Didactic games on the subject of the profession of kindergarten. Didactic games profession

  • 28.05.2021

Irina Sychev

Didactic game« Professions»

Didactic board game: « Professions» .

for children 4-7 years

purpose: Expand the presentations of children about a variety professions, their names and kind of activity. To acquaint with the instruments of labor, the instruments of these people these professions, relate them to. Educate respect for the work of adults.

Stroke Game: Participants are proposed in turn to call professionswhich they already know and the tools that need people these professions, then try to relate the actions of people with their professionform from noun appropriate verbs (The educator - raises, builder - builds, etc.).

The educator draws the attention of children to the fact that unusual chests appeared in the group, people of different professionsBut they are empty, all the tools are confused, and people cannot work. Pass the children to the chest. Then the adult invites one participant to his table (you can all sit down for the round table). He takes a card and calls that it is depicted. The rest of the children should be called who, this item is needed to work, put it in the chest. If children find it difficult to answer, explain what it is with children, remember where such an employee saw.

Required: 20 match boxes, scotch, printed pictures (it is possible to laminate with scotch). I wish you success!

Publications on the topic:

Didactic game Lotto "profession in kindergarten". Junior Age Tasks: 1. Didactic: - introduce children with the professions of the teacher,.

Didactic game "All professions are important" for children of middle and older Game task for a child: -Suit, the necessary cards with subject pictures that correspond to the depicted profession on the big one.

The game-journey "All professions are important, all professions are needed" State budgetary preschool educational institution kindergarten №45 Pushkinsky district of St. Petersburg Deputy Head.

Game-occupation using ICT "Profession" Game-occupation "Dunno get acquainted with the professions" This manual is designed for children of the younger, middle, senior preschool age.

Purpose: clarify and summarize the presentation of children about professions. Software tasks: understand the importance of professions in people's life; raise

The abstract of physical culture leisure in the senior group "All professions is needed, all professions are important" Purpose: To form in pupils the need for motor activity and physical improvement. Integration of educational areas:.

The integrated node abstract "All professions are important, all professions are needed" in the middle group The topic NOD: "All professions are important, all professions are needed." The direction of education and development (educational region): cognitive development (.

Card file of didactic games to familiarize yourself with professions

in the senior group.

.









No. 13. D / and "Little Assistants".

Purpose. The game teaches children to please their relatives, provide them with full assistance, brings up a desire in children to help close people, communicate in the process of joint activities,

Didactic material- Various sets of 3-4 items: bucket, rag, mop, scoop, glasses, knitting, sock, knitting magazine, scarf, hat, mittens, handkerchief, glue, brush,book cover frombooks, Hammer, Nails, Pliers, Screwdriveretc.

The course of the game. Children arrange chairs and lay out gamematerial throughout the group: on the tables, on freeshelves, on chairs, etc. The teacher helps them. Having completed the preparation for the game, the kids sit on the chairs, and the teacher oppositethey begin tell: "I know thatall you already know how to help your dads, moms, grandparents, let'snow play. We will learn to help close people. To do this, you will have to perform different orders. Do you agree? "

After the response of children, the teacher callsto all four of them. Pedagogue tells children aboutthat grandmother tied sock. But she was completely forgotten, where she removed the magazine, needles, socks, glasses. He appeals to the firstfour children with a request to help find these things. Teacher helps children agreewhich item will look for each of them. The names of the objects are repeated out loud.After that, assistants are running through the group and are looking foritems. Finding them they returnin place and show that they found. Other participants of the game together from teacher checkthe correctness of the task is correctassistant. Teacher on behalf of her grandmother thanks themfor help.

The first grandmothers assistants sit down to relax, and the teacher is callingnext four. The game continues to thosepores, while all children of the group do not accept participation in the game.

To continue the game, the teacher offers the following situations:

Dad decided to fix the chair. To do this, he needscollect the following tools: hammer, nails, ticks, screwdriver.

Mom must help fit and wash the floor. Assistants must bring her a bucket, a rag, mop and scoop.

A little brother gathered for a walk. But he confused hisclothes and can not find it. Help him. Where is his hat, scarf, mittens, handkerchief? - Your favorite book broke out. Asked her grandfather to glue her, but he needs to help. For this you need glue, brush, a book and cut off the cover from her.

At the end of the game, the teacher thanks children and says that they, grow real assistants for their family.

No. 14. D / and "Who will call more actions."

Purpose. The game teaches children to relate the actions of people of various professions.

Gaming rules:name only one action of this profession. If the child can not remember, he hits the ball about the floor, catches it and throws back leading.

Gaming actions:throwing and catching the ball.

The course of the game. Teacher before the game holds a short conversation, specifying the understanding of the words by children used in various professions, actions. Then says:

Children, I work in kindergarten as an educator. This is my profession. Tolina Mom treats patients. She is a doctor. This is her profession. What do you think, what profession from Antonina Vasilyevna, which prepares for us dinner? (Children answer: "Cook".)

Each person, having a profession, performs some actions. What does the cook do? (Children answer.)

Now we will play with you to the game "Who will call more actions?" Iname profession, and you remember all the actions of a person of this profession.

The teacher says the word "doctor" and throws the ball to anyone from playing. Children answer: "Inspect the patients, headers, treats, makes injections, operations, gives medicine."

The teacher calls familiar to children profession: nanny, workouts, chauffery, etc. The children remember that people do these professions.

"Finish Proposal"

(Using complex proposals)

  1. Mom put bread ... where? (in the bread)
  2. Brother put off sugar ... where? (in sugar)
  3. Grandma made a delicious salad and put it ... where? (in Saladitsa)
  4. Dad brought candy and put them ... Where? (in the candy)
  5. Marina did not go to school today, because ... (fell ill)
  6. We included heaters, because ... (it became cold)
  7. I do not want to sleep, because ... (even early)
  8. We will go tomorrow in the forest, if ... (there will be good weather)
  9. Mom went to the market to ... (buy products)
  10. The cat climbed onto the tree to ... (save the dogs)

"Who is a treat?"

(Eating difficult forms of nouns)

An adult says that in a basket gifts for animals, but afraid to confuse someone. Asks to help. Pictures with the image of a bear, birds - geese, chickens, swans, horses, wolves, foxes, lynx, monkeys, kangaroo, giraffe, elephant are offered. Who honey? Who grain? Who meat? Who fruits?

"Name three words"

(dictionary activation)

Children become in a rank. Each participant in turn is given a question. You need, making three steps forward, give three words-responses with each step, not slowing the pace of walking.

  1. What can I buy? (dress, costume, trousers)
  2. What can be boiling? What can I read? What can be drawing? What can fly? What can float? What (who) can ride? etc.

"Who wants to become?"

(Eating difficult forms of verb)

Children are offered scene pictures with the image of labor actions. What are the busy boys? (Boys want to make a mock of an airplane) who they want to become? (They want to become pilots). Children are invited to come up with an offer with the word we want or want.

No. 15. "Who needs?". "

purpose : Teach children relate to the tools of labor with the profession of people; Call appropriate professions, subjects and their appointment.

Gaming rules : Name profession in accordance with the subject of labor, explain the appointment of the subject.

Gaming actions: Search for the necessary items.

Equipment : On the table, the teacher is laid out objects-toys for people of different professions: a set of medical instruments; kitchenware set; hammer, nails, wrench from children's designer; Large pictures depicting people of different professions (they are selected pictures and objects of the relevant professions).

Stroke Game : The teacher invites one participant to his table. The child takes any subject and calls it. The rest of the children should be called who needs this tool that they can be done. The called child puts the tool to the picture with the image of a person of the appropriate profession. The game continues until all the tools of labor are also named. Perhaps the game is possible using only pictures with the image of people of certain professions and labor instruments.

No. 16. "Open a doll to work."

purpose : Teach children correlate work clothes with a person's profession, call the corresponding professions.

Gaming actions: search for the necessary items of clothing in accordance with the named profession.

Game Equipment: On the table, the teacher decomposed plane images of working clothes for dolls, on stands - plane images of dolls: boys and girls, 1-2 pictures depicting various tools (for different professions).

Stroke Game : The teacher tells children that the dolls are going to work, everyone should dress into the working suit. Children may guess who everyone works in the picture, which lies next to the doll. This picture is drawn an item that is necessary for work. Children are suitable, consider the picture, pick up clothes and call the appropriate profession.

Then the adult asks children to close his eyes, confuses clothing items, shifts the pictures, etc. Children correct mistakes. The game is repeated several times.

The game can be conducted with dolls for which various working suits are specifically sewn.

No. 17. "We are going to work."

purpose : Teach children to navigate in the room space, find their place in accordance with visual landmarks - pictures with the image of professional symbols. Develop attention, memory in the process of this game.

Gaming actions: Movement on the room (a trip by car is depicted) and finding a chair or a place with an appropriate professional symbolism (picture).

Game Equipment: On the table, the teacher decomposed "Rules" (circles, in the middle of which people of different professions are drawn), in different places there are chairs, they are pictures depicting tools.

Stroke Game : The teacher invites children to your table, everyone can choose a profession, take the steering wheel and go to work, for this you need to carefully look at the chairs and choose a picture with a tool suitable for this work. The game is held several times, the teacher shifts pictures on the chairs, children should again find their place. Then children change steering (professions), and the game is repeated.

No. 18. "Going to work."

purpose : Teach children to select tools for people of different professions. Clarify, consolidate the knowledge of children about the work of adults, use these knowledge in the process of plot games.

Gaming actions: Search for the right tools, folding them into a suitcases, standing next to dolls in working costumes.

Game Equipment: Dolls in working clothes, suitcases (volumetric or plane with slots for pictures), sets of toy tools or sets of pictures with the image of tools.

Stroke Game : Toy instruments are laid out on the table, the teacher asks to collect dolls to work. You need to pick up toys or pictures by looking at work clothes.

№ 19. "From the word to the Word"

Purpose: Teach children to consistently call objects of labor and select a picture with the image of a person of the appropriate profession.

Gaming actions: Consistent withdrawal of items depicted in the pictures, focusing on the shooters - dottedias, the recording and selection of pictures with the image of a person or another profession.

Game Equipment: Cards divided into squares in which labor objects are depicted; The squares are sequentially interconnected by a dotted line, an ending arrow, which rests in an empty square; In this square you need to put a picture of a person who needs to work for work.

Stroke Game : The child calls sequential items depicted in the pictures, at the end findsthe desired image of a person relevant profession.

№ 20. "Who is doing what".


Purpose. Secure the names of the actions performed by people of different professions.
Stroke Game . Children take a picture with the image of a person of a certain profession and say what he is doing. Cook ... (cooks food), doctor ... (treats people), teacher ... (teaches children), builder ... (builds at home), artist ... (draws pictures), pianist ... (playing on the piano), writer ... (writes books), Culture ... (sews clothes), Bachero ... (erases clothes), Cleaner ... (Washes floors), Seller ... (sells goods), photographer ... (Photographs people), teacher ... (raises children), Tkachkha ... (Tissue Tissue), driver ... ... (leads the train), controller ... (checks tickets), typist ... (prints on a typewriter), etc.

№ 21. "Who knows more professions"


purpose . Teach children relate to the actions of people with their profession, to form appropriate verbs from the nouns (builder - builds, teacher - teaches, etc.).
The course of the game.
Educator. I work in kindergarten as an educator. This is my profession. I teach you how to behave, I play with you, I draw, I read the poems, stories, walk with you, laying sleeping ... This is my profession - to raise you. And what profession from Irina Vladimirovna? She prepares dinner. That's right, cook. And what do you still know the profession? (Answers.) Every adult person must learn any profession. Having eased it, goes to work and performs certain actions. What makes the cook? (Children: cook cooks, bake, fries, cleans vegetables.) What does the doctor do? (Examines the patients, listening, treats, gives medicine, makes injections, operations.) What makes the tailor? (Croit, wins, thorns, strokes, trying on, sews.)
The educator calls other professions - builder, teachers, shepherd, shoemakers, and children call actions.

№ 22. "Try the right".


Purpose. Formation of proper pronunciation of sounds, fixing the names of professions.
The course of the game. Learn cleaningors or patters, jokes so that when repeated, whistling and hissing sounds are clearly pronounced;
- Watchmaker, squinting her eyes, Chinitis for us.
- Water Viola Water from the water pipeline.
- Old watchman turns the house.
- Take tank fabric on Tan dress.
- Bublik, Barank, Baton and Bukka Baker from the dough baked back
- Roofer Kirill Krivo roof wing. Grisha invited the roof.
"Porridge, porridge, prokobvasha, the cook, our Masha, instead of porridge prepared an omelet.

№ 23. "Professions"


Purpose. Secure the names of professions and actions that they are committed.
The course of the game.
You ask the child the question: "What does ... ..?" And call the representative of any profession, and the child responds. At first, it is better to take the profession, of which the answer should be - the educator raises, baker bakes, the cleaner cleans. Move well-familiar professions with strangers, at the same time tell about the unknown child professions. It turns out that it turns out if you ask in a row "What does the doctor do?", "What does the veterinarian do?" (Disassemble the difference), and then also "teacher" and "scientist". From children sometimes you hear interesting versions.

No. 24. "Tell a word". ("Add").


Purpose. Develop logical thinking, attention, memory; Teach chosen words in rhyme.
The course of the game. Children suggest words, finish the poem.
In a carpenter's bag, you will find a hammer and sharp ... (knife).
A tool anywhere - and the planer, and ... (the chisel). Popov S.A.
We must fight with fire.
We are bold workers.
With water we are partners.
We are all needed very people.
So who are we? - ... (firefighters).
I would be a pilot
Be sure to become
I then on the plane
Before Moscow, ... (fleet). Delian Liviu
In the sky, a blue pilot raises ... (aircraft). Stepanov V.
Drove goats on a hunter jerked ... (shepherd). Demchenko G.
But not with a brush and a bucket, our painter comes to the house:
Instead of brush, he brought mechanical ... (pump). Barudin S.
So as not to mock people in the rain
The roofer covers ... (house). Barudin S.
Speakers fly white, fly from under saw:
This carpenter makes frames and ... (floors). Barudin S.
Every day the newspaper brings to us ... (Postman).
In front of the children, the roof is painted ... (painters).
Puppet I fly in the morning. I am today ... (nurse). Shigaev Yu.
Collect rooms time. Invited ... (malaria). Barudin S.
The circusch knows how to garbage, animals and birds ... (Train).
Southern Fish We brought, Jung Future ... (sailor).


"Who can't do without them"
Purpose: consolidate the knowledge of children about materials, tools, equipment necessary for people of different professions.
Game Travel: The educator shows the item to children, and children call the profession of a person he needed. It should be borne in mind that the same items are necessary for people of various professions.
"What first, what then?"
Purpose: consolidate the knowledge of children about the sequence of labor actions.
The course of the game: The educator asks to teach the doll to vacuine. Asks what needs to be done first, that later (turn on the outlet, then press the button, spend the switch, press the switch button, pull the plug out of the socket). Suggest children and other labor processes.
"What does Masha want to do?"
Purpose: to specify the presentation of children about some employment actions; About materials, tools and equipment required for work.

Game Structure: The teacher appeals to children on behalf of the Masha doll:
- Masha asks me a basin, a bucket with water and soap.
Substitutes a doll called it objects.
- What do you think she will do? (wash). Right. And now Masha asks her to give her a saucepan, milk, sugar, salt, millet. What is she going to do? (Doll wants to cook porridge). What is the name of the porridge? (millet).
In a games form, other labor actions in which appropriate items are needed are also considered. Kids show these items, for older children, the educator uses pictures with the image of items or simply lists these items without displaying illustrations.

"Who needs it"
Purpose: consolidate the presentation of children about objects and their use in labor processes. To acquaint with professions.
Game Traffic: The educator shows the various items to children, asks them to call them and tell when they are used and for what purpose (this is a grandmother, he needs a cook to stir porridge, pour soup and compote).
"Guess what I'm doing?"
Objective: to expand the ideas of children about labor actions. Develop attention.
The course of the game: the tutor and children are taken by arms and get into the circle. A child comes to the center of the circle. Everyone goes in a circle and pronounce:
What are you doing - do not know
Let's see and guess.
The child imitates the actions not only by movements, but by passing the sounds (cleaner the floor with a vacuum cleaner, saws, rides on the car, erases, cooks food). Children are guessing actions.
"Who, what needs to work?"
Objective: Learn children to use noun units in speech. h. dates. Case (Knife, Board, Pan, Half - Need to Cook, etc.).

"Name the subject that is missing"
Purpose: teach children to select objects by analogy.
Janitor - Shovel Seller - Cashier
Doctor - Phonneoscope Cook - Pan

"Who's doing what?"
Purpose: Teach children to select as much verbs as possible to the name of the profession.
Does the doctor do? - ... Cook what does? - ...
Janitor what does? - ... hairdresser what does? - ...

"Guess the profession on the description"
purpose: Teach children find appropriate concepts. (Cook - Prepares; doctor - medicine, white robe, thermometer)

"Who is what, what?",
objective: to expand the vocabulary of children, to learn to select the words of determining the various types of professions.
What driver? - attentive, strong, focused ...
What? - Lucky, neat, attentive ...

"Say the opposite"
Purpose: Teach children to select the words of Antonym.
Good - ... benefits - ... buy - ... dirt - ...
Log in - ... talk - ... take - ... to eat - ...
Assist - ... Repair - ... break - ... Early - ...
Hard - ... quickly - ...

"Fix errors in sentences"
Purpose: Exercise children in use of proposals with the meaning of opposition.
The doctor is preparing for the guys a delicious lunch. "The cook prepares a delicious lunch, and the doctor treats people.

"I'll start, and you will continue"
Purpose: Exercise children in the use of complex proposals.
The doctor treats people to ...
Builder builds houses to ...
The hairdresser cuts people to ...

"Small big"
Objective: Exercise children in the formation of nouns with a diminutive-laquating suffix.
Shovel - Shovel, bucket - bucket ...

"What gets out of what"
Purpose: Exercise children in the formation of words by analogy.
Carrot juice - carrot; Apple jam - Apple ...

"Name that extra"
Purpose: Learning to group items on a specific feature and allocate an excess object.
Rake, shovel, trolley, midnter -? Headper is superfluous, because the rake, the shovel and the cart are needed to the janitor, and the midnight does not need it to work.

Gil Svetlana Alexandrovna
Murmansk region, Kirovsk.

The game is drawn up in the process of working with senior preschoolers on the topic "Development of cognitive interests of children through familiarization with professions."

Acquaintance with the work of adults has a wide range of opportunities for the development of the cognitive activity of preschoolers. Many of the authors of the main and additional programs set the task - to develop interest in human professional activity, thus expanding the ideas of the child on the surrounding reality.

Often the knowledge of adults about the variety of professions is very limited to the existing stereotypes. Children's mind is more moved, less chained to well-established templates, and an infinite fantasy can predict the future in the field of adult activities. To help this, in my opinion, can the didactic game "Workshop of amazing professions".

The game does not require an immediate response, but provides a child with the opportunity to fantasize, turn to the help of adults (parents), cognitive book or television. The decision may not only be found, but also invented, and therefore, the boundaries of ideas about professions are moved. Children learn non-standard thinking, imagination, speech, communication skills, logical and figurative thinking are developing, attention and memory are activated.

Description of the game.

The game consists of 4 groups of cards of different colors - yellow, blue, green, red (5 each in each 4c pattern, 1- Without pattern) and 4 cardboard circles of the same colors. Each group, respectively, denotes:

- Workwear (suit);
- Whether goods;
- place of work;
- Labor result.

In circles, for clarity "encrypted" easily recognizable profession. For example, the profession of the cook (cap, airship, a room with a stove, covered table).

On the cards one side color, on the other hand drawing (see pictures).

In contrast to specific drawings on the circles bases, the images on the cards are summarizing.

Suit (drawings in yellow cards) - white bathrobe; Suit with a tie (office clothing, or lack of a special form); Jumpsuit and helmet (work wear); Spa TDR (unusual form).

Whether equipment (drawings on blue cards) - human hands (brushes); scissors, violin, hammer, line (tools); human head (mental work); Car, computer, telephone (technique).

Place of work (Green Cards) - Village; city; factory; Forest (nature); Cosmos (unusual place).

Labor Result (Red Cards) - Picture, Pants, Toy, Chair (Items); Tree fruits, vegetables; Smiling boy and girl (happy people); Book, computer (new knowledge).

The number of drawings can be increased or replaced.

The didactic task is to make cards (according to one of each group) from an arbitrary manner (according to one of each group) (profession), satisfying the selected conditions.

Stroke Game

It should start the game from considering all drawings and detailed teacher's comments. Children should be clear, according to which principle of the cards are combined into groups in colors. At the initial stage, groups should be no more than two, for example, a suit and place of work or place of work and the result of labor, etc. Gradually, the number of groups increases.

Then one color cards are located on the table under the circle of the same color (in the form of a flower) drawing down, color "shirt" up. Children are invited to choose 1 card from each group (alternately, one person). All together (group) discusses the selected conditions, offer professions to them appropriate. In case of difficulty, the teacher suggests (if necessary it helps) and use a "clean" card, endowed with additional conditions at the request of the players, and replace it with an inappropriate card.

When the game is quite mastered by children, you can offer each participant to choose the cards and select your profession yourself, explaining your decision. The teacher must encourage the child to actively argue its choice. In this case, you can define the winner, distributing the chips for each answer (called a profession). The game can also be continued on other days, it will be able to consult with someone, to get acquainted with a new book or just to fantasize.

municipal budgetary educational institution Secondary school №3 Apatity

Quest - Professional guidance game
For students 5-6 classes

"Journey to the world of professions"

Grishina Valentina Josephovna, teacher

russian language and literature

class 6B class

MBOU SOSH No. 3 of Apatity

Apatity - 2015.

Objectives and Quest Tasks - Games:

  • facilitate the acquisition of knowledge of knowledge about professions;
  • systematize knowledge of students about professions;
  • develop cognitive processes, visual-shaped thinking;
  • reliable respect for labor and labor people.
  • communication of the team in the process of overcoming difficulties;
  • organization of active recreation students.

Participation in Quest will give the opportunity to players in practice to work out the skills of professions. In the game, schoolchildren will receive new knowledge about professions, will acquire communicative skills (effective communication in different forms and conditions), the skills productively work in a team, to find compromises to achieve a common goal.

Before the game, each team represents a short greeting that prepares in advance. The captain of the team gets a route list.

Each team passes a number of stages - where assistants (studying 9th grade) are carried out with the game or give a creative task. They also appreciate the work and put points in the route sheet. The game begins and ends in recreation on the third floor of the school.

The composition of the team: 6 people. Total participating teams - 5 (5a, 5b, 6a, 6b and 6B classes).

The maximum number of points at each stage is 10.

When summing up, assistants can determine the most friendly, organized, cohesive, creative team.

Teams will be awarded the winner diplomas, the winner and the quest participant - games.

Location - MBOU SOSH №3

Equipment:

distribution material for each station, route sheets for each team, crosswords, rebuses, projector, musical works.

Quest Stations - Games:

"Historical" (III floor, Cabinet №302)

"Musical" (II FLOOR, CABINE №210)

"Literary" (III floor, library)

"Sports" (I Floor, Gym)

"Prof Tempets" (II Floor, Cabinet №215)

The time that the command is assigned to the task is 5 minutes at each station. Each command defined the sequence of stations.

Route leaf of the team

________________________________________________
(Team name, class)

Hello guys! Today we will go to a fascinating journey, where we will get to know the world of professions. You will travel at stations and, participating in various contests, fulfilling the tasks, learn a lot of new professions about the world.

Methodical materials for work at stations

Station "Historical"

Acquaintance with the city-forming enterprise AO "Apatit"(Slides3- 11)

Assistant.JSC "Apatite" -gorno - the processing plant, the enterprise of the chemical industry, engaged in the production of phosphate raw materials. Located in the city of Kirovsk, Murmansk region, is a city-forming enterprise Kirovsk and Apatitis.

Field of activity:mining and enrichment of apatite-nepheline ores of chiban fields, the production of apatite and nephower concentrates, as well as other mineral concentrates - shenitic, solar, titanomagnetite.

Products:high-quality apatite brand concentrate "Standard" and "Super" (P2O5 content, respectively, 39% and 40%);

nethelinic, shenitic aluminum, egirine, spheny and titaniumagnetite concentrates.

holder of honorary diploma VDHH USSR,

laureate of the International Prize "Golden Mercury".

History of the company

The Trest "Apatit" was created on November 13, 1929 on the basis of the Khibiny deposits of Apatito - Nethelin Rud. The company was built by special modelies in 1929-1931 by the Resolution of the High RSFSR of November 11, 1929.

The first ton of ore was mined at the Kirov mine before the official opening of the enterprise - October 7, 1929.

After restructuring, the demand for enterprise products has declined sharply, which led to a significant reduction in production volumes.

In 1996-1997, the company first was incurred, and then passed the privatization procedure, which in the end made it possible to bring "apatite" from the crisis.

Currently, OJSC Apatit is a major mining complex consisting of four mines, two apatite-nepheline processing factories and various auxiliary divisions.

(the team watches the presentation about Apatit JSC, after which the quiz questions are answered)

Quiz.(Slides 12 - 21)

In which year, the Mining and Chemical Trust "Apatit" was created?

b)1929

2. Who became the first managing trust "apatit" (the monument is located in the center of Kirovsk)?

a) Kirov S.M.

b) Lenin V.I.

in)Kondrikov V.I.

3. What is Apatit?

but)Mineral

b) stone

4. How many apatito-nefelin processing factories today are part of the Apatite Combine?

a) 1. b)2 in 3

(ANOFII and ANOF III)

5. How many mines are part of the Apatit Plant? Name the existing mines.

a) 2 b) 3 in)4

(Rasomchorrsky, East, Central and United Kirovsky Rud)

6. How many orders on the building "Apatite" plant building? Name them.

but)2 b) 3 V) 4

(1965 - Order of Lenin, 1972 - Order of the October Revolution)

7. What is Tietta?

a) Mountain name

b) product manufactured by APATIT JSC

in)the main scientific base of hibin, organized by Fesman A.E.

8. What famous Russian writer spent his childhood and youth in the city of Kirovsk?

a) Visbor Yury Iosifovich

b) Fersman Alexander Evgenievich

c) Erofeev Venedikt Vasilyevich

9. The word "apatite" happened from Greek apathao, which means:

a) deceiver

b) Green

c) stone fertility

d) cloud

10. Concentrate produced by APATIT JSC in more:

a) apatite

b) TitaniumAgnetite

c) nefelin

(for one correct answer - 1 point)

Station "Literary"

Exercise 1. Remember the artworks in which the professions of people are indicated (specify the author and the name of the work).

EG:

V.Makovsky "Who to be?";

D. Rodari "What smelled crafts?";

E. Sucansky "About faith and anfisu", "Uncle Fedor, Dog and Cat";

K. Chukovsky "Aibolit";

S.Mikhalkov "Uncle Stepa - Militizer";

A. Tolstoy "Adventure of Buratino"; Poems about labor "All of them can";

Andersen H.-g. Fairy tales: "Resistant Tin Soldier", "Cinema and Pediffs" and others);

(For each right answer, the team gets 1 point)

Task 2. Read by heart a poem about any profession (homework)

(Task evaluation criteria:

text knowledge by heart - 5 points;

Expressiveness - 5 points)

Station "Sports". Game "Fishing"

Teams must demonstrate the ability to concentrate.

The team is built one by one. Each participant in turn runs up to the "Lake" and a saccker collects tennis balls into a plastic bucket.

The task. In five minutes, it is necessary to throw as many tennis balls into the plastic bucket.

The maximum number of points is 10.

Station "Musical"

The task. Music is playing. It is necessary to guess the song.

Game "Guess the melody."(See the "Musical" folder

Stewardess named Jeanne.

Three tankers.

Accountant.

Green-eyed taxi.

We are stray artists.

There is a soldier in the city.

The artist that draws rain.

10. Truccake.

(For each guarantee song - 1 point)

Station "Profhese" (See the "Profcomers" folder

Task 1. Rebus game.(Encrypted words - professions)

1. Jeweler

2. Shoemaker

3. Confectioner

4. Postman

5.
Journalist

6. Educator

7. Cosmonaut

8. Cook

9. The hairdresser

10.
Janitor

(for each solved rebus team gets - 1 point)

Task 2. Puzzle "Philford". N.aichi profession and solve the philvord.

Rules for solving:

Words do not intersect and do not form "crosses".

Words can be bent only horizontally and vertically on any parties.

Each letter can be part of only one word.

delivery

biochemist

metrologist

sculptor

(For each word - 1 point)

Competition Captain

The captains of the teams receive a card on which the profession is indicated. The task:pantomimoy portray profession.

(one depicts, and the other is guessing)

Professions: fireman, seller, artist, hairdresser, locksmith.

The number of points: 1Ball for portrayed, 1 point for guess.

Summing up and rewarding teams.

Literature:

Skirts N.S. Professional guidance at school: games, exercises, questionnaires. - Moscow: Vako, 2005.

A collection of information and methodological materials for the preparation and holding of the game "The Multi-West" Our "Apatite" ". - Kirovsk: 2014.