Skyrim Mod Family Castle Dovakin. Solutions for possible problems

  • 16.12.2019

The mod "Castle of the Dragonborn" (Dragonborn Castle) was created for quite a long time, but it came to the publication only now. The castle was created specifically for the hero, who saved Skyrim from destruction, and looks elegant, as befits a dragonborn. In the process of developing a fashion, the author decided to make it the most massive and epic (for example, traders sell rare subjects, there are many of them here).

Location: north-west of Solitary house (next to the crow)

Plugin updated: The author made a huge update, mainly the work was done with the scenery (the castle and stables seemed empty). The problem is that the update is very large and cannot be told about everything here. Tested this mod 3 days, and all detected errors were analyzed and corrected. If you have any kind of mistakes Fashion "Castle of the Dragonborn", let us know about it. We will try to find a solution. Also write their thoughts in the comments.

Updated: Added lock setting interface. Now you can customize the coat of arms waved all over the castle. You can choose either imperial coat of arms, or Ulfrica Petrel. What to configure them, the player must complete scene Quest To receive the castle, and talk to the Avik administrator. There are no restrictions in the change of coat of arms. You can change them as much as you like, and at any time.

Future plans: These are exclusively developer plans for Skyrim, as well as recommendations of players using this mod. If you have any suggestions for improving the castle, leave them in the comments on the plugin page (please be constructive).

Changing armor of guards on armor from dragon bone;
Adding a function to order spouses to engage in any way in the castle;
Add more coat of arms in the castle;
Add additional features to set up the emblems and flags;
Make mod more stable (ready);
Add House Carla (ready);
Add more people (NPC) (Ready);

Quest information:

To start the task to receive the lock, you must complete the main scene task. After that, the courier will be suitable for you and give you a personal notice to start the task.
Turn on in the settings of the "Subtitles of dialogs" what to read, what Stewart wants to tell you.
You must finish this quest, to unlock your bedroom on the second floor.
In the plot you can perform the task of Stuart, or pay 1000 septims.
Stagestasks
1) the player must read the notification received from the courier;
2) the player needs to talk to the stewart in the castle;
3) the player must perform the task given by Stewart;
4) The player must pay 1000 septims steart, or to execute the quest at step 3;
5) Talk to the steart for the castle.
6) Ready!

Additional Information:
All shops are open from 8 am to 10 pm
Hotel running 24 hours a day
All merchants have 10,300 septimov in stock
With all merchants can be traded "before the loss of the pulse"
Traders sell very valuable things, you will not find such people from ordinary traders, whether they are in Waitran or in any other city.

Heavenly Castle Dovakina

Who owns this castle, he owns Skyrim.
The castle is located on a rock hanging in the Solitude sky. The castle is marked by
The map and in it can be quickly moved from the very beginning of the game. It
Contains many rooms of different sizes. Among them, the bath with thermal
sources, heavenly forge, zoo, treasury, kitchen, dining room
Balcony, residential premises, chambers of Dovakin, Library, Hall of Portals.
Many portals from the castle lead in all houses of Dovakin and in many
Other Skyrima places. Castle rooms are connected by portal doors.
Castle is convenient to use as a base for companions. There are residential
Premises with all necessary and multiple beds. There is a bath.
The placement of satellites in the bath allows not to take care of their home clothing
And it will not cause complaints about them :) As an example, I placed three there
man who is most time relax in the bath, but eaten in the morning
And in the evening, they sleep for 8 hours every night, for food and sleep, go to residential rooms.
They can be taken into travel companions. Unfortunately, I have no physical opportunity
engage in buildings and companions and quests.

Those who do not tolerate the cheating, let not use the treasury and,
More, do not go there on the mezzanine. Everything is determined by your will.

From the hall of portals 6 portals lead in 5 houses that Dovakin can buy
And in the Mages College. You can only use the key,
Which turns out when buying a house. In the extreme case, go to the mezzanine
in the treasury :). Response portal stones are usually located on
bedside tables near the beds.

Added a portal to the Talmor Embassy. But the key from the portal lies in
locked safe. And here the key from the safe lies next to the portal's retaliatory stone
In the embassy itself. Thus, the first time you can get into
Embassy only in accordance with standard quests. And then,
You can walk there as your home, in case what they have forgotten. And
Companions will go with you that it used to be impossible. Key from the portal
At the same time comes to a pair of doors in the embassy. I hope not broken
This is something in the line of quests. Check.

For those who wish, there is a portal in a brown flask in Riften. The key lies on the table
Next to the portal, use without restrictions. I myself can not appreciate
The charms of this institution, since it did not pass the quest line for the guild
Thief. I can't make myself steal or engage in robes even in
toy. Since this twig of quests is not available to me, I added the portal and in
Manor Zlatocevet.

Other obstacle arose with me when passing the quests of the black
Brotherhood. Their head of Astrid captured me sleeping and tried to force
Me for the jummy. Dovakin kills, but for coercion it is laid
death. So I could not leave Astrid alive (dying she praised me)
And cut out all the dark fraternity. But then their Danstar shelter becomes
I am not available. Therefore, I did the portal there too. I will find the key from it in
First refuge, for which you have to deal first with its inhabitants.

The third obstacle arose with me when passing a quest of a rogue in
Marcard. The market sales guards tried to capture me. But I
Interrupted them all and did it quietly, without climbing the city. Then I cleared and
Entrance to prison. But I can't get to it: (I made the portal and there, the key from
The portal lies with the door in the prison fabric.

Added the portal and to the Sovingard. But the key from it lies on the other side in the very
Hall of Fame in Sovvgard. The first time you have to go there ordinary
By the way, then then you can walk there when you want and even with
satellites, which used to be impossible. And for violence over
Aldyine can also be attracted by a satellite.

The portal in the sanctuary of dragon priests is the portal not only in
space, but in time. Previously, you could only go there
Wooden mask. And now you can go there quickly and with
satellites.

I like the black limit and I made the portal and there.

You can also move on top of the throat of the world, where I equipped for you
Looking pad. Satellite will go there. Previously, the top was not available
companions.

The gloomy mine is a rich Ebonite field.

Installation
Copy the files from the DATA folder to the Data game folder.
In the subfolders of Meshes and Textures lie faces three characters living in
Castle. The archive turned out to be quite big because of them.

Uninstallation
Delete all the plug-in files from the DATA game folder.

COMPATIBILITY
The castle is suspended in the air, which should prevent collisions with others
buildings that are usually located on Earth, but can conflict with
Other air facilities suspended in the same place.
I saw the plugin of "collises", which is located there, but on earth. I offer
apologies to visitors collisses for cluttered sky and, as
compensation, I propose to use the services of a restaurant and sauna in the castle
:)
My previous plugin "Museum on the table" is included in the "Heavenly Castle"
And now it is on the table in the hall of the portals. He is completely not changed, but it
Another museum. He does not conflict with the first and you can put and
use them both, but things from the first museum themselves in the second
Move, since physically it is different museums. Highly recommend
A manneal fashion, which is included in the archive of the first museum.

PROBLEMS
If creatures run from the zoo, just finish them, how do it
Skyrim's expanses.

Yours faithfully,
Danil Skifchka aka SK1FFF4A

Installation in the archive

Comment from the author:
So, I imagine you new mod From Westmoond-A! (i.e. itself). I will say that I really liked this mod. This is the only one of my mods
Which I left after creation. Please, there is everything you need for me and think for you too! Use!

Description:
This mod adds a small orcharging fortress next to Waitran. Mode, like on me, very beautiful and high-quality. Gags are not noticed.
I checked on the pile of bugs along with Hit (RO) man-Ohm (by the way, thank you for love: 3). The fit of the fashion is beautifully decorated in the autumn
Style. There are autumn birch, Waitran yellow grass. The territory of the fortress is fenced from the whole world with a frequency with gates.
Next to the gates is the observers tower.
Behind it there is a gazebo with a table and benches. The bathhouse is located: 3
From the gates and straight to the door of the estate leads path. From the way to the door of the house you will see a small bench under the tree.
Inside there are only three, but the most necessary for Dovakin, rooms:
Left Wing - Bedroom
The middle wing is the kitchen and the main room.
Right wing - workshop (all objects for crafting).
I really hope that you will like it \u003d)
And remember my dear, that I work only for you \u003d)
P.S.
Navmesh is also drawn, and you can enter the fortress along with the partners!

P.S.2
Follow the news of my mods in official group VC:
vk.com/westmod


Usually fashion at home and Skyrima castles are popular among players who want to settle Dovakin in a truly chic place. A feature of this modification is the ability to build your future dwelling at any point of the country if the territory is suitable for construction. Having collected the necessary materials, Dovakin is able to make furniture and arrange it as it is pleased.

For the situation at home, a special scroll of decorations is used, and the construction process takes place using new spells.

You can install your future home in any place you like and deploy under the angle you need. You want to decide on our own, what kind of Dovakin estate's porch will be opened with the porch of the Dovakin: Mountains or Lake, Sunset or Sunrise - without thinking, download one of the best mods on Skyrim's houses. Having spent some time for construction, you will be completely satisfied with its result.

No presets and restrictions, complete freedom of action.

Features Add-on:

There are no restrictions when choosing a place for construction;

Objects are easily moved by the mouse, or you can use the exact setting dialog;

A large selection of furniture in different styles, only more than 150 items with a prospect of increasing their quantity;

Can be engaged in farming activities (gardening, gardening, livestock content);

Selection of 14 options for house models;

Walls can now be decorated not only by combat and hunting trophies like in official fashion Skyrim at home Hearthfire, but also paintings;

Furniture is created by its own forces on a joinery;

There are patches for working with DLC Hearthfire and Dawnguard.

Construction permit:

First of all, Dovakina needs to visit Karl Zill. His house is in a pair of hundreds of steps from Riverwood, on the sheer bank of the river at the bridge. Talk to Karl to find out how he managed to build a house here - the purchase of rights to the Earth will be available in the continuation of the dialogue.

In the future, this character can be purchased ready-made furniture.

After reading the received documents disappear, and Dovakin learns new spells. Now he can choose a place for the future dwelling, playing Spell "Construction: Start." Thus, with the help of Fashion Skyrim on the house on the map the marker of the future mansion will appear.

It is necessary to choose a flat surface, otherwise problems may arise with the installation of the building.

Features of the building process:

1. The construction of a house of any type is worth money. A modest shack will cost cheaper, an impressive stone mansion is more expensive.

2. During the installation of the building on the surface due to the landscape features, the house can get krically or even go under the ground. Take care to achieve the desired result.

3. For each new construction site you need a separate certificate. Spell starting construction disappears after the first utterance, in return, the player gives rods, allowing to continue the construction.

4. New spells are better charged in different hands, so the process will go faster.

5. Take the opportunity to independently move items to move them with the mouse.

6. If when working with mod Skyrim To build at home you want to try setting through a dialogue, simply say the river "Move" again and select another control method.

7. Spell "Place the door" should not be treated thoughtless: First, make sure that the building stands exactly and the walls are not overwhelmed.

8. After using this Spell with the help of two spells that appeared, you can hang the door in the place that will suit you. As in the case of construction, it is better to put spells in different hands.

After installing the building in place and placement of the input, construction can be completed. An unnecessary spells will disappear, and a new spell will appear, with which it should be noted its cottage. In addition, the mod Skyrim to build a house will add another spell, which allows you to make a quick movement to a new place of residence.

Furnishing a new house of Dovakin:

For independent crafts of furniture, go to the nearest blacksmith and make a carpentine machine there. With it, you can construct any object of the situation of the new home. In addition, you can buy special scrolls from Karl Zill - as a merchant it is available in the period 08: 00-20: 00.

Use the scrolls next to the place where the furniture is planned to be installed. Using the movement spell and complete the installation, place your new wardrobe or table at the desired point. As in the case of construction, you can control moving with a mouse or use the fine-tuning mode.

Notes:

1. For the manufacture of some objects of the situation, the forge craftsmanship will be required. So, a carpentry machine requires 60 skill level, and tubin - 30.

2. Secure furniture at the selected place so that it does not fall and did not move from the slightest push, you can with the help of a special assistant decorator.

Basement:

cE model houses are equipped with spacious basements. The exception is the mansion in the Orennaya style, there the basement is located separately. In this room, you can place furniture to store weapons, armor and books in a word, to equip a great storage of Dovakin trophies.

Farm activities

In addition to the construction of the house mod Skyrim Allows agriculture. You can grow your own apple orchard, plant usual potatoes, cabbage and carrots, sow wheat.

If you plan to engage in the garden, choose an open area for construction: it will not work out among the rocks. To work in the garden or garden, the Dovakin will need a regular shovel.

If you wish, you can take your site by a fence.

It is also quite interesting to engage in animal husbandry: make your own cow or goat, set in the courtyard several nurser chuckles. You can not only enjoy the rural atmosphere, but also to receive every week milk, eggs and skins. From goat wool you can make cotton - obviously, the creator of modification does not know about the vegetable origin of this material.

Note:

It is impossible to create and move bookcases and racks for weapons. Unfortunately, such an opportunity is not provided in the game mechanics.

Solutions for possible problems:

1. If it is impossible to ask Karl, how to build a house in Skarim, video with a detailed solution to the problem is attached below. The bug occurs because of the last patch. It is enough to survive on the spot and restart the game.

2. Some furniture items do not apply decorating spellings (permutations). The creator of the Fashion works with this problem.

3. There are often bugs with onions, potatoes and cabbage - there is no solution yet.

Notes:

1. Before each change in the house, whether it is a construction process or a permutation of furniture, you should persist.

2. The final installation of the subject after the corresponding spell occurs with the delay. For a few seconds, try not to move the mouse: in case of incorrect placement of the object, it is not possible.

3. Otherwise, the situation is with the door: before you preserve, you need to check it several times for performance. With an incorrect installation, leave the house through this door will be difficult, although it can work on the input.

4. Check the performance of each new item with which you can interact: chairs, workbenches, cabinets. It often happens that with a new chair or bench it is impossible to get up without using TCL.

5. Stones desired for the manufacture of furniture are found in the process of mining ore. Most of all, they are in iron ore veins, also do not deprive the attention of corundum and origal deposits.

6. Below you can see the mini-guide on Skyrim, the video, how to build a house - everything is shown very briefly and clearly.

Fashion update:

Before installing the update, be saved in a clean slot, delete old version. The archive contains the main mod (DATA folder) and patches required to work with Dawnguard and Hearthfire. Installation Standard: DATA From the archive to put in the root of the game, confirm the merge.

Patches are set similarly. After activating the fashion in the launcher, you can run the game, use the clean savings created earlier.