Complete Hitman 2 silent killer. Night view glasses

  • 25.03.2020

Prologue

Before you start reading this passage, and even more so enjoy them, remember - you deprive yourself the joy of independent discovery, especially since there is no so-called "the only right path" in the game. How many players, so many options. I offer you one of them, designed for neat and patient players who apply to the title of a quiet killer or, in extreme cases, Ninja. Lovers of mass graves, please do not worry.

Mission 1. Anathema.

Tasks: kill don; get the key from the camera; free from the camera of Vittorio Father; Torture.

The mission begins on the hills southeast of the Don Villa. From the hills you can observe the movement of guards, postman and supplier of products. To penetrate the villa, you need to change clothes, and, of course, no one just will just undress for you. Decide, who will be your first victim in the long list of upcoming atrocities. In order not to injury the civilian population in the face of the postman and the supplier, I propose to fill up one of their guards. Go off the hill and go straight to the door in the wall. Stand on the right, and wait until the guard will be released from the door and starts the "watering" of fruit trees. Sour back to it from behind and also invent, using the removal. Take off the body into the villa area and rejoice in his clothes. Now go to the eastern side of the house. Complete past doors of the kitchen; Do not come too close to the guards so that they do not identify you. Continue to go to the doors leading to the backyard. Check with the map and wait until two guards go far right. Come in the courtyard and turn left to the stairs on the wall. Climb the stairs to the roof. Go along the roof to the Don Office, but not yet enter. Use the map, and wait until the Don finds out of the office. When he leaves, go to the other side and hide. When Don returns to the office and stop moving (see on the map), open the door and tiptoe to the mafia. Strangle it. Take the keys and go out on the door directly. Go straight through the roof almost to the edge. Turn right and descend down. You will be right next to the ladder leading to the basement. Come in the basement and open the door closed. Take a look into the chamber so that Diana began to justify. Get out of the basement and come back to the door where you killed the guard. Go out and run to the goal through which the postman passed and left the supplier. End of the mission.

Mission 2. St. Petersburg Stakeout.

Tasks: Kill General at a meeting; do not hurt and not kill anyone else at the meeting; Get out alive and return to the metro station.

You got to St. Petersburg, or rather - in its metropolitan. Attractions to you are considering while once, since the meeting will begin in the near future. The first thing you have to do is pick up carefully left gifts: sniper rifle, cartridges, gun and something else. All this is welcome in the box number 137, and the box itself will be left of the place where the mission begins. Then climb the escalator to the top and turn left. Bear soldiers who carry a patrol here. Try not to kill anyone. The room on the left is the door leading to the sewer. In the sewage run all the time to the left. Finally you should see the stairs upstairs. Crack up, but immediately do not stick out, and look quietly (two soldiers are behind and one in front). Wait for the one that the ahead does not start moving. Quickly get out and jump into the truck nearby. Keep the "Sit" button all the time you will be in the truck.

The truck will take you to the building where you need to get. Your task as quickly as possible and more accurate to penetrate the building through the back door. Then the swirl flutter on the fourth floor (somewhere on the stairs, the soldier wanders, so beware, do not keep it hard). Now find the room with open windows. Get ready for shooting from sniper rifle. Diana will pushing your brains, describing the general that he, they say, bald, alkash and right-hander and the like. Listen, listen, and you need to take a man near the window on the left. Aim, as it should, and hit it directly into the only urge. Now the quiet sap is chosen from the building. Use the card to not be injected into patrols. On the street, hide behind the garbage, and wait until the truck arrives. Jump into the truck and back into the sewer. In the sewage run all the time to the right and go back to the station. Run to the train at Perron. Mission Complete.

Mission 3. KIROV PARK MEETING

Tasks: Pick necessary equipment; kill the general; Kill Igor Kubasco.

After a sightseeing tour of the canals and rivers of St. Petersburg, you arrive at the Pier. On the map - your belongings right across the road. One problem, a soldier wanders there. Wait until it feels the corner, and quickly run to drawers with things. Take two bombs for cars from there. Close to the hatch near and in favorite sewer. Go to the northern staircase and choose from Luke. Why you are not surprised by the fact that the driver of one of the limousines is wandering around. Kill it or just cut down for a while. Repeat and go to the nearest limousine. Fix the car. Close back into the sewer. Now your goal is the southwestern hatch. It is impossible to miss - on the hatch there will be a bottom of the car on which the remaining bomb will be attached. Now go back to the pier and wait until the "fireworks" starts. After that, you can continue a tour of the rivers and canals. Mission Complete.

Mission 4. Tubeway Torpedo

Tasks: kill the general; Save the hostage in the basement.

The mission begins in sewage. If you drove a sniper rifle with you, you can throw it out (in the arsenal it will still be). Go to the nearest hatch and get up. Hide the green boxes and prepare the duct or gun with a silencer. When patrol will return, strangle / kill it. Stop it into the garage, change yourself and take the AK. Get out of the garage and take the equipment left to you. After that, take into a truck and get acquainted. When the truck stops, get out, turn right and go to the car's cabin (try to stay as far as possible from the security guard). Come on the door to the right and go to the elevator. On the elevator, go down to the first basement.

When the elevator stops, go out and go straight along the corridor. Turn right and keep moving directly. Come into the room on the left, where the computers are sitting by soldiers (take care of the officer at the main entrance). Cross the room with a quick step and find yourself in the server. Shoot a server from a pistol with a silencer - Camera Now you can not hindle, you can run and kill, no one will say you words. Get out of the server and turn right. Go along the corridor to the room with the image of two golden stars on the doors and the "Command" inscription. Enter the inside and rejoice in clothes on the bed. Now go to the room where you will need to lay a bomb near the wall. Go out and head to the elevators leading to the second basement.

In the basement, argue to the interrogation room, next to the one where the general and the hostage is. You will have to open the castle, so make sure that you will not notice the guards. When you find yourself inside, use a gun with a silencer to shoot the general through the glass. Then enter the room and take the knife and gun from the corpse. Go to the hostage and climb on the elevator upstairs. Go to the room where you need to lay a bomb. Bring the wall and get ready to run that there are urine (in advance on the map, select the shortest path to the output). As soon as you give up to a saving door with the inscription "Exit", the mission will be completed.

Mission 5. INVITATION TO A Party

Tasks: kill the general; Get a portfolio.

Finally, you got out of the basement on the light of God and can breathe full of breasts. The mission begins on the pier. Climb the stairs to the top and remove the waiter, which smokes near the parapet (can be stirred, and can be used chloroform). Repeat, take the keys from the door and drag it somewhere away. Now go to your belongings, which are marked with the icon on the map. Among other useful things, it is especially important not to forget the poison. Go to the northeast to the passage that is not protected. Not getting acquainted with the guard, get to the door leading to the garage, and open the lock. Come on and head for a double door. Come in the room to the right, and on the map Wait for the moment when the guard leaves the room with double doors. Come into the room that will be a kitchen, and take a glass of champagne. Now you can climb the first floor. On the way, put in a glass of poison. Go to the room where the party passes, and offer the General to drink from your cup. Watch for a special forces agent until he puts his eyes on the ambassador. When it happens, just go beyond them, and they will lead you to a room with a briefcase and a safe. Do not follow, but go to the room nearby. Related rooms. Remove the gun with the silencer and wait until the safe is open. Now shoot agent and take a portfolio. Get quietly out of the building and run on the pier. Sit on the boat and sail to Japan.

Mission 6. Tracking Hayamoto

Tasks: kill Hayoto junior; Strengthen the flashing beacon on the corpse; To be held.

You are in Japan. The weather here is warmer than in St. Petersburg, but also nothing impressive, as if the nature itself cries on the souls ruined. And how many will be more ... and yet. As soon as the mission starts, pay attention to patrols. When the guard in front of the house logs inside, quickly rush to the garage and run inside. Click on the cluson by car and hide to the left of the door leading to the house. When the guard goes, kill him and drag the body for the car. Repeat and leave the garage. Go around the garage, towards the back courtyard. Bear guard and follow the northern side of the building. Wait to the right at the door until the cook come out of the building. When it appears, strangle it or just cut down. Make the body through the gate and the corner. Repeat into the chef's clothes and go to the kitchen. Wait until the guard leaves, and go through the room to the left. Come in, on the table lies Fugu fish. It is considered a delicacy, but if it is wrong to cook, then you can discard the skates. Cut it into pieces, not particularly worrying about compliance with the recipe. Return to the kitchen (do not come too close to the guard, and then he will understand that you are not the one for whom you want to give yourself). In the kitchen, put the fish and the beacon on the plate. Return to the place where the mission began, that is, for a large stone. Wait until Haymoto tastes fish and give ends. Get out of the shelter and go through the gate. Another successful mission in your account.

Mission 7. Hidden Valley

Tasks: pick up the belongings; Find a secret passage.

First of all, take your belongings that are near the Truck behind the building in front of you. Carefully deal with them, especially pay attention to the tower where the sniper fell. Try not to run, it is better slow and quiet than quickly and under the accompaniment of a sniper rifle. Remove the guard near the truck and rejoice. Take things off and look at the card. Your task is to get to the hatch in the south in the center of the map. From your current position, run south until it is impossible to run. Turn left and continue to move on the edge of the map, before entering the narrow passage. The guard wanders here. Your case, how to cope with him, but it is best to shoot with a crossbow. Now climb into the hatch and go down. Below can be patrol, so wait until it leaves. Kill the pistol with a silencer. Go to the tunnel. Tunnels are tunnels, so be attentive and follow the rules roadotherwise you will move. When a truck riding to the West will stop, climb into the body and get enough. Ride up to the very end of the level. Get out of the truck and exit.

Mission 8. At the Gates

Tasks: Scump unnoticed in the castle; wait for further instructions.

We run to the southwest, where the ridge wanders patrol. Use the crossbow to remove it. Repeat into the clothes of the killed and drag the corpse into the bushes. Go to the east and kill the next security guard (if you're lucky, then he will be the only victim, the first to kill is not necessary). Continue to move to the East until Diana starts broadcasting about the generators. The first generator is right in front of you. Near him walks patrol, which will have to kill. Then disconnect the generator, especially cool can simply blow it up. Now you have a choice: bypass the castle behind or go through the main entrance. Through a black input to play even more interesting, but I will give it to you by telling about the main one. So, go through the main entrance. As soon as they go through the gate, beware of patrol. When everything is quiet, run into the stairs to the stairs. Upstairs, turn right and run to the south (there is a sniper in the windows, but if you move quickly, they just won't notice you). The second generator will be directly. Turn off the generator, turn north and right to the ramp. Go through the door at the top and the next door opposite (it leads to the street). The guard patrols this zone, so it is better to remove it using the "silent" weapon. Go to the door at the end of the building, from which you just came out (if you pass through the building, ninja attacked you). If you still attacked you, remember that close to the ninja is better not to fit, if you do not want you to scolf, like a butterfly on the pin. The third generator will be right. Go outside. Now go to the place on the map, where "Exit" is written, in fact, this is the entrance to the next level. Come in the castle.

Mission 9. Shogun Showdown

Tasks: kill Hayoto; Find a guidance system; To be held.

Start with the fact that go through the secret wooden door to the right. Climb the stairs and look through the keyhole. Wait until the guard turns back to you. Open the door and shoot his head from the crossbow. On tiptoe squeeze to the body and rejoice. Get a gun with a silencer and get ready to shoot. To attract the attention of the guards behind the door, just run on the boards that creak. When you kill the guard, go down the stairs in the center of the room down. Turn right and go along the corridor to the closed door. Wait until it will not be in the corridor outside the door, and enter. On the shelf on the right there is a card of access that must be taken. Now move towards the room, which is marked with an orange exclamation mark (take care of the ninja crawling on your heads on your head). When you get to the room, you will see that the entrance is protected by laser rays. Use the card to remove the laser guard. In the room you will find a bomb and a control panel to it. Now choose the courtyard where helicopter stands, and attach a bomb. Return to the room where the killed guards lie.

Deactivate laser protection on the doors and enter. Turn right and go down the stairs before the entrance to the museum. Enter the museum, removing the laser guard, and take the guidance and weapon from the pedestal. Climb on the third floor. You need to get into the room marked with an orange exclamation mark. The room has a computer, and the alarm signal button is on the table. Click the button and run back, to the place where the mission began. Wait until Haymoto sees the helicopter. When your opponent is in a helicopter, use the remote remote to blow it to all the traps. Take the exit. Mission Complete.

Mission 10. Basement Killing

Tasks: Find and kill Charlie; Remove the life support system.

You got to Malaysia, where you have to deal with an evil computer genius. Get out of the telephone booth and head to the right to the doors that lead to the security room. Wait until the police go to a safe distance, and penetrate the room where the things are cooked for you: a smoke bomb, a gun and ammunition. Take the bomb and what you will come in handy.

Get out of the room and try to get it imperceptibly in the laundry. Here are shafts for dirty linen. Skip into one of them a bomb and activate it. Now run out and how quickly you go to the fire department. When all the firefighters run out of the room, come inside. Take yourself in the form of a fireman and take a paint with a wall. Run follower behind the firefighters to the elevator (the metal detector will work, but no one will stop you). Get down and run to the security room, where computers are. Break the castle on the door and go down to the basement to your victim.

Well, and the pigsty will come here: packaging from pizza, scattered throughout the perimeter of the room, packs of unsound of chips and other poison! Charlie - a fat man at a computer, right in front of you. Surride to it from behind (do not step on the garbage on the floor, so as not to scold the victim) and strangle. If Charlie flies to run - shoot it earlier than it causes security. Then go to the computer to get further instructions.

Climb up the stairs back into the room with computers. Skate into the computer to the left of you (in the room there are two guard, they can be shot or ignored) and run into the elevator nearby. The mission is completed.

Mission 11. The Graveyard Shift

Tasks: Install hacker bug; escape

You are inside the building. Check with the map and find out where the kitchen is located. Go there and shoot to the camera, which is directed to the coffee pot. Hide somewhere outside the door and wait until the system administrator comes into the kitchen to check what's the matter. Strip it or just knock on your head. Repeat and go to the system administrator's office (see the map) to get a room access card, where the computer needs you. When you get a card, go back to the room with a yellow access panel and enter. Install the bug on the computer and exit. Now you need to get out of the building. Make it very simple. Go to the bridge connecting two skyscrapers (south-eastern part of the card). The bridge is behind the glass, so you will have to split it, shifting it. Two guard roots on the bridge, plus all the people from the building fright after the shot. You can shoot guard or just run past them. When you find yourself at the other end of the bridge, the mission will be completed.

Mission 12. The Jacuzzi Job

Tasks: Kill Charlie Sidzhan; to steal money; Steal statue.

Hmm, it seems that in the basement you did not kill Charlie, but his twin brother. This Charlie is having fun with the girls in the penthouse on the roof of the skyscraper. It's time to correct the mistake of the error.

Go around the building around the perimeter to the last balcony. Be careful, as you may notice from the building (more prompt and do not stand). When you get to the balcony, shift through the railing and check with the card. Just over the secretary in the eastern room. When she leaves, go into the room and go through the door on the left. Come on the door right in front of you is a room with an electric shield. Display cork. Penthouses will plunge into pitch darkness, and the protection system will be turned off. Run into the secretary room and open the safe, hidden behind the picture on the wall. If a security guard appears in the room - kill it and drag the body to the balcony. Rezazy and return to a room with traffic jams. Start or shoot an electrician when it appears. Now go back to the balcony and go through other doors to get a statue. In the next room there is a device of night vision, so if you do not see in the dark, like Owl, I advise him too to pick up. It's time to capture Charlie in the jacuzzi. Wait until it remains alone, and the girls will go into the room next door. Quiet, go to the room with a jacuzzi and shoot Charlie from a pistol with a silencer, especially cool peppers, can just strangle it. After the murder, return to the elevators, bypassing the meeting. The mission is fulfilled, and you are waiting for a premium trip to the holy places of the Motherland of Terrorism - Nuristan.

Mission 13. Murder at the Bazaar

Tasks: kill lieutenant; Find a map; kill colonel; Pick the keys to the colonel.

As soon as the level is loaded, take the legs in your hands - and run to the north-west to the Lieutenant house (marked on the map). If you are fast enough, they will overtake the guards and can penetrate the house unnoticed. Break the castle on the doors and enter inside. Get quietly inside so as not to disturb the sleep of the lieutenant. Climb the stairs and kill it as quieter as possible. Take a map and get on his clothes. Get out of the house quickly, until the security has noticed the substitution. Go to the bazaar through the Western entrance. Here she wanders colonel and his bodyguard. When they turn to you back, two exact shots from the gun with the silencer kill both. Take the key from the colonel body and run to the exit. The exit is located in the eastern part of the map. Your task is to reach it as quickly as possible until the guard is missing. The mission is over.

Mission 14. Motorcade Interception

Tasks: meet the connected; Kill Khan.

First of all, you need to change clothes, so one of the soldiers will have to break up with life. Now go to a meeting with your connected. Wow, you were given a new rifle, which can not only break through the cranial box, but also the engine of the car! Your task is to find bEST POSITION For the sighting fire by Coruta Khan. One of best places - It is on the roof of the building to which homemade bridge leads. It is not difficult to find it, as it will be near the gate. The main thing is that you will not notice the guards. Take the position and refer to an optical sight on the Eastern Road, which will soon appear the Jean Message. When the tuple will be in the attack of reaching Khan (it sits in the rear seat of the limousine). For those who feel bad on moving targets - shoot the UN Jeep engine. When the jeep stops, you can easily shoot Khan. Remember, you can't hurt anyone from guarding Khan, otherwise the mission will be failed.

After the death of Khan, quickly get off the roof (do not jump and do not throw the rifle, it is still useful). Now quickly run to the exit (try not to come across the guys from the UN - they shoot well well). Exit in the southwest of the city. Congratulations on a successfully completed mission.

Mission 15. Tunnel Rat

Tasks: penetrate the database; kill Yusef Hussein; Deliver cargo to the surface.

I hope that you brought a rifle with you, otherwise you have to be tight. Come on the ruins, shooting guards (they are still not tenants in this light). Repeat and take ac. It is best to penetrate the base from the northern entrance. Now go down the stairs and get a gun with a silencer. At the bottom of the guards are messed up over the innocent victim. Shoot them and free their captive. The captive will indicate the place on the map where Lieutenant Hussein is located. Hide both bodies in a tunnel with dirty water. Shoot a security guard in the corridor on the left (East, if watching the map). Come to the corpse and take the M60. Now go to a room with a lieutenant. Do not forget to close the door when you enter. Gently shoot Hussein. Get out and go back to the room, where tortured the innocent victim of terrorists. Turn left and go along the corridor. Call the elevator and climb the surface. Get out of the elevator. Mission Complete.

Mission 16. TEMPLE CITY AMBUSH

Tasks: meet the connected; meet the Smith agent; kill two killers; bring photographs of the corpses Smith; Smith must be alive.

Go to the meeting with the first connected. In the house there is a shotgun, but I do not advise you, it will still be a little sense, only attract unnecessary attention. Now go to the meeting with the second connected. Oh, this is your old familiar - Agent Smith. The guy is escalating to the limit, as two killers hunt behind him. Your task: kill them and bring photos of the corpses Smith. There is nothing to do, go hunting. First disappear with a killer who sat down with a sniper rifle. Go around the house in which the sniper is. Come in the shop, right under its shelter and tiptoe are climbing the balcony. Strangle the sniper and take it a rifle and clothes. Take a picture of the corpse. Now the cerebrals of the second killer came. Use the rifle to shoot it when it appears on the square. Throw the murder tool and take a picture of the corpse. Bring pictures to Agent Smith. He will tell you where the secret entrance is located. Run to the northwest to the store marked on the map. Come in the store and go to secret entrance For the carpet. Another mission is behind.

Mission 17. The Death Of Hannelore

Tasks: Take the key from the secret room; Kill the doctor; hide the body; Do not kill civilians.

Hide behind the boat and wait until the guard is suitable for you. Surride to him from behind and strangle it. Take off the body for the boat and rejoice. Now go to the entrance to the boarding house (select the one where one guard). Come inside. In the rooms on the right, you can change clothes to the clothes of the service. You need to pick up your storage equipment. The repository leads two ways, but you select one that is protected by one guard. When the guard goes into the toilet, go to the repository and take the key from the wall, as well as a bottle with poison. Alsomely go out to the main courtyard. Go to the left side of the pension, where to change into the white tunic of the patient. Now you can, without hiding, go to the northern part of the building. In the round room, go to the nurse, which will take you for Lord Sinclair (you can not approach, but immediately go upstairs, the security will miss you) and takes to the doctor to the second floor. Come to the doctor's office and go to the table. When she goes away from the table and approach the window, telling you about the upcoming knee operation, squeeze the poison into a glass with water. After the sustainable death of the doctor, drag the body into a secret room marked on the map. You may have a problem with the patient who occasionally visits the doctor's office. If it appears, then you need to drag the doctor into the room to the right, where the medicines are stored, and there is only one entrance. When the patient leaves, calmly drag the corpse to the desired room (drag through the center of the second floor so that you do not notice the protection). Get out of the building. Before the boat, you can get along the sewage, the entrance to which is available immediately in two places - through the pool in the center of the courtyard and through the hatch near the rest of the patients. When you find yourself on the surface, run to the boat. The mission is completed, and you have received a premium of the most secretive killer in the world.

Mission 18. Terminal Hospitality

Tasks: kill the leader of the cult; escape

Open the card and see where the guards are. Now run up the stairs and quietly stop by the guard. Run east to the temple (not to the hospital). A guard walks near the temple. Wait until he goes to the pool, and go around the temple on the other hand. There should be clothes in which you need to change clothes. There is a weapon in the temple, but no use to take it. Now go to the hospital. Inside, go straight and climb the stairs or right or left, the roles not particularly playing. Go to the doctor's office where your things are. When you come to the office, you will see the secretary, which is typing something. Wait until she leaves, and break the castle on the doors. Come and take things from a black box. Complete in the next room. Repeat and leave the office. Go to the elevator (past the stairs, left, then twice the left and right). Go down to the basement. Get out of the elevator and go to the ward "in" to the left of you. Go to the last corridor and enter the anesthesia office. Take the scalpel. Now go to the room opposite and climb the stairs to the ventilation mines. Shakhty lead to four large operating rooms that have small windows. Inspect the operational and find the one in which the leader of the cult is located. You can guess that this is the desired room, if you see two leaders' bodyguards. Come in the room and make the leader "Operation" using a scalpel. After that, quickly leave the room and go to the right or left (it depends on which room you are in). You need to get to the stairs. Go down the stairs and break the castle. Run to the exit. When you close to the exit, someone will start shooting, so be careful. Your task: run to the boat and get out of the ravis.

Tasks: Kill Sergey Vernoko; Run through the subway.

Again, twenty five, again you in St. Petersburg and again smells something fried. The mission will be a stay, so ignore the murder of Sergei Vernokko, as you are already waiting for a well-trained killer.

From the subway immediately go to the surface. Go to the north, and then west to the building where Sergey is located. Hold on the right side of the building so that the killer in the window does not notice you. Now return back to the subway, but do not get on the killer fly. Return to the building again, but now go straight to the main entrance, do not come to the right side of the building. Come and climb the stairs. Go to the right and again up the stairs. Open the door and quietly sneak to the killer. Strangle it, releaving, pick up the weapon and leave the building.

Go straight until the road looks like a letter "t" on the map. Turn left and go to the hatch in the middle of the street. Take into the hatch and go on sewage to the east. At the end of the first passage there is a security guard. Set aside a rifle and strangle it. Repeat and lift the gun. Return to the metro station. When you come to the train, the mission will be counted.

Mission 20. Redemption at Gontranno Sanctuary

Tasks: kill bodyguards; Kill Sergey.

Mission last, so do not wait for it to be simple. The main key of success is good knowledge of the card and the ability to quickly navigate the terrain.

You will start the mission unarmed, well, or almost unarmed. With you will be: the rental, binoculars and the knee, but this will be not enough, even for such steep peppers, how you are, having passed fire and water. This mission will be your copper pipes, so weapons you need, the more, the better and preferably a large caliber.

As soon as the guards in the yard will go away to the safe distance, the air swallow more and run to the wasthead, where your "modest" arsenal is located. You can shoot on the way, but do not stop until you reach the first machine. Kill all who will come close to the guardhouse. When the first attack is repulsed, take a sniper rifle abruptly and kill the guard near the scarecrow, where you trained before the start of the game.

Return to the wagon and arm your teeth (drag everything that is only able to carry). Your arsenal may look like this: the pistols of all shapes and calibers, knives, ultrasound, SMG-SD6 and all the cartridges that can be carried away. When you arm yourself, be prepared for the beginning of the real war of a local scale.

Go to double doors that lead to church. Look through the keyhole and prepare SMG-SD6. Wamby in the room and shoot everything that will move. When to move will be no one, besides you, of course, come back to the wagon, where you previously issued tasks. Go to the door right. She leads to church dungeon. Go to the room in the northwestern part of the dungeon and break the castle. Take the key from the church from the wall. Climb the stairs to the first floor. Get ready for another slaughter. Evaluate the power of the enemy, through the keyhole. Now enter and disappear with everyone. Climb on the second floor. Look at the keyhole in the western part of the room. Two guards stand behind the door. Kill them. Go to another door. Repeat the previous trick. When both guards go to the forefathers, slowly go to a narrow beam and turn to the beam opposite you. With a machine, look out from your shelter. As you will see a guy, immediately kill. Fuck and wake on the other side of the beam. On the contrary there will be another sniper. As soon as you see him, quickly stand up on your feet and finish off the robe.

Now look down into the chapel and see a small bunch of guards (it seems five). Print as much as possible (it would be nice to have a sniper rifle, you can drain it from one of the snipers). Be careful - if you see them, why can't they see you?

Sure to the next beam and remove the remaining guards in the chapel. Now get to the door on the beams. Go down the stairs down. On the way, kill the guard. Shoot yourself, you're a professional!

Come in confessional and shoot a heart center on the wall. When Sergey starts to run away, he will run up the stairs to the beams. Make sure he does not look at you, and remove it.

Bad guys came the end! Ah, yes you!

Instead of epiloga. Where and what weapon can be mined.

Cold weapons and everything that looks like him:

  1. army knife (Combat Knife) - Tubeway Torpedo mission in St. Petersburg. The knife can be obtained after the killing of the general. He carries it with him.
  2. kitchen Knife - can be found in any kitchen. Even in mine. :)
  3. golf club (Golf Club) - Anathema Mission. In the bedroom don.
  4. katana's sword (Katana Sword) - levels in Japan, where Black Ninja is found.
  5. fire Axe - Mission Bedement Killing in Malaysia. Toporic is located in the locker room of the fire department.
  6. scalpel (Scalpel) - Terminal Hospitality mission, in the anesthesiologist's office.

Pistols:

  1. Ballers - were, there are and will be yours!
  2. Ballers SD - are issued as a promotion for making a mission with a covert killer rating.
  3. 9 mm. Pistol (9mm pistol) - you can take a loan from any self-respecting guards.
  4. 9 mm. Pistol with silencer (9mm Pistol SD) - Get Anathema at the beginning.
  5. revolver (Revolver) - Anathema Mission. Located on the body of the killed don.
  6. Deagle - Anathema Mission, marked exclamation mark on the map. Then at different levels of protection.
  7. .54 Pistol - Invitation To A Party Mission. Located at the special forces agent.
  8. .22 SD - SHOGUN SHOWDOWN mission. Located in the museum, in the basement.

Machines:

  1. AK mission, starting with Tubeway Torpedo. Usually the soldier.
  2. M4 - Motorcade Interception Mission. It is found only at the UN soldier, so the only way to get weapons is to lure the soldier under the crossfire, the terrorists killed him.
  3. M60 - Tunnel Rat Mission at the guard.
  4. SMG - mission, starting with Invitation to a Party.
  5. SMG-SD6 - Mission, starting with Hidden Valley.
  6. UZI - the first "ultrasound" can be found in the Mission Terminal Hospitality in the Cult members.

Shotguns:

  1. Double-barrel shotgun (Double-Barreled Shotgun) - Anathema Mission at the Security Service at the main entrance.
  2. SP12 - Starting with the Temple City Ambush mission, get a connected.
  3. Sawn-off Shotgun - the second prize weapon for the rating of the secret killer.

Sniper rifles:

  1. R93 Sniper is an anthema mission. Located in the garage.
  2. SVD Sniper - Mission St. Petersburg Stakeout. Located in a storage chamber, a box 137.
  3. W2000 Rifle - Mission St. Petersburg Revisited. Kang the agent 17 - and she is yours.
  4. Custom Rifle - AT THE GATES Mission. Rifle have sniper on the towers. The only way Get weapons - shoot in a sniper so that he dropped the rifle, and she fell to the ground.
  5. MI95 - Motorcade Interception mission. Get a connected.
  6. Arbalet (Hunting Crossbow) - Hidden Valley Mission. Located in your things (see the map).

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Hitman Silent Assassin is a game in the genre of Stealth Action, Sicvel of Sucking Hitman: Codename 47, the second part in the legendary Hitman series. As the first part, Hitman 2 Silent Assassin developed the IO Interactive Studio, and the company Eidos Interactive was performed as publisher. The Hitman 2 Silent Assassin game came out in October 2002, and immediately on several platforms. In it, the developers found a rather interesting course to continue the plot - forty-seventh had already wanted to move away from affairs, tolding with the work of the killer. But unexpectedly happened - some mafia stole his only friend. After that, the agent is forced to contact his old employers to organize satellite monitoring of this mafia. Of course, not just like that. The agency in return requires returning to his ranks and perform the old work ... Game Hitman 2 Silent Assassin turned out to be quite interesting, but with its shortcomings with which you know more.

Features Hitman Silent Assassin

Since the end of the first part, two years have passed. Forty-seventh peacefully lived on Sicily, did not touch anyone and did not hurt, but it was necessary to happen to such a thing - some scumbags risked life, the abdupping of his spiritual mentor.

During the time spent on the rest, the agent learned something. So, despite a peaceful life, he learned how to fool two pistols simultaneously. What else can be noted - apparently, the spiritual mentor smoked something particularly strong, and our hero has learned to look deep into himself, and we have a certain benefit in the form of a first person regime. Although, honestly, the sense of it is practically zero. Peaceful life is still spoiling people. Because before, even he, the hired killer, did not know how to hack the castles, and here on you - such a skill appeared! Alas, but to jump to Vittorio (the very spiritual mentor) did not deign, for which he was "thanks" from us. But still, it's a shame - before, science resounded that the only mammal who could not jump is an elephant. Now these ranks have replenished our hero.

What pleases, the forty-seventh can still be able to deal with enemies as much as cool, and deftly drag their lifeless bodies to unavailable for randomly passing people. But on the other hand, this game and a full-fledged sequel is difficult to name how minimal changes after the first part. As a result, it turned out that people bought the same game, but with another plot for new money. Not the most honest politician, but the farther, the more developers studios used it by creating an intelligent project at first, and then by his name, pumping money from fans.

It seems that the protagonist is still the same on the heroic look, and not only looks, but also acts. Like, artificial Intelligence The opponents are quite decent, as for that time, and repeatedly you will make sure. There is a solid variety of weapons, more than thirty different instances. Preserved the ability to change clothes. The defeated opponents are still effectively falling. But still impressions are lubricated - this is the second part, it was necessary to do something more than a couple of cosmetic changes ...

Hitman 2 Silent Assassin will offer a player already twenty missions, and developers sincerely proud of the fact that there are a number of different options for performing the same task. You can kill the enemy at a large distance from the sniper rifle, and you can neatly attach an explosive to the bottom of his car. In another case, you can shoot a sacrifice in a quiet corridor, and you can eliminate it by drinking with poisoned champagne. And in general, it is theoretically to pass the levels, as having undergoing them from all in a row, so quietly to sneak ... But having played a little, the player invariably notices that the choice, as such, he has almost no choice. Because even rolling all in the asphalt, it is easy to go through the game in a difficult level of difficulty, and why suffer and play hide and seek, if you can just kill everyone much faster? But you can go through the game in one day if you use such a style. Therefore, quite reasonable to the creators of Hitman Silent Assassin pours a lot of criticism.

The developers in their justification are proposed to pass the game acting clearly, as it should be a professional killer, and not the Terminator - to sneak up to opponents, and kill only the main goals, leaving everyone else. Well, and fulfill all the orders of employers. For this feat you will be awarded with the honorary title "Silent Assassin" and what is the main thing - bonus weapons! But then the question arises like "why should I refrigerator, if I do not smoke?" In the sense, why the player is some sophisticated weapon, if it is impossible to apply it, otherwise the very "Silent Assassin" is where only it goes ... The inconsistency turned out.

You can add one more degradation here - in the first part of the forty-seventh stimulated work, purely cash relations with employers. Killed unnecessary people? Get minus to the budget. And next time you think whether it is worth cutting the whole squad of the police, or it is better to avoid them, bypassing somehow. In Hitman, the silent killer is not similar to stimulation. After all, all these stupid ratings at the end of the missions, in fact, do not give anything. Why new weapons for clean work, if there is no place to hide it, like a hefty and powerful shotgun, for example? After all, it will not be about any secretiveness about any secretiveness ... Instead of encouraging murder of bad guys, we got a jar filled with chloroform, which replaced the old good guns of large calibers. And replaced defective, alas. If playing in the first part, we forgred all its numerous flaws for the novelty and the uniqueness of the gameplay, then Hitman 2 Silent Assassin is a completely different conversation. For two years it was possible if not to create a fundamentally new game, I will better bring to mind to the mind. And it turned out what is called, no fish, nor meat - and the errors are ridiculous remained, and the new almost nothing ...

Taking a lot of good from the first part, Hitman Silent Assassin grabbed the mass of her deficiencies. They filled the levels of extremely monotonous puzzles, as a result, their creation is very unlikely to the real world - there is no extremely many parts, numerous stamps prevent, conventions. Here we taught the developers of the characters of Hitman Silent Assassin to twist heads there and here, and the sense? They still do not notice the scarlet spots of blood, do not pay attention to for some reason who opened the previously closed doors, not to mention the fact that the sounds of shots from weapons with the silencer are not fundamentally noticed, even if you stand in the meter. On the other hand, there is a pleasant innovation - you will run on all kinds of important events, and not walk, be sure to attract attention. What is already nice. But immediately get a new drawback - the forty-seventh for unknown reasons began to move more slowly. Perhaps an attempt to stretch the passage of Hitman Silent Assassin ...

There are a number of completely incomprehensible ridiculous flaws - for example, in St. Petersburg, the policeman guards ... a trash can! Who needs it ??? Well, except for our brave agent to get a parcel from there from employers. Sun in the container. And what makes the cop? He opens fire for defeat! I have never been to St. Petersburg, but for some reason it seems to me that the police there is not how much does not like homeless, so that it's stupidly shoot in them in the middle of the city. And this, alas, is not the only case. You will meet in the same St. Petersburg inhabitants in the sewers of the Ministry of Internal Affairs, and, under Nevsky Prospect. Them distinctive feature - Ability when you detect you to yell "Atas! Atas! ". Adequately, you will not say anything. There will still be completely dead levels, there is no life in them. All NPCs also seem such, and not real people, despite the prayer appearance. Yes, their heads no longer resemble the hats of the bolts, which is already good. But to a truly living environment still as far!

Graphics ... everything is also not the best way. Too few details. Too much flawed texture curves and straight corners. The walls cover modest objects of 2D graphs, like the floor with ceilings, but the precipitation is beautifully looking - rain, blizzard. In perfect shade order. But on the other hand, the lanterns are illuminated by one single sprite, the faces of citizens are similar to the faces of terrible dolls. And these opposites are enough. You can find a lot of good, and the lot is bad. And in the end, the impressions still will remain medium in.

Conclusion

After passing the Hitman Silent Assassin, it consistently arises that you have passed just a very bloated addition to the first part. No original ideasnor freshness. Taking everything good from the first part, the developers grabbed the company and disadvantages. And sometimes even old achievements spoiled innovations. So Hitman 2 is a solid gray, but not more. I repeat, in two years, that we passed since the output of the first part, you could do much more ...

Hitman 2: Silent Assassin - Guide and Passage of Part 4 - LCA

Passing Silent Assassin.

Now in more detail. Get out of the sewage, go up to the hatch specified by the Agency. Use the "Sticky" on the guards, which is right in front of you. It is impossible to save it, because if you feel it even for five minutes, you still do not put it in them. Take his weapon and clothes, drag the body to the "pantry" or the garage - I did not understand what it is right. From the opposite end of the courtyard, take the thing left you and take into a truck. To the door leading to headquarters, make your way to care carefully, trying not to cause suspicion of protection. Sit on the elevator and go to the first basement. Corridors are sneaking into the room with the server. "Shoot" server, shot into the green panel under the incomprehensible inscription. Then go back to the corridors, sit on the elevator, which will bring you to the second basement. Here it would be nice to preserve! Carefully cut down the chloroform of the guard, sitting at the table (this is the first basement). It must be done necessarily if you don't do it, then when you try to flee you and the prisoner, one type of bottom will necessarily include anxiety, and a person at the table will be imposed by a self. Now remember that we are going to finish the level with the SA rating, and you have already killed one guard. It is impossible to kill more. But even the use of chloroform will not be so easy. Use the pager I. cellular telephone. Go to the table (at the same time it will be necessary to wait until the guard, patrolling the terrain, will hide) and drop the pager. Leave the security guard and reset the message. It will come out of the table, and you will have the opportunity to cut it out. As soon as you did, without losing a second, pick a pager and drag the body into an elevator that brings you to the bottom basement. Further everything is simple. Fall a pager in front of the door in the interrogation room and throw off the message again. The general will check what happened, and you still enhanced it. As soon as he dies, grab everything he keeps in his pockets, and run along with the prisoner to the elevator.

"Davatz the opportunity to". Now we will give the server the opportunity to ...

-Hitman? I did not expect you to see here. Thank you for saving me. Now I will do everything for you!

- Pants dress first ...

Be very careful, passing by the guard, and then run to the wall, blast it neatly, moving at some distance, and run to the saving door.

Hitman will not give the saved hand: hedgehog - Bird Proud!

Mission 5. Invitation to A Party

In vain Diana banned Heathman to kill in the first "St. Petersburg" mission of all generals. All the same, the three is no longer alive, but the fourth we watched together literally now. The last general came to the German Embassy to surrender. But we will get it there.

You need to penetrate the party and gently make the general. This can be done in different ways. When the general is killed, you will need to take a suitcase with confidential information. At the party will also be someone who will be called "Agent Special Forces". Nonsense, of course, special forces does not go to parties, so it sounds approximately how "the traffic police inspector will be at the party." You do not know yet to whom it works. But learn over time. If you want to have fun, arrange noise and shooting at this party and see what ordinary diplomats will make.

Mission data

Target: General Zaipet, perhaps the messenger.

Total enemies: 20 (19 guards, 1 special forces agent).

In total, outsiders: 20 (5 maids, 4 waiters, 10 guests, 1 important person).

Objectives: Kill Zajkova, take the suitcase and clean.

Best masking: Guest.

Weapon at: 9 mm, 5.45 mm, a gun-machine gun.

Agency will give: 9 mm with a silencer, poison, pistol cartridges.

Armament of enemies

Bodyguards: 9 mm, SMG.

Messenger: Safety combination.

Special Forces Agent: 5.45 mm.

What is where is

General Zaigarkov: the main hall, the left wing (where the maid is).

Agent special forces: the main hall, upstairs with the messenger.

Messenger: Cabinets of the Second Floor.

Bodyguards: There, here, outside, inside, in the garage.

Cook: down in the kitchen.

SMG: Lower floor, second room.

5.45: Agent Special Forces

Waiter uniform: lower floor, first room.

Sending agency: across the road from the embassy, \u200b\u200bsee the map.

Glasses for champagne: on the table in the kitchen.

Comments on passage

The main plus of this level is an innumerable set of ways to pass. It is enough just to kill the waiter smoking on your head, and take it the key. To kill the general, you can use poison in champagne. At this party there are guests who go through the main gate to the left. If you do it, you can get an invitation. In this case, you can go to the general in the left wing and then tighten the loop from him when it enters the room with a maid. If you choose to be a bodyguard, go outside until it comes with a suitcase, and then finish it. If someone finds the body of the envoy, then anxiety will rise, and you will have the opportunity to run into the garage and kill him before he leaves. In fact, all you need is to go inside and kill the general. There are no more difficulties here. Forward!

Passing Silent Assassin.

Not the only one, by the way, of all possible.

Run quickly through the main road toward the embassy as fast as you can. You can also take poison, but it will not be useful for you. Go further until the building goes. You will come across the guest party in an elegant tuxedo. Here it is necessary to preserve and make one complicated, but in principle a possible trick. Go behind your back, turn quickly and use chloroform on it.

Grab his costume, invitation, and then drag the body for corner. You can go through the main entrance or pick the key to the castle on the left side to get into the courtyard of the building. As soon as you find yourself inside, make sure that you keep the invitation in your hands. As soon as you enter the main room, quickly go to the left, then down the corridor and north. Your target will be either in a room with a maid or in the main hall. Wait for it next (behind the maid room), and when it passes by, open the door and shoot it with a pistol with a silencer.

Stop his body into that room. Remove the gun in the pocket, take an invitation again and go to the main room. The messenger will be there, he will head to the safe. Go behind it (but not too close, because it is very suspicious, reptile), and when he goes into a room with a safe, sleep it, grab the combination for the safe, open it and take a suitcase. Do not forget the boxes with chocolate - it is necessary to somehow reward the hatman for harm! With a suitcase in your hand, go straight to the main door and on the output (the guard can ask the invitation - then drop the suitcase and show the invitation). Once you have moved away far enough from the gate, you can go on running. Voila. Another "silent killer" in your pocket.

Hitman opens a suitcase and finds money there and Japanese hieroglyphs. What does this mean for the Japanese? So it will be a fun day!

Mission 6. In the footsteps Hayamoto (Tracking Hayamoto)

The Agency sent you far, far away to Japan - to kill Masahiro Hayoto younger. You need not only to kill him, but also shove him somewhere in the transmitter so that the agency can go to his father - Senior Hayoto.

Masahiro has a meeting with a member of Yakuza in his house. Your task is to penetrate there and fulfill your mission.

(And the Japanese is an esthete. Drink brandy from the female navel ... Hm.)

Mission data

Target: Masahiro Hayoto Jr..

Total enemies: 18 (12 guards, 6 "Joyimbos" - in no way to pick up adequate Russian translation for these victims of the Japanese tattoo).

Goals: kill "Junior", shove him a bug, dump.

Best disguise: bodyguard or no ona.

Weapons at the level: 9 mm, a gun-machine gun.

Armament of enemies

Bodyguards: 9 mm and PP.

Joyimbos: 9 mm and PP.

Servant / cook: 9 mm.

What is where is

Hayamoto Jr.: in the master bedroom.

Servant / Cook: Kitchen / Northern Login.

Poison fish Fugu: Ramx. Sign on the map / Western entrance.

Pistol-machine gun: Ramx. Sign on the map / Rear entrance.

Machine: in the garage.

Comments on passage

So, proceed. First of all, you need to be as little as possible. If you do not even be removed, you will not even need to change clothes. If you want to have a new suit you, then run into the garage to the car and snag. The nearby guard comes running on the noise, will come back to you, which will allow you to make anything with him. I would recommend using chloroform. Clear only in the extreme case. To safely remove the HighoMo, install the transmitter and cut the fugu on the plate from sushi in the kitchen, and let the servant deliver this appetizing dish of the owner, and you can leave. As I said, it is better not to kill anyone at the level - it is very useful for a relatively easy acquisition of SA rank. If you still do not have a cut, then it's time to get it, carefully passing this mission. What else can I add? In one of the rooms there is a suit of servants, but he will not help you - you will be given the characteristic size of the eyes, Lysin and dimensions.

In addition, your "Tatuha" on the back of the head and nearby did not lie with their Japanese arts in her arms.

Mission 7. Hidden Valley (Hidden Valley)

Well, a good job, congratulations. Now the agency has been able to enter the older Hayoto. He is hiding in the old fortress and is not shown in the public for fifteen years. The fortress is very well guarded. You will need to find a secret passage - an underground tunnel, which will lead you to the goal of the fortress.

And do not forget - in the building there is a lot of suspicious people. In the sense, they suspect everyone and everyone, and the questions begin to ask only after it is empty.

Mission data

Target: No.

Total enemies: 68 (8 snipers, 60 guards).

In total, outsiders: 0 (no, no, no).

Purpose: Find a secret passage.

Weapons at: SMG with silencer.

The agency will give: Crossets, bolts for it and night vision glasses.

Armament of enemies

Ninja: SMG with silencer.

Sniper: W2000Custom.

Night Ninja: SMG with silencer.

What is where is

SMG with silencer: everywhere!

Night Ninja Suit: Ramge. sign on the map, tunnel.

Comments on passage

Look in binoculars to calculate the sniper location at the start. Spicy trees, merging with wildlife in ecstasy so that he does not have time to be aiming in you. Take into the body of moving trucks to penetrate the tunnel. But be careful - trucks will stop and checked by night ninja paranas. If you doubt, you can do this - before the truck stops for checking, jump out of it. Close back, only when it already erupts Ninja. Do not forget your crossbow - it will be very useful for you at the next level.

In general, a light mission.

Mission 8. At the gates)

Okay, you passed the tunnel, and now you have time to the fortress. You will need to go through several guards and snipers, without raising anxiety, otherwise Haymoto evaporates, leaving you with the nose and the inscription "Mission Failed". As soon as you find yourself enough close to the fortress, get information about alarm from the agency. Before entering, you will need to eliminate three generators.

Mission data

Target: No.

Total enemies: 40 (30 guards, 6 "cool" ninja, 4 sniper).

In total, outsiders: 0 (and here they are not).

Purpose: To get into the fortress unnoticed, while turning off the alarm.

Best camouflage: Ninja, who came from the cold.

Weapons at the level: Katana, 9 mm, machine gun, W2000 Custom, PP with silencer.

Armament of enemies

Ninja: PP with silencer.

Sniper: W2000 Custom.

"Cool" Ninja: Katana.

What is where is

The first generator: will be indicated on the map.

Second generator: on the map.

Third generator: As soon as you destruct the second generator from the inside of the fortress walls, turn right around and go to the ramp. Go down the corridor, it will be at the end near the wall - do not miss.

Katana: Take the "steep" ninja.

W2000 Custom: Described in prompts.

Comments on passage

If your faithful crossbow will be with you, then kill some fifteen people - this is not a problem. I'm afraid here you do not earn a "silent killer" under no circumstances. When you need, kill snipers, if it turns out, get W2000. Act in circumstances. Do not try to climb the stones that lead to the second level of the fortress - you are elementary shot. At first, you can not hurry to take a katana or a machine gun with a silencer - focus your efforts on the W2000.

Mission 9. Disassembly with segun (Shogun Showdown)

Uff, finally! You were inside the fortress - it was time to meet with the senior Hayoto himself. The mission is quite complicated - I will say right away. There is a lot of ninja, a lot of firing from PP with a silencer through paper walls and, until I forgot, I will say that you will need to steal the rocket guidance system.

Mission data

Target: Masahiro Hayoto Senior.

Total enemies: a lot. This is a ninja - in its most diverse and ugly variations.

Total foreign: 1 (1 woman).

Purpose: Kill Hayoto, steal the secret electronics.

Best disguise: Night Ninja.

Weapons at: .22 with silencer, Katana, Deagle, PP with silencer, bomb, radio set.

Agency will give: nothing will give anything.

Armament of enemies

Hayoto: Katana, of course.

Night Ninja: PP with silencer.

Sleeping Night Ninja: Deagle.

"Cool" ninja: Katana.

Ninja: PP with silencer.

What is where is

PP with silencer: Ninja, Ramx. Signs on the map.

Bomb: The wing of the building, where they are built in a row of PP with silencers.

Radio methodter: there, where and the bomb.

Deagle: On the fourth floor, where the guard room is located, sleeping ninja has "desert eagles" with them.

Woman C-Key: Fifth Floor. She has an electronic key from the sixth floor.

Guidance system: Museum - upstairs in the middle.

22 with silencer: Museum - at the top on the right.

Katana: everywhere.

Comments on passage

Very fun level, what else to say. Take a bomb from the wing of the building (it will be necessary to choose from the town "!" Access key, and then turn off the laser), install it on the helicopter. Also, the helicopter can be used for flight. If you have a sniper rifle, you can find a pair of beautiful whims in order to see Hayoto on the sixth floor through the window. But if you need a real disassembly with seguns, then kill one of the "cool" and take it to Katan. If you manage not to raise anxiety, then Hayoto and will not think to run, which will give you a wonderful opportunity to arrange a duel. Of course, they can immediately take off the "cool", but you will handle them with them, isn't it? But it will be later, but you need to get there. Do not go through the first room with a wooden floor - rises a terrible creaking and noise. Better to go into the wing of the building, drag the access card to the second level. Go back to the room with creamy floors. Check the level, go upstairs.

Ba! Familiar all persons. What fate? A pleasant surprise in the face of an old friend will give you a card to the sixth floor. Kill the syncing Japanese there. Take his card and go to the very beginning of the level. Go back across the room with creaky floors and head down the stairs, and not up. The museum will be the same you need the system of guidance and "little yes remote" pistolatics.22. And now you can clean. If you have not blown up the helicopter, then grab the girl in a shock and fly, Sokoliki.

Mission 10. Murder in the basement (Basement Killing)

So we were in Malaysia near the famous Asian twin towers. Your goal is a bad hacker, which pulled very important programs that open access to the American Military Secret. His name is Charlie SJAN. For his bad things, he fully deserves death through the branch of the head from the body of the ax. If you want, you can do it literally. Do not scare videos - it is just a little (quite a bit) outdated.

In any case, you need to neutralize the alarm system for the elevator in the first basement before leaving.

Mission data

Target: Charlie Sjan.

Total enemies: 22 (guards).

In total, outsiders: 30 (2 pizza pedders, 6 firefighters, 22 clerk).

Purpose: Kill Charlie in the first basement, neutralize security system.

Best disguise: fireman.

Weapons at the level: 9 mm with silencer, deagle, firefire ax, smoke checker.

Agency will give: a smoke checker, 9 mm with a silencer, cartridges.

Armament of enemies

Guards: 9 mm.

What is where is

Charlie SJAN: Nizhny Basement.

Computer guard: basement, immediately before descending to the bottom basement.

Deagle: In the room directly opposite the parcel from the agency.

Smoke bomb: parcel from the agency.

Tuk-Tuk, neo!

9 mm with silencer: parcel.

Cartridges for it: parcel.

Washing chute: upper right wing.

Fire Suit: Top Left Wing.

Fire ax: near the costume.

Pizza Performer: Lower Left.

Comments on passage

In general, there are three of different ways Perform this task. Here is the most obvious.

Go through protection, take guns. You can change the guard, who is walking near the parcel from the agency. This will allow you to go through metal detectors (with all your guns). You can drop a smoke bomb in a washing chute, steal the firefighter costume and an ax, and run, yes, yes, run down the fire stairs, because there are no elevators during fires. You can run freely: here is the fire, the fireman runs, nothing strange. Following other firefighters, get down to the basement. Go straight to the cabinet with an elevator. An angry and cruelly shoot (borrow it will not work out!) The main computer, thereby destructing the camera. Immediately go down to the basement and take a sitzhan. If you have time to keep at the right time after resetting the smoke bomb, you can escape with the help of an elevator.

Can be done differently. Repeat into the pizza peder and wait until Sjan orders pizza. Relieve all your guns in the hole for washing, and then carry pizza through metal detectors. Below, pick up your blood. Guns.

You will not be given much for a long time to shuffle there, so act quickly. And do not forget one important thing - you have to be very careful, sneaking towards Sidzhan. If you step on the boxes or chips, which in the abundance are lying around there, then luster and this will attract unnecessary attention of hacker.

Mission 11. Cemetery Change (The Graveyard Shift)

Change is late. Perhaps they were fascinated by programming, toys like "Hitman" or banal porn. It doesn't matter to you. It will be necessary to install a device for hacking to the main server and, thereby, accessing secret information.

Peel into the room with the server, set the bug and leave unnoticed (or leaving the corpses of the corpses) will be simple.

Mission data

Target: No.

Total enemies: 12 (security).

In total, outsiders: 5 (4 clerk, 1 sysadmin).

Purpose: Install the hacking device, leave.

Best disguise: guard.

Weapons at: 9 mm with silencer, 9 mm.

Agency will give: nothing. Just pork already.

Armament of enemies

Protection: 9 mm.

What is where is

Express delivery of Hitmanov. Firm "Wet cornice".

Sysadmin: in the Cabinet of the Sisadmin.

"Coffee" surveillance camera: kitchen.

Pistol cartridges: Cabinet sysadmin, locked boxes in the north and south of the card.

Card for access to server: Cabinet sysadmin.

Server: There is on the map, do not miss.

Comments on passage

Well, honed your skills to hide and sneaking? Do not be afraid, do not be afraid. Here this case is not so bad. Go straight into the kitchen and "shoot" the camera, which looks at the coffee pot. This event is alarming and will interest paranoid sysadmin, he will leave his office. You can independently try to go there through protection, but you can wait for it in the kitchen and quickly quickly ... Well, you understood. Take his clothes and supposedly "come back" in your office. Take the server access card. Install the device, view the scene, go fast on the bridge between skyscrapers. That's all, perhaps. If you please in a shootout, use office partitions, hide in them as neo. You can not only hide behind them, but also successfully shoot them. Just make sure you have a weapon that is marked with me "+". If it is too lazy to shed guide back, I will say that in the description of this weapon in the game itself you will find Asterisk in brackets - like this (*). Suddenly you did not pay attention to it.

New Zealand

Objectives: Alma Reynard

Extra. target: Find information about the mysterious client

Agent 47 and his curator Diana Bernwood - the best hired murderers of the world in the service of the ICA. When it became clear that all their recent tasks ordered the same mysterious client, the case took an unexpected turn. All their goals were Agents of the Secret Organization "Providence".

Providence penetrated the highest echelons of power and secretly rules the world. A mysterious client leads an invisible struggle with them. In response to this constant, the mysterious controller "Providence" is associated with Diana. He asks to find and eliminate the mysterious client. In return, he promises a tempting award: to reveal the forgotten secrets about the origin of the 47th. But they do not know that they are hunting for a friend of childhood 47th ... and that, unlike the 47th, he remembers everything.

Silent killer (suit)

Sit down to the shore, not far from the house of the leader of the terrorist group of the Alma Reynard. Our bald killer is looking for information about the "shadow client", which gave us all the tasks in the last part of the game.

You can penetrate the building using many ways. When approaching the building, shoot the chamber, or we try to bypass them in order not to get into the field of view. Subsequently, they can be turned off in the security room.

Penetrate inside through the open window in the pool room. We select a screwdriver there and go to the door of the garage. We clicze the wiring and open the door. Inside the prisoner killed a couple. We inspect the car, take a bottle of chloroform. We go into the living room and pay attention to the information about the client. You can also immediately take care of the safety and close all the windows on the windows, then not to be detected by patrol protection.

We climb the stairs to the second floor and inspect the computer in the Alma Cabinet. Encryption will stand on the computer. We pass a little left and turn the picture on the wall. The entrance to the secret shelter opens. In the table we select the launder and the key with the password. We also view the board on the wall next to the impressive arsenal. The staircase is located in the room, but it leads to the garage where we have already been. In this room we are erased by data from cameras. Now you can look into the laptop. After that, the horizon will appear by autocolonna. But our goal arrived, grabbing a lover and a bunch of guard.

We wait until the goal will be preparing to sleep. We go into the door to the right of the Cabinet of the Alma and outside the window penetrate the bathroom. Before Snove Alma will go to brush his teeth. This moment we were waiting to use the classic murder tool - the pit. But it is necessary to be careful because the souls of her partner will take in the meter. The body is fast in the bedroom and hide in the box.

Now it's time to quickly leave the zone. We make my way to the boat using bushes (now you can hide in them). Such an expectation before the murder goes a lot of time, so our boat will already be found. The path to retreat will be blocked. Diana will advise us to use a pickup with gasoline. One tank shot and the guards will escape to noise.

Other methods:

  • Alma loves to drink tea. You can add something deadly to her in a mug (the deadly poison is in the cabinet, which opens with a launder).
  • You can wait until lovers go to sleep and strangle the purpose of the pillow. To our happiness, her boyfriend sleeps hard and will not hear anything. The main thing is not to step on the toy-diet!
  • Put the goal through the ventilation system on the roof. You can poison two rooms - a bedroom and a safe room, which will be hiding the target when an alarm declaration. But this room can also be penetrated by blowing up the door in the basement chloroform.
  • Kill in a safe room using a roof through a ventilation grid. But before that, it is necessary to smash it in advance, otherwise Alma will run away by hearing the sounds of the shot.

Finish straight

Location: Miami, USA

Objectives: Sierra Knox, Robert Nox

The 47th goes to the annual car race championship Global Innovation in Miami, Florida. The ICA studied this from the computer Reynard, and everything became clear: the traitors "Providence" - Robert and Sierra Knox, leaders of the robototechnical company "Krondstadt Industries". The brilliant inventor and a talented engineer - Robert Knox, made Kronstadt Industries with the flagship of technical progress. His as talented daughter of Sierra, but also a desperate rider with a crazy will to victory. And fiery temperament.

Krondstadt Industries has many customers around the world, but few people know that this company is one of the largest suppliers of promising military technologies. Last year, Jin's dictator software applied prototatt indestructors against peaceful protesters. This glaring case is now known as the "incident in the Tungan Valley". The special services have not yet collected all the evidence, but it is already clear that the Noks personally supervised the transaction for the sale of drones and actually became accomplices of a war crime. It remains a mystery, why Noks betrayed their bosses. Probably, the fear of being followed in the list of victims of his client, made them make a deal with the enemy. But there is no doubt that with the support of Kronstadt Industries, militants will sharply strengthen the onslaught, therefore, according to the terms of the contract, the ICA must eliminate Robert and Sierra Nox to protect "Providence".

Silent killer (suit)

For passage, we will need a sniper rifle. We order a case with a sniper rifle in the agency cache to underground parking. Go down, take the case. In the parking lot we find the security room. Near the door there will be a safety shield. Disconnect it and wait until the oversee of the room will be released. At this moment, penetrate inside and pass to the next room. I cut off the sleeping security guard on the chair (you can throw into it with the same case). We destroy recording from cameras. We take our equipment and a guard gun, it will come in handy later. Hide the body to the nearest cabinet.

We leave the placement of protection through the door to the right of the cabinet and climb the stairs to the surface. Turn the right and jump over the fence. We go along the right wall, bent, we jump past a truck and go to the garage. There we rise on the yellow staircase and go beyond the door to the right. We climb the stairs up and hiding behind the cleaner. Now you have to wait for Robert Knox to go to the laboratory for Android tests.

We pass along the test landfill and go into the room behind it. Through it, we get to the balcony. We go through it along the landfill and drop the gun guard with parking closer to the door so that it is noticeable. Itself hurt for drawers and wait. After the test, Robert Knox will reach the balcony and will find a lying weapon. The bodyguard will incur a gun on the security rack, and our goal will remain alone from the 47th. We shoot from the rifle in the back so that it turns through the fence.

In the same way, we return to the garage through which it was here. We leave the forbidden zone and run along the track right to the bridge over the track. You can get there through a metal fence behind. Climbing up and cutting two marshals as soon as they disperse on the sides. Bodies hide in the box. We wait for the moment when the Sierra car is in sight, keep a sniper rifle on ready and make a tagged shot. We go on the other side of the bridge, go down and leave the territory through the sewer hatch.

Scene tasks:

Sierra Knox.

Intravenous
We go to the parking lot and take a talisman costume there. This disguise will give us access to the VIP zone. We pass to the territory and go through the white door to honey compartment. We listen to the conversation of doctors. Miss Knox is recorded on an injection to one of the doctors, which is now busy with another patient. Let's help him will accelerate.

Nearby is the place of habitat security. There you can borrow a disguise to go into honey block. Dressed as a security guard, we pass again into the honey block and take the key from the table. We go to the room for health workers, we change into a doctor's uniform and open the box to take a syringe with a deadly poison. We go through the other door and come around containers. We go and stun a doctor and patient. Bodies can be hidden into the closet, but carefully, since this action can see from the reception.

Having got rid of the patient, we expect to end the race and call Sierra to receive through an internal connection. We meet it at the entrance and we escort it to the injection. First we attach the dropper, then enter the poison. We are looking forward and ready, the goal is eliminated.

Girl in pink
On underground parking, you can find a colorful character dressed in Flamingo costume. We listen to his conversation, from which it becomes clear that he is going to blackmail Sierra Nox, they must meet at the motel.

Stun it and take a suit. The body can be dragged into the box not far away in the parking area. But in front of this, we run into the corridor and select the keys of the blackmailer, which he dropped. Using remote keys we are looking for a car, going through parking and clicking. This is a gray van. On the right side of the parking lot.

Now we go to the motel at the meeting place. It is located next to honey block. Since we are in a talisman suit, pass through the VIP zone and go to the appointed point through the white doors. We approach the entrance and speak with the guard. He cuts us to enter. Sit and chat with guard, while the goal is on the way.

Upon arrival, the goal proposed to retire. Follow her to the van. She decides to leave himself without guard, because it is already ready and polyethylene, and shovels. Well, we give her documents and wait until she comes to the mine. Pushing her down. Naive ...

Perfect machine
Some of the technicians "Krondstadt Industries" left the team in protest. Great moment to replace it.

In the stands we find the most mechanic, follow him to the toilets. Stun, take the form and key card into the zone you need. Body hiding in the box. We go through the VIP zone in the box box. Find a pneumatic wrench there. It lies on the drawers at the suspended car. We go talk to the senior mechanic. We come to subjects near the gate and choose what to spoil. In addition to weakening the tire, you can also hook explosives and pour sugar into the fuel system. Sugar can be found in the kitchen warehouse near the VIP zone.

Triumph
Near the pier in the garden you can hear the conversation of the racing coordinator, which is concerned about the new pyrotechnic system. We make my way for a white fence and change clothes by the ruler. We rise to the place and disqualify the main opponent of Sierra - Moshasis Lee.

We go to gas supply pipes and damage them with a wrench. It can be found in the technical room on the first floor of the winner's podium. It remains only to wait for Sierra Nox to the podium.

Robert Noks.

New Army.
We go to the square in front of the Krondstadt Industries office. There you can meet Ted Mendez - a funder of military developments, which was invited to a presentation of new combat androids. We use it to get to the noks closer. We wait for it when he negotiates on the phone and go wander along the embankment. Lubricate it with a coin in the garden behind the gate and stun. We take the form, and we store the body into the grinder.

It is necessary to get a photo of the victim in advance. It can be found in two places:

  1. In the office of a personal assistant in the building "Kronstadt Industries" on the 3rd floor
  2. Not far from the entrance to the VIP zone on the second floor of Sierra's lodges.

We go to the entrance and approach the rack for visitors. We climb the stairs and get to the test demonstration polygon. To begin with, he will demonstrate a new development. At the time of the proposal of Robert Knox to test android personally, insert a photo of our goal into the scanner. The victim will be eliminated.

Snack
Not far from eating in the garden near the building "Kronstadt Industris" you can hear that Robert Knox is a frequent visitor to this place.

We look at the eatery with any food. It says that the seller - Florida-men went fishing. We run to the pier and find a wonderful dressed boy there. We wait for his end of the conversation by phone. After looking around, and making sure that nearby, with a sharp blow, cut down a guy and taking a drawer. We fold the body there, and then you can change yourself. We take the keys to the shop. Open a shop. Now it is necessary to take care of poison. It can be found in the fishing store in front of the pier. We wake the door and taking inside the rat poison. Diana reports that the goal has moved towards the bench. We treat all those who want to taste new yummy. When approaching the target, poisoning coconut balls and suggest to try Noksu. In a moment, he will be alone, and he will move away to relieve the edge of the embankment. After watching, pushing it from the edge.

Turbocharger
The exhibition complex contains a new car Robert Nox. The staff is obliged to report any problem personally by Noksu, because he does not trust the repair of the car anyone.

We go to the complex. But before this, you need to get a screwdriver and uniform engineer. The screwdriver can be found behind the scenes of the exhibition, and the form is also behind the walls of the exhibition hall. There will be a couple of engineers and a drawer, where you can hide the body. Also need high-octane fuel, it can be found right there, behind the walls.

Now armed with a complete set of objects, approach the engine and break it. Pour the fuel found. Soon the failure of the NOKSU will inform another technician and the goal will immediately come to understand. Sit into the cockpit and start the engine at the chef. The third start will be fatal for him.

Three-headed snakes

Location: Santa Fortuna, Colombia

Objectives: Rico Delgado, Andrea Martinez, Jorge Franco

The Customer of the ICA revealed the identity of the "mysterious client." This is Lucas Gray, a former mercenary and bodyguard. His past is shrouded in secret, but analysts are different. Comparing the chronicle of attacks of militants with international cargo routes, ICA learned how Gray and his soldiers are imperceptibly moved worldwide. They use the sales chain of the cartel Delgado, the largest drug supplier from Colombia. Gray clearly concluded a deal with Delgado. Thus, hitting the cartel, we dramatically limit the possibilities of militants. To do this, you will have to kill the three-chapted dragon: Sociopatha Rico Delgado, who heads the cartel, and the two nearest deputies - Master of Piara Andrea Martinez and a brilliant chemist Jorge Franco.

Springly using his charisma and cunning, Rico Delgado turns billions of dollars in a prosperous criminal empire. They say that this cruel and hot-tempered head of the cartel firmly intends to become the greatest drug trap in the world. For this, Martinez, a childhood friend Delgado, bribes the leaders of countries and officials, expanding the logistics network Delgado, and the brilliant rejection and sociophobe Franco works on the new supercocaine formula.

Silent killer (suit)

We turn out to be at the bus stop. From the equipment take with me a wash. But it can be replaced by the subject on location if there is no possibility. Andrea Martinsez's house is closest to us, so let's start with her. We run to her house, go around from the right side. We go along the fence, at the end there will be a place with destroyed masonry. We use it to move on the other side - to the territory of the mansion. We go to the open window in front of the fence. We climb inside and move at the end of the room to the next open window. Get out and become a proce. We move through the pipe to the right and reach the window leading to the toilet.

In the toilet will be a box for linen. Great place to hide the body. We wait for Martinez to go down the stairs. At this point, open the crane on the sink and hiding in the box. You can not open the door from the toilet, it will hear everything so much. When the target close the faucet and starts wipe the water from the floor, get out of the box and the sacrifice. Body hiding in the box.

Minus one head. It's time to get out of here. We get out back through the window and climb the seafood on the second floor. I jerle on the balcony and along the wall behind the angle to the stairs. On the wall there will be a camera, so we take it out of the gun. We descend and leave the territory of the mansion in the same way through the fence.

It was the turn of the next goal - Jorge Franco. Next, follow the right point to the right through the bridge. At the place where there are a couple of guys from the car we turn into the jungle and get to the plantation. There can be reached by several roads. You can via a gate near the shaman's hut using a wash or scrap, which can be found near the toilet, or near this place there is another way, where you have to climb on the rocks.

We reach the place where you need to descend from the cliff. Go to the bridge and move, hiding in the thickets, to the house of Jorge. It is located almost at the very shore in the left area of \u200b\u200bthe card. Behind the construction on the wall hangs air conditioning. Turn off it and hiding in the bushes. By this we pull out the girlfriend Jorge, which will get to correct the problem. We wait for it when it turns on it back, cut it out and hide in the bushes. We go to the entrance to the house. We go around the house on the left and wait until no one looks at our side. We go inside, we collect interesting items and hiding in the box, waiting for the goal.

After a while, the goal goes to the house and will study something behind the counter. At this moment we leave the box and kill Jorge. The corpse hides in the box and leave the house through the same door.

Not far from the house in the rock will be a small tunnel towards the last goal - Rico Delgado. We open the gate of the climb or laundry, it does not matter, and we get to the back courtyard of the Delgado mansion. We leave for boxes and move on the left side, hiding behind a large monitor and boxes. Having reached the stairs, climb up and along the wall we turn to the left into the hall, then once again go to the dressing room, which go to the bathroom.

Since the latter, you can check something similar as with Andrea. But in order to make it convenient to eliminate Delgado, first it is necessary to get rid of the butler outside the door nearby. Open the crane and make it in the room first it. Stun both the body hide in the closet, then repeat with our goal when it will be near the bathroom. Add a second body to the closet.

Let's leave the estate in the same way as they climbed here. We need to walk to the hut already deceased Jorge. From her on the left side near the shore, we head to the helicopter. We go around the helicopter on the other hand and leave the location.

Scene tasks:

Rico Delgado

Stone heart
This task can be activated by looking at one of the posters about the opening of the statue in honor of Rico Delgado. He decided to put a statue of his beloved on the square and will personally be present at the opening. He does not go beyond his mansion, so it is a great opportunity Lose him. In addition, musicians will perform at the opening, and the 47th is another drummer.

First you need to loosen fasteners. To do this, you will need a wrench. You can find it at refueling near the start point. The approach to the statue will be protected, so you distract one soldier with some object and stun, second as well. Body thaw closer to the statue and leave the stairs. Using the key, weaken the bolts.

To start the speech, you need to collect the whole group. Lack of three musicians. We go a little from the square to the houses, the music will soon be heard. We come in between houses and turn off the electrical panels. We wait until a man comes out of the building and penetrate inside. The next room will lie the drummer corpse from the group. We take his costume. We leave and go to look for two more. The second musician can be found sleeping on the ground behind the houses at the starting point. Refresh it with a driver, and it will be in the ranks again. Well, the last third will also sleep near the generator
When descending to the bar. We wake it up by turning on the unit and wakes the poor fellow. It remains to join the ensemble. We occupy your place and play before the coming of the goal.

When Rico is already standing at the site, we leave the installation and go to the statue. When he comes to the stage, we assume the statue.

Immersed
In the fishing village, near the house of Martinez, we find a house with a call. We call and wait until a woman is suitable for the door. At this moment, we make a way to the window on the left and go out through the door to the "backyard". We take the clothes of the engineer of the submarine.

Now we need to go down in the tunnels to the submarine. The inputs in them are almost from each zone at the level. We need to turn off the engine limiter. To do this, you need a screwdriver. It can be found near the desktops. Disconnecting the limiter, appeal to the guard to call Rico to the demonstration. We expect coming goals.

By arrival, we turn on the engine and gradually increase the power until the target densite the submarine.

Dead Art
The famous Pi-Power Tattooer arrived to put on the tattoo of Rico Delgado, who adores them.

The tattoo driver can be found in the bar near the fishing village. Near the bar we turn off the electrical panels and wait until the barmaker comes out. Stun it, take the uniform and body with hiding in the box. Everything is done for people. Do not forget about the key from the warehouse. Go down to the warehouse and take a rat poison on the shelf. The tattooer often comes up to a rack to drink, so while it goes away, pour poison into a bottle. After a couple of moments, the effect will be noticeable, and it will go to the toilet. Follow him. Stun and throw out through the window opening. We change clothes and hide the body in the box.

Go to the Delgado mansion. All weapons throw out, otherwise you can not pass a search. We knock on the door and after searching follow the guard. We are met by Señora Delgado. She holds us into the house. We follow her and in the end we agree to Selfie with her.

We go into the office and proceed to work. When everyone leaves the office, we kill the goal with a tattoo machine.

Andrea Martinsez

Love till death
In the Delgado mansion, you can hear the conversation conversation, from which it follows that one of the guards stole a letter that he wrote Hector - Rico Delgado's brother for Andrea Martinez. Once they had a novel, but now his feelings awakened again. To penetrate the mansion through the main entrance, you will need masking a gardener or tattoo masters. The first can be found in the house near the house Andrea Martinez. Let's try to awaken the feelings and at Martinez.

We pass to the left of the mansion and climb the window leading to the toilet. Open a tap and embarrass the butlers in the bathroom. We take his suit and hide the body into the box. The guard we need goes on the lower level. We must come up with how to pick up a letter from him. Apparently, he prepares something in the kitchen. In the locker room you can find a chef uniform. Take up the maids and take clothing. We go to the pantry adjacent room with a kitchen and take the rat poison. You distract one of the cooks in the kitchen coin and pour poison. We wait until the guard tries his dish and leaves to the toilet. We catch it there, stun and take the letter.

Let's leave the mansion zone through the main entrance. We deliver a letter to the table Martinez and go to the balcony. We expect a goal there. It will be released when reading the letter. The moment for the murder has come.

Holy place
Beyond the bridge to the right of the starting point we find two guards, who say that Andrea Martinez wants to hold the rite of the expulsion of spirits on the construction site, and the local shaman refuses to help her. We turn off the road to the jungle and find the shaman's hut. When he goes to the toilet, distract it closer to the toilet's booth and stun, the body hides in the box, and we take a disguise.

We go to the house Andrea Martinez. We rise to it on the second floor and say that we agree to hold a rite. She will be ready for the construction site. Go there and talk to the foreman. Martinez will soon arrive. We stand in front of the mountains of the bones and hold the rite. After that, our goal will walk near the pit. As soon as it is suitable for a concrete ejection pipe, press the button on the control panel and look at the accident.

Jorge Franco.

Alone clay
We follow from the start point to the right through the bridge. At the place where there are a couple of guys from the car we turn into the jungle and get to the plantation. There can be reached by several roads. You can via a gate near the shaman's hut using a wash or scrap, which can be found near the toilet, or near this place there is another way, where you have to climb on the rocks.

After listening to the conversation of two "Barschikov", we go to seek the chip for the cocaine apparatus. They are in a red box, which is stuck on the rock. We select apricots from the ground and throw in the box. Having dropped it to the ground, go down and take the board.

We go again to plantation. In the center we find the building where the processing process of cocaine occurs. Inside it is necessary to get a uniform of a drug policy. Turn on the radio and wait until one of the employees respond to it. We throw a heavy item in it (it is throwing it, it's easier not to be detected) and take the shape, the body hide in the nearby box.

Insert the scheme into the device and expect the arrival of Jorge. Later he will be off the laboratory. We will also have to leave the place. We climb there again through the window, bypassing the building around. Eliminate our goal. After that, you can pick up a cry of cocaine.

Hiking tourist
Near the motel you can hear the conversation of two people, one of which smuggler, apparently, and he says that he needs to deliver the goods to Jorge Franco, but Hippie broke him along the way. Penetrate its number through the window and inspect the goods. They hide cocaine in souvenirs. To restore the "parcel" you need a glue to collect a souvenir toy bus. The glue can be found in the nearest shop, opposite Andrea Martinez. But not always. If it does not work with it, it is worth going a little later. Also for toys will need poison. You can get a rat, but, in addition, a poisonous plant can be approached. This can be found at the gardener's house.

Return to the house. Polevim Cocaine and glue the bus. Take a toy. Now you need to get hippie clothes. We turn on the alarm on the table and hiding in the closet. Stuning a hippie who came to sound and take a disguise. The body hides in the closet and go to the cave of smugglers. At the entrance we pass search, pre-getting rid of all weapons. Next, follow the smugglers, it will lead us to Jorge. We put a souvenir on the table and wait until the goods are tested. As soon as the poison takes it, he will go to the side. At this moment, push it down and minus goal.

In pursuit of the ghost

Location: Mumbai, India

Objectives: Vazir "Whirlwind" Kale, Vanya Shah and Davud Ranzhan

"description..."

Silent killer (suit)

We start the task from the starting position near the train. We take a wash with me. Go to the green container near the hangar. We open the door with the help of a brand and pass through it by guard. Hiding in the bushes, moving right along the paths. Ahead will be a guard, we are moving on the right side and pass it too through a green container, which is opening with a launder. We leave from the container and climb the window on the right. We go into the car and hiding behind the drawer. A slightly on the box will lie automatic. We take it and put it near the box using the key, select the position and place the object. Putting to the box, we expect the guard will notice the weapon. I cut it out as soon as it comes to check out our bait. We grab it and pull out from the car. Linked the second security guard by throwing any subject and cut down as well. Now hide the bodies of both in the closet. Here you can also erase the data from the camcorder.

We open the distant door of the car and hiding in the thickets waiting for Vanya. We grab it and kill in any way. Body hiding in the bushes. We return to the trailer and the same way heading towards the starting point.

Here we finished, we turn to the next goal. Moving towards the main entrance to the big hangar. On this street we find a staircase on one of the long bridges. We rise and we turn right on the first turn. On the roofs are moving in this direction until we do to the wall with a green ledge. Climb upstairs, pick up a brick and jump down. Before us back to the 47th will stand the guard "Voronov". We climb the stairs and go straight past the guard for residential buildings, where the guard patrols in yellow. I cut it off, and the body hides in one of the houses nearby. Door open with a launder / scrap. We come to the place of meeting "Vortex" and his former companion. Throw any object in the bushes near the entrance to lure it. Stun and we store the body into the closet.

We rise to the second floor and shoot a pistol with a silencer to a button that raises the roof flag. This sign means that Soon Vazir Kale will arrive on a date. You can also cut off guard on the roof, the spellows on the second floor and get rid of two guys alternately. Fortunately there is a wardrobe, where they can be placed.

When "whirlwind" will appear, at first he will search on the first floor, then will come to the backyard, and after will go to the second floor. We select the best moment and kill the goal. The body hides in the closet on the first floor to its former companion.

Let's leave the territory. In the backyard there will be a staircase, omitting it and go down. Moving to a skyscraper under construction in the latest goal. On the wall to the right of the main entrance you can see the place without fence at the top. Beware of the camera. Climbing the flower beds upstairs. Once from the main entrance, waiting for a member of the shooting team will take inside, follow him, by the chamber. We rise to the right on the stairs to the second floor. The guard room will be directly located, and the open window left to the left. We go to the ledge and climb into the room through the next window. We pick a couple of coins from the table. We leave and go to the elevator mine. We need to climb the fifth floor. On the fourth floor, the guard is suitable for the miner, so it is better to wait until he goes away to continue ascent.

We leave on the fifth floor and go down to the floor below to eliminate the very guard. Body taking on the fifth floor and hide for the mine. Take a key card from him. You jump over the fence and use the map on the fourth floor to enter the room. I immediately hide behind the pipes. As soon as Rajan arranges on the phone and leaves, cut down the guard remaining the guard and the body hide in the box. Weapon leave it on the spot. You have to wait until the goal with your bodyguard will return here. The guard will notice the weapon and will carry it into the box. At this moment we throw a coin aside to distract the goal. He will stop the conversation and go to check. Let's leave the shelter and kill Rajan. Do not forget the body to hide in the box. You can also throw off the body into the elevator shaft - counted as an accident.

It remains to get out of here. Let's leave the construction through the elevator shaft. We go down to the first floor and go through the flower beds back, as they made their way here. Near the fence will be on duty a taxi driver who helps us leave the location. As convenient.

Scene tasks:

Davud Ranzhan

Free Bird
On the street you can meet a person who is looking for some Gregory Arthur. He has a photo address in the tower, and they cannot find it. Ranzhan does not like to wait. Perhaps you have to hurry.

Local model and photo star can be found near, delving into the market quarter. Diana will help to detect it. It will span in the wastewall. Pushing it down and pick up clothes. The body can be hidden in the pipe.

We go to an unfinished skyscraper and go there in any available way, even through the construction site. We rise to the desired floor and talk to the photographer. We expect the arrival of the goal. We become our position in the scene and participate in the photo shoot. After her, ranzhan wants to talk to Artur. We approach him after an individual photo session and remind of conversation. Follow him on the fifth floor. On the fourth it is better to hide into a container near the mine weapons if it is available to pass a search. Follow him and the guard. We select brick and cut down the cast of the guard. Duvuda stun or kill with a pistol. It can be thrown from height and maybe it will be an accident.

Bied by wind
Penetrate the construction site and climb the stairs on the forest under the building. We listen to the conversation of two female filming. According to them, the last scene remained, but she was not removed, since the actress learned about the recent change in the scenario, threw him into the mine and could not do without him. We dress up an employee of the filming group and climb into the mine. The script lies on the ledge between the third and fourth floor. We throw some item in it or you can shoot a pistol. For the pages, it is not worth worrying. By throwing down, go down the pipe and take it.

We go to return the resulting loss by the director. Now we are ready to stand behind the fan. To spoil it, you need a screwdriver. You can find it floor below in the repair shop. Powder equipment and stand for the control panel. Once the shooting is interrupted and ranzhan will remain on the point one, we increase the power and look at its rapid flight.

Wide MAKS
In Chowel (Motel), the road rises to the third floor and go to the green door. Raised the stairs to the balcony. There was a sniper and looks out for the goal. This is a local satellite Kashmitra. He gathered to eliminate Davud rank. We look into a sniper sight. He walked on the artist's room.

Penetrate the residential complex of Roland. To the right of the entrance there is a part of a concrete fence without fence. We climb on the other side and penetrate the building. We climb on the second floor and we produce the shape of the guard. We take a key card from him, go to the room with an artist, drawing a picture for rang. Stun the artist while the guard inside will sit on the sofa. We change clothes and hide the body into the closet. We go to the top floor and report readiness to get started. Get up for the canvas and begin to create. After a couple of moments, the goal will not become, and our "friend" will help us in this.

Diana reports that the mercenary changes the position. It seems that this is not the end, and he will help us in the future. Continuation B. "Our person in Mumbai".

Our person in Mumbai
We return to Chow and find Kashmirz's apartment. Penetrate there through the window from the back of the building. We inspect the boards to prepare the order. It turns out that Vanya Shah ordered from Kashmirts Davud Roland, after which he reported his whole and he suggested a larger amount for the return contract. But, apparently, Kashmien decided to catch both fish. Then look into the rifle sight and pay attention to that it is aimed at the bridge in the laundry area, which is owned by Shah Shah. You can bring it in this place by completing the plot task "Discipline question", only this time we do not even have to paint your hands.

After its execution, we will have another goal. Kashmitset again changes the position. He decided to get out of the apartment, it is better to trace. It will lead us to the entrance to the Laron of "Voronov". I hide behind the wall near the electric boiler. While he will be preparing to eliminate the next goal, cut down the shield and wait until he distracts him. Eliminate it, we take the disguise and the body hide in the box. Weapons are better too to throw out, because we are usually common before letting. We descend in the asylum and at the entrance to the goal itself we are ordered again. Inside we kill Vazir Kale and leave the zone.

Vanya Shah

Question of discipline
Vanya really wants to meet with the new laundry master, but the master hid himself and does not want to go out.

The door to his office will be closed, so if not at hand, there is another way. We go around the building on the right and climb the yellow stairs to the bridge. The protection does not allow us further, so we go back and go down to the edge of the bridge, the might right. Rising, go straight to the entrance to the office on the roof. Turn off the electrical panels and wait until it rises to correct the problem. Stun, taking clothes. Go down, distract the second character to any subject and go down to the exit. We appeal to the guard and follow him to the bridge to meet with Miss Shah. We rise and expect her arrival. After the conversation, it will be possible to push it from the bridge down when the guards turn away.

Deadly dress
We approach the main entrance to a big hangar and listen to the conversation. Vanya wants to meet with a tailor so that he sewed her new dress. But he hovered in the workshop and does not come out. To begin with, we need to get tailor clothes. Inputs in a workshop are several. You can climb through the roof, or climbing the stairs to the second floor and open the door to the launder. Turn off the electrical panel to lure the tailor. We wait until he turns on the chopper, then cut it into it, take clothing, we store the body into the box. Or you can wait until he goes for a walk and get rid of him in a lone alley near the toilet in which there is a box.

After examining the entries on the second floor, you can understand what color you need. We also collect coins from the table. We rise to the roof and go down the fire stairs. The trader fabric is located right behind the house of the tailor. We buy a cloth for coins and go to a meeting with Shah. At the entrance will have to be searched. Get rid of items detected. Follow the person at the reception. Stop queue and expect. Showing a cloth and having received the desired color, it will agree to fitting. If you choose not that color, it will get rid of the 47th. Follow her in the trailer. We take a centimeter from the table and measure the lady, at some point you can kill it. Get rid of quickly from her servants, which will stand a little further. Bodies hide in the box.

Vazir "Whirlwind" Kale

There are three ways to recognize the goal and all are described below.

Smooth shave
The local hairdresser is involved in dark divids with bandits, and even visited their refuge, and also saw a photo of the "Vortex". It may be useful to recognize the goal.

Now it is necessary to find a refuge of "Voronov". In the backyard of the hairdresser (it is easy to find it, a bright graffiti is drawn on the walls) climb the stairs and get on the roofs of the slums. It is possible to understand that you can at the right track when you see a highlighted pink wall. I hide a little further for the boxes and make one of the gangsters, stun and pick up clothes. We go on the left side and go down the stairs to the shelter. In addition, you can enter there using the sewer.

In the shelter itself, we go on the right side and hiding behind the boxes. Ahead the corridor will patrol two guards. We follow them in the direction you need, and hiding in the closet at half the path. Having reached the end of the corridor, the guard will unfold and go back. We get out and go to the end, we run around the corner, and we have the right room. We take the photo and go back the same way.

Now we go to the hairdresser. Being on the roof, listening to Barber's conversation with your wife. When she leaves the room, let down and pick up the masking of the hairdresser. The body hides in the closet next. We take the key from the hairdresser on the table and not falling across our eyes across the street into the hall. Open the door, then open the institution itself.

We go out and choose who to take. Soon Diana identifies our goal. We invite it to a haircut. The chair will be the last of its comfort zone. Kill the goal and hide.

Flame of the past passion
We go to one of the two long bridges, go to the end and turn to the left. On the roofs are moving in this direction until we do to the wall with a green ledge. Climb upstairs, pick up a brick and jump down. Before us back to the 47th will stand the guard "Voronov". We climb the stairs and go straight past the guard for residential buildings, where the guard patrols in yellow. I cut it off, and the body hides in one of the houses nearby. Door open with a launder / scrap.

We come to the place of meeting "Vortex" and his former companion. We rise to the second floor and study the hook. We rise to the roof, shoot a pistol with a silencer to a button that raises the roof flag. This sign means that Soon Vazir Kale will arrive on a date. You can also cut off guard on the roof, the spellows on the second floor and get rid of two guys alternately. Fortunately there is a wardrobe, where they can be placed. We wait until a couple will meet and go to the backyard. After or before the meeting, it will be possible to kill the goal.

Another life

Location: Whittleton Creek, USA

Objectives: Janus and Nolan Cassidy
Extra. target: Find evidence

Whittleton Creek, Vermont. This suburb seems to be a paradise. Wide roads, golden hills and green lawns. Here they live mostly white collars - from university employees to civil servants. An inconspicuous House of Janus will fit a whole team of bodyguards. He is weak health and rarely goes out.

Nolan Cassidy, on the contrary, walks throughout the district. Alert Bulletin "Providence", recently arrived in these edges, evaluates possible threats and helps to arrange his guard.

Silent killer (suit)

Passage at the complexity level "Expert".

We start from the starting position. We run right along the path to the house of Cassidy. This is the very first house on the left side. We climb on the sewer to the left of the porch. We climb the window and leave the room through the door directly. Then we turn to the door to the right. In this room above the door hanging the camera. Get rid of it with the help of a pistol. We turn on the TV on the wall and get up to the left of the door waiting for the guard, which will come to noise. Without waiting for it until he turns off the plasma, stun it and hide in the closet. Then open the door so that the far guard in the corridor also came to noise. We repeat all the same actions with the second guard. The body hides in the cabinet to the first. It will still be nice to attach thus the third and fourth security guard, which can rise from the first floor. This will simplify the task in the future. Cabinets in this room grabs.

We go into the corridor and bring up the camera to the left around the corner. Then go into the weapon (the door opposite the one where our guards are resting in the closet). On the wall we get rid of the next chamber. We select any weapon on the wall and put on the way the goal of the door in the weapon. When the goal is in the house, shoot a protective glass of a stand with a weapon. The alarm will work, at which Nolan will necessarily rise upstairs. When he sees a weapon when hiking to the room, he will ask the guard to attribute it to the warehouse, and he will go to the weapon. Now he is with us alone, so I blow it and we store the body into the closet. If he stays in a room with a guard, then throw a coin so that Nolan is a little lingered in the room. Let's leave the house in the same way, as it came through the window and jump onto the ground.

The next and last goal is Janus. We go to the party that the neighbors organized in front of the house of the dead goal. We go to the courtyard and jump over the fence to the territory of the Janus house from the leftmost point. We will be in the bushes immediately behind the fence. We go along the house on the left side until I see the open window. We climb and follow the kitchen. Stun there is a lone guard and the body that is touched into the garage, hide in the box. Now go down to the basement and stun the guard. I hide the body into the closet, and the table themselves and take a joint photo with other members of the Ark Society. It will not be superfluous to destroy records from surveillance cameras, at the far end basement.

We rise to the first floor. While Janus with the bodyguard will stand on the porch, go to the bathroom (opposite the basement) and open the crane. Thus, we distracted the guard. Stun it and thaw closer to the window. Then his body can be hidden in the cabinet in the basement. When we return to the top, Janus should also come to the noise of water. I blow it and pull out the body into the box in the garage.

Let's leave the house through the window and go back to the main street through the courtyard where the party goes. We move to the house of Betty, the disinsector truck is parked on its site. On the right side of the house, jump over the fence and run to the shed at home. Penetrated through the window and take the second evidence - a lawsuit. At the door, we take a shovel, come out of the barn and move directly in the area of \u200b\u200bNolana Cassidy house. In the thickets we are looking for a point of interaction and start digging. In the cache we find a third evidence - cigars and a note. Let's leave the location in any available way. The closest is through the park nearby.

Scene tasks:

Janus

Good doctor
Every Saturday to Janus comes a nurse who feeds ducks at the stream. Stun it and pull out the body in the barn nearby. Body hiding in the box. We take it the form and go to the house of Janus. At the inlet, we get rid of weapons (you can hide in the mailbox) and pass searches. Call the door and expect the goal to open the door. Raise him upstairs. He decides first to enhance oxygen before starting the procedures.

At this time, one of the guards asks us to go out and locks us in the room until it finds a dossier on us. He must check the new person. We have five minutes to complete the started. In the room we find the ladder on the attic. We get out the window and climb back through the window in the bathroom. On the left side through the rooms we get to the room with the aim of. We should not get to the eyes of the guard. We approach Janus and say that it is time to start. The same way we escort it in the bathroom and expect until he feels on the couch. We can listen to what he will say interesting, after which the cushion.

No smoking here
For the territory of the barbecue parties, you can hear the conversation of two guys that the guards are not allowed to smoke Janus and the cigarettes are always hiding, since it depends on the oxygen apparatus.

First you need to find a pack of cigarettes, it is lying in the bushes at the fence, adjacent from the territory of Janus. Taking, climb the fence on its territory and immediately climb into the barn through the window. There we take a wrench, which will also come in handy. We expect no one to look in the direction of the porch, then we climb on the sewer on the second floor and penetrate the window. We change the pack of cigarettes to a new one and unscrew the valve on the oxygen cylinder. The task is made.

Hanging Krot.
One of the gardeners Janus decided to destroy the holes of Krotov with the help of explosives, but the police confiscated this explosive. Our task to find it and use for your own purposes.

Soon after a conversation with the police, the gardener will go down to his pickup. There we will be able to distract it and pick up the disguise. Also select the keys to the house of Janus. We go straight to the police territory and go around the right. We are unnoticed and taking off explosives with a detonator from Case.

We go to the sacrifice garden. But before this it is better to acquire at least five any items. Come to the guard for conversation. It will indicate where you need to plug holes. Well explosives in hole on the garden and plug out the remaining five holes with various objects using banks, balls, tools, etc., even a personal pistol 47th on this will go. Having embarrassed all the holes, we inform the security guard about the work done, after which he will call Janus and he will check the work personally. As soon as it is suitable for the garden, activate the detonator. BAM!

Bread crumbway track
With Janus, someone from the local is suing. This is a great opportunity to learn more about the life of Janus. On the street you can meet the postman, who needs help. He does not have time to deliver everything and asks for help. As successfully, the 47th turns out to be near. Take the postman to the parcel. It must be delivered to the house 432, where the disinsector works. We put it in the box at home and call the call. Betty works in the backyard, and it will check when he hears the call.

At this moment, penetrate him on the backyard and penetrate through the window in the barn. We take a lawsuit there. Now you need to penetrate Cassidy's house. We climb at the entrance along the sewer and go to the door to the right, being in the corridor. I cut the camera on the wall and stun the guard. Take it to a uniform and go down to the first floor. In the guard room, which is located in the kitchen we find audio recording. Along the way, you can get rid of video surveillance records.

We leave from the house through the main entrance and go to the house on the contrary, where the construction is held. We go around behind and climb the stairs. We are looking for a lower staircase in the attic. We rise and listen to the recording on the player. A good place for a sniper position should be noted. All evidence found. In addition, there are some more evidence that you can replace these to pass the task.

Nolan Cassidy

House for sale
Agent for the sale of luxury real estate came to show the house Nolan Cassidy. This agent can be found at stall with cupcakes on the right side of the card. We need to change the waiter and give a poisoned Cupcake agent. But you can check it faster. The poison can be found near the garage at home nearby. We take a cupcake with a rack and put on a tray, hiding at the table, throw a coin behind the back of the agent when it turns away, the cake, and wait until it tries. Next, follow him and take the disguise. The body leaves lying in the bushes, it will not be discovered.

We go to our goal and talking to him. We go to the house, about which there is a sign "For Sale". Near the entrance to the floor, we select a note that the key from it will lie in a pot with a flower. Open the door and show the apartment. But Cassidy will ask to show something interesting. Open the door to the basement and here it is. We select the key card there and open the repository. It is equipped with lasers. Nolan will turn off them and send the guard to see whether the storage is not visible outside. At this point he will enter inside, and we can include the security system back.

Homemade pests
A little further than the house Nolana Cassidy works the disinsector, his van stands on the site. He has already completed the processing of Cassidy at home, but did not remove the equipment. Having overheard the conversation of the builders, you can find out that the disinsector does not use the poison, but only sleeping pills. Penetrate the construction and insecticide insecticide in the container. You can open the container with a scrap, here there are plenty of tools. Lost briefly.

Touch the disinsector and stun. The body leaves lying in the bushes, and take away the form and key from the house of Cassidy. Penetrate the backyard. On the wall there will be a camera, so get rid of it. Add poison to the fumigator. If the goal is currently in the house, you can immediately activate the fumigator. If not, then we go to the main entrance and rising through the pipe. We go on the right side through the premises and achieve the weapon. We shoot in the protective glass of the shelving with weapons and jump out the window, return to the device. Include it as soon as the goal is in the house. Everyone inside will lose consciousness. At this time, we calmly go through a black move in the house and break the neck of the goal. The body can be hidden.

Set the heat
Having heard the conversation of the neighbors from one of the houses, it turns out that Wilsons arranged a barbecue party in their backyard. And invite all neighbors. Cassidy obviously wants to get there, just something interferes with him.

On the adjacent party, we find a canister with propane. To do this, jump over the fence on the left side of the site. We return and install the grill canter. Now you need to find the waiter masking. We climb along the pipe at the terrace to the second floor (everything will be spitting out) and climb through the window to the room where the waiter will be. Stun it in the following room, we take the disguise and body hide in the closet. Rat poison we find in the garage. Come and serve customers. We must, Nolan Cassidy looked at us. You can wait when our goal is suitable. At this moment, determine the food (you can in front of your eyes if you want) and we suggest to try. After poisoning, he will go to the toilet, where we can drown it or kill in any other way. Body hiding in the closet.

Society of Ark

Location: Shadow Island, Northern Atlantic

Objectives: Zoe Washington and Sofia Washington

The island of the Shade - headquarters of the "Ark Society". Founded by Janus in 1991, is the most elite club in the world. Plocrats consisting in it are afraid of collapse of our civilization and are ready to invest round sums in their salvation. Once a year they are going here to buy the latest products for survival, as well as submit the latest achievements and projects.

The congresses take place in the secretness atmosphere, so there is little information about the fact that there is little about these walls. Sisters Washington hold an annual congress for the first time as the co-chairs of the "Ark Society", and the constant always visits such congresses.

Silent killer (suit)

Passage at the complexity level "Expert".


We run into the courtyard in the carpet, where Zoe Washington should speak. To the right of the stairs to the statue of the Phoenix will pass. There you can often see the adept in white pajamas. We go beyond the screen on the right in the corridor. In the boxes we select a wrench and go to the left through the hole in the wall. We climb the stairs and immediately hide from behind at the table with a white tablecloth until we were noticed. We take coins from the table. We shoot a pistol with a silencer in hard drives with records from cameras. While the guards will be distracted, go out through the double door to the left and hiding behind the boxes. Now squeezing, moving to a warehouse on the map, on the right side bypassing the helicopter.

Having reached the turn, we turn in the alley with two doors on the sides at the end of the wall. There will also be a waste pipe. We rise to it up and immediately climb the window on the wall on the right. From the room we leave through the door on the left and turn into the right. We will be in the corridor in which the box is located, where we later put the body of the victim. At the end of the corridor there will be another door. Let's go through it and go to the stairs directly. On the edge of the stairs to the black strip put the gun. Next, in front of the door to the corridor with a container, we put two coins with an interval in a couple of meters: one right at the door, another little further. Go to the corridor and hiding behind the wall. We wait until the goal will climb the stairs. When she sees a weapon, immediately inform the security that will carry it to the warehouse. At this point, it will pass further and see coins, taking the second at the door itself it is suitable so close to the 47th that we can stun it from behind the door. I break her neck and thaw in the box, I also hide with her, because for some reason the guard will come running. When he leaves, take the emergency button and go further.

We go to the stairs and open the door to the left. Comerate the bridge, but carefully with the guards: We wait until they disperse on the sides and follow the fact that on the left. He will stop at the ledge, and we go to his back on the door. On the left we take your gun and go down the stairs. We go to the door directly to the warehouse and through the room we go to another door leading to the street. We will be in the bushes near the place where the farewell ceremony will be held with Janus. Here we will kill the second goal.

The area will patrol the guard. I embraget it a little closer to the coin and stun, the body is passing away in the bushes to the rocks near the building from which came out. We do everything quickly, since a witness can come to the sound near the column. Next, we go along the building ahead and put the weapon from the last column. At the moment when a goal is to pass, she will see weapons and tell the security. At this moment, we get up of the bushes so that she noticed us from afar. She will go to us, and the bodyguard will carry the weapon to the warehouse. We shove the goal with coins in the bushes, and there we stun. The body tested to the edge of the abyss and discard down.

Now we return the same way in the corridor, where Sofia Washington is lying. From here, you can get through the pipes on the wall, then we climb on the glass bridge and pass to the corridor. Then we pass through the street into the room adjacent to the corridor, and approach the window. When a constant talks to Jedoby Blok, he will pass here. In the forbidden zone, it is impossible to talk to him, so we stun it and hide in the box. We return to the helicopter through the already familiar waste pipe. A distracts the guard coin and hiding behind the drawers penetrate the helicopter.

Scene tasks:

Zoe Washington

On the last Path
Zoe Washington organizes a comment on Janus. But the fact is that the ancient ceremonial dagger, with whom Yanus will disappear from the warehouse. Well, we will help them find it.

Go to the tower on which the jeboda block is standing through the courtyard with a well. We climb on the wall, reaching the end and climb the window. Turn on the radio and hiding behind the shelter. Stuning the worker who came to the noise and take his clothes. We select scrap from the box and go to another room to find the dagger. It is in the box with the right side of the room near the place where another worker works. We open and camp the dagger, making sure that no one looks at.

Next, go through the glass bridge and go to the left of it to the stairs leading to the basement, where the body of Janus is lying. We take clothing and go out on the street. Hiding in the bushes, climb on the left of the hill and supply the signal to the harp. Going to the coffin. Acknowledged under "Ave Maria" will begin. We are waiting for the end and privacy with Zoe, after which we kill it.

Harvard Club
To the right of the entrance to the guest room is a room where the Adepta is starting their way. First you need to get the masking of the Adept. It can be taken, rising in the carpet and coming to the square with the statue of the Phoenix. To the right of the ladder can be stunned by one of these. Now we need to find memorable badges that are scattered on the map. They lie near places with one candles. You need to collect such 10 pieces. Having gathered them, we go and ask the audience to pass the rite of initiation. We give the guard the right number of icons and follow him. Sit down on an electric chair. Next will have to go through the test detector. We answer all questions incorrectly, and Zoe will be terribly angry, after which it will allow a deadly mistake. If you have a test for excellent, we will be available to disguise member of society.

Phoenix, rising from ash
Zoe Washington will take part in the ceremony, symbolizing the collapse of civilization and the wonderful salvation of the "Ark Society". It is planned to burn a huge scarecrow of the Phoenix, inside which Zoe will sit.

We pass to the place where the adept is in white clothes to the right of the stairs to the Phoenix statue. We go into the corridor and through it in a hole in the wall in the catacombs. Stun the guards, we take the form and go through the other larger hole on the air. We climb up the pipe, we go down the stairs to the level below and go into the room where the ceremonium makester is located. Here you can penetrate the door to the right of the statue of the Phoenix. A man will not want to participate in the ceremony, he will have a panic. Cradle script from the table to suppress it even more. It will walk around the room, and when it is suitable for a long-range box by the window, stun it and take the shape. Body hiding in the box. Now it is necessary to damage the device in the room under the phoenix, so that the cell does not open. We use a wrench to unscrew the valve. We go to the square and light the torch. Soon the goal will come. When it goes into the design, we set on the bird and see how Zoe suffers.

Necklace
In order to steal the necklace, you will need a work form in a cap. It can be found indoors at the helicopter. We get there through the window, stun the guys and take the disguise. We go into the hall with decoration and climb on the left around the wall to the computer, from which the alarm is turned off. We select a wrench there and throw it to the fence to distract the worker at the computer. Quickly turn off the alarm and go down. Behind the walls on both sides of the stand with a necklace there are rubbers. Turn off the two consecutive to distract protection and calmly take the decoration.

Now you need to get the disguise to Blake Nathaniel. We are waiting until he sees that the necklace was gone and go to the room to the right of the hall. All security will fade to the place of disappearance. On the approach to the stairs, we stun the goal without witnesses and the workers in the room. We change the disguise and go to Sofia. She will ask everyone to go out when we show her necklace, after which we help her with the fitting and blowing goal.

Sofia Washington

Wind of change
Sofia convened a meeting of the Council of the "Ark Society". She wants to take some resolution, but the ultra-conservative coal magnate jboda block is categorically against this.

We need to get the masking of this character. We fall into the courtyard with a well. We pass a little further to the ledge on the wall and go for an angle, climb a little further on the roof and hiding behind the drawer. A little further ahead is a guard. We make your way on the right side to it and turn off the generator. Now you can poison the glass with wine jeboda and wait until it goes to the edge of the wall. Stun it and hide the drawers. Then we find Sofia Washington and talk to her. Follow it to the council. Sit down to the plotted place. When a vote "For" and "Against" resolution gives a negative answer. Then the goal will be invited to the audience to a penthouse for a conversation. She will ask for security to go out, and herself will face the "Iron Virgin" with spikes. Pushing it on the spikes and close inside.

Careerism
In the guard room we look at the laptop. It follows that Sofia wants to substitute a constant. She wants to send an engineer to him who developed a chip with poison, implanted in the neck of the constant to remove it and, if he coins, convince partners that he could not be trusted. First you need to identify the engineer of Sinclair. Diana found his number and will call so that we could identify it. We take the form of protection and go to the hall. Imit a goal, we are waiting for it when it comes to the sculpture of the head, after which we open the door to the right and throw the coin into the room. He will follow to check what's the matter, well, we can stun it. The body hides in the drawer and take it out of place, and besides him and the drawings of the chip. We find a constant and go with him to a conversation in his office. Follow him to the tower, give the drawings and wait for the arrival of Sofia. They will go to the floor above, and we can follow them, but through the window, rising through the pipe. We go into the bathroom through the window and wait for the end of the conversation. Get out of the balcony and push Sofia down.

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- ChPP FSF-FP Obno Okhtzio! (RPIYFEFEMY WSHAF RBDTE RP MIGH Y UBCBAF H NBYOHOh)
RBDTE RSHFBEFUS UREFSHUBNEYAYFPE "MBBFE NY LBOFBTE", OP RPMHYUBEF RAPD DIY BTFHVBEFUS. PPIAFEFEMY, VPSHMICHP PRMSDSCHBSUSH, PUFBCHMSAF UPPL UESNPH RPUBCHMLH YEZBAF.
RFPP of the windpiece of Horthbchmeoa Ishchnikh V. Chptpfbn. OBCPI RPUMLKHDOP - CFNPN Childh Metziff. Mr. RPDWYTBEF LPTPVLH YUFBEF:
- Eumy Fish ... IN ... IPYEYSH HTHIDEFS WORDCHB RBDTE, RTyoyui h Humpchmeoop uniform RSFSHUPF Foschyu products. YuFP?! Point Dshnbaf, YuFP Ryhyf? DB BB FBLYE DEOSHZY with UBN RBDTE RTylpuch!
OP Yulhayoye Rpuftemsfsh Uphilpn Chelevple. On the Uzehoe RSSchmsefus ichobneoofshk Mjrfpr. ISPCHCHBEFUS DYBOPKHBEKSP RTEKOZP Bzeofuchb:
- RTychef, Dibob.
- RTYCHEF, Ution Uatenpk. With Bombm, YuFP Feschchen Chetoyyshus l is obn!
- B, OEF, with OE BB. RTPUP X NBMOOCHLBS Orthysfophophufsh - DTHPSB HTTBM NBJIPP RP Inea Dzhmeyba, RT PPCTsFe FBN EZP RP Uchpin Lbobbn.
- DB, EUFSH FBLPK H UIGIMY.
- With Ipuh ripped rifs. Zea Urkhfoylpchbs LBTFB, Dribob? ONN OKTUB LBTFB!
- x Neos Of Oillebp Lbtfsh! EMUM FPMSLP FSF RPFPN about the course of OE RPTBVPFBEYSH.
Ulters Utendge, Iypnbo UnsmBabyBefus.
- FCPC DTHZ Chifptip Ustefus h Pupvosle Dfob.
- Chipzba.
NYUUIS 1. BOBENBEB (ANATHEMA)
Pfag Chisiffptip PPIAEEO DPOPN Dtshmiboy. RPulpmshlh Ubuoyee Educational Institution of PFGB - LFP UFP UFPSHP Iypnbopchulbs RTPVMENB, DPUFCHRB L CHBUCH LPNRSAFET X CBU OE VKHDAF. CRTPYUEN, OE PupVP-FP th Родп.
College RP NYUUYY
NyaYosh: DPO Dtshmiboy.
Chuzp Chtzchpch: 20 (17 Fempitboofemek, 1 BDCHPLBF, 1 slough, 1 Chpdymsh).
GEMY: HYUYUFPTSIFSH DPOB, UBUFY RBDTE, HOYUFY OPZY.
Mkybs NBulightpchlb: Fempitboofemsh.
PTHTSYE ABOUT CTF: RiUFPMEF 9 NN, Deagle, Czech flow, UABCROTLB R93, LMAYLB DMS ZPMSHB, LHPC LHPC. MPCLI OBNB.
ChPPTHETSEYEKUKSPH
Fempitboofemy: 9 NN.
Caught: Deagle.
BDCHPLBF: DCHUFCHPMLB.
DPO DCHMYBO: CHRACTMCHET, LMAYLB DMS ZPMSHBB.
UFP ZED Obihydyfus
DPO: Vushchbeff about the VBLPEY SB "Pzhyu Zambchopp" about Chfptpn Obbce.
RPUFBMSPO: Zamboshosch ChPTPFB.
NBMSHUYL PF LBBMEKEYLB: BDBDSS DCcess.
BDCHPLBF: H BDCHPLBFLPK LPFPTE.
Little: RFBC RFBC, Ltspspump.
Deagle: About Retobilepn ichfbce X Oristb / Dougal.
Lmasylb DMS ZPMSHBB: Zambuplek VBMLPA YMY Urbmshos Vipube.
CHACTPMCHET: Urbmshos about ChFPTPN BFBCE, B FBBL X Dfob.
LHI carriage OPC: about LHIE, X RPCHBTB.
UABCROTLB R93: h Zbtbz X of the Nice.
RBFTPZH UBCROTEL: ZBTBC, LPFPTB BDCHPLBFB.
RBFTPCH DTPVPCHILH: COLECEMENT RTBCHP Ltchspump, LPNobfb h Geofite.
RBFPPC L RYUFPMEFH: Zext Hpdop.
BBNEYUBUS RP RTPIPCDeea
EMUY CHIST OF OBIPFFIFE YURPMSHPCHBFS PTDCDH RPUFBMSHPOB, FP Uphtzife Sciences of Rhıli H LPTPVLY in Blbmeeks, LPFPTCTP RPFPN BEEFUEF NBMSHUYL-PF-BBBmekaylb. FBL CHIST Uchkokvdop UNPSEF NBVTBFS Yi RPFPN, RTPKDS Yuete RPPDCHBM, Y XBBU OE VKHDAF Orthofopowfek PF Pitbosh about Zambchopn Chipde. LBYSI? Weltef, Mkhyuy Rpunpftife kvkn.
ChPPVE EUFSH DCHB URPUPVB CHSCHPMOFSH IFH NYUUYA - Uframsvb ymy Vamesoyk MPK. NPSFSFE at the RPNPESHA UABCROTLY WSOFS DPOB at VBMLPOB, Vhdhyu RTY OHPN about IPMN. NPSEFE Yurpmshpchbfs Meufoyagh about the design of the DCDPTE, the IFPVCHES RPDPVTBFSUS L Tsetfce Chest. CHSCH X Oristb Lmasu, CHIST UNPSEF RTPLBFYFSHUS in Cefetlpn about Nb.

rpuyenh VSH PDOPNHVMBZPTPDOPH DPOK OEKBKFIL DTHZPH?

RPNOFEF, YUFP EMUY CHISTEF DPOB WABCROTLPK, FP Chubn Chuhe TBCHOP RTydefus Obipdimfs Chokhfts DMS FPZP, Üfvsch Châsfsh x Ozep Lmasu PF RPDCHBBM, B RPFPN EEE KSHKFY OBTHTS.
LFP Jofteuop: Rfuenh LFP h Vanukek Chpdymifus VSHVB? MBDOP, EMUY LFP OE VBUUKEKO, B RTHDILE at Tschvpk, FP Rpuenh FBN Eufs MeufoyGB DMS Lchrbiss? On the NPK Châzmsd, LFP LBPP-FP Hed. NPSEFF RPUNPFTEFS UBNE.
RTPIPPCDeee Silent Assassin.
Oh, YuFP, RTyzpfpchähmyush? Balelbkfa CTNES: About Chua Nyuuy X BBU Whedef Rtleinop Wensh Nyokhf. Utbi Having taken Choi in IPMNB l counties h Ufae, Utesuushphush BB OEEVPMSHYN Chefchprpn Urtbchb PF Duchi. Pugeos Nizhdóktp FBN Rpschyfus "Riubaik NBMShuil" - Pitbooyle. Nutzchvbkfa EZP IMPPLPZHPTNPN, DBCHBKFFE UH Uhrutph h RSFSH VKHPSHPHEEL. ICHBFBF rchylch. Ursaeee Femp Olite Lytlch Pfltshchbkf Duesch. RTPFBEFE EZP Yuete Douch, th FBN PUFBCHFF. EMUM CHIST YZTBEFE ABOUT CTFCH NORMAL, FP NPCOP PUFBCHYFSH ESPA UBTXY. dBMShYE VEZYFE RTSNP A ZBTBTSH J ICHBFBKFE PBN UOBKRETULHA CHYOFPCHLH R93. chSchIPDYFE dv ZBTBTSB YUETE BDOAA DCHETSH J VEZYFE RP MECHPK UFEOE ZBTBTSB FBL, YUFPVSCH BL UNPZMY HCHYDEFSH dPOB VBMLPOE ON (ON NBEFUS DHTSHA UP UFTBYOPK UYMPK). CHEVEP EZP BLLHTBFOP, OP YUFLP. FFFC TWUBKFFA ChYoffchlch - CBBN NMMS OE Rpobdpvymifus. Vesuife L RPPDCHBMX, RPLB OE OBBrkhmshuythef Hlbbfemsh Probufufi, Obbfen Scabenmife SBZ. Chipdife Blahtbfop H RPDCHBM, Obbfen Chicpid about Lhioa. Rfontifefe Obtbchp in RTPKDife h IPMM. Khvedyifeushus, YuFP CHIST OE UPVITBEFEUUSH BB BB Uplehaeke Duchsha Hretefsus RTSNP H Pitbooylb. According to UFPEF Utbi BB RetaDek Duchsha, B Chbn Echidhememy Oh Oh Neck. LLB FPMSHLP CHIST RTPY Yuete IPMM, Hhudife Ufhreoshli about ChFTPK OIFBC. Pytbooyle VKDEF UFPSFSF L Chbn Uriopk. BLLKHTBFOP RTPULPMSHAYFEF RP Uphreoshlbn Rpsbkfef Enth Urplpkopk Ows. The windfast Rhylh Retefbeeife ezp h Urbmshoa Dfob. Obbfen Nutzzhetp Vesuife about VBMLPO Wyunbkfu at the Obidshkopopk Fhyle Dfob Lmash Czechp. Hipdife in VBMLPOB FFDB, CPTPFB Chedkhf about the Budoyk DCHPT. RTP accountsFFFF, RPLB LFP-Oyvhdsh OE Rpschyfus PE DCHPT PPPPM VBUUEEKOB, Obbfen Obipdife Czchftsh. RPFPN Ride Schoundteoshlp-RoundTeoshlp Vesife Yuete Cheress DPN FFDB, Zedech Duchchschpdif about Lhioa. Uopbb ibyptife h Radchbm:
- UFTBOOK. FFF OEF RBDTE. l Yuuyh Vushni LFP, Dribob? - Oh Dwoba, Mehoshuhlik. Overseague, EZP OEF, RPFPH YUFP EZP HSCHEY VPTPDBFSCH Thulia Rbtfyb ...
RFPP NPSFE Hipdymph. EMUY CHIST HREMY CHRCHTENS, FP Pitbooyle, LPFPTPZP CHIST CHISTHVYME H Retchchek TB, VKHDAF UEE URBFS UPN RTBCHEDYLB YMY FPMSLP-FPMSLP Obuoyf RTPUSCHRBFSHUS. Eumy Ipfife (OP with VS-OE UPEFFFCHBM), ICHBFBF R93, Retheed Feng Lonb Upenerfoucheus RPLIDBFSH PPF Scuffer DPN. Vesuif Yuete Duchtshi RTSNP L IPMH. About DPUFBFPUPN HDBMEY PF DPNB NYUUYS OBLPPUYUFUS. Chpf, Retchshchk SA X ChGBU h Lbtnoe, b in the Ohin of Rbtpylb SB in the smbafem.
Lufgfi, RP Oelfpfptschn, EMUY RPDMPCHIFSHFSHMPMPN Dfob ChP TBTNES TBNBIB LMAYLPK, NPCOP DPVYFSUS FPZP, IFPWCH for Study Mysuop. OP X NFPPSP OE RPMHYUMPUSH.
- Oh, YuFP, Mehoshlike, Fish PveaBM on the training of RPTBVPFBFS - EUCBK h Babeotseyooch Tpuyua, Dhhnba, FBN Febne Rpotbchyfus, - Upwebaf Dribob.
IYFNBO UPSBBBEFUS. Under EEE OE RPO), YuFP UFBM Reylpk h Yuhtspk yzte. Rpknef EEE Oletulptp.
NYUUIS 2. MEDOKLB H RIFETE (St. Petersburg Stakeout)
Zeetbmysh Upetbafus about Chbzok Chufteuh. Zambchobs Gemsh Yi Chufteyuy: DBFSP Chbn Khifsp PDOPZP YIY - Vault Pzhygetb Lzv. Yetf, Of Zhpfpztbzhy. RTydefus ChurchosFSFS RPDTPVopufy about the stall.
College RP NYUUYY
NyaYosh: Lushkin Pzhyget Lzv.
Chuzp Chverspch: 35 (32 UPTPBFB, 3 Fempitboofems).
RPUFPTPOI: 3 (2 rtpippsy h Hibbolbie th 1 rpufportpooyk).
GEMY: KHUFSH PDOPSP, th oh zhvfsh Umkhyubkop puffms.
Mkybs NBUHLTPCHLB: Umbrella Uppsdbfulike RPMhykhvpl.
Pthcé about CTF: 9 NN, BL-47, RiUFPMEF 5.45.
Bzeofufchp Daffuph: UBCrechlch Education, RBFTPZH OEK, RiUFPMEF 9 NN in ZmkhayFemen, Pühla Opopspy Chödeais, RBFPPP L RYUFPMFH.
ChPPTHETSEYEKUKSPH
UPMDBFSh: AK-47.
Fempitboofemy: 9 NN.
UFP ZED Obihydyfus
Pzhyget Lzv: RTMBDY Rhyljob, FTEFYK OBC.
Thulia Uppsdbfshch: P, ON RPCHADH. CTFCHEF FBL Lyoyf Wei.
RPUFPPTPO: H Nefth PDDSF H Rybrlby in Zbyeffn h Lbtnbobi.
rPUSchMLB PF BZEOFUFCHB: NEFTP, OBRTBCHP PF RPEDB, LBNETB ITBOEOYS 137.
BBNEYUBUS RP RTPIPCDeea
Mkhyuy Chuzp vkhdef bynefs Lonbleline Ovhdsh

h Opnetby Mingjob Juhchufchhefusufp-FP Tpdop, Thulpe ...

PVTBPN Hoyuzhptnh PDOPZP Ya Dchhi Thulyi UPMDBF, LPFPTESKE OEUF UHTPCHA Umkhtsvh h RetchPK LPNBFF about Chietih BMBBMPTB. Yidife Yuete Duchtshch OHPh LPNobhh, Obfen RTPKDYFE H Fhoemsh Yuete Lbobmybgya (Sovie Puheosh Uymshop Obrupnibef Rapdenemshs Chechelb h yzte Morrowind). Radoynbkfewush Obbfen on HMYGH, Odabmelp PF Labor. Yidifa Nedseau. Ufbtbkfeush OE RPDOINBFSH, Rippnh, OE Rpdipdife Vamjlp l UPMDBFBN. OE PFCHMELBKFUESH ON VKHEYEY DYBEKH HOVENPHPE. MHYUE Chuzp Obvumadbfs BB RTpgeuupne RethetchpcTpch at Jeffesppzp Obbqsb, OP VHDSHF PUFPTPSP - FBN Poychbefus Uppsdbfyle. RTecede Yuen Cheftemhfsh, Choinbfemshop RTUNPPFFFI Yuete Rthiem about Zeetbmpch.
- Dibob, Dibob, Iera! Yi FBN Jeffechp, DBCHBK with a t-shower.
- BBVHDSH PV LFPN, Mezhotlik! Eumy Esshech IPFSP PDOPSP MIYOZP, FP Nyuuis Vhdaf Uuifbfsus RTPCHBMEOPK. OEF, LPOOYUP, H MAVPN Umkhyuby Rpumen Hykufchb PDOP DTHzee Showpadsbfus, Obuhf Tbouumedpch, Rpphpnh, Feb. Rtideti Yi Yi Hrifsh. OP BPP VHDHF HTCH DTHZYE NYUUY. Yobiu YZTB RPMKHYUFUS OEFETEUPK, RPOSM?
- RPOSM. OP LLB NEW CHOBFSP?
- With the FFF Obcomer Urtbchli - on Uymshop Russer.
- Urbuyvp BB Ufbtboy, OP LBL, YETF RPPURDY, LFP RPNPSF? ..
- MBDOP-MBDOP, OE ZPTSUYUUSH. ChPF Feb. EEE OBCPDLB - on OE LCTYF.
- %№@#$%!
- by miracle!
- $%^#@#!!!
- B, ChPP with Chyzh ezp Zhpfpstbzhia. X OzP FCPS RTYYUEULB, RBTOOK!
- Sing Chue h Lhktbtslby, DHTB!
TBZMSDEFS IPFS YUFP-FP h Plunyulike RTigem FSSP. Ripfpnh Ulbzh Utbh - Okhuplek Chbn Yuhemptel Uydef BB Ufptmpn Wamce Chuzp l Chbn Chydeo h Musphan Fleet. RP Ltbcuk Nete, x Neos Lushpille FBL. Bowfemif EZP, Yidif Putbfop, Chue. About UBNPN DEME CHTPCHOCH MEZLYK.
RTPIPPCDeee Silent Assassin.
NPCOP, NPCP RTPKFY RP Chuhen Ofin Hmigbn Tyjkufch Dbce Vej Pupveshi RTPVEN at Uppsdbfn. LLB FPMSLP RPDOYNEFUESS RP Ufhreoshlbn Ya Nefp, Punpfta Scientific Court of LBTFH Pugeos Blahtbfop y, Fabfemshop (!) RTPUYFBCH CTNES, RTPVEZYFE NIGPP Pitboch h LPNobh, LPFPTBS Chadf h Lbobmybgya. EEE TB RPUNPPFFFE on the LBTFH th Chphkdif Obthtsh h FPN Male, LPFTSK Kbchschpdimf RTSNP x Kydbuz Rhyljob, L AZP-CPUPLC PF EZEP. LFPT Mal Obpdymifus non-FM DCHNS Labor, Y FBN EUFS PITBOB - UPPSPSF UFPSF RTSNP L BRBrBDX PF Malb. Chistbkfouche Y Malb yydife zadychp in the non-fundal dustwork. FBN Uriopk L Chbn Vhdef UFPSFS Pitbooyl. chSchTHVYFE EZP IMPTPZHPTNPN, BFBEYFE EZP FEMP B HLTPNOPE NEUFP PLPMP Malbay. Scabfen Yidife H Cher Her HrpNeobchyusyus Ottbya Rhyljob. FBN RP RTESCHDHEENKH UGEUBTY GEFF Zeetbmbm, RTPKDIFE NEMBD H Mal, Washbb RTPVEZEF NIGP Pitbo. ChPF Yu Chu. Vhdaf FThdoyoshlp, Ulbzh Utb.
Nyluys 3. Chufteub h Rbtle Lightpchb (KIROV PARK MEETING)
Zeetbm Nbbtpch Chufteyubefus Uzphin Uchchchenkn Y citne Lhvbulp, Üfpvysch Chsksuyufsh, LFPA LFP FBL PROMMP KHUM YI VEBEDAYLB RPUTEY WEBB DJ Djabee UBNPZP Rhyljob. Chufteyub Obbüheets on DCB Yubub h Rbtle Lightpch. XBU about LFPT TB EUFSH Ochermpibes Chedepuyenlab. Op CBBN OE Rpobdpvymifus.
chBY "RPDPREYUOSCHE" RTYVHDHF B BTR ON VTPOYTPCHBOOSCHI BCHFPNPVYMSI.
N-dB, EMUY TBDY LBCDPZP Zeetbmb, LPFTSCHK ibipyuph Chuftefshus in Hubfshchn BCHPTFEFPN, VKHDHF RetailtshchBFS HMYGSHS VPTTTPCHBFS DCHPTSCHT BTNECHLY YUBUFSNY ...
College RP NYUUYY
Nyayoya: Zeetbm NbmbbTpch, YZPTSH LHVBULP.
Chuzp Chtzchpch: 20 (13 UPMDBF, 6 Fempitboofemek, 1 pzhyget).
Chuzp Rpufportpooy: 2 (GPB ChPDYFEMS).
GEMY: KHUFSH ZEETBBMY EZP STEP. Hybfsh about Lbfet.
Mkybs NBUHTPCHLB: MAVBS. NPSEFE DBCU OE OUNBFSH MAUTNPZP LPUFANB.
PTHTSYE about CTF: 9 NN, BCPNBF Lbmbyoylpch.
Bzeofufchp DABUF: 2 NBYO DMS NBYO, 9 NN in ZMHYAYFEMEN, RBFPPC L RYUFPMFH, UABCROTLH, RBFPEB OEK.
ChPPTHETSEYEKUKSPH
UPMDBFSh: AK-47.
PJJET: 9 NN (LFP RyUFPMEF Lady Otsie).
Fempitboofemy: 9 NN.
UFP ZED Obihydyfus
Zeetbm NBBBTH: RBTL Lightpchb, Geophoftbmshobs HMYGB. Nbiob VKDEF Chjdob UE UFBTFB.
YZPTSSH LHVBULP: RBTL Lightpchb, Geophoftbmshobs Hmigb. Nbiob h Uchenopk Yubufi RBTLB.
Thulia Upstanbfshch: RTPE ULBBFSH, Zea Yi Of.
ChPDYFEMY: H Taruners Unifurses. y lb FPMSLP HURCHBAF?
Fempitboifeme: PRPPM NBYO.
rPUSchMLB PF BZEOFUFCHB: NHUPTOSCHE Salem YUETE DPTPZH PF OBYUBMB NYUUYY.
BBNEYUBUS RP RTPIPCDeea
Oumeptsobs Nyuuis, RP Ltbcuk Nete, Utbyoye RP at Fene, YuFP VHDHF RPFPN. RTSFBFSUS DPCHPMShop Mezlp, Chbtibofshch RTPIPPCDeeas - Nopzpuyuose. OP with a log in RTedPsight Umvedhaeik. yURPMShHKFE CHEDEUHEHA LBOBMYBGYA J BMPTSYFE VPNVH (OBDEAUSH, BL CHSMY YEE PLPMP NHUPTOSCHI VBLPCH?) H NBYYOH ZEOETBMB UOYH - PBN VHDEF CHYDOP DOYEE UTBH HBS MALPN. Obbfen Chspdife MIVP L TBDYPCHSHIST, MIVP LIBNILH (Uphtaboopne FBLPNH) in RTuftemife Nbjiph Oyufetlch. Zeetbm Tskhflp Obrojelhef, VTPUFUS L ISPECTS NBYOV, FFF-FP RTidef Enth Rhyuhufshk Liked Ryuug. VSHDSHF BLLKHTBFZH PRPMP IBNLB. FBN Promothet Pytbooil, Eumen in Chuba Obbnefyf, FP RTyzpfpchfushch l Tshflpk Uframswe.
RTPIPCDeee Silent Assassin (b)
Schoundteoshlp, OP BLLKHTBFOP Vesyifa L Sailbn Yuete DPTPZH Y Utesushphous Bab Oyne. Chbb DPVShUB, RPUMBOBS Bzeofufchpn, VKHDAF Obihydymphus h Hzzh, LPFTSCHT Sing PVTBHAF. Ufbtbkfeush, UFPVCH UPMDBF, Poychbajcus Oerpdbmelch, ChBU OEKBRTYNEFYM. BLLKHTBFOP CPJNIFE Chue, about the UFP MSSF ZMK (th UBCROTLH FPCA), th rtpumedife bb, Uppsdbfylpn. LB FPMSLP according to Ulthefus BB KZMPN, Vesuifer YuFP EUFS DHIHI LBOBMYBGY. Chipd C OEE LLB TB ON DPTPSE NEFF RTYYUBMPN Y Fen Stuppene, Create Rtsufeush. Accounts at LBTFPK - ChbN PBDP VKDEF RTPVETBFSH DP Chicchpdb Ya Lbobmybgy Ppprmp TBDJA. Yidife FCDB, Chistbkfueus, Lbobmybgyyyyy Yabnfshfe Pitbooylb, LPFTSCHK RBFKHMYTFEF Rest Plppmp. LPDB on Rftefus L U Ufa, Radvytbkfa LMA l DCDCHI HBB RPDONBKFUES RP Meufoyage about Chetiokh. B Feremet Chpshnife Chyoffchlch Rpunpftife h Rbtl. RPDPCDYFE, RPLB Pvea Nyoya OE RPDPKDHF L UBNPK Vamjlpk l in Yubuhi Rbtlb. Schedule NPNEF, LPDB Sing VCHF FBL VMYYLP DTHZ L DTHZH, YUFP CHIST PLBSFEUCH ON PDOPK CHRBTCSBENPK MIYYY. Uftemsque, th rpufbtbkfushus Hyvfsh Yi Pdyin Cheftempn. Utbi Tset RPUM LFPZP URHULBKFUESH CHAY LA POPCBYA, RPLB RBFHMSH CBU OE PVOBTHTSYM. FFF RPP DeutsFCHPCHBFs Pugeos Nutrofp, RTPndamea Wovefight RPDPVop. LLB FPMSHLP CHIST PLBSEFUESH ON ONNAME, BALLBLYCHBKFE H LBOBMYBGYA VEZYFE PVTBFOP L RTYYUBMX.
Eumy LFP Chbi Chfptpe RTPIPCDeee SA, FP Rpmkheubkfe Pwate!
RTPIPCDeee Silent Assassin (B)
EUFSH Chbtibob, H LPFPTPN OE Rpobdpvymifus Uobcketulbs Chisofpchlb. VHDHF Yurpmschobbobsm FPMSLP Dchech NPVsch. UBNPZP OBUBMBM UNPPFEFE, SUFPVIST OBBU OE CHZMSDEM UPMEDBF, VEZHUF LHPTOTISCH SAILBN, WITH ENVIP. Nutzhenp-Nizhvetp Bulblikebkfe h Lbobmybgya. Obbfen Yidife about the U.BTBRBD LBTFSH, BBBDB, PPPSP LPFPTPSP UFPSF "FPMUFPMBEYLY". FBN RTirbtlpchbob Nbiob Nbjy. Nbzheposhkkchku lick the chiston h Chb's Ufptpok RPRYUBFSH. OE Hrhufyfe ezp. Khchchchvife Esp Nipteftp IMPTPZHPTNPN (otdeuy Rapufy Chutub - RSFSh VhfShpühel), RetaEktoshuch h ripped Pedesdh. PVPKDYFE HZPM DBYBOVY on Zambi x Pitbosh RPMPSYFE NPVH RPD Doyee Retchpzp BCPPNPVIMS. Yidif NMBD, BB HZPM Label. Uopbb Retafechbfueus y Urkulbkfushch h Lbobmybgya. Ferretsh Yidife about Azp-Obrbd Lbtfsh. OKHSHPID CHIST MEZLP KHOBEFE RP PDOPH FPHA, YUFP VKDAF Kbabtshchf Doyen NbYekh. FFF RTPVEN VSSFSH OE DPMCOP OILLBYSI. Ufbchshfe about Doyee NPVH. B FETSH Yidyfe Putbfop L Dress, LPFPTBS Churchpdif about Right. Quickness, PfTurfis h Buzbmshfe. NPSEF PFPKFY OEOBNOPZP H Ufptpokh (l Scientists of LBFETH), Châsfsh Vyoplmsh th RPUNPFTEFSH About the thechmSFBFSH. OBDP ULBBFSH, Pugeos Hntytpfchptsaeee Yemeyee - Thulike Nbjiphe Hzze Chutptchbmus, B Zeetbm H Rybule WechiF LEBS NBYE. FPKSHCHBEFUS at VSMShiktkin RPNRPK. bchsch yufp? B Choshch - Chu, Pfuhrbkfa l Scientists of Lbfeth.
FPEC Ltbuich Toyeye Nyuty.
NYUUIS 4. RPDENOBS FPTEDB (Tubeway Torpedo)
PDYJ PUFBCHYYUS H Tsychschi Zeetbmps DFBYCHBEF RMOOOOLB H Rapdchbme Lzv. Dembef on the LFP CEUSHNB OELHMSHFHTOP, Y OE UPVMADBEF THEIPMAGY PPO RP RTBCHBN Yehempechelb. rpphpnh rp ridge rifsh. Obpptop th dischams of the RetachPSP "Dem" x Kwyljob Hwveten.
College RP NYUUYY
Nyayosh: Nyibim Vbtdbühülp.
Chuzp Chthersch: 35 (33 UPMDBFB, 1 pzhyget, 1 zeetbm).
Chuzp Rpufportpooya: 2 (2 FLABS RETURES).
GEMY: UBBUFI BZOFB YE CHFTPTPZP RPDCHBBM, CHAPTCHBFS UFEOH, TALVHBFSH.
Mkybs NBulightpchlb: Thulike Pzhyget.
Pthqie about CTF: 9 NN, LBMB, Deagle.
Bzeofufchp DABUF: 9 NN in Zmhyafhemen, Nya-Nvvch, Defpobft, Recqet, NPMIM, RBTP.
ChPPTHETSEYEKUKSPH
Thulia Uppsdbfshch: LBMBs.
Thulia Pzhygetshchy: 9 NN.
UFP ZED Obihydyfus
NJEBYM VBTDBYEOLP: SFBV-Lchbthtb, ChPTPK RPPDCHBM, LPNBFB DPTPUPH.
Geoft Chedeplbnet: RPPDCHBM Retack, LPNRobfb at LPNrshaftbn.
Thulia Uppsdbfshch: RPCHADH.
Thulike Pzhyget: ChPTPK RPDCBM, LPNobfb Pitboch.
RPUCHMLY PF Bzeofufuch: RetrChbs VKDEF BB Sylby, RPNEYOPE "FCK" about UBNPN Ufbtfe, ChFTBS - h Retchpn RPDCHBM (UNPFTEFS RP Lbtfa).
Deagle: YFBV-Lchbthtb, UNPFTEFS RP Lbtfe. RPPDOINBFSUS RP Meufoig.
SMG: RPPDCHBM RETSCS, RPUMLB PF Bzeofufchb.
BBNEYUBUS RP RTPIPCDeea
OE UBBNCHK CHRACTER CHTPCHIC DMS RTPUPPZP RTPIPPCDeeis. ODENOPSP Umptsoye DMS SA, OP OEYUZP OTEBMSHPZP H OEN OEF, RTPUP POUNDP VSSFSH Puheos Pufptp. UTBE BBB KBBHPDPN YEFTF UFPSFS UPMDBF - OZP PLADP VSSP PveJTEDIFSH, Orbfen Oermpippin Lushm Vübfbeefs EZP H SBTBC, B RPFPN NEZHFTP CHSFS CHAYSKY CHEA LBTFE). OE RTIVMYCBKFUESH L DTKHZIN

pFDPIA h Zbtbz, TPDPK. Yeyezp FBL Xdüchmeoop UNPFTEFS!

UPMDBFBN. Babfen Obmeybkfech HT ZTHPCHIL, RTYUSDSHFA CBB Sailburn Tsdif, RPLB on OE BTBTFYTH. FBN Quick-BCF YEZP, Yidife h Ufptpoch EZP Lbviosch, dbmshych hhdpn rtpipde vkhdef Duesch. Puffptsop, Yubupchpk! Chchft Probubkfuush Pitbooylpch yyzbkfeush lbnet. OE VesbKfe, Yobyu Radoynefus FTechpzb - Bzeof, LPFPTPZP Chbn Obdp Ubufi, Rpzivoyf. Lbnets NPCop CHISTHVYFSH, EMUY BABKFY H. FEKHCHCHEFMIFSH RPOOCHET BLLBOB YU RYUFPMEFB in ZMHYAYFEEN. OE IPDYFE FCDB Yuete LPNobf in Ltbobn, Chbn LFP oh l Yuueh. Demp h FPN, YUFP TSDPCHCHCH TBRTEEEOP Chipdyfs h Flychechochoch, Chipzhtp Tboulhusf, N Radoynefus FTechpzb. LPDB CHIST Plbacehushch ChP ChFPTPN Radchbma, VPDP VKDEF UBUFY BZOPHB PF Zeetbmb. RPUMEDPEZP OBDP KHUFSH, UBNP Oversk. Cneudua at Bzeofpn RTPvetifeifeos about RPPDCHBM RPPDCM, y at the RPNPSHA Nyoy-ypvsch Chpputhife Ufah. Vesuife l Chishpdh.
EUFS EEE PDYO ChBTBIBOF - otdeus Yurpmshhafus Rekqset Fumezpo. OBDP NBKFY H LPNOBFH BBB Utlbmpn, Htpoyfsh Recfficient Uliokhfsh about OzP UPVEEYEYEYA NPVYMSSPP. Zeetbm Hdychyfus Chpkdef. FFF EZP NPCOP VKHDAF RTydkhyyfsh Ubufi ObbMtsoylb.
RTPIPPCDeee Silent Assassin.
ChPF FERTSH NEME RPDTPVOP. Chicchpadife Ya Lbobmybgy, Radoynbkfewush L Malkh, Chbbobnh Chbn Bzeofufchpn. Yurpmshkfa "HDHYMAMPYULKH" about Pytbooyle, LPFTSCHK Opripdymifus RTSNP Rethy movie. UBBUFY EZP OUTPHNPTSOP, RPFPH YUFP EMUY CHIST EZP HOSTROFIFE DBCU ABOUT RSFSH NYOFF, CHISTH OU OI Chu TBCHOP OE HMPCYFUESH. ChPSHNIFE X OZP PTHTSYE PDETSDH, Pffbeefe Femp H "Lambdpchlch" YMY ZBTBC - with FBL OE RPOSM, YUFP LFP FBLPE ObpoDyfus Urtbchb. RTPFJPRPMPSPP LPGTB CPJNIF PUFBCHMEOPTB CHBN Cheaiyuli Kbbwibkfouche h Zhphil. Litchi, Chedhek H YFBV-LchBTFYTH, RTPVYTBKFUES PUFPTPTSOP, Ufbtbsush OE Chistbfs RPDPputois x Pytbosch. UBDYFUESH ABOUT MYZHT YEKSBKFE L RETICHPH RPPDCHBMX. lPTYDPTBNY-LPTYDPTBNY RTPVYTBKFEUSH B LPNOBFH have UETCHETPN. "RTYUFEMUFE" refers, Cheftemic chrovka RPD RPD Ocherposphopk Oprothsha. Obbfen Yydife LPTYDPTCH, UBDYFUESH ON MYZHF, LPFTSCHK RThchef ChBBU LP CHFTPNH RPPDCHBMX. ChPF FFF Oermpipp Lushmpt Vick UpitbooFesus! BLLKHTBFOP CHSCHVYFE IMPAPHPTNPN Pytbooylb, Uydesezp BB Ufptpn (LFP EEE RPPDCHBM). ППП ОРПП ПВПП ПвСБфемшоп, EMUY CHIST OE UDMBEFE BFPZP, FP RTY RPRCHFLA Vesufchb Chbui Fir Uoyh Pvsjbfemshop Chlmayif FTechpzch, yuhemptel bb Umbdope. Ferretsh Rospnofe, UFP NSHS Uphthetbenus at Chbni Tabrpuyfs Htpcheosh at Teffyozpn SA, B Chrzech Hzczymi Podopp Pitbooylb.

"DBCHBFZ ChPNPCPUFSH". Whitebubby Nwby DBDIN referencing ChPNPCPUFSH ...

vMSHBFSHS. OP DBCE YURPMSHPCHBFS IMPTPZHPTN VKHDAF OE FLL-FP RTPUPP. Yurpmshkfa Reftzet Jfpocket Fumezhpo. Bakdife BBB UFPM (RTY LFP RDP VKDEF TSDBFS, RPLB Pytbooyl, Rbfthamtehaik Stopopufsh, Ultpefus), Htpoyfe Recqet. Xkdife at RPMS Protheyus Pitbooylb y Uttpushf Uppweieoye. According to ChspDef yd-BB of UFPMB, th x-old Rpschyfus ChPNPCOFUFS CHISTHVYFSH EZP. LBP FPMSHLP CHISTP ODMKMY, OE FETSS OPERSHIP, RPDWYTBKFE REFTZET YBBFBULYCHBKFE FEMP H MYZHF, LPFTSCHESK RTYCHADEF TCBU H OITSYAK RPPDCHBM. DBMSH Chu RTPUPP. hTPOYFE REKDTSET RETED DCHETSHA B LPNOBFE DPRTPUPCH J ULYOSHFE UPPVEEOYE PRSFSH. Zeetbm ChspDef RTP accounts, UFP Umkhuymmpush, bchsch ezp Chlplpoyfe. LLB FPMSHLP according to HNTEF, ICHBFBCF Chu, YuFP for childhood h Lbtnbobi, y Vesuifee Cneudua in Rmaooylpn L MYZHFH.
- Iypnbo? OE Ptsudbm Fevs FFF Hchudfsh. Urbuyvp, UFP URBA Neos. Ferretsh with DMS Fevs Chuu Uddebe!
- Pdeosh Wobyubmb ...
Vhdshfa Puheos Pufptpc, RTPIPDS NIGPP Pitbooylb, B RPFPN Vesyifa L Uphore, Chtyshchbqf her blahtbfop, PFPKDS about OelfPfptpe TPUUFPSUE, y Vesuife l urbuifemshop Duchi.
IYFNBO OE RPDBUF UBREOOPH THLY: EC - RFGIGB ZPTDBS!
NYUUIS 5. RTYMBYEYOE ABOUT CEUTIYOLCH (INVITATION TO A Party)
Nats Dibob Obrtefimim Iypnboch Khivchbfsh h Retchpk "RifetulPK" Nyuyi Seli Zeetbmpch. Chuu TBCHOP FTPY HTCC OEF H Tsychshchi, Usufuchpzpzp Lsbnpeyin Uppweb Vhlchbmshop Beacubu. RPUMEDOK Zeaetbm RTyyem h Rpupmshufchp Zetnboy Udbchbfsus. Opnia Dpuchboen ezp th FBN.
ChbN PBDP RTPOYLOhFSHF about Cheeutyolch Bllktbfop Chistrian Zeetbmb. LFP NPSOP RF-TBLNX. LPDB Zeaetbm VKDEF HDF, ChbN PBDP VKHDAF CHSFSH YUENPDBBBO in Lpozideogybmshopk YozhpTNBGYEK. About Cueuetic Wqdef Flk olefp, LPZP Oblpchf "Bzeof Uzgobb". HTEED, LPOYUOP - UZEGOB OE EPDIF about Cheyuetiyol, RPIFPNH IFP ЧYUYF RTYVMYYAYFEMSHOP LB "About Cueuetic Vhdaf Yourelfpt Zyvdd". CHIST RPLB OE TBEFE, about LPZP on TBVPFBEF. Op Khobobef Up Tveteen. Eumy Ipfife TBchmeyususus, Huftpf about LFP Chereteyole Ohm Uframsvch y Rpunpftife, YuFP VKHDHF Dembults RTPUFCH Dyrmpnbfshch.
College RP NYUUYY
NyaYosh: Zeetbm Ohrylpch, ChPNPTSOP, RPUMBOOL.
Chuzp Chverspch: 20 (19 Pitbooylpch, 1 Bzeof Uzgobb).
chUEZP RPUFPTPOOYI: 20 (5 ZPTOYYUOSCHI 4 PZHYGYBOFB 10 ZPUFEK 1 CHBTSOBS RETUPOB).
GEMY: KHUFSH KHRYLPHB, CHSFSH YUENPDBBO YUNSHFSUS.
Mkybs NBulightpchlb: Size.

mHOB LLB S. FBLEBS CE PDYOPLBSY FBLEBS TS MSHS ...

PTHTSYE about CTF: 9 NN, 5.45 NN, RiUFPMEF-Rhumef.
bZEOFUFChP DBUF 9 HH We ZMHYYFEMEN, SD, DMS RBFTPOSCH RYUFPMEFB.
ChPPTHETSEYEKUKSPH
Fempitboofemy: 9 NN, SMG.
RPUMBOOL: LPNVYABGYS LEG.
Bzeof Uzgobb: 5.45 NN.
UFP ZED Obihydyfus
Zeetbm Khyhrilpch: Zambuplek RBM, Ltchspy Skop (FBN, Zpotyuobs Zea).
Bzeof Uzhegoby: Zambhchoshk CBBM, loosely at RPUMBOOLPN.
RPUMBOYL: LBVYEOFFCH CHFPTPZP BFBCB.
Fempitboifeme: FBN, Dydeus, UBTX, Chchfti, h Zbtbz.
RPCHBT: Chojh about Lhi.
SMG: Otsoyk BFBC, ChPTBS LPNobf.
5.45: X Bzeofb Uzgobb
Hoyuzhptnb Pzhigibofb: Otsoyk Obbc, Retox LPNobf.
Rputslb Bzeofufchb: Yuete DPTPZH PF Rpupmshufchb, un. RP Lbtfe.
UFLBBSP DMC RBNRBOULPZP: about UFPME about LHY.
BBNEYUBUS RP RTPIPCDeea
Zambhchoshk PMAU IFPSP HTPCHOS - Oleyuyuminpe Noptesufchp Rhfek DMS

mishkob Chlpög Scrabbomb.Obdeaush, with OEKTS FBL Opuimus Undene Yuenpdbop.

RTPIPPCDEYS. DpufBFPOP RTPUP KHUFSH PZHIGBOFB, LHTSEZP OBD CHBEK ZPMPCHPK, I CHSFS HEZP LMAY. LCA HVYKUFCHB ZEOETBMB NPTSOP YURPMSHPCHBFSH SD H YBNRBOULPN. On FPK CHEYUETYOLE EUFSH ZPUFY, LPFPTSCHE IPDSF YUETE ZMBCHOSCHE CHPTPFB UMECHB. EMUM CHIST INDY OBBKNEFUESH, FP NPCOP Obynefsh RTyzmbyoyoye. h Lfpn Umkhyuba NPCP YDFY BB Zeetbmpn h Skump Ltchspy y Babfen Obfsokhf x OzP About OE Refma, LPDB in Chitical Chpkdef in LPNobf in Zpotyopk. Eumy QuitsFef Vushfsh Fempitbifhemen, Ipdife UBTCY, RPLB on OE RTydef at Yuenpdbop, B Babfen Rtlepäuife EZP. EMUY LFP-OIVHDSH OBCDEF FEMP RPUMBOYLB, FP Radoynefus FTechpzb, y x CBU VKHDAF ChPNPTSOFUFS RTPVETBFSH h Zbtbts Yuu Jen by Hedf. Zhljlfyuyolei, Chu, YuFP Chbn Okhtsop - LFPDBKFY CH CHFFSH KHUFSH Zeetbmb. VSMsy Oilbliy Umptsophufek FFF OEF. CHREKED!
RTPIPPCDeee Silent Assassin.
OE EYOVOFSCHOOPE, LUFBFY, YE SELECH SPHNPS.
Vesuifer Nipteftp Juej Zambchokh DPTPZH h Ufptpok Rpupmshufchb FBL NzduTp, LLB FPMSLP NPSEFE. NPCOP CHSFSH SD, OP on FFF Chbn OE RTYZPDYFUS. Yidife DBMShi, RPLB OE RTPKDefe Labor. Church of the splocks about Ceeteyolei's Syuduyol h Lmezbophop UNPLIOSE. ChPF FFF RUB Upitbufshus Uddebfs PDY Umpact, OP H RTyogire ChPNPC compartment Ftal. Obkdifef Enh Bab Uriokh, Nutzhetp Tbuchifouche th yurpmshkf about OEN IMTPPZHPTN.
iChBFBKFE EZP LPUFAN, RTYZMBYEOYE, B RPFPN BFBEYFE FEMP B HZPM. CHIST NPSEFE OBBKFY YETE ZMBCHCHC Chipd Yum RPDPVTBFS LMAY L BBNLH About Skospk Ufptpoe, IFPVCH RPRBUFSH PE DCHPT Labor. LLB FPMSHLP CHSHT PLBSEFUESHESCHESKHY, KHVYFYUFUESH, YFP DETTRIET RTYZMBYAYE H H THHLBI. LLB FPMSLP CHIST CHSPDEF HUMBCHE LPNOBFH, NEZHTPHP YDYFE OBMOKHP, OBBFEN CHOYE RP LPTYDPTH ON LESS. chBYB NYYEOSH VHDEF MYVP B LPNOBFE have ZPTOYYUOPK, MYVP B ZMBCHOPN BME. RPDPCDF EZP H Uplehaeke (BBB LPNobfpk Zpotyopk), LPDB on RTPKDef Nontp, Pfltptpcfe Duchtshy y Bobuftema EZP Iydippn Y RiUFPMFB in Zmkhayofhemen.
Obfbeefe EZP FEMP h FC LPNobf. Hwerfife h Lbtno Rhylh, ChPShNife Wopchb RTyzmbyoyy Yydife h Zambchoha LPNobf. RPUMBOOL VKHDAF FBN, according to Obtbchyfus L leaks. Yidife BB OEN (OP OE UFPN VMYYLP, RPFPNH YUFP in Pugeos RPDPTEFEMEO, ZBD), LPDB on Bakdef H LPNOBFH at BCPN, hushchprife EZP, ICHBFB LPNVyobgya DMS LPG, PFTTSCHCHBFF. OE BBVHDSHF LPTPVLY SHIPHPMBDPN - PBDP TS LB-FP ChPobztbqsdbfs Iypnbob BB Tweedopufs! Yuenpdbop h Thale Yidife RTSNP L Zambchopk drawings about Chicpus (Pytbooyle NPCSF Urtpuyfs RTyzmbyoye - Fppdb TPOSKFE JENTAPDBO RLLBCHCHCFF RTYZMBYEYE). LLB FPMSHLP CHIST PFPMY DPUFBFPUP DBMELP PF CPTPF, NPSEFE RETEYPDYFSH ON VER. ChBBMS. Puetenedopk "Velikgb Velikg" x Chbu h Lbtnoe.
iYFNBO PFLTSCHCHBEF YUENPDBO J OBIPDYF PBN DEOSHZY J SRPOULYE YETPZMYZHSCH. YuFP IFP ъobyuif DMS Srpoghch? Yobyuif, Vhdof Comemchk Deh!
NYUUIS 6. RP UBLBN IBSNPFP (Tracking Hayamoto)
Bzeofufchp RPAMBMP ChGBU DBMELP-DBMELP H SRPOYA - KHUFSH NBUBYTP IBSNPFP Nambdesp. chBN ECPAT OE FPMSHLP HVYFSH EZP, OP J BUHOHFSH ENH LHDB-OYVHDSH RETEDBFYUYL, I DRYER YUFPVSCH BZEOFUFCHP UNPZMP CHSCHKFY ON EZP PFGB - UFBTYEZP iBSNPFP.
X NBUBYTP Chufteubi in Yumeopn Slodzhshchku Chief of the DPN. Chbb Budbühub - RTPOYLOhFSHF FFDB CHSCPMOFS ACCOUNTING NYUUYA.
(B SRPOEG-OP - UFEF rYFSh LPOSHSL dv TSEOULPZP RHRLB ... IN.).
College RP NYUUYY
Nyayosh: NBUBYTP IBSNPFP NMBDYK.
Chuzp Chthersch: 18 (12 Pitbooylpch, 6 "KPKinvPu" - Oilbl OE Rapdveth Blochbfpzp Thulpzp Retoshpdb DMS ichy Tsetfch SRPUlpzp FBFHBSB).
Chuzp Rpufportpooya: 1 (1 Ceeailoob).

ulbzh Yueufop: Zhizhpchchk Yu Yashpzp RPCBT.

GEMY: HVYFSH "NMBDYEOSHLPZP" BUHOHFSH ENH TSHYUPL, UCHBMYFSH.
Mkybs NBUHLTPCHLB: Ffeitboofemsh yy Pfukhufchya Popk.
Pthqie about CTF: 9 NN, Ryufampmef-Rhmenf.
ChPPTHETSEYEKUKSPH
Fempitbifeme: 9 NN RR.
KPKinvPU: 9 NN RR.
UMKHB / RPCBT: 9 NN.
UFP ZED Obihydyfus
IBKBNPP NMBDYK: h Ipasculpk urmshoe.
UMKHB / RPCBT: LHIOS / Loaf Chip.
SDPHIFBS TSSTVB LHHZH: CPulm. Screens about Lbtfe / Obrbdosec chipd.
RiUFPMEF-Rhmenhef: CPulm. Screel on Lbtfe / Science Chipd.
Nbiob: h Zbtbz.
BBNEYUBUS RP RTPIPCDeea
YFBL, RTYUFHRIN. RTecede Chuzp, Chbn Puel Removal VSSFS LLB NPCOP NEOE OBBNEKUCT. EMUM CHIST OE VKHDEF PFCYUYUCHBFSH, FP Chbn DBCU OE Rpobdpvymphus Retependechbfsus. Eumy TsSHIST Ipphife Scabenefs UEV is a polls of Lpufan, FP Vesyif h Zbtbts L NBYOVA. Namymezbakeik Pitbooyl Rtlevetsef about the Ogn, Plskacefus L Chbn Uriopk, YuFP RPCHPMIF Chbn UFP Hzpdop. With the VSH Telpneeodfchbm Yurpmshpchbfsh Impaptpat. Hywichbqf FPMSLP h LTBKOEN Umkhyuby. IFPVCH DPUFBFPUP BLLKHTBFOP HYTBFCH IBKBFUFP, HUFBOPCHE RETADBFYL RPTEBOBOKH TSHAKH RHHZH ON FBELKH SEE ON LHIUM, Y RHUFSH UMHBE DPUFBCHIF BRIFT BRIFFOPE VMADP IPJYOKH, CHSH NPSEF HYPDYFSH. LB with Hzze Ulbbm, Mkhyuy Oilpzp on CTF OE Hywichbfsh - LFP Pugeos RPMEK DMS UTBCHOFEMSHOP MEZLPZP RTypvtefois Tbosb SA. EMUY X CBU EEE EEF PVTEB, FP UBNPE KATNES RPMHYUFSH EZP, BLLKHTBFOP RTPKDS ІFH NYUUYA. UFP EEE NPCP DPVBchichyfsh? h PDOPK YE LPNOBF Metziff Lpufan Umkhzi, OP on Chbno OE RPNPSF - Chspnkdhf IbtblPetchk TBnet Zambtyfshch.
LTPN FPZP, CBBB "FBFHIB" about the O. Metzbmbm in Yi Srpouley Idpetsufchbn about Thalby.