The scheme of the game mousetrap for kindergarten. Fun street mousetrap game

  • 28.05.2021

Alena Kulikova
Abstract of the outdoor game "Mousetrap" for the older group

Target: the development of physical activity in children.

Tasks:

1. Educational: to consolidate the ability to run without interfering with each other.

2. Developing: physical qualities (agility, quickness)

3. Educational: to develop the ability to hear the verbal instructions of the teacher.

Material: mouse masks.

Game progress:

1. Gathering children for the game:

Educator:

"One, two, three, four, five".

Who is coming to play with me?

2. Creation of interest

Educator: -Guys, guess riddle:

Someone deftly darted into the hole,

Grabbing a crust from the bread.

Children's answers.

Educator: - That's right, it's a mouse! Our mouse is dexterous, fast, nimble. Guys, do you want to play a new game called « Mousetrap» .

Children: Yes.

Educator: Guys, do you know what it is mousetrap?

Children: No.

Educator: The mousetrap is a cage where the mice go. Now I'll tell you the rules games... We will choose with you mice and the rest of the guys will « Mousetrap» ... Children depicting « Mousetrap» , form a circle and raise the clasped hands up. Condemning:

Oh, how tired the mice are

They all gnawed, they all ate,

Beware of cheating,

We will get to you.

Here we put mousetraps,

We'll catch everyone at once!

And the mice run through « mousetrap» ... At the end of the poem, the guys standing in a circle squat down and put their hands down - « mousetrap» slammed shut. Mice that do not have time to run out of the circle are considered caught. They also stand in a circle. When most mice will be caught, we will switch roles.

Do you guys remember what mice need to do?

(Answers of children)

What needs to be done « mousetrap» after the end of the poem?

(Answers of children)

Educator: Well done, guys, you memorized the rules games.

Guys, all stand in a circle. We have a magic arrow (a point that will choose mice.

On the put on mice masks.

- « Mousetrap» get up in a circle, raise your hands to the top!

Children with a teacher speak:

Oh, how tired the mice are

They all gnawed, they all ate,

Beware of cheating,

We will get to you.

Here we put mousetraps,

We'll catch everyone at once!

The ending games

Educator: Guys, did you like the game?

Children: Yes!

Educator: All the guys played well. Well done! The most agile mice were (children's names, and the fastest (children's names!

(Dose 3-4 times.) The teacher makes sure that the children pronounce words expressively.

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Card file of sedentary games for older preschoolers.

Outdoor game "Mousetrap"
The players are divided into two unequal groups. A smaller part of children form a vicious circle - "mousetrap". The rest of the children stand behind the circle - "mice". Children go in a circle with the words:
How tired we are of mice,
Their passion simply developed.
(mouse children run outside the circle)
They all gnawed, they all ate,
Let's catch them now!
(children stop, raising their hands up).
Children-"mice" run in from one side of the circle and run out on the other or next to it. At the instructor's command: “Clap! "The" mousetrap "children sit on their haunches, quickly dropping their hands. Children-“mice” remaining in the circle are considered caught. The game continues, the children change places.

Sedentary game "Who has the ball?"
With the help of a count, the driver is selected, who stands in the center of the circle. Children stand in a circle tightly with their shoulders to each other, hands behind their backs. The driver must guess who has the ball. The instructor starts the game with a small ball in his hand. Walking in a circle, the instructor gives the ball into the hand of one of the players, and the children must pass this ball to one side or the other in a circle so that the driver does not notice.

Outdoor game "Catch"
With the help of a counting board, the driver is selected, who stands in the center of the circle. All other players stand in a large circle, with a satin ribbon hanging behind each player. Children go in a circle with the words:
We are funny guys, we love to jump and play.
Well, try to catch up with us! (and run all over the site).
The driver runs after the children, trying to pull out the tape. Those who are left without a ribbon at the end of the game are considered a loser. At the end, the ribbons of the losing children are counted. The driver who collected the most tapes is noted. The game is repeated 2-3 times with other drivers.
Sedentary game "Find and be silent"
The physical education instructor starts the game. He shows the children a toy, the children remember it. The instructor invites everyone to squat at the end of the playground, facing the wall, and he quickly hides the toy and warns the children that whoever finds the toy first should not point a finger at it and say aloud where it is hidden. At the instructor's command: “We are looking. "" Children get up, calmly walk and search. Whoever found it first - comes up to the instructor and speaks so that the others do not hear. The game continues until the majority of children - find the toy. The most attentive and resourceful player who was the first to find the toy is noted He hides it next The game is repeated 2 times.
Action game "Make a figure"
At the signal of the physical education instructor, the players assume the figure or pose of some fairy-tale hero, animal, insect, etc. The music stops, the instructor marks the most interesting figure. The game is repeated 3-4 times.
Outdoor game "Fishing rod"
The players stand in a circle, in the center is a physical education instructor. He is holding a rope with a sandbag tied to it. At the instructor's command: “Let's start! ”He begins to rotate the rope in a circle above the floor. Players, as they approach the rope, jump over it with two feet together, jump high so that the rope does not touch their feet. Having described 3-4 laps, the instructor stops and counts the number of players hitting the bag. The game continues 2-3 times.


Children stand in a circle or in a line, the instructor stands so that everyone can see and hear him clearly. He begins to name animate and inanimate objects that fly and do not fly. Calls the subject and raises his hands up. Children should raise their hands up if a flying object is named, for example:

Children raise their hands up.

Children raise their hands up.

Children raise their hands up.



An outdoor game "Take it quickly"
The physical education instructor places cubes, balls, sandbags, small rubber toys, cones all over the playground, which should be 1-2 less than the number of children playing. To the music, children run around, between objects. As soon as the music stops, the children take one object at a time and raise it above their heads. Anyone who did not manage to pick up any object is considered a loser. The game is repeated 2-3 times.

Sedentary game "Entertainers"
With the help of a counting board, an entertainer is selected, who stands in the center of the circle formed by the children. Holding hands, the children walk in a circle to the right, then to the left and say:
In an even circle one after another
We go step by step.
Stand still!
Friendly together
Let's do it like this.
Children stop, give up, and the entertainer shows some movement. Everyone should repeat it. The one who best repeats the movement becomes the new entertainer. The game is repeated 2-3 times.
Outdoor game: "Flight of the birds"
At one end of the hall there are children - they are “birds”. At the other end of the hall there are gymnastic benches, cubes, etc. - these are “trees”. At the command of the instructor: “The birds are flying away! »Children, waving their arms like wings, scatter around the hall. At the instructor's command: “Storm! "They run to the heights and hide there. When the instructor says, “The storm is over! ", The children go down, (the" birds "continue their" flight "). During the game, the instructor must insure the children, especially during the descent. The game continues 2-3 times.

With the help of a count, the driver is selected, who stands in the center of the circle. Children stand tightly in a circle, shoulder to shoulder, hands behind their backs. The driver must guess who has the ball. The physical education instructor starts the game, he has a small ball in his hand, going in a circle, he gives the ball to the hand of one of the players, and the children must pass this ball to one side or the other in a circle so that the driver does not notice.
Outdoor game: "Don't get caught"
2-3 drivers are selected from those who play with the help of a counting board, they stand in the center of the circle. The rest of the children stand in a circle and, at the signal of the instructor, begin to jump in and out of it with both legs as the drivers approach. The fastest driver, who caught the most of the players, and the dexterous player, who have never been caught, are noted. The game is repeated with a change of drivers 2 times.

Sedentary game "Make a figure"
At the signal of the physical education instructor, the players walk to calm music. The instructor tells the children to accept the figure of some fairytale hero or animal, etc. The music stops, the instructor notes the most interesting figure. The game is repeated 3-4 times.
Outdoor game "Don't stay on the floor"
With the help of a counting board, a driver is selected who runs with the children throughout the hall. As soon as the instructor says: “Catch! ", Everyone runs away from the driver and as he approaches they climb some kind of hill (bench, cubes, ladder, chair, and the driver tries to catch the runners. Those whom he touched move aside. At the end of the game, the caught players are counted. The game continues with a new driver, and the driver who has caught the most players is noted.
Sedentary game “Who has the ball? "
With the help of a count, the driver is selected, who stands in the center of the circle. Children stand tightly in a circle, shoulder to shoulder, hands behind their backs. The driver must guess who has the ball. The physical education instructor starts the game, he has a small ball in his hand, going in a circle, he gives the ball to the hand of one of the players, and the children must pass this ball to one side or the other in a circle so that the driver does not notice.

Outdoor game "Geese-Swans"
On one side of the hall, the house in which the "geese" are located is indicated. On the opposite side of the hall there is a "shepherd". On the side of the site is the lair of the "wolf". The rest of the place is a meadow. With the help of a counting-board, “wolf” and “shepherd” are selected, the rest of the children are “geese”. The "shepherd" drives the "geese" to the "meadow", I will run for a walk.
Shepherd: Geese, geese!
Geese (in unison): Ha - ha - ha!
Shepherd: Do you want to eat?
Geese (in unison): Yes, yes, yes!
Shepherd: So fly here!
Geese (in unison): We can't! The gray wolf under the mountain won't let us go home.
Shepherd: So fly as you want, only take care of your wings.
The “geese” run home through the “wolf's” den, and the “wolf” runs out of the den and tries to catch the “geese”. There are noted "geese" who escaped from the "wolf" and returned home safely. The game continues with another "shepherd" and "wolf".
Sedentary game "Flies, does not fly"
Children stand in a circle or in a row, the physical education instructor stands so that everyone can clearly see and hear him. He begins to name animate and non-animate objects that fly and do not fly. Calls the subject and raises his hands up. Children should raise their hands up if they named a flying object, for example:
Physical education instructor: Parachutist (hands up).
Children raise their hands up.
Physical education instructor: Airplane (hands up).
Children raise their hands up.
Physical education instructor: Helicopter (hands up).
Children raise their hands up.
Physical education instructor: Home (hands up).
Children do not raise their hands up, etc.
At the end, the instructor counts those players who never made a mistake and were attentive.
Outdoor game "Firefighters in training"
Children are built in two columns at the starting line at a distance of 4-5 m from the gymnastic staircase. A bell is suspended on the gymnastic staircase at the top. At the command of the instructor: “March! "The first children run, climb the stairs, ring the bell, go down, run back, passing the baton on the shoulder to the next" fireman ". The winner is the team of "firefighters" that will cope with the task faster.
Breathing exercises
1. I. p. Standing, feet shoulder-width apart, arms along the body. At one time - slowly raise your hands up with the words: "Tick", while inhaling through your mouth, for two - exhale, lowering your hands down, saying: "So" (8-10 times).
2. Fig. the same, arms at the chest bent at the elbows at shoulder level. At one time - we unbend our arms to the sides, inhaling through the nose, for two - slowly exhaling through the mouth, hands in
and. n. (8-10 times).
3. I. p, standing, feet shoulder-width apart, hands on the belt. At times - head to the left, inhale through the nose, in and. n., exhale through the nose, by two - turn the head to the right, inhale with the nose, head into and. etc., exhale through the nose (inhale-exhale only through the nose and quickly) (3 times).
Outdoor game "Catch"
With the help of a rhyme, the driver is selected, who stands in the middle of the site. The rest of the players are on the court outside the line. After the words of the instructor: “One! Two! Three! Run! »Children run over the line to the opposite side of the playground, and the driver catches the children before they cross the playground and get out of line. The fastest children and the most agile driver are noted. The game is repeated with a new driver 2-3 times.
Sedentary game "Edible - inedible"
Children stand in a circle or in a line. In the center of the circle or in front of the line, there is a physical education instructor with a large ball in his hands. This game can also be played by one of the children. The driver throws the ball, naming edible-inedible, for example:
Physical education instructor: Pasta and meat. The child catches the ball and throws it back. Physical education instructor: Cake. The child catches the ball and throws it back. Physical education instructor: Ice cream. The child catches the ball and throws it back. Physical education instructor: Home. The child does not catch the ball. Physical education instructor: TV. The child does not catch the ball. Physical education instructor: Machine. The child does not catch the ball, etc. Children are noted who have never made a mistake.
Outdoor game "Third extra"
Children are divided into pairs, standing in the back of the head one after the other, while forming a large circle. Two drivers remain outside the circle, and at the instructor's command: “Run! "One catches up to the other, running in a circle after all the standing pairs. In this case, the evader can at any time stand in front of any pair, and the third in this pair runs away from the catching one. If the catching up catches the evader, then they change roles.
Sedentary game "Tops, roots"
Children stand in a circle or in a line. In the center of the circle or in front of the line, an instructor stands with a large ball in his hands. This game can also be played by one of the children. The driver throws the ball, calling tops or roots, for example:
Physical Education Instructor: Eggplant.
Child; Tops (catches the ball and throws it back).
Physical education instructor: Radish.


Child: Roots (catches the ball and throws it back).



Child: Roots (catches the ball and throws it back).
Physical education instructor: Strawberry.
Child: Tops (catches the ball and throws it back).
Physical Education Instructor: Garlic.
Child: Roots (catches the ball and throws it back).

Child: Tops (catches the ball and throws it back), etc.

Outdoor game "Frost - Red nose"
With the help of a counting board, the driver is selected - "frost", which stands in the center of the site, and on the side - his house. The rest of the players stand on the same side of the court with a line.
Frost: I am Frost - Red nose, Which of you will decide On the path, the path will start.
Children (in unison): We are not afraid of threats and we are not afraid of frost!
After the words, the children must run over to the opposite side of the site beyond the line "where the" frost "has no right to run across. The distance from the starting line to the finish line is 3-4 m. Whoever is caught by the "frost" during the dash leads to his house. Those "frosts" are noted, which in one dash caught a larger number of players. The game is repeated with a different "frost".
Sedentary game "Vegetables and fruits"
Children stand in a circle or in a row. In the center of the circle or in front of the line, an instructor stands with a large ball in his hands. This game can also be played by one of the children. The driver throws the ball, naming a vegetable or fruit, for example:
Physical education instructor: Carrots.

Physical education instructor: Cabbage.
Child: Vegetable (catches the ball and throws it back).
Physical education instructor: Orange.

Physical education instructor: Grapes.
Child: Fruit (catches the ball and throws it back).
Physical Education Instructor: Pineapple.
Child: Fruit (catches the ball and throws it back).
Physical education instructor: Cucumbers.
Child: Vegetables (catches the ball and throws it back).
Physical education instructor: Potatoes.
Child: Vegetable (catches the ball and throws it back).
Physical education instructor: Pear.
Child: Fruit (catches the ball and throws it back).
Children are noted who have never made a mistake.
Outdoor game "Hunters and Hares"
With the help of the counting-board, the “hunter” is selected, the rest of the children are “hares”. On one side of the hall is the house of the "hunter", on the other - the house of the "hares". At the beginning of the music, a "hunter" comes out and looks for traces of "hares", then returns to himself. "Hares" jump out of their house and jump across the entire clearing on two legs in different fixes. At the instructor's command: “Hunter! "The" hares "run away to their house, and the" hunter "throws small balls at the" hares ", as if shooting from a gun. The one who was hit by the ball by the "hunter" is considered killed and goes to the house of the "hunter".
The game is repeated with a new "hunter". The most accurate "hunter" is noted, with the majority of the killed "hares".
Sedentary game "Counting"
Children for the preparatory group know a lot of counting-check. All the players are standing in a circle, one of the guys - the driver, who is standing behind the circle, begins to pronounce the counting-rhyme, pointing - in turn to each player. On whom the counting ended, he becomes the next driver. One of the children is noted who correctly divides words into syllables, who has a good memory and who told a lot of counting rhymes. The funniest and the most interesting rhyme.
Ahi-ahi-ahi-oh,
The grandmother was sowing peas.
He was born thick,
We'll rush - you're empty!
A bunny is running along the road
Yes, my legs were very tired.
The bunny wanted to sleep
Come out - look for you!
A heron walks through the swamp,
Will not find a job.
She sat on the stumps,
She ate five frogs at once.
One, two, three, four, five,
Come out - look for you!
Our Tom wanted to eat,
He climbed into the refrigerator.
Sour cream in the fridge
Meat, fish, eggplant,
Cucumbers and grapes.
Zucchini and lemonade.
If you want to eat too,
So come out soon!
Jerry has a fun life
Jerry sings songs!
One, two, three, four, five,
Come on Jerry, sing it again!

Outdoor game "Sorcerer"
With the help of the counting board, a “sorcerer” is selected, who stands in the center of the circle built by the rest of the players. The players walk in a circle with the words:
We are funny guys
We love to jump and jump,
Well, try to catch up with us!
All the children run away. Anyone touched by the "sorcerer" is considered bewitched. The child who has been bewitched
stands in place, feet shoulder-width apart. Other children can disenchant him if they crawl on all fours between the legs of the bewitched. Enchanted children are not allowed to stand close to the wall. The game continues with the change of the "sorcerer" 3 times. Those children who ran away from the "sorcerer" and those who bewitched the most children are noted.

An outdoor game "Whoever was named catches"
One driver is selected, who stands in a hoop lying on the floor in the center of the site. At the instructor's command: “Let's start! »Children run, jump, walk. The driver throws the ball up, loudly speaking someone's name, for example Vasya, and runs away. Vasya runs, catches the ball, gets into the hoop, also calls the name. Throws the ball, runs away, etc.
Outdoor game "Mice and houses"
With the help of a counting board, the driver is selected. The rest of the children stand in rings or circles drawn on the floor and take places in them - "mice in houses". The driver comes up to some house and says: “Mouse, mouse, sell the house! "She refuses. Then the driver goes
to another "mouse". At this time, the "mouse", who refused to sell the house, summons one of the players and changes place with him. The driver seeks to take the place of one of the runners. If he succeeds, then the one left without a place becomes a driver. Beli fails, then he goes from house to house with a request to sell the house. If the driver says: “The cat is coming! ", Then everyone should change places, and the driver seeks to occupy someone's house.

Sedentary game "Guess by touch"
With the help of a counting board, the driver is selected, he stands in the center of the circle with a blindfold. The rest of the children stand in a circle. The instructor slowly turns the driver, who approaches the player and determines who it is by touch. The most attentive driver is celebrated. The game continues with another driver 3-4 times.
Outdoor game "Owl"
With the help of a counting board, the "owl" is selected. She sits in one side of the hall: there her nest is the rest, playing birds, grasshoppers, butterflies, beetles, mosquitoes and flies, are placed throughout the hall. After a while the instructor says: “Night! ". The players freeze in the position in which the night caught them. In the night the "owl" flies out and runs between the "birds", "butterflies", "grasshoppers", "flies" and "mosquitoes", watching them. If she noticed that someone has moved, then she takes him to her nest. The instructor says: “Day! ". Everything comes to life, and again the "insects" are circling, flying, crawling. The game is repeated 2-3 times.
Sedentary game "Four Elements"
Players stand in a circle. The physical education instructor explains that there are 4 elements: water, air, earth, fire. For example, fish, frogs, crayfish live in water, people, animals, insects, etc. live on the ground, but no one lives in fire.
If the driver throws the ball and says: "Water", "Earth" or "Air", then the player to whom the ball was thrown must catch him, name the one who lives in this element, and throw the ball back to the driver. If the driver says: “Fire! ", Then the ball cannot be caught.
For an incorrect answer or a ball caught on the word "fire", the player is out of the game. Play until the last remaining participant.

Outdoor game "Carp and pike"
On opposite sides of the playground, the "carp" houses are marked with lines. The driver is chosen by the counting tool - "pike". All other children are “crucians”. "Karasi" are divided into two teams and go to their homes, and "pike" is in the middle of the site. At the instructor's signal, all "crucians" run (swim) to the opposite side. "Pike" catches running across. The one who is caught stands to the side. After 2-3 runs, when the caught "carp" will be 5-6, they form a network: they stand in one line in the middle of the site and hold each other's hands. Now, at the instructor's signal, the "crucians" run to the other side through the net (under their arms, and the "pike" stands behind the net and catches those who run out of it. The caught "crucians" also join the net. The game ends when all the "crucians" are overfished. Then a new driver is selected, or the last caught “crucian” becomes the “pike.” The instructor can, after 2-3 runs, appoint one of the children as the “pike”.
Sedentary game "Seasons, months and days of the week"
Children stand in a large circle. The phase-culture instructor gives, for example, Olya a big ball and asks her to name the months of summer. Olya takes the ball, goes to the center of the circle, hits it on the floor with both hands and calls: June, July, August and passes the ball to whoever she wants, for example, Andrey. The instructor asks him to name the days of the week. Yura - 4 seasons, Alina - the months of spring, Katya - how many days in a week, Pavlik - what time of year it is now, etc. Those who incorrectly answered the question or those who think for a long time leave the game. The one who remains the last wins.
Outdoor game "Shander-mander"
All players stand in a large circle. With the help of a counting board, the driver is selected, who stands in the center of the circle with a large ball in his hands. The driver beats the si on the floor with two or one hand and says:
Shander-mander lippopander (children run and stop at the end of the words).
I twist, twirl, whoever I want, It will be. (player's name)
The driver speaks loudly how many steps are to the one whom he named, for example, to Sasha. There are 3 giant steps before him (large, wide steps, 5 ordinary, 7 ant (mincing steps) and 2 hare (jumping on two legs). The driver performs these steps and reaches Sasha. Throws him a ball, Sasha catches and starts the game again. If Sasha does not catch, then the same child remains the driver.You can name 2 or 3 types of walking, all 4 are possible.
Sedentary game “What has changed? "
The physical education instructor puts small rubber toys in front of the children, invites them to look carefully and remember them. On command: “Close your eyes! »Children close their eyes and the instructor quickly swaps toys or removes one. On command: “Open your eyes! »Children open their eyes and answer what has changed or what has not become. The most attentive children are noted. The game is repeated 2-3 times.
Outdoor game "Fortification defense"
Children stand in a circle. With the help of a counting board, a defender is selected who protects the pin, which stands in a small drawn circle in the center of a large one. The players try to knock the pin down with the ball. The ball can be thrown, but the thrower cannot leave the common circle and change his place. The one who manages to knock down the pin takes the place of the defender.
Sedentary game "Stream"
Children become pairs, holding hands, stand with each other and form a long "corridor", their hands are raised up. One child, left without a pair, begins to move the stream. It flows into a trickle from the end of the "corridor"
and goes to the beginning of the stream, taking the hand of a comrade from you, a couple, whom he wants. The child left without a pair | away from the stream to the end of the "corridor", then enters the stream, taking whoever he wants by the hand, and so on. Thus, the stream flows slowly, moving forward.
Outdoor game "Horses and Runners"
A playground is outlined for 3x3 or 5x5 m. Children are divided into two teams: racers and runners. On one side of the site is the horse house. Runners run across the playing area within its boundaries. The horses send one of their team to the field (to the court). The horse catches the runners by jumping on one leg. The physical education instructor calls the horse: “Home! ". He returns, and instead of him the next player in turn jumps out into the field. And so the horses change all the time. Captured runners are captured by the horses. The game ends when all the players in the field
overfished. Then the teams switch roles. The game repeats itself.
Sedentary game "Affectionate words"
Children stand in a circle and, passing the ball in any direction, say affectionate words, for example Sasha says: "Darling" and passes the ball to Katya, she says: "Sunny" and passes the ball to Christina, etc. Those who repeat the words, are considered to be losers and are out of the game. The winner is the one who utters the most affectionate words.
Outdoor game: "Burners"
Players are in a column in pairs. A line is drawn in front of the column at a distance of 2-3 steps. With the help of a rhyme, the driver is selected, he stands on the line with his back to the players and says:
Burn, burn clearly, so as not to go out,
Look at the sky, birds are flying, bells are ringing.
One two, three - run!
With the end of the words, the children, who were the last pair, scatter to the sides forward along the column and connect again before the driver catches one of the players. If the driver managed to do this, he forms a new pair, standing in front of the column. And the player left without a pair becomes the driver. The game continues until each pair has run.
Sedentary game "Paints"
With the help of a rhyme, the "owner" and the "buyer" are selected. The rest of the players are "paints". Each paint comes up with a color and quietly calls it to the "owner", who invites the "buyer". The "buyer" comes up to the players, and a conversation goes on:
- Knock Knock!
- Who's there?
- Customer.
- What did you come for?
- For paint.
- For what?
- For the blue.
If there is no blue paint, then the “owner” answers: “Go along the path, bring me blue boots, diarrhea, diarrhea and bring back! "If the" buyer "guesses the color of the paint, then he takes the" paint "for himself. When the “buyer” guesses several “colors”, he becomes the “owner”, and a new “buyer” is selected from among the “colors”.

Marina Timeryanova
Outdoor games for the middle group

Outdoor game "Chef and kittens"

Purpose: to exercise children in various types of walking or running, the development of reaction speed, dexterity, the ability to focus on the word.

Game description: A chef is chosen according to the counting-out, who guards the objects lying in the hoop - "sausages". The cook walks around inside the hoop, the cord - the "kitchen". Children - kittens go in a circle, performing various types of walking, running, pronouncing the text:

Pussies cry in the hallway

Kittens have great grief:

Sly chef to poor pussies

Prevents the sausages from grabbing.

With the last word, "kittens" run into the "kitchen", trying to grab a sausage. The cook tries to grease the players who have run in. The hardened players are eliminated from the game. The game continues until all the sausages are stolen from the cook. The winning kitten becomes a cook.

You can't run into a circle ahead of time. The cook is not allowed to grab the kittens, only to grease, he is not allowed to go outside the circle. It is forbidden to take 2 or more items at the same time.

Mobile game "Voyevoda"

Purpose: to train children in rolling, throwing and catching the ball, in the ability to coordinate movement with the word, to develop attention, dexterity.

Game description: The players in a circle roll the ball from one to the other, saying:

An apple rolls in a circle dance,

Who raised him, the governor ...

The child who will have the ball at this moment is the voivode. He says:

I am a voivode today.

I'm running out of the round dance.

Runs behind a circle, puts the ball on the floor between two players. Children say in unison:

One, two, do not crow

And run like fire!

Players run in a circle in opposite directions, trying to grab the ball before their partner. The one who ran out first and grabbed the ball rolls it in a circle. The game continues.

Roll or throw the ball only to a player standing next to it. You cannot interfere with a player running around the circle. The winner is the one who first touched the ball.

Outdoor game "Find where it is hidden"

Purpose: to teach how to navigate in a room or area, to perform actions on a signal.

Game description: Children stand along the wall. The teacher shows them the object and says that he will hide it. The teacher invites the children to turn to the wall. Making sure that none of the children is looking, hides the object, and then says: "It's time!" Children start looking for an item.

Outdoor game "At a bear in the forest"

Purpose: To teach children to alternately perform different functions (run away and catch).

Game description: The bear den (at the end of the playground) and the children's house at the other are determined. Children go for a walk in the forest and perform movements in accordance with the verse, which is pronounced in chorus:

A bear in the forest,

I take mushrooms, berries,

And the bear does not sleep

And growls at us.

As soon as the children have finished speaking the poem, the bear with a growl gets up and catches the children, they run home.

Mobile game "Find and be silent"

Purpose: to teach how to navigate in the hall. To bring up endurance, ingenuity.

Game description: The educator shows the children an object, and after they closed their eyes, he hides it. Then he offers to look, but not to take, but to tell in your ear where it is hidden. Who found the first one and the leader in the next game

An outdoor game "Fox in a chicken coop"

Purpose: to develop in children the dexterity and ability to perform movement on a signal, to exercise in running with dodging, in catching, in climbing, jumping in depth.

Game description: A chicken coop is drawn on one side of the site. In the hen house on the perch (on benches) chickens are located, children are on the benches. On the other side of the site is a fox hole. The rest of the place is a courtyard. One of the players is appointed as a fox, the rest of the chickens walk and run around the yard, pecking grains, flapping their wings. At the signal from "Fox", the chickens run away into the hen house, climb to the roost, and the fox tries to drag the hen, which did not have time to climb the roost. He takes her to his hole. The chickens jump off their roost and the game resumes.

A fox can catch chickens, and chickens can only perch on a signal from the teacher "Fox!"

Outdoor game "Hares and the Wolf"

Purpose: to develop in children the ability to perform movements on a signal, to exercise in running, jumping on both legs, squatting, catching.

Game description: One of the players is appointed a wolf, the rest represent hares. On one side of the site, hares mark their places with cones, pebbles, from which they lay out circles or squares. At the beginning of the game, the hares stand in their places. The wolf is at the opposite end of the site - in the ravine. The teacher says: “Bunnies jump, gallop - gallop - gallop, to the green to the meadow. They pinch the weed, listen to see if the wolf is coming. " Hares jump out of the circles and scatter around the site. They jump on 2 legs, sit down, nibble the grass and look around in search of a wolf. The teacher says the word "Wolf", the wolf comes out of the ravine and runs after the hares, trying to catch them, touch them. Hares run away each to their place, where the wolf can no longer overtake them. The wolf takes the caught hares into the ravine. After the wolf has caught 2-3 hares, another wolf is selected. Hares run out at the words - hares jump. You can return to your seats only after the word "Wolf!"

You cannot catch those hares to which the mother hare gave the paw. On the way to put cubes - stumps, hares run around them. Pick 2 wolves. For a wolf to jump over an obstacle - a stream.

Outdoor game "Find yourself a mate"

Purpose: To develop in children the ability to perform movements on a signal, by the way, quickly builds up in pairs. Exercise in running, color recognition. Develop initiative, ingenuity.

Game description: The players stand along the wall. The teacher gives each of them one flag. At the signal of the teacher, the children scatter around the playground. By another signal, or by the word “Find yourself a mate!”, Children with flags of the same color find a mate for themselves, each pair, using the flags, makes one or another figure. An odd number of children participate in the game, 1 must be left without a pair. The players say: "Vanya, Vanya - don't yawn, choose a couple quickly!"

The players form pairs and scatter at the signal (word) of the teacher.

Players must have a pair each time.

Use handkerchiefs instead of flags. To prevent children from running in pairs, introduce a limiter - a narrow path, jump over a stream.

Outdoor game "Bird flight"

Purpose: to develop a reaction to verbal signals. Exercise gymnastic ladder climbing.

Game description: Children stand at one end of the hall, they are birds. At the other end of the hall there is a tower (gymnastic wall). At the signal of the teacher: "The birds are flying away!" - the birds fly with their wings spread. At the signal "Tempest!" - birds fly to the tower - they hide from the storm in the trees. After the words: "The storm has stopped," the birds fly again.

Outdoor game "Shepherd and herd"

Purpose: consolidation of the ability to play by the rules of the game. Exercise crawling on all fours in the hall.

Game description: They choose a shepherd, give him a horn and a whip. Children represent a herd (cows, calves, sheep). The teacher says the words:

Early early in the morning

Shepherd boy: "Tu-ru-ru-ru."

And the cows fit him

Delayed: "Mu-mu-mu".

Children perform actions to the words, then the shepherd drives the flock into the field (to the agreed lawn, everyone wanders around it. After a while, the shepherd clicks his whip, drives the flock home.

Outdoor game "Mousetrap"

Purpose: to develop in children endurance, the ability to coordinate movements with words, dexterity. Exercise in running and squatting, building in a circle and walking in a circle.

Game description: the players are divided into two unequal teams, the big one forms a circle - a "mousetrap", the rest - mice. Words:

Oh, how tired the mice are

They ate everything, everyone ate.

Beware of cheating,

We will get to you.

Here we will arrange the mousetraps,

Let's catch everyone now!

Then the children put their hands down, and the "mice" remaining in the circle stand in a circle and the mousetrap increases.

An outdoor game "Burn, burn clearly!"

Purpose: to develop in children endurance, orientation in space. Exercise in a brisk run.

Description of the game:

the players stand in pairs in the column. A line is drawn in front of the column at a distance of 2-3 steps. The "catcher" stands on this line. Everybody says:

Burn, burn clearly, So that it does not go out.

Look at the sky - the birds are flying

The bells are ringing! One, two, three - run!

After the word "run", the children standing in the last pair run along the column (one to the left, the other to the right, trying to grab the hands in front of the catcher, who tries to catch one of the pair before the children have time to meet and join hands. do, then he forms a pair and stands in front of the column, and the remaining one is the catching one.

Outdoor game "Catch from the circle"

Purpose: to develop in children the ability to coordinate movements with words. Exercise in rhythmic walking, dodging and catching, forming in a circle

Game description: children stand in a circle, holding hands. The trap is in the center of the circle, there is a bandage on the arm. The players move in a circle and say:

We, funny guys, love to run and jump

Well, try to catch up with us. One, two, three - catch!

Children scatter, and the trap catches up. Caught temporarily steps aside. The game continues until the trap catches 2-3 children. Duration 5-7 minutes.

Outdoor game "Wolf in the Moat"

Purpose: to develop courage and dexterity, the ability to act on a signal. Exercise in long jump with a running start.

Description of the game: two parallel straight lines are held on the court at a distance of 80 - 100 cm - a "moat". A "house of goats" is outlined along the edges of the site. The teacher appoints one who plays the "wolf", the rest - "goats". All goats sit on one side of the court. The wolf is getting into the moat. At the signal of the educator, the "wolf in the ditch" goats run to the opposite side of the site, jumping over the ditch, and the wolf tries to catch (touch) them. The caught are taken to the corner of the ditch. The duration of the game is 5-7 minutes.

Outdoor game "Homeless hare"

Purpose: to develop children's orientation in space. Exercise in a brisk run

Game description: a hunter and a homeless hare are selected from among the players. The rest of the playing - hares draw circles for themselves - "their house". The homeless hare runs away, and the hunter catches up with him. The hare can escape from the hunter by running into any circle; then the hare standing in the circle becomes a homeless hare. If the hunter catches, they switch roles. The duration of the game is 5-7 minutes

Outdoor game "Owl"

Purpose: to develop in children inhibition, observation, the ability to perform movements on a signal. Exercise children to run.

Game description: at a distance of 80 - 100 cm, two straight lines are drawn - this is a "moat". At a distance of one or two steps from the border, the "house of the goat" is outlined. All goats sit on one side of the court. The wolf gets into the moat. At the signal “wolf in the ditch” the goats run to the opposite side, jumping over the ditch, while the wolf catches the goats at this time. The caught are taken to the corner of the ditch. Duration 6-8 minutes.

Outdoor game "Firefighters on the drill"

Purpose: to develop in children a sense of collectivism, the ability to perform movements on a signal. Exercise climbing and column formation.

Game description: children are built facing the gymnastic wall at a distance of 5 - 6 steps in 3 - 4 columns. A bell is hung against each column at the same height. At the signal "1, 2, 3 - run", the children who are the first run to the wall, climb in and ring the bell. Then they go down and stand at the end of their column. Repeat the game 6-8 times.

An outdoor game "Sly Fox"

Outdoor game "Find the ball"

Outdoor game "Two frosts"

Outdoor game "Carousel"

Outdoor game "Mousetrap"

Outdoor game "Wolf in the Moat"

Outdoor game "Cosmonauts"

Outdoor game "Airplanes"

Outdoor game "Who has the ball"

Outdoor game "Owl"

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Preview:

An outdoor game "Sly Fox"

Purpose: To develop in children endurance, observation. Exercise in a fast run with dodging, in building in a circle, in catching.

Description: The players stand in a circle at a distance of one step from each other. The fox's house is drawn outside the circle. The teacher invites the players to close their eyes, goes around the circle behind the children and says “I'm going to look for a cunning and red fox in the forest!”, Touches one of the players, who becomes a cunning fox. Then the teacher invites the players to open their eyes and carefully see which of them is a cunning fox, whether she will give herself away with something. The players ask 3 times in chorus, at first quietly, and let’s start louder “Sly fox, where are you?”. At the same time, everyone looks at each other. The sly fox quickly goes to the middle of the circle, raises his hand up, says "I am here." All the players scatter around the court, and the fox catches them. The captured fox takes home to the hole.

Rules: The fox begins to catch the children only after the players who play 3 times in chorus ask and the fox says "I am here!"

If the fox betrayed itself earlier, the teacher appoints a new fox.

A player who has run out of bounds of the court is considered caught.

Options: 2 foxes are selected.

Outdoor game "Pass - get up"

Purpose: To foster a sense of camaraderie in children, develop dexterity, attention. Strengthen the muscles of the shoulders and back.

Description: The players are built in two columns, at a distance of two steps from one another. In each stand from each other at arm's length. A line is drawn in front of the columns. Two balls are placed on it. At the signal to "sit down," everyone sits cross-legged. At the signal “pass”, the first in the columns take the balls and pass them over the head behind those sitting, then they stand up and turn to face the column. The recipient of the ball passes it back over the head, then gets up and also turns to face the column, etc. The column that correctly passed and did not drop the ball wins.

Rules: Pass the ball only over the head and while sitting. Get up only after passing the ball behind the person sitting. The one who failed to receive the ball runs after him, sits down and continues the game.

Options: Pass the ball to the right or left by turning the body.

Outdoor game "Find the ball"

Purpose: To develop observation, dexterity in children.

Description: All players stand in a circle close to each other, facing the center. One player stands in the center, this is the speaker. The players keep their hands behind their backs. One is given a ball in his hands. Children start passing the ball to each other behind their backs. The driver tries to guess who has the ball. He can ask each of the players to show their hands by saying "hands." The player extends both hands forward, palms up. The one who has the ball or who dropped it, stands in the middle, and the driver in his place.

Rules: The ball is passed in any direction. The ball is passed only to the neighbor. You cannot pass the ball to a neighbor after the driver has asked to show his hands.

Options: Put two balls into play. Increase the number of drivers. The one who has the ball is given a task: to jump, dance, etc.

Outdoor game "Two frosts"

Purpose: To develop in children inhibition, the ability to act on a signal (by word). Exercise in running with dodging catch. Promote the development of speech.

Description: On opposite sides of the site, two houses are marked with lines. The players are located on one side of the court. The teacher identifies two drivers who stand in the middle of the area between the houses, facing the children. They are Frost Red Nose and Frost Blue Nose. At the signal from the teacher “Start”, both Frosts say: “We are two young brothers, two frosts are daring. I am Frost Red Nose. I am Frost Blue Nose. Which of you dares to embark on a path-path? " All the players answer: "We are not afraid of threats and we are not afraid of frost" and run into the house on the opposite side of the site, and Frosts try to freeze them, that is. touch with your hand. The frozen ones stop where the frost has captured them and so they stand until the end of the dash of everyone else. The frozen ones are counted, after which they join the players.

Rules: Players can only run out of the house after the word "frost". Who will run out earlier and who will stay in the house are considered frozen. The one touched by Frost immediately stops. You can only run forward, not backward or out of bounds.

Variants: Behind one line are the children of Blue Frost, behind the other are the children of Red. On the signal "blue", blue run, and Red Frost catches and vice versa. Who will catch more.

Outdoor game "Carousel"

Purpose: To develop in children the rhythm of movements and the ability to coordinate them with words. Exercise by running, walking in a circle and building in a circle.

Description: The players form a circle. The teacher gives the children a cord, the ends of which are tied. Children, holding the cord with their right hand, turn to the left and say a poem: “Barely, barely, barely, barely, the merry-go-rounds spun. And then around, around, all running, running, running. " In accordance with the text of the poem, the children walk in a circle, at first slowly, then faster, then they run. During the run, the teacher says: "Be-zha-li". Children run 2 times in a circle, the teacher changes the direction of movement, saying: "Turn". The players turn in a circle, quickly grabbing the cord with their left hand and run to the other side. Then the teacher continues with the children: “Hush, hush, don't write off, stop the carousel. One, two, one, two, the game is over! " The carousel movements are getting slower. At the words “the game is over,” the children lower the cord to the ground and disperse.

Rules: You can only take a seat on the carousel upon a call. Those who do not have time to take a seat before the third bell does not take part in the skating. Movements must be made according to the text, observing the rhythm.

Options: Everyone should take their place. Put the cord on the floor, running in a circle after it.

Outdoor game "Mousetrap"

Purpose: To develop in children endurance, the ability to coordinate movements with words, dexterity. Exercise in running and squatting, building in a circle and walking in a circle. Promote the development of speech.

Description: The players are divided into two unequal groups. The smaller one forms a circle - "mousetrap", the rest of the "mice" - they are outside the circle. The players, depicting a mousetrap, join hands and begin to walk in a circle, saying: “Oh, how tired the mice are, they gnawed everything, ate everything. Beware, cheats, we will get to you. We will put mousetraps for you, we will catch everyone now. " Children stop and raise their clasped hands up, forming a gate. Mice run into and out of a mousetrap. According to the teacher's word: "clap", children standing in a circle, lower their arms and squat - the mousetrap slammed shut. Players who do not have time to run out of the circle are considered caught. Caught mice move into a circle and increase the size of the mousetrap. When most of the mice are caught, the children switch roles.

Rules: Lower your clasped hands at the word "clap". After the mousetrap has slammed shut, you cannot crawl under the arms

Options: If there are many children in the group, then you can organize two mousetraps and the children will run in two.

Outdoor game "Guess who you caught"

Purpose: To develop observation, activity, initiative. Exercise in running, jumping.

Description: Children are sitting on high chairs, the teacher suggests going for a walk in the forest or a clearing. There you can see birds, bugs, bees, frogs, grasshoppers, bunnies, hedgehogs. They can be caught and brought to the living area. The players follow the teacher, and then scatter in different directions and pretend that they are catching in the air or crouching on the ground. "It's time to go home" - says the teacher and all the children, holding the animals in their hands, run home and take each of their chairs. The teacher calls one of the children and offers to show whom he caught in the forest. The child imitates the movements of the captured animal. Children guess who they caught. After that, they again go for a walk in the forest.

Rules: Return at the "Time to go home" signal.

Options: Train ride (sit on chairs, imitate the movement and sound of wheels with arms and legs).

Outdoor game "We are funny guys"

Purpose: To develop in children the ability to perform movements on a verbal signal. Exercise in a run in a certain direction with dodging. Promote the development of speech.

Description: Children stand on one side of the playground. A line is drawn in front of them. A line is also drawn on the opposite side. On the side of the children, in the middle, between the two lines, there is a trap appointed by the teacher. Children in chorus say: “We are funny guys, we love to run and jump, well, try to catch up with us. One, two, three-catch! " After the word "catch", the children run across to the other side of the playground, and the trap catches up with the runners. Anyone touched by the trap before the player crosses the line is considered caught and sits down near the trap. After 2-3 runs, the caught ones are recounted and a new trap is selected. Rules: You can only cross over to the other side after the word "catch". The one touched by the trap moves aside. One who has crossed over to the other side, beyond the line, cannot be caught. Options: Introduce a second trap. On the way of the runaways, an obstacle, a run between objects.

Outdoor game "The herd and the wolf"

Purpose: To develop the ability to perform movements on a signal. Exercise in walking and brisk running.

Description: On one side of the site, circles, squares are outlined. These are buildings: a calf barn, a stable. The rest is occupied by the "meadow". In one of the corners, on the opposite side, there is a "lair of the wolf" (in a circle). The teacher appoints one of the players as a "shepherd", the other as a "wolf" who is in the den. The rest of the children depict horses, calves, which are in the barnyard, in the corresponding premises. At the sign of the educator, the "shepherd" in turn comes to the "doors" of the calf barn, stables and, as it were, opens them. Playing a pipe, he leads the whole herd to the meadow. He himself walks behind. The players, imitating pets, nibble the grass, run, move from one place to another, approaching the wolf's lair. "Wolf" - says the teacher, everyone runs to the shepherd and stands behind him. Those who did not manage to reach the shepherd are caught by the wolf and taken to the lair. The shepherd takes the herd to the barnyard, where everyone is placed in their place.

Rules: The wolf runs out of the den only after the word "wolf". Simultaneously with the running out wolf, all players must run to the shepherd. Those who did not have time to stand behind the shepherd, the wolf takes away to him.

Variants: Turn on the "watering hole" in the game, bend over and drink water, as it were.

Outdoor game "Geese - Swans"

Purpose: To develop in children endurance, the ability to perform movements on a signal. Exercise dodging running. Promote the development of speech.

Description: At one end of the site there is a line - "house" where geese are, at the opposite end there is a shepherd. On the side of the house is the "lair of the wolf". The rest of the place is "meadow". One teacher appoints a shepherd, another a wolf, the rest depict geese. The shepherd drives the geese to graze in the meadow. Geese walk, fly in the meadow. The shepherd calls them "Geese, geese." Geese answer: "Ha-ha-ha." "Do you want to eat?" "Yes Yes Yes". "So fly." "We can not. The gray wolf under the mountain won't let us go home. " "So fly as you want, just take care of your wings." The geese, spreading their wings, fly home through the meadow, and the wolf runs out, cuts their way, trying to catch more geese (touch with your hand). The wolf takes the caught geese to itself. After 3-4 runs, the number of those caught is counted, then a new wolf and a shepherd are appointed.

Rules: Geese can fly home, and the wolf can catch them only after the words "So fly as you want, just take care of your wings." The wolf can catch geese in the meadow up to the border of the house.

Options: Increase distance. Introduce a second wolf. On the way of the wolf of obstacles, which must be jumped.

An outdoor game "Who will remove the tape as soon as possible"

Purpose: To develop in children endurance, the ability to act on a signal. Children practice fast running, jumping.

Description: A line is drawn on the site, behind which children are built in several columns of 4-5 people. At a distance of 10-15 steps, a rope is pulled opposite the columns, the height is 15 cm higher than the raised hands of children. A ribbon is put on this rope against each column. At the signal "run", all those who are the first in the columns run to their belt, jump up and pull it off the rope. The one who removed the tape first is considered the winner. The ribbons are hung up again, those who were the first in the column stand at the end, and the rest move to the line. At the signal, the next children run. Etc. The winnings in each column are calculated. Rules: You can run only after the word “run”. Pull off the tape only in front of your column. Options: Put obstacles in the path of running. Stretch the rope at a distance of 40 cm, under which you need to crawl without touching it. Draw two lines at a distance of 30 cm, over which you need to jump.

Outdoor game "Faster to the places"

Purpose: To develop orientation in space, the ability to perform movements on a signal. Exercise in brisk running, walking, bouncing.

Description: Children stand in a circle at arm's length, the place of each is marked with an object. At the word "run", children leave the circle, walk, run or jump all over the site. The teacher removes one item. After the words "in places", all the children run in a circle and take empty seats. To the remaining children, they say in unison, "Vanya, Vanya, don't yawn, take your place quickly!"

Rules: A place in a circle can be taken only after the words "By places". You can't stay where you are after the word "run."

Options: At the beginning of the game, do not hide the cube so that no one is left without space. Remove 2 or 3 dice. In winter, flags are stuck into the snow.

Outdoor game "Catcher, take the tape"

Purpose: To develop dexterity, intelligence in children. Exercise in running with dodging, catching and building in a circle.

Description: The players line up in a circle, each receives a ribbon, which he puts behind the belt or behind the gate. There is a small circle in the center. At the signal "run" the children scatter, and the trap seeks to draw out a ribbon from someone. The one who has lost the ribbon moves aside. At the signal "One, two, three, run quickly into the circle," the children form in a circle. Lovishka counts the number of ribbons and returns them to the children. The game starts with a new trap.

Rules: The trap should only take the tape without delaying the player. The player who has lost the tape steps aside.

Options: Choose two traps. You cannot take the tape from a crouched player. The players run along the "path", "bridge", jumping over the "bumps".

Outdoor game "Hunters and Hares"

Objective: To improve the skills of jumping and throwing at a target on both legs. Develop agility, speed and orientation in space.

Equipment: ball.

Separation of roles: They choose one or two "hunters" who stand on one side of the site, the rest of the children are "hares".

The course of the game.

Hares sit in their "burrows" located on the opposite side of the site. "Hunters" go around the site and pretend to be looking for "hares", then go to their places, hiding behind the "trees" (chairs, bench).

In the words of the educator:

Bunny jump-jump. jumping gallop

Into the green forest

"Hares" go to the site and jump. On the word "Hunter!" "Hares" run to their "burrows", one of the "hunters" aims the ball at their feet and whoever gets hit takes with him. The "hares" again go out into the forest and the "hunter" once again hunts them, but throws the ball with his second hand. When the game is repeated, new "hunters" are chosen.

Instructions for the game. Make sure that the "hunter" throws the ball with both his right and left hand. "Hunters" throw the ball only at the feet of the "hares". The ball is lifted by the one who threw it.

Outdoor game "Bear and Bees"

Purpose: To teach children to climb down and climb the gymnastic wall. develop dexterity, speed.

The hive (gymnastic wall or tower) is located on one side of the site. On the opposite side is a meadow. To the side is a bear den. No more than 12-15 people participate in the game at the same time. The players are divided into 2 unequal groups. Most of them are bees that live in the hive. Bears are in their den. At a prearranged signal, the bees fly out of the hive (climb off the gymnastic wall), fly to the meadow for honey and hum. As they fly away, the bears run out of the den and climb into the hive (climb the wall) and feast on honey. As soon as the teacher gives the signal "bears", the bees fly to the hives, and the bears run away to the den. Bees who did not have time to hide are sting (touch with their hand). Then the game resumes. Stung bears do not participate in the next game.

Directions. After two repetitions, the children switch roles. The teacher makes sure that the children do not jump, but climb down the stairs; help if needed.

Outdoor game "Free space"

Purpose: To develop dexterity, speed; the ability not to collide.

The players sit on the floor in a circle with their legs crossed. The teacher calls two children sitting next to him. They get up, stand behind a circle with their backs to each other. At the signal “one, two, three - run,” they run in different directions, reach their place and sit down. The players mark who was the first to take the free seat. The caregiver calls two other children. The game continues.

Directions. Can be called for running and children sitting in different places of the circle.

Outdoor game "Wolf in the Moat"

Purpose: Teach children to jump, develop dexterity.

Across the site (hall), two parallel lines at a distance of about 100 cm from one another indicate a ditch. There is a leading one in it - a wolf. The rest of the children are goats. They live in the house (they stand behind the line along the border of the hall). On the opposite side of the hall, a field is separated by a line. To the words "Goats, in the field, the wolf in the ditch!" children run from the house into the field and jump over the moat along the road. The wolf runs in the ditch, trying to grease the jumping goats. The greasy one walks to the side. The teacher says: "Goats, go home!" The goats run home, jumping over the moat on the way. After 2-3 runs, another driver is selected or appointed.

Directions. A goat is considered caught if the wolf touched it at the moment when it jumped over the moat, or if it got into the moat with its foot. To complicate the game, you can choose 2 wolves.

Outdoor game "Frogs and Herons"

Purpose: To develop dexterity, speed in children. Learn to jump back and forth over an object.

The boundaries of the swamp (rectangle, square or circle), where the frogs live, are marked with cubes (side 20 cm), between which ropes are stretched. At the ends of the ropes there are sandbags. A little way off is a heron's nest. Frogs are jumping, frolicking in the swamp. The heron (driving) is standing in its nest. At the signal of the teacher, she, raising her legs high, goes to the swamp, steps over the rope and catches frogs. Frogs escape from the heron - they jump out of the swamp. The heron takes the caught frogs to its house. (They stay there until they choose a new heron.) If all the frogs have time to jump out of the swamp and the heron does not catch anyone, she returns to her house alone. After 2-3 games, a new heron is selected.

Directions. The ropes are placed on the cubes so that they can easily fall if you hit them while jumping. The fallen rope is put back in place. The players (frogs) should be evenly spaced over the entire area of ​​the swamp. There can be 2 herons in the game.

Udmurd outdoor game "Water"

Purpose: to foster a friendly relationship between children.

The driver sits in a circle with his eyes closed. The players move in a circle with the words:

Grandpa Water,

What are you sitting underwater?

Look out for a little bit

For one minute.

The circle stops. The merman gets up and, with his eyes closed, approaches one of the players. His task is to determine who is in front of him. The merman can touch the player standing in front of him, but you cannot open your eyes. If Vodyanoy guesses the player's name, then they switch roles and the game continues.

Outdoor game "Cosmonauts"

Purpose: To develop children's attention, dexterity, imagination. Exercise in quick orientation in space.

The outlines of the missiles are drawn along the edges of the site. The total number of rockets should be less than the number of children playing. In the middle of the platform, the cosmonauts, holding hands, walk in a circle, saying:

Fast rockets are waiting for us. Let's fly to this one!

For walking around the planets. But there is one secret in the game:

For whatever we want, there is no place for latecomers.

With the last words, the children let go of their hands and run to take seats in the rocket. Those who did not have enough space in the rockets remain at the cosmodrome, and those who sit in the rockets take turns telling where they fly and what they see. After that, everyone again stands in a circle, and the game is repeated. During the flight, instead of telling about what they saw, children are encouraged to perform various exercises, tasks related to going into space, etc.

Outdoor game "Falcon and pigeons"

Purpose: to train children in dodging running.

On opposite sides of the site, lines indicate pigeon houses. There is a falcon (driving) between the houses. All children are pigeons. They stand behind the line on one side of the court. The falcon shouts: "Doves, fly!" pigeons fly (run across) from one house to another, trying not to get caught by the falcon. The one whom the falcon touched with its hand moves aside. When 3 pigeons are caught, choose another falcon.

Outdoor game "Birds and a cage"

Purpose: increasing motivation for playing activity, exercising running - in a half-sitting position with acceleration and deceleration of the pace of movement.

Children are divided into two groups. One forms a circle in the center of the playground (children walk in a circle, holding hands) - this is a cage. Another subgroup is birds. The teacher says: "Open the cage!" Children forming a cage raise their hands. Birds fly into the cage (circle) and immediately fly out of it. The teacher says: "Close the cage!" children give up. Birds remaining in the cage are considered caught. They form a circle. The cage grows and the game continues until there are 1-3 birds left. Then the children switch roles.

Outdoor game "Airplanes"

Objectives: to teach children to run slowly, to keep their back and head straight while running, to keep the distance between each other, to develop orientation in space.

Option I: children run around the playground, imitating airplanes (arms out to the sides). Airplanes must not collide or break wings. The victims of the accident approach the caregiver. After repairs, they are sent back to flight. The game lasts 2-3 minutes.

Option II: children are placed around the teacher in one corner of the playground and squat down. These are the planes at the airfield. At the signal of the teacher, the planes fly one after another and fly (slowly) in any direction, trying not to touch each other with their wings (arms outstretched to the sides). On a signal, the planes come in and take a seat at the airfield. At the end of the game, the best ones who have flown without crashes are marked. The game is repeated 3-4 times.

Outdoor game "Who has the ball"

Objectives: to teach to keep the back straight, to strengthen the muscles of the back, to exercise the transfer of the ball.

Children form a circle. They choose the driver (stands in the center of the circle), the rest move tightly towards each other. Children pass the ball in a circle behind their backs. The driver tries to guess who has the ball, he says "Hands!" and the person to whom they are addressing must show both hands, palms up. If the driver guesses correctly, he takes the ball and stands in a circle.

Outdoor game "Owl"

Objectives: development of attention, response to verbal command and voluntary regulation of behavior.

An owl's nest is marked on the site. The rest are mice, bugs, butterflies. At the signal "Day!" - everyone walks, runs. After a while the signal "Night!" and everyone freezes, remaining in the position in which the team found them. The little owl wakes up, flies out of the nest and the one who moves takes him to his nest.

Outdoor game "Homeless hare"

Objectives: Exercise short-term brisk running and dodge running, developing reaction to quick decision making.

The "hunter" and "homeless hare" are selected from among the players. The rest of the children - hares are located in houses (circles drawn on the ground). A homeless hare runs away from a hunter. A hare can escape by running into someone's house, but then the hare standing in the circle becomes a homeless hare and must immediately run. After 2-3 minutes, the teacher changes the hunter.


Author details

Avilova Ekaterina Ivanovna

Place of work, position:

MBDOU kindergarten number 72 educator Balakovo, Saratov region

Saratov region

Lesson characteristics (lessons)

The level of education:

Preschool education

The target audience:

Educator

The target audience:

Parent

Item (s):

Short description:

Outdoor games for older children

MOBILE GAME CHART SENIOR GROUP

An outdoor game "Sly Fox"

Purpose: To develop in children endurance, observation. Exercise in a fast run with dodging, in building in a circle, in catching.

Description: The players stand in a circle at a distance of one step from each other. The fox's house is drawn outside the circle. The teacher invites the players to close their eyes, goes around the circle behind the children and says “I'm going to look for a cunning and red fox in the forest!”, Touches one of the players, who becomes a cunning fox. Then the teacher invites the players to open their eyes and carefully see which of them is a cunning fox, whether she will give herself away with something. The players ask 3 times in chorus, at first quietly, and let’s start louder “Sly fox, where are you?”. At the same time, everyone looks at each other. The sly fox quickly goes to the middle of the circle, raises his hand up, says "I am here." All the players scatter around the court, and the fox catches them. The captured fox takes home to the hole.

Rules: The fox begins to catch the children only after the players who play 3 times in chorus ask and the fox says "I am here!"

If the fox betrayed itself earlier, the teacher appoints a new fox.

A player who has run out of bounds of the court is considered caught.

Options: 2 foxes are selected.

Action game "Pass - get up"

Purpose: To foster a sense of camaraderie in children, develop dexterity, attention. Strengthen the muscles of the shoulders and back.

Description: The players are built in two columns, at a distance of two steps from one another. In each stand from each other at arm's length. A line is drawn in front of the columns. Two balls are placed on it. At the signal to "sit down," everyone sits cross-legged. At the signal “pass”, the first in the columns take the balls and pass them over the head behind those sitting, then they stand up and turn to face the column. The recipient of the ball passes it back over the head, then gets up and also turns to face the column, etc. The column that correctly passed and did not drop the ball wins.

Rules: Pass the ball only over the head and while sitting. Get up only after passing the ball behind the person sitting. The one who failed to receive the ball runs after him, sits down and continues the game.

Options: Pass the ball to the right or left by turning the body.

Outdoor game "Find the ball"

Purpose: To develop observation, dexterity in children.

Description: All players stand in a circle close to each other, facing the center. One player stands in the center, this is the speaker. The players keep their hands behind their backs. One is given a ball in his hands. Children start passing the ball to each other behind their backs. The driver tries to guess who has the ball. He can ask each of the players to show their hands by saying "hands." The player extends both hands forward, palms up. The one who has the ball or who dropped it, stands in the middle, and the driver in his place.

Rules: The ball is passed in any direction. The ball is passed only to the neighbor. You cannot pass the ball to a neighbor after the driver has asked to show his hands.

Options: Put two balls into play. Increase the number of drivers. The one who has the ball is given a task: to jump, dance, etc.

Outdoor game "Two frosts"

Purpose: To develop in children inhibition, the ability to act on a signal (by word). Exercise in running with dodging catch. Promote the development of speech.

Description: On opposite sides of the site, two houses are marked with lines. The players are located on one side of the court. The teacher identifies two drivers who stand in the middle of the area between the houses, facing the children. They are Frost Red Nose and Frost Blue Nose. At the signal from the teacher “Start”, both Frosts say: “We are two young brothers, two frosts are daring. I am Frost Red Nose. I am Frost Blue Nose. Which of you dares to embark on a path-path? " All the players answer: "We are not afraid of threats and we are not afraid of frost" and run into the house on the opposite side of the site, and Frosts try to freeze them, that is. touch with your hand. The frozen ones stop where the frost has captured them and so they stand until the end of the dash of everyone else. The frozen ones are counted, after which they join the players.

Rules: Players can only run out of the house after the word "frost". Who will run out earlier and who will stay in the house are considered frozen. The one touched by Frost immediately stops. You can only run forward, not backward or out of bounds.

Variants: Behind one line are the children of Blue Frost, behind the other are the children of Red. On the signal "blue", blue run, and Red Frost catches and vice versa. Who will catch more.

Outdoor game "Carousel"

Purpose: To develop in children the rhythm of movements and the ability to coordinate them with words. Exercise by running, walking in a circle and building in a circle.

Description: The players form a circle. The teacher gives the children a cord, the ends of which are tied. Children, holding the cord with their right hand, turn to the left and say a poem: “Barely, barely, barely, barely, the merry-go-rounds spun. And then around, around, all running, running, running. " In accordance with the text of the poem, the children walk in a circle, at first slowly, then faster, then they run. During the run, the teacher says: "Be-zha-li". Children run 2 times in a circle, the teacher changes the direction of movement, saying: "Turn". The players turn in a circle, quickly grabbing the cord with their left hand and run to the other side. Then the teacher continues with the children: “Hush, hush, don't write off, stop the carousel. One, two, one, two, the game is over! " The carousel movements are getting slower. At the words “the game is over,” the children lower the cord to the ground and disperse.

Rules: You can only take a seat on the carousel upon a call. Those who do not have time to take a seat before the third bell does not take part in the skating. Movements must be made according to the text, observing the rhythm.

Options: Everyone should take their place. Put the cord on the floor, running in a circle after it.

Outdoor game "Mousetrap"

Purpose: To develop in children endurance, the ability to coordinate movements with words, dexterity. Exercise in running and squatting, building in a circle and walking in a circle. Promote the development of speech.

Description: The players are divided into two unequal groups. The smaller one forms a circle - "mousetrap", the rest of the "mice" - they are outside the circle. The players, depicting a mousetrap, join hands and begin to walk in a circle, saying: “Oh, how tired the mice are, they gnawed everything, ate everything. Beware, cheats, we will get to you. We will put mousetraps for you, we will catch everyone now. " Children stop and raise their clasped hands up, forming a gate. Mice run into and out of a mousetrap. According to the teacher's word: "clap", children standing in a circle, lower their arms and squat - the mousetrap slammed shut. Players who do not have time to run out of the circle are considered caught. Caught mice move into a circle and increase the size of the mousetrap. When most of the mice are caught, the children switch roles.

Rules: Lower your clasped hands at the word "clap". After the mousetrap has slammed shut, you cannot crawl under the arms

Options: If there are many children in the group, then you can organize two mousetraps and the children will run in two.

Outdoor game "Guess who you caught"

Purpose: To develop observation, activity, initiative. Exercise in running, jumping.

Description: Children are sitting on high chairs, the teacher suggests going for a walk in the forest or a clearing. There you can see birds, bugs, bees, frogs, grasshoppers, bunnies, hedgehogs. They can be caught and brought to the living area. The players follow the teacher, and then scatter in different directions and pretend that they are catching in the air or crouching on the ground. "It's time to go home" - says the teacher and all the children, holding the animals in their hands, run home and take each of their chairs. The teacher calls one of the children and offers to show whom he caught in the forest. The child imitates the movements of the captured animal. Children guess who they caught. After that, they again go for a walk in the forest.

Rules: Return at the "Time to go home" signal.

Options: Train ride (sit on chairs, imitate the movement and sound of wheels with arms and legs).

Outdoor game "We are funny guys"

Purpose: To develop in children the ability to perform movements on a verbal signal. Exercise in a run in a certain direction with dodging. Promote the development of speech.

Description: Children stand on one side of the playground. A line is drawn in front of them. A line is also drawn on the opposite side. On the side of the children, in the middle, between the two lines, there is a trap appointed by the teacher. Children in chorus say: “We are funny guys, we love to run and jump, well, try to catch up with us. One, two, three-catch! " After the word "catch", the children run across to the other side of the playground, and the trap catches up with the runners. Anyone touched by the trap before the player crosses the line is considered caught and sits down near the trap. After 2-3 runs, the caught ones are recounted and a new trap is selected. Rules: You can only cross over to the other side after the word "catch". The one touched by the trap moves aside. One who has crossed over to the other side, beyond the line, cannot be caught. Options: Introduce a second trap. On the way of the runaways, an obstacle, a run between objects.

Outdoor game "The herd and the wolf"

Purpose: To develop the ability to perform movements on a signal. Exercise in walking and brisk running.

Description: On one side of the site, circles, squares are outlined. These are buildings: a calf barn, a stable. The rest is occupied by the "meadow". In one of the corners, on the opposite side, there is a "lair of the wolf" (in a circle). The teacher appoints one of the players as a "shepherd", the other as a "wolf" who is in the den. The rest of the children depict horses, calves, which are in the barnyard, in the corresponding premises. At the sign of the educator, the "shepherd" in turn comes to the "doors" of the calf barn, stables and, as it were, opens them. Playing a pipe, he leads the whole herd to the meadow. He himself walks behind. The players, imitating pets, nibble the grass, run, move from one place to another, approaching the wolf's lair. "Wolf" - says the teacher, everyone runs to the shepherd and stands behind him. Those who did not manage to reach the shepherd are caught by the wolf and taken to the lair. The shepherd takes the herd to the barnyard, where everyone is placed in their place.

Rules: The wolf runs out of the den only after the word "wolf". Simultaneously with the running out wolf, all players must run to the shepherd. Those who did not have time to stand behind the shepherd, the wolf takes away to him.

Variants: Turn on the "watering hole" in the game, bend over and drink water, as it were.

Outdoor game "Geese - Swans"

Purpose: To develop in children endurance, the ability to perform movements on a signal. Exercise dodging running. Promote the development of speech.

Description: At one end of the site there is a line - "house" where geese are, at the opposite end there is a shepherd. On the side of the house is the "lair of the wolf". The rest of the place is "meadow". One teacher appoints a shepherd, another a wolf, the rest depict geese. The shepherd drives the geese to graze in the meadow. Geese walk, fly in the meadow. The shepherd calls them "Geese, geese." Geese answer: "Ha-ha-ha." "Do you want to eat?" "Yes Yes Yes". "So fly." "We can not. The gray wolf under the mountain won't let us go home. " "So fly as you want, just take care of your wings." The geese, spreading their wings, fly home through the meadow, and the wolf runs out, cuts their way, trying to catch more geese (touch with your hand). The wolf takes the caught geese to itself. After 3-4 runs, the number of those caught is counted, then a new wolf and a shepherd are appointed.

Rules: Geese can fly home, and the wolf can catch them only after the words "So fly as you want, just take care of your wings." The wolf can catch geese in the meadow up to the border of the house.

Options: Increase distance. Introduce a second wolf. On the way of the wolf of obstacles, which must be jumped.

An outdoor game "Who will remove the tape as soon as possible"

Purpose: To develop in children endurance, the ability to act on a signal. Children practice fast running, jumping.

Description: A line is drawn on the site, behind which children are built in several columns of 4-5 people. At a distance of 10-15 steps, a rope is pulled opposite the columns, the height is 15 cm higher than the raised hands of children. A ribbon is put on this rope against each column. At the signal "run", all those who are the first in the columns run to their belt, jump up and pull it off the rope. The one who removed the tape first is considered the winner. The ribbons are hung up again, those who were the first in the column stand at the end, and the rest move to the line. At the signal, the next children run. Etc. The winnings in each column are calculated. Rules: You can run only after the word “run”. Pull off the tape only in front of your column. Options: Put obstacles in the path of running. Stretch the rope at a distance of 40 cm, under which you need to crawl without touching it. Draw two lines at a distance of 30 cm, over which you need to jump.

Outdoor game "Faster to the places"

Purpose: To develop orientation in space, the ability to perform movements on a signal. Exercise in brisk running, walking, bouncing.

Description: Children stand in a circle at arm's length, the place of each is marked with an object. At the word "run", children leave the circle, walk, run or jump all over the site. The teacher removes one item. After the words "in places", all the children run in a circle and take empty seats. To the remaining children, they say in unison, "Vanya, Vanya, don't yawn, take your place quickly!"

Rules: A place in a circle can be taken only after the words "By places". You can't stay where you are after the word "run."

Options: At the beginning of the game, do not hide the cube so that no one is left without space. Remove 2 or 3 dice. In winter, flags are stuck into the snow.

Outdoor game "Catcher, take the tape"

Purpose: To develop dexterity, intelligence in children. Exercise in running with dodging, catching and building in a circle.

Description: The players line up in a circle, each receives a ribbon, which he puts behind the belt or behind the gate. There is a small circle in the center. At the signal "run" the children scatter, and the trap seeks to draw out a ribbon from someone. The one who has lost the ribbon moves aside. At the signal "One, two, three, run quickly into the circle," the children form in a circle. Lovishka counts the number of ribbons and returns them to the children. The game starts with a new trap.

Rules: The trap should only take the tape without delaying the player. The player who has lost the tape steps aside.

Options: Choose two traps. You cannot take the tape from a crouched player. The players run along the "path", "bridge", jumping over the "bumps".

Outdoor game "Hunters and Hares"

Objective: To improve the skills of jumping and throwing at a target on both legs. Develop agility, speed and orientation in space.

Equipment: ball.

Separation of roles: Choose one or two "hunters" who stand on one side of the site, the rest of the children - "hares".

The course of the game.

Hares sit in their "burrows" located on the opposite side of the site. "Hunters" go around the site and pretend to be looking for "hares", then go to their places, hiding behind the "trees" (chairs, bench).

In the words of the educator:

Bunny jump-jump. jumping gallop

Into the green forest

"Hares" go to the site and jump. On the word "Hunter!" "Hares" run to their "burrows", one of the "hunters" aims the ball at their feet and whoever gets hit takes with him. The "hares" again go out into the forest and the "hunter" once again hunts them, but throws the ball with his second hand. When the game is repeated, new "hunters" are chosen.

Instructions for the game. Make sure that the "hunter" throws the ball with both his right and left hand. "Hunters" throw the ball only at the feet of the "hares". The ball is lifted by the one who threw it.

Outdoor game "Bear and Bees"

Purpose: To teach children to climb down and climb the gymnastic wall. develop dexterity, speed.

The hive (gymnastic wall or tower) is located on one side of the site. On the opposite side is a meadow. To the side is a bear den. No more than 12-15 people participate in the game at the same time. The players are divided into 2 unequal groups. Most of them are bees that live in the hive. Bears are in their den. At a prearranged signal, the bees fly out of the hive (climb off the gymnastic wall), fly to the meadow for honey and hum. As they fly away, the bears run out of the den and climb into the hive (climb the wall) and feast on honey. As soon as the teacher gives the signal "bears", the bees fly to the hives, and the bears run away to the den. Bees who did not have time to hide are sting (touch with their hand). Then the game resumes. Stung bears do not participate in the next game.

Directions. After two repetitions, the children switch roles. The teacher makes sure that the children do not jump, but climb down the stairs; help if needed.

Outdoor game "Free space"

Purpose: To develop dexterity, speed; the ability not to collide.

The players sit on the floor in a circle with their legs crossed. The teacher calls two children sitting next to him. They get up, stand behind a circle with their backs to each other. At the signal “one, two, three - run,” they run in different directions, reach their place and sit down. The players mark who was the first to take the free seat. The caregiver calls two other children. The game continues.

Directions. Can be called for running and children sitting in different places of the circle.

Outdoor game "Wolf in the Moat"

Purpose: Teach children to jump, develop dexterity.

Across the site (hall), two parallel lines at a distance of about 100 cm from one another indicate a ditch. There is a leading one in it - a wolf. The rest of the children are goats. They live in the house (they stand behind the line along the border of the hall). On the opposite side of the hall, a field is separated by a line. To the words "Goats, in the field, the wolf in the ditch!" children run from the house into the field and jump over the moat along the road. The wolf runs in the ditch, trying to grease the jumping goats. The greasy one walks to the side. The teacher says: "Goats, go home!" The goats run home, jumping over the moat on the way. After 2-3 runs, another driver is selected or appointed.

Directions. A goat is considered caught if the wolf touched it at the moment when it jumped over the moat, or if it got into the moat with its foot. To complicate the game, you can choose 2 wolves.

Outdoor game "Frogs and Herons"

Purpose: To develop dexterity, speed in children. Learn to jump back and forth over an object.

The borders of the swamp (rectangle, square or circle), where the frogs live, are marked with cubes (side 20 cm), between which ropes are stretched. At the ends of the ropes there are sandbags. A little way off is a heron's nest. Frogs are jumping, frolicking in the swamp. The heron (driving) is standing in its nest. At the signal of the teacher, she, raising her legs high, goes to the swamp, steps over the rope and catches frogs. Frogs escape from the heron - they jump out of the swamp. The heron takes the caught frogs to its house. (They stay there until they choose a new heron.) If all the frogs have time to jump out of the swamp and the heron does not catch anyone, she returns to her house alone. After 2-3 games, a new heron is selected.

Directions. The ropes are placed on the cubes so that they can easily fall if you hit them while jumping. The fallen rope is put back in place. The players (frogs) should be evenly spaced over the entire area of ​​the swamp. There can be 2 herons in the game.

Udmurd outdoor game "Water"

Purpose: to foster a friendly relationship between children.

The driver sits in a circle with his eyes closed. The players move in a circle with the words:

Grandpa Water,

What are you sitting underwater?

Look out for a little bit

For one minute.

The circle stops. The merman gets up and, with his eyes closed, approaches one of the players. His task is to determine who is in front of him. The merman can touch the player standing in front of him, but you cannot open your eyes. If Vodyanoy guesses the player's name, then they switch roles and the game continues.

Outdoor game "Cosmonauts"

Purpose: To develop children's attention, dexterity, imagination. Exercise in quick orientation in space.

The outlines of the missiles are drawn along the edges of the site. The total number of rockets should be less than the number of children playing. In the middle of the platform, the cosmonauts, holding hands, walk in a circle, saying:

Fast rockets are waiting for us. Let's fly to this one!

For walking around the planets. But there is one secret in the game:

For whatever we want, there is no place for latecomers.

With the last words, the children let go of their hands and run to take seats in the rocket. Those who did not have enough space in the rockets remain at the cosmodrome, and those who sit in the rockets take turns telling where they fly and what they see. After that, everyone again stands in a circle, and the game is repeated. During the flight, instead of telling about what they saw, children are encouraged to perform various exercises, tasks related to going into space, etc.

Outdoor game "Falcon and pigeons"

Purpose: to train children in dodging running.

On opposite sides of the site, lines indicate pigeon houses. There is a falcon (driving) between the houses. All children are pigeons. They stand behind the line on one side of the court. The falcon shouts: "Doves, fly!" pigeons fly (run across) from one house to another, trying not to get caught by the falcon. The one whom the falcon touched with its hand moves aside. When 3 pigeons are caught, choose another falcon.

Outdoor game "Birds and a cage"

Purpose: increasing motivation for playing activity, exercising running - in a half-sitting position with acceleration and deceleration of the pace of movement.

Children are divided into two groups. One forms a circle in the center of the playground (children walk in a circle, holding hands) - this is a cage. Another subgroup is birds. The teacher says: "Open the cage!" Children forming a cage raise their hands. Birds fly into the cage (circle) and immediately fly out of it. The teacher says: "Close the cage!" children give up. Birds remaining in the cage are considered caught. They form a circle. The cage grows and the game continues until there are 1-3 birds left. Then the children switch roles.

Outdoor game "Airplanes"

Objectives: to teach children to run slowly, to keep their back and head straight while running, to keep the distance between each other, to develop orientation in space.

Ioption: children run around the playground, imitating airplanes (arms out to the sides). Airplanes must not collide or break wings. The victims of the accident approach the caregiver. After repairs, they are sent back to flight. The game lasts 2-3 minutes.

IIoption: children are placed around the teacher in one corner of the playground and squat down. These are the planes at the airfield. At the signal of the teacher, the planes fly one after another and fly (slowly) in any direction, trying not to touch each other with their wings (arms outstretched to the sides). On a signal, the planes come in and take a seat at the airfield. At the end of the game, the best ones who have flown without crashes are marked. The game is repeated 3-4 times.

Outdoor game "Who has the ball"

Objectives: to teach to keep the back straight, to strengthen the muscles of the back, to exercise the transfer of the ball.

Children form a circle. They choose the driver (stands in the center of the circle), the rest move tightly towards each other. Children pass the ball in a circle behind their backs. The driver tries to guess who has the ball, he says "Hands!" and the person to whom they are addressing must show both hands, palms up. If the driver guesses correctly, he takes the ball and stands in a circle.

Outdoor game "Owl"

Objectives: development of attention, response to verbal command and voluntary regulation of behavior.

An owl's nest is marked on the site. The rest are mice, bugs, butterflies. At the signal "Day!" - everyone walks and runs. After a while, the signal "Night!" and everyone freezes, remaining in the position in which the team found them. The little owl wakes up, flies out of the nest and the one who moves takes him to his nest.

Outdoor game "Homeless hare"

Objectives: Exercise short-term brisk running and dodge running, developing reaction to quick decision making.

The "hunter" and "homeless hare" are selected from among the players. The rest of the children - hares are located in houses (circles drawn on the ground). A homeless hare runs away from a hunter. The hare can escape by running into someone's house, but then the hare standing in the circle becomes a homeless hare and must immediately run. After 2-3 minutes, the teacher changes the hunter.