Whistling empty Dragon Age Inquisition Passage. Achievements Dragon Age Inquisition

  • 30.03.2020

Tomb Firel B. Dragon Age.: Inquisition is right by one of the largest quests for the search for treasures. The player will have to sweat very much and explore almost all the location whistling empty to reach the end.

How to get a task?

You will receive it when for the first time you come to the location - the task in essence gives the harding when you give you the first tomb map.

Passage

Get all five cards to get into the tombs and get the key from the main taste. Here is the location of the cards:

  • The first Harding intelligence officer and it leads to the tomb of four poles;
  • The second can be found in the Ventorine camp near the sawmill and she will lead to the tomb in the canyon;
  • The third lies in the Ventortor camp, which is at the bottom of the canyon and it leads to the tomb on the burial grounds;
  • The fourth in the camp at the nest of the Sun and will send a player to the tomb in the statue;
  • The fifth can be found inside the tomb on the burial grounds and she will lead to the tomb at the sun's nest;

To get the keys in tombs, it is necessary to spend a ritual with veil fire - you have to read the inscriptions of the narrative of the gnomes and then burn the torches near them in the correct order otherwise after each unsuccessful attempts around the demons will appear.

Right order phrases

  • Four colill

This has firewood story, perfect medium perfect, father of two sons,
Koi, the will of the Father does not respect, because of the stupid words and pride, foolishly fought.
With pride, these rooms were built - to honor the life of the father and leave there sorrow.
And with sorrow, halls were built - in memory of the brother was.

  • Tomb in the canyon

Many years passed, and Firel, the greatest of the perfect, did not deliver the burden of life.
It was heavily, and he called his sons to Odra to his own.
Bye both forced that everyone would take care of his brother
And the brothers swore, and melted the Father, which returned to the stone later.

  • Tomb in the burial grounds

The sons of the firewood monuments from his father, and his greatest creations were locked,
And they worked side by side of some time. Each rules of half teig
But each rules in its own way. Disputes between them were born, and turned out from the words of hot duel,
And one brother fell, and the other one remained alone, with an ax, in his hand.

  • Tomb in statue

Firel, perfect, ran from hostility that he gave birth to him,
Enjelaries, which destroyed Tegya, the house of split, the weapons of clan gave against the clans of others.
His own clan and two of his sons on the surface behind him rose,
To the upper world, in order to escape from the war that covered their home.

  • Sun nest tomb

The sun looked out the sandy ocean,
But a durable stone in the sand was waiting for him.
Built a firewood from stone is as beautiful as in Taiga depths.
Sons helped him, and Teig his flourished.

Completion of Quest

Now, you can go to the final stage of the quest - the very tomb of the firel. It is indicated on the map, which is attached above in the article. Immediately, on the road, the player can meet one of the dragons by the name of a sandy crymer and or attack him, or ignore and go on. By the way, on our site you can read the article and how to defeat them.

Reward

During the task, you can get:

  • 10,000 experience;
  • 2,000 influences;
  • 3 units of force;
  • 7 parts of the mosaic of the victim (on a piece in every tomb and in one even two);
  • Two excellent runes (the interaction of winter fire and runes on the wall in the nest of the Sun and the tomb of the firelie);
  • Various high quality items from armor to weapons.

Sixth part passing Dragon. Age Inquisition It would be possible to call "DragonCorets". For the first time I killed the dragon, and not even one, but at once four. Although it is worth noting that the most complex dragons are still ahead. According to the plot, we will also walk a little. Some episodes I did not record: Quests sires and Vivien, Stripping the terrain "Buuray Zagox", collecting fragments, etc. So if something is not in passage, then this does not mean that I missed some moments. But the most important thing in the description will certainly be.

Storm Coast - Dragon Vinniser

In the command of the command activating new task - "Red Tempers." Now in the western point of the storm shore map input opens. Inside, as you can guess from the name, there are temples ... Red ... More here you can find a black lotus plant here, as well as a locked door (the door is required "Key of the Red Tempera", only where to take it unknown). We interrupt the hosts that are not so much, and go to the shore with a boat. This transport can be used to get to the "Dragon Island".

On the island was equipped with Vinsenier. This dragon, despite the 19th level, is a rather formidable opponent due to a strong electric damage. My party from the robber (primary Perse), Maga (Dorian), Archer (Sir) and Tank (Blackwall) flew quickly. Of course, Blackwall showed miracles of perseverance, but with his damage to the murder of the dragon will be needed. Following the confrontation, it was decided to return to this animal later. It is necessary to get an advantage in the level, to scaffle equipment not only yourself, but also allies, as well as to pump the chain of protection against electricity. Then I definitely win.

How to defeat the dragon - Northern Hunter

In Dragon Age Inquisition, you can find 10 dragons. If it does not work with a screwer or other strong dragon, then it is necessary to find someone easier. Northern Rattle Hunter is perfect. This dragon also uses the magic of electricity, but it only has a 13th level, which is completely able to even without the use of protective potions.

Lut from dragons is the best: in addition to weapons, armor and crafting drawings, such unique subjects like dragon iron, saturated dragon blood, dragon tooth, dragonproof membrane (4th level fabric), dragon Czechua (Leather 4 level), dragon bone (metal level 4).

Also in Rattle are the chapters of the Guild of the Killers. I just lacked one mark to create a knife for the killer path. In addition to signs, a special book is still needed, which can be found next to Cole. There must be one more in the Val-Ruaio in the merchant books, but in my case it was not (I missed all the books).

Street Rattle, Josephine, Leliana

No, this is not a love triangle, but only a brief retelling of the video content. We judge the older of the Roughness, we are building relationships with Josephine, we are advised with Leliana, which for some reason does not like the whole story with Josephine. At the same time, Leliana does not want to enter into a vicious link. And sorry, I expected to see serious disassembly between girls for the Inquisitor! In general, options are.

Possible romantic interest for female inquisitors:

Blackwall, Sir, Josephine, Iron Bull

Possible romantic interest for female inquisitors (only for the characters of the race Elf):

Cullen, Solas.

Possible romantic interest for male inquisitors:

Cassandra, Josephine, Dorian and for lovers of stronger Iron Bull! OMG.

Forgotten Temple of Dirtamena

Here full passage Missions "God secrets." All runes and remains are collected. At the end, we carry out a ritual, call and kill the demon, we collect Lut from the chest.

Whistling empty

The first of several video on the new large location is whistling empty. Here I also made almost everything, including the search for the elements of the mosaic (except the quest "Notes in Petrifs"). The main task is to find 5 graves of the gnomes, in each of which to pick up part of the key. The first found grave for 25 minutes. The main thing is in the right order to light torches, and there will be happiness.

Map of the terrain with all graves can be viewed on the video "whistling empty - the tomb of the firel" (from 30 seconds).

Whistling empty - part 2

We continue empty. I found a store with weapons and armor, where in just 6100 I bought a very good level of level 22 for the robber class - helmet draiski. The level of armor 44th, as well as bonuses in defense and dexterity.

Whistling empty - part 3

I climb along the night desert, close the breaks, rubbish spiders, robbing the tomb cow, collect a rare plant - Aria Vandala. Such large quantities It is found only in whistling empty. It is useful for improving the potions.

Whistling empty - part 4

I think you do not need to explain what happens here :)

Whistling empty - part 5

At the 20th minute, the grave in which I did not immediately notice the door (why in Inquisition do the door of the dwarves are narrow?). In general, always try to go "on the wall" to miss anything.

How to defeat the dragon - a sandscar

The sandy plaster is the fiery dragon of the 20th level of whistling waste. The fight took a quarter of an hour (starts from the 7th minute and ends on the 21st). Quickly quickly took him all his health and relaxed a little, considering that the case was done. But it was a big mistake. Dragon at some point cut off everything except Blackwall and put his cubs who were not given Gray guard revive comrades. The situation has become critical when Blackwall has practically no health. A computer opponent seemed to find the human mind and called watering without stopping. The prospect of the emergency reboot and spent time did not please at all, but the battle still managed to pull out.

Whistling empty - fierce tomb

Behind the dragon is the Tomb of the Firel, which you want to open with the help of parts of the key. But as already mentioned above, I missed one part, so I had to return. In the tomb you can find the drawing of "Excellent Runes against Demons".

How to defeat the dragon - Ferlden

Despite this name, "frosting" uses fiery magic. Of this 12th level dragon can be found in the north-east location Internal land (video 2:20).

History of Warrica

This video is fully devoted to the passage of Quest of Warric. We return to Wallamar, we kill bad dwarfs, look at the cat-scene. Everything went to everything about everything went 10 minutes. At the Upgrade of Bianchi (Arbalt Warric) spent about the same time. In one of the past parts, I was already in Wallamare. That time it was not possible to open the 3rd card level. So it will be available only in this mission.

How to defeat the dragon - the deep high draconian

This dragon of the 14th level can be found in the Western limit (in the southern part). We approach the researcher Frederick and take the quest for lining the draconica. We put the traps, wait, kill. The deep high draconica is also like a frost towards fiery dragons, so if you plan to go on it early, it makes sense to stock up the potions of fire protection.

Arbor's wilderness

Korife plans to find and assign an ancient elven artifact - Eluvian (then it turns out that he needs a certain source of grief), and we plan to prevent him. The essence is running through the forest to the desired marker, you can include invisibility and not to be distracted by disassembly between the temples and the warriors of the Inquisition.

We are successful to the temple of the Mutan, we look at the cat-scene and solve the rebuses of the first class level elementary school - To walk along the tiles, not advancing twice on one tile. The task is simple, but the implementation is such that sometimes for some incomprehensible reasons, it still works "double pressing", so you have to repeat the procedure again.

Temple Mutal and Bug

So, we are still in the elven temple. The main task is to prevent the leader of the red temples Samson to get to the first to the source. The commander jumps into some kind of pit and here the first choice appears: jumping after it or solve several puzzles with tiles as I advises Morrigan. IN this case I listened to the Council and went to run on the tiles. I think that you can go through this episode in both ways, but if you do not pass the test of the temple, and immediately go to the SAMSON, then he will most likely get to the source first that it is not very good in terms of the plot, in addition, I would not receive a achiveness " Gordini fruits. But just in case, in front of the tiles, I decided to make manual preservation that later played very important.

The rebuses are solved and the door to the indoor hall is open. I go and no trick. But if I had passed this place not the first time, I would know that the cat-scene should immediately work at the entrance, and the battles between the temples and the ancient elves should go inside the halls. In short, a serious bug happened. I ran throughout the temple and even found a waterfall, where Samson should be in the idea.

Further worse. Not understanding the meaning of what is happening, I decided to jump into the waterfall ... And then I suddenly realized that all this time my mind was inside the matrix, and now free. In front of me a real, giant real world and a clean field. With all my might, I ran towards the horizon, leaving Corryon and Elf behind. And everything would be nothing, everything would be fun, but then the auto storage icon in the corner of the screen drew a not very rainbow picture of the early end of passage. How well I am manually preserved on the tiles ...

Against elf

It was safely rebooted, the tiles went back and entered the hall. This time the cat scene works! The pathoral elf with a tailed tree promises to help defeat the enemy, but after that we must leave the temple and never come back here. Morrigan advises to think well, since we ourselves can use the source, followed by Korphorous. As a result, I choose an option against the elves - "the source can need us."

With this scenario, I get a lot of negative reaction from the allies. The temple will have to fight both elfs and temples. And at the end of Morrigan kills the main elf, so that he could not destroy the source. The option is not very optimistic, but if this is the price of an important elven artifact, then I am ready to accept it. Just in case, I preserve in this place and reboot to pass this episode again, but with support for elves.

For elves

For the third time I had to run tiles. We go to the hall, listen to the elf. I refuse claims to the source and choose the kettle version - "Let's help each other."

With this situation, I get approval from the allies. In the temple, it is not necessary to fight at all, since the elven conductor will behave different. At the same time, the runes can be found on the walls and chests, inaccessible when passing against the elves. In addition, Morrigan does not kill the elf, as it permits to use the source. In short, this option passes under the slogan hippie - Make Love Not War.

The fight itself with Samson at any option is very simple. This boss has a 21st level and a very painful blow, but in both cases agreed on the Tank of Blackwall, to which he cannot cause damage in principle. Calmly stand aside and look like Sir cut arrows in a carcass. It may seem on the video that the fight is complex, but in fact I just didn't really try, since the outcome was known in advance.

Court of Samson

Included the entry, as it was planned to perform the first execution and personally cut off Samson's head. I did not execute anyone, but it was when I decided to do it with the sealing villain, I did not give me such a choice. But if the video recorded, then let it be. That's all for now.

This article will be presented side tasks in several locations role-playing game Dragon Age: Inquisition. These will mostly be high-level lands, where you can get after arrival in the Fortress Skyhold.

Western limit

This location is designed for players from the 10th to the 14th level. Upon arrival in the Skyhold fortress, we will have a quest "to the West Limit". It is necessary on a military table to perform the appropriate operation, and then go to the Western limit. As soon as you arrive there, the quest will immediately end.

Ventorian
This task will be issued to you after the first coming to location. To continue the mission to read the book lying in the starting camp. Then you need to go to the West and find damaged wagons. A little norther from them are two entrances to the cave. Open left left, not right. If you want to get there, then you need a magician, as it is only able to create the design you need. You kill spiders in the dungeon and read the book that will lie on one of the tables. On this quest will end.
Hunt for relic
To open this mission you need to take up the execution of the operation on the military table called "Transition through sulfur pits". Then we go to the West limit again and go to the fortress located in the north-west of the first camp. We go into the castle and find several Ventorians headed by Lukanus. We destroy the enemy and rejoice in the completion of the quest.
Heart of windless ruins

Passing additional quests - whistling empty Western limit and Empriz-du Lion


Passage of additional quests - whistling empty, Western limit and Empriz-du-Lyon

This task is activated immediately after the fulfillment of the above quest. At the same level, you need to find 5 keys in the form of stones. The map will be indicated by their approximate location. After opening the door with a reward.

Mysterious break
It will start automatically after we visit the windless ruins. First, it will be necessary to complete the quests described above. Next we can pick up a good staff. Then follow to the exit, killing along the path of all opponents, and close the gap.
Sturm "Griffon wings"
He is issued by a researcher, standing near the camp located in the aisle of the name. After taking the task, you need to go north to the place that will be indicated on the map. We destroy all the cultists headed by Macrinus, and after declare that the fortress belongs to the Inquisition by raising the relevant flag. You can first storm the fort, and already talk to Frederick. In this case, the quest will start and immediately end.
Dragonology

Passage of additional quests - whistling empty, Western limit and Empriz-du-Lyon


Passage of additional quests - whistling empty, Western limit and Empriz-du-Lyon

Starts on the machine after studying the damaged trolley and reading the note that is the south of the starting camp. The researcher who we need is standing near the camp located in the public aisle. To complete the task you need to just talk with scientists.

Fredericovo live
To take this quest, you need to talk to Frederick. We explore the level and destroy the members of the "White Claws" grouping. From their corpses can sometimes take the supplies necessary to the researcher. As soon as we collect the right amount go back to Frederick and hand them out. You can assemble these items before conversation with scientists. In this case, you immediately begin and complete the task.
Hunting chants
It gives Frederick after you complete the previous quest. You need to explore the place marked on the map and find the corpses of Gurnov. Their search is carried out by pressing the V key. After finding four corpses, we go back to the kestodel and inform him about my finds.
How to lure a dragon

Passage of additional quests - whistling empty, Western limit and Empriz-du-Lyon


Passage of additional quests - whistling empty, Western limit and Empriz-du-Lyon

You can get this task from Frederick after you follow the "Fredericovo Life" task. The researcher will instruct you to find the internal organs of Izospin and the pen from the tail of the Phoenix. The location of animals will be marked on the map. We destroy monsters and go back to the scientist. The quest will end after a short conversation with him.

Authoritative source
It will appear in your journal immediately after performing the above task. It is necessary to return to the Skyhold fortress and on the military table to take on the solution of the operation called "the translation of the text about the dragons". After moving to the location of the Western limit and talk with the researcher. Quest will end.
Blind "White Claws"
In your magazine, it is activated as soon as you finish the mission "Hunting habits". It is necessary to go to the south where the ruins are located, and neutralize five simple traps. These actions will attract the robbers and their leader. Killing thugs and go back to Frederick.
Deep Higher Draconian

Passage of additional quests - whistling empty, Western limit and Empriz-du-Lyon


Passage of additional quests - whistling empty, Western limit and Empriz-du-Lyon

After completing the above tasks, Frederick will be able to take a killing quest higher Drakonitsy. To do this, put the bait we created in the areas marked on the map. We kill the draconace and go back to the scientist to pass the quest. You can also offer a researcher to work in the Inquisition by making it in the way your agent.

On the trail of the church
The mission starts in the study of a low pedestal, which can be found near the first camp - you need to go a little to the west past a couple of damaged carts. It is necessary to "include" in turns of several similar pedestals, which will be marked on the map. They will lead you to the entrance to the dungeon. It will be closed with a magic barrier. Destroy it and enter inside. After that, the quest will end.
Chickens with Darkness
You can get this quest in the captain of the "Griffonons of Wings" in the captain of Rylelen. After taking the task on the map a marker will appear. We go to him and on the way, they pumped into the canyon, which is impossible to pass, since he is filled with the left gas to the departure. It is necessary to approach the bridge from which some ruins remained to open an operation on a military table.

Passage of additional quests - whistling empty, Western limit and Empriz-du-Lyon


Passage of additional quests - whistling empty, Western limit and Empriz-du-Lyon

We return to the Skyhold fortress, we convene the military council and carry out the task "find out where the darkness is taken from." After we go back to our location and find the once destroyed bridge, which was completely restored by the Inquisition by the forces. We go through it and get on the other side of the canyon. Go to Koraracavus. Learning new level And we destroy along the path of all opponents. After a short period of time, two new quest are activated. One of them is performed in the same place where we were given it. It is necessary to approach the magician to a partially broken wall, followed by a fire, and click on the place where the icon is displayed in the form of a small arm.

After going on the created path. We approach the locked door and study the corpse lying nearby. We find the key, unscrew the door closed and move on. On the way will have to fight with strong enemy, so prepare in advance to a difficult battle. After entering out through the entrance, located in the south, and continue your way to the fortress, which will be marked on the map. There we will meet a group of enemies headed by Sirbius. After the murder of all the enemy, Sirbiius will be on the floor with a minimal health scale. You can either throw it to die, or judge (one of the options of the court will allow you to make it your agent).

Funny taste of this water
The task issues the captain of Rylene. It will be necessary to go to the canyon marked on the map, and kill one wargest. Everything, the quest is fulfilled.
Fortress and its invaders

Passage of additional quests - whistling empty, Western limit and Empriz-du-Lyon


Passage of additional quests - whistling empty, Western limit and Empriz-du-Lyon

This mission can be obtained from the Knight-captain of Rylelen, located in the Fort "Griffonov Wings". To perform it, you need to go to the location indicated on the map and kill all pirates. There is nothing hard in it.

Empriz-du Lyon

To get into this location you need to perform an operation on a military table called "Timely Intervention". Empriz-du Lion is designed for characters from the 16th to the 22nd level. Be prepared to meet with several higher dragons.

Infection in Sarny
This quest will be issued almost immediately after arrival in this location. It will be necessary to go to the destroyed village, and talk there with a woman named Polen. As you can see, the mission is not complicated.
Lyon's liberation

Passage of additional quests - whistling empty, Western limit and Empriz-du-Lyon


Passage of additional quests - whistling empty, Western limit and Empriz-du-Lyon

We get it when conversing with a polene. You need to take turns to cleanse several areas on the map from the temples, abusing the red lyrics. At these places it will be possible to break inquisition lags. As soon as they destroy the last group of villains, the quest will end.

Call me Uschel
If you want to get this task, then you need to talk with a guy named Michel, who will stand near the exit of the destroyed settlement. The implementation of this mission intersects with a quest associated with the assault of the Sulden Castle. During his capture, you are unlikely to miss the Demon of Halle. He will try to bargain with you. If you agree to its conditions, the boy will perish. If you fight for a wonderful, Michelle can become your agent. I note that Ushel is one of the "unauthorized" - a group of the most powerful and ancient demons in the shade. You can read more detailed information here.
Career things
In the south of Empriz-du Lion, the south of the pointer, showing the Quest "Salvation among Stones", you can find a hidden letter (press the V constantly key). After going to Mrs. Polen and talk to her souls. The quest will end. After you can judge her for all the prejudices.
Salvation among stones

Passage of additional quests - whistling empty, Western limit and Empriz-du-Lyon


Passage of additional quests - whistling empty, Western limit and Empriz-du-Lyon

This mission begins after the successful implementation of the tasks "Infection in the Sarny" and "Lyon's liberation". To complete it, you need to go through the places marked on the map, and release all slaves from the cells.

Red invaders
It will appear at you immediately after visiting the camp at the tower. This quest can be performed simultaneously with the above-described mission. We go to the places marked on the map, and destroy all the lieutenants of the temples taking red lyrics.
Storming the fortress Sulden
By completing the task associated with the liberation of Lyon, we go west from the last place of deployment of red temples. Do not forget before starting this quest to take a mission from Michel to the murder of Demon of Halle. I break into the fort and kill all theations of the enemies. Then raise the flag of the Inquisition.
The enemy will not pass!

Passage of additional quests - whistling empty, Western limit and Empriz-du-Lyon


Passage of additional quests - whistling empty, Western limit and Empriz-du-Lyon

Capturing the fortress of Sulled, talking with the Dejerdan and go to the place of the destroyed bridge located in the southeast of the camp at the tower. The operation for the military table is activated here. We move to Skyhold and perform the operation that has appeared.

Letter in Duples
When the slaves is released, you can communicate an infected girl (on the map it will be marked first the question, and then an exclamation mark). Catch with her a little, and then take a note in the hollow, the location of which will be shown on the map.
Mamino Ring
In the destroyed settlement in one of the horses, you can find a crying girl who tells us that I lost my mother's ring. Some report that at the PC version of the game, this mission is amaged, since the player cannot activate the casket with the mouse. If you happened the same thing, then try using the F key, being on the right side of the girl. After we go to the location marked on the map, and start searching the ring (key V). Then we go to the woman and return to her the jewel.

Passage of additional quests - whistling empty, Western limit and Empriz-du-Lyon


Passage of additional quests - whistling empty, Western limit and Empriz-du-Lyon
Exhausted recognition
During the fulfillment of the quest associated with the release of slaves, you can find a letter that activates the task "Exhausted Recognition". On the map it will be displayed as an exclamation mark. Having found a note, take it to Louis to complete the mission.
Tons of ore
We go west from the camp at the tower and pass the bridge. Starting near the place around which destroyed buildings are located. Click on the V key and start looking for a book to activate this quest. We can continue it only after the reconstruction of the bridge on the military table. After you need to go through the bridge, turn left and go down. Then press the V key again to find the object you need and complete the task.
The same coin
After passing a little west of the camp at the tower, you can see an exclamation mark on the map. We come to him and find a book near the trees. Need to read it to start new Quest. We go to the area marked on the map, and again looking for a book using the V key. We read it, thereby completing the mission.
Nest

Passage of additional quests - whistling empty, Western limit and Empriz-du-Lyon


Passage of additional quests - whistling empty, Western limit and Empriz-du-Lyon

This task can be taken from Dejerdan in Fort Sulden. He will give it only after repairing the bridge (carried out by choosing the appropriate operation on the military table). The essence of the quest lies in the destruction of the three higher dragons. Their location will be marked on the map.

Post Voleners
If you go east of the camp at the tower, the locked door icon will appear on the map. The key to it can be found on the corpse lying nearby. To do this, press the V key. Opens the door, and we find a couple of good items. The quest will end.
Brutually
If you go to the north-west of the destroyed settlement, you can find the island located right to the survey of the lake covered with ice. An exclamation mark will appear on the map, indicating the location of the book. We read it, then go to the place marker marker, and we find a note. Mission Complete.
Safe Pass

Passage of additional quests - whistling empty, Western limit and Empriz-du-Lyon


Passage of additional quests - whistling empty, Western limit and Empriz-du-Lyon

It also gives dejardan after the reconstruction of the bridge. It will be necessary to visit three areas marked on the map, and kill all the temples abusing the red lyrics. After putting the inquisition banners to capture the towers.

Whistling empty

This location is designed for heroes from the 19th to the 23rd level. You can get into it after performing the assignment on a military table called "Letting the Ventor's activities in the West". It will cost you twenty points of influence.

Sand and ruins
The map will appear pointers showing where Ventor's camps are located. We destroy opponents, and then go to the camp, in which the leader of the cultists is. We kill it and take a note from the table from the masters of the empire, the TEVENTIR. It refers to the drawings of the gnomes hidden in the tomb (belong to the Quest of the Tomb of Firel).
Tomb of Firel
To open this tomb, you need to find five components of the mysterious key. Not far from the camp "Four Pillars" is the entrance to one of the tombs. Looking a face to her entrance, you need to light the lamps in a certain order: the far left, close to the right, the closest left and the far on the right. Inside there is an element of a mosaic and a chest, in which one of the parts of the key will lie.

Passage of additional quests - whistling empty, Western limit and Empriz-du-Lyon


Passage of additional quests - whistling empty, Western limit and Empriz-du-Lyon

Next to the grave in the canyon near the merchant will be the second tomb. Again we light the lamps in the following order: close to the left, close to the right, the far on the right and the distant left. Inside there is a chest with a part of the key.

We go to the burial grounds and find the third tomb. I get up to her face and light the lamps: first left, then we move out a little back, after the right, and at the end approach right to the entrance to the tomb. There we will find an element of a mosaic and a chest with a part of the key.

The fourth tomb is located at the nest of the Sun, but the main entrance to her will be littered. Therefore, you need to go upstairs along the path located on the left side of the entrance. Then we find the descent. We descend and find an excerpt from the Diary of the Gnome. Runa is located right in front of another descent on the wall. Do not miss it. At the bottom we will find an element of a mosaic in the room where the an artifact of the elves, which strengthens the veil and prevents the appearance of new faults. Again we light the lamps in the following order: the far on the right, the closest left, the close to the right and the distant left. Inside lies the chest with a part of the key and the mosaic element.

Passage of additional quests - whistling empty, Western limit and Empriz-du-Lyon


Passage of additional quests - whistling empty, Western limit and Empriz-du-Lyon

The Orelian Colossus (stands near the upper camp) is the fifth tomb. Again we light the lamps in the following order: the far left, the closest right, the far on the right and the closest left. Here we will find an element of a mosaic and a chest with the last part of the key.

Firel tomb can be found in the eastern unit of location. Noted its location on the map. Here is the new Dragon's Lair. You can kill her or bypass. She sleeps, and therefore there is a chance that the dragon will simply not be noticed. In the tomb will find a drawing of a powerful rune. Everything, the quest is fulfilled.

Bone fields
We go in the direction of Marker on the map. In the designated place we see a cell on the wheels. Near her there will be three corpses and many spiders. We kill crawling creatures and take treasures hidden in the chest. The quest will end.
Notes about wasteland
In terms of the level, eight diaries are scattered, which describe whistling empty. They are in the following places:

Passage of additional quests - whistling empty, Western limit and Empriz-du-Lyon


Passage of additional quests - whistling empty, Western limit and Empriz-du-Lyon

Description of location, as well as the map of the area with Astrariums, Okular, fragments, mosaics and many others can be viewed on the corresponding page:

You can get to the location after executing the task command "Let's stop the activity of Ventorics in the West" for 20 points of influence.

Tomb of Firel

So, we need to collect five parts of the key. Focusing the caves painted blue on the map above.

Next to the four pillar camp. It is necessary to light on the columns with text fragments, four lamps with curtain fire in a specific sequence. Standing face to entrance to the tomb - the long-range left, the near right, the near left, the far right. Inside, we find a mosaic fragment, in the chest part of the key.

Grave in the canyon with a merchant. We light the lamps in an order that corresponds to the meaning of history, knocked out on the columns (which is written: the near left, the near right, the long-right, long-distance left). From the chest take part of the key.

On the burial grounds we light the lamps on the same principle, standing face to the tomb, left, then a little back, then right, then closer to the tomb. Inside, we find a mosaic fragment, in the chest part of the key.

At the nest of the Sun, the main input is littered, climb on the way to the left of the entrance. There will be a descent. Inside the part of the gnome diary. Before descending below on the wall, refine the rune. Further down. Do not miss a fragment of a mosaic indoor with an elven artifact (strengthening veil). We go to the tomb (far right, near left, near right, long left). Inside, we find a mosaic fragment, in the chest part of the key.

The fifth tomb among the Orelian Colossus not far from the top camp. We light the lamps: the far left, the closest right, the far right, the near left. Inside, we find a mosaic fragment, in the chest part of the key.

The tomb itself is in the east map. There's a dragon's lair until he sleeps, you can get around it. Pick up the drawing of the rune and on this mission is over.

Sand and ruins

Search the Ventor's camps to indicate markers. Weiently focus on green points on the map above. After stripping the camp with the leader, we take a letter from the table to the master in which they talk about some kind of gnome drawings that they are looking for in the Gnome Tomb (Quest of the Firel Tomb).

This trophy can be conveniently combined with the murder of 10 high-grade.

When you decide that you want to do dragons - break. Vigre 10 dragons and their roughly can be grouped into consequences of their level:

  • Those who are afraid of cold
  • Those who fear spirits
  • Those who are afraid of fire
Accordingly, in the temple of Solasen there are 3 main doors and 1 transcurious (opens only after passing through three principal materials). During each door, a certain element is hiding, which is the resistance, belt with protection against N-type damage.

When they went to the temple, we saw 3 main doors and look at Nihlith - know that the door right protects from the fire, the central driver is responsible for the cold, and the door to the left is for the perfume. Each mound go a few more doors. The further moving in the rackefice element, the greater the benefit from the lute. According to this, I advise you to flee from the "element to the elements", but to open the doors consistently.

You can start with 14-15 levels. Just come to the doors as a ragged stock of fragments, as there is no camp or a guideline, it's a tedious to run. And yes, for receiving the achievements, you need a fragment of the game in the game.