Synopsis of the plot - role-playing game in the preparatory group. Role-playing game "Travel RPG travel

  • 12.03.2020

Oksana Gladysheva
Trip around the world. Role-playing game

Role-playing game

« Trip around the world»

Goal. To form the ability to combine various thematic plots in a single game plot.

Tasks:

Strengthen the ability of children to take on a role and perform actions in accordance with this role;

To form the ability to transform the acquired knowledge into game actions;

Develop social partnership skills;

Develop mental processes: creative imagination and fantasy, attention, memory, thinking;

- Develop the speech of children: to enrich vocabulary, the ability to conduct a role-based dialogue;

Foster friendly relationships, mutual assistance;

Create an emotionally positive mood in children.

Preliminary work:

Conversation on vocabulary themes: professions, transport;

Reading fiction by themes: S. Sugar "The best steamer", K. Chukovsky "Dr. Aibolit", V. Suteeva "Coroablik"

Watching cartoons "Captain Vrungel", "Ship", "Styopa sailor"

Examination of illustrations and paintings by subject

Playing on individual plots

Making attributes to plot - role-playing games"Hospital", "Score", "Ship"

Collage making by subject: Travelers.

Working with parents:

Home watching films marine theme

Observe with children at the work of a seller, doctor, cashier

Making attributes to plot - role-playing games.

Game progress.

1 part: (children are engaged in independent play activities, the teacher's phone rings, answers the question)

Yes it kindergarten

Group "Larks"

- « Journey»

You invite us, go to trip around the world?

Now I will consult

Do you guys want to go to journey?

Well, then let's get ready to go, take everything we need on the road

(children can dress up, take different items, but at the same time, they must explain why they took this or that weave)

What transport will we take travel? because the road is long

(children's answers, it is better to stay on the ship)

Where can we get it?

(you can build, draw, if you are ready to use it)

Look, we have a ship! but there is no captain.

Can we handle it ourselves?

Part 2: (distribution of roles)

Then I'll be the captain! Since the biggest and I know a lot

I need an assistant captain to steer the ship.

A sailor, maybe two, they must watch the ship, follow the orders of the captain, and not forget about the convenience of passengers

Need a cashier to buy ship tickets

Controller that will check tickets and let passengers on board

We need a doctor to monitor health travelers

We also need a seller where we could purchase goods

Also, we need passengers

Well, the roles have been assigned, then let's get ready for the journey!

Part 3: (shopping for food on the road "score")

We buy the most necessary things that you may need on the way

Is everyone ready? let's go buy tickets at the box office

Part 4: (buying tickets "cashier")

When purchasing tickets, you must name any items that have round shape(apple, ball, sun, wheel)

Tickets will be cut cards, the cashier gives out to children, if the answer is correct

Everyone buys tickets and walks together to the ship.

Part 5: (check tickets "controller")

A game"Find a Pair" children become pairs only if the pictures match (the controller checks the coincidence of the pictures, and lets you on the ship)

Part 6: (Passengers boarding "sailor" "captain")

The captain gives the command:

Prepare the ship to sail (inspection of the ship)

Seat passengers (who needs chairs)

Everyone on board, everyone has enough room, then let's go (the ship made a noise, started moving)

Raise anchors

Right hand drive, left hand drive, keep it up (etc.)

Part 7: (journey)

Children swim and sing a song "We eat, eat, eat to distant lands ..."

(suddenly water appears in the ship)

Guys we have a problem, a hole in the ship, our ship came across a rock

Water fills our vessel, what should we do?

We scoop out the water (by what is in the hands or hands)

The ship is sinking

Looking left, right, looking for an island

- Sailor: an island is visible in the distance, we are sailing there

- Captain: everyone leave the ship

- Sailor: all overboard

Passengers leave the ship, dive into the sea

Help each other swim so that no one gets into trouble and drowns

People are drowning, help them swim ashore

Part 8: (Isle "hospital")

Guys, who got hurt, who needs help?

They were attacked by a shark, they need a bandage

Where is our doctor (the doctor lays out the hospital and provides first aid to the injured)

Have pity on each other, it's all behind (children hug, feel sorry for each other)

We are saved, Hurray!

I'm hungry for something, do you want to eat?

The captain and the sailor are going for firewood, they will kindle a fire (building a bonfire)

Girls prepare food, and set the table (children sit in circle and eat)

Look, it's getting dark, it's getting colder

The jungle is dangerous at night, many animals roam here, it will rain soon

It's time to build a hut to spend the night

Part 9: (building a hut)

Children offer what can be used to build a hut, you need to consider all the options proposed by children, eg:

Let's move the tables and cover us with diapers so that the rain doesn't wet us

And the girls will find something to sleep on, because the earth is cold (carry mattresses from the doll's corner)

Let's go to the hut, it starts to rain (children are talking)

It's time to sleep, and tomorrow we will think about how to get home….

Subject - role-playing game in senior preschool age.

Developed by the educator Slesareva Ekaterina Mikhailovna.

Topic: "Travel."

Purpose: 1. To continue to form in children the ability to creatively develop the plot and change the playing role during the development of the plot. To intensify the speech interaction of children in the game; to form the ability to jointly build a plot.

2. Continue to shape the norms and values \u200b\u200baccepted in society. Continue to develop communication skills and interaction of children with adults and peers.

3. To expand the understanding of the work of a passenger train driver, tour operator, tour guide and the work of a travel agency. To consolidate and generalize children's ideas about the work of adults. Foster respect for adult work.

4. Arouse preschoolers' interest in learning about the sights of the city of St. Petersburg.

Game material: a sign "Travel agency", a computer, phones, a bus, a map, booklets, tickets, soft modules, substitute toys, fragments of suits for a driver, conductor, travel agent (badge, kerchief), tourist (backpack, camera, phone, video camera) , souvenirs (magnets, postcards, figurines), money, credit cards, magazines.

Preparation for the game: excursion to a travel agency; examination of illustrations depicting a passenger train, train driver, conductor; a conversation about the work of a tour operator, guide, train driver, conductor; outdoor game "Train", didactic games "Let's go, sail, fly", "Who needs what", "Professions"; viewing photo illustrations about St. Petersburg; a conversation about St. Petersburg, the northern capital of our Motherland; manual labor: making passports, phone dummies, banknotes, booklets, signs "Travel Agency"; reading of fiction "Peter the Great" by N.F. Vinogradova, L.A. Sokolov "The Great Travelers" M. Zoshchenko.

Playing roles: tour operator (travel agent), tourists, tour guide, train driver, conductor, hairdresser, salesman, waiter.

Game guidance:

1) Creation of a game situation-episode number 1 (Travel agency). I take out color travel booklets, talk with children about their purpose: -Guys, yesterday I was sorting through old books and found such interesting books (showing them). What do you think, what are they for and where can I get them? (Answers, children's reasoning). The teacher is dreamy: "Yes, how wonderful it would be to go on some kind of trip ... it's a pity that we don't have such a wonderful travel agency. (Pause. It is possible that the children themselves will offer to create such a travel agency, if the children do not, then : -Guys, let's set up such a travel agency together with you. Remember we went on an excursion. What do we need for this? (Children list what is needed) Where can we place our agency? (Children choose a place and take out the traveler's box.) - Well done, I also think it will be very convenient here. There is a table, a map, an armchair, a sofa, a sign can be hung here.

I think clients will be comfortable and comfortable. - Guys, what do you think, and who are the "clients"? (Answers of children: Tourists are people who are going on a trip). - Guys, who works in a travel agency? (Answers of children: tour operators, travel agents, director, tourism manager ...) - What do travel agents do? (Children's answers: they suggest a place of travel: vouchers, show the route on the map, advertise the chosen route, book tickets, hotels, organize meetings, send off tourists and excursions ...) - Today, I will be the tour operator, and you will be tourist clients? (I put on my badge, the children take their backpacks).

Hello, please come in. Make yourself comfortable Where would you like to travel? (children's answers). - Today, I can offer you last minute vouchers for one day to St. Petersburg. Get to know. (I distribute brochures of the city of St. Petersburg). - Do you agree to visit the northern capital of Russia? (children's answers). - What kind of transport would you like to travel on? (Children's answers: by bus, train, plane ...). - Good! Now we will see what tickets are available. Unfortunately, there are no tickets for the bus and plane. There is only for the Troitsk-Sank-Petersburg train, March 8 at 15:00, the ticket price is ... rubles. Do you agree?

The total cost of the voucher is ... rubles, how will you pay by cash or credit card? To issue a voucher, I need your passport. - Here you are (handing out brochures and tickets). I remind you that the train leaves on March 8 at 15:00, your car number 1 seats are indicated on the ticket. Do not forget to pack the necessary things and please do not be late. Have a nice trip!

2) Creation of a game situation, episode number 2 (Train). We collected our things, tickets on hand (the teacher looks around). We will go to St. Petersburg by train, but we don't have a train ... I wonder where we can get the train? (I bring the children to the decision to build a train, determine the place of the train and start building). Well done! The train is waiting for us. Who will be the train driver? (children's suggestions). Yes, I agree with you. Sasha is really very responsible and attentive. And who will be the guide? (Children's suggestions). I agree with you, Nastya is kind and caring. And we will be passengers. - Our train is getting ready for the journey. Attention, attention begins to board the Troitsk - St. Petersburg train. Dear passengers! Don't forget your things at the train station! (The child guide checks the tickets; announces when the train leaves and the names of the stations.)

The teacher shows a sample of communication:

Dear guide, here is my passport and ticket. (In the course of the game, create a situation of addressing the guide: tea, magazines. The guide announces the final station: the city of St. Petersburg. Reminds passengers not to forget their things and says goodbye).

3) Creation of a game situation-episode No. 3 (City tour of St. Petersburg). The teacher-guide meets the tourist guests at the train:

Hello dear tourists! I am your guide Ekaterina Mikhailovna, I am glad to welcome you in our city of St. Petersburg. I invite you to take a walk around our beautiful city. (looking at the city slides):

1 slide. - This is a monument to Peter 1. He was founded in St. Petersburg. Last year the city celebrated its 310th anniversary.

Peter on a rearing horse,

On a mighty steed.

All - movement and flight

Russia is leading behind itself.

The monument has another name "The Bronze Horseman".

2 slide. -And now we will walk along the embankment of the Neva River. The name of the river comes from the Finnish word and means "swamp". The Neva River flows through the territory Leningrad region and St. Petersburg. On the river you can ride on boats, boats, river trams. There is a port on the Neva River for various sea vessels: cargo, passenger. See what legendary warship is moored to the banks of the Neva River. It's called the cruiser Aurora.

3 slide. -Our city is famous large quantity bridges. There are 324 of them.

In the summer, the city cannot sleep:

The fairy tale lasts on the white night

And in a hurry to see you

How bridges are raised.

The bridges are not ordinary, but drawbridges. In winter, while the Neva River is frozen, the bridges are motionless. Repairs are underway, and in warm weather the ships can pass along the Neva, but only from 2 am to 5 am, at this time bridges are raised.

4 slide. - And now I invite you to our summer garden. I suggest you sit down on the benches and admire the sculptures, the bedeck (Park Slide).

5 slide. - This is a monument to Ivan Krylov. Do you know who Ivan Krylov was? (Children's answers). He wrote the fables faithfully, with a pen and a notebook in his hand. Do you know his fables? (Children's answers). Look closely at the pedestal of the sculpture depicting the animals about which he wrote. There is both a monkey and a lion ...

6 slide. - And also St. Petersburg is famous for its fountains. Peter 1 was very fond of the sea and fountains, as a symbol of victory over the sea element. Before Peter 1, people did not know what fountains were. Peter I called the fountains "water games". The fountain season opens in the month of April. Admire the beauty of the singing, colorful fountains

7 slide. - And now we will take a walk along Nevsky Prospekt - this is the main street of St. Petersburg. There are 240 buildings on Nevsky Prospekt.

8 slide. - Now we have come to the mint. Coins and medals are minted here. We have 2 mints in our country: Moscow and St. Petersburg. To find out in which yard the coin was made, you need to look at the stamp under the eagle's right paw. If the first letters are SP - this coin was made at the St. Petersburg Mint, and if the first letter is M - then the Moscow Mint.

9 slide. - There are a lot of lions in St. Petersburg. They guard the city - standing, sitting, resting. The sculptures of lions are symbols of power, military prowess, and belonging to the royal family. Peter 1, when he was building the city, really wanted St. Petersburg to be a strong, glorious city, so he indicated that as many lion sculptures should be installed in the city. They were made of stone, copper, cast iron, concrete ... Lviv is still installed and no one could count them accurately. See what a unique fence, representing the sculptures of 29 identical lions holding heavy cast-iron chains in their teeth. In the courtyard of the Children's Academy of Arts there are amazing lions, colorful and funny! Children decorated them.

10 slide. - Walking along Nevsky Prospect, we saw many amazing places. Do you have a sweet tooth among you? Now we will go to the chocolate museum. This is where the sweet tooth really has freedom! After all, this is not only a museum where you can admire the exhibits, but also a store, you can buy and even try the exhibit you like. Look at the shelves with luxurious sweets in the form of animals, toys, chess figures, dolls. Here you can choose a gift for both an adult and a child. I suggest you choose and buy yourself a souvenir. (Children buy a chocolate souvenir).

Dear tourists, our walk has come to an end. But you still have free time before the train, you can go shopping and buy souvenirs or visit the "Beauty Salon" and have your hair done by the capital's stylists, or have a snack in a cafe. Please don't be late for the train. It leaves at 18:00. (Children disperse by zones, continue the game on their own, uniting in microgroups of 2-3 children. The teacher does not observe the game).

Role-playing game summary

« Journey to the forest »

Akimova Margarita Anatolievna

Educator of the highest qualification category

MADOU number 77 "Teremok"

naberezhnye Chelny

Age group : medium

Tasks:

    Developing:

develop interest in the general concept of the game plot, the ability to act in concert;

develop and enrich play actions with toys based on the enrichment of individual play actions;

shape communication skills in "collusion for the game", distribution of roles and role-based dialogues.

    Educational:

education of benevolent relations between children, interest in a common plan and coordination of actions.

    Educational:

teach game interactions in a subgroup game, the ability to build a plot of 3 - 4 semantic episodes.

Intended outcome :

    Expanding children's ideas about the variety of ways to use toys, substitute items and play actions.

    Formation of skills of independent organization of the game, distribution of roles, creative development of the plot of the game.

    The ability of pupils to play in an organized manner in small groups, to join the game and leave it.

Activities : play, theatrical, musical.

Individual work : help children discover their abilities - Sasha, Milana.

Preliminary work : conversations about the professions of a doctor, nurse, pharmacist, driver; excursion to the medical room; viewing illustrations; viewing slides. Reading fiction: V. Mayakovsky "Who to be?", D. Rodari "What the Crafts Smell About", S. Mikhalkov "What Do You Have?", K. Chukovsky "Aibolit", Z. Alexandrova "My Bear", A. Krylov "The rooster got sick with sore throat."

Equipment:

Toys are animals;

Models of trees;

Attributes to games veterinary clinic, pharmacy;

3 white robes, 3 hats;

Steering wheel;

Surprise moment (basket with apples), Chokopai mushrooms;

Tape recorder with recordings of the song "Merry Travelers", funny music for physical education;

Sound writing;

Dove (origami);

Room interior;

Construction material;

money (paper).

Stroke:

A carrier pigeon flies into the group to the music, he brings children a sound letter from forest dwellers (the soundtrack of the letter sounds).

Q. - Children, do you want to help the forest animals? (children's answers).

Q. - How can you get to the forest? (children's answers).

The teacher leads the children to the choice vehicle (there are a lot of us, so it's best to go by bus).

Children independently choose a driver from among the boys (counting rhyme).

The driver offers to take a seat on the bus.

The teacher reads a poem:

I swing-fly at full speed

I am a chauffeur myself, I am a motor!

I press the pedal

And the bus rushes into the distance.

V. - And so we went (the song "Merry Travelers" sounds).

V. - So we arrived at the forest. The driver invites everyone to leave.

Children see animals under the models of trees, pay attention to the squirrel, it looks out of the hollow.

Squirrel - I, squirrel, live in the forest and I gnaw nuts, but there are no supplies left, I hid them in the forest. But I can't find them.

Q. - Children, let's help the squirrel find supplies and arrange for the animals a "Forest Dining Room".

D / and "Edible - not edible".

Children walk in a group, find mushrooms, berries, nuts.

They set a table for the animals in the meadow.

Squirrel thanks the children and treats them with Chokopai mushrooms (photo for memory).

The teacher draws the attention of the children to a bunny crying under a bush.

Bunny - The fox kicked me out of the house and now I have nowhere to live.

Q - How can we help him? (children's answers).

Q. - Let's build a house for the fox. What can it be built from? (children's answers).

Children build a house for a fox from a large builder and furnish it with interior items.

V.- Let's tell the fox: - the fox come out and look at the house.

The teacher turns on the music, the fox goes out and dances with the children (physical education).

V.- Children at the edge of the forest, I saw the Veterinary Hospital, let's take the bear there.

Children go to the clinic, animals are sitting in line there, the teacher invites the children to take any animal so that they are not afraid to go to the doctor (the teacher takes on the role of the doctor). The doctor examines them, listens to complaints, prescribes treatment. The nurse is chosen by counting (girls). The nurse writes a prescription for drugs. With prescriptions, children go to the "Forest Pharmacy", buy the necessary medicines there.

They return to the forest clearing and heal the forest animals.

Q - Now all the animals are healthy again and they want to thank you for your help.

A hedgehog gives children a basket of apples. Children thank them.

V. - And now it's time for us to say goodbye to the forest animals and return to kindergarten. The driver offers to take a seat on the bus.

The teacher analyzes the game: Where have we been? Whom did you meet? Who did you help? What did you like the most? Children get off the bus, wash their hands. The teacher distributes refreshments.

List of used literature:

one . BIRTH TO SCHOOL program. The main general educational program of preschool education / Ed. N. Ye. Veraksy, T. S. Komarova, M. A. Vasilyeva. - M .: MOSAIK-SINTEZ, 2010.

2. Role-playing games for older preschoolers: a practical guide / N. A. Vinogradova, N. V. Pozdnyakova. - 3rd ed. - M .: Ayris-press, 2009 .-- 128 p. - (Preschool education and development);

3. Role-playing games for children preschool age / N.V. Krasnoshchekova - Rostov on / Don: Phoenix, 2010.

Summary of the role-playing game "Journey to the Mysterious Island" in preparatory group


Author. Makarova Nadezhda Leonidovna, teacher of the MDOU kindergarten of combined type No. 30 Kipen, Leningrad region.
Description. I offer a summary of the role-playing game "Journey to the Mysterious Island" for children of the preparatory group. This work will be of interest to teachers of preschool institutions who work with children of this age category.
Relevance of role-playing games. Role-playing games allow developing the creative abilities of children, their imagination. In the game, children learn to get used to the image of this or that character, to play a certain role. They are of great importance in the social adaptation of the child, the realization of his possibilities in the future. In the role-playing game, the personality of the child, his intellect, will, imagination and sociability are successfully developed, but most importantly, the role-playing game generates a desire for self-realization, self-expression.
Goal. To form in children the ability to combine various thematic plots into a single game plot; establish and regulate contacts in a joint game.
Tasks.1. Expand the range of children's games, teach to play together (discuss the plot, come up with new roles and play actions), help create a play environment taking into account the theme of the game and an imaginary situation, teach to name your role, verbally determine the events depicted, the location of the players (here the sea , this is a ship, it is sailing to a mysterious island, etc.).
2.To fix in children the sequence of days of the week, the number and order of counting, the name geometric shapes, measurement of objects using conventional measurements, orientation in space.
3. To activate vocabulary in children: cabin, navigator, boatswain, porthole, cook, travel agency, courier, cruise.
4. To develop in children creative thinking, imagination, fantasy.
5. To educate in children friendly relations, a sense of collectivism.
Preliminary work. Examination of photographs, illustrations, pictures depicting various ships. Construction of ships from various building materials and from paper. Reading "Native person" V. Korzhikov, "Shark" by L. N. Tolstoy. Making attributes for the game. Watching the cartoon "Boniface's Vacation". Conversation after watching the cartoon. Writing stories on the topic: "And if I went on a trip."

Game attributes.Modules for building a ship, seven multi-colored (according to the colors of the rainbow) flags, peakless caps, binoculars, an anchor, small toys from kinder surprises, conventional measure - braid, napkins, wallets, money, tickets, computer, bananas, cutting board.

Game progress.

Educator. Children, let's play with you. What game do you want to play? (Children's answers).
Educator. Okay, we're going on a sea cruise! What will we sail on? (Children offer different options, choose a ship).
Educator. Guys, what do you think is the best day of the week to travel? Why? What is the name of the day of the week today? (Children's answers). Let's not postpone our voyage! We are going to travel today!
Educator. Let's think where we will sail? (Children's answers. I offer the children seven colored (according to the colors of the rainbow) flags, on one side of each flag a letter is written). Guys, if you arrange the flags by color in the order of the rainbow, then you will know where we will go on the cruise. (Children complete the task and read the word "islands"). Yes, to the islands!


Together with the children, we decide what we need to prepare for the trip and assign roles. We choose an agent to work in a travel agency, a courier to purchase vouchers, a supermarket seller, a caretaker for purchasing the necessary goods for a cruise (a set of small toys, wet wipes, four knives). The rest of the children are ship constructors (we build a ship from modules).
When everything is ready for the journey (vouchers have been purchased, goods have been purchased, and most importantly, a ship has been built), the children choose the captain, navigator, and cook. The rest of the children will be sailors.
Boarding is announced. The captain checks the tickets, it turns out that the vouchers were bought at the travel agency for the "Mysterious Island". Everyone takes their places on the ship. The captain gives the command to the navigator. The ship departs from the pier (sound recording of the noise of the sea, ship signal).
On the way, the children play with their tickets. Tickets are unusual, with tasks. On one side of the ticket, the number of items must be counted, and from back side - find the differences in the picture depicting two ships.


So the ship approaches its destination imperceptibly, but a problematic situation arises. There is no ship dock on this island.
Educator.Children, how can you get to the island? (Children's answers).
The captain offers to get to the land using a life buoy. Children imitate swimming with a lifebuoy to the song of V. Ya. Shainsky "Chung-Chang" and disembark on the island. On the island we listen to birds singing (bird voices are recorded). Then the children try to imagine what can grow here, how beautiful it is here.
Educator. Children, the island is very hot, you can take off your shoes, walk barefoot on the sand. (At this time, small toys from kinder surprises that children wanted to play accidentally scattered.) How can you collect toys? (Children's answers). Yes, of course, we will now turn into monkeys and collect toys with our toes. (Children collect toys with their toes and put them in a basin.)
Educator. Who do you think lives on the island? (Children's answers). Putting together a cut picture and find out what funny little people live here.


Educator. Children, how can you imagine what kind of home they might have? What might their house be called? (Children's answers). We will now come up with a dwelling for them using these pictures. (The game "Wonderful Things" (TRIZ) is being played. This game can be found in the book by L. Ye. Belousova " Amazing stories". The house turned out to be green, made of rubber, four-story, moves on chicken legs, the guitar always plays in it, the house smells of strawberries. We discuss with the children whether it is comfortable to live in such a house. The game "Good - bad" (TRIZ) is being played.)


Educator.Children, if this island is mysterious, perhaps there are treasures here? (A game is being played: “Find the treasure.” Three children are blindfolded. According to the indicated plan, they are looking for treasure. The plan is voiced by the captain. The children quickly find the treasure, but they cannot open it without guessing such a spell (the recording from the tape recorder sounds): two objects - one of them grows here on the island, the other you have in the group and in the music room. Both of these objects start with one sound and end with a sound, but the other. There are five sounds in each word. Children guess the word "banana" and the word “tambourine.” A treasure opens (a beautiful old chest prepared in advance), and there are bananas.)
Educator. Guys, we're on an unusual island, it's so mysterious, and it's hot here. Maybe we can turn these bananas into ice cream? (The children happily agree.) Then let's wash our hands first. (Held finger play... "Wash your big finger, wash your index finger, wash your middle, nameless and little little finger." Children wash their fingers using wet wipes.
Cook is distributing bananas. There is a problematic situation in front of the children - there are not enough bananas for everyone. What to do? Children, using a conditional measure (braid), divide the bananas in half, then cut, peel, insert an ice cream stick on one side of the banana and roll the banana in cocoa. It turns out ice cream and everyone treats themselves.


Educator. Guys, let's also look at the magic chest where the bananas were. (Children look into the chest, it turns out to have a second bottom. There children find souvenirs from the inhabitants of the island - jewelry with a shell.)
The journey is coming to an end. We must return to kindergarten. Children close their eyes and say the magic words: "One, two, three, four, five - we are in kindergarten again." And they end up in a group. They are considering their decorations and plan to once again go to the mysterious island in order to meet the sea inhabitants of the island next time.

Software content:

  • Teach children to assign roles and act according to the assumed role.
  • Form skills will be divided into subgroups in accordance with game plot, and at the end of the given game action unite into a single team.
  • Learn to create the necessary buildings, use substitute objects, understand an imaginary situation and act in accordance with it.
  • Form a friendly relationship between children.

Preliminary work: Reading the book by N. Nosov "The Adventure of Dunno and His Friends." Conversation about air transport. Making attributes for the game "Catch a fish".

Equipment: The group is decorated with flowers, blue balloons, a curtain with clouds, chairs for the number of children, stuffed balls (substitute toys), a rubber ball, a pump, a compass, a map, hats for sellers. The store sells - fishing rods, a compass, a map, a set of dishes, a set of products. Set "Catch a fish".

Scenery:Fir-trees, hemp, firewood, photographs with views of the Left Bank, recording.

Game progress

Organizing time. (music from the cartoon sounds).

Educator: Guys, recently we read the book by N. Nosov "The Adventure of Dunno and His Friends." Did you like the characters in this story?

Children: Yes!

Educator: What were the names of Dunno's friends?

Children: Znayka, Dr. Pilyulkin, Screw, Shpuntik, Syrup, Tube, Guslya, Grunt, Donut, Rustyayka, Button, Tsvetik.

Educator: Why were they called that?

Children: Znayka was the smartest and most important short man. Dr. Pilyulkin treated all diseases. Cog and Shpuntik were mechanics. The syrup loved soda. Tube was an artist, and Guslya was a musician.

Educator: Who remembers how they prepared for the hot air balloon trip?

Children: First, Znayka suggested building a balloon. To do this, it was necessary to collect rubber juice from ficuses. Then Shpuntik brought a pump from the car to pump the balloon with air. And the little man's basket was built from birch bark. You also had to stock up on sandbags, in order if the air starts to cool in the ball during the journey, then you will need to throw the sandbags out of the basket, and the ball will rise up again.

Educator: Guys, let's go on a trip too. You can make a balloon.

Children: Yes!

Educator: Let's build it out of chairs and go on a journey. To make the journey interesting, we need to choose a commander. The commander will supervise the construction of the balloon, show the way. For this he needs a compass and a map. Guys, do you know what a compass looks like? This is a small box with a magnetic arrow. If you follow the arrow, you can never get lost, and you can always find your way back. And we also need a map by which you can always determine the place where we are. For travelers, the card is a must. Who will be our commander?

Children choose a commander.

Educator: Gives the commander a compass and a map. Someone may get sick while traveling. Who will be the doctor? The doctor must have everything necessary for the treatment. (The child puts on a robe, a hat, takes a chest with medicines). We need cooks to prepare food on the hike. They must remember to pack food and dishes for the trip. (bucket, pot, plates, spoons). We also need a pilot to fly the balloon. And a navigator who will follow the direction of the flight. He needs a spyglass. Let's start preparing for the flight. Commander, how do you put the chairs so that there is a circle inside?

Commander: Everyone will take their own chair.

Educator: Does the circle look like the bottom of a basket? What can be spread?

Children: The newspaper! (the commander commands how to arrange the chairs correctly. Do not forget the door.)

Educator: Commander, do we need sandbags? (Yes) Where can I find them? While our strong boys bring sandbags (we use substitute items, stuffed balls) and put them in the basket, the girls will sew a net of rags for the ball to make it beautiful. Take glue, a string, we will sew flags to the string. We work together. You must do this very carefully, after finishing we attach the flags to the basket. The basket is ready But we need to buy the necessary things in the store for the trip. Do not forget to buy warm clothes, it is cold high above the ground even in summer, and now it is autumn. Sellers in the store will be. (sellers are appointed).

The girls take their seats at the counter. Children are shopping. They buy fruits, vegetables, bread for the trip.

Commander (picks up the megaphone and announces): “Attention. Today at 12 o'clock solar time the balloon will leave. 5 minutes remain before departure. All take places in the basket. "

Educator: We go all through the door. Commander, then pilot, navigator and all the rest. Everyone is ready. Put on parachutes for everyone. (children imitate dressing movements) The teacher inflates the balloon with a pump and ties it to a rope. The commander announces the start.

Commander: Gives a count of 10,9,8, etc. We flew. (music sounds, the curtain with clouds falls).

Educator: Pilot you don't have a rudder. How will you fly the balloon? Imagine that you are holding on to the rope with both hands, In which direction you are told to turn, from that side pull the rope down. Navigator, watch the direction of the flight. Where to turn? (Navigator gives commands looking at the map - to the left, to the right) Commander look through the telescope, if there is any danger.

Commander: We fly over the city.

Educator: Navigator, look at the map. Guys, Whoever took the camera? Take pictures. See what great photos we got. (clinic, monument, kindergarten, playground, park, institute, school, railway platform, bridge) Did you find out which place we flew over? This is our Left Bank. Commander check the compass.

Educator: How did you know that.

Commander: I took the compass and put it in my palm - the red arrow points to the north, and the ball flies along the arrow.

Pilot. Our balloon started to lose height!

Commander: We need to dump the sandbags. We only reset one at a time. Now we can continue flying.

Educator: Guys, we're crashing. Our ball is falling. Let's try to gain altitude. Balloon continues to descend to prepare parachutes. Let's jump. (Children jump out - the commander is the last to leave the basket). Everyone has landed. Commander, take the map and locate where we are. (The commander on the map determines the place where we are). We fell into a forest clearing. Radio operator check if the radio works? Tell the headquarters where we are and ask for help. We need to set up camp. (Children lay out the things they have packed for the trip). Doctor, check to see if anyone got hurt. (the doctor equips the first-aid post).

Educator: Boys, you need to collect firewood, make a fire and fish for dinner. And the cooks will cook the fish soup.

Children play on their own: go to the doctor, catch fish by putting it in a bucket, light a fire.

Educator: Guys, remember how to make a fire in the forest? Correct matches should be in adults. Because careless handling of fire can start a fire in the forest. And after dinner, the fire must be extinguished with water. Let me help you light the fire. And in case of rain, you can hide in a cave. (arcs stand)

The cooks distribute plates, cups and feed everyone around the fire. Children sit on logs, squatting.

Educator: How long will we be here? Yes, it's very good here. But we must go home. I'll look at the map now. I see a familiar path here that we can take back to our kindergarten. We turn off the camp.

Children put away toys. And along the path they walk home to the song "A grasshopper sat in the grass."

Educator: So we came back to our kindergarten. Did you enjoy the trip? What roles did you like the most? What new things did you learn while traveling? Where are we going next time?

Educator: Guys, while we were traveling, the little ones from the Flower City sent us a parcel by mail. Let's see what's in there. (A treat from Dunno and his friends).