Role play in Dow. Organization of a plot - role-playing game in the Dow Consultation on the topic

  • 23.08.2020

By participating in games with household plots, children master the family relationship system, learn to fulfill their homework, master self-service skills.

Go for a walk

purpose: Teach children, going for a walk to dress on the weather, pick up comfortable clothes and the necessary accessories; develop vocabulary (names of clothing objects); Rail-up to the environment, form the skills of aesthetic contemplation.

Before a walk, the teacher informs children that new friends came to them. The guys are invited to get acquainted with dolls. After that, the teacher proposes to take the dolls with him for a walk, but for this you need to help them correctly choose clothes on the weather.

Children are divided into groups, each of which should wear one doll. First, they need to choose correctly and name clothing items (clothes must be represented in the set for all seasons). It is desirable that the children explain their choice.

After all the clothes are assembled, you need to discuss the order of dressing of dolls and go to its execution. Special attention should be paid to the fastening of clothing and tie laces or ribbons.

When all the groups coped with the task - the children themselves dress and go for a walk together with dolls. Returning back, they should split dolls, commenting on their actions.

Mother's daughters

purpose: encourage children to reproduce family relationships and creatively interpret them; To acquaint with a wide range of homework; disclose the moral meaning of adult actions; Relieve a sense of understanding, care for neighbors.

Boys and girls are involved in the game. Usually they perform the roles of parents or grandparents, grandparents and other adult relatives. The role of children is given to the doll.

First, all together must recreate the home furnishings: put the furniture, decompose things. Also, children need to agree, who will be performed. The educator can only observe this process and help solve conflict situations. It is best not to let the game on samonek, but to offer specific situations to "live":

  • "We collect children in kindergarten";
  • "Day off";
  • "Big cleaning";
  • "Repair the stool";
  • "Dining table", etc.

The course of the game should assume not only communication between children, but also contain elements of labor. Before the game, you can read the children with a story on a family household topic, and then discuss it and suggest to demonstrate the correct behavior model in the described situation through the game.

Visiting Moydodyra

purpose: To form in children hygienic skills, expand their knowledge about the receptions of the use of hygiene objects; teach every day to perform hygienic procedures; Educating cleanliness, desire to take care of your health.

At the beginning of the game, the teacher reports to children that a parcel from Moidodyra brought to them to the group. If necessary, you can tell about who is this, show a cartoon or read the book of the same name and consider her illustration.

You can offer the guys to play the plot of the morning fees in the kindergarten or evening toilet before bedtime.

We meet guests

purpose: Teach children to prepare for reception of guests, make cleaning, correctly serve the table; develop cooperation skills; We instill need to constantly maintain cleanliness.

The educator warns children that today the guys from another group will come to visit. Therefore, you need to prepare well for their reception.

There are two options for the game:

  • children are divided into groups, and each executes a separate task (remove, cover the table, think over what to take guests);
  • children act collectively, and all tasks are performed alternately.

After training, children take guests.

This type of games still includes such "I have a younger brother", "Little pets", "We collect a crop».

Scene-role games for production topics

Filing of the plot role-playing games in the senior group on GEF with objectives includes scenarios for production topics. The given group of games is aimed at familiarizing children with professions, features of work activity, main production processes.

Morning in kindergarten

purpose: to acquaint children with the duties of the Kindergarten employees; ; Educating respect for work, the desire to provide all the assistance.

For this game, it is necessary to pre-prepare. Children are offered for several days to watch the actions of personnel during the morning reception of pupils, breakfast or any other events intended for later playback.

The game begins with conversation about what professions work in their kindergarten. You can briefly discuss the duties of each of them. After that, the role distribution should be carried out ,. Visitors to the kindergarten will be toys and dolls.

For the beginning, children are put on specific tasks: to simulate the meeting with the teacher of children, cook breakfast and feed everyone, spend the morning gymnastics, etc. The lead is following the relationship between children, teaches them politely to communicate with each other, introduces the well-established formulations of greetings, sounding teams.

Score

purpose: to acquaint with the peculiarities of the professional activity of store workers; develop a dialogic speech; form skills to coordinate their actions with other peers; Educating accuracy, sociability, politeness.

At the preparatory stage it is recommended to make a tour of the store and watch the unloading of goods, arrange it on shelves, selling and buying. You can offer the guys to tell about how they are with parents make purchases in the store. If someone has parents working in the store, you need to ask about their professional duties.

  • choose and buy the right product;
  • get advice from the manager;
  • purchase correctly;
  • return a poor-quality product.

The game can be spent several times, offering children to visit different commodity departments.

Hospital

purpose: Cause interest in the professions of the doctor, nurses; expand the knowledge of children about the duties of medical staff; develop the ability to perform a survey; Raising empathy, the desire to take care of others, assist.

The game can be preceded by a visit to the medical office, listening to the stories on the appropriate topic. Children will tell about their experience in appeal to the doctor.

All the participants of the game are distributed through the roles and discuss their duties: a doctor (inspection, headers complaints and prescribes treatment), a nurse (providing first aid, conducts procedures), patients (depict the symptoms of the disease). Need to not forget about the use of workwear.

You can play plots such:

  • at the inspection of the doctor;
  • sick throat;
  • cut a finger;
  • we go to vaccination, etc.

During the game, children should be paid to the expression of sympathy to patients, manifestation of care for them.

Themes are similar scene-role-playing games Extensive. Children really like games "School", "Stroyak", "Hairdresser", "Beauty Salon", "Pizzeria", "Police", "Firemen", "Cosmonauts" etc.

Scene Role Games for Public Topics

Scene-role-playing games in the senior group include plots in which various situations are played in public places, friends. Attracting children to the games of this group, you can form social behavior skills, communications with your peers and adults.

Zoo

purpose: teach the rules of behavior in the zoo; expand knowledge about animals, their preferences in food and habits; develop vocabulary (animal name); Educating love for animals.

The educator announces to children that they will go on a tour of the zoo and finds out that they know about this place. Next, the lead introduces the guys with the order of buying tickets and present them at the entrance. After the explanation, this situation is played by children.

The bulk of the game is to familiarize with the rules of behavior in the zoo and conversations about animals, which they will meet there. It is especially necessary to draw the attention of children to compliance with safety technician when communicating with predators.

Birthday at Masha

purpose: to acquaint children with the rules for receiving guests; expand knowledge about how to give and take gifts; Learning to serve a festive table; form communicative skills; Educating politeness, attentive attitude to comrades.

The plot of the game is that Masha is about to celebrate his birthday and invites everyone the guys to visit themselves. This game can be divided into several parts:

  • we are going to visit;
  • we select congratulations;
  • we accept gifts;
  • treat guests;
  • entertainment at the bottom of birth.

At the end of the game, you can interview the children that they most liked on the holiday.

Street

purpose: learn rules for behavior on the street as a pedestrian or driver; Learning to recognize signs and traffic lights, react to sound signals; develop the ability to act according to the algorithm, control their behavior; Relieve a sense of responsibility, tolerance.

The game is preceded by a great preparatory work. For several walks, the teacher introduces children with common view Streets, a variety of buildings and their destination, various machines, who go through the street (including specialized cars).

Since the street movement is very complicated, with a large number of participants and rules, it is recommended to pursue such a game as a story with illustrating. After the role distribution, the educator begins to describe the "life" of the street, and the children stage it. Thus, it turns out to combine the scattered events into a single story.

Replicas may be as follows:

Seryozha approached the traffic light. A red light caught fire on the traffic light. What do you need to make a boy? Right, wait. Machines pass by him.

Now the green light of the traffic light caught fire. What does Seryozha do? (Goes) How to do this correctly? (On a pedestrian crossing).

Children do not just answer the questions of the educator, but also carry out voiced actions. It is better in this game to choose two or three main characters, which must fulfill a specific task: to get to school, drive to the hospital, etc. The rest perform the role of extras.

You can also offer children such games. "We go to the cafe", "We are athletes", "Library", "Circus".

Taking part in plot games, children expand their knowledge of social relations, form interaction skills, learn to find outputs in various situations. Thanks to such gaming activities, an effective social situation is created for the guys, which promotes the development of each personality in accordance with their individual characteristics and creative inclinations.

Text: Marina Gladko, photo: Denisova Tatyana Vladimirovna, Boldysheva Elena Sergeevna, Logopeds Teachers, GDDOU Kindergarten # 74, St. Petersburg from the article.

Card file of plot-role games for preschoolers

Development of gaming activities.
Basic goals and objectives:
Creating conditions for the development of game activity of children. Formation of game skills, development of cultural forms of the game. Comprehensive education and harmonious development of children in the game (emotional-moral, mental, physical, artistic and aesthetic and socio-communicative). Development of independence, initiatives, creativity, self-regulation skills; The formation of a benevolent attitude to peers, the ability to interact, negotiate, independently resolve conflict situations.

Scene - role-playing game "Store"

Purpose: Teach children to classify items on general grounds, to bring up a sense of mutual assistance, expand the vocabulary of children: to introduce the concepts of "toys", "furniture", "food", "dishes".
Equipment:all toys depicting products that can be bought in the store, located on the shop window, money.
Age: 3-7 years.
Game traffic: The educator offers children to place a huge supermarket with such departments, like vegetable, grocery, dairy, bakery and other, where buyers will go. Children independently distribute the roles of sellers, cashiers, trade workers in the departments, sort goods on the department - products, fish, bakery products,
Meat, milk, household chemicals, etc. They come to the supermarket for purchases along with their friends, choose the goods, are advised to sellers, pay at the box office. During the game, the teacher must pay attention to the relationship between sellers and buyers. The older children, the more departments and goods can be in the supermarket.

Scene - role-playing game "Toys from a doctor"

Purpose: Teach children care for sick and use of medical instruments, raise care in children, sensitivity, expand vocabulary: to introduce the concepts of "hospital", "patient", "treatment", "medicine", "temperature", "hospital".
Equipment:dolls, toy beasts, medical instruments: Thermometer, syringe, tablets, spoon, phonenendoscope, wool, jars with medicines, bandage, bathrobe and cape for a doctor.
Age: 3-7 years.
Game traffic:the educator suggests playing, the doctor and nurse are chosen, the rest of the children take into the hands of toy animals and dolls, come to the clinic to receive. Patients with various diseases are addressed to the doctor: the teddy's teeth hurt, because he ate a lot of sweet, Masha's doll climbed the door of his finger, etc. I refine the actions: the doctor examines the patient, prescribes it to him, and the nurse performs its instructions. Some patients require inpatient treatment, they are put in the hospital. Children of the senior preschool age There can choose several different specialists - therapist, oculist, surgeon and other doctors known to children. Getting to the reception, toys tell why they got to the doctor, the teacher discusses with the children, whether it was possible to avoid this, says that it is necessary to treat their health with greater concern. During the game, children are watching the doctor treats patients - makes dressings, measures the temperature. The educator assesses how children communicate with each other, reminds that the recovery toys do not forget to thank a doctor for their assistance.

Scene-role game "Pharmacy"

Purpose: Expand knowledge about professions of pharmacy workers: Pharmacist makes medicines, the cashier seller sells them, the head of the pharmacy orders the necessary herbs and other drugs for making drugs, expand the vocabulary of children: "Medicines", "Pharmacist", "order", "medicinal plants" "
Equipment: Toy equipment pharmacies.
Age: 5-7 years.
Game traffic: A conversation is held about what professions work in a pharmacy than they do. Get acquainted with the new role - the head of the pharmacy. She takes medicinal herbs from the population and transfers them to pharmacists so that they prepare drugs. The head helps the pharmacy workers and visitors to understand the difficult situations. Drugs are issued
Strictly by recipes. Roles are distributed independently, if desired.

Scene-role-playing game "Build a house"

Purpose: To introduce children with construction professions, pay attention to the role of equipment that facilitates the work of builders, to teach children to build a simple construction of a simple design, to bring up friendly relationships in the team, to expand the knowledge of children about the features of the work of builders, expand the vocabulary of children: to introduce the concepts of "building", "Mason "," Lifting Crane "," Builder "," Cranewner "," Carpenter "," Welder "," Building Material ".
Equipment: Large building material, machine, lifting crane, toys for playing construction, pictures with the image of people of the construction profession: a bricklayer, carpenter, crane officer, chauffeur, etc.
Age:3-7 years.
Game traffic: The educator invites children to guess the riddle: "What a turret stands, and in the window the light burns? In this tower, we live, and she calls ...? (house)". The educator offers children to build a big, spacious house where to live toys. Children remember what construction professions are than people are busy at a construction site. They view the images of builders and talk about their responsibilities. Then the children agree on the construction of the house. The roles between children are distributed: one - builders, they build a house; Others are drivers, they bring construction material to a construction site, one of the children is a craneer. During the construction, attention should be paid to the relationship between children. The house is ready, and new inhabitants can enjoy there. Children play themselves.

Plot - role-playing game "Zoo"

Purpose: To expand the knowledge of children about wild animals, their habits, lifestyle, nutrition, to educate love, humane attitude towards animals, expand the vocabulary of children.
Equipment: Tedic Wild Bears, familiar to children, cells (from building material), tickets, money, cashier.
Age: 4-5 years.
Game traffic: The educator reports to children that the zoo came to the city, and offers to go there. Children buy tickets at the box office and go to the zoo. There are considering animals, tell about where they live than eat. During the game, children should be paid to how to handle animals, how to care for them.

Scene - role-playing game "Kindergarten"

Purpose: To expand the knowledge of children about the appointment of a kindergarten, about the professions of those people who are working here - an educator, nanny, cooks, a musical worker, to educate the desire to imitate the actions of adults, carefully refer to their pupils.
Equipment: All toys needed to play kindergarten.
Age: 4-5 years.

Game traffic: The educator invites children to play kindergarten. Optionally, we appoint children to the role of the teacher, nanny, musical leader. A dolls, animals protrude as pupils. During the game, they are watching relationships with children, help them find a way out of difficult situations.

Scene - role-playing game "Hairdresser"

Purpose:to acquaint children with a profession of a hairdresser, to educate the culture of communication, expand the vocabulary of children.
Equipment: Bathrobe for a hairdresser, cape for a client, tools of a hairdresser - Comb, scissors, vials for cologne, varnish, hairdryer, etc.
Age: 4-5 years.
Game traffic: knock on the door. Katya doll comes to visit children. She meets with all children and notices the mirror group. Doll asks children, do they have a combs? Her pigtail was broken, and she would like to be combed. The doll is offered to go to the hairdresser. It is specified that there are several halls: female, male, manicure, work in them good mastersAnd they will quickly lead the hairstyle of Kati in order. Appoint
Hairdressers, they occupy their jobs. Other children and dolls go to the salon. Katya remains very pleased, she likes her hairstyle. She thanks children and promises next time to come in this hairdresser. In the process of play, children will learn about the duties of the hairdresser - haircut, shaving, hair styling in the hairstyle, manicure.

Scene - role-playing game "In the library"

Purpose: Expand the horizons of children, teach children to properly use the services of the library, to apply the knowledge of literary works previously received in classes, consolidate knowledge about the profession of the librarian, to raise respect for labor librarian and careful attitude to the book, expand the vocabulary of children: "Library", "Profession" , Librarian, "Reading Hall".
Equipment: Books, familiar to children, drawer with pictures, card file, pencils, card sets.
Age: 5-6 years.
Game traffic: The tutor offers children to play the library. All remember together who works in the library what they do. Children choose 2-3 librarians, each of them have several books. The rest of the children are distributed on
Several groups. One librarian serves each group. It shows a lot of books, and to take the book you like, the child must call her or briefly talk about what is written in it. You can tell the poem from the book that the child takes. During the game, they give advice to children who find it difficult to choose a book. The librarian must be more close to visitors, show illustrations to the books like. Some children wish to stay in the reading room to see the sets of pictures, postcards. They share their impressions. At the end of the game, children tell how they played, which books offered them a librarian, they say that they most liked.

Scene - role-playing game "Cosmonauts"

Purpose:expand the theme of the story games, to acquaint with the work of astronauts in space, to cultivate courage, excerpt, expand the vocabulary of children: "Space space", "cosmodrome", "Flight", "open space".
Equipment: Spaceship and building material, fastening belts, tools for work in space, toy cameras.
Age: 5-6 years.
Game traffic: The educator asks in children, would they like to visit space? What should be a person to fly into space? (Strong, bold, clever, smart.) He offers to go into space to leave there a satellite, which will transmit signals about the weather on Earth. You will also need to make photos of our planet from space. Everyone remembers together that you still need to take with you so that nothing could happen during the flight. Children beat the situation. They perform the task and return to the Earth. The roles of pilots, navigator, radar, captain are distributed at the request of children.

Scene - role-playing game "Family"

Purpose: To form an idea of \u200b\u200bcollective management, family budget, on family relationships, joint leisure activities, educate love, friendly, caring attitude to family members, interest in their activities.
Equipment: All toys needed to play in the family: dolls, furniture, dishes, things, etc.
Age: 5-6 years.
Game traffic: The educator invites children to "play in the family." Roles are distributed as desired. The family is very big, the grandmother has a birthday. All cotton on the arrangement of the holiday. Some family members buy products, others prepare a festive lunch, served the table, the third prepare entertainment program. During the game, you need to observe the relationship between family members, to help them in time.

Scene - role-playing game "In the cafe"

Purpose: Teach the culture of behavior in public places, be able to fulfill the duties of the cook, the waiter.
Equipment: necessary equipment For cafes, doll toys, money.
Age: 5-6 years.
Game traffic: Pinocchio comes to visit children. He met with all the children, made friends with other toys. Pinocchio decides to invite their new friends in a cafe to treat their ice cream. Everyone is sent to the cafe. The waiters are serviced there. Children learn to make an order correctly, thank for the service.

Scene - role-playing game "Armor journey"

Purpose:expand the horizons of children, consolidate knowledge of parts of the world, different countries, to educate the desire to travel, friendly relationships, expand the vocabulary of children: "Captain", "Travel around the World", "Asia", "India", "Europe", "Pacific Ocean" "
Equipment: Ship made of building material, steering wheel, binoculars, world map.
Age: 6-7 years old.
Game traffic: The educator invites children to go into the world journey on the ship. Optionally, they choose children on the role of captain, radio operator, sailor, Michman. We fix the knowledge about what these people do on the ship are their rights and obligations. The ship sails both Africa and India, and other countries and continents. Sailors have to deftly control the ship, so as not to face Iceberg, cope with the storm. Only coherent work and friendship help them cope with this test.

Scene - role-playing game "On the roads of the city"

Purpose: Secure the knowledge of children about the rules of the road, to acquaint with the new role - the Adjustment, to cultivate an excerpt, patience, attention on the road.
Equipment: Toy machines, magazine flags - red and green.
Age: 5-7 years.
Game traffic: Children are offered to build a beautiful building - theater. Choose a place to build. But first you need to carry the building material to the right place. Drivers will easily cope with this. Children take the car and go to the building material. But I fail - the traffic lights do not work on the main roads. So that there is no accident on the road, it is necessary that the movement of cars controlled the adjustr. We choose the adjustment. He becomes a circle. He has red and green flags in his hands. Red checkbox - "Stop", Green checkbox - "Go". Now everything will be fine. The adjustor manages the movement.

Scene - role-playing game "Rules of Movement"

Purpose:continue to teach children to navigate road signs, follow the rules of the road. To bring up the ability to be polite, attentive to each other, be able to navigate in the road situation, expand the vocabulary of children: "traffic police post", "traffic light", "traffic violation", "speeding", "fine".
Equipment: Toy cars, road signs, traffic lights; For the traffic police officer - Militia forage, wand, radar; Driving licenses, Tehtalona.
Age: 6-7 years old.
Game traffic: Children offer to choose traffic police officers to make sure about the roads of the city. The rest of the children are motorists. At the request, children distribute among themselves the roles of fuel station workers. During the game, children try not to violate the rules of the road.

Plot - role-playing game "We are athletes"

Purpose: To give children knowledge about the need for sports, improve sports skills - walking, running, throwing, climbing. Develop physical qualities: speed, dexterity, coordination of movements, eye meter, orientation in space.
Equipment: Medals winners, advertising shield for demonstrating the number of points earned, sports equipment - balls, rope, kegli, rope, ladder, benches, etc.
Age: 6-7 years old.
Game traffic: The educator offers children to conduct a competition in different sports. At the request of children choose judges, organizers of the competition. The rest of the children are athletes. Each independently chooses the sport in which he will compete with rivals. Judges award scores for the task. The game ends with awarding the winners.

Scene - role-playing game "At the car maintenance station"

Purpose: Expand the theme of the construction games, develop constructive skills, to show creativity, find a good place to play, introduce a new role - mechanic to repair cars.
Equipment:building material for building a garage, Machine repair tools, equipment for washing and painting cars.
Age: 6-7 years old.
Game traffic: Report to children that there are a lot of cars on the roads of the city and these cars are very often breaking, so we need to open the car maintenance station. Children offer to build big garage., equip a place to wash cars, choose staff serving staff. They are introduced to a new work specialty - a mechanic for repairing machines (motor, steering, brakes, etc.).

Plot - Roleplay "Border Guards"

Purpose: Continue to acquaint children with military professions, clarify the routine of the day of servicemen, what is their service, to cultivate courage, dexterity, the ability to clearly fulfill the orders of the commander, expand the vocabulary of children: "Border", "Post", "Protection", "Violation", "Anxiety", "Border Guard", "Dog breeder".
Equipment:border, border post, automatic, border dog, military caps.
Age: 6-7 years old.
Game traffic: The educator invites children to visit our homeland's state border. A conversation is held about who guarded the border, for what purpose, how is the border guard service, what is the routine of the military person's day. Children alone
Distribute the roles of a military commander, head of the border outpost, border guards, dog breeders. In the game, children apply the knowledge and skills obtained in previous activities. It is necessary to draw the attention of children to support and friendly mutual assistance.

Scene - role-playing game "School"

Purpose: To clarify the knowledge of children about what are engaged in school, what are the lessons what teacher teachers, to educate the desire to study at school, respect for the work of the vocabulary of children: "School supplies", "Briefcase", "Penal", "students" and t d.
Equipment:pens, notebooks, children's books, alphabet, numbers, board, chalk, pointer.
Age:6-7 years old.
Game traffic: The educator offers children to play school. There is a conversation about why a school is needed, who works there, what students do. At the request of children, the teacher is chosen. The rest of the children are students. The teacher asks the assignments to the tasks, they independently fulfill him. At another lesson, another teacher. Children are engaged in the lessons of mathematics, native language, physical education, singing, etc.

Scene - role-playing game "Space Adventure"

Purpose: To teach applying your knowledge and skills in practice, create a friendly atmosphere between children, to develop responsibility, interest, expand vocabulary - "Cosmos", "Planet", "Mars", "Space space", "weightlessness", "cosmodrome" .
Equipment: Spaceship, medical instruments for a doctor, posters of species of our planet from space.
Age: 6-7 years old.
Game traffic: The guys are declared that a spacecraft starts after a few minutes. Those who wish can become cosmic tourists. But to fly into space, you need to think about what qualities you need to possess? (Be smart, bold, strong, kind, cheerful.) And you still have to be healthy. Who decided to go to space, must pass the medical commission. The doctor examines tourists and discharges permission. Children choose a pilot, a doctor on a ship, navigator. Everyone is ready for flight. The dispatcher announces the start. Passengers fasten straps. From the height, children consider (paintings) Type of Planet Earth, reason why it is called the blue planet ( most of covered with water). Children tell what they know the oceans, the sea, the mountains. Spaceship makes stop on the Mars planet. Tourists go out, inspect the planet, draw conclusions about the existence of life on this planet. The ship flies on. Next stop - Jupiter. Tourists again inspect the planet, share their knowledge and impressions. The ship returns to Earth.

Scene - role-playing game "We are military intelligence officers"

Purpose: Develop the theme of militarized games, teach children exactly to perform tasks, be attentive, careful, to bring up respect for military professions, the desire to serve in the army, expand the vocabulary of children - "intelligence", "scouts", "hour", "security", " soldiers. "
Equipment:elements of military clothes for children, weapons.
Age:6-7 years old.
Game traffic: The educator proposes to remember movies, stories about the life of military intelligence officers, invites children to play them. Children distribute among themselves the roles of scouts, time, commanders, security soldiers, determine the goals and objectives, follow them.

Anna Voloshin
Consultation for educators "Scene-role-playing game in Dow"

Consultation for educators on the topic:

« Scene-role game in Dow»

Preschool childhood is a short, but important period of the formation of a person. During these years, the child acquires the initial knowledge of the world around, he begins to form a certain attitude towards people, to work, the habits of proper behavior are developed, the character is developed. Special place are occupied by games that are created by the children themselves - scene-role. In these games preschoolers reproduce all thatWhat they see around themselves in the life and activities of adults.

The game forms all directions of the child's personality, there are significant changes in his psyche, prepare the transition to a new, higher stage of development. This explains huge educational features of the gamewhich psychologists consider the leading activities of the preschooler.

Features of the game:

In the first youngest group it is necessary to encourage games in which children imitate the activities of others of people: Mom cooks lunch, feeds children, dad something cramming, the chauffeur drives the car. At the same time, children will recognize the appointment of the simplest tools of labor and begin to master imi: The shovel is digging, nourished with a hammer, rakes are crushed.

Imitating adults, the child produces certain labor in the game actions: Swells the floor, clothes and strips a doll, rolls it in a stroller. This contributes to the assimilation

and consolidate labor skills and skills obtained outside the game. Watch the child's game, find out what actions it is harder and help to master them.

Take care of conditions for games, toys taking children to labor actions should be sufficient quantity: Clothes for dolls, room cleaning items, strollers, sets of dishes, blades, scoops, etc.

Junior preschoolers play back, as a rule, alone. In their subject and design games they improve perception, memory, imagination, thinking and motor abilities. Plot - role games for children of this age usually reproduce The actions of those adults for which they are watching in everyday life.

The second youngest group continues the development of labor-related games in which children reflect the life and activities of people. Labor actions are still imitational, intelligent, but they are significantly becoming more: Teach the bus driver not only to manage the machine, open and close the doors for passengers, refuel the gasoline motor, and if necessary, to repair. In this group, children show creativity and fantasy, using items instead of missing attributes: Ordinary cord - stethoscope at the "doctor" for listening to the patient, but it can be a phone. Developing in children interest in adult labor, pay attention to children not only for certain actions, but also on the results labor: The room was purely, the tracks on the site are cleared.

Gradually, the middle period of preschool childhood game becomes joint, and more children are included in them. The main thing in these games are not reproduction The behavior of adults against the objective world, and the imitation of certain relations between people, in particular role. Children allocate the roles and rules on which these relationships are being built, strictly followed their observance in the game and are trying to follow them themselves.

The games of the middle group children are much more diverse in their own way. content: to the hospital, in a steamer, in builders, profession more sophisticated: doctor, seller, builder, hairdresser if the teacher refers to the fiction of children with interest, then they begin to listen to the opinions of comrades, reckon with them. Everyone finds a matter of shower.

Stimulating the development of games for labor topics, the teacher picks up toys. On average and senior preschool age plot - Role-playing games are developing, however, at this time they are already distinguished by a large variety of themes, roles, game action. Many natural objects used in the game of junior preschoolers are replaced here with conditional, and arises that. Symbolic the game. For example, a simple cube, depending on the game and the role assigned to him can symbolically represent the various furniture items, and the car, and people, and animals.

A special role in the game is given to accurate compliance with the rules and relations, such as subordination. Here first appears leadership, organizational skills and skills begin in children.

Children of the senior group reproduce The game is not only the work of adults, but also the relationship between people in work. As well as games of previous childrenreflecting the life of the family, kindergarten, the work of people of some professions, children of this age willingly play in more sophisticated games, reflecting the nature of the work of representatives of different professions, their relationship. But no matter how diverse a set of ready-made toys, always for the game you need to do something with your hands. If children have clear ideas about one or another type of labor, they can make a lot of them.

In the preparatory group, familiarization with the work of adults is significantly complicated and requires the use of more diverse methodological techniques. First of all, the level of knowledge of children should be set parents: At what company they work, what is the name of their position and what their labor duties are, what kind of product is producing an enterprise or what type of service is provided.

Forming an active interest in adult work activities, you should pay attention to the ideas of children about the moral side labor: What benefits do parents bring their work? Why do all people work? Why are cooks try to cook delicious food, and seamstress sewing beautiful clothes?

The task of the teacher is to cause children a desire to learn as much as possible about the profession of interest. Gradually, children are penetrated by the consciousness that people performing different work in one enterprise are involved in general.

on preparation and planning plot-role games and complication of them scenes.

1. Using surprise moments (receiving letters, parcel, telegrams, arrival and meeting guest, etc.) In order to maintain the interest of children to the game.

2. Departing a letter, sending with a message as requested.

3. Reading books on the topic game, discussion plot, actions of heroes.

4. Viewing the film film, cartoon on the game game.

5. Conducting a tour of the game.

6. Observation of adults in the nearest environment (doctor, nurses, cooks, seamstresses, etc.).

7. Conduct conversations about various professions accompanied by reviewing relevant illustrations.

8. Introduction to the already familiar children game new role, refinement of responsibilities.

9. Providing children to help the game environment.

10. Joint with children the game.

11. Making new attributes, clarifying their values, application options.

12. Setting problem gaming tasks.

13. Visit another group, viewing a similar game, its discussion.

14. Story educator about children of other groups.

15. Instructions for children to talk with parents on the topic of the game (the interesting profession is interesting, after which children share with each other what they learned.

16. Order of parents to visit the theater with children, zoo, shops, etc.; Exchange impressions.

17. Drawing up by children of stories on topics "Like us were playing» , "As you can play even more interesting» , "How we helped each other" and etc.

18. Drawing up stories for scene-shaped toys.

19. Drawing up with children album on the topics of the game.

20. Discussion with the plans scene-role game.

21. Discussion of the course and results of the game ( target: Help the children to realize their actions and actions in scene-role game).

22. The use of mimic etudes, elements of psychohymnastics.

23. Attracting children to the manufacture and design of attributes.

Role educator in the game can be various: It can be a direct participant of the game, the adviser, assistant, etc. But in all cases educatorCarefully treating the ideas and aspirations of children, without suppressing their initiative and independence, affects the content of the Games, creates conditions for their deployment, for the development of children's ingenuity, creativity. It helps children to establish friendship and mutual assistance relationships.

Nomination: plot role-playing games in children's garden Abstract classes

Position: Educator

1.PoPark.

Purpose: To expand the knowledge of children about wild animals, their habits, lifestyle, nutrition, to educate love, humane attitude towards animals, expand the vocabulary of children.

Equipment: Toy wildest animals, familiar to children, cells (from building material), tickets, money, cash desk.

Stroke Game: The educator reports to children that the zoo came to the city, and offers to go there. Children buy tickets at the box office and go to the zoo. There are considering animals, tell about where they live than eat. During the game, children should be paid to how to handle animals, how to care for them.

2. Kindergarten.

Purpose: To expand the knowledge of children about the appointment of a kindergarten, about the professions of those people who are working here - an educator, nanny, cooks, a musical worker, to educate the desire to imitate the actions of adults, carefully refer to their pupils.

Equipment: All toys needed to play kindergarten.

Game traffic: The educator invites children to play kindergarten. Optionally, we appoint children to the role of the teacher, nanny, musical leader. A dolls, animals protrude as pupils. During the game, they are watching relationships with children, help them find a way out of difficult situations.

  1. A family.

Purpose. Development of interest in the game. Formation of positive relationships between children.

Game Material. Doll - baby, attributes for housekeeping equipment, doll clothing, dishes, furniture, substituent items.

The course of the game.

The game The teacher can start with the reading of the artwork of N. scabilion "Clashkin Sadik", at the same time a new doll is cloyed in the group. After reading the story, the teacher offers children to play as Yaci, helps to cook toys for the game.

Then the educator can offer children to dream, no matter how they play, remaining at home alone.

In the following days, the educator together with the children can equip the house on the site in which the cloak will live. To do this, remove in the house: wash the floor, hang curtains on the windows. After that, the teacher can talk in the presence of children with the parents of the recently lost child about what he was sick, like mom and dad cared for him, as he treated him. You can also conduct a game-lesson with a doll ("County Creeped").

Then the educator invites children to independently play in the "family", watching the game by the game.

With the subsequent holding of the game, the teacher can make a new direction, to offer children to play, as if Yasi had a birthday. Before that, you can remember that they did the children when someone in the group was celebrated his birthday (the children in secret prepared gifts: painted, Lepii, brought out cards from home, minor toys. On the festival congratulated the birthday party, played dance games, danced, read poems). After that, the teacher suggests the guys in the clakes on the modeling to blind bagels, cookies, candy - a treat, and in the evening to celebrate the birthday of the cattle.

In the following days, many children can already in the very standing games with dolls to develop various Vari Birthday Ants, a saturacing game of their own experience gained in the family.

In order to enrich the knowledge of children about the work of adults an educator, having previously agreed with his parents, can give children a commission to help their homes and cooking, in the cleaning of the room, in washing, and to tell about it in kindergarten.

For the further development of the game in the "family", the teacher finds out that one of the children has a younger brothers or sisters. You can read the book by the book by A. Barto "Jr. brother" and consider illustrations in it. The teacher brings a new baby doll and everything you need to care and invites children to imagine, as if each of them has a little brother or sister, tell me how they helped mom to care for him.

The tutor can also organize the game in the "family" on a walk.

The game can be offered a group of children of three people. Distribute the roles: "Mom", "Dad" and "Sister". The focus of the game Baby Baby "Alesha" and new kitchenware. Girls can be suggested to remove in the game house, rearrange the furniture, choose a place more comfortable for "Aleshina" cradle, bed bed, rimp the baby, put it to sleep. "Pope" can be sent to "Bazaar", bring the grass - "Onions". After that, the educator may include other children by their desire and offer them the roles of "County", "Pope's friend - a chauffeur", which can take the whole family to the forest rest, etc.

The educator must provide children with independence in the development of the plot, but also carefully follow the game and skillfully use the role relationships of children to strengthen real positive relationships between them.

Finish the game The teacher can offer to go (the whole family is lunch into the group.

The plot of the game in the "family" The educator together with children can constantly develop, binding to the games in the "kindergarten", in the "chauffeurs", "Moms and Pope", "Grandma and Grandparents." Participants of the game in the "family" can take their children to the "kindergarten", take part in (matinees "," birthdays ", repair toys;" Moms and Pope "with children in the role of passengers go on a bus on a country walk to the forest, or "chauffery" to take a mom with a sick sick in the "hospital", where it is taken, treated, care, etc.

  1. Bath day.

purpose. Development of interest in the game. Formation of positive relationships between children. Education in children of love for cleanliness and tidy, carefully to the younger.

Game Material

Gaming. Mother, father.

Stroke Game. The game The tutor can start with reading the work of the "Chumazay girl" and "bathing" from the book by A. Barto "Junior Brother." Talk to the content of texts. After that, it is advisable to show children Cartoon K. Chukovsky "Moydodyr", consider paintings and E. I. Radina, V. A. Yezikeyeva "Game with Doll". And also to spend the conversation "As we bathe", in which it is not only a sequence of swimming, but also to clarify the presentations of children about the bathroom equipment, how carefully, carefully, affectionate your moms and dads to their children. Also, the educator can attract children together with parents to take part in the manufacture of attributes, equipment of a large bathroom (or bath) for dolls.

With the help of parents and with the participation of children, you can build a towel hanger, grille under my feet. Children can construct soap boxes. Benches and chairs for the bathroom can be made of large building material or you can use children's chairs, benches.

When holding the game, the teacher says to children that they were very well removed in a playing corner yesterday; Washed all the toys, beautifully painted them on the shelves. Only dolls remained dirty, so you need to wash them. The teacher proposes to arrange a bunny day. Children put shirma, bring baths, basins, built from building material bench, chairs, under the legs put a grid, find combs, washcloths, soap, soaps. Here is the bath and ready! Some "mothers" hurry to start bathe, without cooking clean clothes. For dolls. The educator asks them: "And what will you change their daughters?". "Moms" run to the closet, bring clothes and fold it on chairs. (Each doll has its own clothes). After that, the children undress and bathe dolls: in the bath, under the shower, in a basin. If there is a need, the educator helps children, watches them to carefully treat the dolls, called them by name; It reminds that it is necessary to bathe carefully, carefully, do not pour the water in the "ears". When the dolls are washed, they are delivered, combed. After bathing, children pour water, remove the bathroom.

  1. Big washing.

Purpose. Development of interest in the game. Formation of wetting relationships between children. Educating in children of respect for the work of lacera, careful from wearing to pure things - the result of her labor.

Game Material. Shirma, basins, baths, building material, gaming bath accessories, substituent items, doll clothing, dolls.

Gaming roles. Mom, dad, daughter, son, aunt.

Stroke Game. Before starting the game, the teacher about the sieve of children to watch the work of moms at home, help the joint venture during washing. The teacher then reads the story A. Kardashova "Big Wash".

After that, if children do not have the desire to play on their own into the game, the teacher can offer them himself to arrange a "big wash" or carried out I and on the body of the bath and underwear.

Next, the teacher offers children the following roles "Mom", "daughter", "Son", "Aunt" and others. You can develop the following plot: children are dirty clothing, you need to wash all the clothes that blocked. Mom will lead the washing: What clothes you need to wash the first, how to rinse underwear, where you need to raw linen, how to stroke.

The educator should skillfully use role-playing from wearing during the game to prevent conflict and form a positive real relationship.

With the subsequent holding of the game, the teacher can use another form: a game of "laundry". Naturally, the appropriate work must be carried out to familiarize themselves with work.

During the excursion to the laundry garden, the teacher introduces children with difficulty barefoot (erases, suits, starch), emphasizes the public significance of her work (it is erased by bed linen, towels, tablecloths, bathrobes for kindergarten employees). Bundochka is very trying - the snow-white linen is nice. Washing machine, electric junction facilitate workflow work. The excursion contributes to the upbringing in children of respect for the work of the lacera, careful attitude towards clean things is the result of her labor.

The reason for the emergence of the game in the Laundry is often an educator in a group (or to a plot) of items and toys needed for washing.

Children attracts the role of "Bratka", because they are "griezingly", especially in a washing machine. To prevent possible conflicts, the teacher will offer them to work in the first and second shift, as in the laundry.

  1. Bus (trolleybus).

purpose. Fastening the knowledge and skills about the work of the driver and the conductor, on the basis of which the guys will be able to develop a story, creative game. Acquaintance with the rules of behavior in the bus. Development of interest in the game. Formation of positive relationships between children. Education in children of respect for the work of the driver and the conductor.

Game Material. Building material, toy bus, steering wheel, hawk, policeman-regulator stick, dolls, money, tickets, wallets, bag for the conductor.

Gaming. Driver, Conductor, Controller, Militiaman-Adjustable.

Stroke Game. Preparation for the game The tutor must start with the observation of buses on the street. Well, if this observation is done at the bus stop, since here children can observe not only the movement of the bus, but also the passengers from it, but in the bus windows to see the driver and conductor.

After such an observation, which the educator leads, attracting and directing the attention of children, explaining everything they see, can be offered to children to draw a bus.

Then the teacher must organize the game with a toy bus, in which children would be able to reflect their impressions. So, you need to make a bus stop where the bus will slow down and stop, and then go on the road. Little dolls can be planted at a bus stop and drive until the next stop at the other end of the room.

The next stage in the preparation for the game should be a trip of children on a real bus, during which a teacher shows a lot and explains them. During such a trip, it is very important that the children understand how difficult the driver's work is difficult, and observed it, they understood the meaning of the activities of the conductor and looked as he works as he politely behaves with passengers. In a simple and accessible form, the teacher must explain to children the rules of behavior of people in the bus and other types of transport (if you have given the place, thank you; I will give way to an old man or a sick person who is hard to stand; do not forget to thank the conductor when he gives you a ticket; sit down On the free place, and do not require place the place at the window, etc.). The teacher must necessarily explain each rule of behavior. It is necessary that the children understand why an old man or a disabled person needs to be given the place why it is impossible to demand for yourself better place near the window. Such an explanation will help children to practically master the rules of behavior in buses, trolley buses, etc., and then, fixing in the game, they will enter the habit, will become the norm of their behavior.

Another important moments while traveling on the bus - to explain to children that the trips are not an end in itself that people make them not for the sake of pleasure received from the ride itself: some are going to work, others - in the zoo, the third - in the theater, fourth - to Dr., etc. The driver and the conductor help their work to help people quickly take there, where they need, so their work is honed and need to be grateful for it.

After such a trip, the teacher must be held with children a conversation in the picture of the appropriate content, carefully examined it with them. Viewing the picture content with children, you need to tell you who depicted on it passengers go where (grandmother with a big bag - to the store, Mom carries a daughter to school, uncle with a portfolio - to work, etc.). Then you can make attributes to make attributes that will be needed for the game: money, tickets, wallets. The educator, in addition, makes the bag for the conductor and the steering wheel for the driver.

The last step in the preparation for the game may be viewed a movie, which shows the trip by bus, the activities of the conductor and the driver. At the same time, the educator must explain to children everything they see, and certainly ask them questions.

After that, you can start the game.

For the game, the teacher makes the bus, shifting the chairs and put them as the seats are located on the bus. All construction can be disappearing with bricks from a large building set, leaving in front and behind the door to land and disembarking passengers. In the back end of the bus, the teacher makes the place of the conductor, in the front of the driver. Before the driver - the steering wheel, which is attached either to a large wooden cylinder from the construction set, or to the back of the chair. Wallets, money, bags, dolls are distributed to children for the game. We ask the driver to take your place, the conductor (educator) politely offers passengers to enter the bus and helps them comfortably accommodate. So, with passengers with children, he proposes to occupy front places, and those who did not have enough seats, advises to hold on not to fall during a ride, etc. Placing passengers, the conductor simultaneously explains them with their actions ("You are in your hands Son. Keep it hard. You need to sit down. Give it, perhaps, a place, and then the boy is hard. My grandfather must also give way. He is old, it's hard to stand. And you are strong, you will give up the grandfather's place and keep your hand here, and You can fall when the bus goes quickly, "etc.). Then the conductor distributes tickets to passengers and further finds out which of them where it goes and gives a signal to sending. In the way, he announces a stop ("Library", "Hospital", "School", etc.), helps to get out of the bus and enter into it to elderly people, disabled, gives tickets to the newly entered, follows the order in the bus.

Next time, the role of the conductor the teacher can entrust anyone from the children. The teacher sends and fu, becoming now one of the passengers. If the conductor forgets to declare the stop or during sending a bus, the teacher reminds of this, with that, without breaking the course of the game: "What stop? I need to the pharmacy. Please tell me when to go out "or" You forgot to give me a ticket. Please give a ticket "etc.

Some time later, the teacher can enter the role of the controller to the game that checks from anyone if there are tickets, and the role of a magician policeman, which allows, then prohibits the movement of the bus.

Further development of the game should be directed along the line of combining it with other plots and connect to them.

  1. Shoes

Purpose. Fastening the knowledge and skills about the work of the chauffeur, on the basis of which the guys will be able to develop a story, creative game. Development of interest in the game. Formation of positive relationships between children. Education in children of respect for the work of the chauffeur.

Game Material. Machines of various brands, traffic lights, filling column, building mothers al, steering wheel, cap and a policeman-regulator stick, dolls.

Gaming. Chauffs, mechanic, petrol station, dispatcher.

Stroke Game. Preparation for the game The educator should be started with the organization of special observations for | The activities of the chauffeur. They should be directed by a teacher and accompanied by his story, explaining a very good reason for the first detailed acquaintance of children with the work of the chauffeur can serve as a product that products are brought into kindergarten. It is shown and explaining how the driver brought the products that he brought M that will then prepare from these products, it is necessary to inspect the car, including the cabin cab. It is advisable to organize a permanent communication with the driver, which brings products to kindergarten. Children are watching his work, help unload the car.

The next stage in the preparation for the game is to observe how products are brought into adjacent shops. Walking with children on the street, you can stop the same one, then another store and watch the brought products: milk, bread, vegetables, fruits, etc. As a result of such observation, the guys should understand that being a driver is at all Does not just turn the steering wheel and buzz that the driver travels on the car in order to bring bread, milk, and so on.

Also before the start of the game, the teacher organizes excursions to the garage, to the petrol station, to the revival intersection, where there is a policeman-adjustor.

It is advisable to hold another excursion to the garage, but not in any garage, but in the one where the dad driver works one of the pupils of this group, there will talk about his work.

Emotionally painted poses of children about the labor of parents, his public benefits are one of the factors encouraging the child to take on the role of a father or mother, reflect their activities in everyday life and in production.

Impressions obtained by children during such goods and excursions should be consolidated in a conversation in a picture or by postcards. During these conversations, the educator needs to emphasize the public significance of the driver's activities, emphasize the importance of its activities for others.

Then the educator can organize the beating of toy cars. For example, children gave vegetables, fruits, bread and confectionery, furniture made of paper in classes. The teacher advises to take products to kindergarten, the goods in the store, to carry out the furniture in the new home, to ride dolls, take them to the cottage IT.D.

To enrich the experience of children, their knowledge must be shown to the guys on the street different cars (For the carriage of milk, bread, cargo, passenger, fire, ambulance, if possible, show in the action of the car, watering the streets, sweeping, sprinkling sand), explaining the appointment of each of them. At the same time, the teacher must be emphasized that all that these cars make can only be carried out thanks to the activities of the chauffeur.

The teacher should also be consolidated by children during walks and knowledge excursions, considering paintings with them depicting the street with various types of machines, and in a movable game with a plot element. For this game, you need to cook cardboard steering wheel and wand for the adjustment. The essence of the game is that every child, driving the steering wheel, moves around the room in the direction that the policeman indicates to him with his stick (or hand). The adjustor can change the direction of movement, stop transport. This simple game With a good organization gives children a lot of joy.

One of the stages in the preparation of children to the story game may be watching a film showing any particular chauffy case and different types machines.

At the same time, for two weeks, it is advisable to read several stories from B. Tkovkov's book "What have I seen?", To conduct several design activities from the building material ("garage for several cars", "cargo car") with the subsequent beaming of buildings. It is good to teach with children a mobile game "Colored cars" and the musical and didactic game "Pedestrians and a taxi" (Muses M. Zalyshina).

On the site, children together with the educator can decorate a large cargo car with multi-colored flags, carry dolls on it, build bridges, tunnels, roads, garages in the sand.

The game can be started in different versions.

The first option may be as follows. The educator offers children to move to the cottage. At first, the teacher warns children about the upcoming move and that it is necessary to collect things, immerse them into the car and sit down. After that, the teacher assigns the driver. On the way, it is necessary to tell the children about what the car is passing by. As a result of this moving, the puppet corner moves to another part of the room. After breaking things at the cottage and settled in a new place, the teacher will ask the driver to bring products, then take the children to the forest for mushrooms and berries or to swim and sunbathe on the river.

Further development of the game should go along the line of connecting it to other game topics, such as the "store", "Theater". "Kindergarten" and others.

Another one of the variants of the development of this game may be the following. The tutor takes on the role of "the chauffeur", it makes inspection of the car, she washes it, with the help of children fills a gasoline tank. Then the "dispatcher" discharges a travel sheet in which it is indicated where to go and what to transport. "Chauffery" leaves for the construction of a residential building. Next, the plot is developing in this way: the driver helped build a house.

Then the teacher introduces several roles of "driver", "builders." Children together with the educator are building a new home for Yasi and her mom and dad.

After that, the teacher encourages children to play on their own and reminds children that they themselves can play how they want.

With the subsequent holding of the game in the "chauffeurs", the educator makes new toys - cars of various brands, which it makes together with children, traffic light, petrol column, etc. Also children together with the educator can make new missing toys (car repair tools, cap, and stick Regulators' policeman), improve ready-made toys (fade with plasticine trunk to a passenger car or arc to the bus, turning it into a real trolleybus). All this contributes to maintaining interest in the device, appointment and ways to use toys in the game.

At this age, children's games in the "chauffeurs" are closely intertwined with games in "Construction", since the chaufferes help to build houses, plants, dams.

  1. Score.

Purpose: Teach children to classify items on general grounds, to bring up a sense of mutual assistance, expand the vocabulary of children: to introduce the concepts of "toys", "furniture", "food", "dishes".

Equipment: All toys depicting products that can be bought in the store located on the shop window, money.

Stroke Game: The educator offers children to place a huge supermarket with such departments, like vegetable, grocery, dairy, bakery and other, where buyers will go. Children independently distribute the roles of sellers, cashiers, trade workers in the departments, sort goods on the departments - products, fish, bakery products, meat, milk, household chemicals, etc. They come to the supermarket for shopping with their friends, choose goods, They are advised to sellers, pay at the box office. During the game, the teacher must pay attention to the relationship between sellers and buyers. The older children, the more departments and goods can be in the supermarket.

  1. At the doctor's.

purpose: Teach children care for sick and use of medical instruments, raise care in children, sensitivity, expand vocabulary: introduce the concepts of "hospital", "patient", "treatment", "medicines", "temperature", "hospital".

Equipment: dolls, toy beasts, medical instruments: thermometer, syringe, tablets, spoon, phonenendoscope, wool, jars with medicines, bandage, bathrobe and cap for the doctor.

Stroke Game: The educator offers to play, the doctor and nurse are chosen, the rest of the children take into the hands of toy animals and dolls, come to the clinic to receive. Patients with various diseases are addressed to the doctor: the teddy's teeth hurt, because he ate a lot of sweet, Masha's doll climbed the door of his finger, etc. I refine the actions: the doctor examines the patient, prescribes it to him, and the nurse performs its instructions. Some patients require inpatient treatment, they are put in the hospital. Senior Preschool Children can choose several different specialists - therapist, eyepiece, surgeon and other known doctors. Getting to the reception, toys tell why they got to the doctor, the teacher discusses with the children, whether it was possible to avoid this, says that it is necessary to treat their health with greater concern. During the game, children are watching the doctor treats patients - makes dressings, measures the temperature. The educator assesses how children communicate with each other, reminds that the recovery toys do not forget to thank a doctor for their assistance.

  1. Build a house.

Purpose: To introduce children with construction professions, pay attention to the role of equipment that facilitates the work of builders, to teach children to build a simple construction of a simple design, to bring up friendly relationships in the team, to expand the knowledge of children about the features of the work of builders, expand the vocabulary of children: to introduce the concepts of "building", "Mason "," Lifting Crane "," Builder "," Cranewner "," Carpenter "," Welder "," Building Material ".

Equipment: Large building material, machine, lifting crane, toys for playing construction, pictures with the image of people of the construction profession: a bricklayer, carpenter, crane officer, chauffeur, etc.

Stroke Game: The educator offers children to guess the riddle: "What a turret stands, and in the window the light burns? In this tower, we live, and she calls ...? (house)". The educator offers children to build a big, spacious house where to live toys. Children remember what construction professions are than people are busy at a construction site. They view the images of builders and talk about their responsibilities. Then the children agree on the construction of the house. The roles between children are distributed: one - builders, they build a house; Others are drivers, they bring construction material to a construction site, one of the children is a craneer. During the construction, attention should be paid to the relationship between children. The house is ready, and new inhabitants can enjoy there. Children play themselves.

  1. Barbershop.

purpose: To introduce children with the profession of a hairdresser, to educate the culture of communication, expand the vocabulary of children.

Equipment: Bathrobe for a hairdresser, cape for a client, tools of a hairdresser - Comb, scissors, vials for cologne, varnish, hairdryer, etc.

Stroke Game: knock on the door. Katya doll comes to visit children. She meets with all children and notices the mirror group. Doll asks children, do they have a combs? Her pigtail was broken, and she would like to be combed. The doll is offered to go to the hairdresser. It is specified that there are several rooms: female, male, manicure, they work good masters in them, and they will quickly lead the hairstyle of Kati. We assign hairdressers, they take their jobs. Other children and dolls go to the salon. Katya remains very pleased, she likes her hairstyle. She thanks children and promises next time to come in this hairdresser. In the process of play, children will learn about the duties of the hairdresser - haircut, shaving, hair styling in the hairstyle, manicure.

  1. Ambulance.

Purpose: cause children interest in the professions of the doctor, nurses; Rise a sensitive, attentive attitude towards the sick, kindness, responsiveness, culture of communication.
Roles: Doctor, nurse, ambulance driver, patient.
Gaming actions: The patient is calling on the phone 03 and raises ambulance: calls the name, the age, address, complaints. Ambulance comes. The doctor with a nurse go to the patient. The doctor examines the patient, carefully listens to his complaints, asks questions, listens to the phonenoscope, measures the pressure, looks at the throat. The nurse measures the temperature, performs the directions of the doctor: gives medicine, makes injections, processes and bandages the wound, etc. If the patient feels very badly, he is taken and driven to the hospital.
Preliminary work: Excursion to Medical Cabinet D / s. Monitoring the work of the doctor (listens to the phonendoscope, looks the throat, asks questions). Listening to the fairy tale K. Chukovsky "Dr. Aibolit" in gramzapsy. Excursion to the children's hospital. Observation of ambulance machine. Reading lit. Works: Ya. Scored "Cinea", E. West "Played the Hospital", V. Mayakovsky "Who to be?". Consider medical instruments (phonderadoscope, spatula, thermometer, tonometer, tweezers, etc.). The didactic game "Cinea was cold". Conversation with children about the work of the doctor, nurses. Consider illustration of a doctor, honey. sister. The modeling "gift for a sickness sick". Manufacturing with attributes to the game with the attraction of parents (bathrobes, caps, recipes, honey cards, etc.)
Game Material: Telephone, bathrobes, caps, pencils and recipes, phonenendoscope, tonometer, thermometer, wool, bint, tweezers, scissors, sponge, syringe, ointment, pills, powders, etc.

  1. Veterinary hospital.

Purpose: call in children interest in the profession of a veterinary doctor; Educating sensitive, attentive attitude towards animals, kindness, responsiveness, culture of communication.
Roles: Veterinary doctor, nurse, sanitary, worker of a veterinary pharmacy, people with sick animals.
Gaming actions: In the veterinary hospital lead and bring sick animals. The veterinarian takes the patients, carefully listens to the complaints of their owner, asks questions, inspects the sick animal, listens to the phonenadoscope, measures the temperature, makes an appointment. The nurse writes the recipe. Animal is attributed to the procedural office. The nurse makes injections, processes and bandages the wounds, lubricates ointment, etc. Sanitary removes the office, changes the towel. After taking the host of the patient's animal goes to a veterinary pharmacy and buys a prescribed medicine for further treatment of the house.
Preliminary work: Excursion to Medical Cabinet D / s. Observation of the work of the doctor (listens to the phoneneoscope, looks the throat, asks questions) listening to the fairy tale K. Chukovsky "Dr. Aibolit" in gramzapsy. Consider with children illustrations for the fairy tale K. Chukovsky "Dr. Aibolit". Reading lit. Works: E. Uspensky "Played in the hospital", V. Mayakovsky "Who to be?". Consider medical instruments: Phonneoscope, spatula, thermometer, tweezers, etc. Didactic game "Country Creeped". Conversation with children about the work of a veterinary doctor. Drawing "My favorite animal" Production with attributes to the game with the attraction of parents (bathrobes, caps, recipes, etc.)
Game Material: Animals, bathrobes, hats, pencils and recipes paper, phonenadoscope, thermometer, cotton, bint, tweezers, scissors, sponge, syringe, ointment, pills, powders, etc.

  1. Polyclinic.

Purpose: Disclosure of the meaning of medical personnel to develop in children the ability to accept roles. Develop interest in the game. To form positive relationships between children. Education in children of respect for the work of the doctor.

Game Material: game set »Puppet doctor," subjects deputies, some real items, a doctors hat, a bathrobe, a doll.

Situation 1 The educator offers the child an additional role of the patient, and himself takes the main role of the doctor. Educator: "Let's play in" Doctor ": I will be a doctor, and you are a patient. Where will the doctor be an office? Come on, as if this is a cabinet (puts the screen) And what do you need a doctor? (The child with an adult decides on the table medical supplies from a first-aid kit). And we have a jar with ointment, and this is a syringe ... "(Gradually, the child himself begins to call and place the necessary). The teacher puts on a hat and a white robe: "Ya-doctor. Do me come to me. Come in, hello. Do you have a sore throat or tummy? When did you get sick? Let's see the neck. Overcome mouth. Tell me Aaaaaa. Ai, ah, what a red neck. Now smearing, it does not hurt? And you do not hurt you?

The game with one child attracts the attention of other children. The tutor, noticing the children who are watching the game, says: "Do you also get something sick? Start queue, patients wait. "

Situation 2 The educator plays a doctor, two children - patients. Educator "And now let's play so. As if the doctor. I am in my office. I have a phone. You got sick, call me and call the doctor, Jin, Dzin! My phone is ringing. Hello! Doctor listens. who called? Girl Katya? You are sick? Do you have a headache or tummy? And you measured the temperature? What a high! Tell me Katya, where do you live?

I come to you. I will treat you. In the meantime, drink tea with Malina and go to bed. Bye! My phone calls again. Hello, who calls? Boy Dima? What do you complain about? Rubber? How long got sick? Did you burst or drank pills? Does not help? Come to me today. I will write another medicine for you. Bye!

Situation 3. The doctor himself calls to patients, learns how they use themselves feel, gives advice. In the process of talking on the phone, the educator uses a system of alternative and prompting issues that show the variability of gaming actions and contribute to the further development of creativity.

  1. "The wind on the sea walks and the ship cares cares."

purpose: Secure with children knowledge of rules and measures of safe behavior on water.

Software content: Form elementary idea of \u200b\u200bsafe water behavior; consolidate knowledge about the way to assist the drowning, consolidate the knowledge of children about animals that live in hot countries; Educating the ability to behave correctly in an emergency.

Equipment: Construction set with large details, steering wheel, rope, anchor, rescue circles, Chatters, mats, caps for captain, sailor collars, bugs, sign "Swimming allowed" Red life jacket, pictures of animal hot countries, palm trees, toys, headwear for passengers .

Game traffic:

We love very much when guests come to us. Look at how many of them today are a lot, every morning we are talking to each other: "Good morning" so that we have a good day all day, so that we have a good mood. Let's say these morning magic words and our guests: "Good morning"

The educator reads a poem:

What is summer?

This is a lot of light

This field is a forest,

These are thousands of miracles!

Educator: in summer warm and even hot, so many people will relax at sea, near the river, lake or pond. Let's go on a journey through the sea. And for this we build a ship.

Children with the help of an educator are building a ship from a construction set

Educator: And the circle, the rope did not forget to take?

Children: not forgotten took.

Educator: And why do we need a circle and rope?

Children: To save a person if he is sinking.

Educator: True. Captain on our ship will be diamond. He will put on a cap and take a pickup pipe, and Ruzal, Azamat, Azat, Damir - will be sailors they will wear Cooks and sailor collars. The rest of the children are passengers. Wear hats, take on the hands of "daughters" / dolls /, take handbags with rugs.

Captain: gives the team. Come on the ship. The ship sails. Pay the mooring, raise anchor!

The ship "floats" the children sing the song "Chung-Changa". At the end of the song, put the sign "bold allowed" and buoy.

Educator: Watch the guys, a wonderful place, this is the beach, you can approach, swim and sunbathe.

Captain: Succession to the shore! Drop anchor!

The teacher with the children "goes to the shore" and explains that this is the beach and you can only swim on the beach, as it is specially equipped for bathing. In this place, the bottom was checked and cleaned, the coast was prepared, the rescuers, a health worker, a swimming seat fenced, for which it is impossible to swim.

Choose who will dudge on the tower and watch the bathing ie. (rescuer)

In case of danger, he will rush to the rescue, taking a rescue circle. Child -spastener puts on a red life jacket.

Educator: And I will be a nurse that is on duty on the beach and watches the rest to receive sunburn.

Children, let's show how we sailed here on the ship, and now let's pay as real dolphins on marine waves (imitation of dolphins movements) Cropped up out of the water, spread rugs and "tanning". First, we are lying on the back, then turn over the tummy.

Guys, can I have long been in the sun?

You can get a sunny hit and burns on the skin.

Educator: Dear tourists, resting and recking, take their places on the deck. Our journey continues.

Captain: Raise Anchor! To give the moor Course on hot countries!

during the "travel", the educator reads poems-riddles on animal hot countries. Palm trees and easel with pictures of animals

Educator: Guys, we sailed into hot countries. Look guys what animals live here. Let's guys now depicting them.

1. Stood in a circle and show how the elephant goes.

2. As a monkey is climbing bananas.

3. And now we will show the lever tiger.

4. How to jump a kangaroo.

Good, well done. Guys, but here not only animals live, but people who dance beautiful dance, which is called "Lambad". Let's and we will try to dance it.

Well, it's time to rest and in the way back.

Captain: Raise Anchor! To give the moor Course on the way back!

Educator: Oh, see, "Man" in the water! Mostly throw a saving circle!

Captain: Man overboard! Throw a rescue circle!

The sailors cast a lifeburning circle on the rope and pull out, save the "daughter" / doll. Passengers thank captain and sailors.

Educator: Guys, this will never happen if you and your friends will comply with the rules of behavior on the water.

Well, if suddenly, for some reason, a person will be overboard, he can help, if you throw a lifebuoy, inflatable mattress, log, stick, board, even the ball. You yourself do not need to rush into the water. You can help impere if you scream loudly "man sinks!" And call for adults.

And in order to remember the subject with which you can save the burrow, we will learn the poem, which Aliya has already learned

If someone is drown in the river

If he goes to the bottom,

Throw him rope, circle,

Stick, Board Il log ...

Now, we know well the rules of behavior on the water, and our ship has returned safely from the journey!

Let's thank the captain and sailors for an interesting journey and safely rejected home / Children thank the ship's team. And go down from the ship to the shore.

16. Travel around the city.
Tasks:
▪ Fasten the ability to exercise gaming actions on speech instructions, act with imaginary objects, use substituent items,
▪ Continue to develop speech
▪ replenish the idea of \u200b\u200bthe city, professions.

Materials:
▪ Chapefer cap, steering wheel,
▪ Sign "Cassa", cafe "Fairy Tale", "Sports Palace",
▪ Uniforms: Park employees, instructor, waiter,
▪ Hatts beasts,
▪ Carousel,
▪ Building material.

Preliminary work:
▪ Target walk on Kirov Street and Leningrad Embankment,
▪ Viewing the photo album "Our favorite city",
▪ Viewing a multimedia presentation "Walking around the city",
▪ Study of traffic rules,
▪ Scene-role-playing game "We are going, we go, we go ...",
▪ acquaintance with the work of the park employees, an instructor on physical culture, waiter,
▪ learning games and songs, rolewords and actions.

The course of the game.
Children with the educator build a bus.
Leading. Guys, I want to offer you to go on an excursion. Agree? (children's responses). Then get along with the bus. I will be a guide, and Egor will be a driver (children occupy space on the bus).
Bus chauffeur. Attention, the bus goes! Fasten the seat belts.
Sounds audio record "Bus".
Chauffeur. Stop "Palace of Sports".
Leading. Let's go there. And tell guys, what do people do in the sports palace? (Children's responses). And who spends training? Instructor.
Denis. Hello, I am your instructor in physical culture, I suggest you strengthen your health, we will deal with the animals (the children put the hats of animals). Flowers are becoming!
Children stand on the flowers and perform movements to the music.

Leading. Health is fine?
The answer of children. Thanks for charging.
The presenter and children thank the instructor.
Leading. I will ask everyone to the bus, our city tour continues.
Chauffeur. Carefully, the doors are closed, fasten the belts. Next stop "Amusement Park".

Cheerful bus
On the track running
And in the amusement park
You bring us.
Leading. There are a lot of swing,
And the magician is waiting
There are carousels,
Cheerful people.

Song "Bus" one verse.

Chauffeur. Stop "Amusement Park".

Leading. Slowly come out, do not pushing.

Director Park. Hello, I am director of the park, I invite you to ride our cheerful carousels, but before you ask you to purchase a ticket at the box office (gesture shows on the cashier).
Children are suitable for the checkout and acquire tickets. The game "Carousel".
Director. Well, how did you like in our park? (children's responses). And do not want to look into the children's cafe "Fairy Tale"? (children's responses)
Leading. Guys, and cafe are on the other side of the street and we will have to go across the road. And how to move the road? (children's responses). Get up in pairs, I will go ahead with a red flag, and Misha is behind our column. Look, do not lag, and then get lost in the city.

We go through the streets
Friend of my hands are driving.
All want us to see
We want to know about everything.

Children on the pedestrian crossing go across the road.

Leading. So we came.
Waiter. Hello, please make your order. Here is a menu.
Leading. Let's order juice (juice box each).
Waiter. Will be done.
The waiter brings juice, children drink, thank the waiter and leave the cafe.
Leading. On this, our excursion ends. Please take your places on the bus, run into use - we are going back to kindergarten (children sit on the bus, sing a song).
Chauffeur. Stop Kindergarten "Smile".
Children come out of the bus, thank the driver and guide, the educator invites children to tell about the tours of his relatives.

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Scene role-playing games in kindergarten

Introduction

3. Studies on the issues of organization and management plot-role games of preschoolers

Conclusion

Bibliography

Introduction

Childhood is a short, but important period of the formation of a person. During these years, the child acquires initial knowledge of the surrounding life, he begins to form a certain attitude towards people, to work, the skills and habits of proper behavior are developed, there is a character.

The main activity of children of preschool age is a game, in the course of which the spiritual and physical forces of the child are developing; His attention, memory, imagination, discipline, dexterity. In addition, the game is a peculiar, predetermined method of assimilation of social experience.

N.K. Krupskaya in many articles spoke of the meaning of the game for the knowledge of the world, for the moral education of children. "... an amateur interactive game that helps to master the impressions gained is enormous much more than anything else." The same thought expresses A.M. Bitter; "The game is the path of children to the knowledge of the world in which they live and who are called to change."

The game forms all directions of the child's personality, there are significant changes in his psyche, prepare the transition to a new, higher stage of development. This explains the huge educational features of games that psychologists consider the leading activity of the preschooler.

A special place is occupied by the games that are created by the children themselves, they are called creative or plot-role. In these games, preschoolers are reproduced by all that they see around themselves in the life and activities of adults. The creative game is most fully formed by the identity of the child, therefore is an important means of upbringing.

1. Plot-role-playing games as a variety of children's games

Scene-role-playing creative games are games that come up with the children themselves. Games reflect knowledge, impressions, the presentation of the child about the world surrounding social relations. For each such game, it is characteristic of: theme, gaming plan, plot, content and role.

The games show the creative imagination of the child, who learns to operate with objects and toys as the symbols of the phenomenon of the surrounding life, comes up with a variety of combinations of transformation, through the assumed role comes out of the circle of usual everyday life and feels an active "adult life participant" (D. B. Elkonin) .

In games, the child not only reflects the surrounding life, but also rebuilds it, creates a desired future. As L.S. wrote Vygotsky in his works, "The game of the child is not there is a simple memory of the experience, but creative processing of experienced impressions, combining them and build from them a new reality that meets the needs and attractions of the child."

2. Educational meaning of plot-role games for preschoolers

In the game, all directions of the person's personality are formed in unity and interaction. The game occupies a large place in the system of physical, moral, labor and aesthetic education of preschoolers.

The game has a great educational value, it is closely related to training in classes, with observations of everyday life.

As Jadeshko V.I. - In creative games, there is an important and complex process of learning knowledge that mobilizes mental capacity Child, his imagination, attention, memory. Playing the roles, portraying certain events, children reflect on them, establish a connection between different phenomena. They learn to independently solve gaming tasks the best way Implementation of conceived, use their knowledge, express their word.

Often, the game serves as a reason for the message to preschoolers of new knowledge, to expand their horizons. With the development of interest in the work of adults, to public life, the first dreams of the future profession appear for the heroic feats of people, the desire to imitate favorite heroes. All this makes the game an important means of creating the identity of the child, which begins to develop in preschool childhood.

Creative game can not be subordinate to narrow didactic purposes, with its help the basic educational tasks are solved.

An interesting game increases the mental activity of the child, and he can solve a more difficult task than in class. But this does not mean that classes should be carried out only in the form of the game. Training requires the use of a variety of methods. The game is one of them, and it gives good results only in combination with other methods: observations, conversations, reading, etc.

Playing, children learn to apply their knowledge and skills in practice, use them in different conditions. Creative games offer a wide scope for fiction, experimentation. In the Games with the rules, knowledge mobilization is required, an independent choice of solving the task.

The game is an independent activity in which children come into communicate with peers. They are combined by a common goal, joint efforts to its achievement, general experiences.

Gaming experiences leave a deep mark in the mind of the child and contribute to the formation of good feelings, noble aspirations, skills of collective life. The task of the educator is to make each child an active member of the game team, create a relationship between children, based on friendship, justice, responsibility to comrades.

The game is brought up in the game and respect for the work of adults: children depict people of different professions and at the same time imitate not only their actions, but also by way to work, to people. Often the game serves as a motion to work: making the necessary attributes, design. The game is an important means of aesthetic education of preschoolers, as creative imagination is manifested in this activity, the ability to plan, the rhythm and beauty of movements are developing.

The thoughtful selection of toys helps the formation of artistic taste. Thus, in preschool childhood, the game is the most important independent activities of the child and is of great importance for its physical and mental development, the formation of the individuality and formation of a children's team.

3. Studies on the problems of organization and management plot-role games of preschoolers.

The problems of the plot-role-playing game were engaged in D.B. Elkonin, D.V. Mrundzheritskaya, P.G. Samrukova, N.E. Mikhaylenko, E.V. Zvorygin and others. The plot role-playing game is one of the means of mental education, which is concluded in the formation of symbolic actions.

A characteristic feature of the game is the use of substituent objects in it, assigning roles. In the game there is a deepening analysis of the displayed phenomena. In the plot-role-playing game, moral qualities of the individual (perseverance, responsibility, kindness, honesty, independence, etc.) are formed, collective relationships (the ability to coordinate actions). Children acquire emotional experience: empathy, experience. The feelings of children in the game related to the manifestation of the initiative, creativity are close to aesthetic feelings - this suggests that the plot role-playing game is a means of aesthetic education. The plot role-playing game has an impact on the physical development of children: a variety of movements are being improved.

Scene-role-playing game - the main type of child preschool child. The main components of the plot role-playing game: an imaginary situation, the plot, roles.

The plot is the reflection of children in the game of certain actions, events, relationships in the life and activities of others. Therefore, the plots depend on the era, life, geographical and other conditions. The already the sphere of reality with which children face, the more monotonous plots of their games.

The plot of the game consists of the following elements: action, characters, subject situation. Plots differ in the thematic content and structure. The thematic content of scenes depends on the specific living conditions of children.

Depending on the number of elements and the type of communication between them, the following stages of the plots of the game are distinguished:

1. Plots, including one character, one action in one substantive situation. The connection of the elements in this structure is determined by one subject.

2. Plots, including several characters with the same types of action in one subject situation. The connection of the characters is determined by one subject.

3. Plots, including two complementary characters interacting in one subject. The connection between the plot elements is given as if through the functional interaction of the characters.

4. Plots, where along with the functional interaction of characters are given by relations between them.

The game action in the form can be: subject-replacement, depicting, denoting.

The variety of plots and content determines the need to classify them: a) household games (life of the family, kindergarten); b) games on the subject of labor; c) games with public themes. To build a plot, a child influences: the game culture of the game group of children in which it is included; Game tradition.

The child seeks a joint social life with adults. This desire is faced on the one hand, with unpreparedness of the child to its exercise, on the other, with the growing independence of children. This contradiction is permitted in the plot-role-playing game, as noted by T.V. Antonova, L.P. Usova, D.B. Elkonin.

Each game has private motifs: interest in the topics of different events; to action with the subject; The desire of K. joint activity In the society attractive peers for the child; inventing, fantasy, creating in a special reality game

The motives of the game are associated with the age of children and change - throughout preschool childhood, determining the content of the game. Motives are formed under the influence of social factors and depend on the impressions, knowledge that children get from a variety of sources: everyday life experience; Special, pedagogically organized familiarization with environmental phenomena.

The role is a means of implementing the plot. Most often, the child takes on the role of an adult. At the same time, the child identifies itself with one or another person, acts on his behalf, it appropriately uses those or other items (drives the car as a driver, as the doctor makes the injection, puts the thermometer, etc.), enters various relations with other others (listens to the patient carefully, inspects it, etc.). The role is reflected in the actions, speeches, facial expressions, pantomime. The roles of children are selectively: they assume the role of those adults or children, the actions and actions of which caused the greatest emotional impression, interest. Most often it is a mother, educator, teacher, doctor, driver, etc.

The plot role-playing game occurs on the threshold of the third year of the child's life on the basis of subject games.

The main stages of its development were allocated by D. B. Elkonin.

First stage. The main content of the game is actions with objects. They are carried out in a certain sequence, although this sequence is often disturbed. The chain of action is subject to a story. Basic household plots. Actions are monotonous and often repeated. Roles are not indicated. Form is a game near or a single game. Children willingly play with adults. Independent game briefly. As a rule, the incentive of the game is the toy or the substituent items previously used in the game.

Second phase. As at the first level, the main content of the game is actions with the subject. These actions are deployed more fully and consistently in accordance with the role, which is already indicated by the word. The sequence of actions becomes the rule. There is a first interaction between participants based on the use of a common toy (or actions) of the combination of short-term. Basic household plots. The same game is repeated many times. Toys are not selected in advance, but children are more likely to use the same - loved ones. The game combines 2-3 people.

Third stage. The main content of the game is still actions with objects. However, they are complemented by actions aimed at establishing a variety of contacts with the game partners. The roles are clearly designated and distributed before the game. Toys and items are selected (most often in the course of the game) in accordance with the role. The logic, nature of actions and their focus are determined by the role.

This becomes the basic rule. The game more often proceeds as a joint, although the interaction is interacted with parallel actions of partners who are not related to each other, not correlated with the role. The duration of the game increases. Plots become more diverse: children reflect life, adult labor, vivid public phenomena.

Fourth stage. The main content of the game is the reflection of relations and interactions of adults with each other. The topics of the games are diverse; It is determined not only by direct, but also indirect children's experience. Games are joint, collective character. Association is stable. They are built or on the interest of children to one, and the same games, or on the basis of personal sympathies and affiliations. Games of one content not only are repeated for a long time, but also develop, enriched, there are a long time.

The game is clearly distinguished by the preparatory stage: the distribution of roles, the selection of the gaming material, and sometimes its production (self-herding toys). The requirement of conformity of life logic extends not only to actions, but also on all actions and role-playing behavior of participants. The number of the game involved in the game increases to 5-6.

These levels reflect the general development of the plot-role-playing game, however, in a specific age group, adjacent levels coexist.

4. Development of plotting games throughout preschool age

Game children of junior preschool age

In the course of observations of the games of children of junior preschool age Shcherbakova E.I. Notes: In the games of children there is a simple plot, in which the logical sequence of actions is traced.

A child seeks to determine the role for himself, maybe for some time captivated by her. However, the interests of children are still unstable, the baby often switches from the same role to another, often unreasonably changes the plot of the game.

In the younger preschool age, the imitation is played a major role. Since the small child is characteristic of emotionality impressionability, the desire to all of the bright, unusual, enrichment of children with new knowledge and ideas should be vividly and entertaining to cause interest in the baby, the desire to imitate. The educator uses didactic games like "Open Doll Tanya", "The doll tanya is a birthday", "Learn Tanya's doll to sleep," and others, dramatize in persons familiar to children with fun, booms; Uses toys when reading fairy tales, stories, poems, creates play situations that the child pumped to continue the game (the doll sits at the table served to tea, etc.).

During the observations of adults, it is necessary to disclose the sequence of operations before children, if possible, involve them in this process. The educator must systematically replenish the stocks of toys and gaming material, taking into account the development of ideas and knowledge of children.

Extremely effective admission to the joint game of the teacher and children, showing in the game situation with toys, with substituent subjects. At this age, the child has an interest in the game of peers. Initially, it is manifested in relation to the toy. So, one dolls appear two moms, one car has two chaffins. And moms, and the chauffeur coordinate each other with each other with the same toy due to age features can not yet. One mother puts her daughter to sleep, the other wants to bring it for a walk; One chauffeur seats in the car dolls, and the other ejaches them and t. So arises quarrel - everyone pulls the toy to her, wants to express their desires in the game, interests, show their feelings. It often happens that, having won over his friend and getting a toy, the child will soon postpone her aside.

Mukhina V.S. Notes that in working with children 2--3 years, one of the important tasks is to upbringing the simplest skills of the joint game. Therefore, it is necessary to help the kids to develop the content of games in which the associations from several (2--3) are possible.

By fulfilling a major role with the child, the educator seeks to support the interest of the child to the game, teaches to fulfill the role to the end and develop the content of the game, coordinate its actions with the actions of comrades; Along with this, the task of upbringing in children of friendly relationships is solved. The child, fulfilling his role with the teacher, imitating him, not only comprehensiles and clarifies his knowledge of the work of adults, but also assimilates the norms of social behavior.

Children of younger preschool age like to build and they often underdese fascinating game With the construction. But at first they should form the necessary skills, to educate sustainable interest in design.

If the baby is truly passionate about the role, he plays seriously, sincerely experiencing all the feelings of his hero. Therefore, it is necessary to fully maintain his interest in a certain role, to train the necessary skills during the game, suggest some actions, report certain information. The lack of knowledge, skills and skills that are needed to create a truthful game image in a collective game leads to a breakdown of the game, to refuse to role.

The production of homemade toys has a significant impact on the development of children's games. Such a toy makes the child's gaming interests more stable, helps combining children in the game. It is necessary to interest the kids process of making toys. A teacher can in front of children to make some attributes needed for a particular game.

A special place in the leadership of the plot-role-playing creative game of children of this age should occupy the selection of the appropriate gaming material, receiving the belling of new toys in the form of a theatrical presentation, the creation of game situations.

Effective assistance in the development of the content of creative game is subject to leading issues, reminders, advice aimed at suggesting the possible implementation of the gaming plan.

Effective and such techniques as the selection along with the children of the costume elements; the story of children about a particular acting person; individual conversation according to pictures, illustrations; Tips, showing gaming actions in the gaming situation.

Guiding game, the educator should not suppress the initiatives, the independence of the child. All the above methods and techniques should be aimed at ensuring that the game becomes interesting for children, fascinating independent activities so that every child can exercise their abilities in it, the ability to establish emotional-positive contacts with peers.

The junior groups are organized and fun games that deliver joy for children, pleasure. It can be fun games with clockwork toys (mechanical, electronic), folk (moving figures of bears, chickens, bearing grain, etc.), fun games with wind, solar bunnies, etc.

Very loves the kids of the game with sand, snow, water. They are made from the sand "Pupies", "Kulichiki". To support their interest, the teacher shows how you can make the doll houses from the sand, garages for cars.

Buing one house and one garage, the teacher gives children toys (plywood figures of people, animals, birds, various cars) and proposes to build some more houses and garages; Provides babies assistance in mastering the necessary skills. After the buildings are ready, plays with children.

Scene-role games of middle preschool children.

For the plot-role-playing game of children 4-5 years old, firstly, the emergence of new topics related to the knowledge gained by a child from fiction, from the stories of adults, from television and radio progress, etc. (travel games, to the ship, sailors, military, construction, mail). Secondly, the increased interest of children to the book, to the surrounding contributes to the enrichment of the content of the previous games. The child of this age increases interest in the relationship between people in labor. Children begin to understand that in a joint collective work it is necessary to assist each other, be attentive, kind; They have ideas about friendship, partnership. These ideas are reflected in the game. However, sometimes in games of children you can observe the manifestation of the negatives of our life. The educator must direct the play of the game in the positive channel.

Special attention of the teacher requires games with new content. It is important, on the one hand, to support the interest of children to the game, on the other - to send them to communication.

In the gaming activity of the child 4-5 years old finds its place and theatrical game. Children gladly dramatize familiar fairy tales ("Kolobok", "Fox and Hare", "Cat, Rooster and Lisa"), poems K. Chukovsky "Phone", "Putanaca", "Aibolit", etc. aged 5 years in a child There is an interest in bold, brave actions. He likes to dramatize the stories on this topic.

Dramatizing literary works, children strive for the truthful image of heroes, emotionally experience all the events described. The game image created by literary work finds a way out in other games, which characterizes the level of development of creativity in children, their ability to reflect the main thing in the game is typical.

Often the inability to coordinate ideas leads to the breakdown of the game, the destruction of friendly contacts. This feature should be considered when manualing the game. It is necessary to help children from many proposals to choose the most interesting and at the same time use as far as possible and other, thus taking up the ability to respect each other's plan, to be attentive, to have personal desires.

In the formation of preschoolers, the ability to independently distribute the roles, taking into account the possibilities, interests and desires of each other, such adhesives are effective as disclosing before children of the best, positive qualities of each child, supporting his proposals, as well as the creation of practical situations, where the pupils could show a sense of responsibility for The performance of the role, kindness, sensitivity, responsiveness, knowledge of moral norms of behavior.

If several children apply for one role, the teacher must come to their aid so that all applications are satisfied. Based on the features of the development of the game, in medium group Manual methods should be aimed at enriching children with impressions, knowledge of events occurring in our country, about the social essence of the collective labor of adults, their conscientious attitude towards their work. When familiarizing with the surrounding, it is necessary to use methods and techniques that help the child emotionally survive the situation of employment actions with which it in this moment Meet. The connection of emotions with thinking and imagination in the process of knowledge helps to focus the attention of the child at the perception of concrete facts, the images, actions, strengthens the feelings experienced by children, contributes to the emergence of the desire to act. Staging literary works in the process of ethical conversations, meetings with people of different professions, didactic games, excursions ensure not only the accumulation of knowledge, but also the development of children's feelings, the formation of a positive attitude towards adult labor, to professions.

Along with the general methods of familiarization with the surrounding, it is necessary to use specific, directly affecting the development of the game plan, creativity, complication of the content of the game, enrichment of game images. Such methods should include a teacher's story with a demonstration of illustrative material on the topic of the game.

On the 5th of the G. Life in children appear favorite roles. Pictures in the game a concrete or invented face, the child seeks to realize his own knowledge, ideas about his actions of feelings, thoughts, affairs. And for many games, he transmits personal qualities through his favorite role, its attitude to a profession, etc.

The fulfillment of the favorite role in various play situations increases the duration and strength of the feelings experienced by the child, enshrines folding friendly relationships.

An important meaning is acquired by the educator conversation about the further move of the game, talking about the possible actions of children in a particular role. Such conversations contribute to the formation of independence in choosing the theme of the game, the development of its content. Children are set before need to deal with each other, calmly listen to each other's opinion and choose the most interesting, fascinating. They are raised by the ability to independently think over the next course of the game, plan what to do, what toys they need, how to use building material.

Special attention from the teacher requires a child to help create a game image. In order for each pupil to manage to convey the dynamics of the actions of the face depicted, its emotional manifestations, actions, relations with people, thoughts, affairs, it is necessary by special selection of literary works to give him knowledge, ideas enriching the game image. The beneficial effects of the creation of gaming images are provided by individual conversations about the performance of the role, individual tasks, orders.

The teacher, participating in games, can take on the main, leading role or be one of the rank participants, but in any case, he must lead the game, send the initiative and creativity of children.

Scene-role games of senior preschool age.

In his article "The plot-role-playing game of senior preschool children" Korotkov N.A. He writes that the child of senior preschool age is deepening interest in the labor affairs of adults, the results of their labor, there is a feeling of admiration for selfless actions of people, the desire to imitate them. For games of children of this age, games are characterized with a heroic story.

Children of the 6th G. Life is a desire to fulfill its role with greater invention, ingenuity, interest in detail. They are attracted to beautiful material, elegant designs, unusual elements of the decoration of buildings. For the development of the content of the game, children successfully use their technical skills, for example, to create the necessary toy from the designer (metal, plastic). They agree more together to negotiate the topic of the game, without conflicts, they distribute roles among themselves, taking into account the one of them to cope with one or another role, will create a bright image.

At this age stage, more complex games appear as content, the use of display means real lifeand organization. These are already plot-playing games that continue for a week, two, month, etc., with gradual development and complication of the content; Games, deeply affecting the feelings and interests of children. Their subject is predominantly related to modern life ("Cosmonauts", "Journey to the North Pole", "Journey to Antarctica", etc.) or with the most belive kids fairy tales, stories. In these games, the content is continuously developing and becoming complicated with the acquisition of children of new knowledge of the surrounding life, with the development of skills to apply these knowledge, with the improvement of constructive skills.

Long plot-role-playing creative games are of particular importance for the integrated solution of the tasks of mental, moral, labor and aesthetic education of children.

In a long-term game, the child is faster than the skills and habits of collective life, independence is growing. As a result of this kind, the game becomes the most effective form of organizing the interesting life of children in a preschool institution. Children are so fit into the role that they often feel in it and then when they are no longer playing. In such cases, it is easier to affect the child through your favorite image.

In such a game, the child shows more independence, fantasies, creativity in choosing actions, when distributing roles, using utility materials. Teacher must use this factor for education in children of the ability to coordinate their interests with the interests of the team, help each other in the implementation of the plan, in performing a certain role.

Long-term creative plot role-playing game is a huge opportunity for the development of the child's thinking.

The actions of the child with objects are converting. In the game, he is a tireless researcher: learns the properties and qualities of real objects, ways of action with them, and depending on the plan, the development of the plot interferes with life material, replaces some items with others, combines knowledge binding reality with fiction, fantasy. In the development of the plot of the game, the logical sequence of actions, a set of interrelated and interdependent events and the phenomena of the real world be traced.

This experience, knowledge and presentation is creatively refracted by a child in gaming activities. Enrich the child's mind with a variety of ideas, the knowledge system means to give abundant food to develop its imagination, to create images, situations that can be implemented in the game. You can conduct a series of exercise classes and manual work related to the general theme (manufacture of large-sized trucks, cars, electric locomotives, railway stations from match boxes, cardboard, etc.).

The emergence of a long-lasting game "Traveling for animals in hot countries" can be associated with the travel of children in the zoo. To satisfy children's curiosity, the educator specifically reads passages from books on this topic; Organizes pets from plasticine animals. As preschoolers seems to enrich the contents of the game develop and complicates. Children exhibit more initiatives, creative approach and mental independence in solving practical tasks. If the teacher takes care of the expansion of the ideas of children, games will develop games for a variety of plots: "Journey to Antarctica", "Journey to hot countries" and others. The work of the imagination helps the child clearly and clearly present the sea, the oceans floating around them, icebergs , the work of distant polar stations, flights of spacecraft, etc.

Gaming images The child creates creative, consciously. It does not just reproduce life, blindly copies it. In the image of certain situations, the heroes are making many elements of creativity, freely combining the impressions of life with the content of fairy tales, stories, adding their fiction, which indicates the activity of imagination. Fascinating, complicated in content, satisfying the desire of a child to participate in the events experienced by the country, delivers him joy.

Manual similar games, the tutor should not hurry with the tip of children to solve those or other tasks arising before them. Watching games, it is necessary to establish what children's attention should be paid during classes (especially in classroom classes with various phenomena of the surrounding life, with plant and animal peace). The teacher should strive to direct the attention of pupils to the essential sides of a public phenomenon, help understand the simplest ties and dependencies between them. It is also necessary to consider methods and techniques that contribute to the further development of a particular game (selection of pictures, wall-printed games; instructions for children: see television transfer), outline a number of classes for the manufacture of homemade toys, designing from building material, to provide children to free Using plasticine, clay, scissors, glue, cardboard.

A prerequisite for a long-term plot-role-playing creative game is the presence of the ability to play big groups, consult and help each other, together to seek the goal.

It is also necessary that the children love to play, so that they have formed the ability to schedule the topic, select the means to display and develop the idea, distribute the roles, taking into account the possibilities and desires of each participant of the game, to establish the rules and perform them clearly.

For managing long-term creative games, excursions (primary, repeated, final) can be used as the main techniques. You can also include conversations, stories, conversations with children with the involvement of illustrative material when familiarizing with the events of modern life can also be attributed to the main attitudes of the leadership. The active participation of children in the distribution of roles contributes to the upbringing of collectivist feelings. Children learn to reckon with the opinion of comrades, take into account the possibilities and desires of each other.

The role of the tutor in a long creative game is ambiguous. At first, the teacher may take a lead guideline, if the organizational skills are not developed enough in children, there is no proper experience. At the same time, the teacher's leadership should be careful not to suppress the initiative and creativity of children, but in every possible way to promote their development. The teacher is a senior friend of children, a game partner, gradually helping them to apply the knowledge gained in classes, when performing individual tasks and orders, encouraging to understand understanding, sensitivity, justice, mutual assistance.

At the following stages, tips, reminders, proposals, purposeful selection of gaming material are used, tasks aimed at developing the content of the game, formation in children of cognitive interests, organizational skills. During the year, about 6 long-term creative games can be held with a sequential improvement in children of self-organization skills.

The development of a long-lasting game, education in children of mental activity, moral feelings and skills of self-organization contributes to the following methods and techniques: conversations before the start of the game about its course, summing up the game and jointly with children planning for its further development; Reminders, tips, instructions, instructions, tasks. The teacher teaches pupils to independently use in the game of building material and designers, making homemade toys, using drawing skills, modeling, dance, singing.

Open the game image to the child helps individual conversations, viewing of pictures, illustrations, photographs, reading excerpts from the works of fiction.

Older children are held with natural materials. The educator by showing photographs, pictures, reminders, advice directs preschoolers for independent action with sand, to ensure that when building buildings, they showed the initiative, fiction, ingenuity. You can offer children to build buildings on the topic "What people drive". One group of children builds the airfield, another - railway station, the third - the river port, and if they give them sand in combination with clay, then small builders can make a shipping river, break through the channels, install gateways, etc.

For games with sand and clay, various additional material is required - tree trimming, pegs, cords, plywood figures of people, animals, trees, a variety of cars, etc. Part of the toys preschoolers can do themselves, such as boats, airplanes, cars for railway and etc.

Buildings from snow can be large and small - on the tables. Large buildings can be combined with the overall theme "North Pole" or "Zoo", "Stadium" and others. Teacher teaches pupils to make bricks from snow and put the walls of houses from snow, rambling snow, make ice tracks for slip, shafts; sculpt the figures of animals; Doing colored icebirds for decorating buildings, for windows of houses, etc. For large buildings from snow, the base is required. You can use boards, boxes, plywood shields, tight cardboard, wooden slats, etc.

In winter, when building buildings on the site, it should be envisaged to provide such games as "Journey to Antarctica (on the North Pole)", "White Olympiad", "Russian Winter's Holiday", as well as games for the fairy tales "Zayachya Hug", "Winter beasts", "Morozko" and others.

Like young children, senior preschoolers love theatrical games on literary works. The main in the management of the games-dramatization is the choice of literary work, working with children on expressiveness of text transfer, creation of scenery and costumes.

Literary works for preschoolers should meet the following requirements: ideological orientation, dynamism of the plot, the presence of dialogues. If, at the initial acquaintance with the work, the children became interested in them, when repeated reading, the heroes speech should be highly expressive, to help correctly evaluate their actions, set the sequence of events. To make it easier for children to memorize text, emphasize the dynamics of events, in some cases the educator during re-reading eliminates the episodes of a descriptive nature.

Children of senior preschool age can already distribute roles themselves.

The teacher provides pupils the ability to independently create game images, if necessary, suggests how it is better to perform the role, gives photos, illustrations with the aim of more detailed familiarization with external species One character, organizes listening to gramis.

Fun games in high and preparatory for school groups can wear the character of fun relay, competitions, attractions with 2 or more teams: "relay on sledding". "Turtles" - a funny competition for sledding; "Air football" (children of a targeted jet of air are trying to quickly drive the paper ball into the opponent's gate, and the opponent blowing onto a light paper ball, trying to intercept the initiative; as soon as the ball turns out to be at the gate, an account opens). Show the tutorial toys on the "Circus" topics, "kids in a cage", etc. can contribute to the occurrence of desire to prepare a circus performance in children. The possibility of its preparation and conduct is due to the degree of physical development of preschoolers; The presence of such physical qualitieslike agility, flexibility, movement accuracy, endurance. In addition, the child must be brought up a sense of humor. In the content of preparation for this cheerful game Must enter: drawing up a circus program; Distribution of children on the role of artists, as well as artists and decorators and distribution of responsibilities (who are what elements of costumes, scenery will do who and how to issue invitation tickets, etc.).

These theatrical games are preparing and held with the active participation of the educator.

The natural satellite of the child's life has a great educational force, a way to know the surrounding world in this regard, folk games are of great importance - they develop in children in children, introduce the life and life of the people, traditions. Folk Games They are a traditional means of pedagogy, they brightly reflect the lifestyle of people, their life, labor.

5. Methods and techniques of management of plot-role games in different age groups of kindergarten

When managing plot-role games before educators, there are tasks:

development of the game as an activity (expanding the subjects of games, deepening their content);

use of the game in order to educate the children's team and individual children

The management of the plot-role-playing game requires great mastery and pedagogical tact. The educator should guide the game without disturbing it, maintain an independent and creative nature of the game activity.

Indirect techniques - without direct interference in the game (making toys, creating a game environment before the game start).

Direct techniques - the immediate inclusion of the teacher to the game (role participation in the game, participation in collusion of children, clarification, help, advice on the game, offer new topic Games and others). The tutor has an impact on the choice of theme and the development of its plot, helps children to distribute roles, filling them with moral content.

The next pedagogical approach is presented in studies S.L. Novoselova and E.V. Starigina, which developed a comprehensive method of manual management. A comprehensive management method is a system of pedagogical impacts that promote the development of independent scene game Children, based on its age features and potential development opportunities for the child's intelligence.

This method includes the following components:

Systematic pedagogically active enrichment of the life experience of children;

Joint (training) teacher games with children aimed at transferring them to the gaming experience of the traditional culture of the game; - timely change in the objective and gaming environment, taking into account the enriching life and gaming experience;

Activating adult communication with children aimed at encouraging them to independently use in the game of new ways to solve game tasks and new knowledge about the world.

Early age.

Receptions of direct guide. - Emotional communication of an adult with a child in a joint game

Display of ways of action with objects accompanied by an adult speech

Share with educator

Inclusion of the teacher in the game of the child (to solve certain game problems)

Demonstration, teaching use in the game of substituents, drawn gaming space markers, imaginary items

Application of an activating dialogue of an educator with a child

Prompt questions

Selection of toys with certain properties

Consider household items and subjects of the nearest environment, conversation about their appointment

Observation of the actions of adults using items and objects of the nearest environment

A variety of small instructions to the child (bring a chair, a towel towel on the hook)

Connecting the baby to the accurate participation in employment (cleaning of toys, things)

Consider subject pictures, small plots and illustrations

Creating a finished game environment (prompting the situation - a doll and a cup are put nearby)

Changing a familiar gaming situation (replacement of toys, add new)

Setting the teacher of the problem situation

Conclusion: In everyday life, the child acquires practical experience in operating subjects and transfers this experience into an independent game. An early age game is familiarized and is an objective and gaming activity. By the end early age The game acquires the status of a displayed game in which operations with objects are moving into the rank of action aimed at achieving with this subject defined effect.

Junior preschool age.

The second junior direct manual reception group.

Training to the methods of gaming reflection of reality:

Turning on the teacher to the game (in order to transfer game experience)

Learning to game actions and role Dialogue on its own example

Activating communication of the teacher with children during the game:

Questions (who are you? Or are you a driver? I'm late for a job, leaving me please)

Promotion

Prompting to statements (you ask your daughter, she is not hungry)

Help the teacher for the union in the game (you are probably boring one, invite Olya, she also walks with her daughter)

Medium group

Inclusion of the educator in the game, making up the main or secondary roles (not often)

Entry of the teacher in a role-playing conversation (in order to enhance role dialogue)

Receptions of indirect manual.

Enrichment of the actual experience of children in active activity:

Introduction to familiarization with the surrounding bright images and impressions

Excursions, observations, meetings with people of certain professions, accompanied by a conversation with children

Creating situations encouraging a child to engage in relationship with others (orders)

Reading artwork, dramatization of fairy tales

Observation of the games of other children

Reminders about interesting facts from life.

Organization of the object and gaming environment

Combination of toys, items of deputies, role attributes, imaginary toys

Wednesday toy

Manufacturing attributes for playing

Enrichment of the social experience of children in everyday life:

Acquaintance with the surrounding activities (observations, excursions, conversations, the use of TSO, reading the literature, viewing illustrations and paintings)

Creating a teacher of special situations to establish the contacts of the child with others.

Organization of educational charting games:

Theatrical games

Games like "Guess who came? "Guess who I depict? "

Didactic games "Who needs to work" ...

Creating a game problem situation: - With the help of game equipment (attributes, scenery, clothing, toys) - using the activating communication of the teacher with children.

Promotion

Attracting in the game of low-effective children.

Conclusion: On the basis of in-depth knowledge of the world around the world, children in the game are creatively implementing interesting intentions. The game undergoes changes from the figurative role game to the plot-role. By 5 years, children are well mastered the methods of objective gaming actions, play with toys, with substituent objects, with imaginary objects, easily give verbal designations, are able to convey the characteristic features of the role using the means of expressiveness. Children are able to enter the role-playing interaction for a longer time.

Senior preschool age.

Receptions of direct guide.

The inclusion of the teacher in the game, the assumption of roles (main or secondary) - not often, if necessary (showing a speech sample, collective discussion of role-playing behavior after the game).

Receptions of indirect manual.

Enrichment of the social experience of children through all types of activity (observations, excursions, reading fiction, watching children's television shows, conversations)

Attracting children to making attributes and design game fields.

Creating conditions for the development of the creative plot role-playing game:

Creating a sliding environment (thematic gaming corners characteristic of junior and middle-aged - "hospital", "hairdresser", where the game equipment and toys are characteristic of a characteristic way for older)

Location of a variety of gaming material in butts (boxes, containers, drawers with conditional and realistic toys and attributes,

Inclusion with Wednesday toys-semi-finished products for making homemakes,

Replenishment and enrichment of the gaming environment in accordance with the knowledge gained in class.

Adult Help:

Remember more suitable events for playing, set their sequence

Plan the course of the game, the sequence of actions

Distribute the roles, coordinate the idea,

Help in solving game tasks, maintaining cognitive interest in the game,

Direction of the plan and action of children (advice, tip, question, changing the game environment)

Creating problem situations (flexible impact on the plan of the game, the development of the plot, the complication of the methods of displaying reality,

Create a gaming situation

Individual work (the child does not own gaming methods, you can use the experience of well-playing children.

Conclusion: By six years, children know how to independently organize the plot-role-playing game - choose the topic, create conditions, perform the relevant game actions and rules of behavior. The teacher uses mainly indirect guidelines for playing.

6. Analysis of work experience (abstracts of plot role-playing games with preschoolers) on the organization of the plot role-playing game with preschoolers

Observation of the leadership of the plot-role-playing game "Family" in the mid-aged group of MOU Oosh. Popovka.

The main game of the game is "family", concomitant - "Trip to the theater."

At first, two girls participated in the game, then another 2 people joined them, and then the rest of the group.

Ira and Dasha slowly deployed the game in the "family" in a doll corner.

Girls played very emotionally: they sang a song while "preparing" dummy dolls, smiled, talked with their "daughters", read fun, joked. In his game, they used toys - deputies: Cubes in a saucepan were used as dumplings, wooden sticks - knives and forks, bricks - bread and pastries. Moreover, these toys are so easily "fit" into the plot that I myself believed in their appointment.

Both girls were moms, each had a doll - daughter. They dressed dolls, dinner prepared for them, fed and soap dishes. Then Ilya joined them. Ira immediately offered him to be a driver. Ilya agreed and picked up the "steering wheel". The plot of the game began to unfold differently. Both "Moms" began to collect their "daughters" to the theater. The educator helped Ilya to build a bus from chairs. Ilya and steering wheel in his hands waited for girls. Here Bogdan turned on the game, he also wanted to go to the theater. All are located on the chairs and the chauffeur "MUST" them. In the middle of the group, the rest of the children began to "build" the theater: put the chairs, fenced with the "scene" by building material. Already all the children were in the game. Those who wish to show the performance turned out to be much, and the educator suggested using readers to distribute roles.

...

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