The Mafia psychological game is invited. Fascinating psychological educational game "Mafia" as training for effective communication and self-confidence

  • 12.12.2019
Mafia (Intellectual - psychological game)

Parties - Training - Quests in the style of "Mafia"!

On the corporate party - a birthday - a gulyan - a bachelor party, etc. .....

Intellectual Psychological Game Club "Mafia" - "Russkaya Mafia" (Moscow) invites everyone to plunge into the exciting world of this uniquely dismantive feast role game.
Mafia is a favorite game of businessmen, politicians and students of the whole world.
Invite us for your jargy day - parties - a party in the style of "Mafia"!
The game is maintained:
- either by classic scenario (civilians - 5 people, Mafia - 3 people, Sheriff - Police Commissioner, Don Mafia) \u003d Total 10 (ten) players at one table at the same time;
- either by entertainment scenario (civilians - from 5 to 7 people, mafia - 3 people, Sheriff - Police Commissioner, Don Mafia, Prostitute / Mistress, Doctor, Maniac, etc. \u003d Total up to 15 players at one table.
The paid game program includes:
- Professional presenter (clothes in style, bloody - red tie with the inscription "Russian mafia", etc.);
- training rules of the game;
- musical thematic support (from a laptop or boom box);
- Branded attribute from the lead: special maps "Mafia", masks are big Plastic with a handle in the style of "mafia", exclusive number of tables "Russkaya Mafia"For each participant in the game at the table - etc.;

We will arrive in the office, in a cafe - bar - a restaurant or right to the house - in general, call to visit!

Birthday Cost / Corporate / Party

up to 15 people ::
- For 1 750 rubles. For a whole hour!
- For 3 500 rubles. for two hours!
- For 5 100 rubles. - For three hours!

If you order your lead for three o'clock - then we bring for you for free to your photo session with a plus:+ Accessories, where in the set: Boa, gloves, fur cape, hats, glasses, pistols, etc.











So - Mafia!

Welcome, future mafia and civilians of our life game! Mafia is a fascinating intellectual psychological game in which you can play without long-term training. It actively develops and is demonstrated by the surrounding people (and players, and fans) your intuition, logic and intelligence. Watching yours brightly leadership skills and psychological capabilities. One who once sat down at the table to play the mafia, will not be able to stay indifferent to the possibilities that this game gives. Since that real world And real heroes. Here they are alive, and sit right in front of you and next to you at one table. And you live a mini-life with their participation, with someone in friendship, with someone in rivalry. And you can feel yourself in different roles: a commissar, a civilian inhabitant, a prostitute, doctor, maniac and ... And maybe you are - mafia? But you need to urgently convince everyone that it is not so - otherwise you are executed by civilians. After all, you will be secretly the whole game to "kill" the civilians at night, when they all close their face with masks - and they will not be able to peering, who is the mafia here. And you will not be able to get rid of you and defend! Therefore, learn to convincingly lie, looking straight in the eye to everyone who plays with you at one table - and who you will kill in the near future.

You are upgraded into your role. The game immerses you in something new, extraordinary, fascinating. You will partly know yourself personally - and those around. During the game, you forget about real life, about the problems and concerns waiting for you at home - and immerse yourself in the world of magnificent, gambling, intriguing mafia!

Rules game Mafia

If you have not previously played the mafia (in the mafia card game) by classic rules, then we suggest you to pay a little time - and familiarize yourself with them. Knowing the basic rules, you will feel comfortable - and get more satisfaction from unexpected turns in the game.

The players are divided into two groups: "red" and "black" (3 people are Mafia and her Don, 7 people are a police chief and his simple civilians). Maps for playing Mafia are always with black drawings and signatures in Russian - therefore, taking a card into the hands, you immediately understand what role in this series you have to play.
So, 10 players put on the eyes of opaque bandages - or taking a mask without eye slits. The presenter includes music in the style of mafiosa of the 1930s (Pogromic) - then in turn comes to each of the players sitting at the table and offers everyone to choose at random card. The player must remember the chosen map - and its role in this game.
Then the lead announces: "Mafia wakes up." Participants who received black maps (including Don Mafia) remove masks or bandages - and silently, not a word, they get acquainted with each other and leading. This is the first and only night when mafiosa opens the eyes all together - and can agree on each other about anything. This night is given to them in order to agree on the procedure for the destruction of "red", i.e. Civilians. That is, they agree, which player number for what will "kill" in all the next nights of this game. All of them need to "kill" 7 players - remember?

Then the lead announces: "Mafia falls asleep." After these words, "black" players - mafia - put on the dressings or cover faces with dense masks. The presenter reports: "Good morning! All wake up. "

And all 10 players remove the bandages (masks). During the day there is a discussion. Each player is given one minute to the expression of his ideas, thoughts and suspicion. The goal of the game: for the "red - peaceful" players to identify "black" participants (mafia) - and bring them out of the game. And for the "black" mafia - on the contrary, to destroy with the help of tricks and the strength of the belief of more civilians. That is, to organize peaceful themselves to vote for the elimination of one of them from the game. The discussion begins the player at number one - and then in a circle.

On the second day starts the player at number two - and so on. During the day discussion (when everything at the table without masks), players can set candidates for any other players (no more than one candidacy every player) in order to declare them with hidden members of the mafia - and bring out of the game. The candidacy will be accepted on the placement-removal only after the words of the player: "I exhibit the player's candidacy № ...", speakers loud and clearly.

At the end of the discussion for candidates vote with all the table. The candidacy that scored the majority of votes for removing as a mafia, dropping out of the game. The player's voice is counted only when the player before the word "thanks" managed, put his hand on the table with a raised up with a thumb! That is, he voted by his hand for the removal of the suspect in involvement in the mafia.
If only one candidacy is put up for the first round - it does not vote. All subsequent circles one nominated candidate is automatically deleted. The retired of the game has the right to last word (duration - 1 minute).


Even in the game there is a term "car accident". This is a situation in which two or more players are gaining the same number of votes for the disposal as suspected involvement in the mafia. In this case, the right is given to the right for 30 seconds to justify themselves, convince the players in their "redness" and "peacefulness" - and stay in the game. After that, the surgery occurs. If the players are recruiting an equal number of votes, then a vote in front of the entire game table is the question: "Who for all participants, against whom we vote like against the mafia left the game?" If the majority vote for the disposal, these players leave the game, if against the disposal of these players - they remain. If the voices again divide equally - the players remain at the table in the game.


After the first circle, the night comes again. "Shooting" Mafia on the "civilians" and the police sheriff occurs as follows: aroused on the first night about the procedure for eliminating the "red - peaceful", mafios in the next nights "shoot" fingers (with closed eyes with eyes!). Leading after the words "City Sleep, Mafia goes down to hunt" Announces the number of players at the table in the order of turn, and, if on any number all mafiosi will be shot at the same time (shown with fingers shot), - the object is amazed, a peaceful resident or police chief killed. If someone from the mafia members "shoots" not in the number in which two other mafiosi shoot, or does not "shoot" in general, the presenter fixes the slip. And all the civilians remain alive and unharmed! I repeat - "shooting" occurs by imitation of the shot with his fingers in full silence (only the music of the leading loudly plays to hide any rustles at the table).

Then the master announces: "Wakes up don". Don Mafia wakes up and looking for a sheriff game. He shows on his fingers a leading number for which, in his opinion, is hiding sheriff. The head leading head either confirms its version, or, negatively shaking his head, denies. Don falls asleep, the police sheriff wakes up. Sheriff is looking for "black" players (mafia). After the response of the leader, the sheriff also falls asleep, and the master declares the beginning of the second day. If the mafia eliminated the player at night, the lead announces this: "Tonight Mafia killed a player at number ..." - and provides the last word "killed." If the mafia missed, the presenter announces that the mafia missed.

The game ends with the victory of "red" (civilians) when all "black" players (mafia) are eliminated. "Black" win in the case when an equal number of "red" and "black" remains.

The game Mafia is strictly prohibited:

Speak not at your moment or at night. Have bodily contacts with other players during the night when all masks and the city sleeps;
- to use such words as "honestly", "honestly", "honest player" and other "honestly" containing words;
- mention the name of God (even if you are a very believer person);
- Use abnormative vocabulary in speech. Anyone insult the participants of the game. For this - removal from the game (instant);
- gesticulate and / or publish any sounds during the night or voting;
- Contact the leading night (the city is sleeping).

For any of these violations, the player receives comments! Tying 3 (three) Remarks, the player is deprived of the right to vote in the nearest circle - and can only put the candidacy of mafios or say "pass!". Tying 4 comments the player is removed due to the table without the right to vote. If the candidacy of a player deprived of the right to vote is put up on the voting by another player as a potential mafia, or there are 3 or 4 players in the game (critical situation) - it is given 30 seconds.

Removal from the game:

For word "I swear" The player automatically leaves the game!
For a red or black "monster" (when a player deliberately gains comments to be removed from the game) - the player misses 2 games.
If a player who is not Don or Sheriff, took off the bandage without the team of the lead, he is removed from the game!
For tips to playing, if the player is out of the table, as well as if the player creates noise, communicates loudly - removal at 2 coming games!

For disputes with leading and provoking conflict - the player is removed on 10 games! Money paid for the arrival of games, such a violator player is not returned!

Friends! Continued game rules in the mafia you can read here, but further: on the next page (page 2).

Let's play B. smart games - and develop top Qualities Nature (intuition, logbook, acting skills, etc. ...).

Before meeting on the game "Mafia"!

Our bodies 643-92-49.


Mafia - fascinating psychological role-playing game With a detective story, models modern society, that is, the struggle of the mafia (a small group, the members of which are informed about each other) and civilians (a large group, whose members do not know who is included in the series of mafia, and who are peaceful, so suspect everyone).
As a result, the game creates a little paranoid atmosphere, because each peaceful resident can become another victim of cunning mafiosi. Thus, the goal of the game is to calculate and plant all members of the mafia clan, if you play for peaceful, and destroy all civilians if you are mafia.

In addition to interesting pastime, the game develops the ability to verbal and non-verbal communication, intuition, the ability to distinguish the truth from lies on facial expressions, gestures and other subconscious signals, stress resistance, thinking flexibility, the ability to choose a strategy and tactics. Mafia is a psychological game, but created by mathematicians, so you can play as relying on intuition and knowledge of the psychology of the enemy, and for rationality and sober calculation, but the greatest success will bring a combination of both approaches. Having a huge number of combinations, the mafia develops the logic is not worse than chess.

All wishing to invite you to combine pleasant with useful and participate in the psychological game of Mafia in the sauna - innocently killed civilians and inexperienced mafiosi can be bathed in the sauna and to overtake in the pool in anticipation when you have left the remaining)
Bonus price for participants of the Khanotrope 500r. (You only pay for the sauna), for the remaining 800r. - The number of places is limited, the participants of the Khollop must be confirmed by the letter, the rest of the prepayment in 500 rubles. On wm wallets or Yandex money. Participating in the mafia take a towel with you, anything to tea, drinks (without alcohol).

Fill out applications for participation, dates next games Will be sent to email:

To pay a registration fee. Translate 500r. One accounts:

Yandex 410 012 613 92 36

Web Money R703755365242.

The same can be paid by reg. Contribution with the leading Yura.

The remaining 300 rubles. Check on the game.

The registration fee is not refundable (but it can be postponed to the next training or game, in coordination)!

We carry out the mafia not only in the sauna (the cost of participation 300r. In the usual room) - send an application and write in the note that you want not in the sauna)

Human life and its activities are unique processes with many features. A person is born, already having certain predispositions, inclinations, ability. But in order for his interaction with the surrounding world and society to be more efficient and productive, a person needs to "improve", "pump" himself and his personality. And the process of this improvement begins with the smallest years, but it does not end, you can say, never, because, as they say, there is no limit to perfection. In order to form, consolidate and improving the qualities of the personality today, a huge number of most different methods and practices are applied. But we will talk, perhaps, about the most popular and effective of them - socio-psychological games.

In this page, we figure out that they are generally psychological games that their features and what they need. All of us have repeatedly heard that there are games for children, for teenagers, for schoolchildren, for students, small, large, role, business. They can be directed to the development of any qualities, on the formation of communication skills, for cohesion, etc. Games are held in kindergartens, schools, recreation camps are children's games. In higher educational institutions, games and large firms are also held games, but these are already games for adults who are often included in the program of any trainings and seminars. There are even computer psychological games - they are very popular in our time, when almost every person has a home computer or laptop. So what is the reason that the games have become an integral part of human life and are present in almost every of its area? And what games can and need to use for yourself? Answers to these and many other questions we present to your precious attention.

What is a game?

The game is a kind of activity, the motive of which is not the result, but the process itself, where the recreation and assimilation of any experience occurs. Also, the game is the main activity of children, through which the mental properties, intellectual operations and the attitude towards the surrounding reality are modified and enshrined. The term "game" is used also to designate programs or sets of objects for implementation gaming activities.

The study of the psychology of man and psychological realities of his life is becoming more interesting and more efficient when carried out through activities that is of interest to the researcher himself. And such activities, of course, is the game. Experience has repeatedly showed that socio-psychological games help people very seriously and deeply perceive the reality of the psychological aspect of their lives.

The functions of the game activity are:

  • Entertainment - entertains, raises the mood;
  • Communicative - promotes communication;
  • Self-realization - gives a person to manifest itself;
  • Camerapeutic - helps to overcome various difficulties arising in life;
  • Diagnostic - allows to identify deviations in development and behavior;
  • Correctional - allows you to make changes to the personality structure;
  • Socialization - makes it possible to include a person in the system of social relations and contributes to the assimilation of social norms.

The main types of psychological games and their features

Games can be business, positional, innovative, organizational and educational, educational, organizational and mental, organizational and activity and others. But still there are several basic types of psychological games.

Gaming shells. In this type of games itself game plot It is a common background, on which the solution of developing, corrective and psychological tasks occurs. Such activities contribute to the development of basic mental properties and personal processes, as well as the development of reflection and self-reflection.

Games accommodation. In the gaming games, the development of the game space, construction within its limits of interpersonal relations and understanding personal values, occurs. This type of games is developing a motivational aspect of a person's personality, a system of its life values, personal criticality; Allows you to independently build your activities and relationships with others; Expands ideas about human feelings and experiences.

Drama games. Drama games contribute to self-determination of their participants in certain situations and improving the value-semantic selection. The motivational sphere is developing, the system of life values, the readiness for election committing, the ability to set goals, planning skills. Features of reflection and self-reflection are formed.

Design games. Design games have an impact on the development and understanding by a person of instrumental tasks that are associated with the construction of activities, the achievement of specific results and systematization of the system of business relationships with others. The skills of setting goals, planning and ability to adapt the actions for specific conditions are developed. Self-regulation skills are formed, personal criticality and ability to correlate their actions with the actions of other people are developing.

The above-mentioned types of psychological games can be applied both as independent, and used in conjunction with others. Data by us descriptions are the most common and give only a superficial idea of \u200b\u200bpsychological games.

Now we go to the most interesting block - the games themselves. Next, we will consider some of the most popular and efficient games, and their benefit in the development and life of a person.

Most popular and effective games and their benefits

Triangle Karpman Bern

The triangle of Karpman Bern is, if you are accurate, not even a game. More precisely, the game, but unconscious. The game in which people play without having the slightest idea that they became its participants. But, due to the fact that this phenomenon exists, it is necessary to mention it.

This triangle is a simplified model of psychological manipulations that have a place to be in almost all areas of human life: family, friendship, love, work, business, etc. This relationship of the roles that arise in the process of human relations has been described by the American psychotherapist Stephen Karpmann, continuing the ideas of his teacher - American psychologist Eric Bern. This relationship, provided that it develops according to the "scheme" of this triangle, in itself destructive and affects people involved in this triangle, exceptionally negatively.

Because This is a triangle, he has three sides: a person acting in the role of the victim ("sacrifice"), a person who has pressure ("aggressor") and a person who interferes with the situation and wanting to help ("Savior").

Usually it turns out: there is a problem between two people or a complex life situation. The way "aggressor" and "victim" appears. "Victim", seeking a solution to the problem, addresses the third party - a person who becomes a "savior." "Savior" due to her kindness, awareness or any other reasons is decided to help and advises something. "Sacrifice" follows the Council and behaves accordingly to the Savior Council. As a result, the Council only leads to a deterioration in the situation and the "Savior" is already becoming extreme - he becomes a "victim", "victim" - "aggressor", etc. From time to time, each of us plays the role of one side of the Karpman Bern triangle. The same triangle often becomes the cause of large quarrels, troubles, troubles, etc.

So that you can get acquainted in detail with the triangle of Karpman Bern, learn its features and see visual examples, correlated with our daily life, you can in Wikipedia.

Now we go directly to games having a very serious psychological aspect. These games are intentionally organized by people both to win / win and in order to provide a certain influence on the personality of a person. The organization and participation in these games give a person the opportunity to deeper into the essence of his relationship with himself and the people around him. The first game, which we should consider as a psychological, is the game "Mafia"

"Mafia"

Mafia is a verbal role-playing game, created in 1986 by a Moscow State University student Dmitry Davydov. It is recommended to play it for people from 13 years. The optimal number of players: from 8 to 16. The process simulates the struggle of a smaller organized group with a greater inorganized. According to the plot, the residents of the city are tired of the Mafia activities decide to imprison all representatives of the criminal world. In response to this, the bandits declare the war to the citizens.

At the beginning, the host distributes to the participants on the same card, which defines their belonging to the mafia or citizens. The game passes "Day" and "At night". At night, Mafia is active, the day - the townspeople. In the process of alternating the time of day, Mafiosi and residents of the city conduct each of their activities, during which players in each team are becoming less and less. Information about events sends all further actions of the participants. The game is considered completed when one of the teams is completely defeated, i.e. When either "killed" all the townspeople, or "planted" all the gangsters. If the players are very small, then the game is obtained too short, if the players are more than needed, there is a turmoil and confusion, and the game loses its meaning.

The game "Mafia" is primarily based on communication: discussions, disputes, establishing contacts, etc., which brings to real life as much as possible. After all, all features and properties of the human personality are used in the game. The psychological aspect of the game is such that for successful interaction with other people should try to apply and develop its actor abilities, a gift of conviction, leadership, deduction. Mafia is perfectly developing analytical thinking, intuition, logic, memory, intelligence, theatricality, social impact, command interaction and many other important quality in life. The main psychologism of this game is what the team still wins. After all, one team is mafios, who know each other, but in no case are not configured to play at a loss and, moreover, have the opportunity to eliminate citizens. And the second team is civilians, unfamiliar with each other, which can act most effectively, only interacting with Mafia. Mafia is in itself a huge potential and brings great pleasure in intellectual and aesthetic plan.

Details of the game "Mafia", its rules, strategic and tactical features And many other things relating to her detailed and interesting information, you will find in Wikipedia.

"Poker"

"Poker" is world famous card game. Her goal is to win the bets, collecting for this the most profitable combination of four or five cards or making all participants to stop their participation. All cards in the game are either completely or partially closed. Features of the rules may be different - it depends on the species of poker. But for all species, the existence of trade and gaming combinations is common.

For playing poker used decks of 32, 36 or 54 cards. The optimal number of players: from 2 to 10 at one table. Samoa high card is ace, then the king, lady, etc. Sometimes the youngest map may be ace - depending on the card combination. Different types Poker consist of a different number of streets - trading rounds. Each street begins with a new distribution. Once cards are distributed, any player can bet or leave the game. It wins the one whose combination of five cards will be the best, or the one who can oust other players and will remain one to the moment when the cards are opened.

Psychological aspect of poker is very important, because Plays a serious role in tactics and strategy games. The moves performed by the players are based, to a greater extent, on their skills, habits and ideas. Thus, player styles are based on a certain psychological basis and are a reflection of the desires and concerns of people, the understanding of which gives one players advantages over others. Also, the player style is an excellent mapping of his character. After all, any personal characteristic, as is known, affects the behavior of a person and, therefore, on his behavior in the game and the solutions that he takes in various conditions of the game. Of course, poker is gamblingwhich is played by money. And without having gaming skills, a person risks to be in the wrong situation. But if you play poker without bets for training, for example, with friends, then it will be a great way to develop and exhaust such qualities as intuition, logical thinking, the ability to "read" people and mask their intentions, psychological sustainability, exposure, trick, attentiveness , memory and many others. It should be noted that the poker game, among other things, develops, self-control, tactical and strategic thinking, as well as the ability to realize the motives of other people. And these qualities so often turn out to be needed in our daily life.

Details of the game "Poker", rules, strategies and other interesting details can be found in Wikipedia.

"Dixit"

"Dixit" is an associative board game. Consists of 84 illustrated cards. It can play it from 3 to 6 people. At the beginning, each player receives 6 cards. All go in turn. One of the participants of the game declare a storyteller. He takes one card and puts in front of him so that there is no picture. Then he should describe it in a word, phrase, sound, faithful or gesture, which is associated with a picture. Other cards do not see, but among their cards are looking for the most suitable description of the narrator, and also lay out the picture on the table. After that, all these cards are mixed and laid out in a row, and players with tokens with numbers must guess the card, which was originally described by the narrator. Next, players open all the cards, count points. The player who guessed the card, moves his chip forward. When all the cards are run out, the game will be over. Wins one who has more than all glasses.

The game "Dixit" has a number of features, one of which is that the associations should not be very simple, not very complex, because Then the card will be very easy or very difficult to guess. The same game itself is an excellent tool for the development of analytical and associative thinking, intuition, fantasies, intelligence and other qualities. During the game, the participants learn to feel other people, understand them without words and explain the same way. It can be said that, among other things, the skills of effective non-verbal communication are formed. The game is very interesting and always passes in a positive friendly atmosphere.

You can learn more about the game "Dixit" and some of its features you can in Wikipedia.

"IMADZHINARIUM"

"Imaginarium" is an analogue of the game "Dixit". It also needs to pick up associations to pictures of different semantic loads. The rules of the game are the same as in Dixit: one player (narrator) chooses a map and describes it with the help of associations. The remaining players choose one most suitable map of their own, and put down the table down. After all cards are mixed, and the player starts to guess them.

The game "Imaginarium" is never inferior to his prototype and extremely beneficially affects the development of many qualities of the human person, namely: develops intelligence, analytical thinking, intuition, imagination, fantasy. The game activates creative abilities, the ability to intuitively understand others, in every way contributes to the improvement of communicative abilities and an increase in communication efficiency.

Get to know more detailed description The game "Imaginarium" can be on the website of Mosiger.

"Activities"

"Activities" is a collective associative game in which you need to explain the words recorded on cards. In total, in the game 440 cards with six tasks on each. The standard set is designed for people from 12 years. But there are options "for children" and "for kids." The minimum number of players is two. Maximum - practically unlimited. You can explain the words with the help of facial expressions, drawings or words synonyms. To explain that it is forgotten, you have only one minute. There are individual tasks, and there are common. Players must move chips by game Map. That team wins, which will come to the finish. In the process, you can also choose more complex or simpler tasks. For a more complex task there are more points.

The game "Activities" is perfect for relaxing and cheerful pastime and perfectly raises the mood. "Activities" develops strategic thinking, intelligence, fantasy, the ability to work in a team, intuition, analytical abilities. The game contributes to the disclosure of the potential and makes it possible to manifest itself with absolutely of different side. And the set of tactical possibilities and behavior options to even more contribute to this. Both children and adults will receive a lot of pleasure and positive emotions from this game.

"Monopoly"

"Monopoly" is one of the most famous developing world board games. Game Game: Economic Strategy. Minimum number of players: Two. The essence of the game is that it is to achieve economic stability for yourself and bankruptcy for other players using start-up capital. The initial amount of each player is the same. Players take turns make moves along the playing field, throwing a cube. Wins the one who earned the most money. The game ends when someone finally ruins or when an ATM ceases to issue cash banknotes and good luck cards.

The "Monopoly" game for many years will retain its popularity among the huge number of people. First, it perfectly raises the mood and gives many positive emotions. Secondly, the game forms a culture of communication, thanks to the close interaction of the participants with each other. Thirdly, in the process of the game, entrepreneurship and financial literacy are developing, mathematical knowledge, logical and strategic thinking, a sense of tactics are being improved. Not unimportant is that the game "Monopoly" trains memory, develops attention, and also discloses leadership deposits, independence, responsibility and man's desire to be the owner of his life. In addition to this, such qualities are produced as the ability to wait, patience, perfection, calm.

You can learn more about the game about the game "Monopoly" in Wikipedia.

Other games

Games that we briefly mentioned, in no case, are not the only one in their own way, but they can be safely called decent examples of some of the best psychological games. The direction and form of psychological games can be completely different. The main thing is to find the most interesting game for yourself and just start playing it. And even better - try all games. This, at the same time, will have a positive impact on many of your personal characteristics, and will help determine what kind of games is most suitable for you.

As a supplement, you can bring some more games that you can master. This is a wonderful game of "telepathy", the fundamentality of which is self-knowledge, awareness of itself and the development of their hidden abilities. On the development of the ability to listen and attentiveness is lovely gamewhich is called the "lost narrator." She, by the way, affects interpersonal relationships. A good confidence game and mutual understanding is "coin". It also takes close interaction of participants, which allows them to deeper to study the psychological features of each other. To category similar games You can also attribute the game "Homeostat", "Docking", "Shernga", "Choice" and others. Information about these and many other interesting psychological games you can easily find on the Internet. By the way, about the Internet: today a large number of very interesting computer and online games have a pronounced psychological orientation. You can find such games in computer stores or download from the Internet. Mounted on your home computer good games Will always promote more relaxed and friendly atmosphere in your home. You can always be distracted from everyday affairs, played, for example, in online monopoly. And your children will be interested and fun to watch how you play and participate in the process yourself. Naturally, there are developing online games and for children, playing in which is a pleasure. Look at the Internet something suitable on the Internet, and you will definitely find the standing option for yourself and your loved ones.

Games as a way of effective psychological impact, as mentioned earlier, we found the use of human activity in various fields. Man begins to play from the smallest years - houses with parents, in children's garden with other children. Then we are faced with different games In the younger and high school classes, the Institute, University. In adult life, they also surround the game, but these are already games for adults. With the help of such games, people seeking success and self-improvement develop their strong qualities and work on weak. And it actually makes them stronger and developed personalities, increases their effectiveness and effectiveness, makes interaction with the outside world and their own deeper and harmonious.

You should not neglect this way of self-development and you. Play games, change them, invent your own. Take the game for "weapons" and make them part of your life. So you can always be in the development process. And the process of personal growth will never bother you and will continue to remain interesting and exciting.

We wish you success on the path of self-improvement and study of human psychology!

This article briefly and clearly describes the professional rules of the game in Mafia - popular Game For large companies. To start a full-fledged party, ten participants are needed. The lead is watching the course of the game and regulates its stages.

In order to distribute the roles, leads the maps of the shirt up: each player gets one card. The deck consists of 10 cards: three black and seven red. "Red" are civilians, and "black" - mafia.

One of the red cards is different from the rest - this is a sheriff - the leader of the team "Red". "Black" in turn also have their leaders - don.

The game is divided into changing steps of two types: night and day. The task of the game: "Black" should eliminate the "red" and vice versa.

Rules of the game in "Mafia" More ...

Ten players are invited to the table. At the very beginning of the game, the master notifies that "Night" came and, without exception, players must close their eyes with masks. Then each player, in turn, removes the mask, pulls the map, studies and remembers it, leading the card hides, and the player puts on the mask back.

Players in the dressings should tilt the head down so that the revival of neighbors or rusties does not become the source of any for more information for them.

After the words of the leading "Mafia wakes up", players with black cards and Don Mafia remove their dressings and get acquainted with each other. This is an exceptional night when the whole mafia opens eyes. It is provided to them in order to agree on the procedure for the liquidation of "red" without the help of words. "Treaty" should be carried out very and very quiet, since the participants sitting in the immediate vicinity can feel any movement. When the presenter says that "Mafia falls asleep", "black" participants wear back bandages.

The presenter notifies: "Wakes up Don". The presenter meets Don. In the next night, Don will open their eyes with the target to find the sheriff game. When the presenter reports that "Don falls asleep", Don puts on a dressing.

After dating the lead and sheriff, the morning comes when all the players take off their dressings.

So, comes the first day. The day passes a discussion. Games in the "Mafia" say that each player has a minute to express his thoughts, ideas and suspicions.

"Red" need to identify "black" players and eliminate them by voting. And "black", in turn, must secure iron alibi and eliminate a sufficient number of "red" participants. "Black" know "who is who", therefore, are in a more advantageous position.

The discussion begins the first player and then in a circle. During the day discussion, participants can nominate players (each player - no more than one) in order to remove them from the game. At the end of the discussion, voting is conducted. That candidate who scored large quantity Votes leave the game.

The game has such a term as "car accident". So called the situation in which several players scored the same number of votes. In this case, the voting is given right within thirty seconds to stay in the game. They should be justified, reproach players that they are not related to mafia. There is a surgery. Since fun is very popular and there are many varieties of the game "Mafia", the rules of the game may not provide for such situations.

Then the night comes back. The leading after the words "Mafia begins the hunt" calls the number of players one by one, and when at a certain number the whole mafia will shoot at the same time - the player is amazed. The rules of the game in the "Mafia" are such that if any of the mafia "shoots" to another number, or does not make a "shot" in general, the presenter determines the slip. "Shooting" occurs by simulating a shot. The master announces again: "Mafia falls asleep." Players put on masks.

Then the lead "wakes up" don, which opens his eyes and tries to determine the sheriff. He shows a leader on his fingers, under which, according to his assumptions, the sheriff hides. The head of the head lead or confirms its version, or refutes. Don falls asleep and wake up the sheriff's queue.

Sheriff wakes up, which also has the full right to night checks. He is trying to find "black" players. After the response of the leader, the Sheriff player falls asleep, and then the lead informs about the beginning of the second day.

This and all subsequent circles are repeated as on the first day. Days and nights will be alternate to the victory of a team. It was the victory of one of the teams that the game "Mafia" ends, the rules of which are very simple if they follow them.

Today, everyone has such an exciting hearing, I will not be afraid of this word, role psychological game. She thundered on television, many cafes and restaurants often organize meetings of "Mafia clubs" and now this is a trend.

But what do we know about her? What does she get fond of people?

What do we talk about this Wikipedia game:

"Mafia" - a salon team psychological step-by-step role-playing game with a detective story, which simulates the struggle informed about each other of members of an organized minority with an inorganized majority.
The plot tying: residents of the city, weighing from the rampant mafia, make a decision to transfer to the prison of all mafii to one. In response, Mafia declares war to complete the destruction of all decent citizens.

In the spring of 1986, a student of the Faculty of Psychology of Moscow State University, Dmitry Davydov, a native Kamensk-Uralsky. At first they played in the hostels, audiences and corridors of Moscow State University, but after some university students held a vacation in summer student camps, where students and other Soviet universities rested, the game along with new players began to extend to other educational institutions of the USSR. After graduating from the University, Dmitry remained in Moscow State University to teach psychology for international students (mainly from socialist countries), and some of them, returning home, were separated by the "Mafia" seeds abroad, first to Europe (Slovakia, Czech Republic, Slovenia, Hungary, Poland, Romania, Belgium, United Kingdom, Norway). The first appearance of the game "Mafia" in the United States is documented in 1989, in the summer camp Pennsylvania. "


Interesting…

As in any game, professional "mafiosi" have their tricks when playing. Here is some of them:

"Honesty"
The best strategy to approve the author of the game is to be honest, regardless of the resulting status; It is necessary not to be shy frankly, it is relaxed and sincerely sharing the thoughts encountered on the game and players.

"Gang Chizhai"
This tactic lies in the fact that a group of honest residents are formed against the mafia (on game slang., "Chizhi"), who know the Commissioner (sometimes also Dr. and Maniac). As a rule, its education begins with the verification by the commissioner of one "Chija", which he calls himself. A union in the gang allows "Chižim" to dramatically reduce the possibilities of mafia to destroy the citizens by day voting. If the mafia is revealed at night, one of the "Chizhi" begins voting against him, which is supported by all the others. The formation of the gang of "Chizhai" can also do one of the members of the Mafia, outstanding himself for the Commissioner. After the night check of the accomplice, he says to someone from other participants, which belongs to the mafia, and he, accordingly, the Commissioner. After a friendly vote for the accomplice (which, naturally, it turns out to be a mafia), the victim of deception usually has no doubt that the Commissioner is the one who pointed to it on Mafiosis. This Commissioner is forced to create a parallel gang and check at night those who chosen by him the trustee - to prove that he is a real commissioner. In addition to creating a gang with a false commissioner, the main tacty of the mafia against "Chizhi" is not the destruction of the "Chizhai" (proven by the Commissioner of the players), and the search for the commissioner. If the mafia manages to kill him at night, then the chances of "Chizhei" fall sharply on the victory, only if the game did not go so far that "Chizhi" is already a lot and they can destroy the day of all "suspicious" (unverified) citizens.

"Substava"
Mafia is used and consists in intentional voting against one of the partners, or the commission of any other intentional actions contributing to the disclosure of his role. This tactic is being taken to take suspicion of the substituting mafia members at the expense of the substituted. The classic version is a vote against the accomplice, which was not checked, and further appeals to the community that Mafia does not reveal his.

"Legkomistovaria"
It is that one of the honest residents at the beginning of the game is represented by the city by the Commissioner, substituted under the mafia shot, but protecting the real commissioner, providing the right to live and check at least an over day.

Are there any lovers of this game among the greeting people?