Factors when choosing a scenario for a role-playing game. Role-playing and business games in primary school

  • 12.12.2019

Features of business games

Business games refer to effective methods solving production problems. Manufacturing business games are used to improve and refine existing organizational, managerial and technological processes, as well as to ensure the implementation of new organizational and managerial systems1. In applied psychological research, business games are used as a means of solving problems of professional selection, psychological certification of personnel, professional training, etc.

The business game is based on the following principles: the principle of problematicity, the principle of dialogue communication, the principle of interaction between partners. Business games are multi-step procedures that simulate the dynamics of a controlled process on a compressed time scale and are characterized by the presence of feedback. The main principle of business games is simulation of both the object and the structure of professional activity.

As a rule, any business game consists of 12 basic elements1. Let's consider these elements.

1) Scenario - text describing the plot of the game.

2) Impulse - a problem, a controversial issue, information provided to the participants in the course of the game to exchange opinions.

3) Cycle sequence - a sequence that, at the macro level, includes the conditions of the game, the introductory cycle, the final cycle and the assessment of the game; at the micro level - introduction, general direction, action, cycle assessment.

4) Stages of the game - detailed description development of activities in the course of the game.

5) Rules.

6) Roles - characters with given models of player behavior.

7) Models - accounting system techniques for tracing logical processes.

8) The sequence of decisions and connections between the actions of the players.

9) Accounting system - a set of established procedures by which the results of the game are processed.

10) Pointers - aspects of the accounting system to which the presenter draws the attention of the participants.

1) Symbols - visual aids containing a number of characteristics of some game concepts.

2) Equipment is a necessary requisite to ensure the game.

1 Workshop on General, Experimental and Applied Psychology / Ed. A.A. Krylova, S.A. Manicheva. - SPb: Peter, 2000 .-- 560 p.

Role-playing games

Role play is a simulation of a situation where the participants are asked to play the role of a person in familiar circumstances or situations1.

A scenario for a role-playing game can be imagined or used in a real situation that a person may encounter or have already encountered. In practice, most role-playing games are a one-act scene without pre-written lines, where two or more participants act as different people.

Role-playing games provide participants with personal involvement and the opportunity to learn actively. Participants in an uncritical and comfortable environment act out situations from real life... Their behavior, speech, and feelings during this process form the basis for enhancing self-esteem and awareness by feedback of the impression their behavior makes on others. And this, in turn, allows you to find out which behaviors, words and approaches are most effective. In a game situation, you can make mistakes without much risk and learn from them.

In this way, participants have the opportunity to know what other people see, hear and feel; how others react to their attitudes and behavior. This stimulates people to analyze their own behavior and listen to the opinions of others, and gives them the skills to assess the positions and needs of others.

Role-playing games can be used in various situations and in solving various problems:

¦ The need to acquire or improve the skills of effective communication and interpersonal interaction (negotiation, business communication).

¦ The need to actively involve students in the educational process.

¦ The need to learn in practice ways of action that may be useful in future real life situations.

¦ The need to replay a situation that has not been dealt with in the past.

¦Necessity to change the attitude towards a situation or a person.

1 Turner D.

Role-playing games. A practical guide. - SPb: Peter, 2002 .-- 352 p.

Role-playing can develop the ability to lead and control a conversation, resolve conflicts, communicate a request effectively, and be able to correctly refuse, reach agreements, or push for commitment.

The effectiveness of role play as a teaching method depends on the quality of the feedback. Comments should be constructive, otherwise they can reduce a person's self-confidence, create barriers to further interaction. Positive and correct comments encourage correct behavior, build confidence, and point out specific areas to work on.

Organizational-activity game1

Organizational activity game (abbreviated - ODI) is a form of work that allows the organization's team to create the future of the organization and learn. Each ODI is done on a specific topic, and the topic corresponds to the order of the leaders of the organization.

Such a game is used, for example, for the purpose of efficient selection of personnel for a managerial position. The game is attended by labor collectives interested in personnel appointments.

Lapteva A. Forms of work. Organizational activity game.

Organizationally, ODI participants are divided into three groups:

1) a group of applicants (divided into subgroups);

2) a group of experts;

3) a working group with an expert assessment function.

In accordance with the procedures, the ODI is divided into four phases. In the first phase, the game collective carries out a systematic analysis of the situation, trying to enter the scheme of the enterprise in its diverse functional relations with external systems. In the second and third phases of the game, the most important aspects of the situation for the enterprise are discussed, in the fourth phase - the topic related to the economic and economic policy of the future head of the enterprise.

At each phase, 2-3 hours are allocated for work in subgroups, then a general meeting is held, at which each subgroup makes a 5-10 minute report. A discussion unfolds for each report. Mandatory procedure (1 hour) - reflective analysis of the situation, i.e. analysis of what is happening in the game, analysis of the group's performance and actions of each player, programming work for the next phase.

After the completion of the ODI, the "pre-election campaign" begins, during which the finalist candidates present their programs in various services and divisions of the enterprise. This stage ends with the final selection of the candidate for the vacant position. The advantage of ODI is the solution of problems, taking into account the real problems of the enterprise:

Formation of an enterprise development strategy (without a new own strategy, a change of leadership becomes meaningless);

Identification of the main production problems of the enterprise;

Formation of consolidated groups and teams within the organizational and management structure that will implement new strategies for the development of the enterprise.

The disadvantages of ODI are the psychological rigidity of the competition procedure, when applicants often remain "overboard" who cannot withstand excessively intense mental work and require special psychological assistance and support. In addition, ODIs are built on the principle of undermining the old organizational structure through the deliberate provocation of conflict.

The game program can be considered as a collection of various types play activities, united by a plot course, ensuring the activation and development of the personality. An indispensable condition for success is the integrity of the program: compositional structure, the interaction of structural components, the dynamics of the development of the game task and the ways to achieve a pedagogical result (what will be the result, what changes will occur to the child, what experiences, aspirations will cause this or that action, which the child will remember after the program ), a single musical and artistic design.

Game programs respond general principles theatrical and staging art. The choice of a topic in them should meet the interests and needs of the target audience. Bearing in mind that the orientation is most often directed at children, it is necessary to take into account their age when choosing a topic and dosage of loads during the game.

Compositional construction of the script: the plot, the development of the action, the culmination. Scenario move. A game episode as an initial scenario cell.

The following are especially important for the game:

1. Amusement and intrigue, unexpected turns that are programmed when building a composition

2. Possibility of different reactions of the participants, which requires a readiness for impromptu during the game

3. Providing the players with the opportunity to make their own decisions during general rules games.

Today, special attention is paid to the creation of games that involve a large number of participants. Full-scale long-term games with their own characteristics have been invented. They are called their scenario games because such games tend to have a certain storyline(scenario) and all tasks in the game (objectives) correspond to this scenario basis. Such games, as a rule, take place on a fairly large territory, a large number of players participate in them simultaneously, divided into two or more parties (teams) with a clear hierarchical control system within the team, and they last several hours in a row.

These games are popular not only among children, so some of them are commercial entertainment.

To implement a scenario move, clear rules are required, as well as the presence of an impartial jury (arbiter) who monitors the participants' compliance with the rules.

The main ideas of modern scenario (tactical) games are reconstructions of battles of bygone days or fantastic battles of the future born by the organizers' imaginations. Good scenario game organizers always strive to eliminate dangerous areas in the territory where the action will take place and to limit the size of this area. In some cases, it is necessary to pay special attention to the safety of the players and take into account their improvisational capabilities.

Compositional construction of game programs

(Fragment of the work "Dramaturgical basis of the game program".

Access mode:http:// bibliofond. ru/ detail. aspx? id=30192)

A script is a detailed literary description of an action. The script of the game program is a detailed literary and dramatic development of the topic, conflict. It clearly defines the game episodes, their sequence, the form and time of refereeing, the inclusion of spectacular screensavers.

The development of any leisure program begins with the definition of the topic: what will be discussed? What will be the basis for the performance? Often the title itself already contains the theme. Game programs can be devoted to the following topics: historical (memorable dates in the life of the country); heroic-patriotic (for example, "Hey, Slavs!"): sports-circus ("Strong, brave, dexterous"); literary ("Visiting Pushkin's Heroes"); musical ("Do-re-mi"): entertaining ("Eh. Semyonovna!").

The theme of the script is determined by the range of phenomena, issues that currently concern the audience. From the range of issues and phenomena that concern the audience, the screenwriter selects the most relevant ones. They determine the theme of the script. Thus, the theme is understood as a circle of life phenomena that should be artistically investigated in the script. The concept of "topic" in the "Explanatory Dictionary" by V. Dahl is interpreted as follows: "topic-task (position), which is explained, about which is discussed."

The second problem for the screenwriter is: for what? What is the main conclusion of the presentation? For example, the theme is "Wide Maslenitsa". The idea is emotional relaxation, a sense of the Russian spirit and daring. Ideological comprehension should be expressed in a concrete and continuous chain of actions (games) played out in a bright and meaningful environment.

To combine dissimilar parts into a whole, speech cords, recapitulations, and poetic headpieces are selected. Explanatory texts, announcements, decoys, invitations to dances, games, participation in competitions, etc. take a considerable place. All the material collected by the scriptwriter must be compositionally arranged according to the laws of artistic editing. The next problem is the search for a reception for the presentation of game material.

Drawing up a game program consists in skillfully creating a game conflict situation. It is the base and the core game action, no matter what we are talking about, the problems are solved in a game-like manner. The basis of any game is overcoming obstacles. The essence of the game conflict is the confrontation of forces, skills, dexterity, erudition. Thanks to the tense conflict and interesting plot, many games acquire a kind of drama, representing small genre scenes saturated with humor.

On whatever specific basis the game unfolds, its plot should include a set of situations that give the participants the opportunity to show their literary, musical, choreographic abilities, show off their wit, show erudition, and excel in dexterity and dexterity.

A variety of sets of games can be used in entertainment-type programs. not directly related to each other. However, leisure organizers prefer a program structure in which a series gaming entertainment strung on a single plot core.

The theatrical, plot-based game is a kind of story conducted in the language of quizzes, auctions, relay races, intellectual and artistic competitions, jokes, dances and songs. Thanks to the skillful directorial and dramatic organization, this story turns into a holistic mass performance played out by the forces of all the players. The plot allows you to logically build game episodes into a harmonious completeness. With the help of the plot, it is easier to provide such an arrangement of entertainment in which the general game line develops in an ascending direction, and the tension and interest do not decrease, but increase.

A wide variety of types of conflicts are possible in the game:

    The leader's conflict with one player (or two), and all the others are the spectators of the game competition.

    The leader's conflict with the group, for example: How do you know Russian? Let's check: I name the subject in the singular, and you - in the plural. Let's try? Etc.

    A conflict of equal numbers of parties. For example, "Agile Porters".

Who will quickly transfer the table tennis balls from one basket to another with the help of Chinese sticks.

A wide variety of types of conflicts are possible in the game. These include not only the confrontation of 2 teams. Sometimes these are "Traps" - arguments ("repeat the tongue twister 3 times"), or game dialogues, a comic quarrel between personified presenters (clowns with a clown).

When there is no conflict, it is a divertissement. The concert has no conflict. It develops due to compositional construction.

The compositional basis of the script is plot. Different meanings were put into the concept of "plot" at different times. Initially, the main subject of the image was called the plot. IN AND. Dahl in the "Explanatory Dictionary" defines the plot not only as "subject and content", but also as "the beginning of the composition." Later, stories began to be called works depicting events that were logically related to each other.

The plot must ensure the dynamism of the action, which develops according to the laws of drama: from the exposition, the setting, through the growth of the action and the culmination to the denouement. The most rational construction of the plot is that. which most time is given to the growth of action and climax. The culmination should be extremely close to a short, shock denouement. This will allow you not to shoot until the end of the intense intensity of the action and most emotionally, effectively influence the viewer.

In theatrical performances and holidays, the plot of the script should be understood as a dramatic arrangement of "facts of life" and "facts of art" in the order corresponding to the course of research.

Choosing a venue for the game program. It is desirable that the hall where the game program is held be festively decorated (unless, of course, it is held outdoors). Of the possible options, it is advisable to use the design balloons, or flowers. Flowers are much more expensive, but more sophisticated, but balls allow you to organize the space with more imagination and usually become the most acceptable solution. Garlands, chains, panels, vaulted arches - a knowledgeable designer will offer several dozen options.

The moment of lighting is also important. The presence of at least a minimal stage and so-called disco light is highly desirable. Think of a pop theater or a nightclub and try to imagine that instead of spotlights, scanners and strobe lights, they turned on an ordinary "home" light. The "festivity", "carnival" of the atmosphere is lost.

Techniques and methods of working on material for the script. There are two traditional ways of interaction between the scriptwriter and the material.

The first way... The screenwriter examines the facts associated with a certain event (or a series of events), forms his concept of what happened or is happening and writes a script, creating his own text based on what he studied. P. Valery, a French literary critic and essayist, has the expression "A lion consists of eaten mutton." Whatever feeds the mind, imagination and fantasy of the screenwriter (lamb), he creates something new in relation to the studied material, remaining in his work as himself (the lion).

Second way... The screenwriter selects documents (texts, audio-video materials), works of art or fragments from them (poems, excerpts from prose, vocal, instrumental and choreographic concert numbers) and, in accordance with his intention, joins them together using the so-called montage effect. A script appears, which is called compilation (compilation, from the Latin compilatio, - to collect).

But most often there is a mixed version in dramatic work. In this case, along with the author's texts, a document appears in the script, and a famous film fragment next to the original song.

In different forms of theatrical performances, the proportions of processed and untouched material are different. Let's say in the script of a theatrical concert original text is minimal, the main part is occupied by numbers prepared by specialists of genres, without prior orientation to the general concept. In the competitive program, the opposite is true. The main thing is the author's play ideas and the presenter's text, and the concert numbers that permeate the performance occupy a rather modest place.

In the practice of the organizers of the holiday, there is also a formal compilation. The combination of episodes of scripts dedicated to the same theme and belonging to the pen of different authors in a new dramatic version. This kind of operation is not very fruitful and, apart from semantic and stylistic confusion, leads nowhere.

However, no matter how artistic and documentary material is interpreted in the future, the problem of its selection first arises. Therefore, it makes sense to consider the main requirements for it.

First... Compliance of the material with the main components of the concept (theme, idea, genre, scenario).

Second... Stylistic compatibility of the material. It is that within the framework of one scenario, the coexistence of literary texts by different authors almost always gives rise to bad taste. There are several reasons for this. Different artistic level of the works used, the author's individuality.

And nevertheless, some texts live side by side, despite the fact that they are separated by whole epochs (in terms of time of writing), and some reject each other, despite the thematic proximity. We observe the same phenomenon in other types of art and even, oddly enough, in documentary filmmaking.

Third... The novelty of the material used. The constantly repeating thematic canon (the head of the cycle of holidays) leads to the fact that the same literary fragments, the same vocal works, the same fiction and documentary film clips wander from script to script. Moreover, after the second, third, fourth performances, real heroes begin to "fade". All this leads to standard dramatic decisions, and hence the devaluation of theatrical performance.

Fourth... Artistic material must be of high quality. Do not overuse verses from calendars, stories from second-rate newspapers and magazines. Poor material creates a poor scenario.

Fifth... Documentary material must be truthful. First of all, this concerns information that is obtained by an exclusive way. This is where the laws of journalism come into play. On each controversial fact, one should listen to the opinions of several parties, get acquainted with different points of view.

The collection of material and further work with it depend on the concept and method of creating the dramatic basis of the theatrical performance. If a scenario is conceived on an original theme and the entire text of it will be the author's, and the method of creation is similar to the method of creating a theatrical play (the development of a dramatic conflict from event to event, embodied in stage images), the relationship between the creator and the “raw material” is traditional. The work is based on live observations, studied literature, collected documents, melted down in the crucible of the author's fantasy. Screenwriters who decide to follow the path of borrowing have completely different concerns. Then the characters, individual elements of the plot, vocabulary of folklore and literary works become the basis of the idea.

This method, oddly enough, is the most popular today. From Russian fairy tales came to the festive grounds: Ivan Tsarevich (or the fool), Emelya, Vasilisa the Wise, Baba Yaga, Kashchei the Immortal, Leshy, Vodyanoy; from European: Snow White. Cinderella, Little Red Riding Hood. The school stage is dominated by the characters of children's literature: Dunno, the old man Hottabych, Mary Poppins, Carlson, the fox Alice, the cat Matroskin, etc. Live and well on the club scene: Chichikov, Ostap Bender, Vasily Terkin.

Borrowed characters are a long and strong tradition of folk theater and there is nothing reprehensible in this. All these heroes have long acquired the status of a mask with a stable social and moral aura.

The method of illustration and theatricalization. In order to build an event dramatically, it is not enough to understand the laws of the dramatic construction of a leisure event, to understand the specifics of a particular form of club work, it is necessary to be able to use the possibilities of techniques of illustration or theatricalization.

What are the potential possibilities of two techniques essential for a dramatic solution - illustration and theatricalization? We emphasize that these are two fundamentally different methods, but quite often the complete concept is replaced by another.

Illustrating and theatricalization are ways of artistic solution of a theme and they cannot be "introduced" into an event, because with their help it is organized, dramatically built. These techniques make it possible to artistically organize all the material, dramatically subordinating the used expressive means (music, poetry, dance, etc.).

The method of illustration, like the method of theatricalization, does not presuppose a random, arbitrary montage of poems, songs, dances and other means of expression, but is organized dramatically in accordance with the theme of the event and the creative intention of its directors. In either case, it is important to determine the measure and procedure for using various means of expression that make up the material of the event.

Now let's try to define the original boundaries between theatricalization and illustration. The task of the illustration technique is to enhance the perception of the event content by attracting various means of expression (documentary material, poetry, prose, music, etc.).

The task of all expressive means used in the structure of a mass event is to enhance its effect on the viewer, to turn, in modern terms, information about a particular phenomenon or event into "aesthetic information", that is, one that evokes a special feeling experiences, joy, pleasure.

The same goal is served, but by completely different means, and another method is theatricalization. Its pedagogical significance was highly appreciated by NK Krupskaya, emphasizing the possibility of using it to "influence" the emotional side of the event.

The true essence of theatricalization in modern club practice is in the creation of a single "end-to-end action" at a mass event, which would not only unite and subordinate all the components used (performances poetic, prosaic, musical, film fragments), but would also create the necessary conditions for active, effective participation of all those present at this event. In other words, it is precisely theatricalization that transforms the spectator-listener, the spectator-observer into the spectator-participant, that is, the “actor” (he performs simple stage tasks conditioned by the intention of the organizer).

The choice of the method of illustration or theatricalization of dramatic material by the organizer depends on the correctly found harmonious relationship between the content and form of the event being held.

Business training: how it is done Grigoriev Dmitry A.

4.2.7. The main stages of developing an RPG

There are five main stages in the development of an RPG:

1. Determination of the tasks to be solved using this teaching method.

2. Providing conditions for the role-playing game.

3. Development of roles and the enacted situation.

4. Choice of the type and format of the role-playing game.

5. Development of a detailed scenario for its implementation.

Let's consider each of the stages in more detail.

Stage 1. Statement of tasks. Means that the coach:

Formulates the changes for the sake of which the role-playing game is being conducted, that is, what attitudes will be formed in the participants with its help, what skills, techniques and technologies have been worked out;

Builds a logical relationship between the game and the general training program so that the tasks of the role-playing game follow from the previous training logic.

Stage 2. Analysis and provision of conditions for the role play. One of the key conditions for the success of a role play is the time that can be used to conduct it. It should be enough for preliminary discussion, coordination of tasks, briefing, conducting the game and analyzing it, summarizing and summarizing the coach's summary based on its results. If there is not enough time, it is necessary to consider the possibility of replacing the role-playing game with another method, or choose a format that will take a minimum of time.

Another important point is the analysis of how the learners are willing to participate in the role-playing game. In my practice, there have been cases when a group in full complement refused role-playing games. As a rule, this happens either in the case when the audience of the training is quite old, has not previously taken part in the trainings and the role-playing game is new to it; or when the learners are not motivated to participate in the training and do not want the role play to reveal that their competencies require development.

This does not mean that in this case this method cannot be used in training. But such a situation definitely requires preliminary work with the participants before the training or at its beginning. Accordingly, in this case, it is important to determine whether the coach has the opportunity to carry out such work.

In addition, it is important to pay attention to the training room: are there the necessary conditions for the role-play. For example, in my practice, although it is rare, there are still situations when the training has to be carried out in rooms with a large fixed table in the middle.

Stage 3. Defining the roles and situations of the role play. They are designed based on the objectives of the role-playing game. For example, if the game is aimed at practicing the skills of setting tasks by a manager and subordinates, then there will be two roles in it: a manager and an employee.

The situation should be formed in such a way that it has an opportunity to work out the necessary skills, that is, so that the participant can act correctly or choose an ineffective strategy of behavior.

Suppose a customer is concerned that his managers do not set clear specific tasks for their subordinates. In this regard, the trainer wants to form the participants' skills in setting goals using knowledge of the SMART criteria. Then the participants can be asked to act out a situation where initially the task is formulated very broadly (for example, “within the framework of a personal meeting with a subordinate, the manager must set him the task of increasing the volume of sales of related products”). This will allow the participants to role-play either try to give a specific task in accordance with the SMART criteria, or set it in general view and thus demonstrate ineffective ways of setting goals.

Thus, defining the specific content of a game includes:

Determination of the composition of roles;

Definition of the situation (the content on the basis of which the interaction of roles will unfold);

The choice of the main methods of communication (in what form the roles will interact - negotiations, meeting, meeting, etc.).

Stage 4. Choosing the type and format of the role-playing game. The formats and types of RPGs have been discussed above. It is advisable for the trainer to be guided by a set of criteria that allow assessing the effectiveness of his choice:

Does the selected type of role play correspond to the objectives of this training block?

Are there the resources required for this type of RPG?

Are the roles well defined and understandable to the players?

Can the script be simplified?

Can the participants meet the requirements?

Will the game affect the emotional sphere of the participants too deeply? Does the chosen format match the degree of personal risk that the participants are willing to accept?

Will role play as a teaching method the best way achieving the goal?

Stage 5. Scenario development. Developing a detailed scenario includes defining how the role play will be organized and conducted step by step. At a minimum, it is important for the coach to clearly define the following:

How the participants will be introduced to the role play topic;

How the tasks and process of the role play will be presented;

How the participants in the role play will be identified and how the roles will be instructed;

How the game process itself will be built;

How will the sequence of questions be built when discussing the results;

What key points will be important for the trainer to voice in the framework of summarizing the results.

From the book KPI and staff motivation. Complete collection of practical tools the author Klochkov Alexey Konstantinovich

3.1. Stages of developing a KPI system The KPI system in an organization can be implemented both independently and with the involvement of consultants. When using the methodology described in this chapter, when goals and KPI indicators are developed directly by the heads of departments in

From the book Management Theory: The Cheat Sheet the author author unknown

26. CLARIFICATION OF THE DECISION FOR CREATING THE PROCESS OF DEVELOPING THE SOLUTION, PLANNING THE WORK, CREATING THE SYSTEM OF CONTROL OF THE PROCESS AND THE QUALITY OF DEVELOPMENT OF THE SOLUTION (2 AND 3 STAGES) The input of the 2nd stage is the output of the 1st: 1) objectives and tasks as a result of which

From the book Project Management Fundamentals the author Vasily Presnyakov

Basic Rules for Network Schedule Development When developing a network schedule, it is advisable to adhere to the following 8 rules: The network schedule unfolds from left to right. No operation can be started until all previous associated operations have been completed.

From the book Management Decisions the author Lapygin Yuri Nikolaevich

15.2. Stages of SD development in strategic planning Stages of SD development in regional strategic planning are directly related to the stages of strategy development (Table 15.2).

From the book Commodity Information author Melnikov Ilya

Development technology and main functions of brands Production of a product, development of its identity and attributes, organization of trademark communication is called brand management. Brand development technology within the communication system consists of several

From the book Benchmarking - a tool for developing competitive advantages the author Loginova Elena Yurievna

1.4. The main stages of the benchmarking process One cannot but pay attention to such components of benchmarking as its principles, objects of study, the basic rules of analysis and stages of the benchmarking process, do not forget about the main sources of information, the control system

From the book Business Training: How It's Done the author Grigoriev Dmitry A.

4.2.4. Advantages and disadvantages of role play Role play allows you to build the entire cycle of interactive learning: participants gain experience "here and now", then discuss it, draw conclusions and generalizations and can think over how to apply the knowledge and skills gained in their

From the book Management Elite. How we select and prepare it the author Tarasov Vladimir Konstantinovich

4.2.8. Role-playing technology The role-playing technology includes two components: first, the method of organizing and conducting the game itself; secondly, the technology of organizing and conducting subsequent discussion, analysis and generalization

From the book Personal Brand. Creation and promotion the author Ryabykh Andrey Vladislavovich

Role-play Before starting the game, it is recommended that you have a brief discussion of the subject, problem, or typical situations that you plan to role-play. This will help the participants, on the one hand, to discover clearer relationships between the content of the game and their practice,

From the book Business Process Management. A Practical Guide to Successful Project Implementation by Jeston John

Organizing the Role Play Discussion and Analysis Discussion is an essential element of the role play, sometimes even more important than the game itself. Within its framework, a whole range of tasks is being solved. There are two strategies for constructing a role-play discussion: a discussion with an emphasis on feelings

From the book Sales Department Management the author Petrov Konstantin Nikolaevich

4.4.2. The main stages of the development of cases and situational tasks Stage 1. Formulation of an educational problem, the solution of which is aimed at the method of cases. Namely - determining how the actions of the training participants should change in their practical activities and what

From the author's book

4.3.7 Basic versions of the Game Let's list the most common versions of the "ORGANIZER" business game. "One-time production". When using this version of the Game, all gaming organizations having received raw materials (or components) before the "start", they produce only one

From the author's book

4.12.4 Main stages Three stages of the Game are distinguished: 1) introductory stage (0.5-1.0 hours); 2) stage of life support (1.5-2.5 hours); 3) stage of summing up (0.5 -1.0 hours) .At the introductory stage, the participants get acquainted with the rules of the Game, receive job positions by lot and

The word "role" (role) comes from lat. rotula- a small wheel or round log, which later came to mean a sheet of paper rolled into a tube, on which the words of plays for actors were written. The concept of "role-playing games" first appeared only in the twentieth century. The prototype of situational role-playing games were impromptu dramatic games on a given theme, developed in 1946 by J. Moreno.

Since the mid-1950s. the use of role-playing games in the United States has gone in two ways. They began to be widely used in psychotherapy, including personality growth groups, sociometry, psychodrama, gestalt therapy, and meeting groups.

Another area of ​​application of role-playing games has become training groups, the tasks of which are self-development and self-improvement, and not psychotherapy. This direction was created mainly with the aim of developing in people the skills of leaders, behavior in large and small groups, constructive interaction, resolving conflicts in groups, forming an adequate self-perception and perception of others.

Role-playing games allow you to actively involve students in the learning process, to arouse interest. They provide excellent conditions for establishing feedback immediately after the end of the game interaction. With the help of role-playing games, new ideas are more easily accepted and the attitudes of the trainees change.

Role-playing games are based on the learning effect of cooperative action. From a psychological point of view role play content is not an object, its use or change by a person, but relationship between people, carried out through actions with objects; not a person is an object, a person is a person.

The specificity of role play determines its preferred use in psychotherapeutic and personal trainings. Role-playing

the game can also be used for educational or organizational purposes, if its content becomes a managerial situation, i.e. if the game takes on a business nature and is aimed at developing the skills to interact with other people.

Role play is a way to expand the experience of the participants in the analysis by presenting them with an unexpected situation in which it is proposed to take the position (role) of one of the participants and then work out a way that will lead this situation to a worthy end. Thus, role play is a psychological modeling method aimed at obtaining a psychocorrectional effect through intense interpersonal communication and performing joint activities people in a game simulation of real or fictional situations.

In modern pedagogical practice, the role method is an effective diagnostic, prognostic and corrective tool for the social and psychological training of specialists. Such a game makes it possible to reveal the individuality of each student, his creative abilities, develops the ability to enter into the position of others, better understand their positions and feelings, and also creates conditions for a better understanding of the norms and rules of behavior and communication. This, in turn, promotes awareness of the importance of socio-psychological factors in managing other people and in interacting with them. In addition, a significant socio-psychological experience is acquired in a more objective analysis of both one's own behavior and the behavior of others, and the psychological competence of a specialist develops.

The main characteristics of role-playing games include:

  • - the presence of a model of a controlled system included in a specific socio-economic system. Such a model could be a factory, factory, store, museum, library, or division of an organization;
  • - presence of roles;
  • - the difference in the goals of the participants in the game, performing different roles;
  • - interaction of roles;
  • - the presence of a common goal for the entire playing team;
  • - multi-alternative solutions;
  • - the presence of a group or individual assessment of the activities of the participants in the game;
  • - the presence of controlled emotional stress.

The main difference between role-playing games and the method of role-playing is, first of all, that the one who plays the role of a participant in the analyzed situation, along with a description, is given instructions on how to conduct his role, what strategy to adhere to, what character to portray, how to evaluate the current situation. situation, what interests to defend and what goals to achieve.

The instructions for the role-playing game should, on the one hand, describe in detail all aspects of the situation. However, on the other hand, it should not set rigid boundaries that prevent participants from playing their roles in accordance with their own ideas about how to act in such cases.

Thus, role-playing games are games according to a given scenario, which requires not only familiarity with the material, but also entry into a given image, i.e. to some extent even reincarnation, acting.

The task to be solved by the members of the group participating in the role-playing game is creating a model of behavior, typical in everyday life for real people. It should be emphasized that it is the behavior, and not just the manifestation of the talents of the speakers, that will be the basis of the ensuing discussion. The group should observe the content of each scene played out.

Role playing methods are interactive, as a rule, they are used in programs for the study of leaders and specialists in the field of human relations. Role-playing can be an enjoyable and inexpensive way to learn many new skills. Participants in the class can also abandon the rules and experiment. For example, the player may experiment with leadership styles or interaction strategies, demonstrating competition, concession, or compromise in decision making.

When this technology is introduced, classes are held in the form of either a meeting or a freely developing role-based communication (dialogue) between the participants.

At the end of the lesson, the students discuss the outcome and the course of solving the problem (conflict), assess the behavior in this situation of each of its participants, his productivity. At the same time, the "audience" begins the discussion, and the teacher ends it, who conducts a critical analysis of the results of role-based communication, noting achievements and losses.

Observations can be more effective if a video of the role-playing game is made, which, if necessary, can be used to provide feedback and confirmation of certain provisions, as well as consultation.

The method of role-playing games allows the listener to "walk in someone else's shoes", as if from the outside to look at himself and his "hero", whose role he plays, which is of great importance for the perceptual training of managers and specialists, the development of their skills of adequate perception of business partners and reaching mutual understanding, choosing an effective scenario of behavior.

In training, they usually use three types of role-playing games.

  • 1. Direct games- modeling of elements of professional activity.
  • 2. Strategic simulations- decision making under certain conditions (" Ecological catastrophy"," Flight to the Moon "," Accident in the Desert ", etc.).
  • 3.Role-playing games- the participants in the game separately receive various individual instructions for interacting with each other in the expected conditions.

Role-play is used as a stand-alone learning technology, and is also used in communication training aimed at developing the interpersonal skills necessary for success in areas such as interviewing, providing feedback and assessment, negotiations, public relations activities and even conducting the trainings themselves. ...

The effectiveness of role-playing games is due to their vitality and novelty of experiences. However, the method should be used with caution. If games are played at every opportunity, then its value as a gaming technology can be greatly diminished.

Inverted play- one of the options for the role-playing game. Through this method, the player can achieve a deep appreciation of the problems and benefits of others. This happens as follows: during the game, the teacher suggests that the participants in the lesson stop and switch roles, presenting the same situation from the opposite point of view - from a position that will often fundamentally contradict the beliefs and habitual behavior of participants in role-based communication.

Role-playing should be applied creatively and improvised. It is best to structure the learning process so that the theoretical part is followed by a role play, which makes it possible to put into practice the principles or techniques just learned. In the case when all participants in the educational process need to cope with some practical situation, you can arrange one role-play for all. In this case, you need to divide one large group into several small ones, each of which plays out its own situation.

A competent role-playing game brings undoubted benefits to its participants. It is advisable to conduct such staged games after the group has overcome stiffness, resistance and psychological discomfort.

The role play teacher must carefully plan the role play. He should take the time to prepare a short description of the characters involved and make sure that the created game conditions are as close as possible to the specifics of the main activities of the participants in the role interaction.

The trainees are first introduced to the situation itself, and then offered to distribute among themselves the roles of its participants. The roles of each participant (in accordance with the general conditions of the role play) can lead trainees to lively discussion, especially when everyone gets used to the role, and not just perform the duties.

As a rule, there are two options for the distribution of roles.

  • 1. Roles are distributed among some trainees, and the rest, who have not received roles, become active spectators, observers, or act as an arbiter, recording the characteristics of the participants' behavior and then assessing its consequences.
  • 2. Participants in the analysis of the situation are divided into small groups of like-minded people, and each group takes on the role of an individual, participant in the situation or the unit headed by him.

The small number of participants contributes to the creation of the calm informal stopover necessary for successful learning.

The opportunity to use role play as a training program remains even when there are more than ten people in the group. Large groups can be divided into several smaller groups, each with their own observers, role play sets, and instructions. Time in such cases is calculated so that all members of small groups can discuss the results of their activities in a general discussion.

Benefits of role-playing games:

  • 1) “learning by doing” is one of the most effective ways to learn and gain experience. Own experiences are vividly remembered and persist for a long time;
  • 2) role play allows participants to understand how people feel when faced with certain situations. This understanding can be a powerful learning tool: it can contribute to the development of the ability to assess the prerequisites of the behavior of others, which would be difficult to achieve in any other way;
  • 3) although the use of role play contains an element of pedagogical risk, the latter refers mainly to the possible ways of responding to the group, and not to the impact of the game on it; role play provides participants with the chance to learn and reinforce a variety of behaviors. The advantage here is the communicative training environment, free from the risks associated with the use of a particular model that might arise in natural conditions.

RPG Limitations:

  • 1) the essence of a successful role-playing game is to create a situation that is as close to reality as conditions allow. If the group feels that the scenario is unrealistic or does not take into account some details of the practice, the value of the game will be lost and the learning objectives will not be achieved;
  • 2) If the objectives of the role play are not fully explained and the emphasis is placed on the importance of demonstrating behavior (rather than acting), there is a danger that the role play will be perceived as fun. Having serious exercise goals

use does not prevent people from enjoying participation in it and provides joy from interacting with the situation and getting out of it, and not just from funny jokes during its holding;

  • 3) like any training method that involves the active involvement of participants, role play contains a share of risk. The game brings results only when the group is ready to join it. If group members are afraid of losing face by participating in the game, or are embarrassed about the process of role-based communication, this exercise will not be effective. The fact that the exercise is being controlled further increases the tension;
  • 4) if the teacher has weak psychological and communicative competence, he can cause the performers of the roles to feel anxiety, concern for their reputation and self-esteem. The lack of psychological support for adult learners also enhances this state and reduces the motivation for learning.
  • 2. The structure of a lesson with a role-playing game can be as follows:
  • 1) immersion (mini-lecture);
  • 2) presentation of the role play to the participants and the formulation of educational tasks;
  • 3) distribution of roles;
  • 4) instructions for the participants of the game and the group;
  • 5) the conduct of the game;
  • 6) summing up the results of the expert group;
  • 7) debriefing.
  • 3. The structure of the instructions for the role-playing game (for players):
    • - the name of the character;
    • - a description of the obvious elements of the situation - information that is equally possessed by both active and passive players;
    • - a description of the hidden elements of the situation - information that this player possesses, but does not possess another, and maybe a group;
    • - the goal is for the active player;
    • - line of conduct - for a passive player.

The structure of the instructions for the role-playing game (for observers):

  • - the name of the characters;
  • - a description of the context of the game, information owned by the observers (it is possible to provide instructions to the players if the group has the information in full);
  • - tasks for the observer.
  • 4. It is recommended to end the role-playing game with a debriefing, which clarifies the meaning of what has been done, draws a line under the topic covered and establishes connections between the acquired knowledge and new ones that the learners will need in the future. Debriefing allows you to abstract from the content of the situation and makes it possible to analyze what is happening, check your analytical and observational capabilities. Comparing the goals set and the results obtained, the participants master the mission of a specialist, whose work is assessed by the result.
  • 5. Practical lesson on the topic "Role-playing games".
  • 6. Role-playing game "Prisoner's Dilemma".
  • 7. "Prisoner's Dilemma" is a role-playing game used to study dyadic interactions. The name arose from the situation that it is proposed to present to the players.
  • 8. It lies in the fact that two prisoners are suspected of a joint crime. They are housed in separate chambers. Each has the opportunity to report the crime of the other, hoping to receive a lesser punishment:
    • - if neither of them reports the crime committed by the other, both will receive a minor punishment;
    • - if one says, and the other does not, then the informant will be released, and the other will receive a severe punishment;
    • - if both of them report, then both will receive a small punishment, but it will be more than what they could receive if both were silent.
  • 9. The outcome of the game can be presented in the form of a table, which is usually introduced to the participants before the game.

Table 6

In the “Prisoner's Dilemma” situation, the players must make a choice between cooperative (b) and non-cooperative (d) behavior, taking into account the motives for choosing the other.

From the point of view of the individual result of player A, it is more and more profitable for him to inform about another (d). But the point is, if Player B starts from the same position, they both get relatively few points. And based on the maximum mutual result, they should choose silence (b), but then each leaves the other the opportunity to abuse confidence.

Players need to make a choice at the same time: in some cases, without making contact (write only one word “to be silent” or “tell” on a piece of paper), in other cases, it is allowed to communicate (it is the impact of communication on the choice of a solution that is monitored).

If the first player wrote the word “to be silent”, it means that he decided not to tell anything about the committed crime. If the partner in the game decides to remain silent, then both of them will receive +3 points. But if the first one wrote the word “keep silent”, and his partner decides to tell everything, then the first one decides to tell everything, then the first one gets -1, and the second one gets +5 points.

If the first one wrote the word “tell”, it means that he decided to tell the whole truth about this crime. If his partner also decides to act, then both of them will receive +1 point, and if he is silent, the first will receive the maximum possible score of +5, and the partner only -1.

The game can be played multiple times, and after each round the players are informed of the results for which they receive prizes or penalties. The role of a player can be played not by one person, but by a team with or without a leader.

Role-playing game is carried out in two versions:

  • 1) with two participants;
  • 2) with two groups of participants.

In the second variant, the subject of analysis includes the behavior of the group in a situation where it is necessary to make a decision with an uncertain outcome and equal alternatives.

The difference between option 1 and option 2 is that the first option requires the participants in the game thinking out loud and then introspection(self-observation); in the second, the teacher himself can directly observe the interaction in the group. However, the game in the second variant is complicated due to a significant expansion of the range of significant factors: different communicative competence and activity of the participants, additional difficulties due to the unequal understanding of the task by all participants, etc.

At the beginning of the game, the participants are told that one of them (it is determined who) will play for the prisoner, and the other for the guard. Further, the "prisoner" is conventionally placed in a cell that has the following shape:

All camera angles as well as sides are approximately the same. There is a prisoner in the rectangle, the guard is outside.

Instructions for the prisoner:

Your task is to choose one of the corners for the "escape". "Escape" will be considered successful if the guard does not guess which corner you have chosen. Record the choice and its rationale on the protocol.

Instructions for the guard:

Your task is to guess in which corner the prisoner is preparing to "escape" and to prevent the escape. Write down your choice and justify it in the protocol.

After the first entries, they are checked by the head of the game with the announcement of the results to the participants. Then the reasons for the choice are analyzed. If it turns out that at the first stage of the game, the participants proceeded from formal grounds and did not take into account the persona of the opponent, i.e. did not try to model his behavior, the leader emphasizes this in the discussion and proceeds to the second stage.

At the second stage, the game is repeated (participants can change places).

The game manager must take into account that any decision of the participants is unsatisfactory from the point of view of formal rationalization. Therefore, it is very important to accurately formulate the question when constructing a hypothesis. Namely - Who is in the dilemma?

It is often confused with the real dilemma, which in such a case arises before the player-participant, with the problem that arises for the game manager, who must recommend the optimal solution.

In this situation, there is no optimal solution, but the way out of the conflict for the participant is to obtain sufficient grounds for modeling the opponent's behavior. Play can provide a didactic function, clearly demonstrating situations where ordinary ideas about rational behavior are inapplicable.

With the help of the Prisoner Dilemma game, you can create a situation for diagnosing leadership style, the desire for competition or cooperation in relationships, people's compatibility, etc.

The game allows you to diagnose and predict interpersonal relationships.

  • Game modeling in the activities of a teacher: a textbook for university students / A.P. Panfilova; under total. ed. V. A. Slastenin, I. A. Kolesnikova. M.: Publishing Center "Academy", 2008.

Send your good work in the knowledge base is simple. Use the form below

Students, graduate students, young scientists who use the knowledge base in their studies and work will be very grateful to you.

Posted on http://www.allbest.ru/

Choosing a training method

role-playing training game information

One of the main problems arising in the preparation of the training is the problem of choosing the method by which information is transmitted to the participants.

There are many different types of training, and the chosen method greatly influences how the objectives of the program will be solved, and for how long the effects of the training will persist after its completion.

The trainer has many ways to present the material. Just as different roads lead to the same destination, there are a number of different approaches to help achieve the training objectives. None of the paths is the only one right, and some inconspicuous path may be the shortest route to achieving learning goals.

The coach should not be limited to just one method throughout the course. The use of a variety of techniques not only contributes to the preservation of attention and performance of the group, but also reflects real life situations in which it may be necessary to simultaneously use several models of behavior. For example, if an important case study needs to be presented using a procedure just learned to assess whether participants have learned it well, either a modeling approach or a case study followed by discussion and evaluation can be used equally well.

Role-playing games

Description

Role play is a way to expand the experience of participants by presenting them with unexpected situations, in which it is proposed to take the role of one of the participants and develop a way to bring the situation to an end.

The lecture form of work allows you to control the time of the lesson. It is not always possible to estimate how long a given Q&A session will take, but it is possible to calculate with great precision how long the entire lecture will take.

An approach

In order to get the most out of the role play, the proposed situations should be as close to reality as possible. It is necessary to take time to prepare a short description of the characters involved and to make sure that the created conditions for the game are as close as possible to the specifics of the main activities of the participants.

The instructions for the role play should describe all aspects of the situation in detail.

However, this instruction should not set rigid boundaries that prevent participants from playing their roles in accordance with their own ideas about how to act in such cases,

The task that the members of the group participating in the role-playing game strive to solve is to create a model of behavior that is characteristic of everyday life for real people.

It is the behavior, and not the manifestation of the talents of the speakers, that will be the basis of the ensuing discussion.

The group should observe the content of each scene played out. Those who do not take part in the game should be invited to take on the role of observers and record the characteristics of the behavior of the participants and its consequences.

Observation can be made even more useful by videotaping the role play and, if necessary, using it to provide feedback or one-on-one counseling.

1. Thorough preparation of the plan.

A competent role-playing game brings invaluable benefits to its participants. Such exercises should be used towards the middle of the course, when the group is already able to overcome the resistance that may arise at the beginning of the training.

2. Use role-playing games correctly.

The effectiveness of the role-playing game is due to its vitality and novelty of experiences. This means that this method should be used with caution. If the games are played at every opportunity, their value can quickly dwindle.

3. It is better to keep the groups small.

The process of overcoming group resistance can be helped by limiting the size of the group to ten people. The small number of participants helps to create a calm, informal environment necessary for the success of the exercise.

Opportunities for using role play as part of the training program remain even when there are more than ten people in a group, large groups can be divided into no few small ones, each of which will have its own observers, sets of role plays and instructions. Time in such cases is calculated so that all members of small groups could discuss the results of the activities of their teams in a general circle.

4. Role-playing should be used creatively.

There is no reason to isolate role play from other teaching methods. It is best to structure the process so that the theoretical part is followed by a role play, which makes it possible to put into practice the principles just learned.

In cases where all training participants need to cope with some practical situation, it is possible to arrange a role play for everyone. In this case, you need to divide one large group into several small ones. Each of them plays out a different situation.

Benefits of role-playing games

1. Gained experience lasts for a long time.

Learning by doing is one of the most effective ways to learn and gain experience. Own experiences are remembered vividly and persist for a long time.

2. Pleasure.

In most cases, role play offers a relatively painless and enjoyable way to learn knowledge and skills.

3. The emergence of an understanding of how other people behave.

Role play allows participants to understand how people feel when faced with certain situations. This understanding can be a powerful learning tool; it can contribute to the development of the ability to assess the prerequisites for the behavior of other people, which would be difficult to achieve in any other way.

4. Safe conditions.

There is an element of risk involved in using role play, but it mainly relates to how the group might react, not the impact of the game on it. Role play provides participants with the chance to learn or reinforce a variety of behaviors. The advantage here is the training environment, free from the dangers associated with the use of a particular model that might arise in natural conditions.

Disadvantages of RPGs

1. Artificiality.

The essence of a successful role-playing game is to create a situation that is as close to reality as the conditions allow. If the group feels that the scenario of the game is unrealistic or does not take into account some details of the practice, the value of the game will be lost and the learning objectives will not be achieved.

2. Possibility of frivolous attitude on the part of the participants.

If the objectives of the exercise are not fully explained and the emphasis is placed on the importance of demonstrating behavior (rather than acting), there is a danger that the role play will be perceived as fun. Having serious goals for an exercise does not prevent people from enjoying the exercise and provides joy in interacting with the situation and getting out of it, not just funny jokes during the exercise.

3. The element of risk.

As with any training method that involves the active involvement of participants, role play contains a share of risk. The game brings results only when the group is ready to join it. If group members are afraid of “losing face” by participating in the game, or are embarrassed about the process itself, this exercise will not be effective. The fact that the exercise is being controlled adds to the tension further.

The group should not be too large so as not to create discomfort. Role-playing can only be used when group members have coped with their anxiety and feel that their self-esteem is not in jeopardy.

Application

Role play is most commonly used in training to develop the interpersonal skills required for success in areas such as interviewing, providing feedback and evaluation, negotiation, sales, and even training.

There is no logical reason why this method could not be applied in other trainings.

Posted on Allbest.ru

Similar documents

    Types of role-playing games used in teaching a foreign language at an advanced stage of learning. Composition and technology of role play in teaching dialogue. Specificity of teaching and taking into account psychological factors in teaching dialogical speech for senior students.

    term paper, added 07/24/2010

    Neoplasms of preschool age (memory, thinking, imagination) and their significance for play. Psychological features of role play, its content. Evolution of the child's actions according to D.B. Elkonin. The use of play therapeutic techniques.

    term paper, added 10/15/2013

    The entry of a new employee into the organization. The role of the employee in it. Role conflict as a type of intra-organizational conflict. Types of role conflicts. Situations and factors giving rise to role conflicts. Causes of role conflicts and ways to eliminate them.

    test, added 01/19/2008

    Role play as a form of interpersonal interaction. Results of a study of the types of interpersonal interaction among participants in role-playing games and those who do not participate in games. Impact of successful role-based attitudes on human communication.

    term paper, added 11/01/2016

    The nature of role-playing games and its manifestation in computer games. The main types of computer role-playing games and their impact. Empirical formation computer addiction in people with different types of character accentuations. The concept of cyberdiction and its manifestation.

    term paper, added 03/05/2012

    Psychology of a player playing extreme night city games (on the example of the Encounter game). An empirical study of the impact of role-playing nightlife urban extreme games on the personal characteristics of the players. Review of the research results.

    thesis, added 05/30/2015

    Role theory of personality as an approach to its study. Stages of mastering role functions. The concept of social roles and their varieties. Role expectation and role performance in the formation of a social role. Role conflict as a clash of role requirements.

    abstract, added 02/05/2011

    Analysis of the factors influencing the successful adaptation of spouses in the first years of marriage. Study of the peculiarities of the distribution of family roles. Study of the relationship between the role expectations of young people and attitudes from marriage in a couple. Shifting role responsibilities.

    abstract, added 10/22/2015

    Trends in the development of play activity in preschoolers in the modern world. Play and its role in mental development child. Analysis role-playing games senior preschoolers. Development of a scheme for modern role-playing games for older preschool children.

    term paper added on 10/12/2015

    The essence of memory as a mental phenomenon, its content, psychological and physiological rationale, types and forms, development in older preschool age... Content of role-playing games in seniors age groups, assessment of their effect on memory.