Mod for an alternative start in skyrim. Download - alternative start - live another life Skyrim mod for a new beginning of the game

  • 01.12.2021
  • Update date: 16 Mar 2017
  • Current version: 4.0.1
  • Arthmoor
  • Total marks: 4
  • Average rating: 5
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How many times have you started a new game? Surely more than once or twice, because the world of Skyrim is really huge, and because of the constantly created mods, you want to go through all the adventures anew. But there is one drawback - every time you have to go through the same initial quest, which is very long. The Alternative Start mod will allow you to skip the initial training and give you the opportunity to start a completely different life in the world of Skyrim.

Mod details Alternative start - live a different life

  • Now you can choose your profession, background and race right away.
  • This choice will influence the further play.

There are several ways to start the main quest. You can go to Helgen on your own, or talk to the owner of one of the taverns. The second way is to join one of the opposing sides. And the third, safety one, is visiting the Dragon's Boundary on your own, in this case the main quest will be automatically activated so that the game does not "break".

As a result, you will not only get noticeably more variety from the game at the very beginning, but also save yourself from the painful passage of the first quest for the tenth, or even the hundredth time. Just what the seasoned explorers of the cold Skyrim need!

Installing Alternate Start - Live Another Life mod

  • Install the modification using the mod manager, or copy the files to Skyrim \ data and activate the mod.
  • Alternative start should be as low as possible in the download list.

Updated to 3.1.7:

We had a fairly old version uploaded. 3.1.7 contains all the old updates + some fixes.

Updated to v3.0.3! Fixed bugs and bugs, added ENT items + NPCs for some alternative starts

This mod adds the ability to choose an alternative start instead of the standard start of the game in Helgen. You have the opportunity to become both a bandit and the owner of a house in one of the cities of Skyrim. Each role comes with a unique location, unique inventory.

We approach the statue of Mary and choose an alternative start, then head to the bed and go to bed to confirm the choice.

You can start the main quest by coming to Helgen, more precisely to the camp, which is located near the city. Ask the inhabitants of villages and towns, they will tell you where to go. After you see Alduin, you can head to Whiterun for the main quest.

Remember! You need to start a new game.

Alternative starts:

Watcher Stendarr
- You are an official member of the Stendarr's Watch, you have a private room in the Hall of the Watch, which is not far from Dawnstar, where you can store your belongings.

Wounded
- You have robbed robbers, you need to survive, you have only torn things with you.

Dunmer Refugee
- You escaped from the mainland of Morrowind to the island of Solstheim in the location "Crow Rock".

Dunmer Refugee 2

You fled from the mainland of Morrowind to Skyrim, to the city of Windhelm.
- You only have a sleeping bag and a bag, you can store your things in the bag, it is safe.

Illegal crossing of the Skyrim border
- Standard start, only skips race selection, execution, etc.

Hello skyrim
- You will have the opportunity to arrive by ship to the port of Solitude, Windhelm or Dawnstar. You will have some things with you to start a new life in a new province.

Thalmor Embassy Agent
- You are an agent of the Thalmor faction.
- You will start the game inside the Thalmor Embassy on the top floor, next to your bed, in your room.
- The main thing is not to go to Helgen, you will be expelled from the faction, the Thalmor will become hostile to you.

Property owner
- You will start the game in one of the 4 houses in Skyrim. The house in Windhelm is missing due to the quest you need to complete to buy a house.
- You will have money, armor, clothes.

You can also become the owner of the farmhouse, which is located southeast of the Dragon Bridge. The farm brings constant profit, money can be taken from one of the workers.

Lodger in the tavern
- Choosing a tavern where you will be a guest.

Criminal
- You will start the game in one of the random locations with a gang of bandits, automatically a reward of 500 gold will be assigned to your head in the possession in which you appear.

Guild Recruit
- You will become a recruit in one of the existing guilds of Skyrim. The Bards Guild is missing.

Soldier
- You will start the game as a Stormcloak recruit or the Imperial Legion.

Camp in the woods
- You will start the game as a hunter who lives in the forest near Helgen. This will allow you to directly watch the dragon attack on the city.

Shipwreck
“You are a passenger on a merchant ship that sailed to Solitude, but ran into an iceberg. You need to get out of the sinking ship as soon as possible, do not forget to grab valuable things along the way.

Vampire
- You will appear in the "Eye of Mara" location.
- You will appear immediately with stage 4 of vampirism, so be careful.

Outcast warrior
- You will start the game as a warrior of the outcast tribe.

Necromancer
- You are a necromancer who is located in the "Black Reach" location, in your secret laboratory.

Orc Fortress
- The game will begin in the village of Dushnik-Yal, you will be wearing a full set of orc armor and a two-handed ax.

Khajiit Caravan Guard
- You have been a caravan guard for a very long time, now the owner has hired a new guard, so you can start traveling around the game world.

Argonian who works at the docks
- You are an Argonian who has been working at the docks for a long time, it is time to change something in your life, you choose.

Alik "rsky warrior
- After living in Hammerfell, you joined the Aliks and went to Skyrim. This option is only available to Redguards.

There is also a random choice of start for your hero.

Compatibility: Compatible with all mods except those that remove the "essential" flags from characters in Helgen.

Requirements: Skyrim DLC Dawnguard or Dragonborn DLC

Installation: standard, please note that the mod (esp file) should be located as low as possible in the list of all mods in the launcher.

Removal: delete mod files from the "Data" folder

Version: 3.1.7
If you are tired of playing Helgen every time you start a new game, then this plugin is definitely for you.

Required necessarily:
- All DLCs: Dawnguard, Hearthfire, Dragonborn

Voice acting for the statue of Mary: Russian from the creative studio Blue Broccoli Rec. (Alexander (Shurik) Mikhalev - idea, working with an actor, mixing. Julia Melissa Bu Shoose - voice acting. Vergil, pet9948 help with the technical part)


The "Live Another Life" modification allows you to start the game in an alternative way. It was created for those who do not want to go through a lengthy introduction and execution in Helgen. You will be given the opportunity to choose a race, and then a new life for your character. There will be many options available. The choice will affect the further game, so choose carefully, otherwise the gods may leave you again!

Alternative start options:
The vampire lord at the court of Harkon
Dunmer Refugee (Windhelm)
Dunmer Refugee (Raven Rock)
Thalmor Embassy Agent
Caught trying to illegally cross the border (standard start)
Moved to Skyrim
Property owner
Guild Recruit
Lodger in the tavern
Outlaw on the loose
Soldier in the army
Your camp in the woods
Shipwrecked
Attacked and left for dead
Vampire in a secluded den
Necromancer in a secret laboratory
Watcher Stendarr
Orc Fortress Life
Khajiit Caravan Guard
Outcast warrior
Argonian Dockworker
Morrowind refugee
Alik "rsky warrior
Surprise me - the game will randomly choose one of the above options, apart from the standard start via Helgen. The start of the game, unique for each race, will be available only if the player chooses the appropriate race for his character.
Try to find your own path in Skyrim.

Skyrim provides several options for the development of the main plot, even if you start the game according to the standard scenario through Helgen. The appearance of Alduin does not force the player, after leaving Helgen, to immediately start completing the main quest. Thus, this mod provides the ability to bypass Helgen, and also not to meet with Alduin. The game will wait patiently until you decide to resume the main storyline. Therefore, you do not need to make any special efforts to avoid resuming the main quest. Just don't start it.

To start the main quest, you need to ask any resident about rumors of hostilities taking place near Helgen. After going through a certain chain of actions, the hero, in the end, will see the flight of Alduin. After that, you can go to warn the inhabitants of Riverwood, or try to find Hadvar or Ralof in the cave from which you left, starting the game in the standard way. Since the players wanted to meet their buddy (Hadvar or Ralof), the game was redesigned so that they both lay injured in the cave. The hero himself chooses whom to help, giving one of them a healing potion, you can also leave them both to die. If you decide to help one of them, you can go to Riverwood together.

If you don't choose anyone or decide not to follow the one you saved, you can resume the main quest in the usual way - go to Whiterun and inform the Jarl about what happened. After which the main quest will continue as usual. If you do not start the main quest of Skyrim - do not come and inform the Jarl of Whiterun, then many tasks in the game will be unavailable - it will be considered that you have not left Helgen.
The exceptions are: the beginning of the game in a camp in the forest, and the backstories for the participants in the civil war - you will not need to visit Helgen to start the main quest.
The standard start via Helgen along with this mod will be exactly the same as in the original game.

Please note that due to the complex specifics of the plugin, it should be as low as possible in the list of downloadable mods. The author highly recommends using a utility to sort your mods. This utility is now fully compatible with Skyrim's new mod load order system.

Most of the players have already passed Skyrim, and some more than once. I would like to add variety to the game. For this, a mod was made for an alternative beginning in Skyrim. With this mod, you can start the game not on a cart in Helgen, but by many others - a forest robber, a white blood nobility, a traveler, a hunter, and many others. Each choice has its own unique location, history, and starting items.
At the beginning, the player will need to create a character, then he will appear in the chamber with a statue of the goddess of love Mara. To choose an alternative start, you need to click on the statue, and then go to bed.

In order to start going through the main storyline, you need to come to Helgen, and after meeting with Alduin, go to whiterun, well, then everything is standard.

Available alternative starts:

Morrowind refugee

... You are a refugee from Solstheim, Morrowind. You fled to Skyrim, namely to the crow's rock.

Morrowind refugee

, version two. You are a refugee from Solstheim again, Morrowind. This time you fled to the city
Windhelm. All you have with you is a sleeping bag and another bag in which you can put your things.

Emigrant

... You are an immigrant from another province. There are three ports to choose from where you can moor. Windhelm, Solitude and Dawnstar. In order to start life from a new leaf, you brought some things from your homeland, which will help you settle in Skyrim.

A victim of robbers

... You have been robbed by forest robbers. You are injured and you need to survive at any cost, with you only torn rags. The choice for hardcore lovers.

Servant of Stendar

... As a member of the patrol, you have your own quarters at the patrol base where you can store your belongings. The watch base is located near Dawnstar.

Regular customer at the inn

... You can choose a tavern where the main character will be a regular.
Thalmor agent. You are an agent of the Thalmor Embassy. The game will start in your room, in the embassy, ​​on the second floor. In case you visit Helgen (starting village with a dragon) you will be expelled from the embassy.

A citizen

... You will start the game in your house, the city in which the house will be located, choose yourself. However, you cannot choose a house in Windhelm due to the fact that the quest is taking place there, and if you need it, do the quest. At the start, you will have enough money, food, weapons and armor. In addition to the homeowner, you can become the owner of the farm and take the money from the workers.

Robber

... You will appear in a random bandit camp. Already at the start of the game, the guardian of the possession in which you appeared will look for you, since 500 gold was assigned to your head.

Newcomer to the guild

... You will start the game as a beginner in any of the guilds of Skyrim, except for the bards, since this is not a full-fledged guild.

Army recruit

... The game will start as a soldier of the empire or brothers of the storm.

Forest hunter.

You will have to play as a hunter who lives in the forest near Helgen. When the dragon attacks the village, you will see this, and you can immediately start the main quest by finding a corpse in the cave.

Shipwrecked survivor.

You were aboard a ship bound for Solitude. Get out of the ship, collecting everything of value on the way, and sail to land.

Vampire

... The location of the appearance is the Eye of Mara. When you appear, you will be infected with vampirism, and you will already be at its fourth stage, so it is better not to appear in cities until healing.

Rogue member

... You are an ordinary outcast warrior.

Necromancer mage

... You start the game as a necromancer mage in the black border, which is located in his lair hidden from prying eyes.
Orc fortress. The game will begin in the orc settlement of Dushnik-Yal, you will immediately have a full set of orc armor and an ax.

Khajiit Caravan Guard

... The game begins as the guard of a Khajiit caravan trading in the vastness of Skyrim.

Dockworker Argonian

... Having worked on the docks all your life, the thought came to you that you need to start life from scratch. What to write on this sheet is up to you.

Hammerfell Mercenary

... After spending your entire life in your native Hammerfell, you became one of the Alik'r and migrated to Skyrim in search of a better life.

That's all, happy game!

This mod hardly needs an explanation, because almost all Skyrim fans familiar with mods have already heard about it. If you are starting not your first game here and you are tired of the boring introduction with the failed execution of Ulfric every time and want to try something new, then the "Alternative start" is the best solution.

You wake up in an incomprehensible cell and your only chance is to pray. You pray at the statue of one of the goddesses, and she gives you a second chance - which one is up to you. You can immediately become a student of the College of Winterhold, you can join the civil war on the side of the Imperials or the Brothers of the Storm, you can become a sentinel of Stendarr or an assassin from the brotherhood, thereby skipping the first boring quest of these organizations. Well, if you're not comfortable with being part of society right away, you can start out as a lone savage with a little camp at Helgen, or crash on a merchant ship. At the same time, you will not miss the main storyline - you will immediately have the quest "investigate the attack on Helgen", from where the main story will go. Well, if you change your mind, then you can return to the standard start by selecting the appropriate item in the menu next to the statue. In short, I see no reason not to download this mod.