Children's games with markings on the asphalt. "I paint on the asphalt ..."

  • 28.12.2019

Both children and adults love to draw with chalk on the asphalt. Why not combine drawing with a cool summer photo shoot ?! We share ideas in our selection.

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Drawing with crayons, and not on paper yet, but on asphalt is happiness for a little artist. Parents can only catch smiles and photograph the result of children's street art. In order for the family photo archive to be replenished with not just plain-air sketches, but really memorable shots, the plots of asphalt paintings need to be thought out in advance. Perhaps additional props are required for a photo shoot, maybe you need to think more carefully about the clothes of a small model.

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The young captain set off on a long voyage. Neither storm, nor wind, nor cold currents, nor bloodthirsty sharks are afraid of him. Through a telescope, he looks out for unexplored islands and distant distances. And my mother takes pictures at this time ...

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This young Schumacher clearly likes everything related to technique and speed. Today he's driving Daddy's tough Harley.

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Someone wants to learn to fly, while someone just takes it and flies!

We will capture the achievements of our children in a bright and unusual frame. Firework! Victory is in our hands!

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These funny photos can be used as greeting cards. Great and not hackneyed idea!

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A wonderful summer postcard in just a couple of minutes! The phone is always at hand, and we put the colored crayons in our pockets in advance.

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Want to thank someone right now? Crayons in your hands!

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Why not confess your love to someone who is far away now? For example, dear granny?

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What are you dreaming about? Draw it on the asphalt with chalk and your dreams will come true!

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Every girl is a little fairy. And you don't have to grow wings behind your back and wait for the godmother to give you a magic wand - you can draw all this right now.

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On a hot summer day, we dream of cool rain and rainbows in the sky. Voila! Here they are!

Mom asked to look after your brother? Everything's under control!

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3D drawings on the asphalt will help you create simply masterpiece shots. Inspiration can be found anywhere: favorite cartoons, familiar fairy tales.

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For such realistic drawings on the asphalt, of course, it will take a lot of time and effort, but it will be worth it. If only it wouldn't rain.

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It seems that something interesting is happening here ...

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Want to go fishing? And here is a matching puddle.

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Do your kids still believe the stork brought them? So can he even wear them to school?

Adult girls also like to draw with chalk and have some fun.

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This is what happens to those who do not follow the rules of the road.

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We play golf. We draw a path on the asphalt with crayons and use a stick to drive a puck or a pebble into a "hole", the role of which can be played by the mouth of a hungry lion or whatever a violent child's imagination prompts. Mom, of course, takes aiming photographs, you have to capture such a funny fight as a keepsake.

Dear Readers! We are waiting for your ideas and drawings on the asphalt. May this world become brighter and children happier.

Very often, daily walks with a child become dull and boring.
I offer you some ideas for outdoor games that will help you diversify your next walk in the park or square, where there is a lot of asphalt and there are no play towns. All you need is to bring along a box of colored crayons, a package of wet wipes and a good mood.

5 outdoor games on the asphalt

1. An outdoor jumping game "Classics"

The idea of \u200b\u200ba child's play in the most ordinary classics can be changed beyond recognition.
It is not at all necessary to draw a classic table with numbers from 1 to 10.

Draw colorful circles on the asphalt with crayons. Try to put them all together. The number of circles of each color must be equal. Mark the first and last circle - where to start and where to go. Now each player chooses his own color and moves only in the circles of his color, you cannot make mistakes.

The rules of a children's outdoor game can be diversified as you want:

  • - to hit a pebble in your circles;
  • - jump in circles on one leg, on two, alternately;
  • - you can use the dice: how many dots the player needs to jump as many circles;
  • - you can number the circles, like real classics;
  • - draw letters inside and, jumping, form the given words.

While playing, children not only move, but also remember a couple of new letters or numbers.

"Classics" can be drawn in the form of a long snake ribbon, straight or twisted, and run along its contour.

2. Outdoor game - walker "Who is faster"

In addition to the classics, you can draw all kinds of mazes.

Not necessarily as correct as in the photo. The maze can be drawn in the form of a circle, triangle, any shape. This game is well suited for a company of children.

Arrange a competition, and use a stopwatch to determine the winner. Children love to compete.

If your child is cycling, use the same method.
Write yourself (or leave it to the children) with chalk numbers, letters, shapes on the pavement. In any order, with any intervals, only larger.

Invite a child riding a bicycle to ride along certain numbers, signs, letters, pictures - to wander along a given route.

This is a good activity for developing gross motor skills and improving your cycling skills.

Such outdoor games help out when there are no playgrounds, sandboxes and swings nearby.

3. An outdoor game - "Draw a picture"

Draw some geometric figure on the asphalt, and let the child draw another one to it, and so on in turn, so that later a complete picture can be obtained.

Another option - Mark with dots the contours of the drawing on the asphalt, and have the child circle it with a solid line, being careful not to tear the chalk off the asphalt. It can be the outline of a house, a star or a boat.

You can draw different geometric shapes and invite your child to finish drawing them so that they turn into something recognizable. For example: what does the circle look like? It looks like an apple - we add a twig and a leaf; on a balloon - draw a thread; in the sun - we finish the rays, etc.

With crayons, you can circle various objects that will be at hand: sandbox molds, the bottom of a bucket, leaflets, or, for example, your own hands and feet. From the resulting silhouettes, you can make drawings and then paint or shade them.

The most extreme option, possible provided that the asphalt is clean enough, is to lie on the asphalt for the child and you circle him, or vice versa. Then the resulting image can be colored, clothing can be drawn, various objects can be added to hands. Despite the fact that adults immediately have criminal associations, children really like such self-portraits.

A more acceptable option is to outline and paint the shadow.

An interesting game that develops imagination and creative thinking is described in his book "The Grammar of Fantasy" by Gianni Rodari:

"There is a famous surreal game: drawing in several hands. The first member of the group depicts something suggestive of an image, makes a sketch, which may or may not have any meaning. The second member of the game, by all means starting from the initial outline, uses it in as an element of another image, with a different meaning. The third does the same: it does not fill the drawing of the first two, but changes its direction, transforms the idea. The end result is most often something incomprehensible, since none of the forms is complete, one goes into the other is a real perpetuum mobile. I saw how children are addicted to this game, grasping its rules on the fly. The first draws, say, an oval of eyes. The second, interpreting the oval in his own way, draws chicken legs to it. The third depicts a flower instead of a head. And etc. The end product interests the players less than the game itself, than the struggle that arises when trying to take possession of other people's forms and To describe their own, rather than surprises and discoveries that happen at every step, in the form of a movement that Umberto Eco would probably call "migration of content". However, in the end, the image may contain a whole story. Inadvertently, an unusual character appears, a kind of miracle Yudo, or a fantastic landscape. "

4. An outdoor game - "Building a city"

Of course, it will not work to build, but it will be quite possible to draw.

For this game you will need white crayon and toy cars. We draw roads and intersections, parking lots and garages, do not forget about pedestrian crossings for dolls! In addition to roads, you can draw houses, shops, squares and amusement parks - perhaps this is what an ideal city looks like. On the "city" roads you need to drive cars and invent stories, where he goes, why, whom he meets, etc. In the course of the game, the necessary details are drawn. If there are no machines at hand, pebbles, sticks and other available material will do.

5. An mobile jumping game "Rubber bands"

Another great, but forgotten, very active game. Why don't girls play it now. This is our fault. We do not tell or show, but only wonder why the girls don't know how to play it.

« Asphalt Games "

Modern living and educational conditions place high demands on the level of the child's psychophysical state during the transition from kindergarten to school. In this regard, the search for such approaches to his health improvement, upbringing and development by means of physical education is intensified, which could both increase the physical fitness of a preschooler and develop his mental and cognitive abilities.

The subject-development environment created in preschool institutions must comply with the rules for protecting the life and health of children, the requirements of hygiene and aesthetics, meet the anatomical and physiological characteristics of the child, be accessible, multifunctional, practical, economical and attractive for preschoolers.

For the organization of physical activity of children in the air, games using drawings on the asphalt have been developed as a subject-developing environment. Games do not require special equipment and additional space. They are easy to organize where there is asphalt - on a group site or a path around a kindergarten. The number of participants is not limited, the rules provide for the simultaneous participation of all children in the game without elimination.

Games and exercises are multifunctional and variable. The same game can be organized every day, but through different types of physical activity and the use of different drawings. Changing game situation brings variety to the process, develops physical qualities and skills of children: reaction speed, agility, balance, coordination of movements, endurance, spatial orientation, eye.

Classes using drawings activate mental activity, consolidating the knowledge gained (forward and backward counting, shapes of geometric shapes), the horizons of children, and replenish their vocabulary.

Games help enrich the moral experience of preschoolers. By organizing competitive activities, the educator teaches them a polite, attentive attitude towards teammates, the ability to manage their behavior in a team of peers. The need to obey the rules and respond to a signal disciplines children, develops their intelligence and independence.

Also, playing on the pavement contributes to the formation of strong-willed character traits of the child. They are based on a long and repeated repetition of monotonous actions, during the performance of which it becomes necessary to exert efforts to overcome physical and emotional stress.

Outdoor exercise is an effective means of hardening children.

Pavement games are a good addition to traditional physical education, making the process of everyday activities more emotional and varied.

"Balloon"

A huge balloon is drawn on the asphalt, inside of which there are 4 types of geometric shapes (circles, rhombuses, triangles, squares) of different colors with serial numbers.

The drawing "Balloon" is used for games, game exercises and relay races in the organized and independent activities of children in the frontal and flow method. In order to increase the motor component and the density of physical culture and recreation activities, you can draw two or three balloons.

"Find your place!" (3-7 years old). Children move around the ball, performing various tasks, for example, regular walking. At the command "Triangles!" children should take the named geometric figure. With each repetition, the way of movement of children changes, and the teacher calls new figures (numbers, colors).

"Who is faster?" (relay race for children 5-7 years old). 2-4 teams participate simultaneously, each of which is built on one side of the "ball" opposite a certain geometric figure. At the signal from the leader, the first team members begin to move in leaps in their figures in order - from number 1 to number 5; after completing the task, they jump out of the ball from the opposite side. At this time, the following team members are included in the competition, etc. After finishing the relay, the teams line up on the opposite side of the ball. The relay is repeated - children perform jumps in reverse order.

Option. Jumping on one or two legs with a ball (bag) between the knees in "figures" from number "1" to number "5" in numerical order.

"Bring it on - don't drop it!" (relay race for children 5-7 years old). Children move around the "figures" in numerical order, trying to keep the bag on their heads.

"In places!" (3-7 years old). The guys stand on any "figure". At the signal of the host "Blue!" the children, standing on the blue “figures”, start running around the “ball”; at the signal "Greens!" they are joined by children standing on green "figures" at the signal "Orange!" - those who are on the "pieces" of orange color, etc. At the command "To the places!" everyone is trying to find a figure of their own color; when repeating the game, they move around the ball with bounces, gallop.

Option (5-7 years old). Participants move around the "ball", hitting the ball with one or two hands (alternately right and left). By the command "To the places!" the guys are trying to find a "figure" of their color.

"We jump deftly from bump to bump" (2-5 years old). Jumping on two legs in figures.

"Come and step over!" (2-5 years old). Walking over the figures.

"Don't hurt!" (3-5 years old). Walking or running with a snake between figures, in a circle.

"Snipers" ( 4-7 years old). Ring-throws are placed on the figures. Children are placed behind the outline balloon, each of them has three to five rings, which, at the signal of an adult, they simultaneously begin to throw on the ring toss. The game ends when the children have no rings left. The hits are counted, the most accurate player is selected, then the game is repeated.

Option

"Snake"

Two paths are drawn on the asphalt, equal in length and number of turns (Fig. 2, 2a).

Drawing "Snake" is interesting for relay races, attractions, general developmental and game exercises. The way of organizing children is in-line.

« Fast team»

1st option. Two teams of the same number are built at the start. Player number 1 starts the race. As soon as he reaches the finish line, the next participant starts, and so on. The relay ends when the entire team is built at the other end of the "lane".

2nd option. The guys are dribbling a basketball (soccer) ball.

3rd option. Running over a short rope.

4th option. Two teams simultaneously start running along the "paths", observing the turns. The winner is the one who made fewer mistakes in the distance and reached the finish line faster.

Hockey Slalom (relay race for children 5-7 years old). Dribbling the ball (puck) with a club along the "path".

"Bring it on - don't drop it!" (relay race for children 5-7 years old). A child carries a tennis ball on a racket.

"Obstacle course" (relay race for children 5-7 years old). A vertical or horizontal hoop is installed at each turn of the "track". Children run the distance, crawling through them. The winner is the team whose members completed the task first and made fewer mistakes.

"Come with a bag on your head!" (relay race for children 5-7 years old). Walking along the contour of the "snake" with a bag on the head.

"Catch - throw - don't let fall!" (relay race for children 5-7 years old). Children are lined up to the closest part of the "track" to the leader, who throws the ball to each player in the "bottom" way ("from the chest, hitting the floor"). The child catches the ball and returns it to the presenter in the same way. After completing the exercise without error, the children continue the game, going back to the next part of the "track". The one who made a mistake in catching or throwing the ball remains in his place until the next attempt. At the end of the game, the winner is chosen the participant who was on the farthest part of the "path" from the leader.

"Hit the target!" (4-7 years old). On different parts of the path, ring throws are placed, children throw rings on them, all the time increasing the distance between themselves and the ring throw.

Option (4-7 years old). Baskets are placed on the path, into which children throw stuffed bags in various ways.

"Fruits - vegetables - berries"

To organize the physical activity of children on the asphalt, you need to depict vegetables, fruits and berries and arrange them in alternation in a circle. Other themes can be reflected through the drawings, for example: transport, sports, trees, mushrooms, flowers, geometric shapes, etc. Drawings allow children to organize their frontal activities through games and exercises.

"Have time to take the house!" (3-7 years old). Each child is in a "vegetable", "berry" or "fruit" house. The driver stands in the center, he has no house. At the command "Vegetables!" children standing in vegetable houses begin to switch places; by the command "Fruits!" children from fruit houses change places, etc. The driver must have time to take an empty house. A child left without a place becomes a new driver. If there are more children in the game than houses, those left without them become drivers and try to take an empty space.

"Find your garden!" (3-7 years old). Children are accommodated in "houses". At the signal "Apples!" the guys from the "apple houses" start running around the picture, at the signal "Carrots!" they are joined by participants from the "carrot", at the signal "Cherry!" children from the "cherry" houses are included in the game. At the command "Into the garden!" all strive to take their original place. When repeating the game, you need to change the way the children move around the site (different types of running, walking). If there are more children in the game than “houses”, then in one “house” there can be 2 players. Fast and attentive guys should be noted.

Option ( 5-7 years). Children move around the picture, hitting the ball with one hand, with two hands, or alternately with the right and left.

« Pass and step over! " (2-4 years old). Walking with stepping over "fruits", "vegetables", "berries".

"Don't hurt!" (3-5 years old). Snake walking and running between fruit, vegetable and berry houses.

1st option (4-7 years old). Snake walking with a bag on the head.

2nd option (5-7 years old). Dribbling the ball with a snake between pictures.

"Autumn Leaves"

In the picture "Autumn Leaves" it is interesting to hold games and relay races with the simultaneous participation of all children. On two opposite sides of the site, several types of autumn leaves are painted in alternating order. The themes for the games are varied: sports, transport, numbers, figures, fruits - vegetables - berries, flowers, etc.

"Who is faster?" (relay race for children 4-7 years old).

1st option ... Children are placed on "pieces of paper", the number of which should correspond to the number of children. At the signal of the teacher "Maple!" only children standing on the "maple leaves" are running in a race. They run to the same "leaves" on the other side of the site and return to their places. Repeating the game, the teacher calls other "leaves".

2nd option ... Children move around the playground with a bag on their heads.

3rd option. Children move around the playground, hitting the ball. Can be used different ways his reference.

"Run down and bring it!" (3-7 years old). The players are placed on sheets of paper on one side of the court. On the opposite side, opposite each child, on the same piece of paper, there is an object (cube, flag, etc.). At the command of the leader, the children must run to their object and bring it; when repeating the relay, take the object to its original place.

Option ( 4-7 years old). Children are located on one side of the playground on pieces of paper. On the opposite side, opposite each child, a hoop is vertically installed. At the signal of the leader, the children run to the hoops, crawl through them and return to their place. The game should be repeated several times, naming different pieces of paper.

"Find your sheet!" (3-7 years old). All children scatter, completing the leader's tasks. The presenter says the name of the tree - the children try to stand on the leaves from this tree painted on the asphalt. The game continues, the host names other trees.

"Swap places!" (4-7 years old). Children choose a pair for themselves and are located at different ends of the playground, on identical sheets of paper opposite each other. At the signal "Rowan!" those who stand opposite each other on rowan leaves change places. As the game repeats, the facilitator names other trees.

"Roll and Shoot!" (3-7 years old). Children with balls occupy leaflets-houses. A pin is placed opposite each. By rolling the ball, the child tries to knock it down.

"Sniper" (3-7 years old). Each child chooses a target sheet, is located, on the contrary, at a certain distance from him with a bag, throws it at a horizontal target in different ways.

Option (4-7 years old). Ring throws are placed on the leaves - children throw rings at them.

"Ladybug" ("Butterfly")

Traces (numbers) are drawn on the wings of the "ladybug". A similar option - "butterfly" with geometric shapes on the wings. The number of participants is not limited. The tasks in this figure can be performed individually and by a subgroup of children, frontally and in-line, in the form of exercises and relay races.

"Who is faster with the ball between the knees?" (relay race for children 6-7 years old). Children are divided into two teams and are located on one side of the "ladybug" near each of its wings. At the signal, the first participants start jumping with the ball between the knees in numerical order. Having completed the task, they run around the "ladybug" from the side and pass the ball to the next member of their team, standing at its end. The relay ends when all the guys complete the task.

"Bring it on - don't drop it!" (relay race for children 5-7 years old). Teams move through the "numbers" in numerical order, trying to keep the pouch on their heads.

"On a round path" (2-5 years old). Walking, running, jumping along the contour of a ladybug (butterflies).

"Don't hurt!" (3-5 years old). Running between figures.

"Don't step on!" (2-5 years old). Stepping over and jumping over figures.

"Find your number" (3-7 years old). Children move around the ladybug (butterfly), completing the teacher's tasks: he calls the numbers - the children try to stand on them. With each repetition of the game, the teacher calls out different numbers.

"In places!" (3-7 years old). Children get up to any number. The leader counts loudly from 1 to 13. The child, having heard his number, starts running around the picture. At the signal "To the places!" everyone tries to find their place. When the game is repeated, children move around the ladybug by jumping, galloping.

Option (5-7 years old). Each child, whose number was named by the leader, begins to dribble the ball around the ladybug.

"Basketball players" (5-7 years old).

1st option ... Children follow the "footprints" while dribbling the ball.

2nd option. Dribbling the ball "snake" between the numbers.

"Sniper" (3-7 years old). Children position themselves behind the outline of the drawing and drop stuffed bags, trying to hit different shapes.

1st option (4-7 years old). Children throw rings on ring throws.

2nd option. (3-7 years old). Rolling the balls, children knock down the pins installed on the figures.

"Oak leaf"

A huge leaf (oak or maple) is depicted on the asphalt. Its contours represent a winding path in the interior of which images of various insects. The drawing is used for exercises and relay races. A streamlined way of organizing children is effective.

"Along the winding path" (2-7 years old). Walking and running along the contour of the leaf.

"Don't hurt!" (2-7 years old). Walking, running, snake jumping between insects.

"Basketball players" (5-7 years old). Dribbling the ball with a "snake" between the "insects", along the contour of the "leaf".

"Don't step on!" (2-5 years old). Walking step over ladybirds and caterpillars.

"Jump over!" (2-7 years old). Jumping over insects on one or two legs, with a ball between the knees.

"Caterpillar" ("The Little Engine")

Two or three identical "caterpillars" (fig. 6) or "little trains" are suitable for the competition of 2-3 teams. Rationally use the flow method of organizing children.

"Who is faster?" (relay race for children 5-7 years old).

1st option. Children are built in two teams. At the signal from the leader, the first team members begin jumping in the tracks of the "caterpillar" (arrows of the "carriages") and remain on the opposite side of the picture. Then the next participants begin to perform the task, etc. The team that builds faster on the other side wins.

2nd option ... Jumping on one, two legs with a bag between the knees.

"Basketball players" (5-7 years old). Dribbling the ball "snake" between the "cars".

"Don't hurt!" (3-7 years old). Walking and running like a snake between the cars.

"Come and step over!" (2-7 years old). Walking with stepping over the caterpillar (cars) with bags on the head.

"Hit every carriage!" (3-7 years old). Throwing bags at a horizontal target in different ways.

"Flower"

The drawing is interesting for the organization of individual and competitive activities of children. The number of digits is determined by the program objectives of learning, taking into account the zone of proximal development of children.

"Who is faster?" (relay race for children 6-7 years old).

1st option ... Children are built into teams. At the signal, the first participant begins to move in jumps from 1 to 15. As soon as he reaches 15, the next player starts. The relay ends when the entire team reaches the last digit.

2nd option. Team members move in numbers in numerical order, trying to keep the bag on their heads.

3rd option. The task is performed with a bag (ball) between the knees.

"Hit the target!" (3-7 years old). Throwing bags at a horizontal target.

"Roll and Shoot!" (3-7 years old). Two teams line up around their flowers. Pins are placed on each of their petals. At the signal, the first member of each team reaches the number 1 and, rolling the ball, tries to knock down the pin. Then he catches the ball and stands at the end of the formation, and the next player begins to perform the task. The relay ends when all the pins on the flower have been knocked down. The most accurate team wins.

"Sun" ("Seven-flower flower")

A lot of space will be required for the "Sun" and "Seven-colored flower": they are intended for organizing frontal events with big amount participants. The contours of the drawings are circular and winding paths. The petals of a seven-color flower, as well as the rays of the sun, can serve as houses, so their number should correspond to the number of children playing. It is also convenient to organize the games "Fishing rod", "Sparrows and a cat", "Take care of the object" in the pictures. In this case, markings on the asphalt will help children to better orient themselves in space.

"Have time to take the house!" (3-7 years old). Each child is in the house. The driver stands in the center - he has no house. At the signal "Green!" children standing in these houses begin to change places. At the command "Blue!" children from blue houses change places, etc. The driver must have time to take an empty seat. A child left without a place becomes a new driver.

"Find your place" (3-7 years old). Children are accommodated in houses. At the signal "Yellow!" children from yellow houses start running around the playground; at the signal "Blue!" they are joined by children from blue houses; at the signal "White!" children from white houses are included in the game. On the command "Home!" everyone is trying to take their place. When repeating the game, it is advisable to change the way you move around the court (different types of running, walking, jumping, dribbling). If there are more children than houses, then each of them is occupied by two children.

"Along the track" (2-7 years old). Different types walking and running in a circle, a winding line.

"Accurate shooter" (3-7 years old). Children sit on the petals, in the center of the picture is a basket. At the signal of an adult, they simultaneously begin to throw stuffed bags into the basket.

Option (4-7 years old). In the center of the picture there is a ring-toss; children take turns throwing rings at him.

"Sun with pigtails"

"The Sun with Pigtails" allows children to organize their frontal activities through games, exercises and relay races. The number of drawn braids-rays should correspond to the number of children in the subgroup.

"Swap places!" (2-7 years old). Each child stands on a bow, the driver stands in the center. At the signal "Green!" children standing on green bows begin to swap places among themselves; at the command "Blue!" children standing on blue bows change places, etc. The driver must have time to take an empty bow. A child left without a place becomes a new driver.

"Who is faster to the flag?" (4-7 years old). Children line up in teams on "bows", 2 children each. At the signal from the presenter, the first team members begin to move by jumping along the pigtails to the center of the "sun" in numerical order. Having jumped to the center, the child takes the flag and, in the reverse order, jumps back to his "bow". At this time, the second participants in the relay monitor the correctness of the task by their teammates. After the end of the relay, the winner is chosen who completed the task the fastest and without mistakes. The relay is repeated, and the children in the teams change roles.

Option (5-7 years old). The guys make jumps on one leg or on two with a ball (bag) between the knees.

"Find your bow!" (2-7 years old). Children sit on the "bows". If there are more guys than “bows”, then for each “of them” 2-3 people stand up. At the signal "Greens!" children, standing on the green bows, begin to dribble around the "sun", at the signal "blue" they are joined by those on the blue, etc. At the signal "to their places" everyone tries to take the "bow" of their color. The guys dribble the ball with one or two hands (alternately right and left).

"Hit the target!" (2-7 years old). In the center of the sun there is a ring toss, children are placed on bows. Each has several rings, which all at the same time begin to throw on the ring toss.

"Tracks"

Two paths are drawn on the asphalt: a straight and a winding one with a length of 3-4 meters. They are used for independent and organized activities of children 2-7 years old.

Tasks:

    Running in a straight, winding path.

    Jumps across the track straight, sideways, on one, on two legs.

    Stepping over the track.

    Rolling the ball in a straight line.

    Walking with a bag on your head.

    Walking with a ball.

    Riding a bike, scooter, etc.

Thus, playing on the asphalt contributes to the development of children's motor qualities and abilities, their motor sphere, mental processes and personality traits, the formation of skills and abilities. They satisfy the child's need for movement, increase the functional capabilities of the child's body, bring up moral and volitional qualities, as well as interest in physical exercises.

Literature

1. Glazyrina L.D., Ovsyankin V.A. Methodology of physical education of children preschool age: A guide for preschool teachers. - M .: VLADOS, 1999 .-- 176 p .: ill.

2. Shebeko V.N., Ermak N.N., Shishkina V.A. Physical education of preschoolers: a textbook for students of secondary pedagogical educational institutions. - 2nd ed. - M .: "Academy", 1997. - 192 p.

3. Minyaeva S.A. Outdoor and indoor games. 2 to 14 years old. - 2nd ed. - M .: Ayris-press, 2007 .-- 208 p .: ill. - (Attention: children!).

4. " Physical Culture: upbringing, education, training ". - 2002. - No. 1.

The long-awaited summer has come. The sun is shining, it's warm outside. It is difficult to sit in stuffy kindergarten groups. I just want to go outside as soon as possible, there are so many interesting things!

During the summer period, there are small changes in the educational process. In a kindergarten, the teacher needs to organize the physical activity of children even in summer. To become the leading activity - play activity... Children spend more time outdoors. This period is very fruitful for the cognitive and research activities of children, and it also disposes to creative, collective activity.

Summer is the most favorable period for working with children to get acquainted with nature (living and inanimate), with the world around them.

For many, summer from childhood is drawing with crayons on the asphalt. Nothing has changed in our time. Children are drawn to draw with crayons on the asphalt. Most of the works - paintings on the asphalt, are collective. Moreover, children begin to draw each of their drawings. Already in the process of drawing, discussing each of their drawings among themselves, the children in an interesting way get one common plot. Asphalt for them at this moment becomes a great canvas for their creativity, the imagination of which has no end. This is wonderful, there is no limit to the imagination of children.

In the process of drawing, they not only develop their creativity, but also develop their speech. It is very important. By talking to each other, they develop conversational speech. By negotiating, discussing drawings among themselves, children acquire the most important communication skills.

But as mentioned above, we must not forget about the physical activity of children. In addition to drawings and classics, there are many more exciting gamesthat you can play outside with crayons.

Playing with crayons on the street gives more room for movement, which is important for preschool children.

Games that use "crayons and asphalt" do not require any special training on the part of the teacher, equipment and additional space. They can be organized where the asphalt lies - on the group site, on the paths of the kindergarten.

The number of children - participants is unlimited, the rules provide for the simultaneous participation of all children in the game. There can be no losers here.

Games and exercises are multifunctional and have many options. This gives room for creativity for the educator and children. The same game can be played (organized) every day, but this must be done through different types of physical activity. At the same time, use various, other drawings that are not similar to those that have already been used in this or that game.

Changing the game situation, we add variety to the process, develop the physical qualities and skills of children: reaction speed, dexterity, balance, coordination of movements, endurance, spatial orientation, eyes.

Drawing with crayons on the asphalt, we activate mental activity, consolidate the acquired knowledge, expand the horizons of children.

These games contribute to enriching the moral experience of preschoolers. The educator, organizing competitive activities, teaches children a polite, attentive attitude towards children on command, the ability to manage their behavior in a peer group. The need to obey the rules disciplines children, develops their intelligence and independence.

The most favorite games of our group are:

"Finish, try"

The teacher draws some detail: for example, a circle. Another participant - a child can finish drawing anything. It is not at all necessary that it will turn out to be a flower. You can get the sun, and the clock, and whatever. There is no limit to the imagination of children! This is sometimes very unusual, which an adult would never think or guess about.

"Drawing a silhouette"

On a sunny day, you can watch the sun with children, how it moves during the day (morning-afternoon-evening), how the shadows from various objects fall. For example, the shadow from the branches of a tree or bush, etc. Let the children paint the shadows of the trees. It's very entertaining. It turns out the most extraordinary forest - special.

We drew a lot with children with crayons on the asphalt. There were various observations of natural phenomena, such as the rainbow. These observations resulted in a large rainbow on the asphalt. There were many free themes for drawing, then the most unusual works appeared - drawings. Coming in the evening for children, parents were surprised at the creativity of their child. Many found it hard to believe that their child could do that. At these moments, surprise was read in the eyes of the parents, and pride was in the eyes of the children. It costs a lot. It is important for every child to know that he is loved, that his parents are proud and praised.

Draw, create with children, and you will learn a lot of interesting things about the children's world.

We draw a rainbow

Drawings on a free theme







In our kindergarten, games with the use of drawings on the asphalt, or, in short, games on the asphalt, have been developed, which are one of the forms of organizing children's activity in the air, capable of expanding their motor experience and enriching them with new coordination complex movements.

Games on asphalt do not require special equipment and additional space. They are easy to organize wherever there is asphalt: on a group site, a path around a kindergarten ... The number of participants is not limited: the rules provide for the simultaneous participation of all children in the game, which contributes to an increase in the physical density of the physical culture and recreation event.

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Asphalt games

Consultation

for educators

Made up:

Pankeeva

Nadezhda Vladimirovna,

Physical instructor

Culture MBDOU number 77

year 2012

Asphalt games

In our time, high requirements are imposed on the level of psychophysical development of preschoolers, on their readiness to learn at school. In this regard, the search for various approaches to health improvement, upbringing and development of children by means of physical education is being activated, which are able not only to improve their physical qualities, but also to develop mental and cognitive capabilities. However, the subject-developing environment, which is now used in preschool educational institutions for organizing the physical activity of children in the air, does not fully ensure their physical development, which, in turn, causes significant difficulties in the development and implementation of techniques and methods of physical education. At the same time, in conditions of insufficient funding for solving the problems of physical education, it is important to use all the resources of the kindergarten. The subject-development environment must comply with the rules for protecting the life and health of preschoolers, the requirements of hygiene and aesthetics, meet the anatomical and physiological characteristics of children, be multifunctional, practical, economical, accessible and attractive to them.

In our kindergarten, games have been developed using drawings on the asphalt, or, in short, games on the asphalt, which are one of the forms of organizing children's outdoor activity that can expand their motor experience and enrich them with new coordination complex movements.

Games on asphalt do not require special equipment and additional space. They are easy to organize wherever there is asphalt: on a group site, a path around a kindergarten ... The number of participants is not limited: the rules provide for the simultaneous participation of all children in the game, which contributes to an increase in the physical density of the physical culture and recreation event.

Asphalt games are multifunctional and variable. In the process of their implementation, there are different types of movements, the ways of organizing children vary. Using one drawing, it is possible to organize several games for children of different ages (from 2 to 7 years old) and different physical fitness - games aimed at developing motor skills, taking into account the zone of their proximal development.

A distinctive feature of games is that the same game can be performed every day, using different types of physical activity and different patterns, which avoids diversity. Moreover, the changing game situation allows to consolidate knowledge of the rules of the game and motor skills. The games will help the educator to interestingly and effectively carry out morning exercises, physical education, walks, organize independent activities of children and individual work to develop and improve motor skills and abilities.

From the point of view of the pedagogical tasks solved in games on asphalt, they can be classified according to the following grounds:

  • By the intensity of movements (games of low, medium and high mobility);
  • By the type of predominant motor action (running, jumping, dribbling, throwing, etc.);
  • By the complexity of building the game (individual, team);
  • Taking into account the age and individual characteristics of children 2 - 7 years old;
  • By the way of conducting (with a driver, without a driver, with objects, without them, plot);
  • According to the developed physical qualities (games that contribute to the formation of endurance, dexterity, speed, coordination of movements, speed-strength qualities);
  • According to the structure of physical culture and recreational activities (for the introductory, main, final parts of the lesson, morning exercises, a walk).

Games on the asphalt create an atmosphere of joy and therefore make it possible to solve health-improving, educational and upbringing tasks most effectively in a complex.

The main types of physical activity in games on the asphalt are different types of running, walking, jumping, throwing, ball exercises. Situations on the playground, which are constantly changing, teach children the most appropriate use of motor skills and abilities, which ensures themimprovement, and natural manifestation of physical qualities: quickness of reaction, dexterity, balance, coordination of movements, endurance, skills of spatial orientation, eye.

Play activities using drawings on the asphalt activate the child's mental activity, consolidating the knowledge of forward and backward counting, shapes of geometric shapes, colors and sizes. They broaden the general horizons of children, stimulate the use of knowledge about the world around them, about the behavior of animals, the actions of people; replenish vocabulary, improve psychophysical processes.

Asphalt play is an enrichment for the moral experience. By organizing competitive activities, the educator teaches children a polite, tactful and attentive attitude towards teammates, the ability to manage their behavior in a team of peers. The need to obey the rules and respond appropriately to the signal organizes and disciplines preschoolers, develops intelligence, motor initiative and independence.

Playing on asphalt contributes to the formation of strong-willed character traits. They are based on a long and repeated repetition of sufficiently monotonous motor actions; at the same time, it becomes necessary to show volitional efforts to overcome the gradually growing physical and emotional stress.

Many exercises in games on asphalt (including general developmental ones) are performed collectively (with musical accompaniment), which requires coordination and synchronization of actions, and fosters positive emotions. Children develop ideas about aesthetics in physical development, in appearance human: exercise develops body shape, increases muscle mass, improves posture.

In addition, the combination of movements with exposure fresh air when playing games on asphalt, it is an effective means of hardening children, increasing the body's resistance to colds and infectious diseases.

Asphalt games are a good addition to traditional outdoor activities. physical educationmaking them more emotional and diverse.

"Balloon"

A large balloon is drawn on the asphalt, inside which there are four types of geometric shapes (circles, rhombuses, triangles, squares) with serial numbers and different colors.

The drawing "Balloon" is used for games, game exercises and relay races in the organized and independent activities of children with the frontal and flow method of organization. In order to increase the motor density of physical and recreational activities, you can draw two or three balloons on the asphalt.

"Find your place!"(37 years). Children move around the ball, completing the task: by the command "Triangles!" - stand on triangles; by command "Circles!" - occupy circles, etc. With each repetition of the game, the way of movement of children changes, the teacher calls new figures (numbers, colors).

"Who is faster?" (5-7 years old). Two to four teams participate in the relay. Everyone line up on one side of the ball, each team - opposite a certain geometric figure. At the signal from the leader, the first team members begin to jump in their figures in order - from number 1 to number 5; after completing the task, they jump out of the ball from the opposite side. At this time, the following team members are included in the competition, etc. After finishing the relay, the teams line up on the opposite side of the ball. The relay is repeated - children perform jumps in reverse order.

Option. Jumping on one and two legs with a ball (bag) sandwiched between the knees.

"Bring it on - don't drop it!" (5 - 7 years old) (relay). Children move around the figures in numerical order, trying to keep the bag on their heads.

"In places!" (3-7 years old). Children stand on any shape. At the signal of the host "Blue!" - children standing on blue figures start running around the ball; at the signal "Green!" - they are joined by children standing on green figures, etc. At the signal - "To the places!" - everyone is trying to find a figure of their own color; when repetition, they move around the ball with bounces, gallop.

Option (5-7 years). Children move around the ball, hitting the ball with one or two hands - alternately with the right and left hand.

"We jump from bump to bump dexterously!" (2-3 years). Jumping on two legs in figures.

"Come and step over!" (2-3 years). Walking over the figures.

"Don't hurt!" (3-4 years). Walking and running with a snake between figures, in a circle.

"Snipers!" (4-7 years old). Ring-throws are placed on the figures. Children are placed behind the contour of the balloon, each with three to five rings, which they, at the signal of an adult, simultaneously begin to throw on the ring-toss. The game ends when the children have no rings left. The hits are counted, the most accurate player is selected, then the game is repeated.

Option (3-7 years). Throwing bags at a horizontal target in different ways.

"Snake"

Two paths are drawn on the asphalt, the same length and the number of turns on it. The snake is well suited for relay races, rides, general developmental and game exercises. The way of organizing children is streaming.

"Fast team!" (5-7 years old). (relay race). Two teams of equal number are built at the start. The race starts with the participant number 1. As soon as he reaches the finish line, the next player starts, etc. The relay ends when the whole team is at the other end of the track.

Option 1. Dribbling a basketball (soccer) ball.

Option 2. Running in alternation with jumping rope.

Option 3. The two teams start running along the tracks at the same time. The winner is the team that made fewer mistakes in the distance and reached the finish line faster.

Hockey Slalom (5-7 years old). Lead the ball (puck) with a club along the paths.

"Bring it on - don't drop it!" (5-7 years old). Carry a tennis ball on a racket while walking along the track.

"Obstacle course"(5-7 years old). There is a vertical or horizontal hoop at each turn of the track. Children, running a distance, climb into them. The winner is the team whose members completed the task first and made fewer mistakes.

"Come with a bag on your head!" (5-7 years old). Walking along the contour of a snake with a pouch on the head.

"Along the winding path" (2-7 years old). Different types of walking, running and jumping along the track while maintaining balance.

"Catch, throw - don't let fall!" (5-7 years old). Children line up on the part of the track closest to the leader. The host throws the ball to each player in different ways: from below, from the chest, hitting the ground. The child catches the ball and returns it to the presenter in the same way. After completing the exercise without error, the children retreat to the next part of the track. A child who makes a mistake in catching or throwing the ball remains in place until the next attempt. At the end of the game, the winner is chosen the participant who is on the farthest part of the track from the leading part.

"Hit the target!" (4-7 years old). Ring throws are placed on different parts of the track, children throw rings on them, all the time increasing the distance between themselves and the ring throw.

Option (4-7 years old). Baskets are placed on the track, into which children throw bags in different ways.

"Fruits, vegetables, berries"

To organize the physical activity of children, it is necessary to draw vegetables, fruits and berries and arrange them in alternation in a circle. Alternatively, other themes can be reflected in the drawings: for example, geometric shapes, transport, sports, trees, mushrooms, flowers, etc. Drawings allow organizing the frontal activities of children.

"Hurry up to take the house!" (3-7 years old). Each child is in a "vegetable", "berry" or "fruit" house. The driver stands in the center - he has no house. At the command "Vegetables!" - children standing in vegetable houses begin to change places; by the command "Fruits!" - children from fruit houses change places, etc. The driver must have time to occupy an empty house. A child left without a place becomes a new driver. If there are more children in the game than houses, those left without them become drivers and try to take an empty place.

"Find your garden!" (3-7 years old). Children are accommodated in houses. At the signal "Apples!" - children from apple houses start running around the picture; at the signal "Carrots!" - players from carrot houses join them; at the signal "Cherry!" - children from cherry houses are included in the game. At the command "Into the garden!" - all players strive to take their original place. When repeating the game, you should change the way you move around the site (different types of running, walking and jumping). If there are more children than houses, then two players can be in one house.

Option (5-7 years). Children move around the drawing, hitting the ball with one hand, with two hands, or alternately with the right and left hand.

"Come and step over!"(2-4 years old). Walking step over "fruits", "vegetables" and "berries".

"Don't hurt!" (3-4 years). Snake walking and running between fruit, berry and vegetable (and other) houses.

Option (4-7 years old). Snake walking with a bag on the head.

Option (5-7 years). Dribbling the ball with a snake between pictures.

"Autumn Leaves"

In the picture "Autumn Leaves" it is interesting to hold games and relay races with the simultaneous participation of all children. On two opposite sides of the site, several types of autumn leaves are painted in alternating order. The themes for the games are varied: sports, transport, numbers, figures, fruits-vegetables-berries, flowers, etc.

"Who is faster?" (4-7 years old). Children sit on the pieces of paper. Their number should correspond to the number of children. At the signal "Maple!" - children are running in a race, standing on wedge-shaped leaves. They reach the same leaves on the other side of the site and return to their places. By repeating the game, the teacher calls other pieces of paper.

Option (5-7 years). Children move around the playground with a bag on their heads.

Option (5-7 years). Children move around the court, hitting the ball (it is advisable to use different methods of dribbling the ball).

"Run down and bring it!" (3-7 years old) (relay race).The players are placed on sheets of paper on one side of the court. On the opposite side, opposite each child, on the same piece of paper is an object (cube, flag, etc.). At the command of the leader, the children must run to their object and bring it; when repeating the relay - carry the item.

Option (4-7 years old). Children are located on one side of the playground on pieces of paper. On the opposite side, opposite each child, a hoop is vertically installed. At the signal of the leader, the children run to the hoops, crawl through them and return to their place. The game should be repeated several times, calling different pieces of paper.

"Find your sheet!" (3-7 years old). All children are scattered about performing the tasks of the leader. The presenter says the name of the tree - the children try to stand on the leaves from this tree painted on the asphalt. The game continues - the host names other trees.

"Swap places!"(4-7 years old). Children choose a pair for themselves and sit at different ends of the playground on identical sheets of paper opposite each other. At the signal "Rowan!" - those who stand opposite each other on rowan leaves change places. As the game repeats, the facilitator names other trees.

"Roll and Shoot!" (3-7 years old). Children with balls occupy leaflets-houses. A pin is placed opposite each. By rolling the ball, the child tries to knock it down.

"Sniper!" (3-7 years old). Each child chooses a target sheet, is located opposite at some distance from him with a bag, throws the bag at a horizontal target in different ways.

Option (4-7 years old). Ring-throws are placed on the leaves - children throw rings at them.

"Ladybug" ("Butterfly")

Traces (numbers) are drawn on the wings of a ladybug. A similar version of the game is a butterfly with geometric shapes or numbers on its wings. The number of participants is not limited. Tasks can be performed individually and as a subgroup, frontally and in-line, in the form of exercises and relay races.

"Who is faster with the ball between the knees?" (6-7 years old). Children are divided into two teams, each located on one side of the ladybug near her wing. At the signal, the first participants begin to jump with the ball (sandwiched between the knees) in numerical order. Having completed the task, they run around the ladybug from one side and, passing the ball to the next member of their team, stand at its end. The relay ends when all the children have completed the task.

"Bring it on - don't drop it!"(5-7 years old). Children move in numbers in numerical order, trying to keep the bag on their heads.

"On a round path" (2-3 years). Walking, running, jumping along the contour of a ladybug (butterflies).

"Don't hurt!" (3-4 years). Running between the figures on which the pins are standing.

"Don't step on!" (2-4 years old). Stepping over and jumping over figures.

"Find your number" (3-7 years old). Children move around the ladybug (butterfly), completing the teacher's tasks: he calls the numbers - the children try to stand on them. With each repetition of the game, the teacher calls out different numbers.

"In places!" (3-7 years old). Children get up to any number. The leader counts loudly from 1 to 13. The child, having heard his number, starts running around the picture. At the signal "To the places!" - everyone tries to find their place. When the game is repeated, children move around the ladybug by jumping, galloping.

Option (5-7 years). Each child, whose number was named by the leader, begins to dribble the ball around the ladybug.

"Basketball players" (5-7 years old). Children, following the tracks, dribble the ball.

Option (5-7 years). Children lead the ball with a snake between the figures.

"Sniper" (3-7 years old). Children are located behind the outline of the drawing and throw bags, trying to get into different shapes.

Option (4-7 years old). Children throw rings on ring throws.

Option (3-7 years). By rolling the ball, children knock down the pins installed on the figures.

"Oak leaf"

A large leaf (oak, maple) is painted on the asphalt, decorated with images of various insects. The contours of the sheet are a winding path. Drawing is most effective for a streamlined way of organizing children.

"Along the winding path" (2-7 years old). Walking and running along the contour of the sheet.

"Don't hurt!" (2-7 years old). Walking, running, snake jumping between insects.

"Basketball players" (5-7 years old). Dribbling the ball with a snake between insects, along the contour of the leaf.

"Don't step on!" (2-4 years old). Walking with stepping over ladybirds and caterpillars.

"Jump over!" (2-7 years old). Jumping over insects on one or two legs, with a ball between the knees.

"Caterpillar" ("Train")

Two or three identical tracks or little trains are suitable for the competition of two or three teams. It is more rational to use the stream method of organizing children.

"Who is faster?" (5-7 years old). Children are divided into two teams. At the signal from the leader, the first members of each team begin jumping along the tracks of the caterpillar (arrows of the carriages) and remain on the opposite side. The next participants begin to perform the task, etc. The winner is the team that builds up faster on the other side.

Option (5-7 years). Jumping on one, two legs with a bag between the knees.

"Basketball players" (5-7 years old). Dribbling the ball with a snake between the trailers.

"Don't hurt!" (3-7 years old). Snake walking and running between the trailers.

"Come and step over!" (2-7 years old). Walking with a step over the caterpillar (wagons) with a bag on the head.

"Hit every carriage!" (3-7 years old). Throwing bags horizontally

goal in many ways.

"Flower"

This figure is interesting for the organization of individual and collective competitive activity of children. The number of digits is determined by the program objectives of learning, taking into account the zone of proximal development of children.

"Who is faster?" (6-7 years old). Children are divided into two teams. At the signal, the first member of each team begins movement by jumping in numbers (from 1 to 15). As soon as it reaches the number 15, the next player starts. The game ends when the whole team gets to the last digit.

Option (5-7 years). Team members move in numbers in numerical order, trying to keep the bag on their heads.

Option (6-7 years old). The task is performed with a ball or a bag squeezed between the knees.

"Hit the target!" (3-7 years old). Throwing bags at a horizontal target.

"Roll and Shoot!" (3-7 years old). Two teams line up around their flowers. Pins are placed on each of their petals. At the signal, the first member of each team reaches the number 1 and, rolling the ball, tries to knock down the pin. Then he catches the ball and stands at the end of the formation, and the next player begins to perform the task. The relay ends when all the pins on the flower have been knocked down. The most accurate team wins.

"Sun" ("Flower - seven-flower")

For the "Sun" or "Flower - seven-color" will require a lot of space: they are designed to organize frontal events with a large number of participants. The contours of the drawings are circular and winding paths. The petals of a seven-color flower, as well as the rays of the sun, can serve as houses, so their number should correspond to the number of children playing. It is also convenient to organize the games "Fishing rod", "Sparrows and a cat", "Take care of the object" in the pictures. In this case, markings on the asphalt will help children to better orient themselves in space.

"Hurry up to take the house!" (3-7 years old). Each child is in the house. The driver stands in the center - he has no house. At the signal "Greens!" - the children standing in these houses begin to change places. At the command "Blue!" - children from blue houses change places, etc. The driver must have time to occupy a vacant house. A child left without a place becomes a new driver.

"Find your place!" (3-7 years old). Children are accommodated in houses. At the signal "Yellow!" - children start running around the playground from yellow houses; at the signal "Blue!" - they are joined by children from blue houses; at the signal "White!" - children from white houses are included in the game. On the command "Home!" - everyone is trying to take their places. When repeating the game, it is advisable to change the way you move around the court (different types of running, walking, jumping, dribbling). If there are more children than houses, then each of them is occupied by two children.

"Along the Path" (2-7 years). Different types of walking and running in a circle, a winding line.

"Accurate shooter!" (3-7 years old). Children sit on the petals, in the center of the picture is a basket. At the signal, the children simultaneously start throwing the bags into the basket.

Option (4-7 years old). In the center of the picture there is a ring-toss; children take turns throwing rings at him.