Movable game who is further target. "Early Development of Children" - Moving Games

  • 12.12.2019

material prepared Educator Voronina Tatyana Mikhailovna

One of the most important tasks physical education Children are the development of basic movements. These are vital movements, without which it is impossible to do in any kind of activity (household, gaming, educational, labor). The main movements include walking, running, jumping, throwing, climbing. Children begin to master all kinds of major movements in early age. Already at an early age it is necessary to form the ability to act in different conditions and different ways. It will give the child to move freely and independently. In solving these tasks, mobile games are an effective means, as children willingly play them: they attract the kids a variety of plots, motor tasks. In rolling games, memory is developing, attention, imagination. Kids learn to navigate in space (hall, plot, group room), coordinate your actions with the actions of peers. They acquire the experience of communicating with adults and children. Moving games are an important means of developing personal qualities: independence, initiative - and thus affect the comprehensive development of children. Sometimes children are excited after moving games with running, jumps. In this case, it is advisable to hold a game of small mobility that will calm the children, relaxed, will lead their body to normal. Since the experience of kids is extremely small, the leading role in organizing and conducting moving games belongs to an adult.

Card number 1 Moving game "Practice and car"

Purpose: improve walking in different directions; Develop attention, the ability to respond to the signal.

All children depict birds. The role of the car first performs an educator. He says: "The birds flew off." Children-birds fly through the group (plot), make the wings, peely peel. By an adult signal "Car!" Birds quickly run away from the road.

Card number 2 Movable game "At the Bear's Bear"

Purpose: improve running in one and different directions; Encourage independent actions of children.

A bear sits in the forest. On the opposite side of the forest live children. The educator says: "Let's go, children in the forest walk, mushrooms, berries to collect." Children go to the forest by imitating the collection of mushrooms, berries. The educator reads a poem: a bear in Boru and a bear sits mushrooms, berries, take, and root on us. When the teacher says the last line, the bear with a growl runs out of the beard, and the children run home.

Card number 3 Moving game "Mice-panties"

Purpose: to encourage children to act in accordance with the words; learn to coordinate their actions with the actions of other children; Develop imitation.

Children depict panties mice. On the words of the educator "Mouse came out somehow once what time" the mice go through the group. "Once or two, three or four, the mice pulled behind the weights" - the mice imitate movement with their hands. "Suddenly there was a terrible ringing (you can call the bell, hit the tambourine), the mouses ran out" - the children run away.

Card number 4 Movable game "Train"

Objective: Learn to move in a certain direction, coordinate actions with other children; Move to independent action.

The teacher offers several children to stand up after each other. Children perform the role of trailers, and the teacher -parosozoz. Children move their hands in the ranks of Chu-Chu-Chu. The game can be held under the singing of the next song: here the train is ride, the wheels are knocking and in the train guys sit. Chu-Chu-Chu, Chu-Chu-Chu! It runs the locomotive guys he is leaving far away!

Card number 5 Moving game "Snowflakes are circling"

Purpose: develop balance; cause a sense of joy, pleasure.

Children depict snowflakes. The educator says: "Here the snowflakes descended from the sky to the ground." Snowflakes fly in a group (plot) and squatted. On the words of an adult, "suddenly the wind blew, raised them into the air and skidded!" Snowflakes climb and circling at the beginning slowly. The teacher says: "But the wind blows everything stronger." Children circling stronger, but each in its pace. According to the adult signal, "That the wind began to subside!" Slow movement and squatted.

Card number 6 Moving game "Sun and rain"

Purpose: enrich the motor experience of children; The ability to respond to the signal.

Children are sitting on a chair (these are houses of children), putting his palm under the brush. The teacher says: rain, rain, enough for you, rain, pour, sit the houses of the Baby, as if birds in a cell. Sun, sunshine, sleep a little, the babies will take a walk, will run and play. Children stand up and run through the group, clap your hands; Show their independence. On the words of the teacher "Rain went again" the children flee into houses.

Card number 7 Moving game "Catching Ball"

Purpose: improve run in different direction; cause revival, joy at the child; Encourage independence.

The educator throws the ball and says: "Once, two, three, run!" The child should run only after the word "run" and catch up with the ball. The educator throws the ball in different directions.

Card number 8 Movable game "Rental Ball"

Purpose: learn to push the ball with two hands, give it the right direction; Move to independent action.

The educator proposes to take the balls and rolling them along the path. Shows how to push the ball. The teacher then invites children to play who wants to whom. Children choose partners and roll the ball along the path to each other.

Card number 9 Movable game "Bird"

Objective: to impact the birds; Improve accelerated walking.

Children depict birds sitting squatting. The teacher sings: a bird village on the window. Sit is still a little bit, sit, do not fly away, the bird flew - and everyone! After the last words, the birds-birds fly away, having fluttering the wings -houses. Card No. 10 Moving Game "Bunny Serious Sits" Purpose: Perform actions according to the game text. The course of the game of the bunny sits, and ears mechanics. So, like that. He makes her ears. (The children sat down, stir up with their hands raised). Bunny can sit coldly. It is necessary to imitate my paws. Floating clas, clas-clap. It is necessary to imitate my paws. (Get up, claw into your hands). Fight it is cold. Need a bunny jump. SCOK-SCOK, SCOCK. (Children jump on the spot on both on the legs, the tempo of the average). Need a bunny jump. Someone bunned scared. Bunny jump. And rushed!

Card number 11 Movable game "Santa Claus"

Purpose: learning to perform characteristic movements; Develop run, speed.

I frost, red nose beard bore. I'm looking for animals in the forest, leave the harder! Get out bunnies! Children jump! Corroku! (Run away). Then the educator calls different animals, and children imitate movements.

(In the warm season, the snow is replaced with a ball, or a bag with sand).

Objective: to learn the rules of the fiction in the game requiring the same actions with one common subject; develop the eye meter; Coordination of movements.

The tutor offers children to play with snowballs and shows how to throw a snowball (or another item). Children begin to throw. The teacher then invites children who can leave the snowball further, but observing the oddity. You can carry this game with pairs (pray-pouring, which of two turned out to be the most deft).

Card №13 Movable game "Geese Gus"

Objective: Improve running in combination with hand actions; Cause the need for imitation.

Children depict geese, located at one end of the group (plot), at the other end there is a tutor. In turn say: tutor. Gus-Gus! Children. Ga-ga-ha! Educator. Do you want? Children. Yes Yes Yes! Educator. Well, fly to me! Children geese fly to the educator, swinging wings, spike: "Sh-sh-sh". Then the teacher says: "Ksh! Run in the field! " Gus run away on their place.

Card №15 Movable game "Tell the Ball"

Purpose: Learn to transfer the ball with two hands and take it.

Children get up in a circle and at the tutor signal pass the ball to a neighbor, calling his name. When children will become moved by movement, you can adjust the tempo in words: "Misha, quickly pass the ball Sasha", etc.

Card №14 Moving game "My cheerful, ringing ball"

Objective: Teach children jump on two legs; Learn to act across the signal.

The educator reads poetry: my cheerful, ringing ball, where did you get to dissolve? Yellow, red, blue, do not keep up with you! Children imitate the movement of the ball, jump in place. On the words "not to keep up with you!" Children run from the educator who catch up with them. Children who do not know how to jump, make the spring.

Card №16 Moving game "Chickens and Cat"

Purpose: improve running; Develop the ability to imitate, be attentive and act across the signal.

Children depict the chickens. The role of the cat is performed by the educator. The teacher clarifies with children, like the chicken makes the wings, how they go, peely peck. Determines the place where they live, the chicken and where they will hide from the cat. Children's chicken run on the middle of the group, mashed wings, fly. Then they squat and knock the fingers on the floor, saying: "Tuk-Tuk-Tuk!" . Suddenly a cat appears: "Meow-meow-meow!". Chickens scream loudly: "Ko-Ko-Ko, Ko-Ko!" And run away in their houses.

Card №17 Movable game "Carousel"

Purpose: to develop equilibrium, the ability to coordinate your actions with the words of the text.

Children take hands and under the words of the teacher move in a circle, first slowly, then everything is faster and faster, and then gradually slow down the movement. I barely, barely, barely, barely handled the carousel, and then, then, then all running, running, running. Quieter, quieter, do not rush, stop the carousel. Once or twice, once or two, that's the game.

Card№1 game on orientation. "Hyperships"

Objective: Learning to independently navigate in space; improve walking; Develop interest in communicating with adults.

Game options: 1. The receptor hides from the child and calls the bell. The child on the ringing finds it. 2. Breaks hiding, and the teacher is looking for him and sings a song: I walk around the room, I do not find Masha. Well, where can I go? Where does Masha find me? After these words, the child shouts: "AU, AU!". The teacher finds it.

Card№2 game on the orientation "Bell"

Purpose: learn to navigate in space; Develop the ability to run in different directions.

The teacher shows the children a bell, and then runs in the opposite direction, linking the bell and singing: "I run, run, run, in the bell I ring." Requering to the opposite side of the room, the teacher turns, sits down, hides the bell behind him, spreads his hands wide on the sides and says: "Everyone here comes to me, I find my bell." A child who came running before the others and found a bell ringing and gives him an educator.

Card№3 game on the orientation "Find your house"

Objective: Teach children to combine walking with other types of movements; Develop the ability to navigate in space, coordinate actions with other children.

Children are placed in their houses (hoops) and at the tutor signal go to the glade. They (go, run, collect flowers, etc.) by the sign of the teacher "Rain!" Children run into their houses.

Card№4 game on the orientation "Find and bring toy"

Purpose: Expand the orientation in the surrounding; Exercise children in the ability to find an object for the word adult.

Toys set on the shelf and playing corner. The teacher says: "The guys, our toys hid somewhere, let's look around them. Cross children to search actions. First come to the closet where there are no toys. Then to the shelf with toys. Here they are where they hid! Show all your finger. (Individually an educator sets questions to children). At the end, praise children.

Card number 5 game on the orientation "Bee"

Objective: Improve run in a certain direction; Learn to navigate in space, imitate bees.

Children depict bees, they run around the room, waving wings, buzzing: "Zhr." A bear appears (baby with a toy bear). The designer-bee says: Bear bear is going, honey will take off his bee. Bees, home! Bees fly at a certain corner of the room - hive. Bear, roll over from foot to foot, goes there. Bees are buzzing, masting wings, running a bear. The bear leaves, and the bees again fly to the clearing. Card number 6 game on the orientation "on a roving track" Objective: Exercise children in walking, develop balance; Learn to navigate in space. The course of the game on a roving track, along a rovy walkway (children go each other) our legs walk. On the pebbles, on pebbles, (jump with the promotion of ahead) on pebbles, on pebbles ... in the pit of boo! (squatting). Option game. Instead of a smooth track, you can take a winding, short, long, narrow, etc. Then the text is also changing, for example: "Our legs walk on the narrow path ...", etc.

Card number 1 game of small mobility "kitty"

Purpose: imitate cat movements

Children crawl on all fours, depicting a kitty. They stop and turn the head (a cat looks around), then tip the head (a cat drinks milk). Causes can creep between the legs of an adult, under the chair, to go to it, purring "Mur-Mur-Moore" (kitty satisfied), etc.

Card number 2 game of small mobility "Zernyshko"

The teacher says: "We planted the grains to the ground" - Details sit on the floor, wrap their knees with their hands. Educator: "Watering rain, and then lit the sun. It became a grace to germinate, sprouts appeared "- the children vomit widely, slowly climb, squeezed, raising the sprouts handles up and turning toward the sun. Educator All actions performs with children.

Card number 3 game of small mobility "bubble"

Purpose: ability to coordinate your actions with the words of the text; The ability to build a circle.

Children along with the educator get face in a circle, holding hands. The teacher says: blow, bubble, blow a big, stay so, but do not be sink. Children, gradually leaving back, expand the circle. The words "bubble burst" the children lower their arms and pronounce the sound "Sh-sh-sh".

Card number 4 Small mobility game "Cold and warm"

Purpose: ability to coordinate your actions with the words of the text; The ability to imitate.

The course of the game is sitting on the carpet, folding the legs of Turkish. The teacher says: "Blooming a strong wind. It became cold cold. " Kids are compressed in lumps, arms crossed on the chest. On the words of an adult "But the sunshine looked out. It became warm-warm, "children relax, foiled with handkerchiefs. The educator performs actions, and the children imitate him.

Card number 5 The game of small mobility "rolls a kolobok"

Purpose: develop major torso muscles.

Children depict Kolobkov: They fall on the carpet, straighten their legs, hands and roll first in one direction, then to another. Initially, the teacher helps the child, as if overhanging him, saying: "That rolled the bun. Rolls, rolls, do not catch it up. "

Card number 6 game of small mobility "ball"

Purpose: imitation of the balloon; relaxation.

Children are depicting how balloon Gradually filled with air: slowly raise hands up and inflate cheeks. But the ball "burst": children slowly in a relaxed state fall on the floor, uttering sound: "Sh-sh-sh"

Card number 7 game of small mobility "Saltay-Bolta"

Purpose: perform actions according to the text.

Children stand in a relaxed pose, hands freely hang. Under the text that pronounces the adult turn the case to right left (hands should hang out freely, like a rag doll). Educator:

Saltay-chat

Sit on the wall. Dropped in a dream.

Children relaxed on the floor. The game can be held with one child or with a subgroup of children.

Card number 8 The game of small mobility "Who will pass quieter?"

Purpose: learn to walk in one direction; The ability to respond to the signal.

Children go in free build in one direction. An unexpectedly teacher invites them to quietly go on socks. He himself also goes quietly, showing a sample walking to children. The tutor can then give a signal: "And now they stumble quickly quickly." The educator and children change the speed of walking. So the game is repeated several times.

Tasks:

Cause emotional response to children game occupation And the desire to participate in it. Learn to play together, do not push, learn to listen to the speaker's speech, develop attention.

Equipment : Forest (trees, flowers), massage track, swamp (made of green fabric), rod (from blue fabric), basket with cones, mushrooms, toy - "Bear", audio cassette with the song "We are sitting in the bus", "bird singing" , "We are writing legs."

(Children become in the circle.)

Educator: Guys, let's go today for a walk in the forest, we will go on the bus.

Music game "Here we are sitting in the bus"
Purpose:

Here we are sitting in the bus
And sit and sit
And look out of the window, we look!
Watch back, looking forward
That's how it is like that
Well, the bus is not lucky, is not lucky?
Wheels joint
That's how it is like that
Forward we rolled
That's how!
And brushes on glass rustle
Vzhik-Vzhik-Vzhik, Vzhik-Vzhik Vzhik
All droplets want to dream
Vzhik-Vzhik Vzhik!
And we are not just sitting
BIP-BIP-BIP, BIP-BIP-BIP,
We are loud-loud all go
BIP-BIP-BIP!
Let the bus shakes us
That's how it is like that
We are going - we are going all forward
That's how!

Educator: "We arrived in the forest,

What are the children hear here? " (Birdsong)

There is still a fun glade here, but to get to it, you need to go swing, then jump over the rod. Let's first make charging, then it will be easier to overcome the obstacle.

Charging: "Early in the morning in order

Bunny makes charging:

Paws up it raises

They play fun.

Bunny turns head

Here is what he is fun.

Bunny low squeezes

Bunny sighs deeply "(squatting and sigh)

Educator: And now we will take a basket with cones on the clearing. Caution, here swing! You need to go through it so as not to dunk the legs.

"We will pass along the track

Swamp together

Movable game: "On the narrow track" (walking on the massage path, each other)

Objective: Teach children to exercise in walking on a limited area, develop the feelings of equilibrium and the eye.

Educator: Well done, no one slept his legs.

"In front of us a stream,

It is not low, not high. "

Now let's try to go through the rod.

Movable game "Jumping through a stream"

purpose: Develop a dexterity in children, exercise in jumps on both legs, in equilibrium.

You are probably tired, now we will rest with this lake (children along with the educator sit on the shore)

Purpose: Develop the ability to act in the signal, exercise in throwing in the distance right and left hand.

"And now everyone together together,

You need to guess the riddle:

Who lives in Berorgan

Who will come to visit us? " (Bear toy appears)

Bear: Hello the guys, I want to play with you.

Movable game "Bear in Bor"

Purpose:Develop speech activity in children, the ability to relate their actions with words, quickly respond to the signal.

Since the children are familiar to children, a child is chosen by a child who sits away aside, the rest of the children with the educator, pretending that they collect mushrooms - berries, put them in the basket, are suitable for "bear", saying:

"At the bear in Bor

Mushrooms, Berries take,

And the bear does not sleep

And roars on us: r-r-r »

(The bear gets up and tries to catch any of the children if someone does not have time to escape into the house and "Bear" catches it, he becomes a "bear" and goes to Berlnogo). The game is repeated 2-3 times.

Guys, and now let's sit down.

Respiratory exercise

"At the Poto, I sit down,

How do we like a bear "

(We take a deep breath, on the exhalation of the rr-rr.)

"And now everything goes out

Together with the Mishka, breathe. "

Music warm-up "We sweep your feet"

Purpose:Teach children carefully listen to the text and perform movements according to the text.

We are in kicking

We clap hands

Thug - head.

We raise pens

We are lowering

We feed pens

And run around. "

And now I am looking at the socks.

Movable game "Who quieter"

Purpose:teach children silently move.

Tired "Teddy bear" and kids are tired, let's learn on the clearing, rest.

Relaxation: "On the clearing"

"I'm lying on the clearing,

But I do not look at the sun.

Eye close, eyes rest "

Rested? Stop up.

Guys, it's time for us to go back to kindergarten.

We all played fun

We all danced together.

It's time to leave

And the bear talk: "Goodbye"

"1, 2, concerned, in children's garden We found yourself. "

Educator: Guys, did you like it in the forest?

Who have you seen there?

What did you like.

"Birds and chicks"
Purpose: develop in children performing movements by signal. Exercise in running in different directions is not assisted each other.
Children are divided into 3 - 4 groups; Each group has its own house-nest. Each group of "chicks" has a mother-mom. According to the word "flew", the chicks fly out of the nest. According to the word "home", the birds of the mother returned and the names of the chicks home. In the nest, the chicks sit down in the circle. The game is held 3 - 4 times.

"Mice in storeroom"
Objective: Develop the ability to perform movements on the signal. Exercise in running subject to.
Children - "Mice" are sitting in minks - on stools. On the opposite side, the rope is stretched at an altitude of 50 - 40 cm. This is "pantry". On the side of the playing sits "Cat" - an educator. The cat falls asleep, the mice are running into the pantry. Penetrating into the storage room, they try not to hurt the rope. They are sitting on and as if crushed crackers. Cat suddenly wakes up, meows and runs behind mice. Mice run away in mink. The game is carried out 4 - 5 times.

"Fox in the chicken coop"
Purpose: develop, attention, dexterity, performing movements by signal. Exercise in running.
On one side of the site outlines the chicken coop. On the opposite side - Nora Fox. Everything else is the courtyard. One of the players is prescribed by the fox, the rest of the chickens are chickens. At the signal of the teacher, the chickens go around the yard, beolate grains, clap wings. According to the sign of the teacher "Fox! "- Chickens run away into the chicken coop, and Fox tries to drag the chicken, did not have time to be saved, in Noura. Duration of the game 4 - 5 times.

"Who will quit on the bag"
Purpose: Develop the ability to act in the sign. Exercise in throwing into the distance in the right and left hand, in running, in color recognition.
Children sit along the walls or side of the site. Several children called the tutor becomes on the same line before the rope laid on the floor. Children get bags 3 - 4 different colors. According to the sign of the teacher "Throw", children throw a bag of distance. The educator draws the attention of children to those whose bag fell further, and says: "Raise the bags." Children run for their bags, raise them and sit on the places. The educator calls other children. The game is repeated 3 - 4 times.

"Find your color"
Purpose: develop in children attention, the ability to distinguish between colors and act across the signal. Exercise walking and running.
Children get boxes of three or four colors: red, blue and yellow and are grouped by 4-6 people in different corners of the site. In every corner, the tutor puts on the stand color flag (red, blue, yellow). At the sign of the teacher "Go for a walk", children diverge on the site. For the word of the teacher "Find your own color", children are going near the flag of the corresponding color. The duration of the game is 4 - 5 minutes.

"Rabbits"
Purpose: develop in children the ability to move in the team, find its place on the site. Exercise in the subject, in running, jumps on two legs.
On one side of the site outlines the circles - "rabbit cells". The chairs are put in front of them, which are vertically tied hoops, and if there is no hoop, the cord is stretched. On the opposite side is the chair - "House of Storam", on which the tutor sits. Between the house and cells - the "meadow". The teacher divides children to small bands. Each group becomes considered a circle. "Rabbits are sitting in cages" - children are squatting. The tutor alternately approaches the cells and produces rabbits on the grass. Rabbits are inhauling in the hoop and begin to run and jump. After a while, the teacher says: "Run into the cells." Rabbits run home and everyone returns to her cage, breaking again into the hoop. The game is carried out 4 - 5 times.

"Practice and cat"
Purpose: to develop the ability to place in space and move in the team, not touching each other, as well as act across the signal. Exercise in the jump in the depth, from the place in length and in quick Run.
Children stand along the walls of the room on the benches, on large cubes or in hoops laid on the floor. These are "Growing on the roof" or in "nests". The cat is sitting, the role of which is performed by the educator. Practice flew, "says the teacher. The gaps are jumping from the roof or jump out of the nest and, placing the wings, run out of the mouth throughout the room. "Cat" in the meantime sleeps. But here it wakes up, says: "Meow, meow" and runs to catch up with the gaps that run into their nests. Cut the cats cat takes to her "in the house."

"Take what you want, and play with whom you want"
Purpose: develop in children: activity, initiative, feeling of friendship.
Children are sitting on chairs in a circle or semicircle. Opposite the children at a distance there is a table on which toys are located: check box, handkerchiefs, burn, hoop, ball, musical toys. The educator calls the name of the child and tells him: "Take what you want, and play with whom you want." The child comes to the table, takes the toy and chooses a comrade for the game. After some time, the teacher says: "Put the toy in place." The players put a toy and sit on the places. The duration of the game is 4 - 6 minutes.

"Colored cars"
Purpose: to develop in children attention, the ability to distinguish between colors and act according to the visual signal. Exercise in running, walking.
Along the walls are sitting on chairs. They are "Cars". Each is given a flag of any color or color circle, ring. Educator in the center of the site. He holds three colored checkbox in his hand. The tutor raises the flag of any color. All children having a flag of this color running around the site; On the go, they buzz, imitating the car. When the teacher descends the checkbox, the children stop and in the signal "in the garage" are sent step to its chair. Duration 4 - 6 minutes.

"Pouch in a circle"
Purpose: Develop the ability to act in the sign. Exercise in throwing right and left hand. Children stand in a circle. In the center of the circle, there is a circle from the rope, the ends of the rope are connected; The circle can also be drawn on the ground. Children are at a distance of 1 - 2 steps from this circle. In the hands of children bags with sand. By the sign of the teacher "Throw", all children throw their bags in the circle. "Raise the bags," says the teacher. Children raise the bags, become in place. The tutor notes whose bag did not get into the circle, and the game continues. The game is repeated 4 - 6 times.

"Two goals"
Purpose: develop in children performing movements by signal. Exercise in speed transfer ball
Children stand in a circle at a distance of an elongated hand one from the other. The tutor gives two balls to children who are nearby. For the team "Once", children begin to transmit balls one on the right side of themselves, and the other - with the left. When the balls will meet in children who stand nearby, these children go to the middle of the circle, throw the ball up 2 - 3 times, catch it, and then fit the children who stand in a circle, and give them the ball, and they themselves get up Places. Game continues. The educator notes children who have a ball when transferring another never fell. Duration of the game 5 - 6 minutes.

"Find where hidden!"
Purpose: develop visual memory in children, attention. Exercise in working with the team.
Children sit on one side of the site. The teacher shows the children toy or the checkbox that he will hide. The educator offers children to stand up, turn around to the wall. The teacher himself departs from children a few steps and hides the flag, after which he says: "Look for!" Children begin to look. Who first find the checkbox, he has the right to hide him when repetition of the game. The game ends when 3 - 5 guys will find the check box. Duration of the game 5 - 6 minutes.

"Tram"
Purpose: develop in children the ability to distinguish between colors and act in a visual signal. Exercise in running and walking in the column.
Children stand along the wall or side of the site in a column of couples, holding each other by the hand. With free hands, they hold on to the cord, the ends of which are connected (one child keeps his right hand, the other left). The tutor is in one of the corners of the site and holds in his hand, three color flags. The educator raises the flag of the green color, and the children run - "Tram moves". Defending the teacher, the children look, did not change the color of the flag; If the green flag is raised, the tram movement continues if the yellow or red flag appears, the children stop and waiting for the green color. Duration of the game 5 - 6 minutes.

"Kittens and puppies"
Objective: Develop a dexterity orientation in space. Exercise in climbing, running.
Playing divide into two groups. Children of the same group depict kittens, the other - puppies. Kittens are on one side of the site, puppies on the other hand. The educator offers kittens to run easily, gently. On the words of the teacher: "Puppies! "- The second group of children climbs through the bench. They run on all fourths behind kittens and bark. Kittens quickly climb on their bench or gymnastic wall. The game is carried out 4 - 5 times.

"Skink Ring"
Purpose: develop the accuracy, eye meter, coordination of movements. Exercise in throwing.
The game is to embroider the rings on various fun figures, for example, on an elephant with a raised trunk, a goose with an elongated neck, etc. At a distance of 1, 5 - 2 m. The figure is drawn - the border with which children throw a ring. The tutor shows how to get up, how to keep the ring in a horizontal position, how to throw. The duration of the game is 5-7 minutes.

"Free place"
Purpose: Develop the ability to move the skill at the signal. Exercise in a rapid run.
Playing sit on chairs in a circle. The educator causes children sitting nearby. By the signal "Once, two, three - run! »Run B. different sides Behind the circle, we hope to your place and sit down. The educator and all players celebrate who the first took free space. The duration of the game is 5-7 minutes.

"Find a couple of yourself"
Purpose: develop in children orientation in space. Exercise children in running.
Each child receives one check box. Flags of two colors equally. According to the tutor signal, children run on the site. At the "Find a couple" signal, children having the same checkboxes become nearby. The game should take part odd number of children so that one remains without a pair. Turning to Him, all players say: Vanya, Vanya do not yawai (man. Olya, etc.)
Quickly choose a couple.
Then, by impact in the tambourine, the children again scatter on the site, and the game is repeated. The duration of the game is 5-7 minutes.

"Catch mosquito"
Purpose: to develop in children the ability to coordinate movements with a visual signal. Exercise in leaps in place.
Playing become in the circle, at the distance of the arms elongated. Educator in the center. He rotates in a circle of the cord, by the end of which Komar is tied. The teacher is a mosquito a little above the head of playing. Playing carefully follow the mosquito and when it approaches it is bounted on the spot to catch it. The one who grabs mosquito says: "I caught." Duration 4 -5 minutes.

"The bear in Boru ..."
Purpose: develop in children's intelligence, orientation in space and rhythm of movements. Exercise children in running and catching.
At one end site is drawn. This edge of the forest. Damage outlines place for the bear. At the opposite end of the site is denoted by the line of children's house. The educator appoints one of the playing bear. Children are sent to the edge of the forest and pronounce: the bear in Boru mushrooms, I take the berries.
And the bear does not sleep and grow on us.
When the players utter the word "growl", the bear with a growl rises, and the children run home. The bear tries to catch them. Caught takes towards yourself. Duration of the game 5 - 6 minutes.

"Jump over through the stream"

Purpose: I exercise jumps from place in length. The verge is drawn on the site, from one end is narrow, and then everything is wider and wider (from 10 to 40 cm.) The group of children is proposed to jump over the streams at the beginning where it is narrow, and then where the sewn, and, finally, where the widest . Duration of the game 5 - 6 minutes.

"For a walk"
Purpose: Develop the ability to move the skill at the signal. Exercise walking.
Children are divided into 2 identical groups. Each group sits on chairs, placed at the opposite ends of the site, in front of the drawn lines. The educator first approaches the same group of children and says: "Well, guys, going for a walk as soon as possible!" Children get up and one by one go beyond the educator. The teacher, together with the children of the first group, is approaching the second group, and all together these words invite them to a walk. The children of the second group stand behind the children of the first group and go together. The teacher takes them out as far as possible from their places. Suddenly, the teacher says: "To the place!", And the children run into place. Whose group will cope with the task faster, is considered the winner. Duration of the game 5 - 6 minutes.

"Butterflies"
Purpose: develop in children's intelligence, orientation in space and rhythm of movements. Exercising children in running and squatting.
Children - "Butterflies" stand on the edge of the site, where they want. Under the music or on the words of the teacher: "Butterflies, butterflies flew to the garden" Children take their hands to the sides, run in different directions, observed one of the other.
The teacher continues: "On the flower white, everything quietly sat down." Children are squatted near the florals called color. On the tutor signal: "U-y-y", which means the downward wind, storms, butterflies run away from the garden on the edge of the site. The game is repeated for words: "Butterflies, butterflies, in the field flew." The teacher constantly notes children who quickly run and squatted. Duration of the game 5 - 6 minutes

"Sitting quiet"
Purpose: develop in children the ability to act according to the rules. Exercise in a light socks run.
Children are divided into group of 5 - 6 people. They are behind the line at one end of the site. It is selected leading, it sits in the middle of the site and closes his eyes. According to the tutor signal, one group runs past the opposite side silently. If the leading hear noise, he says "stand" - and the runners stop. Without opening the eye, the presenter shows where noise hears. If he pointed out correctly, the children go aside; If the game made a mistake continues. Wins the group that will not hear leading. Duration of the game 5 - 6 minutes.

"Okuchechik, Okuchechik ..."
Purpose: develop in children the rhythm of movements. Exercise in jumps and in running.
At one end site - the educator, on the other - children. Children approach the fishing jumps on two legs. The teacher says:
Okuchechik, Okuchechik,
Do not go to that horse:
There the mouse lives,
You tails spray.
In the last words, children run into their places, and the tutor catchhes them. Duration of the game 5 - 6 minutes.

"Presents"
Purpose: develop in children the rhythm of movements, resourcefulness. Exercise in walking in a circle.
Holding hands, children form a dance. It is chosen by the leading, it becomes in the middle of the dance, and the rest go in a circle on the right side and say:
We brought all gifts, here you have a doll with a ribbon bright,
Who will want, he will take. Horse, top and airplane.
With the end of words, children stop, and standing in a circle calls, which of the listed gifts he wants to get, and children imitate movements, accompanying the words:
Riding your horse, chok, chok. chok, that's how the top is spinning,
It is heard of the fastest legs. Delivered and lay down on the side.
Doll, doll, bastard, plane flies, flies,
Red ribbon loss. The pilot is bold in it sitting
The one who has chosen goes to the middle of the circle, and the game continues.

"A train"
Purpose: to develop in children to perform traffic along the signal, the rhythm of movements, resourcefulness. Exercise in walking in a circle.
Children stand in a column for growth. The first child in Colon is "locomotive", the rest are "trailers". The locomotive after the signator of the tutor is buzzing: "Y - Y - U", at this time the children bend hands in the elbows. After the beeps of the locomotive, children pull hands forward and say: "Chu", hands depict the movement of the wheels. They repeat it 3 - 4 times. On the words of the tutor: "Wheels are knocking" children make a step in place, the "drove" the signal go, gradually speeding up the step further - on running. For the words of Rest: "Bridge", or "under the mountain", the train goes slowly, and "from the mountain" - again goes faster. When the tutor raises the red checkbox, the train stops; When green - moves further. To the station the train suits slowly and stops. The locomotive produces pairs: "PSH - W.". Duration of the game 5 - 6 minutes

"Aircraft"
Purpose: develop in children the skill perform movements on the signal, exercise in the swiss sworst.
Children are built at 3 - 4 columns in different places Playgrounds marked with flags. Playing depict pilots. By the tutor signal: "Get ready for flight! "- Children make movements with their hands - Motor rolls. "Fly! "- Children raise their arms to the sides and fly the commars in different directions. According to the tutor signal: "For landing! "- Airplanes find their places and land: built into the columns and fall on one knee. Duration of the game 5 - 6 minutes.

"Sparrow and car"
Purpose: develop in children orientation in space. Exercise in running and jumping.
The boundaries of the platform are delineated or marked with flags. At one end, the sparrow, on the other, is a place for cars. "Sparrow fly out of the nest," says the teacher, and children begin to run in different directions. There is a beep and a car appears (a designated child). Sparrows are frightened and fly into the nest. The car returns to the garage. Duration of the game 5 - 6 minutes.

"What is hidden?"
Purpose: develop visual memory in children, attention.
Children are sitting in the room on the chairs, on the floor in a circle or one line. The tutor puts in the center of the circle of 3 - 5 items and offers them to remember. Then playing get up and turn their back to the center or to the wall and closes the eyes. The tutor hides one - two things lying in the center of the circle, and says: "Look! "Children open their eyes, turn to the center again and remember what things are not. The tutor comes to some children, and each of them in his ear tells him what was hidden. When most of the players give the correct answer, the educator loudly calls the hidden thing. The duration of the game is 3 - 4 minutes.

"Hunters and hares"
Purpose: develop the ability to throw in a movable goal. Exercise children in running and climbing.
On one side of the platform outline the place for the hunter. On the other side, marks of the place of the hare are designated. The hunter is bypassing the platform, as if looking for traces of the hare, then returns to himself. The teacher says: "Sung on the gland of the hare." Hares run away and jump on two legs, moving forward. By the signal "Hunter! »Hares stop, turn to the back hunter, and he, without going off the place, throws in them the ball. That hare in which the ball got, is considered to be a shot and the hunter takes towards himself. Duration of the game 5 - 7 minutes.

"Horses"
Purpose: develop dexterity in children, intelligence, sense of partnership. Exercise in the run of the column.
Children become couples: one is a horse, the other is a spike. For the game are given to the entrance or children hold on to the belt. Let's go, drove with nuts, with nuts
To the grandfather on the river, on the boy,
By sweets, humpback.
With the end of the text, children continue to escape in the same rhythm under the pronouncing of the teacher "GOP, GOP ...", until the tutor says "TPRA - ...". When repetition, children change roles.
Duration 5-7 minutes.

"Bring the ball"
Purpose: develop in children observation, intelligence and performing traffic on the signal. Exercise in running at a certain direction.
Children sit on chairs on one side of the site. At a distance of 3 - 4 steps, a line is carried out, behind which, by the appointment of the tutor, 5 - 6 children with their backs to the sitting. The educator has a box with small balls in the number of children standing. "Once, two, three - run! "- says the teacher and throws away all the balls from the drawer forward. Children run beyond the balls; Everyone catchies some of the balls, runs with him to the tutor and puts it in the box. Then the children are sitting in their place, and another group becomes beyond the feature.

"Hares and Wolf"
Purpose: develop in children coordination movement, orientation in space. Exercise in running and jumping.
One of the players choose a wolf. The rest of the children depict the hares. At one site, the hares stand in their houses, the wolf - at the other end of the site. The teacher says: bunnies jump, schok, schok, schok,
On green on the meadow.
Twelling grass, eat,
Carefully listen -
Is not a wolf.
Hares jump out of the houses and scatter on the site. They are jumping, they are sitting down and look around. When the teacher utters the last word, the wolf leaves the ravine and runs behind the hares, trying to catch them. Hares run away. Caught hares Wolf assigns to ravine. Duration of the game 5 - 6 times.

"Where did you call?"
Purpose: Develop dexterity in children, intelligence. Exercise in running, in fishing and in building a circle, children are sitting in a circle or along the wall of the room. One of the educator players to become in the center of the circle or in front of the sitting (turning his back). At the tutor signal, he closes his eyes. The tutor gives someone from the children a call and offers to call. A child who is in the center of the circle should, without opening the eye, point to hand, where the sound comes from. If he specifies correctly, the teacher says "it's time", and the guessing opens his eyes, and the one who called, raises the call and shows it. If you drive is mistaken, he closes his eyes again and guess again. The duration of the game is 3 - 5 minutes.

"Who will win faster before the checkbox?"

Purpose: Develop dexterity in children, intelligence. Exercise in running.
On the one hand, the playgrounds at the chairs are sitting in front of the drawn line. There are 3 - 4 children on the line and get up opposite the chairs. At the other end of the site are flags. On the signal of the teacher "Once!" Or "Run!" Children run to flags, take them and raise up, then put in place. The tutor notes who first raised the checkboxes. Then all the children who participated, go and sit in their place. The following top three or four children come to the line. The game ends when all the children will raise flags up. The game can be repeated 2 - 3 times.

"Cats and mice"
The goal is to develop dexterity in children, intelligence. Exercise in running, walking.
From children, you need to choose "cats" and put them on the side of the site. The rest of the children are "mice", sit in minks (on the chairs set by a semicircle). In each mink 3-5 mice (behind the number of chairs). When it is quiet on the site, no cats, the mice go their minks, run, gather in a circle, dancing.
On the words of the teacher "Cats", mice are rushing in their minks. Cats they catch them. The teacher celebrates the most agile. When repeating the game, new cats are chosen. Duration of the game 5 - 6 minutes.

Phanti

The game begins so. The presenter bypass playing and everyone says:

You were sent a hundred rubles.
What do you want, then buy,
Black, white do not take,
"Yes" and "no" do not say!

After that, he leads to the participants of the game conversation, asks different provocative issues, so that someone in conversation said one of the forbidden words: black, white, yes, no. He who shot down gives waterfant. After the game, everyone who violated the rules redeems its phantes.

Not more than ten people play, all the participants of the game have several phantas. Children in the game carefully listen to questions and follow their speech.

The presenter is about such a conversation:

What is sold in bakery?
- Bread.
- What?
- Soft.
- And what bread do you like more: black or white?
- all.
- What flour bake bells from?
- from wheat. Etc.

When buying a phanta, participants in the game are invented for the owner interesting tasks. Children sing songs, riddling riddles. Poems read, telling short funny stories, remember the proverbs and sayings, jump on one leg. Fantas can redeem immediately after several people lose.

Rules of the game. Playing questions must respond quickly. The answer cannot be corrected. The lead can conduct a conversation simultaneously with two playing. When sculpting, Fed Lead does not show it to the participants of the game.

Ball up

The participants of the game get into the circle, watering goes in the middle of the circle and throws the ball with the words: "The ball up!" Playing at this time try to run away as far as possible from the center of the circle. Driving a ball and shouts: "Stop!" Everyone must stop, and leading, without going off the place, throws the ball in the one who is closer to him. Spotted becomes leading. If he missed, he remains again leading: goes to the center of the circle, throws the ball up - the game continues.

Rules of the game. Driving throws the ball as high as possible. It is allowed to catch the ball and from one rebound from the ground. If someone from playing after the word: "Stop!" - continued to move, then he must make three steps towards the leading. Playing, running away from a leading, should not hide behind the objects encountered on the path.

Game

Children get up in a circle, take hands. The center is leading. Playing go in a circle and say the words:

Uncle Trifona
There were seven children
Seven sons:
They did not drink, did not eat,
They looked at each other.
Did you do how I!

With the last words, everyone starts to repeat his gestures. The one who repeated movement is better than everyone becomes the lead.

Rules of the game. When repeating the game, children standing in a circle go in the opposite direction.

Molchanka

Before the start of the game, all players utter a singer:

Papers, Cvethers,
Palewki flew
Fresh dew,
On someone else's strip,
There are cups, nuts,
Medok, sugar -
Hip!

How to say the last word, everyone must silence. The presenter tries to laugh by playing movements, funny words and sweepers, comic poems. If someone laughs or tell the word, he gives the leading phanta. At the end of the game, children will buy their phantas: at the request of playing songs sing, read verses, dance, perform various movements. Playing the phanta can be immediately like strata.

Rules of the game. The leading is not allowed to touch your hands to play. Phanti all players should be different.

Playing line up in two ranks on both sides of the site. In the center of the site there is a check box at a distance of at least 8 - 10 m from each team.

At the signal, the players of each rank throw bags into the distance, trying to thoroughly thoroughly. The same players of the second rank. From each rank, the best thrower is detected, as well as the winner, in whose team a larger number of participants will distort the bags before the check box.

Rules of the game. Throw everything should in the signal. The account is leading commands.

Neighbor, raise your hand

Playing, standing or sitting (depending on the persuasion), form a circle. The lot is chosen by the lot, which rises inside the circle. He quietly walks in a circle, then stops opposite one of the players and says loudly: "Hands!" That player who turned to the leading, continues to sit (stand), without changing the position. And both of his neighbor must raise up one hand: the neighbor on the right is left, the neighbor on the left is right, i.e. That hand is closer to the player standing (sitting) between them. If someone from the guys were mistaken, i.e. I raised the wrong hand or generally forgot it to raise it, then he changes with watering roles.

Play set time. The child wins, who has never been leading.

Rules of the game. The player is considered to be a loser even when he just tried to raise the wrong hand. The leading should stop exactly opposite the player to which he draws. Otherwise, his team is performed.

Gossi game

For the game you need a drawing on the asphalt, where the goose house is depicted, a winding path, a pond.

All children are geese. One of them is a leader. He will lead geese from the house on the pond. All movements that make a goose-leader repeat geese. Geese go each other, on tiptoe, press it alone, then another leg, they are masting wings, turn the head in different directions. But at the same time no one should get off the path, stupid. Everyone repeat for the leader: "Ga-ga-ha!"

When the leader says: "And soon running on the pond!", Gus on distillation run to the pond.

Friend
Going geese bezhkom.
There is a leader in front,
He walks importantly.
Ga-ga-ha!
Gus all for the leader
Furnishing, with a chamber.
Step step down, the other step is
Low head will bent.
Ga-ga-ha!
Geese wings wave
And soon jogging on the pond!

Game "Frogs"

On the ground or on the asphalt, draw a small square - the house. Around the house - four leafs ahead with four bumps - pond.

Play can two, four, six guys. One of the players - a frog-cuckoo, the rest - frog.

The frog-pit teaches a frog jump, it stands to the right of the pond, and frog - on the left. Each frog becomes the square - the house and, carefully listening to the teams of the frog-cake, jumping, pushing out both legs and landing too on both legs.

A frog is clearly and loud commanded, one frog jumps, and the rest are followed by whether he does it right. For example, a team may be like this: "Koker! .. LISTIC! .. LISTIC! .. House! .. LISTIC! .. Koker! .. Koker! .." - or any other, where the house, the leaf and the bump alternate so How to want a frog-cuckoo.

If the frog jumped highly and did not confuse a single team, he becomes close to the frog, and if it was wrong - to the frogs and it will have to learn to jump again after everyone.

Cheerful like girls
Prompt like boys
Green, like sheets,
Jumping like balls -
Merry
Prompt
Jumping girlfriends -
Green
Green
Green frogs!
All squaby and squab
And in the distance:
Kva-kva! Kva-kva!
Bree-ke!

Game "Sparobushki"

Before starting the game, draw the platform on the ground, and on it - a tree with nurses, a window, a walkway, a bench, alleka. Nests on the tree should be as much as it will be in the game of children. Some of them will be a cat. Cat is behind the playground anywhere.

The guys sing a song about the sparrow and fly from the path to the bench, from the bench on the allee, etc., until they say: "And on the tree from the cat! - disappeared! "

The cat runs onto the site and tries to grab the sparrow while he flies into the nest. Caught becomes a cat, and the game continues.

Sparobushki, Face Cats -
Do not download along the track
Do not sit on the bench,
Do not fly by alleka,
Under the window, do not pee crumbs:
Pour a red cat -
Mur-Mur-Rr! - in paws.
A flock of friendly sparrows -
Chigrik! Flew from the roof
Sat on the bench
Flew by alleka,
I broke quickly crumbs
And on the tree from the cat -
Schmur-Rr! - disappeared.

Game "Puppy"

To play this game, you need to choose a platform on which there is a tree, bush, - such items that can be hide. In the middle of the site draw a circle size with a car wheel. Put in the circle of the ball "cheese".

One of the players is a puppy, another child - the owner of the puppy. The owner turns away, and puppy hides. Puppy runs from one shelter to another and from time to time gives voice: "Gav!" When the owner find a puppy, he quickly runs into a circle where the ball lies. There is also a puppy. If the puppy will grab the "Watrushka", he runs away, and the owner must catch it. If the owner grabs the first to "serve" the first to "serve": the owner throws up the ball, and the puppy, without leaving the circle, catches it. If the ball is caught, the puppy tries to jump out of the circle, and the owner must catch him - then they "go home" together. And if the puppy runs away, playing changing roles.

Well, how could I?
Well, how could I?
I'm so puppy offended!
Puppy disappeared
Puppy disappeared
No one saw him.
And he wanted
And he wanted
Try the cheese ...
Return a puppy
Return a puppy
Brown ears.

Burners

The players become in two columns (pairs, ahead - leading). All choir pronounce:

Gori, Gori clearly,
So as not to go out.
Look at the sky -
Birds fly.
The bells are ringing!
Once, two, three - run.

With the last word, children standing in the last pair release hands and run to the beginning of the column: one - on the left, the other - on the right. The leading trying to catch one of them before the children manage to meet and take hands. If you manage to do it, then he takes one of the children and gets up with him a couple.

Frost-red nose

On the opposite sides of the site indicate two houses, in one of them there are players. In the middle of the platform rises to drive - frost-red nose. He says:

I am a frost-red nose.
Who of you will decide
In the path of the road to empty?

Playing answer:

We are not afraid of threats
And the frost is not worried.

After that, children run through the playground to another house. Frost catches them and tries to freeze (touch with hand). Frozen stops at the place where they are out of frost, and stand until the end of the run. After several days choose the other leading.

Frogs in a swamp

From two sides, the shores are outlined, in the middle - swamp. At one of the shores there is a crane (for a feature). The tags are located on the bumps (mugs at a distance of 50 cm) and say:

Here with the worst of hotnushki
Frogs jump into the water.
Steel squat from water:
Kva-ke-ke, kva-ke
There will be a rain on the river.

With the end of the words, the frog jump from the bump in the swamp. Crane catches those frogs that are on the bar. The caught frog goes to the nest of the crane. After the crane caught a few frogs, choose a new crane from those who have never been caught. The game resumes.

Fox and chickens

Children depict chickens. One of the players - cock, the other - Fox. Chickens walk on the site, looking for food. Lisa carefully monitors them. Upon specifying the teacher (unnoticed for all), fox comes out and quietly sneaks to the chickens. Rooster shouts loudly: "Ku-Ka-Re-ku!" Chickens run away, take off on a nasola (log, bench). The rooster must escape the last. Lisa catches those chickens who did not have time to quickly climb into a nasola and stay on it. After two-three more than a multiple of the game, choose other children for the role of rooster and foxes.

Horses

The players run throughout the site and the signal of the tutor's "horses" run, high raising her knees. On the "Kucher" signal - ordinary walking. Walking and run alternate. The educator can repeat the same signal in a row.

Sparobushki and Kot.

Children-sparrows are hiding in their sockets (behind the line, in the circles drawn on the ground) on one side of the site. On the other side of the site heats the cat in the sun. As soon as the cat has a coarlet, the sparrows fly on the road, flying out of place to place, looking for crumbs, whites (the children are squatted, knocking their fingers on their knees, as if peeled). But now the cat wakes up, meows and runs behind the sparrows that fly into their nests.

Chicken-christcoat

The tutor depicts a chicken, children - chickens. One child sits on a bench, away from other children. This cat is sleeping in the sun. Chicken Mom comes out with chickens walking. The teacher says:

Crested chicken came out,
With her yellow chickens.
Quachitch chicken: "Ko-Co.
Do not go far. "
Approaching the cat he says:
On the bench at the track
Melted and sleeping cat ...
Cat eye opens
And the chickens catch up.

The cat opens his eyes, meowes and runs behind chickens, which are running away with chicken.

Tasks: Develop in children the ability to act across the signal. Exercise in throwing in the distance right and left hand, in running, in color recognition.

Description: Children stand along the wall. Several children called the tutor becomes on the same line before the rope laid on the floor. Children get bags of 3 different colors. According to the word "throw!" Children throw a bag of distance. The educator draws the attention of children to those whose bag fell further and says: "Raise the bags!". Children run for their bags, raise them and sit on the places. The educator calls other children who occupy the places of throwing bags. The game ends when all children throw bags.

Rules:

You can throw and raise the bags only by the word teacher.

Options : Put the landmarks - who is further. Throw bumps, balls, spears.

Movable game "Airplanes"

Tasks: Develop in children orientation in space, consolidate the construction skill in the column. Exercise in running.

Description: Children are built in 3-4 columns in different places of the site, which are marked with flags. Playing depict pilots on airplanes. They are preparing for flight. According to the tutor's signal "To the flight, get ready!" The children are circling bent in his elbows with their hands - the motor is harnessed. "Fly!" - says the teacher. Children raise hands to the sides and fly the swarming, in different directions. According to the sign of the teacher "For landing!" - Airplanes find their places and land, are built into the columns and fall on one knee. The educator notes which column built first.

Rules:

Playing must fly after the tutor's signal "Fly!".

According to the sign of the teacher "For landing!" - The players must return to their columns, on the places where their sign is posted (check box).

Options : While the aircraft flies, change the checkboxes, carry on the opposite direction. Change leading in columns.

Movable game "Find yourself a couple"

Tasks: Develop the ability to perform movements on the signal, according to the word, quickly being built into the pair. Exercise in running, color recognition. Develop the initiative, intelligence.

Description: Playing stand along the wall. The tutor gives each one for one flag. According to the tutor signal - children run on the site. On another signal, or according to the word "find a couple yourself!", Children having flags are the same color, find a couple of each pair, using checkboxes, makes one or another figure. The game involves an odd number of children, 1 should remain without a pair. Playing say: "Vanya, Vanya - do not yawny, quickly choose a couple!".

Rules:

Playing become in the pair and scatter at the signal (word) of the teacher.

Each time playing should have a pair.

Options : Instead of checkboxes, use handkerchiefs. So that children do not run pairs, enter the limiter - a narrow track, jump over the stream.