Corsairs to each where to take a resin. KKS: general discussion and questions about passing

  • 10.03.2020

Where to find big ships?

In the game "Corsairs: each of its" developers was reduced by the probability of meeting huge ships of the first rank. If you want to find them, you will have to use thematic forums.

After that, the time will begin by the quest "Pirate Saga"?

After the journal appears that Helen entered the service to you as an officer.

How to make helen forever stayed in the team?

To make it happen, you must fulfill the prophecy that Gypsies spoke. And for this you have to:

  • Do not take a hundred dowel from Gladys MacArthur as a reward.
  • To give the hollow housing chest of the very Gladis.
  • Do not take a gun that gives you Gladys.
  • Contact Anneu by Mother's name - Sharp.

How to give Mary Casper Blade "Narval"?

In order to do this, you must trace the execution of two conditions:

  1. When you get acquainted with Aclaut Dodson, then ask about his clinic, "Narvala". After that, talk with a master of arms, Jürgen to make the appropriate blade.
  2. Remove three pieces of meteoric ore and bring them to Jürgen. You can bring these pieces with you by purchasing from some seller or finding inside the buried treasure. You can also find at the bottom of the meteorite.

Where to rent warehouses?

To rent a warehouse, go to Isla Tsoro Islands, which is in Sharptown. In addition, you can visit the capitals of each state. As for Isla Tolesoro, it refers to the warehouse here inside the store. Talk to him and see a dialog phrase corresponding to rental.

To rent warehouses in other cities, you need to look at their shipyard and go to the back to talk with the boss. If you add to it for the first time, you will need to start the dialogue again, after which the desired phrase will appear.

Why are there no useful things in the treasure?

If you bought a map in the tavern, then you will consider what you can get the treasure of only the first level, which includes conventional weapons and amulets, as well as all sorts of jewels. In addition, half of some kind of card can be found in such a trend. If you find the second half, you can create a second level map and get the appropriate treasure. In such a treasury, it is often possible to find unique weaponsnot related to quests. And in general, it comes across much more expensive and valuable production, but still there is a chance that inside everything will also be trash.

Where to find guns more than 32 caliber?

To find such guns, you must capture the enemy ships, on which it is available, and then remove and transfer to your own ship.

Can I get up for a certain nation?

In this modification, it is impossible to do this. All quest chains for nations were removed from the game, but you can join the service for France, which is happening through the storyline. In this case, you will be given an officer, a whole ship and equipment. If you agree, you will have to give 10% of mining, as well as avoid shooting on friendships. In addition, it is impossible to get new quests.

Korsairs each of his seizure of settlements
Sooner or later, the hero will be faced with the need to capture some settlement. The port cities are guarded by the fort and, sometimes, military ships, which at the moment of attacks can be in the port. The settlements and the yung of forts do not have, and they are possible to capture them only with sushi. Forts differ outwardly, have a different amount of guns (and different types) and different number of garrison. Almost every fort is armed with long-range and powerful fortress 48-pound guns, largely superior to the strongest ship guns. Usually they fire the bombs and are supported by batteries consisting of 42-pound guns and 36-pound cooler, which do not allow to approach the strengthening.
Korsairs each of their defeat of the fort and battle in the settlement
IN sea battle You have to destroy most of the Forta guns. The number of guns that need to be destroyed depends on the complexity of the game. As soon as this happens, a rapid action icon "Tail" will appear next to the mini-card, which will translate you to the second stage - the fight in the Forte itself with the remnants of the garrison. In addition to the destruction of the guns, you can fire the Fort Cable to reduce the number of soldiers in the garrison. After the guns are destroyed, the defenders will retreat deep into fortifications and the shots of the cabinet will be useless.
Corsairs each of their particularly valuable materials, to improve your ship on shipyards
On some Verves, you can choose a specific improvement in the ship in the dialog menu, for the dangle and special items. Extract these objects is extremely hard, but you can find them on pirate ships, in the holds. These items should be taken immediately, no benefit to the achievements of these items. You can store especially valuable materials in stock, on the shore. Valuable items in the hold of the ship are at the very bottom, you do not look at them, you can't sell them in the store, you can only throw them out overboard. Finds on pirate ships depend on your luck parameter. On the ship you can store the htorated "honest way", the fact that the character transfers is to store in the captain's cabin in the chests.
Ship silk - Designed to increase the velocity of the ship and the corner of the stroke, the additional three nodes in battle will give you an advantage in battle. The masterpiece of Lyon Weaving Manufactory is a dense silk sailing cloth. Incredibly strong material, light and breathable, quickly absorbs moisture and still dry, retains the shape and resistant to stretching. With all the advantages, the silk canvas has a significant disadvantage - the sun rays act on it destructive. Weight 2 C, pack 1 pc.
Ropes - Designed to increase maneuverability and reduce the minimum carriage. Durable ropes from hemp fiber, practically non-wear from contact with sea salt, the best material for ship snap. The most famous and welded sailors of any profile ropes are produced on the penk-level manuffs of the far of Russia. Weight 1 C, pack 1 pc. If you bring at least one blade that you asked for a phase, it will be you selling 50 bays of this product every month of the 20th, the cost of one bay 10 of the Dottop Total 50 bays of 500 Dangops.
Lignum vitae - Especially a tree intended for deck restructuring of the vessel in order to increase the numerical capacity of the ship. Reliable, dense and stable wood, unable to split, the most heavy of the market sold on the market is easily sinking. Bakat is resistant to wear, but it is difficult to handle, possesses self-lubricant properties (especially in water). Bakut's ship elements do not require a replacement, despite the severity of conditions when they are operating in the sea. Weight 7 C, pack 1 pc.
Resin - Serve to strengthen the vehicle's skin, increases the life reserve of your ship. Natural asphalt resin - sticky gray-black mixture of bitumen, finely dispersed clay and salty water, the most famous, although not the most beautiful attraction of Trinidad. These resins and to move from them are used for the impregnation of the hull of the vessel. It is believed that they are significantly superior in quality analogues supplied by ship by northern European countries. Weight 1 C, pack 1 pc.
Corsairs each of his improvement on shipyard
Yamaica Island Port Piano - increase the velocity of the ship or the angle of the stroke (ship silk, dangum)
Saint Christopher Island, Complex - increasing maneuverability or reduced minimum crew (ropes, dangum)
- increase the strength of the case (resin, dangum)
Curaçao Island, Settlement Willemstad - Enlargement of the crew (Bakkout, Darkov)
In the Spanish colonies on the shipyards also carry out improvements for example: Cuba Island, Havana settlement
Corsairs each of their improvement in relationships with nations
If you have any problems with the English authorities and for your head announced the reward of one-phase. Guadeloupe island Fadey's house along the street, prepare the dangles, and a couple of weeks, hide with your eyes, taverns, hit your place for the next two weeks. After a couple of weeks, your reputation will change to hostile. We come together again to Fade, he asks the dangum and wait a couple of weeks. Splesh in the tavern as long as the attitude does not change to neutral, Fagia performed his work. Fadey fee depends on how much you have a bad attitude. Do not forget about the command of your vessel, meals and rum.
If you have any problems with the Spanish authorities, in the Church of St. Pierre on the island of Martinique you can always have a Beno'a abbot for a certain amount of dangles to establish relationships with the authorities, remove hostility for a couple of weeks.
Corsairs everyone has its available warehouse space
Kasterville Island, Saint Christopher settlement, Curaçao Island, Settlement Willemstad, Jamaica Island, Settlement Port Royal, Cuba Island Settlement Havana.

Hello everyone, you are on a blog about fantasy and fiction! Sometimes there are issues that are not associated with fantastics, but this is not the case. In the data of "Corsaars" diameters enough. In all senses.

The game turned out to be made on the engine of past corsars, that is, the same bearded year. Already then, everything was squeezed out of it, for which his senile power is capable, so can't boast of any new picture. Is that some screensavers, model characters and icons redrawn. A couple more rollers added.

However, I am quite comfortable to play and so.

So, the game. We have no character choices, you can play only one - French by Charles de Mor. Next, select the parameters, making focus on fencing, handling heavy weapons, pistols and muskets or trade and oratory. In my opinion, it is better to choose something from the first two options. I stopped on rapiers and swords.

Attention! In no case, do not exhibit the complexity above the second level! All, except the most avid zadrot, play at minimal complexity. Masochists confident in their glory, can choose the second complexity. IN different versions Games, it is or boatswain, or brave privatir.

The game is insanely complicated, and if you confidently felt the difficulties of "captain" in the "city of lost ships", then put minimal complexity here and exhibit all possible crossings in the menu next.

If you played on the "Admiral", and you were more or less tolerant, you can take a chance to set the second complexity.

When choosing a higher level of difficulty, you throw the game in a few hours, the developers and all white light. I'm serious.

No, you will be worn and screaming in any case, even at minimal complexity, but then at least a chance will have a chance that you do not throw the game, but we climb on the Internet for tips and manual.

Important! This game must be held exclusively with a detailed manual! This is connected not only with the proceedable complexity of the game, but also with the bugs - not knowing, in which moment of trick, you will not have a chance to avoid fatal bug. Link to one such I will give at the end of the article.

Okay, the difficulty is chosen, everything is configured, went!

I did this: z - shot, q is an active action key, C - power punch and parry (instead of a wheel). So play quite comfortable.

First impressions

They are excellent. We are familiar with the game in detail, they drive a little over the handle, telling about buildings and gaming opportunities. It seems that the game is designed for new players unfamiliar with the previous parts of the franchise. Do not give in to this impression!

The first complexity - in the past time I forgot about the management in battle, and here no one is in a hurry to explain what keys to harm. Therefore, in order to understand the types of shocks, figs and parry, go or on YouTube, or on thematic sites. For those who are familiar with the earliest parts, I will briefly explain the innovation:

1) A new parameter for a melee weapon is a balance. Very important, and closely connected with two factors: the type of weapons (rapies, sabers or executioners), weight, impact type.

For the rapier, the ideal balance is 0.0. In this case, the attacks (by default, the right mouse button) apply the maximum damage. Dragging and power strikes are not for easy weapons.

Sabls well show themselves with a balance closer to 1.0. They can and chop, and prick, and carry out power strikes. The problem is that nothing of this saber does not perfectly. In "Corsaars: the city of lost ships" the saber was the most comfortable weapon for me. Here they are some stupid. I do not advise.

Balayshes and axes. Balance closer to 2.0. Crawling and strength blows. Beats hurt, but consumes a huge amount of endurance.

As the weight affects the damage, it was not possible to find out. Most likely, as well as the balance - the more weight, the stronger the damage of the dealing weapons. In this case, the rapiers are better to choose as easily as possible.

2) Pistols can now explode during a shot. I had such a terrain and dueling pistols. Multisage, muskets and shotguns did not explode.

3) New charge types: In addition to bullets, there is a fraction, harpuna and nails. There is still a manual fruit with grenades.

New is good, but there is a big but here. The fraction is striking only one goal, thereby fully depreciating itself. I have a building cordnica shot a fraction in the crowd (although if you believe thematic forums, it should not be), but there damage ridiculous.

Removed the skill of "Berserk", which is in the previous part. On the one hand, right - the thing was absolutely cheat, turning any duel in nonsense, but I'm somewhat used to it. Yes, and with it, the local quest duels would not give one place.

First quests

First serious problems You will have in Guadeloupe - when you need to go to Fadew.

Important! Yes, these problems will be the first only if you play on the manual. Otherwise you get stuck on Martinique. Play only on the manual!

How to work Quests from Fadey, I did not understand. If you take them out not in order, then you will easily break some scripts, and it will not give you the instructions that your brother spoke.

If you have enough patience with all this to cope, then you have to choose the part - Quest " Dutch Gambit».

I passed the Dutch - there are tricky restrictions on the level, reputation and skills. Dutch to such unpretentious.

To play for England, you must be: positive reputation, level below defined value (It seems that in different versions it is different, I had less than 12th).

Secret organization: negative reputation, pumped up all weapons to some level (somewhere 30+).

Here you are waiting for difficulty. Missions, limited in time, Mozgolno complex duels and other friendships. But if you played in previous parts, you can master it all.

And I will go to Cherry on the cake.

Quests broken players

This joy is called "Pirate Saga". It is a global, mandatory and plot interesting quest. Made of finished sadists.

The first complexity - you will need to save one girl - Rumba, she is helen - for 16 calendar days. It will be at the very beginning of the quest line. And if you fail this salvation, then turn the entire line.

The first complexity - there is not a word about the timing in the journal.

The second complexity is even with a passing wind, you will not have time to flow to Antigua on time. In no way.

What to do? Go on a combat card, and swim through it, occasionally leaving global mapto refer to the direction.

How do you need such gamedizin?

In the "Pirate Saga" there are still many difficulties, but I will go to another extreme anxisment:

Two sea battles contract. At first, you should be on Polakre (3rd class) to cope with the corvette and frigate. And then on the same Polacre abdicate a heavy frigate. And it's just tin even on the second difficulty.

Then you can still break the scripts in many places if the quests are not in order, and much more exciting.

Impression

Because of really interesting scene company, my language does not turn to call the game bad. I received a huge quantity from her. Yes, it was a somewhat perverted pleasure, especially until I thoughtful to break into the manual, but still.

Large, variable and interesting stalk. It is cool, and for these developers a big respect.

Good nippers - Mary Casper. But if you play not on the manual in life, you can not guess what to do to join your team. Yes, you can not even meet it. While the location of the island of justice is not so big. But confusing ...

Recycled the characteristics of ships. Now Corvetts are useless troughs. Otherwise - a good rebalance.

Outcome

If you are well versed in the game series, then you should armonize manual and detailed passage, and play "Corsaars: to each his own."

If you are more or less Share in Corsaars, you can try happiness at minimal complexity. Again with the manual and passage. But be prepared to suffer.

If you were not played before in Corsaars, then starting to "everyone" - the idea worse will not invent. "The city of lost ships" at one time called the most complex game Series, and "Everyone" - once in 5 it is more difficult ...

So always: the good plot does not want to get along with anger geimidizayn. Almost always have to choose something one, especially in more or less independent projects as this one.

Play - at your own risk. I will go to the end to the end. Now I brought the Inquisitor with 3 church relics, and took a long pause - the nerves calm down.

Passage that I used: the beginning of passage. On the same site there are detailed manuals and for later quests.

See you soon!

By the way, "The Witcher: Blood and Wine" announced better RPG 2016 🙂 aha, addon. I have on the site who did not play or saw not all the endings - I recommend to get acquainted. There are also references to 2 other articles in the world Witcher.

Open the map and move to the shores of the Guadeloupe. Throwing anchor, pass to the house of Fadey, which will indicate the signedness of the same name. Communicate with a man who will find inside, and tell him that Michel sent you. However, he will not have money and he will reward you a saber. Do not forget to ask him about questions of interest. Then go to jail and talk to the commandant. It is necessary to achieve permission to visit the Indian.

Continue the passage of the game Corsary: \u200b\u200beveryone has its own and pass the chamber inside to talk to the prisoner. After return to the commandant and find out from him that you need to let him into liberty. It turns out, just the consent of some Fadey. You can go to it and chat. At the end of the conversation, he will require 150 gold. But it is not necessary to immediately agree on this amount, because he will throw her back to 100. You can go to the usurist and get a few precious stones. But you do not have enough couples, so go to the ship and start the trip to Martinique Island to get there two more missing ones.

But you can not try particularly, because you can not free the prisoner, so I planting on the island, you can find Micheles and talk to him. It turns out that Poda issued you not the original of the old saber. He also note that you need to take his task. Now in the passage of Corsary: \u200b\u200beveryone is sent to each to the tavern and talk to the innkeeper to help choose a new team. Then go back to the guadel and find the tricky Fadey to return it 100 gold.

After you can give a receipt to the commandant and free the red-skinned tichinti from the captivity. Communicate with him and persuade to enter your team. Head to church and talk to the priest, it turns out that he was robbed. You can offer your services. Now in the passage of the Corsary game: each you have to go through your quest. So go to the tavern and ask her owner about the robbery of the Church. He knows nothing.

Go to the table and talk to a pretty drunk man. It turns out that this was done by the local chai of the thieves who hide in the jungle. Move there. As soon as it is on the fork, turn left first, and then right. Be careful because in the thickets, meet three. Go to them and talk. They will offer you to purchase troubled good for a small amount.

Caribbean morals

As soon as the dawn comes, go to the bench and talk with Gerarger Lecker. After that, visit the tavern and sleep off. Go to the store and talk to Gerarger to get a task from him, which is to transport the goods to the port of Port O-Prince, located on the island of Espanyola. Open the map and start swimming.

After you are adjusted, head to the jungle. Having reached the development, turn right, and then head to the fort. There you will meet the commandant, come and talk to him. As soon as they earn 5000 gold, you can take another task. It is to transport 15 guns to Porto White, where the frigate belonging to Florian shock is located. It is worth noting that it is close to the island of South Maine.

Be careful because one of the Spanish interceptors will attack you on the way. Let him go to the bottom and continue swimming. Since the port in which you are heading, belongs to the French, then you need to move a little west of it. After passion, they will slowly come up to the militant. Talking with His captain, agree to help him in an intelligence operation. Now you can go to Mosquitos. As soon as they move, expect darkness. Sense into the city and move towards shipyard.

When in the passage of Corsary: \u200b\u200beach one will find yourself near the bridge leading to the shipyard, then look at the tavern. Lay here, ready to treat you with drinking. Then find out about him about latest newswhich occurred in the district. It turns out that the spy has recently been caught here. Then he will ask you to find a beggar. Wait for the morning and go to the city on his searches. Having found a beggar, offer a little overhead, find out something for you something. Then head to the pier and wait for it to find out the information released.

After listening to him, go back to the ship and take the course to the ship "Inspirational" to tell the captain shock to all. Also, take the next task from him, which is to take on the board of the Pueblo ship, which transports gunpowder to the shores of Alakantara.

I advise you to take a course along the coast of Mayna, where you will meet him. IN further passing Games Corsairs: Everyone you should intercept the ship, and then go to the guadel. Go ashore and go to the local shop. Lay in it Torgash, who can get honestly earned money. Then you can engage in the carriage of goods you need to take away from the owners of local shops.

Dishonest competitor

After entering the store, go to the merchant and take the task that is to bring Roe Duma from the tavern. Agree and go to the entertainment institution. There, look for a man crazy in a mask and hat. After talking with him, go back to the bench and convey the essence of the conversation. After delivering a letter to the address, get a small reward.

As soon as he suggests you to find a competitor Lara and make him close the bench in which he trades smuggling. Continue the passage of the Corsary game: everyone has its own and return to the tavern to tell in it that you are looking for cheap products. Immediately will receive a sentence to meet, agree and head to the specified building. Wait for it and move to the building. After sure it is necessary to inform him that a squad of soldiers is already waiting for the door. In order to hide, he will offer you a bribe in the amount of 10,000 gold. Take it.

When the smuggler will drive, head to the shop and tell Torgash that there is no longer a competitor, for which you get another remuneration in the amount of 15,000 pesos.

Girl in the jungle

You can meet this character in Guadeloupe. It will dampen the legs from three bandits and ask you for help. After you take the girl home to Bass Terle Island. It turns out that her father, the owner of one of the local shops, wants to marry her for a real estate. However, her heart belongs to another. It is worth noting if you deliver the girl to the address, then her father will reward you in the amount of 7,500 gold.

The burden of Gascon. Continued

Now you should return to Martinique Island to spend Michel, which is still sitting in prison. After you communicate with him, it will offer you to choose from several options for developing events:
- Become a member West Indian companylocated on the island of Curaçao;
- become a member of the Military Fleet of England;
- Become a member of an unknown organization, which is located on Barbados.

Dutch West Indian Company

Start the passage of this storyline in the passage of the Corsary game: each his own, going to Curaçao. Throw anchor by the shore and get to the place where Guik's headquarters are located. You can recognize them on a rectangular plate with an appropriate inscription. Be sure to inform you to work with them. Then pick up the second floor and find Lucas Rovenburg there. After talking to him, get the first task to execute.

First task. Accompanying Balthazar

After receiving installations, head to the port control of Willemstad, in which you need to find and chat with Ridgederbok Balttazar. Then you can go to the open sea again, but very careful, because the luty will start to scatter you. Since under his control there is a rather powerful ship, then it is almost impossible to leave.

I advise in the passage of this battle in the Corsary game: each one has his own to fort and sitting there because it is the most best position of all. After you select an attack of the enemy, head to Sant Martin Island and find Balthazara in the city. After you are rewarded and you can safely return to Curaçao. Stand on the shore and go to the residence of Gwik and report on the fulfillment of the task of Rovenburg.

Second task. Secret letter of arsewedo

Now you have to visit Cuba and find in Santiago Don Simono to give him some documents. By the way, this person takes an important post in the bank. Start your trip to Cuba and try not to come across the eyes of the Spaniards. I advise you to give an anchor on the right side of the Cape, and then gradually shift to the bay called Anna Maria.

Once on the shore, continue the passage of the Corsary game: everyone has its own and pass to the city gate. It is worth noting that they do not need to pass around them in the area 00:00, because there is a security. As soon as the morning comes, go to the bank located in the alley, which is opposite the residence. Find Simon there and talk to him. Then he will prompt you to come back tomorrow. Now be prepared for the fact that as soon as you cross the bank's threshold, you will immediately be stunned.

Opening his eyes, you will see opponents, just don't immediately tell them about everything. Wait until the leader leaves. Now you are under guard. As soon as one of them leaves his post, quickly run up to the chest and get harpoon out of it. Then apply it to the enemy and choose from the room.

Having done a few steps, you will come across the Verona, also apply harpoon on it, and then descend below. Finding on the first floor, find the chest there and take all the things selected for you earlier. You can get out of the building and go to the bank.

Find Simon there and take the response message. He will tell you that some person must certainly die. You can get out of the city and climb on board the ship. Once on the ship, go to Curaçao Island.

Third task. Fleetwood

After in the passage of the Corsary game: you will once again find yourself from Rovenburg, then you will be puzzled by the fact that he will release you for a week. Meanwhile, you can deal with the delivery of goods for stores or port. After the expiration, come again to Rovenburg and take the next task. After heading to port control and transfer your ship to storage. It is worth noting that it will be completely free.

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General discussion and questions about passing
Senior - smart was a kids. Junior Son and So, and Syak. In general, I was exactly a fool.


Aho, brave sailors and fans of adventure adventures! Greetings in our little restaurant on the edge of the world! Take yourself a pint of the selected Roma and arrange more comfortable. We have a long and pleasant evening in the company of port women, gambling, as well as incredible stories about the adventures that are waiting for us, simple Corsaars, on the way to legendary treasure! Do not skimp on words! Share your experience with green Jungi, not yet sniffed smells of sweat and powder! I did not know the joy of fresh sea breeze after a protracted calm! Help choose a ship for committing around the world travel Or tell me a couple of tricks that will help young Corsaire become a maritime legend. Rest, have fun, and remember: after all, the parrot is alive!


Plus, the workers were very moved with quests along the course of which GG loses his ship. You have to be replayed, waving the game, leaving the main ship on joke in the port, and swim on some tartan or a lugger.
Compared to other parts, the player is very attached by time. He practically does not have time to deal with piracy, trading and performing side quests for his pleasure. The success of the tasks for a while depends on the banal luck with the passing wind, plus there is a bug when it is spent through the command to "get to ..." is spent much less time than the cost of the same point in the world map.
The only thing that pleased in this game is trade. It really became really to earn.

Recently deleted this game, although he also played for several months, then he threw, I didn't like too docking fencing, which, along with other Persian skills, rises very slowly, and, accordingly, personal abilities are earned.


But with ship skills more difficult. I still use the skills of the navigations. The benefit of quest officers have a high level of skill.

In general, the game is unrealistic. Too cool limitations of quests in time, the opponents at the beginning ofigere (only with the help of forts could hand out), and from the very first minutes of entering the open sea at the beginning of the game, we meet immediately with the whole escaders of the enemy. Natural tin. Moreover, I am unlike the impossibility of the game at the beginning (until we pump the skill raising flags or the patent of the West India company can not buy) to carry out missions for the delivery of some passengers and ships to the Spanish shores. And almost everyone meets the characters at first (at least in my case) ascend exclusively in Spanish colonies. But the story tightened. The plot is good, in comparison with the old parts.

Plus, the workers were very moved with quests along the course of which GG loses his ship. You have to be replayed, waving the game, leaving the main ship on joke in the port, and swim on some tartan or a lugger.

Yes, I don't like it either. I know that in the course of the game it should be. In the same caliper in my opinion, everything is based on this. But not yet met. I do not know yet if everyone will have to buy every officer to buy what to keep them. For the passage saw that only one of them survives. That I mean Mary or Rumba, depending on whom you will take. And yes, it is a pity that both it is impossible to take.

I liked the game, especially the plot. He is above all praise. So many variations of the passage, it is thought out literally all to the smallest detail. The scripts were really bored for fame, especially when the dialogues were awarded all the NPS by the only NPS, a real, living character. I think even Stanislavsky would not find what to find face.
Bright, dynamic fights, which even at the end of the game are forced to strain and sweat. Although the newcomer (such, for example, as I, who before that, played only in the first corsairs), the game will seem through Chur complicated even on easy level. However, it is possible to adapt, it is necessary to pay only more time to pass.
Without minuses, however, it was not. The stormy engine is cunning and merciless, always starts to get into the most responsible moment. Although I, oddly enough, the departures happened less often than the rest.

Personal skills are hampered quickly. Fencing at all can be poured, stupidly enjoyed on land in the Spanish fort (so far noble idalgo treat the character is no better than a piece of non-cellular) and cutting everything and all on the way. A couple of hours of real-time, and your skill is already on the hundred. It is better not to climb into pirates with such things.

On older versions, I remember, this was really possible. In the last version, they chopped such a freebie. The skills are hampered, but extremely slowly, only on tasks experience drips.

In fact, the opportunity to take both is, the truth is not forever, and even then with restrictions.

There is nothing complicated, just to cross the entire Pirate Saga.

Spoiler

to pick up Mary still at the second visit to the OS, it is necessary to make that the prophecy of the Tsigan is not fulfilled, which Helen says. That is, it is necessary either not to return the chest with the guns, or call Helen with the name of her adopted father, MacArthur, and not Sharpe. In this case, Mary agrees to climb the ship and both girls will travel from GG on the ship to the end of the saga. Helen at the end leaves. Naturally, you can not choose between them, only Mary.

Personally, for me positive in this part, much more than the negative one. In each aspect of the game, the work of the developers is visible, which you will not say about many AAA projects that are moving commerce, and not an idea. It is worth scolding only the engine, which, unfortunately, is not always able to function normally on XP + systems.

Fencing rolling speed depends directly from the game style. It is logical to assume that if the GG is constantly in the sea - sea skills will swing. As for me, the Duck this system is quite understandable and playable. I would like to add that skills at the time of the quest, be it generator / plot / side, swing faster.


That's it precisely that it is extremely small for a free game of time, perhaps only at the stage of collecting a million peso (if you collect these pesos not through the quest "Dutch Gambit", but through trade and piracy).

That's it precisely that it is extremely small for a free game of time, perhaps only at the stage of collecting a million peso (if you collect these pesos not through the quest "Dutch Gambit", but through trade and piracy).

Three months to collect one million pesos - a convention that can be broken several times. Also, after passing Pirate Saga you can fry at least ten gamesthat will not affect the plot. Where else is free?)
If, for example, take the standard system from the GIC, where the GG immediately after the respauna is engaged in a free game - certainly there are differences, but not as critical what seem at first glance.

Yeah. It is generally unwillingly, honestly. Like zombies. It seems to move, but hell knows when something falls off from him.

Fencing rolling speed depends directly from the game style. It is logical to assume that if the GG is constantly in the sea - sea skills will swing. As for me, the Duck this system is quite understandable and playable. I would like to add that skills at the time of the quest, be it generator / plot / side, swing faster.

The system is not enough that has the right to life. So it is generally awesome! It is logical and consistent. Just performing what is supposed to raise the skill. True B. lately I am more resorting to the help of Gypsies. Because Some skills I still do not understand what rolled. For example, the same secrecy. And for some quests, this secrecy is directly necessary skill.

Compared to other parts, scene quests appeared, which require time execution, but it does not mean that it is impossible to choose the right moment for a free game between these quests

Can. But it is very difficult to honestly. Yes, and the plot does not let go.

That's it precisely that earlier the fencing was perfectly shot during the boardings in the fights with captains and an enemy team, and now it is necessary to make a save / load for this to be a duel in cities and arrange a hunt for local gangsters and then fencing is growing barely.

This fencing is improved faster than the remaining skills. Moreover, local gangsters are not so rarely come across. Yes, and I often try to take the vessel of the enemy by Abordazh, than to flood it. Well, during the secret visits to the Spanish colonies, I simply can't help you to go inside the settlement and keep a couple of noble conquistadors. As a result, fencing skills and firing is completely pumped. But with the rest, less and less rosy. Some even up to 50% did not even rust.

Gentlemen. As a fan of a series with 7-year-olds (already it became scary now) I read your posts with interest with interest.
I first first, a few words about how this game appeared in general. It was (however, it's quite a team of player enthusiasts now), such a team of player enthusiasts, Black Studio, which made a global modification on the "city of lost ships" (previous game series) - Mod Pak 1.3.2 Adventure Tales. In parallel with the modification, they made a fan supplement to the game - actually "each of their own". Some ideas of addon (for example, generated quests) were tested at the fashion pack. In Addon, there should have been three main characters (Charles de Mor, William Paterson, Diego Montoya) with three scene linesrelated to each other. When Akella, as the right holder of the series, saw what was obtained in the end, she decided to publish this project as a separate game. So appeared "Corsairs: to each his own." In the first version of the game there is a plot only for Charles de Mora, since there was no time for the improvement of two others. Actually, the entire Corsary community is waiting when the remaining two Gg and their ruler will add to the game. So far, the developers have released two relatively small DLS ("Kalablen" and "Last Lesson"), on the third approach, "under the black flag."

Here it is what. The previous game of the series, the "city of lost ships", was sharpened mainly on fripses. Actually, players naphripped plenty. CCS developers decided to shift the focus on the plot component. At the same time, Fipley as such is not going anywhere - there can be fun between the story quests as you want a player.

Well, this game feature was known again in the CCP

But it was surprised. It is believed that in Fripple KCC focus on piracy and generated quests. It became more complicated to trade than in the CCP.

In one of the updates, pumping on soldiers in the fort cut. Especially in the framework of the fight against Tupupukh. As the developers explained, the pumping of the hero is quite going on in the course of side and generated quests - and this fully reveals the game than an infinite massacre for the sake of skills.

In fact, most shipping skills and abilities are not objectively needed, because they overlap with hired officers (key positions - navigator, canonir and boots). I just need the ability to raise foreign flags (it allows you to penetrate the enemy cities), it is worth pouring the branch of the navigator abilities - its final perk allows you to ignore unnecessary clashes on the global map.

What pleases - the CCS plot is organically intertwined with plots, perhaps all the previous games of the series. From the second, third and CCP - for sure.

When it is pirates topil Ships? This is unprofitable

Strange why. Due to unique goods, rich capital is earned elementary trading. I speak exactly the player's free trade, and not about the quest from the shopkeepers. We take the goods where it is export and sell where it is considered unique. And if there is another officer with a pumping trade, then everything is super. Trade complicated by the fact that there are many diplomatic obstacles in the game.
After passing one scene Quest Almost in all cases immediately give the following. And if you take into account the fact that the fulfillment of the quest is limited by the temporary framework, then the fripnels simply remains no time.