Fallout 4 star core map. Star dispatcher

  • 01.12.2021

BlackTigerTK
You can only buy in one place - at Rhodey in the garage of the Atomic cats. But it very rarely drops out :-) You can use a method similar to the farming of legendaries. :-)

Yes, this is how I farm the first complete set of T-51s. on low-lvl GG

I knew the place. where the armor stands. Preserved and went. I come, I look at the completeness. If the kit is not complete, I ship it. I'm going again. it re-generates. The main thing is not to be in that area before - otherwise the armor will already be generated and with the same set of parts. Places with armor in basements, which are located in a separate location, are best suited for generation. Then you can save before entering (if you are not playing Survival) and very quickly generate a full set))


By the way ... I appreciated the convenience of playing as core raiders. A very serious help in building an empire is that when playing as raiders from the start of the GG, you no longer need to invest in charisma in order to build and develop a network of your settlements. at all. Playing as minute exchanges, the player was forced to invest in charisma points for the sake of normal development of settlements in order to pump a perk that allows sending supplies and installing merchants in settlements. Without suppliers, many settlements were generally very dreary to develop - they have absolutely no resources for construction. And now raider outposts automatically exchange resources, and merchants in them can be installed using the perk obtained during the passage. These features make life very easy for those. that you do not need to spend many levels on perks that are generally useless for the GG.

Now - no persuasion! Now just kill them all)

I kept waiting for when it would be possible to use the workshop in the Nuclear World. And he waited. Yesterday I shouldered all 4000 units. accumulated trash and carried it to the workshop - to dump it all into a new network of raider outposts. Well, now I will terrorize the Commonwealth ... I looked into Sanctuary (I have already given three of my own settlements of minute exchanges to the raiders) and decided to talk to Preston Harvey. And what do I see !? This mumbled man in a hat starts to blame me, I'm bad and generally not the same as he dreamed of and says, "But can you change your mind? Will you be for us again?" I plodded a little and told him "I'll think about it, then we'll talk." In general, until I give him an unambiguous answer that I will be against the minutemans, I kind of have not quarreled with him and can still return to play for them. The choice is left to us right up to the very last end. So, I don't understand what the players were suffering about, what they say, they quarreled with Harvey and were not given a choice.

Publication date: 09/06/2016 09:02:17

V Fallout 4: Nuka-World there is a quest called "Star Dispatcher" in which the player needs to collect 20 star cores in order to fix the mainframe. An optional part is collecting all the cores to unlock new armor.

This mission is part of the "Big Tour" story quest, which takes place throughout the "Galaxy" zone. You can complete the Star Dispatcher simply by destroying all the robots and turrets on the map in their respective locations (marked on the map as attractions), but finding star cores will pay off in the future. For this, galactic modifications are issued, and of course you can get power armor.

Zone "Galaxy"

There are four locations here: the Starlight Cinema, RobCo Arena, Vault-Tec: Among the Stars and the Nuka-Galaxy zone. By completely clearing them, you will collect 23 stellar cores - more than enough to reboot the mainframe. These are the lightest cores, since you can find out exactly how much is left in each zone, and after clearing it of enemies, you just have to thoroughly search the area.

For convenience, kernels will be listed in the order they are found from entry, where possible. If you miss a couple, it's best to go back to the entrance and start a thorough inspection from the beginning.

Cinema "Star Light"

There are only 4 cores in this small, confusing room.



Starting from the entrance, head left into the corridor until you reach the toilets at the far end of the passage. Go to the men's room (with blue paint) and look for a broken wall. There lies a dead merchant with a stellar core.



Walk from the entrance to the right corridor until you find the kitchen. There will be a door behind which you will find the core.



Search the main theater hall. Opposite the screen, at the back of the room, there will be a console with another core.



Take any of the elevators to the catwalks or control room above the cinema. The control room will have a console with a fourth star core.

Arena "RobCo"

There are six star cores in this location, but to get them, you will have to fight with a couple of heavy robots.



From the entrance to the location, go to the seating areas for spectators and turn sharply to the left. Look for a closed door along the wall, behind which there will be two star cores.



Walk between the aisles in the auditorium to the gift shop at the end of the room. There, on the shelf, you will find a star core.



Face the robot arena, walk counterclockwise to find tunnels leading downward (watch out for the guard robots). There is a kernel in the console.



Finally, save yourself and go inside the arena itself, where you will find two star cores. Be careful, as the door will not open until you pass through three waves of dangerous robots.

"Vault-Tech: Among the Stars"

In this confusing and deadly location, six star cores are located.



After entering the location, go to the elevator to "start the ride" on the attraction. In the room with stones and protektrons, look for a closed door that is not visible from the path of the attraction. There will be a stellar core behind it.



Follow the paths until you reach the living room. There are several exits from the room. One of the closed sliding doors leads to a room with a star core.



The two exits from the living room form a small loop. There is a room with high radiation contamination along the way. The core lies there.



Finally, there is a nursery at the exit from the living room. Opening the sliding door lock, you will find yourself in the central office - beware of the novatron. One of the doors leads to the main observation center, where three star cores and a treasure chest await.

Zone "Nuclear-Galaxy"

There are seven cores in this linear location. If you go through the game in secret, you can work on the lighting in one of the terminals. Otherwise, normal alarm lighting will help you see better.



From the entrance, head across the queue lines to the boarding site. Standing facing the direction of the attraction paths, look for the door to the right of the paths. This room will have a stellar core.



From the last room, go through the door that leads deeper into the attraction. When you enter the room with many planets, go to the opposite side of the edge you started with and you will see a staircase leading down. Walk across the room to the corridor and you will find a star core in it.



Continue along the corridors and take the elevator on the left. At the exit from it, turn left and you will find a small passage leading to the next room. Exactly opposite the entrance there will be a console from which you can take the star core.



Walk through the stone setting until you reach a hidden door, followed by a long path up the stairs. When you go up to the paths of the attraction again, immediately turn left and go up a small flight of steps - there you will find another console with a cannonball.



At the end of the ride, you can collect the star core and key from the console in the drop-off area. Use the key on the nearest door to open the path to the entrance. In a small tunnel between the entrance and exit of the attraction, there is a small staircase leading to the office. There is a stellar core.



Finally, enter the small control booth in the previously mentioned office and take the star core from the computers.

Yader-Mir and amusement park

There are also 12 star cores outside the locations. Seven of them are in the "Galaxy" zone, and five are simply scattered throughout the Nuclear World.

Zone "Galaxy"

In the park itself, you can find seven cores.

  • One of them is located near a corpse lying not far from the mainframe in Yader Spaceport.
  • The second can be found in a closed display case on the top floor of Nuka Spaceport.
  • At the base of Nuka Spaceport, go through the gate and search the houses for a star core. It should be near the next corpse.
  • Another core is in the console at the top of the Arcjet G-Force, which is accessed by a very long stair climb. It itself is located not far from the Nuclear Galaxy.
  • Standing at the entrance under the very frame of the Nuclear Galaxy, search the house on the right. There you will find another core.
  • One of the star cores is hidden on the console, near the lower exit of the Spacewalk. If you descend from Nuka Spaceport, then at the very end it will be on your right hand. When approaching the RobCo arena, he will be to the left, but it will be much more difficult to spot him from here.
  • The last stellar core is at the very top of the Nuclear Spaceport, and it is available only after the completion of the storyline to restore power to the Nuclear World.

Yader-Mir

To get the last five star cores, you will have to fully explore the map of Nuclear World.



Yader Town Market, on the north side, there is a core right on the table.



Inside the Nuclear Arcade. Turn right from the entrance and go to the employee area.



A core can be found in the barn in the northeast of the landfill. The dump itself is located in the southwest of the map (if you have any difficulties finding this location, go through the "Hubologists" quest).



South of Doc Phosphate's saloon in Dry Gorge, near a corpse.


The Grand Tour

As soon as you have received respect from all the raider gangs, you can safely start seizing the territory of the Yader-Mir amusement park, that is, start its new stage called the Big Tour. As a partner, you can bring Porter Gage with you, who will kindly offer you to provide his services. Now you will need by hook or by hook to capture every centimeter of the land of "Yader-World" and in order to continue to go through Fallout 4 Nuka-World, you should keep your way outside of Yader Town.

In principle, almost all Yadet-Mir zones are assigned to separate missions. Since we have already agreed that “we will have to leave Yader Town, we will not take it into account. So we are left with five separate locations and five missions to conquer the entire Nuclear World. You can complete these missions in any order that you decide to put yourself, but it is best to go in order so that your territory is behind your back. After conquering a zone, a flag will be raised over it. Also, after conquering a particular zone, you will need to decide which faction this territory will belong to. This will lead to local gang fighting.

Quest "Star Dispatcher", "Galaxy" zone

When you approach the area called "Galaxy" you will find a place where there was a shootout between robots and humans. This place will simply be strewn with human bodies and robots. Among the dead, you will need to find the body of a girl named Tiana Alston. After you pick up her diary and read what was written in it, you will learn that the robots have left the control of the "Star Dispatcher" control center. But this will not be complete information and in order to understand all this, you will need to find this very terminal.

Now it will be clear that not all robots are destroyed and the path to the control center is a rather thorny path filled with many crazy robots. That is, you will have to actively fight with such guys as Protectron Guardian, Robot Eye, Novotron and others. As soon as you get to the territory of the Nuclear Spaceport, your affairs will become significantly worse. Here the number of opponents is simply off scale. Not only are you being attacked by a large number of robots, but also these turrets.

When you get to the control center, you will not need to immediately look for the central computer, but it will be interesting to find out how everything happened. All this information you can get in the terminal, which is located behind the door on the left, which needs to be hacked. As it turns out, this sector was completely dedicated to robots, which had to fit into the overall concept of the entire play area. At the beginning, according to the classics of the genre, everything was great, but then the central computer began to malfunction and as a result, all the robots got out of control, we see the so-called uprising of machines.

After proceeding to the room where the "Star Dispatcher" is located and trying to reboot this central computer, you will find out that in order to perform this action, you need to have "star cores". In total, you will need to collect 20 of them, this is enough to fix the computer. These cores are scattered throughout the zone, and sometimes even outside it. Check out the entire sector and check out the Vault-Tec Among the Stars, also check out the RobCo Arena, check out the Starlight Cinema. Also, you can find several cores outside of this area.

It should be understood that you will not look for all these cores in safety, naturally you will be subject to attacks by certain robots. Remember, after collecting a number of cores, it is best to take them to your computer. By installing these kernels in your computer, you will be able to disable some types of robots. As soon as the number of cores reaches all 20 pieces, you will be able to disable all robots and thus conquer the entire territory of the "Galaxy". It remains only to determine who will get this zone and whose flag will be raised over the "Galaxy".

Also, in the terminal you will be able to see access to a set of power armor. Unfortunately, you will not be able to get it right away, for this you will need to collect 35 cores.

Quest "Showdown in the Dry Gorge", zone "Dry Gorge"

Further on your way you will find an area called "Dry Gorge", which is made in the style of the times of the wild west. At the very entrance to the zone. you will be attacked by a bloodworm, killing which you will start this mission called "Tremors". In this mission, the task will be to destroy the entire lair of these creatures. But alas, the world of Fallout 4 Nuka-World is not so simple and this task will not be the last in this zone.

Entering the zone, you will come across the Sheriff-Eagle's Protectron. The sheriff will tell you about the gang that worries him. She is in the Mad Mulligan mine. Having rummaged through the robot's microcircuits, you will understand that this gang is a cube of bloodworms. Now he doesn't have to look for this lair and we know where to go. But alas, you will need a key to enter the mine. This key is locked in the safe, and you can get the cat from the safe when you complete three small missions from the Sheriff's deputies.

All these assistants are very similar to the sheriff and, accordingly, to each other, but at the same time, they have an individual occupation, and also have different names. One-eyed Ike will offer you to compete in a duel, the Scout will ask you to help catch the roboponi, and Doc Phosphate will tell you to get a few things from the saloon. All these robots, upon fulfilling their requests, will give you a piece of code. As a result, you will collect all the code and you can go to the safe.

The safe is located in the Dry Gorge Theater, but be careful as large and dangerous ants will attack you along the way. Once you open the safe and get the key, head to Mad Mulligan's mine. Having made your way inside, you will need to destroy everything that will fall under your arm. As soon as you destroy everything that is there, formally the territory will belong to you. You will need to decide who to give this territory to, as well as keep the robots alive or destroy

Quest "Safari", zone "Safari"

When you enter the territory of the play area, you will witness the collision of a crocodile claw and some kind of savage. When you help this savage, you thereby start the passage of the mission to capture the territory of "Safari", which is in fact a zoo.

The guy you helped with the crocodile claw is called Cyto. Cyto will ask you to deal with all the crocodile claws in the Safari territory. From communication with Tsito, you find out that the guy was born after the war and that he was taken to raise a gorilla and he lives with them. Also, Cyto will show you the galodisc of the scientist who created these crocodile claws. You can also read the diaries of this Dr. Madermot.

After reading the diaries, you find out that Professor Madermot is the last employee of the "Replication" department. Madermot asks to stop the device that clones these mutants at high speed. To turn off the replicator, you will need the password of Professor Madermot, or Dr. Hein. The replication department will be located in a triangular building. We are heading into it. In the building itself, we learn that Dr. Hein was kidnapped by some nature keepers and are ready to discuss his life in the part of the park where the "Evil Anaconda" is located. It's great to know that this anaconda is just a simple roller coaster. You will find Hein's password in one of the trailers standing there.

Once you return to the building with the replicator, head to the cloning department. Be careful, in this section there are already crocodile claws and not always simple ones. Using Hayne's password, you turn off the replicator, you just have to clean the Safari from crocodile claws. Next, you will have to decide whether to kill Cyto or prepare him for the arrival of guests. Next, set the flag of one or another grouping above the zone.

Quest "World of Freshness", zone "World of Freshness of Nuka-Cola"

The next zone, which will be on your way, will be the place where the "Nuka-Cola" was previously produced. This factory was often taken on excursions with crowds of tourists. At the moment, the owners of this territory are various species of mutated crabs. But don't think that crabs are your only problem. When killing crabs, you will often encounter stormtrones.

After passing into the premises of the "World of Freshness" and cleaning it, move to the street. There, your battle will continue and it will come to the uterus of crab kernels with which you will fight one on one. It is worth keeping a distance from the uterus and, if possible, attacking it from above. Having destroyed the uterus of crab kernels, you will have to destroy the crabs that were late for the battle and then plant the flag of this or that gang on the roof of the Yader-Cola plant.

Quest "Magic Kingdom", zone "Children's Kingdom"

The further zone of the park in the passage of Fallout 4 Nuka-World was created for very young visitors. Everything here is reminiscent of a sweet childhood. But things are not so smooth. It turns out that a certain Oswald the Shocking is running here. This is an old park actor who survived a nuclear explosion and became a ghoul. As soon as you enter the park, Oswald will arrange his "Entertainment Program". He will scoff at you by inciting a ghoul, pouring radioactive water on you and so on. For him, this is just a part of the entertainment program that he came up with for his guest, namely for you. All these antics of his will be accompanied by jokes and name-calling on the loudspeaker.

Immediately go to the pavilion of laughter, which was converted by Oswald into an obstacle course. Naturally, Oswald built his strip from what was nearby. The obstacle course consists of traps disguised in the scenery, as well as the presence of a mirror room and other standard elements that frighten us with their appearance and the presence of traps and various creatures there. In one of these tunnels, you will be able to eavesdrop on Oswald's conversation with other ghouls. It turns out that these ghouls are also former employees of the park and are now waiting for an antidote.

After entering the theater building, you will need to search the backstage. After that, go out into the hall and get ready for the next acting production. There are dead ghouls in the hall and Oswald, having gone down from the scenery, supposedly revives them. After that, you will need to fend off the ghouls. After destroying all the ghouls, as well as Oswald, you will surprisingly hear his voice again over the loudspeaker. It turns out that this was his next production. Now he will offer you to sort it out in an honest one-on-one on the roof.

Well, go up to the roof and start chatting with Oswald. Here you have a choice whether to eliminate Oswald or let him go. In each case, the sword of miracles and the top hat of Oswald will await you. After that, the territory of the children's zone will become yours and you just have to put the flag of one of your gangs

Once you have passed all the thematic zones, you can go to Porter Gage and discuss plans for the future with him. He will offer you to capture the Commonwealth. Here you need to get down to business with your head. You will need to discuss everything with Schenck (he is responsible for communications with the outside world). And at this point, the mission will be considered completed. Now it's time for the next Fallout 4 Nuka-World story mission, Home Sweet Home.

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The developers of Fallout 4 have created an exciting "Yader-Mir". This is an ordinary amusement park that was destroyed by a nuclear war. Now terrible creatures dwell there and robbers rule. Players are given a unique opportunity to visit the amusement park and become the head of a gang of raiders. But in order to achieve the goal, players need to successfully complete all missions. One of the tasks in the game is to collect star cores. Today we will tell you what they are for and where you can find them.

During the passage of the mission "Star Dispatcher" in a location called "Galaxy", you must start a super-powerful computer. But this can be done only after all the cores have been collected. Thirty-five of them are scattered in the park. These are a variety of microcircuits and boards, without which the computer cannot start at full power. For collecting all star cores, the player will receive a protective suit "Quantum Ch-01 V" as a bonus. You can find a hint about how many items and where to find the cores in the terminal.

One of them can be found in the same place where the "Star Dispatcher" is located. After determining what is needed, you can go further in search of the rest of the stellar cores. First of all, you need to look exactly in the location "Galaxy", since you can collect six more cores there.

So, for the second core you need to go up in the same building where the "Star Dispatcher" is located. To do this, you need to rise to the next level. The kernel is in a showcase. But in order to open it, you need keys. You can find them in the next room.

Read also: Fallout 4 Nuka-World Walkthrough [Side Quests]

The third stellar core lies in the backyard of the building. You can pick up the microcircuit near the killed merchant.

There is a tower not far from the Nuclear Galaxy. Here on it there is the next stellar core.

Then you need to go to the red booth, which is located next to the entrance to the "Nuclear Galaxy". There lies the fifth microcircuit. Oh, you can get it only after the successful completion of all the main tasks that are supposed to be in the plot.

The last two cores in this area can be found near attractions that say ArcJetG-Force and Spacewalk. There are no more microcircuits in the "Galaxy" zone and for the next ones you will have to go to the exhibition "Among the stars".

Six star cores can be collected at the exhibition titled "Among the Stars". In order to find the first three cores, you need to go through a secret passage, which served as an entrance for guests and go to the very end. There is a locked door on the left side. In order to open it, you need to pick the lock. Then follow the stairs leading down. On the way you will come across keys, they must be collected. There are cores behind one door with a complex lock.

The next core is in the laboratory. In order to open the door to it, you need to use the keys that were collected along the way. There you can also find a key that will open the door to the control room and the nuclear unit. After that, you need to return to the room where the first three cores were found, and find a hole in the wall. It will have a high level of radiation and one more, the fifth stellar core. After that, you need to go to the exhibition and open one of the many doors. The sixth core is behind the stone. Then you need to go in search of the "Nucleus-Galaxy", where you can replenish the collection of nuclei and collect seven more pieces.

Read also: Fallout 4 Far Harbor review, description

Seven star cores in the "Nucleus Galaxy"

Just like in the "Galaxy" location, you can collect seven cores here. You can pick up the first one right at the control center. After that, you need to find the door, which is located behind the red cabin, and pick the lock. The second microcircuit is on the next level, in the room behind this door. The third core can be found nearby in a room designed to control all systems. The next core can be found in the same room as the protective suit for the female character. The fifth core can be found by going through the hall where the planets are located. And between a small office located in the corridor and the entrance to the attraction, you can find the last two cores at the exhibition. Then you need to go to the cinema, there are four more boards.

Although the cinema does not have a large territory, it will be possible to assemble four microcircuits there to run a supercomputer. One of them can be picked up in the central room; the core lies right at the terminal. Then you need to go to the toilet. Take the next star core near the trader's corpse. The third can be found in the kitchen area, and the last one will have to go up to the top floor of the cinema. Thus, having visited the cinema, it remains to collect the last five microcircuits.

Five star cores in different zones

It remains to collect the last five boards. All of them are scattered in different areas of the amusement park. One of them can be found on the square where the market is located. He will be found in Yader Town. After walking around the market, you can find the core at one of the many counters. For the next core, you need to go to the "World of Freshness". The core lies near the body of a killed soldier. Then, in the "Yader-Arcade" it is necessary to find a hangar in the dump, there, in a small service room, there is another stellar core. The last board can be found in the "Dry Gorge", near the salon of Doc Phosphate.