Review of the reviews of the best games. Review of the game Code Name: s.t.e.a.m.m

  • 12.12.2019

The topics of the Second World War in computer gamesah in general and, in real-time strategies, in particular, it is difficult to convey words. Enough as excellent projects and passing garbage, which even remember - a terrible sin. It is necessary to give the developers due: over the past few years, TRASH on the above-mentioned theme has become much smaller, and if you believe rumors, it disappeared at all. In any case, issuing a project in Setting World War II - a risky decision. In 2006, Relic Entertainment went to a similar risk along with his company of Heroes - and did not lose, having released first-class and something unique RTS. The EuroN Systems studio was approximately in the same position and remained winning. But first things first.

Even before the release, the game attracted attention to its unusual external species. The project was demonstrated on large sensory computers, which in itself attracted attention not to the sophisticated high-tech public devices. At the same time, he was constantly told that the player would be able to feel like a real general managing the actions of troops from the headquarters. With each new portion of details about R.U.S.E. Interest in the strategy grew in geometric progression, which explains a large number of project pre-orders through the Steam service.

In the strategy from Eugean Systems Intelligence is all. The key to success and victory in the presence, and the cause of inchlastic lesion in the absence. And that's why. No soldiers, tank or aircraft in R.U.S.E. Will not shoot on the enemy if he sees him. Moreover, without direct visual contact, it is not destined to find out which danger we threaten. Only circles and signature, light, heavy or air unit. And considering the complex relief of the cards, it is easy to guess that without "eye" there is nothing to do on the battlefield. But, having only one intelligence unit in the presence and, in the absence of an opponent, you can achieve victory even over a competitor much higher than you.

R.U.S.E., if you forget the time of all the wisdom of intelligence, is tactical strategy In real time, in which the economy went to the background, and the fighting was erected into Absolut. There is only one resource - money that is mined in a freactive way: he is brought to the headquarters with controlled warehouses on cars. Three units of money in each, a converge, consisting of three trucks. Valuable trucks, by the way, are easily destroyed by the enemy, so they will have to take care of the safety on the roads. At the same time, no one forbids having raids into the economic zones of the opponent. Light tanks or attack aircraft. The main thing is not to run into the ambush.

The relief and forests in particular play a very large role in each party. In the forest more often, you can easily hide a lot of troops. True, not all units can navigate through the "green house": only infantry, units of intelligence, and some types of guns. However, this is more than enough in order to pretty to spit nerves, smearing the enemies falling in the greenery. As in most strategies, in R.U.S.E. The principle of "Stone-scissors-paper" is implemented. The infantry is perfectly painted with artillery, but the bump is afraid of tanks; Aviation is capable of practically alone to defeat the huge army, but the rolling ptashka packs fall from the air defense shots. Such a comparative row can be continued, but there is no point in this: even a remotely friend with RTS, everything will be understood.

Scene R.U.S.E.

Scene campaign - the weakest place of the project. The story turned out to be uncomplicated, and even with a small ride of uniform madness and the theory of the World conspiracy. Solve who is the worst and be sure to get on New Year Coal, instead of gifts, just almost at the very beginning of the game. The plot is spinning around Career Sheridan, an American officer. The player will participate in many battles, including disembarking in Normandy and the infamous operation "Market Garden". To say that the missions are interesting, it is unlikely to turn the language, but they want to go through.

What is it? Something like global magic from fantasy strategies. The entire card is divided into sectors and in any of them you can apply one of the tricks. For example, send a spy, which will open the location of all units of the enemy or arrange a fraudulent tank offensive using cardboard layouts. It is noteworthy that all the abilities are equally useful, and without their competent use, victory is extremely difficult. Touch, finally, "wrapper" R.U.S.E., which I advertised the PR department of Ubisoft.

Each playing field is just a table somewhere in the headquarters near the front. If you do not bring the camera, then the project does not distinguish from board games: The same figures and chips, just also shoot. Each combat unit can be given an order, after which the arrow is drawn in the right direction, rightly as in some tutorial in a military case, where the movements of the troops are disturbed. True, when approaching the type of land, the creation of EUGEN Systems turns into a very large-scale, but quite ordinary RTS.

Visual execution of the game, if you consider it with a purely aesthetic side, leaves mixed feelings, but rather pleases, rather than makes shriveling the spout and borrow its weighty and adamant "fi". Cards in r.u.s.e. Large, so to demand from the developers of a detailed study of uniforms of soldiers up to scratches on the flasks it would be stupid, and there is no need. Most time player will look at the battlefield from a height sufficient to not give a virtual general "in love" with flaws graphic engine. Curply textures are compensated by the "delicious" explosions and high dynamics of battles.

The desire to postpone the affairs of the military and descend down to a detailed view of the brave and invincible troops rarely occurs and, as a rule, in two cases: when the enemy is crushed, and the remaining partisan detachments will not be able to do anything or the defeat inevitably and nothing else remains, except for Farewell to exchange looks with scattered and running parts. Not a world in conflict, but it looks very pretty. In addition, the game works without any drops in performance on modest systems for the end of 2010.

Videos in R.U.S.E. In addition to nostalgia for long days, the dignity of the dignity does not give any good tears. The video sequence of this quality has long been on the eyes. Unnatural faces, lack of different kinds of small things like a class and other charms of "Oldskul" video. It should not be noted that the formulation of rollers is held at a rather high level. There is enough emotional scenes, at least one picturesque general plan and ... everything was noticed. But do not rush to put a groom minus for this. Do not. The strategy from EUGEN SYSTEM will love not for the game video, which, in spite of everything, its task is to promote scene line - Performs. More and no need.

Sound clearance The project is performed simply great. Ryiv tracked tanks creates an alarming background, the incessant artillery salts somewhere behind the forest set the desired pace, and the shots of the guns of different caliber are solicing along all fronts. Sometimes airplanes are broken into the melody, diluting the melody with low noise of propellers and bombs breaking. True, in the shadow of all this riot of sounds, the shots of the old good rifle were slightly lost, but these are little things.

It was pleasantly surprised by Localization from Buki. All the names of combat units are translated quite adequately and without too much fanaticism. Connoisseurs of quality texts will be satisfied. But more attention and, accordingly, greater praise deserves voice acting game characters. Voices are just perfectly suitable for each of the heroes presented.

The actors did not just read the texts on a piece of paper, they made every dialogue alive. You can not even look at the screen and just listen: the main actors are easily recognized and so, and some important plot turn is hardly slipping by you. It is unlikely that something will remain outside of your attention, because the local dialogues, their voice acting is something beautiful and unforgettable. A wise and somewhat nervous - Campbell, confident and at first intense - Sheridan, sexy and adamant - Kate Garner, calm and almost always somewhat surprised - von Richter. Voices are remembered and on them without much difficulties can be given a description of each hero of the game, whether it is an American intelligence or a German military.

What is the result? Overview R.U.S.E.

Unusual. Large. Unusual and at first, just awful. Each level is better and better. Game process It discloses gradually, quite a little bit, as if afraid to sigh of impressionable players with their depth and thought. "All the art of the war is guessing, which is hidden behind the hill." Axiom. The pillar on which the game is located. Knowledge is strength, and without realizing this simple truth, to do in R.U.S.E. there is nothing. Causes rejection and attack of acute misunderstanding.

In any case, get acquainted with the EUGEN Systems project. Only it is worth considering that with regular use, the game is addictive, as a result of which insomnia develops, a desire to take leave at their own expense and the like things. And do not say that we did not warn you!

Colorful dynamic technology shooter on Unreal Engine 3

To whom from lovers of shooters did not have to spend whole nights in the Internet cafe for the old good Counter-Strike? Shots, explosions, shouts in the room "SHA I got it!", "And so that, again, HED!", "I fought you with a knife!", It was all. I already hear nostalgic sighs.

It is said that the past is not to return. But you can try. And the new project of the German company GameForge S.K.I.L.L. It is impossible to suit it better for this. There is everything (and even more) - and two constantly opposing parties, and the whole arsenal, which is enough for a small war, and interesting maps For fighting.

In addition, these very cards can be dealt with by their own way.

That is, if necessary, you can disseminate the wall, followed by the sacotos, clear the protective position, or deprive such an opponent. The main thing is that the fragments do not hurt. And it will hurt (or, evenly). In general, the project clings.

The main advantages of the skill in addition to the fascinating extremely dynamic gameplay, is the excellent modern schedule on Unreal Engine 3. Well, now - in order.

"In today's news - Little War"

More than 30 units of rifle and tactical types of weapons

So, Russia and the United States again did not share something. Actually, it is not surprising, but we will not be distracted by politics.

So, the action of the game Skill occurs in the Middle East, where the player will have to choose one of the parties: US American Forces (MAF) or Russian Forces (AUA). The latter, to date, unfortunately, are represented only by special forces.

On the other hand, the ability to play for brave guys from the legendary division will be extremely pleasant for many domestic players. Special forces are strong in their high adaptability, excellent intelligence and ability to conduct an asymmetric battle.

The American troops are presented with five units:

  • Delta. - The main purpose is the liberation of the hostages.
  • UDT. - American Mori demolitions.
  • SAS. - Diversions, intelligence, rescue prisoners of war.
  • GAFE. - Mexican division, consisting of a whole "solicky" of specialists from different profiles.
  • GIGN. - Special division of French gendarmerie. Their tasks are the protection of VIPs and anti-terror.

Guns, guns, guns

6 configuring units from around the world

To shoot will be from what. The eyes can not be running out yet, but the hands are already shaking.

So what makes the developers will give to shoot? To begin with - the main weapon.

Machines - unchanged participants of any fight. Middle Distance, Fire for Suppression, Cover. Universality and efficiency. Among the presented models immediately allocated two: modification M-16 - M4A1, and the last model of the old good "Kalash" - AK-103.

Machine guns - Well, where without these monsters? Lead rain. Among the models there are M249, HK23E and (hello from homeland) RPK-74.

SF2 is ideal for those who like dynamic shootings!

Pistols - machine guns - Middle battle or allies cover. The choice is presented at first sight a familiar P90, similar to ultrasound - MP7 and Russian PP-2000.

Shotgun. - From a good charge, the fraraty will save except the armor plate. It will be possible to shoot from charismatic remingtonm870, Benelli M4 and AA-12.

Sniper rifles - When the enemy does not even suspect your presence, these beauties will allow him to hint about it. There are large distances among these ladies: SR-25, Cheytac M-200, CZ 700 and others.

In addition to the main means of extermination of the enemy, there are additional. In the studio!

Fights in the game pass on 20 different maps

Pistols - When the main firearm store is empty, these kids will always come to the rescue! SIG SAUER P226, GLOCK 17, JERICHO 941. In the critical situation, these guys can save the player's skin.

Special weapons - The enemy needs to eliminate quietly? Is all the closures devastated? Someone hazardous? At your service additional weapons. For the melee, the battle knife, tomahawk and chicks are perfectly suitable. Well, the bow or crossbow is perfectly suitable in order to quietly eliminate the enemy from the distance.

Grenades - Boom! And no problems. Briefly and clearly. The choice shows a light grenade that allows you to blind enemy, smoke, creating a dense cloud of smoke and fragmentation, which ... Well, you understood ...

"What orders, commander?"

Large selection of game modes, including single, team, undermining, glass, seizure

The number of cards for the game is already about 30, and this will agree, a lot. Therefore, they will not list them all here. But the game modes should be told.

Single - every man for himself. The one who scores the most points is wins.

Team Deathmatch. - Whose team will get more killings - the winner.

Seizure. - The principle of "capture the flag", only instead of the flag - secret documents.

Undermining - Some mines, others cleans. Everything is simple.

Party - Reset the enemy from the glass platform by means of guns.

Video s.k.i.l.l. Special Force 2.

"Mission results"

Great Engine 3 engine graphics, live voice acting, wide tactical capabilities, a large selection of cards. All this creates the broadest prospects for the project, and now in S.K.I.L.L. There are thousands of players from around the world. As a result - for lovers of shooters, the label of this game will be a permanent inhabitant of the desktop. Yes, and for those who wish to relax and take the shoot, it is quite suitable.

To the weapon! And a pleasant game!

In addition to Abraham Lincoln (who, by the way, manages a giant combat robot, similar to him) and Queen Victoria, in the game you will meet such colorful characters like a Tiger Lilia, the daughter of the Chief of Indians from Peter Pan, the speaking lion, scarecrow and the iron rover from "Wizards of Oz", Tom Tom Sawyer for the authorship of Mark Twain and many other unusual personalities. If you are not enough, get ready to meet with the pantheon of the ancient deities and the army of monsters, generated by the fantasy of the Writer of Howard Phillips Lovecraft. All this is intertwined in the female of witty dialogues and unusual situations, with the help of which the game will present to you the plot in the interruptions between rather long levels.

The gameplay will seem rather familiar for those people who are familiar with other Intelligent Systems Studio Games. You will have to command a squad of fighters, each of which is endowed with unique abilities. Combining their skills and carefully planning their actions, you must get to a certain place, destroy the enemies or protect an important person that needs to be evacuated from the battlefield. Of course, all this is done step by step: first walks the player, and then - the enemy, managed artificial intelligence.

Each action that makes a character from your team consumes steam. Do not forget that we are talking about the world in which steam is the basis of almost all technologies, therefore the main characters are some stock of this valuable substance in special tanks that are constantly replenished with compact steam boilers. Moved in terms of one cell - he spent one unit of a couple, shot in the enemy - a few more units (the amount depends on the power of the weapon). Couple is restored at the beginning of each new course or thanks to additional cylinders that can be found at levels. Over time, your heroes will be able to get more advanced steam boilers, which will produce steam faster and in large quantities.

It is important to remember that not only you see your enemies, but the enemies also see you. If the enemy noticed you, then during the next his stroke he would definitely attack one or more of your characters. If, after completing the stroke, your character has a certain amount of couple, then in the enemy phase, he will be able to automatically shoot from the enemies in the field of his vision, as if defending. However, remember that this system acts in the opposite direction, so try not to fall into the eyes of aliens and act as secret as possible.

There is no locality in the game, so you will have to focus on your own memory. Carefully learn the environment and do not miss any important detail from the form. You can find boxes with bonus objects, money or cylinders with flammable gas, blowing up which can be placed in one fear to deal with strong opponents. In addition to the items, you can stumble upon the points of saving, which in addition to the recording of your progress can restore the health of the heroes of your team and the steam stocks (however, it will have to pay the local currency - gold medals), as well as on various instructions explaining the fineness of the gameplay, which also replenish Character steam stock.

Archery on opponents is performed quite traditionally for shooters: goal and shoot. Remember that aliens have weak spotswhich are highlighted on their body purple. Finding into these points, you will take away from them much more vital energy. Do not hurry, look for the most favorable positions for the shelling of opponents. Each character has the ability to transfer with them two types of weapons. The arms arsenal is quite wide: from classic rifles and grenade launches to therapeutic guns that restore life to friendly characters.

The game is not bad, but it is overshadowed by the fact that the owners of the Nintendo 3DS consoles for the camera control and aiming will have to use four not intended for this button a, b, x and y, which is very uncomfortable. However, they can purchase an additional Circle Pad Pro device, which is an additional analog stick that is put on the console. The owners of the new console revision were lucky more: they have additional element Control C-Stick, with which the aim is very convenient. Although I would say that the sensitivity of the sight is too large and sometimes send it to the desired point is not so simple.

By cons of the game, you can safely attribute the low speed with which your opponents go. The situation has slightly improved after the outlet of the patch, which added the "Normal / fast" pace switch to the game, but even taking into account the fact that the enemies began to move a little more active, during their course it is quite possible to start to yawn. Because of this common rhythm Games becomes uneven, which will certainly be annoying impatient players. Levels of already long, and there are still these unhightened aliens. By the way, during an enemy stroke, you will see the level of the eyes of the hero, which finished their own move. So you will not even know who of your other characters and which side attacked the opponent. Very uncomfortable.

As I said, visually the game is a mixture of comics and fiction genre Steampunk. Characters are specifically drawn very rudely and circled with thick lines. Despite the fact that the artists Intelligent Systems tried very hard, the game looks rather contradictory. Whether she lacks the final polishing, whether the power of the Nintendo 3DS console did not allow developers to embody their plans to fully. The color scheme seems too dark and depressed for the Nintendo project, which is somewhat upset, because even the steampunk can be bright and attractive. On the other hand, all this is a real taste, as it will necessarily have people who like this style will like.

I did not have any complaints about music and sound. The characters were voiced by famous actors who played in popular films, cartoons and TV shows: Wil Whiton ("Star path: next generation", "Theory of the Big Explosion"), Michael Dorn ("Star path: next generation"), Fred Tataskior ("Graviti Folls "," Adventure time "), Carey Walgren (" Volt "," Aliens in the attic "), Jeremy Shada (Finn from the animated series" Time of Adventure "), James Urbaniac (" Mentalist "," Motherland "), Paul Eiding ( Metal Gear. Solid, Diablo) and Adam Baldwin ("Firefly", "All-metal shell").

If you suddenly want to face forces with other players, then there will be several options for network fights on your choice when you can put your best fighters against the opponent's team. You can play both over the network and locally with friends who also have Nintendo 3DS and the game Code Name: S.T.E.A.M. Now briefly about multiplayer modes. "Confrontation" - the one who lasts remains alive on the battlefield. "Everyone for myself" - every move is limited to time in 60 seconds. "Battle of Medals" - In this mode, the team will win, gathered the largest number of local currency scattered in terms of level. "Battle A.B.E." - Holiday for lovers of large human-like robots, because the abbreviation A.b.e is described. ANTHROPOMORPHIZED BATTLE ENGINE).

The game can use Amiibo collection figures that are sold in the official online store Nintendo. Let me remind you that the reader of the NFC chips, mounted in these figures, is only among the New Nintendo 3DS and New Nintendo 3DS XL consoles. Owners of old 3DS will have to wait for the sale of an external reader Amiibo, which Nintendo promised us. With the help of features of characters from the Fire Emblem game series you can add these heroes to your team. They will fight on your side until they perished in battle. After that, you will have to re-apply the corresponding figure to your console.

Pros:

  • This gift for fans of step-by-step strategies.
  • Unusual visual setting, combining comics and steampunk.
  • A whole needle of famous literary characters.
  • Gorgeous monsters from the Lovecraft necronomicon.
  • Cool, a little absurd and even in some places a crazy plot.
  • Excellent combat system and deep strategic component.
  • The presence of several multiplayer modes.
  • Voices of heroes presented well-known actors.

Minuses:

  • Contliminate graphic execution.
  • The phase of enemy stroke lasts too long.
  • Play without C-Stick or Circle Pad Pro is very uncomfortable.
  • Over-sensitive aiming.
  • The absence of any level map.
  • Lovers fast games will be frankly boring.
  • There is a certain flawlessness of the game.

Code Name: S.T.E.A.M. It will definitely like the fans of the step-by-step strategy of Valkyria Chronicles (I remembered for a long time, what kind of game she reminded me), as well as fans of previous Intelligent Systems Studios. If you prefer quick entertainment - it is unlikely that this project will capture your attention for a long time. I sincerely appreciated the high difficulty and developed strategic component of the game - it really is really interesting to play, she delays you on tens of hours. But the total atmosphere of the new IP from Nintendo was controversial, because of what you constantly catch yourself thinking: something is wrong here. This feeling does not leave you until the final, which is somewhat lubricating the overall picture. I put the game 7 points out of 10. Code Name: s.t.e.a.m. Will go on sale for all Consoles of the Nintendo 3DS families, New Nintendo 3DS and Nintendo 2DS on May 15.

Game reviews

Lovers of computer games unites the excitement, enthusiasm, passion for new sensations. But it is impossible to say that all gamers are exactly the same way to their hobby. For example, among them there are such people who love to independently develop a new project, gradually moving from one level of the game to another and enjoying the ability to make small discoveries to exclaim: "Eureka! Victory!" Numerous is also a group of gamers who prefer to study game reviews in advance to know their subjects, the plot, the essence and small "secrets".

There are thousands of games on our website, and the directory is constantly updated and complemented. And our users have the opportunity to choose from such a huge amount of exactly what they are most likely to taste, although even by the name of the game is already more understandable its subject and the plot. For instance, Total War.: Rome II - Caesar In Gaul is devoted to the events of the Gallic War; Darkout allows you to be on another planet with the heroes; And ducktales remastered is an opportunity to remember childhood and collect treasures so that Uncle Scrooge becomes richer. This game is an enhanced product. old versionWho was once liked lovers of Disney TV series.

In addition, Gamer-Info offers familiar with the Wargame games. This genre is considered elite among other strategies. Offering its users such projects like Battle Worlds: Kronos and others, we consider it necessary to comment on all its capabilities in detailed description. Have you already read some of them? Then probably able to draw attention to the fact that we try to give all the necessary explanations with humor. Is it not true, so to perceive the information much easier?

In order to interest our guests and regular readers even more, we create video reviews to some games. What can be clearer and more interesting than a brief tour of the dark tunnels of the Moscow Metro, where it is necessary to destroy many enemies for survival? After viewing you can start metro game: Last Light. No less interesting and video games Medal of Honor Warfighter. In any case, during the viewing it becomes clear how to deal with insidious terrorists. Many reviews contain descriptions and links to previous parts of the series. And if you are a long-standing video game fan, you can note with satisfaction how many of the previously known projects are changed and enhanced.

Well, the world does not stand still: all around, including computer entertainment sphere, is upgraded. Of course, with such a variety, the user is much easier to navigate if it is offered interesting, high-quality, detailed reviews games. Even when you get acquainted with text or video, you can quickly decide whether to spend your time on new game Or give preference to any other. Look at us more often - you will always find yourself a lesson in the soul!

It is impossible to penalize. Word emphasizes the green phrase, but put the comma in the right place is damn difficult. To start in the long reasoning about what is fraught with long-term, it is possible, just what? It is better to imagine that there are people who never heard about "Stalker". And this is not an exaggeration - when we returned to the train from Kiev, the companion became interested in our conversation, we talked, and he was mentioned: they say, I play myself a little, basically I buy my son, but I didn't hear a lot about this game. What is it so?

Here we are thinking about. And really: what is "Stalker" now? After so many years, the dreams of fans are already not to distinguish (which, in spite of everything, an incredible amount of both sides of the ocean - and this is not a released game), the promises of developers - four, say, years ago, and shortly before the exit, and then What is really. And you know, it is easier to smell on all this with your hand and write with a clean sheet. Just like about the game.
Prehistory.
When people were evacuated from the Chernobyl zone, the terrain around became deserted and quiet. Cities and towns quickly bored trees and shrubs that pierced the way through concrete and asphalt. The wild life very quickly captured empty territories. Messages about strange beings, worried disasters, became commonplace. In 2006, a new misfortune happened. Bright light above the nuclear power plant illuminated the district. People suggested that the second explosion occurred. All units sent to the cradle disappeared without a trace or died with incomprehensible circumstances. Military surrounded the terrain by a protective perimeter and armed blocks, preventing people from rapid attempts to get inside. But human nature took over the fear. Curiousness and greed, the desire to risk and thrust for the mysterious - that's what was moving the first stalkers. The fact that they found inside the perimeter was beyond the imagination. They brought amazing and frightening things. These strange items with unique and inexplicable physical properties were called artifacts - they fell away from the municipality of human understanding. The value of these items for science has become another cause for hiking in the zone - artifacts began to produce in order to sell them in the black market.


As the intelligent-educational dictionary prompts, catharsis is a mental discharge, tested by the viewer in the process of empathy while watching them the tragedy. At the sight of these letters, it comes. There is a forgotten antenna, prominent not some pictures made during a trip to Chernobyl, and the rumors associated with it, filed the idea for the plot of the game.
In our eyes

Press in the first screenshot. There is a desire to say: "And what is the level of 2007?" We are accustomed to seeking flaws, and now this desire is especially irrepressive - how, for six years we have fought our heads. But when you get to this sign in the game, the least you think about the schedule. The fixed picture will not transmit the gloom of blurring clouds, the ominous branching of the wind, feelings, covering the player who envied the silhouette of the Chernobyl, darkening in the fog. Place, received by legends, the center of the zone, from which no one has yet returned. In it, by rumors, there is a mysterious performer of desires. What is there ahead? Answers to all questions, death from radiation or from the hands of fanatical sectarians guarding the shrine from strangers, an alien artifact or just a dilapidated concrete sarcophagus over the reactor - the Eternal Monument of Human Nealabehood? And it is no less important that behind? Should the appearance of the letters of the dead, remaining on our bloody paths covered with rusty flows?


Arena - Entertainment for strong spirit. Everything powerful weapons And the artifacts will have to pass, only a guntetic, a little bit of cartridges and a little luck. "I carry the Galya water, a corisisido to be worn, for her Ivanko, Yak Barvynok B-Eat."
Watch yourself, be careful

The zone does not forgive mistakes. One incorrect movement, overvalued forces, unnoticed mutant - and again Game Over on the whole screen. Before passing the game, you should learn to survive in it. An interesting thing is in ordinary, in fact, shooter, pumping the hero feel stronger than in some CRPG. Probably because experience is gaining yourself, and do not fill the abstract strip until the next scubrice. At the beginning you are afraid of every anomaly and packs of dogs, the cartridges for the pistol are always no, and the skirmish with gangsters in the open space will at best end in the fact that you semi-dimensional lick the wounds in some bushes.

After a few hours in the hands there appears "quest" AK-74 with increased rate of fire, on the body - decent armor, and the belt is fueled by artifacts. Do not listen to the desperate PDA, confidently go around the densitivity of space, avoid abandoned cars and just iron rhocheads, because there is always an increased radiation background near them, and with dogs playing with the dogs.

However, the feeling of impunity quickly passes, it is worth emerging with enemies with armor-piercing cartridges and in exoskeletons or face an abandoned laboratory with the "controller". With each change of equipment, whether it is an artifact "+ 400% to health" instead of "+ 200%", or "thunderstorm" instead of "abakan", right there you feel the difference. Not to mention the fact that without a fashionable suit of the sewing of the Kiev chemical chimney there is nothing to go to the populated zombies infected catacombs.
Faithful assistant
PDA is a wonderful device, much more believable than wonderful self-sash diaries in fantasy RPG. It reflects all current tasks and a map of the terrain with marks, personal notes of the hero, the rating of the twenty most experienced stalkers, the detailed encyclopedia for all meets of mutants, anomalies, artifacts.

When the owner of another computer is located nearby, they are immediately connected to each other - useful during the battle to find out the number of opponents nearby nearby. And after, with the fooling of the corpses, all records with other PDA are automatically downloaded to us - so you can find out important informationIf the plot NPC died in a shootout, or find out the location of the sleep with valuable objects. In addition, the device warns about the dangerous approximation to the anomalies.


A strange color of the picture is a consequence of psy-radiation and increased radioactivity. Snork missed and dumped straight on the "lighter". There he and the road.
We will act further

The game is amazingly diverse. At first, when you just start learning the zone and understand the clerks of the plot, before us clean water Elder scrolls. With Chernobyl color: several groups, freedom of displacements, many side tasks and a compass indicating the direction and distance to the target. Each abandoned village or unfinished factory may be anything: from the Logov mutants to the army blocking.

If you are lucky to find a working TV, you will see one of the earliest rollers.

And most importantly, the developers told about the developers for so long, and we did not believe: this system did not frozen once and forever, it is in constant movement. On all thirty square kilometers every minute, small tragedies occur: stalkers are looking for artifacts and perform tasks, the bandits attack their camps, the soldiers arrange sweeps of everyone and all, the beasts devour each other and unlucky travelers, the anomalies appear and disappear, the groupings are committed by an endless war. Even plot NPCs are protected only until the necessary information displays; After the conversation, the inexorable laws of the zone come into force and the events develop no longer on the scenario. Even downloading the last saving, it is impossible to predict whether everything in the same sequence will occur. Beyond the behavior of a couple of kabanov can be observed with a clock, sitting on a hillock with binoculars; Will they live so much - the question is different. Returning to already familiar places, you never know what will be forced: a peaceful picnic near the fire of old buddies or the mountains of corpses, testifying to the recent hot running. It often happens that, having walked around the shots nearby, we get a request for help on the radio, we can intervene and change the advantage of forces. Or wait for the end of the battle, kill the surviving and forgive the dead. And even just skip the call past the ears and walk on on their affairs. In the town you can monitor the randomly created quests in the bar and fight in the arena for money. Theoretically, any settlement can be cut under the root, but the territory will not be empty for a long time: new groups of stalkers and marauders are seeping, supporting the equilibrium of forces. The most interesting, of course, watch the NPC group on the privala around the fire. Someone complains about a hard life and chews a sausage, someone traverad the bikes (they are written more than a hundred, and everyone is distinguished by extreme skbrosto), and it happens, will give the guitar and give out something from the "Cinema". All this does not bear any semantic load, but there is a time to hide from the rain under the visor of the stop, to which buses will never come, and listen to the brand of upset strings - and some part will forever remain in the zone.
Artifacts
In the zone there is a great set of artifacts - some are lying directly on the road, they give meager advantages and a penny. Some need to be found in hard-to-reach places, buy from merchants, shoot from the corpses of particularly dangerous enemies. And some are formed only when performing special conditions - for example, after the death of a person "meat grinder" tightened to anomaly.

Each artifact how to improve certain characteristics - let's say, protection against radiation or electricity, bleeding, and worsens the other - resistance to bullets or shocks of claws, burns from fire and acid. Considering that there are only five places on the belt to hang it, it will have to pick up the right combination for a long time.


The bar is the meeting place and the exchange of information, the place of recreation, in which there are no anomalies and mutants, for which we appreciate the inhabitants of the zone. Bot - one of the few interactive objects. Those that explode are good to destroy the clusters of the enemy.
Good morning, last hero

In another case, the game appears when you decide to follow the main plot. On this expense went a variety of rumors, up to the point that from "Stalker" Made MMOfps, but we are always trying to assure you: with a scenario in the game everything is in order, and a single campaign will give 20-30 hours full of mysteries and fatal hazards.

In the truck, exporting corpses from the zone, lightning falls during a thunderstorm, and the bodies spread around along with the wrecks. Stumbled in the place of the accident Stalker discovers that one of the "passengers" is still alive, and pulls out the lucky to the familiar merchant. No memories, no hooks - only PDA with the only task "Kill Arrow" and Tattoo S.T.A.L.K.E.R. on forearm. Solid questions - and the answers will have to look good carefully, and only in one of several possible endings to learn the true attack of events. Scene rollers played at the end of each of the key stages are impressive from a technical point of view, but quite incomprehensible and confusing even stronger. Psychotropic radiation, conspiracies of the special services - in the puzzle we gathering in pieces there is a place. The main character, nicknamed "labeled", in the English version of the Marked One, combines the features of two characters with similar names - immortal amnesia Planescape: Torment. and a rustic resident from Fallout 2.left one on one with a huge hostile world, and besides this, with GSC Black Isle games, the GSC is relative to the gloomy hopelessness of the narration.


One of the few reference to the novel of Strugatsky "Picnic on the side of the road" is a bolts that throw to check the borders of the anomalies. Beaded helicopters - the only moving technique in the game. And well, if they did not notice you.
Mom, we all went crazy

Pictures of abandoned in the middle of the rusty "Urals" or the destroyed pig farm contribute a lot, but only in local dungeons, they are secret laboratory complexes, which begins the daytime hell. Frightening sounds, trap steps in the middle of a blank room, broken devices of incomprehensible destination and twisted fittings in the wrong light of the lantern, a thick steel door, shuddering from the inside. And also - everywhere blood and bodies for varying degrees of decomposition, from skeletons to completely fresh dead. Who are these people how they finished their way and why exactly here? When you meet a monster actually, you have even some relief, although the first meeting with transparent, like a predator, bloodsucked for a long time in memory.

On the descent to the lower level, attention is attracted by a couple of slowly circulating barrels. While trying to understand what it is for the unprecedented, the barrels suddenly fly in you. The edge of the eyes notice a slightly noticeable radiance by the corridor. Meet Poltergeist, an incredibly vague creature that owns telekinesis. For completeness, the picture lacks only the evil giggling. However, it would be a bust.

Later, when you come across zombies, the fear is replaced, rather, a disgust - a screaming gait, slowly, but surely they come out of the fog in a swamp or from the corridors of the underground base, something badly mumbled, lying under our fire, poking on Earth, as deprived Puppets threads, and the lanterns fixed on their heads chaotically drag the darkness.


"Longovtsy" do not like to joke. And what jokes, when on the one hand, the Dark Valley, sising mutants, and on the other - the base of "Freedom". "Easter egg" from developers in one of the laboratories. How many years have passed after the removal of this photo?
Wish me good luck in battle

In the open spaces and in urban conditions (and most importantly, with people as opponents) battles and the game itself are transformed as magic. Computer rivals just as we rely on vision and rumor, talking between themselves, do not climb into the rags and run away from the grenades that flew under the feet. If they are more - trying to surround, skillfully using the shelter, losing - hide, to then plant a turn in the careless player approached. It also happens that the soldier is fascinated by a shootout falls into the "meat grinder" or something else, a group of friendly stalkers or, on the contrary, Gopniki, and the one and a flock of dogs attracted by a puff, is life around, as you remember, continues. All this every second changes the situation and gives the battles refreshing unpredictability. Although there is a weapon with a silencer, and various degrees of high degree, depending not only from the time of day, but even from the rustling of bushes, through which we are preventing, and even the opportunity to pull out and hide the corpses - the whole game will not come to the end - enemies As a rule, they do not go alone, and after the first kill, catavation begins. It is much more useful for health and nerves to acquire a sniper rifle and a shape of them from afar.

The selection of trunks is very impressive: dozens of samples of production of both domestic and foreign military vehicle (the latter, for the lack of a license, wear the funny names), but no longer carry a couple with me - already when loading over 40 kg, the hero starts to exhale, and after 60 kg And it is not capable of moving away. But it is necessary to still drag ammunition, medicines, food ... how many times, fastening the heart, I had to throw a new assault rifle for the sake of extra pair of a grenade, not to count. Closer to the end, however, an exoskeleton armor appears and the beneficial load increases, and the question "From what to shoot?" No longer gets up. The charges were over for the "screwing" - it is thrown out, the handful of NATO cartridges is quickly recruited from the corpses and continue with FN-2000.
Grouping
Know the enemy in the face - it is useful, especially since people are the most dangerous of opponents. The population of the zone is divided into several warring groups, and their disagreements can be used for themselves:

Stalkers. Stalkers exploring the zone alone. Most of these, since membership in the grouping takes away precious time, thereby reducing earnings; In addition, some simply in nature are prone to loneliness and independence.

Bandits. Representatives of the criminal world who came to the zone for various reasons: make money on selling artifacts, hide from the law, buy or sell weapons. In the zone, there is a lot of such fault by the level from Swam to Matte Criminels. For the most part, they are combined into gangs. Although there is still no unified gangster organization in the zone, strongly purchasing ordinary stalkers.

Scientists. The nature researchers of the zone and its expenses, which are thrown over the perimeter right together with scientific stations. With a good attitude on their side, a lucky stalker can sell a scientist found in the Khabar zone without an intermediary trader.

Military stalkers. Soldiers, narrowed in the zone, or stalkers, who signed a contract with the army. Well armed and equipped. Mainly used to study the causes and consequences of the catastrophe, and also engage in mapping zone. They can walk both for one and groups up to five people. There are no ordinary stalkers to themselves - they immediately open fire.

Freedom. Anarchists and Sorvigolov, who declared themselves fighters for freedom in the area of \u200b\u200bthe zone and therefore constantly conflicting with army divisions, military stalkers and a group of "Debt". "Sobiovitsy" believe that information about what is happening in the zone cannot be hidden from humanity, challenging the government's monopoly on the ownership of local secrets and wonders.

Monolith. Grouping, rather reminiscent of the religious sect. Its members believe that an evolutionary crystal of unearthly origin is resting in the center of the zone - Monolith. Most stalkers despise the Adepts of "Monolith", considering them obsessed. Since its formation, the group prevents the promotion of stalkers to the center of the zone, motivating it by the unkind intentions of the latter in relation to monolith.

Debt. A militarized group, characterized by strict discipline: its members live according to the charter. Only representatives of "Debt" do not trade unique sealing areas with the outside world: according to rumors, all artifacts found by these people are rented by scientists. Each "Delgolars" considers its main goal to protect the world from the impact of the zone. For a long time and fiercely emanates with the Liberty grouping.

Mercenaries. The most mysterious and secretive group in the zone, in the existence of which many do not even believe. Someone constantly uses mercenaries: professionals in their field, they quickly disappear with any stalker and can even completely eliminate a small grouping. For their services, apparently, take considerable amounts in money or artifacts.


The bloodstand is an extremely nasty mix of a predator and a crow, dangerous even for an experienced and well-armed stalker. Changes out that, first of all, the hero was hungry, and secondly, she expires blood. Save the stew bank and packs of bandages.
Shadow falls on the flaming city

After the story with the alteration of the engine from the eighth DirectX to the ninth, we, right, have already begun to fear that everything will happen, but the game still decided to release in this century. What to hide - the quality of models of people and especially mutants does not always reach modern standards. In the fear of battle, this is not particularly paying attention - when a couple of snarles try to cling to the throat, somehow not before their animation. Yes, and in fiction, designers will not refuse - each creature has a memorable appearance and behavior.

And let the inhabitants of the zone zone are not handsome, but all 18 huge levels are created with such care and attention to the trifles that the illusion of stay on the other side of the monitor does not leave for a minute. All these forests, fields and swamps, cemeteries, military bases and dilapidated villages are so real that the impossibility of climbing through some kind of rotten fence or to clarify it is perceived at all as in other shooters, where the convention of what is happening allows to accept such restrictions . But it is worth just standing in place and look around, as everything again comes back to normal: clouds float, the wind pegs the grass and drives the clouds of dust and foliage; Darkens, from somewhere, a piercing cat scream. Another day ended, and we are still alive.


Yes, there is power armor And Gauss rifle. Bethesda Softworks generally have to try to make Fallout 3 at least not worse. The coloring of the exoskels depends on the grouping belonging. Convenient during large battles with dozens of participants.
The hotel corridor in Pripyati is eliminated by scraps of newspapers, from a broken window overlooking the ferris wheel in a culture park sparkling from anomalies; Somewhere on the horizon there is a thunderstorm and the gray sky is illuminated by flashes of lightning - for these paintings forgive and not the most modern schedule, and the lack of means of movement, and all that other things that have once promised, and for the prescription forgotten or could not realize. Not to mention a completely atypical for the domestic project of stability and almost the absence of bugs.

A fairy tale with a happy ending, a riddle game, a study game, containing more innovations than all FPS for the last couple of years. Output S.T.A.L.K.E.R. - The milestone is not only because he finally took place, this is a real frontier dividing the history of the genre and computer games at all on "to" and "after". But there is still a very curious multiplayer, but this is the topic for a separate article.

It is impossible to execute, pardon.
Opinion experts

Mikhail Razumkin: Live world of a closed zone with his secrets and dangers, which everyone can explore how he wants. Seven game endings - there was no such thing on the RS for a long time. "Stalker" It turned out practically, as he thought initially. Is that the complete absence of female characters is depressing.

Mikhail Buzenkov: in S.T.A.L.K.E.R. fall in love at first sight. Stern warrior playing guitar, a couple of stalkers telling each other bearded jokes, many other funny scenes, about which you can not write, but I really want to ... I still wonder what the game was done in my native fatherland, and not where- then abroad.

Maxim McSim Donskoy: in "Stalker" They stuff so much that it would be enough for 10 games simpler, and even with addons. Much - unique, much - just successfully. And after all collapsed! But the main thing is not even this. Small details are bribed, like a guitar on a valve, random replicas, sneakers on Stalker-Gopnik. Made with love.

Alexander Trifonov: Release after such an ordinary corridor shooter - sign in creative impotence. Another thing is that such dates for the development and long-suffering publisher can afford only monsters like ID, Valve, Epic or Crytek. And yes, "Stalker" On equal footing, it looks with any game from the listed offices.


In one of the early trailers, the following effect was used: first the frames of the footage of the Chernobyl appeared, and then the picture smoothly turned into a game. And so everything looks like. According to the words of developers, people who lived and worked in Pripyat, the game causes the strongest Deja vu.