Stalker Call of Misery Tools. Modifications for Series S.T.L.L.K.E.R Games Categories

  • 28.06.2021

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FAQ Call of Misery

A Guest May 27th, 2018 1,174 NEVER

    For NPC - 0.5, for mutants - 1.

    NPC, which must be accompanied, are in place.

    Download early saving and use only a point instructions to move.

    NPC, who needs to pass the task, does not want to talk.

    Loading the last save and quick sequential press of the "Use" keys ("F" by default) and the "task is executed" ("1"). Try moving on another location and return; Wait until the NPC becomes the leader of the squad natural (or artificial, secretly killing the leader) by.

    The task is not fulfilled on the destruction of the Logov mutants, although it is cleaned.

    Most likely, one of the mutants ran away from the point, he will be marked on the map as an "Unknown Enemy." Typically, rats and carcasses are made. It is possible that at night the mutants do not appear, that is, to go to the point it is necessary for the day.

    NPC from neutral / friendly grouping hostility. When trying to kill him, the entire grouping becomes hostile.

    There are several options: 1) use self-made explosive devices or mines, or exploding barrels / gas cylinders; 2) to lead a hostile character to mutants or hostile groups, if any on the location.

    The character instantly dies after loading the saving.

    It is not recommended to be saved before emissions or during the emission. As an option - temporarily include immortality. To do this, run the game in debug mode (to the label of the game to add -dbg), after which the G_GOD is in the game itself in the console itself. To turn off immortality - G_GOD 0. Often this happens due to changes in weather settings / events, when you are in game mode. Even as an option, you can delete User and TMP in the AppData folder and download saving preceding ejection or psi-storm.

    The hostage was on the site between locations.

    Throw to it a smoke grenade or in debug mode, enter the Demo_Record 1 console command, check it out and press the Enter key.

    How to cancel the task?

    Wait until the task is fulfilled itself (in the case of assassination tasks, the goal may sometimes die due to natural reasons) or kill the employer. It is better to always be preserved before taking such tasks, in order to avoid such inconveniences.

    Important NPC do not give new tasks.

    New tasks appear in a few days.

    The task for finding objects is not performed.

    NPC take only items with a complete amount of applications. In the case of tasks on weapons, read carefully, the NPC asks exactly the weapon, which is written (the state "worn" and "upgraded" is considered to be another weapon). Chustroma and the beast require weapons in excellent condition.

    Where to find tools?

    In the caches (random location in each new game). If the cache is marked with a green label, then the chances are tangible above. Also one complete set of tools is hidden by three locations. The forester in the Red Forest makes improved without tools, but for a large fee.

    Is there a science suit and an exoskeleton "pure sky" in the game, as well as ecologists?

    Too much / little gravel in the game.

    Change the coefficients of spawn in the game settings, restart the game and go to the location again.

    How to change the character name during the game?

    The command in the RUN_STRING ALIFE () console: Actor (): set_character_name ("Name").

    NPC died on the block / database. Do others appear in their place?

    Yes, but there will be several game days.

    Why is there no effect of the effect of the controller / psi-field / radiation with PNV included?

    Mechanics of the game does not allow you to display multiple effects at the same time.

    In dynamic messages, it is periodically written that "the stalker named Nil was noticed there."

    The bug, when moving to another location, in most cases disappears.

    When attempting to improve armor and weapons, an inscription appears: "Additional information is needed."

    Bring Tools Tools on the job.

    Is there an artifact "heart of an oasis" in the game?

    What suits can be improved to five slots for artifacts?

    Only body armor CN-2.

    Fight in the arena against the beast last?

    Why are few stalkers on the northern locations?

    It is necessary to disable Psi-Installations in X-10 and X-16 laboratories.

    Is there a guide in the game?

    Where to buy / find "Product №62" (it is the same Gauss rifle) and cartridges for it?

    Buy it is impossible. You can find in monolithpers. Batteries for shooting are very rarely found in cache.

    How to get the "Svarog" detector?

    This detector is sold exclusively in Herman in the bunker of scientists and only with a friendly reputation in the "Environmental" grouping.

    How to get to the forester, if spatial anomalies do not work?

    Straight through the forest. You can secure the route if you go on the way to the bridge. For the checkpoint at the bridge, there is another gate to the territory of the former reserve.

    In front of the eyes, health takes place, but no bleeding / irradiation.

    If need is included in a dream in the game settings, then give the character to sleep.

    How to interrogate the wounded?

    With some probability, the wounded will fall on his knees and laid hands behind his head, then you can talk to him. The wounded fanatics explode into the glory of their idol, just to be captured.

    Too much time and cartridges goes on Tushkanov.

    As well as rats, you can kick them by pressing the "Use" key ("F" by default).

    Will things disappear if you leave them in a random box?

    No, even if the NPC give a tip on this cache.

    Where did the personal cache disappear?

    How to enable "mystery zone"?

    With a new game, enable "plot mode".

    How to get to the military laboratory?

    The plot mode must be included, all the plot documents are collected, a decoder is found from the apartment in Pripyat. Code from the main door of the laboratory - 26041986.

    What is realized for several knives and hunting set?

    The stronger the mutant, the better the knife is needed for its cutting. The hunting set gives a greater chance of falling out parts of mutants.

    Is it possible to cook meat on the fire?

    It is impossible, but there are other devices.

    Where to look for a marsh doctor?

    On the basis of the "clean sky", the tower in the north-west of the base or in the cave under the destroyed bridge in the north-west of the swamps, sometimes he just walks through the surroundings of the swamps.

    It is impossible to find artifacts.

    They appear after the ejection, other stalkers also collect them.

    How does psi-helmet work?

    With the helmet, fantomy clones disappear, which appear from living mutants. Also, the helmet saves from PSI exposure in the laboratory. Works while in inventory.

    The character is very quickly exhaled, even when walking on foot.

    You can use titanium grids - expensive, but efficiently. In the future, accumulating material benefits, you can use epinimifrine. To the extreme case, you can adjust the Walk_Weight_Power parameter in the Gamedata \\ Configs \\ Creatures \\ Actor.ltx file. 0.0044 Change on 0.0039-0.0041, these coefficients allow you to safely move with a step without overload (edit with NotePad ++).

    How is a universal charger?

    Its status shows the current energy supply that is spent on some subjects:

    1. PDA. Extremely small power consumption.

    2. Nutible flashlight. Small power consumption.

    3. Detectors. Energy consumption depends on the type of detector - from small to high.

    4. Artifact application modules. Extremely small power consumption.

    5. Night vision device. Middle power consumption.

    If the charge ended, it will not be possible to use the above devices.

    Why not get off the stalkers to join the detachment?

    It is necessary to have a "friend" attitude. Perform minor tasks, help the wounded, raise the reputation.

    Who can sell trash and weapons in poor condition?

    Zam - Skurya, Sidorovich, Maslin, Ashot and Stalkers. Separate weapon can not be sold.

    Where did the cache disappear, if it is not in place, where is the mark in the PDA?

    So the cache is hidden under the ground.

    Is there a way to open closed doors?

    Bug - approach the door to the stop and throw a weapon in her loop until it opens.

    Why there are no suits on sale like: "Seva" and exoskeleton?

    Each group has tasks. Performing these tasks you get 50 "points of relationship" grouping for each. When the "attitude" will pass for 400 - will be on sale "Sev" and "heavy grouping costume" on sale at the main trader grouping. If the ratio is more than 800 - an exoskeleton appears. For each failed task, 25 "Relationship points" with a grouping of an employer is taken away.

    Where is smart? Is it possible to order a weapon?

    On the farm of cordon. You can not order, but you can immediately buy some unique samples.

    Health itself is not restored! First aid kits are extremely expensive!

    Doctors and academic prices for medicines are significantly lower. In addition, doctors themselves for the balance price can fully cure or withdraw radiation. If you were lucky to find a marsh doctor - he will recover health for free.

    What is due to the appearance of only broken weapons in the caches and the stalkers without the slightest chance of the appearance of weapons in perfect condition?

    The chance of the appearance of weapons in perfect condition is impossible for two reasons:

    1. If you put the smallest chance of the appearance closest to the minimum chance - a lot of weapons will fall out with such a chance in excellent condition.

    2. If you put a minimum chance of appearance - weapons in good condition will never fall.

    It is impossible to find the golden middle.

    What caused such spawn mutants?

    There are two options:

    1. Spawn mutants near the player immediately after loading the save.

    2. Spawn mutants in dangerous proximity to the player.

    For the gameplay and the option of complicated preservation, a second option is selected, it seems not so painful as the first.

    How to turn on Spavner?

    In the properties of the game label, to the way to add -dbg. Example: "D: \\ Games \\ s.t.a.l.k.e.r. - Call of Misery \\ Call of Misery.exe" -skip_reg -dbg, press the "S" menu in the game menu.

    How to adjust the scaling of the head?

    In the User.LTX file using NotePad ++, edit lines:

  1. cAM_SLIDE_INERT 0.25

    Which way is the folder with the preservation?

    aPPDATA \\ SAVEDGAMES.

    How to make screenshots and where are they stored?

    On the "F12" key, stored in AppData \\ Screenshots

    Why a headlamp so narrowly shines?

    You can change the parameter itself. To do this, open using NotePad ++ Gamedata \\ Configs \\ Models \\ Objects \\ Light_Night.ltx and replace the value of Spot_Angle \u003d 35 to 75.

    Is the modification of 4 GB of RAM and the use of multiple processor cores?

    The engine is proved to use the memory and knows how to work in several cores and streams.

    "Starting the program is not possible, since there is no MSVCR120.DLL on the computer. Try reinstalling the program. "

    Msvcr120.dll is an integral part of the Visual C ++ package for Visual Studio 2012, if it is already installed, go to the control panel, programs, and components, remove it, download and install the distributed Microsoft Visual C ++ 2005-2015 package.

    Error "A S.T.L.L.K.E.R.: Call of Pripyat Installation Has Not Been Detected. Call of Chernobyl Requires You to Own A Valid Copy of GSC Game World "s s.t.a.l.k.e.r.: Call of Pripyat."

    Download and install: fayloobmennik.cloud/6954561

    To avoid errors in the properties of the game label, to add -Skip_reg. Example: "D: \\ Games \\ s.t.a.l.k.e.r. - Call of Misery \\ Call of Misery.exe" -skip_reg

    Departure when switching to a cemetery of technology, error "... out of memory" or "Stack Trace:" error

    Download Austosave after switching to location if it does not help, then reduce graphics settings, close the background applications. Delete the update KB2670838 in Windows.

    How to fix the error 0xc000007b?

    Methods for solving the problem:

    1. Update video card drivers, especially if it is NVIDIA or reinstall them.

    2. Try start the game on behalf of the administrator.

    3. Set / update DirectX, Visual C ++, .NET Framework. All files download only from the official Microsoft website.

    ATTENTION: When installing DirectX, be sure to go to the SYSWOW64 or SYSTEM32 system folder (depending on the OS version) and delete the files from D3DX9_24.dll and ending with D3DX9_43.DLL. After that, install DirectX.

    4. Apply the Win + R keys combination and write SFC / SCANNOW. With this command, your PC scans system files and correct some errors.

    5. Restore the system to earlier state when the 0xC000007B error did not appear.

    Departure when booting saving "Arguments: Not Enough Storage Is Available to Process This" (imgur.com/4kbtzmn).

    Apply the combination of the Win + R keys and suck the "regedit", the registry editor opens. We go to the address:

    HKEY_LOCAL_MACHINE \\ SYSTEM \\ CURRENTCONTROLSET \\ CONTROL \\ SESSION MANAGER \\ MEMORY MANAGEMENT

    Create "PageDPoolsize" or "Poolusagemaximum", if not.

    Set the maximum pool size of 4 GB: "PagedPoolsize" \u003d DWORD: FFFFFFFFF

    Cut the memory when filling the pool by 40%: "Poolusagemaximum" \u003d DWORD: 00000028

    (Instruction: imgur.com/a/ege46).

    In the video settings, put the quality of the shadows, the density of grass, half the visibility range.

    Go to static lighting game.

    Disable all foreign processes.

    Enlarge the paging file.

    Conduct the partition defragment (-s, if the game is not installed on the drive from: \\).

    After the file name in the properties of the game label, put a space and write -noprefetch

    Influence of graphics settings on FPS:

    Visibility range. Average effect on performance.

    Details of objects. There is practically no effect on performance. The difference may be noticeable on old video cards.

    Texture quality. There is an impact on performance, if little video memory and "iron" supports only DX8. If icons in inventory or other interface elements are not displayed incorrectly, it is recommended to raise quality as high as possible.

    Filtering textures. There is practically no effect on performance.

    Smoothing (choice 2x-4x-8x). Strong effect on performance.

    Smoothing (strip slider). It does not affect performance.

    Grass density (R2_Detail_Density). Impact on performance by exponential.

    Herb distance (R2_Detail_radius). Average effect on performance.

    Grass height. Impact on performance below average. Low and average values \u200b\u200bon performance almost will not affect, and high - they will affect noticeably.

    Shadow from the sun. Strong effect on performance.

    Shadow grass. Impact on performance below average.

    Shadow from the player. There is no effect on performance.

    Lighting range. Impact on performance below average.

    Quality of shadows. Average effect on performance.

    NPC light light. For modern cards there is no effect on performance.

    Detailed relief. For modern cards there is no effect on performance.

    Steep Parallax. For modern cards there is no effect on performance.

    The quality of the sun. Impact on performance below average.

    Sun rays. Average effect on performance.

    The intensity of the rays. There is no effect on performance.

    Intensity of shine. There is no effect on performance.

    SSAO mode. Average effect on performance. For AMD, HDAO is recommended for NVIDIA - HBAO.

    Quality SSAO. Average effect on performance. He smoothes shading, making it a more accurate controversial moment, it may seem that with the best option, the graph becomes worse.

    Soft water. There is no effect on performance.

    Depth of field. There is no effect on performance.

    Bulk light. There is no effect on performance.

    Wetting of planes. Weak effect on performance.

    Vertical synchronization. Impact on performance depends on the video card.

    Frequency 60 Hz. There is no effect on performance.

    Notes:

    "Weak" effect on performance - 1-3 FPS.

    "Average" effect on performance - 5-7 FPS.

    "Strong" effect on performance - 10+ FPS.

Raw Paste Data.

Recommended FOV. 67.5, 40. Recommended spawn coefficients. For NPC - 0.5, for mutants - 1. NPC, which must be accompanied, stand still. Download early saving and use only a point instructions to move. NPC, who needs to pass the task, does not want to talk. Loading the last save and quick sequential press of the "Use" keys ("F" by default) and the "task is executed" ("1"). Try moving on another location and return; Wait until the NPC becomes the leader of the squad natural (or artificial, secretly killing the leader) by. The task is not fulfilled on the destruction of the Logov mutants, although it is cleaned. Most likely, one of the mutants ran away from the point, he will be marked on the map as an "Unknown Enemy." Typically, rats and carcasses are made. It is possible that at night the mutants do not appear, that is, to go to the point it is necessary for the day. NPC from neutral / friendly grouping hostility. When trying to kill him, the entire grouping becomes hostile. There are several options: 1) use self-made explosive devices or mines, or exploding barrels / gas cylinders; 2) to lead a hostile character to mutants or hostile groups, if any on the location. The character instantly dies after loading the saving. It is not recommended to be saved before emissions or during the emission. As an option - temporarily include immortality. To do this, run the game in debug mode (to the label of the game to add -dbg), after which the G_GOD is in the game itself in the console itself. To turn off immortality - G_GOD 0. Often this happens due to changes in weather settings / events, when you are in game mode. Even as an option, you can delete User and TMP in the AppData folder and download saving preceding ejection or psi-storm. The hostage was on the site between locations. Throw to it a smoke grenade or in debug mode, enter the Demo_Record 1 console command, check it out and press the Enter key. How to cancel the task? Wait until the task is fulfilled itself (in the case of assassination tasks, the goal may sometimes die due to natural reasons) or kill the employer. It is better to always be preserved before taking such tasks, in order to avoid such inconveniences. Important NPC do not give new tasks. New tasks appear in a few days. The task for finding objects is not performed. NPC take only items with a complete amount of applications. In the case of tasks on weapons, read carefully, the NPC asks exactly the weapon, which is written (the state "worn" and "upgraded" is considered to be another weapon). Chustroma and the beast require weapons in excellent condition. Where to find tools? In the caches (random location in each new game). If the cache is marked with a green label, then the chances are tangible above. Also one complete set of tools is hidden by three locations. The forester in the Red Forest makes improved without tools, but for a large fee. Is there a science suit and an exoskeleton "pure sky" in the game, as well as ecologists? Not. Too much / little gravel in the game. Change the coefficients of spawn in the game settings, restart the game and go to the location again. How to change the character name during the game? The command in the RUN_STRING ALIFE () console: Actor (): set_character_name ("Name"). NPC died on the block / database. Do others appear in their place? Yes, but there will be several game days. Why is there no effect of the effect of the controller / psi-field / radiation with PNV included? Mechanics of the game does not allow you to display multiple effects at the same time. In dynamic messages, it is periodically written that "the stalker named Nil was noticed there." The bug, when moving to another location, in most cases disappears. When attempting to improve armor and weapons, an inscription appears: "Additional information is needed." Bring Tools Tools on the job. Is there an artifact "heart of an oasis" in the game? Not. What suits can be improved to five slots for artifacts? Only body armor CN-2. Fight in the arena against the beast last? Yes. Why are few stalkers on the northern locations? It is necessary to disable Psi-Installations in X-10 and X-16 laboratories. Is there a guide in the game? Not. Where to buy / find "Product №62" (it is the same Gauss rifle) and cartridges for it? Buy it is impossible. You can find in monolithpers. Batteries for shooting are very rarely found in cache. How to get the "Svarog" detector? This detector is sold exclusively in Herman in the bunker of scientists and only with a friendly reputation in the "Environmental" grouping. How to get to the forester, if spatial anomalies do not work? Straight through the forest. You can secure the route if you go on the way to the bridge. For the checkpoint at the bridge, there is another gate to the territory of the former reserve. In front of the eyes, health takes place, but no bleeding / irradiation. If need is included in a dream in the game settings, then give the character to sleep. How to interrogate the wounded? With some probability, the wounded will fall on his knees and laid hands behind his head, then you can talk to him. The wounded fanatics explode into the glory of their idol, just to be captured. Too much time and cartridges goes on Tushkanov. As well as rats, you can kick them by pressing the "Use" key ("F" by default). Will things disappear if you leave them in a random box? No, even if the NPC give a tip on this cache. Where did the personal cache disappear? Falling, it is not recommended to make personal caches on the roofs. How to enable "mystery zone"? With a new game, enable "plot mode". How to get to the military laboratory? The plot mode must be included, all the plot documents are collected, a decoder is found from the apartment in Pripyat. Code from the main door of the laboratory - 26041986. For what is implemented by several knives and a hunting set? The stronger the mutant, the better the knife is needed for its cutting. The hunting set gives a greater chance of falling out parts of mutants. Is it possible to cook meat on the fire? It is impossible, but there are other devices. Where to look for a marsh doctor? On the basis of the "clean sky", the tower in the north-west of the base or in the cave under the destroyed bridge in the north-west of the swamps, sometimes he just walks through the surroundings of the swamps. It is impossible to find artifacts. They appear after the ejection, other stalkers also collect them. How does psi-helmet work? With the helmet, fantomy clones disappear, which appear from living mutants. Also, the helmet saves from PSI exposure in the laboratory. Works while in inventory. The character is very quickly exhaled, even when walking on foot. You can use titanium grids - expensive, but efficiently. In the future, accumulating material benefits, you can use epinimifrine. To the extreme case, you can adjust the Walk_Weight_Power parameter in the Gamedata \\ Configs \\ Creatures \\ Actor.ltx file. 0.0044 Change on 0.0039-0.0041, these coefficients allow you to safely move with a step without overload (edit with NotePad ++). How is a universal charger? His condition shows the current energy supply, which is spent on some items: 1. PDA. Extremely small power consumption. 2. Nutible flashlight. Small power consumption. 3. Detectors. Energy consumption depends on the type of detector - from small to high. 4. Artifact application modules. Extremely small power consumption. 5. Night vision device. Middle power consumption. If the charge ended, it will not be possible to use the above devices. Why not get off the stalkers to join the detachment? It is necessary to have a "friend" attitude. Perform minor tasks, help the wounded, raise the reputation. Who can sell trash and weapons in poor condition? Zam - Skurya, Sidorovich, Maslin, Ashot and Stalkers. Separate weapon can not be sold. Where did the cache disappear, if it is not in place, where is the mark in the PDA? So the cache is hidden under the ground. Is there a way to open closed doors? Bug - approach the door to the stop and throw a weapon in her loop until it opens. Why there are no suits on sale like: "Seva" and exoskeleton? Each group has tasks. Performing these tasks you get 50 "points of relationship" grouping for each. When the "attitude" will pass for 400 - will be on sale "Sev" and "heavy grouping costume" on sale at the main trader grouping. If the ratio is more than 800 - an exoskeleton appears. For each failed task, 25 "Relationship points" with a grouping of an employer is taken away. Where is smart? Is it possible to order a weapon? On the farm of cordon. You can not order, but you can immediately buy some unique samples. Health itself is not restored! First aid kits are extremely expensive! Doctors and academic prices for medicines are significantly lower. In addition, doctors themselves for the balance price can fully cure or withdraw radiation. If you were lucky to find a marsh doctor - he will recover health for free. What is due to the appearance of only broken weapons in the caches and the stalkers without the slightest chance of the appearance of weapons in perfect condition? The chance of the appearance of weapons in perfect condition is impossible for two reasons: 1. If you put the closest chance of the appearance, a lot of weapons will fall out with such a chance in excellent condition. 2. If you put a minimum chance of appearance - weapons in good condition will never fall. It is impossible to find the golden middle. What caused such spawn mutants? There are two options: 1. Spawn mutants near the player immediately after booting the save. 2. Spawn mutants in dangerous proximity to the player. For the gameplay and the option of complicated preservation, a second option is selected, it seems not so painful as the first. How to turn on Spavner? In the properties of the game label, to the way to add -dbg. Example: "D: \\ Games \\ s.t.a.l.k.e.r. - Call of Misery \\ Call of Misery.exe" -skip_reg -dbg, press the "S" menu in the game menu. How to adjust the scaling of the head? In the user.ltx file using NotePad ++, edit strings: CAM_INERT 0 CAM_SLIDE_INERT 0.25 On what path is the folder with the savings? AppData \\ SavedGames How to do screenshots and where are they stored? On the "F12" key, are stored in the AppData \\ Screenshots why the headlamp so narrowly shines? You can change the parameter itself. To do this, open with NotePad ++ Gamedata \\ Configs \\ Models \\ Objects \\ Light_night.ltx and replace the value of Spot_angle \u003d 35 to 75. Does modifying the use of 4 GB of RAM and using multiple processor cores? The engine is proved to use the memory and knows how to work in several cores and streams. "Starting the program is not possible, since there is no MSVCR120.DLL on the computer. Try reinstalling the program. »MSVCR120.DLL - Composite part of the Visual C ++ distributed package for Visual Studio 2012, if it is already installed, go to the control panel, programs and components, remove it, download and install the disseminated package Microsoft Visual C ++ 2005-2015. Error "A S.T.L.L.K.E.R.: Call of Pripyat Installation Has Not Been Detected. Call of Chernobyl Requires You to Own A Valid Copy of GSC Game World "S STALKER: Call of Pripyat." Download and install: fayloobmennik.cloud/6954561 To avoid errors in the properties of the game shortcut, to the way to add -skip_reg. Example: "D : \\ Games \\ Stalker - Call of Misery \\ Call of Misery.exe "-skip_reg departure when switching to a cemetery technique, error" ... out of memory "or" Stack Trace: "error Download AustoSave after switching to location if it does not help, then reduce settings Graphs, close background applications. Delete the update KB2670838 in Windows. How to fix the error 0xc000007b? Methods of solving problems: 1. Update video card drivers, especially if it is NVIDIA or reinstall them. 2. Try start the game on behalf of the administrator. 3. Install / update DirectX, Visual C ++, .NET Framework. All files download only from the official site Microsoft. Attention: When installing DirectX, be sure to go to the SYSWOW64 or System32 system folder (depending on the OS version) and delete the files from D3DX9_24.dll and ending with D3DX9_43. DLL. After that, install the DirectX. 4. Apply the keyboard key + R and write SFC / SCANNOW. Using this command, your PC scans system files and correct some errors . 5. Restore the system to earlier state when the 0xC000007B error did not appear. Departure when booting saving "Arguments: Not Enough Storage Is Available to Process This" (imgur.com/4kbtzmn). Apply the combination of the Win + R keys and suck the "regedit", the registry editor opens. We go to the address: HKEY_LOCAL_MACHINE \\ SYSTEM \\ CURRENTCONLSET \\ CONTROL \\ CURRENTCONLSIZE MANAGEMENT Create "PageDPoolsize" or "Poolusagemaximum" if not. Set the maximum pool size of 4 GB: "PageDPoolsize" \u003d DWORD: FFFFFFFFF Cool memory when filling the pool by 40%: "PoolUSAGEMAXIMUM" \u003d DWORD: 00000028 (instruction: imgur.com/a/ege46). Restart the system. It is also recommended: - In the settings, video set up the quality of the shadows, the density of grass, half the visibility range. - Go to static lighting games. - Disable all foreign processes. - Enlarge the paging file. - Conduct a defragment of the section (-s, if the game is not installed on the disk from: \\). - After the file name in the properties of the game shortcut, put a space and write -noprefetch the effect of graphics settings on FPS: - visibility range. Average effect on performance. - Detailing objects. There is practically no effect on performance. The difference may be noticeable on old video cards. - Quality textures. There is an impact on performance, if little video memory and "iron" supports only DX8. If icons in inventory or other interface elements are not displayed incorrectly, it is recommended to raise quality as high as possible. - Filtering textures. There is practically no effect on performance. - Smoothing (choice 2x-4x-8x). Strong effect on performance. - smoothing (strip slider). It does not affect performance. - The density of grass (R2_DETAIL_DENSITY). Impact on performance by exponential. - R2_DETAIL_RADIUS. Average effect on performance. - Grass height. Impact on performance below average. Low and average values \u200b\u200bon performance almost will not affect, and high - they will affect noticeably. - Shadow from the sun. Strong effect on performance. - Shadow of grass. Impact on performance below average. - Shadow from the player. There is no effect on performance. - Lighting range. Impact on performance below average. - Quality of shadows. Average effect on performance. - Light of NPC flashlights. For modern cards there is no effect on performance. - Detailed relief. For modern cards there is no effect on performance. - Steep Parallax. For modern cards there is no effect on performance. - The quality of the sun. Impact on performance below average. - Sun rays. Average effect on performance. - The intensity of the rays. There is no effect on performance. - Intensity of shine. There is no effect on performance. - SSAO mode. Average effect on performance. For AMD, HDAO is recommended for NVIDIA - HBAO. - Quality SSAO. Average effect on performance. He smoothes shading, making it a more accurate controversial moment, it may seem that with the best option, the graph becomes worse. - Soft water. There is no effect on performance. - Soft particles. It is recommended to disable. Must soften the edges of the effects, making them more pleasant eye. In fact, some details, for example, sparks from a shot, disappear at all. - Depth of field. There is no effect on performance. - bulk light. There is no effect on performance. - wetting planes. Weak effect on performance. - Vertical synchronization. Impact on performance depends on the video card. - frequency of 60 Hz. There is no effect on performance. Notes: "Weak" effect on productivity - 1-3 FPS. "Average" effect on performance - 5-7 FPS. "Strong" effect on performance - 10+ FPS.

To begin with, it is worth saying that the blog is designed for adequate people who simply could not be adapted to the realities of modifications, and not on haters, which are simply unhappy with the popularity of fashion. Maybe this memo will help to change the opinion of some people who could not understand what is required of them, and therefore these people have left negative impressions.

In general, it was worth it to say that I also didn't like Hardcore especially. Some - how did Miseri passed and forgot about hardcore as a terrible dream. I also did not like to strain especially. All these new gameplay features and new things at all then seemed unnecessary for the game, and when I learned about the NLC, it was terrible at all. Then I came to the conclusion that Hardcore is just unnecessary gaming conventions that only strain. At some point I loved the difficulty, again playing in So I was previously unloved Miseri. I began to perceive it as an adventure as a challenge. Three Locations of the SP began to miss me, and I joined those who waited for this modification before it is released (version 0.9). The first version comes out: with a bunch of bugs, departures, flaws, holes in the balance - but it really was something new. Call of Chernobyl, together with Miseries, is played completely different, completely different paints. Gradually adapting, shattered in the balance, I absolutely looked at Hardcore in a new way: "Hardcore is interesting. You just need to figure it out, then you begin to receive true pleasure from all these difficulties. "I thought then.

So, with a long and uninteresting prehistory, we turn to the fashion itself. When you already downloaded the mod and want to start a new game, you will be offered to choose a grouping. The choice of grouping will directly affect the degree of hardcore, because of the relationship between them. "Environmental", "Stalkers" and "Clean Sky" are suitable for the beginner. Why these groupings?

Clean sky: Perhaps the easiest grouping for the start. Start based on CN. The terrain around is rich in abnormal places, they grow around in most bandits, rarely clashed the military. Of the mutants, the maximum of whom you in most cases can meet - these are snarles and bloodsicles. Although this is a zone, there is no one worth a hundred percent confident ... There is a medical and a merchant on the basis, and the bartender. Two latter has always work, plus you can work on local stalkers. There will be no long to leave for medicines, since there is a medic, (IMPORTANT: the doctors have medicines much lower than that of other merchants) and the marsh doctor will always help. After the first earnings, spend money on gas mask, a bear detector and a container for arts (you can take 2 containers). Next purchase is more perfect equipment, what then let's talk separately. When all quests are fulfilled, you can go walk on the swamps, look for art and shoot animals with Gopniki. When we see, you can sometimes go to Agroprom and Cordon. Thus, when there is nothing to do at all, go to bed and sleep a few days in a row: until the network has to report on work on merchants. Thus, performing quests and making raids, you will accumulate and suit on a suit and normal weapons.

Environmentalists: The ease of the game for them is that they have a lot of friends, among which the military with mercenaries. Thus, you can take a lot of neutral quests (which are not going to the harm to the rest of the groupings), for the execution of which you will receive which one is a reward. Start on amber. The place is so yourself - only one available anomaly, the sea of \u200b\u200bzombies and dangerous mutants, so we do everything that can be done (a walk with the collection of a valuable lute, which is later), and with a clean conscience we go to the Agroprom. On the agry and anomalies there are, and the base of the military with the physician and the merchant. We spend on a gas mask, detector and containers, go for a walk through the anomalies. When on the agry, there will be absolutely nothing to do, then we go to the swamp, there again anomalies and work on the local one, then the same Cordon. Then we go through a landfill (the main thing is not to get involved in shootouts with Hopniki, there are many of them) in the bar. In the bar we go to the arena, completely pass and already bathe in the shekels, which we buy a normal gear.


Stalkers: Balance of relationships with groupings, there are both friends and enemies. Start on cordon. We take all the quests from Sidora and Wolf, if convenient - quests in the nown of stalkers, go to perform. It is advisable to clean up ATP from criminals, because it is Lout, and nishtyaki on the second floor in one of the buildings. When everything is done we go to the swamp. There is a standard scheme from tasks, anomalies and hunting. I am going to the bear, gas masks and containers, begin to extract art. Then, when they rose a little, go to the bar. At the bar immediately hold the way to the arena, where we go through all the battles and enrich.

I think you understand that it connects 3 these groups - the opportunity to make money relatively quickly. After passing the first stage, the second stage begins when you already have a suit, and a normal volyne, and the stock of experience. In the first two aspects, we will stop more details:

Suit: It all directly depends on the amount of cash in your pocket, but still I advise some time to endure and buy a really good combo, which will be your right friend before buying an area or Seva, or even until the end of the game. Of the most accessible and good samples, you can allocate:
1) The wind of the freedom: its main advantage is the possibilities of pumping, good characteristics, relative availability. After certain upgrades weigh only 5 kilograms, and let me wear another 2 killograms. This, coupled with special grids that you need to buy in the future will allow you to be very mobile on the battlefield, without a strong overload always having the opportunity to retreat and get around the enemy. In 70% of cases, holding a bullet 5x56, without opening bleeding. With the protection from mutants, everything is a bit worse - he will certainly protect you, but not more than one of the troop of shocks. It is advisable to put the "barrier" helmet for better abnormal and radiation protection.
2) Combiz from the "CHN" series: there are several models, but I advise you to take the most perfect. Very good protection both from bullets, and from mutants, good protection against anomalies. The disadvantage - weighs 15 kilos, which does not allow you to quickly move. He is treated by upgrades. Helmet, again - "barrier".
Later exam or sow. Well, here who needs to be, be a tank or climb on the anomalies (although sowing is so in this fashion).


Weapon: here is a taste. To whom the machine, whom a shotgun. Sniper will greatly facilitate life at the top levels, and with a machine gun already and you will not have to run from anyone. In short, take what you need, just consider the consumption of money for ammunition, which are quite expensive, but about the economy below.

Economy: one of the main aspects, why some people throw mod. Prices are mad, merchants do not buy everything, the Baton stands like a jellyfish. Some already because of this economy began to sign equal sign between the NLC7 and Call of Misery, although this is not true. The NLC is more conventions than realism, and the COM is a more opposite situation (although there are enough conventions there, but they are much less than in the above NLC) major complaints come that merchants do not buy everything, 90 rounds are worth 12 thousand thousands , and the jellyfish is like loaf of bread.

It is worth starting to disassemble this aspect from the fact that you need a base. Yes, as it would be trite and obviously did not sound, many perceive the base simply as a place where you can buy something or sell something, although it's a little wrong. For the base, first is best suited, of course - the same bar. The abundance of stalkers, which means work, convenient location, close one of 3 merchants who buy everything at all. Yes - yes, in COM there are trucks who will buy everything from you. Namely olives (dark valley, base of criminals), the soul (freedom base) and Sidorovich. These merchants can be dragged at all (except for broken weapons), they will buy it. Or you can sell unnecessary to most merchants things ordinary stalkers, albeit for a snot. In the bar, in addition to personally, you need to start a whining near the transition to warehouses, where you will be dragged from the walker unnecessary garbage, which refuses to buy other merchants. When garbage in whining accumulates a lot of surrenders his sneaking, and so constantly. It is worth remembering that this is not the main, but an additional source of income. You will have the main income from artifacts, cartridges, parts of mutants and unnecessary medicines. It is worth seeing that in addition to cartridges and artists with parts buy Petrenko and Bartender, and take them this lie. Technique in the bar You will give all the tools you found that you need for upgrades. To make yourself a point for militaries - also a good option: there and a variety of rare livelihood, for which you can rescue good profits, and the anomalies, and the monolithic that falls a lot of delicious, and the red forest near, where you can raid. In short, you decide.

Patrons in the walkers take the most necessary minimum. If you have two trunks, then the consumption of ammunition should not exceed 20 thousand, if one barrel is not more than 10 thousand. The exception is the walker in the laboratory, you can take more, for the cartridges go there very quickly.

To discover a new range of merchants, you need to perform quests of this very merchant, or the tasks of members of its grouping. Thus, accumulating the reputation, you will open a new weapon with the Combas, and with the Siev's time, along with the exoskeleton.


Always keep your weapon and equipment in good condition, for buying a new costume or machine your budget (especially at the beginning of the game) may not withstand, and you will remain hungry and without cartridges, but in a new jacket.

At the expense of animals: the hunt for them is a fairly profitable, but requiring preparation. You will need a good weapon, 2 knives (one for small game, the second for a large), a set of hunter and special drugs that protect your body from psi - exposure to certain mutants. I would not say that this is absolutely necessary stock for hunting, because you can always go shoot dogs from Rusty Makarova and without any sets, but when you start to hunt and understand what kind of profit makes it, it is already difficult to stop, and you will inevitably buy everything These pribes are for even greater earnings.

Artifacts: In the south of the zone there are only the cheapest, at the price of loaf loaf by Sidorovich, so the real income they begin to bring only in cases when they are:
A) a lot, and you went to collect them immediately after the ejection.
B) Artifacts closer to the center of the zone, more expensive. Need a good detector.

Actually, the most bases are already known to you, and you never confuse what to do if you just started playing Call of Misery, and absolutely do not know what to do you. I hope that people who did not love Call of Misery and did not play it as they can adapt, and this mod will begin to bring them the real pleasure.

Thanks for attention!

Name: Call of Misery: XMOD

Platform: Call of Chernobyl

Description:

The mod is aimed at creating a gameplay in the style of maximum realism. Installed strictly over ARSENAL OVERHAUL 1.1.2.

Contains the following modules:

Advanced Mutant Looting

Description:

1. The interface of the cutting of mutants (in the original it is generally useless and not needed) now allows (more precisely obliges) to choose only one part of a mutant, which is cut, but the rest remain on the adhesive, you can still cut them. Plus, you can activate the cutting dual click on the desired part or exit the ESC with the ESC menu, without cutting anything.

2. The chance of falling out the skins (in the original it is quite small for everything) - 70%, meat - 80%, other parts, most expensive and lungs - 90%. Not 100% just because there is a chance of damage to the part of the mutant in his murder.

3. Hunting set and achievement of a "mutant hunter" increase the cutting speed of 2 times each (if there is both - 4 times). To achieve a "mutant hunter" you need to kill 500 mutants or cut 1000 parts.

4. The time of "decomposition" of a mutant's corpse - 3 game hours, instead of 45 minutes in the original.

5. Hunting advanced knife is blown up at zero for 200 cut parts.

Copped with a copper pelvis chip in your car key? Do not want to contact different offices in order to fix it? If you have a soldering iron and starting soldering, just buy a 4D 60G chip if your auto 2010 or younger and solder it!

Arranged ArteFacts Properties.

Description:

The mod removes terrible "blur" properties of artifacts, when each artifact has almost all properties with the "+" or "-" sign. As a result, it turned out it is not clear that most artifacts in practice turned out to be useless to use wearing on the belt. Yes, the combination of the positive properties of artifacts with negative looks interesting from a game point of view, but its implementation is absolutely illogical: if the artifact has protective properties relative to the thermal abnormality, which it is created, why it reduces the protection against electrical and psi-anomalies to which he has nothing to do? Why not chemical?

It is performed to bring the properties of artifacts into a strict dependence on the type of parent anomaly: each artifact protects on the type of abnormal activity, which created it, and only from it. There are also special properties for each class:

1. Electric anomaly artifacts - an increase in endurance.

2. Chemical anomaly artifacts - health restoration.

3. Thermal anomaly artifacts - wound healing.

4. Artifacts of gravitational anomaly - an increase in the maximum portable weight.

Fixed radiation radiation for several artifacts so that they all fit into the concept of three levels of "coolness" of artifacts, which is expressed in the effect of the effect, price and minimum advanced container required to neutralize radiation.

Killed the description of the most expensive container for artifacts, PMA: "It has a very low weight." 4.63 kg. When an ordinary lead container is 5.48 kg. The difference is less than a kilogram, indeed, "this is a symbol of wealth in the zone." Therefore, the weight of all artifacts and containers is overbalanced - artifacts are much easier, containers weigh:

SIM - 4 kg

SPM - 3 kg

PKA - 2 kg

PMA - 1 kg

All items placed on the belt are no longer allowed to maximize weight due to their own weight.

Arranged Weaponry and Armory

Description:

ARSENAL OVERHAUL ARSENAL OVERHAUL TRAUTION DAY: Strict dependence of damage from the caliber, the initial speed and ballistic characteristics of the bullet, the damage of all weapons is calculated by one formula. Gaussia and binoculars added upgrades to the life forms detector. All upgrades have been removed to change the caliber, because they break the system. The weapons in the description indicates damage.

The vulnerability of the NPC and GG bullets is equal and enlarged. For NPC, the "Extreme Bleeding-Based" system is returned (which Rainford for some reason has cut / not transferred from the original MISERY), without which the NPC armor dispersion did not work in fact (when as for the GG still works as it works).

Processed classes of armor of all costumes, made according to GOST "R 50744-95" from 2014. Grade 6 armor, 6th - exoskeleton, punishable only by Gaus. Any costume and helmet upgrades can be raised the armor class one.

All upgrades of all weapons and armor can be installed simultaneously and without tools (I will never believe that in all zone, no technician has ever done to anyone's upgrades, until it is that GG did not bring him some kind of magic tools that else and found in some kind of stump On the swamp, too, it is wilderly). But the tools are still useful, for the delivery of each set, the technician will make a 5% discount on the service (by the way, it is also fixed, in the original with discounts there are some kind of burdac), which is quite worth it, the upgrades themselves are quite expensive. If you do not need an area of \u200b\u200bupgrade without tools - do not install the "GameData / Configs / Misc / Upgrade_infos" folder.

Reduced a penalty of the initial velocity bullet from silencers. There will be no silencer to cut a 30% bullet speed.

Inventory Radiation Expanded

Description:

If in the inventory y, something radiation emits, then all objects of consumption (food, beverages, medicines) are irradiated, lying there. Upon reaching a certain irradiation threshold, they become irradiated, with the use of GG radiation and they cannot be traded.

But the costumes and helmets now protect the health of the GG (not products in a backpack) from the radiation of artifacts in the inventory, but the helmets make it only by 25% of its "radio protection" parameter. Stock "Seva" can completely neutralize radiation of 3 "goldfish" or 11 "Meduse" in the inventory. Artifacts on the belt still give a complete dose of their radiation.

Smart ArteFact Spawn.

Description:

The mod changes the system of spawn artifacts towards realism. List of changes:

1. After the emission of the artifacts are repaired throughout the zone, and not just in the location of the player. Before the respawn in anomalies, all the insolent to this artifacts are first destroyed.

2. After every hour of playing time in each anomaly (again, all the artifacts can be despicable with some chance - the simulation of the fact that other stalkers collect them. Yes, stalkers and so collect artifacts, but not always. Desparan's chance at night (22: 00-6: 00) five times less than the day.

3. The chance of the respavna artifact in the anomalies is 100%.

4. The north of the location is, the greater the chance of sleeping expensive artifacts and less chance to sleep cheap. In the limit - on generators you can find exclusively the most expensive artifacts in your class.

5. For each anomaly, its time is configured, for which its artifacts occurs on average. The closer the anomaly is located to the places of cluster of stalkers, the less this time, and vice versa.

6. Integrated and corrected modes on dynamic emission news (now the time correctly indicates to the emission, the frequency of messages is reduced).

7. The frequency of emissions is strictly fixed (regardless of what is exhibited in the weather settings) - on average once every three days.

8. The forced spawning of certain artifacts is disabled when taking a quest from the search for artifacts.

Also brings the following changes:

Changed character parameters. The parameters of the portable weight and fatigue will be resolutely overloaded, at the moment only the real limitation of the portable weight by 35 kg (suits do not count, they compensate for their weight by adding to the maximum).

A slightly increased distance visibility of bloodsucked.

Reduced the vitality of pseudo-caps (which was comparable to the vitality of boar) and reduced damage.

Significantly reduced damage phantom psy-dog.

All quest items can be removed from the inventory, for they are not glued.

Trafficking:

Types of merchants are strictly divided by classes: general - weapons, equipment, armor, items (garbage, repair kits, etc.), devices; Bartender - artifacts, parts of mutants, food; Medic - medicines; Ecologist - artifacts, parts of mutants except meat. The merchant does not buy and does not sell goods not to its category. On the bases where there is no class of merchant, its range combines the one that is (that is, Sidorovich, for example, both the common, and bartender, and medic).

Traders do not buy items. At all. In general, all items, and those that, when used, are very much losing their commodity species (for example, cartridges, unopened repair kits and medicines are still buying).

With NPC, you can trade with almost all objects that are in perfect condition. Moreover, trade takes place in 1: 1 format, the player buys goods for 100% of the cost and sells for 100%, because trade occurs on equal, both just stalkers.

Environmentalists do not sell almost nothing, it is not to engage, they should engage in their work, and not launching.

The amount of money from NPC is significantly increased, depending on the rank, so that at least veterans can buy at least something expensive from the player.

Energy consumption is reduced 4 times (temporary measure, it is planned to overbalance the energy system).

In the initial stalker equipment there is a "response" detector. It's still stalker. He collects artifacts.

The figure of the cartridges was removed from Huda, only the fire regime indicator remained.

Beginning of recycling NPC objects. In the data, the following edits are:

The realistic state of weapons and items in NPC, depending on the grouping and rank, is established immediately, and not after death.

More cartridges at NPC.

Enabled and changed Lootmoney.

Increased chance of ownership of NPC consumables.

NPC objects are issued immediately, not after death.

Added disabled debug auto storage option: During the game, every minute of real time (it is possible to increase the interval up to 7 minutes) automatically saves in case of departure.

A disabled system of restriction and automation of the preservation is implemented:

Arbitrary saving game (through the pause menu) is blocked.

Special artifact has been added to save the game. It is issued at the start of the game with a full charge. Maximum charge - 7 units. One single charge is spent on each saving. If you spend the whole charge of the artifact disappear. The charge is restored by itself, one unit for 13 game hours.

After loading the saving made using the artifact, it is removed. If the charge remains, then this saving will immediately automatically relate.

When leaving the game, there is also auto storage, which is then loaded when returning to the game.

When loading, the save is deleted all the savings made later. When entering the game, you can only download the last saving.

If the artifact is not in the inventory, then it is impossible to load it.

If the artifact is not in the inventory at death, then all the preservation made them are deleted.

A-Life simulation is enabled in the entire zone.

For the start of the new game, only the southern pricultone locations and amber for the ecologist are available.