Math games for preschoolers 3 5 years old. Math Games

  • 07.02.2022

The protagonist of all games is Lutonyushka.

The fairy-tale hero Lutonyushka will be the ringleader, teacher, and mentor here. He will teach young children everything that he himself knows and owns.

Three times three

“Cuckoo!” cries the cuckoo,

One, two, three, we count.

We know: how many sushi were eaten,

How many baked cheesecakes

How many rattles in the house

How many meters of fringe.

Living without an account is very difficult.

It is impossible to live without an account.

Each of Lutonyushka's students had their favorite lesson. Crow Karkul was very fond of memorizing new words and tongue twisters. Pig Markusha willingly listened to the rhymes. The foal Galopik was a fidget, he liked to frolic, to move. He was looking forward to the gym. Little Cat liked to write. Sheep Curly did not like to study, she dreamed of grazing in the meadow, pinching the grass, breathing in the air. Worst of all and studied. And the counting lessons called “Three times three” were generally difficult for her. But the dog Layushka was very fond of counting. She thought quickly, quickly, she always gave the right answers: she would bark once, then two, then three, then six, then five, or even all ten times, but always as many as needed! And she kept counting the pieces of meat and bread that Lutonyushka gave her. Sometimes I was even offended, because I wanted five, but they gave four. Animals mastered the account, and you can do it!

Cockerels-fishermen

We give the concept of the number and the words "one", "two", "three", "many", "less", "more", "nothing", "same";

Let's get acquainted with the numbers 1, 2, 3;

Play material

Buckets and fish - toys or in the picture, pencils, given text.

Game progress

Chicken Dandelion spent a long time persuading his father, cockerel Kukarekalika, to go to the river and fish. Dad didn’t really want to, because chickens mainly hunt worms, and they are not good fishermen. But still he yielded to the persuasion of his beloved son. You have to be able to do everything in the world! And everything in the world happens. Maybe his son Dandelion, when he grows up, will not look for worms, but will breed fish in the pond, or at least in Lutonyushka's aquarium!

Now listen to what Dandelion chicken said about his fishing:

We went fishing.

We fished with dad.

And I want to brag:

I fished a LOT of fish

And my daddy - a little bit,

Or rather, just ONE.

And out of anger, poor dad

He threw the fish into the river.

Who needs help carrying a bucket of fish?

1. Color the picture.

2. Which bucket has few fish? How many?

3. Circle the bucket, which has a lot of fish.

4. Circle the bucket with another pencil, where there is not a single fish.

The chicken put a fish in a bowl for the cat Tiny. Help the chick Dandelion feed fish to the kitten Toy. Take from the bucket and put in a bowl for a kitten who eats less than a cat, the remaining fish (paint over).

5. Where are the fish more than the less?

Name the first group of river inhabitants in one word. Name the second group in one word.

Name their habitat.

Count how many fish, how many frogs. Who is more, who is less?

Someone is missing here. Leave only those who live in the water - circle with a pencil. Show me who's crawling.

The game "Numbers and clocks"

We introduce numbers, practice memorizing numbers, teach counting

Play material

The dial is a picture or a real clock, cards and pictures.

Game progress

The clock is counting time

The numbers mean time.

To know these numbers

You have to repeat a lot.

1. Move your finger along the dial, memorize the numbers and repeat:

One two three four five!

I repeat twenty-five times -

I will know these numbers.

One two three four five!

I lived in the world for 5 years.

My cat is also 5.

My mother is twenty-five (25).

Papa Roma is thirty-five (35).

And Granny is forty-five (45).

Find the numbers indicated on the flags on the dial, show them.

2. Look at teapots. Count the teapots, show the number on the dial.

Find the differences between teapots. Count: how many roses? How many cones? Count roses and cones together. Name the number, show it on the dial.

3. How many butterflies are on each flower? Enter the required numbers.

4. Color the carrots. Count how many there are.

Find the number 4 on the dial.

5. Count how many peas are on the wings of ladybugs. Show the numbers on the dial.

6. Count how many legs the crow Karkuli has, the cockerel Kukarelik has, the hen Kokonyushka has. How many eyes do they have?

7. Say how many legs Sloppy Piglet has. At the cow Mumushka? Have horse Allurki? Does the sheep have Curly?

8. Count the animals! Show the number 3 on the clock face.

Answer yes do it.

Pick an answer.

Birds have legs: three; five; two.

In animal legs: one; two; five; four.

Cross out the extra drawing. Explain why you chose it? How many birds are in the picture?

The game "One, two, three ... - Weeks days"

We introduce the concepts of "time", "week", with the days of the week; improve counting, improve memory

Play material

Calendar, clock.

Game progress

Winter counting rhyme from Lutoni:

Winter is coming around.

Tomorrow will be the New Year.

Pine scent in the house.

I'll put up a new calendar.

We live day and night

We tear the leaf away in the morning.

Day after day, week, month,

Two and three, four, five...

Twelve months have passed

The new year has come again.

Again in the house the spruce spirit,

Let's start counting again!

An adult acts as a Week. Nedelka appoints "artists" who will represent the Days of the Week - her children. The week makes a riddle:

They hang on the wall, they go.

If they get up, they will lie. (Clock)

There is a clock on the wall

Time is measured.

Arrows go around in a circle -

Time is repeated.

The week asks the question: "What is time?" and then gives an explanation.

Time is what lasts

That the invisible is running.

From minutes, hours and days

Our time is.

Day and night passed

We say: "Day away!".

Days add up to a week

And weeks become months.

Time is barely slipping by

And then he jumps, rages.

A week shows a calendar and asks them to guess another riddle:

Hanging on our wall

He tells us about time.

It says "January"

It also includes February...

Its name is ... (calendar).

Time is our life scheme,

Time - days, minutes change.

Temporary have inventory:

Clock and calendar

Their people came up with an old idea.

To measure time

You need to know the days of the week.

The week calls all the guys in a circle, and then represents the first day of the week.

I went to bed late on Sunday

I woke up on Monday!

Monday come out

Lead our round dance!

The child assigned to the role of Monday enters the center. Week comments:

Everyone knows Monday

He starts the week.

The round dance goes around Monday and sings:

Monday is not fun

Monday is a tough day.

Resting, walking

Wake up Monday morning:

Gotta get used to it

Rhythm working to begin.

Let's start the second day

Forget the day off.

Come out to the patio

The day of the second week is Tuesday!

Monday is gone. Comes out Tuesday. Children walk around him and sing:

The king and the janitor will agree:

Wonderful day - Tuesday!

Lots of power and desire

For any endeavor!

Tuesday comes next to Monday. The week names the third day of the week.

The days go by:

After Tuesday - Wednesday.

Wednesday goes to the center of the round dance, the children sing:

We will remember this forever

After Tuesday comes Wednesday.

Tuesday puts his hands on Monday's waist, and Wednesday on Tuesday's waist, they form a chain that goes inside the circle and then out of the circle. Children stop on the sidelines and say the words:

We always follow each other

We never change places.

Monday, Tuesday and Wednesday!

Everyone repeats:

Monday, Tuesday and Wednesday

They only go like this

Otherwise, NEVER!

The week continues to get to know her children.

The day is gone, Wednesday is gone

Thursday is the time to come.

He comes for Wednesday

The fourth son, my own.

Thursday goes into a circle with the words:

Wednesday day passed, faded,

And I came, Thursday.

The chorus is chanting:

We see off Wednesday

Let's meet the fourth day!

Comes with a long umbrella

Thursday rainy on the track.

Thursday joins its brothers-days and rises after Wednesday. Comes to the center Friday with the words:

The rain has passed, Thursday has passed,

Fifth day the fourth overthrew.

Behind the fourth I am

Even if I'm tired, I smile.

After Friday, it's Saturday.

We rest from work.

The chorus recites:

Smile all around

Friday has arrived!

Tomorrow we will all rest

From work and fuss.

Friday, you are the best!

Friday comes after Thursday. Saturday appears inside the round dance.

Maybe someone Happy Friday

Breaking up is not good.

But must come

I follow her, Saturday!

All past days of the week

Younger sister.

Invisibly in the dark night

I'll fly away like a bird

Because following me

Brother Sunday is rushing.

The chorus meets her with the words:

We all love Saturday

Day of the sixth week

Penultimate step.

Wait Saturday, wait

Walk together with a round dance!

Saturday walks with a round dance, and then gets up for Friday. Sunday appears. Week announces:

Sunday, my best son!

He comes for Saturday

Happiness, sun isle.

Sunday presents:

I show up after Saturday

And I follow her like a shadow.

I call it Sunday.

Sunday is the best day!

I close the week

I meet Monday.

The round dance goes around Sunday and chants:

Sunday, Sunday -

The best day in the world!

Sunday comes after Saturday. "Days of the week" form a chain, the round dance closes around them. "Days" in the chain join hands and recite:

We walk side by side, but not together.

We know the strict order.

We are one another's place

We concede without scandals!

The chorus is chanting:

Monday, Tuesday and Wednesday

After Wednesday, walking Thursday,

Friday Saturday Sunday -

You order a strict example,

Time of the current division.

"Days of the week" proclaim:

We live on the sheets of the calendar,

To help everyone

Don't live your day in vain.

Answer yes do it

Remember the days of the week, list and say: how many are there?

Like a carousel place

Every day for one week.

Monday is an elephant

Tuesday - frisky horse.

And Wednesday is a spinning top, a spinning top,

And Thursday is a lame bull.

Friday - monkey

And Saturday is a mouse.

Sunday is a motley cow.

Monday...

Remember again!

Look at the calendar sheet and draw your own: come up with a design and write the number of your birthday.

Circle the drawing of the clock and the numbers in dots. How many numbers are on the dial? How many shooters?

Learn the counting:

A maned horse gallops in the field,

A hungry dog ​​in a booth is crying,

A cannon fires on the mountain

The cuckoo clock strikes in the house.

Who does not count blows

Leaves us now!

Draw your own picture according to the text of the rhyme.

Above, below - very easy!

We give an idea of ​​the concepts "higher - lower", "high", "low","low - high"; form an idea of ​​ordinal numbers

Play material

given text.

Game progress

Lutonyushka came to class, said hello, went to the window and began to tell:

Beautiful garden behind glass

Our house is in the garden.

House with a beautiful red roof.

Near the poplar roof ABOVE.

If the poplar roof is higher,

Does this mean our house is LOWER? —

he asked and called:

Come on gentlemen

Look over there!

The animals crowded around the window, and the teacher asked them to look out the window and choose a tree or shrub and compare in height.

- See see! shouted the horse Allurka. - The poplar of all trees is higher! Apricots, plums, cherries...

- Here are two apple trees growing: old and young. And there is no need to guess here - below is young! - the cow Mumushka said authoritatively.

“The raspberry apricot is higher, our house is lower than the apple tree,” said the foal Galopik.

- A gooseberry is lower than a plum! Bekalka the goat noticed.

Our pear at the porch

Found a warm spot.

Covers the roof

And it grows higher and higher!

Pears often at night

On the roof, falling, they knock.

Rolling on the roof

Down, down, down...

Rolled - rolled

Clap on the ground - and crashed! —

the colt Galopik burst into a poetic story.

“And the flowers are lower than the trees, and the grass-ant is lower than all the flowers, it spreads along the ground, as if covering the ground with a curly carpet,” Curly Sheep noticed.

- Everything you have is curly! - the goat Bekalka faked a sheep.

- But I'm taller than you! he boasted.

Think giant! Just a little bit taller, - Curly was offended.

- And I'm taller than you, goat! the foal said.

- And who is the lowest among us? - asked the kitten Igrunchik.

— You, of course! said Mekalka the goat.

- Not true! - the cat was offended.

“Let’s not argue,” Lutonya asked. - Here's what we'll do now: line up in order of magnitude!

“I don’t understand,” said Markush the pig. - I don't know such a word: ranking.

We don't know that word! all the animals screamed.

- By ranking means by height. First, the tallest one will rise, and then lower it, even lower, lower, lower ...

- I'm the tallest! - Allurka's horse boasted and got up first. Next to her stood the cow Mumushka, next to the cow - the foal Galopik, next to the foal - the bull Rogatik, next to the bull - the goat Bekalka, next to the goat - the goat Mekalka, next to the goat - the sheep Curly, next to Curly - the pig Markush , next to the pig - Sloppy pig, next to Sloppy - the cat Tiny, next to the cat Tiny - the cat Toy, next to the cat - the mouse Shurshishka.

Our squad lined up

We didn't all get up

And in terms of height:

ABOVE, DOWN, DOWN...

- Very simple! — commented the pig Sloppy. - The LOWEST of us is the mouse Shurshishka. The HIGHEST is a horse.

horse above,

Mouse below.

Roof above

Windows below.

The sky is above

The ground is low.

Bush above,

Than a radish. —

Lutonyushka gave the command:

- Calculate! And everyone started calling themselves:

- I'm a horse, my number one!

I'm always ahead of everyone!

- And I'm a cow, number two,

Grass helped me to become tall!

- I'm a foal, number three,

Who is the fourth? Speak!

- I am a bull, and my number is four,

I am the most formidable in this world!

- And I'm a goat, my number is five,

I'm good at fifth!

— I'm a goat, my number is six.

I have two horns and an udder!

- I'm a sheep, my number is seven,

Only the stump does not see my beauty!

- I'm a pig, number eight is mine.

I dream of not being the first

But at least the second one.

“I am piglet number nine.

I am the ninth, what can I do!

“I’m Tiny the cat, number ten.

From "Whiskas" I get fat every month.

“I didn’t even make it into the top ten.

But I am growing and recovering well, -

Said Igrunchik, glorious cat,

Meowed and closed his mouth.

“I will never be taller than anyone,”

The mouse said softly.

Answer yes do it

Answer the question.

Rank is:

1) fish oil;

2) orange color;

3) spender;

4) construction by height and size.

Look at the numbers in the table below and find the number that represents your age.

Name someone less than a mouse.

Read and remember.

Below the mice are cockroaches,

Spiders, bugs and midges.

Vases are taller than glasses.

Above slippers - sandals.

After the animals had paid off and introduced themselves to each other, Lutonya commanded:

- Right!

Everyone turned to the right and ended up one behind the other.

- Forward! - Lutonyushka gave another command.

The animals went forward to the door. Byk Rogatik, a courtyard poet, sang a drill song of his own composition.

Sparrows, small sparrows, The black raven flies high. In the flower garden, in the flower garden, scarlet roses,

From below, a yellow buttercup looks.

Once - looks

Two - looks

Three - look!

Never he to the sky

Won't take off!

Don't look, don't look, don't look!

Sit on the ground, in the flowerbed!

The squad walked across the room and out into the street. And so the animals walked one after another, with a ladder and with a daring song. So they entered the yard. They stopped without breaking the line. There they were joined by the rooster Kukarekulik, the hen Kokonyushka and the chickens.

I am a motley cockerel,

My number is thirteen

In the morning "Ku-ka-re-ku!"

I scream twenty times! —

the rooster reported.

And I'm a simple chicken.

Che-tyr-over-tsa-taya!

I don't fly, but I fly

I'm from the perch to the ground.

I hang high at night

I walk the earth in the morning! —

presented itself as a riddle, chicken Kokonyushka.

Everyone started off and continued to sing their marching song.

High, high, sun

The birds sing joyfully.

Thunder strikes, thunder strikes - lightning,

Clouds will fall to the ground!

Drop one, drop two -

Rain started.

Jets in puddles

Dancing rock and roll!

Stop, thunder, stop, thunder, rumble!

We can't reach heaven from earth!

Answer yes do it

Count how many low chickens (chickens) and how many tall ones. How many chickens are there?

Listen to the poem, look at the drawing (the turret of cells) and paint the giant and cockroach houses in different colors.

cockroach and giant

A cockroach crawled on the floor.

A giant walked across the field.

The cockroach crawled into the field

I was glad to the sun, I was glad to the will

The giant did not meet him:

He did not notice the mustache.

Cockroach for a giant

What is a speck of dust for a dune:

Although he did not hide evil,

Crushed the cockroach.

Don't go cockroaches

Where the giants walk!

giant tall,

He does not see the earth.

Get under his feet

Nothing to offend.

Name and count: how many of those who fly in the picture. How many of those who live on earth?

Name everyone in the picture in one word.

Guess the riddles about the insects drawn above.

I'm not an animal, I'm not a bird,

My nose is like a needle. (Mosquito)

I fly and buzz

I walk on plants. (Bug)

I have eyes like headlights

I dance to the fanfare

I am light, slim, carefree,

I will have fun forever

Fly from flower to flower

Summer is hot to dance. (Dragonfly)

I jump among the green

I jump and chirp.

My wings are legs

On top of the horns. (Grasshopper)

I fly from flower to flower

Very beautiful, I know.

I am a wonderful living flower,

Everyone admires me. (Butterfly)

Figures also know the score

We give the concept of a triangular figure; we fix the concepts of "circle", "oval", "rectangle"; learn to count, learn to find similar

Play material

Triangular objects, given text.

Game progress

Lutonyushka gave the task to the goat Bekalka: to bring an object that looks like a triangle to the lesson. The goat brought flags of different colors and read a poem that he himself composed about him.

I go home happy.

The breeze is fresh, free

Waving my triangular flag.

At the lesson, the animals counted the flags, played with them, and Lutonya explained that the flag looks like a triangle, and showed how to draw. "

Draw a triangle - circle the dots.

1. Count how many vertices the triangle has. Show the number 3 on the dial.

2. Count how many sides the triangle has, how many angles. Show the number on the dial.

Circle the points circle, oval, square, rectangle.

Circle the dotted star. Count how many triangular rays an asterisk has. How many corners? Show the numbers on the dial.

Count triangles, circles, ovals.

Look at the numbers and draw as many ovals, circles and cherries.

How many parts are the figures made of?

Cells - squares

Play material

A clean notebook, pencils, cubes.

Game progress

For the lessons in the Preparatory Class, books and notebooks were needed. Lutonyushka bought the books in the store himself, and asked the horse Allyurka to go to the stationery store and bring lined and squared notebooks from there. You can't do without notebooks! They write and draw. Letters are written in lines, and numbers are written in cells, and you can draw in cells. You just need to learn how to count cells.

Take a clean notebook. It is drawn into cells or, in other words, into squares, only into small ones. Lutonya, when he showed the notebook, explained:

At the children's notebook:

Little cells.

And then he asked his students:

There are just too many cells. And I would be very happy. If you could remember: This cell is a square.

Find the squares in the scarf pattern.

1. Count the black squares on the scarf.

2. Fill in the blank squares on the scarf.

Show (circle) the square in the objects.

Open notebook.

1. Circle one cell with a pencil. Circle another, nearby. Color in both squares with colored pencil.

2. Draw a pencil around one cell and another, which is below. Color both cells green.

3. Circle 2 cells. Leave the box under the first (it is lower) empty. Count 2 more cells from it along the line and circle them. Color all cells red. Look what a figure!

4. Count and circle 3 cells. Color the cage in the middle with a yellow pencil, and around the edges with blue. Circle the square above the yellow cell (which is higher) and paint over it also in blue. Now circle and fill in the square below the yellow box. Admire: the flower turned out!

5. Count three cells. Circle. Color with blue pencil. Find the second cell, which is in the middle, and circle the square above it (above it).

The game "A triangle climbed a square"

We fix the concept of the forms "triangle" and "square"

Play material

Notebook in a cage, pencils, this text.

Game progress

Lutonyushka finished explaining what a square is, how triangles can be made from a square, how to draw different figures in a notebook in cells, which are also squares. And then he decided to check how his students understood his explanation - pets. He gave them independent work, and he himself walked around the class, Approached the animals, looked into their notebooks and looked at who and how of his wards worked, what he got in the notebook.

The foal took the notebook.

I drew in it in order:

Cell, cell - two squares.

Squares down, squares up

Four cells - a figure.

Five squares - a flower.

Youth, haircut!

A cockerel was sitting nearby, painting the cells and saying:

Cell - time! The second is down!

Two rushed forward.

And connect the ends.

We get the flag.

This is a triangular flag:

The triangle is a red flag.

Connect the dots and get triangles.

Draw a triangular figure according to the model - Fill in the triangle.

1. Circle the square in your notebook. Connect the upper corner of the square with the lower one obliquely: you will get two triangles. Color the triangles in different colors.

2. Circle the cage. Connect the upper corner of the square with the lower one obliquely, only now in the other direction: you will get two triangles. Color both with different pencils.

3. Circle the cage. Connect the lower corners with the upper ones obliquely in one and the other direction. How many triangles did you get? Color all four triangles with different colors.

The game "The ship sailed through the cells"

Draw by marks; we fix the concept of the figures "square" and "triangle"

Play material

Notebook in a cage, pencils, this book with tasks.

Game progress

The pigs - Markush's mother and her son, the piglet Sloppy - did not part in the class. They sat at the same table and drew a boat.

Markush's mother taught her son: “Count three cells. Color the second cell. At the first and third cells, paint over the upper corners (divide the square into two triangles). From the second cell up, count two cells and also paint over the corner.

Do as Markus teaches. Not understood? Then listen to the little pig Sloppy.

Piglet Sloppy was a diligent and obedient student in Lutonyushka's class. He succeeded. He sat drawing and muttering under his breath:

One, two, three - we count the cells.

Our color will be blue.

Triangle on the first.

And a square for the second.

It worked, I see!

One, one, one -

Fill in this corner!

Oink-oink! One, two!

We count the cells up.

Oink oink oink...

We know the triangle.

I need a red pencil...

Let's color the triangle

And our boat sailed!

When teaching children the basics of mathematics, it is important that by the time they start school they have the following knowledge:

- counting up to ten in ascending and descending order, the ability to recognize numbers in a row and randomly, quantitative (one, two, three ...) and ordinal (first, second, third ...) numbers from one to ten;

- previous and subsequent numbers within one ten, the ability to make the numbers of the first ten;

- recognize and depict basic geometric shapes (triangle, quadrilateral, circle);

- shares, the ability to divide an object into 2 - 4 equal parts;

- the basics of measurement: the child must be able to measure length, width, height with a string or sticks;

- comparing objects: more - less, wider - narrower, higher - lower.

One of the effective means of developing interest in a subject, along with other methods and techniques used in the classroom, is a didactic game. Even K. D. Ushinsky advised to include elements of entertainment, game moments in the educational work of students in order to make the learning process more productive.

Folk wisdom has created a didactic game, which is the most appropriate form of learning for a child.

The game occupies a significant place in the first years of children's education, at the beginning they are only interested in the form of the game itself, and then already in the material without which it is impossible to participate in the game.

During the game, children imperceptibly perform various exercises, where they themselves have to compare, perform arithmetic operations, practice mental counting, and solve problems.

A variety of game actions, with the help of which this or that mental task is solved, increases the interest of children in the subject, in their knowledge of the world around them.

Didactic games and classes give a good result only if you clearly understand what tasks can be solved in the process of their implementation. Psychologists have proven that knowledge acquired without interest, not colored by one's own positive attitude, emotions, does not become useful - dead weight.

In didactic games, it is possible to form new knowledge, to acquaint children with methods of action. Such games teach a child to understand some complex mathematical concepts, form an idea of ​​the relationship between numbers and numbers, quantities and numbers, develop the ability to navigate in the directions of space, draw conclusions.

When using didactic games, various objects and visual material are widely used, which contributes to the fact that classes are held in a fun, entertaining and accessible way.

When a child sees, feels, feels an object, it is much easier to teach him. Make math aids, because it is better to count some specific objects, for example, colored circles, cubes, strips of paper, etc.

If a child attends a kindergarten or a preschool school, he learns all this in special classes. But his knowledge will be stronger if you consolidate it at home.

The proposed games do not require any special efforts or costs from adults, the material for them is what is in any home, including the most common toys.

Games for the study of quantitative representations

In the course of games and exercises with entertaining mathematical material, children master the ability to search for solutions on their own. An adult equips children only with a scheme and direction for the analysis of an entertaining problem, leading in the end to a solution (correct or erroneous). A systematic exercise in solving problems in this way develops mental activity, independence of thought, a creative attitude to learning, and initiative.

How to teach a child to count? It seems that there is nothing complicated: I, 2, 3, 4, 5 ... But what to do when the baby categorically refuses to understand that after 10 comes 11, and after 20 - 21. He swaps the numbers or skips them altogether, bringing thus parents to a nervous breakdown: “Smart boy, but gets confused in such trifles! What will happen next?".

The fact is that children's memory is selective. The child learns only what interested him, surprised him, delighted him or ... frightened him. He is unlikely to remember something, in his opinion, uninteresting, even if adults insist. Therefore, the main task of parents is to make sure that the baby is interested in counting. Then the little fidgets themselves will not notice how they learn to count.

Cubes

For children of two or three years old, cubes are an excellent building material. At the same age, kids are willing to get acquainted with numbers. With four-five-year-old children, it is already possible to compose examples for addition and subtraction, compose and read multi-digit numbers.

How many cubes do we have? Why not count them? It's interesting to know how many there are.

In a large room, the cubes can be laid out in one row. Even if the child is not completely solid in counting, or even completely bad, he will still carefully monitor and remember the actions of an adult (showing a cube and naming a number, moving along a row from left to right, etc.). After two or three shows, he will definitely want and try to act independently in the same way.

Several cubes of the same size are placed in front of the child. After explaining and showing, the child must independently put the cubes one on top of the other to make a turret, then a train, a high chair, a house.

"Track" - laying out several cubes in a row.

"Fence" - laying out several cubes on the edge.

"Bench" - is built from two cubes and a transverse bar on top.

"Table" - the transverse bar is superimposed on one cube.

"Gate" - the cubes are placed perpendicular to the bar. Using building material, you can also suggest building a crib, sofa, etc.

Do not set a small number of cubes, let them be at least one and a half to two dozen each time, small numbers are repeated in large ones with each recount.

Gradually increase the number of cubes, quickly and clearly show and count yourself at first. Children will definitely begin to join, echo, prompt at the slightest pause, overtake you. They themselves are interested in mastering the order of counting, moving in it as far as possible.

We count nuts

Take two saucers, each with one, two or three nuts on it, or two cards, each with no more than three dots. How many nuts are on this saucer? “Does this and this saucers have the same number of nuts, or does one of them have more?” Start by comparing one nut to three, then move on to comparing one nut to two nuts, and finally two nuts to three, before comparing one nut to one, two nuts to two, and three to three.

Account on the road

Small children get tired very quickly in transport if they are left to their own devices. This time can be spent with benefit if you count together with your child. You can count the passing trams, the number of child passengers, shops or pharmacies. You can come up with an object for each count: the child considers large houses, and you are small. Who has more?

Count yourself

Name the parts of your body, which are one at a time (head, nose, mouth, tongue, chest, stomach, back).

Name the paired parts of the body (2 ears, 2 temples, 2 eyebrows, 2 eyes, 2 cheeks, 2 lips, 2 arms, 2 legs).

Which one is more taken from?

In the morning, mother put the same number of apples on two plates for the children. By evening, there were as many apples left on the plates as shown in the figure. From which plate more apples were taken and by how many? Explain your answer.

Light up the stars

Game material: a piece of dark blue paper - a model of the night sky; brush, yellow paint, number cards (up to five).

1. “Light up” (with the end of the brush) as many “stars in the sky” as there are figures on the number card.

2. The same. Perform, guided by hearing on the number of blows to the tambourine or on the tabletop.

How many buttons?

Buttons are used, no more than 5 pieces. Start with 3 objects in a row. Ask:

1. How many buttons are there?

2. What happens if I remove one?

3. How many will there be now?

4. Now what happened?

5. How many are here?

6. Are there still three?!

7. How many are here?

8. Is it still the same number as it was, or has it become more/less?

Questions 6 and 7 can be omitted if the child answers question 5 correctly. Otherwise, ask them so that he can think again. Carefully vary the form of question 8: change the order in which you say the same thing, more and less, because there is a high probability that the child will agree with your last word if he is not sure of himself.

Repeat the exercise, increasing the number of objects to 5 and adding or subtracting only 1 object. Be sure to confirm his answers: “Yes, there are 3 items” or “Yes, there are more” when he is right. If he says wrong, then: "No, let's try again" or "Let's see."

Count in order

Put all the mugs in a bag (bucket, box). Take out one at a time and lay it out in a row on a table or sheet of paper (the surface should be plain so that the circles can be clearly seen). Laying out circles, say "one", "two", and so on up to ten. You can take out the pieces in turn - one you, one child. Having laid out all the figures in a row, begin to remove one by one back and count backward: "ten", "nine", and so on. At the end, having removed everything, say: “Zero! There is nothing!". Playing such a game, the child will quickly learn the order of counting in both directions within the first ten.

How many figures?

Place a white sheet of cardboard or something plain. Put one figure on it and say "One!", Then the next one and call it "Two!" and up to five. See what happened. You can get five identical figures, then you will say - all red - or several others, then you can say - three red and two blue, and only five. And then start removing one at a time, involve the child in this and have fun removing and laying out five figures again, counting them back and forth. As the game progresses, change the number of multi-colored figures in your "heel" imperceptibly for the child and draw his attention to this: "Look: one red and four blue, but still five!"

After some time, bring the game to the composition of the number ten, then take twenty figures at the same time, so that you can get a whole dozen of one color, a whole one of another, nine of one - one of the other, etc.

You can use cardboard egg trays when playing (now pallets for ten eggs with a lid are sold - you just need to cut off the lid from them, or take a large pallet for three dozen and cut it with a sharp knife so that you get two rows of five). By laying out coins, balls or something else in such a “ten”, the baby himself will see how much is left to put in order to get a whole ten, that when there is no place in one box, the second ten begins, he will easily remember the composition of the numbers of the second ten and beyond.

Coin games

If the baby likes to fold something, push cylinders or coins into a hole in a box, roll balls down a hill - this can also be associated with the score. The child folds, you think. He listens and tries to repeat. So the child not only remembers the sequence of counting, but can also visually see those twenty or thirty-five coins that he put in a jar.

Variants of such games:

1. Help Pinocchio. Game material: Pinocchio toy, coins (within 7-10 pieces). Task: to help Pinocchio select the number of coins that Karabas-Barabas gave him.

2. How much is in the bank. Take coins and a plastic jar with a narrow hole in the lid (like in a piggy bank), lay out a long path on the table, how many coins did you get - 12, 17, 25? Count with the baby, repeat how many coins you have. And start putting the coins in the jar, each time saying how many coins are left - it will be a game of counting down 25, there are 24, 23, 22, ...

You can lay out coins not in a long way, but in “turrets” (4, 3, 2, 1), you can get one, two, three whole turrets or more, and even a few coins separately, so tell the baby - ten, ten more, yes ten more, and four more coins - only thirty-four! Let's put it in a jar: there are 33, 32, ...

Guess how much is in which hand

The game can be played by two or more players. The host picks up a certain number of items, no more than 10 (it can be matches, sweets, buttons, pebbles, etc.), and announces to the players how many items he has in total. After that, he lays them out in both hands behind his back and asks the children to guess how many objects are in which hand. They take turns answering the question. The one who guesses becomes the leader.

How many

Choose something to count with your child. You can show him a tree on the street, for example, a poplar, and teach him to recognize him. And then give the task to count how many poplars are on the street along which you walk. You can count how many people wearing glasses passed by, how many green cars are parked on your street, or how many shops are in your neighborhood.

Who has more

This game can be played with two or three people. To play, you need a cube with dots. Buttons, cones, nuts, etc. can be used as counting material.

Place these items in a vase or box. Now take turns rolling the dice. What number falls out, so many are taken from the vase of objects. When the vase is empty, count who has more.

math game

Count everything you play. To do this, you do not need to arrange special classes with sitting at a desk. After all, you are probably playing something with a child, and here you will say: “A chicken lives here, and here there are two baby elephants.” Or “How many animals will ride the train?”. And you yourself answer so that the child begins to understand how such a question is answered: “Two cats, three horses, one camel, etc.” Specially create game situations where the hero has to count something or give another toy or person the right amount of mushrooms, flowers, hippos, whatever.

Right there, that is, in any game, you can give elements of mathematical operations, introduce the composition of the number. That is, you act out a mathematical problem in faces and solve it yourself in front of the child using the methods available to him.

For example: “An elephant sailed to the camel on a big ship, and then two more monkeys. And the camel had three guests,” etc.

“The girl baked two pies with jam and two pies with cabbage, then put all these four pies in a basket and went to the woods to a familiar woodcutter (you portray all this as toys, and even better if you do it together, by roles). The woodcutter was just at home, and two hunters were also visiting him. The girl made tea and they all began to drink it with pies. And it turned out that everyone got one pie, since there were four people and pies, that is, equally (and give everyone a pie). The plot of the game, of course, should come from the presence of toys. Along the way, design a play space with your child: a forest, a path, and so on. Do not focus on the fact that you need to remember something or at least listen carefully. Let the child be fascinated by the game, and everything will be remembered by itself.

Account by ear

For this game you will need: cards with the same pictures, counting material, some musical instrument - a metallophone, a tambourine.

Option 1: Show the child a card with pictures and offer to hit as many times as there are pictures on the card. Count out loud: "One, two, three...".

Option 2: You knock on the metallophone, and the child, counting aloud with you, puts up the same number of toys. First, expose the toys after each hit. When the baby will easily cope with the task, complicate the task - put the toys after all the blows.

Option 3: The child puts the toys to bed, and the adult reads the rhyme.

Night rhyme

One, two, three, four, five!

Six seven eight nine ten!

Gotta, gotta, gotta sleep.

And no need to play tricks.

Who does not sleep, he will go out.

Who fell asleep will see

Valentin Berestov

Concept of two and couple

Growing toddlers still do not know how to count or recognize numbers, but they are able to learn the basic meaning of the concept of "two". Help your child make sense of this by pointing to many pairs of things: two shoes, two socks, two hands, two feet, two ears.

In a conversation with a child, use the word "two" wherever possible: "Look at these two flowers." Give the child two things: "Here are two spoons" or "Here are two toys."

Learning Zero

You can enter zero using the following questions:

How many cows are in your pocket?

How many crocodiles do we have at home? Etc.

Put 5 cubes on the table. Take one at a time and ask how many are left. First, 1 die (leaving 4), then another 1, and so on until 0 remains.

Let's treat the little animals

Put animal toys in front of your baby. Offer to "feed" them - choose a card with the same number of fruits or vegetables as animals.

Groups of animals can be changed 3-4 times in one session.

Option: the same task, but with dummy fruits and vegetables. We put a "treat" in front of each animal and count: "One carrot, two ...".

Digital alphabet

After the child has learned to count, you can proceed to the study of numbers. Toddlers usually just memorize a series of numbers from one to ten. The main thing is that the child is aware that the numbers indicate the number of specific items. Whether it's three kittens, three balloons or three apples - it is always indicated by one number. Children really like all kinds of Velcro books and magnetic numbers that can be attached to a special board, to a refrigerator or to bathroom tiles. If the baby always has the numbers in front of his eyes, he himself will not notice how he will learn them.

When the child learns a series of numbers from one to ten, the concept of "zero" can be introduced. Invite the child to count what is not. “If we have apples, we can count them. And if we ate all the apples - there is nothing left - that is, “zero apples”. The word "zero" means "nothing".

For older children (4-5 years old), tell how numbers are formed. Put ten counting sticks in a row - in ancient times, ten was abbreviated as "twenty". Place one stick on top (preferably a different color). It turns out "one" to "twenty" - "eleven". By adding one stick at a time to the top row, you will gradually reach twenty. Then you can tell how tens are formed: two tens - “twenty-twenty”, three tens - “thirty-twenty”, and so on. The exception is the number forty, which in ancient times meant "a lot", and ninety, which translates as "nine to a hundred."

When learning to count from 1 to 100, do not demand instant memorization from the child. It is most convenient to move in stages, for example, every week to increase your knowledge by one dozen. First from 1 to 10, then to 20. The next day, before learning new Numbers, repeat what you went through yesterday. You can move on only when the child has firmly mastered the previous material. So gradually you will learn to count from one to one hundred. Just remember that the baby should not remember, but understand the score. Mathematics is based on understanding, the search for patterns. The child must understand by what principle the numbers are arranged in that order, and not in reverse.

To consolidate the studied material, offer the child the following tasks:

What number comes before 5, 9, 21, 46, 85, 100.

What number comes after 8, 16, 26, 57, 82, 99.

What number is between 5 and 7, 11 and 13, 45 and 47.

What number is missing: 5, 6, 7, 9, 10.

If the count from 1 to 100 is not difficult, you can proceed to the reverse count. It is most convenient to demonstrate the countdown on the hands, bending the fingers, or with the help of counting sticks. It's better to start with five. It all depends on the individual characteristics of the child. From what kind of thinking he has more developed: spatial or imagination. It happens that the baby easily makes complex mathematical calculations, and the reverse count causes difficulties. Don't pressure the child. Show him the countdown with concrete examples, for example, going down the elevator.

Account in the kitchen

The kitchen is a great place to learn the basics of mathematics.

Numerous games in the kitchen will help kids remember numbers and counting.

Firstly, you can make cookies in the form of numbers with your baby. This is done in the same way as regular shortbread cookies. In preparation for the next holiday, knead the shortbread dough, roll it out, and then instead of stars, rhombuses and circles, cut out numbers from 1 to 9 from it with a knife. The kid will love this game, and he will quickly remember the names and designations of numbers.

Secondly, you can cook soup and salag with your child, having previously calculated how many different types of vegetables you need for this. Don't forget to wear aprons for yourself and your child - this will add seriousness to the game!

In this case, you can use verses

Shi-talochka

I clean vegetables for cabbage soup,

How many vegetables do you need?

Three potatoes, two carrots,

Onions one and a half heads,

Yes parsley root,

Yes, a cabbage roll.

Make room, you cabbage

From you in a saucepan thick!

One, two, three, the fire is lit -

Stump, get out!

Marina Boroditskaya

Ask your child to wash and cook 3 potatoes, 2 carrots, 2 onions, 4 tomatoes, 2 cucumbers, etc. Count with your child how many beans you put in the soup. When the soup is cooked, do not forget to remember together and list what and in what order you put in the pot / salad bowl. When setting the table, say how many plates you put, how many forks, spoons and knives you lay out on the table. Finally, do not forget to thank the baby for the help.

We play numbers

After studying a specific number and score, you can play with it like this.

1. Arrange in boxes (jars of processed cheese, disposable containers for salads, etc.) cards with numbers that the child knows, and hide the closed jars in different places in the apartment. Let the kid find all the jars and put in them as many identical items as printed on the card. For unfolding, you can use buttons, mosaics, cubes, juice tubes and any similar trifle.

2. Play the “circus”: the child is a learned dog, let him follow a few of your commands, and then you show him large cards with numbers, and the baby will bark as many times as indicated on the card. Children love to draw animals.

Or vice versa: lay out cards on the floor or sofa with numbers known to the child, how many times you clap (stomp, wave your hand, crow, etc.) - the child will bring you such a card.

3. Cut out numbers from velvet paper, cardboard, plastic, etc. Put them in an opaque bag and ask the baby, putting his hand into the bag, without looking, first feel the number and guess what number he took, and then take it out.

4. Read poems about counting and numbers, learning a new number - associative memory will help memorize the image of a number.

5. Show your child a card with a number and ask: “Why is there so much in the house?”. Let him look around the apartment and count. For example, a house has 4 doors, 8 pots, 3 turtles, 1 dog...

Getting to know the numbers

To play, you will need counting cards with pictures, numbers (on cards or any other), chips.

It is best to play together. Lay out all the cards face up. Put the numbers in the box. Take turns taking the numbers out of the box. The task is to find a card with the corresponding number of items. A chip is placed on the found card. The number is put back in the box.

When the game is over, count who has more chips. It's better to do it like this - put the chips in two rows and compare whose row is longer.

guessing game

You can use yogurt boxes or plastic cups for this game. Write or stick a number on each cup. Find a toy that will fit in the cup.

This game is played together. Place cups upside down. One player turns away, and the second at this time hides the toy in one of the cups. The first player must guess under which cup the toy is hidden, and the second must give him hints. For example: the toy is hidden under the cup with the number 5. The player asks: “Under the second?”. - "No more".

Solving examples

It is better to enter them from elementary ones, for example:

1+2=3 etc.

Then complicate.

In order for the child to understand the meaning of these operations, explain with examples:

1 + 1 = 2: 1 tomato + 1 tomato = 2 tomatoes, etc.

Draw the child’s attention to the fact that in life we ​​often resort to addition and subtraction: when it’s cold, we put on another sweater, and when it’s warm, we take it off, etc.

Name all the words that remind:

- about addition: add, buy, receive,

- about subtraction: select, take, etc.

Also note that when adding, the largest number is the answer, and when subtracting, vice versa, the result is the smallest number.

Math Fishing

Consolidation of methods of addition and subtraction within 10, reproducing them from memory.

You will need drawings of 10 fish, of which 6 are yellow, 2 are red, 2 are striped.

On the magnetic modal graph, fish are placed, on the reverse side of which examples for addition and subtraction are written. The child “catches” (takes off) a fish, reads an example for addition and subtraction. I solved the example correctly - get a fish. Whoever "catch" the fish more (solves the examples correctly) is the best fisherman.

Where to put the card

An adult lays out on the table one doll, two cups, three bunnies, four ducks, five cubes, six spoons, etc. (You can replace it with any other material.) There are also inverted counting cards here. An adult explains the essence of the game: it is necessary to lay out the cards next to the toys so that the number of circles on the card corresponds to the number of toys.

Lay it out right

Score cards are laid out in ascending or descending order. For instance:

The child carefully looks at the cards and names them. Then he is asked to close his eyes (or leave the room). An adult changes the position of several cards.

For instance:

After the conditional sign, the child opens his eyes (or returns to the room), puts the cards in their original position. You can ask him to put the cards in reverse order.

We study the quantity

Draw dots on the cards. Put a different number of toys in different places in the room. For example: 1 bunny, 2 bears, 3 cubes, 4 balls. Don't take too much the first time. Ask the child to find 3 toys, showing a card with 3 dots, you can not pronounce the word "three", replace it with the phrase "the same". If the child brings a different number of toys, do not rush to say it is wrong. Try to decompose each toy into a dot, close the dots with toys, you will immediately see if the dot remains unclosed, or the toy did not have enough dots.

Absent-minded artist

You need to take the necessary numbers from the set and correct the mistakes of an absent-minded artist. Then you need to count to six, indicating the corresponding number of objects in the pictures. One should ask: how many birds cannot be shown in the picture? (6)

You can start the game like this:

On Basseinaya Street

One artist lived.

And sometimes scattered

He was for weeks.

Once, having drawn birds, he put the wrong numbers in the pictures out of absent-mindedness. Take the necessary numbers from the set and correct the mistakes of the distracted artist. Now count to six. How many birds are not in the picture?

Let's Treat the Tigers

You will need toy tigers, a plate and a block of red plasticine. The kid must tear off as many small pieces of plasticine (“meat”) from a large bar as he sees tigers in front of him. Do not forget to ask the baby to name the numerals every time he tears off the plasticine. At the end, always ask the question: How much? If the baby has learned to answer it, the first basics of mathematics have been mastered by him.

The fastest postman

To consolidate the knowledge of addition and subtraction tables within 10, you can use the game.

The teacher distributes to five children the same number of cards, on the back of which an example for addition and subtraction is written. Children sitting at tables depict houses with numbers (they hold cut numbers in their hands, indicating numbers from 0 to 10).

Postmen must quickly determine the house number on the envelope (count an example) and deliver the letters to the appropriate houses (give them to children who have cards with numbers corresponding to the answers).

Whoever quickly and correctly delivers letters to their destination is the fastest postman.

math beads

From different numbers I made beads,

And in those circles where there are no numbers,

List the pros and cons

To get this answer.

Picture puzzles

1. A chicken and three chickens were walking in the yard. One chicken got lost. How many chickens are left? And if two chickens run to drink water, how many chickens will be left near the chicken?

2. How many ducklings are around a duck? How many ducklings will be left if one swims in a trough? How many ducklings will be left if two ducklings run ashore?

3. How many goslings are in the picture? How many goslings will be left if one gosling hides? How many goslings will be left if two goslings run away to eat grass?

4. Grandfather, grandmother, granddaughter, Bug, cat and mouse pull out the turnip. How many are there? If the cat runs after the mouse, and the Bug runs after the cat, then who will pull the turnip? How many? Grandfather is the first. The mouse is the last one. If the grandfather leaves and the mouse runs away, how many will remain? Who will be the first? Who is last? If a cat runs after a mouse, how many will be left? Who will be the first? Who is last?

You can make other problems using cards 5 and 6.

children's domino

Dominoes is an ancient game that originated from the game of dice. If you still do not have dominoes in your arsenal, it's time to get this game, because it is simply necessary for playing mathematical games.

Almost everyone knows the rules of the game of dominoes. The only thing you need to know additionally: before playing with a child of 2-3 years old, remove all chips with more than 4 dots. Add the remaining chips only when the child has mastered the rules of the game and learns to count up to four. If the child is older, then nothing needs to be cleaned.

On this “didactic material”, counting up to twelve is quickly learned.

Put the number 2 on top and 4 on the bottom.

If we count together

then we get ... exactly 6!

(there is a limitless field for imagination)

Immediately write down this example using numbers, however, especially without drawing attention to this process.

We play dominoes, with halves it

we put the number 2 on top, and below ... we don’t know!

How much do you need to add to get 5?

Agree, this is almost an equation! 2 + x \u003d 5. Below the figure, write it down, explaining that when we don’t know something, we write the letter x instead.

In the future, ask to teach dolls or a bunny to solve examples for addition and equations.

Mathematical games are distinguished by good visibility. At the same time, the abstract thinking of numbers 1 2 3 4 5 6 7 8 9 is formed in the child in a natural form. Familiar characters, colorful design and understandable examples from life teach the child the beginnings of analysis, comparison and comparison of objects in mathematics. And the words count, addition, subtraction and multiplication will never frighten your child.
A lot of knowledge in preschool age is not easy for a child. But, perhaps, it is especially difficult to teach a baby math games. Since this happens for a child with certain difficulties, it is important not to scare him away from math at all. This means that acquaintance with the queen of sciences “mathematics” should take place in an exciting format.
Psychologists know: you can interest and captivate everyone, even the most restless child. For example, special developing mathematical games for preschool children aged 1-2-3-4-5-6-7-8 will create a positive atmosphere of such an acquaintance. Spending time with them, the child will, without noticing it, get acquainted with numbers, simple methods of operating with numbers, and begin to clearly navigate the concept of “more-less”.
Being engaged in solving arithmetic problems, the kid is motivated by the fact that he wants to find the correct answer. Every correct decision is a small victory, so it is a reward in itself. For him, this is a habitual game activity, during which new knowledge is unconsciously deposited. Information is obtained implicitly, in an entertaining format. So, the child does not need to be forced to learn new material. And this applies not only specifically to mathematical knowledge. A young explorer is born into the world, in whom natural curiosity will not be stifled.
The free section "Math Games" is great for your child if you want to improve his knowledge of mathematics. These games are aimed at knowing the numbers. This educational section in the form of educational games will definitely appeal to the child.
In the "Math Games Online" section, the child will be able to learn how to count up to 10, correctly name the numbers, and will also be able to solve some mathematical examples: addition, subtraction, or even multiplication and division. In the examples, several answers will be given, from which he will have to choose the right one.
The games in this section are aimed primarily at teaching the child. Here you will not find entertaining games. We advise you to combine educational games with entertaining ones. After each material covered, include something for him to relax, so he does not get bored and will be much more diligent in engaging in educational games. Learning numbers is not an easy process, so your toddler may need help or guidance at a certain level of difficulty. Do not be lazy and sit with your child to solve these mathematical problems. This will greatly help your child master the numbers much faster. Also, do not let the child sit at the computer for too long, this also applies to the learning process, with the help of special games. The child should take a break of ten minutes after every 40 minutes of class.

Didactic games in mathematics

for children 4-5 years old

"Matryoshka"

Target. The development of attention and observation in children.

Rules of the game. You need to carefully look at the pictures and point out the differences between nesting dolls. Since it is difficult for a preschooler to compare four objects at once, at first you can play a game on questions, finding out why the child gives such an answer.

Questions: do nesting dolls have the same hair? Are the scarves the same? Are the legs of nesting dolls the same? Do they have the same eyes? Are the lips the same? Etc.

When you return to the game again, you can offer to indicate the differences without question.

Didactic game

"Boys"

Target. Fix the score and ordinal numbers. Develop ideas: "high", "low", "fat", "thin", "the fattest", "the thinnest", "left", "right", "to the left", "to the right", "between". Teach your child to reason.

Rules of the game. The game is divided into two parts. First, the children must learn the names of the boys, and then answer the questions.

What are the boys' names?

In the same city lived and were inseparable friends: Kolya, Tolya, Misha, Grisha, Tisha and Seva. Look carefully at the picture, take a stick (pointer) and show who's name, if: Seva is the tallest; Misha, Grisha and Tisha are the same height, but Tisha is the fattest of them, and Grisha is the thinnest; Kolya is the shortest boy. You yourself can find out who Tolya's name is. Now show the boys in order: Kolya, Tolya, Misha, Tisha, Grisha, Seva. Now show the boys in this order: Seva, Tisha, Misha, Grisha, Tolya, Kolya. How many boys are there?

Who now you know the names of the boys, and can answer the questions: who is to the left of Seva? Who is to the right of Tolya? Who is to the right of Tisha? Who is to the left of Kolya? Who stands between Kolya and Grisha? Who stands between Tisha and Tolya? Who stands between Seva and Misha? Who stands between Tolya and Kolya? What is the name of the first boy on the left? Third? Fifth? sixth? If Seva goes home, how many boys will be left? If Kolya and Tolya go home, how many boys will be left? If their friend Petya approaches these boys, how many boys will there be then?

Didactic game

"Talking on the phone"

Target. Development of spatial representations.

game material. Wand (pointer).

Rules of the game. Armed with a wand and running it through the wires, you need to find out who is calling whom on the phone: who is calling the cat Leopold, the crocodile Gena, the bun, the wolf.

The game can be started with a story: “In one city, two large houses stood on one site. The cat Leopold, the crocodile Gena, the gingerbread man and the wolf lived in the same house. A fox, a hare, Cheburashka and a mouse lived in another house. One evening the cat Leopold, the crocodile Gena, the gingerbread man and the wolf decided to call their neighbors. Guess who called who."

Didactic game

"Constructor"

Target. Formation of the ability to decompose a complex figure into those that we have. Practice counting to ten.

game material. Multicolored figures.

Rules of the game. Take triangles, squares, rectangles, circles and other necessary shapes from the set and apply them to the outlines of the shapes shown on the page. After constructing each item, count how many figures of each type were required.

The game can be started by turning to the children with the following verses:

I took a triangle and a square,

He built a house out of them.

And I am very happy about this:

Now a gnome lives there.

square, rectangle, circle,

Another rectangle and two circles...

And my friend will be very happy:

I built the car for a friend.

I took three triangles

And a needle stick.

I laid them lightly

And suddenly got a Christmas tree.

First, choose two circles-wheels,

And between them place a triangle.

Make a steering wheel out of sticks.

And what a miracle - The bike is standing.

Now ride, schoolboy!

Didactic game

"Ants"

Target. Teach children to distinguish colors and sizes. Formation of ideas about the symbolic image of things.

game material. The figures are red and green, large and small squares and triangles.

Rules of the game. You need to take large and small green squares and red triangles and place them near the ants, saying that the big green square is a big black ant, the big red triangle is a big red ant, the small green square is a small black ant, the small red triangle is a small red ant . Should seek to child about where is worth?

two. Each of the players must carefully examine their tablet with the image of geometric shapes, find a pattern in their arrangement, and then fill in the empty cells with question marks, putting the desired figure in them. The winner is the one who correctly and quickly completes the task.

The game can be repeated by arranging the figures and question marks in a different way.

Didactic game

"Fill the empty cells"

Target. Consolidation of ideas about geometric shapes, the ability to compare and compare two groups of figures, to find distinctive features.

game material. Geometric shapes (circles, squares, triangles) of three colors.

Rules of the game. Two are playing. Each player must study the arrangement of the figures in the table, paying attention not only to their shape, but also to the color (complication compared to game 7), find a pattern in their arrangement and fill in the empty cells with question marks. The winner is the one who correctly and quickly completes the task. Players can then exchange signs. You can repeat the game by placing figures and question marks in a different way in the table.

Didactic game

"Where what figures lie"

Target. Acquaintance with the classification of figures according to two properties (color and shape).

game material. A set of figures.

Rules of the game. Two are playing. Each has a set of figures. Make moves in sequence. Each move consists in placing one figure in the corresponding cell of the table. You can also find out how many rows (rows) and how many columns this table has (three rows and four columns), which figures are located in the top row, middle, bottom; in the left column, in the second from the right, in the right column.

For each mistake in the arrangement of figures or answers to questions, a penalty point is credited. The one with the fewest wins.

Didactic game

"Rules of the road"

Target. Formation of ideas about conditional permissive and prohibitory signs, the use of rules, reasoning by the method of elimination, directions "straight", ".left", "right".

game material. A set of figures in four shapes (circle, square, rectangle, triangle) and three colors (red, yellow, green).

Rules of the game. The figure of the color table 10 shows two variants of the game.

Option 1 . First, all the figures move towards their houses along the same road. But here is the first crossroads on the way. The road forks. Only rectangles can go straight, since there is a permission sign (rectangle) at the beginning of the road. Rectangles cannot go to the right, since at the beginning of this road there is a prohibition sign (a crossed out rectangle). This means that by eliminating the rectangle, we conclude that all other figures (circles, squares, triangles) can go to the right. Then the road forks again. What pieces can go to the right? What are the left? And at the last crossroads, which figures can go straight, which ones can go right?

After such preparation, the movement of figures to their houses begins. After the movement of the figures is over, it is necessary to indicate in which of the four houses which figure lives, i.e. find the mistress of each house (A - rectangles, B - circles, C - squares, D - triangles).

Option 2. In the second version of the game, played according to the same rules, only the colors of the pieces (red, yellow, green) are taken into account and their shape is not taken into account.

At the end of the game, the owner of each house is also indicated here (D - red, E - green, F - yellow).

An example of reasoning by elimination.

IF it is forbidden for red and green pieces to go to house G, then only yellow ones go to it. This means that yellow figures live in house G.

Each mistake during the passage of pieces to their houses is punished with a penalty point. Alternately guiding the pieces to their houses, the player who scored the fewest penalty points is considered the winner.

Didactic game

"Third wheel"

Target. To teach children to combine objects into sets according to a certain property. Continuation of work on fixing the symbolism. Memory development.

Rules of the game. The page depicts wild animals, domestic animals, wild birds, domestic birds.

The game allows for many options. Take, for example, the large green square (which represents an elephant), the large red triangle (which represents an eagle), and the small red circle (which represents a cow). Place the selected figures in the right places: wild animals can only be placed with wild animals, domestic animals - with domestic animals, wild birds - with wild animals, domestic animals - with domestic animals. Where will the green square go? Red triangle? Little red circle?

Then you can take another batch of animals (tiger, fox, seagull, dog, turkey, etc.), mark them with the figures from the set and find the right place for them on the page.

The game gradually becomes more complicated: at first, the drawings are supplemented with one animal or one bird, then two, three, and at most four. The difficulty of solving increases due to the need to remember what the figures represent.

Didactic game

"Distracted Artist"

Target. Development of observation and counting to six.

game material. Numbers 1, 2, 3, 4, 5, 6.

Rules of the game. You need to take the necessary numbers from the set and correct the mistakes of an absent-minded artist. Then you need to count to six, indicating the corresponding number of items. There are five items missing from the picture. One should ask: how many birds cannot be shown in the picture? (6)

You can start the game like this:

"On Basseinaya Street"

One artist lived

And sometimes scattered

He was for weeks.

Once, having drawn birds, he put the wrong numbers in the pictures out of absent-mindedness. Take the necessary numbers from the set and correct the mistakes of the distracted artist. Now count to six. How many birds are missing in the picture?

Didactic game

"How many? Which?"

Target. Count within ten. Introduction to ordinal numbers. Acquaintance with the concepts of "first", "last", "addition" and "subtraction".

game material. Numbers.

Rules of the game. Count the number of items in each set. Correct the mistakes by putting the correct number from the set. Use ordinal numbers: first, second, ... tenth. Fix ordinal numbers by naming objects (for example, the turnip is the first, the grandfather is the second, the grandmother is the third, etc.).

Solve simple problems.

1. A chicken and three chickens were walking in the yard. One chicken got lost. How many chickens are left? And if two chickens run to drink water, how many chickens will be left near the chicken?

2. How many ducklings are around a duck? How many ducklings will be left if one swims in a trough? How many ducklings will be left if two ducklings run away to peck leaves?

3. How many goslings are in the picture? How many goslings will be left if one gosling hides? How many goslings will be left if two goslings run off to peck grass?

4. Grandfather, woman, granddaughter, Bug, cat and mouse pull out the turnip. How many are there? If the cat runs after the mouse, and the Bug runs after the cat, then who will pull the turnip? How many?

Grandfather is the first. The mouse is the last one. If the grandfather leaves and the mouse runs away, how many will remain? Who will be the first? Who is last? If a cat runs after a mouse, how many will be left? Who will be the first? Who is last?

You can create other tasks as well.

Didactic game

"Fix the blanket"

Target. Introduction to geometric shapes. Compiling geometric shapes from data.

game material. Figures.

Rules of the game. Use the figures to close the white "holes". The game can be built in the form of a story.

Once upon a time there was Pinocchio, who was lying on the bed

Didactic game

"Hurry, don't make a mistake"

Target. To consolidate knowledge of the composition of the numbers of the first ten.

game material. Set of cards with numbers.

Rules of the game. The game begins with the fact that a card with a number greater than five is placed in the central circle. Each of the two players needs to fill in the cells in their half of the picture, putting on the sign "?" a card with a number such that when added to the one written in the rectangle, the number that is placed in the circle is obtained. If it is impossible to pick up numbers that satisfy this condition, then the player must close the “extra” example with an inverted card. The winner is the one who quickly and correctly copes with the task. The game can be continued by replacing the numbers in the circle (starting with five).

Didactic game

Didactic game

"How much is left?"

Target. Development of the skill of counting objects, the ability to correlate quantity and number; the formation in children of a specific meaning of the action of subtraction.

game material. Number cards, geometric shapes set.

Rules of the game. One of the players puts a certain number of objects in the red circle, then in the green one. The second one must count the total number of items (inside the black line) and close the first square with a card with the corresponding number, put a minus sign between the first and second squares, then count how many items are removed (they are located in the red circle), and indicate the number in the next square, put an equal sign.

Then determine how many items are left in the green circle, and also note. Place the card with the corresponding number in the third box. Players can switch roles. Whoever makes the fewest mistakes wins.


Interesting math games are aimed at teaching your kid the basics of mathematics. These games develop visual-figurative thinking in children, teach them to compare, introduce them to the quantitative composition of numbers, the proposed games introduce children to numbers and their digital designations, teach them to solve simple mathematical problems.

"Who visits in the morning"

A game to compile a set of two subsets, to reinforce the concept of "one", "many", "none"

Necessary equipment: plot toys, circles of two colors: red and yellow.

◈ How we play: “Whoever visits in the morning acts wisely, taram-param, taram-param, that’s what morning is for.” Play with toys, say that guests came to us in the morning and you need to treat them with apples (circles). There are apples on the plate: how many are there? (Many.) And the guests? (Not enough.) Distribute the yellow apples first and ask, “How many more apples are left?” (Many.) "What?" (Red.) Give them out too. "How many apples are on the plate?" (None left.) “How many apples were given to each guest? (One at a time.) "How many yellow, red apples?" (Lot). "How many apples are there?" (There are a lot of apples, among them there are both red and yellow ones.)

◈ Fixing: If you are washing apples in the kitchen, offer to arrange them on plates by color. Note that there are many apples, but among them there are many, for example, green and yellow apples (the set of apples consists of a subset of yellow and green).

◈ Ask the same questions when putting toys back in the box.

➣ Attention: What is a little, how to define it? Laugh with your child: if the sweets are delicious, we say that they are few. It turns out that "little" is a relative concept.

◈ Play the One to Many game. “What items are there in the kitchen?” (Plates, spoons.) “And one object?” (Vase, painting, etc.) In the bathroom: one mirror, bathtub, rug, many shampoo tubes, towels, etc. Outside: many houses, leaves, etc.

Button Buyer

The game teaches to use the mediated set; develops visual-figurative thinking.

Equipment needed: a coat with buttonholes, buttons, circles or chips.

◈ How to play: how to buy the right number of buttons if the child does not yet know how to count? Very simple! Play this situation: have the child put the chips on the loops of the coat, then collect them and ask the "clerk" in the store (adult): "Give me the same number of buttons as I have chips." The “seller” puts each chip on a button and counts how many buttons need to be sold. And the “buyer” of the house must check whether he had enough buttons, whether he made a mistake? Change roles.

◈ We fix: on a piece of paper, stick or draw two groups of geometric shapes - one under the other. Note what is more, less or equally. Fantasize with your child, come up with what the figures can be, compare butterflies and flowers, caterpillars and leaves, etc.

◈ We complicate: from each upper figure, draw a path to the lower figure - this is an equal sign (the sign itself can not be called).

Buttons

The game reinforces the ability to compare two groups of objects

Required equipment: buttons of different colors, sizes and shapes.

◈ How to play: everyone at home has buttons. With their help, you can come up with a variety of games. Put, for example, round buttons up (they can be of different colors and sizes), and down under them - square. Are they equal, which are more, which are less? Or put red round buttons up and blue square buttons down.

"Where did the sparrow dine?"

The game helps the child to understand that the Value is a relative concept.

Necessary equipment: an elephant, a wolf, a bear, a hare, a hedgehog cut out from any books, magazines, in scale they should be proportional to their actual size, five squares - "cages" for animals of the corresponding different sizes.

◈ How to play: show the child pictures of a bear, a wolf and a hare, find out which of the animals is the biggest, which is the smallest, which is smaller, etc. They need to be put in cages of the appropriate size.

◈ An elephant was brought to the zoo. He needs to take the largest cell. Note that the largest was the bear, and now the elephant has become. Then the smallest animal, the hedgehog, was brought to the zoo. Pay attention to how the ratio of sizes has changed: the hare was the smallest, now the hedgehog. Again compare who is the biggest, who is smaller, etc.

◈ Fixing: compare shoes by size: mother's, father's, child's and doll's shoes. Change roles: the child asks, and you show. Compare anything: clothes, furniture. Don't forget the utensils in the kitchen. And if you compare watermelon and radish? And who is bigger: the giant or Uncle Styopa? And who is smaller: Thumbelina or gnomes, or maybe Thumb Boy? On the street, compare the height of houses, trees, etc. This develops an eye.

First steps in mathematics

The game teaches to compare two groups of objects

Necessary equipment: dolls or other toys, cups.

◈ How to play: Plant five toys and place four cups in front of them. “Now let’s treat them to tea. And why did one toy cry? How can I help her?"

◈ We fix: in the future, you can bring the number of toys to 10.

◈ We complicate: you can compare the number of objects by eye - real objects in the room, for example, glasses and cups, etc. What is more, less? If the child is at a loss, stretch the ropes or put the sticks from one object to another (this is an equal sign).

baby pencils

The game introduces the child to the quantitative composition of the number of units

Equipment needed: colored pencils of different colors.

◈ How to play: put a pencil on the table, pay attention to the fact that it is one - red. To the right of it, put another one, but of a different color. Now there are two of them: one is red, the other is green. So the number two consists of two units. Put another pencil, for example, yellow. Say that the number three consists of three units. Similarly, bring the score to 5-10. Remember the fairy tale about the Kid, who could count to 10. How he saved the animals. Emphasize: “How good it is to be able to count!”. What does your child think? And if everyone who was saved by the Kid is depicted in the form of circles? Stick them on and count, it turns out that your child saves the heroes of a fairy tale. Praise him.

◈ Consolidation: Play the Guess It Game. How many units does the number 3, 4 consist of? Show the numbers if the child knows them. Take different toys next time: a car, a hedgehog, a dog, a hare, etc. The number four consists of four units (one hedgehog, one car, one dog, one hare). Count from left to right and vice versa, emphasize that the number will not change from this. And if you put the toys in a circle, how can you remember from which one you started counting?

◈ Change roles. Reward your child constantly.

Bang Bang

The game introduces children to numbers

Required equipment: two hares, two carrots, numbers 1 and 2.

◈ How to play: Take two bunnies or other toys from the toy box and tell a story about their friendship. About how once they brought parcels. One box contained one carrot, and the other contained two. Why are they not equal? Find out that one box has the number "1" drawn, so there is one carrot in the box, and the number "2" is drawn on the other, so there are two carrots in it. Introduce the children to these numbers. Don't forget to equalize the gifts for the bunnies so as not to offend them.

◈ We fix: this way you can introduce other numbers (up to 10).

◈ Write these numbers in your notebook. And you can also fashion them from plasticine.

School of the Wise Owl

The game teaches to correlate the number of objects with their digital designation

Necessary equipment: cards with numbers, subject pictures or toys, Wise Owl (toy or drawn).

◈ How to play: tell the child that the Wise Owl will come to visit you. Today she brought pictures and cards with numbers from 1 to 5 to them. Show a picture that shows, for example, four cars. Let the child find a card with the number "4". Play the rest of the pictures in the same way. Will the child manage on his own, without the help of the Owl? Praise him for his efforts.

◈ We fix: we play the other way around - you show a card with the number “3”, and the child must submit a picture on which three apples are drawn, etc. Change roles: the child shows cards with numbers, and you are looking for the right picture. Or maybe the Wise Owl will help him?

◈ We play the game "Delicious Numbers" in the kitchen. We take three tangerines and find a card with the number "3", etc. Do not forget to invite the Wise Owl - let him enjoy it.

◈ And if you attach the number "1" to the refrigerator, and the number "2" to the curtains? And the rest? Think. Let the child do it. If he has an interest in numbers, he will be happy to stick them on everything he finds, and you?

counting

The game introduces the ordinal score Required equipment: toys.

◈ How to play: put toys in a row on the table. Say that the Wise Owl has come to visit you again. She will play a game with you. You need to correctly answer who is in the first (second, etc.) place. We count from left to right. "Who stands between the hare and the bear?" “There is a squirrel here. She is the second, etc. Note that if the toys are counted from right to left, then those toys that were first will be the last.

◈ We fix: toys can be placed one after another - with a train. Are you all at home? Play steam locomotive. Who will be first: mom, dad? Decide for the child. Be sure to pay attention to where the account is being taken from.

◈ Find out who is in second place - mom or grandmother, and who is in third? And if the last car becomes a steam locomotive? Will the scoring change?

◈ Are you busy in the kitchen? Play this game in a new way: put different dishes on the table - a plate, a Cup, a spoon, etc. Ask what is in first, second, third place. Swap dishes. Now they are different in number.

➣ Attention: the quantitative composition is a composition of units, it does not change. And the ordinal composition can change if you count in a different direction. Do not confuse!

Steam locomotive from Romashkovo

The game introduces the ordinal score

Equipment needed: chairs.

◈ How to play: put the chairs one after the other - this is a train from Romashkov. Invite children or adults to play with you. You can sing the song of the Engine from this animated film:

My merry locomotive passed the bridge;

He's slowing down now

He will invite you to board.

“Hey, friends, come here soon!

Don't push at the door

Don't meow, don't bark

Take your seat quickly."

◈ Where are we going? And even where: to the zoo, to the dacha, etc. But be sure to beat it.

◈ We fix: toys can go, the driver is a child.

good girl

The game teaches to solve simple problems

Equipment needed: a bowl of fruit.

◈ How we play: tell the child: “We have two apples in a vase, I will give you one. How many apples are left? Why will there be less of them? Be sure to show everything with a good example. “But how to make them more?” The child should put one apple in the vase. Come up with similar tasks about everything that you have at hand. Use any situation for this: did you buy new shorts for your child, the third in a row? Ask, for example: "How many shorts do you have now?". Note that if we take away, then we say “left”, if we add, we say “became”.

◈ We fix: on the street you saw children sitting, one left. Offer to come up with a problem about them and solve it. If the child knows the numbers, then you can write it down.

◈ We complicate: the child must come up with an oral problem himself, and you will solve it and be sure to make a mistake. Give your child the pleasure of correcting you.

Tasks of the Wise Owl

The game teaches to solve the simplest tasks for addition, subtraction: add, subtract 2; forms visual - figurative thinking

Necessary equipment: notebook, pencil, small items.

◈ How we play: today the Wise Owl will teach you how to solve problems. Put two red circles and two blue circles in front of the child on the left, and two blue circles on the right. Tell them they are enchanted forest dwellers. Ask them to come up with a problem for them. Let the child fantasize: squirrels and leaves can be red circles. If the child can not cope, then the Wise Owl will come to the rescue. Tell her a poem:

Owl-owl, big head,

She sat on a bitch, turned her head ...

◈ We fix: we play the other way around. The child lays out circles, squares, and you solve problems. And if you are waiting for a train for a long time and you have chalk? Or do you do laundry in the bathroom and have your child help wash the toys? Come up with a problem with your child about them. This is how you prepare your mathematician for school.

fairy tale math

Materials Needed: Picture books.

◈ How we play: remember the fairy tales "Teremok", "Kolobok", "Turnip". Offer to count how many heroes of the fairy tale pulled a turnip, met Kolobok, lived in a tower. And if the characters of "Teremok" are compared in terms of height, in size? Who is the biggest, smallest? Who is smaller than a bear, but bigger than a bunny? And so on. And if they are “turned” into circles, pasted into a notebook and signed numbers under them? For example: a mouse is a gray circle, a frog is green, a hare is white, a spinning top is a large gray circle.

◈ We fix: remember the fairy tales of V. Suteev “Different Wheels” and “Under the Mushroom”. How could the animals hide under the mushroom, what happened to it? Why didn't the cart roll in the fairy tale "Different Wheels"? (The wheels were of different sizes.) And if you sketch all the fairy tales? It will turn out a whole Country of fabulous mathematics.

Helpful Poems

Seryozhka fell into the snow,

And behind him Alyoshka,

And behind him Irinka,

And behind her is Marina.

And then Ignat fell.

How many guys are in the snow?

The hostess once came from the market.

The hostess brought home from the market:

Potatoes, cabbage, carrots,

Peas, parsley and beets - oh!**

(How many vegetables did the hostess bring?)

The lady checked in the luggage

Sofa, suitcase, bag,

Picture, basket, cardboard

And a little dog*

(How many items did the lady check in as luggage?)

In the morning at Aibolit,

Until lunch time