Skyrim fast start. TES V: Skyrim - Console Commands and Cheats

  • 01.12.2021

The starting quest in skyrim is called "Escape from Helgen". In the original version of the game, a single scenario was developed, according to which the hero crossed the border illegally and was taken to execution.

If the user is bored of constantly starting the game according to the same scenario, then he will appreciate
an alternative start to the game in skyrim.

To do this, you need to install and connect a mod called "Random Alternative Start". This is an add-on that offers many options for the development of events. The hero is given the opportunity to start the game in a new way every time, choosing a race and his path in the initial quest.

The game begins with the character being among the stone walls in front of the statue of Mara. Here his further fate is being decided. The statue offers to choose one of the many episodes that offer an alternative start to the game in skyrim. Below are brief characteristics of the heroes and the locations of each of them.

Dunmer Refugee. Scene: Windhelm
The character left the mainland of Morrowind and went to the city of Windhelm. A bag and a sleeping bag are all he has.

Dunmer Refugee. Location: Raven Rock
Feeling that it is unsafe to be in Morrowind, Dunmer escapes from there. He goes to Crow Rock (Solstheim Island).

Thalmor Embassy Agent

He is ordered to settle several issues in Skyrim.

If he goes to Helgen, he will be expelled from the faction. This will ruin the character's relationship with the locals.

Caught while illegally crossing the border
This option will appeal to adherents of the classic skyrim beginning. It skips unnecessary dialogues, which greatly speeds up the process.

Moved to Skyrim
The hero arrived on a ship to one of the ports of Skyrim. To start life in a new place, he has supplies.

Property owner
The hero has money and some equipment. It is possible to own a farmhouse that generates a steady income.

Guild Recruit
You must select one of the guilds. Equipment will be provided depending on the choice made.

Lodger in the tavern
Taverns are located throughout Skyrim. You can choose one of them. It is important to remember that not all taverns are safe.

Criminal
The character is in a group of bandits. They have quite friendly relations. A reward is promised for his head.

Soldier in the army
The participant of the game is a rookie. You need to join one of the warring parties in the civil war. The set of ammunition will depend on this.

Camp in the woods
The hero is endowed with simple equipment. The hunter's camp is located in the forest near the city.

Shipwrecked
The hero woke up in a sinking ship that hit an iceberg. His task is to save himself by taking valuable things with him.

Attacked and left for dead
Robbed by robbers, the hero is left to die. He has old rags with him. The main goal is survival.

Vampire in a secluded den
A character in the role of a vampire. He is hungry and the main goal is to quench his thirst for blood. Every passer-by is trying to kill the vampire.

Necromancer in a secret laboratory
The necromancer is in the laboratory in the Black Reach. He needs to be careful when going out the door.

Watcher Stendarr
The newly minted sentinel has his own room in the Hall of the Marines. Property can be stored in it.

Orc Fortress Life
Orcs do not take the hero for their own, although he lives with them. The player has only the first level and even a weak enemy can kill him. But there is an excellent set of weapons and armor in stock.

Khajiit Caravan Guard
The hero has been a guard for a long time. Now they took on a new guard and you can go forward to meet adventures.

Outcast warrior
The tribe lives in rocky mountains. But it's time for the character to leave the tribe and hit the road.

Argonian Dockworker
The hero has been working at the docks for a long time, but relations with the local Nords do not work out. It's time to change your life and move forward in search of adventure.

Morrowind refugee
The hero leaves Morrowind for Skyrim, hoping to find a quiet life there. But having arrived there, he sees that his expectations were not met.

Alik "rsky warrior
Disappointed in his former life, the warrior joined the ranks of the alik "rtsev and went to Skyrim. But their views on things do not coincide, so the hero chooses his own path.

surprise me

This option was created for those who cannot decide on the episode.

Updated to 3.1.7:

We had a fairly old version uploaded. 3.1.7 contains all the old updates + some fixes.

Updated to v3.0.3! Fixed bugs and bugs, added ENT items + NPCs for some alternative starts

This mod adds the ability to choose an alternative start instead of the standard start of the game in Helgen. You have the opportunity to become both a bandit and the owner of a house in one of the cities of Skyrim. Each role comes with a unique location, unique inventory.

We approach the statue of Mary and choose an alternative start, then head to the bed and go to bed to confirm the choice.

You can start the main quest by coming to Helgen, more precisely to the camp, which is located near the city. Ask the inhabitants of villages and towns, they will tell you where to go. After you see Alduin, you can head to Whiterun for the main quest.

Remember! You need to start a new game.

Alternative starts:

Watcher Stendarr
- You are an official member of the Stendarr's Watch, you have a private room in the Hall of the Watch, which is not far from Dawnstar, where you can store your belongings.

Wounded
- You have robbed robbers, you need to survive, you have only torn things with you.

Dunmer Refugee
- You escaped from the mainland of Morrowind to the island of Solstheim in the location "Crow Rock".

Dunmer Refugee 2

You fled from the mainland of Morrowind to Skyrim, to the city of Windhelm.
- You only have a sleeping bag and a bag, you can store your things in the bag, it is safe.

Illegal crossing of the Skyrim border
- Standard start, only skips race selection, execution, etc.

Hello skyrim
- You will have the opportunity to arrive by ship to the port of Solitude, Windhelm or Dawnstar. You will have some things with you to start a new life in a new province.

Thalmor Embassy Agent
- You are an agent of the Thalmor faction.
- You will start the game inside the Thalmor Embassy on the top floor, next to your bed, in your room.
- The main thing is not to go to Helgen, you will be expelled from the faction, the Thalmor will become hostile to you.

Property owner
- You will start the game in one of the 4 houses in Skyrim. The house in Windhelm is missing due to the quest you need to complete to buy a house.
- You will have money, armor, clothes.

You can also become the owner of the farmhouse, which is located southeast of the Dragon Bridge. The farm brings constant profit, money can be taken from one of the workers.

Lodger in the tavern
- Choosing a tavern where you will be a guest.

Criminal
- You will start the game in one of the random locations with a gang of bandits, automatically a reward of 500 gold will be assigned to your head in the possession in which you appear.

Guild Recruit
- You will become a recruit in one of the existing guilds of Skyrim. The Bards Guild is missing.

Soldier
- You will start the game as a Stormcloak recruit or the Imperial Legion.

Camp in the woods
- You will start the game as a hunter who lives in the forest near Helgen. This will allow you to directly watch the dragon attack on the city.

Shipwreck
“You are a passenger on a merchant ship that sailed to Solitude, but ran into an iceberg. You need to get out of the sinking ship as soon as possible, do not forget to grab valuable things along the way.

Vampire
- You will appear in the "Eye of Mara" location.
- You will appear immediately with stage 4 of vampirism, so be careful.

Outcast warrior
- You will start the game as a warrior of the outcast tribe.

Necromancer
- You are a necromancer who is located in the "Black Reach" location, in your secret laboratory.

Orc Fortress
- The game will begin in the village of Dushnik-Yal, you will be wearing a full set of orc armor and a two-handed ax.

Khajiit Caravan Guard
- You have been a caravan guard for a very long time, now the owner has hired a new guard, so you can start traveling around the game world.

Argonian who works at the docks
- You are an Argonian who has been working at the docks for a long time, it is time to change something in your life, you choose.

Alik "rsky warrior
- After living in Hammerfell, you joined the Aliks and went to Skyrim. This option is only available to Redguards.

There is also a random choice of start for your hero.

Compatibility: Compatible with all mods except those that remove the "essential" flags from characters in Helgen.

Requirements: Skyrim DLC Dawnguard or Dragonborn DLC

Installation: standard, please note that the mod (esp file) should be located as low as possible in the list of all mods in the launcher.

Removal: delete mod files from the "Data" folder

some codes may be required during the game. This mainly happens when there are difficulties with further progress due to bugs or player errors.

The main cheats for the passage of the Skyrim quest:

1. getstage (square brackets are not needed) - find out the stage of the quest.

2. setstage [stage] (square brackets are not needed) - set the stage of the quest.

3. movetoqt (square brackets are not needed) - teleport to the quest marker.

4. resetquest (square brackets are not needed) - reset the stages of the quest in order to complete it from the beginning. To update the quest log, you will need to save and restart the game.

5. player.completequest (square brackets are not needed) - complete the task. It is not recommended to use this code to complete the Skyrim quest when it comes to the quest chain. Otherwise, the next quest cannot be obtained.

Using a cheat is allowed if the game is very buggy and you decide to sacrifice the mission in favor of further progress.

Additionally:

The showquesttargets code allows you to find out the quest identifier, which is required for the above commands.

sqs (no square brackets needed) allows you to view the complete list of quest stages.

We've looked at the key commands that can help you successfully change the course of the game. It remains to figure out in what sequence to enter cheats for the passage of the quest in Skyrim. All actions are performed in the console (call with the "~" key), scrolling the list of commands with the "PageUp" and "PageDown" keys.

Procedure:

1. Create a save (do not overwrite the save until the end of the quest).

2. Call up the log and activate the required task.

3. In the console, enter showquesttargets to get the required ID.

1. Enter the getstage ID quest code into Skyrim. Remember the stage number (an integer from the displayed line).

2. Enter sqs (square brackets are not needed) to view the list of stages and find out whether the required stage has been passed (Stage ID value: 1) or not (Stage ID value: 0).

3. Enter setstage ID [Stage #] (no square brackets needed) to set the desired stage.

4. Enter movetoqt (square brackets are not needed).

5. We continue the passage.

If the method does not work on the first try, repeat step 5 (introducing a cheat to Skyrim for completing the movetoqt quest) until it works. At the same time, change the stages sequentially, up to the last. This will end the quest.

In the process, there will be movements across locations, but not every time. You can immediately enter the last stage of the quest, but in this case there is a risk of being left without all the rewards available in the mission.