Doors walkthrough. Game Doors walkthrough of some levels on Windows Phone Find the doors level 4 walkthrough

  • 26.11.2021

If you have problems with 100 Doors walkthrough, you can always use our tips and information for action. We describe in detail the steps that need to be taken to complete the game. 100 Doors... In the most difficult places, we add pictures that can help you. Walkthrough 100 Doors read on our website.

Level 1

Click on all 3 panels to which the wires fit. The door will open.

Level 2

Pick up the batteries near the barrel and insert them into the fan. When the smoke clears, you will see the code - 5846. Enter it in the panel on the right.

Level 3

Find a spider at the top, a snake on the right. Move the fish to the water aquarium, the snake to the middle aquarium, and the spider to the left aquarium, where there is a cobweb. The door will open.

Level 4

Lift the two levers, insert them into the bottom of the cabinets at the sides. Pull any lever and open the hatches. Items fly away. Click on the door and it will open.

Level 5

Drag the three pirate flags onto the three barrels under the boats. The door will open.

Level 6

Assemble the bike. First, put the long frame on the stand, to the left of it is the seat, even to the left is the steering wheel and below it is the large wheel. Place the small wheel on the right. Remember to attach the pedals to the large wheel under the steering wheel as well.

Level 7

Shake your device to hit the stars. At the top, you will see the code. Enter it on the panel on the door.

Level 8

Shake the device, kill insects with a poke of your finger. Repeat the procedure as many times as necessary to open the door.

Level 9

Shake your device to make the mugs fall. A key will fall out of one circle - lift it up and use it to unlock the chest. Now open the door with the same key.

Level 10

Move the red spots to the red bulb and the green spots to the green bulb.

Level 11

Move the vines away by sliding your finger across the screen. Click on the door.

Level 12

Turn the two valves, turn your device so that both balls slide down the pipes.

Level 13

Click on the circle on the door, turn the device so that the ball flies to the center.

Level 14

Raise three rats - white, black and brown. Let the brown rat eat cheese, the white one - bags of grain, and the black rat - pieces of meat.

Level 15

Raise three warning signs. Place a sign with a lightning bolt on the wires in the middle, a sign of biological weapons - on a green puddle on the left, and a sign of radioactive radiation - under the barrel on the right.

Level 16

So, look at the glowing pattern above the doors. Now take a look at four other pictures. These are the four components of the picture above. Click on these drawings in order to build a drawing above the door from left to right. First the upper left, then the upper right, then the lower left, and finally the lower right. After that, at the top you will see the code - 2153. Enter it on the door panel.

Level 17

Pick up the bug, drag it to the center to pick up the key. Return the bug with the key back and use the key on the door.

Level 18

At the top there are numbers - 4123. According to these numbers, leave the liquid in the flasks below according to the risks. The left extreme bulb - 4 risks, the next to the right - 1 risk, then 2 risks, and the right extreme - 3 risks.

Level 19

Press and hold your finger on each TV. On the lower left, upper left right above the doors and the lower right, numbers will appear - 7, 5, 4, 4. Select a password from them. In my case, the password was 7445.

Level 20

Pick up a crowbar on the left, and a shovel on the right. Open the box at the bottom of the screen with a crowbar, use a shovel on the sand in the box and sprinkle it on fire. When it's extinguished, open the door.

Level 21

Pick up the rope from the beam on the left, set it on the bell. Ring the bell many times until the clock eventually reads at 12. The door will open.

Level 22

There are bolts on the doors. If the ears are open, then when the device is tilted, the door will move. Open the tab of one door, tilt the device. Lock the open door by pressing the bolt. Open another sash, etc. When all the doors are open and locked, then you can go further. No codes needed (disregard the last door keypad).

Level 23

Hit the stone with your finger, pick up the amulet and insert it into the large totem. The door will open.

Level 24

Lift the gears and insert them between the rotating ones. If the gear is not in position, then just try another place.

Level 25

So, by tilting the device, move the blue ball to the green domes in a specific sequence. If you hit it wrong, you will hear a harsh sound. And the correct sequence (at least in my case) was as follows: top right, middle left, bottom right, top left, middle right, bottom left.

Level 26

Pick up the three barrel lids on top. Set the lids in three barrels from left to right as follows: barrel with a tap - rum, barrel with leaves - apple, barrel with holes - XXX. A key will appear in the rightmost barrel - use it on the door.

Level 27

Find 5 logs. Four logs are visible at once, but the last one is hidden behind a metal plate on the right side of the barrel. Just slide the stove over the barrel. Throw all 5 logs into the fire inside the barrel, the fire will be big enough to burn through the rope at the top where the key hangs. Pick up the key and unlock the door with it.

Level 28

Lift the screwdriver and remove the four bolts. Go further.

Level 29

Open the basket, shake the device to entangle the snakes. Take them and place them in the basket. Click on the basket to budge. Proceed further.

Level 30

Turn the three valves from right to left. But first, take a wrench to use on the broken pipes, where the steam will come from.

Level 31

Click on any monitor and get the lunar rover to the green point.

Level 32

On the roof top left, pick up the saber and chop off all the octopus tentacles. Open the door.

Level 33

Pick up the revolver and shoot four chains. Next, pick up the crowbar and apply it to the edges of the planks. Open the door.

Level 34

Move the barely visible parts of the satellite to its layout in the center - there will be blue blades at the edges of the screen, and all the other parts at the bottom.

Level 35

Lift the clock hands and place them on the blank dial. Press and hold the minute hand on this dial with your finger and set the time to 2-45. The door will open.

Level 36

Lower the stone heads on the door, take out two balls from their mouths and place them in the holes on the same door.

Level 37

Move the four TVs to the top so that there is a continuous pattern across the colors. From left to right: red-green-orange, orange-green-yellow, yellow-green, green-blue. The door will open.

Level 38

On the black stand on the right you need to put 5 totems vertically. And they need to be set according to the flags hanging on the left - black, red-yellow, red-white above, yellow even higher, and white-blue above.

Level 39

Raise the torch, light it with the burning torch at the top, now set fire to three baskets of wood under the pyramids. Go through the door.

Level 40

Dress the diver. First a suit, then a spacesuit, then a pair of boots, then two mittens, and at the end - a rope for the spacesuit.

Level 41

Pick up a magnifying glass and aim at the barely visible letters on the door. You should get the word Enter.

Level 42

Pick up the oil can and the hammer. Shake the device so that parts of the person fall. Place the torso first and oil the hand areas. Place two hands in turn, applying them to the elbows, moisten the joint with the body with oil and hit with a hammer. Do the same with the head and legs. Legs should be applied to the knee area.

Level 43

Lift up the rubber hose, attach to the tap and pump out the water by clicking on the tap. Get the key from the chest, which you use to unlock the door.

Level 44

Look around carefully, find light and dark stones - 5 pieces each. Throw the light ones into the right urn, the dark ones into the left urn. The door will open.

Level 45

Remove the fuses from the compartments. At the bottom there are 4 digits - 8, 5, 9, 2. There you need to place fuses with just such serial numbers. To see the serial number of the fuse, you need to pull it out. Fuses that do not have a serial number must be placed in unnumbered boxes on the floor. The cells to the right and left of the door have serial numbers, but to see them, you need to remove the fuse from there. If the correct fuse is in the cell, then it glows green. With all the fuses in place, you will see a code bar in front of you. Dial the code from the blue numbers below - 8592.

Level 46

Remove the two plates on the left and right to reveal the numbers. Number 7 is in the shadow above under the canopy, 1 - below the grass on the left. In total, enter the code 15782.

Level 47

Pick up the rope and shovel. Use the shovel on the sand where you can see the skull on the left. Tie a rope to the visible chest, pull it from the chest up to the steering wheel. Turn the first wheel, then turn the second wheel. The chest will rise from under the sand. Take the key and open the door for them.

Level 48

Look at the formulas on the door. The letters are crossed out on the right. This means that when calculating the code, you should not pay attention to the letters. So, just remove the letters and count the simple examples. Get a simple four-digit code - 8316. Enter it on the keyboard below

Level 49

Pick up parts from two statues - with the green one, remove the earring from the ear and the red thing from the scepter in your hands, pick up another red earring in the bushes below. Attach the earrings to the ears of the red statue, and the piece from the scepter to the left hand. Above the doors, remove the round plate and attach it to the head of the red statue. To the right of the red statue, behind the bushes, find another tiara and attach it to the green statue. Take the hand from the body of the red statue and attach it so that it becomes the right hand of the green statue (looking at the screen - the left one). Find the belt at the feet of the red statue and attach it just below the belly of the green statue. Finally, somewhere in the upper right corner, find a green thing and attach it to the scepter of the green statue.

Level 50

Take the broom and apply it to the sparkling dots at the top. 3 coins will fall. Place these coins through your inventory in the vending machine on the left. The door will open.

Level 51

Remove the key, open the chest with it and take out the pistol with the shot. Shoot the bottles with your pistol so that as many bottles remain on the shelves as indicated in Roman numerals under them. For example, there should be no bottles on the top shelf above the doors. there is the number 0.

Level 52

Hold the magnet while turning the device so that the ball moves through the pipes. As a result, he will touch the key. Pick up the key and unlock the door with it.

Level 53

Pick up the wrenches and apply them to the bolts. A suitable wrench will fit onto the bolt. If you do not get up, then pick up another. When all the keys are in place, simply slide your finger counterclockwise around each bolt to loosen them. Proceed further.

Level 54

Pick up a magnifying glass, drive it along the walls (wallpaper), not below the squares, until you find four numbers - 26, 09, 31, 45. Put these numbers on the squares like this = 26 + 09 + 31-45. Have you counted? Enter the number 23 on your typewriter below.

Level 55

Raise the hammer, shake the device to make the coconut fall. Break it with a hammer, take it into inventory and use it on the bottle on the right. Repeat the procedure two more times to refill the bottle. Take the bottle and give it to the pirate. Go through the door.

Level 56

Pick up the watering can, pull out the sand bars on the right, apply them to the sand to dig a hole. Apply the twigs to the acorns at the top. Pick them up and place them in the hole. Use the watering can on the puddle on the left; take it into inventory. Shake the device to cover the acorns with sand. Water them. A tree grows - the door opens.

Level 57

Move the magnets by keeping your finger on them. It is necessary to make sure that in the rows opposite each other the magnets are of the same color. As you know, the same poles repel.

Level 58

Click on the round thing at the top of the door, this is the compass. Rotate your device in a circle so that the compass needle rotates and points to the white directions. As a result, the door will open.

Level 59

Shake the device, pick up the cheese and give the hamster in the cage. Take it, place it on the wheel on the right. Now slide the electric charge up from the left side with your finger.

Level 60

Shake the device, the boards will fall. Remove the red thing from the top. Remove the planks at the bottom to the sides and pick up the red structure and cement block. Place a red structure from the ground under the gate, a cement block on top, and another red structure on top of it. Click on the homemade jack.

Level 61

Lower the lever on the right, numbers will appear on the left. Slip and subtract them. I got the number 6 and this is the answer that needs to be entered on a typewriter below.

Level 62

Take a shot from the barrel and throw it into the muzzle of the gun to the right of the door. Take a handkerchief from the barrel, place it to the right of it and remove the cork. Take a handful of gunpowder and put it in the gun. Take the ramrod near the gun and use it on the gun to push the shot with the gunpowder deeper. Take your gun and shoot the lock on the door.

Level 63

Take a shovel, open the furnace on the right and use a shovel to throw three handfuls of coal there. Use the shovel on the device on the left. Above you will see a glowing light. Drag it with your finger to the left up to the fuse. The door will open.

Level 64

Here is a game of tags. Move the numbers so that the cell in the center remains empty, and the numbers are located as on a mobile device: at the top 123, below 4 space 6, below 789. A key will appear in the center - unlock the lock at the bottom right with it.

Level 65

Pick up the metal handle. Insert it into the right hole to lower the right cage. Open it and take the key. Use the key to unlock the lock on the third hole (brown). Insert the handle there and lower the second cage. Remove the key and use it to unlock the lock on the left hole (white). Lower the cage with the handle, open it with the key and take another key. Use this key to unlock the lock on the main door - go further.

Level 66

Open the curtain and look at the pictures. At the bottom there are buttons of 4 colors. Plane - blue button, ship - blue, airship explosion - red, mountains - green. If everything was done correctly, then the door will open.

Level 67

Take a mop, wipe the floor below, pick up the letters and put two words at the top - BLACK PEARL.

Level 68

Assemble the drawing and insert the missing door element.

Level 69

Align the water in the two portholes by turning the steering wheel.

Level 70

Pick up the yellow spools from the ground, apply them to the canopy above the door, and lower the fly-proof duct tape. Shake the device and the flies will stick. Open the door.

Level 71

Collect the planks and throw them into the fire. Apply silicon with a stone, which will also be lying on the screen, after, when the boards are in place. Drag two torches in turn to light the fire. The door will open.

Level 72

Click on the mirror to the right of the door and memorize the sequence of numbers. Number the seven active keys from left to right from 1 to 7. Now play the sequences. Repeat three times, 3 lights will come on and the door will open.

Level 73

Pick up the shovel, take the rag from the awning above the doors. Use the shovel on the stems of two small plants. The shovel will break. Apply the rag to the lying shovel handle, then apply it to the burning tire. Now use a homemade torch to burn the last plant.

Level 74

Take the spider and place it in the jar. Poke your finger on the cobweb in the lower left corner of the screen, another spider will come running. Place it in the same jar. Take the butterfly to the left of the door, place it on the cobweb in the upper left corner of the screen. Take the third spider and throw it into the same jar. Finally, shake the device, the last spider will appear - in the can of it! The door opens when all 4 spiders are in the jar.

Level 75

There is a note at the bottom - read it. This is the sequence according to which you need to insert the colored springs. A1 is the intersection of column A and row 1. I think you can figure it out with ease.

Level 76

Drag and drop characters so that the same character in the amount of 3 "clones" is on one TV.

Level 77

Just move the gold items from the table to the hanging bag. Take the key and open the door for them.

Level 78

Click on the red half of the flag, paint over all the spots on the left side of the screen in red. Click on the blue half of the flag and do the same with the blue color and blots on the right side of the screen.

Level 79

Pick up the red numbers - two are visible, the third is under the bush on the right. Zoom into the red-eyed skull and place the numbers on its three teeth. Moreover, the larger the tooth, the larger the number, and vice versa. Find three green numbers - two numbers are discreetly hidden under the bush on the left. Place them on the three teeth of the green-eyed skull following the previous pattern.

Level 80

Lower the bird to raise the painting on the right. You will see a safe. Enter the password 1135 (this is the time on the clock on the left). Remove the key from the safe and use it to unlock the chest. Take out the key from the chest and use the lock on the door with it.

Level 81

Move the blue ball across the screen, you will see numbers with different colors. Try to type numbers with a red backing first. Didn't fit? Try blue or yellow. The correct answer is 367 (yellow background).

Level 82

Pick up a hammer and break two bottles. Read the clues on paper. Click three times on the skull, twice on the coin, once on the daggers. Take out the key from the chest and open the door with it.

Level 83

Catch a mole, apply it to three carpets and see the code - 258. Enter it on the code panel to the left of the door.

Level 84

Take a round plate from the bushes and apply it to the red snake. The stove will snap into place and the snake will be in your inventory. Take the torch on the right (there are two of them), use it on the yellow snake. The snake goes into inventory and the torch takes its place to the left of the door. Place the red and yellow snake in their positions above the doors. Take the bush at the left side of the door on the ground, place the green snake in the place, and the snake itself in the position above the doors. The door is open.

Level 85

Take the log on the roof on the upper right, the log and the cross-shaped stick on the left. Place two logs in turn next to the logs in the center. Place the cross-shaped stick on top, and attach the piece of rag hanging to the right of the door on it.

Level 86

Examine the books on two tables and above the doors. Find the code according to the number of fish, dragons and birds. 5 fish, 1 dragon, 2 birds - code 512. Enter it with candles lit.

Level 87

Move the beetles in places so that from left to right there are 3 red, 3 blue and 3 green.

Level 88

Pick up the telescope under the table on the left, the mirror by the cabinet on the right. Put the pipe on the table, hang the mirror on the right wall, where the light from the telescope falls. You will see the code - 5109. Enter it.

Level 89

Click on the snakes; take it into inventory. Place them on the two slabs in front of the doors. The door will open.

Level 90

Just show paired cards.

Level 91

Click on the easel, look at the pictures and, according to this sequence, place three toys on the three stands.

Level 92

Take the stone head and click on the round buttons to lower the columns.

Level 93

Pick up the pliers and cut the wires - blue, green, red. Open the door.

Level 94

Pick up a metal groove, place it on the top bowl of water. Tilt the device to pour the water into the right bowl. Take the groove and place it on the right bowl. Tilt the device to the left to pour the water into the lower bowl. The door will open.

Level 95

Pull the numbered fabric out from under the tires. Everywhere 2 digits. Make a code - 374853.

Level 96

Shake the device, pick up the flag with bones. Drop the skull flag and take it into inventory. Raise the folded third flag. Number the flagpoles from left to right from 1 to 4. Leave the first one without a flag, the second flagpole - the skull, the third - bones, the fourth - the last flag. If everything is correct, then the doors will open.

Level 97

Pick up the insect jar on the right and use it on the insects on the ground. Pick up the handle with the cloth and use it on the torch. Click on the crystal on the pedestal, a spider web will fall. Burn it with a homemade torch. Next, take a bucket and pour the water out of it directly into the fire. Take the crystal and go further.

Level 98

Shake the device and see what two-digit numbers can be seen under a bunch of others. You will get the code - 496317.

Level 99

According to the image on the door, you need to change the numbering of the numbers to the chest 1 = 2, 2 = 3, 3 = 1, 4 = 4. Next 1 = fire, 4 = spider web, 2 = snake, 3 = skull. Click on the fire, snake, skull, cobweb. Then at 3, 1, 2, 4. Insert both halves obtained in the circle above the doors.

Level 100

The last riddle remains to be solved. Take yes and count the number of 1 in the lines and put this number in the last cells of the lines. That's all! Go through the last door and complete 100 Doors 3.

Logic games without claims to cool graphics are still popular on different gaming platforms: from PCs and game consoles to smartphones and phones. The popular game "Doors", which has been available to users on Windows Phone for some time, is in rather good demand. The bottom line is that the player finds himself in a mysterious house, from which he has to get out. Along the way, you will need to deal with riddles and solve puzzles: both simple and more complex. Walking through the Doors game on Windows Phone on a phone or smartphone with a touchscreen involves the challenge of completing 30 levels, although there are now several updates available for Doors, in which the creators implemented a large number of other levels and puzzles.

1st level. It's very simple: a door appears in front of us. We click on it and the level is passed.

2nd level. There is a key card to the left of the door. Click on it and lift it off the floor - the key card will be in the inventory slot. We select it and click on the detector at the door, opening it.

Level 3. An image appears on the door and to open it, you need to slide your finger from right to left. Swipe your finger across the touch screen and click on the icon with your finger.

4th level. Before us is a metal door, to open which the player needs to turn over his smartphone or phone. After the done action, the barrier will open in the manner of a retractable roll shutter.

5 level. There is a rug at the threshold, which is suggestive. With a movement of your finger, you need to move the rug and pick up the key lying under it. Next, use the key.

6 level. In front of the player is a three-color door, to the right of which there are three round buttons. You need to match the colors on the buttons as it is done on the door: dark green, blue and black.

7 level. The game now offers a hidden picture puzzle in the form of tiles. You need to find the same images and click on them. As you click on a tile, the images open.

8 level. A combination lock, and there are four numbers painted on the wall in the upper corners. There is a clue with question marks above the door. Arithmetic greater than signs indicate that the numbers in the code must be arranged in ascending order. It's simple: the code is 2579.

Level 9. Along the edges of the doorway are two statues holding a globe overhead. You need to shake your phone or smartphone and one of the globes will fall out of the hands of the statue, breaking on the floor. Movement with a finger pushes the fragments, between which the key is hidden. We use it to open the lock.

Level 10. Riddles have become more difficult - there is a panel with arrows. There are red and white arrows. In the final version, you should get three red arrows pointing down, three white arrows pointing up, in the middle - an empty circle.

Level 11. We are in a room with an armchair and other objects, there is a tile on the floor. There is a combination lock, to open which you need to press a sequence of numbers, code number 71138.

Level 12. The clue for this level is the specified time. You need to click on the door when the clock hand shows 9 o'clock or 9 o'clock 20 minutes.

Level 13. Top tip - four elements (fire, water, sky, earth). We select the colors in the circles in this way: yellow-red, blue, white-blue (sometimes it gives out white), green.

Level 14. The room has a fireplace in which a fire is burning. Shake your phone or smartphone, the fire will go out. In the cooled fireplace we find the doorknob, which we use.

Level 15. It's not so simple here - in the manner of "tags" you need to assemble a drawing with either a thread, or a wire, moving the cells. The polygon size is three by three, nine squares in total. A riddle for those who know how to play "tags" - the drawing should be coherent and without breaks, then you can open the door and go to the next level.

Level 16. On the left on the floor there is a figurine, on the top right there is a clock. We tilt the phone or smartphone to the right and the figure starts to move. Behind it, a button is found, by turning it on, you can see where to move the clock hand to go to the next stage.

Level 17. We have eight round buttons on the edges of the doorway. The meaning of the task is to quickly press the subsequent buttons when activating the first (far right), which will light up green. Then we click on the door - it's done.

Level 18. The phone or smartphone should be tilted to see the numbers for the code. Code 28359.

Level 19. Above the doorway there is a graph, and on the sides there are scales with landmarks. You need to place it in the same way as on the chart: the first on the left is approximately in the middle, the second is at the very bottom, the third is slightly above the middle. We place the scales with landmarks on the right as follows: the one closer to the door is the landmark just below the middle, the next one is at the very top, the last one is in the middle.

Level 20. A scattering of arrows, by which you need to navigate. How many arrows, so many clicks (there are single, double and triple). Then you need to click on the red square and the stage is passed.

Level 21. A closed elevator with a stick. By clicking on the stick, we take it into inventory, then with our fingers we move the closed doors of the elevator and insert a stick between them.

Level 22. A puzzle with three wheels, which are indicated by arrows. Rotating the wheels alternately, you need to set them so that the arrow on the wheel coincides with the arrow of the pointer. When all three wheels are turned correctly, the puzzle will be solved and the next stage awaits you.

Level 23. The mirror in this level is a hint. The code for the mirrored digits is 25802.

Level 24. The image of the puzzle resembles the construction of an organic compound. The number of lines that extend to the circle will be the number that is encrypted in the circle. The number of clicks increases the number (for example, three clicks - number three). From left to right 1, 3, 0.3, 6, 4.2, 4 and 3.

Level 25. We hold the button, the countdown is in progress, the red indicators turn green sequentially. Open!

Level 26. It is very similar to a kaleidoscope: there are three multi-colored circles near the door, in which you need to arrange the colors, as well as on it. By clicking on the circles in turn, you need to select the appropriate colors.

Level 27. In the dark, you can see the green light - it's a flashlight. We click on it and the flashlight is in the inventory slot. Now you need to turn it on and pointing alternately on the screen, combine the lines so that arrows (><).

Level 28. As you know, four card suits have only two colors - red and black. The logic of the riddle is as follows: arrange the colors according to this principle: black, red, red, black.

Level 29. Three circles in which blue and red circles are highlighted. The bottom line is to press the arrows to arrange them in that sequence so that the blue circles are, as it were, inside the intersection of the circles, and the red ones are outside. If everything is done correctly, all circles will turn green and the stage will be completed.

Level 30. Everything is simple here: behind a flower standing in a pot lies a doorknob. The handle is moved to inventory by pressing. Then, by clicking, we take it from the slot and use it on the door, inserting it into the hole. Again, the roll-shutter effect occurs - the door will slide up and you just need to click into the void.

In our 100 Doors: Incredible World, the passage of stages can not always go from simple to more powdered. To put it simply, you can easily go through, for example, the hundredth level, but puzzled over the fourteenth or some other for a long time. At the moment, the application has a hundred levels, but every day their number is growing. Therefore, if there are more of them, write to us and we will start posting the missing answers. Today, this application, without exaggeration, is played by thousands of people from all over the world. The developers delight fans with various modifications and new parts.
Below we give the answers to 100 Doors: An Incredible World Walkthrough. But it is worth resorting to them only in exceptional cases, if other options do not help to cope with the task, only then the game will bring pleasure.

100 Doors: The Incredible World Level 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 Walkthrough

Level 1: We press the bell.

Level 2: We drag the key to the door.

Level 3: Enter the code that matches the time - 1730.

Level 4: Drag the bolt from the bottom and top side.

Level 5: We turn the smartphone up - there will be a key in one of the bottles.

Level 6: Find all the pieces of the door and put them together like a puzzle.

Level 7: We drive the yellow circle up and down until the top flycatcher (this is a plant) opens.

Level 8: Take the lever and insert it into the box. We scroll the lever.

Level 9: Click on the bumblebees.

Level 10: Move aside the rug and take out the key.

100 Doors: The Incredible World Walkthrough Level 11, 12, 13, 14, 15, 16, 17, 18, 19, 20

Level 11: You need to find the numbers for the combination or enter 3719 at once.

Level 12: Spin the top and bottom wheels to get a red heart on top and a peak on the bottom (black heart).

Level 13: Open the flytrap and take the key.

Level 14: You need to move your finger over the left eye of the gnome so that the eye looks at the hand.

Level 15: Shake the phone until the key falls from the tree.

Level 16: Enter the combination 3942.

Level 17: Move the pieces so that there is not a single one in the center.

Level 18: We collect water in a bucket and water the flower.

Level 19: Click on the birds.

Level 20: We collect the puzzle by moving the pillars.

100 Doors: The Incredible World Walkthrough Level 21, 22, 23, 24, 25, 26, 27, 28, 29, 30

Level 21: We remember where the card with the key is and follow it.

Level 22: Click on the steps, as shown on the left flag.

Level 23: We put the record in the gramophone and click on the creature.

Level 24: Enter the combination 2430.

Level 25: We transfer the bucket into custody so that it falls and we push it to the left side.

Level 26: Putting the puzzle together.

Level 27: We move the wheels under the throne of the queen and shake the phone.

Level 28: We turn the device so that the key falls out of the pipe.

Level 29: You need to light all the red lights at the door.

Level 30: Find all the mice.

100 Doors: The Incredible World Walkthrough Level 31, 32, 33, 34, 35, 36, 37, 38, 39, 40

Level 31: Enter the code 4157.

Level 32: Move the foliage to the right and insert the lever, which we twist several times.

Level 33: On the cart we put the cheese, first large, then medium and small.

Level 34: It is necessary that all the cheese is eaten at the same time - for this, quickly click on the pieces.

Level 35: Turn the cheese as shown in the pictogram above the door.

Level 36: Open the safe based on the rebus - click on the fourth and second. Take the cheese and drag it to the door.

Level 37: Press in a certain sequence on the candies: 2 times on the left, 1 time on the right, 1 time on the left, 2 times on the right, 1 time on the left.

Level 38: We drag a cup of coffee to the door.

Level 39: Spin the wheel with yummy icons as shown on the plate, just turn in a certain direction, which is indicated by the arrows on the same table.

Level 40: We pass the maze. To control the candy, click on the green arrows of the slot machine.

100 Doors: The Incredible World Walkthrough Level 41, 42, 43, 44, 45, 46, 47, 48, 49, 50

Level 41: Press in a certain sequence on the circles: right second, left first, right third, left second, right first, left third.

Level 42: We operate the lever to get the key from the machine.

Level 43: Play Candy Go to beat your opponent (yellow candy) in points.

Level 44: Play the melody on the candies as shown on the pictogram on the door - from the smallest candy to the larger one.

Level 45: We collect the puzzle by transferring objects to their slot.

Level 46: Choose animals: octopus, bird, dog, worm.

Level 47: Enter the code 7193.

Level 48: Drag the kettlebell onto the hook and press the button.

Level 49: Move the candles to find the key. Drag one candle down to the right (key), and the other slightly higher to the left (lock)

Level 50: You need to turn the device over so that the blue squares fall into the field. It is worth noting that you can drag the blocks with arrows in the desired direction with your hand.

100 Doors: The Incredible World Walkthrough Level 51, 52, 53, 54, 55, 56, 57, 58, 59, 60

Level 51: We look at the arrangement of flowers in the left square and make a similar arrangement on the door by clicking on it. Then a flower grows in the lower left corner - click on the flower that is on the door.

Level 52: Enter the combination 7433.

Level 53: You need to fill the squares above the door with certain colors: blue, cyan, dark green, light green and yellow.

Level 54: Putting the puzzle together so that all lines are even and touch only the figure.

Level 55: Click on the totems to open the door.

Level 56: Rotate the central block with numbers until the sum of the numbers is 15.

Level 57: We collect the ingredients in the bowl. The bottle is on the patch.

Level 58: We hang the balls on the edges of the totem. Right side (top to bottom): dark green, brown, green, light brown. Left side: Orange, dark brown, light brown and burgundy.

Level 59: We play tag.

Level 60: Find a pair of identical symbols.

100 Doors: The Incredible World Walkthrough Level 61, 62, 63, 64, 65, 66, 67, 68, 69, 70

Level 61: Knocking drums in order as dried plants are hung.

Level 62: We take a knife from the bag and cut the exit several times.

Level 63: We collect the elements: in the right patch near the door, in the upper left patch, on the plant. Take a spoon and stir the cauldron to find the last puzzle.

Level 64: Enter 4235.

Level 65: Take the cauldron with a poker, which we put on the floor. We break it with a hammer and take the key.

Level 66: Code 37810.

Level 67: Take the lid and close the barrel. We raise the cork and there. When the liquid rises to the mark, move the barrel aside.

Level 68: Pick up the feather and point it at the guard. We unlock the bolts in the following order. Top: !!! _. Bottom: _! _ !. Where there is a space, there and must be omitted.

Level 69: fill with flowers so that there are no empty cells.

Level 70: With a knife we ​​pluck a red fruit, pick up a puzzle and point it to the door. We collect the rest of the parts: in the chest on top, move the golden lever to the left.

100 Doors: The Incredible World Walkthrough Level 71, 72, 73, 74, 75, 76, 77, 78, 79, 80

Level 71: Making direction: W N S E.

Level 72: We tap on the sword, open the chest with the key and take the egg. We break the egg with several swings left and right.

Level 73: Move the cabinet in different directions in the directions.

Level 74: Click in the following order on the plates: Schnipp - Schnapp - Schnurr - Baselurre.

Level 75: Several times in a row, remove the dust with a magic wand so that the hieroglyphs above the door are pink.

Level 76: Cut the tarp with a knife. Take the saw and cut the box in half.

Level 77: Connect fairies of the same color.

Level 78: Code 5103.

Level 79: Sweep down the moon, unlock the lock, sweep the sun.

Level 80: Open the top cell and the left one, collect the key together.

100 Doors: The Incredible World Level 81, 82, 83, 84, 85, 86, 87, 88, 89, 90 Walkthrough

Level 81: Code 1440.

Level 82: Click on the circle, light black square, round-straight square and small triangle.

Level 83: You need to connect the gears at the top. The fallen off gear is on the left, and to get it you need to unscrew the valve.

Level 84: Code 745948.

Level 85: Move the stone off the screen and move the chest to the right. Click on the red button.

Level 86: We click on the grate on the right and on the button. We move the numbers until they light up blue, and then we see the code 715.

Level 87: Click on the TV until the icon of the opened lock appears, then in the lower left part of the door. We activate the button, then back to the screen to the icon of horizontal stripes.

Level 88: Click on the combination of the box.

level 89: Collecting the words Lock - Open.

Level 90: You need two lights to be on the same horizontal line. To do this, we adjust the speed with the left knob and the width with the right one. Ideally values ​​are 5 and 2.

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The famous Doors game is now on Windows Phone! In the puzzle game Doors, you find yourself locked in a very strange house. You do not know what this place is and how you got there. Collect items and solve puzzles to get out of the house. Look for and use the items at hand to solve puzzles and find the right way to escape from the room. For example, you need intuitive actions such as tilting or shaking your phone. In this game, you have to open doors. But you still need to figure out how to open it. Each level has a clue that still needs to be understood. The Doors game is addictive with a simple interface, no time counters and very interesting tasks! Use all your wit and complete all levels! Inside there is a Doors walkthrough for all levels!

The object of this game is to go through the doors.
Solve hidden puzzles in order to open the door and exit the room.

Doors game features:
- Lots of mini games that are great for fun in your free time
- To get to the next level, you need to solve the puzzle
- Sometimes you need to shake, poke, turn the phone
- Auto save

I went through this game quickly, but there are frequent comments: “How to pass the level? Where can I get the passage? " made me write a walkthrough for the Doors game after all. Therefore, we look below the passage of the levels of the game.

+ Walkthrough of the game Doors on Windows Phone
+ Video walkthrough of the Doors game

(to watch the video walkthrough, click on the level number)

Level 1: We just poke at the door.
Level 2: We take the key and insert it into the detector.
Level 3: We run our finger along the door from right to left.
Level 4: We turn the phone over.
Level 5: We move aside the rug, we take the key.
Level 6: We arrange the colors in circles like on the door. Green, blue, burgundy.
Level 7: We are looking for the same drawings.
Level 8: We arrange the numbers from lowest to highest. Code 2579.
Level 9: We shake the phone, move aside the fallen globe, take the key and open the door.
Level 10: Swap the red and white arrows. Algorithm: white top, red bottom, red in the middle, white top, white in the middle, white bottom, red bottom, red in the middle, red top, white top, white in the middle, white bottom, red in the middle, red bottom, white bottom.
Level 11: Arrange the numbers depending on the size of what they are located on from the largest to the smallest. Code 71138.
Level 12: You need to poke on the door when the time for the hour is 9.00 or 9.20.
Level 13: Arrange the colors in the circles according to the elements. Red, blue, light blue, green.
Level 14: Shake the phone, the fire will go out, poke at the fireplace and take the doorknob, insert and open the door.
Level 15: Collect the wire in "tags". In total, we have 9 fields of squares, from left to right we will number each field 1, 2, 3, etc. and move the pictures in accordance with their position (1,2,3,4 ...) Algorithm: 6 move down, 3 down, 2 to the right, 1 to the right, 4 up, 5 to the left, 6 to the left, 3 down, 2 to the right, 5 up , 8 up, 9 left, 6 down, 3 down, 2 right, 5 up, 6 left, 3 down, 2 right, 5 up, 6 left, 9 up, 8 right, 5 down, 6 left, 3 down, 2 right, 5 up, 8 up, 7 right, 4 down, 5 left, 6 left, 9 up. Hooray!
Level 16: Tilt the phone, the angel will move away, press the button and see where to move the arrow.
Level 17: We quickly press the buttons so that everyone is green and quickly poke at the door. Better to start with the right buttons.
Level 18: We tilt the phone and see the numbers on the door. Code 28359.
Level 19: Arrange the buttons as on the chart. 1 somewhere in the middle, 2 below the first, 3 slightly above the first, 4 above the second, but below the first, 5 above all, 6 above the fourth, but below the first.
Level 20: Move along the arrows, there are as many arrows and you need to take steps. To go through, you need to start with 2 columns 3 lines.
Level 21: We spread the elevator doors with our fingers, take a stick, put it between the doors and go further.
Level 22: Spin the discs so that the arrows coincide everywhere. Algorithm: turn the right disk until the arrows match, the lower disk until the arrows match, the left disk until the arrows match, the right disk until the arrows match.
Level 23: Mirror digits from above. Code 25802.
Level 24: How many sticks go to the circle, we put such a number. Numbers from top left to right: 1, 3, 0.3, 6, 4.2, 4, 3.
Level 25: Hold the button until all the circles turn green.
Level 26: Arrange the colors in each circle as on the door. Press once on the bottom left, four times on the left middle, three times on the top right, twice on the middle right, three times on the bottom right, three times on the bottom left, two times on the top right, four times on the top left.
Level 27: A flashlight shines with a green light, we take it. We place sticks in circles to make a cross:> and<
Level 28: Arrange colors according to the suit of the cards. Black, red, red, black.
Level 29: Arrange the circles as in the picture near the door. Blue in the middle, red at the edges. We have 6 arrows, we will number them from left to right 1, 2, 3, 4, 5, 6. Algorithm: click on arrow 2, arrow 5, arrow 1, arrow 5.
Level 30: We take the handle for the flower and insert it into the black hole. We rotate until the door opens and poke into the void.

Doors Game for Windows Phone: Update # 1

Level 31: We hold two white sticks near the thorns and tilt the phone so that the doors open, and then poke the door with the third finger.
Level 32: Connect the changing green sticks on top. It turns out the code: 589635
Level 33: Arrange the circles according to your color. We poke in the following order: -s-o-k-s-o-w-k-s-o-w-k-s-k. (w-yellow, s-green, k-red, o-orange, p-pink, s-blue)
Level 34: If you tilt the phone, then the blue ball will roll, if you do this often, you will see numbers on the door. Code 2937.
Level 35: Display colors in squares on the right mirrored the left squares. To make the smoke disappear, you need to pinch it with your finger. Algorithm: click on the fourth right square 1 time, the third right 3 times, the second right 1 time, the first right 1 time.

Doors Game for Windows Phone: Update # 2

Level 36: Poke at the door when things don't move from above.
Level 37: You need to have 4 blue bars in the middle. Algorithm: first you move to the middle, then from the middle to the left, from the left to the right, from the middle to the left, from the right to the middle, from the middle to the left.
Level 38: We poke at the ball, it jumps and we see a heart there. Make it red and move the door from right to left until it opens.
Level 39: Place the figures in the puzzle as indicated on the floor. So, then there are 4 squares. From left to right, let's call them 1,2,3,4. Spin 3 squares two times, 4 squares two times, 2 squares three times, 1 square one time, 2 squares one time, 1 square four times, 3 squares three times, 1 square one time.
Level 40: We turn the phone over. We see the order of the arrangement of flowers. Now we poke in order on the colors: red, green, blue, purple, green, green, purple, blue, green, purple.

Doors Game for Windows Phone: Update # 3

Level 41: We take the disc from the floor, insert it into the screen from above, scroll and see the numbers. Code: 846025
Level 42: Move all discs from the left circle to the center. White on top, yellow on right, white on right, green on top, white on left, yellow on top, white on top, blue on right, white on right, yellow on left, white on left, green on right, white on top, yellow on right, white on right, red on top, white on left, yellow on top, white on top, green on left, white on right, yellow on left, white on left, blue on top, white on top, yellow on right, white on right, green on top, white on left, yellow on top, white on top.
Level 43: The sum on the diagonals and along the edges should be equal to 12. We arrange the numbers from left to right from top to bottom: 7, 3, 2 ||| 4 ||| 6.5.1
Level 44: Using the squares, determine which numbers are suitable for the models. Code: 4286
Level 45: We hold the light bulb and when the light goes out, then poke on the door.

Doors Game for Windows Phone: Update # 4

Level 46: You need to hit the bells 9 times with a stick in this order as indicated on the door. To hit with a stick, you need to turn the phone over. Once in 1 bell, second time in 2 bell, third time in 1 bell, fourth time in 2 bell, fifth time in 1 bell, sixth time in 2 bell, seventh time in 2 bell, eighth time in 1 bell, ninth time in 1 bell.
Level 47: Thimblerig. You need to guess in which bucket the ball is hidden three times, and when we guess, we get a ball with a number. At the end, we will have a code panel. Code: 2530
Level 48: You need to make sure that all keys are pressed. Using the selection method, we find out that you need to poke in this order: 1 - northeast, 2 - southeast, 3 - southwest, 4 - north, 5 - south, 6 - east, 7 - west, 8 - northwest.
Level 49: An alien clock is burning above the door. We see that the first part is hours, the second is minutes, and the last seconds. When the minute jumps over, we begin to count the numbers of the seconds and find out what the symbols on the door mean. Decoding numbers:

Level 50: Collect the pyramid so that in each part you get the sum of the number inside. From top to bottom, left to right numbers: 4 || 44 || 452 || 2133

Doors Game for Windows Phone: Update # 5

Level 51: The number rises up alternately by 5 and 3, and down the same way at 9 and 7. The arrow indicates to us that we should get the number 51. Algorithm: press the down arrow (go down to 41), press the up arrow and until it reaches 46, quickly press up arrow again. If you wait until the number reaches 46, then according to the algorithm next time you will go up by 3 numbers, but we need to go up by 5. Therefore, when the number is 44 or 45, click on the up arrow.
Level 52: First, we tilt the phone and a torn piece of wallpaper drives up to us. There is a triangle on it. You need to count the sides of the figures. Star - 10, square - 4, rhombus - 4, hexagon - 6, triangle - 3. The clock goes in the opposite direction - it means the numbers are in reverse order. Code: 364401
Level 53: Collect colors in lines according to your color: red, green, blue.
Level 54: 6 stages. You need to spread the square across the entire field so that it is filled. Stage 1: poke in the lower right corner, then the arrow to the left, up, right, etc. in a spiral. Stage 2: we poke into the lower right cell, to the left of the red square, to the left, up, etc. in a spiral. Stage 3: we poke into the cell 5 column 4 line, then down, left, up, etc. Stage 4: poke line 4 into 1 column, then down, right, up, right, up, etc. Stage 5: poke line 2 into column 2, then up, left, down, right, up, right, down, right, etc. Stage 6: poke line 3 into column 2, then down, left, up, right, etc.
Level 55: The time on the clock is always different, but the passage is the same. Find out by the hands of the clock the time they show. The sun on the door shows us either sunrise or sunset. If it is dawn, then the code is entered in a daytime format, for example, at 11:55 hours, then the code will be 1155. If, for example, the time is 11:15, and the sun shows sunset, then you need to enter 23:30, which means the code will be 2330.

Doors Game for Windows Phone: Update # 6

Level 56: Spin the speedometers so that all arrows show the maximum. Algorithm: 1 button, 5 button, 1 button, 5 button, 3 button, 3 button.
Level 57: Open the safe door. A combination is painted on the door. V1 = 6, X4 = 14. The arrows indicate which direction to turn. Algorithm: turn counterclockwise by 6, clockwise by 75, counterclockwise by 14, clockwise by 65.
Level 58: We shake the phone when the red dot hits the heart rate until all the lights come on and open the door.
Level 59: Above we have a strip with flowers, and below the circles are arranged in order. Red - 1, Green - 2, Blue - 3, Pink - 8. Display them in the same order as on the strip with flowers and get the password. Code: 1328
Level 60: Replace all cats with eagles. We have 16 squares in total, we will number them from left to right. Algorithm: click in order on the squares numbered 10, 6, 11, 7, 6, 2, 7, 3, 8, 9, 13, 10, 14.

Doors Game for Windows Phone: Update # 7

Level 61: We need to guess the numbers that are encrypted on the door. There is no universal code, because the solution is constantly different. Algorithm: press the TEST button. We twist the first number until a check mark appears above it. We do the same with the rest of the numbers until the checkboxes light up above all three. If you iterate over all the numbers, but the check mark did not appear above the number, then the number is needed already.
Level 62: There is also no universal solution at this level. The numbers on the door are constantly changing, so you will have to go through this level yourself. It is necessary to arrange the numbers on the panel in the same way as on the doors.
Level 63: Everything is pretty simple here. We take a flashlight from the floor and shine on the wall above the door. We see numbers. The previous number must be added to each number. For example, to get 21 it is necessary to add 13 to 8. As a result, the unknown numbers are 13, 34 and 89. The code is obtained: 133489
Level 64: We need the necessary icons to get into the necessary cells. Stage 1: left, left, 4 times up, left. Stage 2: 2 times up, 3 times to the right, 4 times down, 1 time to the right. Stage 3: 5 times to the right, 1 time up, 2 times to the left, 2 times up, 1 time to the left, 1 time down. Stage 4: 1 time up, 4 times to the right, 2 times down, 5 times to the left, 1 time up. Stage 5: 4 times to the right, 3 times down, 2 times up, 1 time to the left, 2 times down, 1 time to the right, 1 time down, 2 times to the left.
Level 65: We shine a flashlight on the wall. We turn the phone over and see that the hidden equality will become true. Then add up the visible numbers. It turns out 8512. We turn the resulting number 180 degrees and we get the code: 2158

Doors Game for Windows Phone: Update # 8

Level 66: We need to arrange the numbers in order. Algorithm: 7 to the right, 7 up, 8 down, 6 to the left, 5 to the right, 6 twice to the top, 8 to the right until it stops, 5 down, 5 to the left, 3 twice to the right, 3 up, 3 twice to the left, 2 twice to right, 2 down, 2 left, 1 down, 1 twice to the left, 4 twice to the right, 4 up, 3 down, 3 to the left.

Level 67: We turn on the flashlight and shine on the wall and on the floor. We see that 6 = 5 and the arrows are near 67. our code is 3 numbers: 66, 67, 68. However, 6 is equal to 5. So the numbers will be 55, 57, 58. Code: 555758

Level 68: It is necessary to make moves with the knight (the knight moves with the letter "G") so that the piece will visit all the cells. Algorithm: Let's number the squares from left to right from top to bottom. 12 square, 21 square, 18 square, 25 square, 14 square, 5 square, 8 square, 11 square, 22 square, 19 square, 10 square, 3 square, 6 square, 17 square, 24 square, 15 square, 4 square , 7 square, 16 square, 23 square, 20 square, 13 square, 2 square, 9 square.

Level 69: We take a flashlight. We shine on the floor and see the numbers. You need to remember their location and, in ascending order, press one by one. First 1, then 2, etc. Arrangement of numbers from left to right:

1 14 16 4
11 7 6 9
8 12 10 5
13 2 3 15


Level 70: The constellations are tangled, we need to unravel them. Our task is to arrange the stars so that the lines do not intersect. There is no one-size-fits-all solution! The stars are constantly changing their order. Therefore, here you have to think for yourself.

Smartphone games

Now fans of the Doors computer game have the opportunity to play it even when their favorite mobile device has the operating system Windows Phone, Android, iOS.

What is the meaning of this logic game and what should be done to successfully complete it?

From the start, the player finds himself locked in an unusual house, and he does not know what kind of house it is, or how he got here. And in order to get out of this house outside you will have to solve a variety of puzzles, collecting items that will be needed for this.

Sometimes it will be necessary to perform such actions as shaking the mobile phone and tilting it in different directions, sometimes it will be necessary not only to open the doors, but also to close them, which can be much more difficult.

At each game level there is a hint for further actions, however, in order to understand it, you need to make a lot of effort.

The advantages of the Doors game are, first of all, a simple interface and no time limits. Fans of puzzle solving will be very happy - after all, they will have to use all their abilities.

Only then will they be able to pass all the levels and go outside.

However, if you want to finish the game as soon as possible, this can also be done. And we will help with this by proposing an algorithm for passing game levels. Read everything you want to know about Doors for Windows Phone.

The main goal of this game is to go through doors and get out of the house. In order to open the door and leave the room, you need to solve a hidden puzzle.

What can be noted from the distinctive features of Doors

First of all, this is that it consists of many separate mini-games of varying degrees of difficulty, which you can play for your own pleasure in your free time.

In order to reach a new level, you need to solve a puzzle. However, sometimes you need an unexpected solution - for example, shake the phone, turn it over or tilt it.

It is also extremely convenient that the game has an automatic save mode.

In general, if you wish, this game can be played fairly quickly. However, if someone is interested in knowing exactly how best to pass specific levels, he should get acquainted with the short game instructions we have compiled. So..

Doors Walkthrough

  • Level one (# 1)... Here you just need to poke the door.
  • Level two (# 2)... In this case, you need to take the key and insert it into the detector.
  • Level three (no. 3)... It is necessary to slide your finger along the door in the direction from right to left.
  • Level four (no. 4)... And here you need to turn the phone over.
  • Level five (no. 5)... We just move the rug and take the key.
  • Level six (no. 6)... It is required to arrange the colors in the circles exactly as on the door. Order - green, blue, burgundy.
  • Level seven (no. 7)... We are looking for and find the same drawings.
  • Level eighth (# 8)... In this case, you need to arrange the numbers from smallest to largest. The result is code 2579.
  • Level nine (no. 9)... First you need to shake the phone, then move the fallen globe aside, after which it remains only to take the key and open the door.
  • Level ten (# 10)... It is required to swap the places of the white and red arrows. The sequence of actions is top white, bottom red, then red in the middle, white top, white in the middle, then bottom white, bottom red and red in the middle, then red top, white top, white in the middle, and finally, white bottom, red in the middle, red bottom and white bottom.
  • Level eleven (no. 11)... Here it is necessary to arrange the numbers depending on what exactly they are on, from the largest to the smallest. The resulting code is 71138.
  • Level twelve (# 12)... When the time is in the range from 9.00 to 9.20 - just poke at the door.
  • Level thirteen (no. 13)... The colors are arranged by the elements in the circles. The order is red, blue, light blue and green.
  • Level fourteen (no. 14)... First we shake the phone. When the fire goes out, poke the fireplace, take the door handle, then insert it into the door and open it safely.
  • Level fifteen (no. 15)... We collect the wire in "tags". Since there are only 9 squares fields, we number them from left to right - 1, 2, 3, etc. The sequence of actions - 6 move down, 3 down, 2 to the right, 1 to the right, 4 up, 5 to the left, then 6 to the left, 3 down, 2 to the right, 5 up, 8 up, 9 to the left, 6 down, 3 down, 2 to the right, then 5 up, 6 left, 3 down, 2 right, 5 up, 6 left, 9 up, 8 right, 5 down, 6 left, 3 down, 2 right, 5 up, 8 up, 7 right, 4 down, and finally, 5 to the left, 6 to the left, 9 to the top. Everything.
  • Level sixteen (no.16)... We tilt the phone. The angel moves away, we press the button and see where to move the arrow.
  • Level seventeen (no. 17)... Press the buttons as quickly as possible and after all of them light up green, quickly poke at the door. We recommend starting with the right buttons.
  • Level eighteen (no. 18)... We tilt the phone. After that, the buttons on the door become visible. The resulting code is 28359.
  • Level nineteen (no.19)... We place the buttons in the following sequence - 1 approximately in the middle, 2 below the first, 3 slightly above the first, 4 slightly above the second, 5 at the very top, 6 above the fourth and simultaneously below the first.
  • Level twenty (no. 20)... We move along the arrows. There are as many arrows as there are steps to be taken. We start with the second column, the third line.
  • Level twenty one (no.21)... We push the elevator doors with our hands. Then we take a stick and put it between the doors. Now you can go on.
  • Level twenty-two (# 22)... We twist the discs so that the arrows coincide everywhere. The sequence of actions is the right disk until the arrows coincide, then the lower disk until the arrows coincide, after which the left disk until the arrows coincide and the right disk also until the arrows match.
  • Level twenty three (# 23)... It's just a mirror image of the numbers on top. The final code is 25802.
  • Level twenty four (# 24)... We put such a number as how many sticks go to the mug. The numbers go up and left to right. The sequence is 1, 3, 0, 3, 6, 4, 2, 4, 3.
  • Level twenty-five (# 25)... You need to hold the button until all the circles turn green.
  • Level twenty six (no. 26)... We place the colors in each circle like on the door. Then press once on the bottom left, then 4 times on the middle left, 3 times on the top right, 2 times on the middle right, 3 times on the bottom right, 3 times on the bottom left, 2 times on the top right and 4 times on the top left ...
  • Level twenty seventh (no. 27)... We take a flashlight, glowing with green light. We place the sticks in circles so that we get a cross.
  • Level twenty-eighth (# 28)... We place the colors according to the suit of the card deck black, red, red and black.
  • Level twenty ninth (# 29)... We place the circles near the door in this order - blue in the middle, and red at the edges. The 6 available arrows are numbered from left to right (1, 2, 3, 4, 5, 6). Sequence - click on the second arrow, then the fifth arrow, the first arrow and again the fifth arrow.
  • Level thirty (no. 30)... We find the handle right behind the flower and take it away. Then we rotate it until the door opens. Finally, we poke into the void.
  • In addition to the main sequence, there are 8 more extensions that increase the total number of levels to 70. Read about all the updates.