Heroes tactics are the best bundles. Heroes Tactics: PvP Strategy

  • 26.11.2021

Having reached level 20, you can both create and join existing guilds (each guild has a unique ID). Guild- this is a place where you can communicate with other players by correspondence - regardless of the difference in level, as well as hire other people's characters and rent your own - using the Hero Exchange function.
A player, having earned 1 VNS in ordinary locations (i.e. Campaigns), additionally gives 1 VNS to his guild. The daily limit of earned stamina cannot exceed 600 units. The maximum limit of guild stamina is 200,000 VNS.

Hero Exchange Rules:

1). To earn some gold, send your hero to Trade. Every time someone leases your hero, you will receive payment in the form of gold. Perhaps thanks to this, your guildmates will be able to go through more difficult levels and locations;
2). If you sent the hero for an exchange, then you can return it yourself only after 30 minutes;
3). The higher the hero's rating, the more time he can be on the Exchange;
4). The higher the hero's rating, the more income from the Exchange;
5). Important! Even by sending a hero to Exchange, you can still use him in your battles (except for the Arena).

Renting out your own characters:

In the Guild Shop, you can purchase equipment of rare and epic quality, as well as a dark essence (material for witchcraft), various character cards (in stacks of 5) and books of experience (in stacks of 20).
No more than 12 items can be sold at a time in the Guild Shop - 4 equipment, 6 stacks of cards, a dark essence and a stack of experience books. Updating the Shop costs 10 guild coins.

Map (x5). Cost: 500 guild coins; Equipment. Cost: a huge range of prices; Dark essence. Cost: 300 guild coins; Hero's diary (x20). Cost: 200 guild coins.


Twice a day you can use this mode in order to inflict a small portion of damage on the guild boss and earn an appropriate reward. Keep in mind that the problems in battles will not be the boss himself, but his small evil minions.

Mode rules:

1). Stamina is required to activate the mode;
2). Guild members can only hit the boss one by one. The boss's health is not restored;
3). So that all guild members have the same chance to fight the boss, each battle lasts no longer than 5 minutes (or 5 rounds);
4). When damaging the boss and completing guild quests, you can earn guild coins;
5). For the defeat of special organs of the boss (like the severed tentacles of the Octopus) an additional reward is issued, which becomes the property of your guild. To receive it, you need to send a request to your master;
6). After the battle, you can get guild coins, their number directly depends on the damage done;
7). The mode is available from 9-00 to 23-00 server time;
8). Distribution of production on request is carried out every hour - from 9-00 to 23-00.

Estimated Loot from the Guild Boss:

Heroes Tactics is another example that mobile toys do not need to be transferred to computers. Seriously, who even thinks of that?

Quite good graphics, a good idea, a lot of heroes, but donut rules and it's completely impossible to play without it.

Video: trailer for the game Heroes Tactics

For half of the actions you need energy, pumping is reduced to endless passage of the same type of missions. And that is not all.

Cartoon strategy with a linear plot

Another fantasy world, another story about saving mankind from insidious evil. This time - looking for allies, gathering a squad and go in search of the princess... In fact, we simply cut out the crowds of mobs one by one.

Ever played Heroes Charges? Here is the same scheme.

  • First, we go through the usual dungeons and get gold..
  • Then - elite, where along with gold they give out soul stones.
  • We buy new mercenaries for soul stones.
  • We fill 6 slots with equipment, we pump, we take the best into battle.

And the battles are copied from the "Heroes of Might and Magic"

Maybe a little oversimplified. As there, before us is a field, divided into cells with a number of obstacles. And armies of heroes on both sides of the field.

Dailies, awards and more

In addition to the story campaign, there is also PvP- it is implemented in the form of separate arenas, and the number of battles per day is strictly limited. And then there are daily login rewards and raid raids.

The game is suitable for killing time in queues or public transport, it is popular on mobile devices. But the computer version has little chance.

In recent years, there has been a persistent feeling that soon it will be possible not to cut reviews, but simply poke a finger at those games from which a new game was "blinded" and say - here we take it, remove it here, add it from here, here is a new game. This is if the developers are not completely lazy, because there are a lot of games, and even successful ones, that do not differ in any way in essence, except for the name and pictures. But is it worth playing a new game for the sake of changing pictures? Tea is not the canvases of Van Gogh and not Konstantin Vasiliev to admire them ...

In general, today we have another hybrid of two cult games, both of which have the word heroes in their names - these are heroes of might and magic (which also have a lot of online variations, for example -. Hybrid, by the way, is quite viable, and interesting in the main the way that I personally meet for the first time a game on android with a full-fledged turn-based tactical battle map, that is, you can choose whether to rush forward or sit in anticipation, cover the archers or rush.

But let's take a closer look.

Review of the game Heroes tactics: War & Strategy

Actually, the system of character development and even the general arrangement of locations almost completely copies heroes charges, that is, we hire hero after hero (not stacks of a large number of soldiers, but mercenaries), collecting their soul stones, and then gradually dress them, according to the standard scheme - we fill 6 cells, improve the quality and over again. Also, do not forget to raise the level of skills for money.

And the location scheme is also similar - there is an arena, a fountain of desires as an analogue of chests, a tower of heroes as an analogue of trials.

But most of the time, as usual, we go through mission after mission, at first the usual ones, knocking out the necessary items, or in the elite ones we also knock out soul stones in addition to items in order to collect new heroes.

It is curious that the starting, easily assembled heroes completely repeat the branch of knights in the heroes of MiM, only instead of units with different characteristics, we hire single, approximately equal in strength mercenaries - an archer, a man at arms, a griffin, a knight, instead of a monk a monk, however, a girl is a nun. True, their skills have changed slightly, although in many respects they have retained their roots.

Combat system

According to the combat system, they are typical MiM heroes, but with some peculiarities. So, we have a battle map, divided into cells, along which we can move our characters in order to kill the enemy and save ours. In general, the system is classic - there are fast creatures that fly far and hit pretty well, that is, a griffin, there is a slow and sad armor, but with good protection, there are two ranged warriors - an archer and a nun - priestess Elena, there is a knight who blows while running, deals increased damage. And so on, which makes you think over the tactics of the battle - when it is better to close your archer and sit on the defensive, when to rush, and when to just wait for the enemies to come within the strike distance and bring them down.

Of the important differences - the skills became activated, and not with a random trigger, and they are activated according to a painfully familiar scheme - the hero gained rage, his icon appeared a golden halo, which suggests that a special skill can be activated. For example, a soldier has the skill of stunning, and unlike the original game, he can stun from a distance, launching a shield and causing damage. The nun now heals every few turns, but her main skill deals good damage. However, almost all skills do damage in one way or another, and the higher the skill level of the heroes, the higher this damage.

Bottom line, review

In general, the game is not bad at all, well thought out, and even on the phone screen it is played without any problems, although it would seem that it should be small on the map, but no, the balance has been taken into account. At the same time, there is a tactical component, indeed, if you think about it, the chances of winning increase dramatically, but you can turn on the autoboy and then the bots will play. However, it is almost impossible to knock out three stars with bots - the bar flies forward and immediately dies, and 3 stars are needed to open an auto passage - a raid-raid. Raids are scrolls, knocked out or when buying a VIP.

The game, of course, is for thinking people, but a condition appears - for patient thinking people, since the battles take a certain amount of time. And then a jamb comes out - battles without raid passes are really long, and repeated passes are in any case boring, so either donate or be a very patient player ...

And yes, personally I was not hooked or carried away from the word at all. Out of politeness, I pumped the heroes up to level 23, brought them to the blue quality, but I did not see anything in the game that would compel me to stay - yes, amusing, but nothing more.

You can play without in-game purchases, atmospheric sound, beautiful animation, mesmerizing graphics, high-quality game design, interesting plot, convenient control

The device heats up, lags, high consumption of system resources, unbalanced complexity

Heroes Tactics for Android from Lilith Mobile development studio. The studio is obviously very fond of magical worlds and colorful roleplaying, as evidenced by their previous brainchild - Soul Hunters. This time we are dealing with an interesting variation of the playing field and an amusing combat system, which I had never seen before in such a performance. As usual, players are encouraged to unite in guilds and increase their firepower through allies.

There is plenty of game content here. These are all kinds of awards and competitions, and more than two dozen different heroes, and several arenas, and spectacular combinations of blows, and a rather interesting, albeit classic, storyline. Of course, the most curious thing happens in the arena in boss battles, as well as in PvP battles with other players - here you have difficulty, and a sea of ​​colors, and a pleasant variety of the most powerful enemies. The most interesting of all this wealth turned out to be the combat system - for the most effective battle here it is simply necessary to use not only attacks, but also defense and pause. Defense and pause can be used only once per round, and they need to be combined with attacks as timely and efficiently as possible. And so, mission after mission (regular or elite), battle after battle, we collect new heroes and hone their skills.

Let's talk about the cons. At the very beginning, when entering the arena for training, I had a lag - an empty window appeared, from which it was impossible to leave. On the next call, everything was already in order. As far as I know, these and all sorts of other lags happen all the time, and they have become more frequent in connection with the last update. In addition, the smartphone got very hot throughout the testing. The relative disadvantage is that the system of character development, recruiting a team and pumping skills almost completely copies long-existing successful strategies. But it was difficult to expect any innovations here. In general, the game lacks catchy features, more pronounced competition and the same battles between guilds.

Heroes Tactics for Android pleases with a streamlined combat system and the need to use two forces at once for a successful gameplay - tactics and strategy. Advanced players with a high level notice a poor balance of difficulty, which manifests itself in the fact that in the arena they can put a hero against you by an order of magnitude stronger than yours. The rest of the game leaves a pleasant impression, quickly delays and is quite suitable for fans of RPGs, if the developers quickly resolve issues with lags, freezes and crashes with the latest update.