What tanks to raise statistics. How to raise statistics in World of Tanks?! We raise the rating of WN8 and CPD

  • 26.03.2020

I started playing World of Tanks purely for fan and up certain moment Not asked questions of its gaming statistics. I just took the tank and rushed into the thick of the battle and somehow 1000 battles played with varying success.

Like most newcomers, I started to download Soviet light tanks and, of course, due to misunderstanding game mechanics Spearly merged. Gradually, I was tightened into the game, and by the time when the number of battles exceeded three thousand, I began to pay attention to the numbers in the accounts of other players.

Looking her status, I came to the conclusion that you need to change something, as the percentage of victories was 47. I thought about how I raise statistics in game world Of Tanks, playing solo in random.

For myself, I developed one recipe that helped to increase the percentage of victories up to 50% or more. He really works and tested in personal practice.

Recipe successful Staya

The whole point of your stay on the battlefield is to live as long as possible and during this time to make as much beneficial deeds as possible: to put a bunch of damage, bring down the cursing of the base, light up half the opponent tanks, etc. In no case can not merge, even if you are at the bottom of the list.

Just wait until the situation with the placement of tanks on the map will clear up - and you will see how much you can do, simply by showing patience. If you are in the top, try to save as much your HP to the end of the battle, as in this case everything depends on you.

It happens that all your allies merge, and you gradually remain alone. Do not rush to repeat their mistakes. Continue to do your job and you will see that in the very hopeless battle you can not only knock down your HP, but also to get a few shortness, but also to drag.

Playing in platoon

For many hours spent on the game, you probably appeared friends on the clan or acquaintances, ready to divide the bitterness of defeats and the joy of victories.

Tempered and leave the hangar with experienced players. Remember that the victory will mostly depend on your coordinated actions.

If there is no one in the list of contacts, who could help you, then we leave in the rand and looking for skill players.

Game in sandbox

Replacing the low-level tanks and use your skill to the full coil. Before I returned to the sand, I found that only one battle was played on the tanks of the First Level.

I corrected this misunderstanding, easily hiding several dozen victories. But note that in battle you will definitely meet the same lovers of freebies as you.

Comprehensive success

  1. Skill. There is nothing more important than the personal experience of playing World of Tanks, so this item is in the first place.
  2. Top. Play on top technology. The flow is unacceptable for me for two reasons. First, only the top package allows you to realize the full potential of the combat vehicle. Secondly, the tank is not capable of conducting effective fire support and crawling like a turtle, brings little pleasure. Do not play stock technician. It is better to bring technique to top with free experience.
  3. Crew. Pumping crew will share with you any adversity in battle. I teach / re-present the crew for gold.
  4. Consumables. Without repair kit, first aid kit and fire extinguisher, I do not leave the hangar. Automatic fire extinguisher I put on the technique from the 6th level and above. Large repair kit and a large first aid kit, depending on the tank or for the mouth / GK.
  5. Golda. In mandatory, take with you gold shells. The principle is simple: the more often you break, the more you bring the benefit of your team. And how can you be lazy if ordinary shells do not break the tank armor above the level?

How to increase the percentage of victories

Everything is simple - play one short session a day! This is the easiest, but at the same time a complex way, about which, I think, everyone knows about him, but few use it in practice. Yes, I myself sometimes can not resist to not break it.

It doesn't matter how many fights you played - 3, 8 10 - it is important that the amount of victories have more than lesions. This is how this goal is achieved - everyone, forget about World of Tanks and leave the game. The complexity is just at this stage.

As a result, the percentage of victories will depend on the systematic and the number of victorious battles.

Tanks to raise statistics

Many will say that it is best to play imbane tanks that give you an advantage due to the fact that they have outstanding characteristics. At various times, these were different tanks until they did not ponder developers.

I definitely can say that it is necessary to raise the status on those tanks that you like to play. Let this tank not have an imba, and everyone says that he does not bend, the main thing is that he is to your soul.

Hi Tankers! I would like to know your opinions about some tanks of their game. Here is my personally, I will be glad to comments!

I. The most disgusting tanks. I simply hate them. (Tanks that I passed with tears in my eyes. Tanks, because of which I almost broke the keyboard and did not break the voice. Tanks, because of which I wanted to remove the game. It is not even tanks - these are nerve testes and willpower). I wish the developers at least introduced reduced levels of battles for them.

1) M3 Lee.: Until now, a bad sediment in the soul. Absolutely useless tank that has no advantages and advantages at all. He passed him with premium, and then played every day before the first victory to get the cherished and long-awaited X2 experience. Its and so not very good statistics spoiled completely (28% of victories on this "wonder-tank"). When it passes it, I recommend drinking something soothing. Here is his minuses:

Bad in all parameters gun
-6 Man Crew
-Besphese at battles with 6% levels (and it often happens there)
-Look armor (good about unless pz.1c)
- Activity towers
-Look speed and maneuverability
-Realous dimensions

2) AMX 40 and AMX 38 (Very similar): Team burden and frag for enemies. I recommend shooting only gold. It is easy to spin it, easy to break through and easily get into it. They are good in the top of the city maps, but it is almost impossible to earn a medal. Minuses:

Armor is good only against machine guns and instruments 1-2 levels
- weak guns (both tanks)
- Mental as snails
-Mal vulnerable places in armor
- very often criticized (especially AMX38)

3) T1 Heavy: Huge, but weak. This tank is generally not so bad, but only if you are in the top. Otherwise - helpless and vulnerable. You feel flawed when you ride, for example, from the KV-85. Personally, I sold it and reached the T29 through the M4 and Jumbo branch (and I also advise everyone, because on M4ae2 Jumbo get used to the game of the tower). Here is its pros and cons:

Not bad front armor (3-4 levels rarely break, 5 - sometimes)
+ A good gun (a typical hole punch, but good only when you, again, in the top. per minute) and a little punching (128mm - BB)
+ screens on caterpillars (very often saved from the fugasov, which saves on battles with fugasny PT and some sau
-Look armor in general
- He burns
- Miscellaneous damage (90% loss, if you are 1 per 1 sq-1)
-big size
-Fuspitude in the bottom of the list

II. Imb. You can even say that in some extent, cheat tanks. Tanks that cause fear and surprise, even when you are older on level 2. I would like to see them overbalanced. (changed after patch 9.4)

1) Rhm.b-t. Unfair triumphs! Excellent, and even a little cheat-scale PT. Why? Too many advantages, even in comparison with classmates. It clearly needs to be overbalance. Comparing it and, for example, ISU-152, you understand that Rhm.b-t. Better in many indicators. Pros and cons:

2 excellent tool to choose from - one identically, BL-10, the second - Ferdinand can
+ Availability of the tower (rotation of 360 degrees!)
+ low silhouette and good disguise
+ Overview in 400m (you are just invisible with optics \\ stereo tube)
+ very good mobility
+ Good racing
- Activity of armor

2)IS-7. Soviet TT 10 level, the most popular level 10 level tank in the game with the most popular branch. Already many times changed it, and now they came to the "standard" of this tank. I listed him in the list of imb, because I consider it not fully modified and balanced. Here is its pros and cons:

Low silhouette
+ Excellent booking of forehead without vulnerable places
+ good booking of sides
+ Powerful tool with alpha 550
+ Availability of speakers
+ good racing and overview in 400m
+ normal armored armor (I do not know why many complain about armorboards. 250mm BB and 303mm podkalibel - it's not bad! Especially almost every tank has weak spots In the frontal armor, and in battle, straight hands are solved and not breaking the gun)
- Present is very oblique and for a long time (0.4 scatter, minimize 3.4 seconds (100% crew, valve, combat fraternity and vendor drives - will be +2.8 seconds)

III. Tanks to raise player statistics.
There is a lot depends on the player's skills and from his favorite classes of technology, as well as from the manner and the style of fighting. We are all individuals, for each approach is needed. Here are my favorites and raising statistics:

1) Hetzer. Many will not understand, but this is my favorite PT. It can be well played with 6% levels. Let us turn to the pros and cons:
+ Excellent frontal armor: 60mm under a good slope give 120mm of the reduced armor! And if you are on the hillock - 100% incures or ricochet.
+ Excellent Fugasnitsa 105mm. Half of ammunition - Gold, half - Fugasi. Odnoklassniki - almost all the venaste, and better, no matter how the Fugasami is located right in the forehead (I mean T-28, M5 Stewart and Su-85b (and she is better to beat the log cabings, the right of the gun). Golda - for 5 and 6th To whom Fugas does not cause no more than 150 damage. The main thing is to know the weak points! And it is better to beat in the board - 400 damage guaranteed!
+ Good racing
+ Good maneuverity and dynamics: on the spot is spinning like a yula! It is simply impossible to spin it, and the speed is gaining quick and confident!
+ Small sizes
- Weave onboard armor
- Survey only 280m

2) T-127.. Just recommend. Yes, it is premium, but in this case you should not be greedy and sweep 100 rubles on this miracle. It's just a small miracle that forgives mistakes, gives the medals and raises statistics up in a matter of days. It is very best Tank for me. Sea of \u200b\u200bpleasure and the sea of \u200b\u200bhappiness!
+ Strong armor for your level! Does not make it easy to many guns! Danger - only PZ.1G, but from him there is also salvation - put a rombing tank! It greatly improves the efficiency of the armor. And with distances (raspberry, for example), it does not break through at all (except for the fugasov, which cause a tiny damage, and PT-SAU pairs 3 with top guns)
+ rapid instrument with excellent one-time damage. Odnoklassniki cry flawed tears. Only 5-6 shots - and you have benefited a team! And this is when recharging at 2.15 seconds! And one-time damage 40-50 on average! Accuracy average, mixing good - 2 seconds total! Get into the flying past the opponent - a cute deal!
+ The speaker is good, confidently keeps speed and accelerates.
+ Preferential level of battles, only 3-4 levels. You can always fill 2-4 frag, even if you are in battle with 4th levels! I never had a feeling of helplessness in front of the enemy, fear only calls Hetzer.
+ Good review
+ Cheap service - repair just a kopeck! And shells, even gold - very cheap! I have never gone in minus.
-Look turning speed
-Look changing
- Male armored paper BB shells. I recommend to carry with me 15-25 gold shells - even 4th levels punch! It helps it very much! I also recommend using Gold against LTP, T-127, AMX 38, T18. This armored nuts, BB are difficult to break through!

3) Jagdpanther. Beautiful PT-SAU 7 level! Raised statistics and reached Ferdinand for 2 days! Well, just gold, not a tank. Accurate, rapid, penetrative, smart - perfect combination!
+ 2 excellent guns to choose from - 8.8cm and 10.5cm
+ Punching 150-250 allows you to shoot most enemies in the forehead, even 9 levels.
+ High accuracy, reduction and rapidity
+ Excellent speaker
+ Overview of 370 meters
+ Armor gives frequent rickests
- Still, weak armor (80mm, shown OK. 120mm)
- Transmission in front

Good day, tankers and tankers, the site portal with you! Today's topic for conversation Quite often raise players in lately. Therefore, we decided to help them in this. So, how to quickly raise statistics in the game world of tanks? There are several ways.

The first way to raise statistics. Voice game

We think many have noticed that players with excellent gaming statistics do not often play alone. Always playing companions - matching with them. This factor is very important to raise statistics and wine, because the better know its allies, the more you achieve. Voice game is a weighty argument for a victory for your team.

The second way to raise statistics. Selection of equipment.

It's no secret that there are tanks in World of Tanks that are comfortable when playing on them. They can be found at all levels: from the first to "dozen". It is them that they choose tankers whose task to raise themselves statistics. To such tanks, more degrees include medium tanks and lungs. After all, these two classes of technology can quite a lot on the battlefield at a competent game, which means that your statistics. Let's look at what kind of tanks are able to help you effectively raise statistics, and at the same time getting pleasure from the game. At 10 level, at the time of the patch 0.9.17, it is best to take: heavy tanks MAUS, E-100, KRANVAGN, AMX 50 B, Middle Tanks T-62a, about. 140, TVP T 50/51, Bat.-Châtillon 25 T. PT-SAU do not take into account due to a strong dependence on the team, and Artu .. well here it is clear.

Third way to raise statistics. We use premium shells and consumables.

In no case we call tankers to use gold shells as the main. Well, to do if they are in 70% of cases better than their "silver" prototypes. Therefore, the stars, namely, so called tankers with very good gaming statistics, and choose them.

Summing up, we can say that when using all three tips at the same time, you will achieve good results And you can quickly raise gaming statistics in World of Tanks.

All three of the above methods are already a very good help for raising efficiency And almost mandatory to use. But, there is one more. In WOT a lot of diverse technology, and, unfortunately, do not play on all. There are many reasons: not enough silver for purchase, the reluctance to download one or another branch of development of tanks, etc. Therefore, there are aggregates on which the fewest battles are performed in comparison with others. It is on this technique that it is best to raise statistics. After all, there is no competition, which means there is a chance to fill the high efficiency for the fight more. To select a tank, we use the site wot-news.com. We are looking for the "RU Server" tab, select the server statistics. The next step is to click on the button all the equipment on the table and choose the time for the last 4 weeks. We are in a honest to add that you need to search for a technique from 4 to 8 levels inclusive, because at 10 levels, the main battles are usually played on the server, which means that such devices will be harder to fill the rating. But there are exceptions ..

Let's look at the same tanks you find using the above method described.

5 level.
Throwing down all the premium technique, we have the French PT S35 CA. This apparatus is not, as they say in common, cactus, which means it is quite playable. Good review, imperceptibility, powerful gun - all this will help to fill high number of efficiency For fight.

6 level.
There are even better things here. From statistics on the minimum quantity of played battles, the following good technique is lagging behind: ARL V39, M36 Jackson, T21 and Churchill VII. All of them are easy in mastering, and perfectly make their work on their Level.

7 level.
So, the technique of this balanced weight falls to 9-ka, you need to seek breakfast tanks. The first you will find in the list will be T25T - PT-SAU USA. Not bad choice. Purses, falls, and often makes painfully more than 300 units. damage for one shot.

8 level.
On the this level The choice is large, and rather obvious. Indien-Panzer, M26 Pershing, Charioteer, 110, Panther II - Here they are, forgotten heroes who are able to solely drag complex fights, issue a good damage both in battles with Odnoklassniki and with 10 levels.

9 level.
Good "nine" is also enough. New Mäuschen, Type 61, Centurion MK. 7/1, Conqueror. And of course the pets of the public M46 Patton and E 50. They were both relevant, and now they are able to create something unreal on the battlefield.

10 level.
Follow the 10 levels of WN8 and the efficiency rating is the work of the master tankers. But, if you are confident in your own, forces, then why not. The list of good "pharmaceuticals" of the rating is all the same, mentioned above, Maus, E-100, Kranvagn, AMX 50 B, T-62A, OB. 140, TVP T 50/51, Bat.-Châtillon 25 T. We will assign AMX 50 FOCH (155), STB-1 and FV215B to them.

And the main one.

In order to successfully and consistently export every fight with many points of efficiency rating and WN8, in battle you need to just do a lot of productive actions: to fill damage, highlight enemy tanks, "put" them on caterpillars, shoot down the capture and capture yourself. In the complex it will give a lot of things to what you want - high values \u200b\u200bin the graph of efficiency rating and beautiful WN8 numbers

Hello, tankers!

Today I want to touch on such an extensive and interest in many thousands of players the topic - how to raise your statistics.

Each player, from the moment when he understood the main mechanics of the game, its rules and ways to achieve victory begins to be interested in their success, its place among the other players. Here, everything is like in life - every healthy person wants to be the best in what he does, or at least strives for this, isn't it? Everyone comes to this at one time. When such thoughts begin to visit the player, he is interested in his successes on the battlefields, and then the question arises, but how do you still raise your skill and place in the ratings? Here is the person here and ask himself a question, the answer to which I will try to give in this article.

Today, the types of statistics there are a huge variety, as well as ways to raise it, here I will try to tell my vision of the affected topic. It may differ from yours, nothing surprising in it. Yes, and this theme begins to disturb the players who already understand how to play, so I will proceed!

Types of statistics

Let's start with the types of statistics in WOT - there are several of them:

  • official and publicly available indicators -% of victories, Personal rating WG (hereinafter referred to as the WGR), as well as indicators such as the average damage on top machines, the average scattered damage, medal, and other little things,
  • informal indicators developed by players - Such ratings like Efficiency rating (RE), WN6 / WN7, WN8 (most common now), Bronze, Ivanerr strength ratings and others.

If with official indicators, everything is simple and understandable, they are also available from the client of the game without third-party modifications, then with informal ratings Everything is more complicated. For example, to check them, you need to put a third-party fashion on the client, or go to a special site where you can see statistics, driven nickname to the corresponding field.

Official and publicly available indicators

Percentage of victories - Everything is simple and understandable here. The more battles in which your team will win, the greater the percentage of victories you will have in the end.

Personal rating player (LRI or WGR) - WG was introduced in updating 0.8.8 after long requests, its formula has undergone minor changes in Pathchas 0.8.9 and 0.8.10. WGR is, like many other ratings, a mathematical formula for calculating the effectiveness of a player based on a variety of parameters. A kind of vision of the skill player ratings from the WOT developer itself.

If we talk about the damage on the tops, the average damage to the account, medals, average experience and other trifles - then these things are very subjective. Every player has their own, and some of them do not depend specifically from Sailla: for example, one plays with activated Premium Account, and the other - without: as a result, the first has an average account on account 1.5 times more than the second. The same situation and medals - some medals receive only with a good coating of circumstances, but not because of their game skill. For example, Fada Medals, Biyota, Raider, and some others. The average damage on tanks and on the account is also subjective. A skillful player supports such indicators that are new to the newcomer; To do this, you need to have a huge pool of knowledge: cards, positions, appliances, enemy vulnerable places and much more, which can be devoted not one hundred pages. Today we will talk about how to raise statistics a novice player.

Informal indicators developed by players

Many different mathematical formulas for calculating the effectiveness of players appeared throughout the life cycle of the game. At different times, different indicators dominated. The patch behind a patch in the game was accumulated by the changes that were incompatible with the current formulas of the calculation and other, more advanced ones came to replace the old methods of ranking skill.

REC

One of the first to appear the so-called "rating of efficiency", he is RE. With the distribution of an integrated fashion XVM, the so-called "Olenemer" he received a broad publication and the first users - after all, before that, it was impossible to look at the statistics directly in battle. And here is a revolution! But few remember what tricks had to go to play with Olenemer - it was necessary to put a separate XVM module to a computer and launch the entire game through it.

Some people enjoy Ra so far, as they say "in the old man." What to sin, your humble servant himself used him and focused on him for a long time. Only relatively recently I switched to WN8 as a more objective rating. RE and is now present in many modpacas and on a variety of sites on viewing statistics. It takes into account the many indicators, but the developers laid a strange dependence on the grades / protection glasses. It resulted in the fact that the players who understood it began to quickly "raise" the status, becoming at the seizure and achieving huge results. For example, in a week it was possible to grow RE for the whole 30, or even 40 points! While the usual player for the week raises it on average for 2-5 points. To make you still understand it here the next fact - 10 grabbing glasses or base protection are 4,000 damage - numbers that the player can knock out not every fight! So over time, many refused from such a rating, and the "WN era" came to replace him.

WN6 / WN7.

Ratings developed by players from the American cluster for the entire tank community. At one time, they came to replace RE (WN6), later WN6 changed WN7 - more perfect than RE, but as it turned out, not the best rating.

You will not stop on them for a long time, we can only say that no one uses and almost no one uses now. They are in many places (Frepacks, sites on the calculation of statics), but it is only a tribute time and respect.

In these ratings, one way or another was made over some parameters, they were biased, because at low levels, in the so-called "sandbox", allowed to fill large figures of statistics, not practically nothing. For example, to make 1 frag at level 1 and at 10m - these are different things, but WN6 / WN7 considered almost the same way. Fill 3,000 damage at the 7th level and at 10 levels - also different things, but also cheated incorrectly. I think the difference is obvious.

WN8.

At present latest version WN * formulas, the most perfect and objective, takes into account the many indicators depending on the prior art. It is used almost everywhere, widespread, thousands of players are focused on it during their game. Yes, yes, it's all about WN8. The formula was developed in 2014, since then almost never changed. In its work uses the so-called "expected values", i.e. Averaged sample of statistics on all players and all tanks for a certain period. Each tank has "expected values" on average damage, light, percentage of victories and other indicators. If you are making more on a specific technique than in "expected values", then your statistics are growing. WN8 very encourages light, damage and frags in the presence of damage. Just ride your pleasure, apply as much damage as possible, shine as much as possible, and your WN8 rates will grow like on yeast!

How else to raise statistics?

Here we will consider raising the most important and common indicators, such as: the percentage of victories, WGR, RE and WN8, lowering less significant WN6 / WN7.

Immediately I want to make a reservation that the smaller you have fights, the easier it is to raise statistics. The more fights you have, the harder it is to raise it, but it will be more nice to the result, because you remember where they started.

Try never to substitute and not get damage, play thoughtfully, watching the minist, the location of the allies and opponents, on time to change the positions, we emphasize again, take care of your tank as much as possible, because the more you live - the more useful team and the more You can apply or volatile damage. Watch the allies and opponents, remember golden Rule Have a good field commander - do not forget to "cut trunks" - after all, even a tank with a number of health on one of your shot is still alive and can fire. We turn directly to the ratings.

Pumping percentage of victories

To raise percentage, wins are recommended to play a platoon. Yes yes, nothing surprising, because there is always someone to cover you, there is always the one who is ready to substitute the shoulder, help, and in the case of which and drag;) And also the fact that you play not 1 against 29, and although 3 against 27 :) plus, no one canceled the newly introduced dynamic platforms.

Find one or two players, preferably good, which will sometimes play a platoon with you - and you yourself will notice how your percentage slowly, but confidently crawling up. If you are not a fan of a platoon game, then apply as much damage as possible. This will help not only raise all your efficiency ratings, but will also have a team assistance to the team, which in the case of which it will be easier with a smaller number of opponents strength, and if you are lucky, then with a smaller number of tanks. Do not reject ride good players - you can find for yourself good positions, See how the player has a battle, and in the case of which to help him. The main thing is not to cross the face where help will be only a hindrance.

You can play on any technique, the main thing is that it affects the outcome of the battle (that is, Art does not fit in most cases). Recommended platoon from the technique of one class.

Let's summarize:

  • play Tax
  • damage

Increased LRI (it is WGR)

To raise LRI, it is necessary to damage damage, shoot down the caterpillar technique of the enemy and shine (the so-called damage is counted in the "Assistist"). Mathematical formula developed by WG, most of all pays exactly these indicators. And it doesn't matter how you played to a patch 0.8.8 - it takes only relevant data, throwing the "story". That is, with a patch of 0.8.8 Your LR will grow, like other ratings from lighting, shot down caterpillars and damage. In principle, nothing complicated, but these coefficients were made the greatest emphasis.

Let's summarize:

  • damage
  • fraggy
  • sing down caterpillar
  • shine allies, both on LT, and whenever possible on other techniques

Raise RE

To raise RE, it is recommended to apply as much damage as possible, to do frags. And also, no matter how banal it sounds - to get on the seizure, and even better to knock him down from an allied base. But it does not stand with fanaticism and round eyes to rush to the enemy flag first the battle - in most cases it ends very poorly and predictably. Wait until the fight goes to the last phase, when several opponents left, who should be finished, or allies who distract the enemy. Here then you fall a precious chance to win the battle. Sometimes some knowingly "drain" battles can be won in time after becoming a grip, but again, I repeat, without fanaticism! For example, you are on slow hard, and against you the yurky LT or st - so why chasing him if you can make the allies? Or, for example, one single art remained against you, which else needs to be found. Again, why scroll throughout the map in search of SAU cunning - it's easier to get to capture.

I generally keep up with the capture of the capture with your own base - I need to rage to my flag after the first sounds of the siren, notifying you that the enemy is already on your respaun.

Let's summarize:

  • damage
  • fraggy
  • capture enemy base
  • protect union base

Bust WN8.

To raise the WN8, it is necessary to apply a lot of damage, more damage, even more damage! The WN8 also encourages light. Moreover, the shining must be struggling both on LT and on any other technique, which in principle is capable of it. The ideal option for you will be to shine yourself and shoot on your own. WN8 will grow with you just before your eyes! Also to raise the WN8 you need to make several frags in a while with a damage, preferably more than two. What is generally logical if you look at the side - a skill player not only shoots damage on opponents, he also destroys them and highlights their own.

I would also like to tell you a few secrets of raising WN8, which few people know about (and who knows, is in no hurry to share). I want to tell you on what tanks you need to play to raise your WN8. First of all, you need to determine which of your cars you turn out to play best - for this we go on and enter your nickname to the corresponding field. Next, click on the "Recommended Tanks" button and see the list of technology that raises your WN8. On these machines you should play more. Also, such ratings on their own technique can be found on the site by entering their data and by going to the "Technique" tab. There will be a "WN8" column at the end, on which you can sort your combat machines. By myself, I can say that there are my favorite tanks, playing which I get the maximum pleasure.

I would like to add that very much WN8 grows LT, especially from the sixth level, because You increasingly get into battles with "serious" cars, who have a lot of hit-poins, for the light and the murder of which (according to your intelligence, of course) you will receive huge figures for the fight. No wonder, for example, in the first top ten tanks on WN8 stands AMX 12T - a tank, which at one time I passed with great pleasure - after all, he can not only "highlight" the allies, but also "snarling" to counted his little drum. Much also help in this case raising statistics LT-7 and LT-8, but it is already harder to play, because They are constantly at the bottom of the list. You, my dear reader, I want to advise to learn to "shine" the allies on my LT, and not to strive to rush at the initial battle in search of an enemy "art". Then you will understand what "buzz" can be experienced when you see enemy heavy machines, and they are not. How they are trying to do something in panic, they are driven by trumps, and your allies kill them - an indescribable feeling!

With LT, we figured out, now I would like to tell about another phish height of the WN8 raising. Very nice this indicator Grow game on Art. Skill thoughtful game on Art. Especially on ST-9. Yes, you did not seem, ST-9. Why this is exactly what I will explain. As I wrote above, WN8 takes into account the difference between the machines. Most often on his ST-9 you will play 8-10 levels of fighting, even more often with "dozens", and that Some ST-9 practically do not give way to their senior brethren on the characteristics (after all, once the 9th level was the crown of the branch of the ST), then to fight with the 10 levels you will be quite comfortable. Now, attention! Playing 10 level tanks on his "nine", you will apply damage to them, shine them, destroy, and because The formula takes into account the difference in the levels, then getting the focal figures on the basis of the fight, when taking into account normal activity in battle. That is, I repeat, you take the ST-9, "pump out" his battle power and review and "Counting" WN8 in every battle! Yes, so simple! It is also worth mentioning that the old-good nine-mentiones such as T-54, M46 Patton, E-50, the last two copies in particular, counted with their magnificent firepower and review. Pumping the "combat fraternity" crew, put the modules for your style of the game (most often the rate, the vertical tip stabilizer and ventilation), please your crew of the oxo, chocolate or cola - and that's it! So he is a recipe for the lag, fun and raising statistics! If possible, I recommend using premium projectiles against the tanks of its level and above, the standard "BB-shki" will rise against the "kids". I will explain why: at M46 and E-50 premium shells - podkalibers who have a huge speed, with a big break, that is, you will have to force less and take care and more often break through. Try, and all questions will be disappeared by yourself, and the financial costs of using soldering and shells can be filled with a day of moderate pharmacy without a premium account and for half a day with its presence, good, now almost every clan has boosters on the farm of silver .

So let's summarize:

  • apply damage, more damage, as much damage can!
  • do not forget to do frags, preferably more than two
  • shine allies, both on LT, and whenever possible on any technique.
  • define tanks that raise your WN8 best and play on them, or on the generally accepted "instances", paramounts with pleasure

I can also recommend you several sites leading to your statistics. They show you how your overall "status" can and show it with different periodicity - the main thing is that you come there more often for the greatest measurement accuracy. Fixed the session - checked, good, they can and so. I recommend that you use the following resources yourself: ,. That's all, in principle, more and not necessary.

If interested - welcome to the comments! Also, I attached a series of training videos called "Point of Bifurcation" - there is very detailed and clearly talk about typical mistakes, how to avoid them, teach gaming thinking and much more:

That very "point of bifurcation"

Good luck on battlefields!

How to raise statistics in world of tanks

Previously, the player's skills were tried only by the value of the percentage of victories and defeats. And not only, according to the account as a whole, but also by a specific machine. At that time, experienced and advanced commanders hoped a certain similarity of the player's effectiveness in battle. For these calculations, they used the usual calculator. In the current conditions of the development of the game, everyone rely on XVM delemethr modes. He will show all the data that interests, and directly in battle. Not always, such data will display the real skills of the player, because no one knows who is on the other side of the monitor. Yet to tankers with good efficiency Believe with great confidence. Of course, even they are not insured against mistakes. But if such a player makes gross oversight, he can always answer the following:

No one is immune from mistakes in World of Tanks, because all living people;

Stat then I generally have a good one, once, this is not an indicator.

What data is the final digital efficiency?

In general, the efficiency is an average achievement indicator for all the battles. It is calculated by the following parameters:

Applied average damage;

The number of killed tanks (on average);

Average number of machines detected;

The average number of database capture glasses;

The average number of glasses of sbiing base;

The total number of battles account;

Middle level of tanks.

These indicators in different calculation formulas are used to uneven degree. For example, the number of damage is chosen in priority, and the rest have a smaller impact on the final value.

Depending on the efficiency, the Olemethra table is compiled, which displays values \u200b\u200bin the color spectrum. So all players are divided into 6 levels of skills (colors):

● Red - bad player;

● Orange color - player below average;

● Yellow color - medium player;

● Green - good player;

● Blue color is a magnificent player;

● Purple - Unicum.

How to raise statistics inWorld of Tanks.

On the network, if you want, you can find all the formulas for which calculations are underway. But with so many mathematical signs, you clearly do not want to deal with. To use something, it is not necessary to know how it works.

2) WN8 is a rating that is very rapidly gaining momentum, as it is appointed in the Olemethra in factory. Its popularity is growing every day and soon can oust other ratings. Among the players, the Angar Fashion Statistics for the WN8 session, measuring the contribution of the player to the team victory, his fighting efficiency.

Such formulas for calculation, as WN6, WN7 and others will not consider. Their effect is very low in the tank world, so we will leave them aside.

I will explain on the example to be clearer. If the tank in one battle hit almost successful capture of the base, but did not make anything more useful, then he will have good rates. And if he also applies a lot of damage and will not kill anyone, then the WN8 rating will rise. Of all this we can conclude that there is no ideal indicator of skills. And to judge the player in battle only on the included type of statistics in this moment not quite right. Each ratings present the determining indicator, although the overall calculation process is more complicated.

The material described above pursues that any indicator can be lifted. We just need to know what to do the focus. In the WN8 formula, the amount of damage caused for battle has a strong influence. RE rating more depends on the protection of the base and the number of killed enemy machines.

Here such indicators need to do focus to increase their efficiency. It is worth noting that the WN8 rating has damaga values \u200b\u200bon each technique. Reaching one or another value can be obtained by cherished numbers, but this is a completely different story.

A very important aspect of the game is a mini-card, look at it more often, since all the basic battle information is on it, learn how to use a mini card! Try in every battle to apply damage to opponents equal strength of your own car it will increase your middle your damage! For additional help, pick up and install fashion, they are able to increase the sight, add various marks to a mini card, to help you in battle. If you follow all these advice, I can say with confidence that after 5000 battles your statistics will become where "Green".

Tankers who want to raise their efficiency and improve the statistics will be useful to the article - how to survive and win in WORLD OF TANKS. Good luck in battles, tankers!