same game, but with a degraded graphics (paradox, but everything looks very beautiful) and, as I mentioned above, with another soundtrack. Everything is good, but the port came out, to put it mildly, not very good. Of course, everything can be written off at low power console, however, the game reached PS2, and there is no brakes there, and the quality of the graphics is the same. The PSP version was simply not optimized properly. Well, not very pleasant little things, such as interface elements, not fitted under a wide screen console, too, do not please .... As a result, the port was released, where the FPS sometimes sends up to 10 frames per second, if there are many small details in the frame, 30 frames in a second to see in this version - a rare spectacle. However, I passed this version a couple of times, at the expense of my portability, I really like it very much. And the pirates tried and replaced (not completely, but still) the soundtrack on the original one of the second part, to play much more pleasant with him.

A separate word is worthy of multiplayer: Play with friends in this game is very fun! I am very advised to try to do this business at your leisure, you will understand what I mean.

The first part of FlatOut was not an extraordinary, however, the game has made a lot of noise, the second part has become a real legend in its genre. Yes, now I will say that there is Burnout: Paradise - Yes, the game has some similarity with FlatOut 2, however, it is a little of another opera. Ultimate Carnage - slightly improved version of the second part, with a pair of new wheelbarrows, trails and characters, and most importantly, it came out on the Xbox 360, a game with a Gfwl platform appeared on PC, which became the subject of the hate of millions of gamers. The third part was given to the development of someone not to that, as a result, something vague, absolutely not playable and not having a relation to the series, despite the fact that the product wears proud name Flatout ... But in 2012, Bugbear made Ridge Racer Unbounded - worthy game- With destruction, cool saundtrack. It is a pity that many have not appreciated the game - Ridge Racer fans spoiled from destruction, non-standard for the gameplay and screechax. Flatout fans were spoiled due to a non-standard action site (something resembling megapolis) and soundtrack (trance from Ridge Racer, Dubstep - Clearly from whom). Although, I was very easy to play the game. Well, and then Bugbear made online Ridge Racer: Driftopia - in fact, it is free-2-play version unbounded. Pair of screenshots from it.

In the middle of the 90 races went "with a bang." I still remember how the hundreds of hours behind Destruction Derby in MS-DOS ... You know, this series has set a peculiar pattern for the genre of "destructive racing". Of course, the subgenians have appeared since then, but it started with DD. In our time there is also, focusing on high-octane crashes, and (in fact, it is a simulator, however), offering a realistic model of damage, but then there was no particular options. Obviously, DD remained for me "that very" - will it be possible to at least come close to it?

Here the player has many options and modes, including multiplayer, from split screen to support for Xbox Live. In the career mode, you will be handed over to the car and will be sent to participate in all kinds of races and tricks. The car can be "visiting" in the garage between races and spend earned loans on the upgrades of the old or on a new car.

Earn mentioned loans different ways: To win the race, pass the range faster than everyone, to apply the most of all damage, etc. Also, they are given for each frontal collision with a rival. The upgrades menu looks rustic, but quite appropriate.

As already mentioned, there are several major types of races in the game, or rather three: the most common race, where you have to get all the truth and untrue to the finish line faster than others; The so-called "Survival Race" (Destruction Derby), the purpose of which is to dissemble as many enemies as possible, while leaving in the relative intention (here glasses are charged for each blow plus bonus for destruction); And finally, a variety of tricks. The latter, although they can be stylized under bowling, darts, jump in height or something else, in fact, turn out to be the same "acceleration and depart from your car." Just if the jump in the height requires throwing the driver as high as possible, then the bowling is to knock down as much as possible, and so on.

The player offers three class cars: for derby (cheap, strong, briefly just rusty pieces of steel on wheels), racing ("golden mean" between speed and durability) and "street" (the fastest). Passing the career regime in gradually you will move along the class staircase (if you earn enough money, of course).

In many ways, the gameplay is similar to that Flatout, and yet he was a bit polished, and an externally, the game was pretty more beautiful. Drivers departing from the cabin are still here, but now they are in no hurry to fly away from the weakest jolts without the slightest cause. In general, it copes very well, and it is quite difficult to drive along the feck plates, but very interesting.

Among sound accompaniment You can find both good and bad. On the one hand, the soundtrack contains some famous performers, with the other list of songs is very small and they are often repeated. If you forget about music, then the sound is excellent; I especially liked the echo in the tunnels.

Graphics also succeeded quite well: textures and surroundings please the eye, not to mention the machines. Flying debris, sparks and explosions, accompanying the fiery death of the car, look very clear and clearly, demonstrating the entire power of the game engine.

Conclusion

Can bring you tons of pleasure, it is indisputable good game. Unfortunately, you will definitely not be occupied for several years, but for some time it will definitely take, and regret it will be just stupid.

  • Information
  • Description
  • Features
  • Syst. Requirements
  • Munei critics
  • Rating Editions: No reviews

Taking all the best elements from the first part of the game and improving them, the developers turned FlatOut 2 in the most destructive auto racing in the world. Racing trails are stuffed with thousands of interactive zones, dynamic objects, as well as risky, but effective alternative routes. This game encourages aggressive driving style! To show aggression will have to have seven computer opponents, each of which has its own role-playing and driving style. Not all check-in participants will get to the finish line - some will take away from the route in the orphanage. Damage to objects on track and vehicles are displayed with an unprecedented level of realism due to the most spectacular physical model. Previous options for battles for survival and mini-games with a driver's departing showed developers not enough crazy. Stick your driver who does not respese seat belts, in a new version of Derby or in twelve Ragdolny mini-games! Passing FlatOut 2 in single-user mode, improve your skills, competing via the Internet with the best players from around the world.

The insane amount of destroyable objects on the tracks. Only in this game catastrophe and accidents bring you money!

The Grand Prix. Prove your superiority in the championship, competing with 7 computer rivals.

Additional gaming modes. In addition to improved game modes from the first part of the game, a few new types of competitions entered, adding tens of playing hours.

Higher fleet. Four class cars plus special racing cars. Keep your favorite cars in the garage, choosing only the best instances for races!

Fresh topics of landscapes - deserts, urban streets, racing stadiums (including NASCAR tracks), channels of canals, forests and fields.

Twice more opportunities mocking over the departing driver - 12 different disciplines with the support of the game via the Internet, including jumping in height, darts, baseball, basketball, football, curling, etc.

Multiplayer mode up to 8 players on the local network and via the Internet.

OS: Windows XP;
CPU: Intel Pentium 4 2.0 GHz / AMD ATHLON 2000+;
RAM: 256 MB;
Video card: NVIDIA GeForce 4 Ti / ATI Radeon 8xx;
HDD: 4 GB;

So the fate of PC-Shnikov was formed that we were infrequently played to play arcade races, full drive and rudeness - for example, Burn Out (PS2), Carmageddon (PS1, PC) and other classic of the genre. But thanks to the efforts of a little-known company [b] Bugbear Software under the wing [b] Empire Interactive, on the eve of 2005 the [B] Flat Out game appeared. It was a game full of destruction, explosions, etc. Pranks, when we did not see from the time of the same carmageddon. What was the player who was accustomed to asphalt paths and tuned cars in NFS: underground, getting behind the wheel barely holding on the wheels of the wrecks, rush in the steppe and country roads, teaching chaos around? The game gave the very sip of the air to the genre, which he was not enough for so long. And the genre was really revived, for [b] Flat Out followed the yield of long-term [b] Crash Day, well, and actually the perpetrator of the celebration - [b] FlatOut 2.
[b] to be or not to be?

After launching the game, it seems that nothing has changed. All the same career regime, a single race, a single trick and a single derby. But it is only worth entering one of these modes, both changes, and suck on the head, like an abundance horns. The first thing I want to start, so it's from the career mode. Here we have, unlike the first part, have become available at once 3 types of races: Derby, classic ring races in the style of the first Flat Out and Street Racing. After passing, some of them will open another mode - "Superfinals".
In fact, all 3 species differ from each other only by the machines on which we have to go through the tournament, and the tracks. In the "derby", mainly rural landscapes prevail, with the exception of some locations in the city. Machines are piles of scrap metal bonded by strengthery frames. In the "classic" mode, more durable and dear cars. What to talk about tracks, they seemed to be copied from the first part of the sabzh. But with Street Rising, some inconsistencies arise. Machines develop huge speeds and organize an accident is practically not possible, so you only have to clamp the "gas" button and wipe the tired eyes from the flaming paints of the night city. So playing in this mode is quite boring and tedious. Flat Out has always been famous for an insanely interesting gameplay. Still would! Team opponents about barrier sides, cut everything around and breaking their heads to rush to the coveted check-point - that's what the male subconscious mind requires! Adrenaline after such a circle is even debt. Well, "Street-racing" let ELECTRONIC ARTS (EA), is engaged, it turns out much better.

[b] Crazy Game ...

But about the "single trick" mode, I want to talk separately. There was no such diversity even in the first part. From the number of mini-games eyes run into different sidesAnd they get them only after passing. If you look superficially, then everything seems to be left still. The system is the same: we accelerate on a certain site, measure the angle of emissions of our driver and observe as its briginal body, flies to the target target. In the aggregate, "molding over the driver" can be in 12 different variations. The previous "jumps in height", "Bowling", "Darts", and joined them: "Football", "Flocks through the last minute rings", "Rugby", "Baseball", etc. In all these games, as described above, our gallant driver becomes a sports projectile. Rules in new mini-games correspond to the chosen sport. Those. If you decide to play "Rugby", then you will have to overcome the line of moving cardboard defenders and from the specified place to make a throw in the gate. In "Footballs" we must the sighting blow to lay our "projectile" exactly in the nine. In "Dartse", like a dart, knock out a specific area.
The "single derby" mode remains, but here, unfortunately, nothing new. All of the same, we and 9 more opponents we wear the arena, trying to act more damage to each other. Outcome: On the end of the alive, only one participant remains - the winner. All ingenious is simple.

[b] Symphony of Destruction.

And of course, what a Flat Out without destruction. The developers approached this issue, both from the technical side and with material. The number and detail of all objects on the track increased at times (!). Almost everything falls to us under the wheels (with the exception of houses, they are concrete): from cardboard boxes to airplanes. The car, before departing into the world of others, should be first destroyed to the base, i.e. Almost remains only the frame and a pair of wheels. It is a pity that after the first circle there is no longer anything that could be destroyed.
The material side is that after each arrival, careful analysis on the state of the route is carried out and the winners in 4 nominations are determined: "The best destroyer", "best circle", "Master of Explosions", "Bulldozer". Your place in these nominations depends on how the damage was caused by the track. Depending on the status received, you give a prize payment in the amount of several hundred "local currency" - CR. But this is not all. ... when a collision with an opponent is estimated to strike and the degree of harm caused. Here the nominations are much larger: "Batz", "Baba", "Perevilsha", "Tararh", "emissions!", "Hooligan" (Special thanks to "Buke" for localization!). So, in addition to the monetary prize for the Cup, you can make a good amount for an accident.

[b] ups and downs.

The visual side looks pretty acceptable and shares one step with Crash Day. There was no revolutionary jumps, but the difference is still different from the first part. The game is perfectly optimized for standard cars and large configurations does not require.
But with physics there are some problems. Stones, hitting the wheels of our car, are able to fly away, as if they were rejected by the 20th multiple world champion in throwing the kernel. And the like wraps can be found a whole bunch. If in the first part of the objects deviation from reality. Now, as already mentioned, comrades from Bugbear Software seem to have completely forgotten about such a word realism, but they learned others, no less intriguing: "Drive" and "madness". So far, a mixed feeling remains from such a cocktail, and to say exactly whether it turned out and obeyed Mr. Newton, then here we are watching a great decision to be failed or innovative.

[b] about beautiful ...

Music accompaniment is perfectly combined with the game. As always, our track sheet is licensed, but unlike the first part, more well-known music. For the second part, such groups were invited to cooperate as: Fall Out Boy, Rob Zombie, Audioslave and some of the fathers of heavy metal - Megadeth. Tracks are really high-quality and fit into the atmosphere.

[b] and in conclusion ...

... I want to say that the game was surprised again. Nothing supernatural happened, but it is still interesting to play. Basically, the emphasis was made on even greater destruction and schedule. Reality is not left in mom, but its place was taken by the excellent arcade. So now Bugbear Software can go to a well-deserved rest, and we will conquer all the new vertices in the "height jumps", put new speed records, cut everything and everything in sins ... i.e. Just play in [b] FlatOut 2.

Unfortunately, we did not have time to get acquainted with the first part of this game, but this does not mean that we have the right to skip the second. And we will evaluate the game regardless of the first part. Let's quickly get acquainted with today's review - game FlatOut 2.

Test system

The game was tested on the following configuration: A64 2800+, 512MB, AGP 128MB GF 6600GT. On the resolution of 1280x1024 (with the maximum graphics settings) there were absent brakes. This configuration for a comfortable game is more than enough.

Game process

As in any other races, the player is provided to choose from single races, or a career. We will look at a career. It consists of four stages. The first - stage of Derby, the second - racing stage, and the third - Street Racing. For each stage, their cars. And to show the skill of managing the machines of each class, we will have on the other, the final stage.

Each machine has several important parametersWhere along with the familiar "maximum speed", "acceleration", "handling", "nitrogen supply", there are unusual "power" and "weight". At the same time, the power means not the horsepower of the engine, but the strength of the body than it is above - the more difficult to damage the car. Well, the weight affects everything - on handling, strength of impact in collision, etc.

No less important criterion for car handling - drive. Personally, the rear-wheel drive cars were most disappointed. Going out of drifts, which then it throws the car is very difficult. Whether the front-wheel drive business is much easier to manage them, they turn out more clearly. But the most controlled - 4WD. It seems that they are all four wheels straight asphalt root. And let the car in an unmanaged drip I have never succeeded. Although it is definitely personally my impressions, and they may not coincide with yours. But one can say boldly - car management physics is simply amazing.

Let's return to the career. Each stage consists of 8-10 sub-attacks. Passing each, the additional competition opens (about which we will talk below), which does not affect the passage of the career. Podtapaps consist of three-six tracks. For the passage of each track, glasses are accrued, and according to the results of all races, the winner is revealed. From here there is non-standard solutions. For example, if the points in front of the last races overtake rivals, you can get the last race to come last, and get gold (since as a result, the point will be greater than that of rivals).

Or if you have a serious rival on points (and other points are much smaller), then you can simply break this rival in the course of the race, having deprived it of big glasses, and even calmly finish, even if not first.

Rivals exactly seven. All of them have names and individual characters. Personally, I brought the most troubles of Sofia Martinez. She managed to shift me so many races that I walked with maximum caution for each her outlet. And the first candidate for pressing was this cute girl.

If the UG opponents tried to smoothly bypass you, then here you just get rude to the rear bumper. About any respect on the road is not coming. Everything is rude here - you will not hit you, hit you. And because The characters of the opponents are still, they are not only you, but also to erase each other against the powder. A rare race costs without sacrifices, and sometimes even you have to observe this picture (see the screenshot below).

And they contribute not only to rivals, but also the tracks themselves. Slightly distracting on another topic - nitrogen. At the beginning of the racing nitrogen is not given. You can earn it, making jumps, crashed into rivals and objects scattered along the highway, which is just a reasonable amount. And it is not just banal garbage boxes and other trash. Everything is subject to destruction - from small trees, to glass shop windows and parked machines. But they can serve both against you - if your car has low strength, that is, the probability that with an unsuccessful collision, the driver will simply crawl through the windshield. Of course, for this you will be awarded with a good portion of nitrogen, but they are hardly returned to you lost seconds.

The game has the ability to upgrade the car, though the number of upgrades does not please - from the strength of a couple of dozens. And they only affect the characteristics of the car (well at least, which significantly affect), but change appearance does not seem possible. And this is a little frustrating.

Now let's talk about additional competitions. They are made for additional money earnings and to increase the skill management of the Iron friend. And some of them - clean water mockery of the driver. For example, it is necessary to accelerate and under a certain angle, throw away the driver's body through the windshield so that it would get into the giant windshield, or get into the gate, or get into the burning rings. In general, the poor driver.

But it's all for workout. After all, the main check is on the track. And to take up with such rivals - the case is not easy. If ug is the ability to clean in turns, in time to switch the transfers, then here you need to be able to: manage with rivals, impeccably control the car, leaving any drift (and including a car in managed driving), destroy the items and ringer dangerous Obstacles, having time to press enemy machines at the same time and time to avoid unnecessary collisions. In general, real survival races. And only playing personally, you understand that this is true.

As a pleasant one, the top ten cars of each class, with the unique controls of the control, the ability to pump cars, the most interesting routes, decent rivals, and a lot more interesting things that you will learn when you play yourself;)

Graphics

Graphics deserve all silence. Drawing machines at a high level (even the driver looks good), special effects (in the form of dust, a smoking motor, traces on the road) deserve attention. But most of all were struck by tracks.

The tracks are so carefully made that very often you want to just stop and admire the surrounding area. Everything is drawn to such little things that causes sensations as if you are going in real area. So I want to ask - "And what is the city?", "What is the desert?", "And what is the canyon?". The effect of presence is simply amazing.

And most importantly, that all this does not load the system at all (as I said above). For the graph, we put a fatty five ... with no less fatty plus.

Sound

The sound atmosphere only enhances the effect of presence. The sound of the motor is just awesome. Now it is not a banal roar on the same frequency, it is really the sound of the motor, according to which you can determine the revolutions. But most pleased the soundtrack. Here and Lil John and Nickelback, and many other popular groups. It must be admitted that after the first UG, this is the best Soundrek that I heard in this genre. I think many will agree with me. For the sound, we put the second fatty top five.

Captures

As you play, it is periodically a lack of some things with which it would be interesting to play. For example, I really miss Classon. Well, you just imagine - you enter the turn, and the opponent will be tagged, throws out for the track and strives for the ravis. And nothing to answer. Whether it was going to take him in response to know that revenge is close. And the next time hear from behind in the distance the evil bibing of an inverted rival. That would be just right (remember the second truckers).

But if more objectively, the game does not have enough night trails in the game (it is night, and not evening). And with good urban lighting. At the same time, the game of lighting was stronger than glad her eyes, and it would be more difficult to play.

Glitches

From glitches were noticed only two points. The first is the scam, which manifests itself in infinite nitrogen. The race just started, the rival had not yet had time to earn a nitrogen, and the fire was already broken from his exhaust pipe. So it's not going. The second glitch is an incorrect position definition. For example, the opponent is clearly lagging behind the rank, and for some reason you are going after it. It is rarely manifested, but sometimes knocks down a pole. Well, at least at the finish, the counter is never mistaken :)

conclusions

I think the cult first part of the UG will have to be sighted. Although these games do not name the right rivals, but because They belong to one genre, then stand on the shelf should be near. I think FlatOut 2 is the satisfaction of the secret desires of many players. Judge themselves - many excellent tracks, a bunch of cars for every taste, a good damage system, excellent AI with the "character", excellent graphics and sound. Is it not enough to spend time? And you can also play survival with friends on the network.

If I distributed awards games, I would assign this game to the "Must Have" award, because worthy rivals today simply no (old UG is not counting). So if you still have not played in FlatOut 2, you have lost a lot.