We continue to go through Divinity - Original Sin. Saysil

  • 16.01.2021

Quest Murder Mystery

As a reward for completing it, you will receive 8,250 experience.

At the first stage of the passage of the Divinity game: Original sin you will be investigating a mysterious murder. However, first you need to get into the city, and the path to it is blocked by the orcs. Go down to the dungeon to find the tutorial, and then move on, and you can watch videos in which the necromancers emerge from the crypt. Enemies will call on the undead when they spot you, but don't worry - you will be able to deal with it without any problems.

Now you can go further or return to the tomb. Inside, you will find a tutorial that explains the basic rules of the game as well as gold. And getting out of the dungeon is also not difficult. If you decide to choose a different path to complete the game, turn left and get to the bridge. Faced with drunken guards, either deal with them, or let them escort you to the city walls. And remember that dead guards can be searched, but the living ones can help you in the fight against the orcs.

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On the beach, not far from the city gates, a battle is raging. After passing the bridge, watch the video about the ambush of the orcs, and then fight with them. To win, you need to be the first to kill a shaman who is able to heal his allies. Right in the middle of the field, where the battle is raging, you will see a barrel of oil - using fire, you can detonate it and injure those orcs who are nearby. Just be careful, as the shaman can do this too.

After the end of the battle, go to the city gates to meet with the master Arhu, who knows something about the murder. This hero will ask you to meet him and Captain Aureus in the northeast of the city. When you find yourself in the indicated place, go up the steps and enter into a conversation with the cat, into which Arhu has turned. So you will receive information about the night when the murder was committed, and then Arhu will advise you to examine the corpse and ask some questions to the gravedigger.

Once on the first floor, talk to the captain so that he will allow you to inspect the crime scene, as well as proceed with the execution side missions... First, go to the tavern where the murder took place. The guard will freely let you into the room of the advisor Jake (the victim). Moreover, when the door of the room located on the first floor opens, you will be attacked by a magic discharge. But don't worry, he won't do any harm to your character.

For further passage games you need to open a chest - use lockpicks or just break it. And also keep in mind that you can find here the stone needed for the quest "The Story of The Stones". Moreover, if you have not yet taken this quest, it is enough to touch the stone, and it will start automatically. Read the letter in the chest and you will receive the quest "The Story of The Stones". Moreover, it will end immediately after your hero sees the corpse. Hurry to the funeral home, which is located in the northeast of the city, and enter the room on the left. After examining the notes found here, you will learn that the body was stolen. And the gravedigger's suspicions fall on the mayor Cecil, the healer Evelyn, the captain Aureus, as well as Esmeralda, who is the wife of the murdered man.

When you complete the task, go to Evelyn, and you will learn from the master Teliron that the woman hastily fled somewhere. The wizard will tell you how to get to Evelyn's house, but first take her bag from the next room (it is near the window). This bag contains the keys. Once in the house, look to the right - there is a chest that needs to be opened to get the spell to enter the secret laboratory. And on the shelf you will see Evelyn's magazine, from which you can glean information that secret laboratory located in the northern part of the map.

You will find the necessary object on the northern beach. Moreover, it is important that the spell in question was applied to you. Get out of the city using the eastern gate and head north until a pack of undead pounces on you. Once you've dealt with everyone, enter the cave they guarded and you will encounter one of the bosses that are needed to complete the side quest The Fabulous Five. After defeating him, use another move to get to the eastern beach. Explore the Southern Cliffs until your allies warn you that you are already there. Using the found spell on yourself, you can freely get inside the laboratory.

Inside you will see a sectarian - you need to kill him as soon as possible (until he raised the alarm) and grab the key from the dead body. If the sectarian manages to get to the orcs, he will have to engage them in battle. After defeating everyone, go to the lower level, and there you will have to fight again. Further in the process of passing the game you will meet with Evelyn and many cultists. Moreover, the woman will be able to lift and throw zombies into the attack, which will explode, splashing drops of acid around herself. Hurry up to kill Evelyn, as there is a lot of harm from her. Moreover, it should be attacked by the one of your characters who is capable of inflicting the strongest damage - and the rest can simply cover the attacker.

After the battle, you will need to talk with the rebel Jake, and he will tell you who is responsible for his death. On this, the passage of the mission can be considered complete.

As a reward for completing it, you will receive 1,800 experience.

After staying at the crime scene and reading the letter from the victim's chest, you will receive a quest, according to which Jake's wife will be considered a suspect. You can find it in the store. Show the letter to the guard, and he learns that Esmeralda, besides him, has another lover. As for the woman herself, she will deny everything.

To make sure that the woman is innocent, go up the stairs and find the key in her apartment. Climb the steps again to open the nearest door. Walk past the basement and you'll find books on the table that tell you how to plan a murder. Go to the adjacent room and use the secret door to get to the basement. To the left of the stairs, you will see hanging meat - you need to remove it and find the switch. Using the switch, you will open a passage to a secret room. And here it will be necessary to demand an explanation from Esmeralda. The woman will say that both the book and the knife belong to her husband, who slaughters pigs. She will also try to transfer suspicion to Evelyn.

Now you can ask the captain to arrest Evelyn or not. In any case, return to the previous quest.

Quest Talking statues

As a reward for completing it, you will receive 3,400 experience.

On the way to the city, at the very beginning of the passage of the game, you can take some notes from the dead body. The magazine will reveal information that mysterious statues gave the infrequent the ability to soar in the air, but as a result this turned out to be untrue. To solve the riddle, you need to get into the city. Once in the city, move north, find the entrance to the cave and you will see several enemies. You can deal with them using acid from another enemy and fire. Once inside, you will see a robot that is the boss needed to complete The Fabulous Five quest. When you defeat the boss, use the other entrance and start moving west. As a result, you will find yourself near four talking statues.

To complete this quest, use the spells of earth, water, fire and air. Moreover, every time you do this, a corresponding demon will appear in front of you. These are simple opponents, but we must not forget that spells corresponding to their elements work on such demons as healing ones. In addition, even after death, demons are able to leave traps for you.

Quest Entertainment for the public

As a reward for completing it, you will receive 125 experience.

Arriving at the market, you will notice Reginald entertaining the crowd with his talking head. Talk to Gallagher, and you can find out that Reginald paid him for this. Go to the other side of the square - there will be Cedric, whom the audience is bypassing for now. Tell this character that Reginald's viewers work for money, after which Cedric will ask you to bribe people as well.

During the conversation, use your best attribute to convince the man to switch sides. If you do everything right, then Gallagher will agree to help Cedric. Now go to Reginald and tell him that the worker he bribed left him. On this note, the quest will be completed.

Quest Story of Stones

As a reward for completing it, you will receive new cameras.

At the request of Imp, you will have to find as many stones as possible that Evelyn used. Moreover, the number of cameras will depend on the number of stones found. To leave the room, look through the telescope and the Imp will tell you how to open the doors to the main hall. Talk to a woman nearby. Chat with the Imp to get a portable portal and you can travel between the pyramids.

Using the pyramid, you will be taken to the bathroom, where some woman is bathing. Use the symbol located in the right corner of the screen to move to another location. Back in town, use the pyramid to find the second stone. Moreover, if you go through the game in a company, transfer the stone to another character, and leave the original for yourself. By doing this, you will be able to teleport to each other at any convenient time.

The first stone can be found during the passage of the quest "Murder Mysterious" in the tavern, where the crime was committed. After that, you will be able to unlock the "Hall of Heroes" and find your comrades who are recent times have not traveled with you. Well, for the second stone you will have to go to the eastern part of the city - where there is a crowd of fiery undead. Just follow the road, and you will find the stone after passing the Magma Monster. This will unlock residential areas.

Quest The Scaredy Pact

As a reward for completing it, you will receive 4,250 experience.

The leader of the guards will tell you that, according to rumors, the Old Lighthouse is full of ghosts. It turns out that he sent his people there, but they still have not returned. Further, in the process of passing the game, you must find out what happened to them. Move to the western gate, where undead will attack you. Try to kill enemies from a decent distance, as they explode, splashing acid. After visiting the first of the houses, you will find the body of the guard who was supposed to investigate the Lighthouse. Follow the road to the west and the undead will attack you again. Be careful with those opponents with bombs attached to their backs. After passing the farm and the house, you will find two guards who were lucky enough to survive. However, they are afraid to go to the Lighthouse.

On the way, you can reach your destination. And right in front of the entrance you will have to defeat a mini-boss, who is helped by dogs and archers. Remember that he is able to revive his fallen defenders, and be careful - have two of your team distract the dogs, and the other two deal with the boss. When the Lighthouse Guard falls, kill the rest of the enemies.

After going inside the building, you will meet a ghost named Samson, from whom you will receive the quest "Lost Love At the Lighthouse". Listen to his story and go to the guards (you can tell them about what you happened to see). And remember that if you share information with them, the guards will return to the captain and take all your credit for themselves. With this scenario, you need to interrupt them and tell your boss the truth. As a result, the liars will be punished. If during the first conversation with the guards you keep silent, they will go to the Lighthouse together, but, in any case, the passage of the quest will end for you immediately after returning to the captain.

Quest Lost love at the Lighthouse

As a reward for completing it, you will receive 3,075 experience.

This task was given to you by the ghost of Samson, whom you met at the Lighthouse. He talked about his love for one woman, whom you now have to find. Go to the city and use the southwest gate to find yourself near the harbor. Having found the bodies of an orc and a man, follow the tracks of the orc and his retinue. You can read about how to fight this enemy in the "Crabs vs. Skeletons" quest. Go inside the cave and you will see how skeletons fight with orcs. You can intervene in the fight, or you can wait until it ends without your participation. Find the key of the leader of the pirates in the quest "Crabs against Skeletons". There is a ladder not far from the battlefield - you need to climb it. The dragon's remains will be proof that you are heading in the right direction.

At the next stage of the passage of the game, you will find yourself in a location where you will be attacked by a crab. Kill this enemy and take the loot to use in the "Kitty love" quest. Go forward and you will see another crab (huge) - this is the boss. This enemy is difficult in that he has the ability to summon small crabs, as well as to attack opponents with water. Use fire and electricity to defeat the boss. Then go ahead and you will meet the ghost of a woman who needs to be taken to Samson. Back at the Lighthouse, make a decision as to whether they will leave together or separately.

Quest The Lost Archaeologist

As a reward for completing it, you will receive 3,100 experience.

At the request of Aureus, you will have to find the disappeared archaeologist, whom this hero sent to investigate the ruins in the forest (to the northeast). Take the North Gate and turn left. You will find the archaeologist Wulfram in an abandoned house.

The archaeologist will ask you to accompany him to the city. You can agree, and then you need to be careful not to lag behind the man. In addition, you will have to fight the undead, so if possible, let the "tank" forward. Once in the city, go to the tavern to talk to the archaeologist. Even if this character dies, you must report information about him to the captain. The captain will be dissatisfied with you, but the passage of the mission will still be considered complete. But if you refuse to accompany Wulfram, do not even count on a reward.

Quest Cat love

As a reward for completing it, you will receive 3,350 experience.

To begin this quest, you must have the Pet Pal skill to communicate with animals. After all, the quest can only be obtained from the cat. Enter the "King Crab" tavern and, after finding Sam's cat, chat with him. He will ask you to find out why Maxine the cat is not paying attention to him.

Go to the library to find other cats and cats. You learn that Maxine is not interested in Sam as he is too old to reproduce properly. Go back and tell the cat the truth. Find a beautiful collar for him.

In the previous task, while visiting the Black Cave, you defeated a crab - the collar could be removed from it. This cave is located on the beach, in the immediate vicinity of the western entrance to the port. Orcs are located near the cave, and inside it, orcs fight skeletons. At the end of the battle in the quest "Crabs against skeletons" you can take the key from the dead body of the pirate leader. Find a massive door on one of the walls, open it and, after going down the stairs, stop in front of the dragon's remains. They need to be examined. Soon you will see a giant crab, which should be surrounded and attacked. After the victory, a collar will fall off the crab, which must be picked up. By the way, there is another, even more evil and dangerous crab, but you should have killed it in the last mission.

Quest Fairy Five

As a reward for completing it, you will receive 2,975 experience, as well as the opportunity to join a guild

Before entering the tavern, you will meet with Mendinus, who will offer you a guild membership. After accepting the invitation, you will automatically receive the task to destroy the robot located in the northern cave. Go through the east gate to get out of the city and head north. Kill the enemies guarding the cave entrance. After killing a crab that explodes with acid, throw it into the fire. Inside the cave, you will meet a soldier who asks for help in the battle with the robot. Here you will have to go through an additional task, the essence of which is to save maximum number soldier.

The boss stands on his feet quite confidently, but he does not differ in resistance to freezing. With the help of spells of rain and cold, you can make the robot freeze. Since the enemy attacks mainly with fire, you use water. The frozen robot is not dangerous at all, which means that you can easily save the soldiers.

After killing the boss, move to Cecil's office, and then to the tavern. And the task "Fairy Five" will be completed.

Cecil Mighty Stuff Quest

As a reward for completing it, you will receive 3,825 experience.

At the request of Cecil, you will have to start looking for a powerful relic that was once stolen from him. Start your search with Konrad collecting goods from the docks. You can find this character on a large well-preserved ship along with another sailor. It turns out that Konrad doesn't know anything. But he will advise you to ask the members of his team who may have important information.

From the sailor Marv you learn that Captain Ditmar escaped during the attack, taking a package with him. Tell Konrad about this and he will advise you to look for the captain on one of the beaches. Walk past the cave where you completed the Fantastic Five quest to find yourself on the coast north of town. Enemies you meet on your way can be defeated using the instructions above. After passing the cave, get to the teleportation point to the west, and from there go to the beach. There you will find Dietmar and his sailors, who will immediately attack you. You will be able to cope with a couple of enemies on this segment of the game without difficulty - after all, Sam will use the invisibility spell. The defeated captain will drop the artifact. You can take it to Cecil, or you can keep it for yourself.

Quest Crabs vs Skeletons

As a reward for completing it, you will receive 3,150 experience.

Once on the beach west of the city, you can see the corpses of the orcs. There is also a cave, the entrance to which is guarded by one of the largest representatives of this breed. You need to kill him to get inside. Inside the cave, you will first have to go through an electric field, in the center of which is some kind of circular device. Place a barrel on this device to turn off the power. Go further and you will see a wounded orc, and then you will witness the battle between the orcs and the undead. You need to wait until the opponents deal with each other without your help.

Having won the victory, go downstairs and, bypassing the clouds of smoke, get to the boss. It is a mobile enemy that is resistant to cold and can attack with water. So try to stay away from each other with your partners. Without being distracted by ordinary crabs, diligently attack the boss with fire.

After the next victory, go to the room, which is located behind the corpse, and break the picture hanging above the table. A lever will be found - pull it and press the hidden button. In another part of the room, a hatch will open, through which it will be possible to get to the lower tier. Below you will find mines, as well as aggressive crabs, with which you will have to fight. Whichever way you go, in any case, in any case, you will end up near the camera located in the center, where there are several levers. On this segment of the passage of the game, your task will be to find among them the "correct" one - only it will not cause the fury of the cave.

The required lever is located among the ferns on the stairs on the right (outside the room).

Using the lever, you can go forward and get to the Skeleton Captain. Kill the boss quickly so that he cannot revive the dead members of his retinue, and destroy the barrel in the very center. Remember, undead are acid resistant. Take the blood crystal from the chest on the ship. This will be in addition to the reward you receive for completing the quest.

Quest Headless Nick

As a reward for completing it, you will receive 4,100 experience.

After completing the quest "Crabs against Skeletons" carefully search the room located in the center, and near the table you can pick up a key that will open the next door. Pass the corridor, trying not to fall into the traps located on the boards. Below, right in the middle of a large puddle of oil, are exploding zombies. You can destroy them.

Going down even lower, you will see the ghosts of the father and daughter, and the father will be decapitated, and the girl will ask you to find his head. Remember how you saw Reginald in the square entertaining the audience with a talking head? And go there. And keep in mind that if you have completed the quest "Entertaining the crowd", then you will be able to get the head without difficulty. True, she still has to be defeated in battle - otherwise, the obstinate head will not go with you. After completing the task, go to the cave again and give the girl the father's head. This will end the quest.

Quest Elves and Orcs: Blood Revenge

As a reward for completing it, you will receive 1,075 experience.

First meeting with Elgandar

The elf Elgandar, whom you will see near the cemetery, will ask for a meeting at the King Crab tavern. After entering this building, go up the stairs and, looking into the room, the door of which is open, listen to the elf. It turns out that he wants you to kill an orc named Victoria, who is now in the library on the first floor. Elgandar believes that she belongs to the tribe that destroyed his family.

You can follow one of the following paths:

1. Convince Victoria to give the amulet, and then show it to the elf and say that the orc was killed.

2. Kill Elgandar himself and tell Victoria about it.

3. Kill Victoria and take possession of her amulet (hit her and hold CTRL to make the orc go on the attack).

4. Arrest the elf. You need to use a blood amulet and two lockpicks and give everything to the captain. When you return, you learn that Elgandar has been arrested. Victoria will need to be notified.

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Saisila South Beach

After creating a character (in more detail), we are shown a plot insert. From a short introduction, we learn that now the magic of the Source is out of control, in Saisil, with its help, the advisor Jack was killed, and the orcs and undead are attacking the city. After disembarking on the shore, we have 2 tasks available.

Near a steep cliff, not far from the coast, we find a human body. The Guardian Statues tricked him into jumping off a cliff.

The cave on the right is a training location, a must-see for beginners.

We pass it and find out the following:

  • Chests can be opened with a key or a lockpick. Some chests can be smashed with weapons.
  • Doors can also be opened with a key or broken.
  • Weapons fail faster when objects are destroyed. Things also wear out during combat.
  • In the cave, for the first time, you can meet an animal (rat) and talk to it (you need the skill "Communication with animals").
  • Many items in the game can be moved or broken.
  • It is better to defuse mines and traps with the help of a sapper kit. The mage can use a spell or a staff for a ranged shot.
  • Water neutralizes fire, oil can be ignited, poison is also neutralized by fire. Water can be frozen, and any liquid (even poison) can be turned into steam.
  • Traps with holes for supplying poison are deactivated very simply - you need to put any object on the hole.
  • Often in caves there will be riddles with slabs on the floor: they must be activated by simple pressing, or using any available item (vase or box).
  • All members of your team are connected in one chain. It can be torn apart if necessary, for example, to put the heroes on different plates to activate the doors. The broken chain can be easily repaired later.
  • Stealth mode is useful when exploring new locations. If you do not catch the eye of the enemy, you can avoid a difficult battle, steal a thing, stab you in the back or attack from a more advantageous position.
  • At the exit from the cave we meet a revived skeleton. We learn that in difficult battles it is impossible to defeat the enemy without treatment. The exit from the cave leads to a small waterfall next to the entrance.

    Walking along the coast, we find the first intermediate altar, with the help of which you can quickly move around the main locations. Nearby is a shovel for searching and digging up treasures (you can try it in action a little higher near a stone with a growing tree). Below the altar we meet the king of clams / Ishmallusk.

    We move up and find the only bridge across the coast, which is guarded by two drunken guards.

    We find ourselves in the very heat - a battle is just going on on the shore. The orcs are ruled by a man in a black hood.

    At the entrance to the city we are met by the wizard Arhu himself.

    Divinity Original Sin: Saisil Walkthrough

    A ship is on fire in the city on the dock.

    We examine the harbor and find an interesting chest, the path to which is blocked by an ordinary rope.

    In the vicinity of Saisil, it is not safe, because the southwest coast is teeming with orcs. From the north and east, the city is surrounded by zombies and skeletons, so you need to properly prepare and pump the characters to the maximum. We go around all the available territory clockwise, starting from the harbor.

    One of the rooms of the port warehouse is sealed with a magic lock and is guarded by several guards at once. These locks are opened using the Magic Lockpick scroll. In order not to catch the eye - we push the foreheads of two guards, having talked with each of them.

    Behind the gravedigger's house on one of the city walls we meet the old elf Eglander.

    In the southern part of the city we meet a beggar who tells us the story of the Guardians-statues. By their order, he burned all his property in order to spiritually cleanse himself. Now he is a beggar and repents of his deed. The city fair is held nearby.

    After completing the quest, the talking head was left unattended, so you can easily talk to it. We learn that he lost his body during a shipwreck. This information needs to be remembered, because we will need it in order to complete another side quest. Having made a circle, you need to return to the main task and visit the house to Aures. There is a small kitchen near the training camp, where the chef is desperate to catch a chicken. We can help him: we leave the chicken alive and get Compassion +1, and if we kill - Heartlessness +1. From the eastern side of the kitchen near the wall in a dead end we find chest number 1.

    From the captain himself we learn information that the undead are actively surrounding the city and many fighters sent on missions do not return. We need to find out the source of dark magic.

    The quests received are related to the exploration of the locations surrounding Sisil. But the first thing to do is to properly examine the city itself, talk to the locals and investigate the murder of Jake. On the second floor of Aures' house, we find Archu in the form of a cat. He tells the details of the crime. Now access to the place of murder is open.

    It's about time go to the market. Here you can sell unnecessary things and take several quests. In the very center we find Captain Jack, who is ready to give work to three sailors from the burned out ship (you can immediately return to the sailors and close the quest). Next to him walks Kelvania with feminist manners. Depending on the player's choice, characters gain +1 Straightness and +1 Caution, or Responsiveness +1 and Courage +1 after talking to her. You can buy treasure maps from an artist who draws a rooster from life near the fountain.

    Next to the fishmonger we meet a thief, and below - baby Bertia.

    We move on and find the house of the gravedigger. We find the undertaker on the second floor and, judging by the conversation, he is very nervous when the topic comes to Jake. In the second room on the first floor, we read a magazine, from which it becomes clear that the body of the murdered person disappeared. Suspicion falls on Esmeralda, the mayor of Cecil, Aures and Evelyn. In the northern part of the city, there is a cemetery with Jake's fresh grave. His faithful dog is constantly spinning around her. Using the "Animal Lover" skill, talk to the dog. The animal does not recognize the smell of its owner at all.

    We dig out the coffin and find the rotten sheep of Bertia (we return to it and complete the quest). We need to bring the suspects' belongings to the dog, and then we will definitely find out if they have Jake's scent. Since everyone thinks that Esmeralda killed her husband, we meet with her and try to find out the truth. The conversation does not lead to anything, so you have to look for evidence yourself.

    On the second floor of Esmeralda's house we find the key, and in the chest - smelling panties. The key opens access to other rooms on the first floor. Guards guarding the shop will prevent you from entering them. Therefore, we go around the house and go into the doors located on the north side. Discovering the book on planning the perfect murder. We go down to the basement, immediately a ham hangs near the stairs, we remove it and find a hidden button. She pushes the bookshelf and now you can go into the secret room. A bloody dagger lies on the table. All the evidence is against Esmeralda. But she naturally denies all accusations. We return to the dog and let him smell his panties - the animal does not detect Jake's smell. In Aures' room we find the key, open the bedside table and take away the dirty socks. We take it to the dog, but again the thing does not smell like Jake. We go to the tavern and meet Mendia.

    Inside we also meet Sam the cat, who wants to win the love of the cat, measure Maxim.

    On the second floor of the tavern, we continue our conversation with Eglander, who asks to kill the orc Victoria and bring her amulet. The third suspect in the murder of Cecil's measures - it's time to visit his house. We talk with the cat Maxim, she is not going to be with Sam while he is poor. We talk with Cecil, who needs to return the staff of Pergamum and destroy the enraged robot Arhu. We find Charlene, the maid of the measure and learn about the disappearance of her brother.

    In the house of the measure on the first floor, we find the key, open the closed door and take the scent shoes of the measure in one of the cupboards. Again we take them to Jake's dog. And again another failure. There is only one suspect left - healer's assistant Evelyn. We talk with Arhu, who gives us a remote control from his robot and control documentation. On the second floor in the library we meet Jaan and take him to our team. Now we have at our disposal 3 magicians and spells of all elements (on how to assemble a powerful team).

    Among the books, we are only interested in three - The Philosophy of Death, Fighting the Rats and The Forgotten Language of the Fairies (you need to buy it from the orc librarian). We take them and read them carefully (knowledge will be useful for subsequent quests). We talk with Victoria, who agrees to give her amulet as proof of her death. The only thing left is to deceive Eglander. We return to it and close the quest. We go to the cemetery and dig out the philosopher Nemeris.

    There is a large grave in the center of the cemetery, we excavate it and find secret underground passages under Saisil.

    There are only 3 exits from the cave: one of them leads to the wasteland, near the northern gate of Saisil (not the best option, there are too many strong opponents). The second exit will lead to a hidden chest under the bridge in the city, and the third will lead to a room with big amount traps. We pass them and knock out the door of level 10. Having got out to the surface, we find ourselves in an abandoned house that used to belong to the blacksmith of the city. He barricaded himself and set traps from the undead rising from the depths of Saisil. We find the button behind one of the paintings, open the door and go outside.

    We return to the quest "The Lost Staff of Cecil", go to the harbor, talk to the sailors and the captain. We learn that the item could have been stolen by the sailor Ditmar, who is now going to sail from one of the shores of Saisil.

    Inside the hospital, we talk with the healer Teliron and learn that his ward Evelyn uses a magic stone to heal the sick.

    During the use of the stone, the Seekers of the Source are struck by lightning, and they find themselves in an extraordinary place, beyond time and space. We talk with Imp, Weaver of Time, we get a teleportation pyramid at our disposal and meet The last chest.

    We learn that the fates of the two heroes are inextricably linked. In order for the Timeweaver to continue her work, and the world is not swallowed up by the Void, she will need the star stones, which give her tapestry material. And the Source Seekers create energy for them. We use the pyramid and return to Saisil. Take the first star / inert stone in the hospital.

    We also find Evelyn's smelling fur coat in one of the closets. We take it to the dog, and he finally smells Jake's smell from the thing. So the doctor's assistant was definitely involved in the murder. We examine the place of the murder of the adviser. We find another star stone that opens a room in the Abode and verses from the Duke of Ferolsky - an admirer of Esmeralda, with a hint of the murder of Jake. If you go to her again and show evidence, she will again ignore the charge.

    We return to the house of mayor Cecil, in the northern room we see a blue teleportation pyramid, we use the one that we have and we are transferred to the women's bathhouse. We take away the pyramid and now we can use both to move in space.

    We go into the hospital and find out that Evelina ran away in a hurry, and the doctor himself asks to inspect her house. The key to the dwelling is in the student's backpack in the hospital itself. In the house we take away the letter of the Pythia, the diary and the manifesting spell. After examining the records, it becomes clear that Evelyn killed Jake. The body is hidden in a secret laboratory in the southwest. To find it, you need to cast a spell.

    It's time to leave the city. But before that, you need to properly prepare: buy all available spell books, weapons, armor (it is easy to exchange any goods from a merchant for expensive paintings or golden plates stolen from the houses of townspeople in advance).

    Popular * * * * * * * * * * * * * *
    Passing * *
    Classes
    Quests Saisila South Beach * *
    Saysil * * * * * * * * * * * *
    Saisila West *
    Northwest Saisila * * *
    Saisila Southwest Beach
    Black Bay

    If you have problems with passing the game Divinity original Sin, you can always use our advice and information for action. We describe in detail the steps that need to be taken to complete the game. Divinity sin... In the most difficult places, we add pictures that can help you. Walkthrough Divinity read on our website.

    Quest Murder Mystery

    Reward: 8,250 XP

    So, the first quest in your journal will be exactly this task. You must solve a mysterious murder case. But first you need to get to the city, the path to which is blocked by a horde of orcs. In the dungeon you will be trained. Follow on, see cutscenes in which it is shown how necromancers leave the crypt. When they see you, they will summon the undead. Opponents are light, you will deal with them without much effort.

    Now follow on or return to the tomb. Inside there is a tutorial that will teach you the basics of the game. In addition, you will find some gold. Having found the tutorial, you can easily find the way out of the dungeon. If you choose a different path and go left, then after a while you will find a bridge. Talk to the drunken guards, deal with them, or let them escort you straight to the city walls. If you kill, you can search their corpses in search of loot. If you leave them alive, they will help you deal with the orcs.

    There will be a battle on the beach, in front of the city gates. Go through the bridge, the cutscene with the ambush of the orcs and the direct battle with them. First of all, kill the shaman who heals his companions. Note the oil barrel in the middle of the battlefield. If you apply fire to it, it will explode and damage the orcs standing nearby. Do not forget that the shaman himself can blow up this barrel.

    After the battle, go to the city gates and meet with Master Arhu, a man who knows the details of the murder case. He will ask you to meet him and Captain Aureus in the northeastern part of the city. When you reach your destination, climb the stairs and talk to the cat, in which Arhu has incarnated. Find out about the night the murder happened. Arhu will say that you must meet with the gravedigger and examine the corpse.

    On the first floor, talk to the captain, who will allow you to inspect the murder site, as well as get several side missions. So, first go to the local tavern where the murder took place. Counselor Jake's room (in fact, he was killed) is located on the first floor, the guard will open the door for you as soon as you report the captain's permission. When the door is open, you will be attacked by a magical discharge that does not harm you.

    You have to open the chest, and if you don't have lockpicks, then just break it, which will just take a little more time from you. In addition, here you can find a stone for the quest "The Story of The Stones". If you have not yet taken this quest, then touching the stone, you will be teleported and the quest will start automatically. After reading the letter from the chest, you will receive a new task - "The Story of The Stones", which will be completed as soon as you see the corpse. Go to the funeral home, which is located to the northeast, in the room to the left, find notes, from which you will learn that the corpse has been stolen. The gravedigger suspects four of this: Mayor Cecil, Captain Aureus, the healer Evelyn and Esmeralda, the wife of the murdered man.

    You must now complete the quest "The Councillor" s Wife, which you will find below.

    After completing this task, go to Evelyn, but her master Teliron will say that she disappeared in an unknown direction, in a hurry. He will tell you where Evelyn's house is, where now you should go. .but first take Evelyn's bag from the next room, near the window, and find the key to the house inside. Enter Evelyn's house, open the chest on the right and find a spell to enter the secret laboratory. On the shelf a little further you can find Evelyn's journal, which says that the secret laboratory is in the north.

    The laboratory itself is located on the north beach. It is important that this spell was used on you. Leave the city through the eastern gate, head north and soon a large group of undead will attack you. After defeating them, enter the cave that they guarded, where you will find one of the bosses on additional quest The Fabulous Five. After you destroy it, exit through another passage and go to the east beach. Explore the South Cliffs until your teammates say you are there. Use the spell on yourself and open the entrance to the laboratory.

    A sectarian will be waiting for you inside. Kill him quickly, before he raised the alarm, and take the key from the corpse. If he manages to get to the orcs, they will attack you. After killing the orcs, go down one level, where the battle will begin. You will face Evelyn and a dozen cultists. In addition, the woman will summon zombies, which will explode after death and spray acid in a circle. If any of your heroes have the Zombie ability, then you will gain a lot. The most important thing is to kill Evelyn as quickly as possible. Let the one with the stronger damage attack her while the others cover her.

    After the battle, talk to the zombie Jake and he will tell you who killed him. Mission complete.

    Quest Counselor's Wife

    Reward: 1800 experience

    After you have visited the scene of the murder and opened the chest after reading the letter of the murdered, then you receive a quest according to which it is Jake's wife who is considered a suspect. You can find Esmeralda in her shop. Having shown the letter to the guard, he will be surprised that apart from him, Esmeralda has another lover. Esmeralda will tell you that this fact is not proof of her involvement in the murder.

    To make sure of her innocence, we go up the stairs and find a key in her apartment. Climb the stairs and open the nearest door. Across the basement, to find books on how to plan a murder, they are on the table. Return to the next room and climb into the basement through the secret door. There is meat hanging to the left of the stairs - remove it and you will find the switch. Click on it and the door to a secret room will open. Ask for an explanation from Esmeralda. She will say that the book and the knife belonged to her husband, who slaughtered pigs. The wife of the murdered man will say that it would be better if you suspected Evelyn of everything.

    You can ask the captain who will or will not arrest Evelyn. Continue to complete the previous quest.

    Quest Talking statues

    Reward: 3400 experience

    On the way to the city at the very beginning of the game, you can find notes on the corpse. From the magazine you will learn that the mysterious statues gave this unfortunate man the ability to fly, but this turned out to be untrue. You decide to solve this mystery, but first you need to get to the city. When you are in the city, then move north, find the entrance to the cave and you will see several enemies there. Deal with them, use fire and acid from the enemy. Now go inside, where you will meet a robot, which is the boss from The Fabulous Five quest. Below you will learn how to fight him. After defeating the robot, go to another entrance and follow to the west. Eventually, you will reach four talking statues.

    To complete this quest you need to use the spells of water, fire, earth and air. Each time you use one spell, a demon of fire, earth, water or air will appear. On their own, they are rather weak, but remember that a fire spell on a fire demon will work as a healing, etc. In addition, after death, demons leave various kinds of traps - a fire demon - fire, an earth demon - sprays acid, etc.

    Quest Entertainment for the public

    Reward: 125 experience

    In the market, you can meet Reginald entertaining the crowd by showing the talking head. After speaking with Gallagher, who is one of the representatives of the cheering crowd, you learn that Reginald paid him for all this. Now go to the other side of the square, where you will meet Cedric, who has no spectators. Tell the fact that Reginald paid Gallagher for the fake crowd, and he in turn will ask you to bribe the people.

    Use your best attribute throughout the conversation to convince him to switch sides. If you succeed, then Gallagher will work for Cedric. Return to Reginald, tell him that now his bribery worker is gone. He will not take it to heart, and the quest will end there.

    Quest Story of Stones

    Reward: New Cameras

    Imp asks you to find more stones that Evelyn used. The more you find stones, the more cameras will be open for you. To leave this room, look through the telescope, after which you will hear from the Imp how to open the door to the main hall. Talk to the woman who is sitting nearby. Talk to the Imp again, he will give you a portable portal that will allow you to move to other pyramids.

    After using the pyramid, you will find yourself in the bathroom with a bathing woman. To leave, you need to use the symbol on the right side of the screen and teleport to another location. After you return to the city, you can use the pyramid to find the second stone. If you are playing in co-op, then leave it to another character, and keep the original for yourself. Thanks to this, you will be able to port to each other at any time.

    You will find the first stone during the Murder Mysterious quest, in the tavern, at the crime scene. Then you will unlock the "Hall of Heroes", in which you will find all your comrades who are not already traveling with you. You will find the second stone to the east of the city, where there is a crowd of fiery undead. Continue along the road, and when you pass the Magma Monster, you will notice a stone on the road. This will unlock Residential Areas.

    Quest The Scaredy Pact

    Reward: 4250 experience

    The leader of the guards will share with you rumors that the old Lighthouse is infested with ghosts. He sent several of his people there, but for a long period of time they never returned. You must find out about their fate. Go towards the western gate, soon you will be attacked by the undead. Kill them from a distance, because those explode after death with acid. In the first house you will find the body of the guard, who was sent to the Lighthouse. Follow the road to the west and fight another batch of undead. Some of them have bombs attached to their backs. Keep them away from you. They usually explode on a single shot. Walk through the farm and house until you meet two other surviving guards. They are too scared to visit the lighthouse.

    Continue along the road until you reach your destination. Before entering, fight the mini-boss, his dogs and archers. The boss itself is easy to kill, but getting close to him is more difficult. In addition, the second difficulty lies in the fact that he can revive his units that have already been killed by you. Therefore, send two people to kill the boss, and the other two to distract the dogs. After killing the Lighthouse Guard, deal with the usual enemies, who now have no one to revive.

    Going inside, you will meet Samson, a ghost who will give you the task "Lost Love At the Lighthouse" and tell his story. Now return to the two guards, tell them what you saw, or you may not. If you tell them your story, they will return to the captain and take all your credit for themselves. Then you can interrupt them and tell the captain what really happened. The guards will be sentenced to punishment. If you don't tell them anything, they will go to the Lighthouse on their own. One way or another, the quest will be completed as soon as you return to the captain.

    Lost love quest at the lighthouse

    Reward: 3075 experience

    You will receive this quest from the ghost of Samson, who is at the lighthouse and will tell you about his love for one woman. You must find her. Return to town and exit through the southwest gate, near the harbor. There will be the corpses of an orc and a man, follow in the footsteps of a large orc and his retinue. The fight with this enemy is described below in the "Crabs vs. Skeletons" quest. Then enter the cave. Inside you will witness the struggle between skeletons and orcs. Join the battle or wait for them to finish off each other. Then find the key belonging to the pirate leader (lower level) in the Crabs vs. Skeletons quest. Find the ladder, which is in the meter of the bot of the battlefield, and climb it. When you spot the remains of dragons, then know that you are moving in the right direction.

    Finally, you will reach a location where a huge crab will attack you. Kill him easily, as he is no different from other enemies. Raise your loot as you need it for the "Kitty love" quest. Take a few steps forward, then you will see a much larger crab, which is the boss. He has a very strong water attack skill that he will use in close-range combat. He also summons regular crabs. Use fire and electricity against the boss. After destroying it, move forward and talk to the ghost of the woman you meet here. Direct her to Samson, return to the Lighthouse. Decide if they leave together or separately.

    Quest The Lost Archaeologist

    Reward: 3100 experience

    Aureus asks you to find the missing archaeologist, whom he sent to explore the underground ruins in the middle of the forest, to the northeast. Exit through the North Gate, turn left. An archaeologist named Wulfram is hiding in one of the abandoned houses.

    Archeologo will ask you to escort him to the city. If you agree, then keep up with the man. In addition, you will have to fight the undead. Best of all, if you have a "tank" in your team, then let him run in front. After you get to the city, go to the tavern and talk to the archaeologist there. Even if he dies, you need to inform the captain about it. He will not be happy with your work, but the mission will be completed. If you refuse to be accompanied by an archaeologist, then you may not expect a reward.

    Quest Cat love

    Reward: 3350 experience

    To get this quest, your character must have the Pet Pal skill, which allows him to communicate with animals. This quest will be entrusted to you by a cat. If you, of course, can communicate with him. Go to the King Crab tavern, find a cat named Sam and talk to him. He will ask you to find out why the cat named Maxine is not interested in him.

    Other cats and cats can be found in the library. It turns out that Maxine doesn't want to date Sam, since he is already too old and this may affect his ability to reproduce. Go back and tell that to Sam. For him you need to find a beautiful collar.

    The collar can be picked up from the crab in the Black Cave when you defeat him in the previous quest. The cave is located on the beach, near the western entrance to the port. There are orcs nearby. Inside the cave, the skeletons are fighting the orcs. After the battle, pick up the key from the corpse of the pirate leader in the "Crabs against skeletons" quest. There is a massive door on one of the walls. Open it with the key, go downstairs, examine the remains of the dragons. Move in this direction. A giant crab will appear soon. Surround him and attack. As soon as you kill the crab, the collar will fall off. Take it. There is also another, more ferocious crab, which you killed in the previous quest described above.

    Quest Fairy Five

    Reward: 2975 experience, joining the guild

    Before entering the tavern, you will encounter Mendinus, who will offer you to join the guild. If you accept his agreement, then you will be given the task to destroy the robot operating in the northern cave. Leave the city through the eastern gate, head north, kill the enemies guarding the cave entrance. Kill one crab, it will explode with acid, throw fire. Inside you will meet a soldier who will ask you to help fight the robot. Here you will receive an additional task, according to which you need to save as many soldiers as possible.

    The boss himself is confident on his feet, but has a weakness for freezing. Use spells of rain and cold to make the robot freeze. The robot uses fire attacks, and the exact opposite is water. Use this fact. When the robot is frozen, it cannot attack you. Therefore, your chances of rescuing soldiers are increased.

    After you kill the boss, then go to Cecil's office, then to the tavern and complete the "Fairy Five" quest.

    Cecil Mighty Stuff Quest

    Reward: 3825 experience

    Cecil will ask you to find for him a powerful relic that was stolen from him. The search must start with Konrad, who collects goods at the docks. Konrad is on a huge surviving ship, with one of the sailors. He will say that he knows nothing, but someone from his team may have heard something, and you yourself should ask them about it.

    Sailor Marv says that during the attack, Captain Dietmar fled with a package under his arm. After you inform Konrad about this, he will say that the captain must be on one of the beaches. Look for it there. Walk past the cave in which you completed the Fantastic Five quest to the beach just north of town. How to defeat enemies on the way is written in the chapter above. After you go through the cave, get to the teleport point to the west, and from there to the beach. Dietmar is there with two of his sailors. As soon as you approach, he attacks you. Sam uses the invisibility spell, but you can easily deal with two other enemies. After defeating Dietmar, he will drop his artifact, and you can return it to Cecil. You can decide whether to give the artifact or keep it for yourself.

    Quest Crabs vs Skeletons

    Reward: 3150 experience

    On the beach to the west of the city, you will find the corpses of the orcs. There is also a strange cave. The entrance is guarded by a giant orc. Kill him. The first obstacle inside will be the electric field. To disable it, place the barrel on the device in the form of a circle in the middle of the field. Follow further and meet an orc bleeding. Next, there will be a battle between the undead and the orcs. Wait for them to finish each other.

    After winning the battle, go down through the clouds of smoke and get to the boss. Firstly, the boss is resistant to cold, and also quite mobile. Do not stand close to each other with your partners, because he will attack you with his strongest weapon - the attack of water. Use fire against the boss, ignore ordinary crabs.

    After defeating him, enter the room behind the corpse, find a picture under the table, break it, pull the lever and find a hidden button. Click on the button and a trapdoor appears in another part of the room. Get down through it to the lower tier. Below you will find mines and crabs that need to be killed. Any of the paths will lead you to the camera in the center, where there are several levers. You need to find the right lever, because the wrong choice will attract the fury of the cave in the form of fiery jets, ball lightning, etc.

    This lever is found alone on the stairs to the right, on the outside of the room. Among the ferns.

    Thanks to this lever, you will unlock the path forward and find the boss - the Skeleton Captain. Of course, his entourage will be with him. Kill the boss first, because he revives the dead. Destroy the barrel in the center. Undead are acid resistant. Take the blood crystal from the chest on the ship. This is a nice addition to the quest reward.

    Quest Headless Nick

    Reward: 4100 experience

    After completing the quest "Crabs vs Skeletons", search the room in the center and find a key near the table that will open the next door. Go through the corridor and beware of the traps on the boards. Throw something at them to check. At the very bottom, you will find several exploding zombies standing in a huge puddle of oil. You can undermine them.

    Below you will find the ghosts of the Father and the daughter, where the father is beheaded. The girl asks to find the head of her father. If you looked around the city, then in the square you saw Regenald entertaining the audience with a talking head. Go back to town, find this Reginald. If you have completed the quest "Entertaining the crowd", then the man will give you his head without any problems. To convince the head that she needs to go with you, you will need to defeat her in battle. Once you do this, return to the cave and give your daughter her father's head. The quest will be completed.

    Quest Elves and Orcs: Blood Revenge

    Reward: 1075 experience

    First meeting with Elgandar

    An elf named Elgandar is located near the cemetery, he will ask you to meet him on the first floor of the King Crab tavern. Go inside, go upstairs, look into the room with open door and listen to what the elf will tell you. He wants you to kill Victoria, the female orc who is on the first floor of the library. She is believed to be a member of the tribe that killed Elgandar's family.

    You have several options:

    1. You can convince Victoria to return the amulet that the elf wants to receive, as proof that the female orc was killed.

    2. You can kill the elf and inform Victoria of your feat.

    3. You can kill Victoria and take the amulet. Just hit her, do not release CTRL so that she starts attacking you.

    4. You can have the elf get arrested. Take the bloody amulet, you will need two master keys. Give this to the captain. Return to the elf and see that he was arrested. Notify Victoria of the arrest.

    In the old days, there were the Fountainhead Keepers who healed the sick and wounded with the help of a great power called the Fountainhead. However, a terrible and terrible darkness filled the lands of Rivellon and therefore the Source was forever corrupted. Real madness has captured the once noble and good-natured Guardians, so now they only do what they destroy everything around. A pair of brave Source Hunters are all that stand between Rivellon and the Dark Force seeking to destroy him. Therefore, wherever the Source appears, the Hunters will follow.

    Part - 1: "Arrival"

    Divinity: Original Sin - Enhanced Edition.Walkthrough

    Location: "Coast"

    WalkthroughDivinity: Original Sin - Enhanced Edition begins with the fact that you can customize the two main characters: the priest Roderick and the robber Scarlett. Young heroes on a ship go to a city called Sisil in order to investigate a mysterious crime. However, because of the orcs off the coast of the city, it turns out to be impossible to land, so the heroes have to land a little further south of it.

    Soon, control will pass to you. On sunny beach you can collect seashells. It is quite difficult to notice them with your eyes, so you should press the "Alt" key to highlight all useful objects next to the heroes. Highlighting objects greatly simplifies the passage, so use the key as often as possible.

    After going a little further, the heroes soon notice a group of mysterious necromancers running out of the cave ahead of them, one of whom summons undead. The first battle will begin, in which you will be introduced to the turn-based battle mode. In battle, you will be told that for every action, hitting, using a potion or changing weapons, action points will be spent, which are indicated at the bottom of the screen. At the end of the move, press the "Space" key. After the training battle ends with success, you have to make a decision: enter the cave (and undergo training), or refuse and move on.

    Location: "Cave" (Tutorial)

    If you suddenly decide to enter the cave and undergo training, then you will learn about the many features of the game. I recommend that everyone go through the training, because in it you can learn about really useful and interesting moments of the gameplay.

    (1) ... With the help of water magic, it will be possible to extinguish the fiery areas. (2) ... Acid clouds can be dispersed using fire magic. (3) ... Puddles, which consist of oil, can be set on fire again with the help of fire magic. (4) ... Surrounding objects can be destroyed by blows: for this you need to hold down the "Ctrl" key and "LMB" (left mouse button). It will be possible to destroy even wooden doors, but this will all waste the durability of your weapon. (5) ... Locks can be broken with picks, but the locks can have a variety of traps - they will have to be disarmed with tools.

    (6) ... The game has a hidden mode: by switching to it, you can sneak up on enemies unnoticed. (7) ... There may sometimes be traps on the floor that look like mines. The higher the level of the trap, the more difficult it will be to spot it. For the timely detection of traps and other useful items, the ability called "Perception" is responsible. (8) ... It will be possible to move surrounding objects like boxes, chests, barrels, vases. To do this, you just need to choose desired item, hold LMB, drag the item to the desired location and release the button. (9) ... Objects in pairs must be placed on various mechanisms, for example, plates, in order to activate them. (10) ... A group of heroes can be temporarily split so that they follow each other. To do this, drag the icon of one of the characters as far away from the other as possible, so that the connection (chain) between them is broken. The characters are combined in the same way.

    At the very end of the cave, the heroes will find themselves in a tomb, where an undead wizard and a couple of his students will suddenly rise from the dead. The fight will begin. After defeating the undead, you will learn that from the grave of this revived spirit, necromancers have stolen a crystal.

    Location: "South Beach"

    After getting out, go to the lower part of the level to find the quick access portal - the altar. There will be a shovel nearby, and a little higher - a lighter pile of sand, inside which you can forge your first cache!

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    Additional quest walkthrough: "Shell on the beach"

    From the place where the teleport is located, go straight along the coast, only to the right side. There will be a huge shell in a dead end. In order to hear what the shell is talking about, you need the skill / perk / ability: "Animal friend". If at the moment there is no such skill, then you can return to this place a little later. In general, the shell will ask you to throw it back into the sea. There are two options for passing this task: option one - take a shell for yourself and sell it on the market, thereby obtaining gold; the second option is to throw out the shell, and as a gratitude, she takes the heroes from the bottom of the chest with gold. In addition, in the second option, you will receive +1 to altruism.

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    In any case, go to the upper left corner, where you will soon meet two drunken guards on the way. You can negotiate with the guards and fight, but what to do with them is up to you. One way or another, you must continue to move towards the city.

    After reaching the big beach, a small and simple battle begins. And soon an orc ship will arrive, from which a couple more green-skinned fighters will disembark. Pay your attention to the fact that there is a barrel of oil below the orcs - if you destroy it with an arrow and then set it on fire, it will not be difficult to defeat the enemies.

    After defeating the orcs, collect everything you need and go to the gate, near which you will first have to talk to the master Arhu: the character will know something about your task and therefore will ask for a meeting in the northeastern part of the city. At the end of the conversation, enter the city.

    Part - 2: "City of Saisil"

    Divinity: Original Sin - Enhanced Edition... Passing

    Personally, I recommend going around the entire city and trying to visit all the houses. Several gates lead out of the city, but rather dangerous monsters will wander around the city. The weakest among these monsters will be level 5. So at the moment your task is to bypass all the locals and complete the simplest additional tasks in order to gain precious experience and get at least the 3rd level. In addition, you can add new characters to your team.

    In houses, in turn, you can find quite a lot of useful things / objects. All of them will be highlighted in red - this means that the items belong to someone, so you won't be able to take them just like that. If you are caught stealing, then the guards will soon appear, and after this a losing battle and at the end of the prison. However, if you take the object so that no one will notice anything, then nothing terrible will happen. First of all, I recommend taking gold dishes from the tables, and pictures on the walls. The rest of the household items will cost a penny, so it is not even worth spending on them.

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    Passage of the additional task: “Fire! Fire Fire! "


    On the southern coast, you can see how the locals extinguish a burning ship with buckets of water. The time to complete the task will be strictly limited, so you will have to act clearly and quickly. Run to the central market of the city to buy a rune called "Rain" from the sorceress for 920 coins. Next, use the rune to get a brand new spell on the quick access panel. After that, go back to the coast to the burning ship and make it rain directly over the ship. As a reward, the group will receive 900 XP (experience points).

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    Additional quest walkthrough: "Sailors without a ship"


    From the extinguished or burnt ship, go a little further down to the very edge of the pier. In this place it will be possible to find three sailors near the already wrecked ship. The characters will ask you to find a new job for them. For work for sailors, you should contact Captain Jack, who can offer it. Jack will be standing in the central market right next to the fountain. As a reward, you will receive 180 XP (experience points).

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    Additional quest walkthrough: "Charmed, I'm Sure"


    Once on the territory of the port warehouse, go to the doors on the right side. In the backyard of this place there will be two guards and a female orc. And they will argue among themselves. The problem is that the guards among themselves randomly used a love spell potion, so the orc is now in love with one of them. The crux of the matter is that the second guard wants to get rid of such a possible danger.

    The Legionnaires will turn to you and ask for your opinion. There are two key answer options: the first option - if you decide to keep the orc alive, then you will receive a change in character + 1 to romance. However, when you return here a little later, the legionnaires will be dead. The second option is to kill the orc. As a reward, you will receive 225 XP (experience points).

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    Completion of the additional task: "Warming up the crowd"


    To the south of the central market there is a separate area where artists perform. The first entertainer is Reginald, in charge of entertaining the crowd by featuring a magical burning head. Among the spectators is Gallagher, who works as a cheerleader, gathers a crowd of people around and receives money from Reginald for his work. But at the end of the eastern square is the second artist - this is Cedric. He has no spectators at all. Talk to Cedric and share the reasons for another artist's success.

    Upon learning of this, Cedric will ask you to outbid (persuade him to work for him) the ringleader of Gallagher, so go to him and try to convince him that it is time to change your employer: you can intimidate (strength), flatter (attract) or corny convincing (charisma) ... So choose the method that is most typical for your character. If everything goes well, then you can tell Reginald about everything. The main thing is to take your reward from Cedric. The experience reward is 125 XP.

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    Passage of quest: "Murder Mystery"

    Now you can proceed to the passage of the main task. Go to the northeastern corner of Saisil - there is a barracks, which is indicated on the map. In the barracks on the lower floor, you need to talk to Captain Aureus - he will issue a permit to search the place where the crime took place. In addition, you will receive three additional tasks from him - you will need to help ordinary legionnaires outside the city.

    On the second floor of the barracks, be sure to talk to the cat. It turns out that the cat is a transformed wizard named Arhu. The wizard, in turn, will tell about everything that he knows himself and will advise you to meet with a local gravedigger to examine the corpse of the murdered.

    It's time now to head to a local tavern called King Crab. The tavern is located in the northern part of the central market of the city. At the entrance to the tavern there will be a character named Mendinus, offering to join the guild of heroes. And let the description guild look like a modern marketing company, but he is not trying to deceive you. After joining the guild, a whole branch of additional tasks will open, but they can only be completed outside the city.

    (?) - New hero. Inside the tavern, you will definitely stumble upon a girl named Madora. She will be ready to join your group. Madora is a specialist in two-handed weapons, so she will easily break skeletons outside the city. However, be aware that Madora is militant against all enemies. So if you try to come to terms in an amicable way, she will definitely cause discord and thereby deteriorate relations with her.

    In the southwestern part (corner) of the tavern there is a locked room, which will be guarded by a guard. Let him know that you have permission from the captain and can go inside. In the room of the slain advisor Jake, if you look closely, you will find the first "Star Stone" (1/16). And although the stone will create a bright flash, you will not receive any damage, but after that the whole team will fall into a completely different world.

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    Passage of the additional task: "Story of Stones"

    After the outbreak, the heroes find themselves on a small piece of land somewhere in space. There will be an imp named Zixzax and a huge telescope nearby. Further from the tiny world through the portal in the southern part you will find yourself in a hall with many inactive portals. In this place, talk to the girl who will be sitting on the loom of time. From her, the heroes receive a task to find all the magic stones to open all the remaining portals. In addition, the imp will transmit a pyramid portal, thanks to which it will be possible to instantly transfer to another similar pyramid.

    To get out of this strange world, use the quick teleportation panel. A small button on the right side of the screen is responsible for teleportation. Although now I recommend teleporting using the pyramid. But, one way or another, the heroes will find themselves in the bedroom where the girl is taking a bath. The girl, of course, will panic and try to call security, but you will have a chance to convince her not to do this. After that, be sure to take the second pyramid and leave the room through the southern doors.

    ♦ : In the event that you are playing in cooperative mode, then leave the pyramid to another character, and keep the original with you. Thanks to this, it will be possible to teleport to each other at any time.

    Now a little more about stones. So, the first stone was found during the passage of the main task "Mysterious Murder" (thanks to which access to another world was opened). Now it's time to go for the second stone: go to Teliron's Asylum, go to the east room and resolve the dispute. The dispute can be resolved in any convenient way: the first method is to cure the old man with the help of a stone together with his family; the second way is to cure only the young man. In any case, when Evelina uses the second Starstone (2/16), you will receive its energy. As a result, the stone will open access to a room called the "Hall of Heroes". The rest of the stones can be found during the passage of the storyline.

    (?) - New hero. In the "Hall of Heroes" it will be possible to hire another new hero, but already to choose from, but the cost of hiring will cost from 600 to 1500 gold. In addition, all heroes that you will exclude from your group will fall into this place.

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    Passage of quest: "Murder Mystery" (Corpse)

    It's time to go back to the main storyline. In the room where the murder took place, you will have to open the chest, which has the 5th level. If there are no lockpicks or hacking skills of this level, then you can simply stand a little and break the chest with ordinary blows. In any case, there will be a letter inside the chest. Be sure to take an inert stone on the floor.

    Go now to the "Funeral Home", which is located in the northeastern part of the city above the tavern. Inside, go to the room on the left. Take a book on the coffin and be sure to read it. Thanks to the book, it will be possible to find out that the corpse of the murdered was stolen. Go up to the second floor and talk to the undertaker in the southern corner. The undertaker will confirm everything, but this incident must be verified personally. To do this, you have to go to the cemetery, which is located in the northern part of the city. Jake's Key Grave is the topmost one in the north corner. So dig up the grave of the murdered man. A corpse of an animal will be found inside the coffin, which confirms the theft of the corpse.

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    Additional quest walkthrough: "Little Bo Bertia has lost a sheep"


    The found body of a sheep can be taken to a girl named Bertia. Berthia is located in the southern part of the central city square. From her you learn that her sheep was stolen and, apparently, killed to replace the corpse. For returning the body of a lamb, heroes will receive 300 XP (experience points).

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    Passage of additional task: "Philosopher"


    Again, in the cemetery in the grave on the left side of the crying mother, it will be possible to dig up a grave, from which the ghost of Nemris will emerge. He will want the Source Seekers to read his work of a lifetime called The Philosophy of Death and answer a couple of questions. The book can be found in the library of the mayor of Cecil on the second floor of the same building. Moreover, you will have to answer the questions. If you do not want to search for a book, then the correct sequence of answers looks like this: 1 - "No", 2 - "No", 3 - "Your salvation." As a reward, the heroes will receive 600 XP, a chest and a new achievement.

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    A dog will run around the cemetery nearby and bark constantly. Thanks to the skill of communicating with animals, it will be possible to talk to her. The dog, in turn, will tell you that by the personal belongings of the suspects, he will be able to say for sure who actually killed the advisor Jake. So you have to find personal items.

    (1) ... Socks can be stolen from Captain Areus. (2) ... Esmeralda's panties can be stolen from the chest on the second floor. (3) ... In the mayor's house, in a locked room, boots can be stolen from a locker (in the northern part of the house). (4) ... In the hospital, you can search Evelina's bedside table (upper right corner) and steal a coat.

    The collected things can be taken to the dog, who will say that Jake's smell is only on Evelina's coat. But since you can't sew the dog's words to the case, you will have to look for other evidence. Although not everything is so bad, because for the work done, the heroes will receive additional experience.

    But do not rush to leave the cemetery. Please note that the dog will now constantly bark at the grave on the right side - the name David will be carved on the grave. Dig up the grave. As a result, a skeleton will appear. Kill the skeleton and get additional experience. In addition, I recommend digging a grave with a skeleton only after completing tasks with things, because most likely the dog will be killed in battle with the skeleton.

    Finally, excavate the southern graves. Inside one of them will be a skeleton bomb. The enemy will try to explode next to the heroes, so the easiest way is to defeat him with the help of a teleportation spell, thereby transferring him as far as possible from the characters.

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    It's time to interview all the suspects. However, the main one is the wife of the murdered man, Esmeralda. Therefore, go to Esmeralda's shop, which is located in the southern part of the city. The girl will stand behind the counter, and one of the guards will guard her. Talk to her. During the dialogue, it will be necessary to present specific facts regarding her guilt. Explain the lover's letter that was found at the scene of the murder, although she will reject the evidence as evidence and confidently consider herself innocent.

    From the store, go up to the second floor straight to the living rooms. Among the things you can find the key of Esmeralda. After that, go outside and go to the same building, but from the upper north side - open the doors to the room with the previously found key. On the table at the entrance will be the book "Perfect Murder". In the next room there will be a hatch on the floor - open it. Thanks to the hatch, you can go down to the basement.

    In the basement, shoot pieces of meat that are hanging on the wall - this is how you will find a hidden button. Now click on the button - a secret room will open. Inside is a bloody knife. After the found item, you can safely inspect and search the rest of the basement. Be sure to collect the most valuable things. There will be many types of armor with magical effects in the basement, but you will first have to identify them before you put them on.

    Now it's time to go back to Esmeralda's shop. In the dialogue, show her new evidence: a book and a found knife. As a result, the girl will even find a logical explanation for this. Esmeralda is definitely not involved in the murder. After careful interrogation, she recommends taking a closer look at the healer's assistant named Evelyn. As a reward, the heroes will receive 1800 XP (experience points).

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    Passage of quest: "Murder Mystery" (Evelyn)

    Go to the hospital, which is located in the southern part of the city. If you have been here before, then you probably already could have noticed a young girl named Evelyn. However, after the interrogation of Esmeralda, Evelyn will no longer be present. The doctor, in turn, will not be aware of where the assistant has gone, but he knows that her house is outside the city. In the next room, on a table between the windows, you can examine Evelyn's left backpack and find the key to her house inside. In the premises of the hospital, you can try to quietly take the key to open the room in the southern part of the building. Inside there will be a lot of valuable and magical things that will definitely come in handy.

    In any case, exit the asylum through the southern doors. There is a grave in the backyard that will shine from time to time. So, this is a rather insidious trap from the developers: if you start digging a grave, then you will immediately explode.

    Evelina's house is located on the left side of the hospital. After reaching the house, find the doors that are located in the southern part of the building. You will find a key near the bucket. Open the doors and on the right side you will see a chest - inside there is a "Spell for Shelter". Take Evelyn's diary from the table and read it carefully. Thanks to the diary, the heroes learn about her secret hideout, which is located on the north beach. In addition, a mark will appear on the map, but the problem is that at the moment it will not work to get into the territory of the location.

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    Additional quest walkthrough: "Elf - Orc Blood Feud"


    In the house of the local mayor, go up to the second floor straight to the library. It is worth noting that in the library you can read about ten books with recipes for free. The orc will be in charge of the library.

    (?) - New hero... In the library, the heroes will meet the magician of water and air, whose name is Jaan. He will gladly join your squad. Jaan uses the following spells: teleport enemies, ice shot, summon rain, lightning strike, and heal. Jaan will be a valuable asset for the entire team, so I recommend taking him along with you.

    Either way, go outside. An old man named Eglandir will be sitting on the upper landing north of the funeral home. And he will ask the heroes for help in one case, after which he will go to the second floor of the tavern, so it will be necessary to follow him. In his private room, he will report that he wants to kill the last orc from the enemy tribe, which is the very Victoria. There are three options to choose from for completing the task: 1 - inform the captain of the guard that Eglandir is preparing to commit a crime; 2 - Kill the orc librarian Victoria; 3 - Report the assassination attempt to Victoria, for which you will receive an additional 300 XP. In the third option, you will also receive an amulet that will need to be taken to Eglandir, allowing you to deceive the orc. As a reward for completing the quest, the heroes will receive 1800 XP and +1 to indulgence.

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    : Return to the South Coast. There will be a chest on the pier, but a rope will block the path to it. To pass the rope, you can use the "Dash" skill from Madora. In addition, you can throw a pyramid there for teleportation and thus, again, move to the other side. There will be useful things in the chest inside.

    : In the building where the large kitchen is located, when you enter for the first time, a chicken will run away from the cook. And you have a choice of how to act in this situation: the first is to catch the chicken, the second is to leave it alive. Moreover, if there is the ability "Animal Friend", you can talk to the chicken after rescue.

    : Again in the kitchen, but now there is a chest at the bottom of the dead end. Inside is a dusty parchment called First Sister. The bottom line is that the parchment is the code for the last chest in the End Times.

    : Having accumulated more gold, you can safely go to the market. In the market on the left side of the paintings, cards with secrets are sold. After purchasing each card for global map unique notes with secrets will appear.

    : Before you leave the city, I recommend that you arm your heroes to the maximum. Items for warriors can be bought at Esmeralda's store. Archery items can be purchased in the central market on the left side of the paintings. Items for thieves are sold in a tavern on the second floor from a girl named Sheriff. Items for the air and water mages can be bought from the sorceress in the market on the right side. Items for fire and earth mages are sold in the barracks on the second floor near Arhu.

    Part - 3: "City outskirts - West"

    When the heroes are pumped to at least level 3, and there are four characters in the group, then you can safely start making forays out of town. However, it is still necessary to act as carefully as possible. Each road will be filled with enemies, and each battle with them will be a real test. But many battles can usually be won by cunning, for example, blowing up explosive barrels, blocking enemies in narrow passages, using stun spells, and much more.

    Location: "Southwest Beach"

    You should leave the city through the lower western gate. There will be no enemies nearby - only corpses that were not removed after the siege of the city by the orcs. A person can be found at a small boat base. He will try to find out the purpose of your visit, after which he will evaporate right before your eyes - this is an enemy spy.

    A little further on the shore you can meet an orc. The orc will mourn his brother's grave. There are two options for how to act in this situation: first, it will be possible to kill the orc, dig up his brother and take good armor; second - you can show your mercy, leave the orc alone and get a positive change in character. As a reward, the heroes will receive 300 XP (experience points). If you follow a little further, you will stumble upon a mined part of the beach, so you have to return to the city.

    Location: "Western Forest"

    There will be skeletons not far from the exit: there will be three of them in total, each of them will have a 5th level. At the beginning of the battle, it will be possible to retreat to the gates of the city, as a result of which ordinary city soldiers will come to the rescue.

    A little further, if you go along the road to the left, you will definitely stumble upon the second group of undead: among them there will be three skeletal archers on the field with a scarecrow and two more skeletons that will get out of the ground behind the backs of the heroes. Archers can be easily blown up if you shoot at the barrels, but it is best to send Madora to fight the skeletal swordsmen, and then shoot from behind her reliable back. The girl will rather quickly put an end to the skeletal swordsmen.

    In front there are two dilapidated houses and in each house there will be a "pack" of undead. For that, there will be barrels of poison in the houses. Of course, the poison is not dangerous for the representatives of the undead, but for that the poison can be set on fire using the spells of the school of fire, as a result of which the skeletons will burn like matches.

    In the house to the north, there will be a rug on the floor that can be removed to find a trapdoor. Going down, you can find many useful items and a sarcophagus that cannot be opened if some hero does not have a power level of 9. However, having the required strength indicator, you can manually drag the plate, after which Snorri will appear - the ghost of the former strongman Saisila. The ghost offers to pass an interesting test - to break the specified ball in the allotted time - 35 seconds. By breaking the ball, the heroes will receive 600 XP (experience points) as a reward. But if in the allotted time the ball cannot be broken, then you will have to fight the ghost.

    Fresh Divinity: Original Sin is full of surprises and may seem too much for a beginner difficult game... If as a child you did not sit all night long for Fallout or Arcanum, but best RPGs in your life is Dragon age and then some of the features of Original Sin will take some getting used to. This humble guide will help you stay in shape at the start of the game and quickly get into shape to play through.

    Play the way you like

    Like most other RPGs, Original Sin starts with the character creation process. In this game, there are two of them by default - from habit, you can skid at this stage for a good hour.

    • Make sure that the physical parameters of the hero correspond to the set of abilities you have chosen.
    • We advise you to take into the group a warrior and a magician, who can be found in the first city. The lady possesses a two-handed weapon and a rich set of related skills. The magician wields the elements of water and air. To increase party efficiency, create characters that will not duplicate the abilities of your colleagues.

    For the rest - do not shackle yourself, play the character that you like, or use one of the ready-made templates. There are no strengths or weaknesses - there are simply different ones. This is a win-win lottery: no matter what decision you make during the creation of the hero, Original Sin will find a common language with you.

    Focus on specific skills and stay focused

    Formally, Original Sin doesn't tie your heroes to specific classes. Having started playing as a magician, during the game you can turn him into a warrior. But it is better to refuse this venture. It would be more correct not to waste the points gained by increasing the level of the hero on all sorts of experiments, but to focus on one thing. The battles in Divinity are quite difficult, and the clearer the roles and functions of the adventurers are, the better.

    The same rule applies to social, technical and combat skills. If one of the heroes can talk to animals and pick locks, and the other can repair equipment and trade, then you did everything right. If you are dealing with two battle mages who cannot even heal each other, then something needs to be changed.

    In addition to physical characteristics and skills, Divinity heroes have perks. These are character traits, biography details or some other nuances, the right choice and combinations of which can send the game in an unexpected direction.

    For example, the list includes the "Zombie" perk, which allows a character to heal with poison, but makes standard healing potions and spells unusable. At the very beginning of the game, you will often oppose the undead, who are throwing buckets of poison around them. The "Zombie" perk, given to one of the heroes, will help to abruptly intercept the strategic initiative.

    Choose perks wisely and try not to waste yourself on those that simply raise stats or give extra skill points. Both you can develop each time the character receives new level... The opportunity to assign a new perk is given too rarely in order to simply flush it down the toilet.

    Save often

    It is normal practice to lose one of the heroes in battle, or the whole party in general, even at the beginning of the game. Therefore, try to save often, and most importantly - on time. Any battle at a random moment in time can turn out in an unpredictable way, so saving the game during the battle is also useful.

    Do not hooligan in vain

    Original Sin is able to forgive rash actions, but only at the beginning of the game. If you decide to rob a merchant in the market, he will make a remark to you and ask you to put the stolen goods in place. If you answer with rudeness, then he will call the guards, and a massacre will begin, which will definitely end not in your favor.

    In addition, every misconduct you notice lowers your reputation, and it becomes more difficult to play. All the inhabitants of the Divinity world have an attitude towards your adventurers. If this indicator is too low, then the prices of goods will be inflated, and the strength of your social skills and the chance to persuade the character in an argument will be underestimated.

    If you already decided to test the Original Sin system for strength, then first it is better to save.

    Make the most of the elements

    Combat in Divinity: Original Sin is designed in such a way that most abilities can be used at every turn, and only a few spells need some time to recharge after use. Mage Jahan, who can join the party in the first city, owns the magic of water and air - he has the ability to cause rain and eject lightning from his staff at the very beginning of the game. Use this as often as possible!

    The rain has a lasting effect, and makes all enemies more susceptible to frost and electricity. Remember that a charge of electricity released in time into a puddle, knee-deep in which there is a group of enemies, can save your life. Enemies slide on frozen puddles. Acidic surfaces are flammable.

    But keep in mind that you can easily fall prey to your own traps.

    Open every door, go into every forest, and go down to every basement

    In Original Sin, it's hard to resist the urge to look into every dark corner: even if you are strictly focused on the current assignment, you will definitely be brought into a random binding. Don't worry about the integrity of the story. Divinity knows how to distract on trifles, but you will never find yourself picking rare mushrooms on the opposite edge of the map from the place of the main action.

    Buy lockpicks and invest the development points of one of the characters in the ability to use them. Carry a sword with you that you don't need in battle to break chests and doors that cannot be opened.

    The geography of quests in Divinity is such that the solution to a problem issued a few hours (or days) ago can sometimes be found in a completely unexpected place. Original Sin constantly leads the player by the nose and works according to its own logic.

    Quests Divinity: Original Sin are packed into the game very tightly, and their solutions are often close to each other. Therefore, if you do not see at close range where this damn amulet for talking cat, then, most likely, you simply did not thoroughly study the area and what the characters tell you.

    Improvise in crafts and read books

    An endless number of books with spells, new skills and recipes for potions are scattered around the world of the game. Take the time to read everything that you can find. After a couple of hours of play, a huge amount of junk will accumulate in your inventory, from which you can collect disposable items yourself, and not spend money on them in cities. Look for how-to books and don't be afraid to make mistakes. Even if the experiment does not end well, in a minute you will find another mountain of ingredients for the desired product.

    Remember that books are the only source of new skills for all classes.

    Navigate the terrain

    After you have fully explored the first city of Saisil, there will be a sufficient number of tasks to explore the area outside the walls. Be careful: several gates lead outside the city, you need to go out through the western ones. The sign will read West Gate.

    In general, in the opening of Original Sin there is a slight problem with orientation, so the easiest way is to do this: move the cursor over the enemy and look at the number of his level. If it is equivalent or a couple of numbers higher than the level of your heroes, then you are going in the right direction. If the level of the enemy is three to five digits higher than yours, then you need to go the other way.

    We hope that these tips will help you overcome the difficulties that an untrained player may face in the opening of games of this magnitude and depth. The main thing in Divinity: Original Sin is not to rush and study the game in a measured way. For the rest, you can do everything here that is provided for by the mechanics. Just remember to save in advance.