Games for imagination in the preparatory group. Games for the development of imagination, attention, thinking of preschoolers

  • 28.06.2021

Didactic game card file

on the development of imagination and artistic - creative abilities

Educator: Sabeva MA

Creating images based on specified elements

Unusual blots

Purpose: Development of imagination, figurative thinking, shallow motility.

Equipment: Tight paper sheet, ink, feather or brush (for each child).

Stroke Game

Adult says to children: "Guys, do you know that before, when your grandmothers and grandfathers were young girls and boys, there were no ballpoint, and people wrote with feathers or feather handles? They were very difficult to write. Therefore, in the notebooks of schoolchildren often appeared blots. Teachers pulled pages with blots and offered to the disciples to rewrite everything again. Of course, the guys and their teachers were upset. But sometimes blots were obtained unusual. Pupils, considering these blots with interest, found in their bizarre silhouettes of animals, birds, insects, unusual figures of people, fabulous characters. Now we will make the manufacture of unusual kleks. "

The adult shows how you can put the blots so as not to get dirty, demonstrates the method of obtaining symmetric kleks (you need to drop in the middle of the sheet a little ink, folded the paper in half and then deploy).

After the preparatory work is completed, the adult says: "Let's look at all the blots and say what they look like. Try to see in each of the kleks, as many image images can be. "

Note: You can offer children to draw blots to any image.

Amazing palm

Purpose:

Equipment: samples of drawings made on the basis of the standard (image of the palm opened);

sheet of paper, simple pencil, eraser, sets of color pencils, wax chalks, paints and brushes (for each child).

Stroke Game

An adult invites children to circle her palm with open fingers.

After completing the preparatory work, he says: "Guys, you have got similar drawings; Let's try to make them different. Draw some details and turn the usual image of the palm into an unusual drawing. "

The fantasy of the child will turn these contours into funny drawings: in octopus, hedgehog, bird with a large beak, clown, fish, sun, etc. Let the kid color these drawings.

Note. In case of difficulty, the adult shows samples of the task, but warns children that they should not copy them.

For example:

Origami in Russian

Purpose: development of imagination, spatial orientation, shallow motility, artistic taste.

Equipment: two or three sheets of paper or prepare origami models, a simple pencil, eraser, a set of color pencils (for each child).

Stroke of the game exercise

An adult tells about the Japanese art origami, shows the technique of making simple models and offers children folding paper figures.

After the completion of the preparatory work, he says: "Let's decorate our crafts, make them elegant, festive. Dorisinate the necessary details, and color figures with colored pencils. "

You can use such origami models like:

pockets, plane, boat, steamer, table, house, fan, fungus, leaf, turntable, pylot, whale fish, duckling, letter, envelope.

Note. In this exercise, it is not set targets to teach children such complex art as origami, the task of an adult - to teach children to decorate the paper figures with color pencils and your own imagination, so preschoolers can offer ready-made Origami models.

Silhouettes of figures

Purpose: Development of imagination, figurative thinking, graphic skills, artistic taste.

Equipment: Cards with contour image of items or silhouettes of figures cut from thick paper (by the number of children);

Stroke Game

An adult distributes cards to the game to the game and says: "Before you unfinished drawings. They lack many details, they are sad, colorless. Dorisite what is not bypass and color drawings. "

Enchanted forest

Purpose: Development of imagination, figurative thinking, visual skills, artistic taste.

Equipment: cards with a schematic image of trees and unfinished lines of an indefinite character (by the number of children);

simple pencil, eraser, set of color pencils (for each child).

Stroke Game

An adult distributes cards to the game and says: "You have an enchanted forest. The wizard covered him with the invisible hat, so many plants and forest inhabitants were invisible. But something you can see, probably because the hat was small. Let's try to squold the forest. Carefully review the picture, then turn all the lines in the finished drawings. Remember that the forest was unusually beautiful and full of inhabitants. "

Wins a child who created a holistic image of the forest using all these items.

Note. To disclose the plot, you can offer children to supplemented with pictures of animals, birds, insects, people or fairy-tale characters.

Let's help the artist

Purpose: Development of imagination, figurative thinking, flexibility to build a graphic circuit, visual skills.

Equipment: cards depicting geometric shapes and lines (by the number of children);

simple pencil, eraser, set of color pencils or markers (for each child).

Stroke Game

An adult distributes cards to the game to the game and says: "One scattered artist decided to prepare pictures for the exhibition. He made out the sketches - spent some strokes, and then distracted and forgot what I wanted to draw. Guys, help the artist. Consider the strokes and turn them into images of various items. Perhaps then the artist will remember what he wanted to draw. Then we will arrange the exhibition and choose the best paintings. "

Note. If there are difficulties, the adult shows a sample of the task execution on the board. If one of the children cope with the task faster, then it is possible to offer it an additional option.

To complicate the game, the number of initial figures increases and adjusted to 1 o - 20.

Workshop forms

Purpose:

Equipment: flangegraph, velvet strips, on form resembling counting sticks;

sets of counting sticks (by the number of children).

Stroke Game

Adult, attaching velvet paper strips to flannelegraph, designs schematic drawings, such as such:

Then he distributes kids sets of counting sticks and says: "Try to copy my drawings as you can accurately." After the completion of the training exercise, the adult offers children to fold from the counting sticks new unusual (or realistic) paintings.

Good - evil

Purpose:

Equipment: cards with contour image of two fairies (kings, wizards, princesses, etc.) (by the number of children);

simple pencil, eraser, set of color pencils or markers (for each child).

Stroke Game

An adult distributes cards to the game and says: "On a sheet of paper, you see images of two fairies. Imagine that yourself that one of them is angry, other kind. To everyone to understand, where what fairy, Dorisite and color faces and clothing. You may want to portray some magic things or fabulous satellites of our fairies. "

Note. You can offer children to portray fairies with the help of facial expressions and pantomimes and choose a child who, using expressive movements, created the most vivid images.

Contour image of two wizards:

For example:

"Good Fairy" "Angry Wizard"

Fashion designers

Purpose: Development of imagination, shallow motility, artistic taste, activation of thinking and speech.

Equipment: portraits from reproductions (posters, covers of magazines, etc.), glued on cardboard (by the number of children); Sheet of paper, simple pencil, eraser, set of pencils or markers, adhesive pencil, set of colored paper, foil, flavors fabric, pieces of fur, etc. (for each child).

Stroke Game

Adult folds, stimulus material (portraits) and says: "Imagine that you are fashion designers. Each of you addressed a person who wants you to help him look smarter. "

An adult invites children to choose portraits, carefully consider them, come up with and create suitable outfits. With the help of an application material to make a headdress (kokoshnik, hat, handkerchief, etc.), decorations (beads, necklaces, earrings, brooches, etc.). If a woman or a girl is in the portrait, draw a suit on a sheet of paper (ball gown, sundress, frak, etc.).

After completing the creative task, the models show begins. Adult asks the children to call the name of their "mannequins" to tell about their profession, character.

Note. It is advisable for such games to select portraits of people who are characterized by sex and age, facial expression. Portraits of political, historical figures use unethical.

Match the picture from the figures

Purpose: Development of imagination, figurative thinking, spatial orientation, constructive skills.

Equipment: flanhelegraf, a set of geometric shapes of different size and color (circles, triangles, squares, rectangles) to work with flanneluga;

sets of geometric shapes of different sizes (circles, triangles, squares, rectangles) cut from color cardboard (by the number of children).

Stroke Game

Adult, attaching circles, squares, triangles, rectangles, designed the simplest drawings, such as:

Then he distributes the children's sets of geometric shapes and says: "Try, as you can accurately copy my drawings."

After the completion of the training exercise, the adult offers children to fold from the available geometric shapes new beautiful (or unusual) paintings.

IDENTIKIT

Purpose: Development of imagination, emotional sphere, combinatorial skills, shallow motility, activation of thinking and speech.

Equipment: portraits from reproductions (posters, magazine covers, etc.), cut-off on the strips - separately forehead, separate chin, separately eyes, separate nose, etc. (by the number of children).

Stroke Game

An adult folds the stimulus material and says: "Must be, you have seen how in detective films, criminologists make up a photorobot. To create a portrait of a person, they pick up and connect parts of the face. Now and we will try to make photographs of various people. Pick up the suitable stripes, fold them so that the portrait of a man is. Come up with the name, profession, tell about his character. "

Face features reflecting a particular personality condition:

Hidful drawings

Purpose:

Equipment: demonstration cards with the image of geometric figures (rectangles, circles, ovals, etc.) of different sizes;

2-sheet paper, simple pencil, eraser, set of color pencils (for each child).

Stroke Game

Adult shows the children one of the cards and says: "Guys, carefully look at the picture. Drawings that were depicted on it decided to play hide and seek. They hid behind geometric shapes of suitable size and shape. Guess who or what can hide behind the figures, and draw them on your sheet of paper. "

Option of stimulus:

Note. Similar work is carried out with other cards. Children can offer to draw not one picture, but all the options that they consider suitable to this incentive material. In this case, the number of drawings that you have fully fulfilled every child are taken into account.


Forming independent images

In nature there is no

Purpose: Development of imagination, intensifying attention, thinking and speech.

Equipment: board, colored crayons.

Talk game conversation

The adult proposes to come up with everyone together an unusual creature:

a) beast;

b) fish;

c) bird;

d) insect;

e) aliens.

He sets the children who lead questions and on the basis of the answers received creates an image on the blackboard with color chalk.

Suggestive questions:

- Animal (Alien) has a head? One?

- Some? What is she (they)?

- And neck? What is she?

- What is his body?

- What limbs (hands, legs, paws, tentacles, wings)?

- What are your eyes, nose, ears, tail?

- What is the mouth (lips, teeth, language)?

- What is the body covered (wool, scales, poump, etc.)?

- What color are all listed?

Adult finishes drawing and says:

That is what creature we did. Let's make a story about him.

Children answer leading questions:

- What's his name?

- Where does this creature live?

- What is food?

- What does it like to do?

- What does not like to do?

- What is his character?

- Does he have any friends? Why?

- Who is his enemies? Why? etc.

Note . In subsequent classes, you can invite children to come up with and draw an unusual creature, and then draw up a story about it.

Magic thread

Purpose: Development of imagination, figurative thinking, artistic taste.

Equipment: two sheets of paper, threads, paints (better gouache), brushes (for each child).

Stroke Game

The adult shows the children of the ball of threads and says that these threads are magical, because they know how to draw paintings. Then he suggests carefully to see how it is done. Thread dip in the paint and in random order laid on a sheet of paper. Top covers with another sheet, slightly press the bottom sheet and pull the thread in one end - the abstract pattern is obtained. Children repeat all the operations shown and get borneling images. Adult asks for children to give one or more titles to the paintings.

Note. If you have difficulty, you can offer to turn or turn the paper sheet, come up with a collective name.

Revived myths

Purpose: Development of imagination, figurative thinking, emotional sphere, visual skills.

Equipment: illustrations with the image of various mythological creatures;

Stroke Game

An adult explains to children what myths, talks about creatures found in the mythology of different nations, shows their images, paying attention to the characteristics of the character inherent in mythological heroes, then children are invited to independently portray and paint mythological characters.

Pictures options:

a) dragon;

b) gnome;

c) Fish-whale;

d) troll;

e) mermaid;

g) Centaur;

h) Queen of the Seasons (Winter, Spring, Summer, Autumn);

and) the Lord of the Wind;

k) the spirit of the earth;

l) Spirit of fire, etc.

Note. If children speak the technique of modeling quite well, then you can offer them to cut mythological characters from plasticine.

A LOOK INTO THE FUTURE

Purpose: Development of imagination, visual skills, activation of thinking and speech.

Equipment: sheet of paper, simple pencil, eraser, set of color pencils or paints and brushes (for each child).

Stroke Game

Adult says to children: "Guys, no one person can certainly be sure that tomorrow, in a week, in a month, in a year, and even more than ten or more years, that is, in the future. Surely a lot will change, but like no one knows. Let's fantasize, try to present pictures of the future and draw them. "

Pictures options:

a) the car of the future;

b) the house of my dreams (the house in which they would like to live in the future);

c) spacecraft;

d) a fantastic landscape (land in the distant future or an unknown planet to be opened).

At the end of drawing, an adult invites children to demonstrate drawings and tell about them.

House models

Purpose: Development of imagination, figurative thinking, visual skills, artistic taste.

Equipment: cardboard model doll, sheet of paper, simple pencil, eraser, set of color pencils (for each child).

Stroke Game

An adult distributes the models of dolls and says: "Each fashion designer seeks to come up with a collection of clothes, it tries that his models differ from the rest. It is not easy, because you need to take into account who is designed by clothes where they will wear it, at what time of year. Imagine those you work in the house of models, and draw a collection of clothes. "

Collection options:

a) summer, rest and beach;

b) spring - autumn;

c) winter winter;

d) work is beautiful;

e) evening dress, going into the light;

e) home clothing;

g) sportswear;

h) school uniform;

and) theatrical costume, etc.

Changing pattern

Purpose:

Equipment: large sheet of paper and set of colored markers or board and set of colored chalk.

Stroke Game

The adult offers the first player, think some image and draw only one element. The second player says it may be, and conducts another line. The next must come up with something else and draw a line in accordance with his design. So continues until someone from the players can change the drawing in their own way.

Note. The game can take place without the name of their ideas, i.e. silently.

Speaking drawings

Purpose: Development of imagination, figurative thinking, graphic skills.

Equipment: sample pictographic;

sheet of paper, simple pencil, eraser (for each child).

Stroke Game

An adult tells children: "Once, long ago, people did not know the letters and could not write, but the stories that they had to save and remember, they painted. This type of record was called pictographic, and they used in ancient countries - in Egypt and Assyria, Japan and China. We can also leave some story or a fairy tale in memory. If, instead of letters, we will use the "speaking" drawings, we will be able to understand the inhabitants of different countries. So that the drawings have become "speaking", they should be quite simple and at the same time understandable. Look, as you can with the help of the drawings, "write down" the beginning of the fairy tales: "The red hat went to the forest and met the wolf."

Adult draws on a blackboard or shows the finished sample for children.

Children are offered with the help of pictographic. Continue a fairy tale about a red hat or depicting what happened to other fabulous heroes - Kolobkom, Pinocchio, a dehym, etc.

Note. When the children get a picture of a pictographic record, you can offer them to come up with stories, depict them, exchange patterns and try to "decipher" records of each other and tell the content of stories.

Merry

Purpose: Development of imagination, figurative thinking, emotional sphere, visual skills.

Equipment: sheet of paper, paint and brushes (for each child).

Stroke Game

An adult invites children to come up and draw something fun - the fun in the world. It pays attention to that it is possible to portrait not only items: various combinations of colors and forms are completely allowed.

At the end of drawing, children demonstrate their paintings and talk about them.

Note. Similarly, the games are "the saddest", "the most kind", "the most evil", "the most beautiful", "the happiest", etc.

What does not happen in the world?

Purpose: Development of imagination, figurative thinking, visual skills.

Equipment: sheet of paper, simple pencil, eraser, paint and brushes or set of colored plasticine (for each child).

Stroke Game

Adult invites children to draw (cut out of plasticine) what does not happen in the world.

At the end of drawing (modeling), children alternately demonstrate their work and talk about them. All participants in the game exercise are discussed: is the fact that is shown (wung) is not found in real life.

Wins the child who created the most expressive fantastic image .

COAT OF ARMS

Purpose: Development of imagination, figurative thinking, visual skills.

Equipment: sheet of paper, simple pencil, eraser, set of colored pencils or markers (for each child).

Stroke Game

Adult tells children what coat of arms is, and suggests to come up with and draw the coat of arms:

a) kindergarten;

b) schools (class);

c) cities (villages, villages);

d) your family.

At the end of drawing, children alternately demonstrate their work and talk about them.

The child wins, which, in the opinion of most children, painted the most original and corresponding to the given topic of the coat of arms.

Note. In case of difficulty, the adult shows the samples of various coat of arms and emblems.

Figure drawing

Purpose: Development of imagination, figurative thinking, chalk Motorika.

Equipment: sheets of paper, gouache, mixed with toothpaste, napkins (for each child).

Stroke Game

An adult invites children to draw paintings with paints, but without a hand, that is, with their own fingers.

Types of "paintings":

a) landscape;

b) still life;

c) portrait (or self-portrait);

d) cover or illustration for your favorite book, etc.

At the end of drawing, children demonstrate paintings, talk about them.

The child wins, who created the most expressive and original image with the help of the fin desepion.

1. Game "Colored baskets"

The first game is used with the most young children and is called "Colored baskets".
The goal of the game: The game is directed to the study of flowers by children of 2.5-3.5 years, memorizing the names of the main colors, the development of speech skills of preschoolers, the development of observation, memory.
Game traffic: Children are invited to gather in baskets confused items, the child pulls any card, but it should put it in a basket of the same color, while the color and the object that he chose is loud.

2. Game "Sea bottom"

The purpose of the game: Development of the skills of the art composition, the development of speech, logical thinking, memory.

Very common game that can be used not only on amusement, but also in other educational areas. Children demonstrates the seabed (empty), and it must be said that all maritime residents wanted to play with us in "Hyperships", and to find them to be found to guess the riddles. He who guessed, hangs a resident on the background. It turns out a complete composition. The educator motivates children to the visual activities. (Good to use with the middle and older groups). In the same way, you can study with children and other topics of plot compositions: "Summer meadow", "Forest Residents", "Autumn Harvest", "Still-life with tea", etc. You can invite several children to the board and ask them to make different compositions from the same items. This game develops the intelligence, reaction, composite vision.

3. Game "Horses Painted"

When consolidating the knowledge of people's painting or during monitoring in senior and preparatory groups, it is possible to use this not a difficult game.
Purpose: Fastening the knowledge of the main motives of Russian national paintings ("Gzhel", "Gorodets", "Filimonovo", "Chimka"), consolidate the ability to distinguish them among others, correctly call, develop a feeling of color.
Game traffic: The child needs to be determined on what glance will grab each of the horses, and call the type of applied creativity, which are based on which they are painted.

4. The game "Magic Landscape"

One of the most complex themes of course studying the prospects in the landscape - distant items seem less, closen more. To do this, it is also more convenient to use the game.
The goal of the game: Teach children to see and transfer the properties of the spatial perspective in the drawings, develop the eye meter, memory, composite skills.
Game traffic: The child must be placed in pockets trees and houses in size, in accordance with their promising remoteness (preparatory group).

Game "Gather Landscape"

On the example of the landscape, it is also convenient to develop a sense of composition, knowledge of the phenomena of the surrounding nature. To do this, it is convenient to use this didactic game.
The goal of the game: To form the skills of composite thinking, consolidate the knowledge of seasonal changes in nature, consolidate the knowledge of the concept of "landscape", develop observation, memory.
Game traffic: The child is offered from a set of printed pictures to make a scenery of a certain season (winter, spring, autumn or winter), the child must pick up the items corresponding to this time of the year, and with the help of their knowledge to build the right composition.


6.Iigra "Spread and count the dolls"

The goal of the game: Consider knowledge about the Russian Matrychka, develop the ability to distinguish this type of creativity from others, develop the skills of the sequence account, eye meter, reaction rate.
Game traffic: On the board hangs the leaflets with drawn silhouettes of dolls, three children are called and they must decompose the dolls on cells and count them.

7. The game "Matryushkin Sarafan"

The goal of the game is: to develop composite skills, consolidate the knowledge of children about the main elements of the painting of Russian nesting, consolidate knowledge and Russian national clothing.
Games: On the board, drawn silhouettes of three dolls, the teacher causes three children in turn, they choose to dress each of their nesting.

Didactic game for preschoolers "Merry Flomers"

Work description: Didactic game "Merry Flomers"
aimed at learning children to distinguish between colors and understand the name of color. It can be used in individual work with children, to work with a subgroup and independent activities. This manual will be useful for children 2 -4 years, teachers and parents.

Didactic game "Merry Flomers" Made of a snap material (caps from markers, lace), cardboard and paper, facial felt faces I copied from sites. Children love to play with small figures with funny good terns. Therefore, in your game I made such figures. Of course, you guessed why they are so called.
The manual includes: Multicolored figures of "felt", plane figures of flowers, mushrooms, buckets, cardboard cones (houses) corresponding to color figures of flomes.

Purpose: Teach children to distinguish and call colors.

Tasks:
Educational:
Consolidate knowledge about color, teach group items in color
Developing:
Develop a fine motor skill in children, sensory, visual perception, arbitrary attention, logical thinking and speech
Educational :
Educating the skill to execute the rules of the game. Improve children to independent activities.
Vocabulary: Red, Yellow, Green, Blue
Game motivation: In the forest clearing in multicolored fabulous houses, they live in a friendly flomberry, they are inquisitive, restless and fun.

Game options:

Option first . Consider all the flomes. Highlight their distinctive features. (A bow or a hat on the head of every beabberry of the same color as her dress.) If you wish, you can come up with a felt name.

This option can be used as a game "Guess who hid?"
After the child consider figures, ask him to turn away. Remove or add one felt figurine and ask the child to guess who hid or who appeared. In the further, when the child remembers the main colors, you can enter the game figures of other colors: blue, pink, purple, etc.)

Option second. On the ability to distinguish and understand colors, select the items of the same color.
Each feltwalk lives in his cozy house. Consider houses.

The color of the house of each floter corresponds to the color that is present in its outfit.

Set every felt in your house (put on the house-cone from above on the doll).
But sometimes they love to joke and hide in other people's houses. Check the houses - Are all the felt places in their places?

If not, move them to your houses.
Option third. Teach group items in color.
A) When mushrooms grow in the forest, the felt mushrooms go to collect them. Each doll takes a bucket of his color, in which the mushrooms collect the same color.

Ask a child:
- What color is your felt?
-What bucket will it take?
- What color mushrooms will she collect?
Help the flomes to collect mushrooms.


B) Felt women love flowers very much. Help every felt plate collected flowers like it itself.

Felt whales are very kind and caring. They love to do a pleasant girlfriend. Help the flavor to collect and give flowers to your girlfriend (the color of colors must match the color of the girlfriend).
For this version of the game, the silhouettes of real colors of three colors are selected: red, yellow and blue. Considering and collecting these flowers, the child will remember their name and learn to recognize them. Red flowers - poppy, carnation, tulip, rose, cosmy. Blue flowers - bell, cornflower, chicory, forget-me-not, violet. Yellow - mother and stepmother, dandelion, lily, tulip, waterway. Just like mushrooms, you can use simple silhouettes of colors of different color (for several each).

Each of these games can be drawn or made using a computer and color printer.

Didactic games and exercises on a flower digital.

Didactic game " Scarves and hats "

These bears gathered for a walk. Scarfiki they already tied up, and the hats confused. Help them figure out where whose cap. How to find out? Look at scarves (these are tips). Pick up the caps on the scarf color. Choose a hat for the target with a yellow scarf (blue, green ...). Call the colors of the caps in order - from top to bottom: green, yellow ... And now, on the contrary - from the bottom up - purple, orange ... Remember what color your cap? Look at the bears and tell me, in color they are the same or different. (These are different shades of brown.) Which bear do you like most?


Didactic game " Color tea drinking from Masha and Dasha "

Dolls invite girlfriends on tea. Help them to serve the table. Look: a lot of dishes, and dolls are two. So, all the dishes need to divide equally for two sets. But not just like this: it's Masha, and this is Dasha. Let's think together how to quickly distribute the dishes. The dishes are the same in color or different? What color clothes do dolls? What kind of dishes is suitable for a red bantle doll? (Kettle and cups with saucers in red polka dots, red sugar bowl with white peas and vase with red flower.) And what dishes need to be selected for doll in blue? Name that each of the dolls will put on the table for its guests.

Didactic game " What do we have a house to complete! "

These houses were built-built, but were not completed. And they conceived them so that two colors alternate in each alternate. Dominics. What details need to be put on top? Find a house that has two green cubes at the bottom. What color cube is above? (Red.) And what cubes put later? (Green.) So, what kind of cube need to put on top? Find it in a row on the right. Watch each building (the rest can be closed) and select missing parts. Show a lodge of orange and green cubes. From yellow and green bricks? Name the colored details from which the rest of the houses were built.


Didactic game "Motley clown"

Clown is preparing for a performance. Help him dress up. Clown in clothing is always the opposite. One sleeve is green, and the glove on the same hand is red. The other sleeve is red, and the glove on this hand is green. Let's see together. What is clown on the head? Where is the green cap? What pompon need to sew it? (Red.) And what pompon is suitable for the red cap? (Green.) Find the same color on the umbrella. Show the same glove on the color. What kind of hand clown will put it? Show and name everything red. Where is the red shoe? What leg clown will be chosen? Call the color of buttons and find this color on the umbrella.

Didactic game "Delicious" palette "

Name every picture and find her color on the palette. Do all the couples: Lemon - Lemon ... (etc) And now try to guess how other colors can be called. Find the carrots among the pictures and the appropriate palette. What is the name of this color? (Orange.) But it can be said differently - carrot. Show a beet color on the palette. Lilac. Olive. If hard, compare with images of fruit, colors. How would you call the color of plums? (Violet, or otherwise - plum.) What is the yellow color different from lemon? (Lemon is a shade of yellow with a light admixture of green.)

Didactic game " Colored nuances "

Sometimes artists write a copy of their paintings, which completely repeat the original (first, basic work) or have some differences. Compare these still lifes and find 5 differences. At first glance, they seem the same. Watching the flavor of both paintings, compare all items in pairs. And then try to draw your still life from nature. Take a vase or jug. Put on the table. Put the next morning, bright fruit. Get away and admire. If necessary, go the items of still life in search of the most interesting composition. And start drawing, turning with nature. Be careful about the color.

Didactic game " Berries have slept "

See how the berry-Malinka ripen: at first she was almost white, then slightly gripped, and so gradually slept - from light pink to crimson. All stages of ripening raspberries are shown exactly in order from top to bottom. Stages of ripening plums are confused. Restore the correct order, comparing with the Malina. What plum was first? What tint she bought when she slept slightly? Where is the ripe plum? Compare ripe raspberries and plums. Which one is cold, and what warm?

Didactic game "Magic colors"
Objective: In the process of the game, develop attention and interest of children to different colors and shades, a sense of joy in the perception of the beauty of nature.
Material: Cards with different colors.
Game description: Discover children cards with squares of different colors. The teacher then says the word, for example: Birch. Those children who have black, white and green squares, raise them up.
The teacher then says the next word, for example: Rainbow, and squares raise those children whose colors correspond to the colors of the rainbow. The task of children - as soon as possible respond to words spoken by teacher.

Didactic game "Merry paints"

Purpose: to acquaint children with basic and composite colors, color mix principles.

Material: cards with the image of girls-paints, signs "+", "-", "\u003d", paints, brushes, paper, palette.

The course of the game: by mixing the paints to solve "examples" of the type "red + yellow \u003d orange", "green - yellow \u003d blue".

Didactic game "Basic and composite colors" (on the principle of the game "Merry paints")

Didactic game "Pick up the color to the subject"

Objective: To acquaint children of 3-4 years old with a color spectrum, exercise in the ability to correlate color cards with the color of the subject.

Materials: cards with different colors, cards with the image of items.

The course of the game. Children take one color card, each child should choose the image of that object that corresponds to its color.

Didactic game "What colors in the picture"

Purpose: Exercise children in the ability to identify colors in the picture.

Material: Color Appliques, Tablet with Pockets (8 pcs.), Cards with different colors.

Games: The child is offered a color applique and a set of color cards, it needs to be set on the tablet cards with the flowers that are present in the appliqué.

Didactic game "Crawler"

Purpose. Exercise children in determining warm or cold colors, in the ability to place colors on shades from light to the dark, and vice versa.

Material: Colored circles of warm and cold colors, image of the caterpillar head.

The course of the game. Children are offered from the proposed circles to make a caterpillar of a cold color scheme (warm) or a crawler with a bright face and a dark tail (dark face and a light ponytail).

Exercises for the development of forming movements using stencils, templates, plane figures.

Didactic game "Clusters"

Objective: Develop the ability to perform circular movements in children when drawing a transshipment in a closed circle with a support for visual control and with closed eyes.

Travel course. The teacher offers children to consider the panel on which the kitten plays with balls of threads, which he absorbed. Then he offers children to collect threads in the tangle and shows how threads in the ball gather, imitating the movements of the pencil to wind the threads in the tangle.

Periodically, the teacher offers children to close their eyes and perform movements with closed eyes.

In order for children in order to have an interest in work, you can give them the opportunity to draw a lot of clubs, arrange a competition: who will draw more clubs.

Didactic game "Pick up the image toy"

Purpose of the game: Teach children with visual analysis of the silhouette and the form of the real object. Exercise vision in shape selection in a plane image and volumetric subject.

The course of the game. Children are distributed cards with silhouette images. On the tray lie volumetric items: toys, building material. The teacher proposes to put under each silhouette the subject of the corresponding form.

Wins one who will soon fill all the cells.

Game options can be diverse. For example, the picture shows real objects, children select silhouette images carved from cardboard and impose on real images.

The formation of comparison methods, analysis of objects and their images is an effective method for enriching subject representations. This is promoted by the game type "Tax Issues to its image", "Make an object from parts", "Find the same subject", "Find the same half an object, images."

At the same time, it is important to take into account individual distinctive features. With low visual sharpness and the absence of images perception skills, it is better to start working on the compaction of the subject with its real, color image, and then you can proceed to the compaction of the item with the silhouette image.

Didactic exercise "Draw as plates on the table"

Purpose: I exercise children in painting round and oval forms, develop the ability to distinguish objects largest from large to small.

To perform the exercise, children give stencils with slots of three circles of different magnitudes and three oval slots located between the circles. Ovals are also of different sizes, knobs are drawn to them.

Travel course. The teacher says: "The children, three bear came to visit us. Let us treat them. For this we need dishes: plates and spoons. " The teacher shows the children stencils and offers to circle circles and ovals, and then draw to the ovals of the handle to get a spoon.

After performing the Myster's task, along with children, they look at how all the work is performed, compared with a real serving on the table where plates and spoons are located. It can also be clarified from which side of the plate is a spoon.

Didactic exercise "decorate objects"

Purpose: Exercise children in the ability to fill in a limited space in accordance with the specified form of objects.

Travel course. The teacher offers children stencils with slots of form of various items: dresses, caps, towels, nasal handkerchief, cups, kosninki, etc.

Then the children are painted with color images given space. Depending on the level of development of the visual skills, the complexity of the contours of items is determined to each child individually: one paints the towel, the other is a dress.

Such exercises enrich children's impressions of the form of real objects, learn to notice the common between them, in particular, that all items are painted with colored stripes, they are all different (dishes, clothes, underwear, etc.). So formed in children of skill to summarize objects one similarly, regardless of their functional purpose.

Didactic game "Collect an animal from the figures"

Objective: Exercise children in the preparation of figures of various animals (human) from the harvested patterns of round and oval forms.

Materials: templates of parts of different animals.

The course of the game. Assembly from the proposed parts of the animal, call what an animal turned out to be called from what figures it consists, which is depicting these figures (head, torso, paws, tail, ears).

Didactic game "Symmetric items (jugs, vases, pots)"

Purpose: Consider with children an idea of \u200b\u200bsymmetric subjects, familiarity with the profession of potter.

Materials: The patterns of jugs and VAZ, cut along the axis of symmetry.

The course of the game. Gonchar crashed all the pots and vases, which he made for sale at the fair. All fragments were mixed. It is necessary to help the potter to collect and "glue" all its products.

Decorative and applied creativity

Didactic game "Find too much"

Didactic tasks: learn to find objects of certain fishery among the proposed; Develop attention, observation, speech - proof.

Material: 3-4 products (or cards with their image) of one fishery and one - any other. Gaming rules: wins the one who quickly and correctly find an excess product, i.e. Ensure to others, and will be able to explain their choice. Games: 4-5 items are set. It is necessary to find extra and explain why, to which fishery it believes that he is peculiar. Options: The game may have a permanent host. That player who will answer correctly, gets a chip (token). The winner will be the one who will collect more tokens.

Didactic game "What has changed"

Didactic tasks: fix the idea of \u200b\u200bany painting, develop observation, attention memory and speed of the reaction, learning to analyze, find differences in patterns of different items and be able to explain them.

Material: objects of different crafts. Game rules: a player, the first to notice the change, must quickly raise the hand to answer, correctly determine what has changed. If the answer is correct, it becomes the lead. Games: The tutor (or presenter) puts five items of various paintings before players. Carefully examined them, remembering the location, the players turn away. The lead changes the items in places and removes any. The task of playing: guess what has changed. If the task is solved, another presenter is selected, the game continues. Options: Players can not only call a new subject or the one that removed the lead, but also describe it.

Didactic game "Find out the pattern elements"

Didactic tasks: clarify and consolidate the idea of \u200b\u200bthe basic elements of any painting, learning to extract individual elements of the pattern, develop observation, attention, memory and speed of the reaction, cause interest in painting. Material: big cards, decorated with any painting, at the bottom of which three or four free windows. Little cards with separate patterns of the pattern, among which painting variants that differ in color, details. Game rules: Determine which of the proposed cards with the image of the elements of painting are suitable for elements of the main card pattern.

The course of the game: Having received a large card and several small, carefully examined them, playing choose those elements that are found in the pattern, and lay them out into empty windows. The lead is monitored by the correct task.

Didactic game "Make a pattern"

Didactic tasks: learn to make decorative compositions - Positioning elements by selecting them in color - on a variety of silhouettes in the style of a certain fishery, develop a sense of symmetry, rhythm, observation, creativity. Material : Plane images of various items; Painting elements cut by contour; Samples decorated with silhouettes pattern. Game rules: Make a pattern on the selected silhouette from individual elements in accordance with the rules and traditions of this painting. Game traffic: one child or group can take part in the game. Silhouettes of items to decorate, playing choose at will. By selecting the required number of items, the pattern is pattern. Working a player can perform by copying the pattern of samples or inventing its composition.

Didactic game "Cutting pictures"

Didactic tasks: consolidate knowledge of expressive means used in different fields, exercise in the compilation of a whole picture from individual parts, develop attention, concentration, desire to achieve results, observation, creativity, cause interest in decorative art objects. Material : Two identical plane images of various items, one of which is cut into parts. Gaming rules: quickly make up the product from individual parts according to the sample. Game traffic: one child or group can take part in the game. The tutor shows samples, makes it possible to consider them carefully. By the adult signal players collect the image of any product. Wins the one who will be the first to cope with the task.

Didactic game "Make a Khokhloma Pattern"

Didactic tasks: consolidate the ability of children to make khokhloma patterns by applique. Maintain the names of the elements of the painting: "Osquets", "Travinki", "Trilistics", "Droplets", "Cryul". Maintain interest in khokhlomsk fishery. Material : stencils of dishes of Khokhloma artists from paper yellow, red, black flowers, a set of elements of a khokhloma painting. Game Rules: Children are offered a set of elements of Khokhloma painting, of which they must lay a pattern on the stencil of the dishes by the application by appliqué.

Didactic game "Gorodetsky patterns"

Didactic tasks: Fix the ability of children to draw up city patterns, recognize the elements of painting, remember the order of the pattern, independently select the color and shade for it. Develop imagination, the ability to use the knowledge gained to compile the composition. Material : Stencil stencils from yellow paper (cutting boards, dishes, etc.), a set of elements of Gorodetsky painting (paper stencils). Game Rules: Children are offered a set of plant elements and a horse and poultry shapes. They must post on the stencil pattern by appliqué.

Didactic game "Art Clock"

Didactic tasks: consolidate the knowledge of children about folk art fishery, the ability to find the right fishing among others and justify their choice. Material : The tablet in the form of a clock (instead of numbers, pictures with the image of different crafts are pasted). Cubes and chips. Game Rules: Playing throws a cube and considers how much points he has. It counts the desired number (the countdown begins on top, in the picture instead of the figure 12). You need to tell about the fishery on which the arrow indicated. For the correct answer - the chip. Wins the one who scores more chips.

Didactic game "Decoiled tray"

Didactic tasks : consolidate knowledge about Zhostovsky painting - its flavor, composite elements; learn to place the pattern; develop a sense of rhythm, composition; To form aesthetic attitude to folk creativity. Material : Training tray of different shapes cut from cardboard , Various flowers, casting in size, shape, color. Gaming rule: take one element. Game Action: By selecting a tray of a certain form to arrange the pattern.

Didactic game "What painting bird"

Material: images of the birds of Gorodetsky, Khokhloma, Dymkovsky, Gzhelsky crafts.

Gaming action: call the type of applied creativity, find birds of unknown species of painting and non-decorative and applied creativity.

Didactic game "Help Smoke"

Didactic tasks: consolidation of knowledge about the decorative and applied work of the Russian people.

Material: Images of various types of decorative and applied creativity.

Gaming action: Determine what kind of folk fishing is an image, prove, calling the features of a particular painting.

Genres of painting

Didactic game "Restorers".

Option 1.

Children from individual pieces to the music ("Song of the Paintings", Sl. A. Kushner, Muses. Gladkova) restore the picture. At the end of the work, it is called her genre. Color cards have been calculated, earned by each child, and on a clean sheet with the name of the child, the number of points scored. (Glasses earned by the child will help the educator in the diagnosis of knowledge and skills on the visual activities.)

Option 2.

The paintings need to be gently stored, so in museums there is always a certain temperature and air humidity, and the windows are closed from bright sunlight. But over time, cracks may appear in the pictures, pieces can even be broken from them. Help "renovate" this still life. Find suitable fragments. What is still life? What do you see on this still life?

Didactic game "Pick the word"
Purpose: Develop the ability to select the necessary words to the picture
Material: Reproduction of any picture.
Game description: It often happens that the picture really likes, and it's hard to tell about it, it's hard to find the necessary words. The educator calls 2-3 words, and children choose one of them, most suitable for this picture, and explain their choice.
For example, the picture of I. Mashkov "Sand Moscow. Breads »
Double - ringing - quiet
Double. Here are very bright, sonorous paints. Their voice is not ringing, though loud. Rather, he is thick, as the fragrance of all these breads.
Spacious - close
Tight. Here are so many objects. Of course, they are closely.
Joyful - Sad
Joyful. Here is abundance! And all this snack is so beautiful, elegant, as if on the festival, it will be boosted by raids and breads in front of each other, which of them is better.
Light - heavy.
Heavy. There is a lot of things here. Bread big, hard. And around - lush buns, pies. Everything looks like something dense, heavy. As soon as the table is withstanding?

Didactic game "Determine or find a genre (Portrait, Landscape, Still Life)"

Objective: to clarify the presentation of children about different genres of painting: landscape, portrait, still life.
Material: Reproductions of paintings.
Game description: 1 option. The teacher suggests look closely on the paintings and put the paintings in the center of the table depicting still life (or only a portrait, landscape), others postpone.
Option 2. Each child has a reproduction of any picture, who has a landscape depicted, who has a portrait or still life. The teacher makes the riddles, and children must show the deposits using the reproductions of paintings.

If you see, in the picture
River is drawn,
Or spruce and white frost,
Or garden and clouds,
Or snow plain,
Or field and slab,
Mandatory picture
Called ... (landscape)

If you see in the picture
Coffee cup on the table,
Or Morse in big decanter,
Or rose in a crystal
Or bronze vase
Or pear or cake
Or all objects immediately
Know that this ... (still life)


If you see that from the picture
Someone looks at us -
Or prince in the vintage rainco
Or in the robe overgrown
Pilot, or ballerina,
Or kolk, your neighbor,
Mandatory picture
Called ... (portrait).

Didactic game "Make up Still Life"
Purpose: consolidate knowledge about the genre of still life, to teach the composition according to its own design, according to a given plot (festive, with fruits and flowers, with dishes and vegetables, etc.)
Material: Diverse pictures depicting flowers, dishes, vegetables, fruits, berries, mushrooms or real objects (dishes, fabrics, flowers, duzhi fruits, vegetables, decorative objects)
Game description: The tutor offers children to make a composition from the proposed pictures, or make a composition on the table from real objects using various fabrics for the background.

Didactic game "Fort the error"
Purpose: Learn to listen to children and watch carefully, detect and correct errors.
Material: painting reproductions.
Game description: The teacher in an art historical story describes the content of the work and means of expressiveness used by the artist, explains what mood I wanted to transfer the artist in my work, but at the same time deliberately makes a mistake in the description of the picture. Before starting the game, children give the installation - to watch and listen carefully, as an error will be made in the story.
Rules. Listen and watch carefully, detect and correct errors. The won the one who set a greater number of errors and correctly corrected them. He also gets the right to be leading in the game - draw up an art historical story on another work.
An exemplary art historical story of the educator (with deliberately admitted errors) in the picture "Senokos" A.A. Plastov:
"In front of you reproduction of the picture A.A. Plastov "Summer" (error in the title). She tells about how in a hot, clear day on a meadow, covered with green, emerald grass (there is no description of the colors), Kosari came out - old people and women (absent in the description of a teenager). The most important and most beautiful in this picture is a whittle birch, they are written in the center of the picture (a mistake description of the composite center). In the work transferred peace and quiet joy. For this, the artist uses bright, juicy paints: yellow, green, blue, red. "

Didactic game "Guess the picture" (verbal game)
Objective: Teach children to find a picture of the verbal description.
Material: Reproduction of paintings.
Game description:
1 option. The teacher describes a picture of any artist, without calling her
and not telling what colors an artist was used. For example: "A girl sits in the room at the table. She has a dreamy face. On the table fruit. Outside the summer day. " Children tell what paints and shades are depicted everything, as the teacher told. Then the educator shows the reproduction of the picture to children. The one whose answer is closest to the truth.
Option 2. For music, the educator describes in detail any landscape. Then he shows the reproduction of paintings of different landscapes, among whom is the one he described. Children should learn the landscape on the description and explain their choice.

Didactic game "What a landscape consists of"

Purpose: consolidate knowledge about the landscape genre, its distinctive and composite features and parts.
Material: Diverse pictures depicting elements of alive and inanimate nature, subject, etc.
Game description: The educator offers children a variety of pictures. Children should take only those pictures that depict elements inherent in the landscape genre justifying their choice.
Didactic game "Find a flaw in the portrait"
Purpose: Secure knowledge about the components of the face: forehead, hair, eyebrows, eyelids, eyelashes, eyes, pupil, nose, nostrils, cheeks, cheekbones, mouth, lips, chin, ears.
Material: 10 cards depicting one person with different disadvantages.
Game description: The tutor offers children to consider the picture and determine the missing parts of the person in the figure and tell what function they perform.

Didactic game "Gather Landscape"
Objective: Secure knowledge about the constituent elements of the landscape, about the signs of the time of the year, learning to make a composition according to its own design, according to a given plot (autumn, summer, spring, winter).
Material: Colored images of trees, flowers, herbs, mushrooms, etc., reflecting seasonal changes in nature.
Game description: Children needed using color images to make a landscape on their own design or at a given tutorial.

Didactic game "Perspective"

Objective: to give children knowledge about the future, horizon lines, remoteness and approximation of items in the front and background paintings.
Material: picture plane with the image of the sky and earth and a clear line of the horizon. Silhouettes of trees, houses, clouds, mountains of different magnitude (small, medium, large)
Game description: Children are invited to decompose the silhouettes on the picture plane taking into account the prospects.

Didactic game "What is the still life
Purpose: Secure knowledge about the tradition of still life, features of the image, composite elements. Secure knowledge about the subject matter, its appointment and classification.
Material: Diverse pictures with image of objects, colors, berries, mushrooms, animals, nature, clothes, etc.
Game description: among a variety of pictures, children need to take away only those on which elements inherent in the genre of still life are depicted.

Didactic game "Make a portrait"
Purpose: consolidate knowledge about the genre of the portrait. Learn to correctly navigate in the location of different parts of the face in color and form.
Material: Diverse modifications of face parts in color and form.
Game description: Children are offered from different parts of the face to make a portrait of a boy or girl.
You can use in the game Riddles:

Between two shining not sow, do not plant,
I'm in the middle one. They themselves grow. (Nose) (hair)

Red doors in my cave,

White animals are sitting at the door.
And meat and bread - my whole prey -
I'm glad to give white beasts. (Lips, teeth)

One says two look

Two listen. (Language, eyes, ears)

Lives my brother behind the mountain
Can not meet me. (Eyes)

Didactic game "Seasons"
Purpose: consolidate the knowledge of children about the seasonal changes in nature, about the color scheme inherent in one or another year.
Material: Reproductions of paintings with landscapes, Audio recording P.I. Tchaikovsky "Seasons"
Game description: Different reproductions of paintings have fun on the wall, the educator invites children to select those of them in which one year of the year is told.
Can be used in the game Audio recording P.I. Tchaikovsky "Seasons"
artistic texts about the days of the year.

Games for the development of imagination.

The game "Decorate the Word" game.

This game is well developing figurative thinking, imagination, associative process. The main task of the game is the selection to the proposed noucent as many adjectives as possible. A group of children is divided into two teams. Each team gives a noun and task for a certain time to gain as many adjectives as possible that are suitable for this noun. The team that scored more adjectives wins.

For example,

Dress, how beautiful, elegant, light, warm, festive etc.

Machine, what is a large, easy, cargo, green, metallic, etc.

The wind, which is strong, southern, cold, warm, etc.

The game "Delegation of Consequences."

This game is used both in the development of imagination and verbal-logical thinking. A number of questions starting with the words will happen ... "are offered. The task of the child to give as complete and original answers as possible to the questions.

List of exemplary questions:

"What happens if the rain does not stop without stopping?"

"What happens if all animals begin to speak by a human voice?"

"What happens if all the mountains suddenly turn into sugar?"

"What happens if your wings grow?"

"What happens if the sun does not go beyond the horizon?"

"What happens if all the fabulous heroes come to life?"

The game "Figure in several hands".

This is a group game, closely connecting imagination and emotions and itself is saturated with high emotional potential. Offered to imagine any image to all participants. Then on the paper sheet, the first member of the group depicts a separate element of the intended image. The second participant of the game, pushing out from the existing element, continues the drawing using the work of the precursor for the transformation into its plan. In the same way, the third and so on. The end result most often represents something abstract, because none of the forms are completed, but everyone smoothly flows into each other. But, as a rule, the final product is little interested in children. Pleasure gives the struggle arising when trying to take possession of other people's forms, impose their own, as well as the surprises and discoveries of new content and image arising at each stage of work.

The game "Wizards".

Used to develop senses on the basis of imagination. Initially, the child is offered two absolutely identical figures of "Wizards". His task to draw these figures, turning one in the "good", and the other in the "evil" wizard. For girls, you can replace the "wizards" on the "Magnitz".

Now the second part of the game. The child should draw the "good" and "malicious" wizards, and also come up with that he made a bad "evil" wizard and how "kind" won it.

If a group of children participated in the game, it is advisable to make an exhibition of drawings and evaluate whose wizard is better.

Emotions have a very bright form of expression through facial expressions and pantomime. When the child works imagination, the emotional attitude towards imaginary images can also be seen on his face.

Game "Dance".

Children are offered to dance. And everyone dances "what he wants." The child should express a dance any image. Better if the image he thinks himself. With difficulty you can help him with a prompt.

Topics for tip:stansuy "Butterfly", "Bunny", "Cat", "Horse", "Iron", "Candy", "Hammer" and so on.

When the child coped with the first part of the task, you can go to the next step. Now, feelings are advocating for dance.

Topics for the second part of the task:snanyuy "Joy", "Fear", "Mountain", "Fun", "Surprise", "Caprice", "Happiness", "pity".

It is necessary to ensure that the children are dancing, in did not depict the corresponding feelings of the Mimic. Music You can use any dance, waltovoy, dance, jazz. It is important that these are not songs with a semantic, understandable text for children.

The game "Chain of Words".

The word rarely stuck in the head (or intends to be taken), causes a chain reaction, spreading the waves of deep into and styling, removing images, associations, memories, ideas and dreams.

Children are invited to make a long train from words, each word - the trailer. Carriages, like words, must be interconnected. So each word should pull the following.

For example:Winter (what?) - Cold, snowy (what else is cold?) - Ice cream, ice, snow, wind (what kind of wind?) - Strong, North (what else can be strong?) And so on. For each word called by children, the trailer is exhibited.

A complex of didactic games for the development of imagination from senior preschoolers

"Non-existent animal"

Game Structure: If the existence of a fish-hammer or needle fish is scientifically proven, then the existence of fish-thimble is not excluded. Let the child flirt: "What does a saucepan fish look like? What is the scissors fish and how can I use a felt magnet?"

"Move the story"

Purpose: develop the creative imagination of children.

The course of the game: Suggest children to consider pictures in the book, and suggest to come up with new events.

"Continue drawing"

Purpose: Develop the imagination of children, fine motor skills.

Games: simple shape (eight, two parallel lines, square, triangles, standing on each other) should be turned into a part of a more complex pattern. For example, you can paint the face, a ball, a wheel of a machine, glass from glasses from a mug. Options are better drawing (or offering) in turn. Who is bigger?

"Blot"

Purpose: develop the creative imagination of children.

Material: sheets of paper on which blots are applied.

The course of the game: the famous Rorschah test was built on this principle.

Children must come up with what a bluster looks and draw it. Wins the one who will name more objects.

"Revival of objects"

Purpose: develop the creative imagination of children.

Game move: imagine yourself with a new fur coat; lost verge a math you returned to the owner; shirt thrown on the floor; Shirt, neatly folded.

Submit: The belt is a snake, and the fur mitten is a mouse. What will be your actions?

"So does not happen! "

Purpose: develop the creative imagination of children.

Games: Members of the game take turns tell some incredible story, short or long. The winner is the player who will be able to come up with five plots, having heard that, the listeners exclaim: "So it does not happen! "

"Draw the mood"

Purpose: develop the creative imagination of children.

Games: This game can be used if a child has a sad mood or, on the contrary, is very funny, and also some other, the main thing is that he has some kind of mood. The child is asked to draw their spirits, depict it on paper in any way.

"Drawings with a continuation"

Purpose: develop the creative imagination of children.

Material: paper, watercolor paints

Game stroke: In the center of the paper sheet, we put the red point. We offer the next continue drawing.

"New appointment of the subject"

Purpose: develop the creative imagination of children.

Game move: Guys are sitting in a circle. The presenter launches some object (old iron, umbrella, pot, package, newspaper). Everyone comes up with a new destination for this subject. For example, the iron can be used as a gircuit or a device for breaking coconut nuts. One who comes up with the most incredible applications of this subject.

The subject can "walk" in a circle until new destinations come up for it.

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for the development of imagination from preschoolers

1. Exercise "What our palms looks like"

Suggest children to circle with paints or pencils their own palm (or two) and come up with, to fantasize "what could it be?" (tree, birds, butterfly, etc.). Suggest creating a drawing based on the closets.

2. Game - Exercise "Three Paints".

3. Exercise "Magic Blots".

Purpose: Development of creative imagination; Teach find the similarity of the image of unclear outlines with real images and objects.

Suggest to drop any paint on the middle of the sheet and fold the sheet in half. It turned out various blots, children need to be seen in their blots, what she looks like or someone.

4. Exercise "Magic thread".

In the presence of children, the string of 30-40 cm long over the mascara and put on a sheet of paper, arbitrarily rolling. From above to the thread put another sheet and press it to the bottom. Pull out the thread, holding sheets.

5. The game is "unfinished drawing."

6. Exercise "Wizards".

7. Exercise "Dance".

Suggest children to come up with their image and dance it under certain music. The rest of the children must guess what image is conceived. Options - the image is specified, all children dance at the same time ("blossomed flower", "affectionate cat", "snowfall", "funny monkey", etc.). Complication - convey in the dance of feelings ("joy", "fear", "surprise", etc.)

8. Exercise "What Music told about what".

9. The game "What is it?"

Objective: Teach children based on the perception of substituents to create new images in the imagination.

Circles of different colors are used, strips of different lengths. Children get up in a circle. The tutor shows one of the color circles, puts it into the center and suggests to tell what it looks like.

Answers should not repeat each other.

10. The game "Pebbles on the shore".

Purpose: Learning to create new images based on the perception of schematic images.

A large picture is used depicting the seashore. Drew 7-10 pebbles of different shapes. Everyone must have resemblance to any object, animal, man.

The tutor tells: "On this shore, a wizard was held and everything that was on his path turned into a pebble. You have to guess what was on the shore, say about every pebble, who or what it looks like. " It is desirable that several pebbles have almost the same outline.

11. Exercise "Magic Mosaic".

Purpose: Teaching children to create objects in the imagination, based on the schematic image of the details of these items.

Sets of geometric figures cut from dense cardboard (identical for each child): several circles, squares, triangles, rectangles of different values.

The educator distributes the sets and says that this is a magic mosaic, from which you can fold a lot of interesting things. To do this, you need different figures, who wants to attach each other so that it turned out some image. Suggest a competition: who can make more different items from their mosaic and come up with some story about one or more items.

12. Game "Let's help the artist".

Material: a large sheet of paper attached to the board, with a schematic image of a person drawn on it. Colored pencils or paints.

Gradually, the diagram is described, turning into a drawing.

After offering children to come up with a story about a drawn person.

13. The game "Magic pictures".

Cards are distributed to children. On each card, a schematic representation of some objects of objects and geometric shapes. Each image is located on the card so that there remains a free space for teaching the picture.

Children use colored pencils.

Each figure depicted on the card, children can turn into a picture what they want. To do this, you need to draw anything to the figure. At the end of drawing, the children compose stories in their own pictures.

14. The game "Wonderful transformations".

Objective: Teach children to create objects and situations based on visual models.

15. Game "Wonderful Forest".

Children are distributed the same sheets, there are several trees on them, and unfinished, unformed images are located in different places. The educator proposes to draw color pencils forest, full wonders, and tell about him a fabulous story. Unfinished images can be turned into real or fictional objects.

16. The game "Perevils".

Children are distributed sets of 4 identical cards, on cards abstract schematic images. Task to children: each card can be turned into any picture.

17. The game "Different fairy tales"

Objective: Teach children imagine various situations using a visual model as a plan.

The teacher builds any sequence of images on a demonstration board (two standing man, two running men, three trees, a house, a bear, a fox, a princess, etc.) Children are invited to come up with a fairy tale by painting, observing their sequence.

You can use different options: the child independently composes the tale of the whole, the next kid should not repeat it with the plot. If it is difficult for children, you can compose a fairy tale at the same time: the first starts, the next continues. Then the images are changing places and a new fairy tale is composed.

18. Exercise "Invent and your end of the fairy tales."

Suggest children to change and compose your end of familiar fairy tales.

"The kolobok did not sat the fox to the tongue, and rolled further and met ...".

"Wolf failed to eat a kids because ...", etc.

19. The game "Good-bad" or "chain of contradictions".

Objective: Development of creative imagination with the help of contradictions.

The educator begins - "A" is good, because "b". The child continues - "b" is bad, because "in". The next says - "in" well, because "g", etc.

Example: walk - well, because the sun shines. The sun shines - bad because it is hot. It is hot - well, because summer, etc.

20. The game "Fabulous Animal (Plant)".

Suggest children to come up with and draw a fantastic animal or a plant that is not similar to the present. Drawing a drawing, each child tells about what he painted, invents the name drawn. Other children are looking for a feature of real animals (plants) in his drawing.

21. Exercise "Tale - Story".

Purpose: Development of creative imagination, the ability to distinguish reality from fantasy.

After reading the fairy tale, children with the help of the teacher are separated in it what can happen really, from what is fantastic. Two stories are obtained. One completely fantastic, the other is completely real.

22. "What can you do?" (Game for children from 3 years)

Game rules: Lead calls an object. Children must determine what the object can do or what is done with it.

Approximate move:

D: may break, can show different films, cartoons, songs, can be dust, turned on, off.

Q: What can the ball?

D: jump, roll, swim, blossom, get lost, burst, bounce, get dirty, lying.

Q: Let's washtance. Our ball got into the fairy tale "Kolobok". How can he help the ball?

Note: You need to move the object into fantastic, unreal situations and see what options the object has.

Acquaintance with the outside world.

Q: What can traffic lights?

D: control the movement of cars and pedestrians. It can switch. If the red light is lit, all the cars will stand, and for pedestrians, the green light will burn at this time and they will be able to move the road.

Q: What else can traffic lights?

D: overdo it, break.

Q: What can happen then?

D: The car can push a person, may face the car, that is, an accident happens.

Q: Let's washtance. Here the traffic light got into a fairy tale ... and what did I find it there? (Options for children's answers).

Personal culture basis.

Q: A polite person is what kind of going to do?

D: Hello, politely accompany guests, take care of a sick person or dog, he can give up a place in the bus or tram of the old woman, and a bag of conveying.

D: help out of the trouble or difficult position of another person.

Ecology.

Q: What can a plant?

D: grow, drink water, flourish, close, can swing from the wind, may die, can be tasty smelling, and maybe tastefully, it can be born.

Q: What can Elephant?

D: Elephant knows how to walk, breathe, grow. The elephant extracts meals, transports loads, people, acting in the circus. It helps people in the farm: the logs even pulls.

Q: What can rain?

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Games for the development of imagination.

The game "Decorate the Word" game.

This game is well developing figurative thinking, imagination, associative process. The main task of the game is the selection to the proposed noucent as many adjectives as possible. A group of children is divided into two teams.

Each team gives a noun and task for a certain time to gain as many adjectives as possible that are suitable for this noun. The team that scored more adjectives wins.

For example,

Dress, how beautiful, elegant, light, warm, festive etc.

Machine, what is a large, easy, cargo, green, metallic, etc.

The wind, which is strong, southern, cold, warm, etc.

The game "Delegation of Consequences."

This game is used both in the development of imagination and verbal-logical thinking. A number of questions starting with the words will happen ... "are offered. The task of the child to give as complete and original answers as possible to the questions.

List of exemplary questions:

"What happens if the rain does not stop without stopping?"

"What happens if all animals begin to speak by a human voice?"

"What happens if all the mountains suddenly turn into sugar?"

"What happens if your wings grow?"

"What happens if the sun does not go beyond the horizon?"

"What happens if all the fabulous heroes come to life?"

The game "Figure in several hands".

This is a group game, closely connecting imagination and emotions and itself is saturated with high emotional potential. Offered to imagine any image to all participants.

Then on the paper sheet, the first member of the group depicts a separate element of the intended image. The second participant of the game, pushing out from the existing element, continues the drawing using the work of the precursor for the transformation into its plan.

Pleasure gives the struggle arising when trying to take possession of other people's forms, impose their own, as well as the surprises and discoveries of new content and image arising at each stage of work.

The game "Wizards".

Used to develop senses on the basis of imagination. Initially, the child is offered two absolutely identical figures of "Wizards". His task to draw these figures, turning one in the "good", and the other in the "evil" wizard.

For girls, you can replace the "wizards" on the "Magnitz".

Now the second part of the game. The child should draw the "good" and "malicious" wizards, and also come up with that he made a bad "evil" wizard and how "kind" won it.

If a group of children participated in the game, it is advisable to make an exhibition of drawings and evaluate whose wizard is better.

Emotions have a very bright form of expression through facial expressions and pantomime. When the child works imagination, the emotional attitude towards imaginary images can also be seen on his face.

Game "Dance".

Children are offered to dance. And everyone dances "what he wants." The child should express a dance any image.

Better if the image he thinks himself. With difficulty you can help him with a prompt.

Topics for hints: stoney "Butterfly", "Bunny", "Cat", "Horse", "Iron", "Candy", "Hammer" and so on.

When the child coped with the first part of the task, you can go to the next step. Now, feelings are advocating for dance.

Themes for the second part of the task: the "joy", "fear", "mountain", "fun", "surprise", "Caprice", "happiness", "pity".

It is necessary to ensure that the children are dancing, in did not depict the corresponding feelings of the Mimic. Music You can use any dance, waltovoy, dance, jazz. It is important that these are not songs with a semantic, understandable text for children.

The game "Chain of Words".

The word rarely stuck in the head (or intends to be taken), causes a chain reaction, spreading the waves of deep into and styling, removing images, associations, memories, ideas and dreams.

Children are invited to make a long train from words, each word - the trailer. Carriages, like words, must be interconnected. So each word should pull the following.

For example: Winter (what?) - Cold, snowy (what else is cold?) - Ice cream, ice, snow, wind (what kind of wind?) - Strong, northern (what else can be strong?) And so on. For each word called by children, the trailer is exhibited.

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Creative games for the development of imagination in preschoolers in the process of visual activity.

1. D / Game: "What our palms look like"

Purpose: Development of imagination and attention.

Suggest the children to lower the palm in the paint or cover with the pencils their own palm (or two) and come up with, to fantasize "what it can be?" (tree, birds, butterfly, etc.). Suggest creating a drawing based on the closets.

2. Three paints.

Purpose: Development of art perception and imagination.

Suggest children to take three paints, in their opinion, the most suitable to each other, and fill them with the whole sheet in any way. What looks like a picture?

3. Transformation of paint specks (drawing technique - monotypia).

Suggest to drop any paint or several colors of paints on the middle of a sheet or half a sheet, and folded the sheet in half, smooth, deploy. It turned out various blots, children need to be seen in their blots, what she looks like or someone.

4. Magic thread.

Objective: Development of creative imagination, find the similarity of the image of unclear outlines with real images and objects.

In the presence of children, the string of 30-40 cm long over the mascara and put on a sheet of paper, arbitrarily rolling. From above to the thread put another sheet and press it to the bottom sheet. Pull out the thread, holding sheets.

On paper from the thread, the trail will remain, children are invited to determine and give the name to the resulting image.

5. An unfinished pattern.

Children are given sheets with the image of underestimated items. It is proposed to trust the subject and tell about your drawing.

6. Wizards.

Purpose: Development of emotionality and creative imagination.

Without a preliminary conversation, it is suggested with the help of pencils to turn two completely identical shapes depicted on a sheet, in an evil and good wizard. Then to propose to come up with that I committed a bad "evil" wizard and how "good" won it.

7. What told music.

Classical music sounds. Children are invited to close their eyes and imagine what music tells about, and then draw their ideas and tell about them.

8. Magic mosaic.

Objective: to develop the ability of children to create objects in the imagination, based on the schematic image of the details of these items.

Sets of geometric figures cut from dense cardboard (identical for each child): several circles, squares, triangles, rectangles of different values. The educator distributes the sets and says that this is a magic mosaic, from which you can fold a lot of interesting things.

To do this, you need different figures, who wants to attach each other so that it turned out some image. Suggest a competition: who can make more different items from their mosaic and come up with some story about one or more items.

9. We will help the artist.

Objective: Develop the ability of children to imagine objects based on the scheme given.

Material: a large sheet of paper attached to the board, with a schematic image of a person drawn on it. Colored pencils or paints.

The educator says that one artist did not have time to draw a picture and asked the guys to help him to end the picture. Together with the teacher, children discuss what and what color it is better to draw. The most interesting suggestions are embodied in the picture.

Gradually, the diagram is described, turning into a drawing. After offering children to come up with a story about a drawn person.

10. Magic pictures.

Objective: Develop the ability to imagine objects and situations based on schematic images of individual items.

Children distribute sheets of paper. On each sheet, a schematic representation of some parts of objects, different lines or geometric shapes. Each image is located on the sheet so that there remains a free space for trying the picture.

Children use colored pencils, wax crayons, markers or paints.

Each figure, line depicted on a sheet of paper, children can turn into a picture that they want. To do this, you need to paint on the figure (line) anything. At the end of drawing, children compound stories in their own pictures (in the younger preschool age, the educator gives only a colorless contour of the geometric shape, and in the senior - geometric shapes pasted from colored paper)

11. Wonderful transformations.

Objective: Develop the ability to create objects and situations based on visual models in the imagination.

The teacher distributes pictures with images of substituents, each drawn three strips of different lengths, three circles of different colors. Children are invited to consider the pictures, come up with that they indicate, draw color pencils on their sheet (several). The completed drawings of the teacher analyzes together with children: notes their compliance with depicted substituable subjects (in form, color, quantity, quantity), the originality of the content and composition.

12. Wonderful forest.

Purpose: develop the imagination, create a situation on the basis of their schematic image in the imagination.

Children distribute the same sheets, several trees were drawn on them, and unfinished, unformed images are located in different places. The educator proposes to draw color pencils forest, full wonders, and tell about him a fabulous story. Unfinished images can be turned into real or fictional objects.

For the task, you can use the material on other topics: "Wonderful Sea", "Wonderful Polyana", "Wonderful Park" and others.

13. Perevils.

Purpose: develop imagination, create images of objects based on the perception of schematic images of individual parts of these items.

Children distribute sets of 4 identical cards, on cards abstract schematic images. Task to children: each card can be turned into any picture.

Stick the card on a sheet of paper and draw colored pencils all you want, so that it turned out the picture. Then take another card, get on the next sheet, dorisite again, but on the other side of the card, that is, turn the figure to another picture.

You can turn over when drawing a card and sheet of paper as you want! Thus, you can turn the card with the same figure in different pictures. The game lasts as long as all children are finished to draw the figures.

Then children tell about their drawings.

14. Fabulous animal (plant).

Purpose: Development of creative imagination.

Suggest children to come up with and draw a fantastic animal or a plant that is not similar to the present. After drawing a drawing, each child tells about what he painted, comes up with the name of the drawing. Other children are looking for a feature of real animals (plants) in his drawing.

15. Guess that I conceived, and Dorisui.

Purpose: Development of creative imagination, the formation of the ability to negotiate and look for compromises.

Each of the children thinks his image (but does not talk about him). The first child begins and draws only one element. The next must imagine that it could be that I wanted to draw a friend, and continue the drawing, adding it to one element. In the course of work, it is often necessary to rebuild the originally conceived image.

When children during their studies have already acquired the skills of "completion", reconstruction and creating new images, classes can be complicated, pre-performing tasks in groups not from 2, and from 4 people.

16. Draw together.

A large format paper sheet is fixed on the table. The sheet is divided into 4 "fields" (taking into account the number of participating in the work). The guys are invited to create a composition on this topic ("Our city", "Summer holiday", etc.).

Each child begins to draw on his field. Then, by the adult signal, everything goes to the next field. It must be understood that he wants to draw a friend, and continue his drawing.

In this joint work, actualization and restructuring of images, taking into account the specified topic, occur.

At first occupations, children are focused on creating realistic images. Then, fiction elements are gradually introduced into the task - for example, real contour images are proposed to paint in fantastic, invented colors (cow - green, the sun is blue, etc.).

17. Magic tree.

Purpose: Development of creative imagination.

It is proposed to draw a magic tree, which should be unlike any famous trees, in addition on the branches there may be some unusual things.

Such tasks activate past experience, awaken interest, give the emotions of children. In the process of joint action, children learn to understand each other, an atmosphere of trust and interest is created, and this is one of the main conditions that have to work.

18. Wax sculpture.

Purpose: Development of creative imagination, the formation of the ability to work in the team.

Group to share for two teams. One team is "clay", the other is "sculptors". On the team sculptors begin to sculpt from clay.

Until the end of the game, each participant must remain in that position, in which he left it "sculptor".

19. Live picture.

Purpose: Development of creative imagination, logical thinking.

From the group of children is chosen leading. The rest of the children create a plot at their discretion. Having created a storyline, its participants freeze until the picture does not bother.

20. Combination.

Purpose: Development of creative imagination.

The child is asked to come up with and draw as many items as possible using geometric shapes: a circle, semicircle, triangle, rectangle, square.

21. Exercise "Point".

Purpose: Development of creative imagination.

Show the child on the example, as you can connect point, make a picture. And now suggest him to try to draw something, connecting points. Using all points every time it is not necessary.

22. Klyaxography.

Purpose: Development of creative imagination, holistic perception.

Required inventory: paints, brush, paper.

On the middle of the sheet, put a blots of any color (or several colors). Bend the sheet in half, klyax inside. Expand it. Wonderful pictures are obtained. Dry the sheet. What does it look like?

Dorisite details.

23. Online.

Required inventory: Circles drawn on Watman, squares, triangles.

Offer the child to draw the details. For example, to a circle - long ears, mustache, eyes, nose, teeth; It turned out a bunny! To the square of the arrows - the clock turns out. To the triangle tail - cheerful carrot.

Many options (circle - ball, ball, apple, fairytale bird, etc.). It does not repeat the child's installation.

24. Transformation of kleks (technique of inflating the paint droplets with a coastal tube).

Purpose: Development of imagination, breathing.

On a sheet of paper drop a few drops of paint of one color or different colors. With the help of a coastal tube, flashes the drops in different directions. What are the blots like?

Take the resulting images. Come up with picture name.

25. What a circle is like.

Purpose: Development of creative imagination, creativity.

The child is given a sheet of paper with the image of circles contour (from 3 to 10), depending on the age of the child. You need to draw circles without repeating the images. The more varied image, the higher the level of creativity.

26. Dorisuy half the figure.

Purpose: Development of creative imagination, the ability to find the similarity of the image with geometric shapes.

The child is offered a sheet of paper with a hand-drawn half of any geometric figure. It is necessary to guess which geometric figure hid in the picture, draw the second half of the figure.

To look at the figure, think about what a whole geometric figure is similar to, draw to the image of a kind of object. For Dorivovka to offer children a varied image material: paints, pencils, crayons wax, markers, markers.

Didactic games and exercises for the development of imagination

At this age, you can start with the game "Tree with gifts". Draw a big Christmas tree, cut out of paper bags of different shapes (4-5) and put them on the Christmas tree - New Year's gifts for the guys. Bags in shape should resemble different toys: balls, rifles, fishing rods, cars, different animals.

The child must guess what lies in every bag. About one bag gives several answers. After everyone, be sure to ask the child to describe to the toy: from which it is made, what color is it, the values, how can you play with it. Finger together with the child on the topic: who would like to get this toy as a gift, what is the name of this man, that he will do with it.

At 5 to 6 years, each game you can already compose small stories, in fact they will consist of answers to your questions. It should be paid to the fact that the answers of emotional children are consistent fairly and are interconnected. The child should not fix the attention only on the description of his experiences. If your baby is inclined to one-way simple answers, push it fantasy, together with it and detailed descriptions of toys, and their possible adventures.

The game "What does it look like?" Also develops the ability to submit an item on its individual features. Prepare several leaves (for one game 4-5), on each of which some feature is drawn. It should be similar to several items at the same time.

About each figure of a child must try to give as many answers as possible. And of course, you need to disassemble together, what every thing looks like, invent whose she. If the kid copes well with the task, you can ask him to come up with a small story about what happened to each of the invented items.

"Magic Mosaic." For this game, you will need for you for a child for a set of geometric figures cut from dense cardboard. Each set consists of several circles, squares, triangles, rectangles of different values. Sorry, who will put more different items from their set. It can be houses, cars, trains, tables, chairs, all you can come up with. Of course, I would like your child more often turned out to be the winner. The game can be carried out many times, changing the kits themselves, figures in them or the rules of the game. For example, put items for a certain time, and then again, but other items, etc.

It is important here that the child is not limited to one or two folded objects, and found all possible options. This is especially true of emotional children, who often, having completed one thing, begin to play with him or write something, telling their own, leaving the task. In this case, a little change, the conditions of the game: Play with one set and take turns Let's go to each other: fold the house, fold the tree ... Gradually, you teach the baby to be more attentive to each thing, use its various features and signs. And this is not only an imagination, but also an imperisibility, attentiveness, the concentration, which is so often lacking at school, especially emotional guys.

The game "Let's help the artist" will bring you the joy of joint creativity. On a sheet of paper, draw a schematic representation of a person. Literally like this: "Point, point, two hook ..." Prepare color pencils or markers.

Tell your child that your familiar artist did not have time to try the picture and now you will help him. Let your baby invents what he wants about this little man, and you draw all of his fiction, although you can discuss different options together.

Think who will be drawn here (boy or girl?).

What color will be your eyes? Invented? Draw, not confusing how it turns out, it's still a big joy for a child. What color hair? How to wear a person? Discuss everything in detail. You can come up with and draw that a person is in his hands that or who is next to him.

After the drawing is finished, it is possible together (and then the baby independently) to think about the name of the person's drawn, where he will go, which will happen there. -

The game can be done many times, drawing, complementing the details of a schematic image of a house or dog, trains or cars, wood or flower, and everything that wants.

This game is especially good for children, not very confident. There is such an opportunity: everyone says to himself, and an adult, big and all-knowing, will fulfive all this! Many children with each time all bolder and more fun begin to offer their own options, especially if adults willingly take them.

But the guys - "Vessenk" this game can teach listen to the opinions of others. You can discuss different solution options together, choosing whose better. Consult: What bowl is more suitable for blue eyes girls, brown or blue? What color do she have shoes?

It is important that you together create a detailed picture and a story written by a child involved some unexpected moments. Often the stories of children are standard: "This is a girl Lena. She goes walking. Walks, hesching and falling to sleep. " There is something to offer such a turn of the plot: "There is Lena, goes and meets the speaker kitten ..." But at the same time, help the baby will not get to get it too far into the fantasy fuck, because he still does not cope with his imagination, write a small one with him, but Finished history and, of course, with a support for your joint work.

The "Transfer" game has more stringent rules. Prepare the same paper sheets for you and, child, on each of which some feature is drawn. For once, it can be four sheets for everyone, where the same figure is drawn in different positions (inverted).

Each figure should be located so that there is a place to dress around it. Take the pencil and draw each of your figures. Before starting, tell the baby that all the drawings should be different and as interesting as possible and more. There may be such options for sets of figures.

Then compare your leaves and consider the pictures that you have turned out. Admit that you, of course, are far away before the fiction of your partner in the game. For one game you can try one or two sets.

"Repair workshop." Prepare cards with pictures of familiar items. However, in each figure there should be any error that needs to be found. You and the child take the drawing and "Repair" them: you make the right drawing on a clean sheet of paper. In the workshop can be done: the machine without a wheel, the car with three wheels of the same type and one wheel from the bike, a hammer without a handle or a hammer with a broken handle, a cup with a broken handle, a chair without one leg or with legs of different lengths, broken teeth, The plane is without one wing, etc.

If the child copes well with this task, he can not try not just to "repair" the subject, but to invent a new, unusual, which is not yet. If, for example, a broken chair was depicted on the card, then you must first "repair" it (draw a good chair), and then draw an unusual chair on a new sheet. But this unusual stool must certainly be useful. In conclusion, you can organize an exhibition of inventions.

"Transformations". Prepare two sets of pictures: enchanted and folded. As enchanted pictures, there may be such: dirty shoes, an unlocked bed, dirty dishes, a mother carries heavy bags, and a boy is walking nearby and does not help, children quarrel, the boy crying, on a schoolchild, dirty clothes, torn and dirty book, sits a boy, and Near the grandmother. Pictures folded: clean shoes, covered bed, washing dishes and carefully placed, the boy helps mom carry bags, children play together, the boy laughs, clean clothes, a new book, grandmother sits and smiles, and there is a boy nearby.

Ask the child to argue pictures that enchanted an evil wizard. Make it easy: you need to cover the folded picture enchanted. And then discuss together why this picture is split. It is important that the child understand that any thing can be in opposite states.

On the walk it is interesting to play "Note Unusual". Together with the child, look at the sides and inform each other, if one of you saw something unusual. Not quite ordinary can be a variety of things' and situations. For example, a stroller with twins (ordinary stroller with one child); car new brand; Bird, which did not see the child before; New packaging of goods in the store, etc. The main idea of \u200b\u200bthis game is that the child learns to look at the items from different positions, see new in the old one.

Development of the ability to allocate the opposite contributes to the game "Speak on the contrary". You offer a child: "I will call the word, and you answer, but on the contrary. For example, I say "big", and you have to say on the contrary ... Yes, "small." You can use the following pairs of words: large - small, thick - thin, black - white, old - new, alive - dead, the same is the same - another, hot - cold, empty - full, lightweight - heavy, clean - dirty, student - Teacher, Patient - Doctor, Child - Adult, Refrigerator - Heater, Ice - Water, Silal - Slabak, Artist - Spectator, Cheerful - Sad, Beautiful - Ugly, Coward - True.

On the understanding of the opposites, the game "Who without anyone can not be?". Prepare pictures on which the doctor depicted, teacher, firefighter, driver, seller, builder, artist, telemaster, bad weather, winter, sick, student, cook, passenger, buyer, construction, painting, tv, good weather, summer.

Show the child first only one picture, for example, where the doctor is depicted. Then ask him to pick up the other on which something is drawn, without which the doctor can not work. In this case, there must be a drawing with the image of the patient. The child hurt it makes it difficult to ask him questions:

What does the doctor do? (Treats patients.)

Who is so patient? (A person who feels badly, he has something hurts.)

What does the doctor do at work? (Examines patients and prescribe them treatment.)

If there are no patients, what does the doctor do on this day? (Doctor can meet fromstories of diseases of their wards.)

And if patients will never be? (Doctors will not need.)

For a child it becomes clear that the doctor cannot work without sick. For treatment need a doctor, and the patient. A similar conclusion is done for each pair of pictures.

In the game "Who will be?" You call objects and phenomena, and the child must answer the question how they will change, who will be. So, who (what) will be ... Egg, chicken, boy, acorn, seed, cheek, caterpillar, flour, wooden board, iron, bricks, fabric, leather, student, patient, weak, day, summer, etc.

The child's attention should be paid, which sometimes there are various specimen options. For example, an egg can turn into a chick, crocodile, a turtle, snake.

The inverse of this game "Who was who was?". Here the child himself should guess himself, as a result of which changes a particular subject arose, and answer the question of whom (than) were before: chicken (egg), grandfather (boy), crocodile (egg), horse (foal), cow ( calf), oak (acorns), fish (eggs), apple tree ('seed), frog (holotastic), butterfly (caterpillar), bread (flour), wardrobe (wood), bike (iron), shirt (cloth), house (bricks), summer (winter), day (at night), teacher (student).

For the game "Magic Mirror" Take a transparent film, cut the circle around the contour with tight paper. It turns out the magical "mirror, it can be taken with me for a walk. It has amazing properties: if you look at this mirror, you can guess how you will change what you look at. The child will look at the construction site and guess that it will soon become a house; And snow - streams; kidney - leaves. In this game, it is important not easy to establish changes, but to emphasize the opposite states of objects, phenomena.

Creative games for children 6-7 years old

"Wonderful forest." Prepare color pencils or markers and draw on a large sheet of paper several trees and in different places small indefinite figures and lines. Now you can proceed to the creation of the forest.

Together with the child, Dvorisite all the unknown images (gives each of your figure), turn them into account: in butterflies, birds, flowers, trees, people. And it is even possible in what does not really happen: in unprecedented plants invented animals, aliens.

After the end of the drawing, try to solve each other's drawings and compose a story about one of the inhabitants of the wonderful forest. You can also draw the "Wonderful Sea", "Wonderful Polyana", "Wonderful Park" and what you want. It is only important that the drawings include pre-harvested figures, and the story accurately relied on your picture.

For the game "House of the Beasts" you also need a large sheet of paper. Draw on it a large house with windows of different shapes and values \u200b\u200b(4-5 pieces). They can be large and small, rectangular and square, round and triangular, whatever. Here is a house and ready to settle.

You will tell the child that different animals live in this house: both real, and that there are no in the world. Each beast has their own window to whom it suits. We must come up with a beast for each window and there to draw it. Fantasize together, but remember that it will be necessary to explain why this beast lives in such a window.

Then tell each other about your animals: what their name is what they love to do. Try to come up with a story that once happened in your animal house. Try to participate all your beasts, and the events in this story corresponded to appearance and habits of each of the fictional heroes.

The game "Wonderful Transformations" will help the child already invent complex and varied plots. Prepare 4-5 small cards, on each darn 2-3 strips of different lengths and 2-3 mug of different color. Turn cards and put on the table. Then the child, and you take at random one of the cards, you imagine who or what may be the symbols on it, and draw a picture.

In fact, it will be a picture-story in which it is necessary to include all who are designated on the card. Change the cards and pictures then and try each other's drawings to make a story. Then let their stories tell the authors of the paintings. The main thing is that everyone has a complete work filled with different details

For the game "Backway" pick ten pictures, such as such: a nest with an egg - a bird; The boy in bed is he in school uniform with a briefcase; Mushroom small - Mushroom big; Grandma knits socks - socks are connected; The boy is furious - the boy has crossed; Woman erases underwear - underwear will dry; A blank sheet of paper in front of a boy-on-sheet draws a drawing; The boy rides a bike - bike broken; Children playing in the cubes, in the room order - an empty room, toys are scattered; Boy balloon - boy without a bowl, bowl in the air. You take the first couple of pictures and tell the child a story: "In the nest lay egg. A chick hatched out of it. The chick has grown and began to fly. " Then change the pictures by places and ask the child to compose another story on them. Proper story: "The bird flew, Skil's nest, demolished the testicle." It is important to emphasize the opposites of what is happening: in one case, the bird hatching out of the egg, and in the other - the egg raises. Please note that the child's story was really reverse the first, and not his repetition or continuation.

For the game "Train" you need 20 pictures of the same size. Each picture is a trailer. All pictures should be different. Playing there is an equal number of picture. The game begins presenter: "We will play the train. I put the first picture - the trailer. But the trailers are always bonded with each other. In order for the next to put his trailer, it needs to be copped with mine. And for this you need to come up with how similar pictures. For example, I put a picture on which a plate is drawn. With it, you can bore a picture with a spoon, because the plate and spoon is dishes. A spoon can be copped with a spatula, because they are made of metal. So each in turn can put their pictures-trailers, you just need to explain how they are fastened. " The main thing is that the child can call his bond.

Then the pictures are mixed, and new pictures are gaining it. And then the set of pictures changes.

In the game "What does not happen in the world?" The child must come up with and draw what is not happening in the world. After the story of the child about drawn to discuss with him, is it really not found in life.

For the game "Inventor" - you will need ten pictures with a clear image of items. Each picture is one subject. Drawings can be the most different: hammer, nail-holder, hanger, saw, knife, fork, scissors, screwdriver, stool, bookshelf.

You carefully consider each picture with your child, finding out the appointment of each subject. Then propose to invent a new tool, for example, such that will be a hanger and saw. The child must find the hanger and saw painted in the pictures and create (draw) a new tool that will be a hanger and saw. You are discussing the finished drawing together and complement.

You can use such pairs of items: Stool - Bookshelf, fork - Knife, hammer - nail-cutter, scissors - screwdriver and others. Of these items, various combinations are possible. With the assimilation of invention, add new items. In the future, the child will learn how to invent various things that perform several functions.

Didactic games and exercises "Letters».

Material, tool, equipment.

Full alphabet; cards with words (mom, dad, rose, porridge, machine, mimosa, etc.); Notes with letters; Cards with texts of short proverbs, mysteries, sayings, talented names; Plasticine (clay, salted dough); stacks; beads.

Depending on the interest and preparedness of children, the choice may be as follows:

Each child blends the letters and makes up their name (or any word);

Each child blends the letters for the word "mother" and the same letters make up equally or in different ways;

Children pose letters proposed in personal notes or on cards and joint efforts of them alphabet or any text (proverb, saying).

D / game "Different forms".

Didactic task. Teach children to "see" and create volumetric forms of items.

Material. Filed out of plasticine shapes and figures (volume and embossed); carved geometric shapes cut from color dense paper; Pictures of geometric bodies.

Options for tasks and exercises. INdepending on the Didactic Task, an adult demonstrates for children of those or other geometric forms, reports the purpose of the exercise, explains the necessary conditions or rules.

Cut three balls that can be different in size, coloring or two signs immediately. What can be turned each of them and all together.

Picture (draw, cut, cut out) three different circles. How can this be done in different ways?

Cut three different cubes. What can you turn each of them and everything together?

D / Game "Signs".

Didactic task. Learn children to "read" conditional images, understand the symbolism (on the material of signs), create image characters on a specific topic.

Material. Several photos or coffee illustrations that depict various familiarities of the children of the building: food stores (bakery, deli, shop "Vegetable fruits"), shops of industrial goods - clothing, shoes, books, haberdashery, pharmacy, shoes repair workshop, hairdresser, Zoo, station, Stadium, Mail, Theater, etc. Set of symbols (flat and volume) images, which can serve signs.

Option game. An adult asks in children, in which stores they go along with their parents. After answers, it is wondering how to find out without entering the store, which is sold in it. In conversation, it turns out that usually over the entrance to the store has signs with names and images that are visible from afar and are understandable even to small children and foreigners. Signs are not only in stores, but also at different institutions (clinic, workshop, hairdresser, etc.). An adult shows the children of a flattened vegetables and fruits and suggests reply, on the sign of which store you can see it. Then he offers 2-3 image characters (winged boots, toy, candy) and, making sure that the children understood the rules of the game, distributes photos of various buildings. Children view photos and are accepted to sculpt signs.

Over time, you can complicate the game: Suggest 5-7 children to sculpt signs to the same building. Mandatory condition at the same time - all signs must be different. Another game option: come up with and cut out the sign so that the rest of the children guessed, for which institution or store it will come true.

Didactic game

"Compare Landscapes - Morning, Day, Evening and Night."

Didactic task. The formation of the representation of the role of sunlight (lighting) during color perception.

Didactic games and conversations with a support for illustrative material.

What these landscapes are similar and what are different? The same house depicted at different times of the day - in the morning, afternoon, in the evening and night. What is special in the flag of each picture? How does the sky change? What is the color of the sky day? What does it get at night? What is it connected, what do you think? When the sun shines, we see the color world, we will distinguish all its paints. And at night, when there are no sun, everything is immersed in the darkness and becomes dark, colorless, almost invisible. If at night on the street to light the flashlight or turn on the headlights, you can see how to see. So, the color of the objects does not disappear anywhere, we simply see it without good lighting

Gaming exercise

"What is different and what is the same"

Software tasks.

Learn children to notice artistic features of still lifes: the difference and similarity in the composition, in a combination of flowers, in the manner of writing artists.

Material.

The course of the game.

Gaming exercise can be carried out in two versions.

The task is offered to all children. The child, the first to fully fulfilled the task, gets a chip.

Distribute children into two teams from four or five people. Children have the opportunity to consult. For the correct response, the team gives a chip. The tasks of the command can be obtained simultaneously if there is a sufficient number of postcards. In this case, the commands should be attached for different tables or extinguish from each other with a light cardboard screen.

Gaming tasks.

1. "Find only still lifes among the postcards." Put in front of children for five to six postcards, among which three or four still life, and offer to place only still lifes. Two chips will receive a team or a child who will also be able to explain why these postcards can be called still lifes.

"Find one still life, sharply different (composition) from other still lifes." For example, on one postcard, items can be located close to each other, and on the other scattered throughout the space.

"Decide still lifes to three groups: in the first group there should be work on which artists depicted among glass items; in the second - work, on which artists portrayed metal objects; In the third - work, on which artists painted ceramic subjects. Explain how you learned glass, metal and ceramic items. "

"Distribute still lifes to two groups, two postcards in each group. Explain why you are so distributed "(detailed and generalized writing manner).

"Look at each postcard and tell me the paints of what color (what a color scheme) most of all required the artist for drawing one or another still life."

In the end, the results are summed up and winners are revealed.

Gaming exercise

"Autumn leaves".

Learning to notice in a color shade of its composite: yellow-green, yellow-brown, yellow-orange, red-orange, red-brown, etc.

Material.

Two cups with yellow paint (divorced watercolor), a little green and orange or brown watercolor liquid paint; Leaflets (oak, maple, birch, etc.), carved from thick paper or thin cardboard and painted in yellow, red color of different shades; cards with cutting silhouettes of leaves and squares of the same colors and shades as cardboard leaves; Scene picture with the image of autumn nature.

The course of the game.

The presenter puts two cups in front of children with yellow paint. Asks about her color. Then adds a little green paint to one cup. Asks what color now paint in a cup. It confirms that the color remained yellow, but its shade has changed, since another color has been added to the paint. Such a shade of yellow color can be called yellow-green.It seems to consist of two colors: yellow and green. The presenter adds orange paint to another cup and asks how this shade of yellow can be called (yellow-orange).

The presenter distributes each playing two or three leaves, shows a square and offers to find among their leaves the same color and shade and call it.

The presenter gives the task to be found by the name of the color and the shade of the desired sheet and show. (Red-brown, yellow-brown, etc.).

The presenter gives the leaf playing on one card with the cutout silhouettes and asks each in turn: "What color and shade give you a square for your leaflet (leaves)?" Children who correctly called the color with a shade, get squares and put them under the slots on the card.

The lead places the picture before children with the image of the autumn landscape and gives the task: "Call the color and shades of the autumn foliage shown in the picture." You can spend this exercise as a competition: "Who will call more colors and shades of autumn leaves."

Didactic game

"We will pick up paints for the artist"

Consolidate the knowledge of children about the flavor of winter, autumn, spring, summer in different weather, obtained in the process of observation of nature and viewing landscape paintings; Develop the imagination of children.

Material.

Small rectangles of different colors and shades of several pieces (5-6) of each color.

The course of the game.

The tutor puts on the middle of the table "Paints" (multicolored rectangles) and tells children about the artist-landscape officer, who decided to draw a picture of the summer (in the story the teacher does not call the color of items): "The artist conceived painting about summer. He decided to portray meadow with motley colors, behind him a dense forest and a quick river. And above them is a high clear sky. "

Then the educator invites children to think about what paints will need an artist for this painting, and pick them up for him. Children pick up "paints" and tell that what paint the artist will depict (forest and meadow of green paint of different shades, the sky will be blue with white clouds, flowers are red, yellow, blue, orange ...).

Next, the teacher tells about another artist who conceived to portray the autumn grove, in which maples, birch, rowan and subtle oxinks grow. And next to the forest - the empty field from which the harvest has already been removed.

Children pick up "paints" for the autumn landscape and tell that the artist field will draw brown paint, and the foliage on the trees is yellow, dark yellow, orange, dark red, rowan berries - bright orange. In one of the descriptions, the picture should be mentioned about the sky at sunset or sunrise. Similarly, you can describe a gloomy windy autumn day, a picture of the blooming spring nature, and also a clear winter day or a picture of snowfall, storms, etc.

Didactic game

"Find out the description"

Teach children to recognize the bird belonging to a specific type of characteristic features listed (analysis); compare the shape of a bird with a form of a sheet of paper and its location

Material.

At the educator pictures with the image of the swan, crane, stork, a trip, flying swallows, the same pictures of smaller size, 25 chips, Shirma, five "Tempti eye" icons.

The course of the game.

To put the children with a semicircle, put the table in front of them, on the table a small cardboard screen, behind which to decompose pictures with smaller birds. Near each picture put five chips. On the board hang five pictures with the image of the crane, swan, woodpecker, swallows and storks. Say: "Children, in front of you five birds. What are their names? (All these birds differ from the side of the colorful feathers, shape and the magnitude of the beak, tail, legs, wings.) Let's play the game "Find out the description." I will tell about one of these birds, I will describe its distinctive signs, and you have to guess what bird I told about. But aloud this, the child will not speak about it, but will fit on the table and silently, point to a finger on a bird.

I have pictures with the same birds behind the screen. For the right guess, get a chip. Won those who score five chips, i.e. Gifters all the riddles. When describing the first it is necessary to call similar signs of birds, such as the long legs of the crane and stork or long neck of these birds and swan. And distinctive features, for example, short legs with a flip of swan or his color, must be called last. "

Examples of descriptions.

Crane. This bird has a long neck, beak, legs. Tail | Lush, but short. Coloring Gray Feather, Tail Black. On the head "Red Hood".

Stork. This bird has a long neck, long legs and beaks, tail short, white feathers, the ends of the wings and the tail of black.

Swan. This bird has a long neck, a short beak, a short pointed tail, white feathers and short refigble legs.

Woodpecker. This bird has a strong, large beak, legs with tenacious claws and painting. On the head of black, red and white feathers, on the wings. White and black feathers, white breast, yellow and red belly. When this bird sits on a tree trunk, the Ooth is tightly kept behind the bark of claws and rests on the barrel to elastic tail.

Swallow. The color of this bird is black with white. She has a small beak and short legs - the wings are long, longer than the body. Tail forked.

For each bird, five children are spoken, the first to the hand raised. At the end of the game, the teacher proposes to go to the table to those who received five chips. Announces their winners and rewards the "Temple Eye" icons.

Didactic game

"Full house."

Learn to transfer a symmetric structure of the house, focusing on his half, notice differences in detail (shape and size of windows, doors, etc.).

Material.

Cards with images of halves of houses of the same color, but of different architecture; Wall blocks with windows or doors of different shapes and values \u200b\u200b(square 3 × 3 cmor 4 × 4 cm)and halves of roofs; Cards with a contour image of whole houses and free cards of the same value divided by line in half (for game options); Penalous chips (the same amount for all playing).

The course of the game.

I Option. Entering distributes playing two teams and offers to sit outside the table opposite each other. On the overall tray puts wall blocks for all houses and halves of the roofs. Each child gives a card with a contour image of an integer home (all houses of different architecture) and a free card for laying at home. Game task. Alone to determine half at home, put it out of blocks on a free card. Then swap with each other and finish the "construction" of the house of your partner, so that the house is symmetrical. During the layout of the house the card with the contour image to flip. Upon completion, you can check the card, whether the task is performed correctly.

II Option. Each player independently comes up with the architecture of the house, lay out half the building on a free card and offers its partner to complete its construction. Wall blocks and halves Roofs are taken from a shared tray.

The development of creative imagination in children is very important, as it lays the foundation for all its future life, whatever the child has decided to do in the future. He may not become a great writer or a musician, but in any business will be inventive and creative, and therefore successful.

Here are some tips in order to help children develop their creative imagination.

1. Read the children fairy tales, poems and artistic stories, consider illustrations in books. Walking with children to theaters, museums, on excursions.

2. Teach children to draw everything that they saw, tell about everything they survived.

3.Product drawings and smelting on the plan. Discuss along with the child conceived plot, help mentally see the conceived.

4. Encourage children's writing in all its manifestations: fairy tales, stories, poems.

5. Children should play as much as possible. The game is the best activity in which creative imagination is developing.

6. Take the kids all kinds of designers. The more types of designers are offered to the child, the more developing his creative imagination.

In addition, use special games for the development of creative imagination in children.

Game "I have a grasshopper in my hand"

You can play this game on the street and at home. First, the adult holds a conversation about grasshoppers. Asks children how he jumps that he eats where he lives? Carefully listening to the answers.
Then, together with children, represents that they catch grasshoppers on the forest clearing. Here they jump after them on the grass, here are the grasshopper with their palm or Panama. Then neatly pin the cam.
After that, the lead asks children: "What does your grasshopper do?", "And what color is it?", "Does he have kids?" Carefully listens to the answers of children. And then invites them to let go of grasshoppers. And for a while, turn into grasshoppers. Children begin to jump like grasshoppers, play an imaginary violin. An adult should allow children to freely express their idea of \u200b\u200bthe life of grasshoppers.

The game "I have grown about the year ..."

You can start playing after reading. Or a conversation about who Dad, Mom, Grandma and Grandparents work.

Letter to the Future

Required inventory: glass bottle with twisting cork, paper sheet, handle.
Adult with the child writes a letter to the future, for example for the younger brother, sisters. He can write a letter for himself, but over 3 - 4 years old.
The letter puts into a bottle and bursts. Then the map is drawn indicating the place of the surpassed message.
A very exciting occupation in which mathematics are combined (to calculate the right number of steps for the correct route to the message on the map), the writing skills, the imagination is actively involved.

Game "Continue Fairy Tale"

In this game, you can use any literary works, familiar to the child of this age, and gradually acquaint it with new fairy tales, stories and verses.
An adult sits next to the children and asks them to carefully listen to a fairy tale, which he wants to tell them. After some time, the adult must "forget" a fairy tale and ask for children to remind him what was next, or tell the fairy tale to the end.

Other games based on fairy tales you can find in the book Gianni Rodari "Grammar of Fantasy (Introduction to the art of inventing stories)."

This book is not facing directly to children, although ultimately written for them. The main content of the book make up the issues of the diversified education of the child, the formation of its unique personality. The author is particularly interested in the problem of the development of creative principles in children, in particular the "phenomenon" of fantasy. A number of chapters are devoted to the analysis of the fairy tale structure and various ways to create it.

Game "Bag with stories"

Why do you need all these small figures of animals and people, tiny dolls, funny creatures, surprises from kinder surprises? You can invent different magic stories with them! Collect all the minor figures, what you have, in one beautiful bag. The rules for which stories are composed are very simple. If children are still very small, the adult acts as a leader if children can already tell the story and invent new turns, the participants are becoming more. So, the first participant pulls out of the bag, without looking into it, several figures at once, for example, three. And invents the story with him, more precisely, its beginning. For example, "there was a princess and she had a speaking fox. Once they went to walk into the forest and found a magic turnip that performed wishes. They began to pull it, can't pull out ... " The next participant or the same takes 2-3 figures again and already composed with them to continue the fairy tale. And so far there will be no end or not bother. You can limit the number of participating figures, for example, not more than 10. You can mix the plots of different fairy tales, why not?
Such a fabulous game teaches to develop fantasy, compose, invent, tell, select the necessary words, learn new words, think!

Such games and exercises for the development of creative imagination in children can be composed of an infinite set, it all depends only on the creative imagination of adults who set themselves the goal to help each child grow creatively gifted, non-standard thinking, successful personality.