How to find the dark forest. Complete Fashion Guide Twilight Forest - Best Mod Server

  • 01.05.2020

Despite the fact that Minecraft came out quite a long time ago, its popularity continues to grow. The "open sandbox" is the key to the recognition and success of this simple game.

In today's article we will tell you how to find the Forest Mansion in Minecraft - an interesting addition that came out with update 1.1 and attracted the attention of many fans. But first, a little about the game itself

About the game

The main advantages of Minecraft are endless possibilities, extraction of minerals and resources, construction of unique objects and much, much more. In addition, a variety of adventures and battles with dangerous mobs await the players. The original is constantly being supplemented with all sorts of extensions: modifications, character skins, new maps, plugins and other content.

Minecraft's calling card can be called its cubic world, even the heroes here are made of cubes! Each cube has its own texture, which makes the game look even more interesting and fun.

The players are given two modes to choose from: "construction" and "survival". The first mode is very simple and provides a huge area for creativity. Here you can enjoy the basic features that Minecraft is rich in - the construction of buildings. The name of the mode "survival" speaks for itself: the hero is trying with all his might to survive the day / night and not become a victim of aggressive mobs.

Forest mansion: is it worth looking for?

Explore this mysterious place and you can get the main treasure - "Totem of Eternal Life". Is it worth explaining that possession gives the most real immortality? This artifact alone is enough for all players to rush in search of the mansion. Join them too!

How to find the Forest Mansion in Minecraft?

Version 1.1. introduced into the game a new interesting structure for exploration, called the Forest Mansion (by the way, another name for this place is the Hunter's Mansion). It is part of a large region " Dark forest". We will share with you useful information on how to find the Forest Mansion in Minecraft (or, in other words, pocket edition).

There are several ways:

  1. Create a world from scratch and activate the ability to use cheats. Then enter the command / locate-mansion(remove the "-"), which will transfer the coordinates of the mansion's location. Command tp-<полученные-координаты> will take you right to the spot. This is the most easy way, and it is aimed not at searching, but at how to make the Forest Mansion in Minecraft. You can also download a ready-made map with a mansion built on it from any thematic site.
  2. For the second method, you will need a card that is in the hands of the cartographer living in the village. The map shows the approximate location of our mansion. Grab more supplies with you and embark on a long and dangerous journey. After you have found the Forest Mansion in Minecraft, you will need to go inside and destroy a mob called the Summoner. After his death, the same "Totem of Eternal Life" falls out. Congratulations, you just became immortal!

Dark Forest is an interesting biome added to the game after installing the Twilight Forest mod. Surely, while wandering through the Duskwood, you stumbled upon this biome, it differs from others in that it is very dark in this area. Therefore, if you want to walk through this biome, it is best to prepare in advance and make a couple of torches and take a set of armor and weapons with you. Since there are a lot of mobs in this area, you can meet the Wolf King in one area. Which guards one half of this territory, I want to say right away that the Wolf King is a very strong mob that has the ability to blind when attacking. But he only has 30 health points, which makes him a little weak. Therefore, during the battle, it is better to move actively and try to hit the mob first.

If you need to walk around this area in search of certain resources or mobs, I advise you to make lamps and lanterns. Then put on the most better armor and go into this dark space. Alternatively, you can use night vision potions.

Entrance to the Dark Tower.

In this area you can also find the Dark Tower. For those who do not know, the Highest Gast will spawn in this tower. This castle is larger in structure than Lich Castle and is distinguished by its unique design.

The Dark Tower.

In addition to the Wolves, there is also a mob in this biome - the King of Spiders. This mob is very large and can be seen in this night biome due to its red glowing eyes. This mob is twice as fast, stronger than regular spiders. And it can cause you more trouble due to the darkness of this biome if it detects you. On the back of this Spider sits a Skeleton Druid, which also attacks and fights ranged combat with the enemy (that is, with you).

This is what the Spider King looks like.

The only natural light in this area is a small plant. You will not find anything brighter than these plants in this biome.

We go further, further more interesting. In this biome, you can also stumble upon labyrinths and hollow hills. You can also use the Map of the Twilight Forest, using it you can find these dungeons, in which valuable treasures are hidden. The entrance to the Labyrinth of the Dark Forest is usually guarded by various mobs. It is better to enter the Labyrinth of the Duskwood at the end, after you visit Gast, Hydra and Naga.

Entrance to the Labyrinth.

Do not forget to use the Magic Card, as it contains valuable information. In it, for example, the Dark Tower is marked, the path to which can be paved very easily.

A few more pictures with the Dark Forest:

As you probably noticed, it would seem that despite the fact that the biome is small in size, it has certain features. Due to the dense forest, light does not enter the territory of this biome, so you will need to carry lighting with you all the time or use a potion. For example, it is inconvenient to carry a torch with you every time, as it complicates survival in a dark forest. There are already enough large and nimble mobs that can easily kill your character, and here you also need to always hold a torch in your hand.

Traveling, you can still stumble upon the City of Goblins, there will be 3-4 such cities in this biome. And they appear underground, such mobs as Phantom Knight, Goblin Knight, Hermit Crab and so on spawn here.

In this article, I will tell you about all the biomes available in Minecraft. Well, what are biomes? Biomes are natural and climatic zones into which the entire map in Minecraft is divided. Each biome is unique in its own way, and represents separate zones of the landscape with different relief.

So let's go in order ...

A very large, open-air biome made entirely of water. At the bottom of the ocean, mountains and plains are often found; the bottom itself is made of clay and gravel. The depth of the ocean can reach 30 blocks, and the length is up to several thousand blocks. At times in the ocean, small or large islands can be generated.

A relatively flat biome with hilly terrain and a lot of tall grass. Trees can also be generated, but very infrequently. A huge number of ravines and ponds, in addition, huge gorges can appear on the surface. The only one of the three biomes in which villages are generated. Horses can also spawn here.

This biome consists only of cacti, sand (sandstone), dry bushes. Sometimes there are sand wells, temples and typical sandy villages. Rarely, due to bugs, it is allowed to meet cacti up to 7 blocks high.

A mountain biome that was released not so long ago. Trees are generated, however infrequently. Here, more than other biomes are allowed to meet such magnificent structures as cliffs, arches, overhangs, waterfalls, floating islands. Here is the highest possibility of generating underground caves. Sometimes there are not very large lakes at sea level. Only in this biome is it allowed to meet emerald ore.

A biome with a huge number of oak and / or birch trees, plus a lot of tall grass.

Tundra with a considerable number conifers and dark blue grass. Quite often, the taiga is generated hilly. After update 1.7.2, there are 2 types of taiga: taiga without snow and the most rare cold taiga, in which snow falls and the water freezes.

Plain biome with big amount small lakes. Trees can grow in lakes, a huge number of mushrooms (mainly coffee) grow under them, and vines grow on the foliage. In addition, it is allowed to find reeds. The water is grayish; water lilies float on its surface. There can be a considerable amount of clay in front of the water. The Witch's hut is also generated.

The only biome of the Nether. At heights 1 and 128 it is limited by bedrock. The ocean of lava is located at a height of 31. In addition, lava flows faster and further than in the ordinary world. Ghasts, lava cubes, efreet, wither skeletons and zombie pigmen spawn only here. In this biome, hellish fortresses are generated.

The only biome of the End. Implies a low, confined area of ​​Endstone in the middle of a void lined with obsidian pillars. Only Ender travelers, Ender silverfish and the only Ender dragon spawn here. A very interesting biome, the meaning of which is to kill the Dragon.

A snow-covered empty area with practically no trees, the surface of rivers and lakes in this biome consists of ice.

Mushroom island

A biome that is most often generated on a peninsula in the ocean. The earth in it is covered with mycelium. A very unique biome in which the Mushroom Cow will live.

Biome in which tropical trees grow and their giant options- baobabs. They have a lot of foliage and vines, unlike other biomes, in addition, fern grows in this biome. The biome is hilly, there are mountains. In addition, a temple can be found in this biome. In tropical thickets, aggressive mobs spawn a little, since there is a lot of foliage here, so spawning is impracticable.

The Twilight forest mod adds a new dimension to us, which is filled with adventure, the world is huge, like the ordinary world, and almost all covered with trees. This world is more mysterious and fantastic than the usual one. It is constantly dark here, which gives this world a unique, dark atmosphere. Large trees cover the Dusk Forest from the sun's rays with their crown, forming a kind of dome. It is only occasionally pierced by huge trees, so huge that they stretch up to the sky. The terrain is flatter here than in the ordinary world but sometimes you can find hills containing caves full of valuable ores, treasures and dangerous monsters.

How to build a portal to the twilight forest:

In order to get into this world, we need to create a portal. For the portal, we need to dig a 2x2 hole and fill it with water. Any plants (dandelions, poppies, reeds, seedlings) are suitable to surround this hole with plants. Next, we throw one diamond into the hole and lightning should get into our portal. Ready! Our portal is activated!

Since version 1.7.10, the author has added a progress system to us. What does it mean? And this means that we need to reach this or that boss or dungeon by completing achievements. That is, we will not be able to immediately kill the Hydra or the Snow Queen. Locations that we have not yet opened will not be available to us. In them negative effects will be superimposed on us. And around us there will be so called barriers (Visuals)

Bosses and Adventures:

The first thing we need to do is kill any creature.

We can find Naga in the Nagi Arena. Arena Nagi - The area where the boss Naga spawns.

The area is surrounded by a fence made of Nagi stone, mossy cobblestone, and various types of stone bricks. Naga is the easiest boss. She drops 6-12 hearts of Nagi, as well as a large amount of experience. In order to complete the Naga Assassin achievement we need to pick up the Naga trophy.

The next task will be to kill the Lich.

The lich looks like a tall skeleton (about three blocks in height), dressed in a purple robe and with a golden crown on its head. Also, he has different eyes: one red, the other burgundy. After spawning, five shields revolve around him; holding a Twilight Staff, emitting blue bubbles.

After the death of the Lich, one of three staves drops out: Twilight Staff, Zombie Staff or Death Staff.
The same drops out: a golden sword, a golden cuirass, golden leggings, or all of them; two bones and pearls of the End. After we have picked up the Lich trophy, the achievement "Killer of the Dead" is fulfilled. In order to open the next task, we need to pick up the staff of the dead.

After that we need to find the Labyrinth of the Minotaur. He is in the swamp.

In the maze, we need to kill the mushroom centaur. This is a mini-boss. It is a hybrid of a common minotaur and a mushroom cow. It spawns on the second level of the minotaur maze in a room with large mushrooms. It deals damage with a powerful ax that drops when this boss dies. This ax can be repaired with diamonds on an anvil. The best way to fight this boss is to break the block of the big mushroom and just beat it. After we get the soup from the Minotaur, we carry out the "Mighty Stroganov" quest.

Hydra. This boss can be found near a large cave with many ores.

Hydra represents a three-headed blue dragon. Damage only takes on the head, the greatest damage can be inflicted on her by shooting her mouth when she opens it. The Hydra is in a hollow cut hill in a fiery swamp. If you kill her, you will receive several bubbles of fiery blood and a Hydra trophy. You also get two achievements!

Now we can go to the Dark Forest!

To enter the main part of the fortress, you will need a trophy - the head of the Hydra, Naga, Lich or Gast, dropped from the corresponding bosses. Six ghostly knights who got out of their graves and are now trying to escape from their tomb, which is located in Goblin Underground City to take revenge on your enemies. They wear Phantom Armor and throw themselves with iron weapons. From phantoms we get a royal pickaxe, ax, helmet and phantom cuirass. All these things will be enchanted with a pretty good enchantment. Together with these things, we get an achievement.

After the battle with the phantoms, we can go to the ghast tower!

The High Gast is the leader of all the carminite ghasts in the Dark Tower. He is 8x8x8 blocks in size and has several additional tentacles on the sides. Shoots 3 giant fireballs at a time. Constantly spawns cubs of carminite ghasts, and with a large amount of damage received, it can go into "Tantrum" - a state when this boss will cry giant ghast tears, it will rain, the boss will take 3/4 less damage and will continuously create cubs. Fortunately, in Tantrum, the Supreme Ghast cannot attack. After death, a chest spawns with fiery blood, carminite and a trophy - a smaller copy of the boss itself. For the victory over him we get an achievement.

In order to complete the next achievement, we need to kill Almo-Yetti and get his fur.


The formidable Almo Yeti is much stronger than his fellows. After killing this boss, a warm yeti fur falls out, which protects the player from enchantments Snow Queen... Yetty will pick you up and knock you back causing damage. Also, when he is angry, icicles start to fall from the ceiling, beware of them!

After the death of Almo Yeti, we complete the achievement.

After killing the Yettie, we need to go to Aurora Castle, where the snow queen lives.


Killing drops a head, a triple bow, and several stacks of snowballs. Congratulations! We got another achievement.

To get the final achievement, we need to find a lamp of fire. She is in a cave in this biome:

But before you go to the cave you need to find the giants! They are located above the same biome on a floating island.

Kills the giant with a huge pickaxe and go to the cave.

I will say right away that this mountain has many caves to find the one we need, it will be quite difficult. But with the cave mode on our map, it's easy to calculate. In the cave we find a huge masonry with a giant obsidian. We break it with a giant pickaxe and we see two chests. One of these chests will contain our lamp. And the achievement is done.

- Magic feather. The item is needed to create a magic card. Craft a raven feather, glowing dust, and a torch.

- Magic core. Item found in the minotaur maze. Needed to craft anti-workbench and maze map

- The metal of the ancients. Can be found in Treasure Vaults in Duskwood. You can also craft from iron ingot, gold nugget and mossy root. Used to craft armor and tools from ancient metal. In this case, things will be automatically enchanted.

- Fiery blood and tears. Awarded for killing Hydra and High Ghast. Used to create fire ingots from which you can make armor and tools. In this case, things will be automatically enchanted.

- The staff of the dead. Dropped by Lich when pressed PKM spawns a green zombie minion, he is stronger than his fellows and attacks hostile mobs. It burns in the sun and dies a minute after spawning, to recharge, put the scepter in the crafting grid along with rotten flesh and a rage potion.

- The staff of death. Dropped by Lich when pressed PKM takes health away from the mob the cursor is hovering over and adds it to the player. To recharge, place it in the crafting grid along with a prepared Spider Eye.

- Twilight Staff. Dropped by Lich when pressed PKM fires Ender pearl-like projectiles that deal 5 damage each. It can fire 99 of these projectiles, then requires reloading by placing it in the crafting grid along with the Ender pearls.

- Nagi's heart. Used to craft armor. It can be found in Duskwood Dungeons and can be obtained as a reward for killing Naga.

- Fan of flight. When used, it gives the player a jumping effect for a few seconds. Also, if used on creatures, the fan will repel them by several blocks. The fan can be found in the treasures in the Duskwood.

- Queen of caterpillars. When you press PKM she puts a caterpillar on the block that will light up. The Queen of the Caterpillars can be found in treasures in the Duskwood.

- Attracts ore if you press and hold PKM.

- Triple bow. The bow shoots 3 arrows at once. You can get it by killing the Snow Queen. Deals 10 damage.

- Ice bow. Obtained from Castle Aurora. Freezes its target dealing a little damage to it.

- Ender bow. If you shoot a mob from it, the player will swap places with the mob. In this case, the bow does 8-10 damage.

- Seeker's Bow. Deals 8-10 damage to the victim. Has the property of homing.

- Pickaxe of the labyrinth. This is a special pickaxe that can only be found in the mazes added by the Twilight Forest mod. main feature this pickaxe is that only it can quickly destroy the stones of the labyrinth; other pickaxes destroy the maze stones very slowly, and their durability decreases 16 times faster than usual. It is also worth noting that this pickaxe is not found in ordinary chests in the labyrinth, it can only be found in a secret room on the second level of the labyrinth.

- The fire set gives not bad protection, sets the creature on fire during the attack. The fiery pickaxe has the ability to auto-smelt ores. The fire sword sets the creature on fire during the attack.

- Anti workbench. A block similar to a regular workbench, but allows you to collect and disassemble things; the latter requires experience. If a disassembled tool has been used, then some of the ingredients will be unavailable for crafting.

Has an easy craft.

Other biomes:

The main biome of the Twilight Forest mod. In it, as in many others, you can find special trees, new mobs, structures and much more. There are also mushrooms, ferns, tall grass, several passive mobs (rams, wild boars, deer). Not to be confused with the Illuminated Forest! In the Duskwood biome, flowers are not generated in such quantities, and there are no "lanterns" from the fence and glowstone on the trees.

Deer, rams and wild boars can often be found in the biome. These are ordinary pigs, cows and sheep. They can be turned into prototypes by clicking on them with transformation powder, which can be found in chests.

Also in this biome you can find a druid's house. It is a house made of cobblestone, mossy cobblestone, with a brick chimney and a wooden roof. The house houses the Skeleton Druid spawner.

Druids spawn in the Druid's House, or the Dark Forest (there are sometimes found riding spiders). They are very difficult to spot in the forest because of their clothing. They have 20 units of health, do 3-5 units of damage. As a drop, you can get: 0-2 bones, 0-2 torch and as a rare drop a golden hoe.

Illuminated forest- a new biome in the Twilight Forest modification since version 1.7.2. In general, the biome is similar to the twilight forest, but unlike it, this biome has a lot of flowers, including the flowers from version 1.7.2, as well as jars of fireflies hanging from fences that are attached to trees.

Monsters in this beautiful biome practically do not spawn, because it is always light there, but friendly mobs like the rams from the Twilight Forest spawn. There are also a lot of pumpkins in this biome.

Dark forest is one of the biomes that the Twilight Forest mod adds.

The dark forest is a rather eerie place, since it is absolutely dark there: a dense hat does not let light through. In this regard, going there without torches or a potion of night vision, or the Queen of caterpillars and any preparation is practically pointless, and constantly flickering and densely growing trees can confuse. Recently, this biome exudes a special blinding aura, which makes it very difficult to be there even on foliage; closer to the heart of the forest, the foliage becomes fiery red.
The blindness effect will disappear when you kill Hydra.

You can walk on the cap of this biome and not be afraid that you can fall through - there are no gaps in it. Also sometimes there are lakes with water, sometimes - lakes with lava; perhaps this is a bug, perhaps a joke from the developer. An interesting fact is that the foliage of the trees in this forest does not burn in fire and lava.

In the biome of the dark forest, two unique mobs spawn - the king of wolves and the king of spiders. Both of them are about twice as large as their prototypes, and in absolute darkness they will deliver a fair amount of trouble if they notice.

The king of wolves has 30 health units and deals 6 hp damage to the player. The drop does not have. Twice the size of its counterpart from the ordinary world. The misty wolf itself has a scarlet color, but in the darkness of its native biome it is transparent. Sometimes casts blindness on the player

The Spider King is a huge yellow-brown spider. In the pitch darkness of the biome Dark forest it can be distinguished by its glowing red eyes.
The king of spiders is twice the size, faster and stronger than a regular spider, however, if he envies the player, he will bypass the water if it serves as an obstacle.
This spider spawns with a skeleton druid as a rider, which makes it a pretty strong opponent, since the skeleton druid uses the Poison effect. Drop: Thread (1-2)
Spider Eye (0-2)

Skeleton Druid:
Bone (0-2)
Torch (1-2)

It's worth noting that the Dark Forest is a place where you can definitely find the Dark Tower, with the boss mob High Gast, and where there are guaranteed to be 3-4 goblin cities.



Snowy forest- one of the biomes of the Duskwood, similar to the taiga biome from the ordinary world. Consists mainly of snow-covered spruce trees; flowers, grass and fern grow. There is always a glacier in the center of this biome; only here can a yeti cave be generated. This biome is also home to snow wolves and yeti.

The prototype of the penguin is a chicken. She can be transformed into a penguin by using transformation powder. The snow wolf is an inhabitant of the snowy forest. Has 30 hp of health when killed, and drops Arctic fur.

On the glacier Aurora Castle can be found. In the castle, we can meet a snow guard, a stable and unstable core. An unstable core will explode on death. Snowflakes drop from each of these mobs. All have 20 health points.

Twilight mountains - This is a biome in which large spruces grow. They are full of deer and wild boars. They are covered with podzol. Instead of flowers, there are light fish and ferns. Tolstein can be found in the caves. Above the Twilight Mountains, the Island of Giants can be found. They live on a cloud in a giant cobblestone and oak house.


You will find two giants in the house. By default they will have your skin. They have 80 hit points of health, after killing them drop a giant sword and a pickaxe.

After the twilight mountains we find ourselves in the Thorns biome... Do not lean against them, you will be hurt. Do not break them the same way. This can worsen everything, the fact is that if you break them, then they grow even more.

After the thorns, you can climb the central mountains. They are covered with wet stone. Above you can find druid houses and a castle. Unfortunately, the castle with the final boss has not been finalized yet.

Fiery swamp- This is one of the biomes of the Twilight Forest world; is a 100% Hydra spawn location. The terrain of this place is somewhat reminiscent of the Lower World: there is lava here, the grass and foliage of trees have a scarlet hue, the water is colored purple, and smoke and fire pouring out of the ground only complement the image of not the most favorable place for both life and exploration ... It makes sense to go here just to kill Hydra and dig up two unique blocks: smoke and flame generators.
You cannot get to the fiery swamps without passing the twilight ones - therefore it is not recommended to go here at the beginning of the game: the twilight swamps impose the effect of hunger, and the fiery ones set on fire (until you kill the Lich).

Mysterious forest (enchanted forest)- Biome with unique trees - colorful trees, beautiful grass and a wonderful atmosphere. The chance for this biome to spawn is extremely low! Sometimes you need to walk in front for hours to find it, and sometimes it happens that the portal spawns already in it.

Also, here you can find Rama's Quest. This is a unique mob that lives in ruins. If you give him all 16 types of wool, he will give you gold, iron, diamond, emerald blocks in return. It will also give you a Horn, but it is prohibited on our servers.

Interesting fact. In this biome, the grass is blue in color. It is painted in a circle, the circles shrink closer to the ruins.

Still very rarely you can find unique trees in the mysterious forest, there are four types of them.


You can also find treasures in the forests:

Hedge maze- is the easiest labyrinth, which will not be difficult to pass. It consists of a barbed fence, breaking or walking along it, the player takes damage, which makes the passage of such a maze from above rather difficult and dangerous.
Also in this not hospitable place there are spawners of wild wolves, swamp and labyrinth spiders, located on small wastelands near 1-2 chests. The entire labyrinth is lit by Jack's fireflies and lamps, that is, no additional lighting is required. On the borders, exits and in the labyrinth itself, spreading trees are often found, and the terrain is additionally cleared for a flat area.
Chests often contain food of some sort, as well as weapons, and sometimes rare items, which makes their prey in the early stages of life in the Twilight Forest somewhat easier; if you wish, you can arrange a mob farm from the labyrinth.

Walking through the twilight forest, you can sometimes stumble upon destroyed houses, from which only the walls and the wooden floor of oak planks remained, and even then some of the blocks had already become grass. They are composed of mossy and common cobblestones, which can serve as a place where you can dig up mossy cobblestones so rare in the ordinary world.
These ruins are of two types: large and small - a kind of basement with treasures can be generated under them, regardless of size, with a 50% probability at a depth of two blocks under the floor.

This structure may have been used by an ancient people of the Duskwood, which for no apparent reason disappeared. Perhaps they were driven out by hostile mobs and bosses.

This is a natural texture added by the Twilight Forest mod.

Hollow hills are quite common on the surface of Duskwood in the form of domed mountains that stand out strongly from the general smooth landscape; This is especially noticeable in the Dark Forest, where the cap of dense foliage goes in an even layer. Also, the hills rise slightly at the base by 2-3 blocks, as a result of which, without having a magic card in hand, we can say that there is a hollow hill in front of you (not to be confused with the Highlands).

It is worth noting that in the hollow hills - absolutely in all - there are chests with various treasures (if other modifications are installed, things may appear from them), and their total number depends on the size of the hill. Since these structures contain rare and valuable things (ore magnet, fan of flight, conservation charms, and others), the hills become not only a valuable source of resources, but also an opportunity to find any equally valuable tools and materials. On magic maps, hollow hills are indicated by white slides, and the size of such a slide corresponds to the size of the hill. The larger the hill, the more ore, chests, spawners and mobs it contains. Hills are divided into three types: small, medium and large.

Great twilight oak- you probably saw big oaks, as the rules they have from 1 to 2 treasuries, you need to climb the very verse of the oak and break leaves and blocks, or listen - hear spiders break blocks where you heard.

Many items can be found in these treasuries, but the rarest and most valuable are the seedlings of unique trees.

Guide editor: MissZymochka

Best regards, Youvipas World Administration.