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  • 14.03.2020

The Morag Tong is a legal professional assassination guild. Any crime committed by a person who has a Guild Order becomes legal. The worst enemy of the Morag Tong is the Dark Brotherhood.

If you are a fast and agile warrior, good with short blades and a bow, excel in illusion magic, wear light armor, and also know how to sneak and jump high, then the Morag Tong is your guild.

In order to become a full member of the Morag Tong, you need to pass the test. Eno Hlaalu will give you an order for the noble execution of Feruren Orvan. He often visits the Elven Peoples Tavern in Hlaalu (Plaza). Feruren will refuse to talk to you, but you won't need it. You can safely kill him - even if the residents seize you, present the order for "Noble Execution" and you will be released.

Reward: for both killed you will receive 1000 septims.

Now that you have proven your loyalty to the guild, you can start completing the main quests. The first order you will receive from Eno Hlaalu is:

You can find him at the Saren Estate in Redoran County (Vivec). If you try to talk to him, he will attack.

Oydashah is an outcast Ashlander. Lives secluded on an islet west of Tel Arun. There will be no witnesses to the murder, so leave the "order" until better times (it is best to throw it somewhere in a conspicuous place where you can easily get).

Reward: 1500 septims for all three.

Sarain Sadus is the leader of a gang based in the Zaintirari cave. There you will find him.

These ladies are staying at a place called "Temporary Residence" in Telvanni (Vivek) district. None of them want to talk to you, so attack yourself. (Note that both are members of the Great House Telvanni.)

Reward: 2000 septims.

You can find it at the Golden Flowers Tavern in Redoran (Vivec) District. Please note that he is a member of the Great House Redoran (Restoration is only possible once). On his body, you can also find the Glove of the Sanguine Fist (One of the threads of Mephala).

Travel to Hlaalu Treasury (Vivek, Hlaalu District). There you will find Galasa. She will refuse to talk (but you are probably already used to it? ..). Actually, if you are a member of the House of Hlaalu, you will have to pay 500 septims for restoration.

Reward: 2000 septims.

Mavon Drenim lives in Telvanni Tower (Vivek, Telvanni District). He will have two bodyguards.

Another order for Telvanni. Thirer Belwein can be found in the Shara Cave, near Dagon Fell.

Reward: 2000 septims.

Mathis, along with his gang, is hiding in the Vaults of the Ancestors (Vivec, Hlaalu District Canals).

Llaris can be found in the ancient Dunmer fortress of Chlormarren (on the upper level). Note that she is strong in combat magic.

Reward: 2000 Septims

The Yenith brothers are assassins from Camonna Tong. They live in the villa of Orvas Dren. They are pretty strong fighters, so prepare yourself. When the brothers are finished, return to Eno Hlaal. The next and last task can be obtained only after completing the Main Quest.

Orders have been received from all the Great Houses, and you, as they say, choose who to kill. Eno Hlaalu will invite you to execute Mistress Terana, Larius Varro, Drama Bero and Baladas Demnevanni.

Eno Hlaalu received information that the Dark Brotherhood is active in Morrowind (for those who want to get to know this "nice" organization better - play the Tribunal). He will ask you to find out who, from among the inhabitants of Vivec, belongs to the Dark Brotherhood. He will also suggest that a certain Miun-Gay, an enchanter, whose store is located in the Lower Belt of the Vivec Aliens District, will be able to help in the search. Talk to him, and if you have a good relationship (from 75 and above), you will be told the name - Khajiit Trazami. Now you can return to Eno Hlaal, or you can finish the case and talk to the Tzrazy (you can find it all in the same Alien Plaza district). Raise your relationship with her above 90, and the Khajiit will agree to meet with the Grandmaster.

Sanguin's Swiftness Belt is one of the great relics of the Morag Tong, Mephala's Thread Spinner.

Travel to Pelagiad. There, in the inn "Halfway", you will find a girl named Hrordis (agent of the Dark Brotherhood). She was entrusted with keeping the relic of Mephala.

Eno Hlaalu wants you to convince Movis Daris of the Dark Brotherhood to go to the Morag Tong. If it doesn't work, then you must kill him. Daris can be found in Ald'Rune, in the local Mages Guild. Either way, get Mephala's second thread - Sanguine's Belt of Refusal.

Information has been received about the connections of the Altmer Karekalmo (one of the main priests of Mehrun Dagon) with the Dark Brotherhood. Your task is to convey to Karekalmo an ultimatum from Eno Hlaal: either these ties end, or there is a war. Travel to Ashalmimikala (west of the Dunmer fortress of Chlormaren) and speak with the priest. Naturally, he will refuse and attack (in a battle with Carecalmo, try not to stand in one place, since he is a very strong sorcerer). Remove the Sanguine Martial Arts belt from his body.

ATTENTION: This quest is intertwined with the task of the Imperial Cult about the "Raging Fire" scrolls. If you have already killed Karecalmo, then Eno Hlaalu will not pay you a bounty on his head.

This time, you will be sent to the Yassammidan Shrine (Northwest of Gnisis) for two more Sanguine artifacts.

The Ring of Supreme Wisdom of Sanguine is held by Anel Retelas.

Sanguine's Invincible Armor Belt - held by Mindeli Saren.

To complete the task, you only need the Ring, but the belt will also be needed soon.

The Morag Tong proponents have discovered that the leader of the Dark Brotherhood of Vvanderfell, Durass Marius, is currently at the Assernerayran Sanctuary in the sewers of St. Olms (Vivec) District. You are ordered to kill him.

On Duras's body can be found the Belt of the Sanguine Feller and the Sanguine Sanguine Flying Belt.

One of the cultists, Relas Arothan, wears the Belt of Sanguine's Deep Bite and the Belt of Sanguine's Balance Armor.

The last task is to execute the North Magic (Mother of the Night of the Dark Brotherhood). She hides in the ruins of Ald Sotha (Northeast of Vivec). On her body you will find three more Thread of the Spinner: Glove Swift Sword Sanguine, an amulet of Sanguine's Armor of Dexterity and a ring of Sanguine's Fluid Bend, and one of the followers of the North has a ring of Sanguine's Red Wisdom, a ring of Sanguine's Transformation and a ring of Sanguine's Supremacy. After finishing the Mother of the Night and collecting the trophies, return to Eno Hlaal. He will offer you to become a Grandmaster.

WARNING: You must find all the other threads of Mephala before becoming a Grandmaster.

According to the old tradition, the Morag Tonga claiming this post honorably kills the old Grandmaster. But Eno Hlaalu can simply transfer power to you, and he himself will retire. You decide. If you kill him, you will get back all the threads of the Spinner Mephala.

Complete list of Mephala Spinner's Threads:

Amulets:

Amulet of Armor of Agility Sanguine - North Magic (Ald Sotha).

Sanguine's Light Speech Amulet - Shoterra (Huul, Inn of Tongarra)

Amulet of Sanguine's Resourcefulness -Eno Hlaalu (just don't kill him, he will give this amulet himself)

Rings:

Ring of Supreme Wisdom Sanguine - Anel Retelas (Yassammidan)

Sanguine's Ring of Golden Wisdom - Talis Veran (Ebernanite)

Sanguine's Ring of Green Wisdom - Gnawtooth (Ald Daedroth)

Sanguine Fluid Bending Ring - North Magic (Ald Sotha)

Sanguine's Ring of Red Wisdom - Llandrale Wahram (Ald Sotha)

Ring of Invisible Wisdom. Sanguine - Erundil (Indoranion)

Sanguine's Ring of Transformation - Llandrale Waram (Ald Sotha)

Sanguine's Ring of Supremacy - Llandrale Wahram (Ald Sotha)

Ring of Silver Wisdom. Sanguine - Earmil (Assurnabitashpi)

Boots:

Sanguine's Shoes of Pursuit - Tovasi Allen (Assarnatamat)

Belts:

Belt of Sanguine Slaughter - Domba (Ald Daedroth)

Sanguine Martial Arts Belt - Carecalmo (Ashalmimilkala)

Sanguine's Belt of Sanguine Flight - Durus Marius (Assernerayran)

Sanguine Deep Bite Belt - Relas Arothan (Assernerayran)

Sanguine Balance Armor - Relas Arothan (Assernerayran)

Sanguine's Belt of Invincible Armor - Mindeli Saren (Yassammidan)

Sanguine's Belt of Rejection - Movis Daris (Ald'Rune)

Belt of Sanguine's Piercing Stab - Glunonk gra-Shula (Sadrith Mora, Gateway Inn)

Sanguine Felling Belt - Durus Marius (Assernerayran)

Sanguine Swiftness Belt - Chlordis (Pelagiad, Halfway Inn)

Gloves:

Glove of Fist Fist Sanguine - Guril Reteran (Vivec, Golden Flowers Inn)

Sanguine Swift Sword Glove - North Magic (Ald Sotha)

Glove of Sanguine Conservation - Inganar (Ularradallaku)

Shoes:

Sanguine Jump Slippers - Dro "Zaymar (Vivec, St. Delin's Canals, South Tri)

This elite establishment is available exclusively for dark elves... All the rest - alas.

Joining the Morag Tong

The first step is to find this guild: it does not shout about itself at every corner. Its headquarters are in Vivec, in the canton of the Arena. You can find someone who will tell you where he is, or you can independently find the locked hatch behind the boxes under the Arena, in the warehouse area. Find and talk to Eno Hlaalu inside. He will ask you to show what you are capable of. And you are capable of killing Feruren Oran, in the club of the Elven Peoples, in the Hlaalu canton of the city of Vivec. Eno will even give you a paper on which you ... will receive a reward from the guards for the murder. Report to Eno.

The following missions can be obtained in at least three locations: in Ald Rune, in Balmore and Sadrith Mora, in the guild halls. So, you should kill:

Odaishah Yasalmibaala, in a yurt on an island northwest of Tel Fir;

Toris Saren, in his own mansion on Redoran Square in Vivec;

Saraina Sadusa, in the Zaintirari cave, north of the Erabenimsum tribe camp (see. story missions), at the head of his bandits;

Idroso Vendu and Etal Selot in a hotel near Telvanni Square in Vivec;

Guril Reteran at the Golden Flowers Club, Canton Rendoran, Vivec (don't forget to take a very useful item from him);

Galasu Uvain, treasury of Hlaalu, Vivec;

Mavona Drenima, Telvanni canton, Vivec (strong magician, attacks first);

Thirer Belweine, Shara Underground, southwest coast of Dagon Fel Island;

Matina Bemisa, a gang of thieves in the Hlaalu dungeon, Vivek (three thieves will stand up for the chieftain and posthumously share with us a very decent booty);

Brilnozu Laris, Chloramaren fortress west of Balmora;

Navila and Ranesa Jenites at the Dren villa (they are experienced assassins with paralyzing daggers; they are "ordered" by the thieves' guild too, so you can complete this mission for two clients at once).

After you deal with Dagoth Ur and become the head of the guild, you will receive a few more orders:

Larrius Varro, head of the Imperial Legion, Fort Moonmoth Barracks (very strong opponent with great weapons);

Baladas Demnevanni, Telvanni's advisor from Gnizis, a strong magician who, by the way, somehow prevented Trebonius Artorius from the magicians' guild;

Dram Bero, an advisor from Hlaalu in Vivec (if you kill him, then a message appears about the violation of the prophecy - but after the death of Dagoth Ur this is no longer important);

Terana, another advisor to Telvanni (Terana may no longer be alive as a result of one of the main plot tasks).
Sanguine's legacy

In the course of the game, several objects come across, once made by the Daedra Sanguin. There are twenty-seven such things in total. Sanguin made them for Mephala, head of the Morag Tong. Eno Hlaalu can tell about them and instruct to find them all (more precisely, 26 of them - the latter is owned by Eno himself). Most of the rest are in the possession of members of a hostile clan or equally hostile cultists.

For all this agony, you will receive a cheap spell that does not fail and combines the effects of a chameleon, attack strengthening and a short blade. No one else has been able to learn how to strengthen the skill anywhere else, so this spell is completely unique.

Other tasks

If you ask Eno about special assignments, he will find something specific for you. For example - to make contact with the Dark Brotherhood, thus, that owns many of the above magical things. The Brotherhood once spun off from the Morag Tong and is now its mortal enemy. Vivec-based spellcasting specialist Miun Jay can put you in touch with the Tzrazi Hajiit in the bazaar canton of Vivec. After a while, you will be offered to convince a member of the Brotherhood, a certain Movis Daris, to join the Morag Tong (if, of course, he has not yet fallen victim to the fact that he got one of the Sanguin items). Where to find it - see above. Likewise, there will be an order for another gentleman from the list - Durra Maria. Perhaps it is worth combining business with pleasure here ... The same applies to the North of Magic.

After reaching the penultimate rank, you may want to lead a guild. Eno Hlaalu will say that he is not averse to resign, but in general, the custom on this score is unambiguous: the former head of the guild must die. You have the option to let Eno go to rest or fight him. Please note that if you have not yet completed the task with Sanguin's things, then it must be completed before becoming the head of the guild - or Sanguin's mission will automatically fail.

Have you decided to embark on the not easy path of a hired killer? Well, try it. In the game morrowind, the passage provides for this ... Therefore, forward. What do you mean you don't know where to move forward? Onward to Grandmaster Morag Tong. How is it where it is located? Try to find it yourself! OK OK. I will not torture you. The road is now to Vivec. Where else, if not in the capital, sit the head of the assassins guild? So, our way to the Arena belt. Come on, come on, I'll wait. Did you get it? Well done. And what do I have to do with it? Oh yes ... Exactly. We go down into the channels of the Arena. Then we begin long and persistently looking for the entrance to the warehouses on the map. I don’t think it’s that difficult. We go there and deal with the rats. I hope you are not afraid of rats. Then we arm ourselves with a master key or an opening spell and ... we open everything around until we find a hatch into a hidden area of ​​the Arena. Voooot, half done. Now we find Eno Hlaalu, the grandmaster of the Morag Tong guild. But he will not just take us, you see, carry out the test for him. As if we are not running over yet. Well, okay, let's go kill Ferrerun Oran. He stands in the "Elven Nations" in Hlaalu County, Vivec. What does it mean how to kill? Handles, dear friend. Handles. I don’t think it will be difficult. After his murder, we go outside and present the papers to the first guard who stopped us. Why should we pay extra money? Indeed, there is no need. Then we head straight into the hidden area of ​​the Arena. Now comrade Eno is simply obliged to accept us, about which he happily informs us. That is great. You are now a certified assassin. Are you ready to serve the guild?

Then we are told that there are two orders to kill two freethinkers. The first of them is Odaishah Iasaltibaal. The second is Toris Saren. So, let's start with the second, because closer to him to run. Toris can be found in Vivec, Redoran Settlement, Plaza, Ancestral Estate. I think, knowing the name of Toris, it is not difficult to find his family estate. Therefore - on the way. Upon finding the estate, we see Thoris standing right in front of us. And his glass dagger will not interfere with us. We kill - and the way for the next ordered. Odaisheikh is an interesting bird. It's quite difficult to find, but we will definitely make it through. We leave for Tell Arun. What do you mean, how to get there ?! We sail from Vivec to Ebengard, from there to Sadrith Mora, then to Tell Mora, and finally to Tell Arun. Now we turn on the world map and count. Tell Arun is the first islet. Further - two islands to the left and one down. We are interested in the peninsula, at the peak of which Odaishah set up his yurt.

We go in and end the existence of this unfortunate person. In order not to suffer, I killed him with one blow. And then - straight to Eno, to account for the crimes committed. Following this order, I was given the rank of Obeyer.

Well, already progress. I like the Morrowind walkthrough for the Morag Tong much more. Here orders are even issued in threes. You don't have to run back and forth all the time. So the next order is to kill three. These are Sarain Sadus, Etal Selot and Idroso Vendu. The last two are right there in Vivec. It is worth looking for them in the plaza of the Telvani settlement. Let's start with them. We leave for the "Temporary dwelling" in the Plaza of Telvani District. We find the two unwrites we need and behead them. This is absolutely not difficult. The third order remains. To do this, we will have to get to Tel Fir and move east. For a change, do it yourself.

So, we got to the Zaintirari cave, where our third victim is sitting. But she's in the company! Although I do not think that they will compete with us. And Sarain Sadus himself died after two blows, which undoubtedly speaks of his endurance. Now it's time for us to return to Eno and report back on what we have done. After execution of this task I was given the title of Slave. Do you think Morrowind will allow passage for the Morag Tong? I think we'll break through!

Next, we have documents for the murder of Guril Reteran and Gelasa Uwain. For the first we go to the Belt of the Redoran Settlement, to the Golden Flowers inn, and for the second - to the Hlaalu settlement, to their treasury. Tempting, huh? But do not rush to rob the treasury. Maybe this house will still be yours. Yes, do not forget to take the magic glove from Guril's body! After completing this assignment, I was given the title of White Slave.
Next, you should ask for a special task, according to which we will have to contact the Dark Brotherhood. To do this, we go to the Aliens quarter, the lower belt, the Miun-Gay shop. We convince him, raising the ratio to 100, and ask about the dark brotherhood. He tells us about his contacts with the Khajiit Tzaram from the Plaza of the Aliens Quarter. We go to her and do the same operation. I mean, we convince and ask, what did you think? Having learned everything we need, we return to Eno with a report. After completing it, I was awarded the title of Thinker.

I propose to continue to take the usual task. We are again given orders for two victims. The first will be Mavon Drenim, who can be found in the Plaza of the Telvani settlement, in the Tower. The second is Tirer Belwein. It is more difficult with him, he can be found in the Shara, which is located Southwest of Dagon Fel. But still, first we run to Mavon for pies. We go up to the top floor in the Telvani Tower and carry out the order. Then we go to the port and sail to Hla Oud. From there - to Glaar Mok. Then - to Khuul. And - to Dagon Fel. Further, our path lies on the south-western part of the island, just where there is a small bay. Not far from there is our desired Shara

The old scheme - we go in and clean up all living things. Nothing remarkable that I would like is not there, but still, take a look. You never know. Finished collecting everything useful? Then back to Eno. For completing this quest, I was given the title of Brother.

Well, as the Morrowind passage does not stand still, so our hero is growing and growing in skills. Do you remember jumping around? That is great. Develop acrobatics. The next order from Eno is Matia Bremis and Brilnosa Laris. The first, as a tradition has already developed, can be found in Vivec, the Canals of the settlement of Hlaalu, the Vaults of the ancestors. We kill and go to Balmora, and from there - to Chlormaren for the corpse of Brilnosa Laris. This young lady is standing on the roof of a building and is dressed in a very good armor. Ebony Armor may be useful to you at least for sale. So look, take it or not. When done, head back to Eno. Upon completing this assignment, I was awarded the title of Knower.

You should ask for a special assignment, since there are no ordinary ones left. Eno requests the return of Sanguine's Belt of Swiftness. This belt is located in Pelagiada, in the "Half way" tavern. The owner of the belt, Khrodis, is on the second floor. You won't be able to come to an agreement with it, so carefully remove it. We remove the necessary belt from the corpse and return to Eno. He immediately sends us for a follow-up belt called Sanguine's Belt of Rejection. Rather, it is a consequence. And the reason - we go to Ald "Rune, to the guild of magicians, where the respected Movis Daris is. We convince him to join the Morag Tong, otherwise he will be killed. Movis is frightened and gives us the belt as a sign of loyalty. We take the Belt of Eno and get ...

And we get the next special task in the world. In general, the game Morrowind is entirely based on assignments. Now we are sent to admonish the defenders of the Dark Brotherhood in Ashalmimilkala. I know the name is stupid. But nothing can be done, we go there. To do this, we travel to Balmora, and from there walk to the west. We reach the desired ruins

and, as always, we clean them up. After, naturally, Karecalmo will refuse to accept the ultimatum. You can swim a little and find some interesting magic junk and scrolls. But I personally didn't need them. We return to Eno and report on the implementation. After completing this task, I was awarded the title of Master.

Not tired of Morrowind yet? This makes me happy. Then get ready for your next Special Mission. Now we are being asked to bring the Ring of Supreme Sanguine Wisdom! How many of these things Sanguine has multiplied ... Well, okay. We leave for Ald Velothi, and from there - to the west. To do this, we travel to Balmora to Silt Strider, from there to Ald "runes, from there to Huul, and we will reach Ald Velothi on foot. From there we move to the westernmost extremity and look for the ruins of Yassammidan.

Found it? Fine! We go inside and clean it. Don't forget to pick up the ring from Anel Rethalas. Have they taken away? Well, that means we are on our way home. We talk with Eno, give him the ring and take the next special task.

And the next task is to kill one of the leaders of the Dark Brotherhood - Durus Marius. We leave for the District of St. Olms, go into the dungeons and find Assernerayran. When all the ill-wishers are dead, we take all the artifacts of Sanguine from them and go to Eno. Reporting a murder and asking for a promotion. But that was not the case. Uncle Eno does not want to raise us, he still doubts ... I thought for a long time what to do ... And then I remembered how much we collected. And I started giving him all of Sanguine's things that I have. I gave it away and became a Great Master. He asked for a raise again, and Eno said that there was nowhere to go without killing him. I decided that it was worth letting him go; after all, we worked with him most fruitfully. We are now the new Grandmaster of the Morag Tong. Great, congratulations! Morrowind's walkthrough is roughly in the middle.

Now let me tell you a couple of secrets. First, remember how we were carried to the ruins of Yassamidan? So, if you talk to a statue in these ruins, she will give the task to return a certain sword, which was brazenly stolen by a vile elf. This elf is worth looking for in the Tomb of Alas, which is located next to Molag Mar. Well, in search of the sword!

So we're north of Molag Mar. You have no idea how long I swore as I searched for this cursed tomb. There are dozens of them! Well, okay, I found it. Here I am sharing the location with you. We go in, we clean it, take the rusty dagger from the body at the very end of the tomb and return to the statue that gave us the task. Here, now you are the proud owner of the artifact dagger Mehrun's Razor. Congratulations!

Morrowind / Walkthrough

~ Morag Tong ~

The Morag Tong is a guild of assassins whose existence is beneficial to the Imperial power, because with the help of guild assassins, you can solve many political problems. Limited by its own code of honor and ancient traditions, the Morag Tong accepts only those candidates who can become worthy successors of their bloody craft. The Morag Tong accepts only those contracts that are legally formalized, but there are rumors that some secret prescriptions circulate among its followers. The Morag Tong is the mortal enemy of the Dark Brotherhood.

Main parameters for Guild members

Speed
Agility

The main skills for members of the Guild

Accuracy
Short blades
Light armor
Acrobatics
Steal
Illusions

A career in the Morag Tong Guild involves mastering the above skills. The degree of their development determines the rank that you can be assigned. If, with a sufficient number of completed tasks, they do not want to promote you in the Guild, check if the values ​​of these skills correspond to those required for the next rank. If not, then practice ...

Promotion to the Morag Tong Guild

Rank Performance requirements Skill requirements Additional requirements
Ally
Obedient Speed30
Agility 30
One skill equals 10
Slave Speed ​​30
Agility 30
One skill equals 20
White slave Speed ​​30
Agility 30
One skill is 30, two others are 5
Thinking Speed ​​30
Agility 30
One skill is 40, two others are 10
Brother Speed ​​31
Agility 31
One skill is 50, two others are 15
Knowing Speed ​​32
Agility 32
One skill is 60, two others are 20
Master Speed ​​33
Agility 33
One skill is 70, two others are 25
High Master Speed ​​34
Agility 34
One skill is 80, two others are 30
Grandmaster Speed ​​35
Agility 35
One skill is 90, the other two are 35

Tasks and their completion

To join the Morag Tong, you first need to find the seat of this guild in Vivec. The entrance to the Guild is located in the warehouse, in the canals in the western part of the Vivec Arena. I think that the locked door will not stop the real killer.

Once inside the guild, first talk to its head, Eno Hlaalu, to join the guild. He will say that he is ready to accept you, but first you must pass the test.

1. Execution of Feruren Orvan
To be accepted into the Morag Tong guild, you must pass the test. This test will be the execution of Feruren Orvan. You can find him in the Elven Peoples Tavern on the Plaza in the Hlaalu Quarter. Kill him boldly. Even if the resident grabs you, show him the Order given to you in the Morag Tong, and he will let you go. After killing Feruren, return to Eno Hlaal. Report to him about the completion of the task, and he will raise you to the rank of Ally.

2. Execution of Taris Saren and Odaishah Yasalmibaal
The first one can be found at his Plaza estate in the Redoran Quarter. Just like last time - kill him boldly, nothing will come of it, unless, of course, you lose the order to execute Saren. By the way, if you get into a rage, you can arrange a bloody massacre on the estate and kill all the remaining household members.

You will find the second "client" in the yurt west of Tel Arun. As always, they came, saw, killed. However, if you really want to, you can tell him that the Morag Tong sent you.

After killing both, return to Eno Hlaal and get a reward - 1000 gold (500 for each).

3. Execution of Sarain Sadus, Etala Selot and Indroso Vendu
The first "client" is a bandit who can be found in the Zaintirari cave.

Zaintirari

The rest can be found in Vivec, in their temporary home on the Plaza in the Telvanni quarter. However, be careful, your "clients" of the sorceress Telvanni and may unpleasantly surprise you during the fight.

After killing all three, return to Eno Hlaal and get a reward: 1000 coins for Telvanni and 500 for the bandit.

4. Execution of Guril Reteran and Galasa Uwein
Reteran can be found at the Golden Flowers Tavern in the Redoran Quarter. And Galasa Uwein is in the treasury of Hlaalu. If you search Wuwein, you can remove Sanguine's Gauntlet of Solid Fist from her body.
Upon his return, Eno Hlaalu will pay you 2000 coins. I recommend giving him the Glove as well.

5. Execution of Mavon Drenim and Thirer Belwein
Drenim can be found in the Telvanni Tower in the Plaza Telvanni Quarter in Vivec.
You will find Belvain in the Shara cave, near Dagon Fel.

When you kill both "clients" return to Eno Hlaal for a reward - 1000 gold.

7. Execution of Navel Yenith and Ranes Yenith
You will find the brothers on the Orvas Dren plantation, on the lower level of the central manor. Be careful - they are not bad opponents and, moreover, your colleagues. After you kill both, search the room. You can find a lot of interesting things.

After you return to Eno Hlaal, he will reward you with 2,000 gold, but he will not give you any orders or further promotion, arguing that there are no orders yet. To achieve further promotion, complete special tasks.

8. Disassembly of Great Houses
You can only complete this quest after you crush Dagoth Ur. The great Houses of Vvardenfell are mired in a showdown. You are offered several contracts: General Larrius Varro, Baladas Demnevanni, Drama Bero and Mistress Teranu. Take any of them and follow through. As always, quickly and clearly.

Special missions:

2. Retrieve Sanguine's Swiftness Belt
Many years ago, Mephala Black Hands bought 27 signs from Sanguine, which she wanted to distribute to her supporters. However, the Dark Brotherhood stole them and, now, your task will be to return them. The first such item will be Sanguine's Swiftness Belt. He is at Hrordis, an adept of the Dark Brotherhood, you can find her in Pelagias, in the "Halfway" tavern. Take the belt from her and return to Eno Hlaal.

3. Agent of the Dark Brotherhood
One of the agents of the Dark Brotherhood wants to go to Morag Tong, his name is Movis Daris. You can find him in the Mages Guild in Ald "Rune. Talk to him and convince him to join the Morag Tong, in which case he will give you Sanguin's Belt of Refusal. If Maurice is stubborn, you can kill him. Eno Hlaalu will suit this option.

4. Cultists of Mehrun Dagon
Eno Hlaalu believes that the priests of the cult of Mehrun Dagon are protecting the agents of the Dark Brotherhood. You should go to the priest Carekalmo in Ashalmimilkala and present him with an ultimatum: either they will stop supporting the Brotherhood, or the Morag Tong will declare war on the entire cult. Of course, hearing this, the priest will be indignant and attack you. Kill him and return to Eno Hlaal.

5. Ring of Supreme Wisdom Sanguine
The next task will be to find another artifact - the Ring of the Supreme Wisdom of Sanguine. The ring is at Anel Retelas in Yassammidan. Find the ring and return with it to Eno Hlaal.

Yassammidan

The following rank-only quests are Master

6. Leader of the Dark Brotherhood
One of the leaders of the Dark Brotherhood, Durus Marius, is located in Vvardenfell in Assernerayran in the Parish of St. Olms in Vivec. Find and kill him.

7. Mother of the Night
The next task will be to carry out the noble execution of the Night Mother of the Dark Brotherhood of Vvardenfell, located in the ruins of Ald Sotha. Travel there and kill North Magic. After that, return to Eno Hlaalu.

The last task
(only for rank Grand Master)
The last task is to become the Guild Master of the Morag Tong. By law, in order to become a Guildmaster, you must kill the real chapter, i.e. Eno Hlaalu. However, he will tell you that he is very old and does not feel the strength to fight, so he can simply recognize you as the new Guildmaster, without a fight.

27 Thread Spinner. Artifacts of Sanguine.
In addition to the above tasks, you can collect and bring Eno Hlaal 27 sacred items to the Morag Tong, the so-called Spinner's Thread.
In addition to the three that you will get as a result of completing the standard quests, there are 24 more items that you can find. Here full list of these items:

Sanguine's Resourceful Amulet- Gives Eno Hlaalu
Sanguine's Armor of Agility Amulet
- North Magic, Ald Sotha, Lower level
Amulet of Sanguine's Easy Speech
- Shoterra, Huul, Tongara Inn
Sanguine's Chase Shoes
- Tovasi Alain, Assarnatamat, Sanctuary
Ring High wise. Sanguine
- Anel Retelas, Yasammidan, Sanctuary
Ring of the Green Muds. Sanguine
- Gnawtooth, Ald Daedroth, Right wing
Ring of the Golden Mud. Sanguine
Belt of Sanguine Slaughter
- Domba, Ald Daedroth, Right wing
Sanguine's Belt of Faithful Flight

Military suit belt. Sanguine
- Carecalmo, Ashalmimilkala, Sanctuary
Sanguine Deep Bite Belt

Armor Belt of Balances. Sanguine
- Relas Arotan, Assernerayran, Sanctuary
The Belt is Invincible. Sanguine armor
- Mindeli Saren, Yasammidan, Sanctuary
Sanguine's Belt of Refusal
- Movis Daris, Al-Rune, Mages Guild
Belt of Sanguine's Piercing Stab
- Glunonk gra-Shula, Sadrith Mora, Gateway Inn: North Wing
Sanguine's Belt
- Durus Marius, Assernerayran, Sanctuary
Sanguine's Belt of Swiftness
- Chlordis, Pelagiad, Halfway Tavern
Sanguine Jumps Shoes
- Dro "Zaymar, Vivek, St. Delin's District, South Three Canal

Mephala's quest

The statue of Mephala in the Morag Tong lair gives you the task of poisoning Balin Omavel, who lives in Balmora. Take out the petals of the bitter leaf, enter the house, and put the poison in the pot. After that, return to the altar. As a reward, the statue will reward you with a rare artifact - the Ring of Khajiit.

An ancient guild that exists only in some provinces of Tamriel, preaching the triumph of evil and violence. It was from the depths of the Morag Tong that the famous Dark Brotherhood emerged. It is the followers of the Morag Tong who are responsible for the death of the last king from the Riman dynasty, after which the reign of the Akaviri Lords in Cyrodiil began. You can read more about this in the Geography section, in that part of it, which talks about the Akavir mainland.

The Morag Tong is a guild of assassins whose existence is beneficial to the Imperial power, because with the help of guild assassins, you can solve many political problems. Limited by its own code of honor and ancient traditions, the Morag Tong accepts only those candidates who can become worthy successors of their bloody craft. The Morag Tong accepts only those contracts that are legally formalized, but there are rumors that some secret prescriptions circulate among its followers. The Morag Tong is the mortal enemy of the Dark Brotherhood.

Main parameters for Guild members

Speed
Agility

The main skills for members of the Guild

Accuracy
Short blades
Light armor
Acrobatics
Steal
Illusions

A career in the Morag Tong Guild involves mastering the above skills. The degree of their development determines the rank that you can be assigned. If, with a sufficient number of completed tasks, you do not want to be promoted in the Guild, check if the values ​​of these skills correspond to those required for the next rank. If not - well, train ...

Promotion to the Morag Tong Guild

Rank Performance requirements Skill requirements Additional requirements
Ally
Obedient Speed30
Agility 30
One skill equals 10
Slave Speed ​​30
Agility 30
One skill equals 20
White slave Speed ​​30
Agility 30
One skill is 30, two others are 5
Thinking Speed ​​30
Agility 30
One skill is 40, two others are 10
Brother Speed ​​31
Agility 31
One skill is 50, two others are 15
Knowing Speed ​​32
Agility 32
One skill is 60, two others are 20
Master Speed ​​33
Agility 33
One skill is 70, two others are 25
High Master Speed ​​34
Agility 34
One skill is 80, two others are 30
Grandmaster Speed ​​35
Agility 35
One skill is 90, the other two are 35

Tasks and their completion

To join the Morag Tong, you first need to find the seat of this guild in Vivec. The entrance to the Guild is located in the warehouse, in the canals in the western part of the Vivec Arena. I think that the locked door will not stop the real killer.

Once inside the guild, first talk to its head, Eno Hlaalu, to join the guild. He will say that he is ready to accept you, but first you must pass the test.

1. Execution of Feruren Orvan
To be accepted into the Morag Tong guild, you must pass the test. This test will be the execution of Feruren Orvan. You can find him at the Elven Peoples Tavern on the Plaza in the Hlaalu Quarter. Kill him boldly. Even if the resident grabs you, show him the Order given to you in the Morag Tong, and he will let you go. After killing Feruren, return to Eno Hlaal. Report to him about the completion of the task, and he will raise you to the rank of Ally.

2. Execution of Taris Saren and Odaishah Yasalmibaal
The first one can be found at his Plaza estate in the Redoran Quarter. Just like last time - kill him boldly, nothing will come of it, unless, of course, you lose the order to execute Saren. By the way, if you get into a rage, you can arrange a bloody massacre on the estate and kill all the remaining household members.

You will find the second "client" in the yurt west of Tel Arun. As always, they came, saw, killed. However, if you really want to, you can tell him that the Morag Tong sent you.

After killing both, return to Eno Hlaal and get a reward - 1000 gold (500 for each).

3. Execution of Sarain Sadus, Etala Selot and Indroso Vendu
The first "client" is a bandit who can be found in the Zaintirari cave.
Zaintirari
The rest can be found in Vivec, in their temporary home on the Plaza in the Telvanni quarter. However, be careful, your "clients" of the sorceress Telvanni and may surprise you unpleasantly during the fight.

After killing all three, return to Eno Hlaal and get a reward: 1000 coins for Telvanni and 500 for the bandit.

4. Execution of Guril Reteran and Galasa Uwein
Reteran can be found at the Golden Flowers Tavern in the Redoran Quarter. And Galasa Uwein is in the treasury of Hlaalu. If you search Wuwein, you can remove Sanguine's Gauntlet of Solid Fist from her body.
Upon his return, Eno Hlaalu will pay you 2000 coins. I recommend giving him the Glove as well.

5. Execution of Mavon Drenim and Thirer Belwein
Drenim can be found in the Telvanni Tower in the Plaza Telvanni Quarter in Vivec.
You will find Belvain in the Shara cave, near Dagon Fel.
Ball
When you kill both, return to Eno Hlaal and receive a reward - 2000.

6. Execution of Matin Bemis and Brilnosa Llaris
You will find Matin Bemis in the Vaults of the Ancestors, in the canals of the Hlaalu Quarter.
Brilnosa Llaris resides in the ancient Dunmer fortress of Chlormaren.
Chlormaren
When you kill both "clients" return to Eno Hlaal for a reward - 1000 gold.

7. Execution of Navel Yenith and Ranes Yenith
You will find the brothers on the Orvas Dren plantation, on the lower level of the central manor. Be careful - they are not bad opponents and, besides, your colleagues. After you kill both, search the room. You can find a lot of interesting things.
Drena plantation
After you return to Eno Hlaal, he will reward you with 2,000 gold, but he will not give you any orders or further promotion, arguing that there are no orders yet. To achieve further promotion, complete special tasks.

8. Disassembly of Great Houses
You can only complete this quest after you crush Dagoth Ur. The great Houses of Vvardenfell are mired in a showdown. You are offered several contracts: General Larrius Varro, Baladas Demnevanni, Drama Bero and Mistress Teranu. Take any of them and follow through. As always, quickly and clearly.

Special missions:

2. Retrieve Sanguine's Swiftness Belt
Many years ago, Mephala Black Hands bought 27 signs from Sanguine, which she wanted to distribute to her supporters. However, the Dark Brotherhood stole them and, now, your task will be to return them. The first such item will be Sanguine's Swiftness Belt. He is at Hrordis, an adept of the Dark Brotherhood, you can find her in Pelagias, in the "Halfway" tavern. Take the belt from her and return to Eno Hlaal.

3. Agent of the Dark Brotherhood
One of the agents of the Dark Brotherhood wants to go to Morag Tong, his name is Movis Daris. You can find him in the Mages Guild in Ald'Rune. Talk to him and convince him to join the Morag Tong, in which case he will give you Sanguine's Belt of Denial. If Maurice is stubborn, you can kill him. Eno Hlaalu will be happy with this option.

4. Cultists of Mehrun Dagon
Eno Hlaalu believes that the priests of the cult of Mehrun Dagon are protecting the agents of the Dark Brotherhood. You should go to the priest Carekalmo in Ashalmimilkala and present him with an ultimatum: either they will stop supporting the Brotherhood, or the Morag Tong will declare war on the entire cult. Of course, hearing this, the priest will be indignant and attack you. Kill him and return to Eno Hlaal.
Ashalmimilkala
5. Ring of Supreme Wisdom Sanguine
The next task will be to find another artifact - the Ring of the Supreme Wisdom of Sanguine. The ring is held by Anel Retelas in Yassammidan. Find the ring and return with it to Eno Hlaal.
Yassammidan
The following rank-only quests are Master

6. Leader of the Dark Brotherhood
One of the leaders of the Dark Brotherhood, Durus Marius, is located in Vvardenfell in Assernerayran in the Parish of St. Olms in Vivec. Find and kill him.

7. Mother of the Night
The next task will be to carry out the noble execution of the Night Mother of the Dark Brotherhood of Vvardenfell, located in the ruins of Ald Sotha. Travel there and kill North Magic. After that, return to Eno Hlaalu.
Ald Sota
The last task
(only for rank Grand Master)
The last task is to become the Guild Master of the Morag Tong. By law, in order to become a Guildmaster, you must kill the real chapter, i.e. Eno Hlaalu. However, he will tell you that he is very old and does not feel the strength to fight, so he can simply recognize you as the new Guildmaster, without a fight.

27 Thread Spinner. Artifacts of Sanguine.
In addition to the above tasks, you can collect and bring Eno Hlaal 27 sacred items to the Morag Tong, the so-called Spinner's Thread.
In addition to the three that you will get as a result of completing the standard quests, there are 24 more items that you can find. Here is a complete list of these items:

Sanguine's Resourcefulness Amulet - Gives Eno Hlaal
Sanguine Dexterity Armor Amulet - North Magic, Ald Sotha, Lower
Amulet of Sanguine's Light Speech - Shoterra, Huul, Tongara Inn
Sanguine's Shoes of Pursuit - Tovasi Allen, Assarnatamat, Sanctuary
Ring High wise. Sanguine - Anel Retelas, Yasammidan, Sanctuary
Ring of the Green Muds. Sanguine - Gnawtooth, Ald Daedroth, Right Wing
Ring of the Golden Mud. Sanguine - Talis Veran, Ebernanite, Sanctuary
Sanguine Fluid Bending Ring - North Magic, Ald Sotha, Lower
Ring of the Red mudras. Sanguine - Llandrale Wahram, Ald Sotha, Sanctuary
Ring of the Invisible Mud. Sanguine - Erundil, Indoranion
Sanguine Ring of Supremacy - Llandrale Wahram, Ald Sotha, Sanctuary
Ring of Sanguine Transformation - Llandrale Wahram, Ald Sotha, Sanctuary
Ring Silver. wise. Sanguine - Earmil, Assurnabitashpi, Sanctuary
Glove Fast. sword of Sanguine - North Magic, Ald Sotha, Lower level
Glove of Sanguine Conservation - Inganar, Ularradallaku, Sanctuary
Glove Hard. Fist of Sanguine - Guril Reteran, Vivec, Golden Flowers
Belt of Sanguine Slaughter - Domba, Ald Daedroth, Right Wing
Sanguine's Belt of Sanguine Flight - Durus Marius, Assernerayran, Sanctuary
Military suit belt. Sanguine - Carecalmo, Ashalmimilkala, Sanctuary
Sanguine Deepbite Belt - Relas Arothan, Assernerayran, Sanctuary
Armor Belt of Balances. Sanguine - Relas Arotan, Assernerayran, Sanctuary
The Belt is Invincible. Sanguine Armor - Mindeli Saren, Yasammidan, Sanctuary
Sanguine's Belt of Refusal - Movis Daris, Al-Rune, Mages Guild
Belt of Sanguine's Piercing Stab - Glunonk gra-Shula, Sadrith Mora, Gateway Inn: North Wing
Belt of Sanguine Felling - Durus Marius, Assernerayran, Sanctuary
Sanguine Swiftness Belt - Chlordis, Pelagiad, Halfway Inn
Sanguine Jump Shoes - Dro'Zaymar, Vivec, St Delin's District, South Three Canal

Mephala's quest

The statue of Mephala in the Morag Tong lair gives you the task of poisoning Balin Omavel, who lives in Balmora. Take out the petals of the bitter leaf, enter the house, and put the poison in the pot. After that, return to the altar. As a reward, the statue will reward you with a rare artifact - the Ring of Khajiit.

The Elder Scrolls III: Morrowind. Morag Tong Walkthrough was last modified: May 5th, 2016 by admin